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2596070 No.2596070 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>2589748
(We mainly talk Doom, but Unreal/Duke/Quake/Marathon/whatever are also welcome! Let's post like gentlemen)

===WEBSITE/COMMUNITY===

http://doomwiki.org/
The OFFICIAL Doom Wiki, actively maintained and supported by the Doom community. Want to learn more about Doom? Check this site first!

FAQ/Pastebin, updated semi-frequently
http://pastebin.com/vPbiw4NR

IRC (Password is in the FAQ.)
irc.zandronum.com
Channel: #vr

Image database
http://vrdoom.booru.org/?page=post&s=list

TUTORIALS/UTILITIES
http://pastebin.com/7vKYWYp0

===WHERE DO I GET WADS?===

So You Want To Play Some Fucking Doom? (v5)
https://data.archive.moe/board/vr/image/1408/04/1408049162719.png

Vanilla/Boom: http://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: http://www.doomworld.com/idgames/
/idgames torrent (as of 2013-11-25; 12GB): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

##Our WADs can be found here!##
http://pastebin.com/5sKRiJzS (old)

>> No.2596072

===NEWS===

[08-07] Monument, E2 style mapset (Chris Hansen tuning up his old maps)
http://www.doomworld.com/vb/post/1401888

[08-07] Swift Death beta 3̶ 4, with new map12.
http://www.doomworld.com/vb/post/1405538

[08-05] Anon map release: Quirk.wad (v2 with three maps)
https://archive.moe/vr/post/2589084
http://temp-host.com/download.php?file=zi62qc

[08-04] Feb. 1993 Doom alpha (between 0.2 and 0.4) found
http://www.doomworld.com/vb/doomworld-news/73984-doom-v0-3-resurfaces/

[08-03] Doom Will Not Get Mod Support In Addition To Snapmap
https://youtu.be/lgUB8aH9eZI?t=11m5s
http://www.pcgamer.com/doom-will-not-get-mod-support-in-addition-to-snapmap/

[08-03] One of the people who worked on the 3DO port of Doom discusses its development cycle
https://youtu.be/rBbIil2HPSU
[ Additional info regarding the plan for new weapons and monsters:
http://users.polytech.unice.fr/~buffa/videogames/Doom3DO.html ]

[08-02] RetroJam3DLC released
http://www.celephais.net/board/view_thread.php?id=61216

[08-02] DOOM RETRO v1.8, apparently with Boom compatibility
http://www.doomworld.com/vb/doomworld-news/73944-doom-retro-v1-8-released/

[08-02] Yahtzee Judges Doom By The Cover:
http://www.escapistmagazine.com/videos/view/judging-by-the-cover/10295-Doom-Cover-Box-Art-Review

[08-01] Summer Games Done Quick: the videos
https://youtu.be/90A3WdbKP2c Unreal
https://youtu.be/8JYyqUU3Hq0 Scythe.wad
https://youtu.be/yN2JzwBmS8A Spear of Destiny
https://youtu.be/6xpJoI42tsQ Super Noah's Ark 3D
https://youtu.be/RSc1U-ii1Qk Doom 64

[08-01] Anon map release: DIKZAK v1.2 demo
https://archive.moe/vr/post/2580753
http://www.mediafire.com/download/dldizo52c4mrcv2/DIKZAK_Demo_version.7z

[07-30] Anon map release: jukejoint.wad
https://archive.moe/vr/post/2576254
https://mega.co.nz/#!g1wCwSwY!2IX40LCaSHap4ykfmHdsrXFN31_m48GqOcZJaB8DJqc

[07-29] Quakecon matches being uploaded
https://www.youtube.com/user/QuakeCon2011

===

Please reply to this post with news.

>> No.2596079

Xth for looking for exellent-detailed but well-playable mapsets.

>> No.2596093
File: 34 KB, 512x511, cool doom.jpg [View same] [iqdb] [saucenao] [google] [report]
2596093

Lost all my cool pics of doom guy. Post some Doom guy

>> No.2596109

>>2596095
>>>2596021
>what map is this
I would like to know this too please

>> No.2596117

>>2596109
It's from Going Down

>> No.2596121
File: 186 KB, 800x600, Kdizd_map_z1m6.png [View same] [iqdb] [saucenao] [google] [report]
2596121

>>2596079
Of the latest I've played...
Knee-Deep in ZDoom if you don't mind heavy backtracking (personally I like how it's done).
The Island for some Serious Sam-esque gameplay. It's a very pretty WAD.

This is the sixth map of KDIZD. They are HUGE.

>> No.2596135
File: 657 KB, 1600x900, doomage_by_helios437-d7gaaza.jpg [View same] [iqdb] [saucenao] [google] [report]
2596135

>>2596093
this guy has some good doom and quake stuff

http://helios437.deviantart.com/gallery/37228320/Fan-Art-Games

>> No.2596142
File: 1.76 MB, 1600x2273, doomage_2_by_helios437-d7gablx.png [View same] [iqdb] [saucenao] [google] [report]
2596142

>>2596135

>> No.2596150

>>2596070
Poll about detailing.
http://strawpoll.me/5152070

>> No.2596159

>>2596121
Ehh, got anything else? KDIZD isn't too user-mod friendly.

>> No.2596186

Streaming Doom, Strife, Wolfenstein and some other old games or whatever I feel like. Atleast I think I am nobody is saying anything in chat so I don't know if they can even see the game or not.

Using a reacharound method to stream the game by having gmod open in the background.


http://steamcommunity.com/broadcast/watch/76561198068209077/

>> No.2596201

>>2596186
Woah, how do you stream through Steam?

>> No.2596217

>>2596186
>Your web browser does not support the minimum set of features required to watch this broadcast.

>What are the browser requirements for watching?
>Steam Broadcasting is currently supported by the following browsers:
> Steam Client (beta client)
> Google Chrome (version 39+)
> Apple Safari (version 8+ on OSX)
> Internet Explorer (version 11 on Windows 8; not supported on other versions of Windows)

haha fuck you steam

>> No.2596220

>>2596109
Going Down map05

>> No.2596282

>>2596150
Somewhat Disagree. While high detailing can be nice, I have played good maps that had minimal detailing, like Demonfear and Swift Death.

And theres also plenty of nicely detailed maps that play like dogshit, like HeDRoX and Gothic99.

>> No.2596308

So my toaster of a laptop can JUUUUUUUUST barely run Half Life and I've been playing the shit out of it recently.
Having gone through HL, OpFor and Blue Shift I have a mighty need for more alien shootan and underground laboratory escapan.

Recommended Half Life 1 mods for toasters? It's the graphics card that's killing my performance, everything else is okay. A little walkthrough on how to get mods set up with Steam would be great too.

>> No.2596335

Curious to play Quake II N64 on PC. Any emulator you'd recommend?

>> No.2596338

>>2596308

What about rocket crowbar?

>> No.2596352
File: 45 KB, 640x480, zlab10016.jpg [View same] [iqdb] [saucenao] [google] [report]
2596352

>>2596308
Point of View and Zombie Edition. Both are pseudo-expansions in the same vein as Opposing Force and Blue Shift, that is, the story through the eyes of a different character.
PoV through a vortigaunt (alien slave, those guys who shoot green lightning) and ZE through a headcrab/zombie with an upgrade system. You devour humans and shit for DNA upgrades.

>> No.2596439

>>2596352
eh playing as a Vortigaunt or zombie doesn't really seem that interesting

>> No.2596443

>>2596352
Not related to HL but you talking about watching the same story from differents points of view got me thinking, is there any wad that tells or makes you play as another Marine in Doom? For example the squadron that got first into the base in Phobos and that left Doomguy making guard or a random marine in Earth

>> No.2596468

>>2596439
You still have weapons and interesting stuff, not only "shoot green lightning".
They Hunger is a pretty neat horror mod. I can't remember any more good singleplayer mods. I've played a lot for most were multiplayer or garbage.

>> No.2596474
File: 367 KB, 800x600, sshot008.png [View same] [iqdb] [saucenao] [google] [report]
2596474

has anyone here ever heard of the descent or exodus for Doom 64?

they're actually pretty fun. shame they're so short, though.

>> No.2596558

Why is Hexen 2 way more Hexen than Heretic 2 is Heretic?

>> No.2596592

>>2596558
All I know is that id software still produced Hexen 2. Where as Heretic 2, id had nothing to do with it.

>> No.2596593

>>2596093
that left hand looks really weird
maybe it's the short fingers or the short forearm

>> No.2596602

>>2596474
I played vanilla doom64 through recently
Is it just me or does every demon projectile launch a little delayed compared to pc doom because I kept dodging right in to them for a long time
Also the movement is way more slippery and weighty and everything does way more damage
Anyway those things made me kinda not want to try mods for it but I just might be too deep in the nostalgia pool

>> No.2596636
File: 134 KB, 800x600, 1384011030159.jpg [View same] [iqdb] [saucenao] [google] [report]
2596636

what is the best way to make myself some weapon mods?

I really want to make a sawed off shotgun replacement

>> No.2596637

>>2596636
Sawn off.

>> No.2596649

>>2596637
Both are correct.

The best way to make weapon mods is to start 'frankspriting' and learning Decorate.

>> No.2596656

>>2596443
I think Demon Eclipse might be what you're looking for

the plot centers around a random marine in a UAC base somewhere on earth I think, and its timeline is supposed to take place at the exact same time as original Doom's plot iirc

>>2596602
the running speed is considerably slower if you're playing on EX, sprinting in the actual game is much faster

for example, you'll have some trouble grabbing the blue keycard by straferunning through the ledge in MAP07, I know I did because I was the only retarded kid back then who thought that was the only legit way to get it instead of hitting the switch in the room in the computer maze that came afterwards and then wondered why it wouldn't work and why sometimes a bridge would rise up and sometimes it wouldn't

now that I recall, it actually makes sense now that a wall lowered down to reveal a megasphere afterwards

I still got the plasma gun earlier than I was supposed to, so I guess it wasn't that stupid of an idea

>> No.2596659

>>2596150
Not many votes so far, and I'm already disappointed in what I'm seeing. I guess for most people, no matter how fun a map is, if it isn't detailed, it doesn't qualify as good.

>> No.2596662

>playing SUAB+BTSX+DoomAmbience
>map07
>that mastermind replacement

it's singing

it's so beautiful

no, it's really not

It has some of the most legit disturbing sight and attack sounds I've ever heard, I'd dare say it's one of the very, very few Doom monsters that ever made me feel uneasy at first glance. Totally has that Eldritch Abomination feel/look going on.

>> No.2596673

>play AV map16
>that room with six cyberdemons

>> No.2596674
File: 292 KB, 800x600, Screenshot_Doom_20150104_174218.png [View same] [iqdb] [saucenao] [google] [report]
2596674

>>2596662
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHH!!!!!!!!!!

I do fucking love the Spidermind replacement in SUAB, there's nothing else quite like it in terms of feel and presence.

Like your character is really supposed to react with "What the shit was that?!" when hearing the otherworldly (Beach Boy) noises, and that when he actually sees it for the first time, he'll practically freeze and just howl in wide eyed horror at what he's looking at, and that even if he gets out of this alive, he'll never be -quite- the same again. Oh sure he'll readapt to life, but sometimes he'll remember it, stop in his tracks and shudder terribly, before going back to whatever it is that he's doing.

>> No.2596707

>mfw E1Z10
This is a glorious mix of many places from vanilla Doom.

Also, fuck that gimmick to get to this level. I would have never been able to find this if it weren't for the wiki.

>KDIZD
>phew, what a long level, it must be over
>another big place with many switches and intertwined corridors
>another
>an exit sign
>it leads to another huge area
>an another
>finally the end
The worst part is that I love this.

>> No.2596729

>>2596674
There just needs to be more mods with levels of fuck-your-shit-up-completely enemies like this out there.

Something along the lines of SUAB's mastermind in terms of nightmare fuel. The damn thing's just fucking SCARRING to look at and listen to. Especially listen to.

>> No.2596809
File: 546 KB, 256x192, 1420938288950.gif [View same] [iqdb] [saucenao] [google] [report]
2596809

>>2596186
I'll probably stream again tonight if anyone is interested. Also I have a mic but it's awful so I won't be using it. consider it a live no-commentary run or something.

I'm gonna play whatever game you pick from start to finish or atleast get as far as I possibly can before passing out. http://www.strawpoll.me/5153890 also just a word of warning I'm not a pro by any means nor am I a living walkthrough so if I get lost or something don't get rustled. You're allowed to tell me what I need to do if need be but I hope it never comes to this.

>> No.2596815
File: 24 KB, 633x476, tumblr_mk9o0mJ4st1qk03yyo2_1280.jpg [View same] [iqdb] [saucenao] [google] [report]
2596815

>mfw playing physic with combat shock 2

>> No.2596829
File: 916 KB, 490x367, [Shitposting Loudly].gif [View same] [iqdb] [saucenao] [google] [report]
2596829

>>2596809
Atleast you're streaming through steam which is completely non-profit.

So atleast I can't call you a shill.

I'll probably watch since this also proves you're only doing it for fun.

>> No.2596831
File: 758 KB, 1606x2343, btsx_e2a.wad_MAP25.png [View same] [iqdb] [saucenao] [google] [report]
2596831

This map is enormous for vanilla. Holy shit.

>> No.2596853

>>2596831
I really liked it that they made huge maps for Doom 3 even though they were very linear.

>> No.2596873

>>2596809
>Strife winning.

I won't lie since you aren't going to be using a mic strife will probably be the best option to keep people entertained with it's voice acting.

>> No.2596874

>>2596335
I've used pj64 but

>muh correct emulator everything ragewars

It was ok for me.

>> No.2596919

>>2596831
i dunno whether that or map20 or map15 is bigger

>> No.2596936
File: 46 KB, 680x356, 1425583791174--.jpg [View same] [iqdb] [saucenao] [google] [report]
2596936

>tfw mixing complex doom with mandrill ass project

>> No.2596945

>>2596919
Map20 actually took me about 35 minutes. I anticipated it to be longer, but you can just stroll through canyons, which were pretty straightforward.

map15 took me around 40 minutes, though I imagine about 5-10 minutes of that was me getting lost, heh.

map25 took me about an hour. Surprisingly easy to navigate, despite its nonlinearity, though, so it was more the monsters themselves that took my time.

map31 is also pretty enourmous. And its a slaughtermap on top of that. Took me an hour and 15 minutes.

Times for 25 and 31 are excluding reloads. 15 and 20 were done without saves, though.

>> No.2596950
File: 632 KB, 3443x2098, btsx_e2a.wad_MAP31.png [View same] [iqdb] [saucenao] [google] [report]
2596950

>>2596945

>> No.2596975
File: 23 KB, 220x436, Judge Dredd.jpg [View same] [iqdb] [saucenao] [google] [report]
2596975

I would if I knew even a lick of how to program.

But somebody should make a Judge Dredd wad for Doom.

>> No.2596989
File: 59 KB, 570x804, 12758_front.jpg [View same] [iqdb] [saucenao] [google] [report]
2596989

>>2596975
That's a fucking excellent idea anon.

>tfw loved Dredd vs Death and played it loads

>> No.2597000
File: 4 KB, 226x204, Doomguy Confused.png [View same] [iqdb] [saucenao] [google] [report]
2597000

Am I the only one who thinks Carpathia is an immense faggot who shits up every Zandronum server he goes into?

>> No.2597005

In as simple of terms as possible, how would I extract the modified shotgun out of strain.wad (and strain.deh?) with the graphics and damage modifiers into a standalone mod?

>> No.2597010

>>2597000
Who?

>> No.2597015

>>2597000
It would seem so. I had the same reaction as >>2597010 .

>> No.2597018

>>2597010
>>2597015
Meh, fair enough I guess. Then again I've only ever seen him on the Grandvoid Jumpmaze server, but he can shit it up pretty bad.

Though I guess that's what I get for playing Jumpmaze.

>> No.2597024

>>2596659
>I guess for most people, no matter how fun a map is, if it isn't detailed, it doesn't qualify as good.

Here's another instance where, depending on how you apply the word "detailed," depends on how people will answer the question. Do I like geometric rooms with walls of the same textures? No. Is it necessary? No. Do I like rooms with a bit of detail to make it pop more? Yes. Is it necessary? No.

My own personal belief is that detail can add more ambiance and atmosphere while also adding to gameplay elements, so for me, detailing IS somewhat important.

If you're talking about superfluous linedefs that add another crimp in an already crimp upon crimp of another sector; then yeah, that shit is very unnecessary. For example: something like BTSX, I feel they have a lot of extra details that are just there to look fancy; however, removing them wouldn't affect the gameplay at all, only the eye-candy.

>> No.2597026

Insult me, kill me, but I've never played multiplayer Doom besides vanilla coop with my siblings.

What are some good servers, maps or "game modes" I should try and are active?
Right now I'm downloading the files for >>2597018, it seems fun.

>> No.2597028

>>2597026
Jumpmaze is alright I guess. Turns Doom into a platformer. Other people who play it can be a little on the cancerous side though, but obviously that doesn't apply to everyone who plays it.

>> No.2597038

>>2597026
Doom multiplayer is a fickle bitch.
Mostly, there's little shits who run around on the more popular mods.
>Ghouls vs Humans
You pick a side, a class, and try to kill the other side. Used to be really good before people started cramming in way too many classes on each side for it to be balanced. It's still fun though, and the servers will regularly pop up.
>Megaman 8-bit DM (MM8BDM)
Is honestly a fantastic TC that allows you to play as damn near anyone in the MM universe with lots of great MM-style maps to play with. The only problem is that these servers are usually infested with the worst kind of players that will try to boot you if you start doing better than them.
>All Out War (AOW)
It's the CoD/Battlefield of Doom; simply put. There's a bunch of classes and a lot of different combat roles you can fill, even with some support/utility classes, destructable building objectives, pilotable mechs/aircraft, and a lot of people get mad at Shock Trooper being OP.
>zDoom Wars
This used to get played more, but not as much anymore. It's RTS Doom-style. You've got simple tech trees, you plop down monsters, and then hope they attack the other guy zooming around plopping down monsters. It's still pretty fucking fun though.
>Internal Conflict
You play as the monsters of Doom and try to kill the other players who are monsters of Doom. It's gotten a revival recently that changes a lot of the dynamics so it's less campy and more actiony. This one is starting to pop up a lot more now than in the past.
>Wrath of Cronos (WoC)
You've got various classes: cleric, necro, ranger, warrior, mage. Each has its own branching skill trees, there's alchemy, leveling up, skill/stat points, and all that other good shit that comes with standard RPGs of the 2000s. It's some fun stuff, but it gets a little ridiculous with too many people. Cleric OP as shit too.

There's other ones, but these have been around awhile and are still popping up. Pick one, figure shit out, have fun.

>> No.2597043

>>2597038
>Doom multiplayer is a fickle bitch.
>Mostly, there's little shits who run around on the more popular mods.

Back when I played Skulltag 7 years ago or w/e there seemed to be a lot more variety in MP, now on Zandronum it's just the same servers with the same wads every day.

>> No.2597047

>>2597024
What things does detailing add to gameplay, that the layout doesn't?

>> No.2597048

>>2597038
You forgot about that one zombie mod.

>> No.2597059

>>2597028
I've been playing for a while and people were barely talking.

>>2597038
Ahh, I forgot I played MM8BDM back when it was released. I found it really fun even though the singleplayer mode is hard as balls.

There's no one playing those mods in any server, though. But servers exist, at least in Zandronum. Is there any other program, source port or anything in which I can look for servers?

>> No.2597062

>>2597047
Immersion and feel.
Doom is hundreds of times more fun when I can get into the maps mentally.

>> No.2597067

>>2597038
AOW was more designed as a tribute to C&C Renegade. It evidently didn't turn out that way considering.

>> No.2597076

I gotta say I like brutal strife simply because it's all it does is make strife more brutal.

No stupid reload system, no new guns. none of that all it does is make strife more convenient gameplay wise and making enemy deaths incredibly bloody.

>> No.2597081

>>2597062
Well okay. But outside of noob 94-ish maps, I can't really think of anything that didnt have those.

I guess I should worded my poll differently.

>> No.2597082

>>2597048
>>2597038
>>2597059
Part 2

>Whodunit?
A murder mystery mod with super detailed maps (imo a little over detailed but w/e) where one player gets picked as the killer after 20-30 seconds and has to kill the other players. The killer can switch colors and has other tricks and traps to kill them. The other players have to figure out who to trust and try to not kill the wrong person. The whole mod is fucked though because Eric's dickass found out you can just pipe everyone and wait to see who heals since innocents take less dmg from other innocents and the killer would have to heal or die, so as long as people don't go whacking everyone with pipes it can be fun.
>Push!
Doesn't get played as much anymore, but when it came out everyone was all over it. You have a gun with two firing modes, and you try to push other players off the platforms. You have a double jump, rocket jump, and a built in wall-hack to find/get away from other players. It's a lot of fun but usually a core group of people play it.
>Shotgun Frenzy (SF)
My personal favorite of Doom multiplayer mods. This one seems to be dying down more now, but it's like a base building defense + slaughterwad. There's a commander seat where someone buys buildings and can place turrets/health packs/ammo/all sorts of shit for the people on the ground, and then you can run around on ground shooting the fucktons of demons that come through. Damn it's fun.
>that one zombie mod
I have no idea what this is, but apparently it has to do with that one zombie. I believe it won all the cacowards one year; don't quote me on that though. This might be those "horde" servers, but I don't join them so I don't know.

Again, there are other mods (like the Resident Evil Mercenary mod) but these are the ones I see the most.

>> No.2597105
File: 539 KB, 1920x700, dialogue_mockup.jpg [View same] [iqdb] [saucenao] [google] [report]
2597105

Sketching a mockup of the dialogue mode hud. How important do you think being able to scroll through message history is? Most for rpgs for example don't allow you to.

>> No.2597107
File: 42 KB, 468x423, oldvandneov.jpg [View same] [iqdb] [saucenao] [google] [report]
2597107

Ok guys, I'm finally going to hunker down and fucking learn how to code shit for Doom.
I've had a ton of gameplay mod ideas, and I finally want to make them.
I just would like to know, where is a good place to start?
A good resource for learning this convoluted shit?

>> No.2597114

>>2597107
Decorate:
>http://zdoom.org/wiki/Category:DECORATE_guides
>http://zdoom.org/wiki/New_User%27s_Guide_to_editing_with_DECORATE

ACS:
>http://zdoom.org/wiki/ACS
>http://zdoom.org/wiki/A_quick_beginner%27s_guide_to_ACS

In a nutshell: Decorate is about manipulating monsters, guns and objects, while ACS is about changing the game world. They frequently need to interact with each other.

>> No.2597116

>>2597107
>>2597114
You should also try to look through all the functions and such listed on the wiki, they often have great examples illustrating their use. You can open up mods you've downloaded in Slade to see what makes them tick too.

>> No.2597117

>>2597107
read the code in bunch of other mods and then use the zdoom wiki as a reference

>> No.2597120
File: 2.00 MB, 300x300, 1434508409971.gif [View same] [iqdb] [saucenao] [google] [report]
2597120

>>2597114
>>2597116
Thanks guys.
Time to finally learn this shit.

>> No.2597134
File: 1.09 MB, 3300x3300, Improvonaut_FBP.jpg [View same] [iqdb] [saucenao] [google] [report]
2597134

>Years after Doom 64, Old Doomguy has shit locked down
>A demonic incursion suddenly happens
>A counter-invasion of Hell happens
>It turns out the initial demon attack was a false flag by a shadowy cabal that wants to obtain certain things found in Hell that will allow them absolute power
>You get knocked out and wake up in a prison level as the cabal performs their ritual
>Level has you escaping the prison as all the guards basically sado-maso out because they're all tethered to the cult leaders and the specific sigils they mantled are now ripping them apart from the inside out and turning them all into monsters
>The only safe place left is actually the portal to Hell

>> No.2597149

>>2597105
Should have the option to, so the mod maker could choose whether or not to use it. It's useful to be able to scroll back through the history in visual novels, for example.

>> No.2597178
File: 312 KB, 1280x960, 1439055698.png [View same] [iqdb] [saucenao] [google] [report]
2597178

Doomer's Domain - http://www.doomworld.com/idgames/?id=17408

a level originally from 1996. essentially a switch hunt in a maze, but disguised well. the texturing constantly varies, every area is themed differently.

very slow paced map, monsters mostly appear solo or in groups of two or three. you will spend most time exploring. also has rather a lot of linedef furniture, and more than one bathroom.

wasn't terrible but i likely won't play it again in a hurry.

>> No.2597181

>>2597149
That's a very good point anon. Coding a scroll bar seems like a daunting prospect though, so I think I'll just make up-and-down arrows like in the inventory to begin with.

>> No.2597206

>>2596656
yeah I got some of the keygrabs but when ever I went down a set of stairs I felt like I could not control myself until I was all the way down unlike in pc doom

>> No.2597210

Started scythe 2 today after the first one
why am I in hexen?
what's with the musics taken from other games in general
I am happy tho the egypt was kept to a minimal, very few games make the egypt theme comfy. sand alone is okay tho

>> No.2597349

Is there any way to make a weapon use the player's health as it's form of ammo?

>> No.2597354

>>2597349

Yes. On firing the weapon, do A_TakeInventory("Health",x), where x is a number.

>> No.2597357
File: 436 KB, 1280x720, asdf.png [View same] [iqdb] [saucenao] [google] [report]
2597357

>>2593702

Oh jesus.

Looks like Gandhi had sex with the corpse of a sacrificial lamb and that was the result.

>> No.2597389

>>2597354
Thanks man, trying to recreate some unused items and weapons from the Bible.
Using this for the DarkClaw.

>> No.2597407

>>2597389
doesn't the dark claw use human souls as ammo though

>> No.2597412

>>2597354
I've been trying to input this, but when putting it under the firing state, it tries to register that command as being a sprite.
Where do I actually put it in the code?

>> No.2597414

>>2597412

For commands without sprites, use TNT1 A 0 as the sprite entry.

The basic format for all decorate code is SpriteNameHere FrameNameHere Duration A_CodeCommand.
TNT1 is the name of the sprite (which comes packed in ZDoom as a blank sprite), with A being the frame (again, packed in ZDoom). It lasts for 0 tics, so it executes instantly, and you do your A_CodeCommand right afterwards.

>> No.2597445

Can ZDoom stretch low resolutions without putting that atrocious bilinear filter over everything?

I want to play with the original 320x200 resolution with some modern source port fixings.

>> No.2597454

>>2597445
Turn texture filtering to none.

>> No.2597456

>>2597445
>without putting that atrocious bilinear filter over everything?

Have you tried disabling your filters?
Alternatively, play on PRBoom+, which is much better if you want to play the semi-original way.

>> No.2597471

>>2597454
>>2597456
ZDoom doesn't have that option, but I did try it in GZ to no avail

Guess I'll check out PRBoom

>> No.2597472

>>2597445
for being as-close-as-possible to original without using dosbox, play with chocolate doom
>>2597471
zdoom does have filtering option, look harder

>> No.2597473

>>2597471
Both ZDoom and GZDoom literally have filtering options that you can set to "none". You're not looking hard enough.

>> No.2597475

>>2597471
Yes it does, check in the graphics settings in the Options menu.

>> No.2597492
File: 4 KB, 128x64, 000.png [View same] [iqdb] [saucenao] [google] [report]
2597492

Never did mapping for DOOM, but I'm curious.

What is the DOOM equivalent of pic related?

>> No.2597497
File: 35 KB, 430x320, DUKE NUKEM.jpg [View same] [iqdb] [saucenao] [google] [report]
2597497

Give me one reason that Duke isn't the most OP Samsara character.

Protip:you can't.

Seriously i haven't lost a single deathmatch playing as him, his weapons just reap so much carnage is absurd.

Hail to the fucking king baby.

>> No.2597512

>>2597492
i don't know what the picture is referring to, sorry. can you explain its context

>> No.2597515
File: 29 KB, 66x73, huge ducks.gif [View same] [iqdb] [saucenao] [google] [report]
2597515

>>2597497
>Not playing as B.J
>Not spamming "YEAH!" over and over

>> No.2597516

>>2597497
>Give me one reason that Duke isn't the most OP Samsara character.

because with the bugfixes in zandro 2.0, blazkowicz is literally unkillable and chexguy is almost-literally unkillable

sorry, duke, you a shit

>> No.2597528

>>2597512
It's the default (#0) texture in DN3D's build editor. When you make any new sector everything inside will have that texture pasted on.

>> No.2597531
File: 234 KB, 1024x640, Blazkowicz vs Demon.png [View same] [iqdb] [saucenao] [google] [report]
2597531

>>2597515
>YEAH!
>YEAH!
>YEAH!
>Y-Y-Y-Y-Y-Y-Y-YEAH!
These are the sounds of approaching death.

>> No.2597538

>>2597497
has the mighty boot been balanced yet?

>> No.2597540
File: 5 KB, 128x128, startan3.png [View same] [iqdb] [saucenao] [google] [report]
2597540

>>2597528
right, well the doom equivalent is probably startan3, which was the default wall texture in deu and most other editors from the early days.

>> No.2597541
File: 2.07 MB, 1920x1080, Screenshot_Doom_20150808_235206.png [View same] [iqdb] [saucenao] [google] [report]
2597541

>>2597528
defaults for walls, ceiling and floor look like this

>> No.2597546
File: 3 KB, 64x128, 1439070865.png [View same] [iqdb] [saucenao] [google] [report]
2597546

>>2597540
these were often combined with floor4_8, the hexagonal pattern that was the default floor texture, and ceil3_5, a brick pattern that was the default ceiling texture.

you see a lot of the combination of the three in old wads.

>> No.2597548

not really /vr but why aren't there any indie fps games modeled after doom?

>> No.2597549

>>2597541
For Doom 2, anyway.

IIRC the floor and ceiling were what >>2597546 posted, but I may be wrong.

>> No.2597552

>>2597548
Well there's GLOOME
also it'd have to compete with all the FREE doom mods and TCs out there, which may discourage lots of people from trying
also you can't play it on your phone easy like with a lot of indy games

>> No.2597553
File: 153 KB, 1025x641, Physics have been defied.png [View same] [iqdb] [saucenao] [google] [report]
2597553

>>2597538
nope you can still double turbo boot to victory.

>> No.2597562

>>2596729
>there will never be an addition to SUAB that replaces the Spidermind replacement's sounds with Pyg's opera music from Arkham Knight

>> No.2597565

>>2597553
duke still #1 close-quarter brawler then
I wonder if it if will receive an update now that zand's up to 2.0 and will probably make things easier

>> No.2597574

>>2597516

How is BJ unkillable?

>> No.2597583

>>2597497
Douk was never good for more than a few laughs. Even before the meta changes >>2597516 mentioned, Ranger was shitting all over everyone with retarded quad rockets and nigh-unlimited grenade spam and Parias's explosion resistance combined with Douk's squishiness made him more or less a hard counter. Now that Chex and BJ are complete monsters he has no hope of ever rising out of permachump tier, along with Corvus after his BALLS OF STEEL and hilariously abusable remote bombs were fixed.

>> No.2597593

>>2597565
I'm really looking forward to 3.0 coming out considering it'll run off of the most recent stable verson of ZDoom, which means we'll (hopefully) be seeing more variety in WADs to play.

>> No.2597598

Wasn't someone working on a ZDL alternative that looked more like MAMEui and supported screenshots? I can't recall the name, but what became of it?

>> No.2597603

>>2597553
>>2597538
this is not a bug

this is a feature

it is the best feature

>> No.2597607

>>2597574

Samsara has been around since the Skulltag days, so when BJ's extra life activated Buddha mode on him, it was pretty much expected that only ZDoom would ever get to experience it.
Then it came into Zandronum. And now whenever a map has a Berserk in it, BJ suddenly dominates it.

Whoops.

>> No.2597609

The amount of people that can't figure out the options in zdoom/ gzdoom is fucking mindblowing. Holy shit I thought it was a joke at first.

>> No.2597610

>>2597548
There's WRACK but it's not that good

>> No.2597613

>>2597574
Buddha mode (prevents player health from falling below 1%, no matter how much damage is dealt) wasn't implemented until Zandronum 2.0 and is the mechanism used by BJ's extra lives. Prior to this it was extremely unlikely that the life would trigger because BJ would have to be reduced to really low health but not killed, so to compensate if it did activate BJ got a free megasphere on top of his teleport to safety. Now that Buddha mode is in, extra lives trigger 100% of the time and BJ is impossible to kill if he gets even one.

>> No.2597618

>>2597610
that seems to be in the brutal doom vein and not original doom which indies should be focusing on

>> No.2597652

>>2597618
there's alzo retroblazer and boarding party

>> No.2597705

>>2596121
I'm among those that thinks KDiZD is detailing at the expense of playability. And the maps are SO long that you quickly lose all reference to the originals other than the occasional iconic room. I dunno, I don't like superlong wannabe "epic" maps in general, but KDiZD often gave me the feeling of "what, ANOTHER area?" that made the levels a slog without a sense of progression 'cause you're just blindly going down the rabbit hole.

>> No.2597725

>>2597705
You gotta play them for what they are, not for the similarities or references to the original Knee-Deep in the Dead even though it's supposed to be a recreation.
Besides the HUGE maps and heavy backtracking (which, like I've said, I enjoy), I think they are very well designed. The final areas of Z1M8 and Z1M10 are absolutely bullshit, though.
Dunno, I felt like I was actually progressing through the levels. Get this key, go to that previous area to access to a new one, then activate this switch and go through another that just opened (maps usually have a camera screen that shows the door you just unlocked)... There was not only mindless progression but also exploration and in many cases heavy ammo convervation.

>> No.2597729
File: 645 KB, 800x1008, doom_art.jpg [View same] [iqdb] [saucenao] [google] [report]
2597729

>>2596093
Don't see this one get posted as much.

>> No.2597740
File: 2.66 MB, 768x432, Upperwhat.webm [View same] [iqdb] [saucenao] [google] [report]
2597740

Reposting some of my old .webms

>> No.2597741

>>2597729
I've never even SEEN this one before. Was this official?

>> No.2597743
File: 2.86 MB, 768x432, song 2.webm [View same] [iqdb] [saucenao] [google] [report]
2597743

>>2597740

>> No.2597752
File: 19 KB, 75x75, 1382936074379.gif [View same] [iqdb] [saucenao] [google] [report]
2597752

>>2597740
>>2597743
>Those uppercuts
I love what the community has done to my childhood favorites.

>> No.2597754
File: 2.85 MB, 768x432, I think I did something wrong... oops.webm [View same] [iqdb] [saucenao] [google] [report]
2597754

>>2597743

>> No.2597757
File: 2.92 MB, 768x432, it's like a boomerang only it hurts.webm [View same] [iqdb] [saucenao] [google] [report]
2597757

>>2597754

>> No.2597793
File: 234 KB, 1280x720, Screenshot_Doom_20150808_164512.png [View same] [iqdb] [saucenao] [google] [report]
2597793

I'm working on a port of the Doom 0.3 Alpha Small HUD. Don't worry, I just started, I will be replacing "Shield" with "Keys", and spacing everything out later. Just doing the code for it right now.

I've defined an alternate borderflat (still looking for one proper). Does anyone know how to remove the small green outline around the border?

>> No.2597805

>http://zdoom.org/wiki/MAPINFO/GameInfo_definition
Second entry from the top.

>> No.2597809

Anyone else not get sound in the latest version of Chocolate Doom?

Tinkered with every audio option, reinstalled and such but all with no success.

>> No.2597823

>>2597740
>>2597743
>>2597754
>>2597757
Is this vanilla Hexen?

>> No.2597829

>>2597823
Nah it's ZDoom, A silly little mod I was working on but for some reason stopped.

>> No.2597831

>>2597829
I'm on Heretic E5M6 and I was hoping to start Hexen tomorrow.
It's a shame, those attacks look really cool.

>> No.2597839
File: 2.86 MB, 960x540, gzdoom 2015-02-09 18-37-30-28.webm [View same] [iqdb] [saucenao] [google] [report]
2597839

>>2597829
>A silly little mod I was working on but for some reason stopped
Story of my life. I get distracted so easily.

>> No.2597847

>>2597839
That looks pretty awesome. Especially the compact mirror trick!

>> No.2597850
File: 340 KB, 960x540, gzdoom 2015-02-09 05-39-47-30.webm [View same] [iqdb] [saucenao] [google] [report]
2597850

>>2597847
I'm glad I got that working, but damn I wish I could make it be round. Ah well.

>> No.2597856

>>2597850
it might not look quite right but couldn't you overlay a frame graphic around the camera texture? Perhaps bulk up the sprite in general?

>> No.2597857

>>2597741
It's by Don Punchatz (RIP) who is the same guy that did the original Doom box art, but I have no idea if it was something id commissioned and never used, or if it does make an official appearance somewhere, or if he did it on his own, or what.

>> No.2597859

>>2597857
I'm not sure if it's the original use but I think I've seen the image used as a cover for some port or other re-release.

>> No.2597867
File: 266 KB, 960x540, gzdoom 2014-05-15 02-02-11-05.webm [View same] [iqdb] [saucenao] [google] [report]
2597867

>>2597856
>overlay a frame graphic
I thought about that myself, but I really have a lot of trouble figuring out coding, so I wouldn't even know how to begin that task. I actually don't even know if that's possible.
>Bulk up the sprite
Naw, that would require doing the whole thing over, and I really just made it because I wanted to be able to do more with this old idle spriteset I made. For how ballshard the stealth mod is, it's really handy to know what's ahead.

>> No.2597875

>>2597867
Yeah, I get what you mean - doing the whole thing over would be not ideal. Pretty neat idea anywa, if only we could have shaped camtex graphics.

>> No.2597912
File: 2.92 MB, 768x432, ALL FEAR THE SENTINEL.webm [View same] [iqdb] [saucenao] [google] [report]
2597912

Seems like I've got a bit of Strife stuff too.

>> No.2597915
File: 2.76 MB, 768x432, Get out of here, Stalker..webm [View same] [iqdb] [saucenao] [google] [report]
2597915

>>2597912

>> No.2597925

>>2597912
>>2597915
I think my goal here was to make Strife's enemies more of a pain in the ass. They were for a stealth-type mod, getting spotted would mean a tough fight against any foe, even stalkers.

The Sentinels are just damn near impossible to hit without autoaim, and they try to predict the player's motion, and will try to evade incoming shots by strafing rather quickly.

The Stalkers jump and shoot at you (courtesy of Strife's unused Stalker shooting animations) and just make your life miserable, fighting three or more of them is just a nightmare due to their quick and unpredictable jumping patterns.

>> No.2597935

>>2597867
It wouldn't be as nifty, but couldn't you do a square shaped mirror instead?

>> No.2597947

>>2597925
sounds cool, but you'd have to overhaul a lot of levels to make them stealthable
(adding a grappling hook would be cool)

>> No.2597981
File: 1.44 MB, 960x540, gzdoom 2015-03-16 22-18-47-10.webm [View same] [iqdb] [saucenao] [google] [report]
2597981

>>2597935
Eh, I thought about that, but again I'd have to redo it, plus I don't have a square one laying around to use and the gold round one just looks classier to me. Maybe I'm just overthinking an unimportant detail.

>> No.2598169

Anyone else have a really bad screen flicker whenever they first start up prboomb plus? I can't figure out how to get rid of it and its ruining all my lmps

>> No.2598209

>>2596662
https://www.youtube.com/watch?v=CRL5TWF_0eU

>> No.2598220
File: 466 KB, 1600x900, Screenshot_Doom_20150808_235715.png [View same] [iqdb] [saucenao] [google] [report]
2598220

>>2598209
Yeah I like how CT took the sounds from that song to make the Granfallon (Or however its spelled, haven't looked at its coding in a while.)

I'm glad the thing I brought to life in Decorate is spooking you guys somewhat. Spook here, obviously.

A bit on topic: I apologize for a lack of progress or news, I had started to work on suab a while ago and lost interest shortly after. I'll get back to it at some point.

Screencap related: Something I've been mucking with a day or so ago.

>> No.2598228

>>2597981
thats freaking awesome

>> No.2598235
File: 313 KB, 200x130, 1417403339408.gif [View same] [iqdb] [saucenao] [google] [report]
2598235

>>2596809
>>2596186
Streaming: http://steamcommunity.com/broadcast/watch/76561198068209077/

Doing strife since it won the poll.

>> No.2598257
File: 1.26 MB, 1441x900, exits.png [View same] [iqdb] [saucenao] [google] [report]
2598257

Since this is a retro FPS thread, would something like Descent be welcome here, or does it go in its own thread?

>> No.2598268

95-97 megawads

http://strawpoll.me/5160171

>> No.2598272

>>2598257

Descent is both cool and fun.

>> No.2598338

>>2598268
One thing I always felt was weird, was that MM2 used Masterminds less often than MM1

MM1 has masterminds in 22, 23, 25, 26, and 30. MM2 only has them in 26 and 30.

>> No.2598474
File: 83 KB, 3200x2000, dem2b_1.png [View same] [iqdb] [saucenao] [google] [report]
2598474

I'm flipping through Romero's Doom development dump, and I came across this image.

Its hilarious to think the Demon we all know and love was modeled after a toy that looks like Rex from Toy Story.

>> No.2598509
File: 672 KB, 683x935, 1340550954549.jpg [View same] [iqdb] [saucenao] [google] [report]
2598509

Started Final Doom and I feel like a god damned moron for putting it off for so long. Remembered for years hearing nothing but how it's super hard and unfun scaring me away from it. Only on the TNT portion of it but I'm having a fucking blast.

>> No.2598538 [DELETED] 

Hello friends
I am a newbie streaming DOOM
at
Mallsod
on twitch
twitch mallsod
I am mediocre
and stream random WADS
I am (slightly) inebriated
and am playing Brutal DOOm
Mallsod
I will play what you request though.
Thanks

>> No.2598550

>>2598538
Fix your mic volume m8. It sounds like someone talking in the background instead of you talking right into it.

>> No.2598573

>>2598509
>it's super hard and unfun scaring me away from it
That's just Plutonia.
But if you can beat Episode 4 of Ultimate Doom, Plutonia shouldn't be terrible for you.
Except for bullshit like finding invisible bridges to exit a level

But yeah, TNT is awesome. They even have their own dedicated directory at /idgames:
http://www.doomworld.com/idgames/index.php?dir=themes/TeamTNT/

>> No.2598581 [DELETED] 

>>2598550
joke is on you it's all in another stream lmao!
i don't talk LMAO

>> No.2598583

>>2598573
>They even have their own dedicated directory at /idgames
that's totally not because Ty Halderman is both archive maintainer and TNT team leader

>> No.2598584

>>2598583
now The Green Herring is maintainer i expect to see themes/cchest (especially when some clown inevitably decides to troll him by uploading a source port megawad named cchest5)

>> No.2598587

>>2598581
cool

>> No.2598590

>>2598583
That hadn't occurred to me. Heh.
Was it him who had health problems awhile back that left it unmaintained? If so, is he doing well now?

>> No.2598596 [DELETED] 

>>2598587
sorry, i am inebriated.
I am just someone who wishes to have a group of bros to talk about games I like, of which Doom is one of my new found favorites.

>> No.2598610

>>2598596
Did you play through Doom without any extra wads yet?

>> No.2598613

>>2598596
ah, that's okay I guess.

I've done worse shit and behaved way worse than that on the internet when I get really drunk.

>> No.2598616

>>2598573
>Plutonia is unfun
OH

OH OKAY YOU KNOW WHAT THAT'S COMPLETEly debatable

I actually enjoy TNT a lot more tbh

>> No.2598621

>>2598590
1. yes.
2. no idea.

>> No.2598632
File: 2.99 MB, 840x635, get_Yoursef_Together.webm [View same] [iqdb] [saucenao] [google] [report]
2598632

>>2597850
Why not just make the locket a square?

>> No.2598651

>>2598632
>listen to animal collective
gets me every damn time

>> No.2598658

>>2598573
>Except for bullshit like finding invisible bridges to exit a level

How are people having trouble with this? The switch in map02 activates the visual cues. I understood this when I first had Final Doom back when I was 12.

>> No.2598694
File: 727 KB, 1269x2216, barney.jpg [View same] [iqdb] [saucenao] [google] [report]
2598694

So guys, I've been thinking about making a gameplay mod where you play as Barney. It would be melee oriented but you do have a meter that when filled, would give something akin to a Metsu-Hadouken. Before I get started, I would like your input on this concept.

>> No.2598696

>>2598694
Barney? In 2015?

>> No.2598698

>>2598694
>Before I get started, I would like your input on this concept.

What fucking concept? "Play as Barney" is so little information. Hell, even "melee oriented with meters and hadoukens" doesn't add anything.
Make it, and then post it.

>> No.2598712
File: 20 KB, 335x496, 1349226843960.jpg [View same] [iqdb] [saucenao] [google] [report]
2598712

>>2598694
I'd rather have a melee mod where you play as a bear. I'd rather have more bear related stuff for video games in general.

>> No.2598714

So what's Doom mapping like? I'm a Half-Life guy and I want to know if it's closer to goldsource Valve Hammer Editor or Unreal Editor.

>> No.2598715

>>2598712
hahaha i thought >>2598694 was a mutation of the "is there a mod where you play as a bear" post

>> No.2598720

>>2598715
I didn't even know people would remember that. I made that post as a joke almost two years ago.

>> No.2598727

>>2598720
i think it was reposted a bunch of times? i don't know, can't remember. either way, it was the first thing the barney post made me think of. oh well.

>> No.2598729

>>2598727
Ah I wouldn't know that if it happened because I kinda drift in and out of this general every few months.

>> No.2598734

>>2598694
Sounds like a '95 graphics mod.

>> No.2598739

>>2598714

>and I want to know if it's closer to goldsource Valve Hammer Editor or Unreal Editor.

It's simpler. Far, far simpler

You just draw lines, adjust the height of the ceiling, add monsters and textures and you're set.

>> No.2598743
File: 142 KB, 640x918, wolfenstein3djag.jpg [View same] [iqdb] [saucenao] [google] [report]
2598743

Any Wolfenstein fans here?
Looking to get my hands on the Mac Family Wolf 3D assets.
I want play Mac Wolf on ECWolf, the forums speak at a way but it requires the a Mac copy Wolfenstein 3D which is a hassle to find.

Anyone run into this struggle or know anything about doing this?

>> No.2598746

>>2598743
There is a total conversion called Macenstein 3D SDL. But its for Wolf4SDL; it doesn't work in ECWolf.

>> No.2598747

>>2598746
good enough for me
I'll look into it thanks

>> No.2598752

>>2598743
I noticed just now that's the Doom pistol BJ'S holding in the snapshot.

>> No.2598753

>>2598752
Yeah, the jaguar version uses some Doom sprites

>> No.2598760

>>2598747
The mod is split up into "Encounters", as Mac Wolf3D came with some extra Episodes/Levels, iirc. http://www.wolfensteingoodies.com/wolfenstein3dmodsatoz/list-m/tc/MacSDL203.zip

>> No.2598763

>>2598743
I love Wolf 3D. Lately been playing the Genesis homebrew port which is actually really fucking good.

>> No.2598771

>>2598739
For whatever reason I find it easier to use Hammer's concept of building a world out of boxes, and then retroactively remove sides by applying a null texture. There's something about boxes being modular so you can slide them around, and they fit into the grid.

I want to keep mapping for Half-Life, but I like the idea that Doom is ported to everything.

>> No.2598783
File: 99 KB, 640x480, Screenshot_Doom_20150809_032352.png [View same] [iqdb] [saucenao] [google] [report]
2598783

>>2597793
Awesome, got the HUD numbers working!

Now I just need to space out the labels. Already replaced Shield with Keys, but hadn't replaced the STBAR graphic yet.

>> No.2598790

>>2598771
not the guy you are replying to, but some other Hammer user.
Doombuilder allows a very fast start on map, you can make a labirynth with some fancy crusing ceiling parts in less than 5 minutes, while in hammer it would take around 30 minutes if not more. you can make your maps VERY fast, but the hard part is making them good. which is part of the reason why so many people focus on making their maps pretty, and they play like shit later.
if you read posts of people talking about maps here, you will learn things they hate, such as overdetailing, getting stuck on some geometry etc.

>> No.2598792

>>2598790
As I understand it, Doom wads have everything packed in, from custom huds, to custom weapons, to sounds? Unlike Half-Life bsps which can only embed textures. Does it require programming knowledge to make custom weapons in Doom? It doesn't necessarily need to be a brand new weapon. The best way is to clone the best suitable weapon, then modify refire rate, damage values, sprites, ammo counts. Can I do that easily?

>> No.2598795

>>2597598
bumpin'

sounds fucking awesome

>> No.2598803

>>2598792
you can make your very own weapon with DECORATE, which is its own scripting language
http://zdoom.org/wiki/DECORATE
it also allows you to make monsters, items and other cool shit.

Doom WAD format is different from Half Life WAD format, while Half Life uses it for textures, Doom uses it for EVERYTHING. a closer thing to it is current .vpk format used by Source engine.

if you wanna really try doom mapping, just download doom builder, and make a simple map with like 30 monsters and maybe two secrets, then post it here, we will be able to point out what you did right and what was bad.

>> No.2598812

I think tnt evilution is better than plutonia

>> No.2598814

>>2598792
There's IWad files that contain everything in an entire game except the engine, and PWads which add to or override IWads. A map can be a wad file with just the level geometry and pointers to textures contained in for example the standard doom2.wad, or it can contain a texture set of it's own. The wad isn't the actual map, it's the cointainer for it.

But many modern wads use pk3's instead of wads, which are renamed zip files with normal folder structure instead of pointer files.

>> No.2598815

>>2598812
I agree.

>> No.2598816

>>2598814
>But many modern wads
sorry I mean "mods" not wads

>> No.2598819
File: 236 KB, 1024x768, Screenshot_Doom_20150809_035311.png [View same] [iqdb] [saucenao] [google] [report]
2598819

Modding is fun. That sense of accomplishment.
Not done, but the status bar is now usable.

Trying to think of how to represent the keys best.

No wonder id scrapped this status bar. Its cluttered and the number 1 looks weird due to the numbers being right aligned. Maybe if their was a faint outline of an 8 behind it, kind of like an LED alarm clock? Any thoughts?

>> No.2598823

>>2598812
I prefer Plutonia's more intense gameplay, but TNT is still pretty awesome.

>> No.2598827

Hi.
Played shareware doom a lot when kid, seen some donequick videos, so a bit nostalgic.

If i want to play all dooms, which ones should i play? I'm confused by the ultimate final tnt dooms and the brutal chocolate gzdoom mods...

>> No.2598832

>>2598827
Ultimate Doom is original Doom with extra 4th episode.
then there is Doom 2
Plutonia and TNT are community made megawads turned commercial, they came with Final Doom
Brutal Doom is a mod that causes shitstorm over here every time its mentioned, and you should not play it.
Chocolate doom is a sourceport, you need sourceports to play doom on modern systems, chocolate is one of them and its purpose is to make doom emulation as close to original game as possible, its great for playing first time.
GZdoom is another sourceport that does all this fancy graphical effects, you use it mostly to play mods.

my advice, get chocolate doom, and then play Ultimate doom, Doom 2, and then expansions

>> No.2598836

>>2598823
my biggest gripe with plutonia is every time you pick up an item, a door opens up behind you full of enemies

tnt does it too a few times, but with plutonia it happens way too often

>> No.2598839

>>2598827
The Ultimate Doom is the full first game with an additinal fourth episode. Doom 2 is just that. The Final Doom are two fan-made campaigns for Doom 2 that were released commercially together, with some custom textures and music. They're generally the hardest of the bunch.

Start out playing the first three episodes of Ultimate Doom (episode 1 is the shareware one, and the best by far), then either episode 4 or just play Doom 2 before that. Use the Chocolate Doom for an authentic experience or GZDoom for all the modern bells and whistles.

>> No.2598840

>>2598832
Thanks a lot.

>> No.2598843

>>2598839
Ty too

>> No.2598883
File: 879 KB, 1360x768, Screenshot_Doom_20150802_145214.png [View same] [iqdb] [saucenao] [google] [report]
2598883

>>2598694
>>2598696

how about mlp?

>>2598743
I really love wolfenstein, I also enjoy Rise of the Triad

pic related, it´s Return of the Triad, aka a GZDoom port

>> No.2598903
File: 148 KB, 640x480, realms of the haunting.png [View same] [iqdb] [saucenao] [google] [report]
2598903

Jesus christ, I fucking love Realms of the Haunting. I want my doom mod to look like this game. The texture work in here is simply gorgeous. Also makes me wonder how that point and click doom mod is coming along.
>>2598883
Return of the triad is more of a fan sequel than a port. The levels are all new. It did kinda bug me that they never fixed the gender detection, aka my favorite character Lorelei Ni still hears "Shoot him!", but that's my only real nitpick with it.

>> No.2598904

>>2598812
I don't.

>> No.2598910

>>2598903

I want the weapon sprites from that game

>> No.2598913
File: 40 KB, 192x192, SS Soldier.gif [View same] [iqdb] [saucenao] [google] [report]
2598913

Schutzstaffel.

>> No.2598918

>>2598913
> blue
> SS

every time

>> No.2598921
File: 97 KB, 800x600, scoomm-hud-800_600.gif [View same] [iqdb] [saucenao] [google] [report]
2598921

>>2598903
>Also makes me wonder how that point and click doom mod is coming along.
Working on it as we speak. Got all the point-and-clicky stuff mostly worked out, the dialogue system is where the majority of the work left lies.

I really need to play RotH myself, it looks amazing.

>> No.2598950

>>2598918
I always wondered why they wore blue.

Was it a technical limitation? or were Id just that dumb?

I have never heard of an SS wearing blue, they mostly wore black if i'm not mistaken.

>> No.2598956

>>2598950
To make them stand out in a limited palette, and to make the game colorful.

>> No.2598959

>>2598956
Oh that makes sense then.

I do enjoy me some color but given the pallette they chose for the walls and other such things a sort of greyish black would have worked just as well.

Hell I'd argue given the palette that their blue uniforms make them stand out even less.

>> No.2598969

>>2598959
Well I kind of agree, but look at Commander Keen's visual style - that's what they were doing before wolf3d. My guess is tom hall isn't exactly an accomplished artist. Doom brought with it not only much more advanced tech, but overall much higher art and design quality too.

>> No.2598971
File: 209 KB, 380x1035, Grey_SS_uniform.jpg [View same] [iqdb] [saucenao] [google] [report]
2598971

>>2598950
>>2598959
SS uniforms pre-1932 are brown.
In 1935, certain SS positions, such as administration of the concentration camps, had grey-green or brown/khaki uniforms, in addition to the black.

But yes, black is what was most common, especially in public.

>> No.2598981

>>2598971
Twas why I said "Mostly".

I knew about the grey too.

Not the brown or khakit though, so I guess I learned something new.

>>2598969
>Tom Hall wasn't an accomplished artist.

Or and accomplished anything.

>> No.2599009

Wait a second. Samsara is compatible with Strife?

So does this mean I can play through strife as doomguy, duke or even fucking chex warrior

>> No.2599013

>>2599009

Yeah, you can.

>> No.2599014
File: 269 KB, 1024x639, Strife Samsara.png [View same] [iqdb] [saucenao] [google] [report]
2599014

>>2599009
fuck forgot the pic.

>> No.2599023
File: 266 KB, 1022x641, Duke in Order Sanctuary.png [View same] [iqdb] [saucenao] [google] [report]
2599023

>>2599009
>>2599014
>Play as Duke.

>Get first mission.
>Enter sanctuary to kill weasel.
>Upon entry Duke cracks his knuckles and says
>"Time to kill everyone!"
Well he isn't wrong.

>> No.2599040

Does GlBoom+ hav esomething like GZDoom's software lightning mode?

>> No.2599045

>>2599040
Shaders mode is pretty similar.

>> No.2599047
File: 495 KB, 512x512, Duke Art.png [View same] [iqdb] [saucenao] [google] [report]
2599047

>>2599023
>Get prison pass and walk into prison
>"Time to kill everyone"

I'm not even making this up, duke really wants to fucking kill everyone.

I'm both spooked by his seemingly meta knowledge but also laughing my ass off over how right he is.

>> No.2599063

>>2599023
>>2599047
>Enter front base after escaping prison

"Did you think I was gone forever?"

Duke, Stop with the meta.

>> No.2599085
File: 87 KB, 640x480, 2-3.png [View same] [iqdb] [saucenao] [google] [report]
2599085

>>2598694
Fuck Barney.

>> No.2599117

>>2598836
Plutonia was intended for players who find Doom 2 too easy on UV, and want something more difficult. That is why its full of traps like that.

TNT, however, follows a similar difficulty progression to Doom 2, only slightly harder.

>> No.2599124 [SPOILER] 
File: 55 KB, 555x555, 1439132360337.jpg [View same] [iqdb] [saucenao] [google] [report]
2599124

I swear to god I predicted Dark Doom years before it happened.

When I was a kid I had nightmares of Doom where it was dark and you needed a flashlight to see.

all the monsters looked sorta like their 64 counterparts but a bit more like their doom counterparts...the best way I can describe them were real-life sort of...paintings, models. i don't fucking know. of what they would look like in real life.

Playing dark doom unfortunately reminds me of these horrifying nightmares.
I love it.


Y'know i'm curious now, was anyone else here scared by doom as a kid? did you have nightmares? was it something in particular or were you just scared to be scared?

Me personally I was just scared to be scared, then again it may have also been the dark portions of the map, Those close quarters with the disturbing monsters. Seems likely given my nightmares were darkness based.

>> No.2599128

>>2599124
Doom never scared me. I did get stuck on the Chasm as a kid for so long that I started having dreams about completing it and getting to the next map, though.

>> No.2599130

How do you get the plasmagun in Valiant's map 2?
Youtube isn't helping

>> No.2599135

>>2599085
was Barney actually in Carmageddon??

>> No.2599136
File: 3.01 MB, 4013x2866, 1434688421700.jpg [View same] [iqdb] [saucenao] [google] [report]
2599136

>>2599128
>Chasm

Why is it whenever I look up a map that absolutely pissed me off in Doom and Doom 2 it's always from Sandy Peterson?

>> No.2599138

>>2599135
Nop.

>> No.2599140

>>2599124
Doom scared me when I played it at first, I think I was 8 the first time. Not like a scared where I would cry and run to my parents but like "oh shit wtf is going on".
I did have Doom dreams, although much more recently in life, where the actors are all 2D spritey looking while everything else looks like 3D blocks. This was also around the time where I figured out how to see 2D objects in real life when I was high so maybe its because of that.

>> No.2599143

>>2599138
Seems like something Stainless would do. But yes fuck Barney, something about him just ticks me off. Maybe its because I didnt grow up with him as a kid.

>> No.2599147

>>2599130
Nevermind, got it. Not sure if I completely know how I caused it, but still.


Also, I'm trying to do my first map playthrough without saving at all. Not ready for pistol starts yet but this seemed like a decent compromise.
>>2599124
Didn't play as much as a kid, but no.

Got into Doom again as an adult, and there was one instance where I woke up because I was sure I'd heard a Spectre's growl, if that counts.

>> No.2599149

>>2598921
>oh hai mark
We should be bros.

>> No.2599153

>>2598474

>"No! I must kill the toys!" John yelled
>The radio said, "No, John. YOU. ARE. A. TOYYYYYYYYYYYYY!!!!!!"


>And then, John was a slinkie.

>> No.2599171

>>2598910
aren't they a little bright around the under-edges? it's as though the player is carrying a halogen lamp strapped to his groin.

>> No.2599172

>>2598981
>Or and accomplished anything.
Jules pls

>> No.2599186

>>2598694
I think there's a player skin for Icon of Party that makes you Barney, although it doesn't affect the gameplay in any way of course. It sounds like the kind of idea that could either turn out pretty cool or pretty lame.

>> No.2599190
File: 562 KB, 703x434, pic1.png [View same] [iqdb] [saucenao] [google] [report]
2599190

>>2599124
Played it with dad when I was 4 or 5 years old. "Kill daddy, kill!" I'd apparently say, or urge him to use the chainsaw or the "blue shooting gun. I was too young to be immersed in the game, it was all just cartoons to me so I never got scared or even bothered.

Now the death scenes in Amazon: Guardians of Eden scared the shit out of me. They were all preceded by a warning message and a klaxon blare which unsettled me almost as much as the images themselves.

>> No.2599194

>>2598474
>Romero's Doom development dump
i just googled some of this stuff, cant find the dropbox of it. Theres some really cool unused stuff in there, has anyone from the community used those resources for a wad?

>> No.2599196

>>2599190
>amazon: guardians of eden
Was it that game where you have to persuade an old man to talk to you and if you don't, you die of old age because he'll never talk to you again?

>> No.2599203

>>2599149
sure
>>2598694
>>2599186
What I'd really like to see in the RetroFranchiseDoom category of mods is Swat Kats-doom. Mix of vehicular and on-foot combat, loads of stupid gimmick missiles, cheesy metal music, and the same hypersaturated palette the show used.

>> No.2599213
File: 23 KB, 192x192, ACHTUNG.gif [View same] [iqdb] [saucenao] [google] [report]
2599213

ACHTUNG!

>> No.2599216

>>2599194
http://www.doomworld.com/vb/post/1363790

>> No.2599217
File: 25 KB, 192x192, Mission Pack Guard.gif [View same] [iqdb] [saucenao] [google] [report]
2599217

>>2599213
ALARM!

>> No.2599219

>>2599196
Old age is indeed one of the ways you can lose, I think it can happen in several ways too.

>> No.2599226
File: 78 KB, 192x192, Animated_Death_Knight.gif [View same] [iqdb] [saucenao] [google] [report]
2599226

>>2599213
>>2599217
Tod ist mein leben!

>> No.2599232

>>2599124
not as a child, but as a grown up man

playing several hours of DOOM for the first time gave me "bad" dreams

>> No.2599237
File: 79 KB, 192x192, UberMutant.gif [View same] [iqdb] [saucenao] [google] [report]
2599237

>>2599213
>>2599217
>>2599226
[Angry Dog Noises]

>> No.2599239

>>2598832
I thought we liked Brutal Doom? I've never heard anything bad about it

>> No.2599243

>>2599239
>we
/vr/ or any other boards on 4chan are not a single person.
brutal doom is flawed and is disliked for many reasons, its creator is probably biggest reason.
regardless, if you enjoy it, thats your business, but general unspoken rule is to not speak about brutal doom since it will only result in shitposting.

>> No.2599245

>>2599239
I don't think many people here hate it, they just lash out on it as a knee jerk reaction because Sgt Mark is kind of a cunt and Brutal Doom is discussed nearly everywhere else so they'd rather not have these generals be filled with it too.

>> No.2599246

>>2599239
What kind of a rock have you been living under?

>> No.2599247

>>2599136
it's a huge spacious hell cavern with great height differences, excellent forward glimpses, and many odd corners for the truly determined explorer to find.

the only reason to dislike it is frustration from constantly falling off the ledges, which to be fair is quite understandable as that facet of it still gets on my nerves to this day.

>> No.2599249

>>2599239
>we
>implying
I do, however, disagree with tha anon on "don't try it.". He should, if it interests him, and form his own opinion.

>> No.2599251

>>2599239
We don't have anything against Brutal Doom. It's only Sgt Mark and his somewhat shitty attitude.

>> No.2599252
File: 25 KB, 340x321, What what what!.png [View same] [iqdb] [saucenao] [google] [report]
2599252

GUYS GUYS GUYS!
CHECK THIS OUT

http://contest.gamedevfort.com/submission/657#.Vcd4Vvl_Oko

>> No.2599254

>>2599245
how is he a cunt? I don't follow the development of mods, I just play them, so please elaborate

>> No.2599257 [DELETED] 

>>2599252
It looks pretty cool besides the dialogues with anime characters.

>> No.2599259
File: 723 KB, 1280x720, Screenshot_Nocturne in Yellow_20150807_130207.png [View same] [iqdb] [saucenao] [google] [report]
2599259

>>2599252
guy on the left reminds me of lezard valeth

>> No.2599265

>>2599254
He's not humble with his work and well, he acts like a little bitch. He just got banned on zdoom because of his cocky attitude.

>> No.2599268

>>2599239
Brutal Doom is like any other wad, the only thing I dont like about it as that some people claim that Brutal Doom IS Doom

>> No.2599270

>>2599124
Shat my pants and ran away crying when i was 3.

>> No.2599272 [DELETED] 

>>2599259
See this shit nigga, do you see that motherfucker? I hate it most when a game acts like to be a shitty jrpg wannabe. No fuck that.

>> No.2599278

>>2599252
I've played through about half of it. The level design is shit but otherwise it's cool for a 1-month project.

>> No.2599286

>>2599254
He's a cocky self-righteous cunt essentially.

Even told someone who was going through hard times to kill themselves and even linked a suicide guide.

Most of the hate comes form how he essentially talks down to everyone he's been reported to speaking too including his own team and thinks he's all that and a bag of chips because he "Devoted his time to a love labor" naturally he's assblasted over the new doom seemingly being inspired by brutal doom.

All in all he's a tard.

>> No.2599287

Doom is probably the only game I've managed to never get burnt out of. And I've been playing since 1997.

>> No.2599294

>>2599124
Scared the hell out of me when I was lil. I don't think I even completed the shareware episode cause I was too jumpy and honestly games didn't hold my interest much back then. Still spooks me occasionally today when a pinkie somehow sneaks up on me.

>> No.2599298

>>2599257
>>2599272
There's an arcade mode you can play that removes all the dialogue so you never have to see any dumb anime mugs. Might make things a bit confusing towards the end if you do it for your first playthrough, though.

>> No.2599320

>>2599287
It all comes down to carmack making the game moddable on purpose at first and releasing the source code later on.

>> No.2599379
File: 236 KB, 489x402, cantwakeup.png [View same] [iqdb] [saucenao] [google] [report]
2599379

>People kept telling me learning Decorate was easy
>Trying to make a single fucking custom weapon
>Can't get custom sprites to work
>Can't get literally fucking anything beyond a new pickup message to work
Fucking jesus

>> No.2599381

>>2599379

It is pretty easy.
It's also pretty easy to overlook simple stuff.

What've you got?

>> No.2599383

>>2599379
come the fuck on lad
its really easy

>> No.2599391

>>2599379
>custom sprites
I bet you either didn't put them in the /sprites folder or named them correctly according to the strict sprite naming conventions.

If changing it's firing etc. states doesn't work you need to provide a screencap of it.

>> No.2599394

>>2599287
i get burnt out all the time. but it never lasts very long.

>> No.2599402
File: 76 KB, 1920x1040, claw.png [View same] [iqdb] [saucenao] [google] [report]
2599402

>>2599391
>>2599383
>>2599381
Here's what I've got.
Still trying to make the Darkclaw.
Here's the code, and it's sprites.
It's currently using Plasma as projectiles, and ammo, until I get in something new.
I can type "summon DarkClaw", but nothing will happen in-game. No errors either, just nothing.

>> No.2599405

>>2599402

Yeah, it's really easy to overlook stuff. What you've got in this case is a lack of S_START and S_END markers around the sprites.
I would suggest trying out with .pk3s instead of .wads, in that case all you need to do is make a sprites/ folder and cram the sprites in there.

>> No.2599419

>>2599402
There's no reason to use WAD format for a Decorate mod. Anything that supports Decorate will also support PK3 format, which is much easier to work with for those not already familiar with WADs.

>> No.2599423 [DELETED] 
File: 106 KB, 1024x683, The facepalmer.jpg [View same] [iqdb] [saucenao] [google] [report]
2599423

>Tfw been dragging and dropping .pk3's over to gzdoom to start mods for years

>Tfw only just discovered changing the file extension from .pk3 to .wad and placing it in the skins folder autoloads it whenever starting gzdoom.

>> No.2599426

>>2599423

DO NOT DO THIS.
EVER.

>> No.2599429

>>2599426
I don't understand, why not?

>> No.2599430

>>2599402
http://zdoom.org/wiki/Using_ZIPs_as_WAD_replacement
Use the pk3 format instead of wad, it's much more convenient.

You neglected to put the s_start and s_end pointers for sprites in your wad just fyi, but in pk3 format you don't have to worry. Also all but "CLAWA0" have incorrect names.

>> No.2599436

>>2599423
jesus christ just use ZDL

>> No.2599442

>>2599430
Thanks everyone, I'll try this stuff out.
Also, I knew I needed to rename the sprites, just had re-imported them and forgot to do it for the screenie.

>> No.2599449
File: 1005 KB, 579x3936, 1241626278637.jpg [View same] [iqdb] [saucenao] [google] [report]
2599449

>>2599423
>tfw see someone putting mods in the skins folder

>> No.2599458

>>2599449
epic meme

>> No.2599459 [DELETED] 

>>2599458
almost as epic as his :^)

>> No.2599468
File: 393 KB, 1920x1080, clawspawn.png [View same] [iqdb] [saucenao] [google] [report]
2599468

>>2599430
>>2599405
Ok, thanks for the help so far guys, I finally got this bad boy to spawn in.
Issue now is, I can't pick 'em up.
I walk over it, and it just remains there, almost as if it's just a decoration.

>> No.2599472

>>2599468

Did you rename the sprites to their proper format?
(Yes, that actually matters)

>> No.2599481
File: 67 KB, 1262x865, slade.png [View same] [iqdb] [saucenao] [google] [report]
2599481

>>2599472
Pretty sure I have

>> No.2599482
File: 190 KB, 475x355, 5 fail.png [View same] [iqdb] [saucenao] [google] [report]
2599482

>>2599423
Umm im not sure why everyone is so assblasted over this.

it works fine, what's so fucking wrong about it? Is this general really that autistic?

>> No.2599483
File: 33 KB, 100x116, lotyar.png [View same] [iqdb] [saucenao] [google] [report]
2599483

>>2599481
Nevermind.
Just saw my huge mistake right there as I posted it.
I had renamed the sprites, and forgot to rename them in the DECORATE file.
Lemme try and fix that.

>> No.2599486 [DELETED] 

>>2599482
>it works fine
HAH HAH HAH HAH HAH HAH HAH HAH HAH HAH HAH

> Is this general really that autistic?
Oh, you're just trying to get our goat! Very well played, anon.

>> No.2599489
File: 12 KB, 476x411, doomguy arms crossed.png [View same] [iqdb] [saucenao] [google] [report]
2599489

>>2599486
Maybe you could actually take the time to explain why it's bad instead of being a douche.

>> No.2599493

>>2599429

Scenario 1: (mild)

You put wad_x in your skins folder.
You get so used to it being there you forget about it.
Some time later you try out a new thing named mod_y. It breaks, so you go to the author and report "it's broken".
The author is totally confused as he cannot reproduce your report.
After a few back and forths of increasing frustration it is realised by either you or the author of mod_y that the reason it broke was because it has some clashing definition with wad_x.
This happens a few more times, after which mod_y author writes a FAQ which nobody reads. misreporting continues, mod_y author eventually gets very tired, and stops modding.

Scenario 2: (a worse case, which can develop from scenario 1)

You put wad_x in your skins folder.
You think it's the best thing ever and never take it out. You can't play anything without it.
Some time later you try out a new thing named mod_y. It breaks, so you go to the author and report "it's broken".
The author is totally confused as he cannot reproduce your report, but eventually realises what's going on and says "yes, it doesn't work with wad_x"
You whine about this loudly and in public. "mod_y is shit, it doesn't work with wad_x"
This happens a lot of times. If mod_y's author doesn't rage-quit modding completely, he starts adding tests to mod_y and anything else he makes to detect wad_x and "engage Terry mode" if found.

>> No.2599494
File: 74 KB, 216x174, [Heavy Breathing].png [View same] [iqdb] [saucenao] [google] [report]
2599494

>>2599486
>HAH HAH HAH
I don't get what you mean.

If you're implying they cease functioning or something what operating system are you using? are you also sure you put it as .wad and nothing else?

>Oh, you're just trying to get our goat! Very well played, anon.

Excuse me?

>> No.2599501

>>2599493
Scenario 0: (everyone)

You remember you put your mods in the skins folder and to not try and mix mods together like a retard.
You have a brain between your ears.

>> No.2599503

>>2599482
>>2599489
>>2599494
not him but i tried to do so here >>2599493

>> No.2599506
File: 2.14 MB, 2448x3264, IMG_20150809_115400.jpg [View same] [iqdb] [saucenao] [google] [report]
2599506

What do you guys think about my mini collection

>> No.2599507 [DELETED] 
File: 13 KB, 294x294, 1425017301392.png [View same] [iqdb] [saucenao] [google] [report]
2599507

>>2599493
this is way too specific...

you're bitching about a personal experience aren't you?

Not our fault your fans were retards.

>> No.2599509

>>2599501
that was uncalled for

>> No.2599510

>>2599486
I do not understand what's wrong with it. Obviously zdl is far better, but it's not an awful disaster.
>>2599493
that suggests that the person is an idiot and doesn't realise it would cause conflicts. I used different skins folders for different setups prior to discovering zdl and it worked fine.

>> No.2599512 [DELETED] 
File: 29 KB, 677x146, cc6cbf342d.jpg [View same] [iqdb] [saucenao] [google] [report]
2599512

>>2599489
sup dude

>>2599501
>You have a brain between your ears.
you overestimate the general intelligence of the doom community

>> No.2599514

>>2599506
needs Final Doom

>> No.2599516

>>2599512
>sup dude
Not that guy but that's the image that comes with the image pack thing in the OP

>> No.2599520

>>2599507
>you're bitching about a personal experience aren't you?
no, but my post does reference things that have happened to others who post here often and which they have described at length. i merely distilled it.

>> No.2599524

>>2599510
>but it's not an awful disaster.

Yes it is. It is a terrible practice that needs to be stopped. It "works" in the same vein as using Mibbit as a chat client or using a paper cutter to carve up a turkey--it functions, yes, but it's bad and you know there's fucking better ways to do it. Do it properly.

>> No.2599527

>>2599512
>Impse
Literally who? I'm not that guy. Like >>2599516 said, the image comes with the image pack in the OP, and I used it. Since when does using the same reaction image as someone else automatically make you that person?

>> No.2599534

>>2599527
not him but in the past several recurring trolls have been exposed by that method. of course it is not foolproof. it is only circumstantial evidence and not enough to go on by itself.

>> No.2599538

>>2599516
>>2599527
>image pack in the OP

Eh? I'm looking in the OP and through the pastebins and not seeing anything.

>> No.2599542

>>2599538
It's in the "Our wads can be found here" one:
http://pastebin.com/5sKRiJzS

>> No.2599547

>>2599542

Well, that's interesting. Thanks.

>> No.2599549

>>2599506
is your native language read from right to left? :)

very nice, you should be proud. i am not one to collect physical objects myself but i understand the compulsion (which is why i don't do it, once you start you can never stop)

>> No.2599550

>>2599547
Some anon made a much bigger one once, but it never made it to the OP I think.

>> No.2599554
File: 32 KB, 678x634, slade2.png [View same] [iqdb] [saucenao] [google] [report]
2599554

Awesome, I've got the weapon working fine in-game.
I just need one last thing.
I've been following the advice from last night so that the weapon takes the player's health.
However, it seems that this doesn't work whatsoever.
It doesn't crash, or create any errors, it just simply doesn't work.

>> No.2599563

>>2599554

That should work. If it's not, that's probably indicative of another problem.
Regardless, try DamageThing(5) instead of A_TakeInventory("Health",5).

>> No.2599564

>>2599554
i think you might want this instead.

http://zdoom.org/wiki/A_DamageSelf

>> No.2599568
File: 227 KB, 1279x800, Wall of text.jpg [View same] [iqdb] [saucenao] [google] [report]
2599568

So I google searched strife guy because I wanted a picture of him so I knew his canon color.

and in one of the results I found this.
https://strife.com/forums/thread/660.008

for some reason I just snickered reading this.

>> No.2599570

>>2599554
Try swapping "Health" for "Healthbonus". I'm not sure it'll work.

>> No.2599579
File: 420 KB, 1280x720, seeya.png [View same] [iqdb] [saucenao] [google] [report]
2599579

>>2599252
These guys just shot themselves off of the platform. Should that happen?

>> No.2599581

I miss the old days of cheesy video games.

https://www.youtube.com/watch?v=9pPQnhhUqtU

>> No.2599582

>>2599563
Thanks!
This worked perfect.
Just gotta make some custom projectiles and the thing will be done.

>> No.2599586
File: 221 KB, 449x401, Laughing Imps.png [View same] [iqdb] [saucenao] [google] [report]
2599586

>>2599568
>Mexicans making the most stupid of mistakes in Spanish
For fuck's sake, hey write worse than a 5 years old Spaniard.

>Vergeta
Hah.

>> No.2599589

>>2599579
probably not, but it spares you actually fighting them
they're right bastards

>> No.2599591

>>2599259
I GRANT YOU THE RITES ACCORDED TO AN ENEMY OF THE GODS

>> No.2599592

>>2599568
>Vergeta
Kek

>> No.2599593

>>2599582
Make it an A_CustomRailgun attack with RGF_NOPIERCING and set your PuffType to an actor with the ALWAYSPUFF flag and A_EXPLODE in one of it's states.

An explosive deathray is pretty fitting for a demon claw right?

>> No.2599595
File: 1.87 MB, 187x155, 1419870878392.gif [View same] [iqdb] [saucenao] [google] [report]
2599595

>>2599568
>DEEK: SUCKA MA DEEK

Thanks for reminding me that i'm still a 12 year old on the inside.

>> No.2599602

>>2598743
>Mac copy Wolfenstein 3D which is a hassle to find.

http://macintoshgarden.org/games/wolfenstein-3d

>> No.2599604 [DELETED] 
File: 225 KB, 500x738, 200% Mad.png [View same] [iqdb] [saucenao] [google] [report]
2599604

>>2599423
Why was this post deleted?

I didn't delete it.

What rules did it break? More importantly who reported it?

>> No.2599607

>>2598743
Wait, you can play Mac Wolfenstein 3D on ECWorlf?

Fuck, wish I knew earlier.

>> No.2599608

>>2599604
Yeah.

why was that post deleted, when the obviously shitposting posts were ignored?
>>2599486
>>2599459
>>2599458
>>2599501

>> No.2599610

>>2599607
*ECWolf
Sorry about that.

>> No.2599615

>>2599604
>>2599608
i would also like to know why not liking anime characters (cf. >>2599257) is a rule breaking offense, not just an opinion (albeit one many would disagree with, but still valid)

>> No.2599637

>>2599568
i was able to piece that together with my portuguese background but wtf man, i shouldnt be surprised though

>> No.2599639

>>2599615
The mods have the choice to clear all your recent posts in a shot if you're being a shithead.

>> No.2599640

>>2599615
>>2599604

He probably deleted it.

>> No.2599650

>>2599604
>>2599608
>>2599615
if only one single post was deleted out of an entire batch, it's quite likely that the post owner deleted it
either he reneged on his opinion, or didn't want to cause a stir, or is trying to whine about biased mods, or simply just wanted to

>> No.2599652
File: 95 KB, 1361x666, my deleted post.png [View same] [iqdb] [saucenao] [google] [report]
2599652

>>2599640
Actually I did not delete this post >>2599423
I know because i'm the one who posted it.

>> No.2599653

>>2599650
see
>>2599652

>> No.2599657

>>2599652

Please forgive me if I don't believe you.

>> No.2599664

>>2599639
right, i did wonder if that might have been the case.

>> No.2599665
File: 89 KB, 283x244, 1363759043543.png [View same] [iqdb] [saucenao] [google] [report]
2599665

>>2599607
Apparently it has support.

Thread: http://forum.drdteam.org/viewtopic.php?f=174&t=6554

I wish someone would post the god damn assets though so I wouldn't have to do any work because I'm a lazy asshole who wants everything given to me. These DSK files are dumb.

>> No.2599667

>>2599665
hahaha, at least you're honest about it :)

>> No.2599693

>>2599615
>>2599640
I did not delete >>2599257 and I have barely posted today. I am 100% sure I haven't had a bad attitude either.

>> No.2599704

>>2599640
>>2599640
>He probably deleted it.

I love this meme

>>2599615
>i would also like to know why not liking anime characters (cf. >>2599257) is a rule breaking offense

What happens is that "not liking anime" is a well known trait and a setup post for one (of many asshats) to start shitposting against our threads.

It has to do with Demonsteele which features an artstyle that barely resembles anything animey but it's enough for people to throw a fit.

Judging your reaction you're clearly not that guy.

>> No.2599712

>>2599704
>I love this meme
>a couple people suggesting an answer I don't like is a meme

>> No.2599719
File: 34 KB, 550x429, its like u dont even kno.jpg [View same] [iqdb] [saucenao] [google] [report]
2599719

If you post with yugioh reaction images, I'm concluding you're the same person as before; especially if they're the same name as before.

I'm down for another /vr/ mapping thing, and I see some other people are too. Is anyone else interested in doing another /vr/ project? If so, any ideas for theme/challenge/parameters?

I thought about doing levels from other retro games, but that might be a bit of a step up for some mappers (even though it'd only have to loosely be like the retro level), OR we could do something where we take the level we hate the most and then remake it into something that's fun?

These are just ideas I'm spitballing. If anyone else is interested/has ideas then post em up.

>> No.2599720

>>2599712

https://archive.moe/vr/search/text/deleted%20it%20himself/

FTF, I'm not that guy, and don't act as if you don't know of what I'm talking about.

>> No.2599726
File: 551 KB, 1280x758, 1420000541340.jpg [View same] [iqdb] [saucenao] [google] [report]
2599726

>>2599252
This fucking mod holy shit
>the screaming fuckers
>the goddamn riflemen
>the level 5, 6 and 7 bosses
My ass is still sore

>> No.2599728

>>2599720

15 results through two years. Most of which aren't even relevant results.
No, I have no clue what you're talking about.

You could say "I'm not that guy" is a meme, considering it gets over 5000 results.

>> No.2599731

>>2599252
Jesus christ the a_fastchase spam gave me aids.

It's very well made considering it was built from the ground up in just a month. But yeah fucks sake, hope there's less spastic monsters next time these guys make something.

>> No.2599736

>>2599731
Or you could just get good.

>> No.2599737

gzdoom (on linux) crashes when using mods such as blood droplets or brutal doom.

both crashes happen as soon as I hit an enemy.

Is there a log I can read to see what's causing this? Is it even possible to fix it?

>> No.2599739

>>2599737

Is it a shut down crash, or is it a freezing crash?
If it's the latter, it might be interpreting a loop wrong and causing it to loop infinitely.

>> No.2599741

>>2599124
I have memories of being scared of Duke 3D when I was 3 or 4 or something. Of course, I was playing it religiously by the time I was in first grade (with parental lock and cheats on).
I was also scared of Mechwarrior 2 because of the narration voice and the loud mechanical noises in the menus. I also recall being scared by the alarm klaxon that played when a critical was hit. Wish I could play it still, the version I played was bundled with the computer I played it on and the BIOS on it died a few years ago.

>> No.2599742

>>2599726
For the level 5 boss, I just sat in a corner, looked at the shadows coming, and unloaded the green bow shotgun in his face as soon as he popped up. But that level 6 boss is one hell of a bitch.

>> No.2599743

>>2599739
no, it just exits.

>> No.2599749
File: 613 KB, 500x500, gerstman.gif [View same] [iqdb] [saucenao] [google] [report]
2599749

>>2599252
>want to vote because term's a cool guy
>have to sign up for an account
GAAAAAAAAAAAY

>> No.2599754

>>2599749

Good, you might not want to pull a 'Sims/TLOZ' and kill an entire poll due to abuse

>> No.2599757
File: 32 KB, 771x77, 2015-08-09-220215_771x77_scrot.png [View same] [iqdb] [saucenao] [google] [report]
2599757

>>2599743
these are the crashes as reported by systemd.

>> No.2599759

>>2599726
How the fuck do I beat the level 6 boss, every time I manage to stay alive long the bitch suddently teleports behind me and instagibs me with 600000 arrows at point blank range. Circle strafing doesn't help at all.

>> No.2599760

>>2599742
I did much of the same with the cursed rifle. But since the boss can one shot you (in hard mode at least) missing him even once can turn out to be fatal. That really made the fight super tense.

Also, I still have no idea what triggers the final boss to eat you up. I pretty much beat him entirely thanks to dumb luck.

>> No.2599762

>>2599742
Yeah I didn't even take damage from the 5th boss, I killed him with my based mosin as soon as he showed his ugly mug

>> No.2599765

>>2599759
Homing arrows out the ass. When your magic's gone, run around collecting pickups while shooting her with the rifle. Rinse and repeat until the sex scene.

>> No.2599767

>>2599765
>Homing arrows out the ass
Well I begin the fight with like 10% mana for starters
>When your magic's gone, run around collecting pickups while shooting her with the rifle.
I've been running around rifling her then using homing arrows to kill the critters for health/mana/ammo, but she always manages to gib me when I do. Feels like complete chance.

> Rinse and repeat until the sex scene.
wat

>> No.2599771

>>2599762
>my based mosin
tell me about it
that nagant's one sexy bitch

>> No.2599798

>>2599771
All the weapons feel pretty great really. Their graphical effects and audio are top notch.

The 'grenades' (..salt crystals?) don't feel like they fit at all really though, either in theme or gameplay.

>> No.2599807
File: 779 KB, 1280x720, Screenshot_Nocturne in Yellow_20150809_162231.png [View same] [iqdb] [saucenao] [google] [report]
2599807

Is this place supposed to look like this? Because it's really creeping me out, but at the same time it looks like a graphical glitch.

>> No.2599816

>>2599807

Yes.

>> No.2599819

So where can I contact Terminus about Nocturne? I'm a filthy lefty and use IJKL to move in FPSs, I have to double tap I to move forward, I do not get this issue in other source ports, or other FPSs in general.

>> No.2599829

>>2599819
type "unbind I" in the console and then rebind it in the menu

>> No.2599838

>>2599819

Yo, I'm right here. I'm a lefty as well, though I've mostly gone WASD out of habit.
I just checked and...yeah, double-tapping I to move forward. It doesn't do this in GZDoom, either. What the hell?

I tried unbinding I as well and rebinding it, still requires a double-tap.
This might be a GLOOME issue, but if so it's the weirdest damn issue.

>> No.2599849

>>2599819
>>2599838

Checking a little further, even just deleting it off of the .ini doesn't fix anything. Sorry about that.
You can get around this by just playing it in GZDoom, since it runs perfectly fine in there, though lighting and sky textures might look a bit off.

But frankly, I consider being able to, uh, play a little bit more important.

>> No.2599851

>>2599838
I have this habit since a babby, my dad was a lefty and I ended up being one too. I can use mice right handed BUT I don't have the speed or precision in games with my right hand like I do with the left, I tried to switch but never could.

>> No.2599857

>>2599849
Oh ok, I'll do that.

>> No.2599865

Why is Brutal Doom v20b taking so long to come out

>> No.2599869

>>2599865

It's not a Brutal Doom release if it doesn't have at least two delays.

>> No.2599878

>>2599726
I'm an idiot. What do I do at the 7th boss fight? I keep killing the eyes by lining them up and shooting a fire blast at them but they just keep coming back, and the egg thing doesn't seem to take any damage.

>> No.2599881

>trying to dl nocturne
>"nocturneinyellow is malicious & chrome has blocked it"

Terminus, what the hell did you put in it?

>> No.2599890
File: 88 KB, 293x282, jack-black-stop.png [View same] [iqdb] [saucenao] [google] [report]
2599890

>>2599865
>Waiting for Brutal Doom
>Waiting for an extension of the shittiest version yet

>> No.2599892

>>2599878
So, basically, keep killing eyes until the blob thing eats or absorbs or whatevers you (I'm not really sure what triggers it, but it's probably just killing a lot of eyes). The floor in this room deals constant damage, so you need to act quick. Make your way between the pillars and find the core. Once it's in your line of sight, shoot it with the charge shot as much as possible. Afterwards, it's back to fighting eyes for a while. Do that a bunch of times and you should kill the fucker. Be very careful with your ammo though, it goes down real quick.

>> No.2599894

>>2599252
is this sufficiently doom-thread-relevant to go in the news post..? >>2596072

>> No.2599896

How would I go about composing music for Doom? What program(s) would I need?

>> No.2599898

>>2599719
I know we were kinda close to starting one up before E3 hit and people started blowing up over NewDoom.

>> No.2599901

>>2599807
That's where I am now. I really don't like the broken sector effect.

Anyway, final boss prediction: It's either nyarlahotep or Terminus himself

>> No.2599905

>>2599719
>levels from other retro games
Now THAT's fitting. Plus, no need to create new sprites and textures!

>> No.2599906

>>2599719
>If so, any ideas for theme/challenge/parameters?
Theme: Skeletons. To be interpreted with 100% freedom.

>> No.2599907

>>2599892
Alright, I got it. I think you have to kill the eyes near the center or something, because I must have killed 20 or 30 of them by kiting them around the outside and nothing happened.

>> No.2599914

>>2599865
i don't recall having seen the author post for quite some time either. perhaps he is dead, or has a job (which amount to the same thing, of course)

>> No.2599917

>>2599896
Just gotta find a good MIDI editor. Most major DAW's can handle General MIDI well enough, and there are plenty of free editors to try out. I tend to use Logic Pro for my MIDI needs, but I'm sure someone else can point you in the right direction as far as free stuff goes.

>> No.2599923

>>2599906
A skeleton themed wad that used no Revenants whatsoever would be fun

>> No.2599930

>>2599901
>I really don't like the broken sector effect.
i do, the entire map is cool as hell imo
the maps are generally pretty weak, but map7 is really cool

also judging by the actor name, it's yog sothoth

>> No.2599936
File: 989 KB, 1920x1080, Screenshot_Nocturne in Yellow_20150809_231304.png [View same] [iqdb] [saucenao] [google] [report]
2599936

>>2599930
>i do, the entire map is cool as hell imo
it's a very neat map, I just didn't like that one room

>> No.2599940

>>2599923
i fail to see how that would work unless you mean all monsters being skeletal things from realm667 or wherever.

>> No.2599941

>>2599923
You could make a demonic ossuary, use skeleton warriors+iron liches from heretic as enemies, turn the player into a skeleton, use only revenants except in several varieties with different attack modes/patterns etc

>> No.2599947

>>2599940
You also could make the entire map a gigantic hollowed-out demon skeleton

>> No.2599951
File: 396 KB, 800x900, waterfalldemo3.jpg [View same] [iqdb] [saucenao] [google] [report]
2599951

Goldsource mapper from last night here, I have some newbie questions because I know fuck all about Doom engine.

Why does ZDoom have the most comprehensive wiki?
Is it the first source port that built the foundation for modding?
Are wads/mods dependent on Doom/Doom II or is source port client the only requirement? Do I build my wad/mod from Doom or Doom II?
Can I use waveform for music, or is the engine limited to midi?

>> No.2599956

>>2599951
>Are wads/mods dependent on Doom/Doom II or is source port client the only requirement? Do I build my wad/mod from Doom or Doom II?
In one way, yes, in another way, no.
Aka, look into Gloome, it's pretty much GZDoom, but it's easier to set up your own independent game on it, and can even be used to sell a game commercially because all the legally problematic code is taken out.

>> No.2599958

>>2599951
>Why does ZDoom have the most comprehensive wiki?
Because it's been built up for fucking decades.

>Is it the first source port that built the foundation for modding?
Nope, modding's been in since the beginning. ZDoom just became the most powerful for modding because a whole ton of features.

>Are wads/mods dependent on Doom/Doom II or is source port client the only requirement?
This depends entirely on the mod. If you make a mod making new weapons, then you'll probably still need the Doom monsters to shoot at and levels to go through.
Or you could make everything completely new ever and not have to bother with the iwads at all.

>Do I build my wad/mod from Doom or Doom II?
Either or. Doom II is generally the go-to because it has the most weapons and enemies.

>Can I use waveform for music, or is the engine limited to midi?
http://zdoom.org/wiki/Music_format

You can use any of these.

>> No.2599961

>>2599947
oh, i see, drawing skulls in linedefs and such. that rarely works out well in favour of gameplay.

>> No.2599967

>>2596070
Favourite retro doom game?
http://strawpoll.me/4969650

>> No.2599972

>>2599951
>Why does ZDoom have the most comprehensive wiki?
Because it's had the most advanced mod support for almost a decade. And it's maintainers/developers think documentation and guides are important.
>Is it the first source port that built the foundation for modding?
That honor goes to Boom I think.
>Are wads/mods dependent on Doom/Doom II or is source port client the only requirement? Do I build my wad/mod
Virtually all mods require Doom2.wad since few of them replace every single sprite and texture from the original game. You can also use FreeDoom (free replacement of everything, ...varying quality) if you don't want to pirate or buy doom2 for whatever reason.

>Can I use waveform for music, or is the engine limited to midi?
You can use wav, mp3, ogg, and midi that I know of. Use ogg if you don't mind to spare yourself from anti-mp3 whining.

>> No.2599976

>>2599951
Doom has supported mods from the start. ZDoom merely expanded upon how much people could do, and how easily it could be done. ZDoom has two scripting languages, ACS and DECORATE, and between the two there's a lot of stuff to document.

You can make completely standalone mods, if that's your thing. Most are made for Doom 2 simply because it has the most mapsets and therefore the most possible combinations for the mod. NEVER modify Doom/Doom2.wad directly. That's not just bad practice, it's illegal. In fact, SLADE won't even let you save changes you make to an IWAD if you try.

ZDoom supports almost any sound format you can think of. It'll even run SNES and I think Genesis tracks natively.

>> No.2599985

>>2599961
Well I'm sure everyone won't do that exact thing.
I'd like a silly/creative community project, there's so many elite ones.

>> No.2599989

>>2599976
>SLADE won't even let you save changes you make to an IWAD if you try
What, really? Then how do people make IWADs? Are you allowed to create them but not modify them afterwards?

>> No.2599991

>>2599967
Updated, Final Doom option is split into two like it should be.

http://strawpoll.me/5166373

>> No.2599994

>>2599989
>What, really? Then how do people make IWADs?

IWADs are actually read by zdoom.pk3. If you edit that to include your IWAD, it can be read as one.

>> No.2600001

>>2599989
You can make your own IWAD just fine. I'd imagine it works off of checksums or something similar to make sure you don't make changes to the commercial IWADs.

>> No.2600019

>>2599989
SLADE won't let you edit an *Official IWAD.

>> No.2600030
File: 1 KB, 84x99, Blazkowicz Zombie.png [View same] [iqdb] [saucenao] [google] [report]
2600030

>"I will kill all mutants!" - Blazkowicz said
>but then private said "No Blazkowicz, you are mutants!"
>And then Blazkowicz was a zombie.

>> No.2600035

question regarding GLOOME
does it have support for 3d models and 3d floors?

>> No.2600036

>>2599226
>shoulder-mounted rocket launchers
>football armour

Revenants confirmed former Nazi ubermensch

>> No.2600039

>>2600035
Yes and yes.

>> No.2600042

>>2599896
honestly i just use a pirated version of Guitar Pro since i already have familiarity with the program

>> No.2600058
File: 51 KB, 250x373, Wolfenstein 3D.jpg [View same] [iqdb] [saucenao] [google] [report]
2600058

My first experience with FPSs was unfortunately the NES port or SNES I forgot which of Wolfenstein 3D.

It was trash, censorship out the ass. Dogs are rats, the nazis are the master state ect.
Looking back it was shit. wasn't until years later I got to experience the real deal.

>> No.2600065
File: 182 KB, 2048x2048, map.png [View same] [iqdb] [saucenao] [google] [report]
2600065

>>2599898
>>2599905
>>2599906
>>2599923
>>2599940
>>2599961
>>2599985

So far retro game levels is decent and SKELETONS! sounds boring/memey.

One other I thought of is picking a country/monument to style the map after. Snowy Russian levels, stereotypical sandy Egypt levels (bonus points for sandy slums), Brazil favelas, Madagascar jungles, etc. There's a lot of potential for interpretation, creativity, and interesting gameplay.

>> No.2600068
File: 105 KB, 308x300, 12900375375.jpg [View same] [iqdb] [saucenao] [google] [report]
2600068

>>2600065
If we end up doing that, I call dibs on France

>> No.2600072 [DELETED] 

>>2599967
>>2599991
i vote to put strawpoll.me in the 4chan spam filter

>> No.2600074

>>2600072
>no fun allowed

>> No.2600080
File: 19 KB, 353x334, [Shreks Fedora].jpg [View same] [iqdb] [saucenao] [google] [report]
2600080

>>2600072
I personally vote to put you on the spam filter.

Faggot.

>> No.2600084

Are midi recreations of licensed music illegal to use and distribute for wads?

>> No.2600086

>>2600065
>There's a lot of potential for interpretation, creativity, and interesting gameplay.
and racist jokes ;)

>> No.2600087

>>2600084

Technically no. It's the same grounds as cover music.
If someone was REALLY persistent enough, they could get at you on the grounds of copying their product, but I'm pretty fucking sure unless you're selling it nobody's going to be persistent enough to go after a mod for a 21-year-old game.

>> No.2600089

>>2600084

Only someone like Napster-era Lars Ulrich would prosecute a Doom modder over a bunch of instruction files

>> No.2600090

>>2600084
No. Plenty of wads have done it. What >>2600087
said.

>> No.2600091

>>2600087
Do these same rules apply to uploading self made midi covers to YouTube? Because I'm already seeing a lot of them and none of them got bopped. So if anything, I think it's an indication that it should be safe.

>> No.2600092

>>2600074
>>2600080
fuck you. >>2599967 is spam. check the archives. it's been cross-posted repeatedly and frequently.

>> No.2600093

>>2600035
It's just a bit older gzdoom with the software renderer gutted and a few new acs and decorate functions as of now. There's a lot more planned from what I've gathered though.

>> No.2600104

>>2600092
Do you even know how a pool works?

>> No.2600107

>>2600104
*poll
>pool
Welp.

>> No.2600120
File: 52 KB, 548x546, 1434115679115.jpg [View same] [iqdb] [saucenao] [google] [report]
2600120

>>2599252
Five maps in and I'm ready to load up a weapons mod just to finish this.
What the fuck are these bosses?

>> No.2600125

>>2600091
covers should be protected.
at worst jewtube won't let you monetize them, but that's about it

>> No.2600127

>>2600120
You're playing on a hard setting aren't you?

The fifth boss is easy if you hug a corner and shoot him when he becomes opaque, but you have to be fast. You get a nice homing gun when you kill him

>> No.2600142

>>2600120
>What the fuck are these bosses?
pretty easy, really, except for maybe map06's
if you're having trouble with them, then maybe you should be a little more specific

>> No.2600205

>>2600065
>SKELETONS! sounds boring/memey.

It all depends on how you pull it off. The skeleton area in Castlevania harmony of dissonance was awesome

>> No.2600207

>>2600205
Thief's "Down in the Bone Hoard" would translate excellently to a doom map

>> No.2600209

>>2598969
>My guess is tom hall isn't exactly an accomplished artist
He didn't do the art for Wolfenstein, that'd be Adrian mainly.

Also, Wolfenstein 3D is a -highly- stylized and cartoony game, realistic depictions of anything was ignored in favor of fun.

>> No.2600210

>>2600127
I'm playing on normal, and they're not hard; they're tedious. The Eriance dragon is just circle-strafing. On the fireplace demon I split time between darting from one side of the room to another and hiding behind couches. I eventually just cheesed him out and fought from outside the room. The wizard was the biggest pain of all. He doesn't sit still long enough to get a bead on him.
The bow is telling me to aim carefully, the enemies are telling me to shoot before they're in my face. I'm not sure what the intention was, but it feels awful.
>You get a nice homing gun when you kill him
On that note, every upgrade I've earned thus far leaves me with a feeling of "boy I wish I had this five fucking minutes ago to fight that boss it seems explicitly designed to make easier."

>> No.2600217

>>2600210
>The bow is telling me to aim carefully,
considering one of the powerups is "rapid-fire spam", the other is "generic video game shotgun", and another is "homing so you don't have to aim", i'm not sure why you'd think that.
it told me to use it as just another bang shooty gun.

oh well, that's just me.

>> No.2600236

>>2600217

The problem with the bow is the delay between before and after firing so it definitely encourages smarter, well placed shots

>> No.2600243

>>2600217
Thing is you don't have those for about half the game. You're also not factoring in refire, which takes forever on everything but the coin. I may have guns for all occasions, but they all fire as slow as Doom's pistol.

>> No.2600249

>>2600243
>but they all fire as slow as Doom's pistol.

That's actually pretty fast, dude.

>> No.2600259

>>2600236
every non-rapid-fire weapon in existence has a delay after firing, though. and the bow reloads really quick. i don't know the numbers, but it felt much faster than the doom shotgun.
the delay before firing i'll give you, though. i had a tendency to keep a shot ready so i never noticed it, but for people who don't do that that extra bit of time was probably a pain.

>> No.2600270

I never considered this, but can id Tech 1 do slants? Is this why all Doom maps are box based and can't make real arches?

>> No.2600273

>>2600236
>>2600259
I hate prefire delay anywhere it rears it's head, including the original doom

The rocket launcher would feel much nicer if it fired immediately.

>> No.2600279
File: 3.79 MB, 1920x1080, Screenshot_Doom_20150603_144337.png [View same] [iqdb] [saucenao] [google] [report]
2600279

>>2600270
You need a port for that.

>> No.2600280

>>2600259
>>2600249
>>2600243
>>2600236
>>2600217
>>2600210

Just to clear things up a bit, the before-fire delay is ten tics, while most Doom weapons tend to be three tics. For people who hate prefire delay, yeah, this'll piss them off. Sorry about that.

The post-fire delay is much more favorable, though; it comes in at about 24 tics, whereas the Doom shotgun is 34 tics (41 if Fire isn't held).

>> No.2600285
File: 458 KB, 801x768, hammerterrain2.jpg [View same] [iqdb] [saucenao] [google] [report]
2600285

>>2600279
Does this mean the map can only be played with ZDoom and other source ports? Is it done per triangle like pic related? Does it kill framerates?

>> No.2600295

>>2600285
Not him, but it is.
It slowed my computer in the first area. i5 4670k and GTX 560.

>> No.2600297

>>2600285
Yes, you need something like zdoom. I think prboom and eternity do them too.
Yeah, triangles like that are one of the ways you can do them.You can also set an entire sector to slope towards one of it's lines/faces. In gzdoom you can make sloped 3dfloors (room-over-room) even.

Nah, it doesn't affect framerate much at all AFAIK. The collision code isn't that good though, and monsters don't like navigating them.

>> No.2600302
File: 72 KB, 1920x1080, Screenshot_Doom_20150810_015633.png [View same] [iqdb] [saucenao] [google] [report]
2600302

>>2600295
Forgot screenshot.
Mod is The Island.

>> No.2600305

>>2600295
That's not because of the slopes, but rather the extreme amount actors in the area I bet. There's no culling for any of them without one-sided linedefs, not to mention all the decorate AI calls.

>> No.2600309
File: 2.79 MB, 1920x1080, Screenshot_Doom_20150603_151447.png [View same] [iqdb] [saucenao] [google] [report]
2600309

>>2600302
It ran flawlessly for me and I have an i5-2400 3.10ghz and a gtx 580.

And I even had ReShade on top of it all.

>> No.2600318

http://strawpoll.me/5167719

Gauging interest in a possible /vr/ Doom tournament. Any skill levels welcome, maps will be determined once numbers are in.

>> No.2600334

>>2600318
Other - a gigantic lms match with every participant available on the biggest map we can find

>> No.2600341

>>2600318
A tournament seems weird. Just throwing up DM servers would be fine.

I'm okay with whatever wins, though.

>> No.2600347

If you make midi tunes, can you include the soundfont into the wad somehow? I'm listening to some random midis off of Google and my Windows is missing some of the instruments. Wouldn't want that to happen for some players.

>> No.2600348
File: 13 KB, 90x90, Manbaby.png [View same] [iqdb] [saucenao] [google] [report]
2600348

Can I play daddy?

>> No.2600357

>>2600318
how popular is deathmatch anyway? ive been getting into mapping but id rather make deathmatch styled maps but i dont have anyone to play with

>> No.2600446

>>2600348
https://www.youtube.com/watch?v=XZzxz0oUXjA

>> No.2600450
File: 155 KB, 640x480, Screenshot_Doom_20150809_202313.png [View same] [iqdb] [saucenao] [google] [report]
2600450

lol

>> No.2600638 [DELETED] 

>>2599608
Because the janitor here is a fucking retard. It blows my mind how much stuff that isn't even shitposting will get deleted for no reason yet we still constantly get retron threads that last for days.

>> No.2600770

>>2600450
I like that 100% items is impossible because of that.

>> No.2600782

>>2600770
However, I believe Zdoom fixes this by allowing you to pick both of them up.

>> No.2600794

>>2600347
no.

>> No.2600894

>>2598903
Fuck yes Realms of the Haunting. I have serious love for that game. It's not a very good FPS, and it's not a great adventure game, but the atmosphere and exploration and feeling that they cared and tried to make something interesting is aces.

Every time I try to recommend it to someone I have to warn that it has, like, four legit mazes in it though. Like actual maze-mazes.

Also this is the first game I remember playing that included a realistic pistol reload.

>> No.2600907

Whats everyone's thoughts on Master Levels?

I think it was pretty good, though I kinda wish it included the entire inferno and cabal maps, and not just a few of them. And Chris Klie's maps are subpar.

>> No.2600931

>>2600907
There's no way I can stomach playing through all 20 maps if it isn't on PSX Doom.

>> No.2600932

>>2600907

Master Levels are a lot more irregular quality-wise compared to TNT

With that being said there's a couple of killer maps in the Master Levels.

>> No.2600934
File: 151 KB, 776x715, 10-08-2015-01.58.png [View same] [iqdb] [saucenao] [google] [report]
2600934

I carved out the ceiling in preparation for some detailing, but it also carved my flooring. Was this an error or does the engine work this way? This isn't like Hammer where I can switch to top-side-side view to select ceiling and flooring independently.

>> No.2600937

fucking zdoom rocks still to this day!

>> No.2600943

>>2600937

Your post might be sarcasm, but ZDoom is in fact retro, it was released in early 1999; not as we know it today, though.

>> No.2600947

>>2600934
That's the way the engine works. Putting in lines go through everything, and you can't put a room on top of a room unless you're using a more advanced mapping format.

>> No.2600951

>>2600947
Can I disable mouse look while in 3D mode or automatically highlighting the surface in yellow?

>> No.2600954

>>2600951
why would you want to do that?

>> No.2600958

>>2600954
I meant temporarily, so I can get a nice perspective view on my level without having one of the walls being pissed on.

>> No.2600961

>>2600958
that would require you jumping back and forth between settings to turn off color highlighting

just press f9 like in hammer and check it in game, compile takes like a second

>> No.2600990

>>2600943
I don't think it really matters when a source port came out. They all use the original source code.

>> No.2600996

>>2600990

I know, I simply wanted to point it out to make something out of a snarky comment

>> No.2601054

barrels in deathmatch, yay or nay?
http://strawpoll.me/5170281

>> No.2601067

>>2601054
bit pointless really. you're better off just trying to shoot your opponent. other gameplay features just get in the way

>> No.2601071

>>2601067
its actually a case of "I have barrels in my map and should I disable them in deathmatch or not?"

>> No.2601076

>>2600958
press H to disable highlight when in 3d mode

>> No.2601087

>>2601054
Sorry but I don't do strawpolls.

>> No.2601094

>>2601087
anything wrong with them?

>> No.2601096

>>2601094
Philosophical differences.

>> No.2601125

>>2601054
>>2601071

if you're dumb enough to stand next to barrels in a firefight you deserve to get gibbed

>> No.2601135

>>2601094
not him but

- tedious to load (especially with derefer redirection delay)

- url totally obfuscates poll subject and far too often it turns out to be a waste of time even reading it

- even most "good" polls have poorly chosen or blatantly missing choices, so you end up needing to make a write-in answer instead anyway

- plus, recently, now have to fill in captcha to answer

- captcha is irritatingly slow loading picture captcha, no way to override back to numbers like on 4chan

in conclusion strawpoll considered harmful, much better to just ask your question and get real replies. you can even provide multichoice answers in the post that people can triple-click-to-e-z-quote

>> No.2601141

>>2601135
I never get captchas on strawpolls (picture captchas are more convenient to solve anyways), and they always load fast for me

maybe you should just stop complaining about it

>> No.2601143

>>2601135
no captcha on this poll, and some of the complaints are fault of user, not the service.

>> No.2601147

>>2601135
/g/ pls go

>> No.2601185

>>2599757
Still couldn't resolve this. How do I produce proper crash logs on gzdoom linux?

>> No.2601226

>>2601141
You only get captcha's if the poll maker ticks the box to require them.

>> No.2601253
File: 167 KB, 296x360, [Seat Offering Intensifies].gif [View same] [iqdb] [saucenao] [google] [report]
2601253

>>2600058
>The Master State

So we're only fighting a state? not an entire country?

Okey.

Wonder how they covered up hitler though.

probably just changed his hair color or removed his mustache.

>> No.2601267

>>2601253

If I recall correctly, they changed his name to "Staatmeister" and removed the mustache.

That's it.

>> No.2601268
File: 29 KB, 389x388, 1406304762592.jpg [View same] [iqdb] [saucenao] [google] [report]
2601268

>Hell Beneath music

This is too spooky lads, I dunno if I want to do Thy Flesh Consumed yet.

>> No.2601272

>>2601268
Oh what the fuck.

Yeah not gud enough for this.

Might come back to it after Doom 2

>> No.2601294

>>2601272
The first two maps are by far the hardest of the bunch in E4

>> No.2601308

>>2601294
E4M6 is harder than E4M1, IMO. E4M2 is indeed the hardest, though.

>> No.2601312

Are all Doom wads designed around pistol starts? Any notable examples of wads that aren't?
>>2601294
E4M6 is tough

>> No.2601323
File: 1.48 MB, 948x749, Capture.png [View same] [iqdb] [saucenao] [google] [report]
2601323

>>2596989
I'm not fond of Dredd but it's nice to see they updated their MC-1 map so that it doesn't take up the entire east half of the U.S. For fuck sake that entire area right now, is populated by 200 million people. That's literally half the population of MC-1 in about the same area as the old map.
Here's a picture of what you get with 200 million people in that area... as you can see it's a struggle to survive already in such sprawling skyscrapers packed ass to face... Oh wait. Population density is a thing. The new map now squishes 400 million in an area closer to New England. Which still would only really produce a giant area about normal city densities if at actually spread throughout that size area. Not mega skyscrapers literally lining the sky.

>> No.2601324

>>2601312
>Are all Doom wads designed around pistol starts?
The iwads, and most quality pwads are. Pistol start balance is generally so that people who don't use saves, are not at an unfair disadvantage if they die and restart.

>Any notable examples of wads that aren't?
Dimensions of Time. Map07 is notoriously hard to pistol start because of this. Can't think of any others, as its generally considered an amateurish mistake to not take pistol starts into account when balancing.

I do know that the author behind Icarus map28 originally intended for the map to have almost no ammo, forcing the player to rely on resources they obtained through previous levels. However, the rest of TeamTNT rejected the idea, as it would not be pistol start friendly.

>> No.2601327

>>2601323
>Bristol

Why can't you yanks get your own town names

>> No.2601332

>>2601324
>However, the rest of TeamTNT rejected the idea, as it would not be pistol start friendly.

Well, actually he never specifically told TeamTNT his idea. But they did pressure him to increase the ammo supplies in the maps, and eventually his father submitted a version with more ammo.

>> No.2601334

>>2601332
map* without plural

>> No.2601335

>>2601327
Uh... Fuck you. You niggers named it when you took over the place. Maybe if you didn't fucking pass out land like no ones business and name it after your home towns and say yeah okay you can have your own Bristol over there, it wouldn't be named Bristol. So blame your own people for that. There typically three major naming schemes for places around here, Native American names, French names, and English names. What names aren't outright descriptors of the place are named after places that are descriptors.
Also, Bristol is from Bridgestow... which means assembly place near a bridge. That's how language works.

>> No.2601336 [DELETED] 
File: 88 KB, 300x364, 1430131723227.png [View same] [iqdb] [saucenao] [google] [report]
2601336

>>2601335
Well that was easy

>> No.2601356
File: 247 KB, 1024x639, Duke in Hell.png [View same] [iqdb] [saucenao] [google] [report]
2601356

>Duke Nukem gets sucked into a hell portal.
>What happen?

>> No.2601358

Heretic has the best levels.
Prove me wrong.

>> No.2601360

>>2601358
I liked E1's level design, but it falls apart in the later episodes

>> No.2601363

>>2601358
Overall yes, but the best of romeros levels are better than heretic.

>> No.2601405

>>2601253
State can also be in reference to a country.

>> No.2601409

>>2601335
great job

>> No.2601418
File: 5 KB, 256x223, Hitler's Death for Children.png [View same] [iqdb] [saucenao] [google] [report]
2601418

>>2601253
>>2601267
>>2600058
Not only that but he doesn't even explode into gibs when killed.

He just daintily falls.
What even?

>> No.2601467

>>2601358
E1M6 on Heretic says hi.

>> No.2601469

Underhalls best music

>> No.2601523

Valiant's Map 06 is getting into my fucking nerves man. Shit's really hard. The flying monsters in particular fuck me over again and again.

>> No.2601618
File: 128 KB, 640x878, 48148_front.jpg [View same] [iqdb] [saucenao] [google] [report]
2601618

>>2601418
Blame the fact that Nintendo didn't think of simply putting a warning on the box that the game had blood and gore (like Splatterhouse 2 on Genesis did [pic related, red text on the bottom left], which came out in '92 while the SNES version of Wolf3D came out in '94). ESRB ratings didn't go into effect until September 1st of 1994 either, however I found this bit of info on the ESRB's Wikipedia page under its "formation" section that better explains why Nintendo requested that the game be censored instead:

"During the hearings, Howard Lincoln and Bill White (chairmen of Nintendo and Sega's U.S. divisions respectively) attacked each other's stances on objectionable content in video games; Lincoln condemned Sega for even releasing Night Trap and felt it "simply has no place in our society", while White argued that Sega was more responsible to consumers because they actually had a rating system in place, rather than a blanket presumption that all its games would be suitable for general audiences."

Basically, Nintendo of America's chairman at the time wanted every game to be as Family-Friendly as possible somehow. Nothing new though. Thankfully they manned up after the ESRB went into effect and the SNES version of Doom that came out in '95 wasn't censored, since it got an M rating.

>> No.2601628

>>2601469
How did you manage to misspell 'Wormhole'?

>> No.2601631

>>2601618
>Nintendo of America's chairman
Let me correct myself: Nintendo of America, period.

>> No.2601729

>>2601631
>Nintendo of America, period.

Let me correct you: Puritans, period.

>> No.2601732

>>2601729

As a matter of fact, Nintendo applied all of that shit to avoid problems with that specific group

>> No.2601735

>>2601729
>>2601732

Puritans aren't the only group of people that wring their hands and cry when they see something they find objectionable.

>> No.2601741

>>2601312
>>2601324
When I played through Ultimate Torment 'n Torture, I was under the impression that it was designed around continuous play. I think there was a map in E4 with lots of rocket ammo but no actual rocket launcher, though I never opened an editor to make sure.

>> No.2601776

>>2601729
Your country was founded by puritans m8

>> No.2601797

>>2601741
ZDoom has autosaves, so maps made for it generally can get away without pistol start balance. Though I imagine the levels in UTNT were balanced for pistol starting, because some of the episodes are literally one big map.

>I think there was a map in E4 with lots of rocket ammo but no actual rocket launcher, though I never opened an editor to make sure.

This in itself is not indicative that pistol starts are not balanced. Plenty of mapsets do this, including the iwads.

>> No.2601879

Wow Doom 2 is a lot harder than 1 and the levels are much more interesting.

>> No.2601883
File: 696 KB, 800x600, Screenshot_Doom_20150810_203301.png [View same] [iqdb] [saucenao] [google] [report]
2601883

Implemented the dialogue window in-game. It's scrollable by clicking and dragging. Still a shit-ton of work left to make this work properly...

>> No.2601884

>>2601879
it's a testament to doom's wide ranging appeal that so many different opinions exist on which game/iwad is the favourite (and are all valid)

>> No.2601895

>>2601884
I didn't mean that Doom was shit.

This thing I love about Doom is how each level feels loads different to the last, and has it's own flow and atmosphere.

I meant Doom 2's levels are more interesting as in they feel very different compared to Doom.

>> No.2601905

>>2601895
I don't think anyone suggested you did say that.

>> No.2601906

The only secret level I've ever found and played is Heretic's E5M9 because I got lost in the level with the secret exit and found it by accident.
Am I a scumbag if I go play them all now through a console command?

>> No.2601908

>>2601883
That map gives me CS 1.6 vibes for some reason.

>> No.2601910

>>2601906
Speaking of secrets, for some reason I have a problem when it comes to progressing in certain wads where I'll spend forever looking for the next switch/area, and in the process I end up finding 5 different secrest but still can't find the way to go.

I find all the hidden stuff yet can't find the thing I'm supposed to find. I don't know if it's a good thing or a bad thing.

>> No.2601912

>>2601905
Was just trying to avoid a potential shitstorm tbh

>> No.2601930

>>2601912
fair enough

>> No.2601934

>>2601910
i often find a milder form happens to me, if there is a secret way through a level i am more likely to find it than the correct way, because i methodically search for secrets and tend not to leave the current area until i think i've completely cleared it. thus i am more likely to find a secret and explore it and find it ends up on the other side of the map than i am to continue going forwards.

>> No.2601945
File: 9 KB, 178x199, Blazkowicz2.gif [View same] [iqdb] [saucenao] [google] [report]
2601945

>The pistol in the original PC release of Wolfenstein 3D the pistol is meant to be a Walther P38.
>Only in the later ports was it made a Luger.

I gotta say that is kinda interesting. Never knew that.

>> No.2601949

>>2601910
>>2601934
I can't find a lot of secrets because many of them are hidden behind unsuspicious walls that have to be shot, or I have to revisit areas that I thought were clear... until I trigger something near the end.

>> No.2601989

About to start Hexen for the first time.
What class is the best for a first run?

>> No.2601994

>>2601989
Cleric is the best. Warrior is fun and decent. Mage sucks and is boring as hell.

>> No.2602006

>>2601949
it is a matter of experience. if you play enough maps you develop a kind of instinct about where secrets are typically hidden.

>> No.2602031

>>2602006
Not to mention finding suspicious linedefs on the automap..

>> No.2602037

>>2602006
oh I am always joking that my "secret sense is tingling" and usually I am right, even if the secret is proper well hidden.
as you said, experience

>> No.2602064
File: 61 KB, 500x738, very mad.jpg [View same] [iqdb] [saucenao] [google] [report]
2602064

>>2599252
What the hell you're supposed to do with the 7th boss, this fucking faggot just spams those eyeballs and then randomly starts flying around.

>> No.2602071

>>2602064
Position the big eye between yourself and the little eyes and shoot the little eyes when they come near. You should get warped to a red room with raising/lowering pillars and a damaging floor. Find the big eye in the room and shoot it to damage the boss and go back to the normal room. Repeat until victory.

>> No.2602073

>>2602031
indeed, the automap is a primary source of information. i'm sure in many cases it's meant to be used to hint at secrets, not just a record of where you've been.
>>2602037
i am glad other people have this too, it's a nice thing to have. although it can be a bit oversensitive, and you end up wasting ages looking for secrets that are in fact just sloppy texture alignment.

>> No.2602079

hey guys
someone make a map to this
https://www.youtube.com/watch?v=NM1HmnzGIPs

>> No.2602085

NEW THREAD

>>2602082
>>2602082
>>2602082

>> No.2602094

>>2599124

I constantly had really weird meta-dreams about Doom where I was trapped in the game, but I knew it was a game.

The nightmare would start when I would run into enemies that could modify the game itself. I think the worst one was, I was stuck in a small room with these terrifying creatures, and absolutely mortified. Like crying and running in my dream, so I thought to just bring up the menu/pause - but one had the ability to keep unpausing it. So I had a slow-motion slideshow towards my demise.

It would be fun to make a Doom level that fucks with you in weird ways like that, but I'm not sure where to start. And how much people would appreciate it if it did anything outside the game itself - or if that's even possible with zDoom without modifying the executable.

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