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/vr/ - Retro Games


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2334290 No.2334290[DELETED]  [Reply] [Original]

You know why Resident Evil and other games turned shittier?

Back then it was just an isolated place, without the involvement of politics, governments and other bullshit.

If the playing field is taken to a global scale and too public it turns into shit.

Not that it is the only reason why RE games suck now... (i.e. bad monster designs, even shittier stories)

>> No.2334303

I agree. Whenever a horror game (or movie) introduces a governmental conspiracy, I kinda lose interest.

>> No.2334319

The exact moment CAPCOM took control of the franchise's story and direction, THAT's the moment it went to shit.

That's how we ended up fighting a super zombie monster Wesker inside of a volcano.

>> No.2334329

>>2334319
Who was in control of it before that?

>> No.2334336

>>2334329
Another company, who actually had experience and knew how to write scripts.

Compare the writing from the first games with the latter ones, it's night and day.

>> No.2334341

I've been playing RE1 on the DS lately and it reminded me just how open ended and surprisingly difficult the game is. I really miss that feeling of lonely exploration.

>> No.2334347

>>2334341

1 also had likeable characters. All characters in RE5,RE6 and Revelations Series are garbage.

>> No.2334353

>>2334290
The "lore" in these games was always fucking stupid, it's just hard to fuck up "zombies in a mansion" from an atmosphere perspective

>> No.2334362 [DELETED] 

>>2334336
I hope this isn't capcoms script...
you were almost a shit sandwhich!

>> No.2334365

>>2334353

It was, but it got even worse with each installment.

>> No.2334367

>>2334362
>I didn't know the script was written by japanese in japanese
>i didnt know the original script was then translated badly into english thanks to the inexperienced voice acting director
>hell I didnt know anything I just wanted to troll some

Hey, at least you tried. Not a nice try, but hey

at least you tried.

>> No.2334370

The reason why Resident Evil went global was because they needed to make games in bigger spaces, with larger scopes, and more cinematic stories. Sandbox worlds, globe-trotting action, and stark realism became the trends and Capcom followed them, not realizing they were destroying everything that made RE special.