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/vr/ - Retro Games


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2486340 No.2486340 [Reply] [Original]

I don't understand the Genesis. I'd say 85% of the games had the known and infamous twang sound to the music but the 15% of game that tried the music sounded great.

Why didn't everyone try? I'll always remember the awful twang sound whenever I think of Genesis.

>> No.2486348

ok

>> No.2486350

>>2486340
most western devs were supplied the GEMS sound driver which sounded like shit.

>> No.2486351

>>2486340

>Why didn't everyone try?
>asking this about the video game industry

Come on, now. You know the answer.

>> No.2486379
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2486379

Yuzo Koshiro had written his own music language for the Genesis; this is why his soundtracks for Genesis games tend to sound better than Western ones.

>His soundtracks for the Streets of Rage series (known as Bare Knuckle in Japan) from 1991 to 1994 were composed using then outdated PC-8801 hardware alongside his own original audio programming language. According to Koshiro: "For Bare Knuckle I used the PC88 and an original programming language I developed myself. The original was called MML, Music Macro Language. It is based on NEC's BASIC program, but I modified it heavily. It was more a BASIC-style language at first, but I modified it to be something more like Assembly. I called it ‘Music Love'. I used it for all the Bare Knuckle games."

>> No.2486404

>>2486350

The best answer. Add people don't being creative or talented enough to create decent music to this.

>> No.2486445

>>2486340
They needed a guitar or flute and they used a FM synthesis approximation. So it ends up sounding like and old 80s keyboard. SNES programmers have the same problem. Its just cheesy preset sounds. They run out of time.

>> No.2486472

>>2486379

No wonder those tracks are so good.

I can still listen to them today.

>https://www.youtube.com/watch?v=6ZQ69Fomkow

>> No.2486578
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2486578

>>2486350
>GEMS
prepare your anus

https://www.youtube.com/watch?v=sXOCLoKzZGI

>> No.2486591

>>2486578

Holy shit my childhood

>> No.2486596

>>2486379
>>2486472

Yeah, I still love the SoR2 ending theme.

https://www.youtube.com/watch?v=gXbIy0qWhnc

>> No.2487110

>>2486379
he is not the only one, there's a pretty wide diversity of custom drivers.
And even with GEMS as a base, you can get pretty good results, just listen to Tommy Tallarico stuff in Cool Spot or Earthworm Jim.

>> No.2487121

Did Capcom and Konami use GEMS on their games, because they sound pretty good. Earthworm Jim is the only western developed game that I own.

>> No.2487134

>>2487121
capcom didn't make any genesis game besides super street fighter. Everything else was coded in house by sega (hence the "reprogrammed by sega" disclaimer)

>> No.2487135 [DELETED] 

I'm reminded of the Commodore 64 which could sound bloody brilliant in the hands of capable (read: not Amerifat) programmers. In NTSC land however, most games just had very simplistic bleeping and blooping sound.

>> No.2487140

>>2487121
they are japs, so I don't think they did
full list of games that used gems: http://segaretro.org/GEMS

>> No.2487159

>>2487134
I guess that's why GnG and Strider sounded pretty good and Super Street Fighter 2 was ear rape.

>> No.2487327

I'm reminded of the Commodore 64 which could sound bloody brilliant in the hands of capable (read: not Amerifat) programmers. In NTSC land however, most games just had very simplistic bleeping and blooping sound.

>> No.2487335

Maybe an unpopular opinion, but while Comix Zone is a really great game.

Its music is fucking awful.

>> No.2487351

>>2487327
>>2487159
They had a C64 port of Strider with a fantastic soundtrack although the game itself is missing a ton of stuff due to technical limitations.

>> No.2487359

>>2487134
You forgot Mickey Mouse and Wily Wars my nigga

>> No.2487403

>>2487351
I was talking about Strider on the MD/Genesis. I know those cunts on the X68000 got the best of everything, but I'm pretty sure this was the best console version.

>> No.2487432

>>2487359
The MD Mickey Mouse games were by SEGA, weren't they?

>> No.2487470

>>2487403
Considering that the Megadrive was a brand-new system when Strider came out in the arcades and the other ports were all on much older 8 and 16 bit machines, no shite that was the best version. Did you expect the bloody Spectrum port to be better?

>> No.2487473

Sega ported Strider to the Genny themselves which is why it's such a good port. And being much more powerful hardware than the Amiga/Commodore 64/whatever else they ported it to helped.

>> No.2487474

>>2487473
Check out the PC port. :^)

https://www.youtube.com/watch?v=kYV58VzoTNM

>> No.2487479

>>2487474
That could have been better if they did it in VGA and utilized 286 instructions, but they had to make the game compatible with old shitty CGA-equipped 8086 machines.

>> No.2487482 [DELETED] 

>>2487470
Well there was the PC Engine version with better color, but they went completely of the rails.

>> No.2487483

>>2487479
Yeah but even so, all the graphics stuff in the arcade/Genesis Strider would be mercilessly hard to do on a video card that's just a dumb frame buffer. You'd need to be an x86 assembly language wizard to pull that off.

I've played the PC port of Garfield Caught in the Act and it still omits some graphics effects from the Genesis.

>> No.2487487

>>2487483
Wasn't the video display processor basically a frame buffer on the genesis?

>> No.2487490

>>2487483
True but most all new PCs you could buy in 1989 had VGA and 286 or 386 CPUs so still think they should have done it. It's not like I'm terribly itching to play Strider on a CGA-equipped IBM XT.

>> No.2487492

>>2487487
Of course not. It has tile graphics, hardware scrolling, and sprites like all consoles since the NES.

>> No.2487504

The Batman movie game supported VGA on PCs, but it still retains 8086 CGA/EGA compatibility. It's also total shit compared to the Amiga.

https://www.youtube.com/watch?v=HAsGL2Bucjs
https://www.youtube.com/watch?v=3H_loWZS9Jg

>> No.2487507

>>2487504
Is that even real VGA? Because some games from this period are really just EGA, but they change up the color palette if you're on a VGA card (I know Bubble Bobble does this).

>> No.2487510

>>2487507
It is real Mode 13h; you can tell by the color depth.

>> No.2488695

>>2487432
From what I know, Capcom had the license to only make Disney games for Nintendo. Most Disney games for Sega were by Sega.

>> No.2488721

>>2486350
>most western devs were supplied the GEMS sound driver which sounded like shit.

For the umpteenth time, it wasn't GEMS that sucked. It was the sound programmer of each game who did not give a fuck about fine tuning instruments. Most devs just used the inbuilt midi presets, which indeed sounded shit.

Some of the best sounding Megadrive games in fact used GEMS. Comix Zone, The Ooze, Toejam & Earl 2, are all confirmed to use GEMS and they sound incredible. Heck even Vectorman is pretty good.

>> No.2488807
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2488807

>>2486340
I think it's because western devs didn't have a lot of experience with the sound chip and the development of games was rushed, or the developers were just lazy and uncreative. You really had to try to make something sound good on the Genesis or it would come out as a fart noise, the only ones who knew how to do it were Japanese devs who had more experience with FM sound and a few western devs who worked hard and really gave a shit about their games. Most developers were going for something that sounds okay but nothing too special, which was probably easy to do on SNES but hard on Genesis. The Genesis sounds amazing when used properly though, I could listen to Streets of Rage, Thunder Force, MUSHA, Sonic and Zero Wing all day. If you're going to name something the MEGA DRIVE it better be fucking good, and it was, when used properly.

>>2488695
Circus Mystery is a Capcom game. You're right though, most other Disney games on Genesis were not made by Capcom.

>> No.2488827

>>2486340

I hate those jumping twins so fucking much.

>> No.2488846

>>2488807
It's the same thing that happened to the N64, Capcom made a big deal out of its exclusivity deal with Nintendo but only a third party port of RE2 and that Disney Tetris game came out of it.