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/vr/ - Retro Games


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2504597 No.2504597 [Reply] [Original]

I can't find any compatibility lists for the Mega Everdrive.
Does it support the whole Genesis library? What about 32x?

>> No.2504623

Everything in the Megadrive libary, except fro Virtua Racing (no SVP inside).
Everything 32X (which are just Megadrive carts with a different shape).
Everything MasterSystem (but doesn't add FM support).

>> No.2504640

>>2504623
>everything 32x
with the attachment
>everything sms
correct without powerbase

you can switch us/jp cd bios too.

>> No.2504654

Thanks.

>> No.2504663

The only other incompatibility I've noticed is that, like emulators, Rockman Mega World/Mega Man Wily Wars will not hold a save. You'll need to patch it in order for saves to work.

http://www.romhacking.net/hacks/514/

Other than that and the aforementioned Virtua Racing (Which the 32X version beats by a mile, anyway) the Mega Everdrive is pretty much perfect.

>> No.2504719

>>2504623
>Everything in the Megadrive libary, except fro Virtua Racing (no SVP inside).
Except Pier Solar and a few other unlicensed roms with copy-protection

>> No.2504720

>>2504663
>the Mega Everdrive is pretty much perfect.

Everdrive MD has pretty much same compatiiblty as Mega Everdrive but is WAY cheaper

>> No.2504745

>>2504720
EDM has slower loading and somewhat less compatible with homebrew stuff (mainly gasega68k stuff)

stuff that don't work :
- Frank Thomas Big Hurt Baseball
- Menacer 6-in-1 Game Pack
- Ninja Burai Densetsu
- Wonder Library
- Virtua Racing

Also, games that use eeprom for saving need to be sram patched

>> No.2504749

>>2504720
This. I have the Everdrive MD and I have no complaints.

Krikzz made a ROMhack that allowed players to playa certain game online using the port on the Mega Everdrive. If people pick up on that, and that would be the only reason to pick this flashcart over the EDMD.

>> No.2504793

I have an EDMD and I don't really like it that much. The slow loading of games is the most frustrating thing. It just feels like a poor man's MegaED.

>>2504749
>romhack
The game is Battle City. Krikzz made that port all by himself.

>> No.2504802

>>2504793
Why would he port a NES game to the Mega Drive, just to show off online capabilities?

>> No.2505410

>>2504793
Boohoo I have to wait a whole 5 seconds to load a different rom better spend an extra £50

>> No.2506384

>>2504745
Same issue with those games with Mega Everdrive

>Menacer 6-in-1 Game Pack
You need a Menacer GUn for taht game.
Same issue with the real cartridge

>Also, games that use eeprom for saving need to be sram patched
Frank Thomas Big Hurt Baseball and Ninja Burai Densetsu are EEPROM games

Also, Mega Everdrive does not have EEPROM support either


Really, the compatibility is exactly the same, mind one large UMK3 game hack taht only works on mega Everdrive

The price is more for the additional features like in-game menu, semi-working savestates and instant ROM loading instead of slower but persistent Flash

>> No.2506451 [DELETED] 

>>2504793
I don't mind the waiting.
I much prefer the game staying in memory when you power off the console than having to reload it everytime you turn it on again (even if it's fast).

I guess fast loading is important though for ROM fetichists and casual gamers who keep swapping ROMs every 5 minutse as with their emulators and don't really play the games .

>> No.2506462 [DELETED] 

>>2504793
I don't mind the waiting.
I much prefer the game staying in memory when you power off the console than having to browse the SDCARD and reload the game everytime you turn the console on (even if it's fast).

I guess fast loading is important though for ROM fetichists and casual gamers who keep swapping ROMs every 5 minutes as with their emulators and don't really play the games .

>> No.2506732

>>2504719
These too, but those aren't official games.

>> No.2506747

>>2506384
>>2506462
MED is persistant too
also,
>I guess fast loading is important though for ROM fetichists and casual gamers who keep swapping ROMs every 5 minutes as with their emulators and don't really play the games .
nice argument

>> No.2506901

>>2506747
>MED is persistant too

No, it does not use Flash technology but volatile RAM to store the ROM when playing, hence why _FWv2_OSv1.pdf

>Q: Will the game I just played stay in memory with the power off?
>A: No.

That's v1 but v2 did not change that, except it added a menu for loading recent games
http://krikzz.com/forum/index.php?topic=2611.0

>> No.2507245

>>2506462
>ROM fetichists and casual gamers
So 99% of /vr/

>> No.2507257

>>2507245
maybe you don't fit in here

>> No.2507397

>>2507257
None of the original /vr/ crowd have "fit in" here since last summer.

>> No.2507793

>>2507397
If we are to go by every chuckle fuck like you who claims this board is dead then it actually went to shit about a week after it was created.

https://archive.moe/vr/thread/228805/#230834

>> No.2507802

>>2507793
You're only supporting his opinion. That post you linked to was deleted byy a mod.

Remember when we had mods that actually looked at /vr/ more than twice a week.

>> No.2507824

>>2504719
>unlicensed games with copy-protection

Oh the irony.

>> No.2507938

>>2507793
>I've been here since last summer
I can tell.

>> No.2507975
File: 966 KB, 500x250, giphy.gif [View same] [iqdb] [saucenao] [google]
2507975

>>2507793
>that argument started because one guy dared to say 'lulz'
Priceless.

>> No.2508016

>>2506901
mine does., I can just press start and last game is loaded

>> No.2508037

>>2508016
No, this just reloads the latest ROM played from the SD card. Remove the SD card and you won't be able to play any game, whereas it's possible with the other variant.

>> No.2508040

>>2508016
yes, it's reloaded from sdcard, which is pretty much instant on MED, but RAM is not persistent (unlike Flash used in cheaper MD Everdrive)

at the end, the difference is minimal and the fast loading time on MED gives you the illusion the game stayed in memory and starts immediately

>> No.2508432
File: 59 KB, 526x300, 47895474.jpg [View same] [iqdb] [saucenao] [google]
2508432

>>2504719
>unlicensed roms with copy-protection
How does that even work exactly?

>> No.2508472

>>2508432
Those are games that were put on a cartridge with special hardware that is checked by the ROM software during execution

Generally it works by reading / writing some specific address that are mapped to this specific cartridge hardware and will return some hardcoded value / change the ROM mapping on the real cart but does nothing on a traditionnal cartridge , a flashcart or an emulator that does not emulate that specific hardware behavior.

A lot of unlicensed games from HK or Taiwan were protected against copy, probably because they were produced for a market where piracy of cartridge games was a lot more developed than in western countries.

Also, unlicensed does not mean necessarely that it's a pirate game or that there is copuright infrigement. Lot of them are pirates or cheap games that use stolen ressources from copyrighted games but there are also original games that just weren't "officially' licensed by Sega or Nintendo for various reasions but still are legal (like Pier Solar).

>> No.2508646

>>2508037
>>2508040
I see, well that's instant enough for me then

>> No.2508650

>>2508472
Besides didn't tengen and EA also manufactured their own theoretically unlincesed cartridges on the sega genesis? Sega tried taking the to the court and lost, as far as I know it's completely legal.

>> No.2508654

>>2508650
i barely skimmed it but this article details everything that happened
http://www.horriblenight.com/10487/reverse-engineered-how-ea-and-tengen-got-1-up-on-sega-and-nintendo

so yeah, the pier solar guys used the same legal loophole to publish their cart

>> No.2508660

btw the neogeo guys who made last hope and gunlord also came up with their own bank switching anti piracy measure, although it is largely useless since those games were also made available on the dreamcast which just happens to be one of the easiest consoles to pirate and emulate ever

>> No.2508673

>>2508654
more like sega doesn't care anymore about properly licensed games on MD, and that TMSS is documented.
Also, Pier Solar doesn't have real copy protection, it's just that the mapper used isn't implemented in everdrives. It's also documented.

>> No.2508691

>>2508673
I remember reading somewhere that Krikzz said he could implement it in the Everdrive, but wouldn't for understandable reasons.
I'd imagine it'll get implemented someday, if Watermelon stops selling it, or goes under, or something like that.

>> No.2508773

>>2508673
The mapper is part of the copy protection.
It's not dumpable by a Retrode or any traditionnal dumping device because you need to read specific ROM addresses within limited time to enable access to full ROM. The mapper which is documented is just for accessing the 8MB ROM and the backup memory within the limited Genesis 4MB memory area.

>> No.2508846
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2508846

I have a question.
Does everdrive for snes china .ver has place for DSP-1?

>> No.2508872

>>2504640
The power base converter is literally just a pass through device. You don't need one for the everdrive to play SMS games.

>> No.2509181

>>2508846
yes, IF you install the chip