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/vr/ - Retro Games


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File: 46 KB, 400x550, zelda_ii_the_adventure_of_link.cover.front.2.jpg [View same] [iqdb] [saucenao] [google]
2333654 No.2333654 [Reply] [Original]

This game is 10000000x easier if you have maps on deck. Holy hell. I thought this game was damn near impossible to beat when I was a kid, and I just put it away, without save-scumming, in a single weekend.

Feels good, man. Feels so good.

https://www.youtube.com/watch?v=yv97Uqy4BRc

>> No.2333706

>>2333654
You do know that the 80s were filled with literally hundreds of games where you were expected to draw your own map? You sound like a fucking idiot for not knowing this.

What's sad is you don't even need a map for zelda 2 until the final dungeon. All the other ones are small enough so you can get by on memorization.

>> No.2333710

>>2333654
Unless you drew the maps out yourself, you are still cheating.

>> No.2333770 [DELETED] 
File: 20 KB, 426x314, 1424362819798.jpg [View same] [iqdb] [saucenao] [google]
2333770

>>2333706
>You sound like a fucking idiot for not knowing this.
And you sound like a ****ing ****

>> No.2333780

>>2333710
>>2333706
Calm down nerds. We have better things than graph paper and a pencil now.

>> No.2333794

Not really.

The only parts that are even remotely hard are Death Mountain, the final castle, and the pathway leading up to the final castle. The dungeons are small and simple enough that it's not a big chore to draw your own maps.

>> No.2333831
File: 53 KB, 500x281, R3X0i.jpg [View same] [iqdb] [saucenao] [google]
2333831

>>2333770

>> No.2333834

>>2333706
>All the other ones are small enough so you can get by on memorization.

This, they map layout is designed to confuse, but it never gets overwhelming, It's a solid design, until the last dungeon where you have to got through every inch to discover the secret passage.

>> No.2334070

>>2333780
Graph pencil and paper is humanity's greatest invention and will remain so

>>2333710
I used a map for Metroid 1, no real regrets there. Maybe I'll try drawing my own now that it's been long enough that I've forgotten pretty much everything.

>> No.2334186

My favorite thing about Adventure of Link is, whenever I think that I kinda suck at video games, seeing people talk about it makes me realize that there are people out there who suck way, way, way more than I ever have or will.

What kind of moron can't find their way through this game without a map? I mean jesus fucking christ.

>> No.2334217

Am I the only one who considers the combat the true difficulty of this game?

No, I'm not saying it was difficult for me, but I can feel whenever someonething is easy because is easy or because I'm good, and Adventur of Link is the latter

Adventure of Link was a really good game, and it required you to master the controls, with the "jump back when hit" bullshit added. I think the first zelda and these are too different to be comparable and I'm really mad that it was the only zelda game to play as an horizontal action adventure

>> No.2334679

>>2334217
I could never get the hang of those guys with the shields that would strike high or low in different patterns. I think that was the only thing that really kept me from being able to beat it on a real system, rather than with save states. Is there something about them I don't get, or am I just retarded? I can't really think of any non-shit games that I can't beat after some decent practice, either.

>> No.2334682

>>2334679
There's a trick to beating them easily. If you attack as you descend from a jump, you will almost always hit them.

>> No.2334698

>>2334217
It was, barring some of the obscure hints like that house in the forest and things.
The Knights, later-game Skellies, and bosses were the only things that made combat difficult besides just hitting hard.
I liked Faxanadu better though.

>> No.2334708

I never beat it without maps but I came damn close as a kid.

Im playing through Link to the past for the first time right now and Ive had to look at a walkthrough 4 times now. WHO PUTS A PORTAL UNDER A ROCK?

The Gameboy release plays better than both btw

>> No.2334838

>>2334708
>get thing that lets you pick up rocks
well you'd better start picking up rocks anon

goddammit haven't you played a video game before

>> No.2335368

>>2333706

Oh, wowwie zowwie. I didn't even know the game came out in the 80's. I thought it came out in 1999. LOL CAZUL XFDXD

>>2333710

To be fair, I pissed the maps into the snow in my back yard (my dick is huge and my bladder can hold literally gallons of water), but the snow melted last month so I had to look for a map online. Sue me.

>> No.2336663

>>2333654

You got a partial map in the enclosed instruction booklet

>> No.2337313

>>2334679

When I was a kid, I got so mad at those red knights in the first temple I nearly broke my controller in a rage. I picked the game back up again as an adult and nearly did the same thing. Fuck those fucking guys. Fuck them.

>> No.2337320

>>2334708
Its ok anon. I had trouble too.
Just remember the first rule of old school Zelda: explore fucking everything.

I am playing the original LoZ right now. Another case where a map may be handy. But, I like the idea of just wandering around figuring it out on my own. (with exception to the first few hints in the instruction manual.) It makes it a challenge.

>> No.2337897

>>2333706
You don't need one even for the final dungeon. I beat the entire game without a map, when I was a kid. Though I'll use a map these days because I don't give a fuck, I've already beaten it plenty of times at this point I'm just replaying the shit to remember.

>> No.2339126

>>2334682
Once I figured that out the game became 10x easier. Until you get to the blue ones that shoot projectiles when they slash. Then I realized that when you hit them they shoot 5 shots quickly then go back to the slow rythmic slashes. Figuring that out made it 2x easier. Until I got to the last dungeon and they fucking jump now. At this point I was just doing my best to run past them

>> No.2339185
File: 31 KB, 386x356, what-have-i-done-with-my-life.jpg [View same] [iqdb] [saucenao] [google]
2339185

>tfw it's been 20 years since you played and you still remember where every single fucking thing is.

>> No.2339349

>>2339185
Is it weird that my sense of direction/geography is like 100x stronger for virtual worlds than it is for the "real" one? Anyone else experience this?

>> No.2339410
File: 70 KB, 550x773, 1422318528523.jpg [View same] [iqdb] [saucenao] [google]
2339410

>>2339349

Yeah all the fucking time. Kinda thought it was just me.