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2263252 No.2263252 [Reply] [Original]

Didn't see one, so let's have a Castlevania thread.

What are your honest thought about Super Castlevania IV? I thought it was overrated after playing it a few weeks ago. Rondo of Blood is still, by far my favorite. Even over SotN.

>> No.2263254

its a fine game but i really doubt people would remember it if it wasn't a castlevania game. rushing through and whipping everything, playing it like any other platformer, doesn't feel right in castlevania to me

>> No.2263259
File: 451 KB, 791x891, death-01.jpg [View same] [iqdb] [saucenao] [google]
2263259

Starting a Castlevania thread with contrarianism already?

Both Rondo and IV are great games.

SOTN is okay, not a big fan of IGAvanias though.

>> No.2263268

>>2263254

I'm puzzled when people say "doesn't feel like a CV game".

Which game does besides the very first one? They all have their own distinct differences, but I think most of them pre-SOTN games share the same kind of level design, bosses and gameplay.

I've seen people call Bloodlines a "generic actiong ame, doesn't feel like Castlevania"; now you say fucking Castlevania 4 doesn't feel like a Castlevania.

Soon enough people will start saying the first Castlevania doesn't feel like Castlevania, I swear.

>> No.2263270

>>2263268
it has a different pace than all the other pre-sotn ones except for 2 is all. which isn't necessarily a bad thing, and it still has the same style and music and shit as the others. but that's why i wonder if it's the name and style that people remember it for because it really doesn't play much like other castlevania games

>> No.2263273

>>2263270

Which one are you talking about? Again people say the same kind of thing about different games in the series, and I just don't see it. I think all pre-SOTN Castlevanias are very clearly from the same series, even if they all have their own distinct features (multi-direction whip on IV, lance-wielding character in Bloodlines, new mechanics like the backflip or item clash on Rondo, etc), but I don't see how they aren't similar to the first Castlevania.

The games started taking a very different route clearly with SOTN, but before that they're all Castlevania to me.

>> No.2263278

>>2263273
attacking in multiple directions isn't really the problem in 4, i think that was implemented really well in bloodlines actually. the problem is that along with that, the whip is super long, you move faster, you can change your jump arc in the air, etc. you really don't have to be very deliberate about your movement and attacks, which is what the gameplay of the other castlevania games (except for 2 which is the other oddball) was centered around

>> No.2263279

>>2263278

>you move faster

huh, I thought people thought Simon was super slow on IV or something, I guess different people perceive the games in different ways, I don't know.

Again, all pre-SOTN are Castlevania to me, I don't see a big difference that makes me think "hey wait, this doesn't feel like CV" as many say. The first time that happened to me was with SOTN.

>> No.2263280

>>2263279
he was always super slow, just less slow in 4. it does become annoying however when the levels arent designed around moving slowly through them

>> No.2263282

>>2263280

Yeah but you usually read people saying he is slow in IV, not faster. First time I read someone say the contrary.

Anyway, I'll quote myself again

I guess different people perceive the games in different ways

all pre-SOTN are Castlevania to me, I don't see a big difference that makes me think "hey wait, this doesn't feel like CV" as many say. The first time that happened to me was with SOTN.

>> No.2263290

>>2263282
it only feels slower because he shouldn't be slow at all in 4

>> No.2263295

>>2263290

I think I'd screw up on stages like the cellar or the last stage if Simon moved faster.

>> No.2263298

I like Super Castlevania IV a lot. It's not as meticulous as other games in the series, but it's a lot of fun and pretty interesting. It's not a game I revisit often. I like Rondo.

My favorites in the series are probably the original and X68000/Chronicles. Symphony of the Night is okay but I find Iga's games mostly bland. I dislike Ayami Kojima, too.

>> No.2263339

>>2263252
So why is the x68000 ver of Chronicles better than PS1?

>> No.2263362

>>2263339
Loading times? Not that it matters on anything but a PS1.

>> No.2263367

>>2263362
That's obvious, but I heard the difficulty was lowered in the ps1 ver.

>> No.2263370
File: 1.62 MB, 878x1692, classicvania.png [View same] [iqdb] [saucenao] [google]
2263370

I don't get the hype for SCIV either, it's very easy, the music is pretty dull for a Castlevania game, there are no alternate paths, there are no other characters, there are no new items and it is slow. It's still fun, though.

>> No.2263462

>>2263370
Is Bloodlines the fastest Castlevania? It feels like it for me.

>> No.2263476

I liked SCIV, but i agree it's too easy. I actually prefered Dracula X as a kid before i got to play Rondo of Blood.

Current favorite CV games are still III and Bloodlines though.

>> No.2263586
File: 25 KB, 256x224, castlevania-dracula-x-snes-screenshot-giant-bat-bosss.png [View same] [iqdb] [saucenao] [google]
2263586

>>2263370

>the music is pretty dull for a Castlevania game

I'll never understand when people say this, but okay, I'll let that pass.

>there are no alternate paths

That's not a requirement for Castlevania.
Also, CV IV has around the same amount of levels Rondo has in total.

>there are no other characters

also not a requirement for a Castlevania game, although it would have been cool to have another character.

Also Dracula X is underrated, it's one of the best and most challenging CVs (pro tip: it is NOT a "port" of Rondo of Blood, it's another game altogether)

>> No.2263689

>>2263586
Dracula X is not as bad as people say and Rondo is slightly overrated (a lot of the levels are really dull and the difficulty is both low and really uneven with the final boss being one of the easiest in the game).
I feel like the best classicvania would be somewhere between the two. Too bad they moved on to making castleroids instead.

>> No.2264080

>>2263586
Dracula X is boring. Every level feels the same as the platforming hardly varies. It isn't challenging once you get used to the jumping.

>> No.2264089

>>2263586
>I'll never understand when people say this, but okay, I'll let that pass
It has more atmospheric music, everyone knows that. But when they attempted Bloody Tears and Vampire Killer they sounded like crap.
>That's not a requirement for Castlevania.
It would have been better if they hadn't discarded it from III, though.
>also not a requirement for a Castlevania game
But it's an improvement III made that was left out.

>> No.2264130

>>2264089

>It would have been better if they hadn't discarded it from III, though.

Depends, I like to play a straighforward Castlevania game without padding to play the full game. Not saying branched paths are bad, they are cool, but again, not a requirement and doesn't necessarily means it's better that way.

>> No.2264148

>>2264130
I prefer branching paths and alternate characters, it adds to the replayability.

>> No.2264150

>Rondo of Blood vs Super Castlevania IV
Stop this shit. Stop it.

They're both really fucking good games.
Which one a person prefers over the other comes down to taste and opinions. And honestly you can't go wrong with either of them.
Throw in Castlevania: Bloodlines in there too, it's also a damn good game.

Why do people here have to try to be so edgy and unique when it comes to this shit?

>> No.2264157

>>2264150
It's called The New Generation.

>> No.2264168

>>2264148

Again, depends. Sometimes I feel like playing a longer game instead of having it segmented into branching paths. I'm not saying it's bad, but yeah, it doesn't necessarily mean it's better that way or that all Castlevania games need it.

>> No.2264175

>>2264168
If it saves the game from being boring like SCIV, then it's a good thing.

>> No.2264185

>>2264175

Sure thing bud. Keep on your hateboner for IV, it makes Castlevania threads super enjoyable.

>> No.2264187

>>2264175

Super Castlevania 4 and X68k are both straighforward games, don't need branching paths to be good. You're just a III/Rondo fanboy.

>> No.2264196

>>2264185
I don't hate it, it's just not as good as Rondo, New Generation or III.

>> No.2264216

>>2264157

No, it's called Vampire Killer.

>> No.2264218

>>2264216
Weeb.

>> No.2264220

>>2264218

Yuropoor.

Seriously though, either Bloodlines or Vampire Killer sound way better than "The New Generation", it sounds like a shitty boyband name.

CastleVania: New Kids on the Block

>> No.2264231

>>2264220
Castlevania: The New Kids on Block 1-1

>> No.2264232

>>2264220
Nice opinion. But you're wrong

>> No.2264236

>>2264232

No, I'm objectively right. The New Generation is a shit name for a Castlevania game.

I wonder what the fuck were Konami's european division thinking when localizing it.

>> No.2264239

>>2264236
Because Eric and John are the new generation of vampire hunters. We're not as edgy as you, so we don't need blood and gore.

>> No.2264248

>>2264239

Every Castlevania game is about a new generation of vampire killers, it still doesn't make sense and sounds retarded.
Bloodlines sounds more fitting (and isn't really gore, you know what "bloodlines" means, do you?)

>> No.2264275

>>2264248
Only Rondo up to that stage was. III and The Adventure were prequels and IV was a remake of I, while II was a sequel to I with Simon.

>> No.2264295

>>2264275

And? John isn't even belmont in name, and Eric isn't related at all.
Rondo would fit the "New generation" name better, but I'm glad they went with "Rondo of Blood", because The New Generation sucks, no matter how you look at it, it's a generic name not worthy of being a Castlevania title.

>> No.2264303

>>2264295
You don't need to be related to be part of the next generation. Are you related to every gen y kid?

>> No.2264320

>>2264303

For a series that's so centered about a vampire killer family, I'd say it's obvious they choosed "New generation" making a nod to the Belmont family bloodlines.
But anyway, doesn't matter, the name itself is shitty.

Bloodlines or Vampire Killer are both much better names, deal with it.

>> No.2264327

>>2264320
Yeah, like Alucard Belmont, Cornell Belmont, Nathan Belmont, and Shanoa Belmont.

>> No.2264329

>>2264320
Bloodlines is a shit name, stop clutching to your shitty yankee localisation.

>> No.2264336

>>2264327

John is related to the belmont bloodline though

>>2264329

Keep crying, your PAL name is awful, just like its 50Hz.

>> No.2264343

>>2264336
>muh hardware!!
It still plays fine, nigger. Good thing I'm not autistic.

>> No.2264351
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2264351

>>2264343
>It still plays fine,
>Good thing I'm not autistic.

>> No.2264357

>>2264351
Sorry that I don't sperg out over 10 less Hz.

>> No.2264360

>>2263367
Actually, it comes with two game modes. The "Arranged" mode is easier, but you can play the normal one as well.

100% amazing Classicvanias:
CV3
Rondo of Blood
X68000

Very damn good but not completely awesome:
CV1
Bloodlines
X
CV4

You had ONE FUCKING JOB KONAMI:
CV2

And for the CV2 fans, don't give me any of that "It gets better the more you play" crap. I played through and beat it, and it was boring and unchallenging all the way through. I don't care what it attempted, the end result was shit.

>> No.2264864

>>2264360
I'd put CV1 in the "100% amazing" category, but I agree with your tiers otherwise.

>> No.2264883

Cross a Fear is up there with Vampire Killer and Bloody Tear. I just wished they used it more often.

https://www.youtube.com/watch?v=3m6ZzMjYqRI

>> No.2264973
File: 152 KB, 640x480, 2015-02-09_22-16-41.png [View same] [iqdb] [saucenao] [google]
2264973

chronicles is pretty fun, gonna play sotn for the first time after i decide to finally finish it

>> No.2265071
File: 12 KB, 272x240, vampire killer phat lewt.png [View same] [iqdb] [saucenao] [google]
2265071

>>2263278

You left out swinging from things like Tarzan.

>you move faster

I didn't really feel this at all. The sprite's much larger so you're seeing more screen scroll, but then the tiles are also larger so proportionally Simon isn't moving very fast at all.

Hell, most people perceive the effect in the exact opposite manner and claim that he's slow and sluggish in IV.

>>2263370
>no Vampire Killer
>had free roaming exploration, puzzle sections and item collection
>nobody even knows

Get off my lawn.

>> No.2265072

>>2265071
we know about the shitty single screen msx version dude

>> No.2265082

>>2264883

My favorite Rondo track didn't got a rearrangement on the remake :(

http://www.youtube.com/watch?v=r1dRzjA_Xlc

>> No.2265284

>>2265071
>The sprite's much larger so you're seeing more screen scroll
I think this is more of an issue with the game's design than the whip function in and of itself.

>> No.2265301

>>2263252
Honest to god thought?

It's probably my favorite ClassicVania along CVIII and Rondo.

While it does have its problems like very puzzling inconsistencies in terms of difficulty, lots of easy peasy levels and bosses and sudden hiccups with hard levels and boss rushes(what the fuck Konami?) it's still a very solid and probably the most theatrical ClassicVania together with Rondo.
The 8 direction whip is fucking awesome and it's a shame only a few titles use it as it has great potential, the OST is complete GOAT, if it had an Aquarius arrangement it would be pretty much my favorite together with Rondo.
Subweapons need some serious rebalance but they're mostly overshadowed by that fucking whip.
Moonwalking on stairs is amazing too.

15/10, it's okay
-Anon on /vr/-

>> No.2265547

>>2265082
It did. Just not as good as the original. I'd say some were better remade, and some better original.

https://www.youtube.com/watch?v=p3fwiQS4GE8

>> No.2265589

>>2265547

Oh shit. I guess it's one of the hidden unlockable tracks I haven't found yet? Stage 5b's default music was replaced with a new track called "Red Dawn".

Thanks anon.

>> No.2266520

>>2265589
Looking online, you need to get 100% on a file to unlock the opus 13 remix. Not worth it at all for an inferior version imo.

>> No.2267040

>>2263268
>Which game does besides the very first one?
Castlevania 3 and Rondo distinctly feel like Castlevania. The whipping and having so much jump control in SC4 makes it feel like a western Castlvania clone.

>> No.2267050

>>2263282
>Yeah but you usually read people saying he is slow in IV, not faster. First time I read someone say the contrary.
Not that guy, but knock it the fuck off, this isn't /v/. Form your own fucking opinion rather than hanging on what you've other people said and saying "all pre SotN feel the same to me". You've contributed nothing to this thread essentially.

>> No.2267093

>>2267040

LOL about the western Castlevania clone. I dunno, doesn't make sense to me since the gameplay on CV IV feels distinctly both very Castlevania and very Konami (that is, very japanese), not western at all. When I think a more western-oriented CV, I think something like Vampire Killer on the MSX which feels like a mix of Castlevania and old PC games where you navigate through screens, look up for keys and open doors, a lot of western games had this design back then.

>>2267050

>You've contributed nothing to this thread essentially.

Bitching about other people's tastes isn't exactly contributing either. Calm down.

It's true that a lot of people feel Simon to be slow on CV IV, not faster. Another anon also pointed that out. It's not a big deal.

>> No.2267115

Was the soundtrack for Harmony of Dissonance supposed to be shitty?

>> No.2269516
File: 103 KB, 1081x913, stuck.png [View same] [iqdb] [saucenao] [google]
2269516

Need help guys. Playing SOTN for the first time and I'm stuck.
I've got the double jump and the wolf animation, but not the mist or bat transformation ( I know they exist)

I've been all around the castle, twice, and I have no idea where to go, I've only found secrets. Every path on the map that looks accessible or darkened I can't access either because it requires mist or, apparently, the bat.

Any idea? Don't want to check a FAQ because I don't want to get spoiled too much and because asking people feels less like cheating than a FAQ.

Thanks

>> No.2269526

>>2269516
>>2269516
Man it's been a long time. Do you have the ability to run super fast as the wolf? I don't remember if it's like that from the beginning or not.

The part I think you might be stuck on is in the library, there's a bit where you need to build up speed as the wolf and then make a long/high jump to a section to can't get to otherwise.

>> No.2269571 [DELETED] 

>>2269526
I see, I did try making a long jump with the wolf in the library there but couldn't make it, i'll try again

>> No.2269581 [DELETED] 

>>2269526
there is one part in the library i haven't access yet. It's that one darkened square in the library part on the map (just on the right of where i am on the map near the top right of the map); except that place looks impossible to reach, whether as a human or as a wolf. Honestly, even with running mementum, my jump is shorter with the wolf.

I did reach a place earlier in the library by using double jump (where i am on the map atm), but that palce is a dead end that requires mist

>> No.2269597

>>2269526
there is one part in the library i haven't access yet. It's that one darkened square in the library part on the map (just on the right of where i am on the map near the top right of the map); except that place looks impossible to reach, whether as a human or as a wolf. Honestly, even with running mementum, my jump is shorter with the wolf.

I did reach a place earlier in the library by using double jump (where i am on the map atm), but that palce is a dead end that requires mist

repost : i just found something with the big clock room in the middle of the castle (this alwasy intrigued me), so hopefully that's it

>> No.2269608

>>2269597
Ohh that might be where you're stuck. Get the stop watch sub weapon from near there and use it in the central clock room. It'll open up one of the passages and that leads to the Colosseum. Sorry for the misdirect at the library, I've played that game many times but it's been like 10 years now.

>> No.2269628

>>2269608
Yeah I got the clock room thing and found the colloseum. I knew something was up with that clock room.
thanks anyway

>> No.2269645

>>2269628
Cool! Hope you're enjoying it. I wish I could play that game for the first time again.

>> No.2269669

>>2269645
>>2269608
Apparently the left path leading to the colosseum opens depending on the time you get there (which is why I never found it, got unlucky); but thanks for the stop clock tip, that opens the right path which is optional for some items.

yeah i'm enjoying the game a lot. It's very challenge-less sadly, especially compared to other CVs, I wish it was a little harder. However i'm enjoying it for other reasons.

>> No.2269686

>>2269669
Yeah, being too easy is it's biggest fault in the end. Especially if you really try to break it. You're actually about to find a weapon that if used right can kill even the end boss in about 20 seconds and leave you with full health and hearts by the time you're done.

But the good news is, there's so much in there and so many weird weapons and things to try that there are ways to challenge yourself. Sadly Castlevania never gets hard again after this until sort of Order of Ecclesia, but that's not hard the way the older ones were hard. It's boring, grindy hard.

>> No.2269705

I honestly can not figure out how to play the "patched" English version. Anyone care to lend a hand?

>> No.2269849

>>2264360
The PS1 version comes with arranged and normal too.

In Normal you play as Simon and in Arrange you play as that fag whose name I can't recall

>> No.2269892

>>2264360
Almost completely agree. Switch out Rondo for CV1 and you have a deal.

Anybody play the x68000 remake to PSP? Castlevania Dracula X Chronicles? Fucking amazing, fantastic port. They didn't casualize it, they added a lot of cool stuff, and they included SOTN and the original x68000, both probably emulated but still. They even redid all the music on the remake too, and man I fucking love it.
http://www.youtube.com/watch?v=3xAq_3bApLA
This particular song as well as others have found their way into a shitload of Castlevanias. Burned an absolute fuckload of hours on it.

>> No.2269906

>>2269892

DXC is a remake of Rondo, not X68k.

I liked it a lot, but some people don't like the 3D graphics.
New dracula final fight and boss rush modes were very welcome.
Plus, it has the original Rondo, so yeah, can't go wrong with it.

>> No.2269924

>>2269849
It's Simon in both. The Arrange version of Simon is meant to be closer to Ayami Kojima's art style.

>> No.2270017

>>2269892

yeah i just unlocked the original rondo & sotn just last night, very fun to play as maria as well.

>> No.2270028
File: 324 KB, 695x800, Final_Fantasy_Belt_and_Zipper_by_BixNoodz.jpg [View same] [iqdb] [saucenao] [google]
2270028

>>2269924
his art style sucks, all those belts and zippers are bound to get caught on something. Worst trend shit to come out of japan.

>> No.2270031

>>2269892
>>2269906
For clarification:

Castlevania: The Dracula X Chronicles is the PSP 2.5D remake of Rondo of Blood, and it includes playable versions of original Rondo as well as Symphony of the Night.

Castlevania Chronicles is a PS1 port of the x68000 Castlevania game, which itself is a remake of the original Castlevania where Simon Belmont is the hero. It includes two versions of the game, the original version and an Arrange version that has recolored graphics (including giving Simon purple hair), and is a bit easier due to some changes in the system.

>> No.2270493

>>2270028
She's a chick btw. Simon looks pretty homoerotic in her style.

>> No.2270587

>>2264357
>what palfags really believe

>> No.2270814

>>2270587
>muh 10Hz
>t-take t-that yurop

>> No.2270818

pal games do in fact run 15% slower
it's not just some CRT scanline bullshit that only autists can see

>> No.2270820

>>2270818
https://www.youtube.com/watch?v=LWwAXUZvDhk

>> No.2270843

>>2270818
But who cares besides autists?

>> No.2271598
File: 206 KB, 1097x925, door.png [View same] [iqdb] [saucenao] [google]
2271598

People who play bad PAL console conversions (not everything is trash, there are some good conversions and it's obviously not a problem with games made within PAL territories, portable and PC games) have no goddamn standard.

It's even worse when it's the kind of people who claim they play on real hardware because "that's how the devs intended it!" and yet play bad PAL conversions.

But anyway - how do I open this damn door? I've got the bat, the extended mist, and I still can't open it. Thx

>> No.2271612

>>2271598

Just open it.

>> No.2271616

>>2271612
Mist or Bat can't open door and if I turn back to human the spikes hit me.

Also what does the Bat radar do?

>> No.2271627

>>2271598
for christ fuck, what the hell are you using to emulate? I have never seen this game look like such pixilated garbage before, are you trolling?`

>> No.2271634

>>2271598
Have fun importing fucking everything.

>> No.2271649

>>2271627
That's how the game was made. You know, with pixels.
Honestly if you don't like pixels, you can't like video games.

>>2271634
There are alternatives. Emulation, flashcarts. I do a bit of everything, including importing.

>> No.2271650

>>2271616

As soon as you get back to human form keep pressing left to open the door, before hitting the spikes below.
If you do get hit by the spikes keep pressing left until you go through.

>> No.2271661

>>2271616
>Also what does the Bat radar do?
You can see shit in the dark which is crucial for one minuscule segment in the game .
After that forget about Bat radar.

>> No.2271662

>>2263252
I beat SC4, Chronicles and Dracula X, Bloodlines does not work on my emulator, I tried the first Castlevania but it's really hard, should I just git gud pass to another NES Castlevania or try a RPG and which one idk?

>> No.2271690

>>2271650
I got that to work by using shield at the same time; but apparently that's a glitch because there is a FAQ saying you have to use a mail that protects against spikes... Which I never found. That same faq says that the pendant I just found in the room after the spikes is used to open the paths in the clock room, except i got all paths open without it... WTF?!

Also now there is only one place on the map I haven't been due. It's at the bottom of the castle in the caves, there is small wooden bridge near the water parts with items below it . Does anyone remember how to get there?
I activated a switch saying something appeared near a bridge but I found nothing.

>> No.2271726

>>2271690

You need to bait one of those DK skeletons to follow you there with his barrel, then bait him into throwing the barrel onto the bridge, which destroys it.

>> No.2271740 [DELETED] 

>>2271726
I see, thanks.

>> No.2271743

>>2271726
I see, thanks.

I'm just starting the inverted castle which seems really cool. But I used a FAQ, i'd have never found it on my own. I mean, I had both jewels and I guessed what the msg meant, but I'd have never thought to actually try it in the clock room because I thought I was 100% done with that room. How many of you found the inverted castle on your own? I heard the thing remained unknown for a long time after release...

>> No.2271778

>>2270028
You're thinking of Tetsuya Nomura. Either way, the style of the early CVs official art (what little of it exists) was already dated by the time SoTN came out (Kojima's first game). All the major Japanese studios were leaning towards better, more unified art styles for their major franchises. I think it worked out alright. I'd rather have the Kojima machobishonen goths than weird outdated barbarians.

Personally I'd love to see Kojima do characters in their "classic" styles (pretty boy beefcake Simon with headband, leather and no pants), but I doubt that'll ever happen.

>> No.2271787

>>2271778
I don't want to see Kojima's stuff ever again.

Some of her designs are nice and fitting (Alucard) but others are fucking disastrous (Simon), and her proportions are mystifying to say the least. I don't know why so many fans put her stuff on such a pedestal. She's pretty one note.

I liked the concept art for the Lords of Shadow games a lot.

>> No.2271797

>>2271743
I never had a problem with the rings, they say clock and when I think of clocks I inmediatly think of that room. But the skelleton was some bullshit. Mostly because every single gate until that point had a switch, so you would think that it`s the same stuff here and pass it. The idea of having to drive slowly a skeleton in the middle of a room with frogs never crossed my mind.

>> No.2271802 [DELETED] 

>>2271797
When I pressed the switch and saw the skeleton, I thought to myself "that's weird, nothing new appeared except maybe that skeleton... or maybe I killed him without when I first came here?"

And since below the bridge it shows a connection to another room below, I thought the solution was to find a secret path from an adjacent room which would lead below the bridge, which is what I just kept doing. Had there no connection to another room below to be seen, I might have thought about the skeleton...

>> No.2271807

>>2271797
When I pressed the switch and saw the skeleton, I thought to myself "that's weird, nothing new appeared except maybe that skeleton... or maybe I killed him without noticing when I first came here?"

And since below the bridge it shows a connection to another room below, I thought the solution was to find a secret path from an adjacent room which would lead below the bridge, which is what I just kept doing. Had there no connection to another room below to be seen, I might have thought about the skeleton...

>> No.2271887

>>2271787
>I don't know why so many fans put her stuff on such a pedestal.
Kids who only got into the series during the playstation era.

>> No.2272759
File: 87 KB, 1280x720, sotn1.jpg [View same] [iqdb] [saucenao] [google]
2272759

I'm playing SOTN for the first time and god damn it's really fun. Kind of stuck now though.

I went in blind and now I don't wanna use a walk-through because of the weird pacing in this game. Like, I feel like I'll accidentally read about tons of shit I've yet to discover when I only want to know how to progress in this specific situation.

So does anyone know, roughly what I should be doing based on this screenshot?

I'm at a collapsed stairway that I can't cross, even with double jump.

I'm really running out of stuff to explore, only transformation thingy I've unlocked is the wolf which I haven't found a use for yet. Found a bunch of doors where all it says is "Mist could pass". The only idea I have is going back to that big clock room where I met the girl for the first time. I used the watch in there and the angel statue on the right retracted into the wall or something, but I couldn't do anything with it, so I'm thinking maybe now that I have double jump I can?

>> No.2272767

>>2272759
>I'm at a collapsed stairway that I can't cross, even with double jump.

Turn into bat, turn into mist, or get that boot that allows you to super jump.

You have a LOT of stuff still unexplored, go and find some of the extras.

>> No.2272783

>>2272767
>Turn into bat, turn into mist, or get that boot that allows you to super jump.
All I got is the wolf form as far as transformations go.

I just don't know where to even try and find something else, I feel like I've been to every nook and cranny visible on the map.

Guess I'll take another couple of laps.

>> No.2273207

>>2272783
Go back the clock you met Maria at. Wait a minute and the statue will move.

>> No.2273214

>>2273207
Yeah I actually went back already, but thanks a lot still for a much more helpful answer.

>> No.2273408 [DELETED] 

>>2269686
What about Circle of the Moon?

>> No.2273463 [DELETED] 

>>2273408
I'd say Circle of the Moon's difficulty is similar to Order of Ecclesia's.

It's fundamentally different from the classic games.

>> No.2273469 [DELETED] 

>>2273463

I disagree, I didn't really bother much with DSS and felt right at home playing CoTM. Meanwhile in OoE, it felt like everything took forever to do unless you went out of your way to break the game with its lame system.

>> No.2273740 [DELETED] 

>>2273469
>CoTM
I remember wailing on that giant goat thing to almost no effect and then coming back with different items and steamrolling him. What gets me isn't how bad it is compared to Classicvanias, it's how bad it is compared to 2D Metroids. "RPG elements" can take a hike.

>> No.2273773 [DELETED] 

>>2269686
Order of Ecclesia's level 1 hard mode is fantastic and arguably more interesting in its difficulty than most CV games. I fucking love how much use it squeezed out of its glyphs, whether that was intentional or not. The bosses fucking suck when you're playing that mode, though.

>> No.2273813 [DELETED] 

>>2273773
>Order of Ecclesia's level 1 hard mode is fantastic a
No thanks.

>> No.2273829

Anybody here who enjoyed Castlevania 64 as much as I did? It's one of my favourites.

>> No.2273839 [DELETED] 

>>2273813
Your loss. The entire game turns into a puzzle where you have to figure out which glyph to use when/where all while fearing any potential fuck up.

>> No.2275967

>>2273829
I'm apathetic towards it.

>> No.2276778

Just completed CV2 nearly blind (blue crystal was spoiled for me since whenever CV2 is mentioned its usually with the fucking blue crystal, and looking up where the fuck Deborah Cliff was spoiled the red crystal).
Wasted potential.
Piss easy outside of the clues. Kinda disappointed that the "13 Clues" for the "Riddle" didn't actually end in a riddle to be answered.
I thought the translation was OK outside of a couple of parts.
Not a bad concept but christ.

>> No.2277203
File: 44 KB, 256x192, review.png [View same] [iqdb] [saucenao] [google]
2277203

Every Castlevania i have played for the moment i played them on DS through emulators, and from all the Castlevanias i have played the best by far IMO were Rondo of Blood and Order of Ecclesia.

I don't know but when i think about Portrait of Ruin i think about a mixture between Castlevania, Anime and Nintendo third party games for some reason.

>> No.2277356
File: 710 KB, 1096x439, HoDgroup.png [View same] [iqdb] [saucenao] [google]
2277356

>>2271787
Her work for Harmony of Despair is okay. She at least doesn't have as bad a case of sameface syndrome.

>> No.2277820
File: 91 KB, 1680x1050, switch.png [View same] [iqdb] [saucenao] [google]
2277820

How do I press this switch?

Also I can't access underwater parts in the upside down castle. What am I missing?

>> No.2277821
File: 14 KB, 177x278, tonyquestionable.jpg [View same] [iqdb] [saucenao] [google]
2277821

>>2277203
>the best by far IMO were Rondo of Blood and Order of Ecclesia

>> No.2277892

>>2277820
devil familiar will do it

shift to wolf form and high jump to fill the map in the underwater parts if that's what u meant... the game is very odd and picky about that in the inverted castle

>> No.2277906

>>2277821

Rondo is arguably the best Classicvania and Ecclesia is the best Metroidvania. I fail to see the issue.

>> No.2277918
File: 190 KB, 1680x1050, invertedclock.png [View same] [iqdb] [saucenao] [google]
2277918

>>2277892
Damn, the Devil was the first thing I thought of but apparently I didn't wait enough for it to trigger, or didn't stand in the right spot... oh well

As for the wolf, I'm not sure what you mean. I don't have a high jump.... Is that a special relic to aqcuire? (i'm missing two). In the upside down castle, whenever I hit a water surface, I turn back to human form and fall down back to the ground... is that a special relic or item that allows me to go underwater that I missed? In the original castle I visited the underwater parts by losing hp and healing.

Also how do you open the down left part of the clock room in the inverted castle? Is it with the "stop time" item as well? I guess i'll go try that.

>> No.2277924

>>2277918

You should have your bat transformation by now, yes? You need yourself the snorkel and the jump boots. Damn though, you're reminding me of my first playthrough. Good luck man, that shit is so much fun when you're new to it. 95% of the game is practically muscle memory to me now. Still fun though.

>> No.2277925

>>2277906
>Rondo is arguably the best Classicvania
Nah.
>Ecclesia is the best Metroidvania
Not a fan.

>> No.2277926

>>2277924
Yeah I have the bat, I've done everything I can think of except from going into the underwater parts of the inverted castle. I must have missed something that would allow me that but apart from that, everything on both maps has been filled in so I don't feel like going everywhere again, in both castles, looking for secrets...
I'm at 191,7% map discovery and I have no idea what the snorkel is... I have the gravity boots that allow me to double jump though.

btw that worked for the clock

Maybe I should just go kill the boss and call it done.

>> No.2277929

>>2277925
>Nah.
>Not a fan.

Edgy.

>> No.2277932

>>2277929
Yes, very edgy.

I love Rondo, but I wouldn't put it on par with the original Castlevania, III, or X68k.

And OoE just sort of sucks for most of the game. Cool bosses, though.

>> No.2277940

>>2277926
>>2277924
I just checked a walkthrough.

The item that allows you to go underwater is the "holy symbol" and it's in a VERY WELL hidden place in the original castle... goddamn. I 'd have never find that out on my own.

in the video i checked the guy's weapon was a round disc that works kinda like the heaven sword (goes away and comes back in a circle), and i have never seen taht weapon either

This game man.

>> No.2277941

>>2263254
>its a fine game but i really doubt people would remember it if it wasn't a castlevania game

Holy christ what the fuck is wrong with you? Super CV4 is a near perfect game in every regard from accessibility, difficulty right down to music and aesthetic sensibilities. It's just a greatly improved upon NES CV with whip maneuvarability (thank FUCK) and more ergonomic control.

Guys I greatly value this board over /v/ and I dig that we're all riding the pathetic nostalgia train together but can some of you get some better opinions? Sometimes I see the dumbest shit on here.

>> No.2277942

>>2277926

If you got the boots (and not the stone that gives you the doublejump) you can perform the high-jump. Down-Up Jump. From what I remember it isn't ever overtly mentioned in-game or in-manual. The snorkel is back in the normal underground cavern (I think.) I wanna say the translation calls it the Holy Symbol or some shit.

191 is pretty damn good. That's less than 100 screens missed. Most of it is stuff that would require the snorkel anyway, I imagine. Not much left to do but go item/secret hunting, or to level up a familiar if you wish.

If/When you do play it again, hunt down the Japanese version of the game. There's a few item placement differences and different voices, obviously. Good or bad, depending on how much you like Robert Belgrade and Scott McCulloch.

>> No.2277948

>>2277940

He was using a Chakram. I wanna say some fucker in the very bottom of the Catacombs drops it. I didn't even get one until my 3rd or 4th playthrough. This game indeed.

>> No.2277949 [DELETED] 

>>2277942
I love McCulloch.

But I was thinking of the Saturn version if I'd ever replay the game.... the new shit in it seems itneresting.

>> No.2277953

>>2277942
I love McCulloch.

But I was thinking of the Saturn version if I'd ever replay the game.... the new shit in it seems interesting.

Also
>down-up jump

Holy shit man... Why didn't I know this sooner

>> No.2277960

>>2277949
McCulloch carries the dialog so fucking hard. So does Belgrade in his own weird way. Jeremy Blaustein is way too full of himself.

Saturn version is the only one I've yet to play. I've never bothered to sit down and properly set up a Saturn Emulator to do it. Really I just want to play as Richter with his pimp coat.

>> No.2277963

>>2277953

And now that you know that, you can go knock around the librarian for half an hour and get a bunch of silly shit. Given where you are, none of it is game-breaking, but an extra Ring of Varda is always nice.

>> No.2277964

>>2277960
Who knows if it even works well on Saturn emulation, and if it does, what version of what emulator to use.... The other day I tried to play RE1 on Saturn emulation. On one emulator either the input lag was inful, or there were graphical glitches; and in the latest version of ssf, two type of enemies (including zombies) couldn't hit the player (and that didn't come from the iso because they did in the other emulator). I also couldn't find a download of a previous version of ssf in which the game supposedly works flawlessly.

Well. I think I'll replay the GBA CVs once I'm done with SOTN. I haven't played them since I was a teenager.

>> No.2277969 [DELETED] 

>>2277964

COTM is so fucking nice looking on a backlit screen. Shame it only has 9 frames of animation for Nathan.

>> No.2277971

>>2277356
Where's the second one from left on the bottom from? I haven't played the PS2 games, Dawn of Sorrow and Order of Ecclesia yet.

>> No.2277974

>>2277971
Yoko Belnades from AoS/DoS

>> No.2277994

>>2277941
What did it improve on, exactly? Castlevania 3 added several different characters to the formula with their very own special powers which helped you navigate difficult levels easier and had a purpose. Instead of building on that formula and making the design more tight, CV4 went back to the barebones formula of 1 except removed all depth from item use and the rhythmic feeling of whipping. It barely even improved the bosses.

>> No.2278017

>>2277994

Wut? Item use in Classicvanias is pretty much always Cross or Axe. CV4 is no different. As for rhythmic whipping, the only games that ever really changed the basic feel of the whip were the PS2 games, for obvious reasons.

>> No.2278024

>>2278017
No it isn't. I'd buy the argument for holy water but the axe is fucking useless a lot of the time. Have you even played the games? Also diagonal whipping removes timing from it. Take the second stage in Castlevania 3 which has the owls. You have to time the jump and whip very carefully, which isn't a problem in SCV4 because you can just stand there and wail on where they're appearing from.

>> No.2278025 [DELETED] 

>>2277974
Ah, ok. I forgot about the AoS characters pretty quickly, since I thought the story was rubbish.
>No, Soma. YOU are the Draculas
Still a fun game, though. Definitely liked it more than Sotn.

>> No.2278027 [DELETED] 

>>2278025
The story may be rubbish but the Yoko/Hammer romance was pretty cute

>> No.2278029 [DELETED] 

>>2278027
I don't remember that either, to be honest. Just the twist. But like I said, I still enjoyed it a lot.
Portrait of Ruin had a pretty good story in my opinion.

>> No.2278030

>>2278025
>>2278027
All of Castlevania's stories are rubbish, minus the Classicvanias whose stories are so minimal they don't have room to be bad.

It gets by on concept.

>> No.2278031 [DELETED] 

>>2278030
What's wrong with SoTN's story? PoR? OoE? They're cliched but they aren't really bad.

>> No.2278038 [DELETED] 

>>2278031
Symphony of the Night's story was okay, I guess, minus Richter being turned bad and Shaft appearing again for whatever reason. Portrait of Ruin took Bloodlines' cool concept and sort of shat on it. I don't even remember Order of Ecclesia's story. I actually think Aria of Sorrow has the best story of all of them. And that's not a great thing.

(Lords of Shadow and Mirror of Fate have comparably decent stories even if they're completely different)

>> No.2278046 [DELETED] 

>>2278038
Jonathan's character arc was cheesy as fuck but Brauner's story was neat and fitting for the game. OoE's story is basically that your mentor was using you to resurrect Dracula by making Shanoa use the dominus while Albus wanted to prevent it. It's simple and generic but it doesn't need to be anything more. It's easy to shit on CV stories because of how generic they are but I think it's unfair to call them bad.

>> No.2278048

>>2277942
Ok I beat the game at 199.2% now. Thanks for the help. I think I'll replay COM now.

>> No.2278058

>>2278048

Good shit. Enjoy your cheesy Cynthia Harrell song and then wonder how she turned around seven years later and gave us Snake Eater.

>> No.2278060 [DELETED] 

>>2278046
Fair enough, though I still don't think Aria of Sorrow's story is any more egregious than any other Igavania plot.

>> No.2278070 [DELETED] 

>>2278060
I respect your opinion but still think that Aria had a fanfic tier story. Although I don't think it's the worst imaginable and I liked the amnesiac Julius Belmont, I actually went "Oh, they're not really pulling off shit like THAT?" when it was revealed that Soma was Dracula reincarnated.

I really liked PoR's story since it actually made me care a lot for Brauner.

>> No.2278250

Is it me or is the clock broken in COM? I've been playing for around 3 hours and it says 1:26 on the counter. I only died once...

haven't played com since at least a decade. I'm enjoying it but the level design feels a bit repetitive.
Also going from SOTN to COM, what stoke me first is how crap the sound quality is on GBA.
Also the intro of SOTN is fucking awesome, while in COM there is no cool shit happening and you're thrown into a pit like a piece of shit down a sewer pipe.

>> No.2278297

>>2277941

Don't worry, it's just part of the contrarian nature on IBs. SCV IV is one of the most popular titles in the series, so naturally some people are going to try and call it trash, not really because they hate the game, more like because they want to feel better/superior than the people who like the game, arguing that "it doesn't feel like a CV game", but as already stated a lot of times, there is no Castlevania that "feels like CV", because the only CV that feels like CV is the very first one.

>> No.2278301

Some friend recommend me the Curse of Darkness for PS2, is that any good?, i found a gameplay about and it looks blocky.

>> No.2278302

>>2277941
CV4 for me seems like a Western rip-off of Castlevania, just like Haunted House.

>> No.2278305

>>2278302

LOL about the western Castlevania clone. I dunno, doesn't make sense to me since the gameplay on CV IV feels distinctly both very Castlevania and very Konami (that is, very japanese), not western at all. When I think a more western-oriented CV, I think something like Vampire Killer on the MSX which feels like a mix of Castlevania and old PC games where you navigate through screens, look up for keys and open doors, a lot of western games had this design back then.

>> No.2278650

>>2278301
I absolutely loved Curse of Darkness because it very much feels like a 3D IGAvania, unlike Lament of Innocence which just felt like a shitty DMC clone.

>> No.2278661

>>2277906
My favourite Classicvania is either X or III - Rondo felt a little too easy and like it was really trying to overachieve by being cool and flashy.

My favourite Metroidvania by far is Aria and Dawn combined (they feel like two parts of a huge game). Order of Ecclesia felt overly derivative of itself and was almost completely forgettable to me.

>> No.2278723

>>2278250
I noticed that too. Not sure if it counts pausing, but that would be a lot of pausing to halve three hours.

>> No.2279414

>>2278302
>like Haunted House
what

>> No.2279462

>>2263252
>Even over SotN
Every metroidvania besides HoD was better than SotN.
But the original NES game is still my favorite.

>> No.2279554

>>2279462
>Every metroidvania besides HoD was better than SotN.
I disagree. I prefer the Classicvanias by far, but SotN's strength was in the sheer amount of shit you could find and explore. The subsequent games in its style curbed that aspect in favor of linearity.

>> No.2279565

>>2279462
>Every metroidvania besides HoD was better than SotN

My memory of other metroidvanias besides SOTN and COM is foggy because I haven't played them in a long time, though I do plan on (re)playing them all soon, but I wouldn't say COM is better than SOTN.

COM's level design is way too repetitive. The musics are very repetitive too (there is not enough of them compared to SOTN). Atmosphere isn't as good, gameplay feels a little more stiff, the character doesn't feel like a badass.

Being on GBA, music and graphics quality aren't as "technically" good too.

But at least COM has actual challenge unlike SOTN and there is a real progression feel with the RPG elements in COM, compared to SOTN where you can get some of the strongest stuff rather early on like the heaven sword or what you can buy at the shop.. I mean, I'm enjoying the game but it's no SOTN...

>> No.2279570

>>2279414
I believe he's referring to the arcade Akumajo Dracula, localized here as Haunted Castle. Either way it doesn't make any sense because it's still a Japanese game in every conceivable way.

>> No.2279610

>>2279554
SotN actually has less content than the other games when you think about it. For example, it might have more weapons than the latter ones but the differences between them are minimal, since the vast majority basically have the same attack animation with variations of speed and reach. It also was the first game in the series with that formula, it had some things that really didn't work so well, like fighting game inputs for special moves and the way Alucard used items. The other games simply are more polished.

>> No.2279760
File: 2.06 MB, 7824x6357, 1411386276757.jpg [View same] [iqdb] [saucenao] [google]
2279760

seems this is the only castlevania map i have, anyone have any others?

>> No.2279768

>>2278661
>derivative of itself
What does that even mean?

>> No.2279817

>>2279610
>The other games simply are more polished.
Maybe, but they're also markedly less interesting.

>> No.2279861

>>2279610
None of that stuff was what made SotN great. SotN's greatest triumph by far was its atmosphere. From the creaking of its doors, to the shriek of every enemy, to its grand and complex soundtrack, it's a beautiful looking and sounding game all the way through.

Most subsequent games were portable and did not have hardware suitable for the level of sound design sound design SotN boasted. Environments were way less detailed in later games too.

The later games were great for their niches and solid core gameplay, but they were never the grand adventure SotN was.

>> No.2280068

>>2279861
Yeah, but the content to find and collect, the rpg elements as a whole, the difficulty, the bosses also matter. On those points COTM feels better than SOTN. Not sure about the others since i don't remember them, but since I plan on (re)playing them all I wouldn't mind someone telling me how they feel in comparison.

Goddamn COM though, they really listened to people complain how easy SOTN was. I just keep dying and the game gets progressively harder. I think I missed quite a few cards too which doesn't help. I'm using 2 "luck rings" in the hope that will help me get better drops and the damn cards.

>> No.2280395

>>2279861
I think atmosphere is a perfectly valid reason to like a game more, but a pretty shitty one to consider a game better. It's too subjective.

>> No.2280410

>>2280068
Order of Ecclesia is about as hard as CoM, the other games are considerably easier (Dawn of Sorrow being the worst offender). Portrait of Ruin and Ecclesia had the downright insane Hard Mode level 1 though, maybe the most masochistic thing in the entire franchise.

>> No.2280418

>>2280410
>>2280068
btw I don't know if you're aware but there's is a glitch that lets you use any card combination even if you only have 2 cards.

>> No.2280431

>>2280410
I haven't played any of the DS ones and I don't think I even played Aria of Sorrow either...

Looks like I'm in for a treat.

Do they all have upside down castles?

>>2280418
Thanks but i'd rather not use glitches

>> No.2280451

>>2280431
>Do they all have upside down castles?
HoD has something like that but otherwise it's a SotN thing, sadly. They all have secret characters though, so it's still interesting to replay them.

>> No.2280473

>>2280068
The difficulty hinging on random drops is just the stupidest thing

>> No.2280496

>>2280473
I think it's fine. It works in such a way that, as far as items and gears are concerned, you'll likely to get just enough good drops as what you need, or to be just as strong in the right moments.

For the cards though, you're very likely to miss some, but I think that's fine not to have them all. You're still going to have useful helpful and strong card combinaisons even if you don't have them all. Only someone who'd grind a lot and get all cards would be overpowered, which is fine as well.

>> No.2282395
File: 71 KB, 400x608, akumajox68kcover.jpg [View same] [iqdb] [saucenao] [google]
2282395

Which game do you think is the hardest? My vote goes to Chronicles. I've been playing it recently (on level 8 atm) and it's been kicking my ass.

>> No.2282401

>>2282395
Hope you're not playing arrange mode or I have bad news

>> No.2282405
File: 13 KB, 500x450, eric becoming a man.png [View same] [iqdb] [saucenao] [google]
2282405

>>2282401
Of course I'm not.

>> No.2282430

>>2282395

Actual hardest is Haunted Castle IMO.

Then Castlevania 1, 3, x68k and Dracula X on SNES would be the ones I found to be the most difficult.

Rondo, IV and Bloodlines seem to be more accessible, but not necessarily bad, in fact they're my 3 favorites.

>> No.2283330

>>2263252
Liked it, To me it felt more "movie like" compared with the other games, especially with more ambient oriented music. Not /vr/ related but got the same feeling with the first Lords of Shadows. More movie/ambient oriented approach.

I find Rondo to be really enjoyable replay value wise. Is the game I can start playing again after finishing and won't get bored, but to be honest I never liked the anime style on any castlevania.

SotN has the most beautifull graphic approach but is too rpg for my taste. I lved Kojima designs there, but hated the Red Head S&M Simon we got in chronicles.

My persnal favorite will always be Dracula's Curse

>> No.2283348
File: 44 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google]
2283348

>>2282395
i cant get past this boss, very fun game though although I do agree it's really challenging

>> No.2283381

>>2282405
That's a change for the better, frankly.

>> No.2283384

>>2283348
I love that boss fight. Shit's intense.

>> No.2283463
File: 127 KB, 400x397, Castlevania_chronicles_na.jpg [View same] [iqdb] [saucenao] [google]
2283463

>>2263252
Hardest Castlevania game or hardest Castlevania game?

Original mode obviously

Hard in terms of good hard, not Simon's Quest hard.
Bosses are too easy, but the level and obstacle design as well as enemy placement in this unholy piece of shit makes Dracula's Curse seem like Gone Home.

>> No.2283465

>>2283463
meant to quote>>2282395

>> No.2283472

>>2283463
>hardest CV game

Lords of Shadow, definitely.

>> No.2283829

I'm loving Harmony of Dissonance. Honestly just like COTM, I barely remember anything about the game (played them both once more than a decade ago).

Such atmosphere, such soundtrack, such graphics, such proper unlinearility, such secrets to find, and I love the spell books system and the challenge (it's not COTM hard but it's far from being SOTN easy either).

Too bad it says i'm already past 50% map discovery after just a few hours.

>> No.2283863

>>2283348
I used to cross against it.

>> No.2283880

>>2271598
There is a particular piece of armor that you are supposed to wear. Once you get it, then you can walk through the spikes with no trouble.

>> No.2283883

>>2283880
Yeah I figured that out. The piece of armor can be gotten in the part of the map where you need to get the bridge explode by the skeleton throwing explosive barrels, which I never figured out until later on.

I actually sequence broke the spike corridor, by using the shield when getting hit by the spikes somehow it allowed me to open the door....

>>2283829
also forgot to mention i love how smooth and fast gameplay is and how varied the level design is, especially compared to COTM

>> No.2283969

Hello!

My name is NeoGeo Collector and I admit that I only finished DracX because I used Maria.......

>> No.2284658
File: 158 KB, 950x518, castlevania-order-of-ecclesia-mapcastlevania--order-of-ecclesia---dswalkthrough---wikicheats-bgncf1t5.jpg [View same] [iqdb] [saucenao] [google]
2284658

When i played Order of Ecclesia, the first Castlevania game that i have ever played i found it pretty original, but then i decided to play the older ones (SOTN, Bloodlines, C3, etc until now that im playing Rondo of Blood), and then i play Order of Ecclesia again and i found impossible to see it as original, it just feels like a copy-paste game just like CoD.

I mean, why Konami used the same enemy design that has been used over and over and over since Rondo of Blood?, that's just lazy job.

>> No.2284712

Can anyone point me to a source for the music files for Rondo of Blood?

I downloaded and ISO that's supposed to have everything in one for minimum fuss, but shit don't work obviously, and Castlevania is just totally limp dicked without music, so I might as well do it the old school way with a cue sheet and stuff.

>> No.2284741

>>2284658
Order of Ecclesia has a pretty big amount of new monsters even though they tend to be new paintjobs. The Metroidvania games that came before had much more blatant reuse of assets from Rondo of Blood and SoTN. Not that it matters much, though. A lot of the monsters that get reused are iconic and would be recreated one way or another. Making entirely new sprites is kind of a waste of time and money when the old ones look fine and you're still pretty much using the same monsters that you introduced in the first game of the series.

>> No.2285709

>>2284712
>castlevaniadungeon.net/Media/midi2.html

Only MIDIs though, but they're no waste

>> No.2285854

>>2284658
>>2284741
Whether you like them or not, the DS games were thrown together without much of a budget and without much development time. This is evident in more or less every aspect. The graphics (though OoE does look nice in particular), the level design, the game mechanics. OoE actually has more fresh enemies/spritework than its two immediate predecessors if I remember right.

OoE is a pretty decent game but I can't say I was all that bothered when I heard about the Western reboot. Of course, those games didn't turn out quite like anyone really wanted them to. But all the same, I don't feel like I missed out on anything. Iga's direction was a dead end.

>> No.2286280

>>2269516
It' being several years, but if i remeber correctly you should be able to reach Olrox Quarters through the top left way in the clock room (the one in the middle of the Marble Gallery) and Arucart's armor pieces through the top right way.
From there you should be able to proceed.

Good tips should come with good music, don't you agree?
https://www.youtube.com/watch?v=K8oReHtIw7E

>> No.2287089

>>2283348
I used the axe. Just make sure to jump away every time it throws a chunk of the wall/clock at you.

>> No.2287104

>>2263259
I really don't get why so many people here get so angry over SotN, oh no, it's a slightly different style of game, the world has ended. It's been almost 20 years, you think people would be over it by now. It's like those idiots that still want to start sega vs nintendo shit.

>> No.2287125
File: 17 KB, 240x160, 0612 - Castlevania - Harmony of Dissonance (U)_06.png [View same] [iqdb] [saucenao] [google]
2287125

I'm loving HOD. I had totally forgotten about the "2 castles" thing, it's a good alternative to SOTN's upside down castle.

Ice+cross power-up for president

>> No.2287209
File: 305 KB, 895x498, cIV.jpg [View same] [iqdb] [saucenao] [google]
2287209

Fuck, currently listening to Castlevania IV spc files.
I didn't know when I was formerly playing it on SNES that years after I'll enjoy those musics as much as the first time (and maybe more).

>> No.2287242

Is there a trick to making the shop guy appear in HOD?

i've got him to appear in the first shop room. Then I found 2 more similar rooms, but they are empty.

>> No.2287259
File: 400 KB, 1280x1280, 20528N.jpg [View same] [iqdb] [saucenao] [google]
2287259

>>2287209

It's one of my favorite vidya OSTs ever.

I even bought the CD.

>> No.2287267
File: 16 KB, 320x222, fnjov32g1diavchwaqud.jpg [View same] [iqdb] [saucenao] [google]
2287267

mfw when I discover the jump-kick in HOD half way through the game

>> No.2287270

>>2287259
I'm jelly, anon. You did pretty well, I'm proud of you.

>> No.2287284
File: 12 KB, 240x160, 0612 - Castlevania - Harmony of Dissonance (U)_04.png [View same] [iqdb] [saucenao] [google]
2287284

This shit is so broken it's not even funny

>> No.2287291 [DELETED] 

>>2287125
>>2287284
I like Juste's outfit.

He just suffers from Kojima-isms. I really hope she never comes back to the series.

>> No.2288732
File: 15 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google]
2288732

Which Castlevania has the best Dracula boss battle?

>> No.2288771

>>2287125
>>2287267
>>2287284
>>2287291
NOT RETRO
wtf are you doing NESfag, I'm starting to think you really ARE a troll like some people claim

>> No.2288872

>>2288771
I honestly didn't realize, it just felt natural after talking about SOTN

>> No.2288984

>>2288732
Honestly? I like ReBirth's the best probably, or the one in DXC that gives the Rondo fight a third form.

But as far as the actual classic games go, I'd say Castlevania III.

>> No.2289016 [DELETED] 

>>2288732
Portrait of Ruin

>> No.2290414 [DELETED] 
File: 136 KB, 1254x716, sotn2.jpg [View same] [iqdb] [saucenao] [google]
2290414

I'm back.

Does anyone know what I should be doing now? Think I've just about cleared the reverse/inverse castle and I have no idea where to go.

Got all the relics of vlad, searched the entire map except the spots I've marked with green arrows which was icy water and I couldn't search it properly.

Also didn't manage to open the door in the bottom left corner in the yellow circle; I know it has something to do with the cog underneath it but I don't know how to work it.

Got all the "Of Vlad"-relics, feeling pretty done but no idea where to go. Anyone know?

>> No.2291517

https://www.youtube.com/watch?v=9BVFbBXuYtI
>the best song will never be remixed and will forever be stuck in roboticfart land.

>> No.2291524

>>2291517
>Deliberately posting a horrendeously outdated emulated version

https://www.youtube.com/watch?v=H0OtlxJOcpY

>> No.2291612

>>2291524
It's better, but it still deserves a remix

>> No.2291646
File: 190 KB, 1536x1440, based grant.png [View same] [iqdb] [saucenao] [google]
2291646

>everyone sucks alucard's dick and sypha's not-dick
>don't use grant, nobody likes grant
>use him for the fuck of it
>ends up being best fucking character in the game
WHO'S LAUGHING NOW, MOTHERFUCKERS?

>> No.2291648

>>2291524
The genesis sounds so good when in the right hands, better than the snes in some cases.

>> No.2291650

>>2291646
You're not going to get that axe off the title screen, Grant what are you doing you silly goose, you already have one anyway

>> No.2291665

>>2291646
Alucard was horrible in CV3. SotN redeemed him, but in CV3 he's the worst partner. His attack sucks, his flight abilities are useless, and you have to go through the hardest route in the game to get him. I do like Sypha because magic and surprise-he's-a-girl ending, but Grant is the most fun to play as and he makes certain parts of the game easy mode.

>> No.2291671

>>2291665
When I had used him a decent while back in one of my earlier playthroughs, I just used alucard in the way I used grant, i.e. float up to bypass parts of the stage.
Also, I'm aware of grant's nerf from the jap version. That's a damn shame, honestly.
One last thing, I don't really use her, but apparently, Sypha can freeze water. How well does that work?

>> No.2291673

>>2291671
Oh yeah, I forgot but
>grant can turn in mid-air
So fucking good.

>> No.2291718
File: 7 KB, 256x224, I hate this part.gif [View same] [iqdb] [saucenao] [google]
2291718

>>2291665
>his flight abilities are useless
Not completely.

>> No.2291751

>>2287259
Are you gonna open it?

>> No.2291940

>>2291718
>konami shits the bed: the segment
I'm glad this shitheap of a segment never came back. At least not in a castlevania game. To my knowledge.

>> No.2291956

>>2291671
it works well for that one level where you have to wade through water. you don't have to worry about being swept away or fucking up a jump. she can also freeze enemies, but that isn't really any more useful than killing them. lightning is so much better.

>> No.2292017

>>2291671
>>2291665
>>2291673
Grant's added mobility is why I never really liked him. He made the game too easy.

I more or less stick with Trevor the whole way through.

>> No.2292354

>>2292017
But grant takes hits like a fucking roadkill squirrel and his non-jap knife is weak as fuck.
Given how high some of trevor's damages go, I'm guessing those are one-hit kills for grants, especially if he's already taken a bit of damage ahead of time.

>> No.2292834

>>2288732
I was kinda disappointed that CV4's Dracula had only one health bar. The fight felt like it ended too early.

>> No.2293285

I think it's okay to bring up ReBirth since it's a remake of a /vr/ game and is easily labeled as a 'Classicvania' imo.

I know this would open up the door to start letting every remake clog up this board, but let's just keep this to ourselves here in the Castlevania thread. yeh?

>> No.2293390

>>2293285
Rebirth was fun. Not fantastic, but fun. I really liked how they reused some lesser used songs, though not using Battle of the Holy was a missed chance if I've ever seen one.

I also wish they had released some artwork of Christopher. There is not a single good piece of art for him.

>> No.2293414

>>2293285
Rebirth is less of a remake and more of an outright new game that takes a lot of inspiration in terms of enemy design from Adventure (And, to its credit, it's not as if Adventure had good level design to demand it being an outright remake to start with), but it's still more "retro" than talking about the damn DS games.

Contra Rebirth and Gradius Rebirth are also really great. M2 should just handle everything from now on. From every company.

>> No.2293543
File: 274 KB, 1536x1344, richter jumpan.png [View same] [iqdb] [saucenao] [google]
2293543

http://www.youtube.com/watch?v=RpP_BKPa5Oc&t=2m33s

>> No.2294432

>>2293285
ReBirth is excellent. Not extremely original, but well-designed all the way through and a lot of fun. Loved most of the bosses, too. The Dracula fight in particular is probably my favorite in the series.

>> No.2294443

>>2293390

Yeah, ReBirth was a lot of fun. Christopher, in my eyes, is the "chill belmont" in the family.

He'll get to killing dracula when he gets to it, mane.

After he smokes a bowl.

>> No.2294471

>>2294443
Please don't project your bad habits onto video game protagonists.

>> No.2294530

>>2294471

I don't smoke.

I meant the game, ReBirth, is kinda like that guy we all knew in college. He could have gotten a 4.00 GPA if he wanted but he decided to skip a couple of study sessions, take easier classes and settle for a 3.whatever instead.

Why is /vr/ where so many assholes just sperg out instead of taking a silly joke at face value?

>> No.2294565
File: 25 KB, 270x216, duk.gif [View same] [iqdb] [saucenao] [google]
2294565

i wonder if an alpha of resurrection will ever leak

>> No.2294595

>>2294565

it's right there on my holy grail unreleased altar along with N64 Mother 3.
they should have released a 2D version of Resurrection on the GBA or something.

>> No.2294597

>>2294530
My response wasn't serious.

But I agree with your assessment of ReBirth. It was a great game but not an ambitious one.

>> No.2295406
File: 31 KB, 256x224, Super Castlevania IV (U) [!]002.png [View same] [iqdb] [saucenao] [google]
2295406

>>2293543 here.
Been beating all the oldies I never got around to finishing.

Jesus christ, this game is even easier than Dracula X. That's not even just because of the aim-able whip either, since I could just use the Axe and hit the same enemies (with a bit of aiming, of course) I did with anything but forward. The games gives you tons of hearts and meat (EVEN DRAC HIMSELF GIVES YOU MEAT FOR FUCK'S SAKE) and there's an entire fucking stage almost guaranteed to get you an extra life through points alone.
The only difficult thing is Slogra (and that's only because his behavior is way too retardedly fast as fuck, so he's more so artificial bullshit than he is actually hard) and, to a lesser extent, Death (who actually DOES provide a fair challenge, thankfully). Most enemies are way too open to take hits (hell, I don't even think any of the armor-enemies had ANY invuln or guard areas) and those that aren't simply are only annoying during a jump or in swarms. Most of the bosses don't even last a minute.

That said, I don't hate it. It's quite atmospheric, and there's some nifty stage gimmicks I don't recall being used again, such as the flying platforms acting as "stairs" in one of the last levels. Even though Dracula's fight wasn't all that, I really enjoyed how the music changed to the Theme of Simon when Drac was on the ropes and started lashing out lighting. It's definitely the classicvania you play if you want to feel like a shitwrecking badass versus the death-defying clashes of the others where you're pretty much fighting for your life at times.

Also, I got a good laugh out of Simon going around the rising rings stuck in this pose until I swung again.
http://www.youtube.com/watch?v=D4dT2eBWI2M&t=1m49s

>> No.2295451

>>2295406
I'm almost certain Slogra's hitboxes are glitched too. When he lands after you hit him, you can get hit when you're nowhere near him.

I'm with you. SCV4 is very easy with some o the worst boss fights ever, but I cannot get enough of the atmosphere and the music. The platforming tries some neat stuff too, and I don't find any of the levels badly designed.

>> No.2295482

>>2295406
>>2295451
Slogra's a notorious asshole.

>> No.2295613
File: 18 KB, 256x224, Super Castlevania IV (U) [!]001.png [View same] [iqdb] [saucenao] [google]
2295613

>>2295451
There's some odd mishaps I noticed while playing These are all probably old news, but its the first time I've personally been aware of them, mostly because I never kept up with SC4 in any way or playthroughs.

For one: this segment right here. Technically, you're supposed to time your horizontal movements between the mechanical spikes to avoid getting stabbed.
Hilariously, you can duck-walk the entire thing without a scratch. The spike in this pic is fully extended, and Simon still avoids it.

Similarly, there's a segment with a spiked ceiling where there's a long carpet (rug?) and a "phantom bump" of sorts crawls along the floor, nudging Simon up to hit the spikes above, causing instant death. Crouch and even at full-nudge height, Simon still avoids it.

I got one another from the superman-segment. I'll post that in its own pic for reference.

>> No.2295638
File: 65 KB, 768x224, castle wut ia.png [View same] [iqdb] [saucenao] [google]
2295638

>>2295613
Simon will ALWAYS loop around as long as you keep holding the ring.
This guy's flame salvo is a joke.
These bridge-bats are also non-threatening as long as you don't stop moving forward.

Onto a new game.

>> No.2297173
File: 450 KB, 1920x2016, skeletongs.png [View same] [iqdb] [saucenao] [google]
2297173

Replaying Bloodlines now. Beat it before, but as Eric, so now I'm going with John (I always felt he was the "inferior" character, but now, I'm not so sure, especially since Eric can't hit diagonals in mid-air with his spear and the whip swing isn't all that much different from Eric's air kick, despite not being able to use it at whim).

I don't remember these skeletons being so hilarious. They look like they have these attitudes to where they're gonna say "Yeah, I'm gonna mess you up good!" and then they comically explode while looking like their screaming some expletive as they get flung away, especially this last one who offs himself.

>> No.2297179
File: 18 KB, 320x224, whip it maybe good i guess.png [View same] [iqdb] [saucenao] [google]
2297179

>>2297173
Also, is there ANY advantage to the lightning whip? It's supposed to be stronger and longer, but seems to be the exact same power and length as the L3 whip and just rips out slower than it.

>> No.2297181

>>2263273
>>2263279
>>2263282
Going to be a hypocrite here but holy fuck talk about shitting up the board. Did you really need to restate the same thing with a different paragraph in 3 posts jesus christ.

>> No.2297474

>>2297181

What's the matter, SOTN-babby?

>> No.2297554

>>2297173
Eric is EZ mode, his pole vault is invincible iirc and you can skip huge parts of levels

>> No.2297568

>>2297179
>Bone pillars as John
Fuck those things so much. It's not a problem for Eric since his spear attack is fast but with John you have to be absolutely perfect.

>> No.2297687

>>2263252
I played some Castlevania 1,2&3 as a kid, but never played Castlevania IV…
>Fast forward 20ish years
>Play Castlevania IV for the first time
>Nostalgia'd all over the place.

>> No.2297709

>>2297554
Yeah, that's why I felt bad.
>>2297568
Aw man, I was hoping for an answer, but yeah, I noticed that your timing needs to be pretty quick for the bone pillars I had shoot at me.
I'm not using a rapid-tap either, but now I wonder if that lightning whip will be a detriment in my whipping abilities or not.

>> No.2297724

>>2297709
If I remember correctly, The lightning whip hits multiple times in one attack.

It has been ages since the last time I played it though so I might be wrong.

>> No.2297734
File: 634 KB, 800x846, 7f384781f7e443ff8da826f0d9435e5e7e08a654.jpg [View same] [iqdb] [saucenao] [google]
2297734

I've always been confused about the ghost ship level in Rondo. Did Richter leave the castle to wreck Dracula's boat, or was he transported into a picture of a ghost ship like the bgm title?

>> No.2297742

>>2297734

The picture is probably the picture you fight in one of the rooms.. maybe?
Probably the ship just transports Richter from the main castle to the tower where Dracula is on the last level, kinda like the ship on DMC which just circles around the castle.

>> No.2297757

>>2297742
It always just feels way out of place to me

>> No.2297770

>>2297742
>>2297757
>>2297734
You fight death in that stage right? I guess one could say he was taking you on a ruse cruise.
But let's not.
>>2297724
If it does, it doesn't do so against bosses (unless maybe I hold the button down for a while).

>> No.2297845

>>2297742
>>2297757
It's just a cool aesthetic/scenario for a stage. The best in the game, I'd argue.

>> No.2297864

>>2297179
I just beat Bloodlines on Expert with both characters. Took awhile.

Max damage with that whip. You wreck shit hard with that thing on the bosses, that's where you notice the damage increase. If you're good enough to not get it hit you get to demolish the bosses. The sub weapon of that will help clear anything that might hit you on the way/slash even more max damage on the bosses.

Great game.

>> No.2297989

>>2297864
I thought it was a cool upgrade.

I've always liked the fireball upgrade in The Adventure/ReBirth/Belmont's Revenge, too.

>> No.2298316

i'm torn between buying super castlevania 4 and symphony of the night

can anyone help me decide?

>> No.2298330

>>2298316

Those are the 2 most vanilla choices you have anon.

>> No.2298345

>>2298330
>>2298316
Totally depends on your preferences. SotN kinda starts out very similar to other Castlevanias but as you level up it becomes pretty easy. It also has a pretty cool and indepth magic system thats often under utilized (using fighting game inputs for spells is an amazing idea that should've gotten used in other games I feel). Its more of a narrative adventure, with a story and progression and backtracking. Its definitely more casual, and accessible, which isn't necessarily a bad thing.

CV4 is very much classic action. Get to end of stage and beat the boss then move on.

I personally prefer the SotN style of game these days. Its fun to fuck around with different weapons and magic. I also feel it has more replayability. Although your mileage may vary, and you may get more out of CV4 if its your preference.

>> No.2298450

>>2297864
Oh, okay then.
I just didn't notice because the cerebus-ish miniboss in stage 1 didn't seem to take extra damage, but it might be more notable on later bosses. I know that some bosses in the other classicvanias I played took less damage from the whip than other bosses that came before them (as in, on a per game basis). I hope the slight loss in speed isn't that big a deal.
>>2297989
I like that one as well, but back in the day I always got knocked out of it. I wonder how long I can last with it now.

This reminds me.
When the fuck is Tracula going to show up?

>> No.2298637
File: 361 KB, 500x500, c65508bee10b5d30abb4bac545ae4bcd.png [View same] [iqdb] [saucenao] [google]
2298637

Once I finish the last of the three GBA games I'm playing on trying some pre-SOTN Castlevania. Some of the older games are expensive as fuck though.

>> No.2298653

>>2298637
...Why not just emulate?

I understand wanting to own physical copies, but if you're simply wanting to play them there's no reason not to.

>> No.2299052 [DELETED] 

>>2298637
You should definitely emulate at least some of them. CV3 for instance is better played on Famicom.

>Once I finish the last of the three GBA games

I just did that and I'm onto the DS ones though. You should give Dawn of Sorrow a try, it's just like AoS except not as good, but still fun anyway.
Just.... don't use the slow weapons. Just don't.

>> No.2299098 [DELETED] 

>>2298653
Well, yeah but owning a physical copy is nice. I did end up emulating the first game. Holy shit stage 5 is kicking my ass.

>>2299052
I'll look into prices for CV3 then. And yeah, the DS games are also on my list. Playing Harmony of Dissonance now.

>> No.2300075
File: 194 KB, 790x729, Richter.Belmont.full.295084.jpg [View same] [iqdb] [saucenao] [google]
2300075

Who decided to make these awesome vampire hunters look like feminine emo kids? It's just not right! It's just not fair!

>> No.2300078

>>2300075

Ayami Kojima is her name.

She's a good artist, but yeah, she likes her bishies.

>> No.2300082

>>2300078
I just looked up a bunch of her stuff, its really great looking but not for something like castlevania. To me castlevania is a hard as hell series of old school 2D games and I feel the art style should reflect that. Crying won't change the fact that these are the new looks, but I just wanted to voice my opinion in-case others felt the same.

>> No.2300165

>>2300078
It's not like Kojima works on Castlevania anymore either. The Iga-verse is dead and gone and it's all Lords of Shadow from now on.

>> No.2300171

>>2300165
was meant to be responding to >>2300082

>> No.2300218

>>2300082
I agree with you homie, castlevania is some dark hardcore vampire slaying shit it doesn't need that wanna be edgy shit when it does a good enough job on its own. Like I picture simon smashing a bottle of holy water into evils face just bloody as hell and broken glass everywhere as the hell spawn melts right in front of you. Chronicles simon looks more like he wants to be tied up by the demons and abused like the bitch he is.

>> No.2300223

>>2287104
>I really don't get why so many people here get so angry over SotN

Gives them retro gamer cred. I really doubt 90% of the people who shit on SotN actually hate it.

>> No.2300228

>>2271598
Could you explain me how Dracula X is better than Vampire's Kiss other than cheaper price tag?

>> No.2300432
File: 40 KB, 640x480, 1422774_577761188944967_403637193_n.jpg [View same] [iqdb] [saucenao] [google]
2300432

I just finished the fourth loop of CV1 NES and started the fifth. Anyone know how many times it will loop?

>> No.2300443

>>2300223
Or, you know, people asked for an opinion, and it is given that SotN is a flashy grindan game that about style over substance.

>> No.2300716

>>2300075
I actually like that Richter design. It's relatively tame compared to a lot of her other stuff--such as that godawful Simon design in that very same picture. But she has an issue with making everyone "pretty", so even the rare bishounen design of hers I like ends up losing its luster for me by way of over-exposure.
>>2300165
Pretty sure the Lords series is over.

>> No.2300725
File: 169 KB, 440x447, 1432424324.jpg [View same] [iqdb] [saucenao] [google]
2300725

>>2300716

Pretty sure Castlevania is over.

although maybe now that Hideo is leaving Konami there's hope.

>> No.2300727

>>2300223
People have been overpraising it like it's the second coming of jesus christsince forever. Of course it's going to get strong reactions. I agree with >>2300443 for example, the game did nothing for me with the exception of graphics and sound. Everything else was boring mostly.

>> No.2300756

>>2300432
Unless there's some bug I'm not aware of that causes it to crash after too many cycles, it'll loop forever. That's what most of those types of games do.

>> No.2300770

>>2300725
What has Konami been doing the last few years outside of Hideo Kojima games?

I'm quite honestly our of the loop here.

>> No.2300780

>>2300165
>The Iga-verse is dead and gone
Good.

>> No.2302189

>>2287104


Speaking of SOTN, I'm just getting around to playing it, should I get the original PS1 version or one of the enhanced versions that have stuff from the saturn port?

>> No.2302192

>>2302189
I'd be interested to know which version is the best as well. Which versions have the Saturn bonuses? and if they do, do they have shorter loading times than the saturn version?

>> No.2302195

>>2302192

most ports are of the original ps version but Dracula X Chronicles comes with stuff from the Saturn version (with some changes, apparently) Also has different voice acting which is a big minus

>> No.2302227

>>2302195
Yes but basically, what's the differences between the Saturn version, the DXC version and the PSP version?

>> No.2302230

>>2302227
http://en.wikipedia.org/wiki/Castlevania:_Symphony_of_the_Night#Versions_and_re-releases

>> No.2302258

>>2302230
That doesn't clearly specify if the DCX and PSP versions have the new areas from the Saturn version though

>> No.2302273
File: 17 KB, 480x360, sotnm.jpg [View same] [iqdb] [saucenao] [google]
2302273

>>2302258

No, The DXC version of SOTN doesn't come with the Saturn extra areas. However, it does include some cut content from the original japanese PS1 release (2 familiars), it does include Maria as a playable character though, but she plays different than on the Saturn version (she retains her moveset from Rondo).

I think the DXC version of SOTN is the best overall due to said cut content, japanese language and english subtitles.

>> No.2303731

also btw which emulator should I use for SOTN, Psx4 seems pretty shitty with the sound

>> No.2306142
File: 51 KB, 420x422, 4763ff1313bf7fa54ff6090b99ba540ed0815f5e.jpg [View same] [iqdb] [saucenao] [google]
2306142

Will you guys ever forgive me for skipping Simon's Quest?

>> No.2306207
File: 455 KB, 520x580, 9e5ba64edf16355836e2af1814f9cfec.png [View same] [iqdb] [saucenao] [google]
2306207

>>2300075
Her designs are hit and miss. I like her Alucard and Dracula designs, but I'm not a fan of what she does to the Belmonts.

Though I gotta admit, I love 90s anime Ryu Richter.

>> No.2306323

>>2264360
CV2 has some sort of weird grip on me. It's pretty poorly developed, and it's not even really that much fun, but for some reason it's the Castlevania game I return to the most.
I think the GOAT setting and ridiculously easy gameplay make it comfy as fuck.
>inb4 epic comfy maymay
>inb4 comfy isn't a thing

>> No.2306334

>>2306142
Never.

>> No.2306351

>>2279462
Circle of the Moon and Harmony of Dissonance sucked balls.
Simon's Quest was also technically a Metroidvania before Metroidvanias were a thing and it also sucks.

>> No.2306386

>>2306351
Circle of the Moon is decent. I really like the card system, and the multiple modes give it a lot of replayability. I just wish the control was better. Making Nathan run by double tapping got very annoying very quickly.

Harmony of Dissonance is just a chore to play, and I can't say I'm a fan of the music or graphics. Though playing as 8 bit Simon in boss rush is pretty fun.

>> No.2306392

>>2300075
Richter actually looking European instead of a generic animu fag is a bad thing?

>> No.2306407

>>2306351
>>2306386
What are your irks with HoD? I'm playing it now and I'm loving it.

>> No.2306408

>>2306351
>>2306386
Wat. HoD is the best. In almost every single aspect, it's only bet by SOTN in terms of graphics and maybe atmosphere by not by a big margin.

HoD > SOTN > COTM > AOS > DOS

Though honestly COTM, AOS and DOS are all 3 very close to each other in my heart.

i haven't played the 2 other DS ones yet nor Curse of Darkness.

>> No.2306437

>>2306407

I'm >>2306386, and I think HoD is a fine game, and probably better than CotM. But I, personally am not a huge fan.

My main gripe is the music. I don't mind chiptune music in the slightest, but HoD's mostly blended together into a buzzy background mess. That seriously hurt the atmosphere for me. Nowhere really felt distinct. Some songs like Juste's theme and the Marble Corridor I liked, but most of it was pretty forgettable imo.

Graphics are also a bit too bright. I know they wanted to avoid another Circle of the Moon visibility problem, but they just don't sit well with me. I think Aria of Sorrow found a better balance between bright and dark.

Lastly, (and this isn't really a criticism, just a personal thing) getting place to place in HoD is boring. I can't really explain why, but I don't really enjoy going from place to place. Going from castle to castle feels like a slog most of the time, with how separated some of the areas are from the warp points.

I'm not calling it a bad game by any means. But it is probably my least favorite handheld CV.

>> No.2306458

>>2306437
HoD's OST is masterpiece. However, the only people I know which enjoy it are musicians, and by that I don't just mean people who play a couple of random riffs on guitar during week ends, I mean actual composers.

The music is great, but to be able to appreciate it for what it is, you need to be able to understand it.

I thought HoD's castles progression was the best handled of any. I loved how you get a bit of each castle one after the other, rather than doing 1 castle completely, and then the 2nd. Story-wise it's also better incorporated into the story than the other CVs with 2 castles did.

There was also a LOT of secrets and semi secrets, small things that open up or become accessible once you get a new power up or ability, more than COTM, AoS or DoS; so the extra exploration is rewarded which for me justifies the fact that SOME teleport points might be a bit far from each other.
Honestly though, in HoD the character is FAST. Wih the dash, he's faster than a goddamn Sonic, so it's not really a problem.

I keep hearing about the so called brightness issue but I've never had any problem with either COTM or HOD. This being said, I played on emulation.

>> No.2306463

>>2306458
I know next to nothing about music, so that probably has something to do with it. I guess I just prefer catchier stuff, as I do love the Vampire Killer/Clockwork mix that plays when you do Simon boss rush.

>> No.2306465

>>2306437
Alright, thanks for answering me. I agree with you on the last part, the Castle is designed in a weird way. A lot of times there's a point or a door I can't open even though I already visited the same place on the other side. Makes traveling sometimes annoying.

>>2306458
>The music is great, but to be able to appreciate it for what it is, you need to be able to understand it.
I like the music but you're making it sound pretentious.

And I agree about exploring the two castle part. It's better than SoTN where you explore them one at a time.

>> No.2306956

>>2306458
>HoD's OST is masterpiece. However, the only people I know which enjoy it are musicians, and by that I don't just mean people who play a couple of random riffs on guitar during week ends, I mean actual composers.
>The music is great, but to be able to appreciate it for what it is, you need to be able to understand it.
I think Harmony of Dissonance has a fine OST (though the audio really is terrible), but come on.

>> No.2307785

>>2306465
>>2306956
Try to apply the same logic to video games. A "casual" player tries a "hardcore" game made for "hardcore gamers" from 10 years ago; and you tell him that in order to appreciate it for what it really is you have to know a lot about video games.

Does that still sound pretentious to you?

BTW I agree about the audio quality behind shit on GBA. Coming from SOTN to HOD, it sounds pretty bad... it's a shame because it holds some of the greatness back.

>> No.2307794

>>2306458
HoD's soundtrack is well composed but the synths/samples or whatever the fuck they were using are incredibly grating to listen to. It doesn't require years worth of education to tell that much.

>> No.2307829

>>2307785
>Does that still sound pretentious to you?
>implying that's analogous
If you said a certain game could only be appreciated by somebody who was a game designer and had studied game design formally yes that would sound a bit cunty

>> No.2307878

>>2307829
Except I didn't say could "only" be appreciated, I said "to appreciate it for what it is", as in, to fully appreciate it

>> No.2308078
File: 248 KB, 913x900, 37085191.jpg [View same] [iqdb] [saucenao] [google]
2308078

>> No.2310179
File: 433 KB, 350x271, 1398089248322.gif [View same] [iqdb] [saucenao] [google]
2310179

Castlevania 3 is kicking my ass. Fucking Block 5A and that bullshit scrolling.

>> No.2310821

>>2310179
Who is your partner?

>> No.2311513

>>2310821
Sypha but I'm not using him so much.