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File: 56 KB, 900x675, resident-evil-2-psx-05[1].jpg [View same] [iqdb] [saucenao] [google] [report]
2165863 No.2165863 [DELETED]  [Reply] [Original] [archived.moe]

Meh, I could never really get well with the forced perspective of these games. Their confusing controls only added to the frustration, not the fear factor.

Just think, if this board allowed it we could all be celebrating the 10th anniversary of Resident Evil 4. But, nope, muh rules.

>> No.2165873
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2165873

>>2165863
Playing the PS1 version instead of the superior N64 version which offers analogue 3D controls.

>> No.2165907

>>2165863

If you don't like the content of this board don't post in this board

>> No.2165912

>>2165873
The N64 version is the worst. You're probably the same Nintendo fanboy who keeps posting about the N64 version all the time.

and the camera-centric controls of the N64 are shit and confusing. This type of control isn't made for games with ever changing camera angles.

>> No.2165914

RE2 on the PS1 was awesome;

The N64 port was a technical feat with a couple of nice additions here and there

Makes me wish we'd gotten RE Zero on the N64, I think it deserved having its own exclusive RE built from the ground up.

>> No.2165916

>>2165873
>superior
>N64
Pick one.

>> No.2165917

>>2165863
Isn't the release date Jan 11, 2005? Or are you referring to a JP release?

>> No.2165921

The controls really aren't that confusing. It only took me a couple minutes the first time I played an RE game and I've never had to re-adjust, even after spending years between RE games.

And the controls being relative to the character was an absolute necessity. I can't tell you how many people say "there's no reason why RE should have normal controls." Normal of course meaning controls that are relative to the camera. Problem here is the camera angles in RE keep changing. If the controls were relative to the camera, then you'd keep veering off in a random direction every time the camera changed. You wouldn't even be able to walk across a room in a straight line without stopping each time the camera switched so you could readjust your bearings.

>> No.2165947
File: 28 KB, 483x441, 1397333799138.jpg [View same] [iqdb] [saucenao] [google] [report]
2165947

>>2165863
>10th anniversary of Resident Evil 4
F-fuck you, I'm not that old.

>> No.2165979
File: 113 KB, 620x384, re1.jpg [View same] [iqdb] [saucenao] [google] [report]
2165979

>>2165921
Finally, someone who is not an absolute retard on the subject.

Forced perspective - pre-rendered or 3D - is a deliberate mechanic which works especially well with the classic survival horror games. It logically follows that relative movement of the character is not suitable when the controls are absolute (→↓↑←).

>> No.2165992

>>2165863
>Just think, if this board allowed it we could all be celebrating the 10th anniversary of Resident Evil 4. But, nope, muh rules.

What's stopping you from discussing it somewhere else? Sorry if a retro board not discussing retro games bothers you but that's how the world works.

>> No.2166753

>>2165873
>Playing 'Resi 2: Compressed Everything edition' ever
I'd rater play a game that doesn't look and sound like shit.
Also, get gud if you can't into classic resi controls.

>> No.2166783

>>2165979
It doesn't work well at all. Most threats are deliberately kept out of the player's view, and that's just unfair.

>> No.2166787

>>2165912
>The N64 version is the worst. You're probably the same Nintendo fanboy who keeps posting about the N64 version all the time.
>and the camera-centric controls of the N64 are shit and confusing. This type of control isn't made for games with ever changing camera angles.
You do realise the Silent Hill series stole this control scheme and even the new Resident Evil REMAKE release supports it?

It's pretty bloody simple.

Push stick in direction.
Your character runs in straight line.
Camera angle changes.
They keep running in a straight line until you center the stick, which resets the orientation.

I get the suspicious feeling most of people who bash the control scheme don't understand it or haven't actually tested it.

>> No.2166789

>>2165863
>Just think, if this board allowed it we could all be celebrating the 10th anniversary of Resident Evil 4. But, nope, muh rules.

Then discuss it on /v/. Jesus Christ. This isn't the only video game board on 4chan.

>> No.2166790

>>2166783
Zombies have the ability to surprise attack if they're off-camera even if the character should be able to see them, that's well-known folklore that RE games in their wisdom sought to preserve

>> No.2166796

>>2166787
Even Mario 64 worked like that, on the odd occasions that the camera angle changed.

Silent Hill 2 let you choose and I always went with tank controls. There's nothing inherently wrong with either scheme, but RE's controls are pretty much ass regardless, even in the newer games.

>> No.2166797

>>2165912
N64 had an option to use classic controls and turn off autoaim. I played the game many, many times with the classic control scheme.

>> No.2166802

>>2166796
>Even Mario 64 worked like that, on the odd occasions that the camera angle changed.
No. Mario's movement is ALWAYS relative to the camera.

In RE2 N64, the game assumes that unless you change direction, you want to keep moving in a straight line.

So if you're holding the stick down, running

T
O
W
A
R
S

the camera, and the camera angle changes to a view from the side, you'll be running

ACROSS

even though you're still holding DOWN on the stick.

When you release the stick and then press DOWN again, the game will now move you relative to the camera.

Is it perfect? No. But it's a reasonable compromise that works rather well.

>> No.2166805

>>2166802
Of course, as >>2166797 notes, the N64 supports both control methods.

>> No.2166808

>>2166789
I don't think you understand. I only come to /vr/ to escape all the nonsense on /v/. While I'm here I talk about anything I want from my life to whatever video game I'm playing. /vr/ is just such a good community that I know you guys are worth talking to about whatever, even things not really related to the board's subject.

>> No.2166812

>>2165863
RE2 > RE4

Go back to >>>/v/
Better yet go back to reddit with your awful bait.

>> No.2166814

>>2166802
>No. Mario's movement is ALWAYS relative to the camera.
You are mistaken, although this so rarely comes up in the game that you almost have to make it happen on purpose

>> No.2166816

>>2166814
Are you sure? I am 99% confident Mario's 3D movement is always directly relative to the camera. But maybe I am mistaken.

>> No.2166829

>>2165863
It's not really that bad, man, and I'm terrible at video games. My problem is steering the character just right because I have times where I undershoot it and run right into a fucking monster and proceed to get ass fucked into oblivion. But that's more on me than the controls themselves. I still feel like the REmake had the most natural tank-controls, as well, but that might just be a product of more accurate joysticks and building a game around them rather than DPads and mapping the DPad to an analog stick.

>> No.2167062

>>2166783
Unfair? You're a highly developed organism playing against a preprogrammed AI. The odds are in your favour - if you engage your brain. The game is supposed to make you feel like you're up against it.

>> No.2167075

>>2166783
>Most threats are deliberately kept out of the player's view, and that's just unfair.
Considering you can hear things coming, provided you take shit slow, you should have no problem dealing with any thread. Hell, a really easy way to deal with enemies you hear is to wait at the entrance for them to enter the camera, shotgun waiting. It's not really a problem.

>> No.2167083 [DELETED] 

>>2167075
>wait at the entrance for them to enter the camera

Also tap the aim button repeatedly. Auto-aim will kick in once the enemy is unobstructed. It works very well with the handgun, but the shotgun can be used in a pinch.

>> No.2167094

>>2167075
>wait at the entrance for them to enter the camera

Also tap the aim button repeatedly. Auto-aim will kick in once you have line of sight to the enemy, regardless of camera angle. It works very well with the handgun, but the shotgun can be used in a pinch.

>> No.2167129

>>2167094
Oh definitely. Even without that, though, (in the first game, at least), most of the areas you enter are straight hallways. If you keep the gun pointed in a general direction, you'll probably kill something.

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