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/vr/ - Retro Games


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2201838 No.2201838 [Reply] [Original]

Previous: >>2160008

Awesome Downloads:

>RCT1 recreations - updated and meticulously crafted in 2013 by Crappage for near-perfect accuracy, right down to available rides and research order (contains "Real" parks and gaming magazine parks):
http://www.mediafire.com/download/3cw47sd2wt3hues/ExactRCT1Recreations.zip

>/v/ pack - updated to include the latest scenarios and tracks made by 4chan users and some other communities (We're updating this file as more stuff is created, currently has 120 scenarios and 161 tracks, includes sandboxes):
http://www.mediafire.com/download/6izs1w1tn7z1sk7/vpack.zip

>UCES - includes all objdata files already extracted from each scenario upon loading, and includes tracks:
http://www.mediafire.com/download/7wcrq3xl266d1bj/UCES.zip

>RCT2 Extras - includes the official remade RCT1 scenarios and Panda World created by Chris Sawyer/Atari, as well as different color waters and paths, the Windowed mode hack, RCT1 menu music, and some modified .exes if you need them:
http://www.mediafire.com/download/5bcw39lec5mkxd6/RCT2_EXTRAS.zip

>Trainers - includes 8cars, ParkDat, TRG, and Save Game Modifier:
http://www.mediafire.com/download/q5l8bvtw3bwjaj3/Trainers.zip

>Amazing Earl stuff - adds some custom-made rides and scenery:
http://www.mediafire.com/download/f3jzct5v8kbzdfj/AmazingEarl.zip

>RCTConvert a tool made by Rvnx to convert RCT2's sound files into mp3
https://dl.dropboxusercontent.com/u/57672247/RCTConvert.zip
---

Helpful Resources:
>Screenshots for Dummies
http://pastebin.com/XrjBxKcD

>RCT wiki
http://rct.wikia.com/wiki/RollerCoaster_Tycoon_Wiki

>-RCT FAQs- (READ THIS!)
http://pastebin.com/c4DCVxqE

>Knowledge Base
http://www.rctstationarchive.com/knowledgebase/index.shtml

>RCT1 Manual
http://replacementdocs.com/download.php?view.1111


Other stuff:

-JOIN THE FUN!-

>-/vr/ Collab Parks- (2x2, 3x3, 4x4 and No Borders)
https://docs.google.com/spreadsheet/ccc?key=0AhGqM6X4U4_MdEVFYU83ZGVwRm9DVno0ZWdXbUkwRkE&usp=sharing

>> No.2201840
File: 90 KB, 640x960, AENYJm9.jpg [View same] [iqdb] [saucenao] [google]
2201840

>Burstintotreats -- Savegame Modifier, Windowed Mode Hack, Triple Thrill Pack torrent
http://web.archive.org/web/20121105094609/http://burstintotreats.wordpress.com/rollercoaster-tycoon-2/

______________

-RCT PROJECTS-

>OpenRCT2 project - RCT2 goes open source.
https://openrct2.com/

>A free and open source game
freerct.blogspot*com

>A HTML5 driven game
http://freerct.wordpress.com/
http://freerct.be/

_____________

-MISCELLANEOUS-
(+ mirror links)

>RCT2 addons from the original website (which is now dead)
https://dl.dropbox.com/s/0ilfhyxk6a2b5ck/RCT2%20addons.rar
anonfiles*com/file/c1e33f10fa7c10303989bc64ab161062

>Original Mr. Bones save
https://dl.dropbox.com/u/26249932/mrbones.SV6
http://www.mediafire.com/?5mogrbefwf5v94d
YOU CAN NOW RIDE IT YOURSELF: https://www.youtube.com/watch?v=s78DeYIAyu4 [Embed] [Embed]

>The Time Machine and Katy's Dreamworld (User Created Expansion Sets)
www.rctmart.com/downloads/uces/UCES_Setup.zip
https://dl.dropbox.com/s/86owhr24pcusfch/UCES_Setup.zip
More info: http://www.rct2uces.com/
Having loading issues? http://www.jumpjet.info/Classic-Games/Windows/RCT2/UCES/Avoiding_Loading_Issues.txt

>New Element Designs (RCT fansite where people upload crazy looking parks)
http://www.nedesigns.com/

>Lunatim's Loopy Land (a small collection of downloadable rides and parks made by a talented mind)
http://www.lunatim.com/lunaland/loopy.shtml

>A website made by a fellow /vr/other where you can find everything that's on this list (including the RCT2 download) and more:
http://vrct.tumblr.com/

>> No.2201843

first for fuck Premier's shoulder restraints

>> No.2201856

>>2201838
Escape Hatch confirmed for only acceptable prebuilt.

>> No.2201873

People sure put a lot of effort into this game... I just made a few rides that launched people to their deaths and got bored.

>> No.2201894

>>2201856
There's a couple of prebuilts in the /v/ pack that are acceptable imho

>> No.2201904
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2201904

>> No.2201905
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2201905

>>2201904

>> No.2201909
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2201909

>>2201905
twitch / ergolicious

>> No.2201923
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2201923

Repostan for new thread.

http://www.mediafire.com/download/xlj4bx6zljoywx9/Friendship_Zone.SC6

>> No.2201956

>>2201923
>Gee, I'd love to enjoy the view from the ferris wheel
>Let's walk all the fucking way up there
>And back again


But in all seriousness, I'm guessing you need that huge plot of land with the water in it to complete the objective, but to get there you need to buy a strip of fuck expensive land?

>> No.2201959

>>2201956
Pretty much. Unless you can get $35k/month in the area you start with. I also put an observation deck next to the ferris wheel and the excitement was close to 7. You also get an elevator if you're that inclined to build an easier transportation up there.

>> No.2202115

>>2201959
This wasn't the park you needed love themed rides for, was it? Or was someone else talking about that? Nevertheless, I'm excited to try it.

>> No.2202328

>http://za.ign.com/coaster-park-tycoon/88157/news/frontier-announces-coaster-park-tycoon-for-2016
So Frontier is now making another coaster game independent of RCTW.

>> No.2202380

>>2202328
>Coaster Park Tycoon
That's some serious imagination they got going regarding the name.

>> No.2202476

>>2202328
Given how well they worked on the RCT2 expansions this might turn out even worse than RCT4M

>> No.2202587

>>2202328
With all of these games coming out, at least one has to be good, right guys? ... Guys?

>> No.2202604

>>2202587
Open RCT still has most of my hope.

>> No.2202610

>>2202604
my eggs are in the parkitect basket

>> No.2202623

>>2202610
And on top of that, we have Coaster Tycoon Park and RCT World. That's four games. Are we missing any?

>> No.2202629

>>2202623
Theme Park Studio. NoLimits 2 also gets a mention because it's still getting regular updates but it doesn't have the management aspect. After going years without a decent theme park game, it's crazy to see so many in development now. This competition can only be a good thing.

>> No.2202639

>>2202629
That's six games. These are exciting times.

>> No.2202656

>>2202629
>After going years without
Now we just need strategic/tactical FPSs and 3d platformers that arent mario.

>> No.2202657

>>2202656
And another worthwhile 6DOF shooter.

>> No.2202658

>>2202656
I'm still waiting for the revival of good RTS games

Grey Goo looks promising but not 50 US dollars promising

>> No.2203016

I almost doubt I'll stop playing RCT2, it's just such a perfect game. I guess some more track elements would be neat tho.

>>2202658
>I'm still waiting for the revival of good RTS games
It feels like that will never happen, the last good game was SupCom:FA and it feels like the genre died with it.

>> No.2203161

>>2203016
at least OpenRA exists

the OpenRA devs are pretty based

>> No.2203182

>>2203016
Even if one of these new games turns out to be everything we've all hoped and dreamed about, RCT2 will probably still see playtime because it's a timeless classic.

>> No.2203193
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2203193

>>2203182
I hope we can stay here at /vr/, I really don't like /vg/.

Also, here's the latest thing I built. Not really happy about the looks but the stats are nice.

>> No.2203223

>>2203193
it's pretty short

>> No.2203331
File: 526 KB, 1280x768, SCR71.gif [View same] [iqdb] [saucenao] [google]
2203331

Made a station. r8/h8

>> No.2203345

oh my fuck I have stumbled upon the holy grail. I just installed this game on my pocket computer you had no idea what this just did for my current employment

>> No.2203349

>>2203345
Ruined it?

>> No.2203379

>>2203345
It took yer jerb?

>> No.2203397

>>2203349
>>2203379

pretty much. RCT stole my childhood from me and although I only played arid heights because everything was free, I never actually dabbled into the ride creator to actually figure out how to make high excitement rides with medium and low intensity / nausea.

is there a guide I could read that explains that in better detail? I'm sure I could find via a quick google search but I figured I'd ask

>> No.2203409

>>2203397
first and easiest advice is to bank your turns

at first, make each hill around ten feet sorter than the one before it....

bank your turns...

dont try and make good coasters while drunk

bank dem turns

>> No.2203420

>>2203397
Watch the g-force graphs and iterate. That's about it.

>> No.2203479
File: 152 KB, 1114x658, stepupson.png [View same] [iqdb] [saucenao] [google]
2203479

>>2203193
Like this

>> No.2203508

>>2203479
the first one is much better

>> No.2203561

>>2203479
Somehow you made it worse. A ride being short doesn't necessarily make it bad, not to mention the station on the first one was much better than the second.

>> No.2203705
File: 153 KB, 1085x597, hax.png [View same] [iqdb] [saucenao] [google]
2203705

Render judgement on my hacked whatsit.

>> No.2203713

>>2203223
Yeah, I prefer to build rather short coasters that focus on a couple of key elements, instead of long twisting giants.

>>2203331
Quite nice, simple but I like it.

>5 way dueling coaster
Jesus

>> No.2203717

>>2203331
are you gonna post the coaster when it's finished?

>> No.2203735

>>2203705
Looks great, to bad it's haxxed.

>> No.2203752
File: 351 KB, 1277x816, Nothing Special.png [View same] [iqdb] [saucenao] [google]
2203752

Learning how to block brakes.

>> No.2203783
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2203783

>>2203331
Pretty monotone, but the pagoda theme doesn't realy offer much to work with.
>>2203016
Well there is PA, but last time I checked I couldn't run it properly.
Recently started playing via FAF. To bad to hold up in raked battles but to good to play against friends.

>> No.2204338

>>2203735
That shouldn't be a problem because if you were to save the coaster design and use it in a different park, the chain speed, even though changed with a trainer, should remain the same.
I remember testing this like 8 years ago but I don't remember the results.

>> No.2204360

>>2204338
Really? That's quite nice.

>> No.2204363

>>2204338
The saved track has no image and attempting to build it gives an error of "must be closed before construction." I can only assume its due to the zero'd clearance.

>> No.2204424

>>2203397
Post lots of screenshots, it's easier to tell what's right and what's wrong with a ride when we can all see it.
Try looking up real-world examples of rollercoasters and copy them in-game. It's fun practice.
>>2203752
Protip: Put one block brake right outside of the station at the end of the ride.

>> No.2204429

>>2203713
>>2203717
It's from a scenario, I'll post stats when I finish all five of them.

>>2203783
There wasn't a lot to work with by way of scenery in this one. I was going to do something with abstract scenery but I don't think this scenario offers it.

>> No.2204436
File: 138 KB, 1562x1279, stitching takes too long.png [View same] [iqdb] [saucenao] [google]
2204436

I've struck gold with a design. Looks like really long, shallow drops are very fun.

>> No.2204438

>>2204436
I see you've discovered the majesty that is hyper-twister rollercoasters.

>> No.2204443

>>2204436
hyper-twisters are the second most broken coaster type in the game

>> No.2204562

>>2204443
Which is the most broken? And why is it Spiral Roller Coaster.

>> No.2204569
File: 225 KB, 1280x800, MR BONES WILD RIDE 2 ELECTRIC BOOGALOO.png [View same] [iqdb] [saucenao] [google]
2204569

>>2204562
That's a funny way of spelling Giga Coaster.

>> No.2204579

>>2204569
>Extreme

So do they all ahegao or what?

>> No.2204629

>>2204579
https://www.youtube.com/watch?v=beUlMt3MYSA

>> No.2204651

I have something like ten coasters that need stations and scenery but I cant be fucked.

>> No.2204923

>>2204651
But anon, the scenery is the fun part!

>> No.2204953

>>2204923
The fun part is the cha-ching noise spam when you have your park set to pay per ride.

>> No.2205134
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2205134

>finally get two coasters to have the same ride time/different layouts
>these stats
Will the intensity drive a majority of the guests away despite having E>9?

>> No.2205145

>>2205134
Well, you could always do a fast survey. You can see what kind of preferences your guests have if you click on them. Generally the big problem with having I > 10 is that it lower the E drastically.

>> No.2205148

>>2205134
You'll probably be okay. It will still be a popular ride, but not as popular as the other rides in the park.

>> No.2205149

>>2205145
>>2205148
Pretty sure their preferences are just standard. I'm too used to seeing I > 10 drag excitement down to like 5 or 6, this is the first time it's still been passable. It's a weird feeling.

>> No.2205154

>>2205149
Yeah, one of my favorite coasters is a dueling stand up twister with I > 10 and E at 8 or 9 and people seem to like it. Just lowering the speed of the lift chain decreased I slightly but provided a decent increase in E so I do believe that I decrease E rapidly, if not exponentially.

>> No.2205248

>>2204424

>Protip: Put one block brake right outside of the station at the end of the ride.

But wouldn't that cause trains to sit there for a while until the station clears?

>> No.2205249

>>2205248
that's

pretty much the idea

have you ever been on a real coaster?

>> No.2205251

>>2205248
Isn't that exactly what they'd do at the block before anyway?

>> No.2205262

>>2205248
Waiting at the station is definitely better than waiting in the middle of a ride. A train should never be halted at any block section except at the station.

>> No.2205319
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2205319

so i messed around with twisters and hyper twisters for awhile today, and also tried to practice a bit more with block brakes. i learned stuff, i think. mostly i learned that when i make stuff in the coaster creator i pretty much make the same shit everytime.

>> No.2205323
File: 129 KB, 1280x1024, dontspeakanygermanatall.png [View same] [iqdb] [saucenao] [google]
2205323

>>2205319

>> No.2205325
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2205325

>>2205323

>> No.2205328
File: 270 KB, 1280x1024, Stoli.png [View same] [iqdb] [saucenao] [google]
2205328

>>2205325

>> No.2206161

>>2205319
It's better to practice in a scenario, that way you get a feel for how block brakes function when people are actually on the ride.

>> No.2206195

>>2206161
>It's better to practice in a scenario
Well, I pretty much just said "git good" there. What I really mean is that you don't really get a feel for how a block section coaster will process guests until it actually gets guest action. You might have a coaster that runs efficiently, and no trains stop at any blocks, but as soon as guests ride it, it comes to a screeching halt.

>> No.2206205

>>2206195
That should only be a problem if you dont budget guest loading time properly, no?

>> No.2206210

>>2206195
>>2206205

ive no problem being told to git gud, thats part of the fun!

thats a very good point though. i hadnt considered actual guest loading and all that

farther down the rabbit hole i go!

>> No.2206221

>>2206205
Well, it's unpredictable. You have to factor in loading time when deciding the minimum/maximum wait times. For example, I personally hate seeing trains stop at the top of a lift hill, so sometimes I increase the minimum wait time just so that never happens. I could also make the first block after the lift shorter, so that one train will clear the first block brake before the next train reaches the top of the lift hill.
But if you mess up the maximum wait time, you could have a train waiting at the station while multiple trains behind it sit waiting to unload guests... guests that would willingly go on the ride again, if they could get off the damn thing.
So station/ride efficiency takes a little bit of work to figure out. It's not that big of a deal if it's not perfect, but you do make more money if the ride is constantly running properly.

>> No.2206291

The best way to build coasters is during the scenario, because then you can customize it to the environment and make tunnels and stuff.

>> No.2207982

Why don't breakdowns just ping the nearest mechanic? Like a general call is sent out over the radio and whoever is nearby responds willingly.

>> No.2208001

>>2207982
Maybe checking the length of the shortest path between the ride and every mechanic, every time a ride breaks down, was too computationally expensive at the time.

>> No.2208050

>>2208001
Fucking machine code.

>> No.2208051

>>2207982
I don't get it. That's what it does, with a delay of about 10 seconds.

>> No.2208089

>>2208050
Anon, stop. Machine code is the most efficient code there is. That's why it gets used. The time complexity of the pathing distance algorithm is inherent to it and has nothing to do with that.

>> No.2208102

>>2207982
Just set a unique mechanic for every roller coaster. Hell, I even use shared mechanics for two or three smaller rides.

>> No.2208249

>>2208089
It's much simpler than you think. Using grid distance is almost as good as finding the real paths and is as fast as can be. There's no issue with it.

>> No.2208256
File: 52 KB, 432x313, retards.png [View same] [iqdb] [saucenao] [google]
2208256

All of these retards in my parks keep finding ways to get themselves stuck in infinite loops, then complaining about the park being too crowded when they just won't leave the fucking area.

>> No.2208307

>>2208256
Somebody give this nigga some No Entry signs

>> No.2208309

>>2208256
Nevermind, fixed it. :^)

Apparently if you don't have a di-fucking-rect path to the exit from every possible location, everyone gets lost.

>> No.2208319
File: 447 KB, 1202x869, fixed.png [View same] [iqdb] [saucenao] [google]
2208319

>>2208309
Also I had like 200 people all in that loop there that left immediately when I gave them a new path.

>> No.2208410

>>2208249
I didnt even bother thinking about the actual algorithm. Just wanted to point out that assembly language is great.

>> No.2208467

>>2208319
I wanna see what happened to the park rating graph there

>> No.2208483

>>2208467
I literally went from 0 (left it running during a walk) to 999 in about 2 minutes.

>> No.2208525

>>2208051
Does it? I just assumed it picked a valid (i.e., doesn't exclude the attraction with their patrol setting) mechanic at random.

>> No.2208529
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2208529

>>2208467
>>2208483

Over 9000 hours in MS Paint.

>> No.2208539

>>2208525
Try running a big park without any patrol zones. You'll see it's not as bad as you'd expect

>> No.2208668
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2208668

made a coaster with a strange station

>> No.2208676
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2208676

>>2208668

>> No.2208695

Why the shit did Chris not put in parabolic curves for perfect airtime hills?

>> No.2208709

>>2208668
me likey.

>> No.2208717
File: 281 KB, 793x540, goodorbad.jpg [View same] [iqdb] [saucenao] [google]
2208717

newbie here posting a design. It's not perfect but I am pleased with the results.

>> No.2208726

>>2208717
Reduce the negative g's a bit.

>> No.2208737

>>2208717
Good ratings (as expected of Giga/Hyper-Twister coasters.) Always strive for E > I > N. As >>2208726 points out, try to stay out of the red. It looks like the second drop after the first turn is to blame for that (or the third after the helix.)

>> No.2208801
File: 550 KB, 1279x597, SCR1.jpg [View same] [iqdb] [saucenao] [google]
2208801

Using the Lunaland landscape. Just sandboxing for fun.

>tfw you're a cocky bastard to want to ride your own creations badly.

>> No.2208802

>>2208737
i suspect you might be the same poster from a bit above in the thread, but since when were hyper twisters broken? i feel like i have to put WAAAAYYYYYYY more effort into getting a good E,I,N on a hyper twister than a giga.

im genuinely not looking for a a fight, but the only things "broken" in rct2 to my knowledge are gigas and suspended swinging coasters, for different reasons, both of which are sorta kinda based on real life

god damnit chris why do i feel the need to defend different types of rollercoasters in your game!!!!???!!!???

>> No.2208839

>>2208802
Nah, I'm different. Call it insecurity, but I've built countless of non-looping hypers and gigas with boring, hill after hill, roundabout model-styles that always yield the same ratio of E-I-N. It's because of the inclusion of glossy smoothed-out hills that are in RCT2 that I think of them as "broken" or "OP" since it's particularly lighter on G-forces. In RCT, you could get away with this with the standard bottoms and peaks, which I sometimes smoothed out like here >>2208801. It's frustrating that most other coasters were left of this feature.

>> No.2208865

>>2208839
ahhhh, i gotcha. i dont have the history with this game that you and others here seem to, but i always like to learn more.

good stuff.

>> No.2209392
File: 554 KB, 1180x660, extremeboys.png [View same] [iqdb] [saucenao] [google]
2209392

>>2204569
Oh?

>> No.2209395

>>2209392
>doesn't pull 7Gs
0/10 would not ride

>> No.2209447
File: 144 KB, 1920x2021, 1416270611147.jpg [View same] [iqdb] [saucenao] [google]
2209447

>>2209392
>Dark Matter Dimensions

>> No.2209754
File: 289 KB, 800x600, impossibru.png [View same] [iqdb] [saucenao] [google]
2209754

HOW ELMO? HOW!?

>> No.2209768

>>2209754
Biggest loan. 24/7 365 advertising campaigns. ALL OF THE COASTERS.

>> No.2209814
File: 91 KB, 436x459, 1224479178820.jpg [View same] [iqdb] [saucenao] [google]
2209814

>having to retire old gentle rides because nobody's been on them for several years

Theme parks... have changed.

>> No.2209828
File: 419 KB, 1280x1024, victory.png [View same] [iqdb] [saucenao] [google]
2209828

Yay

>> No.2210228

I've been in a super creative mood lately and I wanted to make something which I haven't seen before so I tried my best at this.
Roller coaster syncing - to music. Let me know what you think.

https://www.youtube.com/watch?v=rXz9pvjK738

>> No.2210265

>>2210228
Plot twist at the end.

>> No.2210319
File: 317 KB, 450x250, 1422631148288.gif [View same] [iqdb] [saucenao] [google]
2210319

>>2210228
That ending though.

>> No.2210485

>>2209828
>Year 10

Why.

>> No.2210487
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2210487

>>2210228

>> No.2210674
File: 31 KB, 250x350, 1379042192544.gif [View same] [iqdb] [saucenao] [google]
2210674

>RCT2.EXE has stopped working

>> No.2210692

>>2210674
SO WITH SADNESS IN MY HEART
FEEL THE BEST THING I COULD DO...

every few weeks my install just breaks itself and I have to put it all back together being careful which scenarios, rides, and expansions won't break it faster.

I also wonder when 95/98 programs will be pushed into full legacy mode where a VM or emulator is required. I kind of relish the simplicity of running old adventure games in Dosbox versus the compatibility hell 95/98 brings.

>> No.2210825

>>2209447
Was not expecting to see Cal Chuchesta on /vr/.
Then again I use Bjork reaction faces everywhere.

>> No.2210958

>>2210228

that was the best shit I have ever seen

>> No.2210962

>>2208737
>>2208726

thanks for the tips I'll see what I can do to alleviate the red number!

>> No.2211536

anyone read the new blog post yet

>> No.2211692

Have you tried running OpenRCT2 lately, /vr/? If you find any bugs, post here or on the GitHub page so they can be fixed. :)

>>2208256
>>2208319
http://www.rctmart.com/fossil/PathingSystems.html

>> No.2211864

>>2210485
>not playing Bumbly Bazaar for years and turning it into a rollercoaster paradise

>> No.2211868

someone stream scenarios

>> No.2212030
File: 242 KB, 720x540, 1383289359092.jpg [View same] [iqdb] [saucenao] [google]
2212030

>>2210228

>> No.2213047
File: 155 KB, 520x357, PTSD.png [View same] [iqdb] [saucenao] [google]
2213047

>>2211692
All I need from it is toilet flushes quieted or removed.

>> No.2213053

>>2213047
It's okay, anon. Play some music in the background.

>> No.2213257
File: 80 KB, 320x320, 1352253794566.jpg [View same] [iqdb] [saucenao] [google]
2213257

>>2209754
>RCTScenarioLover
You seem to be playing the wrong recreations, friend. Here, let me fix that for you:

>RCT1 recreations - updated and meticulously crafted in 2013 by Crappage for near-perfect accuracy, right down to available rides and research order (contains "Real" parks and gaming magazine parks):
http://www.mediafire.com/download/3cw47sd2wt3hues/ExactRCT1Recreations.zip

>> No.2213580

>>2211692
Does OpenRCT2 have any issues with 8cars?

>> No.2213603

>>2213580
I havent tried it, but given that openrct is converting assembly into a higher level language, which will likely assign memory differently, it probably does have issues. You'd need to use cheat engine or make a new trainer that will find the appropriate locations in memory automatically.

>> No.2213604

>>2208256
When I was a kid I would make certain areas of the park only accessible by train, but those bastards never could understand that (the train was free, so no big problem!)

The game didn't understand young mes (admittedly really stupid) visions you see.

>> No.2213612

>>2213604
Game just doesnt include transport rides in the pathing algorithm. That'll likely be an early change in openrct.

>> No.2213776

>>2213604
>>2213604
Oh they'll take it, but if they want to go home they won't take it back because they don't want to ride anything. Some of the default scenarios have this problem.

>> No.2213825

>>2213612
I want to see guests who take trains when they're tired, not just to get somewhere.

>> No.2213960
File: 507 KB, 1158x892, FUUUUUUUUUUUUUUUUU.png [View same] [iqdb] [saucenao] [google]
2213960

Well, it almost worked...

>> No.2213963

>>2213960
OpenRCT with no height limits whatsoever when

>> No.2213975

Are we allowed to talk about Transport Tycoon?

>> No.2213981

>>2213963
A normal half-loop worked. I was just being too lazy to dig the hole for it.

>> No.2214078
File: 386 KB, 1280x768, cantthinkofpierpuns.png [View same] [iqdb] [saucenao] [google]
2214078

I like it. I like it a lot.

>> No.2214817
File: 417 KB, 1280x768, no jews here.gif [View same] [iqdb] [saucenao] [google]
2214817

>>2214078
Who's the one person who themed this bark to look like an actual boardwalk, similar to pic related?

>> No.2215331

>>2214078
It's a pretty park. Good job.

>> No.2215335

>>2214817
Did anyone ever offer up the file for that wooden coaster?

>> No.2215345

>>2215335
Was there ever even stats for it?

>> No.2215397

>>2215345
I think so. They were modest, since it is a small coaster. I still like the design, though.

>> No.2215461
File: 496 KB, 1280x768, Mythos.gif [View same] [iqdb] [saucenao] [google]
2215461

Something I just whipped up, inspired by screens from the last thread.

>>2215335
I can upload a file for it, I never did put the design anywhere.

>> No.2215464
File: 481 KB, 1280x768, Mythos Mall.gif [View same] [iqdb] [saucenao] [google]
2215464

>>2215461
And a peak of the food court within. Also a link for the white woodie.

https://www.dropbox.com/s/7vx3lxk24e2bn5k/Shooting%20Star.TD6?dl=0

>> No.2215545

>>2215461
That is some gangster shit.

>> No.2215552

>>2215545
Good gangster or bad? Because honestly I'm not sure if I should do something else with the part of the roof above the station.

>> No.2215558

>>2215552
Add a courtyard on the top of the building.
And maybe another coaster.

>> No.2215563

>>2215558
Hmm. Give me a couple of days to whip up something aesthetically pleasing.

>> No.2215573

>>2215552
Good gangster, because it's like a mall of sorts.

>> No.2216507

>>2215461

Looks good mate. Don't worry about the roof looking bare. It's a roof and can't be seen from ground level.

>> No.2217062

>>2210228
The idea and parts of the execution really is great but I feel that some of the later parts could use more work. But still,I'd never do any work like it so yeah.

>> No.2217820

Reinstalling. How playable is RCT2 with just a mouse?

>> No.2217825

>>2217820
I only ever use the mouse.

>> No.2217826

>>2217820
Fine, as long as you're not planning on making any scenery whatsoever. Otherwise you're going to need ctrl and shift quite a bit.

>> No.2217838

>>2217820
I use enter and backspace quite a bit. Otherwise just shift/control for scenery and elevated stations.

>> No.2217840

>>2217826
>he doesn't have extra buttons on his mouse for times like this

pleb

>> No.2218078

What resolution do you guys use?

>> No.2218141
File: 344 KB, 1280x720, 1395709065789.png [View same] [iqdb] [saucenao] [google]
2218141

>>2218078
1280x720 fullscreen for >muh immersion
Also that's exactly one quarter of my monitor's native res so there's no nasty interpolation.

>> No.2218149

>>2218141
>you demolished the castle
Not ok.

>> No.2218175
File: 988 KB, 323x267, e07.gif [View same] [iqdb] [saucenao] [google]
2218175

>>2218149
SHUT YOUR MOUF

>> No.2218801

so, uh, I try to install the RCT2 Extras and other mods, but when I try to play a scenario that's from Time Twisters it says that I don't have it, and some scenery is broken I think. Halp plz?

>> No.2218925
File: 5 KB, 252x145, alt.png [View same] [iqdb] [saucenao] [google]
2218925

Don't alt-prtscrn if you get an error trapper. It won't capture what you want it to.
>>2218801
Are you sure you even have it installed?

>> No.2218970
File: 445 KB, 1280x768, SCR1.png [View same] [iqdb] [saucenao] [google]
2218970

The scenery in this game is incredible

>> No.2219072

>>2218970
Long boat is long.

>> No.2219102

>>2218970
add more boats and fire and pyramids

>> No.2219141

I bought RCT2 a week ago and have logged about 14 hours thus far completing a few scenarios. It's great.

I am a little bored of doing the "get X before DATE" scenarios though, because I like just watching the park operate without the stress of a deadline. Can anybody recommend a scenario (either vanilla or user-made) that's pretty comfy? I don't want a complete sandbox because it's boring when there's no money and no terrain challenges to overcome.

>> No.2219407

>>2219141
My favorite Vanilla map is Bumbly Baazar, which gives you a lot in the research tree.

Custom Maps:
>Set Sail for Hail
Huge taiga biome map with lots of landscape to work with.
>Vista Falls
This one features a river with some waterfalls. Scenario is monthly income from rides, so you can play at your own pace.
>Long Lake
I made this one, it's similar to Leafy Lake but much larger.
>Loch Modan
Huge park with lots of hills and water to build on. Castle theme.

>> No.2220350
File: 225 KB, 1280x768, SCR1.png [View same] [iqdb] [saucenao] [google]
2220350

how do you into large loop supports, /vr/ct?

>> No.2220359

>>2220350
Isometric sprites say "You dont!"

>> No.2220523
File: 305 KB, 488x924, isn't.jpg [View same] [iqdb] [saucenao] [google]
2220523

>>2220350

>> No.2220538

>>2220523
Was this from Atomik's contest? Are those park downloads still around anywhere? I never got around to downloading them.

>> No.2220539

>>2220538
nevermind, found them on the collab Google doc

>> No.2220542

>>2220538
Yes. Check the finnished parks tab on the collab spreasheet.
https://docs.google.com/spreadsheet/ccc?key=0AhGqM6X4U4_MdEVFYU83ZGVwRm9DVno0ZWdXbUkwRkE&usp=sharing#gid=1
I also Just noticed all my uploads are ded. I'll rehost then.

>> No.2220561
File: 81 KB, 575x474, Slidin 2.jpg [View same] [iqdb] [saucenao] [google]
2220561

>>2220542
Saves are up again.
Should we do a rollback on the hexacollab and restart from what we have saved?

>> No.2220594

>>2215464
m8 covered food courts with coasters running through them is my real-life theme park fetish

or just indoor coasters in general

>> No.2220741

>>2219407

Thanks! Bumbly Baazar is proving suitably comfy, and I'll try out the others in due course.

>> No.2220906

>>2220561
Yeah, we should also get something done on the no borders collab, I think we've a little over a month until the 2nd anniversary now.

>> No.2221248

>>2220561
If we are ever going to see progress on them again, we might as well.

>> No.2221350
File: 337 KB, 1280x768, Bazaar.gif [View same] [iqdb] [saucenao] [google]
2221350

You guys were right, Bumbly Bazaar is comfy as fuck.

>> No.2221375

>>2221350
>all that vegetation
>in a desert
>away from the river
Dude.

But you build nice stuff.

>> No.2221384

>>2221375
Whatever man, it looks nice. Could use some water though, now that you mention it.

>> No.2221392
File: 479 KB, 1355x825, 3 left.png [View same] [iqdb] [saucenao] [google]
2221392

>>2220906
>>2221248
Alright let's get this started again. 3 open spots. First come, first served. Special skill is not needed, just do your best.

>> No.2221503

>>2221392
Jesus, I haven't been in these threads since July and this is still going.

Welp

so do i just put my details in the doc or what

>> No.2221505

>>2221503
>still going
Well it was almost finished. But somwhere among the line someone died and this is what we could scrape together.

>so do i just put my details in the doc or what
Yes If you are fast I'll send it today.

>> No.2221528

>>2221505
Eh, where do I even enter my info?

>> No.2221537

>>2201838
can someone please tell me where to get the sandbox map???

>> No.2221541

>>2221528
>-/vr/ Collab Parks- (2x2, 3x3, 4x4 and No Borders)
https://docs.google.com/spreadsheet/ccc?key=0AhGqM6X4U4_MdEVFYU83ZGVwRm9DVno0ZWdXbUkwRkE&usp=sharing
It's in the OP

>> No.2221557

I've got the save. Does anybody have a hot opinion about which squares should and shouldn't be taken?

>> No.2221563

>>2221541
Oh, I just did not notice that there were several tabs in the document.

>> No.2221589

>>2221537
Sandbox map? Do you mean a workbench?

>> No.2221618

>>2221589
Yeah I'm sure that's what he meant.
>>2221557
No one really cares. They're mostly first-come-first-serve.

>> No.2221627

>>2221557
>>2221618
I'd think it would be nice to have a known orientation from which the final screenshot will be taken, lest people favor different directions.

>> No.2221651

>>2221627
Take the entrance slot. That way guests can navigate to the others easily.

>> No.2221938

>>2221589

I found it..but yes that's what I meant

>> No.2222164
File: 461 KB, 1280x768, SCR3.gif [View same] [iqdb] [saucenao] [google]
2222164

I haven't had many issues with error trappers before this scenario. Now I know.

In addition, progress update.

>> No.2222264

Why are vertical drop coasters so hard to work with?

>> No.2222276

>>2222264
How do you mean?

>> No.2222283

>>2222276
They're just not my strong suit, I guess. I've never made a good one.

>> No.2222352
File: 89 KB, 469x751, Top Coaster.jpg [View same] [iqdb] [saucenao] [google]
2222352

>>2222164
Looking good so far.
Thats the spot next to me and Posterfig if I'm not mistaking

>> No.2222354

>>2222283
Lots of hills and vertical drops. Maybe a loop toward the end after its burned off speed of the big drop. Pretty easy.

>> No.2222357 [DELETED] 

I notice that beagle always tab cycles his units rather than clicking them. I assume he has them ordered in some way for ease of use so he knows what's what. I can't tell how to order them in the prep screen, though. They are definitely not in tab order there. Anyone know?

>> No.2222360

>>2222352
Yup, that's what's happening. Probably about to pass it on, will post a final cap when done.

>> No.2222376

tfw completely lacking in inspiration and motivation to build anything in RCT

>> No.2222383
File: 934 KB, 1916x1086, human error the theme park.png [View same] [iqdb] [saucenao] [google]
2222383

That looks safe, r-right?

>> No.2222394

>>2222383
I especially like that unfinished building.

>> No.2222396

>>2222394
Thanks. But think less unfinished, more 'a small municipal nuclear reactor suffered a meltdown and the landowners tried to turn a profit by building a theme park on the ruins'. The theme is dying of radiation sickness

>> No.2222447

>>2222396
Just wanted to say that I got the map, will have to take my time to live up to the amazing stuff you guys have built but considering there's no one after me in the queue I guess that should be fine.

>> No.2222449

>>2222447
Thats what the "Who has it?" Field is for btw.
Set it to Waiting / Got it / Sent to keep track.

>> No.2222461

>>2222449
That's smart. Noticed some custom scenery in one of the pictures, any pack I should download?

>> No.2222462

>>2222461
Nah. You get anything upon opening the save. It's kind of like a virus and some day you'll find yourself having problems making scenarios because of all the custom stuff in the list.
That colorable waterfall without holes is made by me btw. I should make some acessories for it someday.

>> No.2222468
File: 142 KB, 310x371, Do it.png [View same] [iqdb] [saucenao] [google]
2222468

Also don't forget check that box.

>> No.2222478

>>2222462
>>2222468
Thanks, I will as soon as I get home!

>> No.2222605

>>2210228
> excitement level under 2

what a bunch of low test faggots...

>> No.2222610
File: 15 KB, 300x245, SCR15.png [View same] [iqdb] [saucenao] [google]
2222610

>Unable to load file: missing object data, ID: LVWATER8/numbers
Send help

>> No.2222642

Am I the only one getting shitty fps when using the windowed mode mod?

>> No.2222678

>>2222610
Looks like SUGOI BOI forgot to >>2222468
Send it to me and I'll fix it.

>> No.2222713

>>2222678
It seem to be working now, great!

>> No.2223131

>>2222678
I did. I've never done this before, oops
Will it make any difference if I re-export it with that box checked, or did Fridolin's save take care of it completely?

>> No.2223154

>>2223131
Fridolin just loaded it (already possessing the files) and resaved with it checked. Adding the hexacollab scenario would also provide the custom content for the next contributor.

>> No.2223249 [DELETED] 
File: 23 KB, 256x256, aaa.jpg [View same] [iqdb] [saucenao] [google]
2223249

i love this game so much i play it almost every year

>> No.2223417

>>2223249
k

>> No.2224451
File: 71 KB, 764x437, Build by number.jpg [View same] [iqdb] [saucenao] [google]
2224451

>>2223131
>did Fridolin's save take care of it completely?
Jea.
No worries. I think the Hexa collab is the only one that even has custom stuff. I just couldn't resist putting it in.

>> No.2224492

I'm starting to get access violation errors, anything I can do about it?

>> No.2224507

>>2224451
>not using different numbers for every segment of track
actually terrifying

>> No.2224627

>>2224507
Maybe they're the same kind of track segment?

>> No.2224630

>>2224507
>>2224627
I'd guess the connections are marked. 1 goes to 1, 2 goes to 2 ... and 42 goes to 42.

>> No.2224639
File: 12 KB, 300x196, Too long.png [View same] [iqdb] [saucenao] [google]
2224639

So I installed openrct2, lol. Turned out to be a Junior Coaster.

>>2224630
Yeah, that makes sense.

>> No.2224650

>>2224630
Given the context that'd make sense, but there's way less room for error if >>2224627 is correct.

Just imaginine all the potential miscommunications between the contractors and the engineers though. It's like a logistics nightmare.

>> No.2224693

>>2201838
Not sure if anybody has posted this before...

Guest with unlimited money!
Name a guest "BigBucks" and he will never run out of money.

Double Payment for Rides
Enter "John Mace" as a guest name. He will pay twice the listed amount to ride the rides

>> No.2224704

>>2224693
Kek, I remember reading these in some forum like 14 years ago

>> No.2224806

>>2224693
>Enter "John Mace" as a guest name. He will pay twice the listed amount to ride the rides
I feel like this is a reference or an inside joke, would love to know what to exactly.

>> No.2225075

>play in window mode
>click the close button by mistake
Damn, that's depressing. Lost like 2 hours of work.

>> No.2225418

How can I price on-ride-photos? The same as the ride or do they work by some other kind of magic?

>> No.2225431

>>2224806
Apparently it's not a legit cheat, which is a shame.

Also, you reminded me of these completely fake cheats:
Hire Einstein
>To extend your research by leaps and bounds, find Guest #1 and rename him "E=MC2". Then find guest #2 and rename him "E=MC3". The two will meet and begin brainstorming. Shortly thereafter they will ask to be hired on as the park's research developers. Say "yes" and pour your resources into the think tank. The following year, research and development will have grown by leaps and bounds. You will have all of the latest rides and nearly a billion dollars to spend!

Receive A One Million Dollar Gift
>To get lots of money for your park, close it down for one full year! Afterwards, a man dressed in a blue suit and holding a clipboard will give you a little "helpful money" ($1,000,000).

>> No.2225478

>>2225431
Damn, I miss the money donations and shit from the Zoo Tycoon games. Literally free money, quite dope.

>> No.2225841

>>2225418
They're a souvenir, so price them accordingly. I usually go with $2.50 to $3, but you can still make a few sales up to $5, maybe higher.

>> No.2225915
File: 213 KB, 1280x800, SCR6.png [View same] [iqdb] [saucenao] [google]
2225915

why won't these fucking retards move

>> No.2225919

>>2225915
shitty pathfinding ai. Make a path straight through the building to the park entrance and it should fix it.

>> No.2225923

>>2225915
Exit is directly east, but the path takes them north. You need to make the path more direct. You might have to move the looper.

>> No.2225929

>>2225919
It looks like that fixed it. That's dumb as hell, though.

>> No.2225942
File: 123 KB, 557x405, fucc dat.gif [View same] [iqdb] [saucenao] [google]
2225942

land management doe

>> No.2226258

Guys, I just worked something out. Ride height contributes to intensity. How did I not know this.

It sounds obvious but building a design on flat ground and then building the same design 10 feet higher raises the intensity by ~0.3.

>> No.2226274

>>2225942
>fucc dat.gif
>.gif

nice ruse

>> No.2226284

>>2226274
i export my screenshots to .gif because they're smaller files than .png

is there a problem, friend-o?

>> No.2226297

>>2226284
no problem I just hate tfw you click on a gif and nothing moves ;_;

It's dating a qt grill and finding out she's birdkin.

>> No.2226302
File: 483 KB, 1280x960, SCR33.png [View same] [iqdb] [saucenao] [google]
2226302

What have I done.

>> No.2226304 [SPOILER] 
File: 4 KB, 493x402, 1423553531967.png [View same] [iqdb] [saucenao] [google]
2226304

>>2226297

>> No.2226374

>>2226302
made a pretty dueling rollercoaster

>> No.2226384

>>2226374
I'll keep going till I get a 10 excitement in under a minute.

>> No.2226408

>>2226384
I didn't even realize how short it is!

>> No.2226409
File: 197 KB, 1280x800, SCR7.png [View same] [iqdb] [saucenao] [google]
2226409

I finished the scenario but there's still so much room.

>> No.2227057

>>2226409
Ah yeah, that's one of those parks that you can just sprawl out on while building.

>> No.2227227

>>2226302
not fixed space rings 5 ;)

>> No.2227502

So I just recently downloaded the /v/pack, but I don't have Wacky Worlds and a shitload of parks on this thing require it to work. Anyone know which parks require it and which ones don't? I don't want to search through this thing for parks that actually work.

>> No.2228043

>>2227502
I think you should just cut your losses and install the expansion. It would be easier than compiling a list of which scenarios use the scenery for it, since it's difficult to tell.

>> No.2228070

>>2201838
A friend has been playing RCT2 since it was release and still does today but the main issue on every game he runs into is ride and guess limit.

>> No.2228281

>>2227502
All my earlier scenarios feature vanilla everything for just an occasion. There's a good 20+ that you're capable of starting. Good luck trying to find them however.

>> No.2228515

>>2228070
I believe that one of the goals with OpenRCT2 is to remove those limits.

>> No.2229512

>>2226409
What scenario is that?

>> No.2229707
File: 299 KB, 1400x875, This-Is-EPCOT-1400x875.jpg [View same] [iqdb] [saucenao] [google]
2229707

What custom scenery should be available in every custom scenario? Like, what does /vr/ct think are the "main necessities?"

>> No.2229739

>>2229707
Glass roofs for sure, every single scenario I want to make a glass roof in doesn't have glass or abstract scenery.

>> No.2230389
File: 471 KB, 1280x960, SCR31.png [View same] [iqdb] [saucenao] [google]
2230389

Am I doing it right?

>> No.2230391

>>2230389
that looks way too straight to be a natural rock formation

still head and shoulders above most landscaping jobs though

>> No.2230920

>>2230389
Everything from the left side of the screen to the middle looks good. Lower the plateau a bit more gradually as it goes to the right.

>> No.2231346

>>2230389
Not bad, I'd play it.

>> No.2232236

>>2228515
How is OpenRCT coming along? It has never worked for me so I can't really say.

>> No.2232248

>>2232236
I use it and it works fine for me. Some bugs and crashes from time to time but generally no problems and some of the changes are really nice.

>> No.2233396
File: 329 KB, 1280x960, SCR34.png [View same] [iqdb] [saucenao] [google]
2233396

Finally done. Scenario 30 something.

For this one I combined three of my most popular scenarios: Mountain Ranges, Plateau and In The Red and this time spent more than 20 minutes on the landscaping. The start is a little tricky if you don't know what you're doing.

http://www.mediafire.com/download/nfmnsm30mx3gnyv/Needle_Ridge.SC6

>> No.2233405

>>2233396
Those be some long coasters.

>> No.2233436

>>2233396
Amazing bro :))

>> No.2234125

>>2233396
I think the description should mention that the EPA had fined you.

>> No.2234357

>>2233396
>Aura
>-3.67g vertical
jesus I need to get a first aid room right now

>> No.2234386
File: 505 KB, 1158x892, DOLLORS.png [View same] [iqdb] [saucenao] [google]
2234386

FUCK YEAH

>> No.2234441

>>2233396
>those mesas on either corner
>that little island breaking the waterfall
i like.

>> No.2234636

>>2233396
Dude, gimme.

>> No.2234720
File: 495 KB, 1158x892, hopeful design.png [View same] [iqdb] [saucenao] [google]
2234720

I really want this to work. I love designing stuff around the landscape like this.

>> No.2234748

>>2234720
You'll need more money than that for starters.

>> No.2234754

>>2234748
That's alright, I've got four rides and some shops giving me cash while I work out the track design.

>> No.2234762
File: 505 KB, 1158x892, pre scenery.png [View same] [iqdb] [saucenao] [google]
2234762

I guess these are good pre-scenery stats.

>> No.2234763

>>2234762
>first drop isn't the biggest one
this is my coaster fetish

>> No.2234810

>>2234763
It starts off like your average Schwarzkopf looper, then you get this massive drop after the brake section into high-speed tunnels, curves, and hills that are completely invisible to people on top of the plateau. It's all about the surprise. .

>> No.2234853

Regarding track merging: Using the edit ride merging functionality crashes 8cars on newer windows versions, yes? I thought I remembered another method, something like MOMing the track and putting the ride in boat hire mode but that crashes rct2 at the track transfer point.

>> No.2234857

>>2234853
This is the method that I use in Windows 7 and I have no problems with it
http://www.nedesigns.com/topic/22675/tutorial-merging-on-windows-7/

>> No.2234878

>>2234762
how does it end? did you need another chain lift to get to the station

>> No.2234880

>>2234878
I chose to draw it out a bit and end with a lift.

>> No.2234887

>>2234880
ahh. understandable given the scenario, but not your best work blue

>> No.2234890

>>2234887
I really wanted to have it just have that one drop and then come back up to the top, but I wasn't satisfied with it. I know I'm going to do at least one coaster that has the entrance at the top and exit at the bottom.

>> No.2234893

>>2234890
i know you will. i poke at you in hopes of more content being posted.

>> No.2234894
File: 469 KB, 1158x892, the descent.png [View same] [iqdb] [saucenao] [google]
2234894

>>2234893

>> No.2235236

>>2234890
>I know I'm going to do at least one coaster that has the entrance at the top and exit at the bottom.
Then all your lift hills get tucked between the exit and the entrance? Brilliant!

>> No.2236141

>>2235236
Yeah, and it won't factor into the stats either, so the average speeds will be higher.

>> No.2236415

>>2236141
well, i just learned somethign

>> No.2236474

>>2236141
>Not making both stations entrance and exit for maximal profit.

>> No.2236518

>>2236474
I want to keep it one entrance, one exit for crowd control and stats purposes.

>> No.2236543
File: 799 KB, 2000x3024, 1408786596884 (1).png [View same] [iqdb] [saucenao] [google]
2236543

>>2234853
Incase you hadn't figured it out yet, someone made this awhile back.

>> No.2237681
File: 263 KB, 1280x1024, SCR20.png [View same] [iqdb] [saucenao] [google]
2237681

>>2236543
My mistake was only one track piece of overlap instead of two.

>> No.2237715

>>2203331
gay/10

>> No.2237757
File: 447 KB, 1280x1556, 1396243089935.jpg [View same] [iqdb] [saucenao] [google]
2237757

>>2210228
that was the best thing i've ever seen
congrats anon for making me feel true excitement through a RCT game

>> No.2237868 [SPOILER] 
File: 567 KB, 1280x768, 1424133529626.gif [View same] [iqdb] [saucenao] [google]
2237868

>>2237715
no u

Reposting a favorite

>> No.2237876
File: 137 KB, 423x333, shadow.png [View same] [iqdb] [saucenao] [google]
2237876

>>2237868
>nothing goes through the "gate"

>> No.2237890
File: 272 KB, 480x480, can't nig nag the zigzag.png [View same] [iqdb] [saucenao] [google]
2237890

>>2237876
Are you upset friend? :^)
I actually have no idea what you're referring to as the "gate". You mean the giant half-loop thing?

>> No.2237897

>>2237890
yeah, the top hat not long after the first drop

>> No.2237908
File: 410 KB, 1280x768, Just Who The Hell Do You Think You Are Designing Parks Like That!!.gif [View same] [iqdb] [saucenao] [google]
2237908

>>2237897
Honestly, the thought just never occurred to me, probably because it's in the middle of the park. I would have dolled it up more if it were at the front or something more iconic, similar to Extreme Heights.

>> No.2237928
File: 269 KB, 1142x830, ss (2014-03-14 at 09.24.25).png [View same] [iqdb] [saucenao] [google]
2237928

does anyone here play OG RCT, or is it pretty much all #2?

also, lurking this general reminds me of the threads I used to make on /b/ where i'd let gets determine what I did with the park. Good times.

>> No.2237931
File: 231 KB, 1166x818, ss (2014-03-14 at 09.33.02).png [View same] [iqdb] [saucenao] [google]
2237931

>>2237928

>> No.2237935
File: 168 KB, 940x723, ss (2014-03-14 at 09.56.13).png [View same] [iqdb] [saucenao] [google]
2237935

>>2237931
this one guy had a weird obsession with basset hounds and death coasters

>> No.2237952

>>2237908
I for one really dislike Extreme Heights, it always end up looking like a giant clusterfuck. No matter what you do.

>> No.2237959
File: 220 KB, 1123x627, ss (2014-03-15 at 11.05.20).png [View same] [iqdb] [saucenao] [google]
2237959

>>2237935
literal basset hound coaster

>> No.2237960
File: 455 KB, 1280x768, JLL HQHR station.gif [View same] [iqdb] [saucenao] [google]
2237960

>>2237952
I've restarted it like two or three times. I get to a certain point and just kinda stall out.

>> No.2238040

>>2237928
Honestly, I miss playing the original. But for some strange cosmic reason, the original refuses to work on my PC, while 2 works without error. How this is possible when they are nearly the same engine, I have no clue.

>> No.2238134
File: 79 KB, 800x600, SCR8 (2).png [View same] [iqdb] [saucenao] [google]
2238134

>ayy i'm gonna make some shitty coaster real quick to make some shekels
>it turns out really good

>> No.2238149

>>2238134
Need some scenery tho. Also, that station break after that slope don't look that comfortable, otherwise it looks neat. You should also post stats!

>> No.2238165

>>2238134
>surprised that a hyper twister turned out really good

>> No.2238187
File: 156 KB, 800x600, What is the point of that dip at the end of the station.png [View same] [iqdb] [saucenao] [google]
2238187

>>2238149
The break slows it down well, so the drop into the station isn't bad at all.

>>2238165
True, they are pretty much Giga coasters on steroids.

Corkscrews, on the other hand, look like shit always. I made this just so I can have something neat over the lake.

>> No.2238248

>>2237928
I'll still play it on occasion.
>>2237952
I can never finish it.

>> No.2238256

>>2237928
We should try this with a separate thread or make one on /qa/ sometime.

>> No.2238557
File: 282 KB, 1029x819, ss (2014-03-16 at 12.49.15).png [View same] [iqdb] [saucenao] [google]
2238557

>>2238256
that would be awesome!

here's the system I had worked out, keep in mind this was for /b/, we would have to adjust for slower boards.

I would try and keep the game running in real time as much as possible, and only pause to screenshot/post updates (obviously would not work on a slow board). I found the best ratio for gets to keep the game moving was to use a block of 10 numbers, i.e. tens or twenties. As far as /b/ goes people actually got pretty creative, at one point I had pic related, a swasticoaster with the Happy Reich Time vandal rehabilitation center in the middle. i had tons of fun doing this and would love to try it out again with some of you guys.

>> No.2239657

>>2238256
>/qa/
Oh shit, I had already forgotten that they unlocked the board and kept it around.

>> No.2240206

>>2238557
I love a good RCT forum game.

>> No.2240308
File: 240 KB, 1280x768, autism engage.gif [View same] [iqdb] [saucenao] [google]
2240308

I've embarked on the path to madness, wish me well.
Heavily inspired by a NEdesigns screenshot

>> No.2240314

>>2240308
Is that some kind of tunnel?

>> No.2240316

>>2240314
More of an attempt to cover up where the invisible entrance is, I guess even with clearances zeroed I can't completely obstruct the footpath.

>> No.2240327
File: 415 KB, 1158x892, fucking silly.png [View same] [iqdb] [saucenao] [google]
2240327

Hypercoaster trains are so long it's silly.

>> No.2240345

>>2240327
Just like that coaster

>> No.2240349
File: 1.02 MB, 944x947, saul.png [View same] [iqdb] [saucenao] [google]
2240349

>>2240327
>that lift hill
i don't know how to feel

>> No.2240385

>>2240308
>colorized trees
I am very much looking forward to this

>> No.2240391 [SPOILER] 
File: 820 KB, 979x451, 1424233467968.png [View same] [iqdb] [saucenao] [google]
2240391

>>2240385
It's gonna be a fantasy theme.
Inspiration screen. I want to make this my own but dammit this screen is beautiful.

>> No.2240401
File: 192 KB, 1000x1000, question_stock.jpg [View same] [iqdb] [saucenao] [google]
2240401

do I need to have any mods to work on the current hexacollab map? and apologies if i'm being clueless, as I have never modded rct in any way shape or form

>> No.2240413
File: 151 KB, 1280x768, tarded.png [View same] [iqdb] [saucenao] [google]
2240413

when i played this game as a kid, as soon as i researched the steel coaster on forest frontiers, i would make a coaster that looked like this monstrosity, taking out massive loans to do so

>> No.2240418

>>2240413
can you imagine riding such a thing?

>> No.2240425 [SPOILER] 
File: 615 KB, 839x293, 1424234582227.png [View same] [iqdb] [saucenao] [google]
2240425

>>2240391
Good taste. I actually have another one of his screens from that project in my inspiration folder

>>2240401
There aren't really any mods for Rct, but there are trainers. 8cars is the most popular one and that edits the game in ways you wouldn't be able to with vanilla, but you don't need to have it downloaded to be able to open those parks. The only thing preventing you from opening it would be if there were custom rides that you haven't downloaded. Custom scenery is automatically downloaded from the park file itself but iirc you need to manually download and tranfer over custom rides. I haven't opened the collab map so I'm not sure if they're using custom rides.

>> No.2240432

>>2240425
You wouldn't happen to have a shot of how he did the angled part in my screen, do you? Nothing in the workbench I'm using looks right.

>> No.2240448

>>2240432
Here are all the screens he has for it. Which angled part do you mean?
http://www.nedesigns.com/project/79/agencia/

>> No.2240452

>>2240413
>TUMBLING DOWN TUMBLING DOWN TUMBLING DOWN

>> No.2240459
File: 912 KB, 979x451, angled.png [View same] [iqdb] [saucenao] [google]
2240459

>>2240448
Damn, no help. The green circle here is what I meant.

>> No.2240504
File: 158 KB, 1280x800, agencia scenery pieces.png [View same] [iqdb] [saucenao] [google]
2240504

>>2240459
Assuming you meant the diagonal wall/pathing, I made this in the H2H6 bench. Pretty sure he used invisible paths with the brick path scenery objects underneath it, otherwise there was a bit of glitching. The little piece jutting out is a piece of crown moulding from the Deco Block tab.
Just realized now but instead of having his brick wall pieces directly underneath the path, his was a half block away from it to make it look a little thicker

>> No.2240519

>>2240504
That looks about right. I actually do have all those, guess I'll have to find a way to blend them appropriately with the railings and other bricks I've used.

>> No.2240735
File: 47 KB, 608x383, Medium drop.jpg [View same] [iqdb] [saucenao] [google]
2240735

>>2240425
>custom rides
The no borders collab had custom rides and I hd no problem with it even though I never downloaded any.

>>2240401
There will be no problems as long as the one ahead of you doesn't forget a certain checkbox.

>> No.2241170
File: 165 KB, 1280x1024, This image will make you sick.png [View same] [iqdb] [saucenao] [google]
2241170

>> No.2241313
File: 195 KB, 1280x1024, bath time never ends.png [View same] [iqdb] [saucenao] [google]
2241313

>> No.2241347

Is it possible to use 8cars to fuse a dingy slide with a steel loop?

>> No.2241502

>>2241347
fund it

>> No.2241520

>>2241502
I'll have to do so friday afternoon,

>> No.2241594

>>2240413
>i would make a coaster that looked like this monstrosity, taking out massive loans to do so
I did that every fucking time.

>start level
>MAXIMUM LOAN
>too young to realise what repayments were

>> No.2241634

>>2241594
To be fair, if it's a pay-per-ride park there's usually no reason not to max the loan, unless the interest rate is just crazy high and you start with money but no loan.

>> No.2242058
File: 355 KB, 870x714, no fun allowed.jpg [View same] [iqdb] [saucenao] [google]
2242058

Why am I so bad at this? It doesn't even look that scary...

>> No.2242065

>>2242058
>doesn't post stats
>doesn't post track
Can't help you, anon. Check your G-forces.

>> No.2242067

>>2242058
Stats and full picture of the ride are needed, anon.

>no banking
There's one problem right there.

>> No.2242086
File: 590 KB, 1280x1024, rookiemistakes.jpg [View same] [iqdb] [saucenao] [google]
2242086

>>2242065
>>2242067
S-sorry don't really know what I'm doing here. What does banking refer to?

>> No.2242093
File: 110 KB, 902x675, 1423382256038.jpg [View same] [iqdb] [saucenao] [google]
2242093

>>2242086
>Intensity Rating: 14.96 (Ultra-Extreme)
>Nausea Rating: 9.33 (Very High)
>Max. Lateral G's: 3.41g

Anyways, see the "Roll/Banking" category when building a roller coaster? Yeah, use that when the coaster is going fast. Better yet, watch the tutorial (third button on the main menu).

>> No.2242106

>>2242086
I'd delete that entire coaster and start again.

There's just too much wrong with it.

>> No.2242107

>>2242058
1's guests are wimps in many of the early scenarios, but...

>>2242086
B A N K
A
N
K

D O S E
O
S
E

C O R N E R S
O
R
N
E
R
S

>> No.2242121
File: 40 KB, 479x591, blank.png [View same] [iqdb] [saucenao] [google]
2242121

>>2242086

>> No.2242129
File: 8 KB, 376x260, 1386405485386.png [View same] [iqdb] [saucenao] [google]
2242129

>>2242058
hoo boy.

>> No.2242137
File: 705 KB, 1280x1024, maybe i should stick to building railroads.jpg [View same] [iqdb] [saucenao] [google]
2242137

T-thanks guys for the pointers...

I restarted the scenario entirely. Definitely going to need to study in the art of roller coaster design for a while though.

>> No.2242142

>>2242137
that's already looking way better. Think fluidity, try and make your hills and curves flow well into one another without extreme g-forces. Avoid tight, flat turns at high velocity.

>> No.2242193

>>2242137
Looks way better, now just give it 1000 hours or so and you'll be ready to design real life coasters for a living!

>> No.2242449

>>2242137
That's a bit better. Not bad for a tiny mini coaster.

>> No.2242473

newbie here, hello guys. do you really have to lower ticket prices of older rides after a period of time? its really exhausting having to do this manually

>> No.2242497

>>2242473
Yes, if you want to optimize the income. You can usually keep a check on it by sorting your attractions by profit in the attractions window and correct any showing to low values.

>> No.2242501

>>2242473
I find it easier to just monitor the Rides list and sort for profit or popularity, and lower the price once the popularity of a ride goes to 0%.

>> No.2242513

>>2242497
>>2242501
thanks for the help.

>> No.2242517

>>2242086
>wacky worm predrop
>fall from 60 feet into unbanked small turn only 3.41g
>approximately ten seconds of ride after the lift hill
wat

>> No.2242557
File: 307 KB, 1280x720, Help.webm [View same] [iqdb] [saucenao] [google]
2242557

Why does this happen. I just want to play ;_;

>> No.2242576

>>2242557
>buying abandonware

>> No.2242636

>>2242557
Try installing the windowed mode hack. I know that has fixed issues for a good number of people. Also put it in compatibility mode, run as admin, etc

>> No.2242660

>>2242557
it actually runs the process for RCT2 but it doesn't start up for some reason. Close the process in task manager and re open the game

>> No.2242778
File: 454 KB, 1280x1024, SCR21.png [View same] [iqdb] [saucenao] [google]
2242778

Eh.

>> No.2242779

>>2242778
I forgot woodie trains had vertical sprites.

>> No.2242781

>>2242779
Silly woodie loops.

>> No.2242786

>>2242778
I like the concept

>> No.2242812

>>2242778
I like it.
>>2242779
Yep, only because of loops, which I think are sort of silly on their own anyway

>> No.2243178

>>2242557
Stop using the Steam version. Also, Windows 98/ME compatibility mode and Disable desktop composition on RCT.exe/RCT2.exe.

>> No.2243915

>>2242812
I never stopped to think about different track elements requiring different sprites. Are there any combinations of track types and elements that doesn't work because there's no sprite available? I haven't gotten into 8 cars yet.

>> No.2243917

>>2242576
Not abandonware. Microprose went under, but Hasbro owns the publishing rights and they're not going away any time soon. Plus, the fact that it is available for purchase in multiple places means it can't be abandonware, by definition.

>> No.2243976

>>2243915
Its the trains that matter. With 8cars you can put any train on any track. Trains from rides that dont have corkscrews, barrel rolls, or loops won't have the sprites for those elements if put on a track with them. The cars will default to a neutral horizontal sprite as they pass through the element and look goofy.

>> No.2244147

>>2241520
i wonder what would happen, would they stick to the loop piece or keep their free floating physics and fly off at any non-straight vector?

>> No.2244175

What are some great parks for building with the goal of blending with the terrain?

I like Evergreen Gardens but the giant size is sometimes a letdown. I want some constraints damnit!

>> No.2244292

>>2244175
Whispering Cliffs or Rainbow Valley?

>> No.2244357

>>2244292
>rainbow valley
He said "build with the terrain," not "be restricted by it."
Try Elwynn Forests.

>> No.2244386

>>2241347
>>2244147
I just tried it. Entered the loop fine, but caused an access violation when transferring back to the slide track. The animation is amusing, though. It pitches at the steepest angle it has a sprite for, so it goes through the top half of the loop on end. I didnt get a screen because I didnt expect the crash and I forgot to save.

>> No.2244441

>>2244357
Actually, that park may be bigger than Evergreen Gardens, now that I think about it.
Never mind.

>> No.2244652

What's the best way to get 8cars to work with open rct.

>> No.2244984

I'm trying to start up Bumbly Bazaar because I heard it's comfy as fuck.
What's a good strategy? How much money can I ask for the drinks?

>> No.2245091
File: 524 KB, 1280x768, SCR15.gif [View same] [iqdb] [saucenao] [google]
2245091

Do you like lift hills?

>>2244984
You heard right. Not sure about the drinks tbh but if you plop down a small hyper-twister at the beginning and charge accordingly you'll probably have a healthy income.

>> No.2245670

Has anyone itt played zoo tycoon?

>> No.2245696

>>2245670
Yes.

>> No.2245763

>>2244652
Waiting for someone to update it to actually look for the correct memory values.

Or just look for them yourself with Cheat Engine.

>> No.2245896

>>2201904
why the fuck is the ground blue
>>2201909
o-oh... i see...

>> No.2245915

>>2210228
next level: virginia reel coaster time

>> No.2245945

>>2244984
You get some kickass coasters in the research tree, so what I do is focus on some moneymaking coasters first, then build out. I never try to beat the scenario until a few years in.

>> No.2246454
File: 675 KB, 1158x892, it fits.png [View same] [iqdb] [saucenao] [google]
2246454

>> No.2246465

>>2246454
>that elevator
?

>> No.2246617
File: 518 KB, 1158x892, elevator2.png [View same] [iqdb] [saucenao] [google]
2246617

>>2246465

>> No.2246620

>>2246617
"Houston, we have a problem."

>> No.2246624

>>2246617
Oh, it's that map. Nice.

>> No.2246695
File: 404 KB, 1158x892, no wait.png [View same] [iqdb] [saucenao] [google]
2246695

No long-ass lift hill waits for guests.

>> No.2246705

>>2246695
No, instead they get to climb a cliff face.

>> No.2246707

>>2246705
There's another elevator *right there*

>> No.2246717
File: 52 KB, 467x413, ndn.jpg [View same] [iqdb] [saucenao] [google]
2246717

>>2246454
>that air coaster

>> No.2246723

>>2246707
And we all know they won't use it.

>> No.2246727

>>2246707
>peeps in elevator queue
>peeps on path

>> No.2246731

>>2246727
>>2246723
Let 'em walk, then. There's a food court at the top to capitalize on their hunger from the climb.

>> No.2246785

>>2246731
jesus christ you're a jew.

tell me the food is at least cheap up there.

>> No.2247340
File: 7 KB, 324x184, SCR15.png [View same] [iqdb] [saucenao] [google]
2247340

What is the most broken ride for profit? This was "unforced" too, no island of 3000 peeps forcing them on this ride or anything.

And where do you draw the line between jewin' and abuse?

>> No.2247349

>>2247340
>What is the most broken ride for profit?
You've already found it.

>> No.2247576
File: 263 KB, 664x278, gog.promo.png [View same] [iqdb] [saucenao] [google]
2247576

Just so you know guys:

There's a weekend promo on GOG

70% off RCT games (1, 2 and 3)!

Get them while you can!

>> No.2247804

Holy shit, I did not expect OpenRCT2 to be this good yet. Pretty much fixes all compatibility problems, and I haven't run across any bugs yet.

How many of you guys are using it? Any big things I need to watch out for?

>> No.2247851

>>2247576
Should I grab RCT1? Never played it before.

>> No.2247863

>can't find my RCT1 disc
>find the empty case
kill me now

>> No.2247883

>>2247851
If you've already played the RCT1 scenarios in RCT2, then no. It's balanced a little differently, but it's mechanically inferior.

>> No.2248085

>>2247863

>lent Jurassic Park: Operation Genesis to a friend
>he loses the disk but gives me back the case
>it exists as a painful reminder

I know that feel.

>> No.2248140

>>2246785
It's default, so it's good enough.

>> No.2248205

Is there way to take off the limit of sprite counts, ride counts and most importantly obj data counts? I only like to play 1 game and just keep building upon itself.

>> No.2248231

>>2248085
>"loses"
Riiiiiight.

I currently have a roughly 10% success rate for getting back stuff I've lent out + fully functioning too, the one success was over a year late and only because I kept badgering them. The most annoying was my Sega Mega Drive, they managed to knock a fucking freshly watered plant pot onto it, forever breaking the 'down' button for player 1. I quickly became an expert of what games could be beaten without a down button and where you'd get stuck with others, it kinda sucked not being able to play Steets of Rage 2 any more for example.

>> No.2248314

>>2244175
Paradise Island, if you've got the RCT1 recreations. It's kinda nice if you're okay with not beating the scenario, or pulling your hair out trying to.

>> No.2248329

>>2248205
Unfortunately, they're a fact of life because they're hard coded into the game. OpenRCT is getting rid of the limits.

>> No.2248354

>>2248329
Thank you for a solid answer

>> No.2248459
File: 636 KB, 1280x768, botanybreakers.jpg [View same] [iqdb] [saucenao] [google]
2248459

New(ish) player here. Rate my shitty coaster.

>> No.2248534

>>2248459
where am I supposed to take a crap in your park. I had a lot of strudel

>> No.2248593

>>2248459
I find your short queue lines questionable but the coaster is fine. Definitely on the short side, but the peeps don't seem to mind.

>> No.2248605

>>2248593
Queuing peeps are dead money. They should be riding other rides. You should only have enough queue for the next full load.

>> No.2248608

>>2248459
Put block brakes at the top of the lift hill and at the back of the station. Then you can run two trains on it and get better throughput.

Spiral coasters are OP.

>> No.2248619

>>2248608
Top of the lift hill counts as block brakes anyway bro.

>> No.2248627

>>2248619
Not for spiral lift hills. Its the transition to flat of regular chain lift track that does.

>> No.2248645

>Guests became cleverer this week - they learned how to properly use transport rides when heading for a specific location. So if for example they want to leave the park they might either walk or hop onto a transport ride and drop off at a suitable station.

ALL HAIL THEME PARKITECT

THE SECOND GOLDEN AGE OF THEME PARK SIMS IS UPON US

http://themeparkitect.tumblr.com/post/111695845012/update-33

>> No.2248663

>>2248645
>It takes into account the average waiting time at a station, the time the ride needs from the entrance to the exit station (on average) and the ride entrance fee in relation to the travelled distance. The weighting of these factors is something we’ll have to balance.
I want to believe

>> No.2248680
File: 660 KB, 1280x768, botanybreakers2.jpg [View same] [iqdb] [saucenao] [google]
2248680

Now with two trains and a nearby toilet so that >>2248534 doesn't have to poop in the jungle.

This map is dick to build on.

>> No.2248717
File: 149 KB, 1280x768, SCR18.gif [View same] [iqdb] [saucenao] [google]
2248717

>>2248680
Raise.

>> No.2248846

>>2248680
thank you. but my American diet dictates that I eat ice cream after my sandwich and soda.

>> No.2248886

>>2248605
Queuing peeps are making room for more on the main paths, meaning long queues help on guest count scenarios.

>> No.2248889

>>2248680
Guests like to sit down when they eat, so plop benches down near the food/drink areas.

>> No.2248895

>>2201838
im trying to get a new park installed but it says im missing OBJ: DRAGON/1OFCBCOC4OOD85B6

The park is awesome but it won't work

>> No.2248901

>>2248895
That's the Dragon Coaster, I believe. You don't have Triple Thrill Pack, I assume?

>> No.2248903

>>2248901
I actually do

>> No.2248905

>>2248903
Is DRAGON.DAT in your ObjData folder?

>> No.2248909

>>2248905
yes. that and 4 thousand other dat files. Here is the park

https://www.youtube.com/watch?v=lB6CK4YH5Z0&list=PL6HueNQcC6ncBABQ2AX7AoLg1equV2eZx&index=44

http://www.mediafire.com/download/4zp3e6716mpn9zt/FLUX+PARK.SV6

>> No.2248915

>>2248905
see if it works for you. if so copy the files that say are missing and upload them for me and I will see if it fixes it

>> No.2248917

>>2248909
That's interesting, it worked for me. Try replacing yours with this one (rename it first just in case): http://a.uguu.se/iwwxmk_DRAGON.zip

>> No.2248929

>>2248917
>uguu.se
lel

>> No.2248930

>>2248929
It's pomf.se but temporary.

>> No.2248931

>>2248930
Yes, I can read. I'm just amused by his continuing naming scheme.

>> No.2248947

>>2248930
You are a fucking god to me. My dragon.dat was corrupted and your file fixed it. now back on track. any other cool object file packs that are not in the OP's? I want to add more. I got most of the main stuff but are their any that /vr/ or were taken down from a site going down?

>> No.2248972
File: 27 KB, 279x304, 1413433739008.jpg [View same] [iqdb] [saucenao] [google]
2248972

>>2248947
>back on track
ayy

>> No.2248985

Are there any workbenches offered as landscapes instead of complete scenarios? Selecting scenery for a scenario is a bitch and converting a save means no research tree.

>> No.2249041

>>2248085
Traded mi3 and some other as loans to bro. Got back games, gave back genesis I borrowed

>I still have the sewer shark manual
>he still has disc 2 of mi3.

QQ

>> No.2249045
File: 173 KB, 847x595, HRRRAAAAAAAAAAAAAAAAAAAAAAA.jpg [View same] [iqdb] [saucenao] [google]
2249045

I just checked out the Parkitect dev blog, and holy shit it's everything I imagined a 2015 RCT would be

It's like rct3 but actually good, get fucking hype

>> No.2249047
File: 29 KB, 400x400, Tomhanks.jpg [View same] [iqdb] [saucenao] [google]
2249047

>>2249045
>overbanked turns
>interesting new gameplay mechanics
>useful transportation rides

>> No.2249060

>>2249047
oh god yes the banking
It's a whole new level of coaster fluidity

>> No.2249082

>>2249045
I feel like all of this competition among RCT-like games in development can only be good for us.

>> No.2249091

>>2249082
It's pretty well known fact that competition between businesses benefits consumers.

>> No.2249117

so what are you hoping for RCT World? park builder and control a guest kind of like thrillville?

>> No.2249123

>>2249117
most of what I wanted in a theme park game is coming in Parkitect

I guess what it won't deliver that I'm hoping for from World is a more realistic and smooth coaster creator that isn't as rigid as the systems in the earlier RCT games

it's kind of a pipe dream, but there it is

>> No.2249338

>>2246617
>>2246454
Would it be possible in OpenRCT to have peds regard transportation rides as transportation?

>> No.2249643

>>2249338
>Open
Yes.

>> No.2250047

>small scenery: 235/252
>havent enabled vanilla scenery yet
Worry

>> No.2250382

Why so dead today?

>> No.2250385

>>2250382
>thread started almost a month ago
>just now reaching bump limit
Not dead, just slow board.

>> No.2250396

>>2250385
Comparatively, it is quite quiet today.

>> No.2250690

>>2250385
This general was way more active a couple months ago :/ with the sp00ktober competition and shit

>> No.2250701

>>2201838
Cool, my map from those first threads popping up after Mr Bones is in the /v/ pack. How many years has it been?

>> No.2251007
File: 1.02 MB, 1283x961, AtLongLastThisJurrasicNightmareIsOver.png [View same] [iqdb] [saucenao] [google]
2251007

God damn this was a royal pain in the ass, I have no idea how this is listed as merely "challenging."

>> No.2251029

>>2250690
We had this same exact conversation last thread, too. There's slow days, nothing to worry about.

>> No.2251115
File: 105 KB, 800x600, SCR1.png [View same] [iqdb] [saucenao] [google]
2251115

Gonna post some screenshots I just took if that's cool with everybody. Here are some goofy launch coasters I made a while ago.

>> No.2251118
File: 99 KB, 800x600, SCR7.png [View same] [iqdb] [saucenao] [google]
2251118

I like this one. Not the most original, but whatever.

>> No.2251120
File: 444 KB, 1231x600, SCR11.png [View same] [iqdb] [saucenao] [google]
2251120

And some reverse chain lift stuff

>> No.2251123
File: 105 KB, 800x600, SCR9.png [View same] [iqdb] [saucenao] [google]
2251123

Probably my favorite of the ones I've posted so far.

>> No.2251124
File: 83 KB, 800x600, SCR2.png [View same] [iqdb] [saucenao] [google]
2251124

Didn't get the stats for this one, oh well.

>> No.2251125
File: 163 KB, 800x600, SCR15.png [View same] [iqdb] [saucenao] [google]
2251125

My last 4 screens are from the most recent park I started. Here's the entrance, with nonfunctional monorail and spooky snack shack.

>> No.2251126

>>2251118
>no mr. bones in the fiery pits of hell
Try again.

>> No.2251129
File: 129 KB, 800x600, SCR13.png [View same] [iqdb] [saucenao] [google]
2251129

Left from the entrance is the city/future area. Shitty skyscrapers with a little residential area in the back. Guess how the coaster got its name?

>> No.2251132
File: 90 KB, 800x600, SCR17.png [View same] [iqdb] [saucenao] [google]
2251132

At the far end of the future area is this station for one of those really long launch coasters.

>> No.2251135
File: 125 KB, 800x600, SCR16.png [View same] [iqdb] [saucenao] [google]
2251135

The other part of the park is a tiny medieval area. I love making the mazes, it's so relaxing.

>> No.2251142

>>2251125
Not kidding about the spooky shack. It spooked their snacks right back out.

>> No.2251160

>>2251125
>all that vomit
>all them broken benches

>> No.2251162

>>2251142
Something about those stairs just makes my peeps start spewing vomit

>> No.2251289

>>2251135
i like your attitude, anon. keep making things, and keep trying to improve.

>> No.2251293
File: 219 KB, 1280x800, SCR8.png [View same] [iqdb] [saucenao] [google]
2251293

I'm kind of running out of ideas...

>> No.2251296
File: 13 KB, 637x726, feel.gif [View same] [iqdb] [saucenao] [google]
2251296

>>2251293
>tfw good rocket coasters are almost impossible in RCT

>> No.2251298

>>2251296
Yeah, It doesn't even go that fast and it has 6.72 intensity or something.

>> No.2251301
File: 125 KB, 231x298, goofyyikes.png [View same] [iqdb] [saucenao] [google]
2251301

>>2251293
>180 degree turn at the bottom of the first drop

>> No.2251305

>>2251293
Get underground sometimes
Make slow rides cheap centerpieces in your park
If you want to go full autism, build the 'backlot' and maintenance part of your park, like behind that scenery'd water ride in the lower left.

>> No.2251307

>>2251301
It's banked and it looks like it's using the widest turns.
Plus the coaster is probably only going 70-80mph.

>> No.2251310

>>2251301
The giga coaster? those things are op, it still has 9 excitement.

>>2251305
I'm thinking I'm going to build something near the waterfall.

>>2251307
Yeah, the widest one at 85~ MPH.

>> No.2251315
File: 25 KB, 329x297, 49c702d31e.jpg [View same] [iqdb] [saucenao] [google]
2251315

>>2251305
>If you want to go full autism, build the 'backlot' and maintenance part of your park, like behind that scenery'd water ride in the lower left.
>this will be a mandatory part of gameplay in parkitect
>you will have to hide the inner workings of your park from the guests

>> No.2251324

>>2251124
I like that double corkscrew + half loop element.
>>2251135
Also pretty neat how the entrance to the maze comes out of the ground.

>> No.2251327
File: 198 KB, 514x304, 1422710475733.jpg [View same] [iqdb] [saucenao] [google]
2251327

>>2251132

>> No.2251382
File: 189 KB, 1280x701, island.png [View same] [iqdb] [saucenao] [google]
2251382

That was rather tedious. Need to pick foliage tomorrow.

>> No.2251385
File: 134 KB, 389x433, drooldoka.jpg [View same] [iqdb] [saucenao] [google]
2251385

>>2251382

>> No.2251389

>>2251382
i like where this is going.

>> No.2251390
File: 20 KB, 327x173, 1413743146702.jpg [View same] [iqdb] [saucenao] [google]
2251390

>>2251382
Please post updates

>> No.2251392

>>2251382
Looks really cool, but i think you would be suprised how small it is when you start building on there

>> No.2251393

>>2251382
it's gorgeous

>> No.2251396

>>2251385
>>2251389
>>2251390
>>2251393
The tedium was not in vain. Good. I have an idea for a scenario that will just use the alcove, but I'll make a freebuild if people want the island.

>>2251392
It's intentionally small. Still, the whole island plus a bit over water ought to allow for several moderately sized coasters.

>> No.2251398

>>2251382
YOU BETTER GIVE US A FUCKING DOWNLOAD

>> No.2251426

>>2251396
I'd play the shit out of that island both as freebuild and scenario, just saying.

>> No.2251435

>>2251382
pls provide sandbox version in addition to actual scenario

pls

>> No.2251505

>>2251029
I know, and it isnt a bad thing, what about an early spring competition going?

>> No.2251934

>>2251505
ya using the island guy's map.

>> No.2251941

>>2251934
who can make the best island paradise/getaway/itscoldasshitinreallife/ park?

>> No.2251943

>>2251941
exactly

>> No.2252347

New thread?

>> No.2252515

>>2251382
Late to the party on this one but damn this looks amazing, anon

>> No.2252819

TIME FOR A NEW THREAD
If anyone has ideas for the OP images, call dibs now.

>> No.2252826

>>2252819

I think >>2251382 is fitting.

>> No.2253720

So, uh... how about a new thread?

>> No.2253789

>>2253720
>>2253784

only took 4 tries.