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/vr/ - Retro Games


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2286149 No.2286149 [Reply] [Original]

Indiana Jones and the Infernal Machine Project 64 Test Videos.

https://www.youtube.com/watch?v=y04OH1bkf-E

https://www.youtube.com/watch?v=cjlR3Sa5x5w

These are from the PAL version running on a custom build of Project 64 with exhalatio's FixFpuLocations hack and HatCat's RSP Interpreter and Ziggy's LLE video plugin.

>> No.2286178

you know there's a pc version on isozone

>> No.2286179

>>2286178
>you know there's a pc version on isozone
PC version is more unstable.
PC version has inferior controls, lighting, UI, and general game design.

>> No.2286187

>>2286149
>https://www.youtube.com/watch?v=cjlR3Sa5x5w

Here's the PC version for reference.

https://www.youtube.com/watch?v=Xn_EywXSdjY

>> No.2286192
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2286192

Taken from muddy YT rips, but here's the differences.

>PC = Better textures.
>N64 = Better lighting. (Indy on PC is flat lit.)
>PC = Better animation system. (N64 Indy's arm is warped. Turok 3's character animations suffer similarly.)

>> No.2286243

>>2286149

Whoa, I thought this would never be emulated. Didn't it have a special chip in it or something that made it almost impossible?

>> No.2286258

>>2286243
>Whoa, I thought this would never be emulated. Didn't it have a special chip in it or something that made it almost impossible?
No. (There's a tendency for that sort of thing to be exaggerated.) It uses a highly customised RSP microcode that can't be emulated using High Level Emulation because nobody is demented enough to try reverse engineering it. It also relies on some tighter timing behavior than normal N64 titles. (Game shares code with Battle for Naboo. Fixing one game tends to fix the other.)

The game currently crashes at the end of each level when using the CPU recompiler. That will hopefully be fixed soon.

mupen64plus has run the game for a while, but it is very unstable on mupen64plus.

>> No.2286937

>>2286258

Ah, thanks for clearing that up.

>> No.2287204

>>2286178

> Over the course of these 19 months, several improvements were made to the game, such as enhanced real-time lighting, controls, camera and particle systems, as well as added lock-on targeting and assigning items to three of the C buttons of the Nintendo 64 controller

>> No.2288283

>>2287204
The downside is the game is really buggy on N64. Yes, it was really buggy and super unstable on PC, but the N64 version has some shocking glitches.

The reason? According to a Midway employee who met someone from Factor 5 at E3 2000, the Infernal Machine team had been cut down to one person to give more development resources to Battle for Naboo. So this single dev had to handle animation, mapping, bug testing, cutscene scripting, sound design, everything - and with an unrealistic deadline.

That's why, for example there are so many obvious mistakes in the cutscene where Jones meets Hapgood for the first time.

>Photos glitching into place.
>Indy not sitting correctly in helicopter.
>Early in scene, helicopter rear rotor misaligned.
>Hapgood's hair clipping through helmet.
>Indy glitching when he leans over to look at the table.

Heck, there's the scene where he meets Turner for the first time and Turner already has a pistol in the holster he places his gun into. Plus during that sound there's a brief sound screech on real hardware.

All that aside, if you look past the lack of bug testing, it's an amazing game. The levels are HUGE, and there's no loading.

>> No.2288542

>>2288283
Also, IIRC the first version of the cartridge had a bugged camera angle at an important part and you couldn't see where to go next. It was at a jump too so you couldn't beat the game unless you knew the exact angle to jump. They recalled the cartridge and fixed it though. I haven't even played the N64 version so I don't know if it's true or not.

>> No.2289414

>>2288542
I don't believe the (U) version has any revisions. It was apparently a limited 10,000 unit run with no reprints. There's the leaked (E) version, which had SOME changes, but the extent is unclear.

>> No.2292351

>>2286258
>>2286937
Basically, Factor 5 are wizards. RIP