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/vr/ - Retro Games


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File: 100 KB, 1920x1080, Playstation Wallpaper 2.png [View same] [iqdb] [saucenao] [google]
2557397 No.2557397 [Reply] [Original]

I'm going to post an in-depth article on the making of the Playstation. Included will be prototype sketches and models of the console and its controllers.

Thread theme: https://youtu.be/31ivdML1Xes

Feel free to discuss your experiences with the system or its games or upload pictures of your own.

>> No.2557402
File: 167 KB, 1019x1186, making of playstation 1.png [View same] [iqdb] [saucenao] [google]
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>> No.2557403

>>2557397
fuck off

>> No.2557404
File: 716 KB, 1019x1186, making of playstation 2.png [View same] [iqdb] [saucenao] [google]
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>> No.2557405
File: 245 KB, 1019x1186, making of playstation 3.jpg [View same] [iqdb] [saucenao] [google]
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File: 158 KB, 1019x1186, making of playstation 4.jpg [View same] [iqdb] [saucenao] [google]
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File: 239 KB, 1019x1186, making of playstation 5.jpg [View same] [iqdb] [saucenao] [google]
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File: 250 KB, 1019x1186, making of playstation 6.jpg [View same] [iqdb] [saucenao] [google]
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>> No.2557416
File: 266 KB, 1019x1186, making of playstation 8.jpg [View same] [iqdb] [saucenao] [google]
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>> No.2557418

>>2557403
What's your problem? This is interesting. Not everyone has seen it

>> No.2557419
File: 720 KB, 2157x1531, making of playstation 9.jpg [View same] [iqdb] [saucenao] [google]
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>> No.2557421
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File: 80 KB, 1397x898, making of playstation 12.jpg [View same] [iqdb] [saucenao] [google]
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File: 77 KB, 1396x892, making of playstation 13.jpg [View same] [iqdb] [saucenao] [google]
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>> No.2557439
File: 43 KB, 1110x889, playstation console.jpg [View same] [iqdb] [saucenao] [google]
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File: 140 KB, 1100x853, playstation console 2.jpg [View same] [iqdb] [saucenao] [google]
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>> No.2557446
File: 409 KB, 3143x1423, playstation controller prototypes.jpg [View same] [iqdb] [saucenao] [google]
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File: 90 KB, 3279x444, playstation controller prototypes 2.jpg [View same] [iqdb] [saucenao] [google]
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File: 165 KB, 1226x1260, playstation controller prototypes 3.jpg [View same] [iqdb] [saucenao] [google]
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File: 33 KB, 900x600, playstation controller prototypes 6.jpg [View same] [iqdb] [saucenao] [google]
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File: 215 KB, 1324x880, playstation console 3.jpg [View same] [iqdb] [saucenao] [google]
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>> No.2557468
File: 103 KB, 2560x1600, PS1 Wallpaper.jpg [View same] [iqdb] [saucenao] [google]
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The End

>> No.2557471

Thanks OP!

>> No.2557474

I've never seen this before. Thank brah.

>>2557403
Fuck off yourself, /v/ shit.

>> No.2557487

>>2557471
>>2557474
My pleasure. I think stuff like this is fascinating. So many of us probably got our hands on it and just enjoyed the games, but I appreciate it more knowing about the real human effort that went in to putting out a console.

>> No.2557525

Good stuff OP!

>> No.2558620

>>2557419
I remember the first time I ever found out about this thing
I was seven years old in 2000. My only knowledge of games up until that point was gameboy and dos games on pc. I knew sony made televisions at that age, but I had no idea Sony made video games. It was crazy.

I was at my uncles house one day and he was working in his garage. And that's when I layed eyes on it. I think the first PlayStation game I ever saw might have been Ape Escape or Klonoa and it was amazing.

And the console itself felt amazing. Even being seven years old and knowing next to nothing about videogames, there was something about that original playstation that felt hi-fi. The boot up sound, the cd's, the graphics. It was magical

>> No.2560778

The first PS game I played was FFVII. The game and console were a joint Christmas present for my brother and I. He had a Genesis before that which we both played regularly, so on the PS it was a given that we'd switch off, taking turns with the controller.

That opening scene where the camera just keeps pulling out further and further from the city blew our tiny little minds. We each had our own save file for the game and were so enamored with it that we'd watch the other person play even after having gone through the same content ourselves. It was about the only time we got along and could talk about the same stuff.

>> No.2560869
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Thanks OP, this is a good read.

>> No.2562345
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>We called it the “Sonic’s Ass” game. And it was born from the question: what would a 3D CAG be like? Well, we thought, you’d spend a lot of time looking at “Sonic’s Ass.” Aside from the difficulties of identifying with a character only viewed in posterior, it seemed cool. But we worried about the camera, dizziness, and the player’s ability to judge depth – more on that later.

I think it's interesting how many new design sensibilities the early 3D game designers had to sort out.

>> No.2564004
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