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/vr/ - Retro Games


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File: 235 KB, 955x455, tetris.png [View same] [iqdb] [saucenao] [google]
2254407 No.2254407 [Reply] [Original]

Is there any way the emulate GB games in the style of the Left?

I can't stand how most emulators make most GB games plain white and black

>> No.2254408

>>2254407
Image reversed, I meant right, not left.

>> No.2254448

have you tried BGB? it has what you're looking for and is highly accurate. slightly less accurate than gambatte apparently, but gambatte lacks graphical customization support so you'd have to run it through retroarch I think

>> No.2254451
File: 634 KB, 1120x1008, RetroArch-0224-175430.png [View same] [iqdb] [saucenao] [google]
2254451

Yes.

>> No.2254524

>>2254451
For OP's sake, this is through Retroarch. It's a shader setup that even emulates the pixel ghosting.

The /vg/ emulation general might be able to help if you have trouble setting it up. The wiki in the OP is great.

>> No.2254534

>>2254524
No one in the /vg/ emugen talks about emulators, they just shitpost about developer drama.
Ask in the /vr/ emugen.

>> No.2254602
File: 19 KB, 640x600, untitled.png [View same] [iqdb] [saucenao] [google]
2254602

i felt just the same as you op and i did this with bgb.

>> No.2254630

>>2254451
Damn that looks sweet.

>> No.2254647
File: 618 KB, 1120x1008, RetroArch-0224-193344.png [View same] [iqdb] [saucenao] [google]
2254647

>>2254630

>> No.2254650
File: 495 KB, 1920x1080, Metroid II.png [View same] [iqdb] [saucenao] [google]
2254650

>> No.2254672

>>2254524
emu general is the worst thread on that board

>> No.2254695
File: 347 KB, 1280x960, retroarch 2014-07-09 22-33-55-37.jpg [View same] [iqdb] [saucenao] [google]
2254695

>>2254524
>It's a shader setup that even emulates the pixel ghosting.
Honestly I got rid of that crap when I got it. I mean kudos for accuracy and all but it was nasty then and nasty now. I like the pixel effect but not the ghosting.
I stopped tweaking it, I really want a color version of it to emulate GBC personally. I think it had some color blending issues with the wrong palette as well of course the obvious lack of saturation issue.

>> No.2254697

>>2254650
What a time to be alive

>> No.2254705
File: 459 KB, 1280x960, retroarch 2014-07-09 17-19-52-12.jpg [View same] [iqdb] [saucenao] [google]
2254705

>>2254695
Also of course there are other routes he could have gone with.

>> No.2254712

>>2254695
You can disable ghosting.

>> No.2254738

>>2254712
I suppose that what I said could be ambiguously be misunderstood to mean that I got rid of the shader instead of getting rid of ghosting.

>> No.2255025
File: 1.59 MB, 1920x1080, now_youre_playing_with_power.png [View same] [iqdb] [saucenao] [google]
2255025

>> No.2255049

>>2254407

Why? As far as the GameBoy was concerned, it was a monochrome image. The colour only came from the screen itself.

>> No.2255112
File: 3.81 MB, 4128x2322, 20140702_234342_resized.jpg [View same] [iqdb] [saucenao] [google]
2255112

>>2255049
Monochrome just means single color, not necessarily black and white. The screen backing clearly had a metallic yellow color to it, and the LCD screen itself had a green tint.

>> No.2255121
File: 3 KB, 160x144, yoshigb[1].png [View same] [iqdb] [saucenao] [google]
2255121

>>2254407

VBA has a setting for it, where you can choose "GB Colors" and select the colors you wish.

It doesn't really have an auto classic Green or Grey setup, but you can type in any webcolor # you wish to replicate it.

That said, the chromatic grey that 3DS GB VC uses is a good one. The green option would be good if the contrast was better.

>> No.2255139
File: 40 KB, 663x541, HupBY[1].png [View same] [iqdb] [saucenao] [google]
2255139

>>2255049
>>2255112

Game Boy's data doesn't have any "true color" value; it only knows data in 2-bit "color" format.

>00 "White"
>01 "Light shade"
>10 "Dark shade"
>11 "Black"

All sprite data is composed of those "colors" so it displays it depending on the screen. That's why Super Game Boy / GBC / GB Player can change the color output value to whatever it wants, like Green or Red or Dark Blue or whatever.

>> No.2255161

>>2255112
>metallic yellow color to it
If I recall there are actually a couple different tints to the original gameboy and the variants have other shadings as well. I've seen some with deep green and some with a pukish yellow green and I've seen one with kind of a pale tannish green color.

>> No.2255170

>>2255025
>>2254705
>>2254695
>>2254650
>>2254647
>>2254451
>All these ugly filters
jesus christ how horrifying

>> No.2255174

>>2255170
Yeah because looking pretty identical to the actual gameboy and super gameboy is hideous.

/v/ is at the bottom buddy.

>> No.2255175

>>2255170
from far away they look pretty good, kinda like the original gameboy

>> No.2255179

>>2255025
>that glow
holy shit please tell me what filter this is, it would complete my nostalgia trips

>> No.2255187
File: 222 KB, 1600x1200, gameboy 2.jpg [View same] [iqdb] [saucenao] [google]
2255187

>>2255170
o_O

>> No.2255245

>>2254650
>>2254647
>>2254451
pls give me all the download links

>> No.2255293

>>2255187
Just because your GB screen looks like shit doesn't mean that's how games are supposed to look.

>> No.2255316

>>2255139
The fuck? There's no such thing as data having a color in the first place. That's a terrible argument for saying that GB games should all be black and white.

Even fucking today, a 1.0 value for red on an ARGB texture might tell the hardware to display red for that pixel by convention, but do you think every monitor displays the same red?

00 didn't mean white, and 11 didn't mean black, it just told the damn LCD how transparent or opaque to make a given pixel. The LCD was dark green, so if it was set to 11 you'd see some shade of green based on the contrast, and if it was 00 you'd see the yellow background. Black and white never comes into the picture.

GBC and Super GB are irrelevant, too. These are motherfucking computer programs we're talking about, you can interpret data any fucking way you want. That's why it's fucking trivial to write a color replacement shader.

>> No.2255345

>>2255293
All GB screens look like shit.

>> No.2255361

>>2255139
>that image

Holy shit, I never knew you could do that. I just tested it because I almost didn't believe it was real. I don't know how I never accidentally stumbled across that over the years.

Thanks, anon.

>> No.2255394

>>2255361
My exact reaction

>> No.2255401
File: 1.80 MB, 3840x2160, dotmatrix_shader.jpg [View same] [iqdb] [saucenao] [google]
2255401

>>2255179
It's something I was working on for a side project, nothing to do with emulation

>> No.2255404
File: 612 KB, 1200x1080, RetroArch-0203-105240.png [View same] [iqdb] [saucenao] [google]
2255404

>> No.2255439
File: 44 KB, 200x330, coleco-donkey-kong.jpg [View same] [iqdb] [saucenao] [google]
2255439

>>2255401
I don't know why, but this reminds me of those old Coleco tabletop arcade toys. I think it's the bright lighting. It's neat that we live in a generation that we could fit the full game into something smaller than this now, but these things are still charming as fuck.

>> No.2255449

>>2255293
>just because the original hardware made games look like shit doesn't mean the games look like shit on original hardware

>>2255245
The shader is included with RetroArch.
The path is shaders/handheld/gameboy/gb-pocket-shader.cgp.

>>2255401
If you could turn this into an emulator shader, many people would be very happy.

>> No.2255498
File: 88 KB, 647x436, 1426211-system.jpg [View same] [iqdb] [saucenao] [google]
2255498

>>2255449
I thought emulation people usually liked "authentic" looking shaders?

The pixel and bloom effect used in >>2255401 is something I'd like to explore a little more. I'm working on a CRT shader and wrote a quick pass to get that effect to see how it looked. Obviously it's really rough, but I think it has potential with some more time put into it. Even flat, it kind of breaks up the repetitive look of the approach used for the pixel grid in the non-curved version.

My original inspiration for that was from the art on the NA Gameboy box.

>> No.2255537

>>2255498
>that box

Nostalgia'd hard. Was that just from the American version? I figured the japs and europoors got the same box art.

>> No.2255579

>>2255345
Not that shit.

>>2255449
Kids who got their GBs from Toys R Us instead of a garage sale know what the original hardware actually looked like.

>> No.2255653

>>2255498

We had the box art in Australia too. I remember walking into the toy shops as a kid and seeing the big booths with the design plastered all over it. Nostalgia'd as fuck man.

>> No.2256021

>>2255579
So you've never actually used a gameboy in your life?
Aside from variations in colors they all look like that.

>> No.2256023
File: 231 KB, 1600x1200, gameboy.jpg [View same] [iqdb] [saucenao] [google]
2256023

>Just because your GB screen looks like shit doesn't mean that's how games are supposed to look.

>> No.2256028
File: 258 KB, 960x1502, gameboy3.jpg [View same] [iqdb] [saucenao] [google]
2256028

>>2255293

>> No.2256036
File: 1.01 MB, 1585x2549, gameboy 4.jpg [View same] [iqdb] [saucenao] [google]
2256036

>>2256028
and another

>> No.2256037
File: 707 KB, 2736x3648, gameboy5.jpg [View same] [iqdb] [saucenao] [google]
2256037

>>2256036
yet another

>> No.2256046

>>2255579
The irony is that it doesn't look like shit and is still better than raw.
I simply can't comprehend where you got this notion that the gameboy doesn't look like a fucking gameboy?
Were you playing it Gamecube player or something?
Did someone just vaguely describe to you what the gameboy was and you imagined it like standard console? How did your perception get that fucking broken?

>> No.2256329

>>2255579
>Kids who got their GBs from Toys R Us instead of a garage sale know what the original hardware actually looked like.

What the fuck are you talking about? The gameboy I got from fucking funco land in the early 90's looks exactly like that. Even the replacement (after I fucking dropped the first one) I got from Target that came with Links Awakening looks had that weird fucking yellow/greenish color fresh out of the box.

The only gameboy I can think of that didn't have that weird yellowgreen babyshit hue screen was the gameboy pocket. That thing had a silver/greyish screen, but fuck the fact that it needed triple a batteries.

>> No.2256429

Know what I'd like? A shader that mimics the Game Boy kiosk, which was basically a monochrome CRT display with a Game Boy bezel overlay on the sides, and a yellow plastic cover in front of the monitor to give it a similar tint to the original Game Boy (although apparently they changed it to a clear one for Game Boy Pocket kiosks, so it looked gray).

>> No.2256431
File: 77 KB, 600x800, IMG_0003-1[1].jpg [View same] [iqdb] [saucenao] [google]
2256431

>>2256429

>> No.2256439
File: 547 KB, 1200x1600, Nintendo-Game-Boy-Pocket-Store-Display-Excellent-Working-Condition2[1].jpg [View same] [iqdb] [saucenao] [google]
2256439

That said, it does look like they upgraded to color LCD panels at some point.

>> No.2256462

>>2256028
>>2256036
>>2256037

I still have my old game boy. One thing I'm wondering about is: does the screen actually age in a way that affects its colors? When I got my brand new gameboy many years ago, I noticed the entire screen--when off--was of a pure bronze-like color. After playing for a while, the screen gradually acquired a tint of green.

>> No.2256839

>>2256429
Make your own. Pick your favorite CRT shader, go to the very end of the last pass, and multiply the output color by yellow. If you want it too look more like >>2256431 where even the black has a yellow tint you may want to do a lerp or something.

Or you could just put yellow plastic cover over your monitor.

>> No.2256853

>>2256462
The LCD screen itself can fade over time or lines of pixels can just outright die on you. It shouldn't be possible for green tint from the LCD to be active when the GB is powered off, and I haven't seen any instances of the screen backing itself changing color. It's possible it contains copper, maybe your GB was exposed to some kind of fumes that reacted with it at some point?

>> No.2256874
File: 499 KB, 500x275, 1390819162665.gif [View same] [iqdb] [saucenao] [google]
2256874

>>2256439
>That yellowing

>> No.2256883

>>2256874
Easily fixable. Rub semen all over it, wait a week, then scrape it off. The sperm cells will have consumed all the yellow molecules in an attempt to stay alive.

>> No.2256896

>>2256883
I don't like your trolling, friendo.

>> No.2256904

>>2255187
>>2256023
>>2256028
>>2256036
>>2256037
Am I mis-remembering things?
I don't remember the pixels being so visibly separated. It's been over 20 years since I last touched an OG Gameboy.
Is it just because the photos are so zoomed in?

>> No.2256910

>>2256883
/v/ plz leave

>> No.2256914

>>2256904
It is indeed more noticeable when viewed close up, but that is how the pixels actually look, yes.

>> No.2256924

>>2256914
Wow.
That's heavy.

>> No.2256925

>>2256904
The things that were normal back then didn't make a strong enough impression to stand out in your memories. Go look at a Gameboy right now and yes, you'll instantly notice the pixels. You'll also notice the scanlines and curvature of a CRT television. Your kid brain didn't care about displays, all it bothered remembering was "Link" or "Megaman" or whatever.

>> No.2256935

>>2256925
Nah, I always noticed the curvature and scanlines of televisions.

>> No.2256946

>>2256904
>didn't have a magnifying lens attachment for his gameboy

Wow, what a shitty childhood

>> No.2257625

>>2255498
How come there's no tint on the official boxart?

>> No.2257629

>>2257625
Well you don't see the actual Game Boy glowing blue either, do you?

>> No.2257630

>>2257629
It does when I'm inside Tron, as do my hands.

>> No.2257658

>>2254695
The individual pixels are not that noticeable on a GBC also your colors are way to bright.

>> No.2257661

what gave the gameboy such a retro feel?

>> No.2257673

>>2255187
>those lines

RIP bro

>> No.2257694

>>2257673
Nothing a little semen won't fix.

>> No.2257831

ITT: Faggots who didn't even click the thumbnail but argue about the pic.
>>2256021
I own over a dozen game boys and have used them all. I also have a number of pockets and colors. They don't all look like that. A couple did when I go them but I fixed them.

>>2256046
It does look like shit. I simply can't comprehend where you got this notion that the gameboy screen came shitted up like that.
Were you playing it in a dumpster or something?
Did someone just vaguely describe to you what the gameboy looks like new and you refused to believe them?

>>2256329
If that's true then you're a colossal faggot for not taking better care of your shit.

>>2255449
>just because a poorfag posted a pic of his shitted up screen doesn't mean I bothered to look at the pic I'm arguing about.

>> No.2258316

>>2257658
>The individual pixels are not that noticeable on a GBC
It's a good thing I own two of them so I know, yes they are. Very much so.
https://www.youtube.com/watch?v=TWLd3USJgvc
You can see some of it there. If it's too differentiated for you, sit further back or move your monitor. Simple concept. The farther back you sit the more it'll average the pixels and really many people had the damn thing basically jammed into their face to see the damn thing especially with poor lighting still.
>also your colors are way to bright.
That's correct. I was tweaking the original shader posted and I couldn't get it right as of those pictures or yet since I just tossed it away. It's still playable though.

>> No.2258320

>>2257831
>I own over a dozen game boys and have used them all. I also have a number of pockets and colors. They don't all look like that. A couple did when I go them but I fixed them.
So you replaced the original hardware with aftermarket Chinese screens? Because that's what they all look like out of the box.
Either way you're clearly a fucking troll, so have fun having the rest of your wrong and incorrect discussion responses to yourself.

>> No.2259242
File: 77 KB, 636x477, nintendo-gameboy-box.jpg [View same] [iqdb] [saucenao] [google]
2259242

>>2257831
Holy shit, get a load of this retard.

I'm not sure if I should be apalled or surpised at how much of a fucking moron. You apparently can't read.

> Hurr durr take better care of your stuff

What part of, the gameboy "I got from Target in the mid 90's having a yellow-greenish screen fresh out of the box" did you not understand.

Fuck. I mean just look at the official fucking box for god sakes, they color the screen yellowish. Why do you possibly thing they would do that? BECAUSE THATS THE COLOR OF THE SCREEN HOW WOULDVE THOUGHT?!

I swear some people on this board...

>> No.2259254

>>2255170

Come on now. I am the biggest CRT faggot around and I admit that is pretty sexy. And it's not like it's really a "filter" anyway in this case since we're talking emulating an LCD on an LCD.

>> No.2259260

>>2259254
You're forgetting the part when you put the monitor an inch from your face so it looks like it would when you play a gameboy.

>> No.2259487

>>2258320
Nah. I just fixed the screen connector that's all.

>>2259242
Sorry kid but if your screen looked like that when your mom brought it home from "Target" she lied about where she got it.
Yeah. Look at the box. All the pixels are there with no missing lines like your shitted up dumpster find.

>> No.2259893

I just came into this thread but I think there's a big misunderstanding going on here...

>>2259487 is actually talking about how the screen in >>2255187 has missing pixel lines, but everyone else thinks he's talking about the pixels being visibly separated and the screen having a greenish tint (which IS normal for a Game Boy).

Chill out, everyone. There's nothing to fight over. Let us all be united in our love for the DMG-01.

>> No.2259927

>>2255139
Wasn't this in gba manual?

>> No.2259942

>>2255174
Filters do not make it look like the actual gameboy.

>> No.2260107

>>2259942
It does, and I own an actual Game Boy. That shader is pretty accurate as far as the physical aspects of the screen is concerned.

>> No.2260115

>>2254672
Hahahaha

Stuff like SC2 general or LoL general is far more cancerous than emugen

>> No.2260721

>>2259487
Early photos of the Gameboy's screen were just photographs of CRTs. Developers all had modified units that had video outs and big game magazines/marketing companies had kiosk style units.

>> No.2260750
File: 1.50 MB, 1016x938, game-boy-box.png [View same] [iqdb] [saucenao] [google]
2260750

lel

>> No.2260758
File: 37 KB, 285x279, 1391172640537.jpg [View same] [iqdb] [saucenao] [google]
2260758

>there are actually kids arguing that the GB screen was black and white
>back of the screen is made out of copper
>white copper

>> No.2260789

>>2259893
But this
> has missing pixel lines,
was so obviously unrelated to the discussion that no one would have thought one autist was zeroing in on it. The misunderstanding is completely that guy's fault for making this much of a fuss of an irrelevant detail and especially not being clear that it's what he was actually focusing on.
It's doubly ridiculous since those emulator shots obviously didn't attempt to reproduce broken lines on the right side.

>> No.2260824

>>2258316
Must be because I don't jam my GBC into my face then.

They're more noticeable on the older units IIRC (only have a GBC available now), the GBC screen being smaller(?).

>> No.2260830

>>2260824
Just put my GBC on and the space between pixels is dark not white as in >>2254695
That would be why I thought of them as "less noticeable" on real hardware.

Also you can glimpse the subpixels when you have a white background, which your shader is sort-of lacking.

>> No.2260837

>>2259260
If I put the monitor an inch to my face my face will block out all light and I don't see anything.

>> No.2260843

>>2260824
GBC has a fundamentally different screen, not even worth talking about in a DMG discussion.

Individual pixels are obvious on the DMG even at normal viewing distances. This is not something that can be argued against, it's simple fact. If you can't see the individual pixels, you have shit eyesight.

>> No.2261080

>>2255404
How do I get this? Borders and all? I don't think the built in gb shader looks like this

>>2254695
And are there any for Color games like this one?

>> No.2261312

>>2257661
Being made in fucking 1989?

>> No.2261315

>>2260843
I never argued against individual pixels being clearly visible (with bright lines between them) on DMG. I was speaking about GBC because Shantae is a GBC game.

>> No.2261321

>>2255316
Minor comment here but thank fucking god someone posted this rebuttal. The argument that there is no "true color" is just silly.

I don't begrudge that plenty of individuals aren't well versed in programming/data representation to understand why it is so silly, I only begrudge that somehow the argument has become fairly popular in spite of it. I think HG101 perpetuates it in one of their articles?

>> No.2261330

>>2255361
In some of the modes it does some fancy tricks by giving different palettes to sprite and BG objects giving a total of more than 4 colors.
For some games it works out pretty great.

>> No.2261824
File: 573 KB, 1280x960, retroarch 2015-02-28 13-45-26-80.png [View same] [iqdb] [saucenao] [google]
2261824

>>2261080
If you use that shader there is no color even on GBC games will be the same greenish color. The color one you saw there was a GBC game with a modified version of the same shader - color games appear colored mostly appropriately I think. I don't know if anyone else has done the same, but afaik I'm the only one with that shader modified in that fashion.
For non color games it applies different colors to background/foreground objects etc... and has slightly better visibility though.
The shader itself is seperate from the border config. Retroarch let's you configure a border. With resolution and shader config you can zoom in or out with the border as well.

>> No.2261834
File: 1.10 MB, 1920x1440, retroarch 2015-02-28 13-57-14-01.png [View same] [iqdb] [saucenao] [google]
2261834

>>2261824
Setting the aspect ratio to automatic will crop out the borders more closely. Like that image. Higher resolution will zoom out a border as well.

>> No.2261838
File: 334 KB, 1280x960, retroarch 2015-02-28 14-00-19-59.png [View same] [iqdb] [saucenao] [google]
2261838

>>2261834
Here's zoomed up with more game screen real estate at a lower resolution. Which zooms up on the border.
When adding borders in retroarch you may need to center it and adjust it manually etc...

>> No.2261853

>>2261824
The color also is added from the gambatte core colorization option, otherwise it's black/white (greys actually)