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/vr/ - Retro Games


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2613381 No.2613381 [Reply] [Original]

What are the settings I need for P.E.Op.S. OpenGL 1.78? When I try to run the ISO I want (a Namco game), it only displays the Namco logo at the beginning and doesn't continue.

>> No.2613390

>>2613381
Don't be afraid to be more specific about which game you're trying to play.

>> No.2613458
File: 37 KB, 256x255, Klonoa.jpg [View same] [iqdb] [saucenao] [google]
2613458

>>2613390

>> No.2615705

WE'RE NOT GONNA MAKE IT! LET'S SPEED UP!

>> No.2615751

>>2613381
Is there a reason why you are using an old ass plugin?

http://www.pbernert.com/html/gpu.htm

>> No.2615828

>>2615751
It's the first link Emu General had. Do any of these have GTE accuracy? That's what I need.

>> No.2615834 [DELETED] 

>>2615828
From what I know first hand, GTE accuracy is a feature of PCSX-Reloaded, not a part of the GPU plugin (Pete's OGL, in this case.)

FYI wobbling polygons is game dependent, some games out there were built to avoid this like Wipeout and Crash Bandicoot, you will never find issues in those games. Having said that, wobbling polygons is a case that is worsened as you upscale the resolution. You should be playing on native resolution, and if you are doing that then you might as well play using RetroArch's mednafen core.

>> No.2615847

>>2615834
What settings should I be using if I just want to play a game with GTE accuracy?

>> No.2616036

>>2613390
>>2613381
It also depends on what GPU he is using. OP is a dumbfuck. If you're a dumbfuck, you should just stick to software emulation. Shaders and filters are overrrated anyway.

>> No.2616039 [DELETED] 

>>2615834
>RetroArch's
Stop shilling, you piece of shit.

>> No.2616085

Get away from plugin-based emulation and try something self-contained, like pSXfin or Xebra. Xebra tries to aim for cycle accuracy, so you may want to try it over pSXfin since pSXfin hasn't been updated in ages.

Plugin-based emulators are neither accurate nor worth the hassle of having to tweak plugins on a game-per-game basis.

>>2615834
>You should be playing on native resolution, and if you are doing that then you might as well play using RetroArch's mednafen core.

Uh, why? RA is just a front-end to third-party emulation cores. You may as well be using whatever emulator the core is based on. If it's ePSXe-based, then use ePSXe. There's no need for a middle man, you stupid fuck.

>> No.2618015

>>2616085
RetroArch generally works better or has more options than most standalones. This is the case with Mednafen PSX since RA gives it some crucial options like the ability to change discs without M3Us and the ability use complex shader effects like CRT Royale, of which is important for native resolution PSX to look good.

>> No.2618026 [DELETED] 

>>2615834

Why was this post deleted?

/vr/ janitors are the worst.

>> No.2618028

>>2618015
>RetroArch generally works better or has more options than most standalones.

No it doesn't. It's just a wrapper to third-party software. It can't magically improve upon an emulator's performance. Additional features are superficial, and not worth the bloat of having a front-end / wrapper tacked on in the first place.

Go shill somewhere else, faggot.

>> No.2618042

>>2618028
>Additional features are superficial because I say so!

Whatever faggot. You clearly have no clue what you're talking about and are just running your mouth because you're butthurt about it for whatever reason.

P.S. your emulator recommendations fucking suck. There's no fucking reason to use any of those closed source shits in 2015 when Mednafen-PSX is more accurate anyway on top of being open source/cross-platform. It would be best if you stayed out of emulation threads if you are going to make such terrible recommendations.

>> No.2618052 [DELETED] 

>>2616039
Well meme'd, my friend :)

>> No.2618060

>>2618042
>I'm a shill and I have no point, therefore I'm going to call you a faggot now

Okay, faggot. Go shill your shitty software someplace else. Faggot.

>> No.2618093

>>2618060
>I have no counter arguments so I'm just going to call him a shill XDDD

Simply epic :^)

>> No.2618115 [DELETED] 

Why the fuck does everyone losr their shit when someone mentions Retroarch? Jesus. I use it and I like it, and it does indeed work better than standalones on several occasions. Go ahead call me a marketer or something, oh boy I have a boss paying me for browsing /vr/ by the hour!

>> No.2618123 [DELETED] 

>>2618115
It's mainly just one paranoid and/or butthurt loon doing that. One time he claimed to have "post-tramatic stress" over some thread about it that happened here.

Most people on /vr/ either like it and use it, or don't like it and just uses something else without caring about someone else bringing it up.

>> No.2618128

>>2618115
I have no idea, it's not like it's retail software that benefits from advertising. I think it's just /v/ memes bleeding over, just ignore it.

>> No.2618247 [DELETED] 

>>2618123
>Shill an autistic bloatware that steals from other real devs.
>Calls other butthurt
Did I trigger you, butthurt autist?

>> No.2618250

>>2618247
Are your hands still shaking after what happened on that other thread?

>> No.2618312

>>2618250
>DAT FEEL
Yes :(

>> No.2618452 [DELETED] 

>>2618247
>that steals from other real devs.

Hahaha oh wow you're even more of a fucking retard than I thought. Using open source code while abiding by the license is not stealing anything and some devs even support libretro themselves (Nestopia, Genesis-Plus GX, VBAM, Picodrive all support libretro upstream)

Also, all emudevs are "stealing" from each other all the time anyway, under your definition.

>> No.2621313

>>2618250
>>2618312
>>2618115
>>2618123
Jannie deleted both RA shills and critics. I guess RA is now gamergate-tier? Don't ask, don't tell.

>> No.2621334

>>2621313
>Jannie deleted both RA shills and critics

Sounds good. Both are disruptive to /vr/. I can understand people calling out the shills, but then they just bait each other back and forth relentlessly.

I don't even understand the logic behind it. If you want people to use your software, throwing a tantrum and being a complete hard-ass when people don't show any interest is probably the least productive way to promote your software to anybody. If nothing else, it's just going to make people steer clear of whatever it is you're trying to advertise.

>> No.2621746

>>2621313
Does this mean that the posters were banned?
Also, is Jannie a nickname for Janitor or something?

>> No.2621824

>>2618028
Are you retarded?

RA generally has to rewrite a part of each emulator to make it compatible with libretro.

Ra also tends to add specific features to specific emulators to improve them.

Some notable examples are medanfen working with multiple dics without having to use a .m3u file and desume having the ability to increase internal resolution on the software renderer.

Neither of these features are found in the standalone version.

I'm willing to bet money you're one of the faggot devs of one of the emulators spreading lies and misinformation because you're butthurt that RA makes you look useless.

>> No.2621827

>>2621334
I understand badmouthing isn't the way to get someone to use your shit, but >>2618028 clearly had no idea what he was talking about. At least fully understand the thing you're criticizing before doing so.

>> No.2621857
File: 7 KB, 231x218, 1437962743648.jpg [View same] [iqdb] [saucenao] [google]
2621857

>RA shills samefagging this much

>> No.2621868

>>2621857
>correcting misinformation is shilling

>> No.2621891

>>2621857
holy shit your an idiot

>> No.2621909

>>2621746
I like to imagine janitor as a kawaii little grill. Just like moot.
http://farm5.static.flickr.com/4024/4215351615_a4c930f2c5_b.jpg

>> No.2621932
File: 130 KB, 1440x1080, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
2621932

>>2621909

>> No.2621987

>>2621334

No one was advertising it though, and that retard who won't shut the fuck up about supposed "shills" around every corner suddenly started attacking a poster out of nowhere because someone mentioned it offhand. This retard seems to do this in many other emulation threads, so it's pretty likely just someone trolling and he was successful this time.

sage for shit thread

>> No.2622009

>>2618028
Retroarch isn't a wrapper, it completely overrides everything Audio and Video of the core.

It's a part of the emulator-libretro fork.

>> No.2622037

RetroArch/libretro going to challenge the PSX status quo soon with a HD software renderer:

https://imgur.com/a/Sg50M#0

>> No.2622045

>>2622037
>HD software renderer
>software renderer

Why would you want that?
And why is that demo gallery full of broken aspect?

>> No.2622046

>>2615751
It's possible his PC can't do OGL2

>> No.2622050

>>2622045
>Why would you want that?
So we can play our childhood games at a cinematic 24 fps

>> No.2622068

>>2622050
software rendering does not limit framerate in any meaningful way

>> No.2622076

>>2622068
You're right, it's the hardware that does. And with software rendering+HD, unless you're running a PC from 2025 your hardware is going to limit that framerate hard. See: cucks posting screens of Tomb Raider 1 running at 40/60 fps

>> No.2622090

>>2622076
if tombraider on psx was written framerate dependent, it's gonna be locked to 25 or 30fps. DOS Glide version was locked to refresh rate of the monitor (vsync). I see no reason why a software renderer should exceed engine restrictions.

>> No.2622101

>>2622090
Looks pretty limited framerate to me

https://imgur.com/a/Sg50M#3

>> No.2622104

>>2622076

Using SSE2 in the renderer can make it much faster. It's do-able.

>> No.2622106

>>2622104
40 does, yes. I was specifically refering to the 60.

>>2622104
Using OpenGL in the renderer you can make it much faster. It's do-able.

>> No.2622112

>>2622106
40/60 means 40 OUT OF 60

>> No.2622117

>>2622106
>>Using OpenGL in the renderer you can make it much faster. It's do-able.

OpenGL works like shit for PSX, you get seams everywhere and other glitches. 3D rendering is not so complex on PSX like it is on N64 so an optimized software renderer using SSE2 will be much better than hardware rendering.

>> No.2622121

>>2622112
I understood it as 40 or 60, my bad.

>> No.2622127

>>2622117
>you get seams everywhere and other glitches
Can't blame OGL for that. You can get the same with a software renderer. OGL is not magic. It's just offloading repetitive computations to a processor dedicated to do them, in parallel.

>> No.2622137

>>2622127
>Can't blame OGL for that. You can get the same with a software renderer.

Well existing hardware renderers are total shit compared to software renderers because none of them get the texture scaling right and don't apply any dithering effects, making some games look wrong.

>> No.2622481

>>2622137
They probably made a calculated decision that higher internal rez would look better without dithering

>> No.2622665

Hijacking, anyone know how to switch ports for Psycho Mantis fight in MGS?

>> No.2622898

Did the PS1 even have a graphics card? I remember everything looking really pixilated on that system.

>> No.2622904

>>2622898
The PS1 had hardware dedicated to certain 2D and 3D operations. It also had a low resolution, and was lacking 3D operations considered "standard" nowadays, like bilinear filtering for texture lookups or perspective correct texture transform.

The PS1 did not have a "graphics card" in the sense of an additional module. Consoles are not designed modular, like PCs. It did have a dedicated chip, or chipset. Systems before the PS1 also had dedicated graphics hardware. A "graphics card" (or GPU) does not imply 3D graphics.

>> No.2624457

>>2622898
At least its texture-cache isn't half a generation behind.

>> No.2624542

>>2622037
>/vr/
>Muh HD!
Not a CRT-fag, but this proves that RA shills and their devs are king of retards. I give you medals! You win!

>> No.2624557

>>2622898
>>2622904
>A "graphics card" (or GPU) does not imply 3D graphics.

Yeah, that's called a 3d accelerator.

>> No.2624675

>>2624542
>being this salty

>> No.2624879

>>2624557
a 3D accelerator is an add-on card installed next to a 2D GPU and CPU. Nowadays all GPUs have native 3D capabilities and the concept of a 3D accelerator is largely dead.