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/vr/ - Retro Games


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2606262 No.2606262 [Reply] [Original]

What's a game where it's fun and useful/necessary to draw your own map?

>> No.2606268

>>2606262
metroid 2

>> No.2606269

Phantasy Star

>> No.2606276

Star Control 2, although not so much a map as a list/chart of coordinates.

>> No.2606282

>>2606262
Dungeon Master.

>> No.2606291

>>2606262
>Drawing figs
>Having skill but no talent

>> No.2606314

Valkyrie Profile, Arianrod Labyrinth. I still consult the map I drew when I made it long ago, when the game was new.

Metriod 1 is another I had to map as a kid. And there was a part in The Summoning (DOS) that I map when I replay.

>> No.2606334

>>2606282
Being real time frustrates me, but that and Wizardry seem like the ultimate graph paper challenges

>> No.2606580

>>2606262

dungeons and dragons

wrong board

>> No.2606596

I think Might and Magic 1 is decent for starters. Maps have fixed dimensions and no wraparound (save for two late game ones), there are only few disorienting traps and you get a location spell to check your position.

>> No.2606603

Dragon Quest III, mostly for the later dungeons in the game.
Would have been useful to do it for the fucking pyramid, but I didn't think of it at the moment. Spent a lot of time there, only to get a cursed item

>> No.2606632
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2606632

I got as far as the island where you have to find the herb and that was the cracking point; dug out some graph paper and used it for the rest of the game.

>> No.2608879

i drew a sketch for tomb raider 1, but ended up not being useful


>>2606276
you should check out

https://en.wikipedia.org/wiki/Starport:_Galactic_Empires

, its the modern master orion / star control / whatever else it ripped off /inspired on

its mmo, with worlds that persist for a few days, weeks, months, and a new permanent gets

>> No.2608905

Metroid, Dragonquest 1-4, helps on some parts in CV games, Legend of Zelda (if you bought a cart and didnt get the guide/map)

Although for that last one a pdf of the original map might be the best way to go. In metroid its the only way i can keep track of what ive done effectively.

>> No.2608908

>>2606632
Thank god that game came with a detailed guide with maps, getting through Climcontrol would have destroyed my tiny child brain.

>> No.2609762
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2609762

>>2608908
Eh, I blundered through Climatrol and everything before it no worries on my last playthrough. But fuck some of those Dezolian dungeons. Premade maps all the way for this shit. I can't imagine the suffering that went into creating this.

>> No.2609801

>>2606262
Pretty much any text adventure game with a sufficiently large/complicated layout, even if it doesn't have any actual mazes. It's a huge help to have a spatial sense of the world and remember where important room features are that you'll probably come back to later.

>> No.2609840

Shining in the Darkness

>> No.2610448

>>2606334
If not for the teleports, it would be pretty easy. :)

>> No.2610449

Phantasy Star (first one).

>> No.2612438

any sufficiently complicated first-person dungeon crawler with no automap - so basically most of old computer dungeon crawlers + some borderline cases like lords of midnight. also, shadow of the unicorn which had this weird combination of sideview perspective and being able to go in all different directions by rotating your view (for a non-retro comparison: think lone survivor/claire but your direction isn't changed when you move from room to room but when you press rotate key)

>> No.2612854

Don't mind me just reposting this here, simple software for making your maps
http://www.oldgames.sk/dungeon-mapper/#

Also for OP, try Dark Heart of Uukrul

>> No.2612870

>>2606262
>fun
It's only fun if you have a thing for maps, in which case you would probably make a map for just about any game.

>useful/necessary
None, because you're on the internet.

>> No.2612881

Pretty much any NES or SNES dungeon crawler.

>> No.2612967

>>2612870
>>>/v/

>> No.2613153

>>2612967
>/vr/ is only for map enthusiasts and people who don't use the internet
>/vr/, an internet image board, is only for people don't use the internet

>> No.2613190

>>2613153
>this thread is for people who know nothing about the subject at hand
Thanks for contributing

>> No.2613213

I can't think of a faster way to break immersion in a game than having to glance away from the computer screen constantly to write shit down. I'm glad some of you can ennoy it but I will never understand it.
If an RPG expects you to draw maps then there should be a simple tool for doing so inside the game. Yet this never became a thing in RPGs and I only know of a handful of titles that have any kind of journal you can write things in. It's a damn shame because I love doing that stuff ingame. Jotting down things and glancing up-down like I'm on a college lecture however is not fun.

>> No.2613236

>>2613213
It's the opposite, it creates immersion because the game doesn't stop at the screen. It's not about becoming part of a story, it's about becoming part of the game.

>> No.2613248

>>2613213
>immersion in a game
For me it makes sense because reading and writing a map is exactly the thing you would do while exploring a dungeon. I guess I like logic puzzles and cryptography, that's a big part of why I play these older PC games -- very few modern games respect the player's intelligence.

>> No.2613260

>>2613190
Oh, but I do. I'm sorry that I answered the question in a way you didn't like, but that doesn't make it less true. And it wasn't any less true in the past, when magazines and player's guides printed maps all the time, if they weren't already included in the game materials themselves.

>> No.2613263

>>2613213
I find it more immerseful(? Is that a word?), actually. Like I'm actually an explorer, going on an adventure. I can understand not wanting to be pulled away from the screen/game for anything, though.

Ever play etrian odyssey? Pretty much exactly what you describe at the end there.

>> No.2613296

>>2613263
immersive