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/vr/ - Retro Games


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File: 232 KB, 1164x556, mario-bros-saga.jpg [View same] [iqdb] [saucenao] [google]
2303686 No.2303686 [Reply] [Original]

>Super Mario Bros. 3 was released in Japan on October 1988.
>The US version of Super Mario Bros. 2 was released on the same month.
Why did Nintendo went through the trouble of repurposing Doki Doki Panic as a Super Mario sequel for the US market when it would've been easier to renumber Super Mario 3?

>> No.2303689

>>2303686

Because Doki Doki Panic was always a Mario game.

>> No.2303694

>>2303686
Because translations/localizations at the time were done after a game was completed and not alongside its development. Most games took 1 to 2 years to make it across the Pacific.

>> No.2303703

>>2303689
No it wasn't. That's a misconception.

>> No.2303919
File: 34 KB, 256x224, image.jpg [View same] [iqdb] [saucenao] [google]
2303919

Why is this game so weird and creepy

>> No.2303928

>>2303919
Because it's set in a dream world

>> No.2304252

>Implying a company would ditch the opportunity to milk a surefire moneymaker.

>> No.2304256

>>2303919
DID YOU KNOW mario 2 was actually called jungle bungle king kong in japan?

>> No.2304259

>>2304256

It was actually called yippie kiyay panic at the disco!

>> No.2304294

>>2304259
>panic at the disco
my sides

>> No.2304391

>Doki Doki Panic was realigned as SMB2
Akshually it's just as likely that the opposite is true; SMB2LL was a cheap and easy entry in the series while SMB2 was always intended as a Mario game and was realigned for Japan as Doki Doki Panic since the hardcore demographic would accept LL's challenge better than SMB2's new scrolling systems.

>> No.2304409

>>2304391
> SMB2 was always intended as a Mario game
Not this bullshit again. I always hate how morons with poor reading comprehension misinterpreted Chris Kohler's interview with the Doki Doki Panic game designer about the game starting off as an experimental platformer as a sign that it was always a Mario game.

>> No.2304415

>>2304409
I'm not saying it was undeniably either way, just that it very easily COULD have been.
People who jump on Doki Doki Panic like it's some big secret are idiotic.

>> No.2304426

>>2304415
Doki Doki Panic was not "ALWAYS INTENDED" to be a Mario game. It simply drew inspirations from Super Mario Bros. Miyamoto wasn't even the lead designer of Doki Doki Panic. And Lost Levels predated it by a year anyway.

>> No.2308187

japanese smb2 was considered too hard for western gamers iirc

>> No.2308196

>>2303703

No, it was originally a Mario game before becoming a licensed game

>> No.2308218

>>2308187
That's not the question on the OP though.

>>2308196
No it wasn't. This is what the article on Ars Technica says.
http://arstechnica.com/gaming/2011/04/the-secret-history-of-super-mario-bros-2/
>The prototype, worked up by SRD, a company that programmed many of Nintendo’s early games, was intended to show how a Mario-style game might work if the players climbed up platforms vertically instead of walking horizontally, said Tanabe.

>“The idea was that you would have people vertically ascending, and you would have items and blocks that you could pile up to go higher, or you could grab your friend that you were playing with and throw them to try and continue to ascend,” Tanabe said. Unfortunately, “the vertical-scrolling gimmick wasn’t enough to get us interesting gameplay.”

>The rapid-prototype development process on display here informs Nintendo’s design philosophy to this day. The company doesn’t begin development with characters and worlds: It starts by making sure that game boasts a fun and compelling game mechanic. If it’s not perfect, Nintendo has no qualms about throwing it out.

The only indication that it had anything to do with Mario was that it was a "Mario-style" game. That doesn't mean it was really a Mario game, it was just influenced by it.

>> No.2308230
File: 42 KB, 335x304, image.jpg [View same] [iqdb] [saucenao] [google]
2308230

Then what would they do about this 3 stupid

>> No.2308231

>>2308218

>The only indication that it had anything to do with Mario was that it was a "Mario-style" game. That doesn't mean it was really a Mario game, it was just influenced by it.

I also recall hearing somewhere that the prototype used Mario assets, but that seems obvious since it was an in-house thing and there were plenty of Mario assets already available to save time on developing a mock-up prototype.

Anyway, from what I've heard, the idea behind SMB2US was "we have this game starring Fuji TV characters that's already been successful in Japan that we want to bring to America, but obviously Fuji TV characters won't be popular there, so let's put Mario characters in instead, and while we're at it, let's spruce the game up a bit".

Not exactly a big deal.

>> No.2308240

>>2308218

>Ars Technica

NO.

(Sorry boyo, come back when you have a more reliable source.)

>> No.2308248

>>2308240

Well, first of all, the original source is here.

http://www.wired.com/2011/04/super-mario-bros-2/

And secondly, are you claiming they just straight up made up an interview?

>> No.2308265

>>2308248

No, I'm claiming that after the shady shit their gaming editor pulled I wouldn't put it past them to "interpret" shit any which way they damn well please, whether by intended maliciousness or everyday ol' run-of-the-mill sloppiness and incompetence. It all goes to credibility, and theirs is shot to shit. While I'm not exactly confident in _Wired_ either (owned by the same conglomerate), thank you for at least attempting to find a more reputable source.

>> No.2308405
File: 23 KB, 132x140, 1352742338315.png [View same] [iqdb] [saucenao] [google]
2308405

>>2308230

>> No.2308427

>>2304259
No it's real name is Donkey Donkey Picnic, which was Sonic 2 in the US.

>> No.2308431

>>2308427

But Sonic 2 was actually the GameGear port of Sonic CD. 0-0

What now...?

>> No.2308438

>>2308265
>shady shit their gaming editor pulled
What did he do?

>> No.2308460

>>2308438

Essentially came together with a bunch of other like-minded (read: conniving) editors for various select gaming publications and made a secret mailing list, leading to it becoming trivially easy to influence online reporting on the gaming industry as whole (of course it could be and indeed was also used for "blacklisting" of non-cooperative colleagues).

But now I question whether you or anyone else will ever see this; we're dangerously close to GG territory which is generally not welcome in any form on 4chan.

>> No.2308631

>>2308427
Actually the correct name is Donkey Dicked Pac Man.

>> No.2308643

>>2308230
They would have changed it to a "2", like all the other stuff they changed from the Famicom version.

>> No.2308667

>>2308643
What did the "3" look like in the Japanese version?

>> No.2308668

>>2308248
>trusting gamejournopro websites

>> No.2308673

>>2308218
Thank you for taking up my crusade. I've typed my fingers raw about this in 2013-2014. Has Wikipedia been edited to more accurately reflect this information?

>> No.2308702

>>2308218
I also hate when people act like it was totally begun as a Mario game, but you have to admit, the only reason it probably didn't start as a Mario game was that this was before Nintendo assigned IPs to tech demos to become games.

Basically if they had started the game a few years later, they would have probably used Mario as a placeholder sprite from the start, because by that point anything that was a platformer made the devs instantly think "Mario!"

Not arguing with you, just expounding on why some may still have that impression m

>> No.2308726

>>2304426
It was a rejected design for SMB2 that they skinned to make doki doki panic

>> No.2308734

>>2308726
Except Lost Levels was already made when DDP started development. See this post.>>2308218


>>2308673
Sadly, there are still idiots who will insist otherwise.

>>2308702
If Doki Doki Panic was indeed intended to be a Super Mario sequel at some point, it would've been Super Mario Bros. 3.

>> No.2309021

>>2308667
Would you beleive, like a 3?

>> No.2309074
File: 63 KB, 4699x1988, SuperMarioBros2-World5-3.png [View same] [iqdb] [saucenao] [google]
2309074

in other news, giant trees

>> No.2309079
File: 45 KB, 2608x2600, SuperMarioBros2-World4-3.png [View same] [iqdb] [saucenao] [google]
2309079

I always thought this level design was cool.

>> No.2309089

Because Fred Savage insisted on Super Mario 3 being in The Wizard.

>> No.2309107

>>2309079
Thanks doc.

>> No.2309109
File: 23 KB, 288x499, Kornheiser_Why.jpg [View same] [iqdb] [saucenao] [google]
2309109

>>2309079

>> No.2309198

>>2309109

one of the things I always liked about smb2 is the thematic design of its levels. it shows alot of creativity.

>> No.2309609

>>2308643
>the joke


>your head

>> No.2309791

>>2309074
>>2309079
Man, I was the right age and everything when the game was made, and I still failed to see it that way until just now.

They really put a lot of thought into the game.

>> No.2310010

>>2309609
I know it was a joke, it was just not that funny.

>> No.2310024

>>2310010
Then taking it completely literally makes even less sense

>> No.2310187

>>2308427
>Sonic 2 in the US.
Don't get me started on that hunk of junk, it didn't even have Luigi

>> No.2310202

>>2309079
I forget, can't you glide right past the towers as the princess?

>> No.2310753

>>2310202

yea you can. I think luigi can also make the leap of faith.

>>2309791
definitely. they did alot with the mechanics - I realized that when I thought about making a romhack, then realized most of my ideas were in the original game. but the level designs I posted were really cool imo. I like when devs go the extra creative step.