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/vr/ - Retro Games


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File: 90 KB, 500x500, castlevania.gif [View same] [iqdb] [saucenao] [google]
2223264 No.2223264 [Reply] [Original]

lez talk about castlevania series ok

>> No.2223267

>>2223264
I love Rondo.

>> No.2223271

i think my favorite really is the first game.

castlevania 3's levels were harder but sometimes too long. the bosses also seemed easier. in general the game's difficulty seemed more based on being an endurance run. castlevania 1 was shorter but also had the hardest moments of the two.

>> No.2223285

Castlevania IV is a great, fun game. egoraptor and his 12 year old parroting fanbase can swallow boiling shit

>> No.2223291
File: 76 KB, 640x480, 35592-Super_Castlevania_IV_(USA)-2.jpg [View same] [iqdb] [saucenao] [google]
2223291

>>2223264

my niggah....loved this level.

>> No.2223312

Where's my Iga-made remake of CV2 konami

>> No.2223317

bloodlines is unfairly marginalized by both the fanbase and konami themselves.

>> No.2223318

>>2223317
It's my most favorite and I beat it a zillion times

>> No.2223331

Here's what I want

>four characters to choose from, each with their own story and unique moveset/control method
>all the subweapons ever plus a few new ones
>levels branch out in upside down pyramid fashion (like darius) making each level have two exits, and two bosses for one of the two following stages
>levels are basically laid out like the individual sections of the castle from the metroidvania games but with a little more linearity and more locations than just different castle wings
>no RPG style equipment or levelup system

But it will never happen

>> No.2223348

>>2223331
That and for the whole game to look exactly like Vampire Hunter D

>> No.2223350

tfw well never get another classicvania because people still want to keep playing the same fucking metroidvania theyve played 20 times already

>> No.2223354

>>2223285
Egoraptor never said Castlevania IV was bad.

>> No.2223357

>>2223350
better than God of Castlevania 3D games

I just want to see 3D castlevania done right. Just make something like dark souls but more linear and more "claustrophobic" as if every part was like sen's fortress. And no RPG elements/equipment/etc. You get what I'm saying.

>> No.2223364

>>2223357
That sounds like fucking dogshit.
Please never design a game.

>> No.2223371

>>2223364
If you say so, but that's a fairly accurate description of how a theoretical classicvania-translated-into-3D would be. Slower and more methodical, of course.

>> No.2223412

>>2223354
He did implicitly. His arguments as usual were also quite shit. Making the whip ergonomic and the game's focal attack mechanism is NOT a good contention for "waahhh they removed the game's meta!!!"

So get 3 stacks and a Cross, there you go, there's your "meta". Stupid fucking bullshit.

>> No.2223414

I'm trying to emulate Akumajou Densetsu for the music, but every emulator sound like ass. Why?

>> No.2223427

The first game isn't actually that hard right? Like, everyone saying OMG SO HARD has either never played the game and/or are parroting what they heard from LPers, right?
The first time I played Castlevania I got to the last boss in about 2 hours. The game is just seriously not hard, I really expected it to be as crazy as people say but it isn't at all and I feel deceived.

Felt similarly about Ninja Gaiden, although it does actually get hard towards the end.

>> No.2223443

>>2223427

Personally, I have difficulty with fixed jump arcs and can pass Frankenstein to save my life. If you care to share a tactic, I would love to hear it. It can't get harder than that. [/spoiler] r-right? [/spoiler]

>> No.2223453
File: 2.78 MB, 446x330, 1418837801306.gif [View same] [iqdb] [saucenao] [google]
2223453

>>2223264
Posting this shit again

Castlevania Chronicles is the best Castlevania and that is an objective fact.

>> No.2223460

>>2223414
someone said fceux was the best sounding, but after some testing, I find that Nestopia handles VRC6 better.

>> No.2223464

>>2223427
everything is ez and everyone else has goo hands : the board

>> No.2223473

>>2223460

I'm using it, but still sound like ass. Is there any config I'm missing out?

>> No.2223476

>>2223443
>Frank
Holy Water is your friend against Frank and just about every other boss except Drac. Holy Water also works wonders against the Bone Dragons in the hallway before Frank.

>>2223414
I always recommend PuNES.

>> No.2223513

>>2223476

It worked! The sound on PuNES is much more smooth than the Nestopia version and so is the video. Thanks, anon.

>> No.2223650

the series was better before it went full metroidivanian

>> No.2223671

>>2223285
It is a good game. One of the best platformers on the SNES. I just don't think it is as good as other classics though. It just seems really clunky and the animations and sprites are weak. The NES ones just seem more tight. And playing Bloodlines after 4 feels like playing in fast forward with how much faster and smoother the animations are.

>> No.2223681

>>2223427
CV gets hard towards the end, too. Its just that nearly everything in that game can be exploited.

>> No.2223691
File: 567 KB, 700x800, 27674173.png [View same] [iqdb] [saucenao] [google]
2223691

i like Bloodlines and Rondo of Blood best.

that's not gonna be a problem, is it?

>> No.2223698
File: 279 KB, 950x1086, tfw.jpg [View same] [iqdb] [saucenao] [google]
2223698

I just want a band new 2D HD console based branching paths classicvania with eight directional whip control, art direction by either Ayami Kojima or Kazuma Kaneko, and a soundtrack approaching X68000/Rondo/SotN quality.

Is that too much to ask?

>> No.2223703

>>2223691
it seems you also like PoR.
It's fine, since PoR addresses the Lecarde fate and the importance of the Morris family

>> No.2223706

>>2223698
from current konami ? Of course your expecting too much from that IP fatcat

>> No.2223728

>>2223706
>Gradius is dead
>Parodius is dead
>No more ZoE
>Conducted sudoku on Goemon
>Snatcher is a radio drama
>Suikoden never
>Contra is MIA
>All those never to be seen again Hudson licenses

Capcom is better at making me rage, but Konami breaks my heart....

>> No.2223729

>>2223350
There was Castlevania Rebirth for wiiware, which everyone seems to ignore.

>> No.2223741

>>2223729
It's decent, but not up to par with the classics.
Needs a WiiU remaster.

>> No.2223749

>>2223427
The first one is pretty easy as far as NES games go. Only Death's level is particularly difficult, but even that can be trivialized once you know which items to use where. The american version of 3 is actually hard, though.

>> No.2223758

>>2223741
It's definitely on par or even better than the classics for me. The level design is pretty great and consistently entertaining unlike Rondo of Blood/SCV4. The bosses are good, the presentation is great and it has one of the best Dracula fights in the series. Plus the alternate paths give it plenty of replayability. What exactly didn't you like about it?

>> No.2223759

sotn > cv3 > cv1 > *

if you disagree you have shit taste

>> No.2223769

>>2223759
I'll gladly have shit taste if that means I won't have to play the dull, uninspired, poorly balanced and easy hallway simulator that is SoTN

>> No.2224059

>>2223769
1/10

>> No.2224067

I don't mean to troll anybody, but I saw gameplay of SOTN for the first time this year in AGDQ and it surprised me how similar it is to Metroid, I know it give birth to the genre called Metroidvania, but I didn't expect it to be so similar, more heavily influenced than plain Metroid clone.

>> No.2224267

>>2223759
>CV3
The most overrated of the Classicvanias.
Oversea version was all but butchered, and the branching paths range from being fun to fucking annoying. Rondo did everything better.

>> No.2224274

>>2224267
>butchered
JPN version is too easy you filthy casual, only the music was a step down

>> No.2224345

>>2223759
i consider the metroidvanias to be pretty much a different series, i dont like to compare them.

that being said i still think rondo of blood is a better game than sotn

>> No.2224348

>>2224274
>muh hardcore cred
They made it cheaper here because of a fear of the rental market hindering sales. JPN version is only slightly fairer, Grant Danasty isn't useless and it isn't censored.

>> No.2224361

>>2223427
>completing castlevania 1 on your first playthrough in 2 hours

Not sure i can believe that but if its true then you are bretty good

>> No.2224390

>>2224267
I'd say Sotn is more overrated. It's a great game but it's definitely lackluster in some parts

>easy as fuck, the strongest enemy in the game is only level 60 and no other enemies come close, not even bosses (dracula is level 80 or something, but he's weaker than the Final Guards)
>Crissagraem takes all the fun of fighting after 2 minutes
>The final toccata never stops playing in the second half
>the reverse castle isn't that impressive

I also never understood how you're expected to proceed. I never got stuck, but never figured how you're supposed to get into Olrox's Quarters without Flamberge dancing or dive kicking the candle. Were you supposed to get the Leap Stone before the Soul of Bat? It's still my second favorite castlevania though.

>> No.2224398

>>2223350
>tfw people still want to keep playing the same fucking classicvania theyve played 20 times already

>> No.2224416

ds castlevanias is not bad

>> No.2224437

>>2223357
>better than God of Castlevania 3D games

Lament of Innocence was technically more of a Castlevania than SOTN, and it was a fucking fine game.

>> No.2224445

>>2224437

BEAT ME!!!

>> No.2224446

>>2223427
I don't know about two hours but I beat it pretty fast earlier at the start of this year (first time) and it definitely wasn't as hard as I thought. Of course some of the difficulty comes from not knowing that Holy Water is fucking overpowered and so on, but in the end it was way easier than I thought.

And also the fact that you only have to redo the level when you get a game over, not the whole game like some other games from that era...

>> No.2224460
File: 37 KB, 485x347, Fuckyouandthenight.jpg [View same] [iqdb] [saucenao] [google]
2224460

>>2224445
BUT I AM BELOVED BY THE NIGHT!

>> No.2224462
File: 1.62 MB, 878x1692, classicvania.png [View same] [iqdb] [saucenao] [google]
2224462

>> No.2224469

>>2224460
This whip destroys all who are kindred to the night. Though you have divine powers YOU ARE NO EXCEPTION!!!

>> No.2224489
File: 32 KB, 142x163, Skellington Cave.jpg [View same] [iqdb] [saucenao] [google]
2224489

>>2224469
Unfortunately for you, as long as my master survives, I will rise from the dead...

>> No.2224501 [DELETED] 

I see. Give him this message: You have become a cursed being and I will never forgive you. This whip and my kinsmen will destroy you someday. From this day on, the Belmont Clan WILL HUNT THE NIGHT!

>> No.2224502

>>2224489
I see. Give him this message: You have become a cursed being and I will never forgive you. This whip and my kinsmen will destroy you someday. From this day on, the Belmont Clan WILL HUNT THE NIGHT!

>> No.2224509
File: 28 KB, 434x247, Kid_Dracula_Manga_Death.jpg [View same] [iqdb] [saucenao] [google]
2224509

>>2224502
UUUUBOOOOOOOOOOAAAAAAAAAAAAAAAAAAAAARGGGGHHAAHGRLGROGJLSDJ

>> No.2224514

>>2224502
>>2224509

All right, enough of that.

Let's get back to the topic at hand.

>> No.2224558

>>2224514
Yeah, bullshit aside, I still think that Lament of Innocence is a very good game and probably the best 3dVania.

Not to mention it has one of the best scripts in the series.

>> No.2224562

>>2224514

Yeah, let's quote SOTN now.

>tfw I want to try to play LoI again, but don't have neither console or disc or PC to emulate ;-;

>> No.2224623

>>2224390
leapstone, then olrox quarters lower part, colosseum for mist form, then library (there's even a libcard before minautor/werewolf fight) for bat form, then back to clockroom for gravity boots.

>> No.2224723

I fight every Dracula with savestates. No damage. Get hit by Dracula? Reload an old savestate from a minute ago.

>> No.2224732
File: 199 KB, 1000x1018, Simon_Belmont_by_Cowboy_Lucas.jpg [View same] [iqdb] [saucenao] [google]
2224732

CV4 + Splitting paths + Several characters = Would be the ultimate CV

I'll stay by this opinion

>> No.2224746

>>2224732
CV1 is the ultimate Castlevania.

>> No.2224747

>>2224746
>bloodlines is the ultimate Castlevania
ftfy

>> No.2224758

>>2224732
But splitting paths sucks. I'd rather have one long game instead of skipping stages on different playthroughs.

>> No.2225950

>>2224758
>Choices are bad!
Have fun with that.

>> No.2226873

>>2223427
No
It's not hard if I can beat it
Maybe most people just can't handle it's slower pace

>> No.2226881

>>2224462
>CV1 not in good or god tier
>DX not in good tier
what's wrong with you?

>> No.2226885

Super and Rondo are best classicvanias
Symphony and portrait of ruin are best modernvanias
Nobody likes God of Castlevania.

Can we all agree?

>> No.2226891

>>2226885
>Super and Rondo are best classicvanias
I'd include CV1 too

>> No.2226894

>>2226891
Original goes without saying. Bloodlines can be interchangable with super for those who like it more.

>> No.2226963

I cut my teeth on Simons' Quest. I still play it only my mac every so often.

>> No.2226972

>>2224462
Pretty good list. I'd flip CV1 and SCV4 but otherwise, I like it.

>> No.2226982

>>2223412
Except he didn't. He only said that the sub weapons (with the exception of the cross) are useless. And they are.

>> No.2227029
File: 25 KB, 256x224, castlevania-dracula-x-snes-screenshot-giant-bat-bosss.png [View same] [iqdb] [saucenao] [google]
2227029

Ahh, good ol' castlevania thread on /vr/.
I can see the guy who likes Chronicles is there (hi mate, nice to see you again).

And it can't be a Castlevania thread without mentioning Egerapetr, too bad I'm kind of lost because I don't follow the youth's youtube idols, but hey, it's kind of part of the folklore by now.

I'm the guy who usually defends Dracula X against the false general notion that it's a port of Rondo.

I don't really have anything to say other than I fucking love Castlevania.

>> No.2227031

>>2227029
>I'm kind of lost because I don't follow the youth's youtube idols
It's only 2 short videos

>> No.2227052
File: 47 KB, 388x664, CVIV35karakuri.jpg [View same] [iqdb] [saucenao] [google]
2227052

>>2227031

It's okay, I have way too any games on my backlog, movies/series backlog AND find time to post on /vr/, not gonna waste it up on some youth eceleb, but yeah I've heard the general idea. I think the guy just likes to come up with really stilted criticism to generate controversy.

>> No.2227072

>>2223703

I like how PoR was a sequel of sorts of Bloodlines too.

>> No.2227078

>>2227072

Speaking of Bloodlines, btw... Does anyone have the Japanese poster of Bloodlines without Sega/Konami logos or not being butchered at all? The only version I can find is that small sized one posted in Wikipedia.

>> No.2227079

>>2224758
Children like open-ended experiences.

>> No.2227083

>>2224747
Bloodlines was a generic action/platformer that not worth a mention. It was Contra Force of Castlevanias. Laughably, some people claim that it's good, and you are even weird enough to call it best for some truly fucked-up reason indeed.

>> No.2227316

>>2227079
Actually, conclusions, especially the fabled happy end, are more child like.

>> No.2227706

>>2227083

Bloodlines is fucking awesome I don't know what your beef with it is. Tell us anon.

>> No.2227729

scv4>Rondo of blood>cv>cv3>cv2

rondo of blood is propobly the best but I always enjoyed scv4 the most

>> No.2227732

>>2227083
We haven't heard from too many complete morons ITT, so thanks for weighing in and filling that void.

>> No.2227824
File: 512 KB, 2560x1440, haters.jpg [View same] [iqdb] [saucenao] [google]
2227824

Getting close to having my complete Castlevania collection.
Along the way got some neat repro rom hack carts as well

>> No.2227828

>>2227083
Are you one of those 12 year olds who is collecting "retro" now?
Bloodlines was great at release and still holds up.
It got overshadowed by Super Castlevania 4

>> No.2227849

>>2223285
The only problem here is people like you with your all-or-nothing attitudes.

PROTIP: You can criticize something without saying "therefore it's SHIT."

>> No.2227858

I would like the classic Castlevanias better without the time limit.

Conversely, SOTN would be more fun with a time limit.

>> No.2227871

>>2227858
what the fuck? has anyone ever run out of time actually trying to beat the levels? I only run out of time when I spend minutes fucking around in parts

>> No.2228037

>>2227849

Not him, but what's the problem?
e-celebs are a disgrace.

>> No.2228087

>>2223427
Level 5 is isn't even hard. Level 6 is where it gets too hard for me. Don't know why everyone claims 5 is so hard.

>> No.2228089

I have never played a single Castlevania game
where do I start

>> No.2228090

>>2227849
Do not defend that snobby piece of shit.

>> No.2228097

>>2228087
Well, the hallway before death is kind of really fucking hard if you don't have the hearts to spam cross. Also death himself is kind of hard.

>> No.2228102

>>2228097
As long as you know where to get holy water and those multipliers, you'll never have trouble. Those items are hidden in the stage but they make that part so much easier.

>> No.2228104

>>2228037
The problem is you can't criticize the game anymore without someone calling you an egoraptor fan or someone thinking your criticism means the game is complete shit. Every game either has to be 10/10 or 0/10

>>2228090
he's not lol you guys are actually dumb

>> No.2228112

My favourite would have to be CV 4. I also really enjoyed CV 1 and I really enjoy SoTN, the PC-engine game, and Bloodlines but I haven't beat them yet.

>> No.2228113

>>2228102
I need to boot that back up and try to find the holy water on that level. The hallway is ridiculously easy if you know where to stand, but Death is a cheeky motherfucker even with 3x cross.

>> No.2228120

>>2228113
You can actually stunlock Death with the holy water, making him piss easy. Though maybe you already know that.

>> No.2228123

>>2228120
I've seen videos, yeah. I've just never done it myself. I wanted to make sure I'd beaten everything myself before looking up exploits. I can beat death, its just not a 100% of the time sort of thing.

>> No.2228129

>>2228089
First one, although anything /vr/ other than maybe II would be fine, depending on your console of choice

>> No.2228135

>>2224267
Rondo did the branching paths better but the level design is pretty poor in comparison to CV3.

>> No.2228236

>>2227824
You know, I've never heard of Chorus of Mysteries. After googling it and watching the video they have on their website for it, I don't know why you'd spend $30 for that. The level graphics are garish and obnoxious (we go from teal EVERYWHERE to a fucking checkerboard, wtf), there's almost literally no background, the sound effects and music are shit, I don't even KNOW what they turned the flea into, they have random pyramids in the opening and background and yet stage 1 is almost the exact same layout as the original...

It feels like I could keep going for another 20 minutes on how bad this is, and it was only a 5 minute video. I almost feel sorry for you, having wasted a decent amount of money on such a half-assed effort.

>> No.2228241

>>2224462
>Dracula X tiered with Castlevania 2
People wouldn't shit on Dracula X like they do if Rondo didn't exist.

>> No.2228248

>>2224732
Can we have optional multiplayer with new routes based around cooperation? Like having to find multiple switches to unlock hidden routes?

On a sidenote, I really liked Harmony of Despair. I don't give a shit if it's not /vr/

>> No.2228530

>>2228104

>The problem is you can't criticize the game anymore without someone calling you an egoraptor fan

Thank /v/ and the e-celeb craze, not /vr/.

>> No.2228538

>tfw you like Classicvanias and Metroidvanias
I don't see why there needs to be such a schism. Both genres are enjoyable in different ways.

Also, anyone else heard this?
https://www.youtube.com/watch?v=k2lKRktcD00

>> No.2228539

>>2228538

I like both too, although if I have to choose, I prefer classic.

>> No.2228798

>>2223698
>with eight directional whip control
no please
I felt like I was attacking with a wet noodle

>> No.2228905

I want Rockstar to make Castlevania II Simon's Quest.

>> No.2229150

>>2223453
No. But it's definitely a must play and some insane shit. It's lacking in overall flow and not so good at pattern design. The ability to control jumps like it's fucking Mega Man makes it feel too janky with the whipping. Visuals are kind of mixed. But it has moments. Absolutely amazing moments. Moments way crazier than is usual even for Castlevania (and this series fucking has moments).

Some favourites:
-Suddenly hi-speed raft level with shit hitting your raft, tilting it and breaking off pieces
-Climb up platforms while fighting red skeletons. Beautiful statue in background. Reach top and the skeletons are flowing out as tears from the statues eyes. It's been reused, but I think this is the first series occurence, and it is the most striking version of it.
-She-werewolf fight on clock tower. She rips off the numbers of the clock and throws at you. It's fucking crazy. Eventually she runs out of numbers and just tears off a clock hand and stats wacking you with it.
-Bunch of unique single occurence strong enemies, just because.
-There's this absolutely sick hall of animated paintings which needs to be experienced. It's much better than the other 16-bit ones, I swear.

>> No.2229162

>>2227029
Good taste.

Dracula X is great on it's own. The stages are beautiful, enemies well placed, bosses hard yet not impossible, music and sound effects are great. The entire game feels more like a classic Castlevania, while Rondo feels a lot more like a big clusterfuck, full of enemies, bosses, characters and other stuff that makes you think the game was rushed or just mediocre. People praise it anyway since the more the better.

>> No.2229382
File: 66 KB, 576x742, 72e99614303646e9eb8be9c96f2f2534.jpg [View same] [iqdb] [saucenao] [google]
2229382

New Castlevania fan here (started in summer of 2014). To be more specific I love the Metroidvania ones (sorry, not fan of the Classicvania ones). After finishing Aria of Sorrow, Dawn of Sorrow and Order of Ecclesia, now I'm playing Symphony of the Night. I don't know why but I find its backtracing kinda annoying. Still a great game that aged pretty well.

As about the Classicvanias (Rondo of Blood, Castlevania 1-4 etc) one thing that I hate and ruins the action pace for me are the fucking steps.

>> No.2229391

>>2228538
Each to their own. Just because someone prefers Classicvania over Metroidvania or vise versa doesn't means they consider them inferior. For example I'm not fan of Classicvania (see why here >>2229382 ) but still I appreciate it. And of course the soundtracks of the NES Castlevania games are god-tier, nobody can argue about that (I always loved Castlevania soundrack even if I have never played the NES games).

>> No.2229425

>>2228538
Funny. I'd just found Yuta Romeo via a youtube link not even a week ago. This video here to be exact:
https://www.youtube.com/watch?v=XZm5oF-N9fY
The treasury room music has always been one of my favorites and his remix at 41:45 was a great take on it.

>> No.2229430
File: 1.59 MB, 426x319, 1371381704221.gif [View same] [iqdb] [saucenao] [google]
2229430

Best credits songs coming through
http://youtu.be/efWgHrk1Wzk

>> No.2229432

>>2229382
Yeah, the stair mechanics in all of the Classicvanias were pretty janky. It's just something you had to accept.

Except that one level in SCV4. You know, the one with the wheel. I found that doing quarter circles while landing on the stairs seemed to always result in a successful landing. But seriously, fuck that level.

>> No.2230081
File: 12 KB, 459x266, cvbl-tit.gif [View same] [iqdb] [saucenao] [google]
2230081

Not /vr/ but have been playing ReBirth a bunch. beat it in one life on Normal "Modern" now I'm going for a Hard Classic run. Stage 4 is the gatekeeper man, I go from kicking complete ass to losing all my lives halfway through it.

The music sounds just like Turtles in Time too.

Still haven't popped in SotN after I got the "bad ending". I'm only interested in "Classic vania" I guess.

Still haven't heard an actual explanation as to why Bloodlines is a bad game. Great fucking game.

>> No.2230298

>>2230081
Coming from someone who has played through every Castlevania to date (excluding the two N64 games and the OG Gameboy titles), Bloodlines just feels kinda boring by comparison. The level design isn't especially memorable despite the odd slightly interesting boss battle or scaling effect, and the game has pretty schizophrenic difficulty.

>> No.2230401

>>2230081
>Still haven't heard an actual explanation as to why Bloodlines is a bad game. Great fucking game.
it's not a game on a nintendo console
it's not a game with a Belmond protag

even N64 vanias get less flak than Bloodlines

>> No.2230442

Bloodlines is a bad game? I thought it was the opposite. Then again, /v/ also told me that Circle of the Moon is a good game while it is abosulute crap that looks more like a Game Gear game and less as a GBA (even an early one as it was). Even Mega Drive could do better than this game.

>> No.2230461
File: 586 KB, 900x1474, CV641400606593681.jpg [View same] [iqdb] [saucenao] [google]
2230461

>>2230401

>it's not a game on a nintendo console

neither are games like Rondo of Blood or SOTN and they're still considered good.

>it's not a game with a Belmond protag

I doubt that's a real factor, but who knows.

I've always considered Bloodlines a great entry in the series, and I remember the Castlevania fanbase liking it as well (people from Castlevania dungeon forum, etc).
I don't know why people started hating on it, but then again the Castlevania fandom never agree on these things.
Castlevania 64 used to be, like, "THE WORST GAME EVER!" because it wasn't 3D, but in reality is a decent entry and has very interesting stuff that makes it worth playing despite the camera issues.

Even Castlevania IV gets hate now.
Even Castlevania 1 gets hate!

I don't think I really hate any of the retro Castlevania games. I only hate Lords of Shadows. I even like the PS2 games.

>> No.2230478

>I only hate Lords of Shadows. I even like the PS2 games.
Αt least the PS2 game resemble Castlevania and the Devil May Cry-style is a good choice for a 3D adaption of Castlevania. On the other hand, Lords of Shadow was a God of War dull wanabee. Also they try so hard to make it appeal to the western market althought it was already popular outside Japan. Just like in Devil May Cry reboot's case.

>> No.2230479
File: 17 KB, 407x279, castlevania32397.jpg [View same] [iqdb] [saucenao] [google]
2230479

>>2230081
>Still haven't heard an actual explanation as to why Bloodlines is a bad game. Great fucking game.
It's not bad, just very generic and full of questionable visual and gameplay gimmicks, and not even remotely as good as the best games in the series, like 1 and 3, so there's that, too. It's only slightly worse than 4, although that doesn't say much, obviously.

A more interesting question is 'why in the world of fuck are some people in love with it?' Such a generic action platformer would ahve been entirely, perfectly forgotten were it not nominally Castlevania (although it was about as much "Castlevania" as Rusty was, i.e. not much). Perhaps the reason was that it really was the only game in the series on a Sega platform, so it was THE nextgen Castlevania for the MegaDrive/Genesis crowd. I can see a person having a NES as their first console, playing and loving CV, and then getting a MD still as a kid (and instead of a SNES); when Bloodlines came out, it was the next gen evolution of one of the most important series they've known, so it was the fragment of it they had to run with or bust, hence overstating its qualities.

>> No.2230543

>>2230478

I swear I wanna break something when someone say that LOS is GOW clone. That crap want to be so many games that isn't even funny. I already disliked the combat but when I came to that SOTC-wannabe boss I said "OK, fuck this shit."

Also fuck 6-C rooms in Castlevania 3, I can't pass that for shit.

>> No.2230548

>>2230479
That's an interesting theory

another possibility is that you are extremely gay and it's a good game

>> No.2230564

>>2230548
That's not a possibility at all.

>> No.2230638

>>2230479
What about it is "generic", though? What questionable "gimmicks" are you referring to? Even the last stage's illusion fuckery added a layer to the design. I thought it was interesting for that reason.

Why are you so dismissive of other peoples' opinions? Did Bloodlines call you a mean name? Did you ask Castlevania Bloodlines out to the prom and it told you no?

I personally don't think it's as good as some other games in the series, but I prefer it to Super Castlevania IV (which is also a good game) and I think it's a great game in general. It was one of the last Classicvanias I got around to playing, too. So don't you fucking start.

>> No.2230645

>>2230478
>at least the PS2 game resemble Castlevania
It doesn't resemble the series' roots anymore than Lords of Shadow did.

If you hate Lords of Shadow, fine. Go for it. I'm not a huge fan of it, either. And if you prefer the PS2 games, again, go for it. I don't, but I can see why other people might. But don't make some sloppy appeal to purity or "resembling" Castlevania more. It really doesn't.

>> No.2230745
File: 62 KB, 590x295, ImagesThatTriggerVR.png [View same] [iqdb] [saucenao] [google]
2230745

Welp, >>2230081 here.

I keep hearing "generic" and honestly that word has been losing meaning more and more over the past couple of years especially online. It's kind of hard to even know what someone means exactly, But for the most part it means it just wasn't someone's cup of tea. Because usually when a game is bad, it's called shit not generic anymore.

Pictured, is my 5 minutes of google. I have uncovered an website that compiled all the reviews of the Classicvania's when they came out at the time. Some of you might be angered by what you are seeing.

>> No.2230749

>>2230645
was it lament that had that stupid woodbeam rebound mechanic ? That was so stupid looking

>> No.2230760

>>2230745
>mfw im ok with this
well, almost, XX is lower than it should, but not by a large amount.

>> No.2230782

>>2230745

They all have good ratings, but I agree with >>2230760, Dracula X (or XX) should be higher, it's a solid classicvania.

Other than that, I don't know why we should be angered.

>> No.2230795

>>2230645
>But don't make some sloppy appeal to purity or "resembling" Castlevania more. It really doesn't.
But he's right. Lament of Innocence looks, plays and sounds like SotN (for obvious reasons and on purpose, of course). It's not classicvania, but, as long as you consider the SotN line CV, it's that.

But Lords of Shadow is nothing in particular. It isn't classicvania, it isn't vampire anime like SotN. It's an extremely generic dark fantasy-themed buttonmasher that calls the main character Belmont. It was a crappy derivative (from multiple unrelated, irreconcilable sources like God of War and Shadow of the Colossus of all things) non-entity, and with a cinematic bend, too. It even subscribed to the mid-00s plague of "reboot" franchises. It was an amalgam of the worst, with the Castlevania title slapped on top for no reason whatsoever. It also lied about Hideo Kojima's involvement, but Kojima was a laughingstock at the time, so that wasn't particularly important.

>> No.2230815

>>2230782

Dracula X being so low kinda irks me tbh. Just like Bloodlines, it's a great fucking game that gets shit for shaky at best reasons.

>> No.2230834

>>2230795
That's my point though. Castlevania deviated a great deal with Symphony of the Night. Very few people say that game "isn't even Castlevania", though. Same with the N64 games, which--while largely disliked--aren't called out on the basis of purity or authenticity either. They're just mediocre games.

If you dislike the game, dislike the game. Don't drag whether or not it's "Castlevania" into it. Symphony of the Night has very little in common with the first Castlevania. Lords of Shadow was about a long-haired brunette with a chain whip fighting undead creatures. That's pretty Castlevania to me--at least, it's as true to the series' origins as Lament of Innocence was. Note: I said *origins*. Not Symphony of the Night.

Hate the game for its substance, not because it deviates.

>> No.2230837

>>2229150
>-She-werewolf fight on clock tower. She rips off the numbers of the clock and throws at you. It's fucking crazy. Eventually she runs out of numbers and just tears off a clock hand and stats wacking you with it.

Agreed 100%, that boss fight was INTENSE.

>> No.2230839

>>2230834
>Very few people say that game "isn't even Castlevania"
Everyone who was alive before 1990 does. Obviously, Lords of Shadow is real enough for 90s people. And it's outright retro for millenials.

The point is, LoS aren't Castlevania compared to either 3rd or 5th gen era Castlevania (i.e. classicvania or castleroid type games). According to the two biggest groups of Castlevania fans, it's nothing like Castlevania they know. Even if the two groups fail to agree among themselves, too.

>> No.2230842

>>2223453
Do you mean the port in particular or the actual x64k game itself?

>> No.2230843

>>2230795

Yeah, the PS2 games were produced by IGA and made by the SOTN team. The back cover of the game even mentions this as an advertising point. "From the creators of the acclaimed Symphony of the Night™"

However, IGAvanias are still not 100% true to the roots (that is, to CV 1).
LoS was a reimagining, a reboot of the franchise. Made by a spanish dev group, financed/supervised by Kojima.

I haven't played more than the demo for LoS, but I didn't like the gameplay or pacing. Right at the beginning you have to find your way to the castle on a forest, and you have to fight some boring troll creatures. Combat doesn't feel satisfying, general feel of the game is way too serious and cinematic, doesn't have the cheesy 'vania flavor. Doesn't have 'vania music either.

Between the two, I prefer the PS2 ones, and I believe most old castlevania fans would agree, but yeah the truth is, it's not true to the first Castlevania.
However, Lament of Innocence was inspired by Devil May Cry, gameplay-wise, which in turn was a game inspired by the first Castlevania, as it is one of Kamiya's all time favorite games. So somehow the PS2 games feel closer in overall feel, to the first Castlevania. LoS feels way too different, in too many ways.

I've heard the director for LoS actually loves Castlevania, and that he's a huge fan of Castlevania IV and took it as the main inspiration for LoS. Sadly, I didn't see any of Castlevania IV on what little I played of it. I know some people actually like it, but then again many people like games like Uncharted, which I thought was actually very bland, so you just have to respect other people's tastes.
However, I think LoS2 was almost universally disliked and a flop.

Anyone remember that teasing presentation card supposedly IGA was handling in TGS or E3, or one of those events? It had a coded message and basically it was a SOTN reference.
Meh, I guess another Kickstarter from an unemployed japanese dev is around the corner. We'll see.

>> No.2230849

>>2230843
>I've heard the director for LoS actually loves Castlevania, and that he's a huge fan of Castlevania IV
People who like IV are exactly the likes to put style over substance, graphics over gameplay, gimmicks over design. The moment I heard that he was a SCV4 fan, I knew what to expect, really.

>> No.2230850

>>2230479
The visuals are incredible, the music is some of the best in the series and only topped by 3. The level design was pretty good too, although it got worse as you progressed through the game. It definitely had more interesting enemy placement, platforming and various gimmicks than something like Rondo of Blood which gets praised left and right despite not really delivering. The bosses are also much, much better than what the CV games before it had to offer.

>> No.2230854

>>2230849
>People who like IV are exactly the likes to put style over substance
No, that would be Rondo of Blood fans.

>> No.2230860

>>2230839
>Even if the two groups fail to agree among themselves, too.
Exactly. This is what I'm saying.

As a fan of the Classicvanias (I don't really care for the IGAvanias at all) I don't see what the big deal is about Lords of Shadow. Maybe they're shitty games, but that's the way it goes. They have as much claim to the Castlevania title as something like Curse of Darkness does.

Lament of Innocence is a pretty bland and mediocre game, if you ask me. I'm not going to say it's not Castlevania, though. Same for Castlevania 64.

>>2230849
>People who like IV are exactly the likes to put style over substance
You're insufferable.

>> No.2230862

>>2230854
Well, at least we can both agree that those fuckers are abhorrable. Their games is ok, but the fandom (nonexistent today) used to be fucking nuts.

Christ, when I was getting that early build of Magic Engine to run my borked iso, I was so fucking hyped. What I got was a third-rate parody of Castlevania III. I was so angry that, fifteen years later, I'm still angry.

>> No.2230871

>>2230860
Have you actually played LoS, though? There's literally nothing in the first game that makes you think you're playing a Castlevania game. I am not exagerating that, either. At the very least it could have Michiru Yamane making the music for SOME familiarity, but we didn't get even that. Technically you're correct, it has a right to be considered a Castlevania game, but it's devoid of every single element that Castlevania fans loved in the games except the names.

>> No.2230890

>>2230871
I've played the first one and Mirror of Fate.

It's as similar to the original Castlevania as Lament of Innocence is. Mirror of Fate even more so, for obvious reasons. That doesn't make them good games, necessarily--but I think the distinctions people are making here are largely arbitrary. Though if they don't "feel" like Castlevania to you that's a fair enough point, I guess. It's pretty subjective, and depends on what you associate Castlevania with.

>> No.2230893

>>2230871
>Technically you're correct, it has a right to be considered a Castlevania game
No it doesn't. It isn't even a Konami game. Not even Japanese.

DMC1 is more like castlevania and closer to cv roots than Lords of Shadow.

>> No.2230898

>>2230893
>not even Japanese
oh no!!!!!

This fucking thread.

>> No.2230902
File: 202 KB, 1024x768, castlevania4.jpg [View same] [iqdb] [saucenao] [google]
2230902

>>2230849

Hah, I fucking knew YOU would say that again. I remember the other times you said that, because I keep mentioning that about the LoS guy liking CV4.

The insufferable Castlevania IV hater.

And it seems we've acquired a Rondo hater recently, too.

At this point only Castlevania 1 will be respected. But then the generations of kids that aren't used to hard 2D games will find all old Castlevanias unplayables, including CV1.

I wonder if the Castlevania series will be forgotten in a couple decades.

I mean probably some hipsters will play them "ironically" or something, but I wonder if people will genuinely like the classic 'vania gameplay in the future. It will be way too different and hard to get into compared to what they will be used to by then.
Will take soem genuine effort on their part to grasp the enjoyment out of Castlevania's stiff yet solid gameplay.

>> No.2230906

>>2224462
Better tierlist coming through.

Elder God Tier:
Super Castlevania IV

High Tier:
Bloodlines
Dracula's Curse

Mid Tier:
Rondo of Blood
Adventure ReBirth
Sharp X68K Castlevania
Belmont's Revenge
NES Castlevania
SNES Dracula X

Low Tier:
Legends
Simon's Quest

Shit Tier:
The Adventure

Beyond Shit Tier:
N64 Castlevania

>> No.2230908

>>2230898
Yes, well, what's so hard to understand? The country of origin is different, the school of design is clearly different, and authenticity obviously suffers. It would've been fine if the result was a good western game, but it's shit. Being shit, it could ahve at least been a proper shitty Vania like the N64 games or the PS2 games, but it isn't that either, which is the point we're making.

>>2230902
>At this point only Castlevania 1 will be respected.
It's by far the best in the series. By far.

>> No.2230909

>>2223453
>not naming it ravetothegrave.gif
come on, also 2spoopy4me.

>> No.2230910

>>2230890
>It's as similar to the original Castlevania as Lament of Innocence is
>implying
One game had you running around a dark castle fighting skeletons, zombies and other Castlevania enemies to Michiru Yamane's tunes while the other had you killing goblins and the occasional werewolves in a colorful fantasy land to some very generic orchestral music.

>> No.2230931

>>2230908
>It's by far the best in the series. By far.
Eh. It's my favorite, probably. But "by far" is a bit of an overambitious statement.

>> No.2230941
File: 18 KB, 256x223, 14135.png [View same] [iqdb] [saucenao] [google]
2230941

- Sprites are too large for the resolution. Eg., Simon is one block taller, which makes him look better, but makes the playing field far more confined. Same goes for many enemies and especially bosses. Style over substance it is.

- Instead of having a useful system of subweapons, the game relies entirely on the whip mechanic, which, unlike the need for aiming and timing in 1 and 3, is as straightforward as it gets: just whip wherever you want. Apart from simplified whip timing, this makes subweapons pointless, unlike 1 and 3, where choosing, finding, maintaining and using the right subweapon (and managin the heart resource) was paramount.

- Boss fights are ridiculous: you stand in place and whip, and you win if you have enough health, which isn't hard. That's the only real strategy, because Simon and the bosses are far too big for the screen (unlike 1 and 3, where you actually had to maneuver), but it just works: you never, ever have to strategize, you jsut whip at 'em.

- Gimmicks. Swinging on the whip is as unnecessary as it is inexcusably lousy in implementation. Mode fucking 7. Developers weren't required to use it; it's just bad design.

- Aesthetically, it takes the mature, serious, cinematic route (and was advenrtised as such): it's literally brown and grey throughout. It may have been impressive in 1991, but today I consider 1 and 3 far better looking, much more visually interesting games.

- Some SNES games sounded like they were underwater, and SCV4 was one of the worst examples. Christ.

- Music is generic, sometimes outright ambient. There are a couple of interesting tracks like Dracula's Theme, Entrance Hall or Room of Close Associates, but it just doesn't compare with both quality and variety of other classicvanias' melodism.

- It's a series reboot (not many people know that). It wasn't obvious in the 90s, but now we know the true value of cinematic and edgy grimdark reboots, which 'SCV4' (simply Akumajou Dracula in Japan) precisely, literally is.

>> No.2230943

>>2230941
>Music is generic, sometimes outright ambient
Are you actually counting the music being ambient as a flaw? One of the best parts of SCV4 is its focus on ambience and a darker tone. It's a natural extension of Castlevania 3 as well, as that game had a lot of spooky mood pieces. The fact that it isn't catchy does not mean it's bad.

>> No.2230948

>>2230943
>Are you actually counting the music being ambient as a flaw?
Absolutely. I love music, therefore I see purposeful ambience like an insult.

>> No.2230949

>>2230943
CVIII was moody maybe.
Akumajo Densetsu was fucking upbeat and intense.

>> No.2230950

>>2230949
>CVIII was moody maybe.
It just wasn't. It was a tongue-in-cheek horror movie parody set to 80s dance music.

>> No.2230953

>>2230948
You cannot love music with tastes as narrow as that.
>>2230949
Only in some levels, others were even more moody than CV3. Pretty much everything leading up to Alucard was dark and slow paced, and even after there were tracks like the ghost ship theme and Overture.

>> No.2230965

>>2230941

Oh boy, you again with your opinions.

Dude what really is the problem, though? You seem overly mad about Castlevania IV for some reason. Most of your arguments are flawed, especially those about the music being "outright ambient". You don't know what ambient music is, we've discussed this before.
You say there are a "couple" of interesting tracks, don't even mention stuff like clockwowrk mansion or the bizarre room.
Castlevania IV shines on it's mixture of baroque and jazzy arrangements and instrumentation, and thanks to the drumming samples, it sounds a lot like music right out of some post punk/goth rock from the 80s.

http://www.youtube.com/watch?v=_cTjcGCjluQ
htts://www.youtube.com/watch?v=ftIM9UkxyPo

Great stuff. Where the fuck is that ambient? It's solid baroque rock, it sounds like Castlevania.

Same about the "gimmick" stuff. I didn't find the whip swinging a "gimmick" on the later stages of the game, for example Stage B. It was pretty much a main mechanic of the level and speedrunners need to exploit the fuck out of it to get to parts faster.
But whatever, we could go on forever like this, basically stop liking what I don't. I don't mind if you don't like CV IV, I just think you're overly exaggerated about it.
I think a lot things about SOTN are wrong, according to my idea of what Castlevania should be, but I still enjoyed it, and respect its legacy.

And dude, everyone knows SCV IV aka Akumajou Dracula is a remake/reimagining of the first game, same as X68K and Haunted Castle.

>> No.2230967

>>2230909
Gonna post it in the next thread

>> No.2230979

>>2230965
>http://www.youtube.com/watch?v=_cTjcGCjluQ
Perfect example. Compare this to the classic Clockwork Tower theme to see why SCV4's soundtrack is so much worse than almost any other classicvania soundtrack.

>Oh boy, you again with your opinions.
Too bad you can't have your nostalgic circlejerk thread. The guy above kept saying that he has no idea why anyone would possible dislike SCV4, so I made that post. There also used to be a SotN fan we used to argue with, he, too, always thought that everyone talking against his favourite game was the same person. His argument was that complete lack of difficulty wasn't a flaw in game design, and your argument is that complete lack of melody isn't a flaw in music; maybe you two could be friends.

>> No.2230984

>>2230979
The track is almost exclusively melody, though.

>> No.2230986

One thing I think CV IV does really well is atmosphere. The whole game has a gloomy and dark vibe to it. I used to always try and play it at night with the lights off. I still find the chandeliers/ballroom theme super creepy, and I don't even know why.

>> No.2230989

>>2230984
Almost exclusively is a lie, but there certainly is a melody. Compare to the classic clock tower theme to see my point, though.

>> No.2230990

>>2230979

I can see you're the same guy I've discussed with before because you use the exact same arguments and wording.

But really, stop talking about shit you don't know.
You don't know about music, you just listen or hear music. You can even tell a melody apart from a leitmotiv (which is what you actually mean, the NES castlevania tracks are mostly lead by catchy leitmotivs).

The Clockwork Mansion track has a very unique and remarkable leitmotiv, which actually sounds right at the beginning.
Forest of Monsters, however, doesn't have a defined one, but you seriously are brute if you think that track doesn't have a melody. It's just more proggressive instead, but it does have a melody, in fact it has simultaneous melodies. I love the bassline.

>> No.2230992

>>2230989
Your entire point is that it's bad that the track isn't fun or catchy, despite the fact that it doesn't aim to be any of those things and instead focuses on giving the level a gloomy atmosphere which it does pretty well. It's like complaining that the Demon's Crest soundtrack isn't upbeat enough.

>> No.2230994

>>2230990

Also wanted to add: you're confusing the Clockwork Mansion with the Clock Tower.

Clockwork Mansion is the 4th stage in CV 4 (the "rotating room" one). Clock Tower is stage A (9), and uses one of the classic NES remixes as its music.

>> No.2231001
File: 998 KB, 2688x1520, 2015-02-12 22.47.21.jpg [View same] [iqdb] [saucenao] [google]
2231001

>>2230990
>You don't know about music
Well, except for the fact that I am a professional, academically trained musician, of course.

>> No.2231006

>>2230992
>It's like complaining that the Demon's Crest soundtrack isn't upbeat enough.
Demon's Cress soundtrack is miles better than SCV4's. It's unfair to even compare the two.

>> No.2231007

>>2231001

Stop crawling in your older siblings rooms to take pictures, tim.

Come back when you can appreciate music that is not 100% lead by leitmotiv melodies or else you think they're "ambient".

>> No.2231009

>>2231007
Please. Don't talk like SCV4's soundtrack is Alban Berg or something. Even my students aren't as silly.

>> No.2231012

>>2231006
In what way? Because it sure as hell isn't more complex.

>> No.2231013

>>2231012
It's less random. Oh, also, "leitmotiv melodies" (>>2231007) aren't a thing. Quit inventing musical terms. A single piece can't have a leitmotif at all; motif and leitmotif aren't the same thing and aren't really related.

>> No.2231015
File: 108 KB, 659x588, rondo.jpg [View same] [iqdb] [saucenao] [google]
2231015

Let's all talk about how Rondo is easily the best Classicvania.

>> No.2231018

>>2231013
>It's less random
In which sense is it less random? Because it tends to have a more predictable structure and more repetition?

>> No.2231019

>>2231015
Please refer to >>2230854 and >>2230862 .

>> No.2231023

>>2231015
Maybe if it was a boss rush. Otherwise most of the game is just one giant, dull hallway. A pretty hallway with nice music, but a dull hallway nonetheless.

>> No.2231024

>>2231019
>third rate parody of CV3
Sorry, not enough shitty, boring segments where you're stuck slowly moving up and down stairs for that.

>> No.2231027

>>2231024
Yeah, why move up and down, jump or have level design at all when you can just move straight forward for the whole game.

>> No.2231031

>>2231027
You move up and down and jump in Rondo. You just don't walk slowly up fucking stairs, which is most of CV3. Might as well have named it Dracula's Stairs. Rondo has enemies that actually try to hurt you too, unlike the pushovers in CV1/3

>> No.2231034

>>2231031
Yeah, every 5-10 minutes. Castlevania 3 has actual level segments built around stairs and you have to plan ahead. Crazy, right?
>Rondo of Blood fan talking about a game being a pushover
Wow.

>> No.2231041

>>2231001
Do you want us to cradle your coin purse and whisper into your ear how great you are or something? You're still being an idiot.

>> No.2231046

>>2231034
Yes, wow. It's funny how CV1/3 fans always talk about how their games are well designed and the greatest in the series and CV4 is easy shit when CV1 is actually easier than CV4 and the only hard level in CV3 is that stage where Riddle plays with the doppleganger boss. CV1 is short as fuck and none of it is difficult at all, CV4 at least has some instant kill traps where you can die. Oh, and I love how CV3 constantly fucking reuses its bosses, especially that really shitty cyclops boss.

>> No.2231056

>>2231013
>A single piece can't have a leitmotif at all
I'm not the guy you're arguing with, but what? Of course it can.
>motif and leitmotif aren't really related
Are you serious?

>> No.2231059

>>2231046
I don't remember saying anything about SCV4, although I find it very hard to believe that you found it more difficult than 3 unless you played the japanese version.

>> No.2231062
File: 419 KB, 500x416, 1376442355529.gif [View same] [iqdb] [saucenao] [google]
2231062

>>2231059
You didn't say anything about SCV4, true. And I'm being unnecessarily hard on CV1/3. I'm just sick of this recent trend of CV1/3 fans shitting on all of the other games. At this rate we will become like the Metroid fanbase where it's only acceptable to like Super Metroid and every other game is shit.

>> No.2231067

>>2231062
I don't have a problem with SCV4 but Rondo's constant praise definitely gets the contrarian in me riled up. It's a fun game but it's way overhyped either because of its presentation or because most people only got to play it fairly recently.

>> No.2231095

>>2227871
I got a time out on the last stage of Dracula X once.

Fucking floating platform/medusa hallway.

>> No.2231098

>>2231009

Where did I say that? I just said Castlevania IV's soundtrack is hardly ambient.

>>2231013

>"leitmotiv melodies" aren't a thing

?

>> No.2231112

You are allowed to dislike a maximum of one pre-SotN CV game, excluding handhelds

And even one is a little suspicious

>> No.2231118

>>2231112

"one" as "one + simon's quest", right? Are there even such thing as Simon's Quest fans?

>> No.2231121
File: 168 KB, 400x400, Belmonts_Revenge3.jpg [View same] [iqdb] [saucenao] [google]
2231121

Most underrated game in the series. I never see anyone talk about it.

>> No.2231154

>>2231121

Yeah most people just bring up The Adventure when talking handheld retro CV. I've been meaning to trying out Belmont's Revenge, always forget.

Christopher's theme is sick as fuck tho

https://www.youtube.com/watch?v=X3NtGrZ_RpQ

ReBirth's rendition is great too

https://www.youtube.com/watch?v=WkxpLVYoz1Q

>> No.2231160

>>2228236
Yeah, its a shame really. I just watched a playthrough of it, its only like 20 minutes. I was surprised with how ugly the assets are. everything is redrawn, but either in such a way that it is a shitty low res monocolor version of a sprite from a later Castevania game, or in the most static, straightforward pose imaginable.

The levels all seem really empty, with traps and enemies placed in odd locations. Few enemies seem to serve any real purpose other than to shuffle back and forth slowly, and none of the elements seem to actually compliment each other.

>> No.2231161

>>2231121
>>2231154
It's an excellent game. Well worth playing.

It does some unique things that I wouldn't mind seeing again in a new Classicvania.

>> No.2231163

>>2231046
>CV1 is actually easier than CV4
That's bullshit and you know it. The Death stage alone is harder than the whole body of CV4.

>> No.2231174

>>2231118
Fans, no, but there are Simon's Quest apologists.

>>2231098
>>2231056
A leitmotif is a short motif that carries and extramusical meaning, that appears in several parts of a multipart composition (like a symphony or an opera) or even between unrelated pieces. For example, the Zelda Lullaby often works as a leitmotif: it appears in other Zelda tracks and signifies the princess herself.

A motif, on the other hand, is a sequence of melodic sounds. A short melody or a part of a melody. All leitmotifs are motifs, but most motifs aren't leitmotifs. And I don't remember any leitmotifs in SCV4's soundtrack. You goddamn amateur.

Also, I fucked you're mom, son.

>> No.2231190

>>2231154
The music was the only thing that made me finish Adventure. Love the stage 3 theme, even if the stage itself is amazingly annoying.

Belmont's Revenge has a great soundtrack as well. Even some real classical pieces.

>> No.2231192

>>2231174
You're underestimating how broad the concept of motif is. It's just a recurring idea. It doesn't have to be melodic at all. It can be rhythmic, too, or used in reference to harmony.

>All leitmotifs are motifs
Correct. Which is why suggesting they're "unrelated" is false or at least misleading.

And no, you didn't fuck my mom, son. She only fucks men that knows what a motif is.

>> No.2231195
File: 188 KB, 650x843, 13-BuenHumor-1922.jpg [View same] [iqdb] [saucenao] [google]
2231195

>>2231192
>It's just a recurring idea.
Wrong. It's a musical idea, period. Recurrence is irrelevant.

I didn't bother reading the rest of your post, because you are far less educated in music than me.

>> No.2231210

>>2231174

Damn you're insufferable and juvenile as fuck.

>And I don't remember any leitmotifs in SCV4's soundtrack.

Clockwork Mansion (remember, it's NOT the Clock Tower, get your shit together anon) has very clearly a leimotiv as I said, hear the organ melody right at the beginning of the track? It sounds again on the second part of the stage's BGM; you see, some stages of Castlevania IV are divided in blocks. Stage 4 has 2 blocks, each has its own music track, and both revolve around the leimotiv you hear at the beginning of the track.
It's used in more than one track. Also leimotivs aren't really exclusive to multipart compositions as you said.

You want a very clearly classic and recognizable leimotiv in Castlevania IV? Simon's Theme. It doesn't really need to repeat again in other tracks of the game to be a leimotiv (although it actually does), it is a leimotiv because it's has a clear identity, it's a motto theme, leimotiv is often associated with Opera characters. Simon's Theme is pretty much the embodiment of a leimotiv-centric track.

>> No.2231220

Bloodlines > Rondo > IV > III > 1 > 2

>> No.2231221

>>2231195
A motif is defined by having a unique identity within context.

There's no way to know that unless you encounter it more than once. That's how its independence (or importance) is defined--necessarily so. The same goes for motifs in literature or other art forms.

But yes. You're awful smart, buddy!

>> No.2231284

>>2231221
No, intone a couple of melodic sounds, and it's a motif. Identifiable, yes. As I said, repetition is irrelevant.

I'm not smart, bro. Your stupid, bro.

>> No.2231290

>>2231220
1 >>>>>>>>>>>> 3 >> x64k = Rondo >>>>>>>>>>>>>>>>> DX(SNES) >>> SCV4 >>>>> ReBirth >>>>>>>>>>>>> Bloodlines >>>> GB CVs >>>> Simon's >>>>>> SotN and on

>> No.2231291

I only *really* like the first one and the GBA titles.

>> No.2231293

>>2231291
Yeah, GBA titles are pretty good, I like Zero mission the most, good gameplay, Samus is pretty hot. I heard there were some vampire knockoffs for underage goths, but who the fuck cares about those, right?

>> No.2231295

>>2231293
Hilarious.

>> No.2231298
File: 106 KB, 848x649, 1250855873932.jpg [View same] [iqdb] [saucenao] [google]
2231298

>>2231295
You cacklin'?

>> No.2231305

>>2231290
No dude

>>2231291
I've tried Circle of the Moon a few times and I just can't make it through

>> No.2231310

I wonder where the SotN fans are all at. We used to have three factions: 1/3 fans, 4/Bloodlines fans and "SotN is great" fans. The subset of the latter used to argue that uncontrollable jumps were not good. Right here on /vr/. Where are those latter people?

>> No.2231315

>>2231310
>Where are those latter people?

I would hope they were... dealt with.

>> No.2231324

>>2231310
>tfw you like all Castlevanias Except for Adventure/Legends

>> No.2231327

>>2231324
I like them all too. But at the same time I consider some of them shit.

>> No.2231361

>>2231305

I want to like Circle of the Moon but that RNG card system is pretty impractical.

>> No.2231389

>>2230442
>/v/ also told me that Circle of the Moon is a good game
>/v/ also told me
I see your problem right there. Stop listening to those people. Bloodlines is a good classicvania. Everyone shitting on it are only complaining that it's nothing special. It's just a by-the-numbers Castlevania game, which I have no problems with.

Castlevania 4 gets hate for two reasons. The 8 directional whip, and the "gimmick" nature of some levels. The 8-way whip is cool and all, and I personally like it, but it was a change to the basic mechanic of the game and that bothered people. The very first level has doors you can enter to move to the background or foreground depending on which side you are on. While neat, it doesn't really add much to the game play. And since it doesn't really get used again it feels like the programmers just threw it in there to say "Look what we can do now!". Just like the rotating room. And the chandeliers. It was their first game on the SNES, and like many early SNES games, it's a bit on the gimmicky side. Still a good game, but these little things bother some people.

Never heard anyone talk smack about Chronicles though. Which is good, since Chronicles is awesome.

>> No.2231403

>>2231361
Drops in general were rather impractical in that game. At least there's always the card glitch to get around grinding for cards.

>> No.2231414

Chronicles is damn good. I just hate the werewolf boss. Way harder than Death in any game he's in.

>> No.2231438

>>2231414
Chronicles/X68000 is my favorite game in the series. Top 3, anyway.

Werewolf is a dick. Cool fight, though.

>> No.2231450

>>2231438
I loved that fight just because of the clock. That was more fun than it had any right to be.

>> No.2231469

>>2231389

>Never heard anyone talk smack about Chronicles though

It just isn't popular enough, as in not that many people have played it.
Surely as more people play it over time, here will be people who will find it flaws and trash talk it, no game is safe from OPINIONS.

I believe I've even read some Chronicles criticism in this very thread.

>> No.2232023

>>2223691
>>2223703
I just played PoR and I must say, it's my favourite Metroidvania next to Aria of Sorrow. Definitely better than circle of the moon and Harmony of dissonance although I always hear people praise circle of the moon.
But I guess my Castlevania opinions are a little unpopular. My favourites are SCIV and C64, I find SotN overrated and I thoroughly enjoyed Judgment.

>> No.2232072

>>2230906
>Elder God Tier
Why do people use this term? It sounds so lame.
>Super Castlevania IV
Kill yourself, Rolfe.

>> No.2232079

>>2232072

Go to bed Arin

>> No.2232082

>>2232023
Circle of The Moon is cool because it tried something different instead of just trying to remake SoTN on vastly inferior hardware like HoD and AoS. The castle in it is insanely bland, though.

>> No.2232098

>>2232082
circle fucking suck for requiring so many playthroughs. Also, 1 music.

>> No.2232106

>>2227849
What, you expected NOBODY with Borderline Personality d/o to post on 4chan?
>2015

>> No.2232108

>>2223264
Does anyone else here actually like CV2? Ever since I was a kid, I've liked it the most out of the NES CV's. I really, really hate the translation/localization and the day/night transition, but I love the game other than that.
Of course, Zelda 2 is the only Zelda game I like, besides Link's Awakening.
I'm not even a contrarian. I like the other CV games a lot, and think they're good games, but I just like CV2 better. Same with Zelda; all of the other games are great games, but I just don't enjoy playing them. Maybe it's nostalgia, but I played the games in order. I just liked them more as a kid, I'm guessing, and that tinted my rose-colored glasses in a special way.

>> No.2232128

>>2230862
>Well, at least we can both agree that those fuckers are abhorrable.
>those fuckers are abhorrable
>are abhorrable
>abhorrable
It's 2015, and you're not saying abhorrent.

>> No.2232130

>>2230906
>Elder God Tier:

When people use this phrase, it is so damn cringe-inducing that I snap ligaments from going into unnatural poses.
Please, stop. This shit is why everyone hates "le ebin hxc gamerzzz"

>> No.2232138

>>2232130
this post is elder god tier

>> No.2232235

>>2232130
Coming up with any kind of names for "tiers" instead of just an ordered list is spergy chanspeak but I've learned to let that one go

>>2232108
Everybody liked it as a kid because they took it for granted that they just weren't going to win some games

>> No.2232249

>>2232138
Thanks, dawg. I appreciate it....
Wait a minute....

>>2232235
Yeah. I suppose I should too.

I beat Simone's Quest as a kid, though. And CV1. I can't for the life of me beat CV1 anymore, but I can sitll beat Simon Says.
I love that game. RPG Castlevania that's not SoTN

>> No.2232265

>>2223267
I love Shanoa.

>> No.2232268

>>2232265
Even though she's literally a whore?

>> No.2232270

>>2232268
Obiouvsly yes

>> No.2232274
File: 1.04 MB, 2448x2448, image.jpg [View same] [iqdb] [saucenao] [google]
2232274

Put in my 2 weeks notice, might as well kill some time

>> No.2232365

>>2232072
Probably a butthurt RoBfag that his mediocre Castlevania game belongs only in mid tier.

>> No.2232385

>>2232274
i use my bench at work to fix/mod/tinker after hours.

it's so fucking hard not to close my door and play some games.
in my office i have a tg-16 (awating svideo modding to sell to you folks in b/s/t) a psx, 2 saturns, a genesis, two gba's and a shit ton of parts for dmg, gb/c, gamegears, etc with games for each.
they're all mostly awaiting modding of some kind, or cleaning and selling.
i even have a small crt tv set up to test consoles.
it's right next to me... four feet away... calling out...
>fuck woooooorrkkkkkk, plllaaaaayyyy meeeeeeee

but i'm a good employee and instead of wasting time playing games i'm wasting time lurking 4chan while looking like i'm being productive.

>> No.2232396

>>2232385
Where do you work

>> No.2232414

>>2232385
I got to the grim reaper hall and died

This is more frustrating than my actual job

>> No.2233619

I'd like to see a new game that took influence from the Classicvanias but deviates a bit and adds some new mechanics. Not unlike what Bionic Commando Re-Armed did--or even what Shinobi 3DS did, if you're familiar with that game. Super Castlevania IV tried, but it struggled with juggling its aesthetic ambitions and the design of the game, and the series sort of reverted up until Symphony of the Night changed things completely.

I still think the old general format has a lot of untapped potential.

>> No.2233737

>>2233619
People here are picky as hell, but I like all of the games to some degree and would take anything at this point. Fucking Konami has abandoned us.

>> No.2233743

>>2233737
I'm sort of the same way.

I was just explaining my personal ideal scenario. Though I also think that's one of the best things the series can do given Lords of Shadow's quiet and unsatisfying dissipation.

Now isn't the time to try another elaborate high-budget 3D reboot. The series needs a Donkey Kong Country Returns.

>> No.2233793

>>2233619
I don't really agree with you. It's nice to think that Konami might have some ace up their sleeve making a classic-styled CV, but keep in mind that Dracula X68k, Bloodlines, and Rondo were all developed at the same time. I imagine they felt that they didn't have anywhere meaningful to go after that, especially given the transition into 3D. They tried with the Rebirth series, but obviously not enough people gave a shit to make it worth their investment.

If you want a "classic" style CV, pray for some small indie dev to come along and make one. It's not likely that Konami will ever find it worth their overhead costs to make one again.

>> No.2233838

>>2233793
ReBirth, X68k, Bloodlines, and Rondo are all more or less typical games in the series that were made in the image of the NES original. They didn't deviate; they repeated and added some things.

I'm not suggesting that they have an ace up their sleeve, either. What I'm saying is that they *could* if they wanted to--assuming they assembled an appropriate team with the right design philosophy. I'm not asking for another classic game. I'm asking for a game that looks at the classic games and utilizes what made them unique and interesting and developing those aspects into something decidedly more modern. You're right that Konami might not find this approach worth the experiment, but the series doesn't have anywhere to go. IGA's direction was a dull and monotonous end toward mediocrity, and another 3D game risks being unfocused and would necessitate a significantly higher budget.

If Konami wants to revitalize the series and keep it going--while maintaining some degree of integrity--they need to meditate on the fundamental successes of the original games. Will they? I don't know. But it's clear that they need to rediscover the identity of the series instead of trying to come up with new ones.

>> No.2234272

Overture is such a great song. The remix in Portrait of Ruin was pretty good too.

>> No.2235250

>>2232414
Death is a gimmick boss, you really need to save up Roman numeral tiles and have a good item in order to kill him.

CV1 is easiest CV except for him. Even CV2 is harder if you don't play with Wikipedia.

>> No.2235325

>>2235250
I've beaten the game, a lot of luck and continues were involved though

The hallway is harder than the boss, if you have a decent item and enough hearts.

>> No.2238237

So I've been playing through Akumajou Densetsu (with a translation) and fucking love it. The music, the new characters, shit's awesome. Also gives me more appreciation for the inverted Colosseum battle in SOTN.

I can't believe how much was altered for the US release. The lower-grade music alone is a shame but getting rid of Grant's dagger throwing, fucking with enemy damage and shit? Yikes.

Glad I was able to play the definitive version of the game. Maybe I'll play Rondo of Blood next.

Also, is Dracula X really as bad as people make it out to be?

>> No.2238249
File: 11 KB, 130x165, ClaireThumbs.gif [View same] [iqdb] [saucenao] [google]
2238249

I've always enjoyed this track, no one else seems to appreciate it though.

https://www.youtube.com/watch?v=fVN8CA-Ufkk

>> No.2238449

>>2238237
No, it is its own game. People just find out about the Rondo of Blood thing and think shitting on Dracula X is the logical step after.

>> No.2238459

>>2238249
this song was remade in one of the gba games, I think circle of the moon

>> No.2238497

>>2238459
I think you're thinking of Clockwork Mansion, which is this theme.
https://www.youtube.com/watch?v=xQRMjAg2jN0
Forest of Monsters premiered in and hasn't been seen since Super Castlevania 4. Other SCV4 solo tragedies that deserve remakes? How about this little number.
https://www.youtube.com/watch?v=7z0bIidrXm0

>> No.2238501

>>2238497
oh, you're correct

>> No.2238550

https://www.youtube.com/watch?v=lHeB_spsNK8

>> No.2238653

>>2238550
This fucking theme. I can't unhear the Amazing BrandO lyrics anymore.
https://www.youtube.com/watch?v=ju0Z6NquldM

>> No.2238790

>>2230849
Godamn, you didn't have to murder them
>>2230854
>>2230860
>>2230902
Holy shit you guys got destroyed. You are so mad because It's so true.
CV4 is inferior to Rondo and it always will be but your nostalgia will never let you accept the truth.

>> No.2238807

>>2230890
>It's as similar to the original Castlevania as Lament of Innocence is

Lament of Innocence is much more Castlevania than LoS will ever be, get your head out of your ass and stop acting so high and mighty.

First of all LoI is NOT a reboot, it falls perfectly in the series' storyline, you still have most if not all the classic conventions of the series like Hearts, smashing candles, being in a magic castle, Death being what he's meant to be, boss orbs, cheesy as fuck lines etc, fuck you even get a secondary character to play as.

LoS doesn't have anything to do with Castlevania except a few cameos in the form of character names, a whip, subweapons and the Vampire Killer music cameo, it is a blight to the series and a disgrace with its edgy acting and storyline tweests, the whole "no Gabriel you are Dracula!" thing is seriously only something that can come out of a manchild deviantart tier fanboy.
Mirror of Fate is literally God of War but in a sidescroller, but at least there were more things that could be recognized as Castlevania's elements, like cheesy lines and the pace and setting are luckily much better than LoS, gameplay is still shit though.
The abomination that is the LoS sequel need not to be mentioned in this thread of Holy Men.

>> No.2238829

>>2238790
>Holy shit you guys got destroyed. You are so mad because It's so true.

Huh? it's just subjective opinions bro. You new on the internet?

I love Rondo, but I prefer IV overall as it has less gimmicks (branched paths? babby Maria mode? pfft) just in case, since you are new, I'm being a bit ironic, don't get too mad, but I really prefer IV a little bit over Rondo, even though I love both

>> No.2239050

>>2238807
>it is a blight to the series and a disgrace
There have been far shittier games in the series. Some of you people act like Lords of Shadow raped your mother.

>> No.2239056

>>2239050
>Some of you people act like Lords of Shadow raped your mother.
It did, and my sister too, fuck you
Not even Castlevania 64 is that bad.

>> No.2239081

>>2239050

Look at it this way. If LoS was just another chapter in the Castlevania franchise and we got back awesome Castlevania made by someone who can actually capture the essence of the series, then we wouldn't complain as much.

But since the last thing Konami did with the CV IP was LoS, well, we kind of have the right to hate on it.

>> No.2239095
File: 66 KB, 483x504, image.jpg [View same] [iqdb] [saucenao] [google]
2239095

>>2238807
>Mirror of Fate?
>Wow, a new 2.5D sidescrolling Castlevania action game? It's the game I've been waiting for! This will be amazing!
>mfw I play the demo

>> No.2239145

I want /v/ to go home

>> No.2239249

Oldfag here.
Nobody told me when I was playing for the first time CIV on my SNES that I would be haunted with that music decades after.
And I won't mention my Duo experience...

>> No.2239271

>>2239145
Who/what are you referring to?

>> No.2239620

>>2239271
People discussing modern gaems.
Essentially he's a fag.

>> No.2241320

If they wanted to make an interesting reboot with Lords of Shadow, a good idea I have read on an article would be to return at its roots: as a tribute on classic horror movies. Instead we got a game that tries to have the feeling of mediocre, modern action movies that only teenagers with shitty taste in movies enjoy.

>> No.2241489

>>2231163
The Death stage alone is by far the hardest part of the game so your wording is weird.

>> No.2241727

>>2241320
Lords of Shadow's flaws were in its game design, not its aesthetic or thematic direction (though I sympathize with gripes about the music).

>> No.2241743 [DELETED] 

>>2241727
Ohh god, Mirror of Fate is possibly one of the worst games ever made. There's literally only one instance where you have to platform and fight. A single Fleaman is in your way when you're running from a boulder (or bell or cog or some shit) and you either have to jump over him or whip him once. Why the fuck would Konami give the license to one of their most popular series to a developer that didn't even get the basics of what makes Castlevania good?

>> No.2241796

>>2241743
>There's literally only one instance where you have to platform and fight.
That's frustrating yeah. I thought the combat was okay, though--but the whip/Combat Cross was too long. Mirror of Fate was meh overall. "One of the worst games ever made" is a bit hyperbolic. But, then, >>2239050

>> No.2241804

>>2238237
>Maybe I'll play Rondo of Blood next.
After Akumajō Densetsu, you'll be so fucking disappointed. I say, give it some time.

>Also, is Dracula X really as bad as people make it out to be?
No, it's a decent enough classic Castlevania game. Worse than x64k or Rondo, but better than SCV4.

>> No.2241815

>>2233838
This. If Lords of Shadow didn't have a Castlevania supertitle, we could have safely ignored it. Or maybe even kinda enjoyed it for what it is. But, aside from being a very uninspired and derivative game in general, LoS is a terrible Castlevania game in particular; basically, it's not a Castlevania game at all.

If it says Castlevania, it should either be in the image of past games, or, alternatively, so uniquely novel AND well put-together as to begin a new era in the series' history (like SotN, despite all of its myriad flaws).

>> No.2241817

>>2241796
I found the combat disgustingly brain dead. It was all just mashing XXXX or YYYY. They had the perfect block thing you needed to do for some enemies which I thought made it a little more interesting at first but then realized that all you have to do is mash the button and it activates as a perfect block every single time.

The basis of Castlevania is having enemies attacking you while you're trying to get through the platforming. Like endless medusa heads coming at you in a clock tower, Mirror of Fate had nothing like that at all. (except that Fleaman) You were either locked in a little arena to mash the X button for a while or you were "platforming" where every ledge you have to jump or whip to is fucking GLOWING so you don't loose your way.

I'm not one to tell people they shouldn't enjoy a game just because I don't like it, but I am not exaggerating even a little when I say I think it's one of the worst games ever. It's piss easy and boring as fuck.

>> No.2241823

>>2241796
>"One of the worst games ever made" is a bit hyperbolic
The reaction is understandable and justifiable.

For example Final Fantasy XII was actually pretty good by FF standards. But everyone was expecting Yasumi Matsuno's magnum fucking opus, and got that "decent for what it is" thing, hence violent hate among everyone but the youngest of players. Sometimes not being good enough is worse than being outright bad.

>> No.2241830

>>2241823
That's the thing though, I don't just think MoF is bad for a Castlevania. I think it's terrible by any standard at all.

>> No.2241846

>>2241830
It's not terrible, just mediocre. Castlevania 64 is terrible, certainly, unquestionably a much worse game than any of the Lords of Shadow crap.

...but Castlevania 64 is a decent enough Castlevania, so we were able to stomach that.

>> No.2241850

>>2241823
>>2241830
>Sometimes not being good enough is worse than being outright bad.
I don't buy that. In any case, if you ask me, Mirror of Fate isn't even the worst Castlevania game. Mirror of Fate is a rushed blunder that fails to capitalize on its own potential--just like the other two Lords of Shadow games.

If you honestly think it's one of the "worst games ever made"I question how many games you've actually played. There's far worse out there.

>> No.2241992
File: 59 KB, 640x512, CASTLEVANIA-146.jpg [View same] [iqdb] [saucenao] [google]
2241992

>>2241846

The Villa level on Castlevania 64 alone is miles better than anything in LoS.

>> No.2242004

I have a question, has any cv game after 4 have had the same controls?

>> No.2242459

>>2242004
If you mean controllable jumps and multi-directional whipping, no. Unless you count playing as Julius in Harmony of Despair.

Speaking of Julius:
https://www.youtube.com/watch?v=ayaWIKM9iRE

>> No.2242569
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2242569

Best Castlevania game, hands down! Jk, but seriously, this game is just ridiculously hard. Oddly enough, this game marks the first appearence of Bloody Tears in a game.

>> No.2242681

>>2232268
How is Shanoa a whore?

>> No.2242803

>>2242569
Bloody Tears debuted in Simon's Quest. It came out in August of 1987, whereas Haunted Castle came out in January of 1988.

I have beaten Version M of Haunted Castle, and while hard as hell and cheap in places, I have a soft spot for it. The music is just so great.
https://www.youtube.com/watch?v=7gPdodSZqA8

>> No.2242814

>>2241846
What made Castlevania 64 terrible? I loved the game.

>> No.2242815

>>2241992
Ah, that room.
>Vampire cutscene
>Table and chairs disappear once Reinhardt/Carrie have to roll the surprise vampire attack
>They are never seen again.

>> No.2242827

Oh, thanks for correcting me, my bad. I thought Bloody Tears had debuted in Haunted Castle. That game is just bad on so many levels, like Dracula is such a joke, but I like the music. I find it odd that when you upgrade your whip, you get a mace and then a sword eventually.

>> No.2242868 [DELETED] 

>>2223264

are we allowed to have Aria of Sorrow/Circle of the Moon/The Other One debates yet?

>> No.2242871

i really, really fucking hate castlevania 4. this has nothing to do with that faggot egoraptor, i fucking hate him.

the problem is just the level design. this is when the series started relying on stupid platforming gimmicks for its challenge instead of actually designing challenging enemies. in a typical level, almost every enemy is either behind a wall or under a floor, placed so that your whip can take them out before you're ever in their line of attack. it's a total timesink and a complete waste.

the only times you die are from any of the cheap one-hit platforming deaths which the game spams like no tomorrow. the older games had them too, but there seems to be an overreliance on them here because they knew the enemies had no chance in hell. the dungeon level in particular is comprised almost entirely of one death trap gimmick after another, many of which are way too time consuming to navigate through for how shallow they are.

the game fucking sucks. i'm convinced it's one of the most popular precisely because it's the easiest one. the level design feels incredibly watered down and it comes off as a poor man's platformer more than anything else.

>> No.2243023
File: 1.21 MB, 310x314, 1410239981836.gif [View same] [iqdb] [saucenao] [google]
2243023

>>2231403
>At least there's always the card glitch to get around grinding for cards.

>tfw realizing this exists

>> No.2243026

>>2242871
Yeah I agree, well I don't "hate" it but it's my least favourite CV.

I guess that out of the classic series it's either people's favourite, or least favourite, because of how different it is to other CV games.

>> No.2243042

>>2230906
Ahah Rolfe is that you

>> No.2243086

>play castlevania 64
>get to villa level
>encounter stain-glass knight enemies
>reminded of stain-glass knight from movie young sherlock holmes that terrified me as a child
>curl up in fetal position

>> No.2243127

>>2243026

>the game fucking sucks. i'm convinced it's one of the most popular precisely because it's the easiest one.

Rondo of Blood or SOTN are both easier than IV.

Yeah yeah the first levels of IV are easy, but the last 4 levels are harder than anything on Rondo, or Bloodlines.

In reality, IV isn't all that much different from other CVs in terms of design guys, I don't know what you're talking about. The difference is the multi-whip, not the level design or enemy placement.

BUT, I can understand you "hating" it, after all, IV is very fucking popular, so it's understandable, you hate how vocal people are about loving it, well, it's okay if yu want to be vocal about hating it too, if you want.

>I guess that out of the classic series it's either people's favourite, or least favourite

No need to be so hyperbolic, IV would be my 3rd favorite classicvania, with Rondo on 1st place and III on 2nd.

>> No.2243159

>>2241850
>If you honestly think it's one of the "worst games ever made"I question how many games you've actually played. There's far worse out there.

Yes of course, there are games that are practically not even games like Farmville or ones that are just totally broken like Superman 64.

But as far as full games that are working as intended, and as someone who has been obsessed with games for over 30 years, and with a special love for Castlevania, I truly and genuinely consider Mirror of Fate to be one of the shittiest out there.

>> No.2243198

>>2223285
Egoratpro actually likes Castlevania IV
His criticism is that it insists on tradition which holds it back from exploring new game concepts

>> No.2243205

>>2243198
He's also a retard because the 8 way whip doesn't stop the cross or holy water from being overpowered.

>> No.2243207

>>2223427
You just need some good tips!

https://www.youtube.com/watch?v=cKJC4G6C3gA

Freaks

>> No.2243209 [DELETED] 

Loved the 2D series.
Loved the 3D series more.
And hated the franchise since judgement came out, LoS, and critics that hated on the ps2 classics.

Majority of gamers opinions on castlevania is either.

Omg SOTN games = the best
Omg LoS games = the best.

And they fight about 2D vs. 3D until they are blue in the face.

Truth is the ps2 games are underrated and very creative.

>> No.2243403

>>2232268
And what makes her a whore? Seriously, I'm curious to read your (stupid) reason. From the beginning till the end, she didn't gave me that impression even once. And althought I have only finished a few Castlevania games (currently playing Symphony of the Night), this was the only one that made me shed tears in the end.

>> No.2243561
File: 429 KB, 1920x1080, I_m_batmaaaaaaaan.jpg [View same] [iqdb] [saucenao] [google]
2243561

Seriously, how can I get through this door? As bat or mist I can't and once I turn into my normal form, I fall down to the spikes immediately.

>> No.2243583

>>2243561
You can get a spike-breaking armor somewhere in the basement/cave.

>> No.2243643

>>2242681
>>2243403
I'm not the guy who said she's a whore, but it reminded me of something funny about her.

https://www.youtube.com/watch?v=RLUIgLgW4r8&hd=1

>> No.2243946

>>2243561

I remember making a thread asking about that on /v/ years ago, when I first played SOTN; and got a lot of people yell at me. Good times.

Anyway, there are special boots you can use to walk over spikes. However, it is possible to go through the door without them. I would know as I've made it. I think you need to turn into eitherbat or mist, de-transform right in front of the door and press left to go through it. I believe that's how I did it, basically forced Alucard through it. You might get hurt a bit in the proccess, try a few times.

Or just go and find the boots if you don't want to sequence-break.

>> No.2244042

>>2243946
it's an armor actually
>>2243643
did you know you can get stuck forever against dracula ? instead of using dominus, fly into a corner...

>> No.2244127

So are the Castlevania games on PS2 any good? I'm mainly a Metroidvania fan. I enjoyed the classic 'Vania games for their aesthetic and music but for me SOTN and its clones are where it's at. I was busy discovering girls throughout most of the PS2 era so I missed out on those ones, but I'm well aware most 3D Castlevania titles have sucked ass over the years.

I'm on a bit of a PS2 binge these days anyhow, I got it set up to my CRT and hi-fi like it's 2002, so am I gonna feel like I wasted my money if I pick up a copy of Lament of Innocence or whatever?

>> No.2244190

>>2244127
3D Castlevania games on PS2 are obviously not Metroidvania. More like hack'n'slash a la Devil May Cry. Still they are good games on their own.

>> No.2244214 [DELETED] 

>>2244190

According to the wiki, the PS2 games had free exploration, item drops and so on. I enjoy the feeling of character progression and customisation, so if they have that, I will probably enjoy them.

I guess the question is, do either of the PS2 games really have those elements? Or is it just a linear hack'n'slash with tacked-on backtracking and pointless drops? I'm not expecting it to be as deep as SOTN but I'll be pissed if I start playing and it just turns out some wiki-tard was straight up lying about it.

>> No.2244236 [DELETED] 

>>2244127
omg youre so cool you like girls im so glad you mentioned that you like girls because i too like girls and all these losers on this stupid board are perma virgins unlike us who discovered girls and only come here to discuss vidya, amirite? girls are where its at lol dorks and your controllers i just play games ironically but yeah im so glad i have girls, girls are great

>> No.2244249

>>2244236


No dude you misunderstand. I was in my late 20s.

>> No.2244331

>>2244127

The PS2 games were made by the SOTN team, although they're more like DMC clones.

I liked Lament, then again I also enjoyed CV 64, but I didn't like LoS.

>> No.2244338

Sometimes it makes me think what Konami would have to make if they wanted to appeal to the fans.
If they make another metroidvania, people might just treat it as a "kinda nice game, but not the best".
If they had to make something more akin to the classic ones, I think they would have to adopt some kind of path system so the game gets to be more expansive, like branching paths (like in Rondo or Star Fox 64), or to make a map so the player can choose the stage (like Megaman or Shovel Knight).

>> No.2244356

>If they make another metroidvania, people might just treat it as a "kinda nice game, but not the best".
But Order of Ecclesia (which was their last Metroidvania, Harmony of Despair doesn't counts since it was more like crossover boss rush game) was one of the best Castlevania games.

>> No.2244358

>>2244331
>I liked Lament, then again I also enjoyed CV 64, but I didn't like LoS
That's kinda a relief. I want to try playing Lament but I feared it might be too similar to LoS.
And I loved CV64.

>> No.2244395

>>2244356
Not really.

I mean, it had some nice parts but the level design was mostly shit and the combat system wasn't particularly great if you ask me. The bosses were neat though. It was a good game, but one of the best Castlevanias? I don't think so.

>> No.2244406

>>2244338

As you can see ITT, you can never please ALL Castlevania fans.

I prefer classic myself, but I'd get another metroidvania over another LoS any fucking day.

I'd be up for a Musou castlevania, honestly.

>> No.2244415

>>2244406
Tbh I wish they would go the way of MegaMan 9 & 10, just give an indie dev permission to use old assets and make a nice cheap "retro" style game.

>> No.2244418

>>2244415

You mean like Castlevania ReBirth?

I fucking loved it, M2 is god-tier when it comes to remakes.
I'd gladly play a 100% original Castlevania game made by them.

>> No.2244432

Castlevania: Curse of Darkness hands down is my favorite game of all time.

Paper Mario: Thousand year door comes very close, however I loved the theme and style of that game.

Custom weapons, guitars, bombs, cool quirky ways to kill enemies.

Rare weapon drop system.

@Crazy mode

Basically enemies are level 30 but give you 2 exp at the start of the game, really difficult and quite challenging when you do the optional boss legion and the two towers with 50 floors in each tower.

I loved how interactive the familiars are, and the secrets were really fun to figure out.

They even had a chair room where you sit at all the chair like things in the game and unlock something special.

Also boss rush mode and trevor mode.

Leveling system was pretty dope.

Honestly I have never had so much fun in a game then I did in Castlevania: Curse of darkness.

The ability to steal from enemies increased the already high replay value.

This is why I was HYPED HYPED HYPED for a new 3D castlevania.

Great new engine, awesome story, etc, etc.

Turned out to be a mindless linear god of war flop.

Ever since Lords of Shadow, I can safely say I stopped caring about Castlevania as a whole.

Konami treats Castlevania like Capcom treated Mega Man.

Brings me to Bloody Tears.

I still wish to this day for Castlevania to be made into a giant anniversary collection on PS3/Xbox 360.

I still try to keep some of my hopes up for something like that, at the very least Castlevania: Curse of Darkness and Lament of Innocence in HD or ported to the stores.

>> No.2244440 [DELETED] 

http://www.vg247.com/2014/02/28/castlevania-lords-of-shadow-2-dev-discusses-troubled-development-blames-director-for-mediocre-game/

Does everyone remember this bullshit?

>> No.2244449

>>2244440
Bullshit in what way?

I believe it. I don't know if the game would have otherwise been amazing or anything, but Lords of Shadow 2 has a lot of weird dissonant elements that corroborate a story of troubled development. Similarly, Mirror of Fate doesn't even feel finished.

>> No.2244508

>>2244338

I think they need to just genuinely advance the series. Every new game since SOTN has just felt like some kind of spin-off or cash in rather than an actual progression.

In my opinion, what Castlevania needs is to go full-on action RPG. They need to bring back the old-school feeling of challenge and replayability, stop copying every other game's mechanics and just rebuild it from the ground up with polish and care.

Here's a pitch- Open game world consisting of the castle, forests and villages around it, with dungeons, secrets and hidden areas. Non-linear right from the start, with several areas open and more as you find key items/solve puzzles. Give the player one, simple quest- Enter the castle and kill Dracula. Let the player choose from several characters, each representing the style of protagonists from past games- There'd be a dude with a badass cape and long hair, Alucard style, a dude who looks like a meathead barbarian, Belmont style, a sexy femme fatale, whatsername style, and a faggy looking anime guy for people who like that, just for example. Give each character a unique "class" or playstyle, with different abilities to unlock and a full stat system/skill tree as well as powers granted by artefacts etc. Let there be loot- Thousands of weapons, armours, magical items, artefacts, you name it, and have the gear represented on your character (not to the full Bethesda style extent, maybe, but noticeable without spoiling the character design- your breastplate would change, or your cape would change colour, for example). The combat should lie somewhere between hack and slash and 2d fighter- Give the characters special moves like old school games, not just this modern context sensitive crap, but don't make it too crazy complex.

From there it's all just a matter of getting good art direction, kickass music, and there you have it. There's what a Castlevania game needs to be. Why can't they do it?

>> No.2244514 [DELETED] 
File: 49 KB, 540x960, hjgfdg.jpg [View same] [iqdb] [saucenao] [google]
2244514

ALL THIS RETRO GAME BULL SHIT IS STUPID AS FUCK. THE GRAPHICS ARE AWFUL. YOU ALL NEED TO PICK UP A REAL FUCKING CONTROLLER AND PLAY SOME FUCKING CALL OF DUTY YOU PIECES OF SHIT.

>> No.2244515 [DELETED] 
File: 5 KB, 209x242, images.jpg [View same] [iqdb] [saucenao] [google]
2244515

too nigger to read this shit post. op is fag

>> No.2244524

>>2244508
I agree that the series needs to progress, but I don't think that's sort of game Castlevania "needs to be."

I for one wouldn't be interested in it. I generally hate RPGs.

>> No.2244525

>>2244514
So thats what cancer looks like lmao.

>> No.2244547

>>2244449
Mainly on how the potential was destroyed for a game because of a mans ego and vision.

It feels more like a fan fiction game then a engrossing Castlevania game.

The theme of the game is what ruined it for me.

Castlevania: Lords of Shadow was reviewed by Game Informers Tim Turi, and all he did was talk about how Castlevania finally got it "right" by ripping off "awesome" games like God of War.

Turns out after the press got word of the bad development he quickly turned from praising the game to hardcore bashing it.

Either you like it or you don't.

Lords of Shadow is not a bad hack and slash God of War game, it just was not 10/10 Castlevania, great music, awesome next gen Castlevania: Curse of Darkness.

No creative modes, no boss rush, and the handholding through all the chapters was just infuriating.

I just was hoping for greatness and the developers admitted that they were held back from the potential the next gen Castlevania had.

>> No.2244558

>>2244547
Lords of Shadow is a decent game, just not a Castlevania game. Similar to the Megaman Legends games, great but not Megaman. That's why Megaman 9 and 10 were so brilliant, they were made on the cheap, sold inexpensive and available on multiple platforms. This could be easily done with Castlevania -- the DS games were all copy and paste jobs with new levels being the primary addition.

>> No.2244561

>>2244558
Some things were meant to be 2D, and Belmonts are one of those.

>> No.2244575

>>2227078

Sorry Anon I can't help you but if you manage to find it, let a nigga know. I would love to have/print out a bloodlines poster. I recently decided I'm gonna go for 36x24 for posters unless I get some from club nintendo.

Since most gaming magazine ads are 6x9 I would just need to gain access to a high quality scanner and make sure to give the images a high DPI(I think I'm not entirely sure).

>> No.2244582

>>2244508
>In my opinion, what Castlevania needs is to go full-on action RPG

Worst opinion ITT so far, sorry buddy

How about "Castlevania 64 but a lot better done"

That's if Konami can't spare the 15 minutes it would take to outsource a 5/5 2.5D classicvania throwback

>> No.2244583

>>2244558
I rarely buy dlc, but I sure as hell spent $5 for hero mode and superhero mode and all the other goodies for mega man 9.

I was so excited to see more of these games and harder modes.

I just wish that they could make a bigger better version of Castlevania: Curse of Darkness and Castlevania: Circle of the moon.

I would pay so much money for new Castlevania and Mega Man games.

$40-$80 for 3D
$20-$30 for 2D

I would even pay $200-$300 for an anniversary collection of Castlevania.

Konami has not made a new IP in a very very long time.

Konami is coasting and blatantly disregarding Castlevania fans because we are SPLIT.

2D metroidvania fans.
3D Lords of Shadow Fans.
All in between Fans.
And the fans that love them all.

I am more of a Classic 3D fan and 2D metroidvania fan.

Not like Egoraptor where he is just being a faggot for saying 16 bit > everything.

I actually give every single game a chance.

I even gave Lords of Shadow a chance.

It fell in between a 5/10 or 6/10.

but on a Castlevania scale it would be the second absolute worst thing thats happened since Judgement.

>> No.2244591

>>2244524

So what kind of game would you be interested in? Genuinely curious.

In my opinion those are the series most successful elements, those are the directions the series can actually tread new ground instead of just walking where dozens of games have already been.

>> No.2244593

>>2244582
This is what kills me, they had the right idea for the way to go for 3D Castlevania right at the start, they just fucked it up with early 3D clunkiness

Why can't we have a CV64-esque game with vastly improved combat and platforming (along with some actual music most of the time too)?

>> No.2244605

>>2244591
I'm the one that wrote >>2233838
>>2244593
>>2244593
>Why can't we have a CV64-esque game with vastly improved combat and platforming (along with some actual music most of the time too)?
Easier said than done.

>> No.2244617

>>2244593
If they remade Castlevania 64 with these ideas, I would buy it in a heartbeat.

>> No.2244636 [DELETED] 

>>2244582

People like you are only satisfied if you basically get the original game served up with a fresh coat of paint for the dozenth time. Just go play the originals, they will always be there.

I mean what they should really do is cover all the bases.

For handhelds and budget download release they should do a super hardcore side scrolling, old-school Classicvania, maybe with a few fun bonuses like co-op and shit to stop it being completely stale, but do it with a massive amount of polish and give everybody what they want in terms of modes to replay, boss rushes, time attack and shit.

Then for the main consoles and PC, do a balls to the wall, over the top 3D Symphony of the Night meets Skyrim meets Shadow of Mordor AAA blockbuster, and really push the terms out in terms of depth, something for all those OCD loot-hunter to sink their teeth into.

It's like they keep trying to please both segments of the fanbase at once, but the most sensible option is just to do it seperately.

>> No.2244662

>>2244636
You talk like Konami is capable of a AAA title. No japanese dev is making shit on the level of Skyrim or Mordor these days.

>> No.2244684 [DELETED] 

>>2244636
If I had maximum potential to make a new castlevania game it would be like this.

I made this concept awhile back so hope you might enjoy this idea.

My idea of a game.
Castlevania: Curse of Darkness 2:
100's of captivating areas and 10,000 unique enemies to slay, each with 5 drops ranging from common to ultra rare. Stealing from every enemy unlocks a whole new set of items to steal!
Complete with a new hunt board to slay optional bosses that are for the most hardcore of fans. *Available after story mode is complete normal and above.
Enticing mass effect story with choices that effect your personality slightly.
Awesome weaponry list with over 1,000 weapons to choose from.
Easy mode *beating this mode unlocks nothing and limits characters, items, to 1/4 the potential, basically a tutorial.
Normal mode
Hard mode
Legendary mode
new Crazy mode is even crazier and unlocks an even harder mode.
Inferno Mode. which unlocks extra fun challenges like.
No save mode, No item mode, No leveling mode, No healing mode, Boss rush mode, Randomized boss and room mode, and Stealth mode.
70 trophies available with a local or online co-op story mode, separate from the single player experience.
100 stages filled with mini bosses and bosses.
1,000's of hours to explore in this game with unlockable modes and soundtracks.
And lots more to be discovered, maybe even a 32 mode and 16 bit mode.

f I had a AAA team this would be very simple to create. Dark souls has well over 40 or 50 areas, and borderlands has a wide variety of weapons, castlevania is known for having large variety of items in HOD, this big of a game can take 5 years or more to make a game that gamers deserve, most AAA companies dish games in 10-15 hour lengths in a year, why cant they take the time to make something great?

>> No.2244686

>>2244662

What is a Metal Gear?!

>> No.2244693

>>2244684
>My idea of a game.
>Castlevania: Curse of Darkness 2:
Didn't read the rest. No thanks.

But I don't really mind. I have my classic games. And as much as I would love to see the series revisit the game design philosophy the Classicvanias utilized in a new or updated way, I don't expect it.

Whatever happens, happens.

>> No.2244694

>>2244662
ehh I'll just assume your pretending to be retarded

>> No.2244702

>>2244693


Imagine this.

Final Fantasy XII is a prime example.

3.9 gb with all that content FF12 had to offer
round to 4 gb

384 enemies, cutscenes, story, 25 areas, lore, leveling system, etc.

this idea is not necessarily a direct sequel, just a new 3D Castlevania game with the style that Curse of Darkness had.

>> No.2244713 [DELETED] 

>>2244694
Prove me wrong. There is no Japanese developed game on the level of Mordor or Dragon Age except maybe MGS5 or FF15, except those haven't been released. Face it, Japan just isn't capable of AAA developments like Western devs anymore.
>>2244686
Okay, MGS4 was released 8 years ago. 5 has yet to be released in full.

>> No.2244715

>>2244693
also I dont expect it either, Konami has abandoned the franchise like capcom did to mega man.

The industry demands a shell of what a game is suppose to be.

Just look at many of the 5-10 hour "AAA" titles released, ive given up hope of a new great Castlevania since Lords of Shadow first came out.

Honestly I would realistically purpose perhaps a classic castlevania sidescroller with 20 bosses like mega man stage select

>> No.2244728

>>2244686

A miserable little pile of... Nanomachines?

>> No.2244732

>>2244662

Fuck 'em then. Let a Western dev do it, but get whatever crazy Jap composers/artists etc to work on it they need to give it the "hahaha Japan" vibe.

All of my money for >>2244636

>> No.2244736

I'm replaying IV and I forgot how much I love the OST

https://www.youtube.com/watch?v=t6lXXCngULI

>> No.2244737

>>2244732
You do realize Konami would never do that.

Konami is like a pseudo EA

>> No.2244754

>>2244728
Thumbs up, champ.

>>2244732
for sure, I'm with you and the other peeps in this thread, it's just that Konami has proven themselves utterly incapable of making good decisions with their IPs for a very long time, at least since the PS2. With the exception of their golden boy Kojima, though that's up for debate.

>Silent Hill
>Suikoden
>Goemon
>DDR
>Gradius
>Castlevania

Not to mention classic Hudson stuff like Bonk/PC genjin, Bloody Roar... why did they acquire them?

Sure, PT was nice but the game itself is yet to be seen and the fact remains that they farmed out o e of their best franchises to third rate western devs and couldn't be bothered to fix a terrible port of Silent Hill 2 & 3. Shit makes me want to buy a WiiU, at least Nintendo puts out quality garbage.

>> No.2244765

>>2244754
I won't be surprised if the next Frogger game is a mindless hack and slash game.

Slicing logs and cutting alligators.
QTE events.
and a story about how frogger was an alligator all along.

Konami has been coasting for the past 7 years at least.

Pathetic, they can not even port games the right way.

>> No.2244783 [DELETED] 

Can we all agree that Circle of the Moon is the worst Metroidvania? Seriously, how did they managed to fuck up its controls? Even when I want to hit a candle with the whip, it's a matter of luck. Other Metroidvania never had any problems with the controls, they were perfect.

>> No.2244787 [DELETED] 

>>2244783
I disagree, I liked the concept of the cards and the mechanics were not as bad as you say they are.

I think it was up to par with the other GBA games and quite underrated.

Out of the three GBA games Circle of the Moon is my favorite.

>> No.2244915

>>2244787
see>>2232098

>> No.2244953

>>2244783
SotN is the worst.

>> No.2244965

>>2244713
Japan isn't interested in that. There's no point of making a spectacle out of a video game, the whole idea is idiotic. There's a much more developed gameplay-centric culture in their gamedev, while the West has always resorted to visual effects and sick graffix.

>> No.2244985

>>2244713
What about, say, Resident Evil 5 and 6?

>> No.2244990

>>2244965
Which is fine, and you are entirely correct. This is why most well regarded games to come out of Japan in the last few years have been on handhelds or mobile. Western devs and Western culture are the only ones who are obsessed with home consoles but its become painfully obvious this generation how hard that business model is to sustain. Thus you see many smaller indie games successful -- stuff like Shovel Knight and similar are ported to next gen consoles while the biggest game of the last several years is Minecraft, FFS. If I sound cynical, it's only because it's amusing to see the tides shift.

>> No.2245062

>>2244593
>Why can't we have a CV64-esque game with vastly improved combat and platforming (along with some actual music most of the time too)?
I was fine with the platforming in CV64, it actually felt like Castlevania-style platfroming to me. You get hit by a medusa head while jumping over a pit? Fuck you, you die.
Controlling your jump really wasn't that hard either and there were lots of savepoints at the harder platforming segments, so you wouldn't have to redo most of the stage when you fuck up.

Similar issue with the music. I think the music is great and I only remember 2 segments without music nayway (the hedge maze and the room of clocks) and it was a good decision both times.

Other than that I agree that the combat could use some work. A better lock-on system could work wonders.

How would you guys think about Castlevania getting the Metroid Prime treatment? A first person game, like a mixture of Nosferatu (the pc game) and Metroid Prime. I think it could work.

>>2244736
I love it, too. Especially the song you posted.
I remember hearing it (and many other Castlevania songs) in a German RPGMaker game called Unterwegs in Düsterburg, so I always feel a little nostalgic for two games when I hear the songs.

>> No.2245064 [DELETED] 

>>2244783
Never had problems with CotM's controls, the game's fine though the final Dracula battle is pretty retarded, Nathan is also a pretty shitty character.

>> No.2245068
File: 627 KB, 373x360, 1423967302089.gif [View same] [iqdb] [saucenao] [google]
2245068

I did it /vr/.

I finally completed Rondo of Blood. Both the original and remake. I can finally play Symphony of the Night for the first time.

>> No.2245071

>>2245068
How did you like the remake?
Except a few minor differences I liked it a lot, seems a bit slower than the original though.

>> No.2245113

>>2245071
I liked it. The remade OST was fantastic.

My only issue is like you said. The controls felt a little off. Like it's hard to control Richter properly. No problem with Maria though. I gotta admit I liked the updated art overall, except for Richter which looks fine in the original RoB.

>> No.2245120
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2245120

>>2245113
I prefer remake Richter, it's also kinda hilarious to see old Richter wearing a suit in the old opening, and yeah, Richter's a bit harder to move around, it seems there's a bit of input lag or something, the back jump is much easier to pull off though.

Dat OST tho
>New Bloodlines, Vampire Killer, Cross Fear, Bloody Tears and Paintings on a Ghost Ship
>mfw

>> No.2245230
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2245230

>>2245113
>>2245120

I liked the remake as well, don't remember having too much trouble with Richter myself though and as you said the backflip is easier to pull off.
The rearranged soundtrack is great, but I was sad they didn't make a new version of the Stage 5b's music, but the new track (Red Dawn) is not too bad. The entire stage 5b got remade on the remake also since the one on the original was basically made out of assets of past levels.
I like fucking around with the customizable soundtrack though, so I can set the original track on the remake if I want.

>> No.2245238

>>2245230
>I like fucking around with the customizable soundtrack though, so I can set the original track on the remake if I want.
This, I remember giving bosses Prologue from SotN, fighting Death with that tune is amazing.
The VA is also top notch in Jap.
>HOROBI YO!

>> No.2245308

>>2245230
Actually I thought the backflip was TOO easy to execute that I accidentally do it several times.

>that Bloody Tears
Just fight be my favorite rendition of it.

https://www.youtube.com/watch?v=xynKponE-qQ

>> No.2245334

>>2245308

I'm partial to the new Bloodlines

http://www.youtube.com/watch?v=5e70CnAVXPw

>> No.2245383

>>2223350
classicvanias are stale linear shit, metroidvanias are the best,
if you want arcade gameplay play juliusrichtermaximwhatever-modes that you can unlock.

>> No.2245397

>>2245383
Oh shit people are gonna get rused.

>> No.2245398 [DELETED] 

>Writing about Circle of the Moon being the worst Metroidvania
>Post deleted
Biased mod detected

>> No.2245401

>>2223476
>except Drac.

wut

>> No.2245414

>>2245383
WHAT IS A BAIT?
A MISERABLE PILE OF SHITPOSTS AND LIES.

>> No.2245421 [DELETED] 

>>2245398
Post by post, we're discovering each of their biases

jans,

YOU'RE ALL COCKGUZZLING THUNDERCUNTS

>> No.2245424
File: 155 KB, 500x346, B-cv64.jpg [View same] [iqdb] [saucenao] [google]
2245424

Master race checking in

Fucking maze level with chainsaw raper is awesome.

This game and sotn are the two castlevanias I reliably play every year.

Has anyone looped through the first castlevania multiple times (when it gets harder after you beat it)? I never have, does anything special happen?

>> No.2245431

>>2245383

I know this is bait, but I was kind of disappointed with the Richter mode on SOTN.
basically you explore the whole castle, just to gather... hearts. You spend 90% of the game going through corridors, entering rooms just to collect hearts.

And enemies either die too fast or take TOO long, but nothing feels exactly challenging, there is no real threat of, for example, falling into a pit. No well thought-out level design for a Castlevania game.
It's designed as a Metroid, a big place to explore, find upgrades and such.

It's still interesting to go through the whole game as Richter (and Maria on Saturn/PSP), but ultimately it feels like a very empty experience, not really comparable to classicvania.
Would have been cool if Richter had his own classic-style rooms in the castle to go through.

>> No.2245434 [DELETED] 

>>2245431
yeah, julius and maxim mode actually feels the same, arcade modes are kinda lacking.

>> No.2245436

>>2245424
>chainsaw raper

>> No.2245467 [DELETED] 

>>2245421
Yeah I get that this is /vr/ but censoring every mention of post-2000 games doesn't elevate the discussion

But anyway

>grinding for random drops

If they pulled that shit in Metroid or Zelda I'd kill somebody, why is this allowed?

>> No.2245504
File: 12 KB, 268x188, índice.jpg [View same] [iqdb] [saucenao] [google]
2245504

Men, Super Catlevania IV
for the lulz.

>> No.2245514
File: 188 KB, 300x410, 1393335686195.jpg [View same] [iqdb] [saucenao] [google]
2245514

>>2245504
Fuck Castlevania
CastleMania is a game for true men, brother!

>> No.2245628

I've always been a fan of the original style. 1 & 3 are my favorites (though not necessarily in that order) followed by 4 and Bloodlines.

>>2223267
I still have no idea how to emulate this.

>> No.2245639

>>2245514
enough of this, have at you

OOOOOOHHHHH YYYYEEEEAAAHHH !!!

>> No.2245641

Beat Rondo for the first time yesterday. Great game.

>> No.2245652

>>2245641
Do people play that on an emulator? I've never been able to get TG-16 CD stuff to emulate.

>> No.2245654

>>2245628

I'm sure there's a parched ROM of Rondo floating around that comes with a PCE CD emulator built in to play directly on your PC.

Other alternatives are the virtual console release on the Wii or the Dracula X Chronicles remake on PSP which includes the original as unlockable, both easily pirateable.

>> No.2245659

>>2245652
Yeah I used mednafen. As long as you've got the bios, you're good to go.

>> No.2245665

>>2245652
emulated it great myself with an english sub patch as well
pretty easy to do

>> No.2246307

>>2223758

This anon knows whats up. ReBirth is right up there with Bloodlines, SCIV, CV3. It just had the problem of coming out after the NES/SNES life cycle.

>> No.2246438

>>2246307
I love ReBirth. I don't think it's quite as good as Castlevania III, the original, or X68000/Chronicles, but it's great. Definitely up there with Bloodlines and IV.

I don't think it sold too well. I'd like to think it did, though. Great game. Would enjoy seeing another game like it if we can't get something more progressive.

>> No.2247091

Gonna jump into Symphony of the Night today. Anything I should know nefore I start the game for the first time?

>> No.2247094
File: 193 KB, 907x954, 151351.jpg [View same] [iqdb] [saucenao] [google]
2247094

>>2245652
I was emulating PCE in, like, 2005. Now I run it in Retroarch, have played most of the library. Used this site
http://www.thebrothersduomazov.com/
for reference. It's an amateurish, but comprehensive resource that tries to review (with screenshots) every single PCE game. They have almost every one of them on there already. Pic is mu personal current picks, the hucard (cartridge) and CD picks that I've been playing recently.

>> No.2247130

>>2247091
Yeah, it's fucking easy and you're a babbie.

>> No.2247138

>>2247091
It's not nearly as good as they say. Enjoyable witht he right mindset, but extremely style over substance.

The main flaw is nonexistent difficulty. Neither exploration nor action are challenging, and "puzzles' are an insult. Aesthetics are occasionally brilliant, but there are many really bland sections in the castle. The one truly good part regarding exploration has probably been spoiled to you already. Regardless, Alucard is a joy to control, and there's a lot of interesting stuff to find everywhere, the music is stellar, and enemy sprites are often lovable.

>> No.2247270
File: 3.50 MB, 250x141, sanic the hedgehag.gif [View same] [iqdb] [saucenao] [google]
2247270

>>2247138
Actually I never got spoiled to anything. I'm completely blind for SotN. The only thing I've ever seen of the game are short clips from retro video game videos.

>>2247130
I don't even know if it was easy. I just finished Rondo of Blood and DXC earlier.

>> No.2247273

>>2247091
Not much you need to know, really.

Use Hydro Storm against Dracula in the beginning.

>> No.2249165

>>2245424
Reporting, brother. So many memorable events in this game, it's a shame it gets so much flak. I'll always be a sucker for the Tower of Sorcery.