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/vr/ - Retro Games


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File: 40 KB, 620x282, jaguar2.jpg [View same] [iqdb] [saucenao] [google]
2261176 No.2261176 [Reply] [Original]

The Jaguar is still under development and slated to launch in 1993.

There's time to make minor architectural or console feature changes but nothing major. You also have some money to secure ports of 3 PC games of your choosing from that period as Jag launch titles, with the caveat that they must be able to plausibly run at a decent framerate on Jag hardware. You may select one game as the pack-in title.

Your task is to make the Jaguar a success, or you will be sexually tortured, then fed to starving pigs.

>> No.2261179

>You are the CEO of Atari in 1992
>Your task is to make the Jaguar a success, or you will be sexually tortured, then fed to starving pigs.
Plane ticket to Taiwan. Good luck finding me. My wife can have the dog and house.

>> No.2261181

>>2261176
>You are the CEO of Atari in 1992
>You are the CEO of Atari
>Atari

Kill myself.

>> No.2261184
File: 22 KB, 275x200, idontcare.png [View same] [iqdb] [saucenao] [google]
2261184

Try to make it the Xbox before Xbox. Focus primarily (but not exclusively) on FPS titles, add dual analog thumbsticks to the controller, remove the keypad, add CD drive and modem into the console from day 1.

3 ports: Doom, Rise of the Triad, and Day of the Tentacle

Pack in game is Tempest 2000.

>> No.2261189
File: 10 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google]
2261189

Somehow make it 128 bit
More bits always work

>> No.2261191

>>2261181
>You are the CEO of Atari in 1992
Pretty much >>2261181 the only way there would be an answer other than that is if you changed the year to 1981 or earlier.

>> No.2261228

They had a massive uphill battle. Unlike say, MS and the Xbox, Atari was already perceived as a failed brand and, at best, a relic of the past. Nintendo was as dominant as they'd ever been up to that point, and Sega was building a strong brand with the Genesis. Even the badly mismanaged TG-16 was in a very distant third place, along with the Neo Geo establishing its own niche.

The market was already quite fractured, few consumers were interested in more than one console, and developers couldn't port their titles to every platform. So people bought the system that they thought had the most games they wanted to play.

Atari entered this market with a handful of not great first party titles and mediocre third party support. There were a few gems (Tempest 2000, AvP, Doom, Rayman) but no system sellers and no big titles like Mortal Kombat or Street Fighter.

In a couple of years the Saturn and PS1were out. Atari probably knew what their chances were at the time and they made a valiant effort. I think with more third party support and a couple really killer exclusives they could've been a solid 3rd. Lack of Japanese devs didn't help either.

>> No.2261235

>>2261184
fps games in 1992 would've had no use for dual sticks, and no one cared about them on console yet anyway

>> No.2261237 [SPOILER] 
File: 86 KB, 500x425, 1425115356145.jpg [View same] [iqdb] [saucenao] [google]
2261237

>>2261184
>tfw we could have saved Atari

Wow, I am all for this except Rise of the Triad.

Substitute it for XCOM and we have a winner.

>> No.2261238

>>2261228

This is exactly what went wrong.

Spot on analysis, anon.

>> No.2261240

focus on having awesome ports of arcade fighting games that blew the snes and genesis versions out of the water. give it a regular 6 button controller like the genesis one and release an official arcade stick for it. that could've carved out a decently sized niche in the early 90s and attracted other developers

>> No.2261242

>>2261240
>MORTAL KOMBAT!!!!!!!!!!!!!11

>> No.2261243

>>2261242
the neo geo survived like 15 years on that strategy with a smaller library and while costing like a bajillion fucking dollars

>> No.2261246

>>2261235

Even primitive FPS play better with dual thumbsticks, if you can't have mouse + kb. ROTT had mouselook for example although the view distorted a bit when you looked too far up/down.

>> No.2261247

>>2261246
rise of the triad came out in 1995, 3 years after you'd be making this call

>> No.2261249

>>2261243

Yeah but they had SNK...

>> No.2261250

>>2261247

Fine, sub in XCom instead. ROTT can be ported later. It's basically ideal for the hardware and if it's gonna come with a modem, ROTT has a shitload of multiplayer modes plus solid net code

>> No.2261251

>>2261249
so get capcom

>> No.2261252

>>2261251
>Atari getting Capcom..

That's like Andy Dick getting Ariana Grande.

>> No.2261254
File: 1.60 MB, 400x225, denholm.gif [View same] [iqdb] [saucenao] [google]
2261254

>>2261176
>You are the CEO of Atari in 1992

>> No.2261259
File: 96 KB, 648x486, snk-closed.jpg [View same] [iqdb] [saucenao] [google]
2261259

>>2261249
>Yeah but they had SNK...

they didn't HAVE SNK they WHERE SNK.

>> No.2261260
File: 153 KB, 1024x846, hahahahahahahahahahahaha.jpg [View same] [iqdb] [saucenao] [google]
2261260

>>2261254
>mein sides

>> No.2261261

>>2261243
Snk/NeoGeo had a very lucrative arcade business with the MVS, though, much more than consumer sales.

>> No.2261265

>>2261251
"yo capcom, this fighting game thing is really blowing up and people are starting to take these games really seriously even though they suck on most of the home consoles. what kind of system specs would we need for you to be able to make really solid ports of these things for our new console? you get to release better versions of this game directly to the players (maybe nurturing those tournaments that are starting to pop up around your games) and we get some must-have games for our new system, everyone wins"

it would be difficult but it wouldn't be impossible. sony, a newcomer to the industry, was able to attract developers away from bigger name consoles by having the exact hardware they needed to make the games they wanted

>> No.2261271
File: 25 KB, 500x581, 1400629089835.jpg [View same] [iqdb] [saucenao] [google]
2261271

>>2261184
>>2261184
>CD drive and modem from day 1
>launch price of only $999 yet somehow successful
Nigga what you smoking?

>> No.2261279

>>2261265
But why would any Japanese dev put resources into a title for a US-only console with a nonexistent install base? There was no way it was gonna happen.

>> No.2261281

>>2261279
release it in japan then. an earlier and more accurate port of whatever version of street fighter 2 was in the arcades than the snes or genesis would've had a chance at selling enough immediately to get established

>> No.2261304

>>2261279
They did for the 3DO.

>> No.2261305

All the talk of attracting Japanese devs is misguided. Even today they won't seriously support Western consoles.

There were ample European devs producing quality games for platforms like the Amiga that US gamers never saw. Most wouldn't tax the Jag hardware very hard but Atari could've pitched in to port them to Jag for a US audience and had a ready made library of games effectively new to the people playing them.

>> No.2261306

>>2261304

and look what happened

>> No.2261307

>>2261305
Why the Amiga instead of Atari's own ST/Falcon?
Why make a consolized ST to rival the success of the XGS or CD32.

>> No.2261308

Ditch stupid Tom & Jerry, go with a 40mhz 68040 (dual if it made any sense to anyone, probably not)

I would select DOOM as the PC port, since it was one of the hottest games of the era, and I'd spend the rest of the money courting Japanese developers such as SNK and Capcom to produce titles for the console.

>> No.2261337

>>2261246
Shoulder button

Doom was easy on psx

>> No.2261338

If Skyhammer was a launch title it would of won

>> No.2261339

Need to buy second jag. Finally got jaglink

>> No.2261340 [DELETED] 

This is the console that became some sort of autistic dentist shit tool right?

>> No.2261341

>>2261340
What

>> No.2261356
File: 312 KB, 601x595, 1421064796318206038.png [View same] [iqdb] [saucenao] [google]
2261356

More Cores!

>> No.2261368

>>2261341
>>2261340
Yep they sold the casing molds to a dentist xray machine manufacturer

>> No.2261370
File: 31 KB, 327x400, atari_jaguar_dental_camera.jpg [View same] [iqdb] [saucenao] [google]
2261370

>>2261368
>>2261340
Oh wow! This thing has been known for over a decade and I've never seen it before.

>> No.2261376
File: 148 KB, 836x614, post-39810-0-87641100-1408638213.jpg [View same] [iqdb] [saucenao] [google]
2261376

>>2261370

>> No.2261423

>>2261176
1) sell all shares & resign

2) turn console into new neo geo; focus on licensing hardware to independent arcade developers & releasing affordable console adaptions


>>2261228
>Unlike say, MS and the Xbox, Atari was already perceived as a failed brand
That only applies to the "western world". In Japan MS had left a sour taste in the mouths of many an eleven, after the first couple Japanese versions of Windows turned out to be a mess. And MS also had to deal with the harsh stereotypes Japanese labeled all western developers with.

>> No.2261426

run away to south america

>> No.2261427

>>2261423
>That only applies to the "western world".
Right, which is what we're talking about. An American console, in America.

>> No.2261431

>>2261181

Atari was awesome, they just made stupid moves. The Lynx had potential but just didn't have games and the 7800 was decent but also had no games. The 2600 has to be one of the top ten consoles ever

>> No.2261436

>>2261431
Lynx was the only system (besides computers) to get a port of Rygar. I wanted that so bad back in the day.

>> No.2261437 [DELETED] 

>>2261340

You're using "autistic" even more incorrectly than most here

>> No.2261441
File: 911 KB, 1280x688, Bricktop.png [View same] [iqdb] [saucenao] [google]
2261441

>>2261176

>Your task is to make the Jaguar a success, or you will be sexually tortured, then fed to starving pigs.

>> No.2261446

>>2261184
>>2261271
It worked wonders for the 3do

>> No.2261447

>>2261427
>90s console
>surviving without elevens
nigga u went full retard

>> No.2261448

>>2261246
I don't remember mouselook being common until quake 3. People who played online pretty sure used it but for most people who played the singl player left the default.

>> No.2261450

>>2261184
And here I was thinking what they actually did was the most retarded thing conceivable.

>> No.2261451

Shoot myself in the head so I can die with a bit of dignity.

There is nothing that can be done, save for completely scrapping the Jaguar and selling a $50 redesigned Atari 7800 with 20 built in games.

>> No.2261464

>>2261176
I secure deals with id for exclusive sequels to doom and wolfenstein 3d.

>> No.2261473
File: 65 KB, 422x423, atari_falcon_microbox_malcolm.jpg [View same] [iqdb] [saucenao] [google]
2261473

The Falcon line (including the Jaguar) should have been more heavily developed and promoted - but Atari had already been in financial trouble for many years and simply couldn't afford to be competitive even with other video game companies like Sega and Nintendo. They stood zero chance when Sony turned the fifth gen into big-boy time - plus Windows 95 squeezing out other microcomputers already shrinking market share.

The Falcon 040 would have been a powerful and capable machine, with clearly forward thinking design elements later seen in the Marty and the PS2 but they just couldn't produce it cheap enough and/or sell the hardware at a loss with the assumption of recovering the money on software as was the standard for game consoles in those generations.

>> No.2261482
File: 33 KB, 800x376, 800px-Atari-7800-wControl-Pad-L[1].jpg [View same] [iqdb] [saucenao] [google]
2261482

>>2261451
>selling a $50 redesigned Atari 7800 with 20 built in games.
This wouldn't have been a bad idea, but it wouldn't have been feasible in a day and age without flash memory. The 7800 was a solid console but Atari just relied too heavily on in-house and 2nd party (Activision) and didn't court enough developers, Japanese European or otherwise leading their library to be pathetically small and weak. Who would have bought a $50 7800 over a $50 NES in 1994? Yes, there was a "crash" - and bad timing was a big part of Atari's problem.

>> No.2261485

>>2261482
Typical 16-bit games in 1992 were around 512KB to 1MB. Atari 7800 games ranged from 16KB to 128KB, with most being 32KB to 64KB. It wouldn't be unreasonable to pack a pile of them into one cartridge, especially on an 8-bit mask ROM.

>> No.2261494
File: 160 KB, 768x512, 300011xegs[1].jpg [View same] [iqdb] [saucenao] [google]
2261494

And speaking of bad timing, let's talk about how Atari flagrantly and arrogantly ignored Japan's console market. Their systems did not line up correctly with the 3rd and 4th generations and didn't even attempt to compete with them directly. They were spread too thin even before the crash with the 5200 and the XE line. If we're forced to put Atari consoles into generations, both the 2600 and 5200 are 2nd gen systems but then Atari released the XEGS well into the 3rd gen. Why? It would have been WAY cool in 1982 instead of the 5200. Not so much in 1987 as an alternative to... Who knows what it was supposed to compete with?

>> No.2261503
File: 26 KB, 480x480, 2401695-780032in1[1].jpg [View same] [iqdb] [saucenao] [google]
2261503

>>2261485
Not at $50 for the whole package it wouldn't. Even in '88 licensed multicarts were available but didn't do much to breathe life into either system.

>> No.2261504
File: 89 KB, 600x396, jag2.jpg [View same] [iqdb] [saucenao] [google]
2261504

Atari Jaguar 2

>> No.2261525
File: 622 KB, 716x499, 2hmlhlh[1].png [View same] [iqdb] [saucenao] [google]
2261525

And let's talk about what Atari was doing in the 4th gen. They didn't even ATTEMPT to release a console despite the fact that the ST platform could have stood right up against the Genesis and SNES. They apparently decided they should focus on the computer market and compete with Commodore while Commodore meanwhile was realizing THEY needed to address the console market. It didn't work out for the CDTV and the CD32 but at least they weren't laughable the way Atari's offerings were.

Atari's sad saga of going from prince to pauper is a cautionary tale indeed. They treated gamers like a bottomless cash cow and they suffered greatly for it.

>> No.2261542

Rebuild the Atari Lynx to be a home console.

The Lynx was still a powerful piece of kit, maybe not to the standard of the MegaDrive or SNES, but it could have been sold as a cheaper option to have great arcade ports on your telly then buying a NeoGeo.

>> No.2261578

Chain a dozen Jaguars together and sell the thing for $10,000. Include support for a keyboard, Mega Drive games, the entire Catbox feature set and Lynx games. Cover the entire case in silver. The launch title is a split screen co op version of Doom that runs at 60fps and 640x480.

>> No.2261645

>>2261578
u havin a giggle m8?

>> No.2261706

>>2261176
Make sure the marketing slogan is NOT "do the math", and don't boast so much about it being 64 bit. Have the Jaguar come packed with a dust sleeve for the Cart port, And secure the rights to Alone in the Dark, Waxworks, and Frontier, Elite 2, with Waxworks as the Pack-in title. make sure to release some compilation carts containing classic Atari 2600, 70's to early 80's arcade games, 7800, and Lynx games with some of the games in the compilation carts having updated modes with Jaguar graphics.Have a slightly different graphics chip for the console, and try to make a relationship with Wizztronics to ensure the release of the Lynx Jaguar cartridge. Lastly, find more decent arcade games to consider porting, and convert some Atari ST, Atari 8-bit, and Lynx games like Turrican, Midi Maze, Ballblazer, Klax, California games, Zarlor Mercenary, Roadblaster, Marble Madness, Hyrda, Lemmings, Steel talons, Double dragon(the first 2 in 1 cart) Battlezone, Gods, Gauntlet, and Airball.

>> No.2261728

>>2261645

The Jaguar hardware is fairly weak and a pain to program for. The games are pretty bad. There's no time to change the Tom & Jerry architecture. All that can be done is to go for sheer audacity.

I forgot to mention the gold-coated fleshlight attachment.

>> No.2261746

>>2261728
Nintendrone please go.

>> No.2261858 [DELETED] 

>>2261746
BUMP from page 3!

>> No.2261867

>>2261706
Also, If possible, make the stock controllers less chunky, and make the number keypad optional.

>> No.2262069 [DELETED] 

>>2261867
Page 4 bump!

>> No.2262104

>>2261176

I would say alter the architecture to use a modified 486 class CPU to make it easier to program but thats pretty freaking major.

Ok, minor...re-design the controllers to a six button standard and drop the keypad.

Three ports

Star Control II, Alone in the dark, Lemmings...with the pack in title

A choice between three SKUs. A Base line with no pack-in but a voucher to get any game half off. A single player pack with Rayman and one controller....and a multi-player pack with Worms and two controllers.

And to make the Jag a success..don't focus on 64-bit shit,
-drop the price to $200,
-have a Japanese company deal with their launch to entice Japanese developers and the Japanese populace into buying the system
-Free dev kits to small development houses and lower publishing fees for lower budget titles in order to expand the library

>> No.2262134

>>2262104
I would also add, keep supporting the TT and Falcon Series of computers both as business machines, and as something to fall back on.

>> No.2262164

The thing is, literally any of these plans would have been better than what Atari actually went with.

>> No.2262179

>>2262134

Of course. Maybe expand the line with a small series of IBM clones with Falcon/ST emulation hardware.

>> No.2262182

>>2262164
If I were the CEO of Atari in 92, I would be getting the fuck out of there so HARD my body would be crushed by inertia.

Best course of action.

I wonder what the actual meatbag did

>> No.2262190

>>2262104
ew, why 486 when most arcade hardware and multiple home consoles (genesis, neogeo) of the era were 68k?

I still think that a lot of the hardware producers trying to get in the game in the early 90s screwed up big by not going 68k.

>> No.2262202
File: 1.19 MB, 240x180, robocop-3-suicide-o.gif [View same] [iqdb] [saucenao] [google]
2262202

>You are the CEO of Atari in 1992

>> No.2262218

>>2262190

Ease of programming. PCs of the time were x86 usually 486 by 1992 (moving to Pentium around 1993-1994). This similarity would allow developers an easier platform to develop with, with cheaper dev tools since most people who would be interested in developing it would have an IBM clone, and most likely fitted with a 486 already.

>> No.2262230

I'll make the Jaguar processor easier to program for the devs. Oh wait thats a major change. Forget it. Its doomed. I'll just hire my pet dog as the CEO

>> No.2262253

>>2262218
The alternative would be PPC because in the early 90s it still looked like to become the successor to 68k. Ultimately only Apple completed the jump while Commodore, Atari or Sharp failed.

For the Japanese market you also had the PC-98 family with x86 processors.

>> No.2262289

>>2262253
As much as I enjoy risc based architectures (my main portable driver is an iBook G4 while my main PC is a windows 7 machine), there is a reason why they never caught on outside of Apple is that they can be a pain to work with. x86 is more versatile.

>> No.2262292

>>2261306
the 3DO was stupid expensive though
it really didn't have a chance because of that

>>2261308
an 040?
a 40MHz 040 in 1993?
That just sounds expensive (especially by console standards). Powerful, yeah, but expensive.
I was thinking more along the lines of an 020 at 25MHz.

>>2261376
ahahahahahahahahahahahahahahahahahah

>> No.2262308

>>2262292
agree that a 68020 clocked at 25-30mhz would be good too.

I get why people are saying "x86!" but I just don't think that x86 over 68k in that era makes much sense. Many popular Arcade titles ran on 68k-based hardware and Japanese devs in particular were quite familiar with the platform. American devs don't really factor in here, and trying to build a console around them in the 90s was suicide (hi Trip Hawkins!).

In retrospect, to truly be competitive (if not destroy) the competition, PPC was the way to go, but without knowing for sure that "3D" was the future and seeing existing devs were familiar with 68k and that it was proven and a factor in arcade and console gaming, while x86 was not, I would go that route.

>> No.2263076

>>2262308
People are saying "x86!" because they've never played on anything else. Even the Macfags.

>> No.2263090

>>2262104
This, star control 2 and advertise the fuck out of it, it never got the press it deserved. That's a fucking system seller if ever there was one.

I like the dual stick + modem + doom idea too, then you can sell doom two later too.

Sc2, doom and modem, alone in the dark to showcase graphics.

>> No.2263132

>>2262218
Dude, there was nothing that made x86 inherently easier to develop for than the 68000. Pc was becoming big, yes, but the 68000 was everywhere and already paired in products with video and audio hardware the pc wouldn't match in a few years. Not only was in the Genesis and arcades, but the Amiga, Atari's own ST, etc. By the time PCs were mostly business machines AMD the major feature x86 had over most of its competition was variable length commands.

Basically what this guy said:
>>2262308

>> No.2263151

>>2262308
The 3DO used an ARM processor, not x86.
Japs had more x86 computers than the rest of the world while their only relevant x68k computer died in 1993

>> No.2263832 [DELETED] 

>>226315
LUCKY 7 BUMP!

>> No.2263848 [DELETED] 

They should've just made a moderately cheap console based on the Atari ST series and possibly even included cross compatibility.

All the people saying Atari was doomed from the start because they "had a shitty reputation as a doomed company" or whatever seem to forget that computers were a thing back in the 80s and 90s. Atari wasn't sitting on their asses for an entire decade between 83 and 93. They were making computers. And they were good at it. They only stopped because they decided to ditch that and try to make a shitty console that failed, but still.

>> No.2263975

>>2263132

But the goal of the Jaguar was to design hardware that could look superior to the 16 bit offerings which newer 68k chips could do... But sadly the 68k line was being replaced by PPC offerings at the time.

In thinking in a 1992 mindframe, Motorola signed a deal with Apple and IBM to develop a new architecture and not knowing how this will affect the production of 68k series processors...it would be safer to use an architecture that does not seem like it'll go anywhere, especially if you have a console that you want to go for 5+ years.

>> No.2264785 [DELETED] 

>>226397
BUMP form PAGE 6!

>> No.2264832

>>2261176
Fuck minor changes, just scrap the Jaguar idea altogether.

I can do that as CEO, right?

Parallel processing is a great idea, but withotu software, it means nothing. They needed a top notch dev kid.

They had quite a bit of time until the 5th generation started rolling. There was more than enough time to perfect a console.

They also needed something resembling an actual controller.

>> No.2264845
File: 24 KB, 226x377, 1409533302661.png [View same] [iqdb] [saucenao] [google]
2264845

>>2261858
>>2262069
>>2263832
>>2264785
What are you trying to accomplish?

>> No.2265519

>>2264845
Save the thread!

>> No.2265571

>>2265519
By ruining the board? If you have nothing to add then let it die.

>> No.2265679

>>2265571
Well, if you say so. This scenario would be better with 1983 as the year. I think that Atari would have been better in the post-Warner years had It not been sold the Jackass Tramiel. If only the maker of the Osbourne computer had went and bought Atari Inc, fired only the last Warner era CEO and only up to 20 percent of the employees. Mr. Osbourne would probably had been more kind to the Atari 7800.

>> No.2265757

>>2261254
lol

>> No.2266372

>>2265757
What do you think would have become of Atari had The Tramiels decided to sell Atari Corp. in late 1991/early 1992 to someone else, like Samsung, John Conway, or Fox ?

>> No.2267027

>>2263151
I was saying that trying to support a console largely with Western devs in the 90s was suicide, not that 3DO was x86-based.

>> No.2267031

>>2267027
The 3DO got plenty of support in Japan compared to its sales.

>> No.2267148

>>2261176
Stick a 68030 in it to replace the DSP and 68000

>> No.2267178

>>2261176
Is it too late at this point to redesign the controller? Because I would give it five face buttons and two shoulder buttons. Why five? Because I would also be doing my damnedest to get Mortal Kombat on the system.

3 PC games I would try to get as launch titles (probably by funding the development of these games and shifting around some release dates) are Flashback, Rebel Assault and my personal choice for a pack-in game, Doom.

>> No.2267234

If it's a CD system from the start, the pack in version of Doom could have a remastered CD quality soundtrack.

>> No.2267241

>>2267234
Jaguar always has CD quality sound. That's the magic of 64 bits.

>> No.2267352

>>2261176
Wow. It will probably end with the torture/pigs or suicide, but I my try:

- Get Mortal Kombat.* on that mofo;
- Get Street Fighter.* on that mofo;
- Get Samurai Shodown.* on that mofo;
- Ditch the Atari classics rehashes;
- Get more Amiga ports on that thing (should be easy, quality games to be found);
- No "Where did you learn to fly";
- No "High 'Red freckled fuck' Lander;
- RPG's, at least a quality Final Fantasy;
- Everything just to get a bit of marketshare in JP;
- Normal controllers.

Now I think about it, killing myself would be the best option.

>> No.2267354

>>2261473
I had a few Falcon's and you are totally right. Beautiful hardware, no software.

>> No.2267356

>>2267352
I bet you could get some Ys remakes without a problem.

>> No.2267392

After the major succes of E.T. for Atari, there is only one logical sequal:

E.T. vs Predator.

>> No.2267632

>>2267392
page 3 bump.

>>2267354
Maybe if Atari wasn't sold to the Tramiels, and instead was sold to Either 20th Century Fox, or Mr. Osbourne(the Osbourne computer company guy.)

>> No.2267874 [DELETED] 

>>2267632
Page 4 BUMP.

>> No.2268170

>>2261176
make it not look like a toilet

>> No.2268284

>>2261176

Detach keypad and re-design as a controller add-on like the Xbox 360 keypad.

Add three more face buttons and two shoulder pads.

Mouse and Keyboard adapter.

Drop CD add-on and build in the CD drive

PC launch ports: Doom, Wolfenstein 3D, Commander Keen

Pack-in: Tempest 2000

>> No.2268516

>>2268284
>Commander Keen
>A game that looks like it belongs on the NES
>A launch game for a system trying to supercede 16 bit consoles with superior graphics

I like the rest but what made you decide this

>> No.2268564

>>2267241
Except that you can't fit it in a cartridge. Why do you think the real Jaguar Doom doesn't have any music at all?

>> No.2268579
File: 141 KB, 1280x720, NTkzMzgwOTUz_o_the-simpsons-arcade-game-quick-play-hd-gigabootscom.jpg [View same] [iqdb] [saucenao] [google]
2268579

>>2261176
I would have preformed sexual favors at all of the major game publishers, securing rights to all of the most popular arcade titles of the last 5 years. I would make the Jaguar into the home "MAME" style arcade console, praying that an arcade suite would be appreciated as the brick and mortar arcade industry was beginning to crumble. I would not even attempt an inevitable Waterloo of direct competition with SEGA and Nintendo.

>> No.2268581

>>2268579
Oh yeah, and include two full-sized 6 button arcade joysticks in the bundle--I think I would have been impressed with that as a kid at the time, and it would really drive home the message that this is a home arcade system.

>> No.2268584

>>2268581
>include two full-sized 6 button arcade joysticks in the bundle
Man, I would be impressed if I even got one.

>> No.2269731

>>2268516

Because every system needs a good platformer on it. I imagine if it was done it would've been updated like Wolf3D was.

>> No.2269735

>>2269731
What about Rayman? Or was that delayed too much?

>> No.2269765

>>2261436
nes got one too

>> No.2269781

Tough one.
The hardware design was a product of its time - they saw Gouraud shaded polygons as one of many factors which they believed to hold traction.
There was no clear direction - and the basic setup was probably fleshed out a good 2 years ago.
If time permitted I would have phoned Carmack and provided him with ample dough to conjure up a halfway decent architecture which would have been executed relative to schedule/possibilities.

>> No.2269792

>>2269765
The nes Rygar was definitely not a port of the arcade game. Very different.

>> No.2272068

>>2269792
Very true.

Also, I sometimes think that the stock Jaguar controller should have been the shape of either a a genesis/Mega Drive, or a large PC Engine controller with built-in shoulder buttons, with all the face buttons being proper circles.

>> No.2272140
File: 831 KB, 271x169, 1253885876_suicide.gif [View same] [iqdb] [saucenao] [google]
2272140

>You are the CEO of Atari in 1992

>> No.2272145

>>2261184
the jaguar already had a doom port

>> No.2272319

>>2272140
Why do you want suicide instead of at least trying to get the only major US console maker at the time a chance to at least beat the 32X and chip away at the 3DO?

>> No.2272335

>>2272319
because in 1992 it was already too late for Atari they couldnt have made it. Maybe if it was 1985 you had atleast a chance

>> No.2274602 [DELETED] 

>>2272335
BUMP one last time.

>> No.2274628

>>2272319
>beating the 32x
literally winning the retard olympics

>> No.2274909

>>2274628
HAHA. If you could elaborate, please do so along with the 3DO.

>> No.2274961

>>2263151
The 68k is a nice CPU design, but the prevalence of IBM compatibles in the west and the MSX standard amongst other things in the east pretty much meant that there wasn't much hope for it to enter the PC market, other than Apple's use.

however, it's a legitimately nice, reasonable 32 bit CPU design (Sega could have stamped a big 32-bit on the MD without lying -- native word length is 32bits, and the only thing stopping it from being able to address a whole 4GB of memory is the physical lack of pins to keep costs down (remember, it's a late-70s design)) and so it got used a bunch everywhere in like arcade boards and the like

>> No.2277097

>>2274909

Atari would be MUCH EASIER to save in the mid-late 1980s.

>> No.2277813

>>2267632
You don't need to bump the thread if it's on page 3 anon, /vr/ is a really slow board allowing some threads to stay up for almost two months before. It's when it reaches like page 9 you should start bumping if you really care that much.

>> No.2277832

Some people brought up the fact that the Jaguar was a beast to program for, and that there weren't many games that took advantage of what it had.

I did a little digging of my own, and found that it suffered from a hardware flaw that prevented code execution from memory. It also backed up the assertion that the console was hard to program for, because the documentation on it was incomplete.

So, assuming people don't find it too big of a change, I propose the following to give the Jaguar the best shot:

1. I'll sacrifice a PC port, to get some people on sorting out that memory controller issue and writing up documentation that makes it as easy to use the hardware as possible. Additionally, change the three button controller a six button and ditch the keypad (it's a neat idea, but I don't think it ever worked on anything that had it). Stick a couple of shoulder buttons on it, why not? If I'm not being sexually violated and fed to pigs, we can get ambitious and revise the controller with thumbsitcks after this thing gets off the ground. If financially feasible, try to integrate a modem with the console. If that isn't possible, try to integrate the Jaglink instead.

2. First PC port is Prince of Persia. I haven't actually played the original, but I keep hearing good things about it. Maybe I'm dumb, but something tells me that a strong platformer would be needed to get this thing rolling.

3. Star Control 2. That's my second PC port.

Pack-in game? If I can leave it as Cybermorph, the game that originally came out with it, then I will. Hopefully the improved documentation and memory controller improvement will allow them to add some music to the game.

I know that ease of programming didn't exactly result in a flood of quality games making their way to the Xbox, but if we're the underdog, we might as well make it as easy as possible for developers to write games for it.

>> No.2277840

>>2277832

1. is a solid answer. But Prince of Persia isn't gonna sell a console that is supposed to be next gen compared to the SNES and Genesis, and Cybermorph should be deleted from existence without hesitation or regret.

>> No.2277875

>>2274961
Having a 68k or 68030 or PPC isn't what would make a great difference. It would be convenient, yeah, but it wouldn't be what makes the most difference.

It is the video hardware that would matter the most, and how much work it can offload from the CPU. The Playstation, for example, was extremely strong because it offloaded all geometry transformation to a dedicated chip.

>> No.2277876

>>2277832
>but something tells me that a strong platformer would be needed to get this thing rolling.

The Jaguar did have a strong platformer, but due to the systems failure in the market, people think about the games ports on other consoles.

Rayman.

>> No.2277883

>>2277813
No. If you have nothing to contribute to a thread then you should leave it alone.
Bump posts are garbage that lowers the quality of the board.

>> No.2278289

>>2277876
Rayman could work, I guess I was just thinking along the lines of "what came out in 1992, that I might be able to cajole someone into making a launch title."

If we have the ability to push games forward, then sure, I'd take Rayman instead. Someone else mentioned packing in Tempest 2000, which sounded like a good plan, except it also came out in 1995. I felt like I was pushing the boundaries of the challenge, without trying to convince devs to release games three years ahead of schedule as well. Heck, even PoP felt like a stretch w/ 1 years to port.

>> No.2278721

>>2278289
Jaguar could have used some more ports from Arcade Games of the time.

>> No.2280778

>>2278721
Well, well, well....

>> No.2280815

>>2261176
I do whatever I can to destroy the company so that Atari never gets its hands on Blood's source code years later.

>> No.2280831

>>2280815
What is this "blood" you are talking about?

>> No.2280850
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2280850

>>2280831

>> No.2280870

>>2280850
I'm serious, I'm not really sure what "Blood" game you are talking about.

>> No.2280995
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2280995

>>2280870
It's just a fun old FPS anonkun.

>> No.2281002

Embezzle then move to a no-extradition country.

>> No.2281028

>>2281002
What country to be exact? Yelstin's Russia, Iceland, Venezuela, Bahrain, Hong Kong, Laos, Cambodia, Indonesia, Brunei, Colombia, Lithuania, Latvia, Norway, South Africa, Morrocco, Georgia(the country), Thailand, India, or Nepal?

>> No.2281658

Why hasn't Atari died already? What the fuck are they even doing now?

>> No.2281682
File: 22 KB, 369x214, Infogrames_1996.png [View same] [iqdb] [saucenao] [google]
2281682

>>2281658
They finally died in the 90s then Infogrames bought the rights to the name.

>> No.2282124

>>2277832
> Additionally, change the three button controller a six button
>Stick a couple of shoulder buttons on it, why not?
The pro controller did just that. Unfortunately Atari never included it as the pack-in controller.

>and ditch the keypad (it's a neat idea, but I don't think it ever worked on anything that had it)
Every time one of you faggots says that, I know you've never owned a Jaguar. First of all the keypad was never in the way and the controller itself fit my hands rather nicely. In fact, the battery pack on an xbox360 controller is more of an impedance than that keypad was. Secondly, lots of games used it. For early FPS titles it was a blessing and in titles like Syndicate & Cannon Fodder you could split your troops with ease.

With both of those addressed, the real downfall of that controller was the dpad. The dpad was pure shit. If you thought 2D fighters sucked on an xbox360 controller, you don't know how bad it was on Jaguar. Kasumi Ninja was rendered unplayable, without the pro controller.

>Pack-in game? If I can leave it as Cybermorph, the game that originally came out with it, then I will.
Iron Soldier or Tempest 2000 should have been the pack-in game, nothing less would suffice.

>> No.2282975

>>2281682
Did you know that Atari's Arcade Division lasted slightly longer? It wasn't until 2004 that they fully died out.

>> No.2284154

>>2282975
I agree that Tempest 2000 should have been the Pack in game for the Jaguar.

>> No.2284307

By 1992 it's probably too late to fix the flaws in the custom chips and the Jaguar is never going to be actually good at 3D. Still there were a few things that could have been done:

-Change the offficial SDK to allow and encourage game developers to run main game logic on the 68000 instead of the DSPs because that's what everyone ended up doing anyway. Maybe put a faster 68020 or 030 in there if budget will allow. Also have someone write fast sound engines for streaming sound, MODs and MIDI and include those with the SDK.

-Remove the controller reading block from the DSP and put in a shift register or something on the 68000's bus to do it instead, as the original design wastes a lot of the Jerry chip's time in reading from the controller and it's why few games have decent music.

-Redesign the cartridges to eliminate the curved part on topand replace it with a top label. Ship games in plastic cases instead of the shitty thin cardboard boxes. Get a box artist who wasn't so in love with prerendered 3d.

-Have at least 6 face buttons and a better D-pad on the controller. Use a custom connector instead of the DB9.

-Put composite video directly on the back of the console, and not on a crappy edge connector. Improve the video and audio amplifier quality, since the Jaguar outputs are very muddy.

-Put a port on the bottom for the CD-ROM instead of using the toilet seat. Buy CD mechanisms from a more reliable supplier.

-Work with iD and get Wolfenstein 3D and Doom ported very early. Make a deal and have in-house programmers working on it. Ideally have Doom out simultaneously with the PC version, with split screen deathmatch included. (And music during the game.) That would be something no other console could do.

For my games I'll take Doom, Betrayal at Krondor (just because there was a terrible lack of RPGs), and maybe Star Wars X-Wing. I'd love to throw in Street Fighter II but no Japanese developer was going to code for the Jaguar anyway at this time.

>> No.2284331

>>2284307
Tempest 2000, and Alien Vs. Predator were actually at least Okay in their 3D.

>> No.2284358

>>2284331

AvP was stupidly designed. Early versions ran at over 30fps. The engine's not that complex. It chugs because the devs thought it would be cool if the positions, movements and actions of every enemy in the ship were being calculated all the time. But who ever noticed that? How did it improve gameplay?

If it had been a more conventional linear FPS the framerate would've been silky smooth, on top of the great looking high color textures and sprites.

>> No.2284364

>>2284331
Alien vs Predator has a very short draw distance and can't even manage 30 FPS but it works OK for that game because it ads to the atmosphere. Tempest doesn't use any textures.
I would define "Acceptable 3d" for 1993 as being able to run a racing game with 3d terrain at 30 fps without ridiculous pop-in. (Textured or not.) The 32x couldn't do that and neither could the Jaguar.

>> No.2284369

>>2284364

Alpha performance of AvP was leagues better than what shipped to consumers: https://www.youtube.com/watch?v=0MTh2ZbTtdA#t=1m

This is why: >>2284358

>> No.2284398

>>2284358
Very well then If its not your cup of tea, fine. true that it needed slightly better speed.

>> No.2284420

>>2272145
and it was terriballz

>> No.2284430

>>2284369
that looks like shit and not even because of 2d or low fps

>> No.2284490

>part 1/?

scrap the late 93 release and go for a late 94, or late 95 instead. Toss tom+jerry out completely, or at least make them easier to program for. Make the jaguar CD a built in component, and focus on creating documentation for developers. Hell give them some kind of drag and drop GUI program like RPG maker or tesedit and send it to as many devs as possible along with a dev console at least a year and a half in advance, and for free if not at a huge discount. Give the Console composite out, or give it a multi-out port like nintendo's, pack in a set of composite cables and a coupon for a free S-video cable. Launch our own power base converter, and have full back-compatability with 2600, 7800, and maybe 5200. Have a second expansion tumor that allows you to play linx games on your TV (similar to the super gameboy). Make sure the CD and Cartridge can be used together to allow for even larger games.
Redesign the cartridge shape, and add a dust cover to the console.

Lauch the console with a huge "best-of" multicart with arcade-perfect ports where applicable. Along with a CD-game, preferably with two or more games on the CD, but if only one is possible, then make it Doom or some other Id game (with a demo of quake maybe?).
Design a controller with analogue sticks, and pack it with a different FPS game, have three or four different versions of this package so that you dont end up with multiple copies of the same game. Also sell a version of the controller on its own, for a slightly higher price than the controller in the package (though cheaper than the package itself). Also offer another console package that includes Tempest 2000 instead of the "best of" cartridge.
Keep all hardware production in the US and focus on this in advertisements, try to start a "US vs Japan" console wars type deal.
Work with European and PC developers to bring more games to the US console market that wouldn't be there otherwise.

>> No.2284493

>>2284490
>part 2/?
Develop an entire internal team to design an original action-RPG series. Multi-disc, 3D computer generated cutscenes, High-quality voice acting, and an in depth inventory and customization system. Probably will need to include a special cartridge as well, for save games and other information that needs to be carried across discs.

Get System shock, Wing Commander, Jagged Alliance, Sid Meiers Civ, Arena, and Beneath a Steel Sky ported as fast as possible if possible.
Strike up a deal with Microsoft for games and sidewinder accessories.
Get several "point and click" type games ported, especially ones that us 3D rendering and/or FMV (think myst, Under a Killing Moon, 7th Guest, Sam & Max, etc...)
Get FMV games for popular movies at the time (especially ones with a high-tech or action theme) Demolition man, Last Action Hero, Jurassic Park, and The Fugitive all came out in 93. Though it would be wise to focus on movies that are coming out in the future. If possible release the game a significant amount of time before the movie, to build up hype for the movie itself.

>> No.2284495

>>2284493
>part 3/3

Get a port of the Neverhood asap.

focus on the CD video format, let people watch movies (though in a shitty sega cd-esc resolution, and spread across multiple discs) on the Jaguar.
Partner up with MTV for advertisements and VCD music videos.

Use the profits to work on the next console, dont bother with the shitty dual processor design for the next gen. If the console is profitable enough, try for a merger with Sega (or at least sega of America), and then lead the Atari X-Dreamcastbox into the horizon with VCD+DVD support and the full backing of Microsoft.
Offer a discount on the new system if you send in your old one, and have an expansion (simmilar to the SegaCD or gameboy player) that allows for complete backwards cartridge compatibility. But have complete CD backwards compatability straight out of the box.

>> No.2284956

>>2282124
>Blah blah blah, keypad is actually useful for things.
I actually appreciate you showing that the keypad had use. I didn't even realize the Jaguar existed when it was new. If it wasn't for some other nerd I hung out with then, I probably wouldn't have heard about the Turbographix until more recently as well. I've heard plenty of people complain about how those keypads where like a tumor on the gamepad. What I've never heard (until now) is a decent defense for it.

I put it on the chopping block, thinking I could add the buttons, without increasing costs by ditching the keypad. Perhaps I got swept up in the "court Capcom/Midway" hype train.

Since you stated that you've had more experience w/ the Jaguar's controller, do you think making the Pro controller the standard would have helped as well, or would fixing the d-pad be enough?

>> No.2284987

Call up Sony, propose a partnership to build a new 32-bit CD-based console

The Atari PlayStation

>> No.2285078

>>2284987
KEK

>> No.2285089

I find that generally playing this game with the Sega Saturn is much more satisfying.

>> No.2285303

>>2285089
Please go to the Sega Saturn threads then.

>> No.2285318

>>2285089
>playing on easy mode is more satisfying
>>>/v/

>> No.2285332

Buy Origin before EA gets them.
Even if the Jaguar fails the world would be a better place.

>> No.2285492

>>2284956
>Since you stated that you've had more experience w/ the Jaguar's controller, do you think making the Pro controller the standard would have helped as well, or would fixing the d-pad be enough?
Aside from the improved dpad & a couple minor cosmetic changes, I doubt it would have made much difference. Outside of games like street fighter, you really don't need that many buttons. And it's not like anyone had the sense to introduce dual analog sticks, where solder buttons became the primary buttons for certain titles.
Short answer; in that era a new dpad would have been just fine.

>> No.2285559

>>2285492
You can never have enough buttons. I can't play console RPGs because they don't have enough buttons and therefore require cumbersome menus.

>> No.2285845

>>2285559

>>>/com/puter thread

>> No.2287496

>>2285845
Atari Corp. might have done better had it been owned by either Mr. Osbourne(the computer guy) or the Maker the the Sam Coupe.

>> No.2290141

>>2287496
RIP Atari Corp.

>> No.2290531

>>2261305
And Europe LOVED Atari computers.

Why not port those titles to the JAG?

>> No.2290597

>>2261482
Why didn't Atari port it's computer games to the 7800.

Or make it possible to play it's computer games on the 7800?

>> No.2290607

>>2261706
The first retro system.

Nice.

>> No.2290627

>>2272335
What would have done in 1985 as the CEO of Atari?

>> No.2290632

>>2278721
Weren't a lot of them locked up by Nintendo?

Why not Amiga or ports from atari's own computers?

How hard would it be to make the system backwards compatible with Atari's own computers or add some kind of emulation mode?

>> No.2290638

>>2281028
>Hong Kong

would be nice.....

>> No.2290654

>>2284490
Wouldn't this be really expensive?

>> No.2291085

>>2284490
why not add a disk drive and make it backwards compatible with the ST/TT/Falcon computers?

>> No.2291370
File: 22 KB, 432x288, blue.jpg [View same] [iqdb] [saucenao] [google]
2291370

4 processors: Tom, Jerry, PPC and 486
Market as being however many bits they all add up to
Add CD drive, floppy drive and serial port
Support all consoles natively
Sell for $260

>> No.2291378

>>2291370
>486

That alone would be what, $200 in 1994? And then you'd need some kind of traditional PC northbridge/southbridge setup as well, meaning at least 1 more chip to glue together the I/o and the audio/video.

Using x86 in a console would cause more issues than what it would be worth it in the 1990s, and not necessarily fast enough either.

>> No.2291384

>Create an IP that could compete with Sonic & Mario, similar platforming style with a more Metroidvania approach to level design.
>Use affordable hardware that would be able to compete with Nintendo and Sega
>Make an easy-to-use development kit
>Give Pokemon a chance to be developed on the Jaguar

>> No.2291394

I would forget drop the console market and focus on the computer market, and try to push the Atari ST as a mainstream computer for work and gaming, maybe even internet.

>> No.2291424

>>2291378
yeah, I think we concluded early on that using anything other than a 68k in the Jaguar was a stupid idea

>> No.2291438

>>2291384

That was supposed to be Rayman. Came out on Jag first and was gonna stay there until it became obvious the Jag wouldn't make it.

>> No.2291631

>>2291384
conditions 2 & 3 would require a 68k
4 is a pipe dream, no one even knew Pokemon would be a thing at that point (Pokemon came out in 1996)

>> No.2291669

Throw shittons of money at Atari's programmers to make development tools easy for third parties. Do as much as possible before launch.

Switch the controller ports to PS/2 to allow for KB/M without forcing the consumer to buy extra peripherals .

Remove the keypad and give the controller a bean shape, make it as close to the Genesis as legally possible.

Throw a 56k modem in and sell the system at a bit of a loss, advertise it as PC gaming for the common man, you have the ability to play great PC games over the internet for less than the price of upgrading your computer for gaming (keep in mind that back then gaming rigs were expensive, you needed a new sound card, CPU, GPU, etc). You also get lots of great arcade experiences that you come to expect from Atari.

Fix the company image, don't confuse the consumer, be more down-to-earth with your consumer (think early iMac advertising). Make sure that people know that Atari is back.

I'd cut support for the Lynx as soon as possible seeing as it was dead in the water by then, and put all of Atari's development teams on making Jaguar games.

Seeing as how Japs had been doing PC games for a niche market up to this point, try and coerce some Nips into bringing over some visual novels and RPGs. Figure out what you know other people are going to make and then develop everything they won't.

Encourage homebrew, sell blank cartridges for saving games and get people sharing codes. Every console giant back then owned a magazine (Nintendo Power, Saturn Monthly etc) and post codes for classic Atari games, while letting readers submit codes for their own games.

I'd also redesign the look of the system to sleek black and drop the cat names to help signify a rebirth for the company. No more confusing consumers with long numbers either.

Civilization, DOOM, Neverwinter Nights

I'll be unoriginal here and also pick Tempest 2000 as the pack-in game because it shows what Atari was good at and the 3D would serve as a good tech demo.

>> No.2291675

>>2291669
Wow your ideas are all fucking horrible, not to mention completely unfeasible.

Selling a system at a loss? Are you fucking insane.

>> No.2292494

>>2291675

I take back selling it at a loss, forgot that the Jaguar was pretty cheap back in the day. Not sure how much a modem would have cost in 1993 but I wouldn't raise the price past $250.

>> No.2294210
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2294210

Where did you learn to fly?

>> No.2294220
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2294220

>>2294210
Get Osamu Sato develop some Jaguar games.

>> No.2298038

>>2294220
I personally wouldn't mind putting a 486 processor inside the Jaguar. Also, they should have kept official support for the Lynx handheld.

>> No.2298076

>>2261176

First I'd change that fucking controller. Jesus that thing is fucking terrible.

Then rename the Jaguar to fucking anything else.

Make the (not a) Jaguar the only place to go for FPS games.

It should then print money,

>> No.2298093

How about making a consolized version of the Atari ST (like the Amiga did with the CD32)? that would make it have a huge library from the get go, maybe add 3D graphics capabilities for Doom and Tempest 2000, and have add-on cartridges for playing Atari 2600 and Atari Lynx games.

>> No.2298350

>>2298093
The ST was still limited to 16 color graphics and 3 square waves and a buzzer for sound (unless you had expensive MIDI equipment.) So not a great base for a gaming system and already pretty obsolete by this point.

The Jaguar really could've used any RPGs at all and Atari should have supported their best developers like Jeff Minter instead of undermining them. (He's actually being sued right now for daring to make another game that looks like Tempest.)

I'd like to hear what /vr/ would do if they were in charge of launching the Atari 2600 in 1976 as well. Surely there was something that could've been improved on that with a little foreknowledge.

>> No.2298651

>>2298350
>Buzzer for sound
The GI AY3-8910 is NOT a buzzer.
It is a 4-channel PSG sound chip.

>> No.2298657

>>2261176
cancel that stupid jaguar thing and keep on making those neato computers

>> No.2298684

>>2298350
>were in charge of launching the Atari 2600 in 1976 as well.
I'd like a different medium but even 5.25" floppies weren't invented at that point.
8" floppies might work with Album style packaging. Sort of like EA did later.

>> No.2299049

>>2298651
3 square waves and noise and an envelope that could be used to make a triangle wave (that's referred to as the "buzzer"). You could do a lot with it with the power of a 68000 but it was still objectively inferior to any kind of sampled sound chip.
>>2298350
The 2600 could've been much better if they'd used the chipset from the Atari 800, but if that's impossible it should have at least had:
-at least 2 buttons on the controller (Especially since it set the standard that was used until the Amiga)
-an 8 bit divider for each sound channel instead of 5 bits, so it could've produced music that was at least sort of in tune and not stuff like this https://www.youtube.com/watch?v=S08q8le7ajY
-the interrupt and read/write lines connected to the cartridge port, so cartridges could more easily include special chips like the NES. (Maybe add an audio input here as well.)
-more RAM
-twice as many registers for the background so it doesn't need timed code just to display something non-symmetrical
-some way to scroll the screen horizontally

Probably they would've done all of this back then if they didn't think the 2600 was going to be replaced in a couple of years anyway.

>> No.2299882

How bout day of the tentacle

>> No.2299929

>>2299049
There was a prototype of the Atari 2600 that didn't had an integrated CPU, there were bundled in the game cartridges instead, while that would had made the games expensive, it could have made the 2600 more future proof, having to upgrade the games instead of the console could have been a nice feature.

>> No.2299948

>>2298350
>I'd like to hear what /vr/ would do if they were in charge of launching the Atari 2600 in 1976 as well. Surely there was something that could've been improved on that with a little foreknowledge.

The hardware was - for the time - okay. Maybe have it more lines for possible future expansions, like support for bigger ROMs. Perhaps make the video hardware capable of drawing more sprites, but that may have been prohibitively expensive at the time.

Instead, I would've put a functioning lockout chip, and toughened up the legal department to have full control over what gets released on the console. Also, give developers proper credit, higher salaries, and less tight deadlines.
And have an upper management that does not think that they are completely invincible.

All of that would have resulted in less poor quality "unlicensed" titles, major blockbusters not getting shit ports, and the videogame market crash possibly averted.

>> No.2299950

>>2299049
>if they'd used the chipset from the Atari 800,

That thing came out like 2-3 years later, so it probably would have been impossible. How much of Ataris profits came from the 2600 and how much of that did they funnel to R&D?

>> No.2299951

>>2299049
>making the 2600 cost $1000 US dollars would help its sales.
top kek. There's a reason it was made how it was.

>> No.2299981

>>2269735
Personally I'd go with one of the later Commander Keen games, or even a Mario All-Stars pack of the first trilogy.

>> No.2299983
File: 39 KB, 400x577, 950.jpg [View same] [iqdb] [saucenao] [google]
2299983

Pay Apple to build Quadra 950s for me. Hack together a rudimentary OS, strip out the floppy and hard drives, and add controller ports and more A/V output options. Shove smaller redesigns of the Atari 7800 and 5200 boards in there, which will allow the console to play games on those systems.

The price is $10,000 and the name of the console is the Atari 10000.

>> No.2299985

I would rather see the atari controller redesigned to still have the numpad, but as a removable expansion. You could then swap in different expansions, adding special control schemes as needed to games. In the future that could be a trackball, twin joysticks, or whatever else. Even a memory module for save data.

>> No.2300886

Gentlemen we are going to port myst on this sucker

>> No.2301224
File: 26 KB, 300x470, stock-photo-portrait-of-scared-young-businessman-putting-gun-into-his-mouth-24445435.jpg [View same] [iqdb] [saucenao] [google]
2301224

>>2261176
>You are the CEO of Atari in 1992

>> No.2301256
File: 71 KB, 600x656, 1426601667768.jpg [View same] [iqdb] [saucenao] [google]
2301256

Sell my stocks and watch as the company burns. Atari already dug themselves a hole with bad timing and marketing. At that point they were in a no better position then Sega in the late 90s.

If were to try though, I would make it more like the 32x in processing, and solicit for more Japanese developers, and cut out the efforts put on the Jaguar CD. Save money and cut back on pointless funding.

>> No.2301738
File: 885 KB, 256x512, 1426816707115.gif [View same] [iqdb] [saucenao] [google]
2301738

>>2284987
Everybody wins, and you don't have to stress about budget as much