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/vr/ - Retro Games


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File: 2.15 MB, 3060x2440, n64 controller.jpg [View same] [iqdb] [saucenao] [google]
2573382 No.2573382 [Reply] [Original]

Why do people criticize the n64 controller?
"lol, who has three arms XDXD"
NO FAGGOT DIFFERENT GAMES USE DIFFERENT CONTROLS

>> No.2573384

>NO FAGGOT
>>>/v/

>> No.2573390

It's ugly as fuck and uncomfortable as sin.

I've got a 360 controller for miscellaneous pc games, a GC controller for dolphin, snes controller, ps2 controller, ect. all with adapters for emulation, but an n64 controller is the one I've avoided buying.

>> No.2573391

>>2573382
because it's dumb and it looks dumb and you're dumb

>> No.2573392

>>2573382
Well, mostly because its horribly uncomfortable.

It was alright as kids or young teenagers when you had small hands, but the thing is basically awful if you have medium or large hands, since your knuckles will knock together while holding it.

The hori mini's are better, but the people charge ludicrous prices. I finally folded and bought a lot of 2, and they are the best N64 controllers I've tried. I've tried a bunch of them, and they're all awful.

Honestly if someone "redesigned" the controller and just swapped L and Z (since L is never used), and swapped the Dpad and Stick, it would be a fine controller.

>> No.2573401

>>2573392
How is the N64 controller too small but the hori ok?

>> No.2573402
File: 6 KB, 210x240, images.jpg [View same] [iqdb] [saucenao] [google]
2573402

of course you need three prongs to have both a dpad and a stick, it would be utterly impossible to just put them next to each other

>> No.2573403

>>2573401
Not him, but your hands are uncomfortably close with the original controller. The Hori remedies this.

>> No.2573409

>>2573403
The hori is dumb small.
>>2573402
That just went about it a different way.

>> No.2573414
File: 173 KB, 1280x956, horivsn64.jpg [View same] [iqdb] [saucenao] [google]
2573414

>>2573409
>>2573403

Doesn't look like much, but the space is significant.

Definitely prefer the Hori for almost all the games, Mischief Makers and the like 2 other Dpad based games are alright with the original.

>> No.2573423

>>2573382
I'm sorry, but when I can't press ANY button comfortably on ANY controller within a time span of a split second then it's a bad controller for me. If I get all those buttons/sticks on something I should be able to make full use of them, otherwise I'm just purposely hindering my options for no other reason than dealing with bad design.

>> No.2573512

>>2573423
> it's bad design that I can't press the d-pad and use the analog stick simultaneously

That's not bad design at all. Nintendo correctly estimated that a player is going to be using one or the other and not both for their games (remember this is before FPS games were the go-to AAA title genre). The N64 layout allows Nintendo to place the analog stick and d-pad in optimal comfort positions for each hand position. This enhances the comfort for the user because he doesn't have to constantly extend his thumb to an awkward position to use the 'secondary' control.

Placing the analog stick next to the d-pad like the Saturn or Xbox did just makes it unbearably uncomfortable to use one or the other.

Considering that the N64 was born in an era where analog sticks were not standard, creating a controller that allowed the user to both use it like a next-gen controller via the analog stick and like a legacy controller via the d-pad with equal levels of comfort was pretty ingenious. If they had gone with an Xbox-ish design and the analog concept never gained traction, then users would be complaining that the control was too uncomfortable thanks to awkward D-pad placement. Future systems could get away with this because the analog stick on the left thumb became the standard with the N64, so you're really only using the d-pad for side tasks like changing equipment.

In fact there were several games you'd want to play with the D-pad over the analog stick, particularly the few sports games and fighters that were released on the system.

> Disclaimer: I'm also left handed, so the trigger action for FPS like Goldeneye being on the left right under the analog stick rather than the right bumper has always appealed to me.

>> No.2573523

>>2573423
>I'm sorry, but when I can't press ANY button comfortably on ANY controller within a time span of a split second then it's a bad controller for me.
So all the 5th gen controllers are shit to you then.

>> No.2573547

>>2573523
Keyword here is "split second". PS1 and Saturn controllers are okay.

>> No.2573550

Dualshock is perfect to me, but then again my first console was a PS1.

Keyboard+mouse will always be superior though save for a few genres 247

>> No.2573551

>>2573547
Neither of those really let you switch. I guess the PS1 dualshock if you had already turned on the analog and the game doesn't disable the dpad.

>> No.2573558

Can you play all N64 with dualshock? yes
Can you play all PS1 games with N64 controller? fuck no

>> No.2573562

>there are actually people ITT defending this abomination of a controller

yeah, the plastic joystick was a real fucking blast to press your thumb against for long periods of time.

>> No.2573569

Am I the only one who thinks the Dreamcast controller was as uncomfortable as the N64 one?

>> No.2573570 [DELETED] 

>>2573384
Shut up and fuck my tight virgin asshole like the little fag you are.

>> No.2573575

>>2573569

no because is too huge and the wire is on the bottom. At least is better than the N64 one

>> No.2573585

>>2573512
>>Placing the analog stick next to the d-pad like the Saturn or Xbox

I'll agree with you on the Xbox but the Saturn 3D pad has more space between the analog stick and pad than it looks like in that image. It's actually a really comfy controller to use and I have no clue why Sega didn't just stick with that design for the Dreamcast.

>> No.2573649

>>2573382
for them precision button presses use the pad, for 3d adventures and silly fun use the stick.

thats always how it felt like.

>> No.2573660

>>2573382
It was only the american ones that sucked. They didn't put grease on the analogue stick or something.

>> No.2573663

>>2573660
>They didn't put grease on the analogue stick or something.

Nintendo probably figured it'd be a waste of money because the thing would just be covered in hamburger grease anyway.

>> No.2573668

>>2573660
>>2573663
Oh shit! Get in here guys. It's happening!

>> No.2573670

>>2573384
Are you retarded?
The Hori controllers are kinda cool but imagine how uncomfortable like Kirby 64 would be on one

>> No.2573671

>>2573660
>>2573663
>>2573668
This was how WW3 started.

>> No.2573673

>>2573670
He's telling him to go to /v/ because he said "faggot". I love this board but it's filled with people who forget this place is still 4chan for some reason.

>> No.2573694

>>2573390
You sound like you have no friends. Am I right?

>> No.2573707

>>2573694
Nope... used gaming shit is cheap. Only poor bastards have no friends.

>> No.2573745

>>2573694
Oy vey, he uses different controllers. What a fucking friendless loser!

>> No.2573758

The N&$ contr5oller is fine, the only problem is the stick, but then again, 99% of the games use mainly the stick.

>> No.2573761

>>2573758
Xbox360 controller is better for N64 games than the original

>> No.2573787

>>2573569
If anything it's worse. I didn't like it when I was 13 and it was new, and having played some MSR just this morning, I can say I still don't like it.
The DC controller has a bunch of design flaws, but those triggers and handgrips that practically bite into you, are one of the worst offenders.

>> No.2573790

Joystick degradation.

>> No.2573808

>>2573382
>not that comfortable to hold
>terrible analog stick that breaks quickly even if you are careful with it

>> No.2573815

>>2573808
this^

>> No.2573823
File: 2.02 MB, 3580x2300, sneupssravate.jpg [View same] [iqdb] [saucenao] [google]
2573823

#bring it back

>> No.2573824
File: 411 KB, 660x1024, snupesvansetsas192.jpg [View same] [iqdb] [saucenao] [google]
2573824

>> No.2573841

>>2573558

The PS1 only has 4 face buttons though , and while the dualshock analogue works for most games, it doesn't have quite the same precision as the N64's 3D stick.
Playing something like Starfox 64 or Sin and Punishment with a controller that isn't the N64 one results in a different (and less accurate) experience.

>> No.2573865

My biggest gripe with the thing is the terrible analog, brittle, stiff and rubbed your thumb raw.

>>2573660
Sure as fuck didn't feel like they were greased to me here in Europe.

>> No.2573880

Maybe people criticize the N64 controller because they have reason to. It isn't some hate club. We simply hate this shit because it sucks. I own the console and emulate. I'd rather play N64 games on a 360 controller.

>> No.2573893
File: 45 KB, 480x191, iwata_sinpunish_content_01.jpg [View same] [iqdb] [saucenao] [google]
2573893

>>2573880

>We

speak for yourself, I don't hate the N64 controller or think it sucks.

>> No.2573897

>>2573893
Nobody gives a single fuck about left hand untermensh.

>> No.2573908
File: 126 KB, 640x360, Treasure-Logo.jpg [View same] [iqdb] [saucenao] [google]
2573908

>>2573897

Treasure did

>> No.2573909

>>2573893
You simply haven't learned better. I don't blame or hate you for your ignorance so don't hate me for my wisdom. A truth as simple as this is obvious to those who have run the gauntlet.

>> No.2573912

>>2573761
>Xbox360 controller is better for N64 games than the original
Nope. It's way harder to do precise aiming on Perfect Dark XBLA than it is on the original with the N64 controller.

Most people who hate on the N64 have either never used one with a pristine stick, or simply don't remember what it feels like.

>> No.2573917

>>2573912
ok... why? Why is it harder for you? I own an N64 with "pristine" sticks. I'd still rather emulate Perfect Dark and play on a 360. Tell me why I'm wrong. I've experienced gameplay on both. With time the simple fact that "shit is universal" becomes apparent.

>> No.2573919

>>2573390
>>2573558
>>2573880
Wait, why do people keep saying N64 games are better with other controllers? Say what you like about the quality of the controller itself, but N64 games were designed for six face buttons. The DualShock and the 360 controller only have four. The only way you can map the C buttons and still have them pointing in the cardinal directions is to use an analog stick or to put A and B somewhere else, which are both awful solutions.

This is correct: >>2573841

>> No.2573921

>>2573917
>I own an N64 with "pristine" sticks.
These things still exist?

>> No.2573924

>>2573919
Try it. Simply try it. Despite a shitty d-pad the 360 controller is superior for N64 games. I didn't pull this out of my ass. I own all of these consoles. I emulate because I'm not a cartridge slave. The 360 controller simply works better on games that don't need a d-pad.

>> No.2573925

>>2573909

Well, back in 1996 I was already an idort with a PS1, N64 and a Saturn. I also had a 3DO before that. And before that I had a Genesis and a SNES. So I was used to a variety of controllers already.

>> No.2573927

>>2573921
They do. The entire catalog blows. I never played mine much. My N64 sits in it's original box and I'm the only owner. Some of us are old fags.

>> No.2573929

>>2573924
But what about games that use all the C buttons? There just aren't enough buttons on the 360 controller to emulate the N64.

>> No.2573930

Shitting on the N64 is literally the edgy thing to do these days.

Look at that thread of "unpopular" /vr/ opinions, half of the responses in that thread was that the N64 sucked.

Combine conformity with a sense of rebellion ("unpopular opinion") and you literally get the definition of edginess.

>> No.2573931
File: 5 KB, 139x194, GGA_Sasuke.jpg [View same] [iqdb] [saucenao] [google]
2573931

>>2573927
>The entire catalog blows.

why so hyperbolic?

>> No.2573936
File: 154 KB, 640x409, well.png [View same] [iqdb] [saucenao] [google]
2573936

>>2573929
Ok. Allow me to simplify it. When you actually play a game you'll find the extra triggers more convenient than the face buttons.

>> No.2573937

>>2573931
You're correct. I overstepped. Mario Kart 64 is superior to previous mario karts.

>> No.2573939

>>2573936
Mapping buttons to an analog stick is literally the biggest pleb thing you can do in emulation apart from using a depixelising filter.

>> No.2573942

>>2573929
Name a good N64 game, where you think remapping the buttons to a dual shock or a 360 pad would be a problem.

>> No.2573948

>>2573937

Well before MK64 there was only Super Mario Kart on SNES, so.

>>2573936
Not the guy you're arguing with, but really, trying to play a game like Sin and Punishment in anything other than a N64 controller just feels wrong. Not only because of the button disposition, but also because of the stick precision. We all can agree the 3D stick on the N64 wears off with use, etc, but I'd still take a N64 controller if I have to play any game with aiming in it, like S&P or Starfox.

I tried playing them with Gamecube, Dualshock, 360 and other controllers, and just... no, it's not the same.
I guess if you don't care for 100% control accurracy, then using a 360 controller and the infamous N64 emulation, then it's fine. Otherwise stick to the original hardware and controllers.

>> No.2573949

>>2573939
I own the original console... yet I'd rather play whatever games emulate well on my Pi2 with a 360 controller. I'm not claiming my Pi2 does goldeneye or OOT well. I'm simply saying the 60%+ of games I can emulate perfectly on Pi2 with a 360 controller feel better than the original. I prefer a 360 controller. I'm not shilling the xbone although I've read it's better. I'm simply telling you my experience and what I have.

>> No.2573950

>>2573942

Killer Instinct Gold

>> No.2573953

>>2573942
Single stick aiming is inferior on other controllers. The N64 control stick requires more pressure to move than other control sticks which is great for delicate targeting.

>> No.2573956

>>2573950
c-stick mapped to face buttons, A and B on bumpers.
You could even emulate the SNES SF2 layout further by putting the two C-buttons for fierce attacks on bumpers instead, and have A and B on face buttons.

>> No.2573957

>>2573948
>there was only Super Mario Kart
Should've made one for the GBC.

>> No.2573958

>>2573953
Source or personal experience?

>> No.2573961

>>2573942
OOT uses all the face buttons as face buttons in normal gameplay, you need Z and R too, and the direction of the C buttons is important when playing the ocarina. I don't see how you could map it to a 360 controller without compromising.

>> No.2573962

>>2573956

Yeaaah... I guess...

Still not the same as having all 6 face buttons.

>> No.2573964

>>2573961
Adapt and find pleasure in it's superior design. Modern controllers don't have 6 right thumb buttons with good reason. Play and it becomes apparent.

>> No.2573967

>>2573958
>Source or personal experience?
Well I just compared a Dualshock 1 to a N64 controller in good condition to make sure I wasn't bullshitting.

>> No.2573969

>>2573961
Right analog stick U, D, L, R is a fine substitute for the C-stick in OoT.
Item selection, talking to Navi, and playing the Ocarina are all simple tasks, easily handled by flicking the stick.

>> No.2573973

>>2573967
Sorry I actually read your comment as the inverse. You are correct. I read incorrectly.

>> No.2573976

>>2573969
Most emulators shit their pants with OOT. The superior experience for this game is on the original console.

>> No.2573980

>>2573976
Golden Eye 64 is the same.

>> No.2573985

>>2573980
I'm having problems on the Pi2. Is it a hardware shortcoming then?

>> No.2573987

>>2573390

>uncomfortable

Nigga, it is one of the most ergonomic controllers i ever held, feels really comfy. What kind of hands do you have?!

>> No.2573992

>>2573987
I'm lost are you shilling the N64 controller?

>> No.2573995
File: 26 KB, 356x200, 200_s.gif [View same] [iqdb] [saucenao] [google]
2573995

>>2573575
>Not figuring out what to do with the wire

>> No.2573996

>>2573936
good luck playing tony hakws pro skater or starfox64 with that setup, or any other games that basically uses six-button layout for other than moment or camera control

>> No.2573998

>>2573673
We try to forget.

>> No.2574001

>>2573996
I play them fine and in fact better. I prefer tony hawk on the ps1 and use an appropriate controller for it. Get mad. You're allowed to.

>> No.2574002
File: 128 KB, 492x310, Screen Shot 2015-07-29 at 9.40.35 AM.png [View same] [iqdb] [saucenao] [google]
2574002

>>2573909

>> No.2574003

>>2573964
It doesn't matter how superior the design of the 360 controller is, Nintendo 64 software is designed for controllers that have six face buttons. If you don't have them, you have to make stupid compromises like binding digital actions (selecting items) to analog controls or binding directional actions (the C buttons) to random places on the controller. As far as I'm concerned, it's not worth it.

>> No.2574004

>>2573996
>tony hakws pro skater 64
ew

>starfox64
Just put C-up and C-right on bumpers, seeing as they're not critical buttons. Remapping isn't difficult, anon.

>> No.2574005 [DELETED] 
File: 48 KB, 500x361, 7of9.jpg [View same] [iqdb] [saucenao] [google]
2574005

>>2574002
my only response is kek. Do what feels natural. Clearly you were built for the cock.

>> No.2574007

>>2574003
Triggers... not the tumblr kind but triggers. They exist and are more convenient.

>> No.2574008

>>2574007
You only get two digital triggers on modern controllers and those are taken up by Z and R.

>> No.2574013

>>2573512
>Placing the analog stick next to the d-pad like the Saturn or Xbox did just makes it unbearably uncomfortable to use one or the other.

The Saturn, Xbox, Dreamcast, Gamecube, DS, 3DS, dual shock, and most modern PC controllers are all unbearably uncomfortable? No, it's the N64 that sucked.

>> No.2574014

>>2574008
>>2574008
Each have 8 convenient buttons with one toggle. Minus an extra 360 toggle so add an extra toggle. What is your point? Why hate on more buttons?

>> No.2574016

>>2574013
To quote the simpsons... "It's the children that are wrong." But not really. A comfortable controller transcends its platform.

>> No.2574029

>>2574014
Analog triggers are no substitute for digital buttons. There's more travel before the input is recognised and no satisfying bump over the actuation point. Yes, the games are still playable with a 360 controller, but it's not a superior controller for a game if the game requires more digital buttons than what the controller has.

>> No.2574042

>>2574013

Thing is, it's really up to personal preference. I never liked the Sony or Microsoft controllers that much, and as already stated various times troughout this thread, many N64 games were just developed with the N64 controller in mind, so it works, even if the 3D stick is shit and wears off, it still works.
I think the only real problem of the N64 controller is indeed the 3D stick, everything else (button placement, ergonomics, etc) is FINE. I never had any kind of issue holding the N64 controller.

I know it's easy to have a hateboner for the N64, but let's try to be less hyperbolic and more objective, that way we're still /vr/ and not just hipster /v/.

>> No.2574046

>>2574029
We're still talking about N64 games yes?

>> No.2574048

>>2574046
Yes.

>> No.2574052

>>2574048
So 4/6 buttons are buttons and 2/6 are triggers. There is no N64 game I can think of that has more than 4 mission critical buttons. I may be wrong but my triggers have always served me well. With minor remapping none of this matters. Still have the R1 L1 button in that mix.

>> No.2574054

>>2574052
Even with all this remapping I still have an extra clickable multi-directional toggle. Is it a pain? Perhaps. It still works better even when it's a pain in the ass.

>> No.2574059

>>2574052
I'm not saying that N64 games aren't playable with a 360 controller. Of course they are, but it's not better than the original controller if you have to map any digital action to an analog button. The N64 controller is not that bad. It's more important to have every digital action on a digital button than to have the very-slightly-better shape of the 360 controller.

>> No.2574060

Don't get me wrong I loathe it's dpad. If thats an issue I just use ps3 controllers. Perhaps not the best solution but it's what I have ready. I'll go out of my way rather than use an N64 controller.

>> No.2574062

>>2574059
I'd just rather do some minor kung fu than suffer that abomination of a controller. Even if it's best in some scenarios it's not best for me. It's very necessity annoys me.

>> No.2574063

>>2574060

You hate the traditional Nintendo d-pad but like the Sony one that's basically like a segmented Nintendo d-pad? Huh?

>> No.2574067

>>2574063
I don't hate the traditional d-pad. I simply acknowledged the 360 doesn't have anything close. I would rather emulate nes/snes etc on a ps controller. I'm just saying the 360 feels better for N64 and the like.

>> No.2574069

>>2574067

Oh, you are the 360 guy.
I thought you were talking about the N64 controller's d-pad.

>> No.2574076

>>2573382
>asymmetry on something for symmetrical appendages
>half the controller is never used so dead weight
>every dpad game would have benefited from the joystick instead
>half the c buttons never used ever
>joysticks prone to die in any country other than japan
i really, really liked how big it was and especially how big the a and b were but some of the design is just fucking stupid

>> No.2574079

>>2574069
No the N64 d-pad feels fine. I prefer a ps controller for nes/snes/ps1 while I like a 360 controller for N64. I know it's weird but it's just my thing so to speak. Opinions will vary. I'm just most comfortable in my emulations that way.

>> No.2574082

>>2574069
I don't think it's worth using an N64 controller as I find them uncomfortable on any platform.

>> No.2574085

>>2574079
I'll expand that, I even like emulating most of sega on a ps controller.

>> No.2574087

>>2574082
Well, the d-pad and face buttons are just standard so I don't think there would be any problem with using a N64 controller to play older titles like NES or SNES, it would be basically the same.

But yeah, you don't want N64 controllers to play other system's games. You want N64 controllers to play N64 games because many N64 games were made with the N64 controller in mind exclusively. As already stated a couple times throughout the thread, the precision of the stick is not the same as that of the dualshock, gamecube or 360's sticks.

>> No.2574091

>>2574085

Sega? but the PS controller has only 4 face buttons. At least the N64 has 6 like Sega's controllers. To each their own anyway, I guess.

>> No.2574094

>>2574087
No but the shape is odd. The ps controller feels better to me. Like I said, it's just my preference. The N64 is an outcast however. I don't like it at all. It's like the uninvited guest to the party.

>> No.2574101

>>2574091
With 6 button sega I still prefer the r2/l2 buttons of a ps controller. Weird but it's just more comfortable to me.

>> No.2574105

I guess my point is that the N64 controller is the only one I have absolutely no use for even when I'm playing N64 games. Maybe I haven't played enough to see it's benefit. IDK. I just don't like it in application. I own 4 but never use them and go out of my way not to.

>> No.2574108

>>2574105

Yeah, we all got it, you really dislike the N64 controller.

>> No.2574110

>>2574108
Indeed. I've probably overly explained things in my current state. Sorry for that.

>> No.2574113

>>2573823
that button layout is awful tbh

>> No.2574121

>>2574108
If you want to emulate older stuff... where is the select button. It needs to be there.

>> No.2574227

>>2574013
> I like to quote people completely out of context and go on a rant...

All of those other systems developed a controller with the mindset that the primary input will be via the left analog stick. You don't notice discomfort when using the d-pad because outside of fighters, games only use it to do secondary tasks that require a quick button push.

I would also say that the dual shock's left analog stick is not in the proper location, they should move it to where the d-pad is.

>> No.2574494

>>2573673
That's why this board is so good, most typical 4chan bullshit stays out but you can still have conversations.

>> No.2574518

>>2573382
>Why do people criticize the n64 controller?

Because it's a piece of shit.

>> No.2574629

>>2573995

yeah, its not like bending the wire and attaching it to a piece of plastic is a normal thing to do like any civilized game console. Also it ruins the wire faster.

>>2574108

not even Mark likes the N64 controller, and he likes turds on a stick

https://www.youtube.com/watch?v=BI5uZFR3XZM

>> No.2574725

The trigger and placement of the joystick is really what hurt the N64 controller.

>> No.2574737

> XD XD XD
>faggot

Go away

>>2574629
>linking to an e-celeb in an argument

You too.

>> No.2574753

>>2574108
Lots of people do, what of it?
I think the 64 had some gems on it's system, but the fact that I needed an expansion unit to even play some games, or that the analog stick was made out of rape and broke over a short time span, that made me detest it a little.

I also never had much money as a kid and my parents wouldn't really buy me any new games for it, so I only had a few. Maybe that clouds my judgement a little, but I honestly still had fun playing the games anyway, despite my small selection of games and sore thumbs.

>> No.2574762

>>2574725
Really? I mean, the stick was a piece of shit, yeah, but I thought the trigger was fine where it was.

I suppose now that I think about it, it kinda forces you to use it with your off hand.

>> No.2574773

>>2573824
>Claims to have ripped off a perfectly good idea
>shows an arcade control panel with a button panel that never existed in arcades

>> No.2574779

>>2573964
>Modern controllers don't have 6 right thumb bottons

Start, A, B, X, Y, R3
X, O, Square, Triangle, Start, R3

>> No.2574805

>>2573382
Aesthetically, it was a giant step backwards from the evolution of controllers that preceded it. The only kind thing I can say about it is that it removed the Select button which was fairly superfluous by that time.

It was unwieldy. I don't want a controller that I have to hold in different ways to play different games. The most common "scheme," holding the middle and right prongs, leaves the left side dangling, throwing off balance. So did the gaping controller pak port. The SNES controller (and NES 2) felt like an extension of your hand; the N64 controller was large piece of amorphous plastic.

The analog stick was too "tall" and didn't provide the user with a good grip. It was uncomfortable. Since so many games required the use of the stick, its placement should have been swapped with that of the D-Pad. In terms of meanuverability, the Saturn's analog nub or Neo Geo CD's/NGP's "saucer" (which I realize is not analog) were better.

>> No.2574838
File: 42 KB, 800x586, best64.jpg [View same] [iqdb] [saucenao] [google]
2574838

>2015
>Playing with anything other than pic related

shiggydiggy

>> No.2574885

>>2574838
>stick in the center instead of on the left
>the hell is up with that dpad
>wtf is that start button
>no shoulder buttons

what is this bullshit
get it out of my face

>> No.2574901

>>2574885
>Stick in the center instead of on the left
It IS an N64 controller...

>The hell is up with that dpad
You can screw a stick into it if you're an autist that needs it on the far left

>Wtf is that start button
A start button.......?

>No shoulder buttons
They are right. Fucking. There.

>> No.2574904

>>2574885
It's an ARCADE shark. Arcades typically don't have shoulder buttons, and the start button is designed to be out of the way and not accidentally pressed, which would interrupt arcade-style play.

>> No.2574910

>>2574901
>It IS an N64 controller...
And the N64 controller had a grip in the center for you to USE that stick in the center.

>You can screw a stick into it if you're an autist that needs it on the far left
Wait so there's a button that swaps between the two or is it just to make your dpad more useless?

>A start button.......?
Why does it look impossible to press without leaving imprints on your thumbs.

>They are right. Fucking. There.
Yes but not on the shoulders is it? I haven't got three thumbs.

>> No.2574920

>>2574910
It's not intended to be held in the hand like a controller. It's meant to be an arcade stick. It looks pretty poor in that regard, too, but at least hold it up to a standard that actually applies to it.

>> No.2574921

>>2574904
>arcade
>pad

>> No.2574929

>>2574921
Exactly. It's not a pad.

>> No.2574952

>>2574910
They aren't on the shoulders because it would be impossible to press them.....

>> No.2574996

>not even Mark likes the N64 controller

Uh... I don't know who Mark is and I don't care. Some people like the N64 controller, and some don't. I can see the 3D stick's flaw is that it wears off over use, but everything else is fine with the controller as far as I'm concerned.

>>2574753
>Lots of people do, what of it?

Lots of people don't mind it either.

I think it's just cool and hip to have a hateboner for anything N64-related these days. I don't know... maybe I'm getting tired.

>> No.2575000

>>2574996
>I think it's just cool and hip to have a hateboner for anything N64-related these days.
It was pretty cool back in the day, too. I don't care if you love it or hate it, but let's not pretend the thing doesn't warrant any criticism.

>> No.2575006

>>2575000

Of course, that's why I'm saying it does have a flaw: the 3D stick's fragility.

But most people seem to like the meme about the controller being "for 3 handed people XD!" and that it's an "abomination", etc.
You know, classic hyperbolic shit from videogame discussion, I'm tired of it.

>> No.2575013

>>2575006
Some people just don't like it, and they're no more right or wrong for feeling that way than you are. Just because you think it has some merit doesn't mean anyone has to agree with it. I'm so sorry your stomach can't handle a little hyperbole, but, you know, tough shit.

>> No.2575021

>>2573390
I use a 64 controller for most of my games that don't involve two analog sticks.
For the nostalgia feels, Shovel Knight is sick with retro controllers.

>> No.2575027

>>2573423
the dpad is no different than an xbox 360 dpad and L is almost never used, in fact its treated as a select button is some games

>> No.2575034

>>2575013

It's fine, I don't really mind other people's opinions and in fact it's fun when people DO have different opinions, otherwise there would be no point in discussing.
But it's not fun when all their opinions are hyperbole. It's not that I can't stomach it, I just find myself tired of it, like there's no point discussing.

Personal and subjective tastes don't matter, I don't care if you love or hate the N64 controller either (I don't even LOVE it, I just think it works pretty good for games that were designed around it, but I wouldn't use it for other console's games), but some people go beyond their hateboner for it and discussion just turns into borderline console warring.

>> No.2575038

>>2574910
This guy, must not even have grown up with retro games seeing that he does not know what an ARCADE stick is

>> No.2575056

>>2574753
>but the fact that I needed an expansion unit to even play some games
Meh, I didn't mind it. In a way it was the N64 equivalent to the Sega Saturn RAM carts.

>> No.2575074

>>2573382
it would be fine but it's severely let down by the crumby analog stick which wears down like a motherfucker

>> No.2575083

>>2573909
You sound like a complete faggot. Do us all a favor and shut the fuck up.

>> No.2575114

>>2575034
Not all opinions expressed in this thread are hyperbolic; it sounds to me like you don't want any hyperbole, at all.

>> No.2575116

>>2575083
You sound like you need your ass wiped. Clearly you still do.

>> No.2575125

>>2575114
>it sounds to me like you don't want any hyperbole, at all.

Discussions would be a lot better without hyperbole, that's right.

I'm not saying we can't be witty, but nowdays the hate for the N64 controller is more of a meme than a real thing. The N64 controller is not an umcomfortable piece of shit as many hyperbolic posts ITT say.

I completely agree with this post, for example:
>>2575074

>> No.2575132

>>2575125
>My opinion is different than the majority so they must be meming

This is you. The N64 controller sucked, 90% of the games sucked, it should have been the SNES 2, but all of that was 20 fucking years ago and doesn't really matter anymore.

>> No.2575142

>>2575132

How is my opinion different than the majority? The majority of who? I'm saying the N64 controlelr has shitty 3D sticks, I thought most would agree with that.

Most of the hyperbolic posts ITT have been from a single guy who said he hates the N64 controller and prefers the 360 controller. Then there's other people that have an actually more down to earth opinion about it, like the post I already pointed out.

>The N64 controller sucked, 90% of the games sucked

Well, talk about hyperbole.

>> No.2575157
File: 2 KB, 184x156, 1369097808436.png [View same] [iqdb] [saucenao] [google]
2575157

>>2575132
>it should have been the SNES 2
Thank goodness it isn't.

>90% of the games sucked
That could be said of almost every console tbh.

>> No.2575159

>>2575142

>The N64 controller is not an umcomfortable piece of shit as many hyperbolic posts ITT say.
Saying something is uncomfortable ISN'T HYPERBOLIC. Just because you disagree with them doesn't make them wrong, or their statements "hyperbolic."

>I want the discussion to be modeled after my particular style of prose

You need to let it go, pal. If you don't like the tone, leave the thread behind. Finger-wagging isn't going to help matters. It'd be one thing if you were lecturing people on something legitimately ridiculous, but you're getting mad because the conversation isn't as balanced (or just positive) as you'd like.

>> No.2575165

RIP /vr/, killed by shitposting and insults instead of insightful discussion and expressing disagreement of an opinion in a mature manner. Too soon.

>> No.2575171

>>2575165

Here:

>>2574805

is an articulate, hyperbole-free response to OP's question. No one, including OP, has elected to respond. OP would apparently rather whine about "memes" than address the sort of responses he allegedly wants.

OP is as much to blame as anyone else.

>> No.2575172

>>2575056
I guess I'm just a little bitter because my parents never bought me any games for it, and that I was never good at making or keeping money as a kid.

I suppose it's irrational of me.

>> No.2575179

>>2575159
>Don't tell others how to post.

Aren't you doing that yourself?

You are completely wrong in your stupid psychobabble. Calling the N64 uncomfortable is one thing, calling it an "uncomfortable piece of shit" is very different.

I agree with him, some posters on /vr/ have mental problems and are too hyperbolic, what the fuck issues do you have with someone saying that?

>> No.2575182
File: 75 KB, 448x595, 1435757372193.jpg [View same] [iqdb] [saucenao] [google]
2575182

>>2573909
>>2575116
>I'm so old and wise

>> No.2575183

>>2575142
hy·per·bo·le
hīˈpərbəlē/Submit
noun
exaggerated statements or claims not meant to be taken literally.

Stop using that word. You clearly don't know what it means.

"Nowadays the hate for the N64 controller is more of a meme than a real thing, the N64 is not an uncomfortable piece of shit"

YOU think it isn't, MOST OF US THINK IT IS.

>> No.2575190

>>2575179
No, I'm advising him to let it go.

Some people think it's a piece of shit. The fact that you don't does not, and will not, change this.

If you are so bothered by the phrase "piece of shit," you have bigger problems than 4chan etiquette.

>> No.2575194

>>2575159

Maybe you're right, I'm not mad though, just tired, as I said before.
just tried to point out that we're turning into a "retro quirky" /v/, no discussions, just shitposting.

Saying the N64 controller is uncomfortable and explaining why is NOT hyperbole. Opinions on the N64's ergonomics are very divided, some love it, some hate it.

Saying the N64 controller has shit 3D stick is NOT hyperbole. I think we all can agree about that, the thing does wear off after years of use.

Saying the N64 controller sucks is the hyperbolic, shitposting part that smells like /v/ baby turds, but maybe I'm just being an asshole.

Please, discuss the way you'd like.

>> No.2575196

>>2575172
>I suppose it's irrational of me.
It isn't. I still think Ninty should've packed it in with the thing to begin with. It's a pretty underrated peripheral and I think some of the systems better games utilized it.

>> No.2575212

>>2575196

Well, it came with one of the games that used it, DK64.
Should have been Majora's Mask though, I bought the Expansion for that game.

>> No.2575216

>>2575194
>Please, discuss the way you'd like.

And yet, for someone who allegedly wants discussion of the divided opinions, you've largely if not wholly ignored any of that and focused not on the negative opinions, but on how you don't approve of the way they're presented.

We've been discussing without you for some time now.

>> No.2575218

>>2575194
>Saying the N64 controller sucks is the hyperbolic, shitposting part that smells like /v/ baby turds

This is "hyperbolic" and I'm offended

>> No.2575223

>>2575212
IIR wasn't there a special version of that game in Japan (and Europe?) that also came with the Pak? I also wished they released a special version of OoT that supported the Pak as well.

>> No.2575237

>>2575216

>We've been discussing without you for some time now.

I'm here since day 1.

but anyway, what did you try to say?
There would be no discussion without divided opinions to begin with. What did I ignore?

>>2575171
>OP is as much to blame as anyone else.

Totally. In fact, OP is just baiting.
This is a /v/ thread masqueraded as a /vr/ thread people, don't get fooled.

>> No.2575245

>>2575237
Anything you didn't deem "hyperbolic."

>> No.2575254

>>2575245

If I did, I wouldn't have acknowledged posts that aren't shitposting, yet still have a negative opinion on the N64 controller and that's totally fine. My own opinion about it is not 100% positive either.
So no, I didn't ignore them.

>> No.2575268

>>2575254
I'm glad you think they're totally fine. It makes me feel warm and toasty inside.

Anyway, you've shared your opinion on the N64 controller AND said your piece on the soap box... no need to repeat yourself.

>> No.2575273

>>2575268

Haha, what's that?

You're a funny guy. So yeah you were wrong, I didn't ignore them. You are probably wrong in many other things, so just stop replying, will you?

Leave

>> No.2575274

>>2575273
Show us where you've responded to your Approved posts, or anything beyond "I don't like the way you said that!"

>> No.2575283

>>2575274

I already did, do you want me to do it again? Just follow the chain of responses and you will see them. You have short memory issues?

>> No.2575284

>>2575273
>>2575274
This pissing contest is much worse than what the pissing contest is about. Both of you, leave your pride at the door--remember where you are--and just drop it.

>> No.2575286

>>2574805
>Aesthetically, it was a giant step backwards from the evolution of controllers that preceded it.
Actually it DROVE the evolution of controllers forward because it introduced the analog stick numbnuts. PlayStation later responded with the release of the dualshock.

>> No.2575287

>>2575283
You've spent more time bickering about the conduct yourself and others than the actual topic. Just stop.

>> No.2575295

>>2575287

The actual topic is shitty bait, that was my whole point.
This thread is destined to be /v/ shitposting material, and it makes me sad to see /vr/ biting it.

The very first response in this thread (which, just in case, wasn't mine) described the situation very well:
>>2573384

>> No.2575298

>>2575286
The subject of that statement is aesthetics, not technological advances. No controller that followed, including those from Nintendo, adopted the aesthetics of the N64 controller.

>> No.2575302

>>2575298

inb4 Wii nunchuck

>> No.2575303

>>2575295
>"My point was that thread was bait, and you're all bad for taking it!" says the guy chewing on a huge piece of bait

>> No.2575305

>>2575038
That's retarded logic because hardly anything on the N64 would benefit from one. There were like three or four fighting games on that console and none of them were even good. You really think someone is gonna sit there and play Perfect Dark with an arcade stick?

>> No.2575307

>>2575303

Oh, so you were just pretending to be retarded? You say you are not actually retarded?

>> No.2575314

>>2575307
Given how you completely missed the point of that post, I wouldn't go around calling people retarded.

>> No.2575318

>>2575302
Aesthetics are subjective, but I'd say the nunchuk is more aesthetically pleasing than the oddball N64 controller. In terms of usage, it's a pretty far cry from the three-pronged controller with a huge port on the back that has to be held in different ways depending on the game.The Nunchuck is also to be used in conjunction with a Wii Remote--even together, that's a radical departure from the N64 controller.

>> No.2575320

>>2575314

It seems you missed the point of mine instead.

>> No.2575321

>>2575298
well it's kinda dumb to shit on it for 'evolution of aesthetics' when it was one of the most innovative controllers ever released and changed controllers following forever. you can go ahead and eat shit in the corner there sir.

>> No.2575325

>>2575320
Great, pat yourself on the back, I'm done with you

>> No.2575328

>>2575321
No, it's not. Advancement in one category does not bar criticism in another.

>> No.2575329
File: 8 KB, 223x156, hjhjhj.jpg [View same] [iqdb] [saucenao] [google]
2575329

>>2575325
>I'm done with you

You never started to begin with.

But good to know you're leaving. Good bye.

>> No.2575334
File: 2.64 MB, 264x240, 1417815722678.gif [View same] [iqdb] [saucenao] [google]
2575334

>>2575329
>He thinks that he's the center of the thread and that leaving him behind means leaving the entire thread behind

>> No.2575336

>>2575334
The center of the thread? why, but that is you, my man. That is you.

>> No.2575338

>>2573382
>>2573390
>>2575334

Hi OP :)

>> No.2575346

>>2575196
I was always under the impression that the memory pack as well as allowing more advanced games would let the older games run with less slowdown, was this the case?

I always did fancy Goldeneye but was bothered that the speed and framerate wasn't always comsistent.

Like in a sparsely detailed and small space the machineguns would fire and animaye very smoothly, but you'd notice eventually that the more detail there was, or the more explosions and/or smoke, the game, and then the guns, would slow down.
The M16A2 (or AR-33), should fire in a smooth slick *BRRRT!*, but would often slow down to *BRTBRTBRT!* or in worse cases *BRT! BRT! BRT!*

>> No.2575364

>>2575328
your criticism is retarded though

>Aesthetically, it was a giant step backwards from the evolution of controllers that preceded it.
Just because it looked different doesn't mean it's a 'giant step backwards'. So they had one prong for the dpad and another for the analog stick, big fucking deal.

>It was unwieldy.
No it wasn't it was very comfortable.

> I don't want a controller that I have to hold in different ways to play different games.
You sound retarded. It's really not a big deal.

>The most common "scheme," holding the middle and right prongs, leaves the left side dangling, throwing off balance. So did the gaping controller pak port.
Wow, how much of a limp wristed, testosterone depleted faggot do you even have to be?

The only real criticism the N64 controller had was its analog stick, which wore down too easily. That's pretty much it. Everything else you said is pretentious chucklefucks.

>> No.2575375

>>2575364
>calls expressing opinion "retarded"
>counters each with opinion

You've gone too far, as the trolling is now obvious.

>> No.2575485

>>2575364
>>It was unwieldy.
>No it wasn't it was very comfortable.
This is entirely fucking subjective, if his opinion is that it's unwieldy, that's him sharing his experience, your own subjective opinion doesn't invalidate or argue against it in any way, you might as well have fucking said "No u!" for all it mattered.

It'd have made more sense to say "I disagree and found it very comfortable".

Personally, I found the controller to be just average in terms of handling and feel, with the biggest drawback of course being the analog stick. Just putting a textured rubber pad on the top and greasing it would have done tons for it's handling and performance.

>> No.2575517

Fact is, Nintendo's "Solution" to have buttons for the camera as opposed to a second analog stick was fucking stupid.

Full 3D games with no reasonable way to manipulate the camera is fucking horrid. The C-buttons suck, and the N64 is designed in a fundamentally terrible way since theres no reasonable way to access the entire controller, which usually leads to games not even bothering use of the L button and D-Pad because they used the analog stick because it was superior for 3D movement, which resulted in effectively 3 buttons + camera movement (A, B and Z, since again, very few games used R as well)

I really feel like it was over designed. Like they said "how do we add more to an SNES controller" and some dumbass suggested just slapping a dick on the middle and calling it a day.

The Playstation controller was much more elegant, an extra set of shoulder buttons that could be used in any way (a lot of the time admittedly, not used, or used for things like pitch in Armored Core, as again, no dual sticks), but its redesigned with the Dual Shock was utterly superior.

People say the Gamecube controller is good but honestly, its a fucking horrible controller as well. Outside of NES and SNES, Nintendo just fucks up controllers and handhelds constantly, look at the fucking pedigree.

>N64
>Basically can't use left side of the controller.
>GC
>Lack of second left shoulder button, strange button placement, fewer buttons then competitors
>Wii
>Completely raped the controller design. Many games basically required a "classic controller pro" (basically their competitors designs) leashed to a remote
>Wii-U a big honking tablet which while cool, is simply another gimmick, and no option for additional tablets, so friends have to use wii-remotes, which is fucking stupid
>GBA was fine. DS lacked an analog stick, which the PSP had in favor of touch screen controls
>3DS lacked a second analog stick, 3rd party peripheral to accomodate, which turns your handheld into a fucking brick

>> No.2575661

>>2575517
>Fact is, Nintendo's "Solution" to have buttons for the camera as opposed to a second analog stick was fucking stupid.
Nah, I thought it was decent. Adding a second analog stick, especially with a controller design like that would make it even more retarded.

>I really feel like it was over designed.
Meh. Those controllers with the keypads and shit were much worse.

>People say the Gamecube controller is good but honestly, its a fucking horrible controller as well.
I disagree. It had a much better analog stick and overall design. Only drawback being the C-stick really.

>Outside of NES and SNES
>NES
The original controller design for that is pretty horrible. The Max and Dogbone were better designed.

>> No.2575667

>>2575661
Wait, did I say C-stick? I meant that fucking small D-Pad.

>> No.2575680
File: 148 KB, 731x203, Screen Shot 2015-07-24 at 9.03.19 PM.png [View same] [iqdb] [saucenao] [google]
2575680

>>2575517
You can't look at controllers from 1996 and compare them to today's standards. Every 5th gen controller for 3D games was utter shit. N64 you described the issues pretty well, PS1 was a SNES controller with analog sticks thrown on because they had to keep up with the competition (which frankly was a smart move, what was stupid was keeping it for 14 fucking years), and the Saturn was a circle with neither the dpad or the analog stick in a comfortable position. Microsoft and Nintendo both vastly improved their controllers in the 6th and 7th gens, and and at this point all three (Sony included thanks to the DS4) have perfectly good controllers. I'm considering the Wii U Pro Controller and not the tablet, for the record.

>> No.2575685

>>2575680
>the Saturn was a circle with neither the dpad or the analog stick in a comfortable position.

I don't believe that you've ever held the 3D Saturn controller in your hands.

>> No.2575686

>>2575680
>controllers. I'm considering the Wii U Pro Controller and not the tablet, for the record.

The Wii-U pro controller is the fucking worst modern controller I've held. The button position is garbage.

The dual shock 4 is perfect. I literally do not think they can make a better controller.

>> No.2575689

>>2575517
You realize the C-buttons did far more than camera control, yes?

>> No.2575692

>>2575686
I wouldn't go so far as to call it garbage, but I do feel it's a step back from the Classic Controller Pro, which I find to be much more comfortable.

>> No.2575715

>>2575517
>Fact is, Nintendo's "Solution" to have buttons for the camera as opposed to a second analog stick was fucking stupid.

Full 3d games barely existed at the time. No one had a damn clue how they would work or how they should be controlled. The only close-to-3d that existed at the time were Doom and Doom Clones.

And honestly, the second analog stick is barely used for anything that could not function on the controller in other way (except for a handful of games using tank-thread controls). Most games just have you moving with one stick, looking around with the other one. But you can do that without the second stick already, just put movement on the face buttons. Quake and Quake 3 on Saturn and Dreamcast already worked like that.

>> No.2575871
File: 216 KB, 1024x683, 6btnseg.jpg [View same] [iqdb] [saucenao] [google]
2575871

>>2573823
Hell yes. Big improvement over the NES version and surprisingly comfy for games like LttP.

Also I love the feel of the lever on the official 6-button Sega stick.

>> No.2575910
File: 2.48 MB, 3400x2250, NES-advantage.jpg [View same] [iqdb] [saucenao] [google]
2575910

>>2575871
Surely you jest.

>> No.2575916

>>2573912
>pristine stick

The rarity of these "pristine sticks" is a huge, huge issue.

>> No.2575917
File: 79 KB, 576x379, a_projectile_vomiting_and_guy_jpg[1].jpg [View same] [iqdb] [saucenao] [google]
2575917

>>2573823
>>2575871
>>2575910
>rubber dome arcade sticks

>> No.2575923

>>2575715
Although I do think using "face buttons" as a directional control scheme is a handy and clever idea when you're in a pinch developing for a console that isn't geared towards free-camera 3d games anway, adding a usable second analog stick is hardly a waste. I mean, Quake 3 on Dreamcast is practically unplayable. Maybe some people can do it, but I can't see why anyone would want to put in the hours of practice when you have a keyboard and mouse sitting in front of your computer.

>> No.2575926

>>2575917
The knob at the top? That isn't rubber on the NES advantage. In fact, the SNES Advantage and Sega arcade stick looks like it's made of the same shit.

>> No.2575948

>>2575917
The Japanese model of the Sega Genesis sticks had a microswitched stick.

The international release is as shit as you describe.

>> No.2575982

>>2575910
Eh, I have two and the lever is alright but I hate the buttons. Maybe they just need a good cleaning out?

>>2575917
Might not be the best but they're charming and perform adequately, particularly in comparison to many of the joypads offered at the time. I have a custom arcade stick I use for emulation but I prefer playing on a stick to pads in general and it's nice to have something to play with on the original hardware. I would love to mod some of my older sticks but I'm not exactly sure how to go about it.

>>2575916
I think I ended up paying 40 USD after shipping for mine CIB. More than I would have preferred (I'm a cheap fuck) but I didn't want to chance shit condition. Tried selling it at a garage sale last weekend but I kept crying like a bitch when people asked me what I was selling it for so I guess I'll keep it.

>> No.2576018

>>2573382
I have always basketball player sized alien hands and the middle arm always just got in the way and made the controller uncomfortable and gave me hand cramps. Also placement of both the analogue stick and the Z button was weird and awkward, increasing the uncomfortableness of the controller.

>> No.2576024

>>2575948
hi didn't describe anything though
he just responded with a stupid adhoc green text response that implied that all rubber domed sticks were bad

>> No.2576035

>>2575038
but it looks nothing at all like what you would expect an arcade stick to look like, it looks like a cobbled together mess.

>> No.2576037

>>2575132
oh look, it's the N64 hate troll again

>> No.2576079

>>2575982
>>2575982
>I hate the buttons
They might need cleaning out, idk. You might just not like it either. I was giving you shit. I loved the NES Advantage, but a lot of people didn't. That's life, bro

>> No.2576107
File: 369 KB, 488x434, Capture2.png [View same] [iqdb] [saucenao] [google]
2576107

So on the topic of the N64 controller...
I just recently took apart my controller to clean out all the dust that's been accumulating inside of it. I'd never looked at the inside before, but it seems like the only part that's actually being worn down is this little white bowl where the bottom of the control stick grinds against with use.
Does anyone know if you can buy replacement parts for these? Because that would be a lot better than buying a full replacement stick, most of which just don't work nearly as well as the originals do.
Holy shit, I cannot wait until we can just 3D print replacement parts like this.

>> No.2576113

>>2576107
There's a pcb board you can get to put any stick in there.

>> No.2576116

>>2576113
I know about other replacement sticks, but I much prefer that un-lubricated feel of the originals. Plus, some of those replacement sticks don't even work right it some games - in Blast Corps, for example, you just start moving backwards in the opposite direction if you press the stick all the way to the edge.

>> No.2576179

>>2576079
Just wanted to make sure them a fair shake before I desecrated them with new parts.

>> No.2576251

At least we can all agree that the N64 had the best "day 1" controller for 3D games.

>> No.2576273

>>2576251
Including non-vr systems? Not even close.
Only counting /vr/ systems, I'd still rather use a first Saturn or Playstation pads for most 3D games. It's only with FPS games that the N64 really nudges ahead, and even then it's the best of a bad bunch of "day 1" controllers.

>> No.2576276

>>2573893
Did any N64 game used the Left Position?

>> No.2576308

>>2575375
>>calls expressing opinion "retarded"
No, I said his opinion was retarded, not expressing opinion in general. Lrn2readingcomprehension chucklefuck.

>>2575485
>This is entirely fucking subjective, if his opinion is that it's unwieldy, that's him sharing his experience
Well no shit, and I'm expressing mine because I don't agree with his. Just because he expressed his shitty opinion doesn't mean I can't express mine and call his the piece of shit that it is.

>> No.2576317

>>2575517
I don't remember any games that used the PS1's second analog stick for camera control like we do today. I could be wrong though. Hell I never played any for PS2 either but in all likelihood they existed, especially as Halo became a thing.

>> No.2576375

>>2576317
Pretty much no game does because you weren't allowed to design a game that needed the Dualshock (unless you were Sony themselves).

>> No.2576390

>>2576375
It makes me wonder if that second analog stick thing was a fluke on Sony's part. Did they put it there just to say, "Oh yeah, Nintendo has an analog stick? Well we got TWO analog sticks motherfuckers!" or was it an actual visionary move on their part where they could see that dual analogs would be used to the standard they are today?

I remember when I saw the dualshock for the first time. We all said the same thing, "What's the point of two analog sticks?" I really wonder if any PSX games used the second stick the way we used it today. GoldenEye had an equivalent scheme that used the C-Buttons like the WASD stick so Idk, maybe they knew. I remember the first time everyone played Halo. At first the dual stick thing felt tricky, kinda like going from keyboard only on PC to switching to KBM for the first time.

>> No.2576398

>>2576390
It kinda was a fluke. The reason the Dualshock has two control sticks is because it followed the Dual Analog controller. That controller had two sticks because it had a "flight mode" that followed the earlier twin stick arcade controller.

>> No.2576409

>>2576390
No one would have foreseen them becoming the standard for camera controls in both third and first person games, but Sony must have had an inkling that devs making stuff other than flight sims would find uses for the extra inputs.

>Halo
There were a bunch of FPS games that pioneered the dual analog setup on PS1, and it was the standard for early PS2 games like Timesplitters, when Halo was still in development as a third-person game for Macs.

>> No.2576414

>>2576409
>and it was the standard for early PS2 games like Timesplitters
No it wasn't. Maybe there was an option for it but I had TS2 and the default control scheme definitely wasn't dual analogs or I'd remember it.

>There were a bunch of FPS games that pioneered the dual analog setup on PS1
Like what?

>> No.2576418
File: 73 KB, 389x455, Capture.png [View same] [iqdb] [saucenao] [google]
2576418

>>2576414
*Fuck, actually I'm wrong, my bad. I can't believe I don't remember this shit.

>> No.2576420

>>2576414
>No it wasn't.
Yes it was. It was the default for TS1 in 2000. By the time TS2 came out it was already the standard featured in Red Faction, Half Life, Soldier of Fortune, Unreal, and more.

>Like what?
Medal of Honour, Alien Resurrection, Delta Force, and more that you can research yourself.

>> No.2576428

>>2576390
>I remember when I saw the dualshock for the first time. We all said the same thing, "What's the point of two analog sticks?"
Dualshock was actually one of the greatest and most important controllers ever made tbh. It had the dual analogs, and another excellent thing it did was make them pressable as two extra buttons. This again made people scratch their heads, and now it's used as standard for many FPS games (melee, sprint, crouch, etc)

>> No.2576431

>>2576420
>Alien Resurrection

>The game's control setup is its most terrifying element. The left analog stick moves you forward, back, and strafes right and left, while the right analog stick turns you and can be used to look up and down. Too often, you'll turn to face a foe and find that your weapon is aimed at the floor or ceiling while the alien gleefully hacks away at your midsection. Add to the mix a few other head scratchers - such as how the triangle button controls item and health use - and you'll be wondering how Sony let this get by without requesting a few different control configuration options.

http://www.gamespot.com/reviews/alien-resurrection-review/1900-2637344/

> Horribly inaccurate gunplay and gameplay trips the aiming hairs over your target. The problem isn't exactly the direct fault of the game itself -- the DualShock and digital PlayStation controls are just not nearly as accurate as a PC mouse -- but without compensation on the programmer's fault, it's still a lethal blow. Tapping on the digital pad almost always slips too far, so even when shooting sitting ducks, aiming is still frustrating. And though the DualShock control pad works miracles in comparison, keeping a lock on the airborne aliens and squirrelly face-huggers is incredibly difficult. The control just doesn't swing smooth or fast enough to keep up with the incredibly agile aliens, and by the time you draw a bead, they're upon you.

http://au.ign.com/articles/2000/10/24/alien-resurrection

>> No.2576448

>>2576431
>Control is a big issue when it comes to first-person shooters, and TimeSplitters goes the distance by allowing you to configure the controller however you'd like. However, the default setting is already quite good, using the left stick to move and the right stick to aim.
-Jeff Gerstmann Timesplitters review, the same month

>The game's controls utilize both sticks on the PlayStation 2 Dual Shock 2 controller--the left for movement and the right to look around...It's an elegant setup once you get used to it, and it makes for the first shooter since Perfect Dark that you're not going to wish you had a keyboard and mouse for.
-Joe Fielder Red Faction review, next year

Then sometime after that it was accepted as the norm for consoles, and not worth mentioning.
I love seeing how people warmed to concepts over time.

>> No.2576474

https://youtu.be/jcLSWUi2kcg?t=69

>> No.2576504
File: 25 KB, 636x328, ps.jpg [View same] [iqdb] [saucenao] [google]
2576504

Better than every other console controller before it, and after it up until the original xbox controller s.
What the fuck was Sony thinking? The PS4 controller is the first one that isn't a piece of shit. Still dumb that the analog stick is an afterthought, when very few games use the d-pad (it has always been a very nice d-pad though)[/spoiler].

>> No.2576545

>>2576276
Perfect Dark plays best this way. Then again, I'm a pleb whose first introduction to console FPS was on the OG Xbox.

>> No.2577414

>>2575517
>Fact is, Nintendo's "Solution" to have buttons for the camera as opposed to a second analog stick was fucking stupid.

I don't like the N64 controller but it's not really fair to bash it just for that when Saturn and PS1 didn't even have an analog stick when they first came out.

>> No.2577725

The Playstation Portable and Dreamcast both used analogue stick for movement and face buttons for aiming. (Or the opposite if players wished.)

That worked just fine for TPS and FPS games. So why should it be a problem for the N64?

>> No.2577730

>>2577414
Saturn was largely 2D, and the Playstation had fixed camera angles for a huge majority of its titles.

Most of Nintendo's games were games that had free following camera.

>> No.2577737
File: 44 KB, 650x580, n64 gc.jpg [View same] [iqdb] [saucenao] [google]
2577737

Got myself one of these, never have to deal with a busted N64 stick again.

Mapping the C buttons to the C stick plus X Y Z works just fine for most things. Plus there's a mapping tool with just as much freedom as an emulator, and you can save four separate presets.

Works just as well as wii virtual console but without the huge deadzones that gives you.

>> No.2577763

Just wait for Analogue to announce their designer luxury N64 controller (MSRP $199)

>> No.2577793

>>2577737
Nice. Can it map the analog stick to the C stick, and the analog stick to the Dpad? That setup would be awesome for Perfect Dark.

>> No.2577806

I had to check, but yes it can

http://www.raphnet.net/electronique/gc_to_n64/index_en.php#2

>> No.2577817

>>2576116
I recall you could tie a string to the other piece to lift the stick up a bit so it won't grind.

>> No.2577925

>>2577737
Or you could just get that PCB and put the GC stick into the N64 controller

>> No.2578618

>>2577925
Or you could just mod your GC to play N64 games, if you can't do that you don't deserve retro

>> No.2578801

>>2578618
>Gamecube
>Retro

I know you're joking, but no. Also, the point is to not have to use the Gamecube controller.

>> No.2578852

>>2578801
>6th gen
>too old for /v/
>too new for /vr/
>tonnes of great games getting no discussion

>> No.2578924

>>2578852
I personally feel like another deviding factor will be required after a while. Like, gen 1-4 on one board, gen 3-6 on another.

>> No.2578975

>>2576504
whats the problem? the dualshock 1-3 is perfectly fine as it is

>> No.2578995

>>2573382
The stick is to close to the A and B buttons also the stick is very down making it uncomfortable to hold.

>> No.2579319

>>2578975
He just has sausage fingers.

>> No.2579565

>>2578924
>>2578852
If enough people really want to discuss gamecube, PS2, etc., why don't you start a "Post-2000 6th generation general" on /vg/?

>> No.2579569

>>2578852
>tonnes of great games getting no discussion
>tonnes of great games
Like?

>> No.2579584

>>2578852
6th gen isn't too old for /v/ and I'm sick of retards still trying to spread that lie here. They still talk about 6th gen games there a lot without any problems, hell the board has even warmed up to Halo now that all the kids who played it when they were like 5 are 18.

>> No.2579613

>>2579565
Because they shit on anything that isn't 'COD General'

>> No.2579652

>>2573382
>"lol, who has three arms XDXD"

I (ashamedly) feel like I'm well-versed in video game nerdfaggot culture and I've never heard this one. Either that or I repressed the memory because it's so anti-braincells that having that sort of moronic fuckery floating around in my head would probably make me stupider by the day.

>> No.2579721

>>2579652
It's a modern critique of the controller. I don't ever remember anyone saying this at the time.

>> No.2579935

>>2579565
If people really want to discuss pre-2000 games, why couldn't they just have settled for a "pre-2000 retro vidya general" on /vg/?

>> No.2579949

>>2579652
lol stay mad nerd

>> No.2582564

>>2579935
We did. Moot decided to split the video game boards again for some reason about a year later.

Why do you meet my suggestion with snark? It's true that you wouldn't get very far posting about that kind of thing on /v/, and since it will be deleted from /vr/ even if it gets decent discussion, you can't have a gamecube/PS2 thread here either. Luckily, there is a perfect board for that. I have no idea what you mean by "they shit on anything..." because as far as I can tell, no one on /vg/ ever browses outside of the thread they went there to post in. If you started a thread about 6th gen consoles on /vg/, the only two things that would happen are that people would either post in it and have a good discussion, or there wouldn't be enough interest/enough to talk about, and the thread would stagnate.

I'm sorry, I just can't understand why you're mad.

>> No.2582597

>>2573382
The anolog is not durable and almost all games using analog only. Teh same shit is with 3ds slidepad.

>> No.2584970
File: 38 KB, 600x542, n64_controller_by_joshpoppedyou.jpg [View same] [iqdb] [saucenao] [google]
2584970

>> No.2584974

>>2576504
>wireless
>isnt a piece of shit
heh i must admit that dualshock 2 feels like its made for baby hands but i preffer wired anytime.

>> No.2584982

>>2584970
This ruins the balance for one handed playing of games that can be played using only the stick and the Z button.

>> No.2584994
File: 57 KB, 600x542, n64_controller_by_joshpoppedyou (1).jpg [View same] [iqdb] [saucenao] [google]
2584994

>>2584982
how the hell do you play one handed ?

>> No.2585002
File: 66 KB, 600x542, year_of_luigi_edition.jpg [View same] [iqdb] [saucenao] [google]
2585002

>>2584994
rub your thumb on luigi's head for good luck

>> No.2585329

>>2585002
Wiiiiigiiiiiii

>> No.2585340

>>2582564
An opposing point of view doesn't require one being mad.

>> No.2585347

>my opinions are better because I insulted you

This logic seems overwhelmingly common on /vr/.

>> No.2585428

>>2584994
I actually like this one and would have had no gripes with the N64 if this was it's controller.

JK, most of the games still sucked, and the stick still broked after an hour, but it would deffenitely help.

>> No.2585775

Were there any N64 games that primarily used the d-pad AND the c-buttons as main controls? What about using all face buttons like a 6 button pad?

>> No.2585797

>>2584994
You can play Cruisin' World with one hand, pretty much. You don't really need brakes anyway.

>> No.2585860

>>2584994
What games even used the D-pad alone again?

>> No.2585886

>>2573382
>awful stick made of shitty low quality plastic
>1/3 of the pad is always left unused
>looks like a massive turd

This is what I hate the most with that pad.

Also, contrary to what people tend to say, it's actually confortable to hold.

>> No.2586238

>>2585860
Sidescrolling games like Kirby 64. Goemon's Great Adventure also used it for the sidescrolling sections, although the towns were in 3d.

>> No.2586273

>>2585428
>most of the games still sucked
Eh, I personally liked them over most PS1 games.

>> No.2586352

>>2573512

>not playing goldeneye with a controller in each hand

It's like your a retard or something

>> No.2586369

>2015
>still getting mad because Nintendo made a bad controller

>> No.2586406

>>2573382
What's good:

The stick, when it's not being gay
The grips
The Z button was a novel idea

What's bad:
Uneven face buttons, a problem they would repeat in spades with the follow up controller for GC
Weird naming conventions for the buttons, Cup-Cdown-Cleft-Cright
The stick, when it IS being gay
Weight distribution issues when using add-ons like the rumble pak

Overall, though, it was okayish. Now, the Gamecube controller, there was something that didn't get ANYTHING right.

>> No.2586410

>>2586369
"A" bad controller?

>> No.2586851

>>2576504
at this point, the d-pad positioning of the DualShock is more of a brand-identity thing than anything else, and won't be changed

>>2577737
oh, I didn't know that existed

that looks wonderful
does it try to replicate the 66% range on the N64 stick though? IIRC, a couple of games let you turn/move faster when you use a controller that doesn't.

>>2576390
Quake 2 on the PS1 lets you use dual stick control.

it still flubs it a bit -- turning is on the left stick and strafe is on the right for some god damn reason

>> No.2586853

>>2586406
>Now, the Gamecube controller, there was something that didn't get ANYTHING right.
The Gamecube controller has innovative shoulder buttons which really aren't that bad, and the ergonomics were great, when I was a kid with smaller hands at least.

If you have an adult man's hands, you don't really need it to be so slim, but it's still perfectly usable. It's nice and lightweight compared to Sony or Microsoft controllers, too.

I would say it's better than the dreamcast controller, although the face buttons are worse and the d-pad is much worse. The start button sucks too, but I don't know if anyone has ever cared about a thing like that.