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/vr/ - Retro Games


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File: 2.43 MB, 2100x1534, 2364766-snes_spacemegaforce.jpg [View same] [iqdb] [saucenao] [google]
2553370 No.2553370 [Reply] [Original]

ITT: Quality shmups, nothing more

Post box art+fave stage+fave music

https://www.youtube.com/watch?v=3m4eB_IHqlI

https://www.youtube.com/watch?v=Rib1NYVQnlE&list=PL1ED6389785C4A71E&index=6

>> No.2553391

>>2553370
You are my best nigga, down to the music choice. Don't really like the 2nd stage though.

Fave weapon should also be included.

>> No.2553489
File: 58 KB, 509x512, cover-gradiusgaiden.jpg [View same] [iqdb] [saucenao] [google]
2553489

This is my perfect shmup. Christ I love Gradius Gaiden so fucking much. Konami were fucking artisans in the 90s.

Favorite level and music are one in the same for me:

https://www.youtube.com/watch?v=PKyQBLTl_00

>> No.2553509
File: 16 KB, 320x180, mqdefault.jpg [View same] [iqdb] [saucenao] [google]
2553509

boxart for ants. click the arrow besides post number then google for decent resolution.
https://www.youtube.com/watch?v=4mxdZz7tGhI


Btw this is a nice beginner shmup on easy with lots of gimmicky weapons. Last boss is a dick and you have limited continues though :(

>> No.2553512

>>2553509
another one
https://youtu.be/SupS_1ZnFTA

>> No.2553514
File: 13 KB, 250x236, nemesis90kai-05.png [View same] [iqdb] [saucenao] [google]
2553514

>>2553489

By any chance, have you played the X68k remake of Nemesis 2 / Gradius 2 that was originally for MSX1? It's a bit unknown outside Japan since we're talking about Japanese-exclusive platforms, but it's a damn good game, and IMO the best entry in the series.

The game allows you to extend your power-up meeter with new types of weapons by assimilating the weapons of bosses you've defeated.

>> No.2553581
File: 444 KB, 660x542, apidya.png [View same] [iqdb] [saucenao] [google]
2553581

>>2553514
I have it on my computer, but I've yet to try it. I think I'll give a whirl, I fucking love the X68000 and have always wanted to have a real one (or even SEE a real one). I'm a big fan of thunder force 2 and I'd love to have the X68K version of that outside of emulation.

This thread has had so many good recommendations so far. 10/10 thread op.

I'll throw in another favorite of mine. I really wish they hadn't tried to give this game a storyline though, I could have done without the badly drawn anime crap and just had myself a purely bug-based shmup, but that's my only real complaint. It's fucking Gradius with BEEES.

https://www.youtube.com/watch?v=qyXo-9eKQ4U

>> No.2553591

>>2553514
Is this version on the PSP Collection? I know it's unlikely, but I heard they had some msx remakes in there.

>> No.2553598

>>2553391
thanks breh, how come you dont like the 2nd stage though, the mode 7 is nuts and the way it shifts around from side to side and the music all fuses incredibly

>> No.2553605

>>2553370
Good god that music is incredible for the SNES, everyone keeps dangling this soundtrack round and I can see why

>> No.2553607

>>2553370
Aka Super Aleste. Shame it's so expensive.
Speaking of expensive shmups, why in god's name is Eliminate Down so fucking expensive? Game's total shit.

>> No.2553616

>>2553607
at least it has good music

>> No.2553617

>>2553607
Its barely an Aleste game though, its more like Blazing Lasers after a steroid overdose

ive always thought Eliminate Down looked like puke, there was so much aesthetically better shmups by 1993

>> No.2553636

>>2553591
They have a completely different remake of Gradius 2 in the Salamander collection. Why? I have no idea.

>> No.2553657

>>2553370
>That "GIVE ME A BREAK WILL YOU" at 4:54

fuck, i love those distorted voices

>> No.2553809
File: 119 KB, 350x491, Armed_police_batrider_arcade_jp.jpg [View same] [iqdb] [saucenao] [google]
2553809

It's a really tough call, but I think I'd go with Batrider.

My favorite stage also has my favorite song in the game:
https://www.youtube.com/watch?v=RkSetRAM-tU
https://www.youtube.com/watch?v=k58SJoTVnhU

>> No.2554110

>>2553489
I love it to but i just wish the difficulty of the first loop was higher, even on hardest its just a cruise until stage 7 and then basically just waiting for the second loop to start.

>> No.2554262
File: 372 KB, 500x503, mercenary-force.png [View same] [iqdb] [saucenao] [google]
2554262

>> No.2554271
File: 2.44 MB, 2100x1533, Axelay.jpg [View same] [iqdb] [saucenao] [google]
2554271

Axelay isn't all that difficult, but it looks and sounds gorgeous and is a lot of fun.

https://www.youtube.com/watch?v=ON33Pk6biIw

https://www.youtube.com/watch?v=hiYFeVhcIlc

>> No.2554274
File: 63 KB, 640x480, gaiares l.jpg [View same] [iqdb] [saucenao] [google]
2554274

My favorite of the retro era is Gaiares. It's got it all. A really cool upgrade system, amazing music and really fun cool looking bosses.

https://www.youtube.com/watch?v=0GvDOTLS_JM
https://www.youtube.com/watch?v=xFJCjF4HagA

>> No.2554295

>>2553607
>>2553616
>>2553617
This is the first time I see people hating on Eliminate Down.

>> No.2554329
File: 81 KB, 640x469, 51274_front[1].jpg [View same] [iqdb] [saucenao] [google]
2554329

Space Megaforce is so cash. I have a lot of good memories involving that game. Black Hole Anomolies is one of my favorite video game songs.

Super Earth Defense Force is another good one for SNES.

I guess stage 1 is my favorite. The music, the scenery, the whole stage feels kind of magical to me even though it's very basic. Just fun blasting things apart.

Favorite song is the last stage. "Armed Satellite" (starts at 10:50).

https://youtu.be/r8hMK10wGRY?t=10m49s

>> No.2554330

>>2554295
but I said it had good music

>> No.2554340 [DELETED] 

>>2553509
Nice one. Never had/played the Genesis much, but a lot of their OST's seem to have some really good music. Downloaded OST and put on mp3 player for my car!

>> No.2554345

>>2553509
Nice one. Never had/played the Genesis much, but a lot of their OST's seem to have some really good music. Downloaded OST and put on mp3 player for my car!

>> No.2554380

Thunder Force 4 had a godtier soundtrack. Probably my favourite sounding genesis game with castlevania chronicles as a close second.

>> No.2554426
File: 126 KB, 954x916, rtype delta.jpg [View same] [iqdb] [saucenao] [google]
2554426

R-TYPE DELTA

My first shmup and man, this game blew my mind.

The way the camera rotated around the 3D environment was the coolest shit ever, when I was 5.

Oh and it had destructible environmental objects as well.

Best track
https://youtu.be/mpFV7UgypqA

Best stage
https://www.youtube.com/watch?v=BcRvOO6_klo

Best ship: R-13 Cerberus

>> No.2554736

>>2554426
It's a good thing Delta was your first shmup, so you could play Einhander right after.

>> No.2554739

>>2554426
the last stage in delta is still the prettiest thing I've ever seen on ps1

>> No.2554786
File: 186 KB, 400x403, COVER-Star_Parodier.jpg [View same] [iqdb] [saucenao] [google]
2554786

This weekend, I finally bought and played Star Parodier and fell in love. Not a hard shooter, but so much fun, and an amazing soundtrack as well. You can't hate a cute-em-up that let's you play as the PC Engine with rotating controller shields shooting giant CD's at enemies.

https://youtu.be/GM9kBUdYYdw

>> No.2554969
File: 28 KB, 306x441, Recca '92.jpg [View same] [iqdb] [saucenao] [google]
2554969

The Thunderforce IV of the Famicom. Nuff said.

https://www.youtube.com/watch?v=MVgwmUwErbI

https://www.youtube.com/watch?v=LgtoiMzR-h0

>> No.2555064

>>2553607
>why in god's name is Eliminate Down so fucking expensive? Game's total shit
Mate behave that game is fantastic you're just doing the typical "i got my ass handed to me therefore it's a shit game" thing. The cart is overpriced though I agree.

>> No.2555206

I tried the first stage of Chime's Metal Force, a lesser-known PC-98 vert STG with dash boosting (which is balanced since dash is bound to your weapon-change key natively) and music from Daisuke Takahashi: >>2550843

Anon provided a link to a download of the HDI if any of you wanna try it.

>> No.2555302
File: 317 KB, 1682x1485, Aldynes-Box-Front.jpg [View same] [iqdb] [saucenao] [google]
2555302

Its one of the few shmups where everything seems to fall into place,there are no ten thousand useless powerups to choose from and if you get killed its only your fault.Also thanks to the infinite continue system and checkpoints the game never feels boring or repetitive.Fantastic soundtrack like you would always expect from Hudson Soft.

https://www.youtube.com/watch?v=QmbrELEWtJI
https://www.youtube.com/watch?v=PfK6Idj4LBc

>> No.2555325
File: 452 KB, 600x581, gatethunder.jpg [View same] [iqdb] [saucenao] [google]
2555325

I've been playing this a lot lately. Very fast-paced and cool, a lot like Thunderforce.

>> No.2555368

>>2555325
there's a hack of this called gate of thunderforce and it replaces the graphics with thunder force iii graphics

its like playing a lost spinoff

>> No.2555378
File: 594 KB, 648x570, Ikaruga Dreamcast Japanese box.png [View same] [iqdb] [saucenao] [google]
2555378

Ikaruga, Trial Stage.

https://www.youtube.com/watch?v=Ep5O3r7K1jg

>> No.2555402

Might as well ask here.

Is it normal to be really, really bad at shmups when starting out? Like REALLY bad? I tried Space Megaforce for an hour and after finally making it to the boss of the first stage and promptly getting my ass kicked I haven't played since.

Does it come down to a lot of memorization? Will my eyes ever be able to comprehend all the shit on screen?

>> No.2555421

>>2555402
when people recommend space megaforce as being easy they meant if you credit feed it. the game gives you pretty much unlimited lives with the continue system.
Yeah it's normal to suck at it at first, if you stick with it you will eventually prevail. If you stay in the boss screen for long enough a weapon item will drop which acts as an extra hit. Also remember to think of bombs as extra lives, if you feel you're getting overwhelmed just bomb.

>> No.2555436

>>2555402
Don't worry dude. It gets better. I will say this though, you have to be a certain kind of person to like shmups. You can't let dying alot bother you or you will just be constantly frustrated. Don't try to play several different shmups simultaneously. Try out a few then pick one and try to get good at that particular game. You'll find that the next game you try to get good at will be much smoother.

>> No.2555441

>>2555378
Am I the only one who loves shmups but doesn't even like Ikaruga? Seems everybody I meet who loves the genre also loves this game, again I don't know that many people who enjoy these games.

>> No.2555451

>>2555441
no, there's an autist here on /vr/ with a hateboner for that game.

>> No.2555452

>>2555441
I love it, but I consider it more of a stg flavored puzzle game than I do a traditional stg.

Am I the only one that thinks the term shmup sounds fucking retarded?

>> No.2555460

>>2554969
I just realized Recca and Thunder Force IV were released the same week

>> No.2555464

>>2555402
Just a piece of beginner advice that people seem to forget to mention: Focus your eyes on your own ship rather than what you're trying to hit. Your first priority should be positioning yourself well and avoiding death. Hitting targets is secondary to that.

>> No.2555487

>>2555464
or you can stick to spread and homing type weapons. then you won't have to aim

>> No.2555496

>>2555487
Right, but then even more of your focus should be on your own ship.

>> No.2555505

>>2555464
The strategy I use is normally not to keep my eyes on my ship unless the bullets are really dense and I need to do some tight maneuvering, but rather to look at the oncoming bullets, actively trying to find paths to move through.
It's difficult at first, but after you're familiar with your ship's hitbox it becomes almost second nature.

>> No.2555507

>>2555496
isn't training your spatial vision better though? Focusing on your ship will make you miss out on enemies respawn points, visual cues before an attack, etc

>> No.2555518

>>2555505
>>2555507
You don't have to ignore everything and stare intensely only at your own ship. I meant that you can train yourself to pick up everything else almost purely with your peripheral vision. This is especially important in bullet hell games.

>> No.2555525

>>2555518
>bullet hell games.
We're not talking about that garbage, though.

>> No.2555528

>>2555525
It's still helpful in almost all other shooting games.

>> No.2555552

>>2555525
I don't get why people on /vr/ get so riled up at the mere mention of bullet hell games.
There are plenty of really great ones.

>> No.2555842

>>2554426
I fucking love delta but it pisses me off so much at times. I feel as if I'll never be able to do a no death run thanks to how hard stage 5 is. 1-4 is fine, although 4 took a while to figure out but stage five is just fucked. I only picked it up a couple of weeks ago though after only playing the demo back when it came out, so its just a matter of practice.

Godtier game though. I love the music in stage three when you get to the back of the walker tank and the bitching prog rock guitar kicks in.
https://youtu.be/81W-uBuMcQk
Also half way through stage four when the bass goes nuts
https://youtu.be/jL6vphbc6IE?t=2m45s

>> No.2555851
File: 3.17 MB, 1082x1551, tmp_23101-esprade1551623624.png [View same] [iqdb] [saucenao] [google]
2555851

>>2555552
This. Pic related is a perfect example.

>> No.2555854

>>2555851
this game sucks

>> No.2555860

>>2555505
I'm still pretty new to shmups and I find that for a little while I can concentrate on finding a path, but as a complex pattern goes on my eyes get drawn closer and closer to my own ship and I lose track of what is coming so I end up prematurely bombing or dying.

Just gotta practice I guess.

Does anyone know if your ship in DoDonPachi has a really small hitbox? I seem to do way better in that game than others even though my skill level is pretty much equal for all shmups.

>> No.2555864

What shmups let me pick from a ton of ships? I have a hard on for picking ships and loadouts.

It's why Gradius Gaiden and R Type Final are my favorite.

>> No.2555893

>>2555860
>Does anyone know if your ship in DoDonPachi has a really small hitbox?
Yes, it is a bullet hell game so the hitbox is smaller than in traditional shmups. The early game is indeed easier than most of the classic shooters' initial stages, but the difficulty ramps up pretty quickly and the second loop is truly brutal.

>> No.2555903

>>2555860
Git gud

>> No.2555905

>>2555518
bullet hell =/= SHMUPs

>> No.2555912

>>2555905
But they are.
All bullet hells are shmups, but not all shmups are bullet hells.
It's a subgenre.

>> No.2555915 [DELETED] 

>>2555912
Bullet hell aren't even videogames. They are high functioning autism tests.

>> No.2555916

>>2555860
The hitboxes in the Dodonpachi games are usually something around 3x3 or 4x4 pixels. There should be some approximations of the hitbox's location on the internet. Some French forum had a bunch of them.

>> No.2555924

>>2554274
I find that game impossibly hard. Maybe it is just that I don't play it often, but that part with the tiny tunnels on level 2 just wrecks me. And if I die and lose my stuff at any point after the checkpoint in between them its GG because I need the seekers to even get through them.

>> No.2555926

>>2555915
What is with all of the shitposting around bullet hells?

>> No.2555931

>>2555926
Shooter threads attract people who think they can impress random anonymous internet posters with their skillz. That is to say; assholes.

>> No.2555934 [DELETED] 

>>2555926
I don't know, they don't belong in this board anyway

>> No.2555939

>>2555931
Yes, but I rarely see that on /vr/, mostly just people reacting violently towards the concept.

>>2555934
There are several /vr/ relevant bullet hells.

>> No.2555940

>>2555916
Thats pretty small. So would that be over the cockpit or the center of the ship?

>> No.2555941
File: 43 KB, 384x380, soundtrack.jpg [View same] [iqdb] [saucenao] [google]
2555941

Star Trader X68000 1989

emulate it if you dare

https://www.youtube.com/watch?v=gqaPzMQWWDE

>> No.2555945
File: 8 KB, 220x148, Dodonpachi - 3 - Hitbox.jpg [View same] [iqdb] [saucenao] [google]
2555945

>>2555940

>> No.2555949

>>2555945
Nice, thanks bro!

>> No.2555953

>>2555941
I wish I could go back in time and be a wealthy Japanese so I could own an X68000. This looks like it would have been the coolest thing to own.

>> No.2555954

>>2555860
stop playing bullet hell or go back to /v/

>> No.2555957

>>2555953
Nah really Most of the games on it are porn or arcade ports. Emulation is also very accurate. There's no point in owning one.

>> No.2555960

>>2555957
Also ironically enough emulation is incredibly close to the real experience since after all it is just a computer.

>> No.2555963

>>2555953
Takeru made the X68k version of Star Trader; I don't know if you were able to get the game via their networked vending machine service, but the game had a physical release too.

>>2555957
I guess Anon wishes he could have been then and there as a witness and/or participant. X68k users formed a tight-knit community for playing the latest releases and having a home arcade without shelling out money for PCBs + peripherals and connectors. There were a lot of doujin STGs being made then as well; it's all easy to emulate now, of course.

>> No.2555968

>>2555954
REEEEEEEEEEEEE!

>> No.2555969

>>2555968
well memed, memester
>>>/v/

>> No.2555981

>>2555969
How about you quit being such a fucking faggot?
DDP is a sick game.

>> No.2555991

>>2555981
He's never going to agree with you so please just stop responding to his comments. He's baiting you.

>> No.2555998

>>2555991
Fair enough.

What type of speed systems does everyone prefer? Upgrade style like Gekioh and early R-type or the kind where you switch between speeds like Thunder Force or later R-types?

>> No.2556002

>>2555998
Constant speed.

But, if I had to choose, upgrade style. It adds a bit of challenge in dodging speed powerups, since full speed is usually suicide and I don't like manually switching it.

>> No.2556031

>>2555864
Area 88 definitely, and one of the 1944 Striker series, I think

>> No.2556049

>>2556002
I agree, constant is pretty good since the game is usually balanced around that speed. Raiden 2 is a little slow in my opinion though. That game would be perfect if you could move just a little faster.

>> No.2556140

>>2555864
>>2556031
Strikers 1945 has 5 or 6 ships to chose from

>> No.2556160

anyone who likes OP, its a Compile game, so go hit up Zanac, gunnac, anything calles aleste, guardian legend...

>> No.2556259

>>2554969
Favorite shooter of all time.

>> No.2556280

>>2555864
The Parodius series has a ton of characters. I think Jikkyou Oshaberi Parodius has over a dozen IIRC. Some of Psikyo's shooters have large rosters as well. Blazing Star on Neo Geo has half a dozen ships. Progear has three ships plus two gunners that you choose separately, so there's a bunch of different combinations.

>> No.2556282

>>2555905
Shut the fuck up. /vr/ are such purists about old school shooters that it's ridiculous. They're both legit fun subgenres.

>> No.2556286

>>2555926
/vr/ hates manic/bullet hell/bullet curtain/danmaku shooters for some reason.

>> No.2556291

>>2555945
Does anyone have anymore images like this? Preferably for all the other Cave games, but anything else is fine.

>> No.2556302

>>2556160
They also did Spriggan, which was amazing and insanely underrated. The sequels were pretty middle of the road though.

>> No.2556398

>>2555981
>DDP is a sick game.
Go play it properly ie for score and see if you still feel that way.

>> No.2556431
File: 64 KB, 640x445, 2631497-biometal_snes_eu.jpg [View same] [iqdb] [saucenao] [google]
2556431

>>2553370

This is an awesome shmup but hipsters contrarians hate it because Activision improved the soundtrack

https://www.youtube.com/watch?v=p1AGeA7Dwc8

>> No.2556538
File: 58 KB, 400x300, x68_redzone.jpg [View same] [iqdb] [saucenao] [google]
2556538

>>2555957
>Most of the games on it are porn or arcade ports
I'd say the PC-98 was the champion in porn games. The X68000 was all about arcade ports and doujin titles (majority of which happened to be shooters).

Some of my favorite titles on the X68000:
Cho-Ren-Sha X68000 (quintessential shmup, also on Windows, but the Windows version lacks slowdown, making it harder than the original version):
https://www.youtube.com/watch?v=ymf_eOY4iZA

R+R (aka vertical Cho-Ren-Sha):
https://www.youtube.com/watch?v=8yNntZdWHlk

Nemesis 90' Kai (remake of Gradius II that is superior to the arcade original)
https://www.youtube.com/watch?v=S3C6UYVcHjg

Illumination Laser (acid visuals, sweet music and balls to the wall hard gameplay [made harder when you don't emulate the slowdown]. what more does man need?):
https://www.youtube.com/watch?v=q70d2-wxiZk

>> No.2556540

>>2556538
>aka vertical
*aka horizontal

oops

>> No.2556542

>>2556398
Games don't need a good score system to be good, neither you need to play for score to enjoy it.

>> No.2556692

>>2556291
There's a bunch on the following page:
http://forum.shmup.com/viewtopic.php?f=18&t=4771&start=60
Remember, these are just approximations. Some are most definitely wrong.

>> No.2556761
File: 181 KB, 500x363, dancing machine.gif [View same] [iqdb] [saucenao] [google]
2556761

>>2556431
>tfw I was not all ready for that

>> No.2556843

>>2556542
>Games don't need a good score system to be good
They fucking do when it's the main focus of the game. Play how you want sure but don't deny that the developers designed these games with scoring systems and mastering in mind.

>> No.2556845

>>2556431
only faggets weebs liked the original soundtrack

>> No.2556852

>>2556843
Not that guy, but I agree with him. I've always loved shmups and mastering my skills with them, but I've never ever paid attention to score. Just playing well in my own mind and getting into the zone. I assume that when I do a good run I must have a good score, but that's of no interest to me.

If the options are playing a game to have fun and loving it, or playing it for score and ending up hating it then I will pick the former every time. DDP fits that pretty well.

>> No.2556871

>>2556843
>Play how you want sure but don't deny that the developers designed these games with scoring systems and mastering in mind.
True, and in that sense there's nothing really wrong with chaining for score since it's a fairly interesting way to challenge players to be thoughtful about their shooting.
It's just that not a lot of people enjoy playing on that level.

>> No.2556890

playing for scores is fun with savestates :^)
no, srs, it's just the route finding phase without the execution

>> No.2556903

shmerps are only fun if cute lolis are in it and/or there's explosions

scoring? Only nerds like that shit

>> No.2556918

>>2556903
so transparent

>> No.2556958
File: 73 KB, 704x489, un_squadron-box.jpg [View same] [iqdb] [saucenao] [google]
2556958

>>2553370
https://www.youtube.com/watch?v=klE_PqjnS5M

>> No.2556990

>>2553370

SPAAAAAACE MEGAFORRRCE! (Directed by Toho)
I played the shit out of this as a kid. It had a very spooky final boss.

>> No.2557085

>>2556431
They used the most 90's techno they could find.
do do do do DOO do

Its like a poor mans Quad City Slam Jam.

>> No.2557094

>>2556431
i always thought zed blade sounded a lot like that track
https://www.youtube.com/watch?v=xqQpi5T-M8c
btw you should play it, it's horizontal with awesome music

>> No.2557126
File: 175 KB, 295x366, 1359039877124.png [View same] [iqdb] [saucenao] [google]
2557126

>dat feelio when people unironically play bullet hell garbage

>> No.2557193

>>2555960
That's not how it works bro...

>> No.2557215

>>2557193
whatever you say, kiddo

>> No.2557218

>>2557126
>people like a kind of game I don't
>it must be garbage

>> No.2557225

>>2557218
When said kind of game takes over the entire genre AND DESTROYS EVERYTHING THAT WAS GOOD ABOUT IT yeah, it really must be garbage.

>> No.2557228

>>2557215
Infantilising me doesn't make you right bro

>> No.2557229

>>2555945
look at this stupid shit. it isn't even realistic.
they turned a game about blowing shit up into DODGING shit. Most of the time it doesn't even matter where you shooting because your own shots are so huge they take over the whole screen. Why even call it shooter if its not focused on shooting anymore

>> No.2557236

>>2557225
For real, why are you so angry at people for liking bullet hells that you have to significantly lower the average quality of posting in the thread?
If you would have ignored it there probably wouldn't even have been much discussion, you're basically just drawing in more attention with your childish antics.

>> No.2557246

>>2557229
>it isn't even realistic!
Are you seriously making this complaint

>> No.2557259

>>2557229
>it isn't even realistic.
You're playing games about ships taking down masses of alien fleets, and you choose to complain about realism? And it's not like older, non-bullet-hell shooters haven't had hitboxes that don't exactly match the ship's sprite.
And you still have to focus on your shooting in bullet hells, since enemies generally take longer to kill and thus need to be dispatched more quickly in order to keep the number of bullets on screen low. Just because it's more focused on dodging, a mechanic in every shooting game ever, doesn't mean it's any less of a shmup than anything else.

>> No.2557264
File: 444 KB, 496x394, 34pbbeg.jpg.png [View same] [iqdb] [saucenao] [google]
2557264

>>2557246
Let's try to apply this to a different videogame. Tell me this makes sense.

>> No.2557268

>>2557259

The reason it makes no sense is because the whole point of the sprite/hitbox relationship is to ensure what the player sees and what the game "sees" are essentially the same thing. That's why hitboxes are usually invisible anyway because the player should in general be able to trust the sprites without having to worry about what the game is using. In most genres when there is a discrepancy between the two, the game is usually said to have bad hit detection. Yet when shooters do the same thing it's considered a "feature" or just standard practice.

It's just counterintuitive because it forces the player to not really pay attention to what they're seeing. All those bullets that look impassable? They technically are passable because the comparative size of your ship is irrelevant to whether or not you can fit through. All that matters is some tiny (visible or otherwise) object. Well, again, why is the ship's sprite so big, then? What purpose does it serve? How does it help me?

>> No.2557292
File: 21 KB, 448x352, hitboxdemo.png [View same] [iqdb] [saucenao] [google]
2557292

>>2557268
I understand your complaint, but I don't see how it undermines the entire genre.
In defense of the concept, using a smaller hitbox allows for more bullets to be on screen at once, giving a new and interesting style to the game, and creating a style of play that couldn't exist otherwise. The reason why the ships didn't shrink along with the hitboxes is because it would be more difficult to keep up with where on screen your ship was if the sprite itself was that small.
I'd also like to point out in reference to >>2557264 that fighting game hitboxes are generally not the same as their sprites either, and the reason for that is so that the game is more balanced, with each move having a specific purpose without limiting the designers to a very limited number of sprite types.
I personally feel that the smaller hitbox style works logically, since 'grazing' bullets wouldn't necessarily cause the entire ship to be destroyed, only shots that reach the core of the ship.

>> No.2557298

>>2557292
The ship should AT LEAST get damaged.

>> No.2557305

>>2557298
Not necessarily. It's just a graze.

>> No.2557327

>>2557292


They need to mix together the ease of the older games with the beautiful bullet/lazer patterns of the newer games. The solution is a big life bar, and a ton of 1 ups and energy on the field to get. Then you have different modes of playing. Just market the game to both groups with each difficulty settings.

>> No.2557379

>tfw you like both shmups and danmaku and get to enjoy twice as many games

Feels great.

>> No.2557387 [DELETED] 

>>2557379
worst kind of faggot

>> No.2557428

>>2557379
This.

Bullet hell didn't kill STG. If anything, they renewed interest in the genre. We wouldn't be getting stuff like Cuphead without Deathsmiles and Touhou reminding normies the genre even exists. And the existence of past/present great STGs is not erased by bullet hells existing.

It's like getting mad that people are eating oranges while you only like apples. They're both fruit.

>> No.2557447

I don't get shmups. I've never played one for more than 10 minutes. They just seem pointless to me and all the same. I hate also that I don't have the manuals so don't know what's going on.

Do I just not like/get shmups or do I need to play a lot more of them and then I would start to get it?

>> No.2557510
File: 79 KB, 1280x489, 1942banner.jpg [View same] [iqdb] [saucenao] [google]
2557510

>Thread about quality shooting games
>Almost every game mentioned is a console game

For anyone who takes this genre seriously, this should be enough to indicate that this is not the place to have a competent discussion about shmups.

>>2557447 The games are hard. The games are meant to punish players who aren't good enough to succeed as bluntly as possible. They're designed for people who enjoy the simple thrill of overcoming something that they could not do before by their own dedication and skill alone. Don't feel bad if you don't like them, they are niche for a reason.

Also pic relevant to shmups being abut dodging since the early days

>> No.2557515 [DELETED] 

>>2557428
>Cuphead is core
>deathsmiles and 2shit is casual
Wow, man, just...
FUCK
MY
SHIT

>> No.2557519

>>2557428
>Cuphead is core
>deathsmiles and 2shit is normie
Wow, man, just...
FUCK
MY
SHIT
UP

btw cuphead is not an STG, it's a run and gun

>> No.2557531

>>2557519
I think he was saying that those games got a lot of new players into the genre for various reasons, not specifically for their difficulty. I personally find those games to be pretty welcoming compared to the majority of what the genre has to offer.

>> No.2557540

>>2557531
>those games got a lot of new players into the genre
Yeah and look how great that turned out.

>> No.2557761

>>2556852
If you really give a shit about mastering skills then you should be aware that a scoring system is a direct indication of said level and without looking into a scoring system you are ignorant to a whole world of skill and things to focus and improve on, at this stage you are playing solely for survival which for a scoring player is basically the most basic stage of learning a shmup.

>>2556871
If you enjoy chaining sure it's certainly designed well however i simply dont enjoy it I'm much more of a raizing,takumi,success,konami,psikyo guy when it comes to scoring.

>> No.2557769

>>2557447
>They just seem pointless to me and all the same.
As does everything to the ignorant and ill informed.

>> No.2558034
File: 462 KB, 1371x1600, gradius-wall.jpg [View same] [iqdb] [saucenao] [google]
2558034

Gradius will always be my favorite.
Favorite level: 4. I like how it's reminiscent of the first level, but it has new challenges. The mini boss is also fun to fight.
Favorite song: first level
https://www.youtube.com/watch?v=ofyltATpIS8

>> No.2558068

>>2558034
Gradius has such fun space adventure music.
https://youtu.be/oaYjlXPw8Ps?list=PL1BDE32E133200295

>> No.2558548
File: 233 KB, 518x3465, 1436159021878.jpg [View same] [iqdb] [saucenao] [google]
2558548

>you will never hear the DoDonPachi DaiOuJou soundtrack that plays during the game with the slightly bit crushed audio

The first stage's level just doesn't sound the same as the one on the official soundtrack release. I can't find it anywhere and I'm almost certain it simply doesn't exist since ripping anything from that game is complex and painstaking.

>> No.2558575

>>2558548
Probably because CAVE's arcade boards are kind of pieces of shit that they program around.

On the plus side, it does mean MAME emulation of SDOJ will happen in this century, unlike Type X/Ringedge/Etc.

>> No.2558650

>>2556990
>>2556990
hahahah when you play the EU version you can tell they tacked on that SPAAAAACE MEGAFORCE bit, its so funny

>> No.2558654

>>2555402
>Space Megaforce

Come on man thats one of the relatively easy ones!

>> No.2558665
File: 408 KB, 779x1116, Crimzon_Clover_box_art.jpg [View same] [iqdb] [saucenao] [google]
2558665

>>2557225
>>2557225
Im not a bullet hell guy, but I played this and was fucking blown away

https://www.youtube.com/watch?v=utgHIk9Q7Xo

>> No.2558682

>>2557447
Play Giga Wing. If you come out of it dissatisfied you may actually hate fun.

>> No.2560756

>>2558682
Is Giga Wing good?

>> No.2560774

>>2558575
>Type X
Taito Type X? You realize that platform is basically a Windows XP, right? It's "emulation" on a Windows machine consists of launching the game executable alongside a control mapper.

https://en.wikipedia.org/wiki/Taito_Type_X#Taito_Type_X.2FX.2B

>> No.2560880

>>2557510
>1942

One of my favorite games of all time.

>> No.2560886

>>2557447
They're just about blowing shit the fuck up.

>> No.2560890

>>2557428
Actually, it was Rayforce that revived the genre in Japanese arcades. That's why that game is considered an all time classic over there and so many doujinsoft shmups copy the targeting mechanic.

>> No.2561189

>>2560756
Yes.

>> No.2561337

>>2558665
oh shut up, slowbeef.

>> No.2561375

Bullet Hell is a stupid fucking phrase and I wish people would stop using it. It isn't even a subgenre, it's just a buzzword used by casuals. There's no difference in fundamental mechanics - don't let your hitbox touch another hitbox. The one divisive element is whether or not you can crash into the environment and even the oldest games have this.

>> No.2562576

is it just me, or is /vr/ completely incompetent at shmups?

>> No.2562652

>>2561337
>implying slowbeef is man enough to post here
he got scared of touhou for fucks sake

>> No.2562676

>>2553370
Donpachi
Dodonpachi
Dodonpachi Dai-Ou-Jou
Dodonpachi Dai Fukkatsu
Dodonpachi II Bee Storm

>> No.2562749
File: 53 KB, 400x394, G_Darius_PSValue_A (2).jpg [View same] [iqdb] [saucenao] [google]
2562749

>>2553370
Favorite stage : https://youtu.be/abRrOq4HyH0

Favorite music : https://youtu.be/UcNMrlWaRWc?list=PL-cBtVQYO0-YKzmCSu6MtIhzz2HfQSyXL

>> No.2562867

>>2561375
Not true.

Most bullet hell/danmaku games have scoring for grazing and clearing the stage without even shooting; surviving the bullet hell pattern in full will clear the stage.

At some point I'd have said not all shmups are bullet hell but all bullet hell are shmups, but I doubt that now.

Also, there's no hori bullet hell that I'm aware of. Only vertical. Nearly all bullet hell also feature bombs that clear the bullets from the screen, which is a marked departure from older games that use bombs that do no such thing.

It's easy to make wide sweeping generalizations but when the genre is already so niche and has a handful of 'essential' mechanics, a single change can create genres/subgenres.

>Is it still a shmup if there's no shooting?

A bullet hell cannot be a bullet hell without a constant hailstorm of projectiles. But a shmup can still be a shmup without that.

>> No.2562893

>>2562867
Most games don't have grazing, Touhou series is one of the very few that do. Of course there are plenty where you are rewarded for putting yourself at greater risk in other ways. The only game I've personally played that rewards you for pacifism is Ikaruga. Try doing that in almost any other game and what you get is an undodgeable mess, collision with enemies as they leave the screen, and a very fast game over.

>> No.2562927

>>2562893
Without listing Touhou, DDPR, eXceed and Shogun all have grazng, just off the top of my head.

Raiden series, several Gradius titles, Karous/Giga Wing (if you count shielding) and Harmful Park can all do pacifist runs.

Most any shmup with boss time out can.

>> No.2562935

>>2562927
Keeping it /vr/ related, Armed Police Batrider and Battle Bakraid both have grazing mechanics used to decrease rank.

>> No.2562937

>>2562867
>Also, there's no hori bullet hell that I'm aware of.
Well ain't you an uninformed dumbass?
progear
https://www.youtube.com/watch?v=4EVE1Sdw70Y
akai katana
https://www.youtube.com/watch?v=LcMxYAhGiXA
dreathsmiles 1 and 2
https://www.youtube.com/watch?v=vLdiZPd_su8
https://www.youtube.com/watch?v=6gfg90dKfdg
gudnemonium recollection
https://www.youtube.com/watch?v=rDAYlA4pEls
trouble witches ac
https://www.youtube.com/watch?v=dpRUf85HS4o
Burunyanman
https://www.youtube.com/watch?v=bbHMxmdNVWE

Otomedius maybe?

Plus many doujin titles. Although yeah I do admit they are not nearly as popular as vertical shooters because it's a lot harder to predict bullet movement in a horizontal perspective.

>> No.2563003

>>2562937
None of those are retro though.

I suppose he should have specified that, but it's implied when posting on /vr/.

There still might be a retro hori bullet hell though.

>> No.2563010 [DELETED] 
File: 39 KB, 384x224, gigawing.png [View same] [iqdb] [saucenao] [google]
2563010

>>2562927
>Giga Wing (if you count shielding)
that's not even close to grazing. It's a bullet reflecting mechanic.

>> No.2563012

>>2563003

Fair enough, but Progear was released exactly in 1999 on cps2 hardware

>> No.2563014 [DELETED] 

>>2563010
He didn't list Giga Wing under grazing. He listed it under pacifist runs.

>> No.2563015

>>2562867
>>2562937
>>2563003
Hatenkou for the X68000.

https://www.youtube.com/watch?v=b72J_nkg-_A

>> No.2563016

>>2563012
ah nah that's incorrect, it was 2001. It still counts if you count the hardware

>> No.2563017

>>2563003
In which case there are not many retro bullet hell to speak of at all. Most came out after the year 2000.

>> No.2563025

>>2563015
>>2563017

Hatenkou, 1998. We've got ONE hori so far.

Bullet hell is retro aw yeeeee

>> No.2563032

>>2563025
b-but cave made their games on modified PGM hardware D:
http://www.system16.com/hardware.php?id=809
https://en.wikipedia.org/wiki/PolyGame_Master

Anyway you look at it, it's a grey area, man.

>> No.2563037

>>2563032
Game release dates are what matter in /vr/, not when the games were worked on.

Elsewise Duke Nukem Forever would be retro.

>> No.2563040

>>2563037
I know, I'm just fucking with you.
I'm still gonna bring up discussion about bullet hell anyway and there's nothing you can do because we don't even have a janitor

>> No.2563043

>>2563037
Nothing wrong with talking about DNF. Discussion of the mediocrity that was actually released is offtopic, but not the project. It is the video game disaster that finally pushed Daikatana out of people's thoughts.

>> No.2563045

>>2563037
Platform release dates are what matter. For reference see: 70% of the Dreamcast library. inb4 Dreamcast isn't retro

We're allowing for a bunch of homebrew to be discussed with this logic here but you'll just have to deal with it.

>> No.2563049

>>2563040
We actually do have a jannie but he wouldn't care and nor do I. I'm more interested in post 99 hori danmaku though.

>> No.2563059

>>2563049
You mean pre-99?
Check out sengoku blade it's honest to god retro.

>> No.2563062

>>2553607
I paid $20 for a copy of Super Aleste shipped. Better than paying the god awful prices a US copy is going for. I highly recommend it, probably the finest shmup on SNES.

Still no Thunderforce but in the same ballpark.

>> No.2563068

>>2563059
Sengoku TITS is great.

>> No.2563090

>>2563059
Is that really a bullet hell though?

>> No.2563105

>>2563090
I don't think so, but you do have small hitbox at least.

>> No.2563139

>>2553370
dayum, super aleste was and is one of my fav games

still playing it today

>> No.2563407
File: 47 KB, 500x375, 1437494563758.jpg [View same] [iqdb] [saucenao] [google]
2563407

>"Ive never played a shmup before what should I play to introduce myself?"

>some fucker says Ikaruga or Touhou

>> No.2563420

>>2562576
You and me bro. Hardcore gamerz 4 life

>> No.2563434

Anyone played Omega Boost? Is it pure on rail or is it like Star Fox's 64 all range mode?

>> No.2563503

>>2562893
Psyvariar series is the ultimate in grazing and pacifism.

>> No.2563571
File: 798 KB, 1440x900, 1407445818708.png [View same] [iqdb] [saucenao] [google]
2563571

>>2563407
>you

>> No.2564104
File: 815 KB, 3264x2448, NdTKJeh.jpg [View same] [iqdb] [saucenao] [google]
2564104

Not retro, but why do Canadians hate Otomedius?

>> No.2564120

>>2563407
I started with Ikaruga because I saw it was highly praised and I only had a GCN and an N64 at the time. Fun game but I didn't get very far. What would be a better game to start with?

>> No.2564123

>>2564120
Area 88

>> No.2564140

>>2564104

Otomedius is a shit series man, you don't have to be Canadian to see that. Only Japanese otaku would have trouble seeing the problems with it.

>> No.2564141

>>2564104
doesnt canada have strong laws against draw child porn?

>> No.2564142

>>2564104
It's because Otomedius is a shitty shmup, which is a real shame cause the soundtrack is amazing and it could have been a cool successor to Parodius.

>> No.2564145

>>2564140
i heard execellent was alright. haven't really plaided tho

>> No.2564159

>>2564141
Then why did they even bother having a SKU for Canada like in the photo? Actually curious.

>> No.2564170

>>2564159
They don't, that guy is making shit up.

>> No.2564229

>>2564104
im canadian and i found it for literally 3$, no i didnt buy it because thats embarassing

>> No.2564234

>>2564229
better not risk going to jail

>> No.2564292

>>2564234
if that were true i'd be in jail already considering i go on 4chan

>> No.2564412

>>2553370
Recca for the Famicon

>> No.2565430
File: 168 KB, 754x478, phelios-cover.jpg [View same] [iqdb] [saucenao] [google]
2565430

Has anyone got a version of Phelios that will work on an Everdrive MD? My No-intro versions (J and USA) don't boot.

>> No.2565469

>>2565430
just play the arcade version on mame.

>> No.2565510

>>2565469
no it's got to be the MD version

>> No.2565643

>>2563434
I rented it a couple of times as a kid, just recently started emulating it. It's sort of like a cross between SF64's all range mode and Descent, but you also have a lock on button so you can strafe around your target in all directions.

>> No.2565663

>>2563407

Touhou I understand your rage, ikaruga i don't.

>> No.2565667

>>2562867

https://www.youtube.com/watch?v=WRGIr8f4dM4

Plenty of shooting on danmaku games, he shoots 'em

Up.

>> No.2565669

>>2557229
>it isn't even realistic

Very realistic actually, take up a superpowered ship that can shoot like that one against a million foes and most of your work will be dodging the millions of bullets.

So real!

>> No.2565675
File: 59 KB, 319x442, czx1u6tdgsA.jpg [View same] [iqdb] [saucenao] [google]
2565675

>>2565667
faggots are probably using a spread shot type and then complain about lack of shooting in shooting games
HELLO you are supposed to kill stuff BEFORE they flood the screen with purple bukkake

>> No.2565679 [DELETED] 

>>2565669
Still makes more sense than controlling a magical schoolgirl with pink hair and stunted mental growth problems.

>> No.2565683

>>2565663
Touhou is one of the most forgiving series out there, of course it's more beginner-friendly.

>> No.2565698

>more danmaku vs old-school bitching
>I still like and enjoy both
feels good

>> No.2565718

>>2565698

I like em both too, can't understand the anger at bullet hells.

>> No.2565724

>>2565698
>>2565718
We should become the Triumvirate.

I too, share your vision of utopia, brothers.

Favorite classic and favorite danmaku?

>> No.2565734

>>2565724
Gradius Gaiden and Ketsui.

>> No.2565750

>>2565698
indecisive faggot

>> No.2565757

>>2565750
I have made the decision to like both, bitch nigga.

>> No.2565805

>>2565734
See? People loving both have shit taste

>> No.2565819

>>2565724
For classic, Raiden II almost based on sheer nostalgia. It got me into shmups, man. Whenever I spent most of my arcade money at the bowling alley, Raiden II was always there, only ever asking for a single quarter.

Well, either that or Battle Bakraid. Fuck, I love that game. Other than that I'm rather fond of Metal Black, R-Type Leo, G-Darius, and 1944: The Loop Master.

As for Danmaku, I'd have to say Dodonpachi in general. Either DDP or DOJ. I rather like Giga Wing as well.

>> No.2565921

>>2565724

Fave classic is Raiden 2 aswell.
Danmaku, I'm gonna go with the first dodonpachi for /vr/ keepingintopic.

>> No.2565970

>>2565724
>Favorite classic and favorite danmaku?
gradius series and esprade or mushi futari.

>> No.2566041

>mfw playing Recca
THIS IS FUCKING WIZARDRY, HOW IS IT SO FAST

Also fun fact, the same guys who made Recca also made the Pepsiman game.

>> No.2566126

>>2566041
>the same guys who made Recca also made the Pepsiman game.
Shinobu yagawa is responsible for recca and had nothing to do with the pepsiman game.

>> No.2566175

>>2565805
eat shit. gaiden is great

>> No.2566285

>>2565667
I wish Daifukkatsu Black Label was playable on MAME, it looks so fun.

>> No.2566301

>>2565667
Is this retro? Graphics look really good if it is.

>> No.2566305

>>2566301
Not in the least, black label was 2011.

>> No.2566315

>>2566305
Then why is it being discussed here?

>> No.2566319

>>2566315
I don't know.

>> No.2566323

>>2566041
> HOW IS IT SO FAST
It flickers as much as the Porygon episode.
You just don't notice because the game's hard as fuck and you're trying not to die.

>> No.2566328

>>2566315
It's just an example, ya dummy! The same applies to the first and second games just as well. Try staying at the bottom of the screen mindlessly tapping the button in Dodonpachi and see how quickly shit hits the fan.

>> No.2566340

>>2566305
ACSHULLY it came out in 2010 on arcades.
I think it still counts as retro because fuck you.

>> No.2566341

>>2566126
I did notice a lack of rank system and invisible tiny bullets in Pepsiman.

>> No.2566383

>>2556431
As I was listening to that, I was expecting to hear >IT'S IN THE GAME
>OOA OOA
Too much NHL 96.

>> No.2566389

>>2557292
Why not just make the ship smaller?
It's not like people who play these game look at graphics that aren't someone's pantsuuuuuu, anyway.

>> No.2566394

>>2566389
that would only make it harder to see among the 'splosions

>> No.2566396
File: 304 KB, 1024x768, man playing a bullet hell shooter.jpg [View same] [iqdb] [saucenao] [google]
2566396

>> No.2566397

>>2566396
lmao rekd

>> No.2566403

>>2566389
Because making the ship bigger allows you to easier follow it with your peripheral vision. Same with the bullets. It makes the games less frustrating because you can always have a clear view of the ship and bullets while also having a lot of room for error because of the small hitboxes. It's a pretty great design decision if you ask me.

>> No.2566407
File: 2.97 MB, 328x364, 1434150705901.webm [View same] [iqdb] [saucenao] [google]
2566407

Hey guys,

What do you guys think about about dedicating every thread to a certain shmup, we can try 1ccing it or get a high-score for it as long as the thread lives. I think it'd be nice because it'd liven the place up and we'd get to play fun games together while learning more about shmups in general.

>> No.2566412

>>2566407
that would only lead to bitching about emulators, but I like the concept, feel free to do it

>> No.2566414

>>2566407
So what you playin'?

>> No.2566417

>>2566407
Please keep it retro.

>> No.2566420

>>2566407
Won't hurt to try.

>> No.2566421
File: 160 KB, 200x200, courage-yea man.gif [View same] [iqdb] [saucenao] [google]
2566421

>>2554380
A little cliche but it is what it is..can't hide the fact it's a quality game. I like your style man

>> No.2566426

>>2566414
Lately I've been playing Dodonpachi and Dragon Blaze. But those aren't important to the idea. I'm fine picking up any game as long as it means we can just have some fun together.

>>2566417
>>2566414
>>2566412
>>2566420
Guys, if you have any suggestions for games, feel free to post them. Even though I came up with the idea, I feel like I don't have enough knowledge to pick a fun game.

>> No.2566440

>>2566426
Mystic Riders maybe?

>> No.2566456

>>2566440
Fine by me. What are the rules?
No savestates allowed?

>> No.2566458

>>2566456
>No savestates allowed?
Banning savestates for practice for a run sounds like a bad idea. Especially since people will use them anyway.

>> No.2566459

>>2566440
I could make a small list of rules if you give me some time. Mystic Riders does seem like a very fun game.

Feel free to suggest more ideas anyways though.

>> No.2566596

>>2566456
I'm worse at this than I expected. I made a small rule-set. This is NOT the definitive version so feel free to interject your opinion or perspective.

/vr/ shmup general play-together rules:
Runs must be done on default settings.
Emulators, PCBs and original console releases are allowed.
Savestates to practice are allowed, they are not allowed in full runs.
Upon 1cc or high-score, a photo or screencap must be provided.

You can use this pre-prepared emulator that has been provided (Shmupmame):
https://www.mediafire.com/?48812jiax8m1c#nz0227tzb9zor

In terms of ranking
having fun > 2-ALL + high-score
2-ALL + high-score > 2-ALL with a lower score
2-ALL with a lower score > 2nd loop + high-score

2nd loop + high-score > 2nd loop with a lower score
2nd loop with a lower score > 1-ALL + high-score

1-ALL + high-score > 1-ALL with a lower score
1-ALL > random non-1-ALL score
random non-1-ALL score > nothing

If there's only 1 loop, then simply replace every mention of "1-ALL" with 1cc.
Please don't kill me for trying to make a list.

>> No.2566680
File: 345 KB, 1328x747, videogame.jpg [View same] [iqdb] [saucenao] [google]
2566680

>>2554271
>manigga.jpg

>> No.2567894

>>2566417
Shoot-em-up is a retro genre

>> No.2567907
File: 917 KB, 571x1000, untitled-1_10.png [View same] [iqdb] [saucenao] [google]
2567907

Battle Mania Daiginjou is a pretty fantastic jap only MD shooter

https://www.youtube.com/watch?v=GoGCvp8_3KM&list=PLB7298FFFFB14A1B6&index=1
https://www.youtube.com/watch?v=4NzENCF_ofw&list=PLB7298FFFFB14A1B6&index=4
https://www.youtube.com/watch?v=jGzjaQEq3YU&index=23&list=PLB7298FFFFB14A1B6

>> No.2567971

>>2567894
>hurr hurr a whole genre is retro
>fighting games are retro let's have evo threads

>> No.2567973

>>2566285
>I wish Daifukkatsu Black Label was playable on MAME
It is.

>> No.2567978

>>2567971
Fighting games are more popular so they can handle the split. It makes more sense to have everything here instead of /v/, where threads either die in 20 minutes or get shitposted into oblivion by /jp/

>> No.2567991

>>2567978
Lots of things "make more sense", like GBA, but the rules are there to prevent muh slippery slope.

>> No.2567997

>>2567991
Rules only exist when they're enforced.

>> No.2568013

>>2567997
Hence the report system and why PS2 threads always get deleted.

>> No.2568014

>>2567973
Yeah can confirm, it runs at full speed on my toaster even in red strong type hyper mode.
Make sure you turn on multithreading, it helps a lot.

>> No.2568016

>>2567973
>>2568014
Holy shit, I didn't realize it had finally been dumped.

>> No.2568046

>>2568014
Or just use the latest demul beta with newly imporved sh3 emulation, it uses half the resources to run sh3 games over mame.

>> No.2568259

>>2566301
>Graphics look really good

Eh, I'm gonna disagree a bit here, I like the older look of games because aircraft, tanks, etc look "used" if you will, as opposite to the new games where they look so shiny. A weird impression I've gotten maybe. Also not sure if I'm explaining myself correctly here.

>> No.2568345

>>2568259
With cave specifically i honestly think they never beat the 1st gen releases for graphics, style, and creativity. Esprade and guwange are just such gorgeous games as are ddp and dangun.

>> No.2568448

>>2555924
True, Gaiares is pretty tough. But even when I loose my stuff, I can usually power through for a while. Though it usually means I won't get to the end on that run. I still just freaking love it though, partly because of the difficulty. It was one of the shmups that took me the longest to beat initally.

>> No.2571089

>>2565724

Soldier Blade and Psyvariar 2.

>> No.2571096

>>2568259
>>2568345
might have been the switch from pixel art to cheap looking cgi. of course esprade has better looking sprites than espgaluda 2 even if the production value of the later games has overall improved

>> No.2571595

>>2571096
I think the effort in backgrounds back then helped alot to, Cave got lazy as fuck as time went on and just started using google maps style backgrounds and the like.

>> No.2574112

What are some good shmups for the SNES?

>> No.2574179

>>2574112
>>2574112
There are many mentioned in this thread, but I'll recommend R-Type III.

>> No.2574183

>>2574112
Parodius series
Gradius III
Axelay
Pop'n Twinbee
Super R-Type
R-Type III
Space Megaforce

>> No.2574189

>>2555864
Raiden Fighters Jet has like over a dozen ships I think.

>> No.2574197

>>2562676
my nigga but half of those aren't retro

>> No.2574228

>>2574197
He forgot Dodonpandering Saidaiwubwub

>> No.2574828

>>2574228
>Dodonpandering Saidaiwubwub

Oh boy, I may be in for disappointment, I ordered that.

>> No.2576252

>>2555864
Batrider once you enter a code.

>> No.2576258

>>2571595
I don't know about that, I got the impression the backgrounds they used in espgaluda 2 are far superior to the cities and villages from espgaluda 1 and esprade. Also dodonpachi and daioujou looked dark brown and grim most of the time while the later games were super bright and colorful.

>> No.2576269

>>2574183
>Super R-Type

Damn that game pisses me off, but at the same time I like it. I still haven't beat it. I will eventually though!

>> No.2576282

>>2574828
It's just two grulls talking. You can pretend you're doing a youtube let's play and japanese women are really impressed at you're skills or something.

>> No.2576312

>>2576269
Super is actually a re-imagining of R-Type II.

>> No.2576316

>>2576258
except for stage 3 of daioujou, that one is super bright

>> No.2576595

>>2576282

I'm a bad player, so my dream of japanese girls saying: ara ara, did he just die on the first stage? May soon become true.

>> No.2576612

>>2576595
They literally never shut the fuck up in 360 mode, and you have a health bar instead of lives and bombs, so I'd rather just play arcade mode.

>> No.2576627

>>2576612
Wait, they don't talk in arcade mode?

>> No.2576629

>>2576627
Meh there's no talking at all.
https://www.youtube.com/watch?v=cujHIkGRT7U
Why the fuck do you retards complain so much about otaku pandering. The girls barely show up or even do anything.

>> No.2576634

>>2576258
No way I mean espgaluda 2 admittingly has bautiful background but basically all the sh-3 releases they went heavy with pre rendered and it just looks plastic. Espgaluda 1 is on pgm hardware which is really shit but esprade is absolutely stunning and if you're only differentiating between bright and darkness your guide for nice looking or not then you need to refine your sight and look deeper. DDP games are set in post apocalyptic settings you fucking idiot of course they are dark and grim, that doesn't make them ugly games however the later plastic looking loli fest pre rendered shit fest DDPs look total wank, cringeworthy childish doujin looking games.

>> No.2576646

>>2576634
I really disliked esprade. I thought it was a pretty boring game over all, besides the beautiful spritework. Have you ever heard of a game called Eden's Aegis? It takes the C shot mechanic from esprade and mixes up with the bullet cancelling from espgaluda. Brilliant little game, it's on pc and it's freeware too. Check it out. You can play as a ship if you dislike lolis.

>> No.2576654

>>2576634
Let's talk about esprade. Killing enemies with the bubble shot makes them drop orange items. You collect orange items until the counter starts flashing, then enemies will start dropping energy which is basically the game's equivalent of a bomb.
You build multipliers if you destroy enemies using while your bubble shots overlap the enemy sprite. You launch up to 16 bubbles, meaning you can get a 16x multiplier at once. The game punishes you as fuck for dying, by taking away all of your firepower and you have to build up again from zero using the C shot.

>> No.2576657

>>2576654
>punishes the fuck out of you
Fix.

>> No.2576664

>>2576634
I don't just mean dark, more like monotone. Monochromatic. Most of Dodonpachi 1 (not DOJ) is either red soil or green soil because the game is set in mars or something. Then there's an obligatory industrial base at the end. I'm not saying it's ugly just not memorable, it's very reminiscent of Truxton and it shows.
https://www.youtube.com/watch?v=QQshLOXWiGM

Esprade has better sprite work, but every stage is set in a city, there's a mall stage, there's a square and there's a tower in the snow, but most of the time everything you're looking at are generic skyscrapers.

>> No.2576793

>>2576646
Christ no Esprade is amazing and far better than edens aegis imo, my only gripe with esprade and the only time it gets boring is if you're milking bosses pro style but trying to x16 everything and getting the item rain if you x16 with full gem count is awesome and tough. I'm going to finish with this game when i get a 20 million 1cc my best so far being 19.6 mill 1cc.

>>2576654
You're actually wrong the enemies will only drop energy if you have used bomb if not when you reach the flashing max gem killing something with 16x will make everything you kill after that point within the time literally piss down shit loads of 16x learning this will make your scores alot higher for example before knowing this i'd leave stage 3 with 4 mill now i always leave stage 3 with 6-7 mill.

>> No.2576798

>>2576664
So which games are you thinking have good backgrounds? If you say any touhou or daifukkatsu/saidaioujou i will hunt you down.

>> No.2577331

>>2565724
Classic? I really have no idea, there's just so much to choose from. It'd either have to be Raiden DX, Rayforce, or horizontal stuff like Gradius and Axelay.

In terms of Danmaku, it would have to be Dodonpachi for /vr/ purposes, but overall would be Crimson Clover.

>> No.2577339

>>2576798
The very best shmup presentation that I can think of was either Metal Black or one of the 5th gen Darius games.

>> No.2577358

>>2576793

>You're actually wrong the enemies will only drop energy if you have used bomb if not when you reach the flashing max gem killing something with 16x will make everything you kill after that point within the time literally piss down shit loads of 16x learning this will make your scores alot higher for example before knowing this i'd leave stage 3 with 4 mill now i always leave stage 3 with 6-7 mill.
Yeah I actually already knew that. It makes sense. I never milked the multiplier for points since I always get both extends before the final boss just playing for survival anyway.

I hate how esprade punishes the fuck out of you for dying by taking away all your fire power, but if you don't die or bomb it doesn't do anything to reward survival. Points isn't a good enough incentive for me. I think it's badly designed.

>> No.2577364

>>2577339
Xexex is good too, highly recommend if you like R-Type and X Multiply.

>> No.2577372

>>2577358
>Points isn't a good enough incentive for me. I think it's badly designed.
Probably the wrong genre for you tbh. The game is so short aswell so you shouldn't be taking long before you are no missing at least till stage 4 and after that recovery is easy because the bullets on screen is so high you can bomb for power up with one short burst I mean christ the game gives you 6 lives and a max of like 5/6 bombs per life so you really have no excuse for your shortcomings, practice more. If you dont die it gives you a large clear bonus at the end of the game for each life remaining so no the game isn't badly designed (bar the boss time outs) and you just need to become a better player.

>> No.2577434

>>2577372
>a max of like 5/6 bombs
It's actually 4.
The thing is that if you die at a boss they don't release too many green power up items and recovering is going to be almost impossible until you start the next stage. So if you don't die, you don't gain much of an advantage besides the nomiss bonus. If you do die you're boned. It's like Gradius all over again where if you die at a boss you're a sitting duck with no fire power.

But yeah you do have a point, I haven't played the game enough to care about scoring mechanics. I'd rather playing something like espgaluda for score, where the mechanics actually interest me.

>> No.2577453 [DELETED] 

>>2577372
Good point about cancelling bullets into items with bombing, I didn't think about that.

>> No.2577459

>>2577372
Good point about cancelling bullets into items with bombing, I didn't think about that.
So, if I understand correctly if you touch a bullet with the barrier by holding down the bomb button, the bullets get cancelled into power up items. I didn't know about this trick.

>> No.2578178

>tfw terrible at any and all danmaku shooters

I've never even 1CC'd the first loop of DDP.

>> No.2578182

>>2554969

Played this for the first time the other day. This shit is fucking nuts. How the hell did they make this on the NES?

>> No.2578234

>>2577459
Basically yes so any boss is an instant power up opportunity, powering up is not an issue in this game you don't have to chase power up items like many other cave games.

>>2577434
>The thing is that if you die at a boss they don't release too many green power up items and recovering is going to be almost impossible until you start the next stage.

Honestly dude you are the king of misinformation, power up at a boss is the EASIEST thing in the game like i've told someone else a bunch of times hold bomb down and hit into the bosses bullets, they will turn into power up items if you aren't fully powered up therefore powering up is easier and fairer than almost any other cave game the funny thing is your criticisms actually apply more to espgaluda which btw is a great choice for you as it is a nice easy game until you get up to 40 mill+ scoring runs. Gradius is another series i've cleared every entry in besides 3 arcade and no esprade is nothing like that either lol.

>> No.2578241 [DELETED] 

>>2578234
galuda 1 is an easy game until the maid hall near the end. then it turns into pure bullshit.

>> No.2578242

>>2578234
galuda 1 is an easy game until the maids near the end. then it turns into pure bullshit.

>> No.2578253

>>2578242
Nah it's easy until the final boss you just need better strategies, utilize your kakusei mode if you do that correctly half the maids bullets shouldn't even be near you as you can cycle through gem collecting and and kakusei to cancel bullets with decent frequency. Espgaluda is probably caves easiest vert game honestly im not even joking when you get a strategy and route down you'l clear that game on basically every credit, it always pains me that they didnt release the arrange mode from ps2 port onto pcb as it's a far harder game and honestly better in every regard imo.

>> No.2579538
File: 622 KB, 850x1214, flyer1.jpg [View same] [iqdb] [saucenao] [google]
2579538

Blaze On

>> No.2580840

What's the difference between Black Label DDP and the regular ones?

>> No.2580858

>>2580840
There is no Black Label DDP, but there's a Blue Label that only one person in the world owns, and will probably never be dumped. There's a Black Label DOJ, which is easier than White Label.

>> No.2580876

>>2580840
Black Label versions of Cave games usually have additional or increased highest difficulty modes plus minor tweaks to the scoring system.

>> No.2580892

>>2580858
>will probably never be dumped.

What if I sneak into their house and dump it for you guys? Technically I wouldn't be stealing anything right?

>> No.2580905

>>2580892
You wouldn't dump a car.

Unfortunately, that's the only way anyone else would ever be able to play it. Since there's only one copy out there, CAVE knows exactly who to go to if it pops up on the internet. Not that it's likely they'd care enough to do anything about it.

https://www.youtube.com/watch?v=rv1JK2Ezk9U

>> No.2581095

>>2580858
>There's a Black Label DOJ, which is easier than White Label.
Basically black label made the hitbox central again where as white label for some reason its slightly of to the left, it also fixes issues with how the hypers fill and appear.

>>2580876
>Black Label versions of Cave games usually have additional or increased highest difficulty modes plus minor tweaks to the scoring system.
Not quite, scoring system difference is true but difficulty depends or at least the black labels tend to have easier survival and higher difficulty for scoring players Mushi futari black label compared to 1.5 being a prime example, Ibara vs ibara kuro aswell.

>> No.2581101

>>2580905
Id still rather cyvern plus surfaced rather than ddp campaign tbh.

>> No.2581216
File: 60 KB, 547x765, 49134_front.jpg [View same] [iqdb] [saucenao] [google]
2581216

Where is the fantasy zone love?

>> No.2581245

>>2581095
futari black label is harder than the 1.5

>> No.2581252

>>2580840
Black Label can be either the definitive version of the game eg in the case of Deathsmiles and DaiOouJou or a completely new, revamped game with new mechanics in the case of daifukkatsu
It's complicated. Dude, just head to shmups.org or hg101 and read their respective articles on the games you're interested in playing.

>> No.2581343

>>2581245
No it isn't, BL is basically 1.5 in slow motion

And it has God Mode, which is like Ultra if it used lube.

>> No.2581359
File: 106 KB, 500x712, fz-ps2collection.jpg [View same] [iqdb] [saucenao] [google]
2581359

>>2581216

Right here. I have the Complete Collection for PS2. (Which strangely *doesn't* include the 3D Ages version; but I have that as well) Since I guess they couldn't include the licensed NES ports for some reason or another, they decided to include an original "Neo Classic" mode that has the same look and feel as the Sunsoft NES port. It's pretty nifty.

>> No.2581435

>>2581216
Super Fantasy Star and Fantasy Star II DX (I don't know if it qualifies as retro) are both fantastic shmups.

>> No.2581492

>>2581343
I thought God was harder than Ultra with a new TLB.

>> No.2581510

>>2581492
The new TLB, Spiritual Larsa, is much easier than the Ultra TLB, but instead of having to 1cc to reach it you have to no miss the entire game. Most of the patterns in God mode are toned down versions of the patterns from Ultra. God mode can be completely no-missed, but I've never seen anyone do that with Ultra because Larsa and the TLB are so brutal and burn through your bombs and lives. The final pattern, like Mushi 1, is pretty much undodgeable and you just have to have enough resources left to get through it.

>> No.2581526

>>2581245
>futari black label is harder than the 1.5
Behave yourself, unlike you i actually play these games. So again black label mushi futari is far easier for survival runs and difficult if you play for score. God isn't as hard as ultra 1.5 and ultra 1.01 is far harder than both.

>> No.2581530

>>2581492
>I thought God was harder than Ultra with a new TLB.
You thought wrong.

>> No.2581749

>>2566407
>>2566596
Guys, any thoughts on this? Is there anyone that's still willing to play? How about the list, is it okay?

>> No.2581860

>>2581749
I think it's a great idea.

>> No.2581873

>>2581749
>playing videogames
Fuck off, we only discuss crt filters here.
>>>/reddit/

>> No.2581915
File: 14 KB, 210x240, doreamon.jpg [View same] [iqdb] [saucenao] [google]
2581915

I am really fucking suprised noone mentioned the Dezaemon series so far. It's basically the shmup version of the RPG Maker series, a Shmup Maker. They are available on Famicom, Super Famicom, Playstation, Saturn and even the N64. Ofcourse none of them have been localized and only few of them have been translated, but they all feature extensive fan guides in English.

Really, I think you guys should start to make your own shmups, how about that. Let's make a thread about our own creations.

>> No.2581921

>>2581915
I've been playing around with danmakufu

I couldn't make my own shmups anyway, because I can't draw pretty looking backgrounds.

>> No.2583419
File: 90 KB, 600x338, Darius-Burst-CS-Ann.jpg [View same] [iqdb] [saucenao] [google]
2583419

http://gematsu.com/2015/08/darius-burst-chronicle-saviours-announced-ps4-ps-vita-pc

Who's hype?

>> No.2583581
File: 409 KB, 500x273, 1430223579908.gif [View same] [iqdb] [saucenao] [google]
2583581

>>2583419
Holy shit what!? And PC!?

>> No.2583940

>>2583419
God yes.

Looks like it's still double screen width like Darius Burst AC, I assume the playstation versions are gonna be letterboxed? I'm okay with that, it's one of hallmarks of the series.

>> No.2584442

I'm interested in downloading some shmup ost's, preferably in a lossless format. Anybody wanna help me out by telling me which games generally receive the most praise for their OST's around here?

>> No.2584446

>>2584442
Check some Manabu Namiki's works. He made a lot of shooter ost's.

http://vgmdb.net/artist/249

>> No.2584726

>>2584442
Anything with Shinji Hosoe

>> No.2584878

>>2584442
Dariusburst's OST is amazing.

>> No.2584880

>>2584442
>>2584446
This guy and Hitoshi Sakimoto are responsible for half of my favorite shmup OSTs.

>> No.2585006

>>2584442
>>2584878
Darius Gaiden is pretty sweet too.
Dat Zuntata.

>> No.2585012

>>2584442
Touhou

>> No.2585686

Tempest

>> No.2585847

>>2565663
what's wrong with touhou

>> No.2585903

>>2585847
The fans.
The fact that a game that most 'fans' don't even play is the uncontestable poster child for shmups
The fans.
The fact that you can't show any other shmup to a large group of people without at least 20 retards going 'LOL TOUHOU XDD'
The pointless waves of popcorn before a boss that takes up 80% of the stage.
The fans.
The fans.

>> No.2585941

>>2585903
i don't like them either, but the fanbase isn't really relevant. there's a problem when your entire argument revolves around something that has nothing to do with the game itself

>> No.2586014

>>2585903
>The fact that a game that most 'fans' don't even play is the uncontestable poster child for shmups
But those aren't fans. The actual fans call those people secondaries as a derogatory term because they're not real fans since they don't even play the games.
>The fact that you can't show any other shmup to a large group of people without at least 20 retards going 'LOL TOUHOU XDD'
When has this ever happened? Ever?
>The pointless waves of popcorn before a boss that takes up 80% of the stage.
Just like every shmup.

>> No.2586031

>>2586014
>>Just like every shmup.

No, not really. Bosses in Touhou games have like 6 life bars, the fights last ridiculously long. This is definitely not the case in older shooters.

I like touhous though. 3&4 are my favorite.

>> No.2586402

>>2581915
I have Deza2 but only have an american Saturn with an AR cart. so I can't save anything

>> No.2586449

>>2586014
>When has this ever happened? Ever?
Just happened at the SGDQ marathon during Ikaruga. People in chat with Touhou names were fucking roleplaying as if they were those characters. They did that during the entire marathon, actually, because two Touhou games were speedrun on Tuesday.

>> No.2588790

>2015
>not being attitude for gains

>> No.2589178

x-out for the amiga for fave music, but not for the gameplay
https://www.youtube.com/watch?v=CftHiqFox7I
https://www.youtube.com/watch?v=M0UBqZCjvmg

>> No.2589862

>>2589178
C64 version is superior.

Also this clearly wasn't designed to be heard in stereo.

http://hvsc.etv.cx/C64Music/MUSICIANS/F/FAME/Hendriks_Michael/X-Out.sid

>> No.2590018
File: 480 KB, 1920x1080, 3264-1.jpg [View same] [iqdb] [saucenao] [google]
2590018

>>2553370
>>2553370
Space Megaforce is FUCKING INCREDIBLE.

https://www.youtube.com/watch?v=f2A4CdbRDow

I sincerely recommend anyone whos not a big shmup guy to play this, and alot of other Compile shooters, the art and music and pacing is just wonderful

>> No.2590069

>>2576612

Well, what do you know, I actually dislike visuals a bit more than the talking, Red ship makes enemy bullets hard to see as opposed to other Dodonpachi games.

All in all I'm satisfied however.

>> No.2592237

>>2586449
Who cares? Ikaruga is trash.

>> No.2592238

>>2586449
your fault for paying attention to twitch chat

>> No.2592243

Theres a good reason why bullet hell/touhou are confined on /vg/ or even /jp/. Not even /v/ likes to discuss that trash.

>> No.2592284

>>2592238
It wasn't in the Twitch chat, it was IRC.

>> No.2592286

>>2592243

Remove touhous from the genre, how are bullet hell bad games?

>> No.2592305

>>2592243

Please don't lump all bullet hell shooters in with Touhou. That's just ridiculous.

>> No.2592356

>>2592243
>Theres a good reason why bullet hell/touhou
Oh look another clueless ignorant cunt.

>> No.2593895

>>2586449
jesus christ how can one fanbase completely maul a videogame genre, they need to fuck off

>> No.2594056
File: 259 KB, 720x960, Untitled.jpg [View same] [iqdb] [saucenao] [google]
2594056

New PB! I feel really happy with this, even though it can still be improved.

>> No.2594146

>>2592243
Actually /v/ has near constant Touhou threads.

>> No.2594148

>>2586449
Touhou fans are fucking terrifying. And I say this as someone who enjoys (most of) the games.

>> No.2594158

>>2594146
Of extremely variable quality. Sometimes games. Always off-topic animu shitposting.

>> No.2594181

>>2593895

What's worse the association is made and nobody talks danmaku because touhou.

I actually don't want anything to do with 2hus.

>> No.2594212

>>2592284
There's an agdq irc? Didn't know that.

>> No.2594213
File: 103 KB, 240x320, DFK16.png [View same] [iqdb] [saucenao] [google]
2594213

>>2592286
They don't require any skill whatsoever, most of the time the screen just tries to distract you with bullets and you have a single pixel hitbox and a reflect mechanic anyway.
Pic related, super gay.

>> No.2594224

>>2589178
We need to make an euroshmup general sometime.

>> No.2594228

>>2594213
So where's that DFKBL Zatsuza NMNB, anon?

>> No.2594230

>>2594213

You understimate me, I'm bad enough to die in those conditions, so the game is challenging for me, what nao?

>> No.2595601
File: 86 KB, 363x486, vomit.png [View same] [iqdb] [saucenao] [google]
2595601

Talking about shmups, decided to pick up DOJBL after 1 year of not playing shmups at all.
Everything went to hell at 2-2, 2-missed that stage, 3-missed 2-3 and game over at 1-up cannon. Shameful.
Score is shit, but survival-wise it wasn't too shabby since I no-missed first loop and 2-1.

Anyway, best stage is 2-5 in DOJ, I just love it. The theme is good too, but personally, my favourite theme is Ibara's stage 1 theme. CAVE-Harlot I am, I know.

>>2594056
I am envious. My best attempt so far got me to Hibachi ( ages ago ), but I haven't been able to clear yet. If I got to Hibachi with 4 lives, I would have guaranteed clear... Although I probably would have to repractice Hibachi again before that.

>> No.2595814

>those orange guys in stage 5 of Donpachi that come up and ram you from the bottom of the screen
Well fuck

>> No.2595935

>>2595601
If you can NM the 1st loop, then you can probably 2-ALL. All you have to do is learn the hard portions of the 2nd loop. It's such a shame you died at the 1-up cannon though, that extra life would've come in handy.

Hibachi is such a pain in the ass, I've had runs where I entered his boss-fight with 4 lives and I still failed to beat him. If you're not paying attention your run will end in moments.

>> No.2596448

>>2595814
You play once and know they are there so if you still die at that part after a couple plays you're a bit of a mongo and should learn to fucking memorize.

>> No.2596475

>>2596448
Well the second time I knew about them but didn't know they only trigger when you're underneath the top half or some shit, and not at a fixed time.

>> No.2598207

Working my way towards 1CC for Zanac A.I. Are the hitboxes more consistent(ly identifiable) in FDS and Ex? Even when invulnerable after getting a power-up, staying atop a Box I've just destroyed (or am about to) leads to death. I'm annoyed at the difficulty spike halfway through round 1 because it's a hump obscuring how much easier round 2 is. Otherwise it's a good test of reflexes and better than Rude Breaker.

>> No.2598547

>>2594056
Hey Pazzy, nice to see you around.

>> No.2598907

>>2595601
you know it's a cover of a stratovarius song
https://www.youtube.com/watch?v=Tn58-Nl9NYw

>> No.2599904

>>2584442
For something not retro, Eschatos soundtrack. Being a X360 jap exclusive, I haven't played it, which is a shame.

https://www.youtube.com/watch?v=4FICCXD9Aww