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/vr/ - Retro Games


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File: 112 KB, 1014x503, trilogymario.jpg [View same] [iqdb] [saucenao] [google]
2545170 No.2545170 [Reply] [Original]

So which is the best of the trilogy?

The original Super Mario Bros. games on the NES.

>> No.2545173

As a kid I preferred 3, for the last few years I've preferred 2 - but that's down to All Stars. I think it's aged better because it's quite different than all of the other Mario games up to 64 (obviously, due to the Japanese original).

>> No.2545174
File: 73 KB, 360x361, 88385-Super_Mario_Brothers_2_(Japan)-1.jpg [View same] [iqdb] [saucenao] [google]
2545174

This one

>> No.2545176

>>2545174
Weeb detected.

>> No.2545178

Once I got 3, thats all I would play mostly.

>> No.2545179

>>2545176
3jap5u

>> No.2545227

I played 2 first and thought the other two were similar, but they turned out to be far shittier.

>> No.2545242

>>2545174
Did you know this game was rebranded as donkey kong picnic in israel?

>> No.2545661

When I was younger, I said 3.

Now, I say 1.

>> No.2545959

>>2545170
SMB3 is probably the objective best, especially considering how advanced it was at the time.
It's actually my least favorite of the classic Mario games that aren't Lost Levels though. I've always been a much bigger fan of Doki Doki Panic and World.

>> No.2546061

>>2545959

Games can't be "objectively" better. They can be more advanced, but there is no definition of an "objectively" better video game. It is a subjective matter, entirely.

That said, 3 does feel the most polished, and I, personally, enjoy it the most of out those three.

>> No.2546068

>>2545170
I would've thought it was a superfluous question to ask, but it seems people in this thread are trying their hardest to be different from the normies and casuals.

But, come on, 3 is the obvious answer. It's not even a contest.

>> No.2546094

>>2545170
I say two, mainly because of the novelty of pulling shit out from the ground, digging, lifting enemies upwards, and the surrealistic atmosphere.

>> No.2546104

1. SMB3
2. SMB
3. SMB2 Japan

9001. SMB2 USA

>> No.2546105

>>2546068
I'm not trying to be different from the normies and casuals.

But I will say that 1 is the best, but only if it's on the all stars version with fixed physics.
If it's the VC version then 2 is the best, but if we're talking about gameboy color then 1 is the worst.
Unless we're talking about the NES classics edition on GBA, in which case it is the 3rd best version of the original Mario Bros, but only second best on the GBA.
The animal crossing version though is GOAT. Definitely above the OG NES version, but worse than the All stars version.

>> No.2546113

>>2546068
We're all anons here. We have nothing to gain by having different opinions.

>> No.2546117

>>2545174
games is awful tbh, and they made a good decision not releasing it in the west

>> No.2546123

>>2546068
>but it seems people in this thread are trying their hardest to be different from the normies and casuals.

>>2545959 here.
I think the reason I played it less as a kid is because the levels are so short that they don't really feel rewarding to finish, the games pace isn't as fast paced so it's not as fun to speed run as SMB1, and my sheer dislike of autoscrolling levels. It also lacks the exploration and light puzzle solving that World had, and I usually find myself more drawn to platformers like DKC2 and Yoshi's Island that share those features.

It's just this weird in-between of two games I really enjoy but sort of missing some the things I enjoyed about those games. My first experience with SMB3 was the All-Stars release and to this day I've convinced myself to finished it once.

>> No.2546135

Obviously 3, but 2 is also great.

>> No.2546168

>>2546117
>they made a bad decision not releasing it in the west

Fixed that for you.

I think 3 is the best game, but 1 is a personal fav.

>> No.2546171 [DELETED] 

>>2545959
>objective best, especially considering how advanced it was at the time

You are dumb.

>> No.2546185

>>2546123
>My first experience with SMB3 was the All-Stars release

Could be a big part of the problem right there. All-Stars fixed my only issue with the game -- lack of saving -- but also added some other little problems that hadn't been there before, and the physics isn't the same I think? It also feels LESS polished for all its added graphix, the music isn't as punchy, they fucked up some sound effects. I dunno man. I don't really play games to speedrun them, though.

>> No.2546202

>>2546185
i always felt the physics were fucked in the all star version. I was a bit taken aback when I saw that guy wrote the opposite

>> No.2546228
File: 54 KB, 256x224, Super Mario Bros.gif [View same] [iqdb] [saucenao] [google]
2546228

I find myself playing 1 the most, but 3 is just too cool.

>> No.2547468

>>2545170
The one with the dinosaur

>> No.2547474

>>2545170
I'd have to say 3 is the best. only problem with it is its so long and you have to beat it in one sitting or you'll lose your progress. thank goodness the super nintendo version lets you save at certain spots.

>> No.2547563

I gotta say 2. Might have to do with the fact that I just had 1 and 2 as a youngster.

>> No.2547661

Mario 2 is my favorite of the 3. Best level design, best art style, and DEFINITELY the best control. Mario 1 was too slippery and Mario 3 is too floaty in my opinion

>> No.2547683
File: 127 KB, 359x551, Birdo_SMB2.png [View same] [iqdb] [saucenao] [google]
2547683

>>2547468
Say no more.

>> No.2548115

>>2547661

Totally agree with 3 being floaty. 3 is amazing in terms of graphics and really is a showcase of what the NES was capable of but after all these years 2 is the one I find most fun to play.

>> No.2548134
File: 71 KB, 549x609, image.jpg [View same] [iqdb] [saucenao] [google]
2548134

>>2545170
Personally, Mario 3 on the Nes.
I had the All Stars version tho would always boot up the Nes to play 3.

The GBA version with the extra levels is fantastic. Highly recommended.

3>2(USA)>2>1

>> No.2548153

>>2547661
To me, Mario 1 has the best controls ever. You can burn through the levels in no time, with style. I just can't understand slippery.

>> No.2548178

>>2548134

I found a save file on GameFAQs a while ago that has "all" of the e levels unlocked. (Rather, since they can't all fit, it was organized into different save files with specific types of levels or something.)

I have it archived on my site here: granz.webs com/game-saves (add a dot to the com - the system thinks my post is spam)

Scroll down to the Game Boy Advance saves to find it. To upload the save, you'll have to use a Flash cart or a GameShark.

>> No.2548361

i've spent the most time on 1. i think 2 and 3 aged better, 3 especially

>> No.2548428

>>2548134
Got this game for my birthday one year, spent a lot of time with it and eventually 100% it.
Some little shit snatched it when I wasn't paying attention. I'd kill her if I had the chance.

>> No.2549050

SMB > SMB 2(J) > SMB 3 >> SMB 2 (U)

>> No.2549052

>>2546105
>all stars version with fixed physics

I don't know if this is a mistake, a joke, or a trolling attempt.

>> No.2549053

>>2546202
EVERYONE feels the physics are fucked in All Star. That's a universal opinion on par with oxygen being important for sustaining life.

>> No.2549112

>>2549053
Only in SMB1/Lost Levels. USA and 3 have nothing wrong with them.

>> No.2549137

>>2549112
Even SMB3 is different

>> No.2549149

>>2549137
No, it's not.

>> No.2549173

>>2549149
Yep. Just tried both versions, in SMB3 mario is a bit heavier and slower

>> No.2549174

>>2549173
Provide an actual citation.

>> No.2549176

>>2549174
Just try the games you lazy faggot. They are different and it's not something unnoticeable

>> No.2549178

>>2549176
So you couldn't find one?

Placebo effect in action.

>> No.2549182

>>2549176
Not the anon you're taking to.
Just tried them. Mario 3 on an actual Nes and all-stars on the Wii.

From what I can tell they're the same physics.

>> No.2549186

>>2549178
Whatever man, I'm just pointing out the differences.
Think what you want

>>2549182
Uh, I don't know what to say. I really dislike the controls in the All-Stars version, and I've played them both to completion several times.

Anyway here >>2549176 I meant SMB3 in the all stars version, not the original.

>> No.2549187

>>2549186
>Think what you want
I know what I know. SMB3 and SMB USA have the exact same physics as the NES versions. The only difference that SMB and The Lost Levels have is that instead of moving down when hitting a breakable block, you move up.

You're seeing things that aren't there because you've convinced yourself for 20 years that they are there.

>> No.2549191

>>2549186
Just did more testing ( I suggest you do to ) the physics in Mario 3 are pretty spot on. They're the same.

Test again and look past the graphics and parallax.

>> No.2549194

3 blew 2 away. 2 tried something new... The gamers said fuck you... 3 was the enhanced version of the original super mario bros...

>That being said I've been playing 2 recently because I've always ignored it.

>> No.2549210

>>2549191
I'm trying them as we speak, and can't for the life of me say they are identical.
Something is off in the All-Stars version, and while pretty similar to the NES version, it's just not the same.
Mario sprint is slower and not as responsive as the NES version, jump is different too...
I can't be the only one that notices these things, fuck
YOU CAN'T FOOL ME

>> No.2549230

>>2549210
The graphics are confusing you. They're the same.

Youre fooling yourself.

>> No.2549238

>>2549230
I'm pretty sure graphics have nothing to do with this, but okay man.
I don't want to insist and try to convince everyone, but I know it's different

>> No.2549264

>>2549238
I'm pretty sure graphics have something to do with this, but okay man.
I don't want to insist and try to convince everyone, but I know it's the same.

I like how you can't provide any proof to your claims. They're the same. Deal with it or prove everyone else wrong.

Your probably emulating it or running it in pal

>> No.2549294
File: 43 KB, 379x411, feel.png [View same] [iqdb] [saucenao] [google]
2549294

>>2548428
>I was a little kid
>I had gotten a GBA for my birthday many many years ago
>I had Doom and Super Mario Advance on it (SMB2 US in the style of All-Stars + some extras and Classic Arcade Mario Bros.)
>Sure it was a shitty port of Doom but goddamn I still had Doom and I could take it with me
>And the SMB Advance cart was many hours of fun, it was my first GBA game, the simplicity of the original Super Mario Bros. really appealed to me with it's simplicity and arcade style, first time I ever played it
>Was on a bus going across the country
>played the thing some, then put it down in my bag
>my bag had somehow slid down under my seat during the ride
>I reach down for my GBA
>it's not there
>the GBA and the cartridges are gone
>nowhere to be found
>I'm distraught
>weeks later and the bus company hasn't found anything
>tfw I never saw them again

Fuck that made me so sad and angry.
Islam has the right idea where thieves have their hand hacked off.

Sorry it's not very Retro or anything, but your mention brought all the memories back and I had to vent.

>> No.2549305

>>2545170
Mario Bros. 2 USA.

>> No.2549346

>>2549294
Treat yourself to a GBA, doom and Mario2.

>> No.2549391

>>2549264
Nah, they are not. Not my fault you can't recognize it

>> No.2549405

>>2549391
Nowhere online says anything about different physics

You can't even provide proof

Other anons telling you that you're wrong

>lol whatever guise! I see it's totally different so lol like fuck you all!!

Again provide proof or fuck off twat.

>> No.2549414

I really can't decide which was better between 1 and 3. They are both great but different.

>> No.2549420
File: 81 KB, 600x399, invade-me-brave-sir-knight-KLANG-KLANG-KLANG.jpg [View same] [iqdb] [saucenao] [google]
2549420

>>2549346
That was so many years ago though, I must have been like 10 or 11 years old or something.

I got a new GBA eventually (and later an SP, and then even later a DS), along with a new Doom, and then later Doom 2. Not quite as shit of a port when compared to the first to be honest, even if it had a number of it's own quirks, such as the enemy AI simply not doing anything at all if you were too far away, leading to a lot of exploitable moments where you could just plink away at a dangerous monster from a distance and he'd just sit there taking hits (which I'd frequently do with the Arch-Viles because those motherfuckers make my pants run brown with fear).
I never did get another of the SMB Advance cart though.

I did manage to find a rom of it just yesterday though, so it'll be interesting to check it out if it's like I remember.

Oh yeah, I guess on topic, I played through SMB3 on All-Stars, and it certainly is different, and not as difficult as I remember it being way back on the NES. What struck me most was that the levels were really short.
SMB2US was definitively harder, at least to me. I also played the Lost Levels on All-Stars, I have to say, they weren't that fun.

>> No.2549889

>>2549420
>34

>> No.2551061
File: 33 KB, 298x237, WHAQW.png [View same] [iqdb] [saucenao] [google]
2551061

SMB2.

>> No.2551070

>>2545170
2
The levels in 3 are too short

>> No.2551093

3 is my favorite, but I recently replayed through 2 and it definitely holds up to the rest in terms of quality.

>> No.2551102

SMB2 is by far the worst of the three. It's an insult to lump it in with the other two.

>> No.2551265

>>2549112
Oh, I thought he was responding to the person who said SMB1 fixed the physics in All-Star. My bad.

>> No.2551269

>>2549391
If you can't explain it then you're just imagining it.

>> No.2551359

>In an interview with Wired at GDC 2011, the director of Super Mario Bros. 2, Kensuke Tanabe, dug a bit deeper into Super Mario Bros. 2's complicated past. Mr. Tanabe and his boss, Shigeru Miyamoto, took a look at a prototype in the mid '80s which featured vertical scrolling levels, and blocks and characters that could be picked up and thrown. Under the direction of Mr. Miyamoto, Doki Doki Panic transformed into a Mario-like sidescrolling game. This prototype became part of a deal with Fuji corporation to produce a game to coincide with an electronics expo called Dream Factory, hence the strange characters of Doki Doki Panic and the dream theme that carried over into Super Mario Bros. 2.

>The decision to rework Doki Doki Panic as a Mario game for American audiences also provided an excuse to work out some bugs and add some familiar Mario trappings to the game. The polished Super Mario Bros. 2 was then re-released in Japan as Super Mario USA.

Mario Bros USA is actually more of a Mario game than Mario Bros 2 JAP, which didn't have Miyamoto working on it. Also, it,s considered the black sheep, yet it is the fourth best selling NES game of all time.

>> No.2552275

>>2551359
Super Mario Bros. 2 Japan had fucking Takashi Tezuka working on it it. Isn't that enough for you? Or are you so retard that you think video games are only designed by one person?

>> No.2552291

>>2551359
I suppose Pikmin and Star Fox are also honorary Mario games because they were designed by Miyamoto.

>> No.2552304

>>2545170
SMB2. It's one of the best Miyamoto games. There isn't one level that play like another. All levels have a different idea. It's a fantastic game. Too bad they never tried to make one in 3D. I'd say the closest we had is Glover on N64

>> No.2552378

>>2552304
>Too bad they never tried to make one in 3D
Pretty sure that's 3D World on the WiiU.

>> No.2552381

>>2552378
Are tou trying to sell me a WiiU Miyamoto?

>> No.2552403

>>2545170
I honestly didn't really like the original SMB that much, and Super Mario Bros. 2 is actually just a spritemod of Doki Doki Panic, so I'd have to say SMB3.

>> No.2552426

played all of the games at around the same time on nes and was fairly young. i actually find it incredibly difficult to pick one out as the best as i have immensely fond memories of all 3. funnily enough, although i played them to death as a kid, it was only 4 or 5 years ago i actually completed smb3 for the first time, i only JUST completed smb1 without warps for the 1st time last week. And smb2 tbh im unsure if i ever completed that.

i would have to say no3. all 3 games have a longevity, but i think the inclusion of a world map made things seem alot bigger and more to do in no.3. it mixed things up with big land, had much more of a story and a theme, and mushroom huts/being able to select items before a level just made it the best. admittedly though, for me its the visual side which just dominates it over the other 2 games. the entire presentation was flawless throughout.

no.1 seems like beta mario, 2 is wierd mario, and 3 is golden polished videogame perfection.

>TLDR:
no.3 is the best.

>> No.2552438

SMB2 is probably the most enjoyable to play, maybe also the easiest of the three.

>> No.2552525

>>2552381
Nope. If your friend has one and the game try it out. You just explained 3D World while talking about 2. Every level is different and the game is heavily inspired by 2.
Watch a video online if you wanna check it out.

>> No.2552576
File: 1.26 MB, 500x373, xozrLgW.gif [View same] [iqdb] [saucenao] [google]
2552576

>SMB1
A classic that has aged well, can't really think of much else to say about such a landmark game for the platformer genre
>SMB2
The odd one of the bunch, but still decent. Introduces a lot of neat ideas that haven't really been taken advantage of since. I think it gets a lot of hate from people because it was essentially just a reskin of other game that couldn't be brought here because of licensing issues.
>SMB3
Again, can't think of much to say. Took what made the original so great and completely upped the ante

I consider myself for the most part "impartial" in the matter, but I do like 3 a lot

>> No.2552869

I'm in quite the conundrum. See, the ones I keep going back to are 1 and 2, even though I'd say 3 is the best. So if I don't replay 3 at all, why would I say it's the best? Cognitive dissonance? I don't know.

While 3 seems best on paper, I don't think I've ever replayed it all the way through like I did back as a kid playing the NES, even the All Stars version or on an emulator. Not even once. On the other hand, I've played and beaten 1 and 2 several times on several platforms.
What does this mean?! I've confused myself!!!

>> No.2552906

One thing I like about SMB2 is the lack of time limits. I want to be able to play around and explore the level.

I guess can understand the logic behind time limits in some Mario games, though. If it's an alternating two-player game, then one player can't very well waste all day playing around in a single level. It just wouldn't be fair to the other player.

>> No.2552912

SMB2 probably has the fewest frustrating levels and cheap deaths in it.

>> No.2552932

>>2552906
Two player on SMB is pretty funny, because you need to die to switch players. Making Luigi watch as you beat the game is brutal.

>> No.2552970

>>2552912
I don't know mang, I found the ice levels to be intensely frustrating.

>> No.2554808

3

>> No.2557617

2J > 3 > 1 > 2USA

1 is a great game. The original 2 is just 1 but flat-out better, combining its great mechanics with challenging, thoughtful, and focused stages.

The American 2 is a fun game but it's not comparable to any of the other NES Marios. It's still enjoyable though.

3 is also great but it kind of started the whole "breadth over depth" thing that I think has come to define Mario (especially in SMW, the Galaxy games, and 3D World). Tons of great ideas but it doesn't explore any of them as thoroughly as SMB2J does the core concept of SMB1.

>> No.2557705

>>2548178
Huh, there's actually a lot of neat saves here. Thanks

>> No.2557724

>>2552932
I remember doing that to a cousin all the time,fun times.

>> No.2557802

>>2549391
I'm now convinced this is a troll

>> No.2557805 [DELETED] 
File: 87 KB, 300x270, medium.gif [View same] [iqdb] [saucenao] [google]
2557805

>>2545170
My personal favorite is SMB2. But they are all greate games