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/vr/ - Retro Games


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2445720 No.2445720 [Reply] [Original]

Another retro fan project is kill

>> No.2446279

>>2445720
am i supposed to know what this is?

>> No.2446285

Don't grovel for attention during the development process and you won't get a C&D. Wait until the game is done then release it with anonymous contact information.

>> No.2446286

>>2446279
Sounds like a cease and desist.

>> No.2446340

I'm inclined to believe these kinds of developers are just doing it for attention with no intention of releasing a complete product. It's hard to believe that they don't know about the copyright infringement issue beforehand. Like what the other anon said, they should just finish it before announcing it.

>> No.2446365

>>2445720
But I thought it was finished? I even downloaded it and beat the whole game.

>> No.2446415

>>2445720
>have no idea who these nerds are
>have no idea what it is they're talking about
Yeah thanks OP! That sure was interesting of you to post a chat excerpt with absolutely no context

>> No.2446431

>>2446340
Yep, just like that 3D Chrono Trigger remake a long while back. All fan projects need to think seriously about how realistic their goals are, how long it will take, and how best to communicate with fans. Nothing worse than getting excited over a new port or translation and have it fizzle out.

>> No.2446436

>>2446340
>I'm inclined to believe these kinds of developers are just doing it for attention with no intention of releasing a complete product.

Powerslave EX had a download link on the site. I don't know how close it was to being finished, but it wasn't a case of "oh i'm working on this idea i have" as there were tangible results.

>> No.2446532
File: 8 KB, 262x292, 1429586791557.jpg [View same] [iqdb] [saucenao] [google]
2446532

>>2446415
Either you've been living under a rock or you don't care about retro FPS games if you never heard of this. No worries though instead of getting upset about it you can just accept that it's impossible to be into every single aspect of a hobby and move onto something else.

>> No.2446534
File: 36 KB, 765x109, d.jpg [View same] [iqdb] [saucenao] [google]
2446534

>>2445720
I posted this in the other thread

>> No.2446545

STOP

FUCKING

TALKING

ABOUT

IT.

Until it's out on torrent sites in the wild, completed. Don't let us fucking KNOW ABOUT IT. Until it's DONE. If any of you, ANY OF YOU are doing a cool fucking project that could get the shit C&D'd out of it, fucking keep it under wraps until you're done and it's released goddamn.

>> No.2446554

>>2446545
It was done. The beta was practically the finished product with some minor bugs and minute differences from the original console version. Kaiser even knew the owner of the IP during its entire development and could have shat on it at any time when it was being made.

They waited on purpose.

>> No.2446557

>>2446545
The game was already released, ya dingus. See: >>2446534

>> No.2446582

I'm working on my own fan game, and I got lucky because the copyright reverted to a couple of the developers instead of a big scary studio. Even if they wanted to sue, they don't have the resources.

Or at least that's what I thought. Apparently not even an obscure game like Powerslave from the C&D.

>> No.2446741

>>2446582
Plok 3D dude?

>> No.2446747

Wasn't this going to be free and open source ?
What can they do to him realistically ?

>> No.2446751

>>2446545
You don't deserve to make a game if you're just going to steal someones IP.

>> No.2446762

>>2446554
>>2446557
Oh.


Good.

>> No.2446763

>>2446747
Sue him. Doesn't matter if it's free or open source or whatever, if he's infringing on someone else's IP it's a open and shut case.

>> No.2446779

>>2446763

But wouldn't it be more detrimental for the company to sue him ?
Imagine them releasing a port after ruining his life, i don't think people would keep quiet about it.

>> No.2446781

>>2446779
No one's actually going to sue someone for making a fan work like that. But they would send a cease & desist, and he's obligated to obey it unless he does want potential legal action. That's entirely within the rights of the IP owners. I'm not saying I support either side, I'm just saying you can't expect to create a derivative work, advertise it online, and not expect repercussions.

>> No.2446809

>>2445720
>>2446781
>>2446779
>>2446763
>>2446545
>>2446751

KEX2, on which Powerslave EX was made is Kaiser's own engine, that was made to be compatible with different stuff. They can't C&D KEX2 itselfm or the code behind Powerslave EX, since THAT is not their IP. However, Kaiser also released the game's data due to his connections to the rights holder, who decided to remain undisclosed.

Apparently, some time later the rights holder got approached by Night Dive Studios who bought the rights, and then forced Kaiser to stop distributing the game's data.

Apparently, original data from the game can't be used since it must be adapted to KEX2 engine first, which prevents Kaiser from following up on the Powerslave EX, since it would be useless without the actual game's data.

Kaiser has already worked with Night Dive Studios, and gave his KEX1 engine to power up Strife Veteran Edition, as well as tweaked it up with some additional features, specific to that engine version.

It is unknown whether or not he recieved his share of the money NDS gained from selling the game on steam, but it is speculated that either he recieved none, or some miniscule ammount compared to all the work he has done.

tl;dr - it's probabbly the issue of copyright hunters screwing over people who actually care about old games.

>> No.2446817

>>2446285
Yeah people won't do this as they mostly want attention or think they'll get a job from doing This

>> No.2447214

uhh...to all the people saying the developer just wanted attention. The game had been completely ported. He released a fully complete version of the game with some minor bugs.

>> No.2447241

Was getting caught part of their plan?

>> No.2447246

>>2447214
fucking mouse aim doesn't work on my machine
the current beta is useless for me

>> No.2447250
File: 616 KB, 244x156, 1433213346033.gif [View same] [iqdb] [saucenao] [google]
2447250

>tfw I got it just in time

>> No.2447272

Here's a mirror for everyone who didn't get the game in time:
http://www.mediafire.com/download/8y9bwt54c85o5sa/Powerslave.rar

>> No.2447320

If he created just the engine and explained on the website that the only thing needed for it is the original iso of the game for the installation wouldn't he be safe from the C&D ?

>> No.2447342

>>2446741

Yeah, you caught me.

I can't think of any other game that is owned by individual developers, instead of the studio who originally made it. Many 80s home computer games are owned by one person, but that's because they were literally made by one person.

And then there are the abandonware games where no one has a bloody clue who owns it. But that also limits you to computer games, because console games are never abandonware.

The worst part? A lot of these studios would be perfectly happy to let these fan games be. But if, I dunno, Nintendo wants to stop a hardcore Bowser bara dating sim, they could risk losing the case if they didn't go after other fan games. Copyright isn't "use it or lose it", but from my understanding it's not far off.

>> No.2447427
File: 53 KB, 252x320, plok_banner_001[1].png [View same] [iqdb] [saucenao] [google]
2447427

>>2447342
>they could risk losing the case if they didn't go after other fan games
I don't think so. If you're an IP owner, it's your own business how you decide to take care of it, even when it comes to defending it. No court would go against a company's wish to see a fangame canceled since the case would be about that particular product, not the fandom as a whole. (And that goes double for Nintendo, since it would be impossible to go after each of the millions of fangames based on their characters that come out every single day)

I just don't see the use of going after a fangame at all anyway. It's free publicity, and as long as the author's not making money off of your property, you've got literally nothing to lose. The only reason I could fathom why you'd do such a thing is if you're worried that fangame is going to be a better, more attractive product than whatever it is your lazy ass is making (looking at you, Gearbox)

By the way, I'm super glad I guessed right, I freaking love your work man! The game is looking great, and the environments are absolutely gorgeous, I cant wait to try it out!
Do the Pickford bros know about it? Did you ever get a chance to talk with them too?

>> No.2447458

>>2447427
>looking at you, Gearbox

I've been out of the loop for a while, what did they do?

>> No.2447470
File: 212 KB, 1440x900, duke_nukem_13175036301915[1].jpg [View same] [iqdb] [saucenao] [google]
2447470

>>2447458
The story's a bit old by now, but a few years ago they canceled Interceptor's fan DN3D remake so it wouldn't overshadow the glorious piece of art that was Duke Nukem Forever

Now that I think about it, this whole deal's kinda similar to what happened to PowerslaveEX. First they were ok with and even gave them permission, but when they saw how vastly superior it was shaping up to be they instantly pulled a C&D.

>> No.2447483

>>2447470
Damn, it's always a bummer when that kind of things happen.

>> No.2447490

>>2447483
Damn straight it is. Though I heard rumors that since Interceptor bought 3Drealms, which still has the rights to all DN games prior to DNF, they could eventually start working on it again. No official statement as far as I can remember tho

I still really hope it will happen someday, their Rise of the triad remake clearly shows they understand what made these old games fun, and how to pour that love into a remake.

>> No.2447519

>>2447470
> First they were ok with and even gave them permission, but when they saw how vastly superior it was shaping up to be they instantly pulled a C&D.
This just happened to an MGS fangame too. Konami gave permission but then C&D's later.

People really should just not talk about the project publicly until it's ready to release.

>> No.2447523

>>2447490
Let's hope it does happen one day.

>> No.2447525

>>2447519
Oh that's right, I remember that happening some time ago.
But why? A MGS remake wasn't in direct competition with any of their current games, was it? Or was it just Konami being Konami?

>> No.2447529

>>2447525
direct competition with MGS5? Or an official MGS1 remake for next-gen systems and PC with all the original voice actors none of that twin snakes/sutherland foolishness please Konami

>> No.2447581

>>2447342
>I can't think of any other game that is owned by individual developers, instead of the studio who originally made it.

http://www.theguardian.com/technology/gamesblog/2012/jul/20/furfighters-iphone-news

>> No.2447607

>>2447490
Interceptor only owns the rights to the old Douk games, they don't own any rights to the Douk IP itself. They're allowed to re-release and sell the old games but they can't make any new games in the franchise.

Also the ROTT remake blew chunks.

>> No.2447619

>>2447607
Aw man, that suck. I thought a DN remake would fall under the "old games" category
Plus it's not like Gearbox's gonna do anything with Duke for a long time, after the last trainwreck

Also
>the ROTT remake blew chunks
How so? I quite liked it, I thought they recreated the feel of the original pretty well. The only things that annoyed me were the voice acting and the enemies sometimes blending in too much with the background in the earlier levels. And neither of those thing really ruined the game as a whole for me.

>> No.2447626

>>2447427

Yeah, the Pickfords know about it.

It's not much of a game at this point, just art assets. I'm not a good level designer to begin with, and it doesn't help that I have no idea what the core game mechanics should be.

And you don't know if a judge will agree with your reasoning. Even if they did, going to court is a long and expensive process that no company wants to go through.

>> No.2447670
File: 34 KB, 196x197, 1426864324314.png [View same] [iqdb] [saucenao] [google]
2447670

>>2447626
I always pictured a 3d Plok game as a kinda arcade-y Rayman 2. Except sometimes instead of having to go from point A to point B, you're thrown into an open level and have to complete an objective.
I guess try to think of game mechanics that revolve around the fact that Plok's main attack is a ranged one? Stuff like switches or enemies that need to be attacked from far away, or from behind when your fists come back towards you.
Maybe have challenges where Plok is separated from some of his limbs? His legs get stolen and he can't jump anymore, or he has to hold a switch with one hand so he can go through a door somewhere else...

As for the court thing, I really can't picture a judge going against a company that legitimately owns a property and wants to protect it on the grounds that they don't usually do that. But then again, I'm no attorney

>> No.2447772

>>2446415
powerslave ex was going to be a source port of powerslave aka exhumed. sounds like he got slapped with a cease and desist by the publishers

>> No.2448770

>>2447470
ahahahahahha

No.

That was just shit that Fresch was spouting.
They never cancelled the "remake". They did it themselves when Gearbox explained to them that they were under nda until more stuff was actually developed.

Game actually leaked just before the cancellation and guess what? It wasn't even a game. It ended up being a half finished map of Hollywood Holocaust with a single, static pig cop, no gun physics and nothing else.

He did the same bullshit with Daikatana a few years before that but Squeenix shut him down.

Feel free to copy/paste this anywhere you want.

>> No.2448868

>>2447670
What if the judge happens to be a fan of the game in question?

>> No.2448872

>>2447772
nightdive studios are the same ones who released his strife port

>> No.2449592

>>2447470
>interceptor handling a duke3d remake
Fuck no. That rott remake felt so fucking bad. It's like an amateur unreal 3 mod

>> No.2449661

This drives me fucking crazy. We were so close to getting a fully working powerslave port.

I know it's technically playable, but it's... off... in so many subtle ways, and really would've benefited from a couple more releases.

I hope Night Dive's port will be good. Or that they can work something out with Kaiser...

>> No.2449681

>>2447519
>>2447470

Why don't they just partner up with them, and then release the game? Why stop it entirely? Why don't they see the potential?

>> No.2449816

>>2449681

Legal issues with the art assets, and the issue of what to pay the developers.