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/vr/ - Retro Games

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File: 2.92 MB, 600x448, 54.webm [View same] [iqdb] [saucenao] [google]
2333261 No.2333261 [Reply] [Original]

Webm thread

>> No.2333272
File: 2.86 MB, 640x480, get off my train.webm [View same] [iqdb] [saucenao] [google]

>> No.2333281

too bad it didn't end with a door self-squishing

>> No.2333286

What is this game

>> No.2333289

what game?

>> No.2333319

is that battletoads?

>> No.2333330

Kishin Doji Zenki: Vajura Fight for the PC-FX.

>> No.2333340
File: 2.82 MB, 800x598, g.webm [View same] [iqdb] [saucenao] [google]

>> No.2333394

More ducking and weaving than a boxing match.

This doesn't look like it was played with the traditional control setup.

>> No.2333401

I love Doom clones, but why would you limit yourself to the original keybindings?
I only play Doom with the arrow-key aiming when I'm just fucking around, not for when I'm serious.

>> No.2333407

what game is that. it looks awesome

>> No.2333421

>I love Doom clones, but why would you limit yourself to the original keybindings?
Especially when all the keys are rebindable in setup.exe anyway.

>> No.2333445
File: 640 KB, 960x520, ggpofba-ng 2015-04-08 02-08-36-298.webm [View same] [iqdb] [saucenao] [google]

tfw too lazy to pirate bandicam

>> No.2333447

wow im bad at webm

>> No.2333451

kek. It would have been a pretty good one otherwise.

>> No.2333476
File: 694 KB, 960x520, ggpofba-ng 2015-04-08 02-29-58-532.webm [View same] [iqdb] [saucenao] [google]

>> No.2333483
File: 701 KB, 296x212, bandicam 2015-04-08 02-32-26-174.webm [View same] [iqdb] [saucenao] [google]

3rd time lucky

>> No.2333492
File: 1.34 MB, 296x212, bandicam 2015-04-08 02-38-28-470.webm [View same] [iqdb] [saucenao] [google]

>> No.2333496

How to make webm easy?

>> No.2333503

The easiest way.

>> No.2333521
File: 2.67 MB, 768x672, jaguars.webm [View same] [iqdb] [saucenao] [google]

Sometimes hacks make games really hard. This was one of those times, though one might call it realistic.

>> No.2333529
File: 1.79 MB, 718x514, eva642.webm [View same] [iqdb] [saucenao] [google]

>> No.2333562
File: 2.93 MB, 450x320, PSYCHIC FORCE.webm [View same] [iqdb] [saucenao] [google]

>> No.2333573
File: 2.97 MB, 320x240, GDARIUS.webm [View same] [iqdb] [saucenao] [google]

>> No.2333608
File: 2.87 MB, 638x478, Duke.webm [View same] [iqdb] [saucenao] [google]

>> No.2333634
File: 2.89 MB, 320x240, RAYSTORM.webm [View same] [iqdb] [saucenao] [google]

>> No.2333907

I dunno, reminds me of blast corps though.

>> No.2333957

dat low poly is beautiful.

>> No.2334036
File: 2.02 MB, 640x480, 4765 damage.webm [View same] [iqdb] [saucenao] [google]

>> No.2334069
File: 13 KB, 480x360, CM.jpg [View same] [iqdb] [saucenao] [google]

>achievement unlocked

>> No.2334131


How horribly inefficient.

>> No.2334271


Image search doesn't cooperate too well with webms...anyone know what game this is?

>> No.2334275

Yes, thanks to this thread.

>> No.2334297

That looks like so much fun.

>> No.2334308


>> No.2334323

It always bugged me when games not set on Earth used a picture of the Earth for things like that. They really couldn't have made a picture of their planet with the world map they have?

>> No.2334328

And not just any picture of Earth but fucking Blue Marble.

>> No.2334524
File: 97 KB, 600x600, 600px-Apollo17WorldReversed.jpg [View same] [iqdb] [saucenao] [google]

Huh, you're right. The clouds look very similar but the landmass is different.

>> No.2334557
File: 1.04 MB, 1068x580, planet comparison.png [View same] [iqdb] [saucenao] [google]

I mean clearly they mirrored it but they also edited the land.

>> No.2334648

Not really, it's just the picture used in game is low rez as shit. You're only going to see it for a second so why bother putting in a high quality shot?

>> No.2334663

Bomber Hehhe

>> No.2334668
File: 2.81 MB, 600x460, CD.webm [View same] [iqdb] [saucenao] [google]

>> No.2335003
File: 2.67 MB, 320x240, texas-34.webm [View same] [iqdb] [saucenao] [google]

>> No.2335083
File: 2.98 MB, 800x600, r-t.webm [View same] [iqdb] [saucenao] [google]

>> No.2335142

>>2333445 >>2333447
The recording/output quality is solid. All that matters is cropping which can be done with any decent editing program, free or otherwise.

>> No.2335174

ShareX does a pretty decent job as well, if you configure the ffmpeg settings correctly.

>> No.2335196

This game actually looks REALLY good.

>> No.2335227


You're getting better, man. Keep at it.

>> No.2335234
File: 1.82 MB, 640x512, 1416794877677.webm [View same] [iqdb] [saucenao] [google]

>> No.2335343

Holy hell, this looks sick. Is this Turok 2?

>> No.2335347

It's Poop 3: The Shitening for the Mega Code 5 1987

>> No.2335359

Thanks for the helpful post.

>> No.2335736
File: 2.86 MB, 640x480, touhou.webm [View same] [iqdb] [saucenao] [google]


>> No.2335737

Is this the original game or some fan made mod/level expansion?

>> No.2335738

original, 3-8 boss on highest difficuly

>> No.2335741

I've said this every time I see this webm and I'll say it again: Turok 2 is a beautiful game.

Damn looks like I have to give Heretic another chance.

>> No.2335763

sssuper sssnake action

>> No.2335769

so bad. it's like there's no impact at all.

>> No.2335797

Thanks man. Read my mind.

>> No.2335908
File: 2.48 MB, 208x158, 1397375572701.webm [View same] [iqdb] [saucenao] [google]


>> No.2335910 [DELETED] 
File: 263 KB, 600x903, db2.gif [View same] [iqdb] [saucenao] [google]

>I've said this every time I see this webm and I'll say it again:
>Turok 2 is a beautiful game.

>> No.2335948

Dank meme bro :^)

>> No.2336549

>webms of pixel games

GIF would be better for those

>> No.2336587

what the fuck, no it would not you retard

>> No.2337965

love that filename

>> No.2337969

>being this butthurt over GIF

>> No.2338019

>when you sent an opponent flying and he breaks the cube

>> No.2338249
File: 242 KB, 398x353, photo for ben stiller.png [View same] [iqdb] [saucenao] [google]


>> No.2338265

What is this? It looks cool.

>> No.2338478

Ginga Fukei Densetsu Sapphire

>> No.2338712

Never realized he had different animations for that attack like that. Pretty neat for a less than stellar game.

>> No.2339460
File: 97 KB, 400x349, 1327505961826.png [View same] [iqdb] [saucenao] [google]

G-dirus? PS1 sextacular

>> No.2339501

this reminds me of Duke Nuken Time to Kill

>> No.2339516

I think that's R-type delta. Darius games have more fish.

>> No.2339530
File: 2.71 MB, 640x452, PilotwingsD.webm [View same] [iqdb] [saucenao] [google]

>> No.2339698

Anyone remember the game with the dude who casually walked around evading lethal shit?
I remember a level that was outside a house. You had to slowly walk right and evade something white that fell from the roof. I think it was a ghost. For some reason this was incredibly tedious to do at first. If the guy touched the thing, he transformed into a skeleton and sort of vaporized. The next level was in a cave. You spawned in the center, directly above a huge spike, and you dropped right into it. You had to somehow dodge it or else spoopy skellietan man.
I think the game was in MAME.