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2432278 No.2432278 [Reply] [Original]

Is weird how this franchise never had a decent 3D installment to date.

>> No.2432283

The N64 titles are okay despite what Internet pigs say.

>> No.2432286

It just doesn't transition well to 3D.

>> No.2432312

A couple of reasons.

>In general no one knew how to do early 3D right and a lot of attemps were a mess
>Ninty forbade others from using camera buttons
>Whips don't work in 3D games

I'm not sure anyone did 3D action games at all well in that gen. The first one that I felt really did combat well was Devil May Cry for the PS2 in 2001.

>> No.2432318

>>2432286

Dark Souls and Demon Souls feel a bit like what a 3D Castlevania game should be like.

The N64 games are kinda bad, and almost good. The PS2 games are similar. The second one is almost good.

>> No.2432323

Dracula X Chronicles :p

>> No.2432324

The original Lords of Shadows wasn't that bad.

>> No.2432338

>>2432318
Except that Castlevania is fast paced.

>> No.2432340

>>2432278
To be honest the quality of the series in general is very hit or miss.

>> No.2432341

Curse of Darkness is gnarly.

>> No.2432354

>>2432340
I always thought it was somewhat consistent if you get rid of the 3D games and the remakes.

>> No.2432392

Lament of Innocence is a great game, OP needs to remove the stick from his ass.

>> No.2432413

>>2432286
They'd have said that about Ninja Gaiden, if they games had sucked

>> No.2432418

>>2432278
Curse of Darkness was a pretty awesome game but the mistake was that they removed the platforming elements from prior 2D sidescrollers in favor of corridors.

>> No.2432421

>>2432278
Because it's impossible to do whips the way Castlevania does them in 3D. It looks like shit.
That's why we got the abomination that is Lords of Shadow.

>> No.2432424

Curse of Darkness was pretty cool, and Lamment of Innocence had it's flaws but it wasn't a bad game either, I had fun with it.

>> No.2432465

>>2432418
>>2432424
The problem with the 3D games is they take something away from the originals. I don't particularly like any of them.

>> No.2432540
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2432540

It's certainly not the only one.

>> No.2432557
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2432557

>>2432278
Except this.

>> No.2432559
File: 37 KB, 640x480, Castlevania (U) (V1.2) snap0009.jpg [View same] [iqdb] [saucenao] [google]
2432559

CV64 and Lament of innocence had some fun moments.
CV64 is the one that feels the most like Castlevania in 3D, it has the right enemies, the right settings, the whole dual protagonists like in Rondo of Blood each with their own story.

But CV in 2D set the bar way too high and it's hard to make it work on 3D.

I didn't like LoS though.

>> No.2432959

>>2432338
Bloodborne then. Even the aesthetics of the game are very reminiscent of Castlevania.

If it was called Castlevania, everyone would be like "yep, this is castlevania alright". You could just slap Dracula and his castle right in the game, and it wouldn't look the slightest bit out of place.

It even has a whip sword as one of the starting weapons. At the very least, it's much more like Castlevania than Lords of Shadow. And probably the best we're going to get given Konami's current state.

>> No.2432962
File: 3.34 MB, 3072x2304, castlevaniaac.jpg [View same] [iqdb] [saucenao] [google]
2432962

This is probably fun.

>> No.2433015

>>2432278
The two PS2 titles were great, fuck off.

>inb4 m-muh not retro

>> No.2433024

>>2432278
was Simon's Quest as bad as AVGN made it seem?

>> No.2433027

>>2432959
Got the same feeling when I started playing it.

>> No.2433028

>>2433015
this

>> No.2433029

>>2433024
Kinda.
Go play the Redacted version.

>> No.2433040

>>2432392
Lament of Innocence was Lords of Shadow before Lords of Shadow.

>> No.2433120

>>2432312
>Ninty forbade others from using camera buttons

Wait, what?

>> No.2433153
File: 136 KB, 1000x520, joachim-02.jpg [View same] [iqdb] [saucenao] [google]
2433153

>>2432278
Despite popular opinion, all 3D Castlevania games were at least 'good', if not 'great', and certainly 'decent', up until Lords of Shadow, which barely hits the decent mark by being at least competent, if not painfully dull.

They are flawed, but both Lament of Innocence and Curse of Darkness are amazing games. The graphics, characters, voice acting, atmosphere, music, secrets (some REALLY great secret characters here), combat, it's all really fantastic. It's fun to explore as well. The big problem is that the rooms themselves often feel like rooms, and they're a bit flat and lacking in detail. Especially in Curse of Darkness, where a lot of the verticality is lost and there's more of an emphasis on combat and exploration than platforming and overcoming obstacles.

Leon's story, his trek through the castle to take down Walter, it's really a lot of classic, no-frills, mostly straightforward Castlevania fun. Hector's story is less traditional, for better or worse, and along with his relationship to Dracula as a defected Devil Forgemaster, his gameplay is also more reminiscent of Alucard, with lots of collecting and leveling and abilities and out-of-the-way stuff to do. Lament of Innocence is a "tighter" game than the "loose" design of Curse of Darkness, and I imagine most people would enjoy the former more because of it. But I love the hell out of both and appreciate both design philosophies.

I guess Judgment technically counts as a 3D Castlevania. I almost forgot about it. Not that that's much of a problem, mind you. Hey, it had a great soundtrack. I'd argue it was a bigger insult to the series than Lords of Shadow was, but I think I'd still rather play Judgment.

>> No.2433161

I think all the 3D games are great up to mirror of fate

>> No.2433170

>>2433040

That's hilariously untrue, but I'd love to see how you justify that statement.

>> No.2433173

>>2432312
>Ninty forbade others from using camera buttons
That is such bullshit

>> No.2433389
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2433389

>all these fromdrones who think King's Field spiritual sequels are like Castlevania

>> No.2433398

>>2433024
It's not great, but it's not horrible either. It does suffer from a couple of serious flaws, though, namely extremely obtuse design and that goddamn day/night system. But underneath the mistakes are the pieces of a good game that if nothing else tried something new. Like >>2433029 said, play the redacted version.

>> No.2433434

>>2432278
I'm hoping this thread is just a thinly veiled excuse to discuss Castlevania 64/ Legacy of Darkness. I loved CV64 to death when I got it for Christmas however many years ago that was. I understand the camera frustration but I don't recall it being much worse than any other 3D platformer of the day.

>> No.2433454

>>2433389
What's up with comparing every single old game to dark souls

It looks kinda like Ninja Gaiden '04 on quaaludes

>> No.2433538

>>2433389
Bloodborne doesn't play, look or feel anything like King's Field.

>> No.2433550

>>2432278

You can't make classicvania transfer into a good 3d world. A castle itself is far to cramped to offer decent platforming.

Metroidvania is the only real path to go.

>> No.2433553

The N64 games aren't great games but they are what I expected from a 3D Castlevania game. Castlevania was more about the platforming than the combat at that point.

>> No.2433556

>>2432318
This.

Dark Souls felt like a lovechild between Castlevania, Zelda, and maybe Soul Calibur because of the weapon based movesets

>> No.2433674

>>2433389
I'm as sick of "THIS GAME IS LIKE DARK SOULS" as everyone else but the Souls series definitely has some elements that would carry over well to a 3D take on Castlevania.

>>2433550
The platforming would have to go for the most part but you could still retain the challenge and "you need to plan every move you make" aspect of the classic titles.
You'd just need to express it more through traps and combat than jumping around.

>> No.2433689

>>2432278
>>2432286
>>2432312
>>2432540
>>2432540

>3d is bad meme
I want /v/ to leave. And the dark soul kids can fallow.

>> No.2433695

>>2433674

>but the Souls series definitely has some elements that would carry over well to a 3D take on Castlevania.

Maybe for some, I don't personally see it.
If I'd have to think of a modern 3D game that makes me think of CV, Devil May Cry or Bayonetta are games that do.

>> No.2433717

>>2433389
Argie detected

>> No.2433721
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2433721

>>2433717

>> No.2433746

It doean't need one. 3D ruins everything.

>> No.2433767

>>2433695
And that's why we have Lords of Shadow.

I never thought of Castlevania as a button smasher. It always struck me as more paced/strategic action game. Souls is like that with metroidvania level design, especially in Dark Souls 1.

>> No.2433770

>>2433767

But... LoS is nothing like DMC/Bayo.
If anything, that's why we have Lament of innocence, too bad IGA couldn't make the gameplay as tight as DMC. Still good music, that game got.

Castlevania is a straightforward action game. Souls and Kings Field are inspired by old computer RPGs and adventure books, not hollywood monster movies.

>> No.2433774

>>2432278
the N64 ones were a bar below being good.

>> No.2433807

Honestly I think the N64 ones are a really good conversion of the classic ones to 3D.

As for the SotN style, Curse of Darkness is absolutely amazing. The amount of content in this game is incredible, it's really really long, the fighting is incredibly satisfying, the crafting system is deep, etc
The only issues I had with CuD was the lack of new game +, which for me is a huge issue because the game can get heavy on the collecting and crafting side, and you can NOT get every single equipment in the game because some are crafted using items that can only be found once. So you have to choose between a cool weapon or another one, and not have both.... and you can never truely 100% the game because of it.
Also I thought some means of progression for certain areas were fucked. If you want to go in every area you have to lvl up almost every kind of Familiars and have to figure out which of their abilities open up which blocked path, which isn't always obvious.
And finally the 2nd battle tower is bullshit. It's bullshit to find it, and it's bullshit that if you die in it (which is very likely to happen when you fight in a tight room 3 giants at the same time who deal 1/3 of hp in dmg in one hit), you have to go through the first battle tower all over again which takes 15-20 mins of mindless button mashing. But this last point is more on the side of nitpicking.

If you compare CuD to Onimusha Dawn Of Dreams, which is exactly in the same style, Oni: DoD is very stale in comparison.

>> No.2433950

>>2433807
As far as I can remember, you can get every item in the game, because the materials that can only be found once are stolen from bosses, which you can fight and steal from an unlimited number of times in one game if you unlock the boss rush.

>> No.2434775

Is there any reason to play Castlevania 64 over Legacy of Darkness? And does Legacy of Darkness emulate well? I would just get a physical copy but it's too expensive for me.

>>2432962

Is that a god damn whip controller?

>>2433807

>you can never truely 100% the game

Man, now I don't know if I'll ever play it cause that would bug the crap out of me.

>> No.2434808

>>2433695
>>2433767
>>2433695
Casltevania is fast paced but the main focus is not the combat like hack and slash games, is exploring and backtracking while beating enemies, meanwhile the Souls games focus on exploration and backtracking but they are slow as they get.

Castlevania is in between those two.

>> No.2435046

>>2432392
My man, loved that one.

>> No.2435118

>>2433950
IIRC there was at least one unique item, used for several crafting equipment, that couldn't be stolen from bosses and that was only found once in the game.

and having to steal from the bossrush mode was already really stupid that you had you do it for the first couple of bosses, that I hope they don't expect us to do it from other bosses too.

>>2434775
You can get 100% map completion, but AFAIK you can't get every item and have a fully complete crafting tree.

>> No.2435123

>>2435118

That still bugs me. I guess I could just do all I can in one playthrough and consider it 100%ed.

>> No.2435135

>>2432312

>Ninty forbade others from using camera buttons

gtfo

>> No.2435143

>>2432278
>>2432286
curse of darkness was pretty good

>> No.2435470
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2435470

>>2434808

You're only talking about the "igavanias" though.
Original Castlevanias are just straighforward action titles, I agree the main focus is not the combat, it's actually the platforming.
But I get that more arcade, straighforward action feel with modern beat em ups like DMC or Bayo, plus they feel castlevania-ish because of the whole gothic (yet colorful) settings and enemies.
Also, it's only natural DMC and Bayo have a sort of Castlevania feel, after all both were made by Kamiya who always cites the original Castlevania as one of his main inspirations.

On the other hand, I've never read anyone from From Soft cite Castlevania as an influence, instead they're always talking about older cRPGs and western adventure books about medieval knights and wizards and stuff.

In the end, neither action RPGs like Souls or beat 'em ups like DMC/Bayo are like 3D Castlevanias, but if I had to pick, I'd say DMC/Bayo get the 'vania feel better. Just the feel though.

>> No.2435912

>>2432540
I know I'm probably responding to bait, but you and I both know the Galaxy games as well as 3D Land are great

>> No.2435921

>>2435470
The difference between Kamiya's games and Castlevania are that Castlevania combat is very methodical and your abilities are usually limited due to how the sub-weapon system works. In character action games you're usually a one man army who can slaughter huge crowds in the blink of an eye.
It's also much slower, though not as slow as the Souls games.

A good Classicvania in 3D would probably be somewhere between the two, though I'd argue it'd lean more towards the cautious approach to the Souls games' combat.

>> No.2435980

>>2435921

It's true Kamiya's games are more fast-paced than Castlevania should be, maybe. Although for example I wouldn't have any issue with the first Devil May Cry being a Castlevania game.
It started as Resident Evil 4, but you can see Kamiya's Castlevania influences show more in DMC 1 than in any other game he made, well DMC and Bayonetta.
DMC1's combat is frentic, but yet not as CUHRAZEY as DMC3 or 4, I'd say it's more methodical, enemies are less sandbags and more actual challenge, they don't absorve hits like sponges but are hard to hit. The whole game takes place in a gothic castle and Mundus may aswell be called Dracula and Dante Alucard.
The problem with Souls games is that they really are action RPGs, and as much as you guys say a 3D Castlevania doesn't need a jump button, I think it does. Castlevania is a platformer first and foremost.
One more thing, I personally don't feel any CV vibe with Souls. To me it feels more like entering one of those obscure worlds from old RPG books and early computer dungeon crawlers, which is what actually inspired From guys for KF and the rest of their games.
The soundtrack also reflects that dreary, isolated atmosphere Souls games go for, with only atmospheric sounds during most of the adventure, and dramatic, ominous low-key orchestration works for bosses.
Castlevania's baroque-heavy, ostentatious soundtrack wouldn't fit in a Souls game, but it does on over the top action games like DMC or Bayo.

>> No.2436043

>>2434808
>Casltevania is fast paced but the main focus is not the combat like hack and slash games, is exploring and backtracking while beating enemies
Spoken like a true millennial.

>> No.2436047

CV is the plebbest Konami staple.

Gradius > Contra > Goemon > Castlevania

>> No.2436053

>>2436047
>implying
Just because you like something less popular doesn't inherently make you a patrician. Castlevania has a better track record than Contra and is far more versitile than both Gradius and Contra combined. Not to mention there's more of it.

>> No.2436068

>>2436047

Contra is the plebbest one.

Parodius>Goemon>Gradius>Castlevania>TwinBee>Contra

>> No.2436071

>>2432338
the pre-metroidvania games were not fast paced.

>> No.2436078

>>2432283
to be honest I have been hearing the opposite on the internet a lot recently. I actually thought OPs post was bait

>> No.2436103

>>2435470
>actually calling them igavanias and not metroidvanias
oh god, I have a feeling I am going to not like these next few months

>> No.2436108

>>2436103

Call them whatever you like, some people also get pissed if you call them metroidvania.
I'll just use SOTN-like if you want.

>> No.2436109

>>2435921
>>2435980
>oh no, they changed the formula, lets whine about it for the next 20 years.
for christ sake, isn't it time you get over it

>> No.2436115

>>2436109

Nobody is whinning. And get over what? Castlevania changed formulas many times. And the series is pretty much dead now or confined to pachislots, so what exactly do we need to get over with? We already did, I think. We're just having a friendly discussion, son.

>> No.2436116

>>2436108
well igavania is a term created by a publicity company, probably mostly just because they couldn't use a nintendo property name in their advertising campaign, where metroidvania is a term created by fans of the genre, so the adoption and people actually getting pissed off if you don't use it is exactly what pisses me off.

>> No.2436118

>>2435470
DMC is the nearest thing I agree with but for the level design.

>> No.2436127

>>2436115
>that part in both posts that pretty much says "metroidvanias aren't "true" castlevania games
>not typical whining.
also you guys haven't gotten over anything, you constantly whine and get pissed off over symphony of the night any chance you can, look in any castlevania thread ever.

>> No.2436143

>>2436127

Castlevania is conveniently a spinoff.
IGA himself said that he decided to change the formula because anyway this was "Akumajou Dracula X" (the X meaning it's a sub-series and not mainline).
Now, this was a kind of misconception on his part because Rondo is also Dracula X and it's pretty much still a classic title, but he didn't work on Rondo and he just used the "X" as an excuse to change the formula.
Nobody is really pissed and SOTN is a great game, I love it. But yeah it's not what Castlevania turned into, it's just a sub-type of game within the Castlevania series. We know that outside of The Adventure ReBirth, the classic-type is pretty much dead, but hey, SOTN-likes are also dead now, and IGA is making his very own, outside of Castlevania completely.

>>2436116

>well igavania is a term created by a publicity company

igavania has been used by fans for years, use google and see if the first result of "igavania" appears in something from 2015.
Not all fans like or agree with the term metroidvania.

>> No.2436149
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2436149

>>2436143

>Castlevania is conveniently a spinoff.

I meant SOTN, of course.

>> No.2436153

>>2436143
I get that it's a spin off, but phrasing it "it's not a true castlevania" just sounds like spiteful garbage, since usually when people talk like that around here it's to insult the game, you really haven't been here long have you? you can't possibly think that people don't do this on this board.

>> No.2436164

>>2436153

Yeah nobody is saying SOTN and the others aren't real Castlevanias, we're just making a difference between them and the classic titles.

Castlevania 64 and Lament of innocence are also "real" Castlevanias, like it or not, even LoS (although this one is harder to believe because it hardly has a CV feel and it started as a non-CV game called simply Lords of Shadows).

Don't take people seriously, the CV fandom is very divided, never seen how classic fans get with each other? "IV is too easy!" "Bloodlines is not a real CV game!" "CVIII da best all others are shite", etc.

>> No.2436171

>>2436164
look, stop being a fucking denial asshat, it's well known that people here love to constantly insult sotn, it's just something that happens here, to constantly deny that's the case and that you posts could have been taken that way is just fucking stupid, now stop.

>> No.2436172

>>2436068
>Contra
>most plebian
Friendless neckbeard detected.

>> No.2436176

>>2436171

Point me out where we were insulting SOTN.
I even already said I like SOTN, so what are you going on about? Calm down dude.

>>2436172

Parodius, Gradius, Goemon and TwinBee all have co-op play

>> No.2436178

>>2436172
but aren't the contra fans the actual friendless neckbeards?

>> No.2436183

Personally I think I have to say that Lament of Innocence is my 2nd favorite Castlevania game, after III

>> No.2436184

>>2436176
for christ sake, can you not read, this is getting rediculous, I did not say you were in that post, I said that it's something that happens here and your post could easily be taken that way, and I said this multiple fucking time, you are one stupid dense motherfucker.

>> No.2436187
File: 75 KB, 700x720, CV_MariaCarrie.jpg [View same] [iqdb] [saucenao] [google]
2436187

>>2436184

ok

>> No.2436206

>>2436176
Nobody plays shumps 2-player, and most Goemon games were jp-only.

Contra is still the king of co-op.

>> No.2436219

>>2436206

>Nobody plays shumps 2-player,

try it, it's very fun. Especially ones like TwinBee and Parodius.

And I love Contra, but it's the plebbest one.

>> No.2436387

>>2436127
>that part in both posts that pretty much says "metroidvanias aren't "true" castlevania games
Where the fuck did you get this from >>2435921
My three favorite games in the series are Chronicles, AoS and OoE.

>> No.2436523

Which would be better, emulating the PC Engine version of Rondo of Blood on a Wii or playing the version you can unlock in the PSP remake? Is there any significant difference?

>> No.2436631

>>2436523

As far as I know the only difference between the original PCE release and the Wii/PSP ports is that the Wii/PSP version has a newly recorded german intro.
That's it really.

Wii VC is emulated perfectly and playing with the wiimote sideways as if it was a famicom controller feels just right for Rondo.

PSP port has slightly wider aspect ratio but nothing too bad (think SOTN on PS1 compared to Saturn which has a slightly wider resolution).
The PSP collection also includes the "dracula x peke" short level as unlockable extra, not sure if its included in some way on the Wii.

Either way you're fine.

>> No.2436651

>>2436631

I'll go ahead and patch the PCE version and use WiiMednafen or something since the Virtual Console version is untranslated apparently. Might be nicer to play on my CRT anyway.

>> No.2436674

>>2436651

I forgot that detail, PSP ver. is the only one in english, of the official releases.
And not sure about Wii Mednafen, but I experienced some controls glitching out on PS3 mednafen with Rondo.

>> No.2436694

>>2436674

Now that I think about it, can't you inject games into a Virtual Console WAD or something and use the official emulator on any game? I might just do that if the official emulator is better.

>> No.2436718

>>2436523
The PSP remake is cancer, avoid it like aids.

>> No.2436735
File: 48 KB, 430x242, CVDXC2299571-938141_20070711_embed006.jpg [View same] [iqdb] [saucenao] [google]
2436735

>>2436718

He's talking about the original PCE Rondo that you can unlock on the DXC pack.
Also, the remake is fine. It even adds a more challenging Dracula final form, boss rush with co-op and a better, redesigned stage 5b.
I can understand you not liking it because "muh 2.5D graphics", but it's far from being a cancerous remake.

>> No.2436954

>>2436735
This.

I've never understood the hate for it. Some of the character models and textures could be better than they are, but I generally appreciate how distinct it is visually from the original. It includes the original version anyway. As far as remakes go it's a good one.

>> No.2437163

Played CV64 a few days ago and it was surprisingly decent even if controls and cameras can be awkward. And it feels like a Castlevania.

>> No.2437172

>>2432283

They ARE motherfuckers to play though. Both of them.

They are pretty fuckin' good though.

My overall opinion has never waned

>> No.2437178

>>2437172
Death throwing giant fish at you isn't exactly what I'd call an appreciable Death fight, though.

>> No.2437204

>>2437163
it's legitimately a good game. platforming can be tough since the controls are really twitchy and you'll hang on to platform edges a lot of the time.

duel tower is fucking crazy in that regard.

>> No.2437235

>>2433434
C64 is actually my favorite. I get bored with games very easily and I beat c64 like 3 times over as soon as I first played it. I admire the classics for difficulty, but they stale as hell to me. I wanna like castleroids more than I do, but they're all kinda schizophrenic and seem more about arcadyness than good ole atmosphere. The post c64 3ds are hit and miss , but lack originality in mechanics. The latest entries and aesthetics are embarrassing. C64 just resonates super well with my taste. The gameplay and locations vary, the music is stellar, and the atmosphere is perfect. That game was damn near sabotaged by the public. What early 3d game didn't have a shitty camera? Most of the platforming was actually smooth and snappy for me too. The bosses were great, the plot was great, and the levels were great. 8/10
I'll shut up now

>> No.2437268

You're wrong, DEAD WRONG.

N64 games were good once you learned how to work the camera.

Castlevania: Lament of Innocence was great and had a nice story.

Curse of Darkness was okay, I had more fun leveling and raising the monsters than playing the main game itself. Also, the weapon building system was awful. To get the best weapons you had to steal from bosses so if you fucked up, WHELP TIME TO LOAD GAME AGAIN. Also stealing from most of the bosses had a 1 second window.

>> No.2437274

>>2437268
>N64 games were good
They were okay, but they had a lot of issues. For me personally--and it's been a long time since I played them, admittedly--the game just didn't feel satisfying to play. The controls and the level design were just unremarkable or irritating.

>Lament of Innocence was great
It's extremely boring save for maybe the bosses.

>> No.2437281

I'd go so far to say that the N64 games had the best Castlevania soundtrack in the franchise in terms of setting the mood and matching the levels. Each track fit the levels perfectly, creepy, moody etc.

https://www.youtube.com/watch?v=HUzLO2GpPv4

>> No.2437283

>>2437281
Seconded

>> No.2437286

>>2437204
You're right, but matering the game's platforming isn't that hard once you figured out a few things. First, when you need to fall from a little platform to amother, you've got ro be very slow or otherwise you'll end up missing it and falling to your death.Then some cameras can trick you into jumping from a wrong angle and missing your jimp, so you have to carefully plan each jump. Finally, you have to jump when you're on the very edge of the platform AND HOLD A.Otherwise you won't grab the edge of the other platform.

>> No.2437716

>>2433556
Dark Souls is actually highly inspired by Castlevania 64,
which is one of the earliest examples of the lock-on function and also features several monsters that Dark Souls copied such as a giant wolf carrying a sword in it's mouth or a female spider centaur.

>> No.2437731
File: 541 KB, 585x666, CV1403764854043.jpg [View same] [iqdb] [saucenao] [google]
2437731

>>2437281

Don't forget that sweet violin version of the Rondo of Blood's first level music that served as the intro in CV64

http://www.youtube.com/watch?v=A05XTsFd1c4

>> No.2437759

>>2432278
Actually it did. It's called Bloodborne, and it's fucking great, too.

>> No.2437760

>>2437759
*It even has the whip!

>> No.2437762
File: 510 KB, 981x734, cv64cv.jpg [View same] [iqdb] [saucenao] [google]
2437762

>>2437759
>>2437760

When will this meme end.

>> No.2437771
File: 28 KB, 530x530, 1431393974678.jpg [View same] [iqdb] [saucenao] [google]
2437771

Shut the fuck up about the souls series already.

>> No.2437774

>>2437771
it can't be helped. The CV series is the most soulslike video game series out there.

>> No.2437779

>>2437762
I like how /vr/ seems to like Castlevania 64.

I mean it wasn't great or anything but it was definitely playable. I never bothered to beat it though. When my memory card with C64 data got corrupted (those piece of shit N64 memory paks would ALWAYS get fucked) again for the second time, I never bothered to try again.

>> No.2437780

>>2437762
>>2437771
It's an opinion. Just because you dislike it doesn't make it a meme.

>>2437774
Stop that.

>> No.2437781
File: 7 KB, 130x139, Gallego2.jpg [View same] [iqdb] [saucenao] [google]
2437781

>>2437774

>soulslike

you keep triggering me anon, stop doing that.

Castlevania is Castlevania.

From Soft's King's Field and similar games are not Castlevania, neve were, never will be.

>> No.2437782
File: 7 KB, 220x163, 220px-N64-mem_card1.jpg [View same] [iqdb] [saucenao] [google]
2437782

>>2437779
>those piece of shit N64 memory paks would ALWAYS get fucked

Were you using a 3rd party one? I had bad experience with the 3rd party ones, but the legit ones are still working perfectly in my case.

>> No.2437791

>>2437782
I had one 3rd party and one original one. They both got fucked equally though in my experience.

>> No.2437792

>>2437780
I dislike it because Souls is nothing like Castlevania, like at all. "Challenging game I like is just like Dark Souls!" is getting really old.

>> No.2437929
File: 1010 KB, 500x248, 1431553064862.gif [View same] [iqdb] [saucenao] [google]
2437929

>>2437774
No. For starters the classic CV are platformers that alone makes them different from the souls games, the metroidvanias have in common the backtracking but the game in general is fast paced and in some cases the combat system has more depth, that makes them different from the souls games as well.

Souls games are just a mature version of Zelda like it or not.

>> No.2437945

>>2437929
>Souls games are just a mature version of Zelda like it or not.
Even this comparison isn't accurate.

The Souls series is the Souls series. That's enough.

>> No.2438330

>>2437762
Did whoever make that screenshot use cheats? Because I'm positive you can't be vampirized until the Villa at the earliest.

>> No.2438337

>>2432278
Dark souls

>> No.2438389
File: 177 KB, 767x1031, CV64Carrie.jpg [View same] [iqdb] [saucenao] [google]
2438389

>>2438330

Not sure, not my screenshot actually.

>> No.2438717

>>2437929
>Souls games are just a mature version of Zelda
when will THIS meme end?
The Souls games are completely incomparable with any zelda title.

>> No.2438882

>>2433689
>fallow

>> No.2438904

Souls games are definitely the truest translation of castlevania to 3D. They're not 1:1 translations because they have non-CV elements like stats and builds and such, but if you were to strip the RPG elements out and focus solely on the gameplay, it'd pretty much be spot on

I really like comparing sens fortress to the gear level in dracula's curse.

>> No.2438923

>>2438904

Castlevania isn't about rolling in the ground, parrying or back stabbing and coming up with different strategies to counter enemies. You don't have to lure enemies on Castlevania, either.
It's all pretty straightforward action, most enemies will die with one or two hits like in any other traditional sidescrolling action game.

I agree with the anon who said Souls is more like Zelda, but only because Zelda was also inspired by older RPGs like Ultima or Hydlide.

And what gear level in dracula's curse? You mean the clock tower that's in every castlevania?

>> No.2439138

>>2433807
Do you ever type anything that isn't a big ass paragraph?

>> No.2439146 [DELETED] 

My step-brothers always played as Carrie in N64 I always played as Reinhardt.

Anyone who says Carrie is easy modo is lying.

>> No.2439150

My step-brothers always played as Carrie in N64 I always played as Reinhardt.

Anyone who says Carrie wasn't easy modo is lying.

>> No.2439204

>>2438904
Is like saying Knack is the truest translation of Crash because both games are cartoony and have platforming.

>> No.2439658

>>2439150
She was easier but it's not like she turned the game into a cakewalk.

>> No.2439717

>>2432283
Yeah i quite like the original and Legacy of Darkness just made it BADASS because of the werewolf dude.
They're really fun. The graphics are blurry and bland but it has some really interesting locales.

And they had ACTUAL platforming! Unlike the PS2 releases. But to be fair, i think Curse of Darkness was the best 3D release, even if it was nearly totally devoid of it.

Never got to play Lords of Shadow.

>> No.2439813

>>2432283
>this is what N64 fags honestly believe

Look just because an internet person says a game is shit doesn't mean he's wrong.