[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 68 KB, 640x739, 1189690083-00.jpg [View same] [iqdb] [saucenao] [google]
2371761 No.2371761 [Reply] [Original]

So, this game is essentially just a complete rehash of the first but with more difficult AI?

Am I missing anything or should I be looking forward to the openxcom release of it?

>> No.2371764

>>2371761
Terror missions are a bit different. You usually have to clear cruise ships in close quarters. Otherwise, it's kinda more of the same.

>> No.2371771

>>2371764
Hmm, seems like I might as well just replay the original then, although I must admit the spooky deep sea theme seems cool.

The original was just so awesome; crysallid swarms were fucking terrifying. Loved blowing a hole in the top of a downed dreadnaught with a guided missile and jetpacking my a-team through the breach.

>> No.2371789
File: 10 KB, 137x167, Tentaculat.png [View same] [iqdb] [saucenao] [google]
2371789

>>2371771
> crysallid swarms were fucking terrifying
Perhaps is best you don't play xcom then especially the artefact sites

>> No.2371809

>>2371789
Just checked google for those...

>Basically a flying Chryssalid

Fuck. Me.

>> No.2372884

>>2371771
I remember Terror from the deep being harder, for 2 reasons. The longer battles and the glitches, especially the ones where the last alien is stuck in the walls.

>> No.2372935

I love this game. I have sepnt countles nights playing it. The atmosphere the sounds and music are just brilliant. when i saw that openxcom started to work on it i was over the effing moon. This game deserves all the tlc it can get. on the side note: dont you guys think that both first xcom and tftd had one of the best drawn environments and pictures (like in ufopedia) in its era? I mean even look at that tentaculat pic, its sooo atmospheric

>> No.2372937

Nigger, Terror from the Deep is the shit. Ancient horrors from the depths is way creepier than Ayy Lmao grey aliens. Even the X-files couldn't make those things creepy.

>> No.2373562

>>2372935
>>2372937
Great, I will get it then. Hopefully they iron out the problems mentioned in >>2372884

>> No.2374489
File: 2.47 MB, 1282x4402, ayy lmaohshitaliens.jpg [View same] [iqdb] [saucenao] [google]
2374489

They got really imaginative with the enemies in this one.

>> No.2374523

>>2374489
I really wish that the Tricene were more common they were unstoppable badasses and fun to deal with.

>> No.2374524

>>2373562
Oh yeah and the alien subs are far more superior in interior design than the ufos in the first game.

>> No.2375271

>>2374523
Good point. Hopefully guys at openxcom know about this and they will fix the spawn issues. i only saw tricene handfull of times, always on the shipping lane mussion only

>> No.2375340

>>2372884
>alien in the walls
I wish that was actually a game mechanic. Hunting down the last alien, only for it to hide in the walls and start hunting YOU.

>> No.2375346
File: 66 KB, 399x382, 35.jpg [View same] [iqdb] [saucenao] [google]
2375346

>>2374489
>gill man
>lobster man

Wooooow.

>> No.2375396

>>2375340
No man, its just really irritating. Like you're on the last level of an alien base and you want to salvage the the stuff from the base, but nope that alien dick is somewhere unknown. It makes you wish the game was in real time so it would be easier to look for it.

>> No.2375440

>Read the development history behind TFTD
>Publisher wanted a quick sequel (6 months dev time) to UFO: Enemy Unknown (or X-COM: UFO Defense if you are uncultured)
>Original developers didn't want to do it because all they could do in 6 months was a glorified mod.
>Microprose decides to do it in-house instead.
>Takes them a year instead of 6 months, still only a glorified mod with some serious bugs (worst was tech tree stuff - like research tasoth commander=>no ultimate sub=>can't win)
>Original team was like, fuck, if you'd given us a full year we'd have made something way better

>> No.2375485

TFTD in a nutshell
>AI is both harder and more broken. A pathfinding bug makes aliens lock themselves in small rooms ready to shoot you whenever you enter them.
>Almost every alien species is a beefed up version of EU originals. Now you have flying Chryssalids (tentaculats), bulletproof mutons (Lobstermen) and floating sectopods (xarquids)
>Aliens can and will use grenades a lot more liberally. Prepare for massive losses.
>There is no equivalent for the laser rifle in game. The closest thing (gauss gun) requires you to manufacture ammo for it, which is obviously not as good.
>however, manufacturing rules have been changed to produce +1 item p/ hour
>The only effective weapons against the strongest alien in game (lobstermen) are melee stun weapons
>Trawler missions: essentially 2-level terror missions in huge claustrophobic maps, where you soldiers always spawn on a bad position
>artifact sites: imagine part 1 of cydonia mission with floating chryssalids walking around
>due to a bug you may lock yourself out of the best armor tech in game
>a lot of powerful weapons only work underwater. Good luck with those terror missions! Oh and smoke grenades are now useless.
>at least all crafts now have double doors and deploying troops is made easier

This, my friend, is TFTD

>> No.2375496

>>2375440
Shh, no tears. We will always have the original.

>> No.2375724
File: 73 KB, 1002x764, terror from the deep.png [View same] [iqdb] [saucenao] [google]
2375724

I think the underwater setting is much more interesting than anything you will see in original X-Com. Hopefully the upcoming openxcom support will give TFTD the life it deserves.

>> No.2375872

>>2375724
Underwater setting is ultra-spooky, but what really sets this thing apart is the music. Holy fucking shit. Absolutely awesome.

https://www.youtube.com/watch?v=EiVUXCp8_jo

>> No.2375904

Didn't the game come with some kind of bug where the difficulty you selected didn't actually do anything and that the game was always set to the hardest difficulty?

Or am I thinking about a different game?

>> No.2375921

>>2375904
That was a myth that arose when people found out the original Xcom reset its difficulty back to easy after a certain thing happened (i think it was a terror mission or loading your save file or something I can't remember). It was then joked that TFTD set to superhuman because of how difficult it is.

>> No.2375931

>>2375904
Nope you got it right. Atleast the EU release had this bug. You always played on impossible or whatever the name was of the last dificulty level Cant remember and to lazy to check atm.

>> No.2375936

>>2375921
Or that, shit, I always thought it was true. Remember reading about it in some gamer mag.

>> No.2376380

>>2375872
Dos Version of that makes while playing at night in the dark would make one shit their pants

https://www.youtube.com/watch?v=DmzfkzEgQLE

>> No.2376540

>>2375921
So, between this and the other difficulty-breaking bug in the 1st game, did they just not QA these games at all? How did nobody notice?

>> No.2376970

Should I play TFTD first?

>> No.2376996

>>2376970
Not really.

You should actually familiarize yourself with the first one to get the mechanics and general feel. Once you've played through the first one and felt like you've mastered it you should dive right into TFTD. And it will be painful. But so much fun.

In any case if I were you I'd wait until the release of OpenTFTD. Holy fuck I personally can't wait, it's going to be like the second coming of Christ