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/vr/ - Retro Games


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File: 226 KB, 1321x1920, chronicles.jpg [View same] [iqdb] [saucenao] [google]
2429208 No.2429208 [Reply] [Original]

Best Castlevania game. Rondofags and IVfags can get fukt.

Also no Metroidvania weenies allowed.

>> No.2429210

>>2429208
>hyperbole the thread
>this game I like is the best any other game is for faggots
It's people like you who are making this place more and more miserable with each passing day.

>> No.2429218

>>2429210
Did I strike a nerve?

>> No.2429228

Depends, do you mean the original X68K version or the bishounen remake? If it's the later, nah. And judging by the picture you posted, I'm assuming it is, so yeah. Nah.

Also, I agree with >>2429210
Shitty way to start a Castlevania thread.

>> No.2429229

>>2429218
You really did. Pointless threads that are nothing more than 'game X rocks, game Y is for fags' all over the place make me sad for the state of this board.

>> No.2429230

>>2429228
Don't tell me you're hating on Chronicles just because of Kojima's beautiful artwork because it's "bishonen".

>> No.2429231

>>2429230

Don't tell me you're actually a confessed faggot.

It's not just Simon's awful redesign, it's the whole game that was casualized.

X68K or get out, fag.

>> No.2429234 [DELETED] 

>>2429208
>it's dated and clunky, therefore it's better
>i'm so old skewl XD

>> No.2429235

>>2429231
Chronicles contains the x68k game, you wannabe-hipster.

>> No.2429237

>>2429235

I know, that's why I asked if you meant the original or the awful remake.

You obviously meant the remake. What a disgrace.

Delete this thread before it's too late OP.

>> No.2429243

>>2429237
Both original and arrange modes are great though.

Something tells me you're just a butthurt IGAfag trying to shitpost a Classicvania thread. Have you even cleared a real Castlevania?

>> No.2429251

It was a good game with great music but I wasn't feeling the level design much. It felt monotone, like there wasn't enough enemy/trap variety and platforming. Akumajou Densetsu is still my favourite.

>> No.2429260

>>2429208
What's wrong with Rondo, 4 and the Metroidvanias ?

>> No.2429261

That's a great game but your post is /v/ level shit. Please learn to adapt to /vr/ or back to /v/, thanks.

>> No.2429265

>>2429243

Nah, I'm also a classicfan, hence why I was telling you X68K is the better version.
Arrange mode is not as good as original, every classic fan knows that.

Also, if I have to be honest, the original Castlevania is still the best and my favorite overall.
No need to shit on the other games though (except for Chronicles remake).

>> No.2429274
File: 167 KB, 709x636, 1392128016963.png [View same] [iqdb] [saucenao] [google]
2429274

>>2429208
Please take your shitty posting style back to /v/ where you came from.

>> No.2429279
File: 39 KB, 640x480, lecarde.jpg [View same] [iqdb] [saucenao] [google]
2429279

>>2429208
That's not Bloodlines.

>> No.2429283

>>2429265
>Also, if I have to be honest, the original Castlevania is still the best

Nah, it's way too rough and unfinished compared to some of the later games. The final level is a joke.

>> No.2429310

>>2429208
mirror of fate
/thread

>> No.2429323
File: 112 KB, 380x384, Castlevania_SOTN_PAL.jpg [View same] [iqdb] [saucenao] [google]
2429323

>>2429208

>> No.2429330

>>2429310
Ohh god, now you've triggered me. That game was so disappointing I have no words horrible enough to describe how utterly terrible is.

There's literally only one enemy in the entire game that you have to deal with while doing any platforming at all. This single, lone Flea Man is in your way the Clock Tower while you're being chased by a rolling gear. You have to either whip it once, or jump over it.

That's literally the only time. Otherwise it's just jump to the next glowing ledge or get locked in an arena until you mash XXXX YYYY enough to continue. Holy shit that game made me mad.

>> No.2429338
File: 201 KB, 500x600, 1342048290778.gif [View same] [iqdb] [saucenao] [google]
2429338

>>2429330
I really liked the graphics on the 3ds version though.
I only played the demo

>> No.2429341

>>2429330
>>2429338
I'm a seperate anon. But the demo was really promising and prompted me to buy the full game. I instantly regretted it, it's really awful in every way.

>> No.2429351

That one is pretty good OP. It's difficult without being annoying as hell like the arcade game and the music is awesome.
https://www.youtube.com/watch?v=LxXBr8oD37g
https://www.youtube.com/watch?v=wyunltSWM3I

>> No.2429362

>>2429338
Yeah it does look fairly pretty, but the gameplay is atrocious. It really is just XXXX if an enemy is in front of you or YYYY if there is more than one or it's in the air.

There's a block feature that seemed promising at first where in if you do a perfect block at the last moment it gives you an opportunity for counter attack. But then I noticed that all you have to do is mash on the block button and if any attack comes in, it will register your mashing as a perfect block. So every single enemy encounter, even bosses is completely trivial.

And the platforming really is just looking for the next ledge with a glowing bit, or glowing spot on the ceiling and you jump or swing to it. None of it requires any skill at all. And as I mentioned, aside from that single Flea Man in one of the last levels there is never a single enemy to attack you or get in your way while you're doing the "platforming" segments.

I'm not one of these people who things all modern games are shit, but Mirror of Fate is legitimately one of the worst games I've ever played, ever.

>> No.2429382

>>2429218
>Someone rightfully calls you out on doing stupid shit
>Retaliate by calling them sensitive

Cookie cutter /vr/

>> No.2429390

>>2429260
they're not the ones that OP the man-child likes, therefore they're bad games

>> No.2429414

>>2429208
Chronicles is arguably my favorite game in the series but you're still an obnoxious faggot.
The only major 2D games in the series that aren't worth touching are Simon's Quest and Harmony of Dissonance. Everything else ranges from at least average to fantastic.

>> No.2429423

>>2429414
Hey, I love Simon's Quest. It could be that I first played it as a kid though. Harmony of Dissonance isn't a bad game per se, it's just ugly as fuck on anything other than an original GBA.

>> No.2429429

>>2429423
Harmony of Dissonance's problem is that it's the worst Metroidvania in the series and does nothing that its peers don't do better, on top of its gross visuals.
If it's the only Castlevania you've ever played it's an average game but if you've played any other Iga title you won't get anything worthwhile out of it.

>> No.2429435

>>2429414
Honestly, I'd rather play those than any of the awful DSvania games again.

>> No.2429437

>>2429429
Yeah, that's fair. It is the one I only played once when it came out and never went back to it. But I do remember enjoying it at the time. It's no Circle of the Moon though, that's for sure.

>> No.2429441

>>2429435
You can't possibly be saying you think Harmony of Dissonance was better than Portrait of Ruin or even Order of Ecclesia... can you?

>> No.2429450

>>2429414
Simon's Quest is good though

>> No.2429453

>>2429414
>>2429429
I think HoD is still worth playing if only for its soundtrack, which has a unique flair that sets it apart from other Castlevania OSTs.

>> No.2429462

What if I like all of them

Even the Game Boy ones

>> No.2429463

How's Legacy of Darkness?
I have a friend who's played every game in the series and keeps recommending me the game since it's one of his personal favorites but I don't want to gamble thirty five bucks on a Castlevania 64 2.0.

>> No.2429478

>>2429429
It has the most complex castle layout and freedom of exploration. The art is actually pretty damn fantastic, and each area feels distinct and has more unique details than any of the other Metroidvania games.

>> No.2429480

>>2429478
it's just too bad that the music is really terrible in that game.

>> No.2429489

>>2429480
It's not all bad. Some of the tracks like Offense and Defense and Demonic Castle are atmospheric as fuck. It's too bad they had to use such a grating synth sound.

>> No.2429495

>>2429489
I honestly prefer the soundfont in HoD to the ones used in CotM and AoS. It sounds like something produced on an older system than the GBA, especially the percussion. Too bad it suffers from the same crackly noise that affects most music on the system.

>> No.2429496
File: 23 KB, 289x292, meinNeger.jpg [View same] [iqdb] [saucenao] [google]
2429496

>>2429462

>> No.2429503

>>2429495
God why did the GBA have to have such shit sound? There's a lot of good compositions and such in a lot of these games too goddamnit. So many good games for the lil' fucker, and it's got some of the worst sounding audio of any handheld. Fuck.

>> No.2429505

>>2429503
>So many good games for the lil' fucker, and it's got some of the worst sounding audio of any handheld. Fuck.

All of this.

>> No.2429507

>>2429496
oh wow! Hitler likes it? I must be cool.

>> No.2429520
File: 96 KB, 500x333, cvbloodletting.png [View same] [iqdb] [saucenao] [google]
2429520

>>2429260
>Rondo
Boring level design and bosses are easily cheesed with backflip i-frames.
>4
Easiest CV ever. Simon is too fucking strong and every boss is pretty much braindead.
>Metroidvanias
It's not Classicvania which IGA killed off. Nor is it as good as what it imitates, Metroid.

Anyway IV and Rondo get overrated amongst the classics when the actual best games are Dracula's Curse, Bloodlines, Chronicles, and Adventure ReBirth.

>>2429390
>ad hominem
Do you feel better now, anon?

>> No.2429531

>>2429463

I heard that it's leagues better than Castlevania 64, but it's still not saying much compared to their PSX counterparts.

>>2429462
I liked almost all of them as well, but I have to say that the original formula didn't age very well compared to the Metroidvania. As for Harmony, the gameplay was there, but the music is kinda what turned me off. Must've been the limited GBA channels.

>> No.2429535
File: 817 KB, 1268x1507, ballmount.jpg [View same] [iqdb] [saucenao] [google]
2429535

>>2429462
Then you're a madman.

Adventure on Gameboy is the only objectively horrible 2D CV game.

>mfw it was developed by proto-Treasure

>> No.2429536

>>2429520
>>>/v/

>> No.2429547

>>2429535
Wonky as fuck but I still find it charming for some reason.

Talk shit about legends and I'll kick ur ass tho punk

>> No.2429643

>>2429520

>Screenshot of a rom hack

Your screenshot leads me to believe that you're one of those types that will let nostalgia blind you to the objectionable truth.

>Easiest CV ever. Simon is too fucking strong and every boss is pretty much braindead.

I disagree. The fact that you weren't essentially rendered a strutting retard with no control over your jumps just means that the difficulty was spiked for no real reason in the originals. Also, the bosses up to the first 3 were just as dumb as it's sequels the only difference is that they improved the controls in 4.

>> No.2429658

>>2429643
>romhack
Is /vr/ really this stupid? Bloodletting was going to be an actual Konami CV platformer on 32X before it got scrapped for SotN.

>> No.2429661
File: 136 KB, 480x256, castlevania-ii-simons-quest-virtual-console-20071031105724743.jpg [View same] [iqdb] [saucenao] [google]
2429661

>>2429208
this

>> No.2429667

>>2429643
>The fact that you weren't essentially rendered a strutting retard with no control over your jumps just means that the difficulty was spiked for no real reason in the originals.
I assume you meant "were" instead of "weren't" here, since you're referring to the original games, but that's exactly what made them great considering the stages were designed around the mechanics.

>> No.2429675

>>2429661
I think it gets too much hate. Pretty fun game for what it tried to be, too bad the bosses were the worst in the series.

>> No.2429756

>>2429520
>insult someone
>thinking that that's what an ad hominem is

>> No.2429771

>>2429756
Your an idiot.

http://www.logicallyfallacious.com/index.php/logical-fallacies/10-ad-hominem-abusive

>> No.2429782

>>2429771
>Your

This thread is fucking cancer and I hope you all die.

>> No.2429787

>>2429782
hey.
that hurts my feelings.
apologize

>> No.2429809

>>2429208
How does one go about emulating the original version?

>> No.2429832

>>2429771
An ad hominem is when your argument is only supported by your insult. If you're going to autistically call someone out on a logical fallacy, at least have a working understanding of how they work.

>> No.2429848

>>2429520

>Anyway IV and Rondo get overrated amongst the classics when the actual best games are Dracula's Curse, Bloodlines, Chronicles, and Adventure ReBirth.

Chronicles? The remake? Again, stop with that shit.
The original Sharp X680000 Akumajou Dracula is good, Chronicles on the PS1 arrange mode isn't, Rondo and IV are better than that remake.

>>2429283

Unfinished? Rough? I thought you said no igavania weenies allowed, OP...

>> No.2429884

>>2429848
Well, he's right. The first CV is a cakewalk aside from Death and maybe Drac.

>> No.2429885

>>2429208
Just played Order of Ecclesia and it was the best game I've played in years.

>> No.2429886

>>2429667

Woops sorry. But yeah, I understand people find that charming, but
4 had that as well. Personally, I thought the way 4 controlled was how simon was supposed to be handled in the first place. I still don't understand why they reverted back to the old formula in Rondo.

>> No.2429889

>>2429884

What's with this whole "X castlevania is not good because it's a cakewalk" trend lately? You guys trying to get mad e-cred for being hardcore?
Yeah, guess what, if you play a game enough, it becomes a cakewalk.
I haven't had challenge in any Castlevania since I was a kid, I've played most of them to exhaustion and I don't find them difficult anymore. But they're still great games.

Plus, he's arguing the remake of the X68K game on PS1 is one of the best, when it's probably one of the easiest classicvanias. So it's a moot point.

>> No.2429931

>>2429658

>Is /vr/ really this stupid? Bloodletting was going to be an actual Konami CV platformer on 32X before it got scrapped for SotN.

"Was" is the key word in that sentence. The fact that it wasn't made nor were there any information on the game-play mechanics would be a good breeding ground for speculators. That's where the creators of the romhack took over. Also, the reason I say romhack is because they only had 2 sprites to work with, and they needed some source material to begin development. They got assets from existing castlevania games, and since they aren't Konami, the only way to get some is through hacking roms to create this game.

Now would you prefer me to use the term "Bootleg"?

>> No.2430997

>>2429889
It's the same as that clickbait article last week about how Super Metroid sucks because it's not crazy difficult. It comes down to people wanting to be able to say something meaningful about a game. But in the case of classics like that or Super Castlevania there's nothing special in agreeing with the general consensus that they were great games.

So then the easiest rout to saying something that will stand out is to criticize it. And the best way to criticize a game that's generally considered great is to say it's too easy. Then you get to both have a special snowflake opinion and make yourself out to be such a good gamer that it takes way more than those classics to give you a good challenge. That's really all most of this is.

It's also important to keep in mind how different gaming culture is now from what it was like when these games were released. There were often some tips in magazines, and for some of them there was even a strategy guide, but for the most part you were teaching yourself how to play and get good at the game. These days it's common practice to watch let's plays and Youtube runs that teach them exactly how to break the game before they even play it for the first time. That alone cuts way down on a lot of the difficulty in these old games.

>> No.2431010
File: 51 KB, 650x294, image.jpg [View same] [iqdb] [saucenao] [google]
2431010

>>2429279
>that pic
"Hi, I'm here to prune your trees"

>> No.2431018
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2431018

>> No.2431028
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2431028

>>2431018
fixed

>> No.2431035

>>2431028
Seconding this.

>> No.2431052

>>2429848
>Unfinished? Rough?
Yes, both unfinished and rough. The sub weapon balance is probably the worst out of all of the games, and most of the bosses go from challenging to effortless if you have the holy water. Then you have the final level which is just disappointing all around after Death's level which was great. A few strong bats that anyone in their right mind will ignore and a short section with fleamen clipping through walls that you can get past by just using the stop watch. Meanwhile Castlevania 3 almost exclusively consists of great levels and bosses despite being a longer game.

>> No.2431131
File: 304 KB, 434x758, DXjap-box.jpg [View same] [iqdb] [saucenao] [google]
2431131

>>2431018

>Dracula X
>bad

>> No.2431154

Is there a metroidvania without the RPGs system? Exploring seems to just leave me over levelled which is just fucking stupid.

>> No.2431172

>>2431154
In most "Metroidvania" CV, the leveling up system works in a way so that the higher your lvl is, the less exp you get from enemies. Exactly to prevent overleveling... So you should never get too overlevel'd, rather, most of these games are poorly balanced and too easy overall.

The only "Metroidvania" CV with proper balance throughout must be CotM.

>> No.2431175

>>2431172
>The only "Metroidvania" CV with proper balance throughout must be CotM.

and it is also the one which gives the least freedom to the player in every single way.

>> No.2431264

>>2431175
Not the guy you were replying to, but that's probably what helps it retain decent balance through the game.

>> No.2431298

>>2431172
>>2431175
>>2431264
I remember bosses that could kill me in 2 or 3 hits taking dozens of hits to kill, it was like a demonstration of why stat growth from xp and random drops is so damned stupid that kind of game

>> No.2431372

>>2431298
>I remember bosses that could kill me in 2 or 3 hits taking dozens of hits to kill

To me that's a description of what I would call good balance. Optimally when you run into a boss it should be able to kill you in a couple of hits and have enough HP that the fight lasts long enough that the encounter is good and tense. It is a boss battle after all, it's supposed to be a challenge.

>> No.2431407

>>2431172
CotM only appears to be balanced because you'll never get any of the card abilities without a guide, since they're tied to RNG enemy drops with no indication of who has what.
If you managed to get lucky and end up with more than three cards by the end of the game, or if you bothered to look up where to find them, the game becomes a joke like every other Metroidvania.

>> No.2431412

>>2431407
What are you talking about? I had no guides when that game came out and ended up getting all the cards just by exploring and playing. But of course using a strategy guide is supposed to make a game far easier. That's the whole point of them.

>> No.2431429

>>2431412
I recently played through the game and had the complete opposite experience.
Had the whole castle 100% explored besides the Battle Arena rooms, cleaned out every room in the game every time I ran through them and still only had 2 cards by Dracula.

Maybe I just had really bad luck but it was a huge factor in why I didn't enjoy the game at all.

>> No.2431436

>>2431412
This.
I 100% CotM during my breaks at work, no guides used at all

>> No.2431448

>>2431429
Weird! I wouldn't have even thought that was possible. Could have sworn that the game practically hands you a bunch of them.

But I will grant that was almost 15 years ago so my memory is fuzzy and it was at a time when I was just delighted to have a game like that portable and I really played the heck out of it. But I wasn't using guides or anything like that, it was all just exploring and shit.

Also though I do have a memory of being able to look in the bestiary to see what monsters had items they could drop. Could be wrong there though.

Shame for your experience too, the card system in that game was a big part of what made it so much fun to me.

>> No.2431479

>>2431448
>Shame for your experience too, the card system in that game was a big part of what made it so much fun to me.
I actually got really into the game once I took the time to do an hour detour and grind for all of the cards near the end. They made the combat way more dynamic and interesting compared to spamming the fire whip all game.
For a while I thought that a majority of them must have been well hidden inside the castle or just flat out missable because I couldn't figure out why I had nothing by the end of the game. Got pretty pissed when I learned that I was actually playing the game right but the drops were tied to a dice roll.

It's a complete reverse of my experience with the Sorrow games, which would hand me new souls every couple of steps.

>> No.2431512

>>2431479
then there's that inventory bug that completely saves the game. You know which I'm talking about.

>> No.2431527

>>2431407
Not really. If you compare CotM to other ones, even with the cards taken into account, there isn't as many OP as fuck abilities, there is also no shop and you can't buy anything (including potions) and healing items are super rare. In other words you HAVE to fight like a man and actually learn the enemies and boss patterns.
Even if you take the powerful card combos into account, which like you said can easily be missed, that makes a lot less OP abilities than in the others.

>>2431448
>Also though I do have a memory of being able to look in the bestiary to see what monsters had items they could drop. Could be wrong there though.

You can only know what an enemy drops if he's dropped those items already, like in any other CV.

But yeah, the fact that the whole gameplay system is tied to luck in CotM, AoS, DoS and even OoE can make and break the game, entirely based on luck. Though honestly, it was handled much better in the later ones than in CotM, which was the first one of its kind, and where it is very easy to miss abilities because there is fewer of them. In the other ones there is so many of them, and so many which are pretty much like the others, you're more likely to have gotten enough abilities to have fun with the system.

>> No.2431534

>>2431527
>>2431448

Though I replayed CotM recently and I have to say that the game often gives "hints" on which enemies drop cards. For example, if you pay attention, you will notice that in MANY secret places you will find enemies, enemies which drop cards but which it is the first time you encounter if you find the secret place right away, because those enemies belong to areas which you haven't visited yet. At the same time it rewards players for finding the secrets, and it tells the player "these enemies are special" because you find them where they don't belong.

Also, some of the card-dropping enemies are recurrent and will be found in several areas; and some cards are dropped by two enemies, so if you missed it somewhere, you can still get it somewhere else.

Although there is no deying that the last card(s ?) were total bullshit : iirc the last two cards are only dropped by enemies within the battle arena. Those enemies only appear once or twice in the battle arena, and if they don't drop the card, you have to re-do the ENTIRE battle arena again in the hope it will drop again. Total bullshit; but that's only the last 2 cards.

>> No.2431539

>>2431479
Ahh yes, I can see if you were used to the Sorrow drop rates and expecting that if an enemy didn't drop something after killing it once or twice meant it didn't have anything.

It might also have been that playing CotM only a little bit after SotN that I had been conditioned to farm shit until I'd found what they dropped. At any rate, going through the game and finding those abilities to play with made it one of the more unique feeling Castlevanias.

If you haven't played Order of Ecclesia I would warn you against this same issue though if you ever do. It has some seriously low drop rates for stuff and feels like it always wants to make you grind more. On top of that it probably has some of the most boring level design.

>> No.2431542

>>2431527
>You can only know what an enemy drops if he's dropped those items already, like in any other CV.

Yes, but you can check to see if an enemy has drops that you haven't found yet. That's probably what he meant.

>> No.2431560 [DELETED] 

>>2431539
That's odd, because I remember having more trouble getting some drops in DoS than in OoE.

I guess it just shows the one big flaw of those gameplay systems: how important luck is.
It was a huge issue for me because in all the ones we mentionned, and in PoR as well which at tons of important equipment drops too, I spent most of my gameplay time using equipment with luck stat boosts. In other words, I'd spend all my time forcing myself to be weak just so I can be strong... But a lot of that "strong" equipment or abilities i'd get would be pointless because I'd still be using the weak stuff that gives me more luck no matter point, in the hope to get stronger stuff, which I still wouldn't use. Basically the only times I'd have fun with the strong stuff was during boss fights.

I guess you can compared that to what collecting video games is for some on this board. For some people the fun from the collecting, not from making use of what you collect...

>> No.2431567

>>2431539
That's odd, because I remember having more trouble getting some drops in DoS than in OoE.

I guess it just shows the one big flaw of those gameplay systems: how important luck is.
It was a huge issue for me because in all the ones we mentionned, and in PoR as well which at tons of important equipment drops too, I spent most of my gameplay time using equipment with luck stat boosts. In other words, I'd spend all my time forcing myself to be weak (=less atk or def but more luck) just so I can be strong (=get more drops)... But a lot of that "strong" equipment or abilities i'd get would be pointless because no matter what I'd still be using the weak stuff that gives me more luck, in the hope to get stronger stuff, which I still wouldn't use and so on. Basically the only times I'd have fun with the strong stuff was during boss fights.

I guess you can compare that to what collecting video games is for some people on this board. For some the fun from the collecting, not from making use of what you collect...

>> No.2431571

>>2429429
I have it on GBA, I don't see why you think the visuals are gross. The castle is huge, the soundtrack is fantastic, there's a ton of items and the bosses are well done.

>> No.2431578

>>2431407
I legit did not even understand how to use cards on my first like 3 or 4 play throughout of that game. Still one of my favorite Castlevanias though.

>> No.2431594

>>2431571
I used to think HoD was the best honestly, but I'm just done replaying it on Hard, and while I still love it for all its qualities (fantastic visuals, musics, tons of bosses and they're all great bosses too, more freedom of exploration than in any other one minus SotN, etc) ,this replay made me realize all the flaws I hadn't really notice before :
-getting money is super easy and there isn't much to do it with it except buy 99 cheap potions
-the shop system is 100% bullshit
- the 2 castles thing was handled poorly. It could have been a lot more, like having more connections between the 2 (do something in castle A which triggers something in castle B, etc). Instead it just feels like a confusing artificial length to the player.
- pointless furniture collecting. Where the fuck is my reward?!
- absurdly high lvl cap and absurdly high experience gain penalty when you gain a lvl. I understand the point of that is to prevent being overlvl'd, but in the case of HoD the experience gain is so over-controlled there could basically be no difference between 2 players no matter how differently they play. Seriously, at lvl 53 EVERY SINGLE ENEMY gives you 1exp, and you still need 6k to get to lvl54.
The lvling system of the game is pretty much pointless and could have been reduced to obtaining HP max+ here and there.

>> No.2431602

>>2431571
Not him, and they're not gross exactly. Especially when played on an actual GBA which has a fairly muted colour palette. Even moreso if it's on an original model instead of an SP. But if you put it into a DS the colours look very garish.

Why they made it like that though is obvious. For as great as it looks, Circle of the Moon was nigh unplayable on an original GBA unless you were in full sun or had a super strong light behind you. HoD was designed to be much easier to see, that's why he has a blig glowing outline around the sprite.

>> No.2431608

Stop talking about GBA games, you stupid fucks.

Besides, this thread is about platforming CV's.

>> No.2431612

>>2431372
It's dull and annoying to hit a boss like a piñata for ten minutes while avoiding a repetitive pattern.

The kicker is that you can sometimes turn around and cheese the same bosses with the cross or better cards. Other anons seem to be confirming my experience that lucky drops have a massive influence on the time you'll have with the game.

Even a lot of the normal enemies can be damage sponges...

>> No.2431621

>>2431594
I never used the shop so I don't care aabot the money nor the shop, concerning furniture, yes, ut's useless but not really bothering. However you're right about the 2 castles mechanic being used poorly.

>> No.2434005

What's the hardest Classicvania level, and why is it 3's 7-B?

>> No.2434031

>>2434005
IV's mode7 gimmick room was pretty tedious because of all the waiting.

>> No.2434051

>>2434031

don't mind waiting with dat music doe

http://www.youtube.com/watch?v=T4d2aLYxSJs

waiting doesn't always suck, arin

>> No.2434060

I Love me Some Curse of Darkness for that 3D Feel

If not i always find my self playing the original castlevania , never gets old

>> No.2434102

>>2429520
>Says Rondo has boring level design
>Champions Bloodlines, which has the worst level design in the entire series, the worst bosses, and a fucking awful soundfont
Holy fuck if I have to go through a boring scrolling section where I'm just waiting for the screen to move ONE MORE TIME

That water level is an abomination.

The last level is a complete joke too.
>Oh shit guys I can't think of any way to make this level interesting
>FLIP THIS HALLWAY UPSIDE DOWN

>> No.2434246

My fave is akumajou densetsu

I've gotten laid many times and went to prom

>> No.2434250

>>2434102
I'll take Bloodlines' water level over Rondo's sitting on a raft for 5 minutes.

>> No.2434846

>>2429463
> I don't want to gamble thirty five bucks on a Castlevania 64 2.0.
It's fucking Castlevania 64 2.0.

The reputation that it is wildly "better" is bogus to me. Unless you really hate CV64 then they aren't that different. If you do really hate CV64 though there is a small chance that LoD would let you see the good parts shining through. I'm more of the former. LoD was fine but it's also kinda unexciting because it is so similar.

>> No.2434914

>>2429463
Is Castlevania 64 made in a better system that's it. No matter what people say, it doesn't feel or play like a classicvania which is what they where aiming for.

>> No.2435031

>>2429848
>The original Sharp X680000 Akumajou Dracula is good, Chronicles on the PS1 arrange mode isn't
I've played both versions, and I'm not sure why you're pretending like there's some vast difference between them. The arrange mode is easier and some of the sprites are different, but there isn't a dramatic difference in quality.

>> No.2435034

>>2435031
He can't show off his e-penis if the game is casualized.

>> No.2435449

>>2435034

Which is basically what OP was doing in the first place

>> No.2435484

>>2429463
It's CV 64 but with 2 new characters.

>> No.2436052

>>2431010

My sides.

>also Bloodlines rocked.