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/vr/ - Retro Games


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2212392 No.2212392 [Reply] [Original]

Fuck it.
Nintendo 64 thread 3...!
Anything N64...
Yeah...

>> No.2212396

the controller is awesome

fuck the haters, you're all just jelly cause you were too retarded to hold it right.

>> No.2212404

>>2212396
HAHAHAHAHAHAH!
HORI MINI ALL THE WAY1

>> No.2212406

>>2212396
Enjoy destroying the analog, every 6 months

>> No.2212407

>>2212396
>you're all just jelly cause you were too retarded to hold it right
Yeah, fuck these people with only 2 arms.

>> No.2212408

>>2212404

you're were one of "those kids" aren't you

>> No.2212409

>>2212396
It is actually pretty easy to Grady when in the left hand, you control the analog stick, and in your right, the A, B, and C button(s).
The D-pad...
To this day it still begs to be used.

>> No.2212413

>>2212396
So you have 3 hands?

>> No.2212416

>>2212413
lel

>> No.2212421

>>2212409
It's funny; I'm left-handed and the N64 is the only controller that ever did lefty shooter controls comfortably. With any other controller, moving around with the right analog stick just feels odd and backwards, but with the N64, moving with the C buttons feels natural.

Pretty sure right-handed players could also substitute the c buttons for the d-pad in most games, but then you'd lose out on A and B. I know Goldeneye supported it.

>> No.2212426

>>2212409

I used the dpad for mortal kombat trilogy, otherwise it wears out the analog stick.

>> No.2212427

>>2212421

>plays Turok for the first time
>rages at controller

>> No.2212460

>>2212426
I find it odd that my analog stick hasn't broken yet since when I got the 64 at launch.

>> No.2212465

>>2212427
>be right handed
>play turok for the first time
>"this oddly makes sense"
>switch goldeneye controller scheme to turok style

>> No.2212721

>>2212427
Fuck those turok controls.

>> No.2212724

>>2212465
I played Turok first, so I always did it like that

N64 controller is still pretty much indefensible

>> No.2213026

Turok's controls suck the first time.
Once you play the game a lot, the controls aren't so difficult.
The Sonytendo deal really fucked Nintendo up.

>> No.2213286

>>2212392
the original super smash bros is the best in the series

>> No.2213357
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2213357

Man, I wish this game got released.
At least it turned into Banjo-Kazooie.

>> No.2213430

To those with non-limp control sticks, lube them up now before they turn into thumb-busting wet noodles. It's incredibly simple. All you need is a medium size phillips head and some lithium or silicone grease. Makes the stick easier to move around too.

>> No.2213454

Smash, starfox, dk, banjo, mario 64/kart, paper mario, zelda, and perfect dark. SOOOO MANY GOOD GAMES

>> No.2213650

>>2213454
Don't forget GoldenEye.

>> No.2213654
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2213654

>>2212396
I wonder who could be behind this post

>> No.2213661

>>2212460

yea it's fairly resilient, but with too much use it does get worn down and less responsive.

another benefit to using the dpad is that the left side of the controller feels cool to the touch. feelsgoodman

>> No.2213746
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2213746

>>2213661
Don't forget about this shit, tho.

>> No.2213926

>>2213357
From the looks of that screenshot, the cartridge size to hold all that data would've been fucking huge.

>> No.2213931

>>2213454
>>2213650
>the list goes on...
Oh wait, no it doesn't.

>> No.2213973

>>2213746
My palm got a blister just thinking about it.

That's one game I will never go back and play with a real N64 controller ever again.

>> No.2214031

>>2213746
>>2213973
I actually completed final bowser after falling over skinning my palm at school. Played through the pain.

>> No.2214064
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2214064

>>2213746

>> No.2214201

Amazing console with amazing library. Its third party library is just as awesome as the GameCube's if not better.

>> No.2215037

>>2213926
Rare was going to make it.
They had way too many ideas and turned it in to Banjo-Kazooie.
One of the tracks for the unreleased game are used in Viva Piñata: TIP.

>> No.2215070

GF bought me one for Christmas. Awesome gift, came with Diddy Kong Racing. Has been a money pit since then.

Went a yard sale 2 weeks ago, picked a mint N64 with 2 official controllers which were also mint, wrestlemania 2000 and WWF Attitude for 30 bucks. Ended up flipping it for 50 but I swapped the controllers for a bummed clear purple controller.

Still want Mario Tennis, Mario Golf, Party 2, Donkey Kong 64, Rampage 2, and Majoras Mask. I keep trying to snipe eBay for them.

>> No.2215081
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2215081

>>2213746

The nes and snes actually gave me two callus on the palm of my hands that i still have to this day

Pic related to see the position.

>> No.2215314

>>2215081
>NES
>SNES

Wat.

>> No.2215327

>>2212465
I had a similar experience, but only later when I played Nightfire on GC.
That one also has retarded defaults but by then I had grown smart enough to lurk the options and found the: Dr. Oddjob control set (basically Southpaw dual stick).
Thought: this makes sense, and started using Turok style control for Goldeneye too.
I'm right handed but I've been stuck on playing lefty style ever since...

It just feels more natural to me that your "main" left thumb (since D-pads and single sticks almost always used the left thumb) would be used for the more important aiming, leaving the grunt work of walking to the button-presser-thumb.

>> No.2215342

>>2212392
so does this console actually have anything for non-Nintendo fanboys other than Mischief Makers?

>> No.2215379

Dunno

>> No.2215382

>>2215342
There's a lot of Jap games. For NTSC U if you don't like Rare or Nintendo then not really.
Off the top of my head Beetle racing and Turok aren't made by Rare or Nintendo.
I mean if you don't like Nintendo or Rare you're probably on the wrong board.

>> No.2215393

what N64 games have japanese versions that are totally playable without knowing moon runes? The japs sell games for so much cheaper. In particular, I'm interested in ogre battle 64

>> No.2215416

>>2215342
Rogue Squadron.

And what exactly do you mean by games for non-Nintendo fanboys? Mario Kart 64, for example, is a Mario game, but it's still a great kart racer, regardless of the characters. Mario 64 is a great 3D platformer.

You shouldn't let that get in the way of your enjoyment.

>> No.2215475
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2215475

>>2215342
>so does this console actually have anything for non-Nintendo fanboys other than Mischief Makers?
Yes. It has a long list of 3rd party titles.

>> No.2215478
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2215478

>>2215342

>> No.2215480
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2215480

>> No.2215483
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>> No.2215484
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2215484

>> No.2215927

>>2212396
the controller is fucking perfect, you only read hate comments in this fag-infested cesspool, aka sonyggers.

>> No.2215943
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2215943

>> No.2216532
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2216532

>> No.2216626

>>2215342
Everything Rare made for the console...

>> No.2216632

>>2212413
>n64 controller
>3 hands

Every fucking time ,why do people say this ?

>> No.2216636

>>2216632
Because they think they're clever. In reality, every game was designed for a specific control method and the N64 controller was dynamic as fuck because of its design. I actually really hated that the c-buttons were turned into an analog stick on the gamecube, because I liked having 6 face buttons on a Nintendo machine.

>> No.2216707

Hmm...
I wonder how people still get pissed off to this day because the Nintendo 64 controller had 3 instead of 2 control grips (or whatever the hell you call them)
lel autism

>> No.2216718

>>2216707
It wasn't really that it had 3 so much as it was cramped as a result and most of the time just limited its button usage as a result.

Seriously adding a bit to the SNES design would have been as easy. And it could have done with a stick that wasn't so easy to ruin. The console was given a really powerful VGA even by PC standards for its time, yet very stupidly designed beyond that.

Doesn't really bother me, but I think some get annoyed that Nintendo has always been given a pass on its blunders. Some of the same blunders even sunk Sega and Atari, yet somehow Nintendo always made a recovery. Its a marketing phenomenon to be honest.


I just wish I could find a decent mapping for emulation to make 007 less awkward.

>> No.2216732

>>2216707
It really didn't happen till the very end of the generation and into 6th gen.
>>2216718
I wouldn't call the N64 controller a blunder. Given that at time the big 3 were all using different technologies for their sticks.
The controller is ergonomic and easy to use. The stick just wears out after while. It lasts for a long time though.

People constantly make fun of the virtual boy. Even today to mock the oculus rift. Nintendo hardly gets a free pass for its blunders.

>> No.2216741
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2216741

>>2216718

The Virtual Boy was a blunder, not the N64 controller.

There is nothing wrong with the N64 controller design other than the fragile 3D stick.

The fact few developers actually made use of its multi scheme purpose doesn't really mean the controller is badly designed. The few games that allow different control schemes for either left or right side are pretty good and makes you wish more devs thought about things like that.

>> No.2216761

>>2216732
I recall even at the time finding it dumb as did my friends, didn't stop us from having fun, but all I could think was why not make the SNES pad have 6 buttons on the front and add a stick next the dpad, why make the dpad so stiff etc.

As for how long those sticks lasted it was a gamble, I've had officials ones nearly start with a lean, most don't out right give out, but depending on your choice of games and how much precision is needed they get leans really fast and noticeably. I've got one that still smells of new plastic that sends link walking to the right endlessly.

Sega not using a 6 button from the start lost a lot of game support on the Genesis, N64 gets a pass despite its design, not just its controller, limiting game production since it had a few big childhood favorites. Sega's dumping of support for bad idea consoles also hurt their reputation badly, but Virtualboy was forgotten quickly despite being a waste of money. Their needless ramping up of power that was largely pointless coupled with that bad reputation they were earning really hurt the honestly good Saturn, yet the N64 followed an abandon piece of hardware and also had bottlenecked specs with dev complications. Hell the Genesis gets shit today for its wonky sound design, but the N64 had similar issues, just nobody cares because the Zelda theme turned out well on it.

Not trying to rant. Its just the reality, Nintendo made a load of poor design choices, it was bottlenecked with an overpowered gpu, its textures ugly, its coding an asspain, library limited, its genres limited, its controller was awkward seriously arcades knew years ago it takes two analogues Sony didn't start that, but in the end those pizza filled weekends of 007 and Smash make even me love it all the same.

And in terms of being a company Nintendo could be debated to be more dickish than microsoft in practice and policy, but they roll out Miyamoto and his charming self and we forget they too are a corporate monolith.

>> No.2216767
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2216767

I recently started playing my N64 again, here is my small collection so far. I just wish the cartridges weren't getting so pricey these days. A few years ago they were dirt chip, I got my gold OOT and MM for a steal on ebay, now games like conker are well over 50 bucks from what I've seen...

>> No.2216769

>>2216761
>Sega's dumping of support for bad idea consoles
None of the console were a bad idea. The 32x was really the biggest fuck up though and that was mainly due to timing.

I'm really not sure what you're trying to say? The N64 was arguably the most powerful console of the generation. Only bottleneck was the game size.

>> No.2216773

>>2216741
You mean only that the most important part gives out easily?

Or that super innovative design barely gives you access to any more buttons than a SNES or Saturn pad regardless of which layout devs chose to use?

Don't fool yourself the trigger idea was pretty damn cool, but the reality is they didn't know what to do to stuff in a dpad and stick yet so they tried to smoosh two controllers together instead. I'll give points for the fact that nobody really has figured that out yet either even now, it was early 3D days where they didn't know what direction games were going to go, but the shit was wonky.

Its like the early steam powered cars, kinda cool, but they didn't continue for a reason.

>> No.2216779

>>2216718
>Some of the same blunders even sunk Sega and Atari
This just isn't true.

>> No.2216780

>>2216741
Just about every game I've played on the 64 used the "right configuration.
Well, except for MKT.
The analog stick on my controller hasn't broken/worn out yet. now that I packed away my 64 and started using emulators, I'm pretty much done.
Meh.

>> No.2216782
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2216782

>>2216767
You would actually be lucky to find Conker at that price.

But Conker is exceptional in that respect. Last game on the N64, no advertising, fucking outlandish content compared to other games from the N64...

But yes, cartridges are getting more expensive... Prices will drop though, they always do.

>> No.2216784

>>2216773
Nintendo still bases the ergonomics and parts of the design of their controllers from the N64.

You seem to just be hating on it for no reason.

>> No.2216792

>>2216769
I was just saying others messed up similar to Nintendo and drown for it. I'm glad for it I like Nintendo's games, its just weird.

Yea I had a 32x its lack of library sucked. CD somewhat suffered for that as well. Neither are bad really its just the loss of support didn't have people putting faith in investing in their next console. Virtualboy had absolutely no effect really on if people would try Nintendo again.

And no the bottleneck was on more than just the carts. It launched just before the Voodoo card, for a split second N64 out paced PC in a way. But nothing in that system could keep up with its vga, not its memory, cpu, and indeed its carts. It was also microcode dependent, which was poorly documented and lacked a debugger making it actually hard to use that power, not unlike the lack of real use of the 2nd cpu in the Saturn.

I guess my real point is its funny how much people defend Nintendo as if they need it and everything they do is perfect. Its not. They made some great games, they made some okay games, and they hold a special places in a lot of our memories. It doesn't have to be more than that to be good. It was fun.

>> No.2216804

>>2216773
I'm no fan of the N64 and I can agree that it was an inelegant solution at a time when no one really knew how to handle 3d controls. But it's no where near as bad as you're trying to make out.

I'll take the Duel Shock over the N64 pad any day but I've never had a problem using it or found it uncomfortable.

>> No.2216808

>>2216779
So these things didn't hurt Sega at all?
>3 button basic controller against SNES 6 button during popular fighting game era
>harder to use sound chip in Genesis
>several abandon consoles particularly the 32x losing brand loyalty
>huge shift in company tone going into another console (artsy weird Satun ads)
>buffed up specs that went unused (Saturn) or fell short (32x)
>fair sized loss of 3rd party support after the Genesis (well that did hurt Nintendo too, but fans deny it)

Granted a lot of Sega's issue was its internal fighting yes, but they lost the fans way before that. And everything listed is something Nintendo did on piece of hardware or another as well.


>>2216784
Yep the Nunchunk on the Wii came from it, and I said I liked the trigger idea, it was cool. But us old fucks remember joysticks that lasted decades and microswitched arcades that still work today.

Hey somebody had to try to evolve controllers more for 3D and its not a bad first try for them, but it sure is a first try. I just don't fandom it, there is not a console I've named that isn't hooked to a TV currently within reach, they were all good times.

>> No.2216818

>>2216792
Nintendo operates at like a 40% profit margin. They aren't going to go down for a single mistake.

Now you're comparing the N64 to PCs?

>> No.2216824

>>2216808
An early joystick is very different to the 5th gen multi axis sticks that were used.

>> No.2216831

>>2216792
>I was just saying others messed up similar to Nintendo and drown for it. I'm glad for it I like Nintendo's games, its just weird.

The 32X didn't kill Sega, the two consoles that followed it killed Sega. And they both failed for plenty of reasons besides the 32X.

>> No.2216836

>>2216818
I'm getting the impression people are skimming what is typed. I'll spell it out. N64 had the first dedicated VGA and it for a moment was stronger than the ones out of PC. This is not a comparison of the platforms its a technical fact.

I was saying it was a impressive. It wasn't all that useful due to other choices, but it was powerful in and of itself.

>>2216824
Yes the NeoGeo's still work.

>> No.2216843

>>2216831
Never said it failed due to the 32x. It failed for many reasons, that was one of them. One brick in the building of their brand slipping from cool older kid console, over to lack of support, fewer games console. None of them were bad, but when you have to pick one after a time Sega just stopped letting you know what you might really get after a time. They became a gamble, then the NA and JP offices got into it.

>> No.2216851

>>2216773

>You mean only that the most important part gives out easily?

Not that easily, actually. Unless you played the shit out of Mario Party, chances are your 3D stick is still perfectly functional if only a bit loose.
I still have my original controllers and they're fine.

Do they wear out? Yes, and it is a flaw.
Easily? Nah.

>Or that super innovative design barely gives you access to any more buttons than a SNES or Saturn pad regardless of which layout devs chose to use?

Actually it gives you the same amount of buttons the SNES has if you use left-side, and the same amount of Saturn buttons if you use right-side.
Why would you need more?

>>2216780

Yes, there weren't that many games that offered anything different other than right-side scheme or traditional d-pad and face buttons scheme.
Both Sin and Punishment and Bangai-O allow for left-side scheme, Bangai-O even has 4 different control schemes, you can change your position anytime during the game, no ingame setup change needed.

>> No.2216854

>>2216836
N64 sticks still work too.
I'm not saying the N64 controller is the best. It has it's faults like the stick that could be better. But it's not a blunder.

>> No.2216860

>>2216851
Never had mario party and my light touch worn out one on OoT, but okay.

>Why would you need more?
I don't actually so why the hell fuck with design that worked very well.

>> No.2216875

>>2216836
I think you're a little confused about the N64 hardware. The whole system was designed by Silicon Graphics, not Nintendo (they just set a limit on manufacturing price). It was a well balanced piece of hardware in theory, like the PS2, but extremely sensitive to code optimization, which became a big problem when Nintendo did not provide full documentation to developers on how it all worked.

Nintendo was so happy with the N64 hardware they rehired the exact same people who designed it (all of them left SGI to form ArtX) to create the Gamecube's GPU, Flipper. These people were later hired by ATi to create the Radeon 9700/9800 which BTFO Nvidia on PC in 2002/2003.

So the hardware was always good, it's what Nintendo did with it was bad.

>> No.2216876

>>2215484
This looks good

>> No.2216889

>>2216804

>inelegant
Seems pretty inelegant to me.

>> No.2216890

>>2216875
No, not confused at all. Consoles not really being made in total by the name on the box was around before the N64. Even the SNES was based on an Apple computer.

Saying its well balanced in theory doesn't really help its case. We can make the worlds greatest car then optimize it for steering with your ass cheeks but that won't make it so great in practice. The reality of its hardware was the vga was under strain from its limited memory constantly kicking stuff out and its latency. Seem to recall Rare actually being annoyed by that.

>> No.2216894

>>2216890
You're telling me that Silicon Graphics, the at the time world's greatest 3D graphics hardware designed, couldn't balance a system, even in theory, when their track record suggests otherwise?

I'm more inclined to believe that developers were not provided good enough information by Nintendo on how to use it properly.

>> No.2216902

>>2216894
The developers were indeed provided fuck all information by Nintendo.

But I don' care if Silicon Graphics crafted the prototype out of the remains of the world tree a 4kb texture buffer was garbage. And RDram to pass it through and a lack of direct access didn't help. Take a simple picture off your computer now and try to reduce it to 4kb. Then keep in mind if the texture is 4kb the system could only load one at the time through memory. Bogged down doesn't even describe. Its why it compressed so much, not just due to carts. Its also why so many said fuck it and just palette colored it by shading for flat colors instead and just used a texture for a skybox.

The answer is the problem was with both.

>> No.2216909

>>2216854
>N64 sticks still work too.
That's not always true, and I'm sure that's what he was trying to get at. Because of the way the N64 stick wears down, it WILL go to shit eventually after even moderate use. Not just Mario Party wear the shit out of the stick kind of stuff, but just from general use.

>> No.2216926
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2216926

>>2216909
Everything goes to shit, anon.

>> No.2216949

>>2216926
I don't want to turn into a Sony vs Nintendo thing, because I don't consider the dual shock perfect either nor Sony. But I have put over 10 years and countless hours into same controller and it shows no sign of wear aside from the texturing wearing a bit smooth before I found one I liked more. I played my friends N64 more than my own it shows wear. A plastic on plastic GI Joe ball joint just wasn't bright.

>> No.2217031

Anything? Including the admission that I think it was one of the worst consoles Nintendo's ever made?

>> No.2217051

>>2217031
Maybe you're in the wrong place?

>> No.2217364

>>2216949
My old dual shock likes to hit random buttons while moving the analogue sticks for some reason. I think its haunted.

>> No.2217418

>>2217364
Sounds like it got dirt under it or liquid damage. If you open it up and clean it out it will probably be fine.

>> No.2217639

>>2216902
>a 4kb texture buffer was garbage
See, this leaves me even more confused about your posts. On the one hand you praise the N64's GPU as being so good the other components bottleneck its potential, but on the second you shit on the texture cache. Perhaps you don't realize the texture cache is actually a part of the GPU? It's embedded right in the chip. On Playstation the 2KB texture cache is external - it's part of the 1MB VRAM total. Suffice to say, for any texture 4KB or smaller, the N64 is going to be miles faster at drawing it than the Playstation. The real problem with the texture is programming a system that steadily streams textures through it, which was fairly tough for the inexperienced 3D devs of the time.

>And RDram to pass it through and a lack of direct access didn't help
The reason RDRAM was used is because of price: two reasons,
1) You can save money on motherboard buses if you use highly clocked RAM, the highest clocked RAM at the time was RAMBUS
2) Silicon Graphics had some kind of special partnership with RAMBUS, so were able to get special low prices for the RAM

Only problem is that RAMBUS high latency means you need good memory management, but the throughput of the RAM is quite excellent otherwise. It's the closest thing to modern GPU style RAM that 1996 had to offer.

>Its also why so many said fuck it and just palette colored it by shading for flat colors instead and just used a texture for a skybox.
This is nothing more than a caricature of N64 graphics based on Mario 64. Check out the foyer of the haunted mansion in Conker's Bad Fur Day. I can guarantee you that not a single game on Playstation has a room with a more diverse set of textures than the room in that N64 game.

>> No.2217661
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2217661

>N64 emulation will never be stable

>> No.2218098

>>2217661

Mupen64 is about the most stable shit I've seen.

>> No.2218129

>>2212413
>3 hands
No son, you grab both side handles of the controller and play the Joystick by pelvic thrusting.

>> No.2218591
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2218591

Maybe the N64 could've had a chance against the Ps1 if Nintendo used CD-ROMs, or if they weren't such pussies and backed out of the deal from Sony.

>> No.2218603

>>2218591

I like carts better, especially as a collector.

I'm glad the N64 is cart-based.

>> No.2219657

Obviously, Nintendo hated piracy.
Although, I would've liked CDs a lot better.
Nintendo could've had an advantage.
One might say "Ooh, 32-bit with CD-ROM format"
Then, "Ooh, 64-bit with CD-ROM. Nice!"
I remember when people's logic was the more the "bits" , the better.
I get where you stand on the collection thing.

>> No.2219784
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2219784

>>2213286
my nigga

>> No.2219789
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2219789

>>2218591
is this bait?

>> No.2219928
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2219928

>>2219789
The World May Never Know.

>> No.2220049

>>2213357
Yeah, and the soundtrack was used in other Rareware games aswell.

>> No.2220089
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2220089

ANYONE REMEMBER THIS MOTHERFUCKER?!

>> No.2221445
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2221445

>>2219789