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/vr/ - Retro Games

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File: 157 KB, 500x339, Snatcher.webm [View same] [iqdb] [saucenao] [google]
2614035 No.2614035 [Reply] [Original]

Can we get a classic animated pixel art thread, like related? I don't know where to find those kind of gifs

>> No.2614046
File: 251 KB, 640x384, Garou - Mark Of The Wolves.webm [View same] [iqdb] [saucenao] [google]

>> No.2614048
File: 140 KB, 768x384, Fighting Backgrounds (4).webm [View same] [iqdb] [saucenao] [google]

>> No.2614051
File: 167 KB, 1536x704, Fighting Backgrounds (29).webm [View same] [iqdb] [saucenao] [google]

>> No.2614052
File: 61 KB, 660x224, Fighting Backgrounds (37).webm [View same] [iqdb] [saucenao] [google]

>> No.2614056
File: 112 KB, 768x384, Fighting Backgrounds (8).webm [View same] [iqdb] [saucenao] [google]

>> No.2614059
File: 137 KB, 740x224, Fighting Backgrounds (23).webm [View same] [iqdb] [saucenao] [google]

>> No.2614070
File: 58 KB, 312x198, Indiana Jones And The Last Crusade Hitler.webm [View same] [iqdb] [saucenao] [google]

>> No.2614086
File: 68 KB, 150x150, Untitled-1-.gif [View same] [iqdb] [saucenao] [google]

>Webm for pixel art.

Webm is inherently lossy and makes pixel artwork look really compressed. Gif is a much better format for pixel art; it looks better and -- for pixel art in particular -- provides a much smaller filesize.

Just saying for future reference.

>> No.2614149

Yeah, why the fuck are you using webms for this shit?

>> No.2614165

There's this gif I found a couple years ago from a yuri PC98 game of a girl staring out the window of a high rise building. It had beautiful animation and art detail. If anyone knows of what I'm talking about and has the file please post it, thank you.

>> No.2614168
File: 203 KB, 639x299, 1402348247239.gif [View same] [iqdb] [saucenao] [google]


>> No.2614170

You can get several of these threads in archives, but sure, let's have the exact same thread again. SNK background guy, it's your time to live, baby!

>> No.2614173

Impressive. I hope something good happens to you.

>> No.2614182

I just don't like dealing with multiple file formats and gifs do take up larger filesizes, I can't really tell the difference anyway. Sorry if I rustled any jimmies and thank you for the Snatcher gif.

>> No.2614196
File: 184 KB, 120x80, Palmtree.gif [View same] [iqdb] [saucenao] [google]

You're not rustling any jimmies. At least not mine, anyway. I'm not the guy who's cursing up a storm at you. I just like pixel art to look its best.

Here's 1/6 Sonic CD's endings that I captured a few years back.

>> No.2614198
File: 224 KB, 120x80, Collision.gif [View same] [iqdb] [saucenao] [google]

>> No.2614203
File: 188 KB, 120x80, Quartz.gif [View same] [iqdb] [saucenao] [google]

>> No.2614204
File: 445 KB, 120x80, Wacky.gif [View same] [iqdb] [saucenao] [google]

>> No.2614205
File: 218 KB, 120x80, Metallic.gif [View same] [iqdb] [saucenao] [google]

>> No.2614209
File: 460 KB, 120x80, Stardust.gif [View same] [iqdb] [saucenao] [google]

Fun fact: Not only is this scene the only one of the batch that is colored with shading in the Sega CD version, it's the only scene that is colored with shading period. Everything, including the Stardust Speedway segment, in the PC version's uncompressed cutscenes are colored flat. This is just an odd case where the Sega CD version looks superior.

>> No.2614225

wonder if it's because of the dithered search lights

>> No.2614247

>I can't really tell the difference anyway
Get your eyes checked, kiddo.

>> No.2614640
File: 16 KB, 271x166, dk arlene.gif [View same] [iqdb] [saucenao] [google]

gif can only handle 256 colors which makes it limited for PCE, Neo Geo, 68k and other systems.

>> No.2614694

>Webm is inherently lossy
There are lossless codec settings

>> No.2614696

using frame holding you can produce gifs with more than 256 colors, but they are not suitable for animation.

>> No.2614712

To be fair, VP9 has RGB, alpha channel and lossless encoding support so with the right settings it's superior to GIF in every way. It's not the codecs fault that people aren't using it properly for pixel art.

>> No.2614728

>with the right settings it's superior to GIF in every way
Don't use the broad brush, it does not help.
For example, GIF will crush webm and even PNG when you're dealing with tiny low color images and binary transparency (icons, for example), because GIF has a much smaller header and handles a small palette about as well as PNG, if not better, due to the missing alpha channel.

You're correct on everything else you said though, and in the context of large format pixel animation VP9 will indeed destroy GIF without a blink. VP9 is quite capable, the users of it aren't. That's the problem with every file format though. There's a 2.53 MB, 5000x4592 JPG of a tile based game map the OP of a nearby thread. It's followed by a 502 KB, 7520x4320 PNG.

>> No.2614730

To clarify, I considered the "in every way" problematic. While GIF has a lot of shortcomings, there are usecases where it will beat every other option. In the context of large scale pixel art though, GIF can indeed not keep up. It's not a toxic file format that shouldn't be used anymore. Just with every other format, you got to identify its strengths and use cases and use it only then.

>> No.2614738 [DELETED] 

Which 4chan's webms don't support

>> No.2614739

So for small animated sprites gif is the best?

>> No.2614740

Which 4chan's webms don't support

>> No.2614742
File: 87 KB, 256x224, snatcher bladerunner.gif [View same] [iqdb] [saucenao] [google]

For what purpose

>> No.2614743

It can be. When in doubt, produce the best apng you can, the best lossless webm you can, and the best gif png you can.

>> No.2614745

apng isn't exactly a standard anywhere
Most browsers don't even support it, much less websites

>> No.2614747

4chan only supports VP8 or something?

>> No.2614748

I don't know if they updated to VP9 yet, it's been a long time I checked. But last time I checked we were still stuck with VP8.

>> No.2614749

I'm certain I could program a better GIF format with little effort. The trick is then getting people to adopt it...

>> No.2614752

Mozilla pushed apng heavily back then, so Firefox should support it. Not sure about others.
I personally hate apng, because of the lack of a standardized definition. For me it's mng. However, that has even worse support than apng.

>much less websites
I suppose you mean the list of approved file formats on uploading sites like this very one here?

>> No.2614756

It doesn't allow more than 256 colors per frame so unless you like to wait for the image to build up you should just use another format for static images with more colors than that.

>> No.2614759

>better GIF format
GIF is quite good the way it is, really. The compression is considerably more lightweight than pngs deflate, for example, and the headers are minimal and lightweight.
GIF is not about perfect compression. It sits somewhere between good compression, low resource footprint to read, ease of reading (complexity of required algorithms) etc.
As for the adoption, nowadays it's more important than ever to provide a standard and a reference implementation.

>> No.2614760


this is awesome. i agree with sticking to animated GIFs in this thread if possible. they look much better imo.

>> No.2614762

>unless you like to wait for the image to build up
Or as I called it
>using frame holding
And I even hadded that
>they are not suitable for animation

And yes, GIF is not an ideal format for more than 256 colors. It is, however, capable of using more than 256 colors, which was the point.

>> No.2614764
File: 75 KB, 256x224, Metal_Warriors_1618.gif [View same] [iqdb] [saucenao] [google]

The cutscenes are beautiful!

>> No.2614769
File: 1.75 MB, 320x224, thunder force iv strite.gif [View same] [iqdb] [saucenao] [google]

>I suppose you mean the list of approved file formats on uploading sites like this very one here?
I have been waiting for a format like APNG for too damn long, but it's just not getting traction to become standardized. Especially since when I'm animating I have to export every frame as a PNG sequence, because that's the easiest way most software can read it. The other way it's lossless AVIs that just take way too much fucking space. It's ridiculous.
And then I love making GIFs of video games, but I still have to stick with games with less than 256 colors because of the color limit, just having something show undithered transparency just fucks me over.

>> No.2614778

What systems have alpha transparency and less than 257 colors?

>> No.2614784

>I have been waiting for a format like APNG for too damn long
Sorry for the threadjack, but I hate apng with a passion. mngis png animation done right. With carefully designed modules and capabilities. apng is a bullshit hack by Mozilla devs on too much coffee, tried to be pushed through by force. It should never become standardized, because it's simply just breaking the png standard to make it work.

Mind you, we're on the same page in terms of having something with png quality for animation. I just firmly believe the way Mozilla went about it was ass backwards, rude and breaks more than it helps. In particular, their apng nonsense delayed any potential for adoption of mng. So now we're stuck with a proprietary hack that nobody serious wants (risk of breakage), a standard that nobody casual wants (why bother implementing mng when apng already works), and neither being available to the broad masses (we'll just sit this one out until someone else decides on one).

By the way, in my limited understanding uncompressed lossless AVI is very useful when capturing video output with high CPU usage, like an emu. The production of the AVI takes virtually no CPU, but a heapload of disk. If you got an SSD, that's a very valuable trade-off. That's just a transitional format, and you probably should either turn it into lossless compressed video for the time being, or, use it as input for the final lossy video output.

Likewise, PNG during capture tends to be uncompressed, to keep CPU usage down. Deflate is not exactly known for speedy performance.

>> No.2614785
File: 251 KB, 500x313, 1370562073817.gif [View same] [iqdb] [saucenao] [google]

>> No.2614786

The SNES has transparency but I'm not sure if it actually allows for it to go over 256 colors. My biggest problem is with the 2D games of the 32-bit systems. They go over 256 colors all the time and it's hard to capture it as GIF.

>> No.2614787

>The SNES has transparency but I'm not sure if it actually allows for it to go over 256 colors
It does

>> No.2614789
File: 461 KB, 500x313, tumblr_mtn9zniwXw1s0f7m0o2_500.gif [View same] [iqdb] [saucenao] [google]


>> No.2614793

>tfw you will never have screensavers like this

just kill me now

>> No.2614795

Well I already had my suspicions just from the name alone that APNG sounded pretty hacky. And yeah I know, I use lossless AVI only as a transitional file format but it just bothers me there's no proper standardized way to have a lossless video format without fucking around with obscure modes in obscure video codecs. I imagine that some fucking website has to push for this for it to become standardized, or even Adobe. Why is it so goddamn hard.
Just give me my animated 32-bit color with lossless compression format goddamn it.

>> No.2614803



>> No.2614804

Well, VP9/webm should be right up your alley, since it has a lossless mode. H.264 has one as well, I think. It makes little sense to write a dedicated codec for lossless compression.
We used to have a plugin system, so any browser could support any file system through the object tag. That was considered too complicated though, so now we have the video tag, and browsers need to provide the codec support through a library. We're moving backwards, in terms of lossless support on the web.

>> No.2614805
File: 1.49 MB, 256x224, FFVI.gif [View same] [iqdb] [saucenao] [google]

And then there's the almost moral conundrum that I'm not sure if I should correct the aspect ratio to 4:3 just like the SNES outputs, making it look like shit without the 1:1 pixels. SNES is such a mess for GIFs

>> No.2614808

Why are you linking me this?
And are you aware that thing doesn't synch to the game's refresh rate and results in a lot of lost frames? It's not exactly ideal to capture game footage if you're autistic about it.

>> No.2614809

On the normal web you could specify the output dimensions at the image tag, which can differ from the image source dimensions, allowing for lossless aspect correction. On 4chan it needs to be part of the image file.

png actually has support for such a feature (which would imply apng and mng do as well)
But I would not hold my breath that any browser is actually supporting this.

>> No.2614813
File: 1006 KB, 320x224, castlevania bloodlines.gif [View same] [iqdb] [saucenao] [google]

Well the problem again is standardization. I move around a lot of software and most programs only support the bare minimum, good luck trying to squeeze webms in most programs. And I have tried the H264's lossless mode and either I did something wrong, or it's not really lossless, there's very minimal color loss. But again I might have done something wrong.

>> No.2614814

to use pHYs you probably need a very capable png library and tool (imagemagick might work) or hope that the print dimensions available in photoshop or gimp are turned into this.

>> No.2614815
File: 595 KB, 320x224, sonic the hedgehog star light zone.gif [View same] [iqdb] [saucenao] [google]

Well I wouldn't hold my breath for it either, even if they did, they would probably force bilinear filter scaling mode, and it would just look worst regardless.

>> No.2614819

browsers already force bilinear filtering. The important bit is, the aspect ratio is then part of the image, without altering the pixels. With a good viewer, or zoomed in, you will get the image the way it's meant to look, and not some derived pixel values from rescaling.

>> No.2614825
File: 98 KB, 320x224, comix zone.gif [View same] [iqdb] [saucenao] [google]

>> No.2614832

So what is the best way to capture/create gifs from an emulator?

>> No.2614837

Most emulators have internal video capture modes. Just export as lossless AVI then turn it into a gif

>> No.2614839

capture emulator output losslessly (bmp, png, avi, whatever), then fire up your favorite video converter to convert

>> No.2614867

I don't suppose you guys have the KOF stage set in a park and rounds transition from sun to rain?

>> No.2614936

I'm pretty sure I posted webm VP9 on 4chan already.

>> No.2615130

Shit, I want to see that.

>> No.2615146

this blog has some good stuff.

>> No.2615149
File: 1.33 MB, 540x669, tumblr_npi0ynOIOQ1skasmxo1_540.gif [View same] [iqdb] [saucenao] [google]


>> No.2615175

I haven't played that stage, but PLEASE tell me that the BGM is as if that harmonica guy's doing it all.

>> No.2615189

IIRC he does start to play when the OST hits the harmonica around :40

>> No.2615198
File: 80 KB, 720x480, Lady Sia.gif [View same] [iqdb] [saucenao] [google]

>> No.2615209
File: 345 KB, 266x242, Metalslug.gif [View same] [iqdb] [saucenao] [google]

It's kinda amazing that nobody posted a Metal Slug animation so far.

>> No.2615216

aww yeah. I only know her from the cover of her game, but she was a hottie there already. Glad to see she's animated as beautifully as she looked on that cover. Given the reviews I heard of this game, it seems to be the Shantae of the GBA. A previously unknown female hero, well animated, in a surprisingly well made game.

Also, not retro according to the board rules

>> No.2615242
File: 485 KB, 500x448, in the hunt 2.gif [View same] [iqdb] [saucenao] [google]

Found some shitty In the Hunt gifs. A game by the Metal Slug team.

>> No.2615247
File: 285 KB, 500x392, dinosaur rape.gif [View same] [iqdb] [saucenao] [google]

Also, some really questionable stuff...

>> No.2615250
File: 1.34 MB, 500x446, Teleroboxer virtual boy.gif [View same] [iqdb] [saucenao] [google]

Never heard of this.

>> No.2615252
File: 225 KB, 500x672, snatcher.gif [View same] [iqdb] [saucenao] [google]

Something that's actually good. Snatcher, I guess?

>> No.2615263

I just love how that old guy's completely nonplussed buy that knife fight going on next to him.

>> No.2615270
File: 74 KB, 500x411, new horizons.gif [View same] [iqdb] [saucenao] [google]

A little bit more subtil.

>> No.2615273


>> No.2615275
File: 76 KB, 498x552, swat cats snes.gif [View same] [iqdb] [saucenao] [google]


>> No.2615285
File: 825 KB, 500x340, rapid reload.gif [View same] [iqdb] [saucenao] [google]

Any Rapid Reload fans here?

>> No.2615286
File: 555 KB, 500x600, in the hunt 8.gif [View same] [iqdb] [saucenao] [google]

I think now I got a decent In the Hunt gif.

>> No.2615302
File: 1001 KB, 903x507, valenberg.gif [View same] [iqdb] [saucenao] [google]

>> No.2615305
File: 50 KB, 608x180, fire and ice sms.gif [View same] [iqdb] [saucenao] [google]

It's an amazing system.

>> No.2615310
File: 45 KB, 500x271, Sylvan Tale gg.gif [View same] [iqdb] [saucenao] [google]

With a cool brother.

>> No.2615324
File: 78 KB, 500x320, golden axe warrior 1.gif [View same] [iqdb] [saucenao] [google]

This is rather cool.

>> No.2615326
File: 230 KB, 500x192, golden axe warrior 2.gif [View same] [iqdb] [saucenao] [google]

And this!

>> No.2615331
File: 375 KB, 500x320, trip world 1.gif [View same] [iqdb] [saucenao] [google]

The Game Boy cinematics though.

>> No.2615334

impressive for the GB, takes some good sprite work to pull this off

>> No.2615335

Why are the swastikas squares?

>> No.2615342

There are no swastikas in that pic.

Wild guess, but if this webm has been made using a german copy of Last Crusade, then it's simply censored. Usage of the swastika outside of a documentary context is verboten.

>> No.2615351

I figured it had something to do with German censorship.

And yeah, I mean, there are no swastikas in that image itself, but I was puzzled at their absence.

Anyone have any other Indiana Jones .gifs?

>> No.2615363
File: 671 KB, 640x480, Untitled.gif [View same] [iqdb] [saucenao] [google]

I tried to piece the three gifs I had together... it didn't work out as planed.

>> No.2615365

funny enough, it's one of the few things where Germany actually "censors" (actually, just prohibits distribution and ownership).
Normally Germany only puts games or other entertainment on "the index" (of youth endangering works). These are not illegal, but heavily restricted. You can't advertise them (having them on a store shelf is advertising), you can't sell them to minors (ID required). As a result, stores just won't carry these games. But it's still, technically, no censorship.
What happens then is that devs on their own cut material, in order to get around that index restriction, kind of like movie production companies cutting content to reach a PG-13 rating. It's nothing mandated though, and Doom or Quake were in fact legally available in Germany all the time.

With the swastikas though, products with them are actually illegal, may not be sold even to adults, etc. Also, the "documentary context" is actually pretty important. If I remember correctly, Panzer General has swastikas in its war footage cutscenes. It was debated whether these scenes were documentary in nature or not.

>> No.2615370

GBC only allows a few sprites per line. In order to move such huge objects they need to juggle some background tiles to fill the bodies, the only sprites are the outline. It's trivial to animate in photoshop, but can be quite a pain to code.

>> No.2615375

Meant GB here. Though both suffer the same restrictions and use the same workarounds.

>> No.2615380
File: 259 KB, 500x316, trip world 4.gif [View same] [iqdb] [saucenao] [google]

GBC had the high color mode though. Look at Fish Files.

>> No.2615382

The high color mode is unrelated to the sprite size or sprite count.
The GBC does have slightly different limits, but the problems for sprite size are very related.
And yes, I like to look at my copy of Fish Files. An excellent and beautiful adventure game.

>> No.2615385
File: 500 KB, 500x298, pepsi man.gif [View same] [iqdb] [saucenao] [google]

Who is thristy?

>> No.2615393
File: 27 KB, 481x309, 1394504422542.jpg [View same] [iqdb] [saucenao] [google]

The irony of censoring ideas and material under the pretense of being dangerous, from an ideology which strives to censor ideas and material under the pretense of them being dangerous.

Back on topic, for a time, Cammy's outfit was considered too daring, and it was suggested she'd wear bike-shorts under them.
Personally, I think that would be just as sexy.

>> No.2615397


>> No.2615404

From what I understand the problem is not so much danger, but more that they wanted to prevent any groups to form under that symbol. It is an ideologically heavily overloaded symbol, especially in Germany. That's why this restriction is in place. I may not agree with it, but I think it's important to understand the reasoning, instead of just shrugging it off as governments being powermongers.

>> No.2615420

Oh I know the reasoning.
Also, I made that post thinking I was in another thread, excuse me.

I just think that censorship should be discouraged (it's not like there aren't Neo Nazi groups in Germany anyway).

>> No.2615421
File: 222 KB, 500x600, Kabuki Quantum Fighter.gif [View same] [iqdb] [saucenao] [google]

The NES sure isn't an impressive system, but this does look good.

>> No.2615427
File: 265 KB, 500x600, Kabuki Quantum Fighter 2.gif [View same] [iqdb] [saucenao] [google]

Cool stuff.

>> No.2615443
File: 152 KB, 500x368, Kabuki Quantum Fighter 5.gif [View same] [iqdb] [saucenao] [google]


>> No.2615449
File: 213 KB, 500x500, warlocked 2.gif [View same] [iqdb] [saucenao] [google]

The GBC is beautiful though.

>> No.2615453
File: 499 KB, 500x416, sad panda ranma.gif [View same] [iqdb] [saucenao] [google]


>> No.2615460
File: 102 KB, 500x437, sweet home 1.gif [View same] [iqdb] [saucenao] [google]

No wait, this is amazing.

>> No.2615463
File: 394 KB, 489x444, Cyber Stadium Series Base Wars.gif [View same] [iqdb] [saucenao] [google]


>> No.2615467
File: 82 KB, 496x448, Tokkyuu Shirei Solbrain.gif [View same] [iqdb] [saucenao] [google]

Don't be put of by the black screen. What comes is beautiful.

>> No.2615469 [DELETED] 
File: 56 KB, 478x320, magical vacation 2.gif [View same] [iqdb] [saucenao] [google]

And that's about it. I'm going home.

>> No.2615479

dat ass hole

>> No.2615483
File: 5 KB, 89x193, contani1.gif [View same] [iqdb] [saucenao] [google]

>TFW the NES got a gimped version of Contra.
I know the Famicom version was technically a later revision, but still...

>> No.2615485

Cross-posting the kickass soundtrack to go with:

>> No.2615486
File: 108 KB, 576x360, Indiana Jones And The Last Crusade Hitler.webm [View same] [iqdb] [saucenao] [google]

I used the first youtube result to do it, and didn't realize it was the German version until after encoding it. I redid it using a let's play. In the German version, they also censored the sieg heils and the salute animation is different

>> No.2615491

This game was so weird. For a long time, I couldn't remember its title and couldn't find it online, I was convinced it was set in space, because of all its spooky, organic backgrounds. But it's actually about computers.

>> No.2615494

Lunar 2.

>> No.2615495
File: 38 KB, 480x320, tumblr_ms8zsild3x1qzp9weo2_500.gif [View same] [iqdb] [saucenao] [google]


>> No.2615515
File: 214 KB, 160x144, X.gif [View same] [iqdb] [saucenao] [google]

Fresh out of the oven

>> No.2615520
File: 79 KB, 500x568, ekksu gb.gif [View same] [iqdb] [saucenao] [google]

Got your back bro.

>> No.2615523


>> No.2615527

Damn that is sexy.

>> No.2615528


nice. title of GB game?

>> No.2615537
File: 67 KB, 640x432, not this one dummy.jpg [View same] [iqdb] [saucenao] [google]


>> No.2615563


I have no ROM titled "X" in my GB collection... is it a Japan only game?

>> No.2615573
File: 141 KB, 807x573, magical internet.jpg [View same] [iqdb] [saucenao] [google]

Tell me, how hard is it to use google?

>> No.2615602 [DELETED] 


i ain't gonna google one letter, you stubborn monkey. but thanks for actually answering the damn question.

>> No.2615606
File: 34 KB, 500x448, UFO - Fester’s Quest.gif [View same] [iqdb] [saucenao] [google]

>being this stupid

>> No.2615614 [DELETED] 


yeah, because everyone has heard of every Japanese title ever. picking one someone for not knowing a foreign game title is basically admitting you have no social life and that women despise you. i apologize for actually having a life and not wanting to google the letter X. also, Fester is a slept on title, so i'll take that as a compliment. adios.

>> No.2615628
File: 1.03 MB, 500x448, daiku no gensan.gif [View same] [iqdb] [saucenao] [google]

>not wanting to google the letter X
As you could see, you just have to google "x game boy" and bam, there it is.

>> No.2615630

>i apologize for actually having a life and not wanting to google the letter X
What the fuck does this even mean? You're too busy to busy to put one letter into Google but it was worth the time to type up your little temper tantrum?

>> No.2615639
File: 44 KB, 800x800, 1347367317055.png [View same] [iqdb] [saucenao] [google]

>i apologize for actually having a life and not wanting to google the letter X

>> No.2615645 [DELETED] 


whatever. you're the asshole that couldn't just give an answer without getting all holier than thou. eat me.

besides, calling you out on being a dick is more entertaining and interactive than sorting through google results.

>> No.2615648
File: 80 KB, 500x650, Far East of Eden Kabuki Klash.gif [View same] [iqdb] [saucenao] [google]

Hey brah, chill, I am the one with the pixel art.

Look at this and chill.

>> No.2615649 [DELETED] 

Why would anyone expect the game to be called X anyway? Just because the file name has the generic title of X.gif does not necessarily imply that being the name of the game. It was a valid question.

>> No.2615654

XIII's prequel.

>> No.2615656

To be fair, there is a game called "D".

>> No.2615657

>It was a valid question even when he was specifically told that the filename was the title
Get fucked, retard.

>> No.2615659


duuude... D's nuts!

(get it?)

>> No.2615663


you're so pointlessly aggressive. you should really cut back on the hot dog intake. those cheap meats really get the hatred flowing through your blood.

>> No.2615670


Bitches, leave.

>> No.2615681
File: 21 KB, 500x250, batman_sunsoft.gif [View same] [iqdb] [saucenao] [google]

>> No.2615683
File: 261 KB, 320x224, Revenge of Shinobi.gif [View same] [iqdb] [saucenao] [google]

>> No.2615687
File: 13 KB, 497x164, powerblade2.gif [View same] [iqdb] [saucenao] [google]

>> No.2615693
File: 22 KB, 400x300, super_macho_man.gif [View same] [iqdb] [saucenao] [google]

>> No.2615709
File: 1.56 MB, 320x224, panorama cotton title screen.gif [View same] [iqdb] [saucenao] [google]

>> No.2615710
File: 121 KB, 500x448, natsuki crisis battle.gif [View same] [iqdb] [saucenao] [google]

That's the the kind of stuff I like!

>> No.2615712

Why is Batman driving in reverse?

>> No.2615713
File: 796 KB, 500x600, googlerandomshit.gif [View same] [iqdb] [saucenao] [google]

>> No.2615720
File: 1.38 MB, 1088x768, sunset.gif [View same] [iqdb] [saucenao] [google]

>> No.2615724
File: 1.84 MB, 256x224, Captain Tsubasa.gif [View same] [iqdb] [saucenao] [google]

>> No.2615730
File: 297 KB, 500x499, brutal_paws_of_fury.gif [View same] [iqdb] [saucenao] [google]

>> No.2615739
File: 53 KB, 500x448, operation logic bomb.gif [View same] [iqdb] [saucenao] [google]


>> No.2615742

To unwind the turbine. Got to do that every 50,000 miles.

>> No.2615746
File: 16 KB, 500x256, rollingthunder3.gif [View same] [iqdb] [saucenao] [google]

>> No.2615750
File: 89 KB, 320x224, mazin wars.gif [View same] [iqdb] [saucenao] [google]

>> No.2615754
File: 60 KB, 500x500, akira1.gif [View same] [iqdb] [saucenao] [google]

>> No.2615764
File: 160 KB, 250x240, ripples.gif [View same] [iqdb] [saucenao] [google]

>> No.2615767

That sun looks squished. What's the original resolution and system?

>> No.2615772
File: 384 KB, 320x224, Bare Knuckle III.gif [View same] [iqdb] [saucenao] [google]

>> No.2615774
File: 121 KB, 320x383, beneath a steel sky 1.gif [View same] [iqdb] [saucenao] [google]

I wish I could find more.

>> No.2615801
File: 55 KB, 355x410, bunring fight.gif [View same] [iqdb] [saucenao] [google]


>> No.2615804
File: 290 KB, 500x448, warlocked 1.gif [View same] [iqdb] [saucenao] [google]


>> No.2615806
File: 748 KB, 320x224, Titan - Overdrive.gif [View same] [iqdb] [saucenao] [google]

>> No.2615820
File: 68 KB, 640x400, brutal_paws_of_fury_02.gif [View same] [iqdb] [saucenao] [google]


It's taken from Brutal Paws of Fury.

>> No.2615829
File: 1.16 MB, 500x284, Chakan 1.gif [View same] [iqdb] [saucenao] [google]


>> No.2615830

It's actually called D no Shokutaku.

>> No.2615832

All these cropped gifs are making me itch.

>> No.2615856
File: 972 KB, 500x256, Alien Soldier 3.gif [View same] [iqdb] [saucenao] [google]


>> No.2615908
File: 961 KB, 500x173, Illusion City 2.gif [View same] [iqdb] [saucenao] [google]

This might be something for the Snatcher fans.

>> No.2615915
File: 665 KB, 500x173, Illusion City 5.gif [View same] [iqdb] [saucenao] [google]


>> No.2615917
File: 533 KB, 500x173, Illusion City 4.gif [View same] [iqdb] [saucenao] [google]


>> No.2615924
File: 50 KB, 500x224, illusion city 1.gif [View same] [iqdb] [saucenao] [google]


>> No.2615927
File: 194 KB, 500x173, Illusion City 6.gif [View same] [iqdb] [saucenao] [google]


>> No.2616003
File: 44 KB, 498x498, trouble Shooter 1.gif [View same] [iqdb] [saucenao] [google]

It was a pleasure.

>> No.2616184
File: 1.40 MB, 320x200, raptor.gif [View same] [iqdb] [saucenao] [google]

>> No.2616305

Yeah. X is a JP-only flying tank game known for its first-person perspective. If you ever played smash Bros brawl, then you'll recognize the 'Tunnel Stage' theme from the game as a track in one of the levels.

It has an even more obscure sequel on DSiWare called X-Scape which did come to the West, but for some reason it belongs to the very small handful of DSiWare games which cannot be downloaded through the 3DS eShop. You need a DSi to play it, or maybe a flashcart (I don't know anything about pirating DSiWare).

>> No.2616315

What's with the blade runner game?

>> No.2616360
File: 183 KB, 440x223, enixgods.gif [View same] [iqdb] [saucenao] [google]

>> No.2616393



>> No.2616414

>pirating DSiWare
I hear these days it can be done using 3DS CFW

>> No.2616420
File: 11 KB, 248x192, see_you_space_cowboy.gif [View same] [iqdb] [saucenao] [google]

I hate to be that guy, but I'm looking for a .gif. it seems to be the intro to an arcade game, and it features a green haired anime girl in a space suit running through a corridor. There may have been a flashing light. I don't recall the name of the game. In return, sad ending of SMS Sonic 2.

>> No.2616436

Monitoring this thread for new titles to play, please keep posting

>> No.2616448

>Sandy Petersen makes a Sonic level.gif

>> No.2616451
File: 77 KB, 217x203, 1391548170199.gif [View same] [iqdb] [saucenao] [google]

I don't seem to have the one with the corridor itself, but the game is Pulstar.

>> No.2616461
File: 146 KB, 600x600, 1407272481077.png [View same] [iqdb] [saucenao] [google]

Awesome! I can probably find it with enough googling now. Thanks!

>> No.2616472
File: 110 KB, 71x75, 1380012371278.gif [View same] [iqdb] [saucenao] [google]

>> No.2616485
File: 114 KB, 500x551, Revengers of Vengeance.gif [View same] [iqdb] [saucenao] [google]

>> No.2616507

Why would a castle on such a location even need walls?

>> No.2616523
File: 311 KB, 500x461, beneath a steel sky 2.gif [View same] [iqdb] [saucenao] [google]


>> No.2616552

To keep stuff from blowing away in a storm. Also wallball.

>> No.2616591
File: 64 KB, 1339x616, sandy.png [View same] [iqdb] [saucenao] [google]

His levels weren't unvaried and bland, in fact they were crazy and spaced out in concept and full of odd visuals (many which were pretty ugly).

Some of them were genuinely not fun (Downtown or Mt. Erebus), but at least he put effort into making them.

>> No.2616595
File: 34 KB, 480x591, bs shockman 1.gif [View same] [iqdb] [saucenao] [google]

>> No.2616596
File: 70 KB, 500x605, ghost chaser densei 1.gif [View same] [iqdb] [saucenao] [google]


>> No.2616614
File: 47 KB, 500x642, patlabor snes 1.gif [View same] [iqdb] [saucenao] [google]


>> No.2616637
File: 992 KB, 480x256, fm gun hazard 1.gif [View same] [iqdb] [saucenao] [google]


>> No.2616658

Is it supposed to stop suddenly?

>> No.2616696
File: 349 KB, 500x480, Alien Soldier.gif [View same] [iqdb] [saucenao] [google]

Holy shit, thank you for this.

>> No.2616720
File: 558 KB, 500x288, tumblr_noa6mdd3yb1qze3hdo1_500.gif [View same] [iqdb] [saucenao] [google]

These aren't exactly /vr/ but they have a similar feel to them. Some are very good.


>> No.2617064


these are spectacular. i wish they were games.

>> No.2617096

Be nice if someone could make a gif of Tsunade's stage in full.

>> No.2617290
File: 55 KB, 540x366, tumblr_njknzhg27J1sorarco1_540.gif [View same] [iqdb] [saucenao] [google]

>> No.2617297


>> No.2617301
File: 109 KB, 540x512, tumblr_njknzhg27J1sorarco2_540.gif [View same] [iqdb] [saucenao] [google]

>> No.2617348
File: 28 KB, 644x553, tumblr_njvlga0C421sibomdo1_1280.gif [View same] [iqdb] [saucenao] [google]

>> No.2617351
File: 831 KB, 301x312, tumblr_inline_njpr6uVOiR1qhywlr.gif [View same] [iqdb] [saucenao] [google]

>> No.2617353
File: 39 KB, 500x462, tumblr_n7fd3ou5Ai1qd4q8ao1_500.gif [View same] [iqdb] [saucenao] [google]

>> No.2617368
File: 1.81 MB, 644x484, tumblr_ns2oxgr6o71r7sijxo2_1280.gif [View same] [iqdb] [saucenao] [google]

>> No.2617372
File: 1.97 MB, 250x182, tumblr_n324weluFE1srrq0ko1_250.gif [View same] [iqdb] [saucenao] [google]

>> No.2617376

please don't pollute the thread with cgi

>> No.2617489



>> No.2617513

fuck yeah Chakan. I always thought this game could have made a cool campy action movie.

>> No.2617564
File: 218 KB, 637x346, bitches leave.png [View same] [iqdb] [saucenao] [google]


>> No.2617601


Fuck off, tumblerina

>> No.2617603

This entire thread is images from tumblr, dude. Don't get so upset about filenames.

>> No.2617679
File: 1.20 MB, 320x224, pulstar.gif [View same] [iqdb] [saucenao] [google]


>> No.2617687
File: 307 KB, 500x354, rent a hero 1.gif [View same] [iqdb] [saucenao] [google]

>mfw coming into this thread

>> No.2617695
File: 169 KB, 500x460, Godzilla Kaiju Dai Shingeki.gif [View same] [iqdb] [saucenao] [google]

>> No.2617727
File: 76 KB, 400x350, hyper iria 2.gif [View same] [iqdb] [saucenao] [google]

>> No.2617763

MNG is an overcomplicated, underspecified piece of shit. There's a reason nothing actually supports it.

It sucks that APNG isn't standardized, but what else are you going to use? It's supported in Firefox and Webkit, which is more than alternative formats can say. MNG is supported in, uh, zero browsers.

>> No.2617830
File: 43 KB, 500x306, osman.gif [View same] [iqdb] [saucenao] [google]

>> No.2617837

thanks for reminding me i need to play osman.

>> No.2617849
File: 834 KB, 500x423, metal warriors 6.gif [View same] [iqdb] [saucenao] [google]

>> No.2617858
File: 224 KB, 355x333, alcahest 2.gif [View same] [iqdb] [saucenao] [google]

>> No.2617859
File: 911 KB, 500x351, bs shockman 2.gif [View same] [iqdb] [saucenao] [google]

>> No.2617863

hey kiddo, a gif loses it's value suddenly if it has a tumblr filename?

please leave for >>>/b/

>> No.2617876
File: 145 KB, 500x448, run saber 2.gif [View same] [iqdb] [saucenao] [google]


>> No.2617879
File: 147 KB, 500x290, jojos bizarre adventure 1.gif [View same] [iqdb] [saucenao] [google]

>> No.2617908


That .gif looks rad. Is that game worth the $20 it's going for on eBay?

>> No.2617934

It's a BS game, so don't expect a lengthy expierence. And it's not even translated, though not story heavy. But I think it's one of the best BS exclusive games and is very well made. It looks and sounds nice, especially considering the limitations. It even features a two player mode.
If you're making good money, totally worth it.

>> No.2617986

I don't think it necessarily has less value, but Tumblr has a 2mb limit on file size, so a .gif from there can be of notable less quality compared to a .gif of the same thing made for a 3mb limit (like on here). The operative word is CAN, if the .gif would have been 1.7mb to begin with then it wouldn't have actually made a difference, both Tumblr and 4chan would let it upload and it would look exactly the same on each site.

They also have a tell-tale compression/distortion effect on some .gifs which looks really ugly, usually a result of trying to fit more shit than you should in a 2mb .gif file.

>> No.2618020
File: 523 KB, 702x702, street-of-rage-sms-1.gif [View same] [iqdb] [saucenao] [google]

>> No.2618050

You'd think those nazi fucks would have learned something about the dangers of censorship. Germans... they never learn.

>> No.2618070

These are wonderful

>> No.2618095
File: 925 KB, 1274x700, Power-Rangers-The-Fighting-.gif [View same] [iqdb] [saucenao] [google]

>> No.2618103
File: 1.72 MB, 642x702, alcahest-3.gif [View same] [iqdb] [saucenao] [google]


>> No.2618113
File: 884 KB, 540x492, golden axe.gif [View same] [iqdb] [saucenao] [google]


>> No.2618131

That's Legendary Axe for the PCE, not Golden Axe.

>> No.2618161

Why are 16 bit cityscapes so fascinating and wonderful?

>> No.2618246
File: 2.22 MB, 420x263, pol vs sjw.webm [View same] [iqdb] [saucenao] [google]


>> No.2618259



>It's supported in Firefox and Webkit, which is more than alternative formats can say. MNG is supported in, uh, zero browsers.
Browsers are not everything.
As I said earlier in the thread, apng seriously crippled any potential mng support. Everybody even remotely interested in animated png (tiny tiny group) is either holding out for a side to win, or going "fuck it, we'll do apng anyway". It took the pressure off developers to get cracking and implement or use the vlc spec, while still being a non-standard hack, effectively lowering the chance of either format to ever be accepted.

>> No.2618264

careful artdesign, to work within the given limitations, instead of just scanning and rasterizing something automatically and calling it a day.

>> No.2618280
File: 139 KB, 500x329, Lupin III Densetsu 1.gif [View same] [iqdb] [saucenao] [google]

>Legendary Axe
My bad.

>> No.2619103
File: 174 KB, 500x384, global defense 1.gif [View same] [iqdb] [saucenao] [google]

Fuck the city.

>> No.2619114

>no matter who wins, we all lose

>> No.2619118
File: 697 KB, 500x448, Sonic Blast Man 2.gif [View same] [iqdb] [saucenao] [google]


>> No.2619123
File: 1.28 MB, 540x446, sonic cd 1.gif [View same] [iqdb] [saucenao] [google]


>> No.2619132
File: 21 KB, 500x442, blackthorne.gif [View same] [iqdb] [saucenao] [google]


>> No.2619139
File: 69 KB, 500x442, Hebereke’s Popoon 1.gif [View same] [iqdb] [saucenao] [google]


>> No.2619146

what game is this! I need to play it

>> No.2619164
File: 23 KB, 500x600, mr gimmick.gif [View same] [iqdb] [saucenao] [google]


>> No.2619229
File: 123 KB, 500x384, Madou Monogatari 1.gif [View same] [iqdb] [saucenao] [google]


>> No.2619230

Tough Guy, a Taiwanese game for the MS DOS. Wacker is a sub-boss and a hidden playable character, and Sheana is the game's representative for USA.

>> No.2619235
File: 155 KB, 500x672, othello world 1.gif [View same] [iqdb] [saucenao] [google]


>> No.2619237

PC game called Tough Guy.

>> No.2619253
File: 793 KB, 500x448, Panic Bomber W 1.gif [View same] [iqdb] [saucenao] [google]


>> No.2619257

Damn that's some really crisp and colourful pixel art. I wonder if it's the fact that it's a PC fightan game that never propelled the game out of its obscure status

>> No.2619258
File: 41 KB, 500x431, Magic Knight Rayearth 1.gif [View same] [iqdb] [saucenao] [google]


>> No.2619276

That's Chaotix not CD brah. Just FYI.

>> No.2619285
File: 45 KB, 640x480, armjoe.jpg [View same] [iqdb] [saucenao] [google]

There's tons of doujin fighters on PC, there's even a Les Miserables one. Most of them are pretty bad.

>> No.2619290

>Les Miserables one

>> No.2619301

You think that's bad, try messing with Capcom's arcade hardware. 384 x 224 displayed at 4:3.

>> No.2619323
File: 1.45 MB, 480x421, fm gun hazard 4.gif [View same] [iqdb] [saucenao] [google]


>> No.2619328
File: 437 KB, 986x702, fm-gun-hazard-3+.gif [View same] [iqdb] [saucenao] [google]


>> No.2619338
File: 150 KB, 540x600, Abadox 1.gif [View same] [iqdb] [saucenao] [google]

I'm not too familar with Sonic, so, thank you.

>> No.2619372
File: 3.98 MB, 585x600, Keith-and-Lucy-1+.gif [View same] [iqdb] [saucenao] [google]


>> No.2619391
File: 3.46 MB, 896x600, judge-dredd-1+.gif [View same] [iqdb] [saucenao] [google]


>> No.2619404
File: 1.21 MB, 500x611, running battle 1.gif [View same] [iqdb] [saucenao] [google]


>> No.2619413
File: 527 KB, 974x600, snatcher-5+.gif [View same] [iqdb] [saucenao] [google]


>> No.2619456

Man, so many old games, particularly shmups, had those twisted, organic environments. You don't see much of that anymore.

>> No.2619484
File: 752 KB, 500x640, Wings of Wor.gif [View same] [iqdb] [saucenao] [google]

They sure did.

>> No.2620776
File: 39 KB, 500x452, metal fangs 1.gif [View same] [iqdb] [saucenao] [google]

>> No.2620816

>fighting over San Fransisco

It's literally perfect.

>> No.2621295
File: 722 KB, 726x636, metal warriors 8.gif [View same] [iqdb] [saucenao] [google]

>> No.2621319

>not a fat white person

That sprite work is gorgeous though

>> No.2621850
File: 207 KB, 500x500, earthbound_bus.gif [View same] [iqdb] [saucenao] [google]

>> No.2623772

I dunno mang, I think NES got the best one.
>Euro version's music is slow as molasses and censored with robots
>Jap version has needless map cutscenes to slow down the pace

It's cool their trees wiggled and whatever but the US one is just pure balls to the wall action.

>> No.2624215
File: 747 KB, 500x384, Alien Soldier 6.gif [View same] [iqdb] [saucenao] [google]

Don't you dare critise my Probotector!

>> No.2624229

Alien Soldier is the best 16 bit game