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/vr/ - Retro Games


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2461979 No.2461979 [Reply] [Original]

Was there a limit to how big a cartridge had to be and the data it could store or did everybody stick with the default size for formality?

Why didn't anyone ever make one extra tall for extra data?

>> No.2462005

Production costs and also, contrary to popular belief, the size on N64 carts wasn't all that small for the kind of games that were made back then.
All you needed was being good at coding and development.

Most space used on CD games was FMVs and sometimes redbook audio.

>> No.2462006

>>2461979
money

>> No.2462007

>>2461979
larger carts cost more money to the publisher

>> No.2462013

>>2461979
>default size for formality?
There was no "default size". Look at the size of N64 roms, they vary.

>> No.2462036

>>2462007
APPARENTLY Street Fighter Alpha 3 Upper on GBA could have used a higher capacity cartridge but Capcom forced the use of the smallest possible GBA cart and it constrained development.

Sage for not retro.

>> No.2462910

>>2462007

Wrong, wrong, doubly wrong.

>> No.2462965

>>2462910
What sort of unbelievable retard are you? Of course it cost more to produce them, are you suggesting the cost was passed onto Nintendo or the retailer or the consumer or something?

>> No.2462971

>>2462965

I have tinkered with SNES cartridges. The plastic costs little to nothing to manufacture and the hardware is very archaic at this point in time. I would weld me a functional cartridge with triple the data. That's just in my garage. You're telling me it's because of money? I'M TELLING YOU it's because they were lazy and didn't care.

>> No.2462987

>>2462971
That's as may be but why didn't you say that to him in the first place?

>> No.2463025

>>2462971
Storage was expensive back in the 90s. Sure you can weld a cartridge in your garage, but what about thousands of them?

Wasn't Nintendo limiting storage size for Square back in SNES era and let competitors (enix?) have the edge?

>> No.2463090

>>2462987
False.

>>2463025
False.

>> No.2463094

>>2463090
Your response to the question of "Why didn't you post your proof to begin with?" is "False?"

What does that even mean? Maybe you really are retarded.

>> No.2463112

>>2463090
You are really mentally challenged

>> No.2463150

>>2462971
"Weld me a functional cartridge with triple the data"

Well, you wouldn't be "welding", that's for sure. And I highly doubt you can do anything of the sort. That much is obvious by your terminology.

Also, some consoles also had a limit to the size capacity of any game. Genesis games I think max out at 8MB. Genesis rom hacks that are larger than 8MB, have to be played on a special emulator. I'm not sure if other systems had these limits.

You also say "false" to storage being more expensive in the late 80's / 90's. You obviously do not belong on this board, because if you were older, you would know that it's only recently, within the last 5-10 years or so, that storage space has become cheap and ubiquitous. Keeping costs down was one motivating factor for cartridges to be smaller / have less capacity. ONE factor or probably many. Also for example.. if you take a 2TB hard drive, and try to stick it into a really old operating system, the old OS is not going to be able recognize and utilize all of that space. I'm sure the same held true for various older, more primitive consoles.

Please, go back to /v/. You do not belong here.

>> No.2463178

>>2463150
I think you hit the nail pretty hard on the head there.

You gotta put yourself in the time period. It wasn't cheap to get your hands on good chips, especially in large bulk. Chip shortages were pretty frequent back in the NES era and to keep that from happening again, you gotta settle with whatever's easiest to produce at the time.
And besides, the size of a game wasn't even that big of an issue in the N64 era. The cartridges were big enough to hold whatever game the console itself could handle.

>> No.2463396

>>2461979
There is a theoretical limit of a page full of numbers TB. You'd reach a physical size and weigh that would crush the console long before that.
Standard cart designs usually had enough space to hold more memory. Some carts were longer to hold extra stuff. I have a few GB carts that are longer because they have some extra shit inside. Dev carts were often longer as they used multiple eproms.

>> No.2463453

>>2463178
The cartridges were not "big enough to hold whatever game the console itself could handle". Just because someone else doesn't know anything is no reason to start making up shit yourself.

The size of the N64 roms were a notorious problem right throughout its era. It led to the notorious blocky and foggy effect with an extreme lack of detail in textures. Why you would say that it didn't matter is ridiculous, why the hell do you think they then tried to bring out the N64DD? The price of the larger carts (in megabyte size) were one of the notorious bottlenecks of N64 games, with very few being able to use the larger carts. It makes me physically upset that you would say such bullshit being completely and utterly clueless. I'm not sure if the other guy is trying to troll or maybe he is 10 years old or whatever, the point is not to start fabricating nonsense yourself.

>> No.2463506

>>2463453
>The size of the N64 roms were a notorious problem right throughout its era. It led to the notorious blocky and foggy effect with an extreme lack of detail in textures
I wish people know what they were talking about before they opened their mouth.

>> No.2463515

because ROMs were expensive and the hardware literally could not address > n size (ex. SNES can't address > 64Mbit)

some consoles like Neo Geo got around this using the magic of bank switching and because cost wasn't an issue (Neo Geo was for high rollers as it was), but otherwise it was a no go.

>> No.2463516

>>2462971
is this a troll post? or are you just a fucking idiot?

ROMs back in the day were prohibitively expensive, and, in the case of Nintendo, Nintendo controlled the production and charged 3rd parties out the ass for it.

shut the fuck up and stop spreading false information.

>> No.2463540
File: 104 KB, 517x345, 25-years-of-storage-in-one-photo.gif [View same] [iqdb] [saucenao] [google]
2463540

In the world of technology, the smaller it is, the more memory it has.

>> No.2463554

But Neo Geo made this all the time. Enjoy paying $200 for a single game

>> No.2463559

>>2463516
>or are you just a fucking idiot?
Given that he's talking about welding rom chips, yeah he's an idiot.

>> No.2463613

>>2462971
>>2463025

I used to work for Nintendo back in the 64 days and I can confirm what anon said. It IS because Nintendo was lazy.
Me and the R&D guys used to weld together huge 4 or 5 terabyte cartridges and we showed Miyamoto (the president of Nintendo) and he said, "No, we don't want to use those cartridges because it would be too much work. Plus we have to let Enix get ahead of Squaresoft... for some reason."
True story.

>> No.2463642

>>2463613
me and my wife can confirm

>> No.2463663

>>2463613
can confirm. I myself have welded an 8 octotrillion TB rom chip in my garage. I sent it to Nintendo and they told me it was too good and would ruin their secret plan.

>> No.2463680

>>2462971
>I have tinkered with SNES cartridges. The plastic costs little to nothing to manufacture and the hardware is very archaic at this point in time.
>I would weld me a functional cartridge with triple the data.
I have seen a lot of stupid, blatantly untrue statements on /vr/, but this has got to take the goddamned cake.

>> No.2463821

It riles me up how much I've been discredited for bringing up that I have some experience with tinkering on these types of gadgets. My father has an entire workshop in our garage. A Playground for anyone interested in electronics and he taught me the way. So no, I'm not a novice when it comes to putting these things together and soldering microchips apart. Don't doubt me because when I was a kid my family was probably the one you turned to if you wanted a modded PSX. Don't doubt. me because I've spent my whole life around my father and learned a thing or two.

And lastly, stop freaking mocking me.

>> No.2463846

>>2463821
Dude come back when you're 18 lol.

at least

>> No.2463849

>>2461979

N64 cartridges had different data sizes, bigger the size, heavier, and more expensive to produce. Did not need to make them physically larger, since there is enough empty space inside.

>> No.2463850

>>2463821
>I've spent my whole life around my father and learned a thing or two
about blowing dudes

>> No.2463860
File: 48 KB, 499x374, 1433544961557.jpg [View same] [iqdb] [saucenao] [google]
2463860

>>2463821
Hey man, you were curious, you got your answer.

Not to say that you haven't tinkered, but ROM is a bit more complicated than "These wires go here", which was the gist of your example.

People like to discredit others on this website, you should have known that. It's only natural for someone that's spent hours upon hours studying this subject to correct you (rather rudely, but again, 4chan).

>> No.2463870

>>2463506
>i2bb2no

>>2463554
this

>>2463613
Miyamoto here. I can confirm arr are tlue

>> No.2464148

In a nutshell, memory prices rose in the late 90's instead of falling due to natural disasters. The largest cartridges for N64 were 64MB. Only Conker and RE2 used them. Most N64 games favored smaller cartridges. Most 3rd party publishers omitted internal save chips to cut costs.

To make matters worse, Nintendo didn't do much to help developers get access to better tech to improve their games (because let's just fuck third party devs, m'kay!) -- Factor 5's speech codec and music engine, for example, was only used in as small handful of games. When the GC came along, Factor 5's tech, and tech like it, was more widely used.

>> No.2464275

welded cartridges is now a meme

>> No.2464336

Have you looked into a NES cartridge? Shit is tiny!

>> No.2465206 [DELETED] 

>>2463850
That's uncalled for and you know it.

>> No.2465289

>>2462036
it is retro, because alpha 3 is from 1998
its an incredible port too imo

>> No.2465290

>>2463821
tripfags don't belong on /vr/

>> No.2465305

>>2463821
It makes me cringe to see someone try to defend their counter-cultural behavior.

>> No.2465334

>>2463178
>And besides, the size of a game wasn't even that big of an issue in the N64 era. The cartridges were big enough to hold whatever game the console itself could handle.

so true

>The size of the N64 roms were a notorious problem right throughout its era. It led to the notorious blocky and foggy effect with an extreme lack of detail in textures.

the lack of detailed textures and fog were the fault of the machine not being powerful enough to render them 99% of the time, not the storage being inadequate.

I would not say PS1 had particularly good draw distance or high quality textures in its 3D games, despite having more storage

>> No.2465336

>>2465305
When someone says something so stupid, unbelievable or completely incorrect on this board as him... I'm starting to just ignore it and move on, because that sort of thing seems pretty common on /vr/.

>> No.2465345

>>2463821
Oh god you must be about 12 years old.

>> No.2465401

>>2465334
Wikipedia: "The smaller storage size of ROM cartridges limited the number of available textures. As a result, many games which utilized much smaller 8MB/12MB cartridges were forced to 'stretch' textures over larger surfaces. Compounded by a limit of 4,096-bytes[54] allocated for texture storage, the end-result was often a distorted, out-of-proportion appearance. Many titles that featured larger 32MB and 64MB cartridges avoided this issue entirely, notable games include Resident Evil 2, Sin and Punishment: Successor of the Earth, and Conker's Bad Fur Day as they featured more ROM space,[55] allowing for more detailed graphics by utilizing multiple, multilayered textures across all surfaces."

It's amazing how people give such distorted or at best minority opinions here. fwiw I am the guy you quoted. What he said about the games not needing or wanting more was completely wrong, and I am surprised that anyone would have a problem with what I said. The storage capacity limit went down as one of the biggest blunders in videogame history. There seems to be two tiers of people here... people who have first-hand experience of having lived through something and talked about it and experienced it properly.... and those who read about it afterwards and base some things on what they read on this place.

I also am very suspicious about the OP and think he could be intentionally trolling, ie. completely aware what he is saying is nonsense. Just read what he's saying, you know about having bigger carts, "welding".... that sounds highly creative to me and totally designed as a troll.

>> No.2465506

>>2462005
I'm not sure if I believe that. The vast majority of playstation ISOs are at least 400mb

>> No.2465517

>>2465506
Larger mediums leads to sloppier optimization. This should be apparent if you ever saw horrors like Baldur's Gate being a 5 disc collection (there's no reason it should be on more than 2). And that's not even a particularly egregious example, just the worst I had.

>> No.2465551

>>2465401
The Wikipedia pages are about the N64 are uniformly awful, virtually pasted together from specular forum posts, and rarely even match the sources that are cited. The info doesn't match any sort of technical reality.

PlayStation games certainly tended to have worse draw distance than N64 games, because it has trouble texturing polygons that are far from the camera. Instead of fogging you just got pop-up, which is less technically demanding. The easiest way to derive fogging is by using the z-buffer, which the N64 supports in hardware, so it's fairly easy to see why N64 games used fogging more often than PS1 games. But that's no comment how far something is being drawn in the distance.

Texturing tended to be better on PS1 simply because the texturing hardware is so much easier to use; you can page entire textures out of the VRAM in one go. On N64 you have to stream fragments into the texture cache, and most developers didn't bother.

>> No.2465740

>>2463613
I would have believed you if you said a gigabyte

>> No.2465836

>>2465506
>I'm not sure if I believe that. The vast majority of playstation ISOs are at least 400mb
That's because the PS1 used piss weak compression.

>> No.2465870 [DELETED] 

>>2465345
>>2463846

I am 23 years of age so you can screw yourselves on that count. Most of my presumptions have been confirmed in this thread anyway so it's not like the few and far between insults aren't just sliding off my back regardless because I'm satisfied.

>> No.2465871

>>2465345 #
>>2463846 #

I am 23 years of age so you can screw yourselves on that count. Most of my presumptions have been confirmed in this thread anyway so it's not like the few and far between insults aren't just sliding right off my back regardless because I am satisfied.

>> No.2465939

>>2465873 #
You are a weirdly committed troll.

https://archive.moe/vr/search/username/Edgar/page/3/

>> No.2465972

>>2465939
>PS1's can play laserdiscs

HOLY SHIT MY SIDES

>> No.2466274

>>2465506
Have you ever seen a ripped PSX iso? They're these versions of the game where all the music and videos are ripped out to make it easier to download

Go look them up right now. Their file sizes are anywhere between 4 or 60MB. That's how small PSX games truly are. The vast majority of data is spent on FMVs and music. And furthermore N64 games all use a compression algorithm, a 4 megabyte cart can probably contain somewhere around 16 or 24 megabytes of data. The space argument is really overblown in relation to the N64, space wasn't that big of an issue except when it came to actual costs.

>> No.2466490

>>2465551
>The Wikipedia pages are about the N64 are uniformly awful, virtually pasted together from specular forum posts, and rarely even match the sources that are cited. The info doesn't match any sort of technical reality.

You're talking to yourself man. I don't know who you're trying to convince, yourself or others.

Why would someone believe a random person off 4chan saying something that goes against all common logic and knowledge and everything that's been said for decades, just because you probably did some shitty coding for the N64 to give you that impression?

>Go look them up right now. Their file sizes are anywhere between 4 or 60MB. That's how small PSX games truly are. The vast majority of data is spent on FMVs and music.

No it's not. The FMVs and music form a much smaller amount of space than is commonly assumed, most is for graphics and textures.

Herp derp retard - the N64 compression algorithms sacrifice tremendous amounts of speed because they are trying to squeeze large amounts of data into as small a space as possible. That's what you do when you have a very small amount of space to work with. The amount of space on N64 carts was a huge issue at the time, it was absolutely huge. It is not "overblown", it is exactly as we were saying it was. The completely wrong person in this topic was the one saying it wasn't an issue, and I'm beginning to suspect you are the only person.

>> No.2466501

hey, can anyone itt give me a few tips to help me weld my own n64 cartridges?

>> No.2466524

ROMs over 64MB are too expensive and only a handful of N64 games were even that big.

>> No.2466538

do you think they considered going back to carts for the wii or wii u? like double the size of a 3ds cart and get like 16 gig of rom going that you can load from super fast

>> No.2466586
File: 1.60 MB, 1876x1118, laserdisc.png [View same] [iqdb] [saucenao] [google]
2466586

>>2465972
>>2465939
Laughed hard

>> No.2466604

>>2465345
>>2465871
>>2465939
>>2466586
Confirmed for 12 year old mind inside 23 year old body.

>> No.2466621

>>2466490
I know...the space limitations on the N64 were a _huge_ issue compared to the PS1 and Saturn. That's why it had 370 games total while the Saturn had 500 and the the PS1 about 2000.

>> No.2466625

>>2466586
Super rekt.

>> No.2466656

Play Crash Bandicoot 3. The shimmering water in the surf levels just wouldn't be possible on the N64 because of its extreme space limitations.

>> No.2466659

>>2466656
I hear Crash Bandicoot 3 looks even better on laser disk

>> No.2466672
File: 271 KB, 1280x960, Cd_caddies_JPG.jpg [View same] [iqdb] [saucenao] [google]
2466672

>>2461979
The correct question should be "Why didn't they just make it a system with an optical drive AND a cartridge port?". They could have had the best of both worlds, but Nintendo thought all of the kiddies buying couldn't resist scratching up every disc in sight. And, thought these silly disc catties couldn't cut it either.

>> No.2466682
File: 420 KB, 1280x1032, nintenbro.jpg [View same] [iqdb] [saucenao] [google]
2466682

>>2466586
That it? FDS plays SelectaVision. You lose.

>> No.2466717 [DELETED] 

>>2466586
to be fair, if ps1 disks were the size of laserdiscs they would hold so much more data.

>> No.2466724

>>2466672
They were afraid of piracy and also load times. It was said as well that Hiroshi Yamauchi wanted a console that would be really hard to develop for to discourage shovelware.

>> No.2466726

>>2466586
to be fair, if ps1 disks were the size of records they would hold so much more data.

>> No.2466727

>>2466659

It does. But the loooading times

>> No.2466731

>>2466726
a laser disc is somewhere around 25-30 gigs of data, fuck yeah they'd hold a lot of data.

>> No.2466732

And then Nintendo used proprietary minidiscs on the Gamecube because again, piracy, load times (the smaller discs spin at a higher RPM and so load faster) and ease of handling by children.

>> No.2466778

>>2466731
>laser disc is somewhere around 25-30 gigs of data
Where are you coming up with that figure? Gigabytes aren't even applicable, all video on laserdiscs was analog (audio was digital though); they were never used for data. They could hold about an hour of video on each side. If encoded in a modern container like Matroska at 4kbps, you'd still only have around 2.5 gigs.

>> No.2466785

>>2466490
>No it's not. The FMVs and music form a much smaller amount of space than is commonly assumed, most is for graphics and textures.
Are you fucking stupid? Did you actually do what I tell you to do or are you just purposely being retarded? You know how much space an FMV + redbook audio takes up right? Like I said go look up the size of ripped PSX isos or shut your stupid fucking mouth until you get a clue about what the fuck you're talking about

>The amount of space on N64 carts was a huge issue at the time, it was absolutely huge. It is not "overblown", it is exactly as we were saying it was.
No it wasn't, the issue with cartridges was their expensive price compared to CDs.

You also forgot to quote me you retarded faggot, but I'm going to answer your points to the other guy's post, which is absolutely right by the way, the perceived lack of texturing on N64 games has nothing to do with cart space and more to do with how the console functions. The PSX can push quite a few textured polygons because it's easier for the hardware to do that due to it's lack of perspective correction, filtering, Z-buffer and so on. The N64 is already strapped due to the fact that it actually does all that shit plus forced anti-aliasing on top of a 4kb storage per texture which by the way has nothing to do with cart space, you can see why they made the tradeoffs they did


>the N64 compression algorithms sacrifice tremendous amounts of speed because they are trying to squeeze large amounts of data into as small a space as possible
You have a source for that fuckhead? Any proof? Are you just going to keep spewing shit of your ass and make yourself look even fucking stupider than you already look? You are so retarded that I'm considering reporting you for being underage.

>> No.2466796

On N64 though, you can stream graphics data off the cartridge in real time which is impossible on the PS1/Saturn.

>> No.2466798

>>2465517
>Baldur's Gate being a 5 disc collection
I have a copy of Unreal Tournament 2004 that came with 10 yes, TEN CDs. Granted, at least three of those disks were for mods from the Make Something Unreal contest, but still.

I think that was one of the last PC games to be distributed on CDs, before DVD games became the norm. Now, we have digital distribution, with some games as big as 32 or 40-something Gigabytes. It's hideous.

>Larger mediums leads to sloppier optimization.
^ this.

>> No.2466803

>>2466724
>It was said as well that Hiroshi Yamauchi wanted a console that would be really hard to develop for to discourage shovelware.
Remember back when the Nintendo Seal used to be the Nintendo Seal of Quality, and it actually meant something?

>> No.2466806

>>2466803
It was always a crock because the NES had many bad games/shovelware. SNES did have better overall quality.

>> No.2466809

>>2465517
>Larger mediums leads to sloppier optimization

Goodness, yes. Tight coding was an art on 8-bit hardware, today it doesn't really matter.

>> No.2466885 [DELETED] 

>>2466778
He reached behind himself, put his fist in and pulled the figure out. It's easy to do at his age.

>> No.2467146

>>2466806
>It was always a crock because the NES had many bad games/shovelware. SNES did have better overall quality.
This is true. Lots of NES titles with broken controls/mechanics, like pretty much anything tied to a movie.

>> No.2467243

>>2466490
>just because you probably did some shitty coding for the N64 to give you that impression?
Anybody that did comp sci would know the N64 articles on Wikipedia were written by somebody who was technically illiterate.

>> No.2467246

>>2467146
Movie tie-ins were mostly made by Hi Tech Expressions, LJN, and Acclaim which explains why they suck ass.

>> No.2467275

>>2463150
What you said about the Genesis is true, but the N64 had a word size of 64bit, if I'm not mistaking, so it should be able to address up to 2^64 bytes.

>> No.2467438

>>2467275
>but the N64 had a word size of 64bit, if I'm not mistaking, so it should be able to address up to 2^64 bytes

Yes, however there were only enough address lines on the cartridge slot for 64MB, Also Genesis games max at 4 and not 8MB.

>> No.2467453
File: 7 KB, 285x316, 1433206011798.jpg [View same] [iqdb] [saucenao] [google]
2467453

>>2462036
>Sage for not retro.
>The DANKEST meme of them all
agree with me pls

>> No.2467486

>>2467438
Thank God the mapper was invented decades earlier.

>> No.2467509

>>2467486
Yes but no N64 games exceeded 64MB due to cost reasons. In theory, it was possible to have bigger carts with banking, but nobody tried it.

>> No.2467604

>>2462005
Almost no PSX game used redbook audio - the playstation is able to play audio CDs but in a game it would result in skipping music if it has to play audio and load game data. The way music is saved on the PSX is very similar to the N64 (sample based) - even the soundtrack from Final Fantasy VII which used 3 CDs takes less than 1 MB.

>> No.2467651

>>2467509
It was done but not for the consumer market.

>> No.2467668

>>2467604
>Almost no PSX game used redbook audio
Here you go, turbotard:
https://en.m.wikipedia.org/wiki/List_of_PlayStation_1_games_with_CD_audio_tracks

>> No.2467929

>>2466785
> Are you fucking stupid? Did you actually do what I tell you to do or are you just purposely being retarded? You know how much space an FMV + redbook audio takes up right? Like I said go look up the size of ripped PSX isos or shut your stupid fucking mouth until you get a clue about what the fuck you're talking about

Listen kid, I'm telling you that PSX games were often huge anyway without the FMV and music. You're stupid beyond redemption if you really think I'm going to go around searching for some supposed discrepancy you think you've found.

> No it wasn't, the issue with cartridges was their expensive price compared to CDs

Sounds like a change in the story now isn't it? Well consider this fuckwit: considering that big carts were much more expensive to manufacture, why the hell do you think any companies bothered with it?

It seems that instead of actually knowing about the N64 and being accurate, you decided to just half make it up dropping some keywords and now seem surprised that people are calling you out on it. Whether you like it or not and no matter how much you try to wrestle out it, the space issue was a major and notorious problem throughout the N64 era and again, one of the hugest blunders in videogame history. It's a large reason of why the PS did better. And what you originally said was completely wrong.

> The N64 is already strapped due to the fact that it actually does all that shit plus forced anti-aliasing on top of a 4kb storage per texture which by the way has nothing to do with cart space, you can see why they made the tradeoffs they did

Obviously it was designed that way because textures were expected to be small anyway.

> You have a source for that fuckhead? Any proof?

I really need proof to show that highly compressing/decompressing something tends to eat up resources? lol, that's... I actually don't know how to respond to that.

>> No.2467942

And don't expect me to reply back again.

>> No.2467945

>>2467651
Source?

>> No.2467951

>>2467929
>were often huge anyway without the FMV and music
Name five examples please.

>> No.2467961

>>2467951
yeah... I'm not going to name five examples retard.

>> No.2467983

>>2467951
You're correct. Code and most graphic data really doesn't take up a lot of space, it's almost always uncompressed digital audio or MPEG movies. A lot of games even fill out the disc with dummy data, this is something I see all the time when I do rips. Even arcade ports of graphically intense games like Capcom fighters are very small; they're rounded out with opening and ending movies or maybe some new music.

>> No.2467989

>>2467961
Can you name one? :^)

>> No.2467998

>>2466809
It was such an art that Gamefreak ran out of memory on the cart for Gold & Silver before they even finished all of Johto, and didn't know what to do. Cue based Iwata coming in to optimize it so hard, he put Kanto on there.

MGS 4 takes up the full 50GB on the blu-ray. Is it a 50GB game? Fuck no, it's just hyper unoptimized because all the audio is uncompressed and copied at least three times on there on diferent parts of the disc so that the PS3's 2x read speed doesn't take 50 years to reload your save after you die. It could absolutely fit on an 8.6GB DVD if they tried hard enough.

>> No.2468007

>>2467453
I was saging myself you stuoid monkey cocksucker.

>> No.2468020
File: 1.74 MB, 177x150, 1428874144636.gif [View same] [iqdb] [saucenao] [google]
2468020

>>2463821
LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL i can already imagine the type of person you are irl

stupidity has no limits friend well memed

>> No.2468212

>>2467998
Well...the GBC still used an 8-bit CPU, so there you go.

>> No.2468672

>>2467945
Can't find anything on Google but I have the PCB and HDL files somewhere.
It was used in a kiosk system.

>> No.2468734

>>2467668
you're another one of those retards that thinks a 100 or so titles out of a 1500+ is "a lot", huh? please kill yourself.

>> No.2468865

>>2465939
Well that's all I need to filter.

>> No.2469123 [DELETED] 

bump

>> No.2469672

didn't they?

>> No.2469680

Anyone who remembers the 5th gen era knows that they didn't call it the Nintenyearold Shitty-Four for nothing.

>go to EB
>see one tiny little N64 rack with about 10 games on it
>see several huge shelves full of PS1 games

>> No.2469764

>>2461979
CDs were cheaper and held more data, cartridges could hold a lot, but not compared to the 700mb CD

>> No.2469957

>>2468212
What does the CPU have to do with the use of compression and re-use of assets?

>> No.2469960

>>2467983
The dummy data is sometimes in there because read speed on disc drives changes from the inner edge to the outer edge. The dummy data pushes the real data into the faster regions of the disc.

>> No.2469995

>>2465506
Because an ISO has all the extra data on the disk that isn't required to run it.

Not /vr/, but Animal Crossing's Gamecube version with all the junk data taken out is 64MB, but the ISO is still 1.4GB because ripping an ISO is just getting an exact image of the disk, even the junk data.

>> No.2470062

>>2469995
Animal Crossing GC is actually only around 15 MB.

>> No.2470104

>>2470062
The raw data of a GC disk is 1.4 GB but you are right the use data of that game is only 16 MB like the N64 rom.

>> No.2470130

>>2470062
>>2470104
You can completely remove the disc after Animal Crossing loads, and the whole game will work properly forever. Everything is loaded into RAM in one go, and it all fits.

>> No.2470574

>>2468865
Is it just me or does Edgar remind anyone of the guy who used to put "Before..." in the subject field?

>> No.2471158

>>2470574
Yes, that was me before I knew how to use a tripcode.
Show some respect.

>>2468020
You have no idea how out of your depth you would be in a debate with me. I'm not stupid. I'm purely analytical and, sure, sometimes the way my head works is different from how you might process problems but that is only.because my mind is overclocking itself looking for solutions. I CARE about. conflict resolution and asking questions that matter. I ask the right questions. Nothing I do is stupid.

>> No.2471219

>>2471158
>Nothing I do is stupid.

>> No.2472752

>>2463821
>>2471158
Holy shit what a retarded douche.

>> No.2472757

>>2467604

Yeah I said sometimes redbook audio. In the case of FFVII it's mostly the FMVs.

>> No.2472809

>>2472757
Fun fact, the only difference between the discs are the FMV's on each disc. The entirety of Northern Crater, the Sephiroth fight, Icicle Inn, etc. are all on disc 1, just as Midgar, the Kalm flashback, and the entire Golden Saucer date scene is on disc 3.

>> No.2472841

>>2461979
God you are stupid

>> No.2473304

>>2471158
>my mind is overclocking itself

>> No.2473338

>>2471158
I knew it was you you spergy faggot
https://archive.moe/vr/search/subject/before/page/2/
5 more pages of autism

>> No.2473360

>>2473338
Just found his best thread, he doesn't put the subject on, but you can tell it's him.
https://archive.moe/vr/thread/831170/#q831170
Hint: he's the one lying through his teeth

>> No.2474991

bump

>> No.2476260

>>2473338
Scary. I thought he might have just been a retarded kid but in 2 years he hasn't matured or learned a single thing.

>> No.2476892

>>2476260
>>2473360
>>2473338
Saying this once: cease and desist the stalkery NOW.
I should not be made to feel like I am in danger.

>> No.2476895

>>2465506
The original Ridge Racer wasn't even 10MB without audio.

>> No.2477832

>>2476892
How exactly are you in danger?

>> No.2478380

>>2463453
512 Mb (Megabit) was the limit for N64 games.

>> No.2478423

>>2473360
>>2473338

I said it earlier but

HOLY SHIT MY SIDES

This is the best thread /vr/ has had in months.

>> No.2478994
File: 202 KB, 268x320, Top Lal.png [View same] [iqdb] [saucenao] [google]
2478994

>>2471158
>my mind is overclocking itself

>> No.2479012
File: 916 KB, 490x367, 1433098035726.gif [View same] [iqdb] [saucenao] [google]
2479012

>>2476892

if nothing else, this should teach you to lurk moar

>> No.2479058
File: 6 KB, 170x193, zlolz.jpg [View same] [iqdb] [saucenao] [google]
2479058

:^)

>> No.2479191

>>2476892
you're literally the worst

>> No.2479213
File: 279 KB, 763x903, 1399539691265.jpg [View same] [iqdb] [saucenao] [google]
2479213

>>2476892

>> No.2479224

>>2472809
Yep. This was pretty common, actually. Most of Panzer Dragoon Saga is on every disc, but the audio (full voice acting) and FMVs are what make it 4 discs.

You can actually skip an audio-log item on the first disc and come back to pick it up later to get a very awkward pause before it goes into your notes.

>> No.2479278

>>2477832
He is literally psychotic, apparently, based on >>2473360.

A mentally ill individual who cannot distinguish between fantasy and reality.

>> No.2479285

>>2476892
>uses a tripcode
>doesn't like it when people remember him and what he says based on his identity as a tripfag

There's a reason people dislike tripfags; anonymous discussion is objectively the superior form of discussion.

https://www.youtube.com/watch?v=YgHNtzxO0y8

>> No.2479287

>>2476892
Fuck off back to tumblr retard.

>> No.2479694

>>2465506
Ripped PS1 games tend to be quite small, like 20MB or less. Most of the space on a PS1 iso is usually used up by FMVs and XA or redbook audio.

>>2467604
U wot m8? Tons of PS1 games used redbook audio. To name some popular examples, look at the Tomb Raider, Wipeout, Twisted Metal, Battle Arena Toshinden... It was mainly early titles and their sequels, but later on, XA became the dominant format. MIDI was mainly used on JRPGs.

>> No.2479974

>>2473360
>I remember when I was little i figured out how to use sega genesis on my snes. very tricky i cant even remember how i did it anymore.

999/10
I feel like I'm back in the 4th grade again reading that shit. Man, everyone I knew (and even me) had some bullshit story like that.
although, at least we knew we were spewing bullshit, so none of us called each other out on it unless we really persisted in saying it over and over

>>2467604
almost every single thing in this is wrong
Most PS1 games use streamed audio. A handful use redbook tracks, but most use something called XA (which is an ADPCM stream format, decoded in hardware).
A handful of games (namely RPGs or games that use dynamic music like Ape Escape) use the onboard sampler+DSP for music instead of just for sound effects.

very few PS1 games stream non audio/video data too (only one I can think of off the top of my head is Crash), so playing music and the game isn't an issue -- most of the time, the game data is loaded into RAM beforehand (part of why PS1 load times are so long) and then audio is streamed

>>2479694
this
used to download PS1 rips all the time when I was younger and on dialup (and even when I finally got DSL because my laptop only had a 10GB HDD)
they'd extract to full size 700MB images when unzipped, but most of the audio/video data (apart from whatever the game will crash on if it doesn't play) was zeroed out in the image
load up some MP3s in the background and I'd play my game
and then I'd have to delete the unzipped file when I was done because I only ever had between 200MB and 2GB free space depending on the day

>>2471158
>my mind is overclocking itself
must have had a really low clock rate in the first place :^)

>> No.2479979
File: 150 KB, 500x333, 1425258517572.gif [View same] [iqdb] [saucenao] [google]
2479979

>>2479278
>literally psychotic
>can search through an archive for a thread he was in and not act like a complete retard

>> No.2480180

You guys should read about the creation of Crash Bandicoot.
Gotta respect these guys.
http://all-things-andy-gavin.com/2011/02/02/making-crash-bandicoot-part-1/

>> No.2480559

>>2463860
Is that image a banner here? MAKE IT ONE

>> No.2480937
File: 45 KB, 300x100, 1000hours.png [View same] [iqdb] [saucenao] [google]
2480937

>>2480559
We don't have board-specific banners, but it would be pretty cool if we did...

>> No.2480956
File: 2.96 MB, 360x203, my-sides-have-been-destroyed.gif [View same] [iqdb] [saucenao] [google]
2480956

>I would weld me a functional cartridge with triple the data.
oh god
I can't stop laughing
how didn't I see this post before

>>2480180
god, that's a cool article
the bit about how rough Crash was on the CD drive is pretty neat in particular

>> No.2481734

>>2479694
"Tons" of games that used red book audio: about +100
Games that used the PSF format: about +500

http://www.zophar.net/music/psf.html

Pretty common format back then and used on many other consoles...

https://en.wikipedia.org/wiki/Portable_Sound_Format

>> No.2481983

>>2481734
>used the PSF format
The PSF format was created by Neill Corlett in 2003. No games "use the PSF format." PSF are essentially copies of the game with everything but the music stripped out. Same with GSF.

Technically every PSX game soundtrack can be ripped to PSF.

>> No.2482008

>>2481734
>Games that used the PSF format: about +500
facepalm.tar.gz

>> No.2482181

>>2480956
> oh god
>I can't stop laughing

Jesus Christ, do you still not get it? He is not a real individual.

*slaps you*

Stop the fuck laughing because there's nothing funny.

>> No.2482602
File: 221 KB, 624x318, 1424325854369.png [View same] [iqdb] [saucenao] [google]
2482602

>>2482181
>I dictate what is and isn't funny!

>> No.2484689

>>2476892
The only thing anyone here is in danger of is having some fun and maybe learning something. You're obviously incapable of either so you're safe.

>> No.2484702

For those of you who are unaware, this tripfag Edgar is one of the dumbest pieces of shit around here.

>> No.2484738

>>2471158
Fuck off you pompous twat. Also laserdisc, l m a o.

>> No.2484845

>>2484702
Is that guy that could play SNES games on his N64 right?

>> No.2486039

>>2484845
Yes