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/vr/ - Retro Games


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File: 168 KB, 1000x684, 5a-ova_promo.jpg [View same] [iqdb] [saucenao] [google]
2296173 No.2296173 [Reply] [Original]

I like how the promo art for the FF5 OVA looks like early drafts of Terra and Cloud.

>> No.2296179

It probably was.

>> No.2296315

I've never cared for Amano's artwork. It's always seemed ugly to me. Call me a heretic, but I like Nomura better.

>> No.2296324

>>2296315
You may not be aware of how the stories were created.

Up until Amano stopped being the character designer, the stories and their characters were made up after the designs themselves. Amano would draw the character that would later become Kefka, and they decide on who Kefka is from the design.

I'm appraising the true weight of your heresy for you. Not judging you. I used to be oblivious to all this information myself.

>> No.2296353

>>2296315
pleb taste

>> No.2296364

>>2296315
You're a heretic.

>> No.2296532
File: 28 KB, 395x218, ff64-6.gif [View same] [iqdb] [saucenao] [google]
2296532

>>2296173
Its possible, FF5 wasn't going to be a numbered Fantasy game. Instead it was going to be a stand alone Spin Off game called something like "Final Fantasy Advanced" and be a hardcore take on the series.
At the time the game was so difficult that they skipped its release in America entirely(part of the reason FF6 was originally FF3 in America).

Another thing to note: The Original Final Fantasy 7 was being made for the N64 and had characters very similar to Terra and what people assume was Locke(who is basically a slightly nuanced Bartz) before they dropped FF64 entirely in favor of FF7. Then again you can see what I assume is Shadow hanging out in the back here.

Final Fantasy 9 was also going to be a spin off game and simply be the big compilation/reference FF game, but instead they gave it a number.

>> No.2296564

>>2296532
Actually, FFVA/FF Extreme was only going to be named that in America due to the aforementioned difficulty reasons. It's marketing, the game was developed as FFV and stayed that way.

That screenshot is taken from a simple demo showcasing the work produced by a 3D graphics group recently acquired by Square. It was never N64 related and was simply a test demo for Square's first steps in 3D polygon tech. Those characters are indeed Terra, Locke and Shadow.

FFIX was simply going to be the last hurrah of the franchise and was going to be full of references, which it actually was, but a lot of them were lost due to FF's shitty translation history.

>> No.2296570
File: 50 KB, 170x170, the only good thing to come out of the mobile ports.png [View same] [iqdb] [saucenao] [google]
2296570

Amano's artstyle also has some serious sameface but I quite like it. His artstyle clashes hard with FFV's tone though, playing the GBA version with the Amano portraits was just strange.

>> No.2296579
File: 155 KB, 500x609, 1424940747412.jpg [View same] [iqdb] [saucenao] [google]
2296579

>tfw you love Amano and Nomura and can't decide which you prefer

>> No.2296635

>>2296579
You posted artwork by Akihiko Yoshida

>> No.2296652

>>2296532
>The Original Final Fantasy 7 was being made for the N64
False. False. So much false.
That was a PC demo. There wasn't any connection to N64.

>> No.2296658

>>2296635
>>2296579
not the same dude, but i love this guy's shit more than amano's. Nomura kinda sucks

>> No.2296663
File: 646 KB, 1000x1200, gitrydia.jpg [View same] [iqdb] [saucenao] [google]
2296663

>>2296564
>>2296652

I remember reading an article about the "mysterious" "FF64" that was cancelled, I guess they were just lying about the tech demo for some reason.

>> No.2296671

>>2296652
It was going to be ported to the N64 via the DD, but inevitably wasn't because the DD bombed so hard.

>> No.2296680

>>2296663
At the time it was just widely misinterpreted as an N64 demo, and many people still believe that's what it is.

>> No.2296735
File: 83 KB, 405x480, ogre-battle.jpg [View same] [iqdb] [saucenao] [google]
2296735

>>2296658
I love Yoshida for the fact that hes always improving as an artist. His Ogre Battle art was pure awful but his modern art is pretty amazing.

>> No.2296793
File: 1.14 MB, 1280x720, 1421122569837.png [View same] [iqdb] [saucenao] [google]
2296793

>>2296735
I'm about to play some Tactics Ogre myself.

pic unrelated: Delita using Beatrix's Save the Queen

>> No.2296796

>>2296315
Same here. His fugly art gets praised only because the FF series is popular.

>>2296570
>Amano's artstyle also has some serious sameface but I quite like it.

This is very common among Japanese artists. Since the face is so difficult to draw, it's easier to create characters by using the same face while varying non-facial features like hair, physique, height and superficial features like clothing, accessories, and eye color.

>> No.2296830

>>2296793
how is that "save the queen"?
it was a big silver sword with some blue shit.

>> No.2296921
File: 90 KB, 600x800, faris.jpg [View same] [iqdb] [saucenao] [google]
2296921

>>2296796

I don't think he's bad I just think he's a bad choice for this series. Depending on the game he seems like he goes out of the way to differ from the sprites. It's especially bad in V

also too much dude make up. I don't really think Butz is the kind of guy to spend time putting on lipstick and mascara

>> No.2296947

>>2296921
Except that, you know, FF6 is the most closely based on his artwork, and is widely considered to be one of the best.

Amano doesn't do the sprite work. Square's team does the sprites.

>> No.2296964

>>2296830
Not that guy but take a look at this:
http://finalfantasy.wikia.com/wiki/Save_the_Queen

>> No.2296967

>>2296315
>>2296315

I don't blame you, everyone Amano draws look like whispy trannies

>> No.2297019
File: 10 KB, 480x320, 9-a0hpna.jpg.png [View same] [iqdb] [saucenao] [google]
2297019

>>2296947

6 is pretty much the only time to two mesh at all. and Ill agree on that one. It mostly looks pretty alright.

But you honestly can't tell me this is any way alright

>> No.2297026

>>2297019
That isn't alright, but that also isn't the original FFV. FFV doesn't have portraits.

That's shit because the sprite clearly has different colored hair than the portrait. Lazy and stupid. At least its not the mobile one so you can combine the out of place portraits with terrible graphics.

>> No.2297030

>>2297026
To elaborate on that; you are basing your opinion on shitty re-releases that fuck with the graphics.

In all the old ones, the Amano art is concept and is never shoe-horned in ever if it doesn't work in context. If it doesn't fit what worked, its changed, like how Terra's hair is green in her portrait, unlike that really lazy hackjob from FFV (GBA I assume).

>> No.2297031
File: 501 KB, 688x1000, 160px-Ff5_exdeath copy.jpg [View same] [iqdb] [saucenao] [google]
2297031

>>2297030
>In all the old ones, the Amano art is concept and is never shoe-horned in ever if it doesn't work in context.


Except, you know, every single enemy sprite in the original games.

>> No.2297038
File: 1.69 MB, 139x215, bestfaceever.gif [View same] [iqdb] [saucenao] [google]
2297038

>>2297031

>> No.2297039

>>2297031
How exactly does X-DEATH's sprite not work in context?

>> No.2297040
File: 90 KB, 646x1000, Amano_Lugae.jpg [View same] [iqdb] [saucenao] [google]
2297040

>>2297039
I'm not saying anything about context, I'm saying that Amano's artwork is far from just "concept". Just about every single enemy sprite from the first five or so games is directly based on his artwork, and not just concept, either, but pretty much pixel-for-pixel exactly as close as they could get it.

And sometimes they really fucked it up in the process. Dr. Lugae looks like a weird goat thing in-game.

>> No.2297047

>>2297040
That's just the way the monsters in Final Fantasy look. He also drew environments and character designs, too, you know. As I said, they used what was good and fit into the games.

FF6 went further into making even the portraits look like the concept, and it turned out very well for it. FF5 did not have portraits, so when they added them in, they look like shit, since the characters don't look anything like the artwork the portraits are taken from because the sprites weren't actually based on that.

>> No.2297049

>>2297026

Does the mobile version let you turn them off? Because Ill play whichever version does that

>> No.2297125
File: 888 KB, 1017x1477, Party_Artwork.jpg [View same] [iqdb] [saucenao] [google]
2297125

I just love how diverse the cast looks shown here

>> No.2297243
File: 179 KB, 877x1113, yoshitakaamano2.jpg [View same] [iqdb] [saucenao] [google]
2297243

>>2296315
>It's always seemed ugly to me
Are you kidding me?
>>2296921
>he's a bad choice for this series.
So, the one guy who literally created the distinctive style of the series is bad?

Without him you wouldn't have all the distinctive monsters such as bombs/baloons, slimes, Behemoth etc.
It's not even a problem of tastes, he literally is the one who came up with almost everything in terms of design, unless you think FF's distinctive style comes from VII, that is.

>> No.2297407 [DELETED] 
File: 2.12 MB, 1280x806, Stained Glass.png [View same] [iqdb] [saucenao] [google]
2297407

I'd like everyone who prefers Tetsuya "OMG I'm cumming zippers and belts" Nomera's style to leave /vr/ and never come back. You are hereby exiled to vile wastes of /v/.

>> No.2297421

>>2297407
>not wanting to be spanked with a whole bunch of belts
But I digress. I'm not a big fan of it either, but I get the feeling that the current state of FF trying hard as possible to hit the audience is more to blame.

>>2296570
I remember a patched being worked on to remove it, but it basically did it the easy "fill hex with FFFFFFFFF" way so the pictures are only blanked out and there's a bunch of empty space to the left of the messages.

>> No.2297442

Amano's character designs are shit. They always have been. That's not even what he was good for. I mean, the entirety of what you remember about the character of 1 through 6 are their sprite work and whatever they were written as.

Amano's real strength was the creature design, which basically turned the combat system in to a convoluted art book where instead of turning a page to see the next illustration, you get in to another battle. And his style is freaking fantastic for that. But it's also why he was replaced. His art doesn't translate well to 3d. You just can't do that misty, sketch like quality with weird proportions and angles in a 3d model.

>> No.2297595
File: 108 KB, 800x1100, 1424941030129.jpg [View same] [iqdb] [saucenao] [google]
2297595

>>2296635
You really think I don't know what I posted? The image conveys a sense of pleasant indecision on the topic at hand when viewed in context with my post. The choice to use artwork by Yoshida, a third prominent final fantasy artist, was deliberate.

I don't have a lot of experience with the autistic so let me know if that cleared everything up sufficiently.

>> No.2297617
File: 912 KB, 700x991, Byzantine Cataphract.png [View same] [iqdb] [saucenao] [google]
2297617

Hey Janny, any chance you'll resist the urge to silently fingerfuck with my posts any time soon?

>> No.2297715

>>2297243
>So, the one guy who literally created the distinctive style of the series is bad?

yes.

also

>Hur dur you must have started with 7

and don't give me that bull shit because all these monsters and everything where lifted wholesale from the DnD monster manual

>> No.2297774

>>2297049
What the portraits? Just download the fan translated SNES original for free. There shouldn't even be confusion here.

>> No.2297783

>>2297715
Don't give me that crap. I own many AD&D monster manuals (and compendiums). Most of the most memorable monsters are all original.

>> No.2297808

as a child i didnt like amano. freakish and weird. nomura won by default

now i feel nomura is pleb tier trash that anyone can do, cuz they had to simplify the designs for 3d translation. amano has his issues (sameface, no expression depth, one dimensiinal artist), but he definitely gave a meaningful direction to the franchise and basically a dimension of "art" to the games.

terra is the penultimate amano character.

>> No.2297813

>>2297808
FF7 has relatively subdued and iconic character designs. I have trouble believing that Nomura designed it alone, given, well, the entirety of the rest of his portfolio. Every single other project he's worked on is a declaration of war against good taste.

>> No.2298046

>>2297039
>X-

Die

>> No.2298090

>>2297808
>stating sameface as negative trait
You should put that in the beginning of your post as a warning that no one should waste their time with your opinion on art.

>> No.2298195

>>2298090
Why wouldn't it be a bad thing?

>> No.2298575

>>2297715
>all these monsters and everything where lifted wholesale from the DnD monster manual

Sure anon...oh wait, this isn't a DQ thread.
>>2297808
>one dimensiinal artist
Are you kidding me?
He's the guy who basically did most of the classic Tatsunoko heroes, Front Mission, FF, Angel's Egg, Vampire Hunter D designs, tons of artworks on other stuff including DC heroes and Star Wars, how's that being one dimensional?

Seriously, do any of you know who you're talking about or are you here to just write what comes into your brain based on a few boxarts?

>> No.2298579
File: 52 KB, 242x750, tumblr_myz2muJFaE1qj073eo1_500.jpg [View same] [iqdb] [saucenao] [google]
2298579

>>2297813

that's nothing you should see Parasite Eve

>jeans
>t-shirt
>jacket

it's shit a person wears.

>> No.2298583
File: 337 KB, 1542x504, sameface.jpg [View same] [iqdb] [saucenao] [google]
2298583

>>2298195
For the best explanation, try to impress someone knowledgeable in the field, by saying that like a better half of world cultures artwork has 'sameface issues'.

>> No.2298592
File: 1.93 MB, 1600x1200, The Edge Of The Earth.png [View same] [iqdb] [saucenao] [google]
2298592

I only got into the Final Fantasy series about five years ago. The second I saw Amano's designs I was overwhelmed by their richness and pageantry. It's not nostalgia glasses- he really is amazing as an artist.

By contrast I have never felt...Well, much of _anything_, really...about Nomura's style. Perhaps a species of vague contempt, but that's it.

>> No.2298594

>>2298592

I don't see what Nomura being terrible has to do with Amano's faults.

This is gonna blow you're mind but perhaps FF in general just doesn't have the best art ever.

You either got a pastel crossdressing willowy faggot or a faggot with a jock strap on his face and more belts than a clothing store

>> No.2298598
File: 644 KB, 800x1000, The Courtier.png [View same] [iqdb] [saucenao] [google]
2298598

>>2298594

>All of my men must be big muscly hunks of man meat. I will not play with them otherwise.

Something you want to tell us there, Anon?

>> No.2298602

>>2298598

Nice ad hominem. Maybe tomorrow you can come up with a real argument.

>> No.2298604

>>2298592
Nomura was good when he worked on PE, he's pretty good when it comes to normal attires, he also had a nice style overall, now it's really mostly the same shit with belts placed in different places, he shines at making good, real everyday life clothes but for the love of god don't let him do more than that, he makes decent power armors and /m/ stuff though.

>>2298594
>FF in general just doesn't have the best art ever.
This makes no sense at all, art is mainly about the viewer's taste and knowledge, there's people who like jock straps and belts and there's people who like crossdressing faggots.
There's a good reason why Amano does the same kind of heroes and if you're not a complete dumbass it's also very easy to infer.

Tatsuya Yoshikawa is a great character designer but many people don't like his anorexic female characters and his yaoi hands, Tomomi Kobayashi is often accused of doing the same stuff that Amano does, they're are all great designers but they cater to a different public and have radically different styles.

I like my old style weeb David Bowies more than generic Marvel/DC heroes and that's pretty much it, for me Amano will always be a much better artist than Toriyama for a large number of reason you might not agree with.
And it's fine like this, but please don't make dumb posts like that, there's no absolute parameter of judging art.

>> No.2301330

>>2298575
>Seriously, do any of you know who you're talking about or are you here to just write what comes into your brain based on a few boxarts?
FF threads attract a lot of retards, most of these fucks probably don't even know the head artists for each game.

>> No.2301346

>>2298579
I really liked his PE1+2 artwork.

>> No.2301560

>>2296921
I think it's really true with FF6 as well. None of the characters in the art look anything like the sprites. Amano's magitech armor is some gargantuan chocobo looking thing with no arms.

>> No.2301581

>>2297243
nomura was in charge of the monster designs from ff4 onwards
hard to believe i know

>> No.2301585

>>2301581
He didn't design them.

>> No.2301606

>>2301585
i recall seeing his name on the credits
under monster designer

>> No.2301615

>>2301606
Someone had to turn the artwork into sprites. He was in charge of that.

>> No.2301656
File: 177 KB, 1485x800, 6b-demon.jpg [View same] [iqdb] [saucenao] [google]
2301656

>>2301585
You may care to get more specific about what he didn't design.

>> No.2301689

So Amano fucking sucks. But don't worry, Nomura is also pretty shit.

>> No.2301836
File: 444 KB, 984x1939, 6b-tower_of_gods.jpg [View same] [iqdb] [saucenao] [google]
2301836

>>2301689
Y'know the world's a pretty complicated place.

Nomura is the man who put belts on top of belts on top of pockets.

But he's also the one that drew this illustration in its entirety.

So I'm kinda hesitant to call anyone shit for all time.

>> No.2301847

>>2301836

He can draw fine he just needs to take a lesson in fashion or something

>> No.2301851
File: 141 KB, 714x1000, 6a-shadow_6.jpg [View same] [iqdb] [saucenao] [google]
2301851

Interceptor used to be some kind of Dr.Seuss nightmare.

Huh.

>> No.2301926

>>2301851

Shadow doesn't exactly scream stealth assassin there either

>> No.2302015
File: 121 KB, 632x1000, 6a-shadow_7.jpg [View same] [iqdb] [saucenao] [google]
2302015

>>2301926
I dunno what you're talking about.

He seems most tactical.

>> No.2302353

>>2296532
That was just a graphical demo, the game was never even planned.

>> No.2302361
File: 697 KB, 800x984, The Madness Begins.png [View same] [iqdb] [saucenao] [google]
2302361

>>2301836

...You're fucking kidding me. HE drew that?!

Then what the hell happened in the intervening years, I wonder? His PSX art isn't that bad, but from PS2 onward it just screams "jaded hack".

>> No.2302367

>>2302361
He either got the rockstar syndrome and thought he was a genius who could do nothing wrong, or he just tried making the most ridiculous outlandish designs because the industry gravitated towards over-designed concepts being "cool".

>> No.2302382

>>2302367
>industry-defined cool

Bingo. You get an art commission based around what the commissioner wants, not what the artist wants. Japan demands belts, Nomura draws belts.

>> No.2302624

>>2301615

No that was someone else, he designed them.

Concept art is all over the place.

>> No.2303651

>>2296315
>Warhammer9,000,000,000,000,000,000,000reference.png

>> No.2303682

>>2296532
>>2296564

You're both wrong about IX. I was originally going to be unnumbered but the only reason they gave it one was because they wanted their first next gen game to have a big shiny X on the cover

>> No.2303702

>>2298575
>DC heroes and Star Wars

Just in art books. He's not officially involved in any western media.

http://en.wikipedia.org/wiki/Yoshitaka_Amano

>> No.2303794

>>2301851
What the fuck, i tought Interceptor was some kind of cape or something, until i saw >>2302015
i realized there was a dog in that picture

Returning to the topic, I like Amano's artwork because it gives that fantasy feel, they look like something that actually came out of another world/universe.
Instead Nomura's artwork looks flat and just too generic, he makes the concept art look like generic shonen mangas and while its not a bad thing i prefer Amano's style
Then we have Akihiko Yoshida's artwork that is really good and gives me that feeling of a lighthearted adventure so i really like that too.

The problem is that i know Nomura can draw amazing things that are on par and even better than the things Amano did, but he just chooses( or maybe square makes him) do these uninspired desings.
I have to say i would have liked if the main games used yoshida's arwork, FFXII looks beautifull and his armor desing is awesome.

>> No.2303810

>>2301851
>>2302015
https://www.youtube.com/watch?v=NFjE5A4UAJI

>> No.2303816

>>2303794
>The problem is that i know Nomura can draw amazing things that are on par and even better than the things Amano did
That's a bit too much, Nomura has some nice skills and ideas but his original stuff is not really that good from a design point of view, not to mention that most of his designs for the early FF titles, and even PS1 FF designs are really heavily inspired by Amano, his original touches are really not that great imho.
As much as Amano uses weird chromatic schemes, beads, horns and patterns Nomura loves putting tattoos, scars or spiky pieces of metals that would look better on buildings rather than people, belts and zippers came late in his career so I won't even talk about those, yet the stuff I like form his work still remains the one that remains Amano-ish, Ultimecia or Adel are probably the best example.

I remember when Dissidia first came out and people used to make jokes about The Emperor being Ulty's Oniichan due to their horns and similar patterns.

>> No.2303826
File: 62 KB, 776x671, 6b-skeletal_horror.jpg [View same] [iqdb] [saucenao] [google]
2303826

>>2302361
He drew pretty much every monster and summon in the game.

>> No.2303828
File: 45 KB, 687x975, 6b-sabin.jpg [View same] [iqdb] [saucenao] [google]
2303828

>>2302361
>>2303826
As well as some other concept art WHICH ONLY RECENTLY TURNED UP.

Like Sabin and Vargas here.

>> No.2303853
File: 143 KB, 669x1000, Sabin_II.jpg [View same] [iqdb] [saucenao] [google]
2303853

>>2303828
>Sabin without beard
Disgusting

>> No.2303868

>>2303828
>Am I kawaii enough for the throne, edgar-chan?

>> No.2303905
File: 530 KB, 735x1000, Amano_Cloud(-)_&_Aerith.jpg [View same] [iqdb] [saucenao] [google]
2303905

How to do an Amano
>Lanky girls
>Arabic clothing
>Blondes and white skin
>Same face for everyone

>> No.2304592
File: 1.94 MB, 1920x1200, 1868995.png [View same] [iqdb] [saucenao] [google]
2304592

Seeing this alone, I would think Nomura is a good character artist.

>> No.2304596

>>2297595
Yoshida is definitely the best FF artist by a longshot.

>> No.2304627

>>2304592

I can't agree. To me those character designs are merely "above average". I'd say about a 6 or 7 on a 10-point scale. Amano's by contrast I'd rate at 8 or 9 routinely.

I'm still amazed at >>2301836 , though. That is some top-tier shit, and kinda resembles the summons (or whatever the fuck they were calling them that game) for Final Fantasy 12 in terms of abstracting organic forms.

>> No.2304635

Is bashing Amano the new cool contrarian meme around here? He might have some sameface and samehair going on in his art, but it's truly sublime and unique. How one can say they genuinely think Nomuro's art or other generic anime shit is better than Amano in general, I have no idea.

>> No.2304637

>>2304627
>To me those character designs are merely "above average". I'd say about a 6 or 7 on a 10-point scale. Amano's by contrast I'd rate at 8 or 9 routinely.
Really? Cid alone is a better design than any of the Amano character designs I've seen.

>> No.2304642

>>2302015
dat ass

>> No.2304793

>>2304635
Why are you asking that?

>> No.2305107

>>2304592
You are now aware that Tifa and Aeris have the same face, Cloud is nearly identical (eyes and mouth are flipped upside down) and Sephiroth is nearly identical to Cloud (eyes compressed a little).

FFVII and FFVIII have the worst character designs. Serious sameface.

>> No.2305367
File: 202 KB, 514x720, tlaIconAloftFruitOfParadise.jpg [View same] [iqdb] [saucenao] [google]
2305367

The thing about Amano is that his style has much more of a 'fine art' quality to it - I mean his work wouldn't look that weird hung next to a Klimt or Dali painting. Shit is classy af

Nomura's on the other hand looks like something straight out of Shounen Jump. I guess it arguably works better for a game series like Final Fantasy but I dunno, I miss the old aesthetic - Amano's stuff is just ballsier and doesn't seem like it's trying to please everyone.

>> No.2305505

>>2305367

well any issues of quality aside, I just can't picture Amano's drawings fighting and successfully besting hordes of monsters of mythical beasts and warriors.

He's wispy even for japan and in a game where 90 percent of the time in play is spent swinging swords around it just doesn't jell. Even Vampire Hunter D spends more time posing and looking forlorn in drawings

>> No.2305558
File: 78 KB, 552x480, 05.jpg [View same] [iqdb] [saucenao] [google]
2305558

>>2305505
Sounds more like a problem with your imagination

>> No.2305565
File: 1.79 MB, 1000x692, WoL-Behemoth.jpg [View same] [iqdb] [saucenao] [google]
2305565

>>2305505
>>2305505
>I just can't picture Amano's drawings fighting and successfully besting hordes of monsters of mythical beasts and warriors.
Maybe you should look at its drawings instead of just imagining things.
>Even Vampire Hunter D spends more time posing and looking forlorn in drawings
How is that bad? He looks fabulous as fuck.

>> No.2305573
File: 1.06 MB, 1988x2556, The_Cloudsea_Djinn.jpg [View same] [iqdb] [saucenao] [google]
2305573

>>2305505

>> No.2305646

>>2305558
>>2305565
>>2305573
I like the styles of these. His style gives the impression of an old tapestry rather than a cartoon.

>> No.2305680
File: 853 KB, 2672x1924, FBArt.jpg [View same] [iqdb] [saucenao] [google]
2305680

>>2305646
I also like his works for Gatchaman and Amon Saga a lot, there's little stuff I don't like about Amano.

If you like his style Léon Bakst had a very similar technique, I think Amano predates a lot from him, especially regarding chromatic choices and patterns.

>> No.2305789

>>2296532
That crap about FF7 being on N64 is all wrong. They were developing an N64 game, but what was shown was simply a tech demo. The real FF7 started out as a FF6 style 2D game.

>> No.2305841

>>2297040
That's kind of the point though. Even in FF1, Amano's enemy art immediately stuck out among other games which used more cartoony depictions. It's something they tried to capitalize on to help provide a nuance.

>> No.2307592

>>2296532
>At the time the game was so difficult that they skipped its release in America entirely
Oh, that's a load of toss. FF5 is just as easy as any other 90's Final Fantasy. That is to say: baby difficulty. I doubt the reason that FF5 never made it to Burger Land was anything beyond "RPGs don't sell well enough to be worth the effort to localise, let's give up."

>> No.2309552

>>2297125
I love how FF cast was always so different (except with FF VIII where all of them have the same body).
Now I look at abercrombie and fitch XV and....jesus fuck