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/vr/ - Retro Games


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File: 18 KB, 291x350, blood.jpg [View same] [iqdb] [saucenao] [google]
2336267 No.2336267 [Reply] [Original]

Why can't I survive the first level on the middle difficulty?
Also, Blood thread.

>> No.2336318

Yeah I also bought Blood not too long ago and I'm getting wrecked the shit out.

>> No.2336346

>>2336267
Where are you stuck? Gotta be quick and blast the Cultists with your shotty before they can. Learn how best to use TNT also.

>> No.2336379

>>2336267
Just lower the difficulty.

Makes it a lot more enjoyable, especially because the games sense of humor is one of it's only strengths - if your playing it in a way that clouds this with your frustration you're not getting one of the best things it has to offer.

As well, a big problem with this game is how lame and tedious the most common enemy is - those zombie dudes with the axes - at standard difficulty. Fucking really? like 8 hits with the pitchfork and the fucker still gets back up?

no. just no.

>> No.2336443

>>2336346
Yea the dynamite is powerful but kind of a bitch to handle

>> No.2336558

I'm pretty good at Doom and Duke, and even I play Blood on the second easiest difficulty. Just swallow your pride and turn down to easy, it's a fantastic game.

>> No.2336564

>>2336558
But but... My gamer cred...

>> No.2336571

>>2336564
It's okay. Blood was heavily criticized for being ridiculously difficult when it came out.

>> No.2336574

The first level is probably the toughest because of all the ammo shortage and a large number of enemies. It gets easier after it. Still though, Blood really requires you to memorize the levels if you want to play without savescumming like a motherfucker.

>> No.2336591

>>2336574
Second and third are worse IMO. Not having a Tommy-gun while fighting grey Cultists is ruinous for even the most patient. At least you get that gun on the train at which point the first episode's less annoying.

>> No.2336723

>>2336379
>As well, a big problem with this game is how lame and tedious the most common enemy is - those zombie dudes with the axes - at standard difficulty. Fucking really? like 8 hits with the pitchfork and the fucker still gets back up?
u wot?

Zombies take 8 hits with pitchfork to die on Extra Crispy. Extra Crispy is made specifically for coop gameplay according to the manual.

On Well Done they take 6 hits with pitchfork.

Third difficulty is probably 4 but I don't know.

>> No.2336740

>>2336379
>a big problem
Maybe if you're doing a melee run for some fucking reason. Otherwise just burn them with the flare or throw bundles of dynamite and they'll be dead very fast. The other weapons kill them quickly too. Don't act like they're bullet sponges because they really are not.

>> No.2336764
File: 2.93 MB, 640x480, asda (01).webm [View same] [iqdb] [saucenao] [google]
2336764

>> No.2336778

>>2336267
I always liked Blood II, even though it was really nothing special or innovative for its time although the game engine that was used was good for the time and it looked great. can't remember what it was called. LITHTEC engine

>> No.2336793

>>2336778
There was something really intriguing about Blood 2 that I've never been quite able to explain.

>> No.2336798

>>2336574
>Blood really requires you to memorize the levels if you want to play without savescumming like a motherfucker.
This isn't rght.

Of course memorizing levels makes shit asier, just the same as any other game, but you can play Blood on Well Done without needing to memorize the levels. You just need to have the right approach to the game by checking angles and clearing areas properly. Blood is very cover based rather than run and gun. Going prone and pivoting yourself helps a lot. You won't be able to evade every single shot but you will be able to drastically cut them down if you have the reactions for the game. It's balanced because the enemies drop health and you should be able to take less damage than you deal. Also be on the lookout for armor/secrets because it helps a lot.

Just as an example of how different the approach this game has to something like Duke or Doom, if I was playing a map pack that I didn't know and came to a room with a closed door, when opening the door I wouldn't even be standing stationary. I'd open it and angle myself backwards as I either walked or ducked away from it so that I wouldn't leave myself a sitting duck standing at the door. I would then, before heading into the room, check right angles etc from the outside, pivoting myself around 180 degres, rather than just straight up run into the room without looking first like I'd do in another FPS.

>> No.2336801

>>2336798 continued

You also have to know - very quickly - whether it's better to take a shot or whether it's better to go back into cover. Also need to learn how to peak quickly from cover before returning (again going prone helps with this because you have more control of your movement allowing you to make very quicky, marginal movements and can minimize your exposure to enemy). Need to learn how to take pot shots and stun cultists with hitscan weapons. You also need to learn how to use your weapons effectively and what their best uses are. If you try going through the whole game blasting everything with shotgun you'll drain its ammo fast - at least on the higher difficulties.

If you think all this is tedious, then the game isn't for you, but it's far from 'just memorization' the way some people try to claim it is. If you learn how to play the game and have the needed skill for it it's one of the most rewarding and fun FPS's there is.

>> No.2336819

>>2336798
You took what I said the wrong way. I wasn't saying that as a derogatory thing at all. Maybe just calling it "memorization" is selling it cheap, but you definitely need to know the levels fairly well to form effective, safe fighting strategies. Playing it purely on reflexes and improvisation won't get you far because the game punishes mistakes very, very hard. Its approach to difficulty is probably my favourite thing about the game, actually.

>> No.2336828

>>2336819
Well I totally disagree with you dude. There is definitely a way of playing Blood without needing memorization and I've described it there, albeit poorly. I wish I could actually show you a gameplay demonstration of it but I can't because my system is so crappy. Otherwise I could have recorded a playthrough of Death Wish (an awesome level pack made by a fan) that I hardly know, and you could see how it's done. Sadly I when recording Death Wish I get really shitty framerate and you need minimum 60fps for this game.

>> No.2336840

/inb4 nauseating webms of the most jumping around and ducking just to look like you're actually doing something.

>> No.2336857

>>2336840
Going prone helps in loads of ways. You don't know how to play the game.

>> No.2336872

>>2336857
It doen't help when there is nobody shooting at you and you just want to jump around and show off. I am not the guy you were arguing with I know how to play, it's just every webm that gets posted related to blood is some 12 year old way too hyped up on candy.

>> No.2336889
File: 17 KB, 111x146, leach.png [View same] [iqdb] [saucenao] [google]
2336889

>>2336872
Try doing this part on Well Done difficulty without ducking. See how many more bullets you take.

http://8archive.moe/foolfuuka/boards/v/image/1425/08/1425082266398.webm

>> No.2336936
File: 63 KB, 640x480, 47588-blood-dos-screenshot-duke-nukem-s-cameo-appearance-s.gif [View same] [iqdb] [saucenao] [google]
2336936

>>2336889
*Here's an example of benefits of jumping, too, and me fucking around with Cultist AI at the end for extra fun.

http://8archive.moe/foolfuuka/boards/v/image/1425/25/1425254549288.webm

Now, of course I knew those two tommy gun guys were there already. I jumped across and I knew that the fanatic I jumped past wouldn't shoot me because of that jump. Had I ran instead across to that first fanatic I was shooting, the other guy would have shot me full of bullets.

It's no accident that I'm crouching and pivoting myself around the last fanatic either. In this game, you want to keep cultists rotating. As long as they're rotating, they won't shoot at you. When you're closer to them, going prone like that and pivoting before they've started shooting will make them rotate, too, rather than shoot at you, especially when they're on the floor like that.

Here is another example of exploiting that rotating factor up close. I posted this webm in that other thread:

http://8archive.moe/foolfuuka/boards/v/image/1422/69/1422693846715.webm

At the 15 second mark I go in front of two cultists keeping myself angled to them and prone. This is not an accident. As you can see, instead of shooting at me they're turning their bodies instead giving me a chance to attack them. If you learn to incorporate this stuff into your gameplay you can do a lot more tricky shit that you can have fun with.

>> No.2337301

>>2336267
Because you're trying to play it like Doom.

it doesn't play like Doom, or DN3D. Blood only plays like Blood.

>> No.2337516

I played through vanilla Blood back in the ay, and got back to it just yesterday.

Tried third difficulty and first level pushed my shit in.
Difference between that and second diff. Is abysmal since I then got through the first episode in a single life, usually at near max life. I hace to stop sucking sucking and tackle 3rd diff. The tips in this thread may prove useful.

Still, the game holds up even today, the bits and pieces that go boincing when you blow up something are just too satisfying, the weapons are fun to use and varied and the level design is top notch.

Any map packs I should play through after I finish the OWU epusodes ?

>> No.2337542

>>2337516
Cryptic Passage and Death Wish. Death Wish especially, it's awesome.

>> No.2337581

>>2336267
I learned the hard way. Play on Well Done, abuse quicksave, learn the levels, learn the weapon damage types against each enemy. After enough of that you can go curaayzee and look like a pro on youtube videos.

Basically Blood is a very tactical game. Slow is fast and fast is slow, as the saying goes.

>> No.2337583

>>2336267
Is this game really as good as I see people say it is? Is Doom better?

>> No.2337584

>>2336379
>Just lower the difficulty
>Makes it a lot more enjoyable

That really depends. The difficulty settings also mess with enemy composition for each level. While numbers are cranked down, the mayhem is also changed and can give some levels a different feel. Even when I have trouble in Well Done, the more shit to explode makes up for the frustration.

>> No.2337585

>>2337581
For example, fat zombies are super resistant to physical damage, but the hair spray can kill the shit out them. IIRC the cultists are a bit resistant to magic and zombies can be easily put down with a voodoo doll. The dogs are nearly immune to fire, and since the napalm gun is fire with some explosive it won't do as much damage as you think it would to them.

>> No.2337589

>>2336889
I sure wished the zombies could still be shot at when knocked down, but nope. I just have to listen to their scream level to avoid surprises.

>> No.2337591

>>2336819
I normally hate games that encourage quicksave trial and error tactics, but Blood gets away with it since the action is just so fucking kinetic and fun to the point I don't really mind trying to get though that last fight more optimally.

>> No.2337597
File: 12 KB, 251x389, 1412385606812.png [View same] [iqdb] [saucenao] [google]
2337597

>>2336267
Here's the first level on Well done OP:

http://8archive.moe/foolfuuka/boards/v/image/1425/40/1425409650922.webm

Note you only gotta use your pitchfork that much in the first couple of levels or so and then the game gives you much more ammo. However if you're low it's never a bad idea to conserve by pitchforking zombies.

Some gameplay from E1M2 (much better video quality webm than that last one):

http://8archive.moe/foolfuuka/boards/v/image/1422/69/1422694351902.webm

>> No.2337613
File: 1.68 MB, 640x480, oven.webm [View same] [iqdb] [saucenao] [google]
2337613

>>2337589
You can blow them up grounded zombies with dynamite if you're impatient. That's what I like to do.

>> No.2337618

Is there a worthwhile source port for Blood? Or at least an equivalent, seeing as the source was never released?

The version I have from GOG doesn't work particularly well. I know some purists will hate me for asking, but I'd rather play a close approximation of the game than not play it at all.

>> No.2337620

>>2337618
>but I'd rather play a close approximation of the game than not play it at all.
Eh, if you want a 'close approximation' there's BloodCM but it's fucking terrible. It's an attempted recreation of the game by some Russian in eDuke32. You'll get bells and whistles like high res and better mouse control but that's where the benefits ends.

You can try it out but note that you're by no means actually playing Blood or a source port of the game; you're playing a poorly made interpretation of the game made by some Russian bootlegger. It might look the same but the core mechanics are totally off, different and plain inferior.

Currently no sourceport of Blood exists and in all likelihood it's never gonna happen.

>> No.2337775

>>2337542
Seconding Death Wish.

Death Wish is a masterpiece of fan-made content of a quality that fan-made content only rarely reach.

Play it.

> but I'd rather play a close approximation of the game than not play it at all.

I say don't play it at all then.

What's wrong with your GOG version? Is it too slow? Have you tried all the different video output methods of DOSBOX? Depending on your computer and OS, some might be faster than others.
Blood is very demanding so if you don't have a recent computer you're more likely going to have play it in 320-200.

However, some people say that using a specific version of dosbox configured in a specific way, make the game run smooth even at high resolutions. Personally it didn't change anything for me but some people claim it did wonders, so you could always give that a try :

http://www.gog.com/forum/blood_series/make_blood_run_1280x1024_resolution_smooth_did_you_know/page1

>>2336379
>Just lower the difficulty.

I'm pretty sure there is a glitch in the 2 lowest difficulty settings, which, if you a load a save, make enemies deal more dmg than they should on those difficulties. This doesn't happen on skill 3 and 4 IIRC.

>> No.2338164

>>2337597
I got through the first level, now the second is kicking my ass.
Is pretty fun, tho

>> No.2338185

>>2337620
>tfw all that needs to happen is for one guy to say yes to releasing that source code

>> No.2338581

>>2338185
Who is that person?

>> No.2338589
File: 1.81 MB, 640x480, close.webm [View same] [iqdb] [saucenao] [google]
2338589

>>2336936
Some 8mb sound ones:

http://8archive.moe/foolfuuka/boards/v/image/1422/98/1422989756019.webm
http://8archive.moe/foolfuuka/boards/v/image/1422/69/1422693068784.webm
http://8archive.moe/foolfuuka/boards/v/image/1422/69/1422693491570.webm
http://8archive.moe/foolfuuka/boards/v/image/1425/08/1425083192646.webm
http://8archive.moe/foolfuuka/boards/v/image/1425/08/1425083413506.webm

>> No.2338601
File: 3.00 MB, 640x480, crystallakehalf.webm [View same] [iqdb] [saucenao] [google]
2338601

>>2338589
http://8archive.moe/foolfuuka/boards/v/image/1422/64/1422649664748.webm
http://8archive.moe/foolfuuka/boards/v/image/1415/85/1415855604548.webm
http://8archive.moe/foolfuuka/boards/v/image/1415/85/1415855972818.webm
http://8archive.moe/foolfuuka/boards/v/image/1413/59/1413594356568.webm
http://8archive.moe/foolfuuka/boards/v/image/1415/40/1415404106688.webm

>> No.2338608
File: 3.00 MB, 640x480, forbidden rituals.webm [View same] [iqdb] [saucenao] [google]
2338608

>>2338601
http://8archive.moe/foolfuuka/boards/v/image/1413/51/1413517316199.webm
http://8archive.moe/foolfuuka/boards/v/image/1415/40/1415401127647.webm
http://8archive.moe/foolfuuka/boards/v/image/1415/74/1415744572357.webm
http://8archive.moe/foolfuuka/boards/v/image/1413/76/1413767350534.webm

>> No.2338610
File: 44 KB, 271x347, 1410644033420.jpg [View same] [iqdb] [saucenao] [google]
2338610

>>2338185
There might be a small chance of that happening when Atari kicks the bucket. I'm going out of my way to make sure they don't get my dosh.

>> No.2338613
File: 3.00 MB, 640x480, warehouse3mb.webm [View same] [iqdb] [saucenao] [google]
2338613

>>2338608
http://8archive.moe/foolfuuka/boards/v/image/1415/77/1415772654236.webm
http://8archive.moe/foolfuuka/boards/v/image/1413/76/1413767230851.webm
http://8archive.moe/foolfuuka/boards/v/image/1413/51/1413517898530.webm

>> No.2338616
File: 2.99 MB, 640x480, aqua3mb.webm [View same] [iqdb] [saucenao] [google]
2338616

>>2338613
http://8archive.moe/foolfuuka/boards/v/image/1413/51/1413517104378.webm

>> No.2338618
File: 2.98 MB, 640x480, it burns.webm [View same] [iqdb] [saucenao] [google]
2338618

>>2338616
http://8archive.moe/foolfuuka/boards/v/image/1415/50/1415508516200.webm

>> No.2338619
File: 3.00 MB, 640x480, hoh 3mb.webm [View same] [iqdb] [saucenao] [google]
2338619

>>2338618
http://8archive.moe/foolfuuka/boards/v/image/1415/50/1415508588681.webm

>> No.2338809

>>2336267
Armor really makes a huge difference to the damage you take. Keep a look out for it and keep an eye out for secrets as well. If you're a younger player I'd think that maybe you guys don't have as good an eye for secrets as older players do since we grew up on these kind of games filled with secrets so we were always looking out for them. FPS nowadays tend not to have as many. Of course I could be wrong. Just keep a look out in your environment for them. Blood has a heavy emphasis on exploration since supplies etc tend to be a lot lower, so scope out the levels well, leave no stone unturned. And yeah, check your angles etc, don't blindly run into rooms, stay close to cover, make good use of your weaponry etc.

>> No.2338854
File: 43 KB, 640x480, raptureblood.jpg [View same] [iqdb] [saucenao] [google]
2338854

Don't forget to play the Rapture custom map.

http://www.moddb.com/games/blood/addons/rapture2

>> No.2338869

>>2338854
That guy should have made a whole level pack of that. It was pretty good. Blood needs a new level pack already.

>> No.2339035

>>2336793
I think it had good level design, and color.

>> No.2339203

>>2336267
hitscan enemies are pretty rough but its still doable

>> No.2339774

>>2336778
I played through Blood 2, I can't remember much apart from the terrible bosses. It really felt unfinished.

>> No.2339851

I bought this on Steam. is there a way to get the mouse to work like present era FPS? this game was from the beginning when using keyboard was the way it was done.

>> No.2339912

>>2339851
Press "u" in game to enable mouselook.

You can change controls / sensitivity in "launch settings"

if you think mouseaiming is kinda wonky, the diagonals especially, you can download and set up bmouse. It will make things better.

>> No.2340089

>>2339912
How do I setup bmouse on 64bit windows?

>> No.2341030

its something that comes with practice, I wouldnt say im really good but on the harder difficulties I can usually make it out fine
I WILL say the lack of regular health items is a bitch, no stimpacks and medkits to save your ass, just random hearts and maybe a healthkit

>> No.2341546

>>2336267
You should watch the walkthrough on youtube by a guy named "GalleyUK"
God-tier walkthough, I watch it once per year

>> No.2341773

How the fuck do I kill the rats on the first level. I cant look down cause perspective is fucked and they disappear.
And how the fuck do I map these controls? Do I use the mouse or key look?

>> No.2341783

>>2341773
You go to setup.exe (or "launch settings" if you're using the gog version) and bind the keys to WASD+Mouse to your liking

Press "u" in game to enable mouselook

For the rats, use the pitchfork. An easy & safe way to do it is to crouch and slowly go backwards while you keep your finger pressed on the "main fire" button, to get repeated forking.

As for the "fucked perspective" that's inherent to 2.5D FPS (and games in general) and there is nothing that can be done about that.

the first thing anyone playing a PC game should do is check the settings

>> No.2342381

>>2341783
Not him, but I didn't think of crouching. Nice tip.

>> No.2342863

>>2341030
>I WILL say the lack of regular health items is a bitch, no stimpacks and medkits to save your ass, just random hearts and maybe a healthkit
I don't think the heart drops are truly random. Ammo/weapon drops from enemies are but not heart drops. I think certain enemies will always drop hearts and are assigned to do so, like one of the first two zombies at the beginning of the game.

Also there's frequent Doctor's Bags and Life Seeds (200 health) throughout the game.

>> No.2342869

>>2341773
>How the fuck do I kill the rats on the first level. I cant look down cause perspective is fucked and they disappear.
Don't bother so much of changing your y-axis aim. For the most part the auto-aim is fine but y-axis can help at times, and certainly helps with your dynamite aim. Think of it like Doom; you mainly need your x-axis for aim. For mice, just crouch and shoot -- or blow them up with dynamite. Best way to handle your rodent problem.

>And how the fuck do I map these controls? Do I use the mouse or key look?
Using your mouse is of course much better than keyboard only. There's an in-game control menu to remap your keys but you have more thorough options in setup.exe. For example in the in-game menu you can't remap your mouse controls. If you wanna set right-click to alternate fire you gotta do that via the control setup in setup.exe. Open it with DOSBox or use the 'Launch Settings' shortcut.

>> No.2343347

>>2337301
that is stupid justifications.

the difficulty levels are the laziest implementation ever to exist, just buff them and make them do more damage. half the enemies are already hitscanners for fucks sake. just play at a lower difficulty op, the above complaint has never been fun in any game and there is no reason to deal with blood's artificial difficulty

also it gets a lot easier after the third mission.

>> No.2343420

>>2342863
there are random hearts too, some enemies are assigned to always drop but you can get random ones too.

>> No.2343442

>>2343347
>the difficulty levels are the laziest implementation ever to exist, just buff them and make them do more damage
Eh, that's more than the other shooters did at the time. Other shooters just put more enemies in the game... which Blood also did as well as the health and damage buffs.

Also Cultists start throwing bigger stacks of dynamite that do more damage on the harder difficulties. I've also heard that they don't throw dynamite at all on the easier settings but I haven't played that in years. Oh yeah, cultist accuracy also increases on the harder settings.

>> No.2343497

>>2343442
Cultist really start to become the scariest enemy in the game on higher difficulties.
I remember spending a whole day trying to get through "Aqueducts" from Post Mortem because of the abundance of grey robes that could shoot you on dime. Underwater.

>> No.2343518

>>2343497
Yeah underwater fanatics et al can be a bitch. Have a key dedicated to medkit that you can always press easily, could def save your life on those occasions when a fanatic is riddling you and you have no place to go. Get out of the water and start throwing some dynamite down, napalm launch that shit, etc. Voodoo Doll is a great under water weapon for robes btw. Homing attack + they flinch, can't do shit.

>> No.2344360
File: 93 KB, 645x773, 1411782246160.png [View same] [iqdb] [saucenao] [google]
2344360

I don't think I'll ever properly enjoy this game without vertical mouselook.

>> No.2344508

>>2344360
press U?

>> No.2345335

>>2336793
It had that blade runner like dystopia/cyberpunk vibe. You are a supernaturally revived revenant trying to just mind your buisness in an everchanging world. You have walked the earth alone for a decade and someone wishes to destroy you for vengeance (Gideon.) The Chosen are seemingly dead so why the fuck not kill as many cultists as possible while you hunt for the man in white? Not like Caleb has anything better to do.
https://www.youtube.com/watch?v=o5U_RWN_zYw

>> No.2345824

>>2345335
Did you even play the game? The chosen are alive which you see in one of the first few levels.

>> No.2345925

is it true that the game ups the difficulty every time you load a save?

>> No.2346017

>>2345925
Only on the easiest difficulty, it does the exact opposite when you load a game on Extra Crispy, so the only way to play these difficulties without triggering the bug is to load the game right before you exit a level, because it seems to fix itself after loading a new level.

>> No.2346058

>>2345925
Idk, but I've heard the third and fourth difficulties don't have any glitches with the loading/saving changing the settings.

>> No.2346609
File: 8 KB, 320x200, shot_502_1.jpg [View same] [iqdb] [saucenao] [google]
2346609

Found something!

>Blood: The Lost Episode

http://blood.freeminded.de/index.php?section=maps&id=502

>This Episode is made up of eight maps taken straight from the leaked alpha. There are minor changes in aesthetics in a few of the maps however I made sure to keep all maps as close to the original authors intentions and art direction as possible. Story, how to install and commentary are provided in an accompanying readme.... I hope you enjoy.

It's easy to install, too, haven't tried it properly yet. Let me know what you guys think.

>> No.2346623
File: 26 KB, 640x480, shot_504_4.jpg [View same] [iqdb] [saucenao] [google]
2346623

There's also this:

>Somewhere Under the Sea

http://blood.freeminded.de/index.php?section=maps&id=504

Mini Episode consisting of three levels from the guy that brought us the Bioshock inspired Rapture. It includes Rapture.

I'm on the second level. The aesthetic is amazing. I love the Bioshock theme and it goes with Blood like a glove. That said gameplay is alright... a bit too shotgun centric for my taste. I also got stuck on the second level because I couldn't find the fire key... but maybe that's just 'cause I suck.

>> No.2347108

>>2346609
>>2346623
I'll give them a try, someday.

>> No.2347232

>>2339774
It really was unfinished, there's a lack of cut scenes if you pick any character other than caleb.

>> No.2349464

>>2336872

>every webm that gets posted related to blood is some 12 year old way too hyped up on candy.

Get out of here, kid.

>> No.2349564

I just ran it on 320X200 for the hell of it, and I can't believe how smooth it is. However, I can't see into the distance for shit.
Is there any way for improving the performance of a game from the last fucking century?

>> No.2349574

>>2349564
have you tried this?
>>2337775
>http://www.gog.com/forum/blood_series/make_blood_run_1280x1024_resolution_smooth_did_you_know/page1

Otherwise, I can run it smooth at 800*600 with a 3,2ghz CPU.

Yes, I am aware of the irony.

>> No.2349773

>>2349574
Now it won't even run, and I reinstalled it.
Seems like I'm fucked

>> No.2350681

>>2349564
>Is there any way for improving the performance of a game from the last fucking century?
Windows '98 PC. Blood runs like ass on dosbox. Try it on actual windows '98 machine and you'll be amazed at the difference, even compared to low res blood on dosbox.

>> No.2352953
File: 544 KB, 1680x1050, Blood1.png [View same] [iqdb] [saucenao] [google]
2352953

So I've installed the game today, played a bit, setting up controls was a pain in the ass, but anyway I'm stuck. What to do here?

>> No.2353161

>>2352953
Something else opens those bars somewhere else, can't remember what... though I've never been stuck at that level. Sorry for the shittacular 'advice' I've offered though m8.

>> No.2353174
File: 336 KB, 472x374, my nigga.png [View same] [iqdb] [saucenao] [google]
2353174

>>2337775
>> but I'd rather play a close approximation of the game than not play it at all.

>I say don't play it at all then.

>> No.2354590

>>2352953
I think you need the key for the doors that open beyond the bar. When you get it, it triggers the opening of the bars. To get the key you gotta go for a brief swim, like some corner of a room full of cultists. Youtube video?

>> No.2355425

>>2336267
Fight through the first levels, abuse the fuck out of quicksave. It gets easier once you reach a certain level. I finished the base game and both expansions last december, it´s great fucking game, enjoy it.

>> No.2357443

>>2340089

you can find a bmouse guide in the steam community

>> No.2357448

>>2341773

its pretty easy to just drop a bundle of tnt and
blow em all to shit

>> No.2357631

>>2345824
I know but during the 100 years Caleb was wondering the earth, they were still dead.

>> No.2358670

Great webms!

Be patient and take your time with Blood - you have to adapt to the style of the game. Be sneaky and take your time... patience and clever use of weapons. The cultists are absolutely deadly and have to be killed at once or via duck/cover - shoot.
I always play on the hardest difficulty since I've put in endless hours in coop.

>> No.2358796

I played this through for the first time last year and it was one of the best FPS's I've played in years. There's so much modern developers could take from this - the non linear level design, the countless secrets (some are just for in-jokes), the rewards for exploration and just the satisfying ultra violence among others.

>> No.2358921

>>2336267
I'm also playing this game for the first time, OP. E1M1&2 pushed my shit in on middle difficulty, but eventually got the hang of the game, turns out it's more tactical than other first person shooters.

Git gud at using dynamite, it wrecks everyone shit up. Also learn to pivot around hitscan enemies, you can also jump past them if you're in a tight situation.

I'm currently on E3M1 and so far the game is a solid 10/10, can't believe I've missed it all these years.

>> No.2359281
File: 25 KB, 300x300, 1425190138335.jpg [View same] [iqdb] [saucenao] [google]
2359281

am I the only one that loves to listen to Mötley Crüe while playing this game.

https://www.youtube.com/watch?v=F8UYGQeavRw

>> No.2359295
File: 381 KB, 1680x1050, 136313054760.jpg [View same] [iqdb] [saucenao] [google]
2359295

>>2337542
>>2337775

a video about it https://www.youtube.com/watch?v=D4Fotgr5e3k&list=PLL5v_248lLo3tN6fp7lhA9Spop1lzkEiu&index=4

>> No.2359383

>>2338869

He did, there's a three level Rapture episode now. I lost the link to it.

But if you have Duke 3D and want a map that's very similar, try this out:

http://steamcommunity.com/sharedfiles/filedetails/?id=227707878

>> No.2359440
File: 234 KB, 1037x834, image.jpg [View same] [iqdb] [saucenao] [google]
2359440

>>2359281
You are, I love bloods soundtrack.

>> No.2359509
File: 420 KB, 712x944, bloodborne (2).png [View same] [iqdb] [saucenao] [google]
2359509

>>2359440
Same... especially the midi soundtrack. I'm not too big a fan of most of the CD soundtrack though.

www.youtube.com/watch?v=L928CmhAPQY

>> No.2359980

I'm playing on the lowest difficulty, feels good. White gargoyle boss from the first campaign was kicking my ass, so I've killed him easily while staying near walls.

Saving a lot, btw.

>> No.2359983

the carnival level was pure awesome

>> No.2361189
File: 129 KB, 1011x819, image.jpg [View same] [iqdb] [saucenao] [google]
2361189

>>2359980
Is this some strange sort of bait?

>> No.2361319

>>2361189
How is that bait?

>> No.2361430

>>2361319
It's like they were almost asking for a git gud response. How could you have interest in blood without having knowledge of how to circle strafe. Even with drastically lowered health on the lower difficulty it probably took him ages to kill cheogh on the sides, seeing how bad the flight behavior is.

>> No.2361626

>>2361430
No, around 5 minutes or so.

>> No.2361647

Crudux cruo!
Geroshay cruo!

AHHH!

>> No.2361658
File: 2 KB, 49x106, B1_cultist.gif [View same] [iqdb] [saucenao] [google]
2361658

>>2361647
RUUUUUUUUUUUUUUUUUUU
LATARNAAAAAMAAAAALAAAACTOOOOSE!

You gotta shout that shit brah.

MARANAA.. BOLLOCKS

I think Cultists are my favourite FPS enemies ever. You just gotta love to hate these fuckers. They're so dumb, too, it's great.

>> No.2361668

>>2361647
Getonthe Flooor

>> No.2361682
File: 880 KB, 1680x1050, moonskeletonkeystuckblood.png [View same] [iqdb] [saucenao] [google]
2361682

Stuck again. This door requires moon key and there's also another door nearby that requires skeleton key. Where do I get em? I've run through the whole house numerous times, are there areas I've missed maybe?

>> No.2362072
File: 2.86 MB, 640x480, skip.webm [View same] [iqdb] [saucenao] [google]
2362072

>>2361682
>are there areas I've missed maybe?
Well duh.

That level has an easy skip at the start if you can't be bothered. You need boots of jumping (or dynamite jump) though. Webm related.

Btw what framerate do you get at that resolution? Are you playing Blood on VM?

>> No.2362548

>tfw Blood 2 will never be finished
>tfw Blood 3 will never exist, and if it does it'll be done by queerbox software

>> No.2362584
File: 4 KB, 562x480, Untitled.png [View same] [iqdb] [saucenao] [google]
2362584

>>2336267
I have another tip to add for you.

Never save after you have died. The level restart resets all your weapons so you need to find them all again. This really fucks you over.

Got through the whole game on normal difficulty without savescumming, just making sure to save at the start of every level. On different slots each time (Some levels starts can fug you).

And yes the game does have a difficulty curve like this.

>> No.2362684

>>2362584
Why would you save after dying?

>> No.2362810
File: 41 KB, 340x259, 345674675674.jpg [View same] [iqdb] [saucenao] [google]
2362810

>>2362684
By being dumb like me. The level reset so I kept going and made progress until a few levels later the lack of ammo and weapons bit me in the ass.

>> No.2363174

>>2362810
I actually didn't know you respawned at all, I figured it was different from other titles at the time in that regard.

>> No.2363203

>>2336267
because you need to git gud
i HAVE to play all my shooters on the hardest difficulty, its something I promised i'd do.

>> No.2363214

>>2336889
its those damn cultists that rip you apart in this game, its the fucking power of hitscan.

like it doom on UV, i'm fine with every enemy that isn't a shotgun sarge, they always do the most damage to me because everything else is practically melee or projectiles.

blood ain't an easy game with its "here is dynamite! now play through a ton of tight hallways" BS

>> No.2363217

>>2336936
how you get Blood to move that good with the mouse, everytime i play its like I can't get it to move smoothly.

>> No.2363330

>>2363217
It's bmouse.

>> No.2363363
File: 1.98 MB, 640x480, victims 3mb.webm [View same] [iqdb] [saucenao] [google]
2363363

>>2363217
Honestly dude it's just a matter of getting used to it. It has a particular acceleration feel and you end up adapting to it. Of course it'll never be perfect, and you'll never get the degree of control that you get in Quake, but it doesn't really matter because the auto-aim compensates for it.

When I go back to Blood after a long time at first I'm always a bit rusty with the mouse but a half hour in I'm tuned to it again.

>>2363330
No it's not. These are vanilla Blood mouse settings.

Some more webms:
http://8archive.moe/foolfuuka/boards/svidya/image/1428/77/1428777377595.webm
http://8archive.moe/foolfuuka/boards/svidya/image/1428/77/1428777654023.webm
http://8archive.moe/foolfuuka/boards/svidya/image/1428/78/1428781360714.webm
http://8archive.moe/foolfuuka/boards/svidya/image/1428/77/1428778090254.webm
http://8archive.moe/foolfuuka/boards/svidya/image/1428/81/1428810324050.webm
http://8archive.moe/foolfuuka/boards/svidya/image/1428/81/1428811225646.webm
http://8archive.moe/foolfuuka/boards/svidya/image/1428/82/1428823527738.webm

>> No.2363392

>>2363217
Try messing with your DOSBox graphical output settings. Some are smoother than others and it's subjective to your PC.

>> No.2364382

So is dosbox the best choice for this still?

>> No.2364384

How do you guys deal with screen tearing? vsync seems to work shoddy at best.

>> No.2365824

Christ why will they not release the source code for this so it can be ported... alternatively, is there any way we could accurately derive/reverse engineer the source code from the compiled game files? That's a real question, I don't know if that's possible, but l actually don't see why not (besides that it would be a pain in the ass)

>> No.2365897
File: 20 KB, 633x267, tpatp2.jpg [View same] [iqdb] [saucenao] [google]
2365897

>>2336379
>especially because the games sense of humor is one of it's only strengths
screw you buddy

>> No.2366173

>>2346609
>>2346623
How do you install it?

>> No.2366195

>>2365824
check the XLengine

>> No.2366232

>mfw I've discovered alternate fire after 85% of the game

>> No.2367491

The Dungeon level in Post Mortem on the middle difficulty is kicking my ass. Cheoghs in tight corridors, really?

>> No.2367546

>>2336267
You probably suck. Try to stop sucking.

>> No.2369318

bump

>> No.2369614

I remember getting as far as the first boss, but I dumped all of my rockets, bombs, and bullets into him, and he still wouldnt died

>> No.2369639

>>2337620
What a load of bull. Purist pls.

>> No.2369684

>>2369614
>not stabbing with a pitchfork until he keels over

>> No.2369883

>>2369614
Do not save or load a save during a bossfight.

Savefiles do not save enemies HP, so if you load a save during a bossfight, he'll be back to full health.

This being said, IIRC on skill 4, with a pitchfork start, I had no enough ammo for the boss and had to finish him with the pitchfork. That's unless you're a super good player, use all your weapons at best potential, know the secret places and make the best use of them and their items.

Bossfights are one of the game's weakest point, but the same could be said of the majority of Doom-era FPS, or even the genre as a whole anyway.

>> No.2369915

>>2369883
I would only say the others are poor fights, cheogh is great. Shial is to easy. Cerberus always gets caught. Tchernobob is cool too.

>> No.2370570
File: 2.87 MB, 640x480, movement.webm [View same] [iqdb] [saucenao] [google]
2370570

Am I the only one that loves the feel of Caleb's movement? I mean, goddamn. It's fucking splendid.

>> No.2370754
File: 2.87 MB, 640x480, movement2.webm [View same] [iqdb] [saucenao] [google]
2370754

>>2370570

>> No.2370938
File: 2.86 MB, 640x480, movement3.webm [View same] [iqdb] [saucenao] [google]
2370938

>>2370754
http://a.pomf.se/hfofiv.webm

>> No.2370946
File: 2.86 MB, 640x480, blood misdirection.webm [View same] [iqdb] [saucenao] [google]
2370946

>>2370938

>> No.2370959

So how hard is it to reverse engineer compiled code? Could source code be derived that way? At least a strong approximation?

>> No.2371737
File: 3 KB, 59x100, B1_fat_zombie.gif [View same] [iqdb] [saucenao] [google]
2371737

He's a big guy.

>> No.2372326

>>2370959
I don't know but I wish someone would do it. If it was an easy-ish job I suspect someone would have done it by now though. Last I heard there was something called the XL engine for Blood but I remember hearing it was dead a while back.

>> No.2372336

>>2372326
It's not, but it might as well be. The problem with the XL Engine is that it's supposed to be an all-encompassing engine for 5 goddamn games (Blood, Dark Forces, Daggerfall, Outlaws, and one other I can't recall right now). The dude working on it was going to open source the whole thing once he completed it, but he's been swamped with rl work issues, and hasn't been able to do anything with it recently. Someone from the XL Engine forums is working on getting the Dark Forces part open sourced to fix bugs with it; don't know how that's been going.

>> No.2373610

>>2371737
JOIN YOU

>> No.2373624

>>2373610
I don't get it. I know it's a reference to 'for you' but I don't get how that relates to Blood :(

>> No.2373629

Finally finished Cryptic Passage, great add-on and I liked level design + atmosphere better. Final boss was frustrating first few tries until I've just place Life Leech in the middle of the room and spammed TNT from above, they couldn't do shit. Lol.

Thinking about trying some recommend mods ITT.

>> No.2373784

>>2373629
death wish

>> No.2374071

>>2372326
>>2372336
The XL Engine also isn't a source port or even an attempt at doing anything with the game's original code. It's a new engine from scratch that attempts to replicate the original games' behaviors, and as you can imagine even if it was finished and bug-free, it still wouldn't be 100% accurate. That's why it has so many issues with AI, animation timings, physics, etc. being off.

>>2373624
Those guys say "JOIN US" in Blood.

>> No.2374142
File: 184 KB, 728x1132, 13.jpg [View same] [iqdb] [saucenao] [google]
2374142

You guys would probably like this manwha called "Priest" by Min-Woo Hyung. It's a Weird West setting and, as stated by the author himself, is inspired by Blood.
Unfortunately, Min-woo Hyung abandoned the comic after 16 volumes for no apparent reason, way back in 2007, that fucking prick.
I bought all of them as they came out and enjoyed them thoroughly and was severely disappointed after discontinuation.
If I may recommend, you should read them while listening to album Ghost Reveries by Opeth.

>> No.2374146
File: 168 KB, 728x1112, 14.jpg [View same] [iqdb] [saucenao] [google]
2374146

>>2374142

>> No.2374207

>>2374071
>The XL Engine also isn't a source port or even an attempt at doing anything with the game's original code. It's a new engine from scratch that attempts to replicate the original games' behaviors, and as you can imagine even if it was finished and bug-free, it still wouldn't be 100% accurate. That's why it has so many issues with AI, animation timings, physics, etc. being off.
I thought it was supposed to be a reverse engineer.

>>2374146
Looks pretty cool.

>> No.2374439

>>2374207
>reverse engineer
That's the same thing. You don't get to actually look at how Thing X works, so you attempt various methods to get the end result, based on whatever clues you can find--to whatever extent you can take it apart--on the premise that if you get a very close result, you probably at least partially figured out how Thing X works.

The terms gets fuzzy with software because you don't open software and see the moving parts like you can with a mechanical device. I'm sure the XL Engine guy is smarter than me and has figured out some neat stuff from the game files, but without the source code, it's always going to be "his version" of the game that he made the best he could.

>> No.2375493

I'm playing The Lost Episode second level right now, all good so far.

>that artificial difficulty on the first level if you go straight forward
>that amount of secrets

>> No.2375503
File: 2.11 MB, 803x688, wellmemedNEW.png [View same] [iqdb] [saucenao] [google]
2375503

>>2371737
>>2373610

>> No.2375641

So what's the correct way of playing Blood?

>KB + Mouselook
>KB + Horizontal mouselook
>KB only

>> No.2375648

>>2375493
I played through the full episode on Well Done.

It wasn't bad but it's hardly a 'lost episode'. To me it seems like the guys were just basically testing out Blood's assets in the rawest form of an alpha there is.

It was still pretty fun though, really had some cool gameplay. The problem was I got lost so much at times looking for a switch or a door or a key etc since the level design was so completely abstract and it would have the thing I was looking for in the most random place. Even the level design had its moments though.

I wouldn't say it's an essential playthrough but hey, if you love Blood like me and want some more of it, def check it out.

>> No.2375654

>>2375641
I play with KB + full mouse look.

Don't know why anybody wouldn't. The vertical axis as a really gross filter but it's still more convenient to use that set up then to awkwardly press buttons on your keyboard to look up or down.

In general you don't really need the vertical axis for aim because of the auto-aim but it really helps with aiming your dynamite.

>> No.2376767

>>2375641
>Horizontal mouselook
Turning is not mouselook. Mouselook refers to specifcially looking up and down.

>> No.2377038

>>2376767
>being this much of a pedantic autist
Fuck off, we know what he meant.

>> No.2377248

>>2375641
>>2375654
I almost never use vertical mouselook in Blood. If I need a bit of an angle to throw dynamite or whatever, I tap Q/E for look down/look up, and have recenter bound to Z.

I find constant view distortions to be really annoying when you leave vertical mouselook on all the time, although I do have the mouselook toggle set to Mouse 3 so if I really want to I can turn it on briefly. I'm also used to playing other games like Dark Forces this way that don't have up/down mouse aiming at all, so it's second nature at this point.

>> No.2377340

>>2336764
Yes, dude.

Yes.

>> No.2378707
File: 2.86 MB, 640x480, crouching doesn't help and you cant dodge cultists. stay flat-footed at all times, nothing else makes a difference..webm [View same] [iqdb] [saucenao] [google]
2378707

Don't crouch in Blood guys. It's useless. This whole time I've clearly just been getting lucky with RNG.

>> No.2378724
File: 2.87 MB, 640x480, why.webm [View same] [iqdb] [saucenao] [google]
2378724

>>2378707
And why would you ever exploit that crouching rotating factor I was going on about earlier?

It's not like it allows you to play much more aggressively without getting shot at or anything.

>> No.2378740
File: 901 KB, 640x480, slow controlled movement... nah just strafe in and out quickly and get blasted instead.webm [View same] [iqdb] [saucenao] [google]
2378740

>>2378724
And it's not like crouching limits your exposure more either while helping you to make finely tuned peek movements like this.

>> No.2378950

>>2378707
Crouching is OP as fuck in Blood. Some enemies like the butcher or the gargoyles can't do anything to you if you crouch (well they can melee hit you but nobody's bad enough to just crouch and remain still)

you can easily kill the boss of the first episode simply by crouching and slowly turning in round around the enemy, while using the pitchfork.

sometimes it feels like they designed the game with crouching never taken into consideration.

>> No.2378975

>>2378950
Yeah I know. It's just annoying when shitters keep shitting on my playstyle when I'm going balls deep into cultists in ways I haven't seen anybody do (don't mean to brag but it's true; non-speedrun playthroughs I've seen on youtube of this game are pretty damn lame); dodging their shots and destroying their shit. People keep going on about Cultist 'pinpoint accuracy' and yet if you look at these webms they miss me so much. If people haven't felt the benefits of crouching in this game they are seriously retarded.

It's a real shame about the butcher, the gargoyles and the ghost. That's why I see Blood as a flawed masterpiece. On the plus side with the ghost though, at least you have to be standing yourself to hurt it. However about Cultists, I swear that the crouching shit actually adds to the game because it gives you more freedom of attack. It turns shootouts into something like a Robert Rodriguez movie bar fight but with ten times the intensity. Like this as an example:

http://8archive.moe/foolfuuka/boards/v/image/1415/40/1415401127647.webm

>> No.2381319

don't die

>> No.2382018

How about we make this a Build engine games thread?
It'd stop it from dying.

>> No.2382571
File: 1.09 MB, 1024x662, community_image_1390006738.png [View same] [iqdb] [saucenao] [google]
2382571

>>2382018
OK. What do you wanna talk about?

>> No.2382583

>>2382571
which of them would win in a fight, My vote goes to lo wang just cause he has the craziest weapons.

>> No.2382669

>>2382571
hmm..
Opinions on the AMC TC?

>> No.2382806 [SPOILER] 
File: 69 KB, 640x480, 1430749334083.jpg [View same] [iqdb] [saucenao] [google]
2382806

>>2382583
Controversial. But Duke couldn't cut it in Caleb's world.

>> No.2382978
File: 966 KB, 800x600, blood_000.webm [View same] [iqdb] [saucenao] [google]
2382978

Was Blood always this buggy or is it just a DosBOX thing? I see this kind of shit, enemies and stuff sinking into the ground and all kind of weirdness.
Blood is 1.21 version.

>> No.2382997

>>2382978
>I see this kind of shit, enemies and stuff sinking into the ground
I haven't seen anything like your webm before, or 'enemies and stuff sinking into the ground'. I have the gog version.

>> No.2383005

>>2382978
>enemies and stuff sinking into the ground
Are you talking about dead cultists sinking into the ground after a while? 'cause that's part of the game. They kinda 'decompose' aftera while. It shouldn't happen with the other enemies however.

>> No.2383086

>>2382997
>>2383005
GOG version.
ALIVE enemies sink into the ground halfway, so only torso is visible - no, not ducking. Different sprite. And zombies do it too. And then emerge back.

Fish that should stay underwater floats above water (can still see its shadow), but does not appear when I swim upwards - I know that game sometimes handles above/below water as separate places, and ita ppears that fish swims out of water in THAT place, not in the actual-above-water-place it supposed to be if it would have an ability to do so. Some times it also swims into below-ground too.

Stuff that supposed to happen in-sync goes out of sync, like in the video.

Sometimes burning people that are supposed to run around and die don't die and keep running around forever.

Sometimes doors open so wide they clip through the walls, and I'm pretty sure that's not supposed to happen, because it does not in the playthrough videos.


Maybe it has somthing to do with high FPS i get generally (more than 100, the DOSBOXes internal recorder cut my frames in half), since some old games break at high FPS, but I haven't heard of these bugs before.

>> No.2383529

>>2383086
>Sometimes burning people that are supposed to run around and die don't die and keep running around forever.
This is a known glitch, known as the 'burning man' glitch.

That other stuff you've said... nope, never happened to me. Something's up with your game/settings.

>> No.2383532

>>2383529
>>Sometimes burning people that are supposed to run around and die don't die and keep running around forever.
>This is a known glitch, known as the 'burning man' glitch.
*Blow them up with dynamite/napalm to kill them btw.

>> No.2385593

Blood bump

>> No.2386404

>>2382978
Blood is so pretty at 800x600. What are your PC specs?

>> No.2386480

>>2386404
Dosbox relies mainly on CPU. I have Core i7 3,4ghz / 8 GB Ram/ GeForce 660 Ti.

Blood runs 800x600 at 80-120 fps, sometimes dipping down to 60.

1024x768 causes it to run at 45-60, dipping to 30 and somewhat uneven stuttering speed.

>> No.2386497

Navassas Sirramuto
Goratsin Fuo!
Ahh hahahaha

>> No.2386498

I WANT JOJO
I WANT JOJO
JOJO
JOJO

>> No.2386513

wwWOAH!

Tada!

>> No.2386521

...I LIVE...
...AGAIN...

>> No.2386524

>>2386497
wat

>> No.2386526

>>2386524
Never faced monks in this game? it's only an approximation, of course.

>> No.2386532

maramax this...
asshole

>> No.2386539

Matanaa and spirobooks

>> No.2386548

>>2382806
I've got time to play with YOU!
OH SHAKE IT BABY

>> No.2386549

Waah! Oooh... just me..

best quote in the game

>> No.2386597

I hate mimes

>> No.2386598

>>2386597
PATHETIC INSECTS

Hey! Stop him! He didn't pay!

>> No.2386601

>>2386404
>>2386480
Yeah it's the same for me with an i7 3,2ghz, i can run it at 800*600 but not above.

As a comparaison point on my old dualcore (though I don't believe number of cores matter for dosbox) running at 2,5ghz i could only run it at 320*200 for a smooth 60fps.

being able to run Blood at 800*600 smoothly is ironically one of the best use I've gotten from my new computer so far.

>> No.2386603

ooOOooo.. Rat Burgers

>> No.2386610

Over the lips
Through the gums
Look out tummy
Here I come

>> No.2387206

>>2386601
Hey NESfriend OT but what are your favourite fan-made Doom megawads?

>> No.2388572

>>2387206
Vanguard, Lunatic, BTSX2

I am a fan of Skillsaw

>> No.2388582

>>2388572
What about the Scythes? I think they're incredible, probably the best single player FPS gameplay I've ever experienced.

>> No.2388585

>>2388582
*I haven't played the ones you mentioned yet though.

>> No.2389707

>>2338619
>that head kicking at the end

Classy.

>> No.2390438

http://strawpoll.me/4307293

>> No.2390617

>>2390438
I love it.
The only thing I do not love about it is that playing it for longer time makes me nauseous. Something about perspective giving me motion sickness.
Still better than Shadow Warrior in that aspect - Couldn't stand playing that one for more than 5 min.

>> No.2390674

>>2390617
I hear people say this a lot about BUILD engine games in particular. Never happened to me.

>> No.2392813

>>2336793

>YOU WILL DIE A SLOW, SLOW DEATH

>> No.2393039

How does it feel knowing you'll never succeed in running Blood in anything resembling smooth FPS, without stuttering?

>> No.2393157

>>2392813
nahnahplsno

>> No.2393405

I like Blood, but the poor aiming and graphical stutters really get to me.
Would I enjoy Duke Nukem 3D? Or should I stick to Doom?

>> No.2393415

>>2393405
The updated edition of Duke, I meant.

>> No.2393463

>>2393415
You should have no problem playing DN3D using EDuke32.

Megaton is mostly garbage, don't bother.

>> No.2393498

>>2393405
>graphical stutters really get to me.
That only happens because of dosbox shit. Play it on a windows '98 PC and you'll see the difference. It's literally perfect on that, buttery smooth. Even aiming is much better. Btw mess with your dosbox graphical output settings, some are smoother than others.

And yes of course you should play Duke.

>> No.2394051

>>2393463
What's wrong with megaton?

>> No.2394446

>>2394051

He's just being a faggot

>> No.2394689

>>2394051

There are other issues, but just to name the biggest ones imo :

You don't even have the choice of what renderer to use, so you can't even play the game in Build and instead are forced to use a shitty true 3D renderer with which all the sprites look flat and with inacurate shadows

Megaton is more glitchy than the original game. Glitches that were already present in the original game are a LOT more likely to happen, and there are new glitches too. There is a reason why speedrunners use Megaton, because of the glitches, and it gives a bad rep of the game even though only Megaton edition is like that to such an extent.

"Widescreen support" consists in a zoom-in. So there is no real widescreen support for a sourceport, which is a good example of quick and lazy the programming was.

>> No.2394765

>>2394051
Nothing he's some perfectionist idiot.

>> No.2394783

>>2393498
What should I do/change in Dosbox, exactly?

>> No.2394798

>>2394783
If you're using the GoG version, go to dosboxBlood_single.conf. check the "output=" part, and you can try surface,overlay,opengl,openglnb,ddraw, like written as example above

also further below you should make sure that memsize is high enough, like 64.

>>2394765
Based on the examples I gave, which are facts, and which are only a sample of what's wrong with Megaton, it is worse than playing the original game under DOS.

>> No.2394898
File: 17 KB, 511x364, Capture.png [View same] [iqdb] [saucenao] [google]
2394898

>>2394783
>>2394798
It's dosboxBlood.conf for me, not dosboxBlood_single.conf

This is the section you're looking for. I have it set to OpenGL but it might be better for you at another setting.

>> No.2394901
File: 58 KB, 645x461, Capture.png [View same] [iqdb] [saucenao] [google]
2394901

>>2394898
*If you have gog version you could also click on 'Launch Graphic Mode Setup'

>> No.2395098

>>2394689
Fair enough, it doesn't bother me as it's my least favorite of the three popular build games.

>> No.2395339

>>2394901
But how do you deal with the screen tearing, vsync butt fucks the frame rate.

>> No.2395357

>>2395339
I dont get any screentearing. I play at a pretty low res though. I'd play higher if I had a better system.

>> No.2396021
File: 2.53 MB, 800x600, blood_001.webm [View same] [iqdb] [saucenao] [google]
2396021

Blood version of build is derping again, this time with slopes and room-over, placing character in the wrong sector.

My guess - character simultaneously touches side of a slope, goes under it and reaches sector under the slope. (touching a corner below the slope), and game fails to differentiate between space below and above the slope at the same time, so it places player where his vertical coordinate is higher.

>> No.2396040

Would it be possible to replace the spider sprites with, say, rats?

>> No.2396043

>>2396021
dude, lol, I don't know what the fuck is wrong with your game. seriously have never experienced anything like that or anything like what you said before

>> No.2396050

>>2396040
What do you mean?

spider gameplay is different from rat gameplay though. for instance, you don't get autoaim with the spiders while you do with the rats. they're also less susceptible to being blown up, seem much more resistant to the explosives than are the rats

>> No.2396057

>>2396050

Just the physical sprites and sounds, really. The gameplay can stay the same.

>> No.2396068

>>2396043
Maybe it's due to the fact that it runs at 120+fps and it was't designed for that i dunno...

Otherwise Build is a pretty awesomely buggy engine. Check this out: room folds on itself:
https://youtu.be/RxdUFOKG3r4?t=24m45s

>> No.2396069

>>2396068
Skip to 24:45

>> No.2396162

>>2396068
it's buggy, but not that buggy...

maybe you should try asking for help on the blood gog forum. and if you really think its an fps issue, try capping your fps? I'm well over a 100 fps in blood and I dont get issues like that though.