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2283557 No.2283557 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>2277614
(We mainly talk Doom, but Unreal/Duke/Quake/Marathon/whatever are also welcome! Let's post like gentlemen)


The OFFICIAL Doom Wiki, actively maintained and supported by the Doom community. Want to learn more about Doom? Check this site first!

FAQ/Pastebin, updated semi-frequently

IRC (Password is in the FAQ.)
Channel: #vr



Vanilla/Boom: http://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: http://www.doomworld.com/idgames/
/idgames torrent (as of 11/25/2013; 12GB): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

##Our WADs can be found here!##
http://pastebin.com/5sKRiJzS (old)


200 Minutes of /vr/: http://www.doomworld.com/idgames/?id=17781
Demonsteele: http://zandronum.com/forum/showthread.php?tid=5302
GMOTA: http://forum.zdoom.org/viewtopic.php?p=742401
HDoom: http://hdoomguy.tumblr.com/tagged/hdoom
Metroid Dreadnought: http://zandronum.com/forum/showthread.php?tid=4561
Push: http://zandronum.com/forum/showthread.php?tid=5423
The Space Pirate: http://forum.zdoom.org/viewtopic.php?f=19&t=37064

Doom RPG: http://forum.zdoom.org/viewtopic.php?f=19&t=33292
DoomRL Arsenal: http://forum.zdoom.org/viewtopic.php?t=37044
Hideous Destructor: http://forum.zdoom.org/viewtopic.php?t=12973
Shut Up And Bleed: http://forum.zdoom.org/viewtopic.php?t=47302

>> No.2283560


[03-11] OBLIGE v6.20 featuring monster closets: http://www.doomworld.com/vb/post/1351352

[03-09] GMOTA v0.9.8 finally arrives: http://forum.zdoom.org/viewtopic.php?t=45115

[03-08] A mod for Trailblazer from the maker of BD:SE >>2279145 http://www.mediafire.com/download/5ak489t2txom92x/TB_Burst_Pistol.pk3

[03-08] Dewce (of sm_v03.wad fame, aka the "HAVE FUN" map) sends word he will be dropping his new 5-mapper "Tabula Rasa" in this very thread! >>2278823

[03-07] A new direction for The Space Pirate http://forum.zdoom.org/viewtopic.php?t=37064&start=359

[03-05] New E1M8 void glide speed route found by Kpa6, TASed by Looper, and recorded by JCD: http://www.doomworld.com/vb/post/1349403 / >>2272227 (video)

[03-05] Crispy Doom v2.3: http://www.doomworld.com/vb/post/1349499

[03-01] Romero on CNN: http://www.doomworld.com/vb/doomworld-news/71883-

[02-26] Unloved is back, but not as a Doom mod: http://www.doomworld.com/vb/post/1347196

[02-24] Uplink, a four-map Boom set themed around technology: http://www.doomworld.com/vb/wads-mods/71350-

[02-18] Just GZDoom, a GZDoom-focused community mapset: http://forum.zdoom.org/viewtopic.php?f=19&t=47895

[02-14] Instagram/#Selfie Doom: http://www.doomworld.com/vb/post/1344760

[02-07] Valiant, a 32-map megawad for MBF-compatible ports, by skillsaw: http://www.doomworld.com/vb/post/1342825

[02-01] 50 monsters E1: http://www.doomworld.com/vb/wads-mods/71625-

[01-30] Hocus Doom update: https://dl.dropboxusercontent.com/u/18675596/Doomstuff/hocusdoom-01-24-15.pk3

[01-29] Eriance retires, releases all remaining Demon Eclipse resources: http://forum.zdoom.org/viewtopic.php?p=809621#p809621 https://www.dropbox.com/s/5cyq8ainn1knnd7/DEHEv01.rar?dl=0 https://www.dropbox.com/s/oh965ifww68270z/DEHE-RES.rar?dl=0


Please reply to this post with news.

>> No.2283594

First for Doom threads are dying and we get slower over time.
The end is near, we're doomed

>> No.2283608
File: 81 KB, 579x616, 1423632569594.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.2283624

>and we get slower over time.

if anything these past 3 threads have been faster compared to the ones from a month ago

i think what is making them slower in your eyes is that we discuss a topic for over 100 posts with no visible change...(?)

>> No.2283632

>New version of oblige

I don't know how to feel about this. I pretty much wasted my time being fascinated with random generation a while back when I could have been mastering the user created PWADs

>> No.2283638

open oblige
press F5

thank me never

>> No.2283657

Monster closets are the silliest thing to ever happen in an FPS. I'm not bashing them or saying they're bad, it's just a really fucking funny concept.

>> No.2283681

the legions of hell have nothing better to do than stand around in cupboards all day. or in the warp, waiting for some unwary fool to touch that keycard... most games' tropes are really silly if you think about them too much.

>> No.2283718

Threads have been pretty fast this week.
Also, Christmas is always the fastest time of year for 4chan, while posting slows down and runs on the backburner during summer.

>> No.2283726

it was a matter of some curiosity to me that our threads over last christmas (2014) were so slow. summer 2013 was excruciatingly slow as well, but summer 2014 was very fast. nothing makes any sense, it's very frustrating.

>> No.2283758
File: 161 KB, 640x480, 1426092782.png [View same] [iqdb] [saucenao] [google] [report]

this doesn't fit my idea of "hey not too rough"

>> No.2283762

(speed of doom 23, sorry forgot to mention.)

>> No.2283765

Doom is an allegorical tale of Doomguy's struggles with his latent homosexuality. That's why there's monsters coming out of closets all the time.

>> No.2283775

Pfft, easy.
Just run for the megasphere and the berserk pack and proceed to rip and tear!

>> No.2283782

I like how Doom 3 put a lot of effort in making the game feel more realistic and logical than the previous entries but it still has zombies hiding inside tiny alcoves, patiently waiting for you to pick up an item before attacking.

>> No.2283791

They're janitors who got zombified while taking a nap. Taking the item wakes them up.

id thought of everything.

>> No.2283793
File: 39 KB, 938x571, E1M6 - Central Processing.png [View same] [iqdb] [saucenao] [google] [report]


Ok ok ok, I got this shit. So you're a scientist, right? You're dicking around doing dumbass scientist stuff while leaving medikits around because your dumbass gets into accidents. Gotta be safe, ya know? Anyway, so when this portal shit starts going down, you barely know how to handle a gun (the biggest thing you've shot at was paper), so you do what comes natural: you mutha fuckin' hide.

Where do you hide? In the mutha fuckin' closet. Because by the time you know what's goin' on you've got zombies up your ass anytime you try to leave the sector, so you'll just hide in this closet and wait for help to arrive. You even made sure someone would show up because you put the keycard right outside your hiding place, brilliant! I mean, it's only a matter of time...

This is for the formers though, all the other demons just be gay yo.

>> No.2283794 [SPOILER] 
File: 241 KB, 1000x563, 1426095002515.png [View same] [iqdb] [saucenao] [google] [report]

Are your rectal recesses ready to receive repulsive reviolations from raucous rapscallions of reprehensible reputation?

>> No.2283795
File: 361 KB, 1280x720, Screenshot_Doom_20150311_131615.png [View same] [iqdb] [saucenao] [google] [report]

Hee hee.

>> No.2283796

Ultimate Doom 64 is still being worked on?

>> No.2283804

I like to think of it as the scientists managed to make traps and use them to contain lots of the monsters, because the monsters are flat out the dumbest creatures ever to exist. They still got killed though.

>> No.2283816


Seems legit.

>> No.2283826
File: 314 KB, 1280x960, GreatBallsOfFire.png [View same] [iqdb] [saucenao] [google] [report]

so some people wondered about the summoning orbs the orange archvile will get last thread;

They won't spawn any bosses nor fatso's nor arachs due of their size being bit troublesome, it wont also spawn any special archviles(has small chance to spawn normals tho) or will it spawn any monster that normally spawns with lackies.
Any other monster is fair game tho, up to orange tier as long as it fits the criteria(wont spawn orage revenants cause it has lackies for exsample)

The vile comes with a couple of orbs at the spawn but wont spawn more orbs till its active
the orbs are destroyable and have very low health.
The orbs also shatter if the archvile itself dies.
It has a limit for the orb summoning too but its not a small limit tho so better not let it stay active too long.

also drops ammo backpacks when killed cause its just fair

>> No.2283832

>it has a chance to spawn other archviles

You asshole.

>> No.2283894

Shouldnt all exceptionally bulky/lackey spammy replacements drop some ammo though?
Looks fine for Doom 2, but any map with remotely scarce ammo can easily get RNG'd into being unbeatable, specially when we have regenerating enemies and archviles that spawn archviles.
A custom difficulty setting to give rare enemies a chance of dropping ammo would be great.

>> No.2283914

Wait they can just spawn in the sky? Shouldn't they die from dropping? raining enemies that just die on their own is a funny idea

>> No.2283926

revenants have the highest spawn chance
Enemies already do drop extra ammo tho due of all the extra randomness factor already so I dont think there's anything to worry about in there

>> No.2283942

What is the mod you're working on? Can you describe its full intent?

I haven't been here for some time. Looks like randomized, color-ranked enemy upgrades for increased monster variety. Is that right? Are they based on a score value or anything?

>> No.2283950

not the author, but i do remember him writing this:

>> No.2283953

I know that you've got all archvile colors covered but that actually sounds really good.
-archvile with no atk and higher hp
-whenever she sees you, corpses rain everywhere, with a 20%~ chance of spawning on top of you, which will do some damage if you're not moving
-archie alternates between ressurecting and trying to get out of your LoS

>> No.2283960

Or it could just be hitscanners that have until the time it takes them to reach the ground to shoot you and then they're dead, making each individual a very temporary threat.

>> No.2283965

Why hitscanners?
I dont like the idea of chaingunners in all possible directions/heights.

>> No.2283973

It could also be a problem if you're playing on maps with high ceilings and without free mouselook

>> No.2283979

Because fireballs basically won't hit you in any realistic scenario. A horizontally-launched fireball has a long path of possible places you can be in its way, but one that's fired from the sky will only ever hit you on one place at the horizontal plane you can be moving around.

It's a silly idea no matter what kind of enemy it is though - hitscanners from places you literally cannot reasonably be expected to see or fireballs that will never ever hit would both be dumb.

>> No.2283997

Ah. I mentioned score because an old Duke3D mod I used to play did something very similar (called Weapon of Mass Destruction, doesn't work in any recent eduke32), but with a bunch of RPG elements ontop. The idea was that at a higher score value you were already better equipped and upgraded to handle a higher chance of tougher monsters, more monsters per spawn, or at extreme levels to have certain monsters occasionally spawn near you without a set spawn location.

Was really fun.

>> No.2284003


>> No.2284017


>> No.2284030

>Sorry, can't do anything about that unfortunately
It happens when the player enters the pain state, so you could do something to limit the amount of times in quick succession the player enters their pain state.

>> No.2284039

what about thing_projectileintercept?

>> No.2284061

That would require me to modify the player classes even more, and I hate touching those goddamn things. Especially Yholl's, they're a gigantic insane spaghetti mess of fuck you and die.

>> No.2284073
File: 1.10 MB, 5000x5000, 1425429633517.jpg [View same] [iqdb] [saucenao] [google] [report]

>mfw playing BURL TUMD with fast monsters turned on

>> No.2284075

I liked how they mentioned how weapons and armor were dissappearing and appearing in random places before shit hit the fan

>> No.2284087

Guys when I was streaming GMOTA last night I caught the bad end of that weird insta kill imp mace glitch. I think it's some fuckery involving the bouncing nature of the weapon. So I might just make the maces fly straight before gravity kicking in and breaking on the floor.

Would you guys be cool with that?

>> No.2284090

Its a randomizer mod with colour ranking to determine the strength of the foes, I posted it on zdoom under the name of colourfulhell
Basicly it has the common every day monster, green uncommoner, blue rare, purple rarer, orange rarerrarer, red rarest normal and two wild cards for bosses that are the like "only spawn if you're really (un)lucky"
rarer they are, stronger they are, better loot they drop the compensate.

>> No.2284102

just have each give a temp 0 painchance, that's it

>> No.2284107


>> No.2284126

There are a shitton of bouncing projectiles in and out of GMOTA that you could copy and reskin, just sayin.
Its not an important aspect of the enemy by any means, but changing it on a hunch that bouncing is the problem is kinda stupid, specially when the maces did bounce for ages and no one reported this glitch before the 0.9.8 WIPs.

>> No.2284180

You know I get BURL TUMD is a parody and all but it's such a missed opportunity

>> No.2284181
File: 304 KB, 800x1800, 1426110910.png [View same] [iqdb] [saucenao] [google] [report]

i don't know how i missed this, it seems pcorf is making a space station themed wad for zdoom. it looks very nice indeed, like kassman's two maps in cchest4. he's just put out a third demo with 7 maps (of 9) done.


>> No.2284241
File: 315 KB, 1454x659, 109_max.jpg [View same] [iqdb] [saucenao] [google] [report]

It's back?

>> No.2284246

Are there any quake 2 weapon wads floating around for Doom and does anyone know where to download them?

>> No.2284256

yes, but none of them scale damage or ammo so everything is bullet spongey and there isn't enough ammo
It's a shame

>> No.2284257

I like the idea of the orbs floating around the maps as a warning. It'd be cool if you could get sounds in there as well, like you can hear the nastier variants from far off to know they're in the level.

>> No.2284261


>> No.2284268
File: 26 KB, 356x374, 1401400303601.jpg [View same] [iqdb] [saucenao] [google] [report]

We should edit that Quake II weapon mod so it can be used for singleplayer
>Balancing a weapon mod for multiplayer deathmatch
>For Gzdoom

Top kek

>> No.2284316

Could someone post the lastest version of gzdoom to use opengl 2.0 or whatever?

>> No.2284320


I have no clue what's causing it though. And seeing as it insta killed me while I was in shining knight which boasts increased defense. That mace was doing a shitload of damage for no identifiable reason. No one else knows either. I'm not leaving it in like this

>> No.2284321

>b-b-but it's 1.8
it came out months after the last pre1.9 devbuild

>> No.2284329

Why would I go sperg about the version when I asked for an old version?
And thank you.

>> No.2284371

If you changed it in ANY WAY WHATSOEVER, get the 9.6 mace and slap it in there. I've played that version for at least 30 hours without seeing this bug, but got instakilled in 9.8 after 10 minutes. Seeing as several people reported it the day the first WIP was posted, the code must've been assploded there.
If all fails, or you're adamant that you did not fuck up the maces, you can easily make the imp throw a mace-looking hatchet with less bounces. Probably.

>> No.2284451

Do you think we will ever reach the day where the amount of devices that can run Doom will surpass the amount of people who played it to the end?

>> No.2284454
File: 436 KB, 1600x900, Screenshot_Doom_20150311_204511.png [View same] [iqdb] [saucenao] [google] [report]

I need to stop being lazy.

>> No.2284464

So, what are your favorite not-techbases? I'm in the mood for a pretty PWAD that doesn't look like it takes place in the future.

>> No.2284468


The problem is I'm 90% certain nothing has changed about the mace. At all. And it's probably the bouncing effect causing the weirdness

>> No.2284473

Mayan Mishap is pretty great.

>> No.2284501

Maybe you could lower the spawn point of the fan of daggers , to actually see how they spread out?
Might be cool.

>> No.2284508

Joshy likes to makes sure his Poison Ivy maps are hard no matter what.

Poison Ivy II is easily his hardest of that series.

>> No.2284523

I honestly dont see what is the big problem.
There are 2 possible cases :
- A gremlin suddenly messed up the code without you noticing. It took months of bouncing for this bug to appear, so copy paste older code and any nefarious change should be gone.
- Something else happened not related to the projectile code. Maybe the newest zdoom builds randomly fuck up bouncing projectiles or something. Now you either have a massive problem in your hands (axes and bolas can one hit bosses, etc) or it only affects the mace bounce. If its just the mace, and it seems to be, you can copy and paste the code from something else (heck, even from Wrath of Crono's ettin commander), change sprite/damage and have a working bouncy mace again, but slightly different.

You dont even have to find out WHY or HOW it broke to fix it.

>> No.2284532

The majority of Eternal Doom is set in the past

>> No.2284635
File: 283 KB, 1920x2240, scrap812_a.jpg [View same] [iqdb] [saucenao] [google] [report]

Seems like a slow day at the Doom clinic.

>> No.2284636

>That eye chart
>Cacodemon poster
I got a good chuckle.

>> No.2284642
File: 52 KB, 640x632, 1401387462578.jpg [View same] [iqdb] [saucenao] [google] [report]

>A A A A A A A a a a a a
I see what you did there

>> No.2284659


Maybe she could do some check for vaginal warts if you know what I mean.

>> No.2284668

How do you guys feel about no reloads on the new Doom?

>> No.2284673
File: 16 KB, 1006x133, edrekt.png [View same] [iqdb] [saucenao] [google] [report]

top kek

>> No.2284675


im willing to bet the ircgang is feasting all over this shit rn

>> No.2284679


>> No.2284683

What did ww say before?
Also what IRC client do you use and what theme, that looks pretty

>> No.2284693


in the hangar's where i spent most of my days

>> No.2284695

>ban happens in irc
>i bet the people in irc are happy right now!

you don't saaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay

>> No.2284701

Some nerd took my screenshot and posted it.
I'm using hexchat, with a custom color theme.
Ask me on IRC for my config because 4chan hates me posting puush links. Name is marrub.

Log: http://pastebin.com/bP7A48tZ

>> No.2284705

ok, i'll ask you tomorrow tho

>> No.2284726


wasnt speaking of #zdoom

>> No.2284734


i know exactly what you were talking about

>> No.2284735



>> No.2284738



>> No.2284743
File: 36 KB, 599x177, B_xuS8sW8AAENOK[1].png [View same] [iqdb] [saucenao] [google] [report]

Move over BTSX, best story behind a map's name coming through

>> No.2284749


It got attention for all of ten minutes, now we're talking about mapping.
Better luck next time.

>> No.2284751

>now we're talking about mapping.
>ever talking about things that aren't gzdoom mods

nice try

>> No.2284767 [DELETED] 
File: 73 KB, 400x373, 1366087483198.jpg [View same] [iqdb] [saucenao] [google] [report]


Sure, mate, whatever you say.

>> No.2284775
File: 51 KB, 999x299, 1426086746310.png [View same] [iqdb] [saucenao] [google] [report]

Reminds me of this.

>> No.2284783

Try WGRealms's War of Attrition; it's similar to what you're talking about, but is compatible with eduke32, and fancy.

>> No.2284787
File: 2 KB, 58x130, mister_stabby.png [View same] [iqdb] [saucenao] [google] [report]

Sprite for the day. I'm working on an imp replacement that throws knives instead of fireballs. I'm probably going to revise the shit out of this later.

>> No.2284795


kind of like batman doom's thugs? nice

>> No.2284830
File: 4 KB, 62x118, Sprite-0004.gif [View same] [iqdb] [saucenao] [google] [report]

Oh neat, I'll have to check that out. And here I thought I was being original, hehe.

>> No.2284862

Reminds me to that guy in bestever that got out of his grouding and he got later banned in the channel. Its actually #bestever's topic right now.

>> No.2284937

regardless of anything else, auto rejoin on kick is always worthy of ban

>> No.2284960

How old is joe-ilya?

>> No.2284963

depending on when his birthday is, he may have turned 14 by now.

>> No.2284968
File: 103 KB, 467x349, 1392498870865.jpg [View same] [iqdb] [saucenao] [google] [report]

Anyone knows if there's a patch for Serpent Resurrection to make it playable with other gameplay mods?
Because i REALLY want to use WoC and/or Hexercise with that.

>> No.2284970

Or at least a way to move Serpent Resurrection's RPG menu to another key other than >ALT-FIRE because WoC/Hexercise need that key.

>> No.2284973

while it may be true, seeing it so blatantly stated compels me instead to ignore your post. that said, i don't know the answer to your question, so it's not like i could have helped you even if i had read it.

>> No.2284974

That explains a lot.

>> No.2284984


>> No.2285002

it would be polite to state what your poll is about. please do so in future.

>> No.2285018

Speed of Doom and Resurgence are both megawads that heavily involve Joshy in the mapping.

>> No.2285029

Oh hey I figured out something kinda cool:

I don't need damage types and special painstates for the shield in GMOTA, so now any projectiles you block will result in mana gain, even non GMOTA monsters.

>> No.2285041

i know that. my point was that it would have been polite if he had stated the poll title in his post. strawpoll links give no indication of their subject.

>> No.2285047

okay, so is there any way to turn off the red flashing on the screen when you're taking a hit? Or lower the intensity?

I brought this up last thread, nothing that I tried worked, and apparently it's hard/impossible for authors of mods to get it done via character class changes, any suggestions?

>> No.2285050

Just deal with it, it's the only way around it, I've noticed.

>> No.2285053

well, my issue is, in higher levels of drpg/drl, the red is completely blinding (entire screen bright red) for like, seconds at a time. Hellen Keller mode sucks.

>> No.2285057

Yeah I can understand that, but I don't think there's anything you can do... you know, aside from not getting hit.

>> No.2285058

That's been my solution so far, just when one slips through, it's pretty well fatal at this point. Or get lucky/go for a reset if I can remember the layout well enough to navigate blind.

I'll look into switching the pain animation up, may even fuck with classes, individually, that is. I'll post if I make any progress, which is unlikely 'cuz I have fuckall idea what I'm doing.

>> No.2285065 [DELETED] 

diff --git a/src/g_shared/shared_sbar.cpp b/src/g_shared/shared_sbar.cpp
index d8e1138..5f98c14 100644
--- a/src/g_shared/shared_sbar.cpp
+++ b/src/g_shared/shared_sbar.cpp
@@ -1559,7 +1559,7 @@ void DBaseStatusBar::DrawPowerups ()
void DBaseStatusBar::BlendView (float blend[4])
V_AddBlend (BaseBlendR / 255.f, BaseBlendG / 255.f, BaseBlendB / 255.f, BaseBlendA, blend);
- V_AddPlayerBlend(CPlayer, blend, 1.0f, 228);
+ V_AddPlayerBlend(CPlayer, blend, 1.0f, 32);^M

if (screen->Accel2D || (CPlayer->camera != NULL && menuactive == MENU_Off && ConsoleState == c_up))

change 228 to whatever you want, i put 32 as an example.

i am surprised more ports don't have odamex's r_painintensity option.

>> No.2285067

actually that's a load of rubbish, ignore me please. nonetheless,
>i am surprised more ports don't have odamex's r_painintensity option.

>> No.2285127

If we were basing this only on Joshy's maps, then Resurgence wins for me. His SoD maps are still good, but Darkwave was overall the better mapper there.

In Resurgence, Joshy has demonstrated a great deal of improvement and variation since then.

>> No.2285149

How do I load two pk3 files at once? I want to try Metroid Dreadnought with the levels and not on the Doom 2 maps

>> No.2285150

get ZDL

>> No.2285164

>Get authorization from Adam
>Select pk3 file and then any wads and such, use Ctrl + Left Click
>Drag Metroid Dreadnought onto Z&/GZDoom exe while other files are still selected

>> No.2285168
File: 344 KB, 1500x1100, doomguybingo.jpg [View same] [iqdb] [saucenao] [google] [report]

Chilling out, fragging, relaxing all cool and all shooting some lost souls outside the toxic pool
When a couple of demons who were up to no good, flooded through a portal in my neighborhood!
I got in one little fight and the JAG's got scared, and said "you're moving to Phobos so you can rip and tear!"

>> No.2285174


Wait, Doomguy isn't really an anti-hero, brooding, hell I don't think he even shows dark humor, and the bottom right only counts if you put "rabbit"

and what supernatural powers does he have other than being killed and killing hell back?

>> No.2285182 [DELETED] 


>what supernatural powers does he have other than being killed and killing hell back?

Does possessing supernatural artifacts count as having supernatural powers? Because if so, there's the Unmaker from DOOM 64.
You also have the Soul Cube, if you count DOOM 3.

>> No.2285186


>what supernatural powers does he have other than being killed and killing hell back?

Does the possession of supernatural artifacts count as a supernatural power? Because if so, there's the Unmaker from DOOM 64.
You also have the Soul Cube, if you count DOOM 3.

>> No.2285206
File: 414 KB, 1500x1100, Untitled.jpg [View same] [iqdb] [saucenao] [google] [report]

I'd say the rabbit counts.

But a lot of the traits only sorta fit if you count secondary material like the books, comic, etc.

>> No.2285227

He runs like the flash

>> No.2285235

i still say the rabbit being your actual pet rabbit is a retcon

>> No.2285310

Could be power armor, and for doom 1 he was on mars' moons, which would have very low gravity compared to earth. Even Mars proper would only have like 1/3rd G.

>> No.2285316

The pet rabbit thing was just a joke on the fact that the end pic in E3 had a bunny in it.

E4's story isn't canon as far as I'm concerned.

>> No.2285323
File: 1.59 MB, 1366x768, Screenshot_Doom_20150310_221421.png [View same] [iqdb] [saucenao] [google] [report]

do you believe that all the people who played it to the end are dead?

>> No.2285334


will something change if you edit the PLAYPAL lump so that you change all the palettes from the 0-8 range?

I was about to leave an asshole-ish reply too but I figured I should try to help you, at least

>> No.2285336

What is this screenshot

>> No.2285338

well part of it is that trinity college map from 1994

>> No.2285345

Hey guys, I've been out of the Doom loop for a couple of years, I want to get a friend into it and play some co-op with them but I don't think they'd appreciate vanilla so much. Recomend me some good modern Zandronum maps and gameplay mods for someone who's new to Doom, please?

>> No.2285354

i must admit i don't know the zandronum mapping scene at all. i get the impression most of the more impressive modern mapping is done for highly limit-removed engines but with only doom or boom mapping features.

if i were you i'd pick a good modern doom+ or boom mapset and a suitably modern gameplay mod to go with it. for example if you want something large and impressive, you would not go far wrong with Deus Vult. i will have to defer to others to recommend you a gameplay mod.

>> No.2285387

>modern Zandronum maps

Heh heh heh.
If you're looking for ZDoom-esque features, then there's not a whole lot of options--there's even less options if you want to play them with gameplay mods, since a lot of dedicated ZDoom-feature mapsets tend to carry their own replacements.

>oniria.wad (Not sure how compatible it is)
>iogw.wad (Jokewad)
>BReality_v1.3.wad (not very compatible with gameplay mods)

Gameplay mods:

>Metroid Dreadnought
>RGA2 (ultimate casual mode but is still pretty buzzword)
>Demonsteele (new release is coming soon, apparently?)

>> No.2285406

My buds are pretty big on playing with Brutal Doom.


>> No.2285457

You'd be looking at Eternal Doom.

Back To Saturn Ex Ep.2 is also great.

>> No.2285494
File: 168 KB, 375x375, homer laughing.gif [View same] [iqdb] [saucenao] [google] [report]


oh shit nigger you should play that because you might end up "stealing" ideas that are really just a repeat of history.

Fuck dude Resurgence remixes SoD maps, I think that wins in and of itself. Personally I love map remixes so that weighs in too.

I think its kind of ambigious if he's an anti-hero, the game doesn't give you the option to kill innocents like you do in something like Blood, and doomguy definitely enjoys getting weapons (if you look at his mug) and from that you can tell he enjoys violence. There is the whole "disobeying shooting innocents" part in the canon though.

I like to imagine all the good WADs and episodes are canon, doomguy has a lot of time on his hands.

>> No.2285498

>I think its kind of ambigious if he's an anti-hero
The cast sequence at the end of Doom 2 calls the doomguy "OUR HERO" so... nah

>> No.2285506

Fuck I didn't think of that

>> No.2285508

I've been coming here less and less these days, but that's mostly because I can't devote any time to mapping, and mapping is 75% of what I love Doom for. So...

It'll even out eventually. It seems there's a consistent enough of a community here that it's not going away any time soon.

>> No.2285517


As the grid has a "gritty reboot" spot, I'm pretty sure it's fair game to include official spin-offs and side stories. I'd say E4 counts.

And the doom comic definitely counts, ticks half the grid by itself.

>> No.2285521 [DELETED] 

so has information on the Doom reboot still been completely suppressed?

>> No.2285550 [DELETED] 


Anon, I escaped from captivity just to tell you about Doom 4.
They tried to keep us locked up, they tased the memory centers of our brains over and over so that we'd never be able to tell you.

>> No.2285572 [DELETED] 
File: 10 KB, 211x300, whatsthepoint.jpg [View same] [iqdb] [saucenao] [google] [report]

The fuck is this? Some bad SCP article?

>> No.2285580

>Doomguy isn't really an anti-hero
He kills anything that comes in his way and the dark humor part is probably a reference to the comic
>and what super natural powers does he have?
Being able to shoot and upgrade the Unmaker, berzerk packs and if we count doom 3, he has the soul cube.

>> No.2285586

>He kills anything that comes in his way and the dark humor part is probably a reference to the comic
Are you implying the game was released after the comic published?

>> No.2285596

Haven't gotten that far yet, very new to this.

>> No.2285601

it's all bollocks anyway because doomguy is YOU.

how many things on that bingo chart apply to you?

>> No.2285607

My uncle's sister works at ID, She tells me doom 4 takes place in a futuristic New York City where the demons have completely overrun the city.

The game is completely open world and you can hold up to 8 weapons as well as a inventory (think Hexen/Strife) for items.

The player can also find a hoverbike and a jetpack to traverse the city.

>> No.2285608

why'd they give him a face and made him make noises and shit then

>> No.2285609

All of them.

>> No.2285614

>The player can also find a hoverbike and a jetpack to traverse the city.
>jetpack fights between you and skeletons


>> No.2285615


Not really applicable since Doomguy has a penis and I don't.

>> No.2285621

Oh yeah? Well, my dad works at nintendo and says the Doomguy's gonna be in smash brothers as a new DLC character.

>> No.2285625
File: 722 KB, 576x432, 1396818255828.webm [View same] [iqdb] [saucenao] [google] [report]

What the fuck man, I just checked Doomseeker and the only active servers are mostly Complex Doom shit. And what's with this Ghouls Vs Humans acrap? I thought this stuff died ages ago. The only good thing is that MM8BDM is almost dead. This gay mod struggled to die now for five, FIVE fucking years.
Where are the original gameplay mods like Demonsteele, Samsara etc.?

>> No.2285627

Welcome to Zandronum, leave your good taste at the door.

>> No.2285636

>My uncle's sister
so either your aunt, or your mom

>> No.2285649
File: 126 KB, 1440x900, Screenshot_Doom_20150312_161912.png [View same] [iqdb] [saucenao] [google] [report]

I honestly did not think about that when making that post

>> No.2285656

If I had the characteristics of Doomguy I would be as edgelord as him

>> No.2285660

It sounds like you're describing a Duke Nukem game.

Or is that the joke?

>> No.2285663

It was what I hoped Duke Nukem Forever was going to be.

>> No.2285667
File: 13 KB, 633x758, wojak.gif [View same] [iqdb] [saucenao] [google] [report]

New Doomguy should be Wojak, he is the perfect template for the everyman.

>> No.2285670

At least Push gets played on a regular basis

Speaking of which, where's muh update?

>> No.2285681

>At least Push gets played on a regular basis

it does?

>> No.2285695 [DELETED] 

No, he's just baiting.

>> No.2285706 [DELETED] 


how do you know?

>> No.2285717

pls be in Phobos

>> No.2285731

> Anonymous 03/11/15(Wed)16:16:32 No.2284017▶
>→ >>2283762
> Anonymous 03/11/15(Wed)16:29:00 No.2284030▶>>2284061
>>Sorry, can't do anything about that unfortunately
>It happens when the player enters the pain state, so you could do something to limit the amount of times in quick succession the player enters their pain state.
> Anonymous 03/11/15(Wed)16:33:11 No.2284039▶
>what about thing_projectileintercept?
He's actually 15.

>> No.2285741


>> No.2285746

Oh, sorry. I don't really know what happened there. I was replying to this post: >>2284743
Joe Ilya is actually 15, from what I've heard.

>> No.2285761

Hey, there's like, 3 whole games per week at least. There are dozens of us.

>> No.2285771



>> No.2285778

Brutal Doom, Accessories to Murder.
Demonsteele could work but do get a big map with lots of monsters cuz otherwise it will be rather easy I think
For maps, you can't go wrong with Deus Vult 2. Hellbound is okay too, and can feel familiar because it's city-based

>> No.2285782
File: 9 KB, 248x251, 1371136040059.jpg [View same] [iqdb] [saucenao] [google] [report]

>3 whole games per week
>3 games
>per week
How long do these servers last? 30 mins?

>> No.2285785

Any word on the Berserk mod whatsoever?

Or is it dead?

>> No.2285787

Oblige is actually pretty decent at creating big dumb levels full of baddies for Demonsteele.

>> No.2285832


there's dudes in the server literally every day
just finished up some matches not even three hours ago
i don't know what you're trying to pull, but GAME MOD OF CHOICE ISN'T BEING PLAYED AS OFTEN AS >RANDOM CRITERIA ONLY I DECIDE is a fast track to faggotry

>> No.2285838

stop asking

>> No.2285846

Not until I get an answer.

>> No.2285849

Either provide the author's last post/date where he stopped posting or ignore the question.
You're just as bad as he is if you're going to reply with something useless every single time.

>> No.2285852

>the author's last post/date
there is none
mike has made absolutely no posts about it
it's a pipe dream along with his other pipe dreams
it is not a mod in progress, it's just a few sprites from a year ago and that's it
it'd be like looking at mark's old sprites and saying "HEY any news on brutal heretic?"
or seeing kegan's first nes zelda mod and going "HEY WHAT'S THE WORD ON THAT ZELDA WEAPONSET"

if you're not getting any answers, that IS your answer

>> No.2285857

Except there was talk of a mod involving Berserk stuff and that's why it was made.

>> No.2285859

there was talk of a warhammer 40k mod
there was talk of reviving cyberrunner
there was talk of a captain n mod
there is talk of every concept under the sun, the stars, the moon, and every single galaxy in the sky
if you go off of simply "talk", then you're going to be shortchanged every time because talk is cheap

>> No.2285865

But the Warhammer and Cyberrunner mods were confirmed dead.

Never heard of a Captain N mod.

>> No.2285867

why isn't ANYONE playing stupid lms since fucking last november? What the fuck.

>> No.2285868


>seeing kegan's first nes zelda mod and going "HEY WHAT'S THE WORD ON THAT ZELDA WEAPONSET"

Honestly it'd be fun to revisit that and actually make it seeing as I'm not nearly as dumb.

>> No.2285878

>i'm going to ignore what you're saying and attempt to nitpick technicalities in your examples
>i am also completely unaware of Neorunner and Zapper Master


>> No.2285880


gmod mod ported to doom too stronk

>> No.2285885

If talk is cheap then a yes/no to the Berserk mod existing shouldn't be a big deal?

>> No.2285889

Actually since last year's july, literally DED servers on zandronum. Where do I play more stupid lms, I'm getting withdrawals.

>> No.2285891

>attempt to nitpick technicalities in your examples
>by saying 2/3 of your examples are bull
Oh wow.

Okay anon, lets reach a compromise : you can keep complaining about that daily question, but you use a name while doing that so we can blacklist both your stupid asses. Deal?

>> No.2285895

Let's hope you're merely pretending to be retarded.

>> No.2285896

I already made him as a mii fighter, hes got samus move set and a nade launcher.

>> No.2285905
File: 33 KB, 1920x1080, 9POyrYy.png [View same] [iqdb] [saucenao] [google] [report]

>by saying 2/3 of your examples are bull

how nu r u
pic extremely related

>> No.2285906 [DELETED] 

what a coincidence shitposting here increased after >>2285625.

that grammar makes it very obvious

>> No.2285913
File: 32 KB, 458x319, 1414794147136.jpg [View same] [iqdb] [saucenao] [google] [report]

>pic extremely related
>implying it's broken

>> No.2285914 [DELETED] 

>le boogeyman maymay

>> No.2285919

yo anyone know any tcs of just monsters?

>> No.2285921 [DELETED] 


people are allowed to argue, not to shitpost

people are arguing right now; nobody has ever thrown ad hominems at each other or at other people's work. we are discussing gameplay mods currently being played at zandronum, and the frequency they're being played

>> No.2285926

Has there been any news on the Dakka mod?

>> No.2285930

Any update on the castlevania mod?

>> No.2285932

Ijon quit Doom entirely. Sorry.

>> No.2285936

Any update on the new Samsara classes?

>> No.2285937 [DELETED] 

Really? Damn. What about IMX?

>> No.2285938

Can you be any more butthurt holy shit

>> No.2285939

Any word on the vroomer's arsenal? Is it dead?

>> No.2285940

I am sure it wouldn't be - if the author were here to give you your answer.

>> No.2285941

As far as I know he's still in the community and still making Demonicron.
Although he's still de-hopped on #vr. I don't remember if he was banned.

>> No.2285942

>new Samsara classes
you mean that shitty addon with Caleb, Ipfreeley etc.?

>> No.2285943

wait, seriously? why?

>> No.2285945

i don't even know what the fuck you're arguing about any more
original guy needs to stop spamming asks just because there was "talk" about a project
/vr/ talks about projects a lot
another anon said my provided examples of projects that were talked about was wrong, which is completely wrong of him
now what the fuck are you going on about?

and here we fucking go

>> No.2285947

i am willing to bet that if it wasn't for the fact that people mentioned in the thread how nobody was playing push, this server


wouldn't be magically up right now. because i opened doomseker around the time this post >>2285761 to check what servers where up, and this is what i found

(from descending order, from which one had the most people around)

Shotgun Frenzy
DM server from Korea with BD and 3 bots
Master of puppets
protected server running BD
Invasion server
Holy Hell

there's a command in #bestever, where people can check how long a server has been up. someone do said check on server n. 15038

>> No.2285948

>Ijon quit Doom entirely
Huh, really. Didn't think that was possible. I wonder what he's doing now.

Are Mike12, Mystical and Stapler still here?

>> No.2285949

I don't know. Mystical triggered him and he left #vr, but he stuck around for a bit, now he seems to have just gone.

>> No.2285950


<BestBot> 15038 has been running for 28 days 1 hour 12 minutes and 57 seconds.

>> No.2285951 [DELETED] 
File: 186 KB, 1062x563, 2014_12_25_17_10_43_0_vr_THE_MOST_WONDERFUL_TIME_OF_THE_YEAR.png [View same] [iqdb] [saucenao] [google] [report]

/v/ subhuman go home

>> No.2285952


>for 28 days...

eugh. poor best-ever server, how they can achieve holding a doom server for that long? petroleum money?

>> No.2285954 [DELETED] 


shoo shoo spoilerman ghost

>> No.2285958

Remember when he got into massive handbags with Eric over LMS, heh.

>> No.2285959

Whoever sets up those /vr/ Dungeon & Dragon servers should set one up.

It was fun playing through various megawads with WoC and other anons.

It's some fun shit.

>> No.2285961


To be fair, Eric is usually a cunt about that subject.
And so was Charcola, but at least he apologized.

>> No.2285963

That makes sense.

It's why I try not to ask more than once a thread.
I'm sorry for the inconvenience

>> No.2285965
File: 105 KB, 1218x363, gmota.png [View same] [iqdb] [saucenao] [google] [report]

Scroton's whip sucked so bad that it had to be scrapped entirely and the player's main weapon is now a sword.
The tone also shifted from being spooky to an action packed medieval anal torture mod or something.

>> No.2285970


>gmota's compatibility patch for hdoom.jpg

>> No.2285974

>scrotums whip weapon sucked
explain or post code

>> No.2285980

Its already sort of compatible, you just cant perform combos/get mana from enemies because they are not bleeding actors.
I've asked Kegan at least twice for this, apparently not happening.

>> No.2285993

Scroton made some crazy code that Kegan could barely read, so he decided not to use it.
There is very little information about it floating around and I dont know if the pk3 is Scroton's or some other whip Kegan made, but :

>> No.2286023

The returning Surge maps and the new maps have a different design philosophy, I've noticed.

Surge maps tend towards smaller encounters, and are a little more tighter in the layouts. This is typical of Joshy's mapping style. Where as the newer maps tend towards more open, often non-linear layouts, with bigger encounters. Showing a lot of influence from Darkwave and BTSX mappers.

>> No.2286049

>Implying Blaz isn't just going easy on demon girls so he can do lewd things with them
There's no compatibility issues here.

He's just a white knight.

>> No.2286052
File: 737 KB, 960x904, 1384404010508.png [View same] [iqdb] [saucenao] [google] [report]

>learn about a rad new ACS feature
>int ResetMap (void)
>Everything will be restored as it was when the map first started. The map will be reset after the tic ends, any commands stated immediately after ResetMap will be executed before the map actually is reset.
>oh man this feature sounds rad as hell!
>this would be perfect for arcade-y gameplay like Hotline Miami where you die in a second but everything restarts again right away
>I can't wait to try it ou

Wh...what. Guys, I...isn't this backwards?
Isn't ZDoom supposed to have the cool features Zandronum wants, not vice versa?

>> No.2286057
File: 99 KB, 800x533, 1349409129454.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.2286061


I fucking love you guys

>> No.2286068

What is that helmet mod? And it's just mixed with trinity college map and brutal doom?

>> No.2286078


Also scroton's whip was really cool. I just couldn't make heads or tails of his weird ass voodoo code.

I'd love to see someone else use it

>> No.2286093
File: 25 KB, 316x232, 1329517537190.jpg [View same] [iqdb] [saucenao] [google] [report]

I don't know why I did this:

Tried to learn modding and make doom act more like a twinstick shooter.
Requires a gamepad stick or four keys bound to look up/down+turn, (don't mouselook) it'll snap your view to the same direction on the minimap, but movement is still relative to your angle. It feels really weird to control.

>> No.2286096

>play SoD 28
>Runs perfectly fine in PrBoom+ (both software and opengl) and GZDoom
>Slows to a crawl in ZDoom and Eternity.


>> No.2286103

Actually, doesn't slow to a crawl in Eterenity. Just dips slightly.

>> No.2286168
File: 236 KB, 1280x720, Screenshot_Doom_20150312_223013.png [View same] [iqdb] [saucenao] [google] [report]

I fucked up.

>> No.2286176

is that doom music captions for the hearing impaired?

>> No.2286180

Dreadnought update confirmed.

>> No.2286191

Altering the player's pain states will do nothing.
The only way of reducing the flash is lowering the Player.DamageScreenColor. It's already set to 0.5 instead of 1.0, so just reduce it further.

Messing with the player's pain states in DRLA is a one-stop train to fucking up all your shit, don't do it. Seriously.

>> No.2286201



>> No.2286212
File: 645 KB, 1440x900, DOUK.png [View same] [iqdb] [saucenao] [google] [report]


Just finished this mod for Douk, pretty cool and the Free DLC with the motorbike is even better.

Now playing Duke Hard

I wish Duke got more attention and mods like this, just like DOOM

>> No.2286215

Duke has plenty of awesome mods. Just none of them work with new eduke versions or are hosted anywhere anymore.

>> No.2286223

Just replace doo with ook and say it's a tribute to Pratchett

>> No.2286224 [DELETED] 


What a shame, thanks anyway.
Duke Nukem Attrition is very fun with all the levels and perks

Also, in Megaton Edition the FoV is fucked. Is there a way to fix this?

>> No.2286226
File: 1022 KB, 1440x2000, El Duque.png [View same] [iqdb] [saucenao] [google] [report]


What a shame, thanks anyway.
Duke Nukem Attrition is very fun with all the levels and perks

Also, in Megaton Edition the FoV is fucked. Is there a way to fix this?

>> No.2286229

There's gotta be a setting somewhere. It might even be an aspect ratio setting, or just something that gets automatically corrected when you set a new aspect ratio/resolution. I'm not on my duking machine so I can't check, sorry.

>> No.2286260

>Altering the player's pain states will do nothing.
it does if you give a temporary immunity from pain on each pain state.

>> No.2286274

Original whiner here, discussion kinda went on without me, spoonfeed a little bit, where would one find Player.DamageScreenColor? Quick Google shows it's in player properties, but where do I tweak said shit?

>> No.2286275

Which will, in turn, break armor functionality, DRPG status effects, and probably a few other things.
It still won't stop the screen from flashing, it'll just wreck everything else.

>> No.2286278

Oh, looking for the players? Open up DRLA and look in the main Decorate file, the players will all be grouped below the base inherited weapon. Just scroll down until you find references to a crapton of ammo types and other player stuff, heh.

>> No.2286286

all you gotta do is point them to a pain state that has a setblend that is clear, broski

>> No.2286291

>temporary immunity from pain on each pain state

why would you do this
why would you even consider this
why would you even suggest this
this is the most horrifying thing i've read all night

>> No.2286317
File: 247 KB, 833x536, 1351139606088.png [View same] [iqdb] [saucenao] [google] [report]

Someone actually misses my servers? Well fuck, we can't be having that, now can we?

Server: /vr/ plays Dungeons & Dragons: Dancing gnome edition!
Password: vrtroopers

>> No.2286320

Mmm, yeah, that could certainly work. Bit hacky, but heh, what isn't these days? Good thinking.

>> No.2286441

Were the last several maps of 32in24-13 rushed or some shit? Why did they make the last map in 32in24-14 an expanded combination of two of 13's last maps?

That pizza mission music from Spider-Man 2 for the Pizza Void was great though

>> No.2286446

of course, the whole thing is rushed, by definition (make a map in 24 hours).

i believe the compiled wads tend to be in submission order, except for particularly bad maps being moved to the highest-numbered map slots, so a session beginning at map01 is less likely to reach them. thus that idiot fists-only gladiator map is the last map in 32-11, for example.

>> No.2286452

Makes sense then. At worst the maps usually still have decent music to make them more redeemable.

>> No.2286460


>> No.2286467


Last Man Standing

>> No.2286494

Got it! Now time to get hit by something with a stupidly high strength value and tweak numbers

>> No.2286519

Is it me, or do those look like Demon Munchkins?

>> No.2286535

I feel the same way about the overabundance of Survival servers.
Bring back Coop.

>> No.2286540

>co-op server
>death has no meaning
>can go head-first, willy-nilly without a care
>nothing is a threat
>preferably with 2 lives at minimum, 3 at most
>death has meaning
>have to be tactful, mindful, and careful to avoid losing all your lives
>there's an actual "lose" state

Why not just run around with god mode on if you're not going to have any penalties?

>> No.2286551

Yeah, Virtual queues are so fun, right?

>> No.2286573

death may be a slap on the wrist but it is not entirely without meaning: you lose all your weapons, ammo, keys, any remaining armor, etc. you just don't have to restart the entire level, which can be extremely demotivating, especially on large difficult maps which take a long time to clear.

i highly recommend non-survival co-op with respawning monsters, or nightmare skill. allow items to respawn too if you feel like it. co-operation is required; have one guy grab a megasphere and try to charge through to the key, grab that, and run to get the door open, while the other guy keeps the way clear for him; if you die, by the time you get back the monsters have respawned too, but it's more chaotic and varied than a full reset of the level as would happen when all survival players die. it works best on small to medium sized maps; i did perdition's gate on odamex with a few people this way, it was glorious.

>> No.2286581 [DELETED] 

I agree 100%. Where's the fun in coop mode?
>Wut, I died? Ah nevermind, let's just walk back to the spot where I died, and on my way I shall collect ammo and powerups (if item respawn is enabled).
I recommend coop to babbies who can't git gud.

>> No.2286594

>babbies who can't git gud.
Welcome to /vr/ ! As you may realize, this isn't /v/. You risk post deletion writing in this style here. Post politely and civilly, and enjoy your stay !

>> No.2286598

Yes, and? You know I'm right. There's no point in playing coop.
If you do not have the patience and skill to play a long ass map without dying and spamming the F2/F6 button, then lower the fucking skill or play another megawad.

>> No.2286605

Whether you are right or not is irrelevant to my point, which was "don't shitpost like a moron".

>> No.2286681

I dunno man, sometimes I just wanna shoot a lot of demons with other peoples and not have to be an autistic Doom genius who memorizes each aspect of a 40 minute+ map in order to move on. Plus thanks to people getting in the way, hogging resources and shit it's more efficient to go solo in Survival unless you like running into projectiles meant for someone else.

But hey you're right, there's no challenge to coop, what a baby mode. The ONLY way to enjoy Doom is the way you like it, and obviously if someone else doesn't agree then they are the problem. You're acting the same as a shithead elitist.

>> No.2286695

>I dunno man, sometimes I just wanna shoot a lot of demons with other peoples and not have to be an autistic Doom genius who memorizes each aspect of a 40 minute+ map in order to move on.
Sounds more like you're rushing the map and falling for the most obvious traps in history of DOOM.

>Plus thanks to people getting in the way, hogging resources and shit it's more efficient to go solo in Survival unless you like running into projectiles meant for someone else.
Set the proper CVARs and DMFLAGS/2/3 or create your own server if you're not the admin...
Playing coop is literally the same as savestate scumming in emulators. There's no excuse to do shit like this. If you can't get past a certain map, you have to train more and learn the aesthetics of the maps, it will be even useful for the future if you play similiar WADs and maps. Do as I already said: In singleplayer lower the difficulty or play another map if you are way too fucking retarded, in multiplayer join spectator mode, take a peak at the map and look for traps or F12 somebody who's already playing or play the same map in singleplayer, get better and return to multiplayer.

>> No.2286708

>There's no excuse to do shit like this.
If you only care about winning hard maps on one life then why even play multi at all? You obviously don't need any help.

>> No.2286713

I never said I only care about winning.
Sure winning is fun, but it's even more fun if you win together with your brethern and overcome these hardships as a squad. Maybe even discuss certain aspects of a map.
Thats what I usually do.

>> No.2286716

Coop and survival both have their merits; survival is some fun stuff with the suspense and teamwork (when with good teammates), coop is fine as a quick and stress-free timewaster.

On one side, some people don't like waiting to play after they die and don't enjoy seeing what happens to the survivors. They're the impatient type. They'd sooner quit a match of Quake CA, LMS or L4D when they die than wait till a team wins. On the other side, what is a game if you can't lose? Most coop servers don't take anything from you when you respawn.

That said, if your team keeps dying multiple times on the same "40+ minute" map, take the hint and lower the difficulty a bit. Or try a different mapset without extremely long maps. Of course forcing yourself to grind something way above your skill level isn't fun, you work your way up naturally.

But you know, opinions.

>> No.2286845


Anyone know the name of the WAD for the levels? I know the gameplay WAD is Trailblazer but I forgot the name of the other one.

>> No.2286848

Unholy Realms

>> No.2286980 [DELETED] 

Am i the only one who thinks zdoom sucks?

>> No.2287013
File: 165 KB, 612x792, k_keltec.jpg [View same] [iqdb] [saucenao] [google] [report]

is there a console command to make me walk slower on zdoom?

I am too old for this insanity anymore. I play more cautiously.

>> No.2287016

Turbo %any number lower than 100%

>> No.2287060

Turn off auto-run.

>> No.2287139

because the pain state being entered by the player is what causes the screen flash you ding dong

>> No.2287215

oh thanx it works. but you need the number before % .
75 works well. I put the number after and I broke the game. .. I was floating at 5% speed.

I did.

>> No.2287216

What does Doom general think about Project MSX?
I know a lot of people will probably scream from the rafters about it being babby-easy mode or something, but dammit if it isn't fun.

>> No.2287239

i believe the consensus is that it is overpowered for many maps but works really well on carefully chosen wads. i think the usual ones recommended to go with it, are hellbound or btsx1.

>> No.2287241


MSX is cool.

>> No.2287268

>Project MSX
>babby-easy mode

Who the fuck said that? Getting surrounded equals instant death. Cacodemons are stronger with that scream that'll kill you if you're right next to them, or just destroy the fuck out of your shield. The chaingunner's become nailshotgun wielding bastards with no soul and no rhythm; completely un-predictable. The higher tier enemies are actually easier than the lower tier since the higher tier behaves the same way as their vanilla counterpart.

Basically, whoever says Project MSX is babby-easy either hides behind every wall ever or they've played it so much they know how to push the limits.

>> No.2287283

I love the badass monsters addon.

>> No.2287294
File: 734 KB, 1600x900, Screenshot_Doom_20150313_160908.png [View same] [iqdb] [saucenao] [google] [report]

So. Punching so hard you throw fireballs: Good or bad?

>> No.2287313


Good. Pretty too

>> No.2287317

It's the default torch fire sprites. Quite boring if you seem in every second gameplay mod / modern map pack.
I suggest you find new ones and import them from old SK games.

>> No.2287318

*if you see them

>> No.2287325

Does anyone know about the full release date of BtSX ep.2? It just felt really anticlimatic with the stage they left.

>> No.2287327

Eeeeh. I lack the motivation and knowledge (I don't even know what you mean when you say "SK", heh) to import new ones, and I thought the Imp-ball replacements from ATM looked cool, so I sorta snagged them for use.

>> No.2287334
File: 136 KB, 600x383, 4335834657053.png [View same] [iqdb] [saucenao] [google] [report]

>mfw i remember playing that map on '96
I feel old.

>> No.2287335

TSP v2 will come out first. Calling it now.

>> No.2287337 [DELETED] 
File: 45 KB, 444x554, stop enforcer.jpg [View same] [iqdb] [saucenao] [google] [report]

Friendly reminder that video games are toys. They're meant to be fun. And telling people that there's a "correct" way to have fun kind of makes you look like a dumbass.

>> No.2287339

heh, '99 for me.

>> No.2287340 [DELETED] 

please don't try to reignite an argument that died down almost 12 hours ago. i would kindly ask you to delete your post.

>> No.2287342

Do you remember how Aliens TC has been sold as a brand new game on cd? Good times m8.

>> No.2287348

My bad.

>> No.2287358

Can you guys recommend me any good horror .wads?

>> No.2287367

Happy Time Circus 1 and 2

>> No.2287376

>a missed opportunity
how so?

>> No.2287378

sadly i don't go quite that far back.

no problem, thank you.

>> No.2287379

play on Zandro

>> No.2287380

>being babby-easy
Either people play on >casual or they run like bitches at the minimal ambush. Every enemy can rape your ass in big numbers. And if that isn't enough, go ahead and try to beat slaughterfest 2012.

>> No.2287394

Probably true, Marty has been working on it pretty diligently.

>> No.2287407

heh, good to hear!

seriously though, btsx_e1 hasn't been fully released yet, and half of e2 seems to be intended to be reworked by its authors. i expect there won't be a final full release until all three episodes are fully done, and that could be five years away or more (weren't there three years between e1 and e2? or was it only two? i've lost track)

>> No.2287415

Are there any good survival horror-y mods for DOOM?

>> No.2287417

Ghouls forest

>> No.2287419
File: 86 KB, 640x360, videoplayback.jpg [View same] [iqdb] [saucenao] [google] [report]

i think this speaks for itself:

>ZeroMaster010 said:
>Unbelievable, I was aiming for any time below 21:00, I had no idea I would get a time of 20:32,
which is a really big difference compared to say 20:59.
>This is a 1:23 (83 second) improvement over 30uv2155 by Looper.



>> No.2287421

What does rq.pk3 do?

>> No.2287438


>> No.2287459
File: 1 KB, 58x130, 5 second roman.png [View same] [iqdb] [saucenao] [google] [report]


>> No.2287468 [DELETED] 
File: 126 KB, 640x480, Have Fun.png [View same] [iqdb] [saucenao] [google] [report]

Ok guys, here it is... the official /vr/ release of my first wad entitled: "Tabula Rasa."

>straight up vanilla wad so should work with any sourceport
>no custom music, I don't think you guys will mind
>made for normal mode, hard mode has additional enemies on all levels
>focus on chaingun + plasmagun on later levels

It's called "Tabula Rasa" because each level was my first attempt at different themes/layouts, and because since this is my first wad, it's the first mark on my fresh mapping slate. It took me awhile of working on and off to get this finished, and I didn't want to release any of it until I felt it was done. I've posted screenshots of different parts, but I'm re-using this one because I don't want to give anything else away.

I hope you guys enjoy it. Have fun.

>> No.2287470

The link just sends me to a login screen.

>> No.2287473 [DELETED] 


And I'm retarded, clicked the wrong thing. THIS is the link to the wad.


>> No.2287476

congratulations, you kept your promise! it's a bit late now but i will try to find time to demo this tomorrow.

>>2283560 backlink for news post

>> No.2287481
File: 384 KB, 1366x768, Screenshot_Doom_20150313_192000.png [View same] [iqdb] [saucenao] [google] [report]

>> No.2287485
File: 653 KB, 1920x1080, Screenshot_Doom_20150313_182319.png [View same] [iqdb] [saucenao] [google] [report]

I somehow couldn't get to this entire area over here as the door didn't open, yet I could still finish the level relatively quickly. Also I found a revenant in a wall that I think was supposed to spring open, but it never did.

>> No.2287504
File: 126 KB, 640x480, Have Fun.png [View same] [iqdb] [saucenao] [google] [report]


Ok, I'm dumb again and uploaded a test version of it that isn't set up correctly. Whoever downloaded it, spritenoob and anyone else, just delete it. I really feel super dumb about this since the starting point isn't in the right place.

Sorry, my bad. This is one thing I was trying to avoid by doing a bunch of tests. The link should be fixed now and give the correct version. Again, my bad.


>> No.2287512 [SPOILER]  [DELETED] 
File: 2.36 MB, 320x240, 1426286830798.webm [View same] [iqdb] [saucenao] [google] [report]

oh, well lied about waiting until tomorrow recorded map01 already, but it was terrible so never mind. 29% kills, no secrets, 3:11

>> No.2287514
File: 3 KB, 100x156, dha-bigger.png [View same] [iqdb] [saucenao] [google] [report]

No need to apologize or feel dumb! We all do that from time to time. I've posted the wrong sprite or incorrect wad quite a few times myself! We're just happy to have more content to play with.

>> No.2287517 [DELETED] 

It was a simple mistake of pulling the same named map from two different places, and anon >>2287504 over here decided to be a funny dick about it.

>> No.2287529 [DELETED] 

if you meant me i meant my demo was terrible, i should not record first attempts. the map seemed fine, i didn't realise there was anything wrong with it aside from a missing tag on linedef 878, which might not even be a problem until i actually find it in game.

>> No.2287535

I'm gonna stop now before I mess anything else up.

Have fun with the map, and let me know if anything else pops up like that or general feedback or whatever. It was a test of trying out several different areas, and sometimes things had to be cobbled together because my knowledge was limited; like how I didn't know about the lowering sky trick until an anon was giving mapping tips to someone else, so all the buildings on map02 don't actually have "doors."

>> No.2287540

I'm getting desperate.

>> No.2287545

I quite like it.
I don't think it's babby easy mode, I think it can be pretty hard.

>> No.2287548

That was a really fun map.

>> No.2287551

go make an account on #BestEver (literally just have an email, do some irc command to bot, check email) then start hosting whatever servers you want.

>> No.2287562
File: 622 KB, 1920x1080, Screenshot_Doom_20150313_190051.png [View same] [iqdb] [saucenao] [google] [report]

Wow, this is a pretty good first effort honestly. I liked the pop-up maze. Revenant still isn't leaving his little square though, I can only find 1 secret area even after noclipping, and this door has a chunk of skybox on the bottom. Pretty much my only critisisms for this map

>> No.2287564
File: 114 KB, 638x479, ccdc7ed0c9[1].png [View same] [iqdb] [saucenao] [google] [report]

Not even a minute in and I see this.

>> No.2287567


>> No.2287569

It's Brutal with an alternate hud. That's all I know.

>> No.2287575

Yeah, I'm just looking for the name of the hud. If I go digging for it I'll probably fine.

>> No.2287598
File: 523 KB, 1920x1080, Screenshot_Doom_20150313_193255.png [View same] [iqdb] [saucenao] [google] [report]

On map 2, this teleporter needs ports on all four sides, otherwise it's easy to not know where to go. Also, the room with the Revenant and the chaingunner never opens up.

>> No.2287642
File: 87 KB, 993x422, 2015-03-13 18_08_42-Doomseeker.png [View same] [iqdb] [saucenao] [google] [report]

>> No.2287682


favourite doom community musician

>> No.2287701


I appreciate it guys. This kinda stuff I'm fixing as soon as it's brought to my attention.

>> No.2287702

1. What mod is this
2. What are some awesome Dook Noukum mods?

Been around dooming for forever but I really never played DN3D besides beating the original game. And that bike looks slick as fuck for Build.

>> No.2287709
File: 509 KB, 1920x1080, Screenshot_Doom_20150313_195426.png [View same] [iqdb] [saucenao] [google] [report]

By the way, maps 3 and 4 are fucking awesome. I really enjoyed both. Aside from a few door-sides that scroll with the door, I hadn't found too much wrong with those. Here's something though.

>> No.2287715


>> No.2287739

y wood u do dis

>> No.2287751


>no deathmatch


>> No.2287770

Who voted other?

>> No.2287775 [SPOILER] 
File: 522 KB, 634x479, 1426297687944.png [View same] [iqdb] [saucenao] [google] [report]


>> No.2287778

Was that necessary?

>> No.2287781

Put a Spoiler to that spoiler and write an apology letter.
I'll have nightmares today if I get to sleep

>> No.2287819
File: 2 KB, 60x128, Lydia_wetsuit.png [View same] [iqdb] [saucenao] [google] [report]

Sprite of the day. I want to make some underwater levels complete with monster fish and scuba-zombiemen with spearguns. I'll probably make a mug for this at some point.

>> No.2287848

I'm curious, which color palette are you using with Aseprite for your creations?

>> No.2287859
File: 2 KB, 106x68, Lydia_wetsuit_mugs.png [View same] [iqdb] [saucenao] [google] [report]

Here are those mugs
A modded doom palette. You can import custom palettes easily. Give me a sec and I'll post it.

>> No.2287867

Here it is. First image is Doom's palette, second is the modded palette I use.

>> No.2287878

Ah sweet, thanks!

>> No.2287948


I think you want /v/, son

>> No.2287971

What WAD or Mega WAD's do you suggest if you want a more Doom/Doom2 feeling? I played through Scythe and it was fun even though the last level was just ridiculous. Nothing like Plutonia 2/Revisited because I don't feel like being THAT challenged at the moment. Something Momento Mori or any other suggestions?

>> No.2287978

for actively hating people that stir up shit from 24ish hours ago?

Although, okay, so my post may have been over the top, someone just linked me that right when I saw that asshat stir up shit again.... So for all of /doom/ rxcept that one guy, I'm sorry

why won't it let me delete my post I'm at the same IP

>> No.2287987

>doom/doom2 feeling
>something memento mori

IIRC, the MMs were closer to TNT in terms to challenge. MM2 was even borderline Plutonia in some maps.

Anyway. I suggest Jenesis and Reverie.

>> No.2287989

How exactly is a poll stirring up shit?

>> No.2287990

I'll check that out because I took a break from Evilution due to dying in a long level and trying to get through them in one go. I will check out Jenesis, thanks.

>> No.2288064

This wad is super fun. Good job on doing such a good job on your first time, barring the few graphical errors. I don't have a screenshot for it but there's an HOM in map04 above the door that leads into the chest cavity.

Please make some more maps. I really like these bite sized levels.

>> No.2288071

Do you have a link for the badass monsters addon?
I need it please

>> No.2288072

he wants something easyish and you suggest jenesis??

>> No.2288074

In Zdoom, Is there a way to make the level text in the automap more like it was in vanilla?
Vanilla has it aligned to the left, and says "LEVEL 1: ENTRYWAY"
Zdoom has it centered and says "MAP01: ENTRYWAY"

>> No.2288075

Jenesis isn't that hard.

>> No.2288091


>> No.2288093

It sounded more like he didnt want anything that exceeded the iwads and MMs in challenge. PL2 and PRCP are actually a great deal harder than the original Plutonia, hence him not wanting to play them atm. Most levels in Jenesis are within final doom and MM tier challenge.

>> No.2288096 [SPOILER] 
File: 1.72 MB, 2400x1118, 1426315823491.png [View same] [iqdb] [saucenao] [google] [report]

Don't worry, Kegan, I'll treat you well.

>> No.2288098
File: 176 KB, 333x286, [CHIVALRY INTENSIFIES].gif [View same] [iqdb] [saucenao] [google] [report]



>> No.2288103
File: 25 KB, 524x249, mkadwu7rBB1s0efnzo1_1280.jpg [View same] [iqdb] [saucenao] [google] [report]


Don't worry, baby.
I'll show you a good knight.

>> No.2288105



>> No.2288110

my impression of jenesis was that it was significantly harder than evilution*, from which he said he wanted a break. thus my claim it is a poor recommendation. was i mistaken?

* specifically: pistol starting each map on UV without saves is significantly harder in jenesis than in evilution.

>> No.2288113

i don't get this, who are the two on the right? cyclops terminus and the turret from that game with the stupid cake meme, with a body and cat ears?

>> No.2288115
File: 2 KB, 396x65, fuuuu.png [View same] [iqdb] [saucenao] [google] [report]



I can't find the last monster... :-( Not even the fullmap cheat reveals his ass.

>> No.2288116

You were the demons all along

>> No.2288118

use the monster command and then idmypos 1 and track his ass down

>> No.2288120

>cyclops terminus
>and the turret
>from that game with the stupid cake meme
get your eyes checked, I dunno how you thought it was a turret since it has arms and legs
it's kegan's zdoom posting pic which is some kind of cat eared combine soldier
I'm not saying you had to know it's kegan's zdoom posting pic, but it's definitely not a turret

>> No.2288121

>I took a break from Evilution due to dying in a long level and trying to get through them in one go.

I get the feeling he was more wanting a break from lengthy levels.

>> No.2288124


Terminus is the handless guy, and my avatar is the Catbine person.

I think Kura enjoys this.

>> No.2288125


>> No.2288128



>> No.2288131
File: 88 KB, 400x301, 1291026819723.jpg [View same] [iqdb] [saucenao] [google] [report]


What? There are no monsters left, yet the counter...

I... I...

But seriously, this gotta be a bug in ZDoom or Brutal Doom. There are no monsters left! All this time I've thought I just didn't find them all, but it's just a gorram bug.

>> No.2288137

Open the console and type "monster". It'll tell you the actor names of all living monsters in the map and also give you a set of coordinates for each one. Then type "idmypos 1" and you'll get the coordinates for your current position. Use them together to track down the missing monster. If I had to guess, I'd bet the map makes use of teleporters to spawn enemies in and one of them just failed to use the teleporter for whatever reason. It happens pretty often in gameplay mods that significantly change enemy behavior.

>Brutal Doom
Well, it's also possible that Brutal Doom is just being the broke-ass mod that it is and is for some reason counting something as a living monster when it isn't.

>> No.2288140

The list I get from typing "monsters" is empty. It works fine if I reload an earlier savegame or try another level, but on that savegame it's empty, which means the monster counter is broken somehow, because I'm the only one alive.

(It's MAP29 of HR2 in case it matters.)

>> No.2288143

BD gives +MONSTER to the player actor for some raisin IIRC

>> No.2288161

>get your eyes checked, I dunno how you thought it was a turret
it's white and has a red-on-black eye. i don't know, i don't play modern games. i have only the vaguest acquiantance with the characters.
>since it has arms and legs
i noted this. anthropomorphizing things that weren't originally human-shaped is hardly uncommon.

it seems she's long moved on from proper doom to fan mods, and now, their creators. frankly i am not a great fan of this new direction, but that is only an opinion.

anyway, thanks to you both for the corrections.

>> No.2288168

No John, you are the demons

>> No.2288169

>proper doom
>fan mods

you don't want her to draw images of levelsets?

>> No.2288172

stewboy is my favourite for SoD map31 alone.

>> No.2288173

>it seems she's long moved on from proper doom to fan mods
She's always drawn fan mods. Her Unholy Realms and Stargate pictures were incredible.

>> No.2288194

Hey when're we getting the space pirate MK. 2?

>> No.2288198

you are right to mention those of course. however, i was under the impression that "mod" usually means gameplay mod here, as opposed to mapset, and so i think you deliberately took a broad interpretation of my use of the phrase "fan mod" in order to discredit any less-than-perfect opinion of work you clearly hold in the highest regard.

thus allow me to clarify my observation: her recent work seen here in these threads seems to give starring roles to fan mod protagonists, more than to doomguy or the monsters. as i am less interested in gameplay mods than the original game, i don't think it's unreasonable to have the opinion previously stated.

>> No.2288203

>i think you deliberately took a broad interpretation of my use of the phrase "fan mod" in order to discredit any less-than-perfect opinion of work you clearly hold in the highest regard.


She's drawn a total of maybe three? four? mod pictures, compared to her fifty billion other images of levelsets, Doomguy, and monsters, which there was a nice new amount of just barely over a month ago.
I don't think you have to worry that this "new direction" will threaten to overtake anything.

>> No.2288230

Doesn't even seem like a "new direction" to me. It's not like she's gonna stop. She just likes those mods as well and decided to do a few sketches.

She's been drawing 2hu stuff as well I don't like 2hu, a comparable situation to your not liking gameplay mods and they don't subsume her Doom stuff. I don't think an artist focusing on only one thing is good, sometimes they need to stretch out into different things.

Her drawings are charming either way. She could literally draw rocks and would somehow be able to make it cute.

>> No.2288280
File: 389 KB, 800x600, Screenshot_Doom_20150105_214917.png [View same] [iqdb] [saucenao] [google] [report]


>> No.2288291
File: 64 KB, 600x459, 1420966917360.jpg [View same] [iqdb] [saucenao] [google] [report]

I legit had nightmares like this. Similar open area, me trying to rush by a Cyberdemon for a soul sphere. Another one is where I'm trapped in an iron cage surrounded by Cacodemons shooting at me in the darkness.

>> No.2288294
File: 288 KB, 800x600, Screenshot_Doom_20150105_214905.png [View same] [iqdb] [saucenao] [google] [report]

...AAAAAAAAAAAAAAAok that's enough.

>> No.2288295

i'll never understand why term doesn't have hands

>> No.2288298

Hey, me too. I have lots of dreams and nightmares about games in general (even ones I play just a little) and Doom in particular.

Latest one was about MSX's Cacodemons. That fucking scream they do, man.

>> No.2288314

>Mark Klem isn't even an option
Are you shitting me?

>> No.2288329

The poll was mainly for musicians who still make music for Doom.

Mark Klem is undeniably good, though.

>> No.2288365 [DELETED] 
File: 29 KB, 66x73, huge ducks.gif [View same] [iqdb] [saucenao] [google] [report]

>> No.2288379

I've seen this a few times; what map?

>> No.2288381
File: 67 KB, 132x146, huge ducks big.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.2288395


>> No.2288403

This is a reminder that the baron death sound is a ferrari.

>> No.2288441


>> No.2288482


Going Down, dont know which map

>> No.2288616


i think its this one http://www.moddb.com/mods/brutal-doom/addons/doomvisor-hud-for-pa1nki113r-v51

>> No.2288638

4koma series when?

>> No.2288646
File: 926 KB, 500x375, Spinach is the secret ingredient of Breserker packs.gif [View same] [iqdb] [saucenao] [google] [report]

>> No.2288647

Is there a mod that replaces the berserk pack with a can of spinach?

>> No.2288650

Find or draw a can of spinache.
Adapt to Doom.
Add in a .wad with the filename of the berserk pack pickup sprite
Compatible even with Vanilla Doom.

>> No.2288668

pirate doom

>> No.2288671

>Is there a mod that replaces the berserk pack with a can of spinach?
there's a whole series of wads where it's a can of anal lube... just goes to show what's wrong with this community

>> No.2288695


Because I'm not a good artist, basically.

It started as just a sort of lazy shortcut to get around hands being hard, back when I was still scribbling in MSPaint and had no clue what proportion or composition were.
While hands are still hard, I've at least learned how to somewhat draw them for other sketches. Even so, the no-hands thing kind of stuck as sort of a distinguishing quirk.

>> No.2288706

>just goes to show what's wrong with this community
Implied buttsex is the greatest ill of our community?

>> No.2288707

Are there any mods where I can like, chop wood, mine ore and stuff? I feel like doing this right now, but in Doom. Like "cast away" or something like this.
And no, not Phocas Island.

>> No.2288712

shut up and bleed

>> No.2288715
File: 1.59 MB, 1360x768, howdoicomputer.webm [View same] [iqdb] [saucenao] [google] [report]

>> No.2288740

Why is the sword cyan?

>> No.2288759

It was drawn by GMOTA guy.

>> No.2288770

why not?

iirc it was mike12

>> No.2288812
File: 298 KB, 1286x2415, 1426360087.jpg [View same] [iqdb] [saucenao] [google] [report]

Nicholas Monti of Eviltech fame has released another episode in the Favillesco series.

Looks good if you like oldschool E1 techbases

>> No.2288817
File: 252 KB, 1050x650, hae-lin needs to learn about sharing.png [View same] [iqdb] [saucenao] [google] [report]

Haelin, that's not what hack and slash means.

>> No.2288827


... Best thing : Make it a decorate item that plays the spinach theme whenever you pick one up.

>> No.2288831
File: 76 KB, 492x540, benellus before ascension.jpg [View same] [iqdb] [saucenao] [google] [report]

CommunityChest 1 really is a grab bag that's varies between enjoyable to horrendus complicated switch-hunt filled with jam-packed monster closets; especially map07 and map08. It's so refreshing to have a nice, clear level that has light exploration instead of wandering around poorly lit caverns looking for the small change that one switch did on the other side of the level.

Do the other Community Chest wads have a better balance of quality? I really don't like bumbling around in sector light 32.

>> No.2288835

Hae-lin: Terminus, I'm hungry
Terminus: Such misfortune

>> No.2288886

forgot the link... http://www.doomworld.com/vb/wads-mods/72083-favillesco-alpha-episode-2-desecration-on-thebe/

>> No.2288892
File: 3 KB, 88x125, .jpg [View same] [iqdb] [saucenao] [google] [report]

>doom 3 shotgun had the best recoil animation, felt like the gun packed quite the punch
>the "doom 3 shotgun" sprites everyone uses has 0 recoil

>> No.2288927

they're all a bit of a mixed bag. it's a endemic trait of community wads.
cc4 is the most consistent but it was a bit too modern for me
you like being pushed three steps back when you shoot at something?

>> No.2288939

>you like being pushed three steps back when you shoot at something?

I wasn't talking about actual recoil, but yes, i do
Trailblazer's bfg replacer is very fun because of this

>> No.2288948

he's probably talking about visual recoil and not knockback recoil anon

>> No.2288956

you mean that infernal misdesign that forces you to use mouselook because otherwise if you fire two shots you're stuck staring at the ceiling?

>> No.2288963

>not using mouselook
its like you enjoy bullshit splash damage deaths from the rocket launcher

>> No.2288972

Nnnnnnno, the gun viewmodel/sprite showing the gun kicking back. That's why I differentiated between visual/cosmetic recoil and the kind of recoil most people talk about in games, the shit that kicks your aim around

>> No.2288973 [SPOILER] 
File: 317 KB, 1280x800, 1426366178179.png [View same] [iqdb] [saucenao] [google] [report]

Sometimes, there are things which needs to be done, no matter what the cost.

>> No.2288974


>> No.2289006

oh, i see. i thought visual meant it changed your view angle as opposed to changing your position by sending you backwards.
i said nothing of the sort. mouselook is fine if you choose to use it. weapons that change your view angle, on the other hand, are annoying.

>> No.2289131

cannot unhear

>> No.2289142
File: 142 KB, 500x500, tumblr_nh3xiw1rkP1rtzo8lo1_500.png [View same] [iqdb] [saucenao] [google] [report]

You've ruined my favourite sound effect.

>> No.2289167

Has anyone had any success using this HUD?


Whenever I try to run it on it's own, I get this:

Execution could not continue.

Script error, "HXRTCHUD-DOOM_V1.2.PK3:sbarinfo.txt" line 25:
Expected ';' but got ',' instead.

I'm looking at sbarinfo.txt in Notepad right now but I can't figure out where line 25 is and I don't see any commas out of place.

>> No.2289172

Most good maps are designed without mlook in mind, you should learn how to move properly and line up your shots and take out the right targets to give you enough time to do such.

>> No.2289182

line 25 in sbarinfo.txt is

drawimage armoricon, 84, -44, center, 18, 15;


so i guess your zdoom version is too old to understand max-width/max-height parameters

>> No.2289354


>> No.2289358

any enemy you arent supposed to see with freelook can just be shot with autoaim anyway. its just bad enemy placement, its an uneccessary limitation. the only times freelook is really cheating is on icon of sin levels

>> No.2289359

The only game I get nightmares of is Doom, though. Maybe it's because of the oppressive atmosphere of the game. All of them involve me facing a tough encounter and I wake up when the tension reaches a certain level.

>> No.2289361

...you dont have the doom wads anon? if so, yes, yes you do. you can get em for free here http://doom4ever.free.fr/download_wads.htm just remember to not accidentally dl the french version for doom 2

>> No.2289362

Fuck sakes. I always thought the Baron's death moan was almost as intimidating as the Baron himself.

>> No.2289369

It has been a while.

thank you meng.

i apologize for being a shit.

>> No.2289370

>the only times freelook is really cheating is on icon of sin levels

And on the rare level with required shootable switches. But eh. I have nothing against people using freelook myself. Jumping on the other hand...

>> No.2289372

it adds more tension to your shooting by forcing you to realign your shot not only based on your/the enemy's movement but your gun's movement too. its like you hate extra challenge

>> No.2289373

I never really got the same impression of fear and atmosphere out of Doom that I see mentioned so often here. I go to Doom when I want to play the shooter with the most arcadey action. It's ridiculously fast and actiony, makes no sense and is quick and simple to put a few minutes in when you don't have time or aren't in the mood for a game about muh immersion.

>> No.2289378

yeah jumping a shit in doom. its weird that like no mapsets use it considering its a primary zdoom feature though

>> No.2289379

>i have no problem with mouselook
>i have a problem with jumping
Why? Does it really matter how they play the game?

>> No.2289381

I don't think there's a standard jump height.

>> No.2289382


ZDoom mapsets have been so on decline as of late.

>> No.2289385

mouselook mostly isnt cheating but jumping and even crouching sometimes can break maps

>> No.2289391

Same. Its why I consider the console ports and D64 to be largely overrated. Too dark and moody, not enough real music to add to the exhilarating action.

>> No.2289392
File: 449 KB, 1366x768, Screenshot_Doom_GoingDown.png [View same] [iqdb] [saucenao] [google] [report]


>> No.2289396

I jump and crouch all the time but I never break vanilla maps.

>> No.2289398

You're not trying hard enough then (^:

>> No.2289407

>its weird that like no mapsets use it considering its a primary zdoom feature though
Reason is because most mapsets arent designed specifically for zdoom. Doomworld, the primary mapping community for doom, mostly like to make their maps accessible for demo recorders and traditionalists, so they stick with Doom, Doom+, and Boom+ formats.

>> No.2289412


>> No.2289413

I don't mind mapsets designed with jumping, but do mind shoehorning first-person platforming into them out of some sense of obligation to do so. Jumping over obstacles and up into higher places is OK, games like Duke and Blood have that and they're fine.

>> No.2289415

>I jump and crouch all the time but I never break vanilla maps.

>> No.2289420

I do that too. If I see a ledge I can jump up to, I just don't. When shooting, I dip and dodge like it's a Build game.

>> No.2289426

I think he means that he doesn't obviously exploit jump and crouch to get through parts of the map that you couldn't in vanilla Doom.

>> No.2289430


What, so if I like jumping I automatically take every shortcut I can?
No, I play the map properly, but I jump and crouch in combat for fun.

>> No.2289454

>iirc it was mike12
He's joking. GMOTA guy is colorblind.

>> No.2289456

>play vanilla map
>don't jump up to places I'm not supposed to reach yet
>don't cross gaps that I can't run over
>don't squeeze in through holes to places I'm not supposed to reach yet
>only use jumping to dodge projectiles and if cornered, try to jump up on top of monsters shoulders/heads to escape violent gangrape
>only crouch to dodge projectiles or to take cover behind objects, occasionally to crawl into a hole or under a ledge to dodge a storm of projectiles

It really isn't that hard, you just have to keep it in the back of your head that you're playing a vanilla mapset.
Fuck, for me, it's to the point that when I actually do play a ZDoom mapset that's built for jumping, I have to recondition myself to ok myself to jump and crouch where it's necessary.

>> No.2289458

Half of those are done in vanilla speedruns, albeit with much tighter execution and less faggoty music

>> No.2289469

What about a unique optional attack that requires jumping to trigger? Obviously not necessary but an extra option in combat

>> No.2289470
File: 52 KB, 619x1219, 2009-08-23-monster-infighting.png [View same] [iqdb] [saucenao] [google] [report]

>> No.2289472

To make Doom gameplay faster without all the other retarded shit it has.

>> No.2289475

>>only use jumping to dodge projectiles and if cornered, try to jump up on top of monsters shoulders/heads to escape violent gangrape
>>only crouch to dodge projectiles or to take cover behind objects, occasionally to crawl into a hole or under a ledge to dodge a storm of projectiles

How exactly is this not cheating?

>> No.2289481

Who said it wasnt?
Cheating in combat is not breaking the map with sequence breaking. A simple carefully aimed rocket while it would've auto aimed into the nearest shit is already cheating.

>> No.2289482

>Half of those are done in vanilla speedruns

Most of these are not physically possible in vanilla at all. The ones that are, are a lot trickier do pull off than simply pressing jump.

>> No.2289483

I don't see a problem with it, I can still get killed.
It's really just the same old weaving and running and dodging as in Vanilla except with another axis.

Vanilla maps weren't made to be played with Accessories To Murder or with mouselook, yet here I am.

>> No.2289489

>I can still get killed.

I can still get killed if i do idclip.

>> No.2289493

Crouching under projectiles can get really retarded. Revenants in not-wide-open areas mostly. That imo is much worse than just jumping where you're not supposed to, but hey, its your fun, not mine, I dont know why people care.

>> No.2289496

That's what "tighter execution thresholds" means. And they are done, but instead of a keypress, they're precise movements or SR40 lineups, or rocket"jumps" (I'm fascinated by rocketjumping in a game where you can neither jump, nor look down), so they are removing the skill and health cost, fact remains, a lot of these are done without being a faggot.

if they want to be faggots, let them, I, for one, don't do the 3rd map any other way now that I got the zigzag pattern down.

>> No.2289507
File: 148 KB, 1280x720, 1424759865083.png [View same] [iqdb] [saucenao] [google] [report]

What was that trigonometry bug with Icon of Sin recently discovered if you let the game run for something like 17 years recently? Anyone got a link to that forum post?

>> No.2289508

I really should start proofreading my posts, especially when I'm tired as shit. Point still remains.

>> No.2289514



>> No.2289515

Crouching to dodge a revenants rockets is actually pretty tricky business. They shoot basically at face level, you have to hurry and move forward to duck under the rocket, which puts your face level with their crotch, meaning their next move is to punch you in the face, so you kinda have to be quick about it.

In general, crouching to dodge projectiles is very situational , and crawling in under a ledge to take cover from a swarm of projectiles isn't a long term solution, you gotta get out of that crevice ASAP and start moving again, because they're just gonna shoot into the crevice if you stay there, especially hitscanners, can't dodge those.

>> No.2289517


I can still get killed if I don't open the game.

>> No.2289530

Its insanely easy to crouch under their rockets and you dont have to move while crouching either.

>> No.2289557

>Tech bases

>> No.2289571

i died

>> No.2289573

this nigga

>> No.2289580 [DELETED] 


>> No.2289584 [DELETED] 

underrated post

>> No.2289586

Wildly obvious samefag.

That *was* a really good post though.

>> No.2289587
File: 267 KB, 804x1000, 1403024153712.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.2289590


I'm already dead

>> No.2289592
File: 6 KB, 330x171, fgt.png [View same] [iqdb] [saucenao] [google] [report]

People probably posted like that to make it seem that way, cuz it's funny.

>> No.2289596 [DELETED] 


>> No.2289602 [DELETED] 



>> No.2289604

Hm, 4 mins for a shop... easily believable...

I'm fascinated it didn't get more attention when it was first posted, frankly

>> No.2289610 [DELETED] 

>Hm, 4 mins for a shop... easily believable...
lol, you're retarded

>> No.2289618

Nigga really is it that hard to believe people skipped over his post and then read it when some anon quoted it? Who the fuck would shop this shit?

>> No.2289629

Literally takes like 10 seconds, and you do realize where we are, right? Still, doesn't matter either way

>> No.2289636 [DELETED] 

The funniest part is he shopped that one (you) in, not 3 out.

>> No.2289643 [DELETED] 

Fuck off.

>> No.2289647
File: 869 KB, 982x553, gTuTZnm.png [View same] [iqdb] [saucenao] [google] [report]

What do you guys think about Weapons of Saturn?

>> No.2289650

>>2289571 >>2289573 >>2289580 >>2289584 >>2289586
>>2289587 >>2289592 >>2289596 >>2289602 >>2289604
>>2289610 >>2289618 >>2289629 >>2289636 >>2289643
Poster of the original comment here.
I have no idea what's going on.
I don't think it's worthy of fussing over.
Please stahp.

>> No.2289663

People just sperged out a bit, had nothing to do with the post really. Happens from time to time.

>> No.2289672

Some anon thought your comment was funny, and replied. I noticed your comment via that anon and replied too, in a similar way.
The next 2 replies were made by the same person trying to make it look like samefagging, judging by how those were deleted and the other weren't. Some anon thought we were samefagging, and I sperged out.
Nothing to do with you really.

>> No.2289703

Complex Doom or Hard Doom?
I know both aren't really held in high regard, but which do you guys prefer?

>> No.2289709

> because why can't we just act like nice, calm, rational human beings anymore
kek irony

>> No.2289713


at gunpoint, I think Hard Doom.

>> No.2289714

Hard Doom is slightly better but I think the version I like is a couple of updates ago from current so I don't really know where to point you exactly, sorry. Both suffer from r667 randomization and vastly increased HP.

I wish someone would make a mod that featured harder gameplay, like harder than most mods out there, with more complex monster behavior but with the caveat that it both not be Hideous Destructor hard and not involve increased HP for monsters, or at least not very increased HP. I may have to learn decorate one of these days to make my own mod or mod of a mod.

>> No.2289756

I'm playing Speed of Doom + Brutal Doom on normal difficulty.

Do you guys find this combination to be difficult? I'm finding I have to be somewhat careful even on the early levels! I was planning to just blast through them.

Or am I just fucking shitty at doom and need to git gud? PLEASE ADVISE

>> No.2289765


you need practice

>> No.2289778

What >>2289765 said.
Just play on a lower difficulty for a while if you want.

>> No.2289782

BDSE player here is Doom 2 in name only good for my play preferences or should I do it vanilla

>> No.2289783


Oh it's fine for now, I only save at the start of each level and have only died once (got ambushed by arachnotrons).

One thing I really need to improve is how I choose weapons. I basically use shotguns unless (a) I'm scared, in which case I use plasma, or (b) I'm low on shotgun ammo, and use chaingun. Chaingun is kindof overpowered in brutal doom.

thanks though, will have fun practicing.

I guess mainly I'm surprised by how much brutal doom ups the difficulty, but no one seems to discuss it here?

>> No.2289807

I still maintain that naming it "Brutal Doom: Sperglord Edition" instead of "Brutal Doom: Sperglord Mod" was a wasted opportunity.

>> No.2289809

I agree, hell, I'm fairly sure the mod creator agrees.

>> No.2289854

that's weird, i reloaded the page and the font changed

the icon of sin case is obvious. another example:

any level with archviles not on the same plane as you. archvile attack range is the same as the autoaim range (1024 map units, or 8 blockmap squares), so if you retreat far enough away from an archvile on top of a pillar so it won't attack you, then you can't shoot up at it either.

to a lesser extent, any other monster on some kind of guard tower or sentry post (e.g. map13) which has no room to wander out of line of your shots, but which you can shoot up at it aiming manually, from so far away that it has basically no chance of hitting you (i.e. thousands of map units).

>any enemy you arent supposed to see with freelook can just be shot with autoaim anyway
i think this only applies when all enemies are within the maximum autoaim radius.

>I have nothing against people using freelook myself.
me neither - as long as they're aware of the above. this extends to all gameplay changes an engine or mod gives you, you must always be aware of how the change contravenes assumptions made by the map designer.

nonsense, i'd rather get extra challenge from well-designed maps than weapons with interface screw.

>> No.2289859
File: 162 KB, 329x353, 1401766121104.gif [View same] [iqdb] [saucenao] [google] [report]

I never go lower than UV with Brootul, and I do okay unless my toaster starts lagging. You need to acquire proficiency.

>> No.2289998

I play at 1440x1080 to achieve 4:3, as playing Doom in 16:9 feels weird to me.

>> No.2290068


>> No.2290069

[meta-discussion] threads have slowed to a crawl again.

what's changed?

only obvious thing is that gmota 0.9.8 is out. so there aren't dozens of posts a day about testing/balancing it.

>> No.2290070

The last frequent posts were 7 hours ago.
It's 8 (7:44) EST, I'm guessing everyone is asleep.

>> No.2290076


I'm working on adding an extra item for GMOTA I'm not mentioning right now, you guys can just see for yourself once I update again. which will be after I add this secret thing, the noble replacements, more balance shit (Found a really bad exploit using the grappler and then blocking with the shield, pls don't do it.), a lost soul replacement, and whatever else that crosses my mind.

>> No.2290104

you're right, but this whole thread has seemed slower than the last one. maybe i am just hypersensitive.

>> No.2290117


Alright because I like you guys I'll at least share a sound that this item makes


>> No.2290182


Once you figure out how to not kill yourself with the fucking thing it becomes your best friend.

>> No.2290184

God, ed's such a twat.

>> No.2290190

Past couple have threads have been feeling slow.

>> No.2290218

A stick of dynamite?
A blunderbuss that shoots lightning bolts?

>> No.2290223

Hey guys what's your best wad combination for dat orgasmic doom experience.


>> No.2290224

I tend to just play traditionally on maps.

>> No.2290234

Anyone find it amusing reading reviews for hard wads on /idgames that are negative solely because its hard?

>> No.2290236
File: 148 KB, 250x400, 1407199810509.gif [View same] [iqdb] [saucenao] [google] [report]

Dunno if Marty's here right now, but I'm playing TSP. Does Mag Sling crash the game or just not work for anyone else? Testing on 2.1, 1.9 and 1.8 here, same result on each.

>> No.2290240 [DELETED] 
File: 284 KB, 334x574, 1420388275936.png [View same] [iqdb] [saucenao] [google] [report]

These kind of reviewers are usually Brutal Doom players.
Disregard them.

>> No.2290241

yeah it's better when it happens in newstuff though
oh wait this was a bait setup post my bad

>> No.2290245

Eh, there are doomers who legitimately have this problem with anything harder than Plutonia. Hell, some even consider Plutonia itself to be "too hard"

>> No.2290246

>oh wait this was a bait setup post my bad

I wasnt trying to setup anything. I legitimately find it amusing when negative reviews for hard wads are negative for the very selling point of the wad.

>> No.2290247

fine, i'll assume good faith, you didn't post 2209240 in reply to yourself.

>> No.2290252

heh, i can uvmax all of plutonia, or have done at least once but for hell revealed i only could cross off 1-10 and 12 done that way. pathetic right.

i savegamed all way through HR, AV, scythe2 etc. i think you can pretty much savegame your way through almost anything short of sunder/sf level maps.

>> No.2290259

blowing up 5000 monsters at once with russian overkill. not soemthing you do often because you don't want to get desensitized. mostly i play the same way as >>2290224 says.

>> No.2290260

I love this quote from one of the HR mappers
>...some people never bother to use skill level selections, and always play on Ultra-Violence. These people see that Hell Revealed is too hard for them on Ultra-Violence but instead of playing on skill 3 or even lower, they just say 'Hell Revealed is too hard' and switch to godmode or don't play at all. To me it seems really stupid - after all, that's what difficulty levels are for!

>> No.2290352

anything new to hdoom? He didnt update the version for a while.

>> No.2290356

They're working on the Cyberdemon right now.
Raymoohawk's doing it.

>> No.2290367

Is there a way where i can see all enemies from doom2? Have I even to get a certain wad?

>> No.2290424

Complete the game, XWE, SLADE3
doomworld, bestever, iddqd.ru

>> No.2290425

not really sure what you mean, but you could try donald's samsara_testmap from a couple of threads ago.

>> No.2290426

seriously? that guy is a machine...

>> No.2290449

What model pack is that?

>> No.2290464

not sure, sorry. i put the unedited version into google images and it just told me it was from doomsday - i could have told you that myself, google.

>> No.2290472



>> No.2290494

ah so what i failed to realise is that doomsday comes with its own models, fair enough

>> No.2290563

indeed, the sight of a trooper or imp going after a cyberdemon with nothing but murderous intent, and no sense of fear or self preservation at all, always deeply amuses me.

>> No.2290593

I really like it. The weapons still feel fairly close to vanilla but with a bit more power. It runs great with tougher monster replacers, too.

>> No.2290601

>Best and worse Wrath of Cronos classes

Mage is best for that pure glass cannon skill level with huge dps.

Necro for work. Who wants to stand around and wait for lame summons that are lame.

>> No.2290608
File: 3.25 MB, 333x220, HardGun_.gif [View same] [iqdb] [saucenao] [google] [report]

>> No.2290612


You have my attention.

>> No.2290613


>> No.2290617

The little top arm clips through visibly solid parts a bit too much.

>> No.2290618

Weapon from Hard Reset. It does that in game.

>> No.2290628

Is it making you hard

>> No.2290631

Does anybody knows a software that can automatically remove/replace a range of colors from the picture in a batch?

Like a selection tool with a tolerance and a global selection, but the "selected" color is predetermined, and the porgram works automaticaly. Better yet, if you can determine several colors

That would surely make ripping guns a lot easier

>> No.2290636

No. But it makes me reset

>> No.2290710

Does it crash consistently? Is just using it crashing the game or is it when you grapple a specific monster?

>> No.2290730

imagemagick might be able to do this, it's certainly scriptable (that's the whole point) but i'm not sure how well it would cope with the colour selection scheme you're talking about. you can certainly use it to do stuff like "turn every pixel within x% of colour y transparent".

>> No.2290735

It's not working very well for the purpose I intend.
Nevermind, though. I think I found the software I wanted. It's really awkward to use and requires some guesswork.

I hope it want screw the sprites too much

>> No.2290749

>I think I found the software I wanted. It's really awkward to use and requires some guesswork.
do tell us what it is called :)

>> No.2290773

Sadly, its a trialware =\

I'll try to finish up the Hard Reset (physical weapon) rip.

If anybody knows how to properly rip out a semi-transparent weapon from a game, do tell.

I had an idea about using a black background then additive blending analogue, but the darker parts of the Energy Gun also become semi-transparent =\

>> No.2290823

Was that game any good, anyways?

>> No.2290857

Arcadey shooter.
Better than most of what tries to pass as "oldschool" nowadays.

Hard Reset devs also later made Shadow Warrior (2013) which is pretty cool - that's where Doughnut Steel took the sword specials from

>> No.2290857,1 [INTERNAL] 

Mage = Pew-pew wand of death. :P 'nuff said

>> No.2290878

Sirius question:
In engines that support PNG files, like (G)ZDoom, will an encoded PNG sprite will occupy less memory, if it is encoded with maximum compression or not? How does PNG compression affect the display speed of PNG sprites and textures?

>> No.2290889

i would be very surprised if they weren't decompressed into raw pixel maps on load, taking width x height x bytes_per_pixel memory.

in other words i very much doubt it makes any difference during normal operation.

>> No.2290902

tried it out to help out, not sure if SoD is shit or if brutal breaks it, but I'm falling through the world and shit on a few levels.

I'm just gonna jump to that level and see if I can pistol clear it on Overwhelming Brutality, if I can, git gud, if not, shit's hard.

Status update in a few.

>> No.2290905

>but I'm falling through the world and shit on a few levels.

That means you're jumping into areas you shouldn't be yet.

>> No.2290907

speed of doom tends to put monsters in pits and have them pop up to surprise the player, you're likely falling into them having skipped some linedef somehow.

>> No.2290909

No jumping, or crouching, because of habit from other shooters, I literally have them disabled.

That is exactly what is happening, dropping into some shit pit with a demon/imps and HOM effect everywhere, then falling through that.

>> No.2290914

holy shitniggers do not even attempt that map on Overwhelming Brutality, jesus, that's not okay.

managed to complete it pretty quickly with a "pistol" (AR) start on UV, but I can definitely see someone having issues with it, survived initial monster spam by abusing berserk pack immunity frames and targeting hitscanners and archviles over everything else, and I still kinda got torn to shite.

>> No.2290926

Best : Ranger. Best starting weapon once you get the hang of it, all elemental arrows are OP as shit and cost very little mana, stacked traps can one hit bosses, only class that can go full agility (best "side effects" of any stat), but even pure wisdom or endurance works wonders. Not a powerhouse like full str cleric or a mage with infinite mana, but instead good at everything. Just dont invest in knife throwing or poison traps.
Easily the most replayable class.

Worst : Necromancer. Curses are shit. Damaging spells are shit. Weapons are mostly shit. If you go full wisdom and play as an alchemist/summoner he can clear levels with little to no effort, including Korax, but he is shit if you wanted to have fun.

>> No.2290938
File: 285 KB, 1280x720, 1Idle.png [View same] [iqdb] [saucenao] [google] [report]

Link to the full rip of the gun.
Mediafire decided to shit on me and won't load page with my files =\


>> No.2290942


I like rolling fighter with a maxed out crit ability

>> No.2290946

>laptop suddenly shuts off after a few minutes of playing Doom

>> No.2290950

your fans are full of dust

>> No.2290952
File: 821 KB, 824x717, 1426035950751.png [View same] [iqdb] [saucenao] [google] [report]

I guess your laptop was doomed to fail!

>> No.2290954
File: 134 KB, 640x480, Nostalgia.jpg [View same] [iqdb] [saucenao] [google] [report]

Vanilla DOOM or...?

>> No.2290962
File: 97 KB, 768x941, 1401574466896.jpg [View same] [iqdb] [saucenao] [google] [report]

Cousin cleaned them a while ago ;_;
GZ and PrB+

>> No.2290973



>> No.2291020

Are you running the latest version of GZDoom? Because the newest versions switched to a new OpenGL renderer which doesn't want to work on all computers.

>> No.2291045

Trust me, I'm still kicking myself over it.

>> No.2291284

Am I supposed to see a different? They look exactly identical.

>> No.2291726
File: 30 KB, 288x336, Heavygear_activision.jpg [View same] [iqdb] [saucenao] [google] [report]

Anyone know where i can find this online?

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