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/vr/ - Retro Games


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File: 841 KB, 1440x810, snespad-europe preview.jpg [View same] [iqdb] [saucenao] [google]
2512512 No.2512512 [Reply] [Original]

So why did Nintendo go with the ABXY face buttons and not ABYZ?

>> No.2512529
File: 1.30 MB, 2620x2280, PSX-Original-Controller.jpg [View same] [iqdb] [saucenao] [google]
2512529

same reason X & O are placed like so manlet hands

>> No.2512543

Why not ABCD?

>> No.2512547

>>2512529
I'm pretty sure you didn't understand OP's question at all.

>> No.2512550

Because the shoulder buttons are C and Z

>> No.2512552

>>2512550
/thread

>> No.2512554

why letters
why colors
why play games at all

>> No.2512559

>>2512547
Actually I did. It's not my fault he doesn't understand that O means YES in Japan and X means NO. Nor that the retard cannot comprehend that a society that writes & reads from right to left is going to favor the buttons the opposite way. You're both idiots.

>> No.2512569

>>2512559
This is
>>2512550

You're answering questions no one asked to feel smart. This is a problem on /vr/

>> No.2512572

>>2512550
But they are L and R.

>> No.2512583

>>2512550

C-shoulder was introduced with Wii Nunchuk.

>> No.2512586

>>2512572
>labelling something is the same as mapping hw inputs to sw programming
idiot.

>> No.2512923

What a cluster fuck of a thread, I'm sorry these bastards couldn't answer a simple question.

I might be wrong but I think it refers to the X-Y axis

>> No.2512931

>>2512923
The question was answered
>>2512550
It's that simple

>> No.2512943
File: 638 KB, 960x751, Zj9Ka.png [View same] [iqdb] [saucenao] [google]
2512943

>>2512931

>>2512512


>Q. Why did Nintendo label their SNES controller with XY instead of YZ?

>>2512559

>A. Sony put an X and O and their PlayStation controller because X in Japan means no and O means yes

>> No.2513004

And here we go again with me explaining the reason behind button naming on SNES(and PS1) controller.

It all started with the Famicom/NES, where A was the external(primary, confirm) button. and B was the internal(secondary, cancel) button.

Then came the GameBoy, where they moved the buttons into a diagonal line since it was more comfortable than keeping them on a horizontal line, due to the shape of the GameBoy.

Tehn the SuperFamicom/SNES was made, 2 more face buttons were added, and they kept the diagonal alignment.
They also Added 2 shoulder buttons.
With 6 buttons, the first 3 named A, B, and C, the problem on how to name the other 3 arised.
They wanted the 6 buttons to be separated in 2 different groups(a primary one and a secondary one), and naming the other 3 buttons D, E, and F didnt sound like a good idea, since it would have made all 6 buttons just one group.
So they called them after the opposite side of the alphabet, X, Y, and Z.
To further show they were separated group, they placed light gray frames around A-B and X-Y.
But now a new problem came: how to visually indicate to which group C and Z belonged to?
No solution was found, so they were renamed into a 3rd group, the shoulder buttons, now simply named after the side they were on, L and R, but internally they were still C(visually L) and Z(visually R).

Having now 3 different visual group of buttons, where the 3rd(L) and 6th(R) being on the 3rd group, the order of button "importance" changed:
Where it firstly was:
A, B, C(primary), X, Y, Z(secondary)
Now it became:
A, B(primary), X, Y(secondary), with L and R(tertiary) having the same importance.

>> No.2513007

>>2513004
Additional note about PS1 controller:
For the PlayStation controller it was decided to keep the same order of importance for the buttons, except for renaming them.
With A being confirm and B being cancel, it was easy remaming them as O and X, since in japan O is confirm and X is cancel.
But how to name the other 2(the shoulder buttons were already planned to be kept L and R, adding numbers to separate them in 2 rows)?
Simple: a coincidence helped them.
It was noted how the Circle(symbol of the 1st button, ex A) was a single line shape, and the Cross(symbol of the 2nd button, ex B) was a 2 lines shape.
So they simply renamed the 3d button(ex X) after a 3 lines shape, a triangle, and the 4th button(ex Y) after a 4 lines shape, a square.

>> No.2513026

>>2513004
>>2513007
>(citation needed)

>> No.2513086

>>2513026
Not him, but i remember this explanation being posted in "why x and o are swapped in USA" threads on /v/ more than once, and source was posted...i think it was some sort of guide to console history or something.
Anyway, source or not, it makes sense.

>> No.2513091

>>2513026
Your mother

>> No.2513095

>>2513086
it also "makes sense" that the sun revolves around the earth. no source no deal.

>> No.2513096

About that Wii Classic controller pro. Could I use a blutooth receiver and wiimote for it? If yes, what drivers do I need to have it function as a controller?

>> No.2513098

Why is there a select button when you can easily select things with a control pad

Why do you push start to stop the game

Why does the SNES have an eject button

>> No.2513115

>>2513098
>Why is there a select button when you can easily select things with a control pad
>Why do you push start to stop the game
Because the features were originally named for their function on NES menu screens and the names stuck for years despite their function being change.

Modern consoles seem to have finally broken away from that tradition though. Nintendo calls them + and - now, Microsoft changed them to "menu" and "view," and Sony dropped select completely in favor of a dedicated social media button.

>> No.2513125

>>2512586
I bet you have no friends. Im right arent I?

>> No.2513128

>>2513115
>Sony dropped select completely in favor of a dedicated social media button.

See, /vr/, this is why you shouldn't talk about modern games - because you have no fucking idea what you're talking about.

>> No.2513138

>>2513095
Although i get your point and I agree, your example is shit.
"the sun revoles around the earth" is what your observe, not the reason behind what your observe.
As much as the buttons being names as they are are what you observe, and the explanation that anon gave is the reason(supposed) behind what you observe.
is the explanation that makes sense, not the observation.

But I agree, the explanation making sense doesnt makes it real or correct, unless source is given.

>> No.2513168

>>2512512
Because X is horizontal, Y vertical and Z is for 3D

>> No.2513176

>>2513115
The touch pad on the DS4 also functions as a pressable button.

>> No.2513490

>>2513176
Don't bother correcting him, he even forgot to mention the "options" button because he's clearly a refugee from /v/ who doesn't know shit.

>> No.2514005

>>2513125
Nope. I have friends. Nice try, is the lack of a counterpoint admission of submission? I feel like your petulant sass indicates this.

>> No.2514209

>>2514005
not him but judging from your middle school attempt to sound smart yeah you definitely dont have friends and if you do they must all be smug assholes anyway

>> No.2514256

>>2512543
The prototype had ABCD

I think they did ABXY because the buttons don't rhyme. ABCD has too many similar-sounding letters.

>> No.2514269

>>2514209
Not him but whatever attempt of trolling you were planning it faded away.

The question was dumb and it was answered.

>> No.2515446
File: 1.74 MB, 353x263, 1417404339715.gif [View same] [iqdb] [saucenao] [google]
2515446

>>2513026

>asking for citation on 4chan of all places

>> No.2515496
File: 100 KB, 978x600, SNES-proto.jpg [View same] [iqdb] [saucenao] [google]
2515496

>ABCD EF buttons

>> No.2515530

>>2513098

>Why does the SNES have an eject button

For simple psychologic and haptic reasons. It is not really needed, but is is SO satisfying plopping them out with the push of a button.
People had no problems pulling them out by hand- so much that to prevent them doing it while the console is on the cart were designed so that a little tab fixated them in the console when the power switch was switched on.

>> No.2515536

>>2515446
Yeah, I mean, why actually prove anything you claim, right? You're the only one on 4chan who isn't a faggot so why should you have to explain yourself, huh?

>> No.2515609

>>2512512
I'm going to go out on a limb here and say it was because the NES was BA, so keeping with that pattern, it would make sense to go YX. As to why they went BA and not AB in the first place...fuck if I know.

>> No.2515614

>>2515609
The question is more about if they went with AB because they're the first two letters of the alphabet, why didn't they go with YZ since they're the last two letters of the alphabet?

>> No.2515616

>>2515609
Wait, it's because they read from right to left. It all makes sense now...

>> No.2515623

>>2515614
Because a Z button sounds retarded. It sounds(ed) retarded on the N64 and Gamecube controllers.
>X marks the spot
>Z
>get that shit outta here

>> No.2515641

X and Y are male and female and fits the dichotomy of A and B better.

>> No.2516461

>>2515496
>B and A in correct positions
Beautiful.

>> No.2517937

>>2512512
Why did Microsoft use the same damn letters but in a different order? I used to have problems when switching to different controllers because the letters are in different places, especially with X because Sony controllers also have that button.

>> No.2517969

>>2513007
I might be talking out of my ass but I vaguely remember reading that the square button on the PS controllers was supposed to resemble a piece of paper or "option" and triangle meant something like "action" or "go". So you got O = yes, X = no, Square = option, Triangle = action. I think your explanation of "O has 1 line, X has two lines" works better though.

I wonder how they picked the colors for the buttons, you got red, blue, green and... pink.

>> No.2517976

>>2513098
>Why does the SNES have an eject button
Because Miyamoto wanted kids to have something to have fun with even when the system is off.

>> No.2517984

>>2513115
>dedicated social media button
Are people still spouting this bullshit? The share button is not a facebook button. All it does is save screenshots and record video. That's it.

>> No.2518010

Because SEGA. Mega drive got ABC as primary buttons and XYZ as secondary buttons. So SNES want to have secondary buttons, but it has been established that the secondary of A is X and B is Y. So ABXY then

>> No.2518017

To add.

>>2517937
Because microsoft consoles are basically dreamcast successor.

>> No.2518142

>>2518017
They're not, but MS definitely bought a lot of key Sega people to help them get into the console business (and somewhat ruin it, but I don't really want to get further into this). It's an artificially made-up successor if anything, and it's quite insulting in some aspects.

>> No.2518194

>>2518142
Oh i agree about insulting. However, seeing how MS is part of DC development (windows CE suppport and all that), I cant help but think xbox was a reminiscence to how Sony and Playstation came about... Somewhat.

>> No.2518221

>>2518194
MS was far from being part of "DC development". All they wanted to do is push WinCE, so they gave a lot of money to Sega for licensing, built a few tools hoping developers would use them (because "Windows is convenient"), and that was pretty much it. A trojan horse of sorts. Similarly to how Microsoft was pushing HD-DVD hard because in their first draft, using WinCE on compatible players was mandatory (the premise was interactive menus), and they hoped it would bring ton of cash in royalties.

Barely anyone made use of it, though. The only significant Dreamcast title to use it is pretty much Sega Rally 2, based on the already-existing PC port.

>> No.2518225

why not buttons that press you

>> No.2518240
File: 2.65 MB, 3460x2440, Pad_MD_Gen3.jpg [View same] [iqdb] [saucenao] [google]
2518240

Because this

>> No.2518489

>>2518240
Most over-rated controller. Those extra face buttons are worthless outside of fightan games. The 3 button is bigger and heftier. Feels better in the hand.

>> No.2518535

>>2518489
The 3 button would be great it if had the 6 button's dpad.

>> No.2518536

>>2518489
that dpad is perfect tho

>> No.2518594

>>2518536
If by perfect you mean perfect at being shit, then yes.

>> No.2518698

>>2518489
>Those extra face buttons are worthless outside of fightan games

It was primarily designed for fighting games though, so not a problem.
Also some late-gen non-fighters also supported it. Toejam & Earl 2 did, and I think so did Judge Dredd.

>>2518535
>>2518536
6 button pad had the best D-pad, but only if you used the original pads. There were LOTS of bad quality Chinese knockoffs of that pad, even in the 90s.

The 3 button one used something like 5 different d-pad mechanics, some were awful, some were too tight, some were PERFECT. 6-button pad only used one type of d-pad inside, and it was great.

The size of the controller was really the only issue, and that the market was flooded with bootlegs.

And the SNES d-pads were godawful. I don't know if they were just different for NTSC controllers, but the ones here in Europe were goddamn turds.

>> No.2518705

>>2518240
>>2518698
>>2518536
The dpad was alright. The SNES and NES dpad are superior by far.
There's like 3 versions of the official 6 button.

>> No.2519065

The better question is, why did North America make the snes controller purple

>> No.2519071

>>2513168
which makes more sense on the gamecube controller because they put the x on the x-axis and y on the y-axis

>> No.2519237

>>2519065
To appeal to a bland market - the same that used to be fascinated by brownish shooters a few decades later.

>> No.2519558

>>2517969
Square menu, triangle viewpoint. That's why some PS1 games use triangle to change POV or to lock on.

The real question is why the need to add two more shoulder buttons?

>> No.2519653

>>2518594
arent you an edgelord

>> No.2519792

>>2519558
>why the need to add two more shoulder buttons?

"Why not" is a much better question to ask.

>> No.2519798

>>2519558
l button is seldom used and difficult to reach, so they added another R

>> No.2520896
File: 26 KB, 636x424, 18j1i9otgkzf3jpg.jpg [View same] [iqdb] [saucenao] [google]
2520896

>>2519792
I remember reading an article that says the four PS shoulder buttons are intended for 3D camera navigation. But it doesn't make sense since the shoulder buttons aren't up-down-left-right.

Have an early PS controller prototype.

>> No.2520906
File: 28 KB, 636x424, 18j1i9otdpdh4jpg.jpg [View same] [iqdb] [saucenao] [google]
2520906

>>2520896
The face buttons look like limbs.

>> No.2520914
File: 28 KB, 636x424, 18j1i9otcqgg1jpg.jpg [View same] [iqdb] [saucenao] [google]
2520914

>>2520906

>> No.2520916
File: 27 KB, 636x424, 18j1i9srbumi2jpg.jpg [View same] [iqdb] [saucenao] [google]
2520916

>>2520914
+ and - buttons? On my PlayStation?

>> No.2520942

>>2520896
a few games did use them for the camera. of course, people stopped doing that once they figured out that using the second control stick works much better

>> No.2520949
File: 17 KB, 400x269, AC_DC_logo.jpg [View same] [iqdb] [saucenao] [google]
2520949

>>2512512
they shoulda just went with this, huh

>> No.2520962

>>2520942
I always wondered why PS1 games didn't use the face buttons for the camera before the DualShock.

but then again, I still wonder why PS1 games insisted that strafing needed to be mapped to the triggers instead of to the d-pad (and how many games don't let you switch them), that shit still bothers me

>> No.2521170

>>2520916
Why that never became a fight pad for the ps1 is beyond me, the design is perfect for such a use.

>> No.2521173
File: 29 KB, 400x400, 1369707323406.jpg [View same] [iqdb] [saucenao] [google]
2521173

>>2521170

Wish it was the default controller tbh. It looks so comfy.

>mfw imagining wrapping my index fingers around those shoulders.