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/vr/ - Retro Games


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File: 256 KB, 637x478, Animal-Crossing-N64-Nintendo-Station.jpg [View same] [iqdb] [saucenao] [google]
2196035 No.2196035 [Reply] [Original]

We don't discuss simulation games nearly enough /vr/. There are so many different ones and different genres.

>> No.2196036

>>2196035
Not retro.

>> No.2196039

>>2196036

It's a late release N64 game but still a N64 game nonetheless

>> No.2196042

>>2196039
That thing is a Gamecube port.

>> No.2196045

>>2196042

Is it? I thought that was the N64 title screen.

>> No.2196046

>>2196036
>>2196042
Not OP, but y'all are dense motherfuckers.

>> No.2196048

>>2196046
>>2196045
Are you really going to tell me the Gamecube versions isn't the main game?
Let alone that unless you were in japan you only had1 choice and it wasn't the n64.

>> No.2196050

Forget them OP, lets talk simulation.

I love the original Simcity on the snes, it has to be one of my favorite snes games. The music is great, the graphics are great, Dr. Wright is a fun character, and I think it was the only version of the original game to have bonus buildings.

Its too bad Simcity 2000 on snes sucked donkey dicks. But the n64 port is really good.

>> No.2196054

>>2196048
Aint got a clue what you are talking about but im pretty sure the picture OP posted is of the N64 version,the gamecube version is pretty much the same thing though i think.

>> No.2196057

>>2196048
just because it didn't hit USA until '02 doesn't mean we can't talk about the original
if the whole world thought like you nobody would ever learn anything and shit would be Athena's name is magic, upside down and left to right

>> No.2196058

>>2196054
Nope.

And when have modern ports been allowed on /vr/? This some new shit coming in with the 6th gen crowd?

>> No.2196060

>>2196058
What the hell are you talking about? The GameCube version is the one that's a port of the original.

>> No.2196062

>>2196057
It NEVER hit the US... Wow. I know you weren't around during that time but you could at least read a wiki or something.
Don't know why anyone would bother playing the port when the GC version is there and isn't in moonrunes.

>> No.2196063

>>2196060
The Gamecube version isn't the port.

>> No.2196065

>>2196063
The N64 game came out in April of 2001 and the GameCube version came out in December of 2001.

>> No.2196067

Why the fuck would they port a game from gamecube to the n64? 8/10 troll, I'm mad.

>> No.2196069

>>2196058

>when have modern ports been allowed on /vr/?

>>2196062
>Don't know why anyone would bother playing the port when the GC version is there

Just stop you are embarrassing yourself,the n64 version came out before the gamecube version,the gamecube version is a port of the n64 game.

Later it got translated and revamped for a worldwide release.

>> No.2196073

>>2196069
>>2196065
The date doesn't mean anything. It was a failed 64dd project. They had the resources all there so they threw the shit on a n64 cart and moved to making it on the GC. The GC version has all the original features they wanted. The GC version is the original.

>> No.2196075

>>2196073
>It was a failed 64dd project
>The GC version is the original

Ok champ.

But you seem to be forgetting that the game was released in japan first,the improved features your talking about came later in the US release, they then released the USA edition back over in japan so there are 2 version in japan.

Checkmate :^)

>> No.2196079

I used to love playing Alter Ego. I've wanted to try Wolf and Lion for a while now

>> No.2196081

>>2196073

http://animalcrossing.wikia.com/wiki/Dōbutsu_no_Mori_%28game%29

>> No.2196082

>>2196075

Dōbutsu no Mori + came out in 2001 ( sorry if that's the wrong English name). That's the GC/N64 version.
Dōbutsu no Mori e+ came out later. That's the one we're familiar with.

Nintendo has done this a few times. More well known being with Zelda Twilight Princess being release on wii months before the GC version.

How ever you want to call it Animal forest or Animal Crossing is a GameCube game. The N64 version is a port.

>> No.2196090

>>2196082
>First game in series named +
Yeah ok

Dobutso no Mori Came out in 2001 for n64 in japan

Near the end of 2001 Dobustu no Mori + came out for gamecube in Japan only

It was translated and updated to become Animal Crossing

Those updates and a few extras, like Tom Nook being open at night, were released in Japan only as Dobutsu no Mori e+

We never got e+

>> No.2196093

>>2196082
so you're saying that a game called dōbutsu no mori is a port of a game called dōbutsu no mori +

>> No.2196094

>>2196082
>months
The Twilight Princess release dates were less than a month apart.

>> No.2196096

>>2196082
Animal crossing n64 - april 2001
Animal crossing + GC - december 2001
Animal crossing USA - september 2002
Animal crossing e+ (usa version released in japan) - june 2003

The game was intended for the N64 you even said yourself it was a failed DD project,it was then ported to the gamecube 8 months later in japan with additional features.

Your saying they ported a gamecube game to the n64 8 months before the gamecube version,before even the gamecube was released.

Twilight princess was well known to be in development for the gamecube,they then slapped it on the wii and pushed back the GC date to help wii sales ,animal crossing was developed for the n64 and then ported to the gamecube.

>> No.2196103
File: 420 KB, 1280x1024, 1400696794653.png [View same] [iqdb] [saucenao] [google]
2196103

>>2196090
I didn't say we got a 100% mirror copy.

You go from bitching about how the game didn't come out for years after. Proven wrong.
To now bitching about how accurate of a port the American Gamecube versions is to the Japanese. The e+ is basically the version we got.
>>2196093
I'm saying the N64 version is a port of the Gamecube version. Seeing as how development shifted from the 64DD to the Gamecube version before the N64 version.
>>2196096
64DD =/= N64
>Your saying they ported a gamecube game to the n64 8 months before the gamecube version,before even the gamecube was released.
It was never intended to be for the N64. It was originally for the 64DD.

Actually we can just stop here if you 6th gen crowd are going to call the 64DD and N64 the same console.

>> No.2196110

>>2196103
>Actually we can just stop here if you 6th gen crowd are going to call the 64DD and N64 the same console.
The 64DD isn't a console. It's a peripheral.

>> No.2196118

>>2196110
>peripheral
It's a console. It plays games.

>> No.2196125
File: 10 KB, 218x231, 1419353374464.jpg [View same] [iqdb] [saucenao] [google]
2196125

I knew coming into this thread there would be some retard trying to say that the original Animal Forest is not retro.

>> No.2196129

>>2196118
Yeah, but it isn't standalone. We might as well call the PC Engine's CD drive a console too. Even the Sega CD and 32X, which come close to being considered as their own systems, are still just considered as Genesis add-ons.

I don't know exactly what you're getting at (I just scrolled by to be honest), but calling the N64 and the DD separate consoles is just silly. Maybe you can make a greater distinction between an N64 and an N64+DD, but it's still an N64 in both cases, the same way an NES with an Aladdin Deck Enhancer or an Atari with a Starpath Supercharger is still an NES or an Atari, despite the add-on granting significant upgrades to certain aspects of the hardware.

>> No.2196132

>>2196103
This has to be an elaborate ruse,developing for the DD is almost the same as developing a normal N64 game its just an add on with extra storage space,they scrapped the DD idea and just made it into a n64 game.

Why would they make it for the n64,shift development to the gamecube and then port it back to the n64?

>> No.2196138

>>2196129
Just because they aren't standalone doesn't mean they aren't separate consoles. As you said SEGA CD. If you really dissect it nothing is "stand alone".

>> No.2196140

>>2196132
And in the process they cut a ton of stuff. Hence the Gameceube version.
They didn't port it back. They just cut a bunch of stuff out to make it compatible with N64 and threw it out. Then continued on making the GC version from the original 64DD.

>> No.2196146

>>2196140
Confirmed for pleb.

>> No.2196151

Shut the fuck up and talk about sim games

Are there any good /vr/ lifesim games for PC? Stuff that predates The Sims

>> No.2196152

>>2196146
>pleb
Back to your containment board.

>> No.2196209

While they aren't all sim games, they share the slice of life feeling they have.

List of games with iyashikei themes

Animal Crossing (series; very popular life simulator with strong collecting aspect)
Boku no Natsuyasumi (series; summer holiday simulator)
Ihatovo Monogatari (RPG based on Kenji Miyazawa book)
Legend of the River King (series; fishing RPG with soothing mechanics)
Famicom Bunko Hajimari no Mori (text-based adventure game about a boy spending his summer vacation at his grandfather's home)
Nanatsu Kaze no Shima Monogatari (RPG/Adventure game set in a fantastical and soft-coloured land)
Umihara Kawase (series; platformer with rope mechanics. tough, but great visual themes)
Fuuraiki (VN where you explore japanese countrysides as a reporter and talk to nice girls)
Pilotwings (flight sim, shines because of calm gameplay and SNES aesthetics)
SimCity (city builder, shines because of calm gameplay and SNES aesthetics)
London Seirei Tanteidan (1920s London/Ghibli style JRPG)
Survival Kids (series; adventure game about castaways)
PoPoLoCrois (series; super-comfy pastel-colored fairytale JRPGs)
Katamari Damacy (series; happy and pastel)
Attack of the Friday Monsters! A Tokyo Tale (same creator as boku no natsuyasumi, similar gameplay)
Outrun (series; ferrari driving, very different landscapes, very smooth gameplay)
Jingle Cats (cat-owning sim)
Charumera (Japanese food stand owner simu)
Yakitori Musume (yakitori restaurant ownser sim)
My Garden (cute gardening lady sim)
Suzu Monogatari (cute girl who digs up crops sim)
MOON: RPG Remix Adventure (JRPG about doing good deeds)
Atelier Elie/Marie (colorful alchemy-centric JRPGs)
Battle Konchuuden (bug-collecting RPG)
Komocchi (mascot sim)
Kuru Kuru Maru Maru (driving school sim)
Click Medic (super-cutified hospital management sim)
Happy Salvage (underwater salvage adventure)

>> No.2196227
File: 999 KB, 250x251, 1422053823029.gif [View same] [iqdb] [saucenao] [google]
2196227

>>2196035

Actually speaking of animal crossing 64 and emulation, any one of you guys know if someone finally finished the translation?

I remember a few years back someone started translating the game so you could play the beginning of the N64 rom but then it would switch to Japanese.

Anyone know if there finally is a translated version of this ROM? I can't run dolphin so I'd like to play it on sixtyforce or something.

>> No.2196286

>>2196227
No, the translation was never finished. Only extremely basic menu options have been translated so far and I think the interest group is too small for them or anyone else to pick it up again. It's a really large project to undertake.

>> No.2196294
File: 19 KB, 550x282, GandalfCasting_2.jpg [View same] [iqdb] [saucenao] [google]
2196294

>>2196286
it's as I feared.

>> No.2196296

>>2196227
Just play the gamecube version, it's literally the exact same game but with more content.

>> No.2196312

>>2196227
I've said this before, and yeah I know the dolphin developers are a bunch of faggots sjw but animal crossing is one of the better emulated games on the thing. Even a toaster can get 60fps.
If you're having trouble even when turning on speed hacks and using native res try using an older version or something.
Also there's always the DS version which should cost you like 15 bucks.

>> No.2196362
File: 1.99 MB, 400x310, 1401361683748.gif [View same] [iqdb] [saucenao] [google]
2196362

>>2196209
>Half of these aren't in english
>They will never be translated because of niche audience

>> No.2196371
File: 171 KB, 484x341, Screen Shot 2015-01-16 at 3.52.07 PM.png [View same] [iqdb] [saucenao] [google]
2196371

>>2196296
I don't own a gamecube anymore

>>2196312
Alright I'll give dolphin another go!

>> No.2196405
File: 96 KB, 506x639, 41028_front.jpg [View same] [iqdb] [saucenao] [google]
2196405

>>2196209
>Survival Kids (series; adventure game about castaways)

reminder for anyone who played and liked this game, the sequel is supposedly very, very close to having its fan translation released. as in, all the text in the game has been translated and they're just in the process of putting the final strings in the game and testing it out.

survival kids 1 was one of the first games i played with that kind of endless simulation feeling, even when you got more resources later on it was still a lot of fun to keep wandering around the island hunting, fishing and foraging. the game even had separate endings for if you decided to stop trying to escape the island and just successfully live there for 100 days.

>> No.2196417

Dobutsu no Mori's an impressive game art-style wise, and the music's unfortunately yet unsurpassed in the whole series (even if the movie stacks up). I'd like for a translation just out of curiosity.

>>2196209
Some iyashikei Japanese PC games:

•Harry Fox 1+2 and Seilane (PC-88, Arrow Soft on first two and Micro Cabin on Seilane; cute graphical text/command-selection adventures with calm, nostalgia-inducing backdrops and premises)
•Mujintou Monogatari series (PC-98, KSS; survival adventure sims based on plane-wrecked/shipwrecked/natural disaster-type scenarios with cute characters to control and learn more about VN-style)
•Applesauce games (Windows, Compile; point-and-click edutainment games, comparable to Humongous Entertainment's works but without pandering to children)

>>2196405
Speaking of Mujintou Monogatari, Survival Kids might have used that series as a reference.

>> No.2196420
File: 18 KB, 320x240, gfs_15643_2_6.jpg [View same] [iqdb] [saucenao] [google]
2196420

>>2196209
>>2196362
>London Seirei Tanteidan (1920s London/Ghibli style JRPG)

Holy shit this one looks incredible though, I may have to play it through in japanese just to see the artwork

>> No.2196441
File: 41 KB, 480x272, 090708-my-summer-holiday-2.jpg [View same] [iqdb] [saucenao] [google]
2196441

>you will never play a translated version of this

suffering

>> No.2196448

>>2196441
A script translation's as far as we're going to get unless Kaz Ayabe decides to rebuild the games with English-oriented horizontal text in mind. I'm seeing this problem with Riverhill Soft's Todo Ryunosuke adventure games also—nothing short of remaking parts of these games can make localization possible.

>> No.2196456
File: 1.57 MB, 320x240, 1372143857506.gif [View same] [iqdb] [saucenao] [google]
2196456

>>2196448
What if...we just rotated the english letters and had the gamers read them sideways? Shit, I'd go for that.

>> No.2196457

I think sim games may be my favourite niche genre.

One christmas eve, I was kind of down in the dumps for various reasons. Decided to pick a random snes rpg to play. 8 hours later my dad came in and demanded I go the fuck to bed. I'd gotten totally addicted.

Late 2013 my own son was born. It was around that time that ninty was doing a giveaway where they gave people codes for animal crossing when they did... something. I can't remember the specifics, but I went onto gamefaqs and asked a guy who was giving away his code if I could have it as I was going to have to do a lot of sitting in hospital waiting rooms. I offered him all of my club nintendo points, which I don't use. He gave me the code and I started playing it. A week later my wife began her THREE DAY labour and then we were not allowed to leave the hospital for a further five days due to various reasons. Trapped in that loud, bright, light green prison, animal crossing helped cheer me up, which helped keep my wife sane enough to pass the psych eval ("you look depressed" "I hate hospitals, they make me feel bad" "Well we can't let you leave until you don't look depressed" "WTF") and let us get the heck out of there.

>> No.2196470

>>2196312
I know this is a diversion from /vr/, but what's up with the dolphin devs being sjws? Haven't paid any attention to emulation of recent consoles in years.

>> No.2196529

Alter Ego is the shit

>> No.2196535

Any good animal sims? I know of Wolf and Lion.

Does Gran Turismo count as a racing sim?

>>2196470

Them being feminists is highly irrelevant.

>> No.2197525
File: 270 KB, 1280x1024, 0922002257a.jpg [View same] [iqdb] [saucenao] [google]
2197525

Rate my house

>> No.2197527

>>2196470
>I know this is a diversion from /vr/, but what's up with the dolphin devs being sjws?
right, so why are you talking about this here

this is a board for video games, not how tight your fucking fedora is

>> No.2197557

>>2196405
Survival kids was my favorite gameboy game. I'm looking forward to playing the sequel.

>> No.2197571
File: 11 KB, 320x200, Lost Tribe, The_1.png [View same] [iqdb] [saucenao] [google]
2197571

The Lost Tribe is a really cool sim. You play as a prehistoric tribe, and must travel across many lands to find a new home, hunting and fishing and gathering food as you go, and dealing with different tribal problems. In a way, it kind of reminded me of a very simple king of dragon pass, however I enjoyed it.

I wish that there were more games set in this time period, prehistory is the coolest history.

>> No.2197574

>>2197525
Yer dolls are gay and your feng shui is all fucked but I like your sound system. You seem like the kind of person who would buy a sword off of a tv shopping show. Also, what's the point of owning an NES and putting it in a room without a television? 3/10 but I'm sure it will improve in time and I like your shirt.

>> No.2197578
File: 990 KB, 3206x2266, Antstation 2.jpg [View same] [iqdb] [saucenao] [google]
2197578

Simant

on the Antstation

>> No.2197583

>>2197525
wot gaem is dat?

>> No.2197649
File: 322 KB, 1280x1024, 0922002300a.jpg [View same] [iqdb] [saucenao] [google]
2197649

>>2197583
Animal Crossing

>>2197574
thanks for yer critic, m8.
I was thinking about just moving the NES to the basement. And I'm not trying to do any feng shui.

>> No.2198620

>>2196151

Alter Ego is an 80s text game where you play as someome going through life. There's an online version out there.

Little People barely counts as a game but it's probably the oldest life sim

>> No.2198673

>>2196209
not retro, but how is that London Life game that's built into Professor Layton and the Last Specter? I think Brownie Brown of Mother 3 worked on that game.

>> No.2198676

>>2196470
I dunno, they give the software I want so I don't give a fuck about politics. Honestly, dragging politics into anything makes it shittier, so we shouldn't do it for video games.

>> No.2198802
File: 22 KB, 256x192, LLIntroduction.gif [View same] [iqdb] [saucenao] [google]
2198802

>>2198673
They did. It's fun and charming and definitely worth playing for a while if you like low-key sim stuff. Keep in mind though that it is more along the lines of a mobile game; you can easily sink hours and hours into it, but the game is entirely small fetch quests and the like for townspeople to make money and collect items and furniture. I really liked playing it on the DS but after mine broke I wasn't much invested in sitting and emulating it on the computer.

>> No.2198868

>animal crossing thread
I opened the thread because I knew someone was going to argue that a Nintendo 64 game isn't retro. I was not disappointed.

>> No.2198910

I literally post "Animal Forest" in comfy threads all the time. ALL THE TIME. It's like the only time I contribute to them. Occasionally someone will be unaware of the N64 version but holy shittt what the hell happened here?

>> No.2199250
File: 56 KB, 227x100, Screen Shot 2015-01-26 at 1.58.37 AM.png [View same] [iqdb] [saucenao] [google]
2199250

>>2196417
>>2196286

Check out this thread - the last entry was in October '14.

www.emutalk.net/threads/14426-animal-forest-translation/page78

Zoinkity apparently translated the game, or at least all dialogues. Looks as though it's not totally reliable but it works.

I can't find the latest patch though.

>> No.2201096
File: 19 KB, 261x245, fg.jpg [View same] [iqdb] [saucenao] [google]
2201096

Resetti just made me feel bad for cheating, but I really needed to. For some reason I was sure Tortimer said the time frame to turn on the lighthouse was 6PM to 11Pm, but it was only up until 10PM. I was doing it everyday so I didn't want to fuck up.

This game is kind of evil, on one hand it feeds your OCD, but at the same time it combats it, making you play the game "as it comes" without caring too much about doing everything "right".

>> No.2201474

>>2201096

I always forgot to do what Tortimer told me in the NGC port

>> No.2202337

>>2201096
I've never seen the lighthouse interior before.

>> No.2202346

Why doesn't someone translate Dōbutsu no Mori e+? That's the definitive version of the 1st game right?

>> No.2202364

>>2196312

I have a toaster PC and even Animal Crossing at the lowest possible settings runs at 1 FPS for me on Dolphin

>> No.2204469

>>2196035
>There are so many different ones and different genres.
Which ones?

I came to thread because I'm interested in more sim games, because as far as I know, the only ones that exist are

Oregon Trail
Harvest Moons
River Kings
Animal Crossings
Sim City's
Roller Coaster Tycoons

Sid Mayer's Anything
Anything Tycoon

I feel like sims games are a niche amongst niches and those sims mentioned are notable because someone noticed the same thing and made another sim to try and fill the niche

Compare to FPS, Platformers, and RPGs where I couldn't possibly fit even two full posts

>> No.2204472

>>2204469
This is all of course before I noticed this post

>>2196209

>>2196405
>sequel
>sequel that is being translated
Now this is the stuff I want to hear

>> No.2204481

>>2196470
>>2196312
Are they really?

Well they do a great job keeping it out of the emulator developement