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/vr/ - Retro Games


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2192268 No.2192268 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread >>2184856
(We mainly talk Doom, but Unreal/Duke/Quake/Marathon/whatever are also welcome! Let's post like gentlemen)

===WEBSITE/COMMUNITY===

http://doomwiki.org/
The OFFICIAL Doom Wiki, actively maintained and supported by the Doom community. Want to learn more about Doom? Check this site first!

FAQ/Pastebin, updated semi-frequently
http://pastebin.com/vPbiw4NR

IRC (Password is in the FAQ.)
irc.zandronum.com
Channel: #vr

TUTORIALS/UTILITIES
http://pastebin.com/7vKYWYp0

===WHERE DO I GET WADS?===

Vanilla/Boom: http://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: http://www.doomworld.com/idgames/
/idgames torrent (as of 11/25/2013; 12GB): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

##Our WADs can be found here!##
http://pastebin.com/5sKRiJzS (old)

===POPULAR MODS===

/vr/:
200 Minutes of /vr/: http://www.doomworld.com/idgames/?id=17781
Demonsteele: http://zandronum.com/forum/showthread.php?tid=5302
GMOTA: http://forum.zdoom.org/viewtopic.php?p=742401
HDoom: http://hdoomguy.tumblr.com/tagged/hdoom
Metroid Dreadnought: http://zandronum.com/forum/showthread.php?tid=4561
Push: http://zandronum.com/forum/showthread.php?tid=5423
The Space Pirate: http://forum.zdoom.org/viewtopic.php?f=19&t=37064

Other:
Doom RPG: http://forum.zdoom.org/viewtopic.php?f=19&t=33292
DoomRL Arsenal: http://forum.zdoom.org/viewtopic.php?t=37044
Hideous Destructor: http://forum.zdoom.org/viewtopic.php?t=12973
Shut Up And Bleed: http://forum.zdoom.org/viewtopic.php?t=47302

>> No.2192270

===NEWS===

[01-17] New Push release v0.6b. Banners for everybody. http://forum.zdoom.org/viewtopic.php?f=19&t=47076

[01-17] Jungle Spirits, a WIP project for Plutonia by Jimmy, new levels, music, sprites and textures: http://www.doomworld.com/vb/wads-mods/67749-jungle-spirits-merry-christmas-beta-3-is-out-o/

[01-17] Crumpets, 6 maps by Ribbiks: http://www.doomworld.com/vb/wads-mods/69135-crumpets-wad-6-maps/

[01-17] /newstuff Chronicles 471: http://www.doomworld.com/php/topstory.php?id=4313

[12-27] Refrigerator Magnets: http://www.doomworld.com/vb/post/1332124

[12-26] In acknowledgement of its increasingly inaccurate date-based title, Slaughterfest 2013 has officially renamed to Slaughterfest 3. It seems to be a slow news week, or I am not looking hard enough.

[12-26] The /newstuff Chronicles #470: http://www.doomworld.com/php/topstory.php?id=4300

[12-24] Accessories to Murder "bleeding edge" version moves to Github, has dual wielding for pistols, new RL sprite and some new monster behavior: http://forum.zdoom.org/viewtopic.php?t=36877

[12-22] Strife VE 1.2 update: http://steamcommunity.com/games/317040/announcements/detail/215376355260428922

[12-22] New HDoom features http://hdoomguy.tumblr.com/post/105844089822 http://zombie-nsfw.tumblr.com/post/105843041741

[12-21] 32in24-14 single player: http://www.doomworld.com/vb/post/1330738

[12-18] Threshold of Pain II Act 2: http://www.doomworld.com/vb/post/1067497

[12-17] Doom Forever update: http://www.doomworld.com/vb/post/1329812

[12-16] Some modern gaming news site mentions the Cacowards: http://www.rockpapershotgun.com/2014/12/16/cacowards-2014-doom-awards/

[12-16] Vile Shatters update: http://www.doomworld.com/vb/post/1329566

[12-15] Looper beats Doom 2 in 21:55 http://www.doomworld.com/vb/post/1329250

[12-15] Shut Up And Bleed thread/download: http://forum.zdoom.org/viewtopic.php?t=47302
- DISCLAIMER: This mod has nothing to do with 4chan.

===

Please reply to this post with news.

>> No.2192290

>>2192281
Am I the only person that reads the Arena Announcer's dialogue in the voice of All Caps Guy?

https://dl.dropboxusercontent.com/u/25349796/WADs/ALL%20CAPS%20GUY%20ANNOUNCER/agprepar.ogg

>> No.2192294
File: 576 KB, 1162x981, Screen Shot 2015-01-22 at 08.59.29.png [View same] [iqdb] [saucenao] [google]
2192294

>>2191551
>of course they're going to have mod support, there's games that not even need it and they have it
>they just can't drop the ball that hard thinking no-one would want to mod for their game

Looks like they can and have.

>> No.2192323

>>2192294
I asked about co-op.
They said they'd like it and see potential but no promises.

>> No.2192332

>>2187875
I've been playing Tetris a lot this week, and suffering from the Tetris Effect.
When I saw your pic I thought I was going fucking insane

>> No.2192350
File: 107 KB, 341x341, 1421800769074.png [View same] [iqdb] [saucenao] [google]
2192350

There is such a thing as homing hitscanners in doom?

>> No.2192353

>>2192350
>homing hitscanners
Why would they need to be homing?

>> No.2192354

>>2192290
i dunno, vr trooper. i don't read aloud. i don't wanna sound like a crazy old woman

i assume the announcer guy is a disgusting archvile

>> No.2192361

>>2192353
For extreme agitation of revenants with chainguns whose bullets are homing

I guess the closest thing to homing hitscanners is just a plain aimbot

>> No.2192367

>>2192361
Yeah but hitscan aren't projectiles, they don't need to home. Hitscan attacks just hit you if the monsters "aimed" right.
So yeah, aimbotting monsters would be what you want

>> No.2192378

>>2192367
Well, here comes my other theory

Any attacks, any anything is inside a triangle, where the corners are..
Hitscanner
Projectile
Area of Effect

There is something else left or whatever that looks new is just a mix of one or the other?

>> No.2192398

>>2192378

Sector damage.

>> No.2192418
File: 1 KB, 48x66, Tom Servo.png [View same] [iqdb] [saucenao] [google]
2192418

Enjoy the sprite I made today.

>> No.2192420

>>2192294
doom has enough "weird quirks" to last a lifetime and more are discovered each year (especially if you care about vanilla, the source ports make everything too easy), and yet still it has a 20+ year long active modding scene

>> No.2192421

>>2192398
that's just a variant of area of effect surely

>> No.2192432
File: 610 KB, 857x1200, Imp trouble.png [View same] [iqdb] [saucenao] [google]
2192432

Uncensored when? If this was work of a drawfag, please do a version without tears? they are a huge turn off.

>> No.2192443

>>2192432
the black boxes don't make that safe for work

>> No.2192446

>>2192443

That's the point. The anon who posted it messed the pic and didn't even made it SFW

>> No.2192457

So, digging through my Doom folder, I ended up coming across what seemed to be the remains of my first attempt to cobble resources together to make a "Mod" of sorts: A mix of Blood's weaponry (or rather, the bastardized versions of the weapons from R667.)

These weapons were paired with monsters a ton of monsters that were Heretic/Hexen-y sorta replacements (a mix of enemies from said games, R667 stock that were recolors, and monsters edited by Eriance.) that were either for variety's sake, or were introduced to replace Doom's more "Tech"-based monsters

Of course These changes were paired with Pickups and power-ups that were more Hellish in nature and was paired with PSX's fire-sky.


The reason I bring all this up is because I'm pondering on dusting off all this, and making it not suck (If it's all possible.) Question is: Is it even worth it?

>> No.2192458
File: 61 KB, 500x384, a spider with a big nose wears spectacles.jpg [View same] [iqdb] [saucenao] [google]
2192458

>>2192457

Any idea's worth pursuing if you're inspired anon.

>> No.2192459

>>2192268

I am currently playing through Doom on 360. How does this make you feel?

>> No.2192460

>>2192459

>How does this make you feel?

Good. Doom is a fun game.

>> No.2192461

>>2192460

Excellent, I was hoping there would be no elitism.

>> No.2192462
File: 31 KB, 252x235, 1411941059708.png [View same] [iqdb] [saucenao] [google]
2192462

>>2192461

I certainly don't have any elitism. Doom is good no matter what. I mean the BFG edition is slightly crap because of weird unnecessary censorship and audio weirdness. But it's still fuckin Doom.

>> No.2192479

>>2192459
Curious. How does it play with a controller? How does it handle strafing? Key + turning?
Also know that the BFG edition messed with some things, including Nightmare difficulty (which noone really plays anyways), but still.
Also will you move to PC? Mods are what breathe life into Doom

>> No.2192489
File: 3.68 MB, 1543x4500, 1420005750157.png [View same] [iqdb] [saucenao] [google]
2192489

Somethink like this but for Quake?..

>> No.2192492

>>2192489

*g

>> No.2192496

>>2192489
The only one just lists the sourceports

>> No.2192502

>>2192489

What can you add to that pic?, I'm interested in levels mainly..

>> No.2192569

>>2192489
>Hellboredom

I'm so glad it was only a runnerup in the 2013 cacowards. Its levels look nice, but the gameplay is kinda boring for the most part.

Unholy Realms is a much better 2013 megawad.

>> No.2192606

What's the best tool for editing/replacing textures?

>> No.2192650

>>2192270

3 heures d'agonie 3 has been launched a few days ago, no information on how many maps have been done so far. This time rules are a little more strict and a certain quality standart is required to improvave the wad's global quality.

>> No.2192654

>>2192457

as >>2192458 said, it's always worth it!

>> No.2192664

>>2192650
I'm guessing the stricter rules were because of Darkwave's map in 2 having taken more than 3 hours.

>> No.2192667

>>2192502

Anyone has the best wads of 2014 picture? I'm not on my personnal computer so I can't upload it right now

>> No.2192670

>>2192569

Had fun with the first levels then it was mostly boring fights (ESPECIALLY the cacodemons in the cities, always takes 10 minutes to kill them all.).

I had the same feel with Flashback To Hell in which first part was excellent and the hellish levels mostly boring.

>> No.2192673

>>2192606

I think Slade and SlumpEd are the best ones.

>> No.2192680
File: 996 KB, 862x4478, 1421687272633.jpg [View same] [iqdb] [saucenao] [google]
2192680

>>2192667

I'm the same person >>2192489

>> No.2192686

>>2192664

Not only, many mappers took more than 3 hours (sometimes much more).
3ha3 should also be the last one.
I've started a map and this time I'll try to do sth better and harder this time.

I'm also working on a megawad with Datacore, 4 episodes replacement for UDoom, I'm doing the 1st episode (first map will be Uplift) and he works on the 3 others (Hatred Removed is the 2nd episode), the maps I've seen from him so far weren't bad so let's hope you'll enjoy it.

>> No.2192690

>>2192502

Here you go dude >>2192680

>> No.2192723

>>2192686
Aight. Nice to see a UDoom megawad coming along. Don't see those too often.

>> No.2192724

>>2192690

Sorry, I'm the same guy...

>>2192489
>>2192502
>>2192680

>> No.2192731
File: 96 KB, 800x600, Screenshot_Doom_20150122_005447.png [View same] [iqdb] [saucenao] [google]
2192731

>>2192191
Reposting from last thread, posted right before new thread was made:

>So I had a couple of spare hours tonight for Doom and rather than work on of the the dozen or so projects I ought to be I did this instead.

>Addon for H-Doom (m12-hdoom-techdemo6b.pk3 -- the latest one)

>Booty Blaster can be found in weapon slot 8

>Cvars:
>--hd_playerdance: makes the player dance with the music, removes some (not all) movement speed, defaults to true
>--hd_changecolor: changes colors during booty music, defaults to true
>--bool hd_strobe: light levels strobe during booty music, required for colors to change, defaults to true
>--bool hd_bootyonly: all grills dance with booty towards player at all times, defaults to false

>ZDoom version:
>https://drive.google.com/file/d/0BxbbtKR5bll_VlRJeUxDUmRZZDg/view?usp=sharing

>Zanbooper version:
>https://drive.google.com/file/d/0BxbbtKR5bll_M1NGYkY5ejdtS0E/view?usp=sharing

>Only tested offline.
>Enjoy. I'm off to bed.

>> No.2192737

>>2192418

wow

>> No.2192743

>>2192418
>There will never be a Doom mod where the status bar is replaced with the Joel or Mike and his robot friends making commentary over you playing Doom

>> No.2192769

>>2192294
>will have randomly generated levels
Because Oblige/Slige produces such glorious results.

>this can't be remedied by modifying the game
Complete dealbreaker.

>> No.2192839

>>2192723
they're becoming slowly more common, since dtwid and base ganymede.

% zcat fullsort.gz | grep -E 'levels/doom(/Ports)?/megawads/(.*)zip$'
2014/10/28 1947812 levels/doom/megawads/swtchrm.zip
2013/07/16 3713708 levels/doom/megawads/concern.zip
2013/06/16 24188427 levels/doom/Ports/megawads/kdizd_12.zip
2012/08/02 4436885 levels/doom/Ports/megawads/2002ad10.zip
2012/02/21 2005606 levels/doom/megawads/dtwid.zip
2012/01/18 2157227 levels/doom/megawads/bgcomp.zip
2011/11/27 1715361 levels/doom/megawads/wd13.zip
2009/06/30 926376 levels/doom/megawads/nmdu.zip
2009/04/13 1701050 levels/doom/megawads/wd12.zip
2008/08/13 6019932 levels/doom/megawads/newmaps.zip
2008/07/07 46111276 levels/doom/Ports/megawads/zpack.zip
2006/04/05 1283455 levels/doom/megawads/njdoom.zip
2005/12/02 661038 levels/doom/megawads/medley.zip
2005/05/28 2454456 levels/doom/megawads/heroes.zip
2004/08/02 4352277 levels/doom/Ports/megawads/2002ado.zip
2004/07/27 609755 levels/doom/megawads/rage20.zip
2004/06/22 1069118 levels/doom/megawads/niveles.zip
2003/10/23 4889644 levels/doom/megawads/loki1999.zip
2002/12/21 4029763 levels/doom/Ports/megawads/hyena.zip
2000/04/26 2378842 levels/doom/megawads/ffdoom2.zip
1997/11/27 2727886 levels/doom/megawads/inva_19.zip

>> No.2192850

>>2192686
is this the thing you've been posting screenshots of for the past few months?

>> No.2192860

>>2192670
>(ESPECIALLY the cacodemons in the cities, always takes 10 minutes to kill them all.).
You don't HAVE to kill everything...

>> No.2192907

>>2192839
A lot of those dont cover all 4 episodes though. Thats what I meant. Sorry for the confusion.

>> No.2192908

>>2192839
>levels/doom/Ports/megawads/zpack.zip
Thats for Doom 2.

>> No.2192912
File: 137 KB, 466x492, 1411100409054.png [View same] [iqdb] [saucenao] [google]
2192912

>>2192860
>You don't HAVE to kill everything...

>> No.2192929

>>2192908
wouldn't be the first time something in /idgames was embalmed in the wrong directory

>> No.2192957

>>2192680

so nothing happened in november and december?

>> No.2192964

>>2192957

The guy stopped updating the image.

>> No.2192969

>>2192964

evidently

>> No.2192980
File: 44 KB, 342x267, m00tykins.png [View same] [iqdb] [saucenao] [google]
2192980

Oi, just posted this in /a/ so its in the collage of signatures to moot.
(however, it had to be grayscale)
It's based on the old pic I had from Otakon

>> No.2192986
File: 27 KB, 652x703, Untitled.png [View same] [iqdb] [saucenao] [google]
2192986

>>2192957

did the same in 2013

>> No.2192994

>>2192980

needs some tears in his eyes

>> No.2193001

>>2192986
however i'm pretty sure the 2013 edition was labelled "best of the year so far"

>> No.2193015
File: 19 KB, 75x75, 1382936074379.gif [View same] [iqdb] [saucenao] [google]
2193015

>>2192980
Jesus christ, my fucking sides.

>> No.2193030

>>2192432
those wrist are so fucking small, he hands would snap straight off in a light breeze.

>> No.2193039 [DELETED] 

>>2192980
stop making these unfunny reddit-tier maymay edits
you are fucking autistic

>> No.2193059
File: 32 KB, 342x267, 1398467148027.png [View same] [iqdb] [saucenao] [google]
2193059

>>2193039

Oh hey, it's you again!

>> No.2193063

>>2192912
there are plenty of levels where it's clear the author didn't intend you to get 100% kills, and therefore doing so is painful

also getting real sick of it taking 60+ seconds for posts to go through

>> No.2193072

Brad Harding listened to the Doom Radio

http://www.doomworld.com/vb/post/1156672
http://doomradio.org/tangotv/program-b-episode-17-weapon-mods/


In this episode they mentioned how people sometimes make gameplay mods so minimalistic they could be easily turned into their own thing like their own sourceport for a smoother experience regarding compatibility. Weren't we arguing one day that sometimes Doom Retro's additional stuff could be easily turned into a gameplay mod? Yeah.

>> No.2193086

>>2193072
>In this episode they mentioned how people sometimes make gameplay mods so minimalistic they could be easily turned into their own thing like their own sourceport for a smoother experience regarding compatibility.

Pretty much any zdoom mod could be turned into it's own universally compatible thing by modifying zdoom.pk3

>> No.2193097
File: 2.50 MB, 2537x2081, rip n tear.png [View same] [iqdb] [saucenao] [google]
2193097

>>2192980
updated
wheres the large compilation pic?

>> No.2193098

>>2193072
>>2193086
that seems entirely the wrong way round.

surely it is far easier to make a small zdoom mod, than a fork of an entire engine (and keep merging your upstream's improvements, if it's not a dead port)

i think i must be misunderstanding the point you are trying to make.

>> No.2193110

>>2193098
Brad Harding is really backwards, I agree.

The reason he is suggesting making them their own ports is because it would mean more universal compatibility.

The reason I'm talking about zdoom.pk3 is the same.

For instance, if I have a small mod that gives cacos blue blood and barons/knights green blood, I have my actors that inherit from the classes cacodemon, baronofhell and hellknight respectively, say my actors are named mycacodemon, mybaronofhell and myhellknight. Some other mod can't be loaded on top of that and preserve the changes, the other mod if loaded last would just use it's monsters.

However, I could easily just edit the cacodemon, baronofhell and hellknight actors in the zdoom pk3 itself, and all of a sudden my changes are preserved.

Now, this isn't universal compatibility for everything (for the blood it is, though), because if I start adding or replacing states between mods things get funny. However it has the same level of compatibility as what Brad Harding is suggesting without it being much additional work, since while there are mods that would conflict with the modified pk3, they would also conflict or produce funny results with a different sourceport.

>> No.2193117

Where did all the mappers go?

>> No.2193121

>>2193117

they went to the other shop across the street

>> No.2193128

>>2193117
Mappers work in bursts and usually like to wait around for a mapping project to pop up asking for volunteers.

>> No.2193148
File: 2.97 MB, 400x300, zdoom 2015-01-22 14-45-29-57.webm [View same] [iqdb] [saucenao] [google]
2193148

>>2192731
Updated with faster player walk during dancing.
Skip in webm because computer is shit.

ZDoom version:
https://drive.google.com/file/d/0BxbbtKR5bll_Q2N0MzhNcHZSY3M/view?usp=sharing

Zanbooper version:
https://drive.google.com/file/d/0BxbbtKR5bll_NlMzVW54SHJ5aGs/view?usp=sharing

>> No.2193153

>>2193148
Also for anyone wondering, the music it uses is a small loop version of this:
https://www.youtube.com/watch?v=LJOTBSE_3Dw

>> No.2193173
File: 32 KB, 400x431, han YOLO.jpg [View same] [iqdb] [saucenao] [google]
2193173

>>2193148
>>2193153
No, no, no, no. Use this.

https://www.youtube.com/watch?v=_JphDdGV2TU

>> No.2193178

>>2193173
that's way too overdone.

>> No.2193182

>>2193173
gimme a loop version and I'll put it in as a cvar

>> No.2193185

>>2193182
don't listen to him. Do this instead:
https://www.youtube.com/watch?v=metkwb74kq8

>> No.2193187

>>2193178
It fits 100 times better.

>>2193182
Shit, man, a loop of what? I don't know how to do that, I think.

>> No.2193191

>>2193187
It ceases to be funny, so it ISN'T better. This is family guy level stupid.

>> No.2193192

>>2193187
>It fits 100 times better.
have you checked it in game? it syncs well with the effects

>Shit, man, a loop of what? I don't know how to do that, I think.
Grab a file of the song, cut it so it's a portion that loops pretty well if looped

>>2193185
gimme a loop version and I'll put it in as a cvar

>> No.2193197

>>2193173
there's some old wad that uses that intro as the cyberdemon wakeup sound.

http://www.doomworld.com/idgames/?id=1247

>> No.2193204

>>2193192
Sorry, I don't know how to do that. Do you plan to make it with random musics each time you press the play button? Also, you coukd upload the webm to pom.se so we can hear what's happening, since moot is such a faggot.

>>2193191
Ok.

>>2193197
Nice. But why?

>> No.2193210

>>2193192
I edited it in Audacity and it should loop perfectly.
https://www.mediafire.com/?8oayyblsliqmikr

>> No.2193212 [SPOILER] 
File: 970 KB, 1263x1002, 1421962174199.jpg [View same] [iqdb] [saucenao] [google]
2193212

>>2193204
what do you mean, why?

[i don't have the doomguy/cyberdemon version of this picture. sorry]

>> No.2193219

>>2192420
Carmack created the wad file system specifically to be easily moddable. The same cannot be said for Strife at this point.

>> No.2193220

>>2193204
>Sorry, I don't know how to do that.
Audacity

>Do you plan to make it with random musics each time you press the play button?
I could make it a cvar mebbe

>Also, you coukd upload the webm to pom.se so we can hear what's happening, since moot is such a faggot.
gimme a sec, the video was recorded without sound

>>2193210
aight, gimme a sec

>> No.2193226

>>2193204
>Also, you coukd upload the webm to pom.se so we can hear what's happening, since moot is such a faggot.
just download the file man

>> No.2193230
File: 239 KB, 1360x768, Screenshot_Doom_20141223_213624.png [View same] [iqdb] [saucenao] [google]
2193230

>>2193212
Ok, I get it now.

>> No.2193229

>>2192420
Carmack created the wad file system specifically to be easily moddable. The same cannot be said for Strife at this point.

>> No.2193245

I have never played an FPS before. Should straight-up vanilla Doom be my first?

I also have Redneck Rampage and Shadow Warrior and Duke Nukem.

>> No.2193247

>>2193220
>>2193210
Here:
ZDoom version:
https://drive.google.com/file/d/0BxbbtKR5bll_bi0yY1hKc3U0dkk/view?usp=sharing

Zanbooper version:
https://drive.google.com/file/d/0BxbbtKR5bll_bHVaaDZkYmZQSlk/view?usp=sharing

hd_song is new cvar, 1 for booty, 2 for polka

>>2192731
just realized I left the bool in on some of those cvars when I copied it from cvar info

>> No.2193248

>>2193245
Yes.

>I have never played an FPS before
How? Why?

>> No.2193249

>>2193245
Doom is a great starting point.
Redneck rampage kinda sucks but the other two are alright

You can also start with Wolf 3D but it's really dated.
Doom covers all the basics really well and it's level design is top notch even though abstract.

>> No.2193250
File: 13 KB, 128x136, output_0rfDzu.gif [View same] [iqdb] [saucenao] [google]
2193250

>>2193245
Yes. Appreciate your roots and mod as you go. I envy you, I wish I could play doom for the first time again.

>> No.2193252

>>2193248

>How? Why?

I'unno. Just haven't. It's never really come up.

>> No.2193263

>>2193173
>>2193185

EVERYONE SHUT THE FUCK UP

It should be this

https://www.youtube.com/watch?v=VNfQH_grasE

>> No.2193269
File: 2 KB, 102x336, Undeadaheadspritebig.png [View same] [iqdb] [saucenao] [google]
2193269

https://www.youtube.com/watch?v=j2WfhuL70jk
>>2193263
Sounds like Mortal Kombat music.

>> No.2193284
File: 112 KB, 640x480, No céu tem ração (interrogação).jpg [View same] [iqdb] [saucenao] [google]
2193284

>>2193269
Ok, no need to change it, I love it.

>> No.2193286

>>2193269
Did you turn off the strobing or what version of zdoom do you have?

>> No.2193291

>>2193286
shit, I just now noticed I accidentally loaded the wrong sourceport into zdl.

>> No.2193292

>>2193269
um excuse me can you censor her exposed navel that triggers me greatly that you would take the easy way out in a design and go for cheap sex appeal

That guy was a fucking piece of work.

>> No.2193293

>>2193269
What's this sprite for?

NPC?
Player sprite?

>> No.2193295

>>2193292
The quality of posts is extremely important to this community. Contributors are encouraged to provide high-quality images and informative comments.

>> No.2193296
File: 2 KB, 124x252, Lydia life's a beach.png [View same] [iqdb] [saucenao] [google]
2193296

>>2193292
Wasn't he though?
Holy shit man. I should've drawn a bunch of naked chicks with animated bouncing boobs just to trigger him.
>>2193293
No idea yet, she might be an NPC. Sometimes I just do shit for practice or fun. This was a request by a kinda spergy guy.

>> No.2193314

Proper sourceport this time.
https://www.youtube.com/watch?v=wA9TLzIA9ZA

>> No.2193315

>>2193296
>I should've drawn a bunch of naked chicks with animated bouncing boobs just to trigger him.
yes, sucks that it's too late for that..
but maybe you should work on an /u/ mutator for Hdoom then

>> No.2193317

>>2193291
The strobing and color changing work in zdoom, but I'm using a svn version so it may only be in the svn version that the color changes work

>> No.2193335

are there any singleplayer doom wads with a grunge/rusty setting?

>> No.2193345

>>2193263>>2193269
more like a total rip off of 2 unlimited - get ready for this

>> No.2193356

>>2193345
seriously it's a direct remake, one of those ones where you change it just enough to avoid a lawsuit

>> No.2193359

>>2193345
>>2193356
At least it has obvious MIDI sounds in there, making it fit well with Doom.

>> No.2193392
File: 240 KB, 1078x996, 1417039432654.png [View same] [iqdb] [saucenao] [google]
2193392

>>2192432
>they are a huge turn off.
Not for me

>> No.2193403
File: 67 KB, 371x296, rip and tear.png [View same] [iqdb] [saucenao] [google]
2193403

>>2192432
But anon, those are tears of joy.

>> No.2193458

>>2192432
Who is the artist?

>> No.2193492

>>2193458
search "mot" on e621

>> No.2193518

>>2193492
I don't think this is the artist.

>> No.2193521

>>2193518
I was being intentionally misleading for comedic effect

>> No.2193541
File: 1.01 MB, 1366x768, UT2 secret.png [View same] [iqdb] [saucenao] [google]
2193541

>>2193492
That was some bizarre furry shit my eyes just saw.

>> No.2193547

>>2193521

>I was being intentionally misleading for comedic effect

- /doom/

>> No.2193573

REV UP THOSE GZDOOM UPDATES!!! The grandmother of explosions got an update

http://forum.zdoom.org/viewtopic.php?p=809099#p809099

>> No.2193586

>>2193573
for mother russia!
>>2192270

>> No.2193598

>>2193573
>doesn't run on 1.9
welp
goodbye RO

>> No.2193650

>>2193598
What is your hardware?

>> No.2193679
File: 2.16 MB, 656x4000, BestSinglePlayerWads2014.jpg [View same] [iqdb] [saucenao] [google]
2193679

This is the final version, I hope.

>> No.2193686 [DELETED] 

>>2193679
>draft excluder
>excluder

looks like it's not m8

>> No.2193691
File: 18 KB, 640x422, L4nsF8h.png [View same] [iqdb] [saucenao] [google]
2193691

>>2193686

>> No.2193694

>>2193691
whoops I thought it was extruder

>> No.2193801
File: 62 KB, 345x264, DRIP AND SMEAR.png [View same] [iqdb] [saucenao] [google]
2193801

>implying anyone plays Chex Quest
>implying anyone wants to play Chex Quest with Samsara

Server: :: [BE] Montreal :: /vr/ plays with their food!
Pass gmotasux

>> No.2193823

So when you're playing a levelset, do you guys tend to run through with custom gameplay mods, or just vanilla? I try to stick to something like Doom Enhanced or Smooth Doom for a first run, but it's sometimes too tempting to run through with something crazier.

>> No.2193839

>>2193823
Vanilla.

>> No.2193840

>>2193823
Vanilla first then with mods.

Lets me appreciate mod differences more.
Also get the baseline experience which I feel is important since map makers put a lot of effort into their maps.

>> No.2193842

>>2193823
When in doubt, PrBoom+ complevel 9

>> No.2193843 [DELETED] 
File: 644 KB, 857x1200, Kdabs21.png [View same] [iqdb] [saucenao] [google]
2193843

And suddenly Impse 2.0

>> No.2193846

>>2193823
I prefer Eriguns over vanilla, it's not -too- crazy (unless you consider being able to single shot the SSG and a assault rifle to be crazy) yet it's superior to vanilla.

Always Eriguns and then something like trailblazer,AtM or complex.

>> No.2193847

>>2193128
>>2193117
Here's something you guys could get in on

http://www.doomworld.com/vb/wads-mods/71473-pcorf-community-project-2-2048x2048-fun-and-easy-going/

>> No.2193852

>>2193846
and I manage to forget about the dual homing rocket launcher

>> No.2193856

>>2193843
But who is the artist?

>>2193846
There's a vanilla version of Eriguns without Gatling Gun/Dual launcher/Single shot SSG(That shit is broken)
Rifle is exactly the same as the Chaingun.

>> No.2193870

>>2193856

Mike12

>> No.2193880

>>2193846
Yeah, I generally don't mind things that just add a little more functionality as long as it's not messing directly with damage or anything.

>>2193840
True, it's hard to really judge the difficulty of a map if you're running through it with something powerful. Though weirdly enough, I feel like vanilla is actually a lot easier for me to play now because I'm so used to running through with high damage gameplay mods that really force you to dodge. The only thing I can't really handle are slaughtermaps or really hard, planned out fights by the mapper.

>> No.2193901

>mfw the only Doom I've ever played was the 32X version when I was a kid, and now I don't know where the start.

>> No.2193904

>>2193573
>>2193586

Damn, and I was looking forward to this, too.

Oh well, there's other mods out there.

>> No.2193905

>>2193901
Zdoom, and whatever megawads people tell you are the best.

>> No.2193908

>>2193901
Get the wads of Doom 1 and 2, and grab ZDoom or GZDoom depending on if you want a more oldschool-style software look or OpenGL. Then >>2193905
If you stay interested enough on Doom to look at multiplayer, look up Zandronum after that.

>> No.2193909

>>2193573
>I just encountered a small error with the extreme sphere. It seems it doesn't play the music anymore.

he thinks this is an error. i say, thank goodness, sweet relief.

>> No.2193910

>>2193901
see
>>2192489

>> No.2193913

>>2193547
not really. it's more like a few bad apples spoiling the bunch.

>> No.2193915
File: 985 KB, 500x365, 1411182900853.gif [View same] [iqdb] [saucenao] [google]
2193915

>>2193598
>>2193650
Yea, I'm in the same boat as this anon. Anything above 1.9 just gives me a black screen.

>> No.2193936

Small city themed level with an escape from the city midi playing in the background

y/n

>> No.2193939

>>2193936
yyyyyyyyyyyyyyyy

>> No.2193987

>>2193915
So what is your hardware?

>> No.2193992

>>2193148
https://www.youtube.com/watch?v=N0Qqm-AkEo0
Honestly this would be a better music loop. Kind of sounds like the song you'd put when you get hard and put on your sex face if you know what I mean.

>> No.2193998
File: 45 KB, 674x532, Untitled.png [View same] [iqdb] [saucenao] [google]
2193998

>>2193987
Nothing shit hot, but it runs most modern games alright. I'm in dire need of a mobo/ram/processor upgrade.
>>2193992
You picked the wrong one.
https://www.youtube.com/watch?v=4uscE-u0qZY

>> No.2194007

>>2193998

He's only asking so he can tell you to "upgrade your toaster" and/or "get a job".

>> No.2194014

>>2194007
b-but I have a job...I'm just a cheap bastard.
It's also possible anon is part of the dev team, since this seems to be a rampant problem with 2.0+ and every forum I've read has been asking for specs.

>> No.2194059
File: 196 KB, 200x166, 1421808595327.gif [View same] [iqdb] [saucenao] [google]
2194059

>>2193121

>> No.2194085
File: 3.93 MB, 2872x2419, Rip & Tear.png [View same] [iqdb] [saucenao] [google]
2194085

>>2193097
>the baby
Yeah, you've got the wrong one.
I've added Moot and Mangle to the full compilation pic

>> No.2194089

>>2194085
>the wrong one
He should leave it. The "right" one is fucking stupid.

>> No.2194096

>>2194089

Coincidentally, so was the old one.
And almost all of the changes that were made to the original.

I still dunno why he felt the need to mutilate her face and change the background, but it's safe to say quality isn't a high consideration for that image.

>> No.2194103
File: 995 KB, 480x270, 1420594543462.gif [View same] [iqdb] [saucenao] [google]
2194103

>>2194096
>quality isn't a high consideration for that image.
What am I meant to do? Leave out half a dozen or more of the pictures that some of us have made, all because a few of you dont like them?

>> No.2194104

>>2194103
>Ooooooooh nobody gives a shit
>clearly cares enough to put out such a butthurt reply

Calm down, son, I don't mean to agitate you with an opinion.

>> No.2194106

>>2194014
>this seems to be a rampant problem with 2.0+

if problems with gzdoom 2.0 were truly rampant i am sure there would be more bug report threads about it? this is the only one i can see http://forum.drdteam.org/viewtopic.php?f=24&t=6478

>>2194103
ignore the haters and have confidence in your own decisions. you're the one doing the work so you're the one in control.

>> No.2194109

>>2194103
>What am I meant to do?
well the usual practice for content creators is to listen to feedback and then make adjustments based upon what you want and what you think the audience will like, but throwing a fit works too

>> No.2194113

>>2194106
I found a few more than that when I tried to google it, but I have a habit of poor wording. I apologize. Either way, I couldn't find a solution, so I'm still using 1.9.

>> No.2194115

>>2194106

I don't make a bug report thread because it's obvious they don't give a shit. Edward's official response has been "upgrade your hardware" when I'm already running a fairly new computer in the first place, which is about as useful as telling "make sure to drink water" to a fucking mermaid.

>> No.2194117

>>2194113
don't apologize, i am just genuinely curious why i don't see more complaints about gzdoom2 on other forums. i admit i only really read doomworld, but i mean if i didn't come here i don't think i'd even be aware there was a problem with new gzdoom (i should point out also that i don't use it, so all i know is what other people say)

>>2194115
yeah that guy's an arse. but, does he work on the renderer now? i thought he was just the netcode guy, in which case his replies can hardly be called official.

>> No.2194119

>>2194117

I was under the impression he was. If not, then it's probably not official at all, and sorry for assuming that's the case.

>> No.2194127
File: 150 KB, 580x677, _bfe1ac1ac7ed2dc94d87e9f8745b7055.jpg [View same] [iqdb] [saucenao] [google]
2194127

>>2194117
>i don't think i'd even be aware there was a problem with new gzdoom
The tl;dr of the matter is that nobody really knows what's up. You have new computers who can't run it, then you have old computers that can run it, people from first world countries that can't run it, people from outer countries that can run it, and there doesn't seem to be any real consistent pattern.
Some people take offense to the idea that they can run a slew of modern games perfectly fine but then can't run a source port for a 20-year-old game, others insist that GZDoom has always been a high-end source port and ergo it makes sense that it requires the latest and greatest tech.
What tops this off is that Graf Zahl is, in a single word, unpleasant. He is unpleasant to interact with, unpleasant to discuss things with, is notoriously stubborn, and oftentimes has turned down reasonable suggestions just because--so quite a few people don't even care to report issues or even discuss this with him.

This all comes down to one single result: There's certainly some fuckery going on.
We don't know the extent of the fuckery (whether it's a small handful of people or if the GZDoom-playing population is now just a fraction), we don't know how to properly address the fuckery (in previous threads, some faggots loved to throw fits about people running "toasters" when even modern computers couldn't run it), and then of course there's the problem of modders--a lot of modders want to take advantage of the new features (and a lot of new features are sexy indeed), so trying to tell them to scale back for the sake of compatibility with an easier version is kind of a rude thing to do. It's not unlike begging for people to make Zandronum-compatible versions of their mods. Some people just don't want to scale that far back.

>> No.2194142

>>2194127
great post, thank you.

>> No.2194149

>>2194007
I was simply asking, because no one ever mentions what their hardware is when they claim they cant run 2.1

>> No.2194151
File: 19 KB, 172x162, Sword part 2.png [View same] [iqdb] [saucenao] [google]
2194151

So I'm taking a whack at making a sword for Blaz...

Not bad for an artistically retarded colorblind shmuck

>> No.2194153

>>2193998
>CPU
>56 C

If thats an idle temperature, you might have insufficient cooling for your CPU.

>> No.2194154

>>2194151
It doesn't look bad, but it looks kinda like it belongs in a Saturday morning cartoon. It's really bright. The colors just kinda give me that vibe.

>> No.2194159
File: 18 KB, 153x164, less saturatation.png [View same] [iqdb] [saucenao] [google]
2194159

>>2194154

Here we go, and now?

>> No.2194161

>>2193573
aw yiss
gonna ezmodo some slaughtermaps

>> No.2194162
File: 18 KB, 139x162, AAAAAAAA.png [View same] [iqdb] [saucenao] [google]
2194162

>>2194159

Wait. One more run through with desaturation

>> No.2194163

>>2194162
Yeah, it looks a little better now.

>> No.2194171

>>2194162
Kind of looks like it's cut out of a renderer now actually.

>> No.2194180
File: 335 KB, 374x447, Gmod can be a good source for this shit.png [View same] [iqdb] [saucenao] [google]
2194180

>>2194171

That's probably a bad thing. Okay maybe a different model then.

What about one of these? Edited of course to have a brighter blade and shit

>> No.2194223

>>2194151
Looks good! Makes me think of the Magic Sword in LoZ.

>> No.2194226 [SPOILER] 
File: 19 KB, 320x200, 1422017580101.jpg [View same] [iqdb] [saucenao] [google]
2194226

I used to pick the mage.
does that still count as retro fps?

>> No.2194228

>>2194180
I'm >>2194223, I don't think those ''fits'' with GMOTA. Tear (it's the sword's name right?) is supposed to be magical, so I think it looking like this >>2194151 works better. My 2 cents I guess.

>> No.2194231

>>2194228

The problem is I've had a few people say that bulky sword looks too cartoonish and clashes with the hands.

and making that look less cartoonish would probably require color editing and shit, which is borderline impossible for me. So I've given up on that, as I'm not going to ask anyone else to do it for me.

I personally like the sword I posted and shared here, but I'm not really in any position to say what works in terms of aesthetics because I'm pretty useless in that regard, and the last thing I want is hideously clashing sprites.

>> No.2194242

>>2194231
If I remember GMOTA is supposed to be an homage to Capcom's arcade/beat'em ups/platforming games right? Wouldn't the look of the sword be something you could see in D&D Shadow over Mystara? It doesn't have to be exactly like THAT, but I think the general looks is in the good direction. And to be honest, I pretty Sir Blaz to be a bit more cartoony than not, he seems pretty funny from the quotes we made that guy say.

>> No.2194245

>>2194242
>pretty
Replace that with ''prefer''.

>> No.2194248
File: 148 KB, 526x454, 324526.png [View same] [iqdb] [saucenao] [google]
2194248

>>2194242

>If I remember GMOTA is supposed to be an homage to Capcom's arcade/beat'em ups/platforming games right?

It is, and I -WANT- a big fatass over-exaggerated sword for Blaz.

But not if it means people notice bad spritework and constantly point it out, that'd be pretty shitty.

>> No.2194253

>>2194248
I can't into sprites, but it doesn't seems like a bad sprite. But like I said, go for that general direction for the look, if you can have more than one model I guess you could make people choose which one looks best.

>> No.2194257

>download latest zdoom svn
>display options finally has a decal slider

>> No.2194260
File: 404 KB, 344x466, More goddamn swords.png [View same] [iqdb] [saucenao] [google]
2194260

>>2194253

Here's a few other swords too, I can always adjust the contrast and do -BASIC- recolors.

I guess the sword on the left could be used.

>> No.2194264

>>2194260
The left model looks good, just replace the blue with red and I think you're set. The right one looks alright too, but it doesn't have a jewel, which I think is a must for a '90s magical sword.

>> No.2194265

>>2194264

Ah fuck it. I'll just stick with the fatass sword sprites I've made earlier and just readjust them as I go.

I know I'm horribly indecisive about this stuff

>> No.2194274

>>2194264
>color swapping the master sword

>> No.2194278

>>2194274

>master sword

wut

>> No.2194294
File: 565 KB, 564x2444, alttp_master_sword_by_blueamnesiac-d4rfqlh.png [View same] [iqdb] [saucenao] [google]
2194294

>>2194274
Is it? It looks similar, but I don't think it's the same. Also, the Master Sword was red in some incarnation, like ALttP.

>> No.2194420 [DELETED] 

>>2194085
remove the gook related and chinese cartoon bullshit.

Then proceed to kill yourself.

>> No.2194427

>>2193679

why is Wailing horde in both July and May

>> No.2194429
File: 2.13 MB, 656x4000, BestSinglePlayerWads2014.jpg [View same] [iqdb] [saucenao] [google]
2194429

>>2194427
Good eye.

>> No.2194463
File: 48 KB, 801x532, ID2.jpg [View same] [iqdb] [saucenao] [google]
2194463

I may be late, but there's a new series of videos where John Romero plays through Doom and comments it.

https://www.youtube.com/watch?v=ygp4-kmjpzI

>> No.2194483

>>2194463

don't worry about it

>> No.2194526

>new version of Accessories To Murder
>shotgun sound randomly cancels out
Anyone know what causes this? I'd like to fix it myself.

>> No.2194578

>>2194526
I think I'd also like for the akimbo pistols to be made so that they just fire rapidly, one after the other, but how do I make it do that?

>> No.2194584
File: 82 KB, 533x800, 1389395664972.jpg [View same] [iqdb] [saucenao] [google]
2194584

I fixed my black screen issue with 2.1, it turned out it was my drivers.
>>2194153
huh..that's odd. Thanks for pointing that out, maybe my fan is dying or something. It's actually idling at 65, no clue why since I'm not over clocking.

>> No.2194596
File: 659 KB, 1600x900, Screenshot_Doom_20150122_200748.png [View same] [iqdb] [saucenao] [google]
2194596

This may be a bad idea, I still can't tell.

>> No.2194636

>>2194483
I kinda like it actually. There's an annoying dude from double finn, I guess, that says yeah yeah all the time. I wanna kill him.

>> No.2194638

>>2193296

This is gonna seem random, but I wanna try and draw a picture of the /vr/ mod protagonists hanging out together, and I'm not entirely sure what Lydia would look like at a larger size.
Do you have any references, and/or images you used for inspiration?

>> No.2194664
File: 7 KB, 320x200, Lydiatitle.png [View same] [iqdb] [saucenao] [google]
2194664

>>2194638
This is the largest image of Lydia I've drawn, and I'm not even sure I'll use it. As for other characters I've drawn, the only one was Mel from TSP, and that's because me and MK had a deal to draw eachother's protags. I'm pretty sure he still owes me one...

>> No.2194668

>>2194664
sory, but that face will haunt my nightmares for a while

>> No.2194674
File: 18 KB, 320x200, bs_aog_001.png [View same] [iqdb] [saucenao] [google]
2194674

>>2194668
My second attempt will look more like this. This is one of my favorite DOS title screens ever.

>> No.2194676

>>2194664

All right, well, I'll try my best.
Please excuse if I accidentally make her look less like Audrey Hepburn and more like Pamela Anderson, though.

>> No.2194683
File: 207 KB, 653x1033, Lydia mockup.png [View same] [iqdb] [saucenao] [google]
2194683

>>2194676
I don't think you can do any wrong, I'm thrilled just to have the interest given. I don't think she's quite as well endowed though, hohoho
>>2194638
Here's the original composite I slapped together with photoshit when I was brainstorming the character, not quite as horrifying as what I drew fortunately.

>> No.2194687

>>2194664
That face looks like shit, man.

>> No.2194707
File: 187 KB, 653x1033, Lydia mockup with proper boots.png [View same] [iqdb] [saucenao] [google]
2194707

>>2194683
Wrong image posted, this one has the proper shoes.
>>2194687
Hence why I'm probably not using it. It looked way worse and I edited and edited it, but some things just need to be done over with completely.

>> No.2194721

>>2194707
>this one has the proper shoes.
I like the other boots better for obvious reasons but it's definitely easier to be fighting demons in flats

>> No.2194734
File: 556 KB, 711x403, alone on a friday night.png [View same] [iqdb] [saucenao] [google]
2194734

>> No.2194738

>>2194707
I don't think I've seen this mock-up! Pretty neat!

>> No.2194740

>>2194738
so is the update going to be out in 5 days like you said before?

>> No.2194743

>>2194740
no, torrid

>> No.2194749

>>2194743
I'm not torrid

>> No.2194752
File: 354 KB, 1129x677, 2YYYkra (1).png [View same] [iqdb] [saucenao] [google]
2194752

>>2194740
Never given an exact release date for an update (well, not after the great hiatus of 2014), and I never will! You're just gonna have to wait and make jokes like everybody else.

>> No.2194760

>>2194752
>Never given an exact release date for an update
https://archive.moe/vr/thread/2076230/#2080610
just putting putting 'potential' in front of a release date doesn't make it okay to hype and then back out of delivering
>:-(

>> No.2194763

>>2194760
putting "potential" in front of a release date means "might not happen", anon

>> No.2194764
File: 7 KB, 652x316, Strangler angle work2.png [View same] [iqdb] [saucenao] [google]
2194764

>>2194760
but it totally does. Especially with hobby projects.

>> No.2194771
File: 89 KB, 682x682, sodom2.jpg [View same] [iqdb] [saucenao] [google]
2194771

>>2194085
You forgot the one with Knarrenheinz.

>> No.2194773

>>2194752
>You're just gonna have to wait and make jokes

In the time that it's taken for

-Demonsteele to start being made, be made, and win a Cacoward
-Pillowblaster to begin working on and release 2 feature-complete mods
-Moot to leave 4chan
-Push to start being made, be made, and win a Cacoward
-Doomscript (GDCC) to start being worked on, become feature-complete, and be released
-Half of the current lifetime of the /vr/ board to pass
-Wolfenstein 2014 to start being worked on, finish being worked, on and be released

The Space Pirate still hasn't updated.

>> No.2194782
File: 2 KB, 156x224, raven big.png [View same] [iqdb] [saucenao] [google]
2194782

>>2194773
What's your point exactly? He's working at his own pace on his own project. Your entire posts basically reads as things YOU can do while you wait. ^_^

>> No.2194786

>>2194782
We're just making jokes because he's cool and can take it, friend.

>> No.2194789

>>2194786
Oh...sorry, I've been out for a few months..

>> No.2194794

>>2194771

You know, it makes me wonder how, when, or why this picture was used as profile pic by Sgt Mark on his Youtube channel FIRST, without even being posted here before.

Because most (read: not all of them) of the pictures in >>2194085 were done and posted here.

Doing a google search on the image links to nothing but Youtube and Google+ profile pics, which makes me think that Mark himself did the Sodom RnT pic.

>> No.2194807

>>2194794
I think it is, I got it directly from his Google+ profile.

>> No.2194810

>>2194807

Then it definitely was him.

>>2193679
>>2194429

No objections on these. Thanks for helping finishing it

>> No.2194815
File: 529 KB, 1024x768, home along on a fridey night 43.jpg [View same] [iqdb] [saucenao] [google]
2194815

>>2194734
>not juts remember your awesom
One job, anon.

>> No.2194831

>>2194773
>Mordeth E2 still hasn't been updated.

fixed

>> No.2194832
File: 27 KB, 446x336, my negroid.jpg [View same] [iqdb] [saucenao] [google]
2194832

>>2194734
>Dogola
Noice.

>> No.2194848

Go away moot I just want to play Doom

>> No.2194850

Is BTSX Episode 2 any good?

Episode 1 bored me to death.

>> No.2194853

>>2194850
I think you might have a case of the pleb m8

>> No.2194858

>>2194850
Try it with a gameplay mod then, pleberson.

>> No.2194861

>>2194850

There's quite a bit of architectural variety in Episode 2 compared to the first one so I guess it won't bore you as much as Ep1 did. Music is top notch as always.

>> No.2194870

>>2194853
>>2194858
>>2194861
Don't get me wrong, Episode 1 was well designed, but it had the same problem I have with most of Essel and Xaser's maps; They feel very sterile and almost too run-and-gun. I like the fact that the maps are designed with mobility in mind but I also think that adding in some cramped areas or a few puzzles helps break up the flow. All the maps in E1 kinda blended together not just because of the texture variety, but because the gameplay was just really stale.

>> No.2194994
File: 310 KB, 1366x768, Screenshot_Doom_20150123_213529.png [View same] [iqdb] [saucenao] [google]
2194994

>> No.2195017
File: 148 KB, 1280x720, Screenshot_Doom_20150123_194149.png [View same] [iqdb] [saucenao] [google]
2195017

karts

>> No.2195021
File: 314 KB, 1280x720, Screenshot_Doom_20150123_194344.png [View same] [iqdb] [saucenao] [google]
2195021

>>2195017
butts

>> No.2195024
File: 352 KB, 1280x720, Screenshot_Doom_20150123_194451.png [View same] [iqdb] [saucenao] [google]
2195024

>>2195021
wait shit i can't race here

>> No.2195030

>>2195024
What mod are you using for those dynamic lights?

>> No.2195039

>>2195030
GZDoom comes with a Lights addon, I think there's a couple other ones lingering around too.

>> No.2195057

>>2195024
Now I want someone to make the car from the Naked Gun intro sequence for Doom.

It continuously moves forward, and doesn't stop.

>> No.2195090
File: 1.01 MB, 1920x1080, Screenshot_Doom_20150124_000357.png [View same] [iqdb] [saucenao] [google]
2195090

Anyone willing to play an anon's first map?
I've worked on a few maps before, but always got bored or decided they were shit halfway through, this is the first map I've actually completed.

Tested with GZDoom and Chocolate Doom *surprisingly worked after fixing only one visplane overflow!). Difficulty levels are implemented. Is UV kicks your ass too hard, feel free to turn it down.
And I definitely wouldn't think any less of you for saving before the final fight.

https://www.dropbox.com/s/5y4udftpf7zsjo7/Moshpit.wad?dl=0

>> No.2195097

>>2195090
just for clarification

would you prefer if this is played vanilla, or would you not care much if people used gameplay mods on it

>> No.2195102

>>2195097
Not him but you should always play a map unmodded first unless specified.

Like how some levels are made with Brutal Doom's balance in mind and such.

This guy most likely made his level with vanilla weaponry and enemies set up.

>> No.2195131

>>2195097
It was made for and tested with vanilla. With that in mind, you're free to play however you please.
But I can't promise it will play well with every gameplay mod. Hideous Destructor, for example, would be suicide. Lots of enemies teleporting in with little cover.

>> No.2195208
File: 134 KB, 512x256, tumblr_ninq4d2j4k1syxgg9o2_540[1].png [View same] [iqdb] [saucenao] [google]
2195208

Just
say
no.

>> No.2195225

So that funktasm guy got banned for some reason, and it seems he removed his stuff from the ZDoom forums, anyone have a collection of his sprite work?
He had apparently done a MAC-10 and stuff.

>> No.2195229

>>2195225
>got banned for some reason

and boy what a reason.

>> No.2195231

>>2195229
What'd he do?

>> No.2195268

>>2195231
:^)

>> No.2195307

>>2194850
Episode 2 is in beta stages still, so take that in mind. Some maps feel unpolished.

>> No.2195309
File: 31 KB, 1200x630, imgur.jpg [View same] [iqdb] [saucenao] [google]
2195309

Okay nobody's going to tell him? Fine, I will.

>>2195231

tl;dr: It was pretty damn stupid.

Look, I've been involved in the community for years. I'm not saying that I've been here since the DWANGO days but I've been long enough to know what you should do and what you should NOT do in the Doom community. And over the years I've seen people getting banned in Doomworld, ZDoom, Zandronum and (if it counts) here, but his banning just has to be at the Top 3 for the most pathetic ones I've seen.

So, everyone in the community at one point or another would want to host images to show to everyone else, be it images pointing out bugs, graphic assets, promotional stuff, etc, right?. Some people have their own choice over where they can upload stuff (in this case, pictures) on the internet. And it happens that one of the most logical options if you want to upload stuff is using Imgur (no need for an account, 5mb limit, drag n drop, etc)

This dude, for some reason**, got really really REALLY mad about it, made a thread in the ZDoom forums which was basically him whining about "why would someone recommend Imgur to upload pictures, pls stop that", without giving any actually GOOD reason not to do it.

>The only downsides Imgur may have is that it is indirectly linked with social media and it rewrites the filenames but 1) you're not FORCED to use the social tools, 2) filenames ain't that much of a big deal if you're not looking forward to host pictures on a personal website or something

(cont)

>> No.2195317

>>2195309

He kept giving lame excuses while at the same time insulting on a personal level -and for no logical reason too- everyone who questioned him. He was told to stop but he didn't and basically asked to be banned forever. But before doing that, he basically nuked EVERY ATTACHMENT in the forums, while deleting any picture he had in his posts. He actually blanked a couple of post while insulting the ZDoom forums even more. And he has never been seen since.***

Oh and he also left a note on his blog about it (check the tags, more on that later)
http://thefunktasm.tumblr.com/post/105390895262/note-to-the-doom-community

This is so goddamn stupid in so many levels, Sarge's ban from ZDoom and Zandronum, and IMX quitting /doom/ are just Monday and Tuesday compared to this. I'm not even sure who runs @doom_txt on twitter or if he's lurking right now but if anyone knows him or knows how to submit stuff to him please let him know about this. This is so stupid it's not even funny.

________________________________

**But you see, I have the scoops about WHY he wanted out.


See this post?
http://thefunktasm.tumblr.com/post/104549722002/pol-raids-www-deehubs-com-where-an-advertiser

It's a reblog which links to a gallery IN IMGUR showcasing a "raid" of sorts that /pol/ did a long time ago. They took control of a picture projecting system in Seattle and used it to post your usual /pol/ stuff.

I don't know or care about what Imgur thinks regarding politics, but this dude seems to be (let's not get deeper into it, if you saw the tags then you know what I'm talking about), and took this on a VERY personal level, and days later the forum post happened.


*** He swore on both the ZDoom thread and his blog to "never ever touch the internet again" (http://thefunktasm.tumblr.com/post/92075767407/quitting-most-of-the-internet)), but lo and behold, his most recent post was literally 4 days ago. I'm willing to bet he's still lurking the ZDoom forum as we speak.

>> No.2195321

>>2195309
>>2195317
Zdoom forums sure gets the most interesting bannables.

>> No.2195323
File: 109 KB, 685x600, 1421632366451.jpg [View same] [iqdb] [saucenao] [google]
2195323

>> No.2195327

>>2195323

not bad

>> No.2195337

>>2195317
>>2195309
Did he bring up imgur's image quality?

Because that's literally the only reason to not use it. And even then, it's not like image quality really matters for Doom.

Funny story, thanks for sharing

>> No.2195340

>>2195317
>>2195309
That's... flabbergasting.

So anyone have his later work?

>> No.2195362

>>2195309
>and (if it counts) here
I wouldn't count /vr/ or 4chan bans in general as the same, since they're not permanent unless you posted CP.
3 days tops and you're back to shitposting.

>> No.2195670 [DELETED] 

>try to post blood remake on zdoom
>get banned for it

gg

>> No.2195678

>>2195670

>Well, I've been informed that this user is in fact Zygo, and is thus evading a permanent ban. Sorry, buddy, no takebacks.

jameson_laughing.gif

they always come back

>> No.2195679

>>2195670
>ban evade and get caught
>get banned for it
wowwwwwwww

>> No.2195690

>>2195679

You just reminded me of that one guy who got losered in DW, and loser-evaded not only once, TWICE.

Of course this got him banned on his main account. Oh, and he's like 37 years old /sarcasm

>> No.2195706
File: 6 KB, 233x217, images.jpg [View same] [iqdb] [saucenao] [google]
2195706

>>2195670
>use the name "zygo" and create "rootpain"
>legit think you're being clever and using a reference only Smart People Like Me™ will get

>> No.2195707
File: 1.88 MB, 216x144, 1385660566861.gif [View same] [iqdb] [saucenao] [google]
2195707

>>2195670

>> No.2195731

>>2195670
>deleting your own post
zygo pls

>> No.2195756
File: 33 KB, 640x480, 1422087048.png [View same] [iqdb] [saucenao] [google]
2195756

some of the worst designed monster teleporters it has ever been my misfortune to suffer

>> No.2195759

>>2195756
What IWAD is that?

>> No.2195760

>>2195756
>playing a mapset designed specifically for coop play solo

>> No.2195761

>>2195759
memento mori map29
>>2195760
so?

>> No.2195764
File: 4 KB, 383x132, 1422087698.png [View same] [iqdb] [saucenao] [google]
2195764

>>2195678>>2195679>>2195706>>2195707>>2195731
For anyone else who came in here late, this was the deleted post. It was not as interesting as I hoped.

>> No.2195767

>>2195690
Brandon D. Lade is my favourite Doomworld ban-evader.

>> No.2195768

>>2195760
Only some maps have coop exclusive areas, though.

Though Map29 is a VERY cooptimised map, to the point that they literally had to give you the red key for free in solo to actually make it doable.

>> No.2195769

>>2195768
The super shotgun at the start also has a linedef on it that opens the stairs in the next room. Coop has torches blocking this super shotgun.

>> No.2195773

>>2195768
exactly.

it is immensely satisfying to discover the necessary contorsions to achieve 100% on it, since the authors considered it impossible and felt they had to put in a short circuit.

like map31, the documentation for which explicitly states the secret exit cannot be reached in solo. except it can if you perform a very tricky jump through a small window about half way through the level, which you only get one chance to attempt.

>> No.2195827
File: 576 KB, 1920x1080, Screenshot_Doom_20150124_175503.png [View same] [iqdb] [saucenao] [google]
2195827

Fucking hell, that's a lot of cacos

>> No.2195837

>>2195827
Shouldn't you have the T-Rex rifle by now?
If not the pump action shotgun tears through crowds easily

>> No.2195884

>>2195827
What map is that?

>> No.2195894

>>2195884
Going Down map 31.

>> No.2195948
File: 223 KB, 400x324, 657564.png [View same] [iqdb] [saucenao] [google]
2195948

>Hocus Doom got an update

https://dl.dropboxusercontent.com/u/18675596/Doomstuff/hocusdoom-01-24-15.pk3

>> No.2195995
File: 147 KB, 640x480, 1422108103.png [View same] [iqdb] [saucenao] [google]
2195995

"mm24 is closest to a remake of pl••"

i'm going to say pl27

>> No.2195997

>>2195767
Hi, I'm new to the Doom community and don't know anything or anyone and can you tell me your opinion on D2TWID and Reverie? Would you rate it over 3.5 stars?

>> No.2196004

>>2195997
imo, both entrants into the doom the way id did series are pretty boring, almost to the point of feeling like "oblige maps with id software employee's as the random seed".

never played reverie

>> No.2196007

>>2195837
T-Rex rifle's more of a boss killer than anything else.

>> No.2196023

>>2195309
>still using imgur
Pomf allows for a maximum file size of 50MB. And it doesn't resize your big images like imgur does.

>> No.2196053

>>2195995
MM came first, though.

>> No.2196064

>>2195997
Reverie is easily a 4/5

I quite liked D2TWID, though some people don't.

>> No.2196070

>>2195997

Reverie had good quality maps. About half-way through, all the maps turn into epic slogfests which take a minimum of 30 minutes to finish.

Personally, im not into that. I quit after map 22 or something, because eventually i got tired of having to dedicate an hour or two just to beat a handfull of maps. I want my doom to be quick paced and adrenaline rushed.

Id recommend Hadephobia or interception as fun megawads with a more bite-sized action orientated focus.

>> No.2196089

>>2193541

>Picname

>> No.2196095

>>2196004 >>2196064 >>2196070
haha, i may be wrong, but i believe >>2195997 is a parody of >>2195767 's posts. but your replies were interesting nonetheless.

>> No.2196097

>>2196070
>About half-way through, all the maps turn into epic slogfests which take a minimum of 30 minutes to finish

Eh? I don't remember Reverie's levels being that long.

>> No.2196101

>>2196095
I barely know of Brandon, heh. My bad.

>> No.2196121
File: 369 KB, 599x469, B7ybnDbCMAALrP2.png [View same] [iqdb] [saucenao] [google]
2196121

hey GMOTA guy
did you see this thing posted on 88Alice's twitter?

>> No.2196126

>>2196101
http://www.doomworld.com/vb/doom-general/67337-a-question-about-a-certain-mr-lade/

>> No.2196127
File: 348 KB, 1366x768, Capture d'écran 2015-01-24 17.15.57.png [View same] [iqdb] [saucenao] [google]
2196127

>>2195090

Nice little map you here, some grindy moments though, getting rid of all the imps in the end is getting long and I think we should be able to leave the arena once exit is possible.

Spotted a little glitch, pic-related

>> No.2196131

>>2196121
i'm jealous

>> No.2196139

>>2196070
>epic slogfests which take a minimum of 30 minutes to finish.

Reverie had its share of long levels, but 30 minutes minimum? Most of the longer levels were more around 15-20 minutes to me.

>> No.2196145

>>2195997

If anything, D2TWID became the unneeded and solid proof that the level design in Doom 2 was the most irregular shit ever.

If that was their goal then congratulations, I guess. If you like certain maps from the originals then you may like the respective TWID slots.

>> No.2196164

>>2196121
Awesome.

>> No.2196170

>>2195948

>still no update for Heretic: Curse of Darkness

Damn it

>> No.2196173
File: 154 KB, 640x480, doom11.png [View same] [iqdb] [saucenao] [google]
2196173

>>2195090
rghost dot net slash 60535046
Pretty easy map because every single encounter lets player to retreat behind a corner and camp out every single opponent there. My reaction to the final fight is lol you will see why in the demo. Also you might want to fix misaligned textures in monster closets near the lift (maybe also apply "Lower Unpegged" flag on "tracks"). Also move items shown on picrelated a little further into the arena.

>> No.2196189

>>2196089
What? It's a secret from Unreal 2. Yeah, the T is wrong, I see it now.

>> No.2196212
File: 38 KB, 640x480, 1422119557.png [View same] [iqdb] [saucenao] [google]
2196212

>>2195090
fda: http://temp-host.com/download.php?file=ih44nt

that was the luckiest first attempt i've ever done. how i survived the red key room i'll never know. sadly i missed a secret and an item.

one thing i really, really liked was the red key tower illusion. also the ssg fight was great fun. i didn't care so much for the path to the blue key because i dislike excessive darkness.

>>2196173
>My reaction to the final fight is lol
haha, without having watched your demo i think i can guess the reason.

>> No.2196239

Has anybody here watched the Devs Play series? They put up an episode on doom about 3 days ago.
https://www.youtube.com/watch?v=ygp4-kmjpzI

>> No.2196247

>>2196239
>Romero plays with filters

>> No.2196250

>>2196121

Amazing.

>> No.2196273

>Script error, "DoomRL Monsters Beta 5.2.wad:D_ADEMON" line 46:
Invalid state parameter a_setspeed

fuck.
(in GZdoom 1.9 pre 828)

>> No.2196279

>>2196273
Yeah you're gonna hafta upgrade to 2.x to play DRLA now, it's a shame.

>> No.2196280

>>2196273
yup
yet another mod that's left 1.9 behind

>> No.2196293

>>2196239
Its nice to see romero play his most infamous map

>> No.2196327

>>2196239
>talk about telefragging
>forgets the teleport that telefrags the cyberdemon

>> No.2196342

>>2196279
i was sure my computer couldn't run it, but apparently 2.1 works now
oh well, cool shit

>> No.2196350

>>2196342
Congrats, anon.
I wish I could join you.

>> No.2196352 [SPOILER] 
File: 8 KB, 204x136, 1422126827483.gif [View same] [iqdb] [saucenao] [google]
2196352

i miss moot ;_;

>> No.2196384

>>2196352
seeing what he became i don't, he sold this place to neogaff

>> No.2196403

>>2196293
In the subsequent 9 parts he plays through episode 1.

>> No.2196406

>>2196384
>>>/v/

>> No.2196407

>>2196239
Yup yup yep yeah yup mmhmm yup

>> No.2196412

>>2196352
>>2196384
>>2196406
i think there are plenty of threads you can talk about moot. please don't derail ours. thanks.

>> No.2196413

>>2196407
Someone in the comments had the gall to say he was a good interviewer.

>> No.2196418

>>2196007
It actually deals with crowds of enemies pretty well since 1.2

Provided there is tight groupings in there.

>> No.2196436

>>2196342
>>2196350

Apparently updating video drivers helped some people.

>> No.2196443

>>2196436
also a thread i saw on drdteam.org suggested to make sure your copy of gzdoom.pk3 was updated along with the executable, as they must remain in sync. this seems kind of obvious but if the exe is somehow finding the wrong copy of gzdoom.pk3 you might be screwing yourself over without even realising it.

>> No.2196480

>>2196412
sorry just feel like the site is going to die soon

>> No.2196521

>>2196095
Yeah, sorry for baiting everyone like that, haha. If only the real BDL was here to rake in all those precious opinions.

>> No.2196537

>>2196443
I dont know how people wouldn't be updating both at once. I usually extract my zipfile and replace every relevant file.

>> No.2196568
File: 82 KB, 1366x768, Screenshot_Doom_20150124_175807.png [View same] [iqdb] [saucenao] [google]
2196568

>> No.2196618

Terminus, if you're around, I've got a few suggestions for donutsteel

A) cvar to reduce or remove the meter penalty when hit
At the moment it's extremely punishing to lose all what you've worked so hard for with one errant blast

B) some kind of automatic firing mode for those who don't want manual clicking for every shot

C) gun smoke and spent shell effects

D) different colors for the rising combo thing, at the moment they're all shades of blue and it's difficult to tell them apart

E) the spread of the testament is way too much at the moment. There's no reason to use it outside of close range and at that close you might as well use the sword

F) classic shadow warrior katana skin please

>> No.2196634

>>2196618
>At the moment it's extremely punishing to lose all what you've worked so hard for with one errant blast
During that invincible period you can easily get up to two or three style bars.

>some kind of automatic firing mode for those who don't want manual clicking for every shot
SMG is made for you.
It's also one of two guns worth using at the moment

> the spread of the testament is way too much at the moment. There's no reason to use it outside of close range and at that close you might as well use the sword
I've tried editing it myself to have a tight spread to see if it makes it more useful.
It doesn't
The shotgun is mostly for visual flair right now.
From the webm I saw where it ONE SHOTS A CYBERDEMON it should become more useful in the future.
It probably needs a secondary effect to go along with it, like how the SMG painlocks literally everything.

>> No.2196635

>>2196279
Glad I haven't gotten the new version of DRLA then.

Until 2.x gets better, I, personally, won't be upgrading/updating/playing anything that uses it. It's a shame since I'm pretty sure there's others out there who share my position and would rather play a previous, less feature-filled version, than play a crash-filled version.

I don't know why there's people who support making Doom more unplayable, by adding minute changes, when it used to be easily played on damn near anything. Of course, my stance on this would completely flip if they fixed it.

>> No.2196652

>>2196635
>DRLA
Yeah, I gave up on that ever updating. Version 8 has been in 'soon ;)' status for a while now.

>> No.2196706

>>2196635
So why don't you just use ZDoom instead of GZDoom? I'm pretty sure everything in DRLA plays nicely with the software renderer.

>> No.2196743

>>2196635
Maybe you can not complain about a modern feature rich sourceport that requires modern settings? You could just play it under ZDoom.

>> No.2196761

>>2196743
Different anon, but I greatly prefer nice little decorate features, when the game actually runs, and doesn't run like molasses.

>> No.2196763

>>2196706
i hate the look of GL mode. hardware-rendered Doom looks completely wrong to me.

i can thus assume there are many people with the exact opposite opinion. those who cannot, for whatever reason, stand the look of software mode.

perhaps because of the restrictions and visual distortion of software mode freelook, or the lack of 32bpp truecolor.

(personally i would love to have 32bpp truecolor in software mode, but it makes the renderer even slower than it is already, and retrofitting it onto a game that has assumed a 256 color palette, and the ability to do arbitrary transformations on it, prove difficult to extend to 16777216 colors...)

>> No.2196774

>>2196635
I have a 2006 rig and GZDoom runs good for me, let alone crashes. I don't know where these complaints are coming from recently.

>> No.2196874

>>2196635
wasn't someone (marrub?) working on a clone of GZdoom 2.x without the bs requirements?

>> No.2196910

Hey, Doombros, what's your opinion on Evolve?

DLC Aside.

>> No.2196913

>>2196618
>cvar to reduce or remove the meter penalty when hit
Sure, I can do that.

>some kind of automatic firing mode for those who don't want manual clicking for every shot
Will do when Zandro 2.0 arrives--one of the new features is the ability to define states for A_Refire, which will make things so much easier for that purpose.
In the meantime, though, GIT SWOLE.

>gun smoke and spent shell effects
Sure. I'm a bit annoyed at the lack of visuals the guns have, too.
I'm not sure if I can do this right away, though--I'd like to use some unique shell/casing sprites and sounds than the ones used and abused all the time in other mods, and that'll take a little bit of time to do.

>different colors for the rising combo thing, at the moment they're all shades of blue and it's difficult to tell them apart
Can do.

>the spread of the testament is way too much at the moment.
Sure, I'll narrow it down from 12 to...um...hm. 8 or 7 or so.

>classic shadow warrior katana skin please
I REALLY want to do weapon skins like SW2013 did, but I'm not sure where to begin without making duplicates of all the weapons and rewriting every single weapon state to use new sprites. I suppose the classic SW katana is as good a place to start as any, though.

>> No.2196921

>>2196910
I think it's kind of meh.

Didn't catch my attention even if I ignore the DLC.

>> No.2196957

>>2196763
>those who cannot, for whatever reason, stand the look of software mode
It's ok, but I just think hardware mode looks so much better, because instead of the graphics being held back by the palette limitations, everything gets to show all it's colors.

I also like being able to look straight up and straight down.

>> No.2196968

>>2196957

Pretty much this.
I prefer software's lighting, though, so I have it enabled constantly.

>> No.2196973

setting you would like to see more in DooM maps
go!

>> No.2196978

>>2196973

Aztec/Mayan buildings
rusty, grunge settings

>> No.2196981

>>2196913
Could you give the shotgun some knockback at mid to close range?

It might seem a little counterintuitive but I feel that it needs another use right now since it's range is always around the sword's effective range.

But more importantly I want to launch enemies then dash into them to single them out and I don't think any other weapon has some sort of crowd control

>> No.2196996

>>2196981
Also it would be cool to launch a monster in the air then jump up and blast them away.

>> No.2197000

>>2196121

I did, she is an amazing person and I love that pic she drew. I didn't want to post it here because I didn't want to seem like an attention whore.

>> No.2197006

>>2197000
POST THAT SHIT HERE NEXT TIME

It's okay to attention whore a little because(I'm assuming you're GMOTA guy) you make mods and you need attention for your mod.

Also just sharing nice Doom art should be mandatory.

>> No.2197009

>>2196973
Rural New Zealand

>> No.2197012

>>2197009
what would that be?

>> No.2197014

>>2196973
Japanese city rooftops.
Oil rigs
Russia. Just Russia.
Snow levels.

>> No.2197015
File: 2.01 MB, 1920x1502, GMOTAAAAA1920.png [View same] [iqdb] [saucenao] [google]
2197015

>>2197006

If you insist, have the bigger version then.

>> No.2197024

>>2197015
>1920x1502
Lovely I always like having Doom wallpapers, thanks!

>> No.2197026

>>2197012
As opposed to something like England where it's all rolling flats and any other country where almost every country road is really straightforward, NZ's countryside is quite mountainous and many roads are windy.

Try looking up some pictures, namely the central Otago region in the South Island. Many of the towns in the central part there are enclosed by mountains, some of them are also quite close to lakes.

As far as Doom goes, levels could be hilly overall, and feature small towns in the mountains with the occasional farm and odd lake.

>> No.2197028

>>2197026
On another note, Yahtzee did say along the lines that the procedurally generated Minecraft worlds can easily resemble something like rural NZ.

>> No.2197052

>>2196981
i think reelism already does something similar, so it shouldn't be impossible

>>2196973
cyberworld/really high tech stuff

>captcha: freek
sounds like a compression of freak and geek, that'd probably be a nice title for something themed like that

>> No.2197073

>>2196981
>>2197052

I can try.
I'll need to work around all of the +DONTBLAST the enemies have due to the Exodus' RadiusThrust, but it would be a nice "get the fuck away from me" option.

Or, failing that, a stylish way to blow an enemy into a pit.

>> No.2197162 [SPOILER] 
File: 64 KB, 800x600, 1422150729970.jpg [View same] [iqdb] [saucenao] [google]
2197162

Tonight, on "I cannot believe this is GZDoom"

>> No.2197163

>>2196968
I prefer hardware lighting, but I think there's supposed to be an option or CVar to make hardware mode imitate software lighting.

>> No.2197164

>>2197162
Damn.
That looks like a Half-Life or Quake 2 map or something, really sexy.

>> No.2197168

>>2196973
Underwater base. Is that doable in the engine? Are there any maps that do it now?

>> No.2197187

>>2196973
Dark damp swamps with trees and stuff, and cliffs and junk, waist high goopy water and mud and growths and shit.

Also, ruined cities full of melee zombies and the odd archviles.

>> No.2197190

>>2197168
probably
i think mars 3D had some underwater parts, but it's not really playable in zdoom as far as i know

>> No.2197192

>>2197162
What wad?

>> No.2197220

>>2197168
What do you mean exactly? A base where you can see water outside? A base you can swim in? Those are most likely very possible.

>> No.2197265

>>2196212
>>2196173
>>2196127
Thanks for all the feedback, I'll work on fixing the quirks you guys pointed out. Mainly moving the trigger for the final fight down *into* the arena, that was a pretty big oversight.
I think I'll also place some bars down in front of the doors leading outside so the player can't sit at the bottom of the lift and cheese the fight.

>> No.2197282

>>2197220
Yeah, visibly underwater, potentially with sections underwater outside the base for certain parts. Even better if it's a damaged base with flooded sections, leaks, etc.

>> No.2197329

I wonder if someone made exact replicas of Doom levels from the retail game.

>> No.2197335
File: 192 KB, 1483x651, wizardsShottyhead.png [View same] [iqdb] [saucenao] [google]
2197335

>>2192268
beat doomrl without a mastertrait. focused on whizkid first for the heck of it. wanted to make a triple-P shotgun w/ 2 tech mods, but found a supershotgun and scrapped the idea. still kept the basic shotgun to save ammo. extremely lucky with this game, in terms of mod drops and powerup locations. however i probably would have died from duo arch-viles + revenants if i didn't spam my BFG and found larges caches of powercells.

>>2196973
barney the dinosaur in disneyland. i wanna destroy children's dreams.
>inb4 edgelord tryhard.

>> No.2197337

Playing Doom with classic controls is hard as fuck. How did people manage with it?

>> No.2197345

>>2197337
i didn't use strafe back in the day. i just hit and run. i still found it easier than real 3D shooters where you actually need to aim up and down

>> No.2197356

>>2197335
also trashed my tactical armor while melee-ing the cyberdemon. didn't think regenerating armor could be destroyed too. chainsaw is still terrible w/o brute trait.

>> No.2197392

>>2197337
>>2197345
Arrow keys to move and turn
< > to Strafe
Ctrl fires
Shift runs

Welcome to carpal tunnel.

You could use the mouse back then too but such a concept was so fucking alien to me until Half Life 1 came along

>> No.2197417

>>2197282
Yeah, that is 100% possible I believe. Just gotta be creative about sector usage.

>> No.2197573
File: 43 KB, 320x200, psychicstyle.gif [View same] [iqdb] [saucenao] [google]
2197573

>>2197337
Mostly pretty poorly, most of the better players found a different key layout or added a mouse/joystick.

Personally normal WASD with arrow keys/right CTRL/left ALT substituting a mouse works just fine.

>> No.2197596

>>2197573
Psychic style is DMC style which doesn't require loading shells into the breach by hand.

It would be better to have two magazines underneath the shotgun and make it so ejecting the shells loads in another two when you snap it back.

Much sexier than slapping some shells in really fast.

>> No.2197598

squib

>> No.2197615
File: 62 KB, 327x267, squib-sprite-alienoe.gif [View same] [iqdb] [saucenao] [google]
2197615

>>2197598
Fuck off with your sprites kid

>> No.2197616

>>2197337
I actually did grow up playing doom keyboard only, when I played Vanilla through MS-DOS mode on Windows 98/2000/XP.

Though ever since I discovered Zdoom (Somewhere in 2002-2003), I started learning to use mouse for turning/firing.

>> No.2197619

>>2197598
Dead dude

>> No.2197623

>>2196973
semi-realistic Rural/Wilderness type earth maps.

Its always Urban, Surburban, or Industrial settings for semi-realistic earth maps.

>> No.2197759
File: 310 KB, 640x320, new sword beginning.webm [View same] [iqdb] [saucenao] [google]
2197759

I tried.

>> No.2197768
File: 33 KB, 640x480, 1422184526.png [View same] [iqdb] [saucenao] [google]
2197768

mm28, still one of the greatest maps ever made.

one day i'll get it under half an hour

>> No.2197769

>>2197759
it's a bit mechanical, but not terrible

>> No.2197770

>>2197769

The swing animation is the same as it's always been, just new sprites

>> No.2197772

>>2197770
haha, oh, well if it's the case that i noticed something that was there already - as opposed to what changed - then the thing that changed must be fine!

>> No.2197789

What's the best way to play Quake on modern computers today? I was considering downloading Darkplaces.

>> No.2197791

>>2197789
I've seen most people recommend Quakespasm, though having tried it I can't say I see any advantage that it offers over DirectQ. They're both good ports, though.

>> No.2197819

>look up nuts.wad gameplays on youtube
>infinitely tall actors are disableed
>guy just runs on top of them to the switches.

Yawn.

>> No.2197826

>>2197819
http://doomedsda.us/wad706.html

>> No.2197829

>>2197826
Eh, wasnt specificaly looking for speedruns.

>> No.2197869

>>2196097
>>2196139

There was one map where you had to run around in various tech towers to find buttons, switches, keys, whatever... That one easily took me forever. Horrible level. But maybe im exagerating based on my memory of that level.

>> No.2197924

>>2193679
going down is especially amazing even though I didn't like the very last levels. THe one starting with the dark corridors and then completely mutating into hell was a nice setting idea but I didn't like the gameplay. Also hardcover wasn't really fun to play. But amazing episode for the most part, I would highlight it among all the others megawads of note

>> No.2197940
File: 20 KB, 100x100, 1405753793871.gif [View same] [iqdb] [saucenao] [google]
2197940

Guys, what do I do if I keep getting votekicked from a BE server for no apparent reason? I want to play some MSX coop and these bans are making me agitated.

>> No.2197950

Hey mike you forgot the Hdoom tag on http://hdoomguy.tumblr.com/post/108841427682

>> No.2197994

>>2197940
Tell the admins on #bestever on the Zandronum IRC, I guess.

>> No.2198067

hey Terminus, looks like you made it

https://www.f-list.net/c/Jung%20Hae-Lin

>> No.2198072

Thought you might find this:
>>2198069
of interest

>> No.2198076

>>2197950
Speaking of hdoom, the mancubus is looking real nice
http://tacoor2.tumblr.com/post/108878876229/im-going-to-redo-the-arm-swing-started-the-back

>> No.2198097

>>2198067
>No
>Revenants

>> No.2198102

>>2194870
2 is def better than 1, setting and fight wise. There's more challenging fights but if you want really awesome, innovative or hard fights/traps BTSX isn't the wad for you. I find it more to be an eye candy mapset with "general" gameplay. Except map24 of BTSX2 which is pretty fun.

>> No.2198108

>>2197759
Pretty good! Makes me think of Daggerfall for some reasons. Good reasons. Keep up the good work!

>> No.2198109

>>2198076
>http://tacoor2.tumblr.com/post/108878876229/im-going-to-redo-the-arm-swing-started-the-back

Big booty bitty from the south side of huge titty city.

But seriously, it looks like someone chopped the legs/arms off the imp and made them the CHUNK. It is not looking real nice.

>> No.2198134

https://www.youtube.com/watch?v=xjdziQcEKFg

>> No.2198136

>>2197162
is this level geometry or did the author import a big fucking model?

>> No.2198170

https://www.youtube.com/watch?v=xjdziQcEKFg

Welp, I'm very okay with this.

>> No.2198192

anyone got any tips for cliffside textures? Specifically, I'm looking for something reddish that can go along with ROCKRED

>> No.2198197
File: 158 KB, 1280x720, gaim41release.jpg [View same] [iqdb] [saucenao] [google]
2198197

>>2198067

mmmmmmwelp.

Hope they have fun?

>> No.2198203
File: 524 KB, 500x620, 1347659821156.gif [View same] [iqdb] [saucenao] [google]
2198203

>>2198197
>Hope they have fun?

>> No.2198215

>>2198170
>Tim Willits

I've always kinda disliked him.

>> No.2198225
File: 14 KB, 387x429, 1384485754831.png [View same] [iqdb] [saucenao] [google]
2198225

>>2198170
>mfw i only just started watching mythbusters again after 8-9 years because they retooled their show and got rid of those other annoying presenters
Fuck yeah. It's back to Jamie and Adam building and wrecking shit like bros. Can't wait

>> No.2198237
File: 89 KB, 1024x768, ah shit.jpg [View same] [iqdb] [saucenao] [google]
2198237

>reinstall Deus Vult II after a few years of not playing it
>readme just says to stick it where ever you have your games in and launch the bat
>launch bat
>first level is entryway
>nothing is changed, even the statusbar face doesn't have the sunglasses
Fuck

>> No.2198239

>>2198237
Just open it with ZDoom.

>> No.2198241

>>2198239
Tried, same shit. ZDoom was already packed in with it.

>> No.2198252

>>2198237
>>nothing is changed, even the statusbar face doesn't have the sunglasses

Weird, because here's an UVMax playthrough and he does indeed wear glasses
https://www.youtube.com/watch?v=UUocUisHTIU

Where did you get the wad?

>> No.2198254

>>2198252
idgames

>> No.2198257

>>2198254

try not using the batch file and loading them using ZDL?

>> No.2198259

>>2198241
No, left click the .wad and open it with your latest version of ZDoom/GZDoom, don't use the packaged .exe, it's horridly out of date

>> No.2198261

>>2198237
there is exactly one file in the zip you should care about

177678822 Defl:N 75013952 58% 2008-02-25 21:56 4c4c207f data/DVII-1i.wad

once you have extracted this - DVII-1i.wad from the data/ subdirectory - load it just like a normal wad. drag and drop, -file command line, whatever.

>> No.2198262

>>2198261
Fuck, how did I overlook that?

>> No.2198264

>>2198076
>>2198109
Upper body needs to be adjusted to match the lower body, for one thing. Giving her a bit of a belly wouldn't hurt.

>> No.2198273

>>2198076
>dat exact same hairstyle as all other demon girls, lacking any kind of originality.

>> No.2198286

>>2198273
hell, at least make the hair or skin differently colored

>> No.2198292

>>2198273
>>2198286
Mod creator's fetish or easiest style to draw/animate? We may never know.

>> No.2198296

What is it with MM8bDM and the players who frequent those servers?

Join up for a couple quick games, and when domination occurs then the butthurt comes out with the previous winners trying to boot you. I thought the whole "you're hacking" thing was a joke, but they act like you're seriously hacking instead of just being good.

Seriously man, wtf.

>> No.2198303

>>2198296
Stop playing on shitty servers I guess.

>> No.2198304

>>2198296

the price it had to be paid for the TC

>> No.2198305 [DELETED] 
File: 819 KB, 600x312, Video_1422203838.webm [View same] [iqdb] [saucenao] [google]
2198305

>> No.2198315

/rt8SE2zONEoD7SQ6JnM9OA==/

>> No.2198316

>>2198315

you forgot one thing

>> No.2198324

>>2197759

Idle frame needs to be pointed out a bit more, at the moment it's just pointing straight up.

>> No.2198326
File: 1.63 MB, 320x213, 1413908079885.gif [View same] [iqdb] [saucenao] [google]
2198326

Every time I try to download a WAD through Doomseekers auto DL process it stops at 99 percent and then fails with a RemoteHostClosed error. I never had this issue before but have no idea on how to fix it. I tried to google it but nothing comes up.

>> No.2198329

>>2198305
Wat is this? A new Rainbow Factory or something?
I want this nao!
A killing tool! Put it in me!

>> No.2198331

a question!
is it possible to make a thing in decorate that would display two separate sprites next to eachother? for example, to have a tree trunk in one sprite, and leafs in other sprite, and then to combine them in decorate?

>> No.2198334

>>2198324

You think so? I'll look into that tonight then. I'm pleased with how this is coming along so far though, based Shivers for teaching me his ways.

Still need to figure out what to do with the powered up form though, I'm thinking a crystalline blade or an energy looking form, though it'd be more lightsaber than the barely formed energy that it is in the shining knight state

>> No.2198338
File: 114 KB, 960x720, 10937480_1048684111823957_1698321236_n.jpg [View same] [iqdb] [saucenao] [google]
2198338

my cousin and I are finishing the arcade doom project. They know some relative event?

https: //www.youtube.com/watch?v=bpyC5OV4cy4

>> No.2198341

>>2198334
Why not both? Aside from more work. A crystaline blade with some kind of aura sounds cool.

>> No.2198342

>>2192489
Lets make one!
first we need to get a list of maps
the best I can think of are Honey and Horde of Zendar

>> No.2198349

>>2198225
So they got rid of the other 2-3 people on the show, or were there even more than that at this point? I haven't watched it in awhile either.

>> No.2198351

>>2197924
Yeah, that was the problem I had with going down as well. The levels are awesome, but it felt like the difficulty really spiked pretty early in. I prefer a slow progression like Doom 1 and 2 where it doesn't get that hard till almost the end.

>> No.2198353

>>2198341

That could work. At least there isn't as many frames of animation with the powered sword compared to the normal sword.

>> No.2198356

>>2198305
>>2198329
No, really. I really want to know what the hell was that and where do I get it. The Google does nothing.

>> No.2198361

>>2198329
>>2198356

Looks like just another shitty 2edgy "lol dead ponies!!!" thing, like Normal Day or Rainbow Factory.
Probably isn't released and was just someone trying to hype it up.

>> No.2198372

>>2198361
Well, I like to play such stuff for shit and giggles, so consider me hyped.

>> No.2198380

>>2195997
Head over to doomworld and contribute to the community.

>> No.2198391 [DELETED] 

>>2198380

What the fuck, dude? He's brand new and you're demanding he contribute to Doomworld, one of the worst cesspools of the community?

>> No.2198401

>>2198331
bumping my question

>> No.2198427

>>2198401
Absolutely, i've seen a few wads do it.

Don't ask how to do it though :(

>> No.2198434

>>2198427
well shit, I gotta find out, basically I want to do some vegetation and few other things with multiple sprites in one thing

>> No.2198441

>>2198401
>>2198331
You can't really combine them in DECORATE, the only way I know of is by making the base thing to spawn the effect thing in exact place relatively to the original thing.

You can directly combine the sprites via patching in TEXTURES lump (basically slap two sprites/textures together).

But perhaps there is a better way to achieve the effect you want - you just have to tell people what IS the effect you're aiming for.

>> No.2198451

>>2198441
what I wanted was to have few different grass sprites, and then just slapping a grass thing into map that would spawn these sprites in random positions on say 128x128 grid

or maybe it could be achieved with few things being referenced by a master thing? suggestions?

>> No.2198457

>>2198451
You want to look into RandomSpawners and A_SpawnItemEx.

>> No.2198461

>>2198451
>spawn these sprites in random positions on say 128x128 grid
That's quite inacurate and may result in grass spawning in the wrong positions.

The way I'd go at it - Create a thing that on spawn takes one of the idle states, each idle state corresponding to one of the grass types, and one idle state for "no grass" (TNT1 sprite)

The chance of it to actually selecting one of grass idles is low. If the thing selects TNT1 idle, it is instantly removed not to waste resources.

Then just paste these things en-masse in the places where grass should grow.

>> No.2198516

>>2198338
Someone should totally modify the source code to both Wolf3D and Doom (ECWolf and Chocolate Doom preferably) to work more like an arcade game. You know, title screen asks you to insert coin instead of getting game options and such. "DIP switch settings" should be accessed with a service button, there you should be able to set the difficulty settings and other stuff.

>> No.2198563

>>2198516
I would back this 100% if I thought it would happen.
It won't.

>> No.2198574
File: 328 KB, 838x475, NO GAEMZ.png [View same] [iqdb] [saucenao] [google]
2198574

>>2198338
>IDDQD @ 1:13
>random switch between pistol starts and IDKFA
>suddenly Icon of Sin
>fighting the monsters instead of shooting rockets at John fucking Romero
Fuck you. If you want to show someone playing vidya, then do it properly. Why do so many people fail to do this? why??

pic fucking related
AAAAAAAAAAAAAAAAAA

>> No.2198584

>>2197337
It's easy I used classic controls back in the day. Arrow keys to move forth and back and turn, Ctrl to shoot, Alt Gr for holding down for strafe toggle and shooting at the same time within' one button.
If you don't like Alt Gr at all there are "<" or "," and ">" or "." buttons for strafing right and left just above the Alt Gr.

>> No.2198589

>>2198574
Haven't seen that in years but wasn't the youngest brother like dumb or autistic or something? Maybe it was intentional.

>> No.2198604
File: 398 KB, 1366x768, Screenshot_Doom_20150125_195851.png [View same] [iqdb] [saucenao] [google]
2198604

Fuck

>> No.2198610

>>2198604
AHAHAHHAHAHHAHHA

>> No.2198627

>>2198604
>Doomguy
>destroyed the endless legions of hell by himself
>"A box with a smaller box on top of it in my way? Well shit. It was a good run."

>> No.2198629

>>2198589
Turned out he was a genius just acted like an idiot to help out the kids in the special class

>> No.2198645
File: 53 KB, 960x540, 10917453_811875682211079_875332115_n.jpg [View same] [iqdb] [saucenao] [google]
2198645

>>2192268
Bought a sealed copy of Master Levels for Doom 2.
Pondered what to do and decided to open it, since I'm not the guy who collects selaed shit.
>Don't get why you would do that.
>Hang poster over bad, when I wake up I see deformed skulls, ordering me to play doom
>hellyeah.jpg
Now I'm trying to complete all the 3000+ wads from the 90's
>Any gems to look forward to?

>> No.2198764

>>2198645
3Tricks
Baron
La ciudad sin nombre
Elements
I am very weird
Openplan
Opost21
Reactor Core
Deimos Subway
Paranoia
Pet Killer
Mars
Castle of Dragon
Oxygen
Moon Base
Jackinbx
Pentagram
Into the Pit
Invasion: Contamination
Invasion: Upper Decks
Never
Io Anomaly
Room 101
Extra
666 Mini Episode
Arachna
Basilica
Underground Military Bunker
Wasteland: Dead Base
DOA - The Conspiracy (Part 1)
DOA - The Conspiracy (Part 2)
Feudal
My Home
Honey, I'm home!
Lodge of the Undead
The house of Doom
The good, the bad & the architectural
The graveyard and beyond
Jeff's Hell
Vampire 5
Voidship
The Killer episode
The Wastelands
Where? The Warehouse!
Warhouse
Wedge
Ziggurat
Xinophobia - The trilogy
The temple of Spam
Warehouse
Suicide
E1M1SAS
Elfstomp!
Sapidusb
Slaughter Canyon
Scarves
Cue Maze
Cybokill
Rogues 2
Redrum
Research Lab
Quagmire
Reunion 01
Reunion 02
Quad
Rage_12
Downtown
Nuclear Research
Polar Station
Down town
Laitos
A Lonely Place to Die
Toxin Refinery
Galilean Moons
Dead Man Walking
Dead Zone
Not another E1 wad
Want wad
Waste Processing
Wolf Mountain
Woody18
Waste Treatment Center #911
Ying, no Yang
The Cyberdemon's Realm
A Beautiful Day in the Neighborhood?
Do DOOM Marines Dream of Electric Imps?
Scum of the Earth
"Shoots" -N- Ladders
Site459
UniDoom
Unko Yarou
An E1M3 Level
Ask Questions Later
The Imp Fiesta
The Apocalypse Part 1-2-3-4-5
Skull
Industrial Techware Doom - Part 1
DIIE!
JOUST1
Kansam's Trial (Special Edition)

>> No.2198782

What songs would you like in a doom wad?

https://www.youtube.com/watch?v=BG38vreXntM

>> No.2198819
File: 253 KB, 1366x768, Screenshot_Doom_Hadephobia.png [View same] [iqdb] [saucenao] [google]
2198819

>> No.2198823

>>2198819
Whoever they lined that chalk around must have been a pretty big guy.

>> No.2198827

>>2198782
http://youtu.be/uFZCxv8fz1E
Whatever the them to this roll call is.

>> No.2198828

>golden souls 2 dev more concerned with newer versions of gzdoom

Another good mod locked away from many people thanks to gzdoom's shitty new builds.

At this point I'm not sure if my anger should be aimed at graf or the fucking mod devs

>> No.2198829

>>2198782
http://youtu.be/oW-SjbQwvlg
Also this.

>> No.2198832

>>2198828
Probably Graf, for implementing something with no foreseeable improvement, at the cost of lots and lots of users.

>> No.2198838

>>2198832

The devs are at slight fault too for just going along with this and making their mods require the new shit.

Yes it's all fine to be using an improved engine. But if it means losing 40% (if not more) of an already small, tight knit community... Well then you're just going full retard

>> No.2198854

>>2198838
What the fuck do you suggest they do about it? Graf doesn't give a shit about modders. He'd just be happy to hear that people finally stopped trying to make his Doom port do things that aren't Doom.

>> No.2198856

>>2198838
Wasn't someone making a fork of GZDoom with working multiplayer? The guy said he might look at implementing OpenGL 2.0 mode for compatability.

>> No.2198858

>>2198854
>He'd just be happy to hear that people finally stopped trying to make his Doom port do things that aren't Doom
That doesn't make any sense if he's inserting new features and shit with every build.

>> No.2198863

Looks like more and more moderate-profile sites are picking up on ZKVN.
http://www.siliconera.com/2015/01/25/its-now-easy-to-create-visual-novels-in-doom/

>> No.2198864

>>2198858
He's not. It's the ZDoom features that people are using.

>> No.2198869

>>2198828

I...I just want more Zandronum-compatible mods...

>> No.2198874

>>2198869

At least there's demonsteele. That's one of the best goddamn zandro mods in a long time

>> No.2198878

>>2198854

>What the fuck do you suggest they do about it?

Simple. Stop supporting Graf's faggot ass by not making mods that require this shit, there's workarounds for a lot of things.

I guarantee most people use GZDoom for the mod support, if that's not present, interest wanes and graf is left alone, jerking himself off

>> No.2198881

>>2198878
But GZDoom is backwards compatible with mods for older versions.

>> No.2198897

>>2198878
You really don't get it. He's not making the port for the enjoyment of other people. Like I said, he'd be happy to see modders go away. Nothing would make his day brighter. Imagine, a world where people don't make feature suggestions that he would have to [No]! It'd be a dream come true for him.

>> No.2198904

>>2198897
you are legit fucking anal pained

>> No.2198915

>>2198897
I legit think Grafh is a stubborn dick, but you're making up shit now.

>> No.2198927

>>2198904
>people bringing this shit up every thread
Yeah, I am mad. It's fucking stupid. The entire thing is. Graf's decision to move to GL 4.0 is stupid. The idea that some sort of modder boycott would change anything is stupid. That we have to talk about this shit every fucking day is stupid.

Graf does not give a shit what modders do. He doesn't like them, he doesn't care if they use his engine or not, he would actually prefer if they didn't. GZDoom is not what new mods are using the features of, ZDoom is. ZDoom is updating and GZDoom is staying up to date with it. You can play the new versions of DRLA in ZDoom perfectly fine. You can play the new versions of Hideous Destructor in ZDoom with some minor issues, like scopes somehow screwing up the aspect ratio. You can play the new version of Russian Overkill in ZDoom, but it'll be really ugly. And from the screenshots, I don't see anything in Golden Souls 2 that would outright require GZDoom. In fact, contrary to what >>2198828 this dipshit said, Batandy's actual words on the subject are:
>Well i tend to support the latest version avaiable. I can't guarantee support for the older version but the last non 2.x build should still work with my mod
>the last non 2.x build should still work with my mod
So this argument was started over fucking nothing. Good fucking job.

>> No.2198937

>>2198927
i can't even play russian overkill 2.3 on Zdoom because of some error.

>> No.2199004
File: 1.22 MB, 1920x1080, 24a0df7b8c19fb1159e29134f89a3de3.jpg [View same] [iqdb] [saucenao] [google]
2199004

so im really trying to improve as a player because i love this game even if i find the level design confusing as FUCK.

One question is for ultra violence. Do a lot of sections simply require you to kill enough to get through? im on map10 of doom 2 and i ran out of ammo trying to kill em all. how do i get around this lack of ammo to enemy ratio? trial and error with running and gunning?

>> No.2199009

>>2198927

We don't talk about it every day. Quit your sperging.

And there's no need to call me a dipshit, cuntflaps McGee.

>> No.2199014

>>2199004

Abuse infighting. And sometimes it's better to just run

>> No.2199017

>>2199004
some will say you don't have to kill everything
but you can just make enemies fight eachother more, explode barrels, use your fists/chainsaw...

>> No.2199019

>>2199017
>>2199014
noted. any tips on the cyberdemon section in map 10 of doom2? currently stuck on that shit

>> No.2199025

>>2199004
The important thing about killing all enemies is being efficient.

Chainguns on zombies and imps, SSG on things stronger than that, etc.

>>2199019
Find a secret near the blue key and yellow key.
It will take you to an invulnerability.

>> No.2199030

>>2199019
In the room with all the zombiemen where you get one of the keys, the walls with the different texture than normal can be opened up. One will have a U shaped hall with some demons in it and a backpack. The end of that hall has a door that has a teleport to an invulnerability sphere right next to the cyberdemon. Grab it and BFG the cyber's face off.

>> No.2199034

>>2199004
Use the right weapons on the right enemies. This is very true for not only Doom, but similar games as well like Quake 1-2, Douk, and especially Serious Sam.

>> No.2199060

>i want to work on something
>i can't think of anything to work on
>school starts tomorrow

>> No.2199063

>>2199060
sexy imp-tan or gtfo

>> No.2199067

>>2198856
>Wasn't someone making a fork of GZDoom with working multiplayer?

I think >>2199060 might know

>> No.2199069

>>2199067
That's on hold until Zandronum 2.0 is complete.
I've decided that since Zan 2.0 is based on ZDoom 2.5.0, there's a LOT less stuff I would need to port over, and much less testing.

So basically, more support for Zandronum 2.0 = GZDoomCS gets released sooner

>> No.2199086

>>2198858
> if he's inserting new features and shit with every build.

GZDoom hasnt been adding new modding features since 2010. Everything since then has been from ZDoom.

>> No.2199092

>>2199086
>GZDoom hasnt been adding new modding features since 2010

And I still remember reading how the majority of the new modding features that have been suggested have been [NO]'d for being "pointless" or any other variation of the word.

>> No.2199095
File: 114 KB, 500x660, tumblr_inline_nirey0xEgs1t0gq1l sfw.png [View same] [iqdb] [saucenao] [google]
2199095

>mfw new Hdoom Hell Knight

Wasn't someone complaining about the lack of nips?

>> No.2199096

>>2199095
>Wasn't someone complaining about the lack of nips?
Probably.

>> No.2199097

>>2199095

Really hot, but isn't her nose a little too high?

>> No.2199098

>>2199069
What can Z& 2.0 run as far as mods go? Can it play Reelism yet?

>> No.2199102

>>2199095

I don't get it. I mean these Doom girls are nice but what is the point? is like an RP thing or something?

>> No.2199103

>>2199095

Waifu no.
Waifu what have they done to you.

>> No.2199104

>>2199098

A slightly butchered version, yes.

And Zandro 2.0 would also help the poor guys who want to play with certain combination of mods and for some reason they have only one sourceport in their PCs

>> No.2199105

>>2199102
It's a porn mod.

>>2199103
inb4 I have to add an option for the old CGs

>>2199098
Sadly, it cannot run reelism. Basically if a mod supports ZDoom 2.5.0, it supports Zandronum 2.0

>> No.2199106
File: 114 KB, 500x660, tumblr_inline_nirey0xEgs1t0gq1l sfw2.png [View same] [iqdb] [saucenao] [google]
2199106

>>2199095

9000 hours in paint. She looks hot either way. I like this more than the previous version.

>> No.2199112

>>2199103

I like this one more. But slightly different colors would be nice. Wasn't the Hell Knight kinda green-ish?

>> No.2199115

>>2199106

>nose

top kek, you had me looking for hours

>> No.2199118

>>2199105

Will the imminent rape Imp pic be part of the CGs?

>> No.2199119

>>2199118
No idea, you'd have to ask Mike

>> No.2199120

>>2199106
>>2199095
>broad and muscular build is gone
>seductive face replaced with derpface
>no more toned arms
>green fingernails for some reason?

Sigh.
It's good work, Jessica, it's just not what I wanted.

>> No.2199123

>>2199092
IIRC, the reason GZDoom hasnt been adding new modding stuff is because Graf Zahl gave up on that, and decided to simply have it up to date with Zdoom.

>> No.2199129

>>2199120

I am the only one who didn't liked the face in the old CG?

>> No.2199150

>>2198863
>ZK
I would kill for a straight-up Doom monster dating sim

>> No.2199157

>>2198863
Wait, what? MORE articles? Holy shit I didn't expect this

>> No.2199159

>>2199150

>this slow nigga

>> No.2199160

Some french site did an article too: http://www.rom-game.fr/news/1530-Un+mod+pour+transformer+Doom+en+Visual+Novel+!.html

>> No.2199165

>>2199157
>>2199160

From what I've learned, a lot of news articles are pretty "me too", copying/pasting in order to get hits--oftentimes with extremely similar wording too.

When one mod gets an article, you'll see a lot of sites popping up with the same thing shortly after.

I don't mean to seem like I'm raining on your parade, though. Congrats all the same.

>> No.2199169

>>2199165
Oh of course, I noticed the "copy-paste"-esque writing as well. It's pretty obvious that it's just them trying to copy other sites' articles for more traffic

>> No.2199271

>>2197337
You could rebind the controls

>> No.2199273

>>2197789
Darkplaces is pretty but messes with the physics and monster behaviour (fiends, which are basically Quake's pinky demons, get stuck on walls frequently for example).
Quakespasm is probably the best one. Use DirectQ if you have a shitty Intel card that can't into OpenGL

>> No.2199276

>>2198170
Fuck yes.

>> No.2199278

>>2199086
>>2199092
i don't think it's so much that he stopped adding modding features to gzdoom as he just began adding them into zdoom first. at some point he became zdoom co-maintainer. you can see this when rh-log.txt started getting "changes by graf zahl" sections.

it makes much more sense for gameplay changes to go into zdoom first and then automatically merged into gzdoom, rather than add gameplay changes to gzdoom separately and try to resolve any merge conflicts afterwards. if most of your changes from your upstream are in a file that doesn't exist upstream, then merging it is obviously trivial. this also explains why half of prboom-plus is in a single giant file named e6y.c - there is no such file in prboom.

>> No.2199281

>>2198349
They got rid of B-Team and now only have Adam and Jamie like they used to have in the first season.

>> No.2199307

>>2198170
This is perfect simply because Adam looks like Gordon Freeman.

>> No.2199314

>>2198897
>He's not making the port for the enjoyment of other people.
>>2198927
>he doesn't care if they use his engine or not, he would actually prefer if they didn't

i find this hard to believe. what/who is he making it for then?

>> No.2199385

>>2192270
/newstuff 472
http://www.doomworld.com/php/topstory.php?id=4329

>> No.2199427
File: 78 KB, 640x480, 1422264472.png [View same] [iqdb] [saucenao] [google]
2199427

billgate.wad aka Kill Gates

i hope the author is horribly embarrassed for having created this.

http://www.doomworld.com/idgames/?id=9297

>> No.2199440

TVR! or Demonfear?

>> No.2199456

>>2199440
i love tvr but it is pretty easy even on ultra violence. i haven't played demonfear but i imagine it would be considerably more difficult.

>> No.2199473

>>2198604
which map is the screenshot from?

>> No.2199480

>>2199456
Eh, Demonfear isnt that much harder.

>> No.2199485

>>2199456
>>2199480
>>2199440

Demonfear is a toned down Scythe. Some dummies think of it as a "babby" version of the latter.

>> No.2199494

>>2199440
TVR is great. Didn't like Demonfear so much, not really sure where all the praise comes from.

>> No.2199521

>>2199473
Hadephobia.

>> No.2199698

>>2199440
Demonfear had virtually nothing new outside of levels. It has some decent maps, but unless you're going for speedruns, its not likely to become a favourite.

TVR! on the other hand had a lot of custom textures and sprites. The levels had more character because of this. I'd also argue it has better level design. Only downside is that it doesn't have any new music.

>> No.2199760
File: 453 KB, 1280x960, 1422284209.png [View same] [iqdb] [saucenao] [google]
2199760

freek02

this is supposedly a deathmatch map, but it has monsters. i think it would play better in single player. not really open and interconnected enough for player versus player. maybe it was designed when doom deathmatch was much slower paced. architecture, texturing, and lighting are all nicely done. movement is a little cramped. monsters are mostly small ones with a couple of larger types. you do not get any high-tier weapons on UV, but nevertheless i found the claim that it was "for doom gods only" highly questionable.

http://www.doomworld.com/idgames/?file=levels/doom2/d-f/freek02.zip

there is a freek (for doom) and also a freek01 and 03 (for doom2) but none have monsters. the former doesn't even supply nodes, so you have to build it yourself; probably a last minute oversight.

>> No.2199767

New thread?

>> No.2199794

>>2199760
>i found the claim that it was "for doom gods only" highly questionable

It was very common for no-name mappers to claim their map to be "super hard" in the mid-90's. Claims like that kinda dwindled by around the time Hell Revealed came out to redefine what constitutes a hard map.

>> No.2199829

NEW THREAD
>>2199825
>>2199825
>>2199825

>> No.2199837

>>2199794
I remember something similar happening with L4D1 mapping community, it was common to attack "Expert This!" to the campaign pics or description

>> No.2199840

>>2199837
>attack
I meant attach

>> No.2200618

>>2192743
cyberdemon was turned into tom servpo saying I'M HUGE back in 97 or 98.

>> No.2200705

>>2198823
they must have big guts

>> No.2201234
File: 59 KB, 640x512, tJTwOAwl.jpg [View same] [iqdb] [saucenao] [google]
2201234

>>2195340
>So anyone have his later work?

I don't think anyone saved his works at all, even after a thinly veined warning he gave in the Textures thread in ZDF. Being completely honest, though, nothing of important value was lost.

Anyway, he had to be stopped. He was messing with things beyond his control and it was for the best of everyone.

>> No.2201276

>>2201234
>I don't think anyone saved his works at all

Terminus did, he sent them to me on #zdrant and then i lost them
You'll probably have to ask him for them.

>> No.2201731

>>2201276

We would honestly prefer if he loses them accidentally on purpose.

>> No.2201773

>>2201731
>We

Heh.