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/vr/ - Retro Games


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2249564 No.2249564 [Reply] [Original]

What do you think of this project? Will this fix the sorry state N64 emulation is in since the early 2000s or not? It's still baffling that Gamecube or PS2 which are far more advanced and complicated machines are emulated with great accuracy while N64 games are still a broken mess and players still care more about tacking on disgusting "high res" textures than getting the fucking games to work at a decent level of accuracy.

>> No.2249572

>>2249564
I don't care about high res, i'd like the games to work.

>> No.2249575

>>2249572
and before someone comes in here saying,
>tfw just buy your games
I don't want to spend 180$ on a game I might not like.

>> No.2249584

>>2249572
Technically most games work and are playable with a ton of inaccuracies and glitches though. I grew up with the N64 and I'm super autistic about that kind of stuff. I'm not one of those accuracy autists that want PIXEL PERFECT, but I'd like my Majora's Mask to not have lens flare going through walls for example, or my Perfect Dark to have working visors.

Right now the only game I consider acceptable emulation wise are Mario 64 (minor inaccuracies in some effects, like the Hazy Maze entrance or invisible cap), Banjo Kazooie (no inaccuracies if you configure your plugin properly), and Diddy Kong Racing (no inaccuracies whatsoever).

More than that though, I wish there was some way to emulate the N64's bilinear filtering, so that fitered textures don't turn out misaligned. I've read about the difference between N64 bilinear and regular bilinear and from what I understand this defect will never be fixed unless you go for pixel perfect accuracy (that means 320x240 resolution or whatever the game runs at).

>> No.2249609

I just want my games to work and look like N64 games.

I don't want polygon smoothing or any bullshit like that.

I just want to play the games I loved that are now horribly expensive.

>> No.2249624

>>2249575
Have prices on n64 games risen that much? I bought most of mine for, at most, 30 bucks (ogre battle 64). I have a pretty decent sized collection to...

>> No.2249631

>>2249624
>tfw sold my Majora's Mask, OOT, Goldeneye, Perfect Dark, Banjo Kazooie, DK64 and Expansion Pack to some autist on a forum for 30€ all when I was an underaged shitlord to pay for Xbox360 games

>> No.2249656
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2249656

Probably not, but we can dream. This is what happens when you build a system out of proprietary bullshit with little logic or foresight, N64 architecture is still a labyrinth.

>> No.2249664

>>2249631
>tfw want a copy of mm, can't get it because 80$ for some fucking reason

>> No.2249724

The N64's T&L pipeline (via microcodes) is more programmable than the Gamecube's.

PS2 wasn't even hardware T&L (had programmable VUs but they are far easier to emulate)

>> No.2249743

>>2249564
>Plugin
I highly doubt it, but it's a baby step in the right direction.

What we need is more information about the hardware.

>> No.2249752

On the subject of N64 emulators, is there any emulator that has an option to display a game in its native resolution, no matter what that happens to be? My understanding is low, but N64 games display a ton of different weird resolutions, and yet most emulators only let you choose a fixed resolution (640x480 for example). Retroarch lets you choose 240p, and that might be a good catch-all, but I get the feeling that's distorting some of my games.

>> No.2249764
File: 136 KB, 960x720, GLideN64_SUPER_MARIO_64_002.png [View same] [iqdb] [saucenao] [google]
2249764

Looks pretty good to me. I've always thought n64 emulation looked like shit with everything having super jagged images and strange texture edges. The comparison shot of the anti aliasing on the most recent blog post makes it look good though and I'm looking forward how it turns out.

I'll be sticking to my everdrive 64 until then though.

>> No.2249797

>>2249664
zelda tax.

>> No.2249802

Does Indiana Jones and the Infernal machine work on any emu?

>> No.2249803

>>2249752
afaik only expansion pack enhanced games ran in 480i

>> No.2249807

>>2249802
no, but there is a pc port

>> No.2249821

>>2249807
thanks, will try it

>> No.2250360
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2250360

>>2249631

>> No.2250372

>>2249631
wow, 2005 was five years ago, time sure flies

>> No.2250463

Backers of the indiegogo funding for this project got to download a beta of the plugin.

Couldn't it be possible that someone here got the beta and is willing to share it?

>> No.2252035

Supposedly mupen64plus has been making strides recently in their dev versions, though no one outside of them has seen it to confirm.

This is a plugin that would work within that, right? The day Yoshi's Story is playable on an emulator I'll be amazed. Not that it's an amazing game but it's still impossible to get right on anything other than the Wii VC.

>> No.2252249

Will it be poorly coded?

>> No.2252286

>>2249564
you can thank ultraHLE.
Now no one want to do LLE because mario64 will still run "better" on any other HLE emu

>> No.2252397

>>2252249
beezapdos

>> No.2252463

>>2252286
At the time, it made sense. HLE was the ONLY way you would possibly emulate N64 when it came out.

but it's 2015, and there's still no actually good N64 emulation
that's pretty awful

man, now I wonder if there are games where it makes sense to run the VC/injected version under Dolphin now, haha