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/vr/ - Retro Games

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2579392 No.2579392 [Reply] [Original] [archived.moe]


>> No.2579396

Never played Super Metroid, but seeing that map makes me cry inside because I like to explore every nook and cranny, and me missing something tears me up a little bit inside.

>> No.2579414
File: 502 KB, 7520x4320, img (25).png [View same] [iqdb] [saucenao] [google] [report]

>> No.2579434

i always wanted to see a game played on one giant stationary map

or even have a race where people could spectate and just zoom all the way out and see what is going on

>> No.2579440
File: 2.92 MB, 3072x3072, SImap.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.2579506
File: 639 KB, 3886x2526, GOTPart1.png [View same] [iqdb] [saucenao] [google] [report]

>> No.2579514


>> No.2579539
File: 150 KB, 1530x2098, 35561.png [View same] [iqdb] [saucenao] [google] [report]

>> No.2579542
File: 100 KB, 4384x1952, MegaManIII-SnakeMan.png [View same] [iqdb] [saucenao] [google] [report]

>> No.2579736
File: 2.36 MB, 3508x2480, final_fantasy_legend_3_52_map.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.2579737
File: 1.47 MB, 4496x3384, ds4.png [View same] [iqdb] [saucenao] [google] [report]

>> No.2579775

I love this game, it's also a lot less confusing than it looks.

>> No.2579785

>original print-out map

s-stop it boner...

>> No.2579814
File: 29 KB, 512x512, Mario is Missing! 1.png [View same] [iqdb] [saucenao] [google] [report]

>> No.2579835
File: 1.04 MB, 3840x2400, golden_axe_warrior_map.png [View same] [iqdb] [saucenao] [google] [report]

I've just noticed that the game's world was actually pretty small.

>> No.2579837
File: 41 KB, 631x524, tinytoonsbuster_map.gif [View same] [iqdb] [saucenao] [google] [report]

>> No.2579875
File: 156 KB, 3128x2128, ZeldaIIMapOverworld.png [View same] [iqdb] [saucenao] [google] [report]

The secrets in Zelda II were arguably handled better. Instead of having to bomb or burn the shit out of everything, you'd stumble into unmarked areas by accident, or by venturing into suspicious sections of the map.

>> No.2579884
File: 71 KB, 3729x1426, zelda_ii_palace_7.gif [View same] [iqdb] [saucenao] [google] [report]

I remember drawing this whole fucking palace out on notebook paper.

Wish I still had that.

>> No.2579887
File: 366 KB, 808x800, metroid_map.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.2579894
File: 412 KB, 1982x2088, reyvgm_dragon_warrior.gif [View same] [iqdb] [saucenao] [google] [report]

DW1 had the perfect atmosphere. I loved the feeling of isolation, and being able to go anywhere at any time. Of course, you had to do a lot of grinding before you could reach later areas without having your ass handed to you.

>> No.2580028

I dare you to show me one bombable wall or burnable bush in Zelda 1 that isn't suspicious.

>> No.2580058


The entrance to level 8 in the second quest. You had to use the stepladder to face the mountain and bomb it open.

I actually had to call a hint line for that one. I had otherwise figured everything else out up until that point, including the walk-through walls.

>> No.2580061

Not him, but I remember off the top of my head there being a couple flat, featureless cliff faces along the southeastern beach with no indication as to where you should bomb, so you had to try each spot. There was also a burnable bush south of the central lake within a featureless wall of trees. I'm sure there were also other examples.

Needing to bomb and burn almost everywhere didn't bother me in the slightest, but some of the spots legitimately gave you little or no clue.

>> No.2580064
File: 2 KB, 256x224, loz.png [View same] [iqdb] [saucenao] [google] [report]


>> No.2580070


First one that came to mind.

>> No.2580167

Right, because a completely optional heart container is definitely required to beat the game.

>> No.2580189

>Not him, but I remember off the top of my head there being a couple flat, featureless cliff faces along the southeastern beach with no indication as to where you should bomb, so you had to try each spot.
Wow, another completely optional area!
>There was also a burnable bush south of the central lake within a featureless wall of trees.
You mean the entrance to Level 8? Right, nothing suspicous at all about a single bush lying directly in the middle of a path on a screen where all the other bushes are clumped together.

>> No.2580202

This >>2580064 is the bush I was talking about.

You never specified optional or mandatory secrets. Most Zelda secrets are optional.

>> No.2580205

>Right, because a completely optional heart container is definitely required to beat the game.

I just went back and read the argument, and this was never a point of contention. Don't move the goalposts, dude. Not cool. The guy just said that he felt Zelda 2 handled secrets better.

>> No.2580410 [DELETED] 

If you're seriously getting erections over video game maps then you need to go outside more, fucking loser....

>> No.2580415

What if it's just a weird fetish he has. Like that tile pattern guy.

>> No.2580417

kek. Haven't thought about tile pattern guy for a while. That was some quality retardation right there.

>> No.2580421

He clearly wasn't being serious you sperg.

>> No.2580425 [DELETED] 

The only people who make boner analogies over fucking maps are spergs. Go outside you nerd.

>> No.2580426 [DELETED] 

I'm not the one jumping down someone's throat over a lame joke. Kill yourself.

>> No.2580430

He could just be a really excitable cartographer.

>> No.2580442 [DELETED] 

I regularly masturbate all over france because I know they enjoy nazi and muslim jizz. So much more of a turn on when you know the population is into it.

>> No.2580454

>Kill yourself.

Wow dude that was really uncalled for and quite frankly incredibly immature.

>> No.2580457 [DELETED] 

First day on 4chan?

>> No.2580459

Being on 4chan doesn't give you the excuse to act like a complete jerk.

>> No.2580461 [DELETED] 

Newfagging this hard :)

What site are you on?

>> No.2580464

Right, which is why you were all "go outside fucking loser" not 20 minutes ago right? You're a moron. Lurk more.

>> No.2580468
File: 256 KB, 476x477, 1233128736538.png [View same] [iqdb] [saucenao] [google] [report]

If anyone here is a newfag it's you for thinking you gotta be an asshole to everyone just to fit in.

>> No.2580470

Outside is gross. People who go camping are mentally ill. Why would you hang out with bugs when you have other people and stuff?

>> No.2580471

Wow buddy have you never heard of a joke? No need to take things so personally, what you really do jerk off to maps or something? Yeesh sorry for getting under your skin like that.

>> No.2580472

Pls be London

>> No.2580474

that's actually pretty cool

>> No.2580481 [DELETED] 

Maybe newfag is universal bait and faggots don't exist except for the faggots that take offense?

>> No.2580483 [DELETED] 

Maybe you're just a lil nerd damage controlling as hard as she can after getting BTFO?

>> No.2580502

Or maybe an oldfag is simply a person that knows one thing a newfag doesn't. I also like cock. Come at me bro.

>> No.2580503 [DELETED] 

I'll cum at you :3

>> No.2580505 [DELETED] 


>> No.2580850
File: 439 KB, 1024x896, eb0map_small.png [View same] [iqdb] [saucenao] [google] [report]

Fuck shitposters, post maps.

Full version is too big 4 chan: http://starmen.net/mother1/miscinfo/maps/eb0map_big.png

>> No.2580865
File: 2.15 MB, 5006x5417, BreathOfFire-World.png [View same] [iqdb] [saucenao] [google] [report]

>> No.2580871
File: 726 KB, 4096x4096, LufiaIIOverworldMap.png [View same] [iqdb] [saucenao] [google] [report]

>> No.2580891
File: 31 KB, 874x547, inb4 2nd quest does not count.png [View same] [iqdb] [saucenao] [google] [report]


>> No.2580909
File: 335 KB, 1280x798, earthmap.gif [View same] [iqdb] [saucenao] [google] [report]

Let's add some balance to all this console junk

>> No.2580919
File: 1.83 MB, 3023x1594, Principal_island_full.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.2580926
File: 1.63 MB, 3023x1914, latest.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.2580936
File: 1.98 MB, 5772x2600, blackthorne-mines-3-level.png [View same] [iqdb] [saucenao] [google] [report]

>> No.2580939

100% Agree friend

>> No.2580949
File: 87 KB, 4080x912, 1427639231445.png [View same] [iqdb] [saucenao] [google] [report]

>Warakiya Village


>> No.2580975
File: 703 KB, 2000x2966, T2 Level IV - The Lair of the Fun Times.jpg [View same] [iqdb] [saucenao] [google] [report]

Hello /vr/.

>> No.2580978

Nightmares. Thanks though, I now feel like giving this another play-through. Has been ages.

>> No.2580983
File: 285 KB, 2527x1463, King'sQuest-QuestForTheCrown-Daventry.png [View same] [iqdb] [saucenao] [google] [report]

>> No.2580984
File: 375 KB, 3092x1992, 1424932964677.png [View same] [iqdb] [saucenao] [google] [report]

>> No.2581001
File: 117 KB, 1056x1056, 006.gif [View same] [iqdb] [saucenao] [google] [report]

>> No.2581005

Oddest "boss fight" ever.

>> No.2581019

this is my jam, i love this whole overworld. there arent more than a few secrets but it still feels so open

>> No.2581023
File: 358 KB, 2316x1862, oracleofAgesspresent.png [View same] [iqdb] [saucenao] [google] [report]

Looks small to me, at least it felt bigger while playing.

>> No.2581024
File: 369 KB, 2316x1862, OracleofAgespast.png [View same] [iqdb] [saucenao] [google] [report]

And I am impressed how well it all fits into the square.

>> No.2581027

It does not "fit" into the square, it was designed to fill the area

>> No.2581040

What are you people even talking about?

>> No.2581045

Legend of Zelda - Oracle of Ages

>> No.2581047

I mean this square you're referring to

>> No.2581051

The map is a grid of 14x14 screens.

>> No.2581052

heh, I notice everything!
the noob bridge, the item pickups, the powerbomb tube, plasma item, that speed boost item room corridor, ect.
muh feelies...

>> No.2581058

Oh, that's kinda obvious isn't it?

>> No.2581073
File: 417 KB, 4480x4320, Pokemon-GSC-Kanto.png [View same] [iqdb] [saucenao] [google] [report]

Please keep posting, I need to sate my map autism

>> No.2581085
File: 328 KB, 1659x1240, warcraft.gif [View same] [iqdb] [saucenao] [google] [report]

>> No.2581124
File: 760 KB, 2605x2093, SeikenDensetsu1MysticQuest.gif [View same] [iqdb] [saucenao] [google] [report]

Anyone got some DMG maps?

>> No.2581129
File: 80 KB, 1696x1600, Gargoyle'sQuest-Ghosts'NGoblins-GhoulRealm.png [View same] [iqdb] [saucenao] [google] [report]


>> No.2581132
File: 50 KB, 1024x1024, final_fantasy_legend_iii_15.png [View same] [iqdb] [saucenao] [google] [report]


The FF Legend series didn't have any real sense of a conventional overworld, but FF Legend 3 came pretty close.

>> No.2581135

what's the largest DMG/GBC map you're aware of? Not talking about the size of the "world" but the dimensions in tiles/pixels

>> No.2581143
File: 568 KB, 1426x1080, zork-1-map.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.2581175
File: 638 KB, 2602x2112, ForWhomTheFrogbellsToll.png [View same] [iqdb] [saucenao] [google] [report]

The predecessor to Link's Awakening. Charming story, characters and dialog but meh gameplay. Might be something for Mother fans.

>> No.2581190

>Charming story, characters and dialog but meh gameplay. Might be something for Mother fans.

>> No.2581220
File: 182 KB, 1430x1327, terran_worldmap.gif [View same] [iqdb] [saucenao] [google] [report]

>> No.2582324


>> No.2582336


This map is atrocious.

>> No.2582387
File: 858 KB, 2048x1536, IMG_9240x.jpg [View same] [iqdb] [saucenao] [google] [report]

shitty pic, sorry.

bonus magic /vr/ points if you recognize this game without googling

>> No.2582406


Easy, Horde. Great game, I should hook it up, never managed to get pass the `winter` level.

>> No.2582428
File: 314 KB, 1597x1598, abyssl1.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.2582436

>You mean the entrance to Level 8? Right, nothing suspicous at all about a single bush lying directly in the middle of a path on a screen where all the other bushes are clumped together.

This. I remember running into that before finding the second dungeon as a kid. Having discovered that I could burn things (and myself) with the blue candle I bought, I figured I must be able to burn that bush.

Then me and my 4 heart containers got annihilated by the Manhandla one room in.

>> No.2582458


If you made it to the winter part then I guess you're better at this than me, I have yet to beat the desert level.

>> No.2582602

>south of the central lake
>within a featureless wall of trees
What part of that made you think of Level 8? It's obviously the shore right under Level 1.

>> No.2582689

How so?

>> No.2582754

>all those feels right back in the face

>> No.2582759

master race comfiness

>> No.2582762

>worst balance
>worst hidden zones
>no level cap in beginning areas
Might be something for Mother fans.

>> No.2582763

The what now?
Level caps? In Civilization?

>> No.2582845

I remember feeling so far away from the mainland when you get stranded on the island in the bottom right. Turns out you were only a screen away.

>> No.2582870

I didn't realize how small everything seems without the caves to pad some routes.

>> No.2582904
File: 44 KB, 2560x1488, Pitfall2_Commodore64.png [View same] [iqdb] [saucenao] [google] [report]

This looks a lot less explorable and adventurous when you see it all in one big picture...

>> No.2582906
File: 20 KB, 1920x2317, Adventure-Variation2.png [View same] [iqdb] [saucenao] [google] [report]

>> No.2582931
File: 477 KB, 1024x1024, 1396829253852.png [View same] [iqdb] [saucenao] [google] [report]

>> No.2582941
File: 492 KB, 2281x2710, 01.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.2582998

What game?

>> No.2583001
File: 105 KB, 972x748, stars.jpg [View same] [iqdb] [saucenao] [google] [report]

And the same map in-game.

>> No.2583007

even if you don't know this particular game, you should very likely recognize the locations on this map and figure it out

>> No.2583010

Well I feel silly. I had a feeling it was GTA but never knew the map was New York.

>> No.2583016
File: 86 KB, 512x448, 484123-grand-theft-auto-playstation-screenshot-mission-selection.jpg [View same] [iqdb] [saucenao] [google] [report]

Liberty City is closely based on New York. You can tell so in GTA 4, and, yes, GTA 1. In GTA 1 it's kind of hard to not recognize Liberty City as being New York, given the USA map on stage selection.

>> No.2584230

game ?

>> No.2584243

Ultima VII : Serpent Isle

>> No.2584251


Are there any more RPGs besides Pokemon where the entire game takes place on one map like this?

>> No.2584253


Holy shit. This is fucking awesome

>> No.2585935


>> No.2586276
File: 670 KB, 600x600, TerranigmaUnderworldMap.png [View same] [iqdb] [saucenao] [google] [report]


>> No.2586284
File: 906 KB, 2048x2400, 1647_gamemap2.png [View same] [iqdb] [saucenao] [google] [report]

>> No.2586286

Single scale top down? Ultima 6-8 for instance.

>> No.2586294

what game is this?

>> No.2586315


Yo! Joe!

>> No.2586338

One of the not-retro Castlevanias

>> No.2586927

Dontia let its die

>> No.2587009

My African compatriot

That's not all, friend. The back of that map had a bestiary of all the spells/items/weapons/aromor in the game. Except the mythic stuff you could craft, of course

>> No.2589632


>> No.2591301
File: 2.99 MB, 7500x3750, img (7).jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.2591307
File: 15 KB, 640x608, img (40).png [View same] [iqdb] [saucenao] [google] [report]

>> No.2591328

Funny. Was just browsing this board to get ideas for my next mapping project.

I prefer 8 and 16 bit console games. Also, the end product should be something cool. Started doing Addams for SNES. The mansion looked dope from the outside, finished that part. But the other areas turned out to be boring as shit so cancelled the whole thing.

Any suggestions?

>> No.2591349


Forgot to say, I upload them to vgmaps so no fun if it's already mapped.

>> No.2591382


this is going to sound crazy but why do those buildings have more shades of grey than i remember

>> No.2591416
File: 38 KB, 1017x2144, DragonWarrflyfly.png [View same] [iqdb] [saucenao] [google] [report]

>> No.2591469


pokemon was/is so fucking comfy. gameplay a shit though

>> No.2591491

similar situation here. i was thinking about recreating pokemon red/blue with the sprite art/colors from gen 2 (using html5 canvas/javascript)

however i'm thinking about going with a different idea because like i said here >>2591469
>gameplay a shit

at first i was thinking i would want to play it when i finish (was also thinking about adding some roguelike dungeon kind of thing) but in the end it will boil down to just pressing the equivalent of "a" repeatedly

>> No.2591596
File: 38 KB, 3456x640, Mz2.png [View same] [iqdb] [saucenao] [google] [report]

>> No.2591657
File: 1.02 MB, 1201x665, 1434320196040.png [View same] [iqdb] [saucenao] [google] [report]

>> No.2591683
File: 202 KB, 1022x766, 33onwj5.jpg [View same] [iqdb] [saucenao] [google] [report]

>implying it still exists as of the 4th era

>> No.2591691

Where's the Key?

>> No.2591940

Driver for GBC, Warlocked, also for GBC

>> No.2592042


>the music
>the curvature
>the setting foot out of Crysta and being assblasted by the reality of the world you live in

Terranigma is an incredible experience.

>> No.2592053

The music you hear when you first leave that town is what made me want to immediately continue playing that game. It's awesome.

>> No.2592059

Don't people normally continue playing games on their own? It's usually just problems stopping them (a game being boring as fuck would be a problem). Not saying Terranigma is boring, it definitely isn't. It's the only SNES adventure I ever sit through entirely, and I love it. Just saying, usually a game by itself is all the motivation one needs to "continue".

>> No.2592068


I assume what he means is that he thought "oh man this is the shit, I gotta keep playing!"

>> No.2592182

Sounds like a cool idea, creating something original.

Did you try the jasds engine before? Could be useful for something like that. Haven't tried it myself, really want to though. Would like to make a regular map with moving objects, like enemies and such.

>> No.2592205

>watching the enemy behaviors load and unload

Thanks for that anon

>> No.2592239

Warlocked looks promising. Will fire it up and poke around this weekend to see if it's worth doing.

>> No.2592692

One of the very few RTS on the GBC. On top of that, it controls well (be sure to read the manual or a faq) and even has a mild collect-them-all vibe to it with its wizards. While its AI is naturally not its strength, what it does is good enough to put some pressure on the player. I can definitely recommend it as a game. On top of that, it being an RTS, maps would be useful for interested players to improve their strategy.

>> No.2592695

I don't think there was any loading or unloading. The backdrop map is simply a static one, with all default enemies at their default positions. The single NES screen itself is then overlaid at the correct position

>> No.2592736
File: 51 KB, 435x441, 023.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.2592738
File: 35 KB, 455x310, 009.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.2593017

gameplay mechanics are good, it's the actual trainer that are boring to battle

>> No.2593024

I dunno man, rock paper scissors in endless one on one battles is pretty fucking boring. I think you had to grow up with them, because only little kids find that shit entertaining.

>> No.2593171

nice Model M

>> No.2593176

You had the contrast dial turned too far down.

>> No.2594819
File: 402 KB, 1280x1192, IMG_1534.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.2594820


that's really not what it is though...

>> No.2594832
File: 144 KB, 400x394, IMG_0318.png [View same] [iqdb] [saucenao] [google] [report]

>> No.2595298
File: 19 KB, 392x392, border.png [View same] [iqdb] [saucenao] [google] [report]

Alright, so I made the tutorial level in Warlocked. Don't think I want to include the border though. Any opinions?

>> No.2595309

beautiful, though I think I would include the border, because it's part of the map and frames it nicely.
Keep 'em coming.

By the way, when I first played it I thought the water is extremely well animated.

>> No.2595327

The four builders in front of the main building are only part of the map for optimization reasons. As soon as you move them, the background gets replaced with normal map tiles. Either you need to draw all units (friendly and enemy) on these maps, or none.

>> No.2595369

Actually the water is problematic. The animation cycles for white/blue tiles where the water hits the cliffs and the rest of the water (the blue/black/teal tiles) are different, making it hard to get the right frame when screen capping.

I'm running VisualBoyAdvance, gonna try finding a way to control the emulation speed.

Planning on including all units. There are just no enemies in the tutorial level.

>> No.2595379

>Actually the water is problematic
A hell to capture, but a beautiful sight during play.
Regardless, thanks for doing that.

>> No.2595472

There should be a way to step frame by frame in that emulator but I can't figure it out. "Next frame" just unpauses the game.

Also noticed the colors looked completely different in bgb. Of course I want the colors to be as accurate as possible. Will dive deeper into Game Boy emulation tomorrow.

>> No.2595489
File: 269 KB, 334x521, driver.png [View same] [iqdb] [saucenao] [google] [report]

as for the colors, that's quite simple, actually.
The GBC's LCD tends to "mute" colors, desaturate them heavily and reduce contrast. GBC developers realized that, and compensated, by using extremely saturated colors with strong contrasts, so they look "normal" on the GBC itself. In bgb you can switch between both color modes. The attached screenshots from Driver, for GBC, illustrate that very well. The bottom pic shows the RGB colors that developers used for night missions. The top image shows what that very palette would approximately look like, when played on a real GBC.

>> No.2595543

This compensation is why GBC games were so bad on the GBA. The GBA's LCD has a higher quality and as a result it shows colors closer to the dark and heavily saturated RGB values the developers only intended to use internally. Shantae for GBC is the only game I'm aware of that actually swaps out its palettes for ones made for the GBA, when it detects being played on one. So the game looks fine on the GBC and the GBA.

>> No.2595551

Yep. This is a thing on the GBASP as well. The Backlit model made a lot of the earlier GBA games look too bright and oversaturated, because they were made with the GBA/AGS-001 in mind, which has a similar effect as the GBC screen. Though some games made after the release of the AGS-101 were made with it in mind, if I remember correctly.

>> No.2595712
File: 58 KB, 490x616, War2.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.2595782

Live and dont let it die

>> No.2595969
File: 3.01 MB, 8076x4654, rings_of_power_genesis_world_map.png [View same] [iqdb] [saucenao] [google] [report]

>> No.2596564


Thanks for the clarification. Will go with the real colors then.

>> No.2596573

What are the "real" colors? The visible ones, or the internal RGB values?

>> No.2596586

The actual, real palette. Not the emulator's approximation of what it kind of would've looked like on the screen.

>> No.2596640

The water is making me autism hard. It needs to be pixel perfect.

>> No.2596645


Earthmap in SNES civ 1 is better.

>> No.2596692

prove it

>> No.2596749
File: 23 KB, 424x424, border2.png [View same] [iqdb] [saucenao] [google] [report]

Was able to set the speed to 25%, slow enough to pause the game when the tiles align. Finicky, but it works.

>> No.2596789

keep 'em coming, I really like this. It's also interesting to see how this second map is just a couple tiles bigger.

>> No.2596813


Europe and Japan are bigger and England is not so pathetic. But new Japan civ (Zulu) is like civdos England civ now with its small island. I can't find the map unfortunately.

>> No.2596819
File: 11 KB, 256x224, 773654-sid-meier-s-civilization-snes-screenshot-goddess.png [View same] [iqdb] [saucenao] [google] [report]

briefly looked into this game and stopped looking when I saw the attached pic. Why are the retards doing ports to consoles always fucking with the games, and fucking it up?

>> No.2596825

It's not even a port, I doubt they had access to the source code. More like a remake or spinoff.

>> No.2596836
File: 14 KB, 544x544, ffl2_map.png [View same] [iqdb] [saucenao] [google] [report]


>> No.2596843

The fucker missed the hidden stages.

>> No.2596845

I have not played the game, and without making any comment on the quality of the game itself, that map is terrible, because the tiles used emphasize the tiling nature so much, making the map look cheap and amateurish. The "portal" thingies are placed seemingly randomly. It does not look memorable or impressive in any form.

>> No.2596847


Aaaand I'll see you fuckers in 3 days

>> No.2596849



Honestly, snes civ is fine, I like it, but controls are too clumsy (even with mouse, I guess). In other hand, gamepad makes it more slow-paced and autistic, i like it.

>> No.2596854

Civ 1 deliberately kept religion and world origin stories out of the picture, because the game is "above" all that stuff. I consider that one screen there insulting, because it runs counter to this.

The game itself might be fine from a technical view point. Certainly looks like it. But introducing that stuff up there is just unnecessary fuckery that contributes nothing valuable, while damaging the game.

>> No.2596860

Maybe to clarify a bit, Civilization is ALL about human achievement. Introducing divine intervention undermines that.

>> No.2596862

>all that detail

goddamn RoP

>> No.2596872

The FFL games have really shitty mapping, FFL1 is "RPG Maker Test Map" levels of laziness.

>> No.2596882

it has a lot of mazey worlds iirc, particularly the water world and connected series of underwater tunnels. i've never seen a full map of anything past the first world (which has an admittedly boring design).

>> No.2596883

4th era? The one where the setting started to shit itself inside-out?

>> No.2596924
File: 27 KB, 520x520, lvl 3.png [View same] [iqdb] [saucenao] [google] [report]

Thank Odin, no water on this one.

>> No.2596927

As far as I understand it's your first time playing this game. How is it so far?

>> No.2596995

Never heard of it before. But I also didn't own a GBC back in the day.

It's cool they created an RTS on this system and so far it works surprisingly well. But if later levels are timed or there is time pressure because the enemy will rush you, I fear it'll get frustrating since controls are fine but not fast. Especially not on a keyboard.

>> No.2597034


Nah, the humans campaign is easy mode anyway. Just don't forget to destroy farms first. AI don't have any economy, they will send troops endlessly if they have enough food.

Thanks for the maps.

>> No.2597648
File: 15 KB, 384x320, 1438027981437.png [View same] [iqdb] [saucenao] [google] [report]

>> No.2597650
File: 51 KB, 960x960, 1437939548383.png [View same] [iqdb] [saucenao] [google] [report]

>> No.2597656


>> No.2597676



>> No.2597680
File: 1.19 MB, 9216x9245, Inindo-WayOfTheNinja-World.png [View same] [iqdb] [saucenao] [google] [report]

Oh man what an intense game.

>> No.2597685
File: 300 KB, 1100x848, T4MAP2.jpg [View same] [iqdb] [saucenao] [google] [report]

I can't believe this hasn't been posted yet.

>> No.2597689
File: 15 KB, 320x320, SuperMarioRPG-LegendOfTheSevenStars-WorldMap.png [View same] [iqdb] [saucenao] [google] [report]


>> No.2597690

That pic breaks my shitty tablet.

>> No.2597710
File: 581 KB, 1984x1872, ( o_o).png [View same] [iqdb] [saucenao] [google] [report]

>> No.2597715

It's funny, but they were also copying older maps when people honestly had no clue what the continent was actually shaped like.

>> No.2597721

I like how Alaska is and island off by itself because my glorious homeland of Canada just doesn't exist.

>It's funny, but they were also copying older maps when people honestly had no clue what the continent was actually shaped like.
I dunno man

>> No.2597804
File: 160 KB, 964x700, article-2596783-1CD3073C00000578-859_964x700.jpg [View same] [iqdb] [saucenao] [google] [report]

>I dunno man
But it's true.

>> No.2598151

What is this a map of?

>> No.2598480

now find a map where America is terribly distorted. Thing is, by the time we "discovered" America, map making was in a fairly solid state and the errors on these new continents are not as massive.

>> No.2598524

>cycling road doesn't line up

dat ice path

>> No.2598541

It doesn't have to line up, because it's different screens. That's like a context change, and a viewer not necessarily thinks that the two areas are immediately connected. There could be a couple yards of connecting ground that's just not important to the visuals and is hence skipped.
On top of that, the tile set is so basic, there's no telling if the ground in that region has, for example, a diagonal edge, that would line up better if actually shown.

>> No.2598560
File: 3.29 MB, 1813x1300, Insel_Kalifornien_1650.jpg [View same] [iqdb] [saucenao] [google] [report]

Not him, and it's not nearly as bad as that, but for around 250 years Europeans thought that California was an island.

Of course there's no way in hell they would have left out Canada, and these old maps almost certainly have nothing to do with that game, but there were still some really glaring errors in them.

>> No.2598567

That's Baja California, not the region of the US state. The only error in that pic is the assumed norther coast line of the Baja

>> No.2598675

I'm not saying the creator of the .png or the programmers screwed up, I'm just bothered by the fact that the rest of the world lines up fine and then there's one little gap.

>> No.2598680

And the complete disaster that is Hudson Bay and Great Lakes.

>> No.2598682

that's inland "coast line", abandon all hope there until you got surveyors on land. It's also the "edge" of the cartographed region, which means people start to bullshit and do wild-arsed guesses. Meanwhile the map in >>2597685 is "complete"

>> No.2598687

I'll give you Hudson Bay, Michigan and the western parts of Superior but Lake Ontario straight up doesn't exist in that map despite being well within the mapped area.

>> No.2598693

looks like it's one of the minor lakes in that area, but I agree, it's messed up

>> No.2598704

judging from the "poke" on the side of one of the buildings and the over all art style, it's a town from one of the pokemon games.

>> No.2598825
File: 48 KB, 712x712, level4.png [View same] [iqdb] [saucenao] [google] [report]

That bottom, right corner was a bitch. Sometimes when when an enemy return to it's position the sprite will be mirrored. I noticed this in some of the previous maps I posted here but I've fixed them since.

>> No.2598878

Be sure to post them on vgmaps.
And if this thread for some reason dies before you're done, just reopen a new one.
This is damn cool

>> No.2598879

fun fact: practically all of the image files on this thread are considerably larger in file size than the original map data

>> No.2599280

Baja California created the confusion, but it's still the entirety of California that was thought to be an island. They basically mistook the Bay of California for a Straight and just kept drawing it.

>> No.2599548

Except it isn't from a main game. At least anything from Gen 1 or 2.

>> No.2599560

Will submit once it's all done, for sure. Progress will slow down during weekdays tho.

>> No.2599580

This is extremely my shit.

>> No.2600126

It's some romhack. I remember seeing it on /vp/

>> No.2600135


>> No.2600140

What game was it?

>> No.2600148


>> No.2600627

Very good.

>> No.2601792


>> No.2602146

weird i was like "oh cool legend of zel... wait"

>> No.2602340

my nigga

>> No.2602443

>mario is missing
>theres no level on italy
retarded tbh

>> No.2602501

What a mess.

>> No.2602589

I reamanber this.

>> No.2602590

Good times dont comes back.

>> No.2602627


>> No.2602813


>> No.2603015


>> No.2603138

As an American, this is pretty much my understanding of global geography.

>> No.2603148

As an American you were not supposed to play this.

>> No.2603181

The stuff in the water is connected via teleporters and not normally visible when you open the map.
The problem was that the Ultima 7 engine didn't support many layers so dungeons were cramped into mountains in Black Gate and hidden in the sea for Serpent Isle.

>> No.2604643

The scenario maps from SimCity on SNES. (San Francisco, Tokyo, Bern, Detroit, Boston, Rio De Janeiro, Las Vegas)

>> No.2604945

Bigger resolution?

>> No.2604976
File: 205 KB, 2304x1120, ChronoTrigger2300Factory.png [View same] [iqdb] [saucenao] [google] [report]

>> No.2605170

That feel.

>> No.2605235

I remember when I was younger and played it actually avoiding all the traps and enemies as much as possible
Now I go for everything for experience and stuff. Good times.

>> No.2605260

Ya, the way to play is diferent.

>> No.2605318
File: 59 KB, 624x309, mystery!.jpg [View same] [iqdb] [saucenao] [google] [report]

Five internets to whoever can guess this one

>> No.2605341


>> No.2605347

Nope. Hint: game was in black and white, and it wasn't Game Boy

>> No.2605367

Chocobo no Fushigi na Dungeon?

>> No.2605408

Must be a WonderSwan game then.

>> No.2605436

Kind of neat how your goal was right there in front of you from the start, and it takes the whole game to get there.

>> No.2605439

I like how dense they made the handheld zelda games, especially the minish cap. The maps were pretty small but they were so packed with secrets and stuff everywhere.

>> No.2605448

welcome to the Hero's Journey
The important part is the journey, not the destination.

>> No.2605917

>Carlsbad Cavern is a tunnel from Dallas to Mexico City
I don't know why this is so funny.

>> No.2606053
File: 18 KB, 132x68, joltima_ss.gif [View same] [iqdb] [saucenao] [google] [report]


Joltima for the TI-83.

Actually really technically impressive for a calculator game. Had animated sprites and tiles and calculated visibility changes.

>> No.2606054

Well, fuck, that is obscure.

>> No.2606283

Are you shitting me?!
Can this be emulated on a PC?

>> No.2606395


>> No.2606586


this game haunts me till this day

>> No.2606594


>my new fetish

>> No.2606608



>> No.2606807


>> No.2606815

The map does not seem to be restricted by technical limitations. The devs could probably make it bigger if they wanted to.

>> No.2606876
File: 2.69 MB, 2336x2816, HeroesOfMightAndMagicII-Roland'sCampaign-Scenario1-ForceOfArms.png [View same] [iqdb] [saucenao] [google] [report]

>> No.2606884
File: 15 KB, 1016x160, Lemmings-Mayhem-Level01.png [View same] [iqdb] [saucenao] [google] [report]

>> No.2607496

/vr loves this game.

>> No.2607545

damn, every time i look at this map, it takes me right back

>> No.2607550

anymore of this?

>> No.2607552


>> No.2607574
File: 1.09 MB, 1583x1049, ThisisaUFO.jpg [View same] [iqdb] [saucenao] [google] [report]

My UFO says hello

>> No.2607584

I dont know this.

>> No.2607595
File: 122 KB, 544x308, peragusmap.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.2607603

Might and Magic 1: Secret of the Inner Sanctum

>> No.2607606



>> No.2607628

Not retro and also the shittiest part of the game.

>> No.2608354

Aw sheet the memories

>> No.2608365
File: 82 KB, 620x585, Doom1AllLevelsCompiled.jpg [View same] [iqdb] [saucenao] [google] [report]

All Doom levels combined

>> No.2608382

Amazing. Is there a high res version? Some nutter should try and link doom, doom 2 and final doom.

>> No.2608502

>Is there a high res version?
Not that I know of. I don't think the level editor has an automatic function for it, and tiling all the screenies needed together would be pretty bothersome.

>> No.2608521
File: 114 KB, 1089x788, 1.jpg [View same] [iqdb] [saucenao] [google] [report]

Found a slightly higher res version

>> No.2608539
File: 81 KB, 1024x768, 2.png [View same] [iqdb] [saucenao] [google] [report]

and doom 2 equivalent

>> No.2608585
File: 155 KB, 1280x800, unnamed.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.2608898
File: 45 KB, 253x320, 1424232003321.jpg [View same] [iqdb] [saucenao] [google] [report]


I completely forgot about this game, used to play the shit out of this.

I don't have a SNES anymore... Does anyone know if they ever re-released Blackthorne on newer systems?

>> No.2609487


I feel like Blizzard said they were going to rerelease it, but I might be imagining things.

>> No.2609606

What is the line to be retro!? 99?

>> No.2609641

99 and earlier, so Dreamcast is the latest allowed.

>> No.2609689


just emulate it

>> No.2610535

>immediately knew what it was by the thumbnail without looking at the filename
Based anon

>> No.2611062

The Warlocked maps are going to keep me busy for a while. Unfortunately life is going on, keeping me from just sitting in peace, mapping.

>> No.2611068

Thanks a lot for doing them. Looking forward to see the next levels.

>> No.2611494

Oh sorry then.

>> No.2611605

Good times!

>> No.2612157
File: 696 KB, 650x414, Getsu_Fuuma_Den_Map1.png [View same] [iqdb] [saucenao] [google] [report]

>> No.2612387
File: 155 KB, 819x614, legacyofthewizard.jpg [View same] [iqdb] [saucenao] [google] [report]

Goddamn this fucker was large for an NES game.

>> No.2612390

OP is an NES game and considerably larger in terms of map size. Neither map is hitting any technical size limits for the NES

>> No.2612458

This thread needs well made Sim City 2000 cities. Any volunteers?

>> No.2612585

OP posted a map from Super Metroid.

>> No.2612596
File: 1000 KB, 7680x7200, Metroid-ZebesUnmarked.png~original.png [View same] [iqdb] [saucenao] [google] [report]

D'oh, I stand corrected. Sorry. Was the attached map NES? I admit I only ever played Zero Mission.

>> No.2612608
File: 1.15 MB, 2592x1936, image.jpg [View same] [iqdb] [saucenao] [google] [report]

I framed some maps for the games room, Metroid on left SMB1 on right

>> No.2612616
File: 1.66 MB, 2592x1936, image.jpg [View same] [iqdb] [saucenao] [google] [report]

More framed maps, Zelda on left Super Metroid on right.

>> No.2612626

Would you ever consider hanging more recent "iconic" maps, like WoW or San Andreas? Not saying you must, I'm just wondering on your opinion, regarding the age, time and subjects of the maps.

>> No.2612630
File: 147 KB, 912x904, map-k4-l.gif [View same] [iqdb] [saucenao] [google] [report]

>> No.2612631

You realize you're on /vr/?

>> No.2612634

I do, you realize this person is not living on 4chan?

>> No.2612635


I personally would not but I have seen some really nice Elder Scrolls maps framed online. The 2d maps on my walls show all the secrets and item locations so I kind of think of them as "usable art" in a tacky sort of way.

>> No.2612636

That's some fucking serious bait if I've ever seen it.

>> No.2612638

Good point with the secrets. I like that, when you played the game, you not only recognize all the locations, but have associated memories. It's like "reading" a very vivid summary of the game. That certainly makes it worthwhile wall decoration.

>> No.2612658
File: 1.80 MB, 2592x1936, image.jpg [View same] [iqdb] [saucenao] [google] [report]


That's a very charming way of putting it! Not all of my gaming decorations are retro either, I have a Lolipop Chainsaw standee for three reasons. I was #1 on the leaderboards when it released, I love a Suda 51 games and she's really hot. Given infinite wall space I would hang a Red Dead Redemption map probably because that game invoked a lot of emotion for me.

>> No.2612669
File: 79 KB, 1110x1115, map-k1-l.gif [View same] [iqdb] [saucenao] [google] [report]

Thanks for your non-flaming responses.
Now let's go back to /vr/ maps

>> No.2612672

It was on 32x and GBA. Also Blizzard has made the PC version a free download.


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