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File: 10 KB, 320x320, 1037774-h3_sandro.jpg [View same] [iqdb] [saucenao] [google]
2158446 No.2158446 [Reply] [Original]

Let's talk about Heroes of Might and Magic 3!

Favourite Town, Hero, creature?

I recently installed it again on a whim, and man is it fun. It's one of those games where you can play for 5 hours straight, it really has the "just one more turn" thing going on. I usually play as Tower, and Solmyr is my nigga while Naga Queens are my favourite beastie.

>> No.2158462

>>2158446
I was playing the campaign recently. I think I got up to Steadwick's before I stopped playing. Now I have to play again.

>> No.2158480

Town- Dungeon

Hero- Lord Haart (castle version)

Creature- Pit lords

Neutral-Azure Dragon

>> No.2159060

I prefered HoMM 2, that shit with over- and underworld got too complex for me.

>> No.2159898

>>2158446
Town: Tower, Nekropolis
Hero: Solmyr, Isra
Creature: Naga queen, titan, power lich, behemoth, Medusa queen, beholder.

>> No.2159902

>>2158446
>>2159898
Forgot to mention, you're my totál nigga, for liking Solmyr, and my waifus naga queens

>> No.2159984
File: 1.29 MB, 1024x568, homm3.png [View same] [iqdb] [saucenao] [google]
2159984

- fortress, because cool units
- Tazar, dat defense
- althoug useless, i liked building up gold or diamond golem stacks

also, should there be a total-war-like homm or aow? battles fought out realtime with unit masses and sizes actually shown on map? imagine casting mass and damaging spell upon the battlefield..

>> No.2162641

Rampart, Mephala/Kyrre, Grand Elves
I love the random maps more than the campaigns.

>> No.2162723

>>2158446
i haven't played in a while. got bored with the campaign games, but found the expansion campaign(AB and Shadow of muh skeletons) too hardmode for me.

guess i should playmore random maps to feel more comfy. used to like barbies if only because behemoth rush always works. starting like beastmasters more for the dragonflies and basilisks

>> No.2162759
File: 148 KB, 559x625, image.jpg [View same] [iqdb] [saucenao] [google]
2162759

Necropolis a best

>> No.2162770

I like rampart the most. Kryre (logistics Ranger) is my hero of choice.

>> No.2162806

>>2162770
>>2162641
>logicists
Don't you want something more useful than Armorer or Offence?

>> No.2162808

>>2158446

Town - It varies. Right now, maybe dungeon and Fortress.

Hero - Gunnar (dungeon)

Creature - There's so many... Probably minotaur lords. A good stack of minotaurs tends to be spared by the cpu and grows to become a force to be reckoned with in big battles.

>> No.2162839
File: 499 KB, 799x601, based necropolis.png [View same] [iqdb] [saucenao] [google]
2162839

Ended up with a pretty nice army and hero, got lucky and got a Conflux Town at the end of week 1 and it all kinda went just right from there

Favourite Hero is hard, I like alot of them. Isra is pretty neat to get thousand of skellies.

>> No.2163721

>>2158446
Town: Necro/Inferno... I was edgy as fuck back then
Hero: Bitch that Specs in Black Knights/ Bitch that specs in Pitt Lords.
Creatures: Black Knights/ Pitt Lords/ Spookywraiths
Neutral: Enchanters all the way.

>> No.2163724

>haven't played HoMM3 in awhile
>reinstall today after formatting PC
>go to download mods
>HD mod and HotA both made loads of progress since I last played

Hell yeah.

>> No.2163816
File: 164 KB, 451x453, 1418155299829.jpg [View same] [iqdb] [saucenao] [google]
2163816

>>2163724
Very nice.

As for me

Town: Fortress
Hero: Tazar
Creatures: Black knights, Gorgons, Hydras.
Neutral: Never really used any.

>> No.2163836

Town: Fortress for aesthetics and units, Inferno because I like underdogs.

Hero: Voy. Voy is always the only correct answer.

Unit: Mighty Gorgon, Dread Knight, Ancient Behemoth, Pit Lord, Marksman

Neural: Peasant or Sharpshooter

>> No.2164459

Favorite ? difficult choice
town - all of them except conflux
heroes - Tamika, Thant, Wystan, Drakon and Zydar
Also Ivor is gay and people playing him are gay
Creature- all of them

Apparently there is homm 3 hd edition out made by ubifags, how does it look like, any major diffrence other than visuals ?

>> No.2164752

Check this shit
http://store.steampowered.com/app/297000/

>> No.2164823

>>2164752
I already have the regular game and HD mod, but I'd pay for working multiplayer.

>> No.2164831

Are heroes specializing in creatures generally trash? It seems like their bonuses are too minor and come into play way too late compared to other combat specialists. The obvious exception are level 1 creature specialists like Shakti or Galthran who are great starting heroes due to starting with tons of troggs/skellies/gobbos, or Bron who starts with a few basilisks.

>> No.2164963

>>2164831
if you know that enemy specializes in certain creatures you usually target them first. So yeah, pretty useless.

>> No.2165384

>>2164752
>No expansions
Eh. Might pick it up on a sale in the future.

>> No.2165573
File: 38 KB, 900x837, thinking of bones.jpg [View same] [iqdb] [saucenao] [google]
2165573

>>2158446
Thank god this thread exists.

>Tower/Necropolis/Rampart
>>Stronghold is alright too

>Mutare my dragonblooded waifu
>Though I'm partial to all the heroes that let you upgrade into unique units. Dracon, Gelu, etc.
>Azure Dragons, sharpshooters, enchanters, naga queens

Formalities aside, what are the maps people MUST play? And does anyone know the proper place to get the latest version of Wake of the Gods?

>> No.2165589

Favorite...
Town - Hard to say. Probably Rampart because I play it the most but Castle, Tower and Necromancer are good answers too. Nothing has ever struck me as much as Sorceress from Heroes 2 however, which I consider to be the coolest town in any Heroes for sure.

Hero - Isra for steamrolling, Ivor for hotseat games

Creature - Again easier for me to answer from the perspective of HOMM2 (phoenixes) but I'm not sure about 3. Maybe black dragons, because they are just so ominous in the Might and Magic games.

>> No.2165614

I like playing Castle, Rampart and Dungeon the most. Because they have pretty straightforward play styles, that don't require gimmicks to be good.

Necropolis is boring as fuck, also it always starts underground for some reason, even though the town screen doesn't match the underground theme. Tower and Fortress are tedious as shit due to terrain penalty and just eye scorching visuals. Conflux is more gay looking than rampart. I'd rather play Inferno than Stronghold due to how boring they are.

Also IMO Skill specialists are broken as fuck and they are boring to play with. Also magic playstyle sucks balls because all you're doing is waiting for town portal/dimension door/fly so you can hax your way through the map.

Love me some elves, Angels, Titans and beholders. Most units are fodder until you get 7th tier units anyways.


>>2164459
>Ivor is gay and people playing him are gay

why you hatin' on the best hero m8?

>> No.2165667

If I have multiple necropolises (necropolii?) do the necromancy amplifiers stack? Does having two increase necromancy by 10% or 20%?

>> No.2165673

>>2165667
Yes, 20%.

>> No.2165730

>>2165673
Yesssss.
Now if only I can not fuck this up.

I'm playing A Viking We Shall Go (allies) and the geography is making my autism flare up.

>> No.2166498
File: 481 KB, 951x462, lies all lies.png [View same] [iqdb] [saucenao] [google]
2166498

>> No.2166676

>>2166498
Wat

Buy Isra though.

>> No.2166693

>>2166498
Tavenrs/Thieves Dens only show how much of a resource a player currently has.

Tan may earn the most gold, but just doesn't have very much gold at the moment.

>> No.2167313

>>2166693
Tan had three cities and no mines. I have ~nine and my ally had ~11.

>> No.2167405

>>2166693

that's because he drops hints on your enemies, not you or your allies

>> No.2167490

>>2165614
>Also magic playstyle sucks balls
I agree. It also makes the game too easy because whenever an opponent approaches your castle you just tp there with your demigod hero and smite him.

I prefer Might heroes. At the end a might hero with some magic (ie Crag Hack with Expert Air Magic) is gonna win over a magic hero, because all Hack needs is Mass-Haste and it's gg.

Also that way you can have more skills. When playing with Hack I usually have Offence, Tactics, Resistance, Air Magic, Logistics, Earth Magic, Armorer and something else.

Sometimes I do Wisdom and Water Magic just to spam mass Prayer. Fun times, but you really don't need Wisdom to use Magic effectively. One Implosion doesn't beat a Mass-Haste from a barbarian.

>> No.2167638

>>2167405
Oh. That makes it sensible. Thank you.

>> No.2167643

>>2167490
>Resistance

but why?

>> No.2167657

>>2167643
I usually end up having to choose either that or something like Navigation, Eagle eye, etc..

20 % Magic resistance isn't too shabby.

>> No.2167661

>>2167657
does Resistance prevent the spells cast by enemy artifacts? Like Mass Slow and so

>> No.2167681

>>2167661
Well, a 20 % magic resistance means that everye one of your creatures has 20 % chance to resist the spell

>> No.2167686

>>2167657

I'm pretty sure barbarians get a chance to have Ballistics, I'd take that if I were you, since Stronghold isn't good with shooters or flyers

>> No.2167704

OFFICIAL SKILL TIERS

GOD TIER (aka so bad it's banned):
Diplomacy

DEMIGOD TIER (aka what every hero should have):
Logistics
Earth Magic
Offence
Necromancy

HIGH TIER (aka not necessary but very useful)
Wisdom
Armorer
Air Magic
Water Magic
Tactics


MID TIER (aka only good in certain situations)
Navigation
Fire Magic
Pathfinding
Ballistics
Intelligence

LOW TIER (aka only good on scout heroes)
Estates
Scholar
Scouting

SHIT TIER (aka you just wasted a skill slot)
Artillery
Eagle Eye
First Aid
Leadership
Luck
Resistance
Archery
Sorcery
Mysticism
Learning

>> No.2167719
File: 1 KB, 58x64, jaegar.jpg [View same] [iqdb] [saucenao] [google]
2167719

>>2167704
>mysticism
>shit tier

I used to think like you until I played with this motherfucker, You could send him in a cave and not come back like a little bitch recharging your magic for WEEKS.

>estates
>low tier

yeah, until you have like 4 heroes with estates, SHIT SACKS UP MANG

>Leadership shit tier

why do you hate free extra moves?

>> No.2167728

>>2167719
>Mysticism
Between the fact that you lose out on a potentially much better skill, and the fact that you have Magic Wells, Towns, artifacts etc to regain mana mysticism will never make a noticeable difference, that's why it's shit

>Estates
Yes it's low, but it's not shit and yes really good on several scouting heroes. Especially if you're lucky to have a Learning Stone and can get advanced estates

>Leadership
Too luckbased, 10 % chance for an extra turn is hardly crucial and most of the time just overkill. And again, there's artifacts that does the job for you without needing to sacrifize a skill slot

>> No.2167743

>>2167728
well, you could argue that Leadership helps counter enemy Sorrow spells. But that happens very rarely.

>> No.2167749

>>2167728

I think it depends on the playstyle

Like I mentioned, Mysticism on Jaeger is godly, since he specialises in it

estates and leadership are awesome on castle heroes, because Angels are expensive and getting +1 move on Archangels, archers and crusaders will wreck anyone's shit. Especially with Archangels resurrect.

>> No.2168064

>>2167704
>Wisdom not in Demigod tier
Do you even play? Magic rule supreme.

>> No.2168071

>>2167749
Angels already give you 1+ Morale, and you can't have more than 3+ so I don't think it's worth it

Luck and Morale should have been one skill, and Ballistics, Ballistas and First Aid should be in one skill "War Machines" or something

>> No.2168134

>>2168064
Wisdom is only needed if you gonna use Town Portal/Dimension Door, and since it's banned in most multiplayer games..

>> No.2168362

>>2168071
Sounds good to me.
Artillery as a subset of warmachines too?

Maybe Morale, Tactics, and Luck all under a new 'Leadership' or 'Generalship' title?

>> No.2168389

>>2168071
>Ballistics, Ballistas and First Aid should be in one skill "War Machines" or something

that would fuck up the way hero specials would work and scale

>> No.2168439

Been playing it for days now but i still suck so bad at this game, couldn't even complete RoE's castle campaign(last map). I either take too long and enemy rapes me or i do it too fast and get killed by neutrals. First and second maps are pretty hectic so i don't get a chance to make a badass cleric to zap everything or a knight.

As a side-note i am also interested in Might and Magic but i don't know anything about it. I heard that i should start with World of Xen duology(two games in one) but is it really a good starting point for someone who is bad at games with numbers?

>> No.2168465

>>2168439

I don't remember the map, but a surefire way to win anything with Castle is to get archangels in a 5x5x5 etc formation, because they will resurrect each other while raping everything everything in their path

>> No.2168526

>>2166676
Look at income though it's still wrong

>> No.2168540

>>2158446
super noob question: never played this before but it looks amazing

can i learn it just by playing it? the interface seems semi daunting and the gameplayu style looks unique unlike anything ive ever played before

>> No.2168546

>>2168540
Interface is pretty fucking great, you are probably afraid of those buttons on the right, they just do stuff like skip turn and other basic things. Yes you can learn it super fast just by playing.

If you want you can even load up some map and remove all AI players with world editor and just run around seeing what everything does although i'd recommend to just play it on easy/normal.

>> No.2168559

>>2168540
Learned this game when i was like 8 years old. Mastered it when I came back to it sometime in college. It isn't as daunting as you think, stick to low difficulties to learn the basics and don't use Conflux ever.

>> No.2168678
File: 48 KB, 400x300, bring me sandro.jpg [View same] [iqdb] [saucenao] [google]
2168678

>>2168540
OK, here the gig:

>Step 1 - Get yourself a fucking manual and learn it by heart.Google is nice but prying a real one from and older player's cold hands just feels better.
>Step 2 - Play the tutorial to learn the basics.
>Step 3 - Play the 'Good to Go' scenario a couple of times to get a feel of the towns and pick the one you like best.
>Step 4 - Play the scenarios.
>Step 5 - Play the RoE campaign.
>Step 6 - Pick your newest favorite town and play random gen maps.
>Step 7 - Play the SoD campaign.
>Step 8 - Embrace Sandro as your personal lord and savior.
>Step 9 - Play the AB campaign on VH and make the game your bitch.
>Step 10 - Play multiplayer and bitch about Conflux on the Internet.

The only advice I can give you is to play the game and play it a lot.Play it against the AI, play it against your friends on hot seat.Don't be afraid of losing and learn to exploit the AI.

>> No.2168720

>>2166498
The rumor is set at the beginning of each week, iirc. Blue and red wrecking shop midweek will do that.

>> No.2168752

>>2168071
>and Ballistics, Ballistas and First Aid should be in one skill "War Machines" or something

Included in WoG/ERA.

>> No.2168757

>tfw playing hot seat with myself

Please tell me I'm not the only one.

>> No.2169407

>>2168757

i have some bad news for you

>> No.2169435

>nwcavertingoureyes

>> No.2169468

>>2168757
Nah, playing 8 player XL map by yourself in a computer club back in the early 2000s was one of the best time sinks in the world.Someone would usually join you, though.

>> No.2170025
File: 485 KB, 800x600, Can't See Hexes Captain.png [View same] [iqdb] [saucenao] [google]
2170025

Playing the GoG release.

Normally there are darkened hexes where my guys can move, but now they aren't showing up.

I can still move my troops, but I have to look at the mouse icon to tell if I can move or not.

Anyone know how to fix this?

>> No.2170027

Turn them on in the options noob

>> No.2170030

>>2170027
I have no idea how I turned those off.

Thanks for the help though.

>> No.2170034

>>2170025
Are you dense?

>> No.2170051

>>2170025
>>2170030
Installs with them off, and the combat options menu is different from the strategic options menu.

>> No.2170074

>>2170034
>>>/v/

>> No.2170210

>>2170074
For real though, how the fuck does one not understand that looking in options might be a solution?

>> No.2170236

So how does that hatred mechanic work? Black dragons and titans, genies and efreets, archangels and archdevils? Auto-max-damage?

>> No.2170248

>>2170210
Because the options are different in and out of battle?

>> No.2170258

>>2170236
No, always deals 150% damage. Best thing is that black dragons Hayes giants and titans, but only titans hate black dragons.

So if youre going up against giants attack them for some nice free extra damage!

>> No.2170276

>>2170258
Neato. Thanks for the explanation.

>> No.2171320

How do you people tend to handle early game? I have a hard time deciding whether to focus on upgrading the city center for dosh or purchasing all creature dwellings first so they'll pile up for later. Also I've been wondering how many initial heroes is the norm. Usually I've been running one main, one scouter / leftover hunter who also keeps going through windmills, waterwheels, outside dwellings etc. every week, but doing that makes it somewhat harder to supply my main with more units. Maybe I should purchase two heroes right at the beginning so I'll also benefit from being able to choose the second extra hero? One for the aforementioned recourse runs and other as a pack mule for the main hero.

>> No.2171330

>>2159060
Hells yes

>> No.2171717

>>2171320
The main thing is to be flexible. Different maps need different strats.

2 heroes sounds too little, I usually have atleast 3 the first week going around exploring and one More main hero. Also more heroes means easier hero chaining.

also whenever I conquer a new city I hire 1-2 heroes to scout around the town, pick up resources, flag stuff etc so I can keep on with my main.

>> No.2172397

I don't know if you guys know, but there is a group of developer remaking the Heroes 3 Engine and eventually game

It's called VCMI, if you google it you'll get their website, i find it confusing to navigate but hopefully you can see it as interesting.

>> No.2174126

>>2172397
And there's always the HD remake that's supposed to be showing up on Steam...
Wonder if they'll C&D the hd mods.

>> No.2174129

>>2174126
I'm hoping that no one gets it. No expansions, false advertising, used the shitty smudge tool on everything.

And frankly I don't give a shit about Steam Multiplayer if there's no random maps.

>> No.2174190

>>2171320

Get only the required building to get Capitol and 7th creature dwelling

only upgrade 7th creature dwelling

don't waste money on upgrading non shooters, or buy dwelling that are not essential unless there are clear benefits. like in case of Nagas, Death Nights etc

Scare away enemies early on, rather than engage them, you'll need your troops alive. Don't take experience from treasure chests, always go with money

>> No.2174289

>>2171320
I only bother buying a few creature dwellings for the high priority units and ideally one strong shooter unit that gets upgraded above everything else. I don't see a point in buying creature dwellings just to stockpile crappy creatures, so I buy them out later when income is more reliable. Besides that priority is a mages guild for spellbooks and buildings that contribute to income. The most important thing on larger maps is taking as many weak towns as possible as early as possible, so I prioritize offense. On smaller maps offense is only used for building enough units to withstand an early assault, everything else goes towards castle and income upgrades for early stockpiling/turtling.

>> No.2174301

>>2174289
>just to stockpile crappy creatures, so I buy them out later when income is more reliable.
Ablaitive hitpoints.
Even walking dead are decent with expert haste and 700 of them.

>> No.2174304

>>2174301
It's fine to miss out on a week or two of units though for things like zombies, you're not going to get a huge benefit wasting valuable early game money just so you can have an extra 20-30 of a weak unit much later in the game.

>> No.2174539

>>2174304
Depends on how scarce resources are that game.

>> No.2174817

Was getting decent at this game for a while then I tried again recently and I got wrecked, sort of... forgot how to play somehow.

Favorite town: Necropolis or maybe castle, but it's so expensive
Hero: Kyrre, Voy
Creature: Vampire Lord, so fucking OP.
Neutral: rust dragons or azure dragons cuz of fear

Did anyone else have trouble with, I believe the last mission of rampart campaign? Not the sharpshooter one obviously, but the one with the druids and necromancers.

>> No.2175113

>Play Random Map
>Medium-sized, 2 opponents, difficulty at 120 % since I suck
>Start the game, opponents turns are superquick
>One month pass, still not a sign of the opponent
>Another one goes, still no sign of opponents
>Suddenly I spot a mine with enemy flag
>One enemy is turtling inside his castle for some reason
>Go there, kill him off
>Blue has been vanquished!
>But where's Tan? I've searched the whole map
>Realize that there's more to discover underground, but seemingly impossible to get there
>Luckily I have Dimension Door
>DD there, Enemy is sealed away in a tiny place with his Castle, two mines and a learning stone and literally no place to go

Has this happened to anyone else?

>> No.2175380

>>2175113
It's not too uncommon. And it's claimed to happen even more often by shitters who don't like their start in a MP game.

>> No.2175425

>>2168678

id say just fire up and play a scenario or 2, doesnt matter which one, just to try it and understand the basic flow.

then just play the RoE campaign, since its pretty forgiving/easy.

just make sure to memorize how big the units on the map are (e.g. "several" vs "pack" vs "lots" etc), and which units are which tier (and along those lines, which ones are shooters).

>> No.2175431

>>2171320

depends on the map, but whenever possible i try to focus on troops first (e.g. try to get all dwellings week 1 if possible) along with citadel + castle ASAP. you may not be able to recruit them all right away, but having them available is huge. more importantly, having an army to roll around with will let you clear the map faster, netting you money/treasure to make up for not beelining to capitol, except now you also have the XP + troops.

>> No.2175435

>>2175113

just play jebus cross random map instead, jebus is best jebus.

>> No.2175692

Is it just me or is Magic heroes really, really bad?

I mea, don't get me wrong it's fun to blast things with Armageddon, but compared to a Might Hero a Magic hero feels really weak. A Magic hero specalized in say Sorcery gets to use it once a turn, while a Might Hero specialized in offense gets to use it every single turn, all the time. They really should have overlooked their system, not letting Barbarians cast Mass Haste/Slow that easily. Maybe some kind of formula which implements knowledge, spell power and skills to calculate how good spells are.

Because a lowly Barbarian who just peeked inside a Mage Guild shouldn't be able to use magic on the same level as one who've spent their entire life working with it

>> No.2175710

>>2175692
They're really good in the opening days, where their damage spells are multiple times as effective and a magic arrow is a pretty big deal. They very quickly fall off in effectiveness as damage spells become useless and creature stats become more important.

One way to fix them would be to make all spells have their effectiveness based off spellpower, like you said.

>> No.2175776

>>2175710
just make implosion stronger and be able to cast it on everyone

Joking aside, aren't they already spell power dependable? Damage spells becoming stronger with more SP and stuff like Haste lasting longer or something? But yeah, it'd be nice if status effects became not just longer but also stronger although it'd be crazy to cast mast haste and have everyone faster than archdevils and being able to move around the entire map.

>> No.2176517

>>2175776
Nope, only damaging spells have anything to do with Spell Power, boosting spells are only affected by skill levels (and the occasional artifact)

In one way I think it'd be neat if you could do that, however you'd need to be very powerful with lots of spell power and knowledge to do so. I mean come on, right now Crag Hack attacks a Mage, uses one Mass-Haste (by level 20 you should have enough mana to cast atleast 20 low level spells in one battle) and the mage either counters with mass-slow (which means it's now just pure might vs might, ie Crag wins) or he uses one measly damage spell and gets gang-raped by the fast barbarian units

>> No.2176549

>>2175692

yeah, Magic Heroes are pretty useless outside of very few select heroes.

Even Ballista specialists have more utility in early and mid game.

Magic users take for ever to level up enough to be effective spellcasters and they're frail as fuck. By the time you have a powerful spellcaster with enough good spells you've already conquered most of the map with a might hero and probably taken much fewer losses in the process due to better attack/defence stats

so yeah, unless you're playing XL maps with plenty of resources it's better not to bother. Especially if you're doing typical Might dwellings like Fortress, Castle, Stronghold and inferno.

>> No.2176579

Speaking of Might Heroes, what's usually your starting heroes? What's the best one?

Castle: No idea, everyone seems shitty
Rampart: Kyrre, dem logistics
Tower: Neela, dat armorer
Inferno: No idea, everyone seems shitty
Necropolis: Isra for skellies and great stat spread
Dungeon: Gunnar, dem logistics
Crag Hack: Destroy errything
Fortress: Tazar, dat armorer
Conflux: Implying I use that shitty town

>> No.2176632
File: 91 KB, 247x312, 1232137840048.jpg [View same] [iqdb] [saucenao] [google]
2176632

>>2176579
>everyone is shit except logistics, armorer, skeletons and damage


You know, it's possible enjoying the game without playing with stupidly OP heroes. Oh, in castle there is that archery guy, people from my country love him.

>> No.2176918
File: 457 KB, 808x600, Grand Elves 2stronk.png [View same] [iqdb] [saucenao] [google]
2176918

>>2176632
>in castle there is that archery guy
Thanks anon, I don't like Castle but I tried him

>Start out decently
>Get a Rampart Town
>Start killing stuff with loads of Marksmen + Grand Elves
>Find the bow that negates range penalty
>OHBABY.tiff
>21 levels later

>> No.2177212

>>2176918
>estates and artillery
Nigga the fuck you doing?

>> No.2177313

>>2177212
Having shit luck.

>> No.2177520
File: 592 KB, 1280x1440, 8noIImA.jpg [View same] [iqdb] [saucenao] [google]
2177520

>>2164459
>how does it look like, any major difference other than visuals?
Here's a comparison photo. Also worth noting that no expansions are ever going to be added because they couldn't find the source code or some shit like that.

>> No.2177535

>>2177520
*never

Whoops. Also top pic is DotEmu, bottom is the original with HD mod.

>> No.2177540

Is there something either in the options of WoG itself or as a set of files to restore the original movement arrow on the world map or the original primary skill icons? I find the ones that WoG uses by default really ugly. I did see some original interface mod but it's hosted on a Russian site that is down so I don't know if that would fix it.

Failing that, I could use one that replaces the primary skill icons with the Heroes 5 ones, some version of that New Interface Mod thing has them but I couldn't find the individual files and the mod itself is incomplete so it's a mix of the King's Bounty blue/gold textures and the original brown H3 brown ones which looks weird.

>> No.2177557
File: 646 KB, 800x600, sandro.png [View same] [iqdb] [saucenao] [google]
2177557

>>2177520
>no expansions
>no Cloak of the Undead King

>> No.2178781

>>2177520
>implying I need wood
>implying I need ore

>> No.2179179

>>2164831

Creature specialization grants +1 speed. So many of the T1 creature specialists are very powerful in the early game.

>> No.2179190

>>2167743
>>2167728

Leadership is to prevent bad morale thus allowing you to have a diverse army without having to run into shit like having your fucking Black Dragons or Titan's just refuse to do fucking anything because the game just randomly told you to go fuck yourself.

The alternative is using artifacts but you often want to use much stronger artifacts than a +1 morale bullshit one.

>> No.2179398
File: 109 KB, 720x720, 10392586_10153028420489588_3689305334090873686_n.jpg [View same] [iqdb] [saucenao] [google]
2179398

Heroes 3 really looks like shit. I'm still mad about them scamming people, I mean yeah it isn't exactly scamming but selling it as Heroes 3, not Heroes 3: Restoration of Erathia is shitty, because since over 10 years "Heroes 3" meant Heroes 3 + both expansions

>> No.2180080

>>2177520

Wow... talk about underwhelming graphics upgrade. Not even remotely worth a programmer's/artists time

>> No.2180089
File: 1.17 MB, 2448x3264, image.jpg [View same] [iqdb] [saucenao] [google]
2180089

>>2179398

fuck.

fuck fuck fuck fuck fuck.

ive been waiting so long... for this?!

FUCK

>> No.2180497

>heroes 2
>try playing on impossible for once
>hey, this isn't even that tricky.pmp
>I've already wiped out green! His heroes didn't even try to attack me!
>Recheck scenario information
>"In this scenario, you will be allied with green!"

I'm a monster guys.

>> No.2180541

>>2179398
What's the difference between the original H3 and the expansions?

>> No.2180545

>>2180541
more map items/events, many more scenarios and campaigns, better balanced factions, units, and spellbooks (except for conflux)

also the original's campaigns and scenarios are super easy and the expansions were made to be much more difficult.

>> No.2180569

>>2180089

It's been done by Ubishit, anon. This alone should trigger all kinds of scam-warning alarms in your head

>> No.2180589

>>2180545
Campaigns are for retards. Why H3 are awesome, it's because of random map generator. And HD Heroes will have online multiplayer, this is the only thing that matters.

>> No.2180715

>>2180589
But Heroes 3 HD haven't got a random map generator. Have fun playing the same boring old maps.

>> No.2180792
File: 483 KB, 801x600, Based Mullich.png [View same] [iqdb] [saucenao] [google]
2180792

>Start up game
>First Hero in tavern is Mullich

That's how you know you're gonna have a good game. Units zoom across the battle.

>> No.2180829

>>2180792

>30 archangels, 42 titans

how do your games even last that long

even on XL jebus with 4 players i'm usually just on quick cleanup duty toward the end of month 2

>> No.2180847

>>2180715
Really? Fuck this shit, then.

>> No.2181437

>>2158446
>Necropolis
>thant
>Vampires
playing with this guy is almost like cheating. i also like rampart a lot, fav hero Ivor and Unicorns and grand elfs simply rock.

>> No.2181725

>>2180829

XL with underground and finding loads of same towns. Also, absuing town portal so you get all your shit on one dude.

>> No.2181754

>>2179190
>The alternative is using artifacts but you often want to use much stronger artifacts than a +1 morale bullshit one.

this is why Leadership rocks and only filthy undead know peace from it

>> No.2181759
File: 2 KB, 58x64, valeska.jpg [View same] [iqdb] [saucenao] [google]
2181759

>>2176579
>Castle: No idea, everyone seems shitty
>doesn't know about Sir Mullic

I'm a fan of Valeska though, Edric is also a strong Hero

>> No.2181763
File: 10 KB, 250x205, HOMM5_Inferno_Imp[1].jpg [View same] [iqdb] [saucenao] [google]
2181763

>>2181754
>only the undead will know peace from these imps

>> No.2183694

>>2180715
Well, fuck.

>> No.2183743

>>2180715
What with HD release not fixing anything?
>Rise of Nations HD
>control group still capped, online is unplayable
>HoMM3 HD
>no random map

At least Majesty HD is good.

>> No.2183763

>>2183743

on the flip side, random maps are usually really really shitty

and the expansions only brought conflux which everyone hated and some really annoying AI behaviour, like having 5 of some shitty units on lower heroes for no good reason.

>> No.2183793

>>2183763
Never played the expansion.

>> No.2183801

>>2183793

most of the campaigns are really fucking annoying, you almost have to cheat your way and break the game as much as possible to win

>> No.2184030

>>2183801
Does it add anything else but the campaign? Because if it's to play more maps, I haven't missed anything.

>> No.2184215

>>2183743
Because DotEmu is geared towards fast and lazy as possible.

Also, don't hold your breath for any fixes.

>> No.2184226

>>2184215
Yeah, fuck that. I'll just dig my old CD.

>> No.2184257

Which HOMM is best HOMM? I tried 3, 4, 5, and 6, and I couldn't decide. Except that 5 was a shit, and that 6 doesn't like old computers.

>> No.2184338

>>2184257
III is normally known as the best all around, though II is liked by a lot for it's gameplay.

I bet if IV was finished it would be the best. It had good things, there's a mod to make it best shit.

>> No.2184346

>>2184338
>there's a mod to make it best shit
CONTINUE this is relevant. I enjoyed IV, compared to III where heroes are defeated for good.

>> No.2184349

>>2184257
I like A Strategic Quest. It's incredibly primitive compared to the newer installments, but it's a fun little game with cute, juicy graphics and a great soundtrack.

Otherwise, 3 is pretty much objectively the best, though some prefer 2 for the graphics, and it's honestly a very close contender gameplay-wise, 4 is honestly not as bad as the rap it gets though the graphics are eye-poppingly horrible, and 5-6 are utter shits.

>> No.2184395

>>2184349
I like 3's musics. The 4, 5 and 6 don't have any noticeable music.

>> No.2184438

>>2184349
>and 5-6 are utter shits.

5 and 6 VANILLA are shit. 5 with both expansions is almost as goof as 3. After patches and it's expansion 6 is......merely ok (though VASTLY better than when it was released. holy fuck it was awful).

>> No.2184443

>>2184438
I remember 5 being impossible : in skirmish the AI would go straight for your capital before you even figure out if you should upgrade your creatures or hire new ones. I think that's the only game I managed to lose even by cheating.
I tried 6 only once (since I have a toaster), and it was the same thing : I spent two weeks preparing my army, and I ended up getting rekt by the AI. In Easy.

>> No.2184462

>>2184443
I don't suppose it ever occurred to you that maybe you're just not very good?

>> No.2184479

>>2184346
Equilibris is what it's called, pretty much it fixes most things that were wrong with it.

Changelog here: http://equilibris.celestialheavens.com/eng/changes.html

>> No.2184505

Where do I get/install latest WoG version?

>> No.2184527

>>2184462
>xDDDD GIT GUD xDDDDD
You're out of your containement board again, my friend. Let me redirect you:
>>>/v/

>> No.2184540

>>2184479
I'll have to check it, through to be honest, I don't know what's really bad with IV. Except for the "send units without a hero" part.

>> No.2185067

>>2184257

2 is nice and gritty, befitting a medieval setting without going too much into high fantasy faggotry

3 is the most well rounded, although 7th tier units were pushing it IMHO, as soon as you get 7th tier units the other units cease to matter along with all the Hero skills and specials. You just buy 7Th tier units and go fuck shit up because at that point fuck strategy when you have a 300hp damage sponge.

3 with expansions is the most broken shit ever

4 tries to be Diablo, with its uber heroes are units now guise ;)

5 is just 3 with shitty 3D graphics and artstyle nobody asked for. If you like the AI to take 5 minutes to make a turn then sure go ahed, this game is for you

6 crashes, like all the time and is geared for muh multiplayer matches, hence why all the complexity got cut out. Even though those who play Homm multiplayer will have figured out all the shortcuts anyways

>> No.2185104

>>2184346
If you liked IV's hero system try Age of Wonders, you may or may not like the series. It does it better in a lot of ways, but it parted itself a bit more from HOMM on 2 and Shadow Magic to be more like Master of Magic. The newest one is better than the newest HOMM, but I personally didn't like it as much as the previous ones.

>> No.2185190
File: 5 KB, 90x90, Human Standard (AoW).gif [View same] [iqdb] [saucenao] [google]
2185190

>>2185104
Might just be the nostalgia, but I think Iike AoW 1 the best.

>tfw five cavaliers, your two top heroes, and an air galley

>> No.2185201

>>2185067
>2 is nice and gritty, befitting a medieval setting without going too much into high fantasy faggotry
>Wizards flinging meteors around while phoenixes, dragons and lightning-throwing titans duke it out
>without going too much into high fantasy

>You just buy 7Th tier units and go fuck shit up because at that point fuck strategy when you have a 300hp damage sponge
>Entirely unlike HoMM2's black dragons and titans

>> No.2185275

>>2184540
> I don't know what's really bad with IV
Ranged retaliation

That heroes could be combatants was kinda cool, but the fact they took up army slots was retarded.
I felt like they were trying to take it more in the direction of Might and Magic (the RPGs). And it would be kinda cool to have a party of 5 superpowered dudes taking out armies of monsters. But that totally messes up the Heroes formula. They're both cool series, but their gameplay isn't really compatible.

>> No.2185283
File: 39 KB, 352x370, image.jpg [View same] [iqdb] [saucenao] [google]
2185283

>> No.2185375

I personally prefer HOMM 3 because it's the only one video game I know where I can have a ghost dragon.

Through 5's undead are cooler-looking.

>> No.2185383

God dammit these games are pissing me off.
>starts playing
>go for economical buildings
>have only 3 different creatures
>incoming call from neighbours
>he has 5 different creatures
>get rekt

>retry
>go for creatures buildings
>don't have enough money to hire them beasts
>neighbours passes by
>nice city you got here, a shame if something were to happen to it

>> No.2185395

>>2185383

Sounds like you need to play on a lower difficulty. You get more starting resources and the AI stops cheating.

>> No.2185396

>>2185395
It was already the lowest difficulty.
I'm just having a hard time figuring when I should stop pumping money into creatures building and start pumping it in economical buildings.

>> No.2185397

>>2185383

As >>2185395 said, AI cheats if you're playing campaigns.

It doesn't cheat on standard maps though, unless you put 200% difficulty, but that's more because you put yourself at a disadvantage

>> No.2185402

>>2185396

you don't have to upgrade or buy every creature dwelling, just get shooters and the ones necessary to get 7th tier creatures. You're probably taking experience fro treasure chests instead of gold

>> No.2185416

>>2185396

On easy you just go straight for the ranged units and the overall powerful units and finish the first week with citadel and castle for 100% increase in unit production. You then use those units to gather resource on the world map.

Learn to buy heroes whose only job is gathering unguarded resources as well and not picking experience from chests.

>> No.2185467

The thing that annoys me with with HoMM is that, in the end, everything is decided with one battle.
You fight neutrals, you build up your army, and you find the enemy.
If he beats you, you're fucked. He'll make a beeline straight to your capitals and capture it instantly before you can even hire new units.
If you decide to let some units to guard your town, your army will be smaller than him.
You can't harass, raid or anything like that, the only thing you can do is building the biggest doomstack around and pray yours is bigger than the enemy's.

>> No.2185489

I wish they kept the alternative upgrades from V.

>> No.2185510
File: 336 KB, 1000x1060, legion.png [View same] [iqdb] [saucenao] [google]
2185510

>>2158446
Someone explain how demon farming can be op.

It isn't equivalent to skellington farming which immediately helps in snowballing gold, resources & chokepoint guards from Day 1.

One advise I read goes:
>Attack any creep on the map. Blind it, so the battle lasts as long as you want. Cast Fireball/Inferno/Meteor Shower on your Imps. When they die, raise Demons, then finish the enemy.

Really? I'm supposed to leave creeps alone until I

1. Upgrade my Pit fiends
2. Get Mage Guild 3 just to gamble for Blind & Fireball OR
2.1 Cross my fingers Xyron becomes available

It seems like an overcommitting strategic path to take for dubious marginal gains, especially the part where creeps ergo resources behind them are left alone just for a bit more level 4 units. It retards map & castle growth in exchange for an advantage that is only op at weeks 2 & 3 then quickly falls off.

I want to be proven wrong. I've never dared multi as Inferno. How is demon farming a tournament-viable competitive strategy? If it isn't a strategy and more a tactical decision on when and when not to demon farm (though I'm under the assumption that demon farming is the only reason why Inferno gets played), when during the game is it most effective?

Inferno veterans pls halp.

>> No.2185518

>>2185467

Happens IRL too, like in the Battle of Kursk.

>> No.2185547

>>2185510
Killing your own units takes time and mana, and you'd only do it when you are guaranteed to win.

I think the better method is to attack normally, use Sacrifice to cover your losses, and then resurrect the sacrificed stack. Works better with two Pit Lord stacks.

But I haven't tried Demon farming ever.

>> No.2185582

How do I get good im so fucking shit.
I dont know the good build orders. I dont know what troops are worth upgrading. I don't know who is good to play as on certain maps.I don't know how to fight.

>> No.2185596

>>2185582
What game? II, III, IV, V or VI?

Also don't start with necropolis or inferno, they're the hardest. Necropolis goes for a zerg rush, inferno just has shit troops

>> No.2185628

>>2185596
Inferno play more like a LOL EVIL way, to make up for its shit troops. Magogs are a sonofabitch, Cerberi has no counterattacks and attacks multiple enemies, Demon farming, Devils have no counter attacks, Efreets have damage percentage based unblockable counterattacks, higher chance to get Blind, Fireball, and Sacrifice spells, inbuilt town portals, etc.

Or my favourite, if you have an Inferno town near the enemy, you can just attack with 1 efreet -> cast Armageddon -> retreat -> rehire hero in town -> repeat. As long as the enemy can't snipe all your troops before the efreet takes a turn, you can whittle away gigantic armies like that.

They are demons and devils. Play with them as demons and devils. Tempt the enemy into your traps.

>> No.2185630

I've never played this but it looks interesting. Should I get the gog version or wait for the hd steam one or what?

>> No.2185639

>>2185630

Steam version has no expansions. Just get the gog version and apply the HD mod if you want high res.

>> No.2185658

>>2185547
Thanks but that's even a more an investment-heavy tactic necessitating several factors:

> >=L map
>4 Inferno towns with MG 5 for 80% chance of Sacrifice OR
>Tome of Fire Magic or Scroll of Sacrifice
>Since >=L map, locks one skill slot to Expert Wisdom & might as well another for Expert Fire

Tourney-calibre Inferno players develop the map and grow their Demon stax in as synergistic & efficient way as possible, I'm certain they do this else they will always lose. How exactly they do it is a mystery to me, gamesave files elude me.

>> No.2185659

>>2185630

Get the GoG version and the unofficial HD patch. The coming re-release might be interesting mainly for the online multiplayer.

>> No.2185702

>>2185582
This is the best single resource on the game I've found
>Tribute to Strategists.docx
https://docs.google.com/file/d/0B29K9wqYz_uSNDkwMDk2ZDItNDkwNy00MzlhLTkzYzUtYmJiODdiOTgzOGRm

Every player should explore this site. Take a look at Statistics & Knowledge Test. Rummage around Downloads, there are custom tutorial & sandbox maps, I found one teaching hero chaining and another for retaliation soaking.
>http://www.heroes-iii.com/

The rules of thumb are:
>Buy at least one secondary hero on Day 1 for scouting
>Build up to creature dwelling 6 then fort upgrade on Week 1
>Always be attacking or prepping for attack
>Always be attacking to feed your creature dwelling & buying build-up
>Always take gold from chests

Your Week 1 game is the most crucial deciding factor in winning no matter the AI difficulty or opponent player skill. This means learning L1-4 units intimately and what your available units can beat for what reward. Most of this is in the doc file.

>> No.2185740

>>2185702
>Always take gold from chests
I think this is one of the biggest mistakes beginner do. 1000 EXP might sound alot, but you gain that by killing about 200 level 1 units (which is super easy)

>> No.2185782

>>2185702
>>2185740

What does the flawless Week 1 game look like, do you think?

>> No.2185789

>read this thread
>decides to get HoMM III from GoG
>does good at it
>manages to win
>digs up HoMM VI from my Steam library
>tries it
>get massively rekked after running out of money
God dammit.

>> No.2185808

>>2185275
Adding to that, heros become nothing more than giant liabilities late-game because they don't grow fast enough to take on top-level units in any meaningful quantity.
Most of the campaigns REQUIRE you to rush or leave your character behind, otherwise they'll get murdered in battle and fail you the mission.

>> No.2186209

What's the best way to keep your hero from ending up with expert eagle eye?
Is there any way to alter what skills are presented on levelup, and ideally always have at least one not-shit one?

>> No.2186226
File: 312 KB, 565x800, witch hut.jpg [View same] [iqdb] [saucenao] [google]
2186226

>>2186209
Send your scouts to deal with suspicious scholars and witch huts. The skills on level up are based on the hero class. Some of them have better odds of not being offered the shitty skills.

>> No.2186230

>>2186226
That image is so accurate.

>> No.2186232

Roughly speaking, how many tier 1 units do I need to kill a tier 2 unit?

And what the fuck is wrong with HoMM6, I keep losing.

>> No.2186241

>>2186232
>Roughly speaking, how many tier 1 units do I need to kill a tier 2 unit?
Depends ENTIRELY on which units they are. At the extreme end, you can slay any number of zombies with a single pixie, or have to throw inane quantities of imps at said zombies.

>> No.2186247
File: 35 KB, 691x586, test.png [View same] [iqdb] [saucenao] [google]
2186247

>>2186241
>Depends
Fuck you this isn't Dominions General, give me a fucking straight answer.

I swear, I hate "depends" even more than "git gud" and "who are you quoting".

>> No.2186252
File: 241 KB, 594x472, 68406850468.jpg [View same] [iqdb] [saucenao] [google]
2186252

>> No.2186256

>>2186247
He's right, though. It depends entirely on the units involved.

>> No.2186257

>>2186247
That is a fucking straight answer, Anon.

>> No.2186263

>>2186256
>It depends
I'm going to invent a device to kick people in the testicles over the internet and I'll become rich and famous and you'll be the FIRST ONE ON MY LIST

>>2186257
Putting "depends" in your sentence automatically means this is not a straight answer, Anon.

>>2186252
Is that the famous Forge town that was dropped because people went buttmad over it or something?

>> No.2186269

>>2186263
Then ask a more specific question. One that doesn't have as many variables.

There's nine T1 units in HOMM3 with expansions, and nine T2 units, not counting neutrals, all with different stats. Only a complete idiot would think that a single answer would address all 18 units.

>> No.2186272

>>2186263
>Is that the famous Forge town that was dropped because people went buttmad over it or something?
yep. don't give a damn if fans consider it a sci-fi bullshit. i'm all for the fun factor

>> No.2186278

>>2186269
Maybe because I asked for a rough estimation, to have an idea, instead of a detailled chart.
It's mostly to determine if I can survive the AI's army if he has Tier 6 and I'm still at Tier 5.

>>2186272
Woulda liked it. Heard the devs got death threats when they tried to add it.

>> No.2186285

>>2186278
>It's mostly to determine if I can survive the AI's army if he has Tier 6 and I'm still at Tier 5.
Then why the hell are you asking about t1 and t2 units?
Also, still depends.

>> No.2186286

>>2186285
Because the scale between a t4-t5 unit is the same than between a t1-t2.
It's not exponential.

At least I hope so, because otherwise I'm fucked. I saw a dragon in his army.

>> No.2186293

>>2186286
>I saw a dragon in his army.
And you only have up to t5? You sound quite boned. Dragons are t7.

>> No.2186301

>>2186293
My Pit Fiend (singular on purpose) will protect me.

I'll see you in Hell.

>> No.2186302

>>2186278
It was back in the late '90s when 'death threats from fans on the internet' was a big deal.

iirc, it was some small heroes fan forum that started foaming at the mouth, and between that and some of the concept art (those naga-tanks, in particular,) being lewd (UNCOVERED BREAST[/SPOILER]) it was scrapped and they rushed out the other project they were working on as the 'instead' expansion pack.

And that's how Conflux happened.

>> No.2186305

>>2186293
Well, I forgot about the special cutscene when you lose in a game.
That was neat. Why don't they do that anymore?

>>2186302
Comflux? So they added another town?
I only played vanilla game (got it for free by buying a magazine, along with the fourth, never bothered checking expansions). I just got the GoG version, it may be worth checking it.

>> No.2186375

>>2186272
>Sci-Fi bullshit
>Might and Magic universe

>> No.2186398

>>2186252
That looks like absolute dicks. The perspective on the Forge units is totally different to the rest of the units. Lazy Russians.

It is a shame it didn't happen though.

>>2186375
Yeah, the Kreegans (Inferno) are all alien invaders.

The M&M games only ever had sci fi in the very endgame though. I guess the campaign would have them revealed as a "Oh fuck" moment. It would've been a bit weird for Forge to be popping up in random maps without that context though.

Man, they probably were working on native Forge terrain as well. With a campaign to go into orbit to stop that Necromancer dude from being nefarious with his futuretech. What could have been.

>> No.2186770

How do I trade resources in the first game? I can't find the marketplace and I don't see any trading post on the adventure map.

>> No.2187185

How do I get good at the sixth game? And what the fuck is that tears/blood nonsense?

>> No.2187193

>>2186305
Conflux is boring (just vanilla Elementals, mostly) and incredibly overpowered, very badly designed in general. You aren't missing anything by not playing with Conflux.

>>2186770
Build markets in your towns. Some maps have neutral markets on the world map, but not all.

>> No.2187195

>>2187193
Sorry, misread your post. I don't think there's even a way to trade resources in the first game.

>> No.2187585
File: 57 KB, 439x373, 1406627869665.jpg [View same] [iqdb] [saucenao] [google]
2187585

Why is the Independance campaign of RoE so shit?

>> No.2187802

>>2186305
It was going to add the techno-tesla-punk castle. When they were induced to scrap that, they accelerated the Conflux, which was for another xpack they were working on, and rushed out that pos. Net loss for HoM&M, if you ask me.

>> No.2188990

Why are Inferno always so shit in every game, EXCEPT when I'm fighting against them?

>> No.2189056

>>2188990
Probably because the AI cheats and that Inferno sucks unless you're demon farming (which is tedious/boring)

Weak beginner units. Only one shooter (which AoE damages your own troops), very pricey lvl 7 (and weak for its cost), heck pricey in general, Heretics are one of the worst hero classes in the entire game.

That said they have some things going for them, lvl 5 mage guild, one of the best town theme music, Castle Gate is great if you can afford it, Demon Farming is broken if you do it right. I like to play Inferno since it's a challenge, and it has some of my favourite units.

>> No.2189073

>>2188990

from my experience they can still wreck Rampart and Fortress

>> No.2189307

>>2189056
>Demon Farming
?

>> No.2189320

>>2189307

Pit Lords, inferno's upgraded 5th tier unit, can resurrect dead unit stacks as demons which you get to keep after the fight.

This ability can be deployed as part of a calculated effort which involves actively killing your own units in order to turn them into demons.

>> No.2189352

>>2189320
You can make that work against your opponent with berserk spell. 1k demons attacking your own units lol

>> No.2191071
File: 1.51 MB, 987x1400, 48261713_p0.png [View same] [iqdb] [saucenao] [google]
2191071

>>2189320
Sounds like a pain

>> No.2193029
File: 2.58 MB, 1440x900, my nigga.png [View same] [iqdb] [saucenao] [google]
2193029

>>2158446
>Sandro
Top tier.

>> No.2194046

What makes a map fun to play?

>> No.2194069

>If you lose a hero it is always possible to rebuy him in the Tavern, but the chances to find him are slim. Your opponent may try this as well. In fact, the only heroes a player cannot buy on his turn are the ones offered in other players' Taverns at the same time and those in game (including Prison heroes).
Wasn't even aware you could rebuy heroes.
That's retarded, a hero is as expensive as a building, and he leaves your cause whenever he feels like it.

>> No.2194307

So I hear a lot of WoG, but how is HotA?

>> No.2194340

>>2194046

random, lots of external structures to explore, lots of high level goodies to find, starting small (e.g. a single unupgraded town) with multiple towns possible

of course with lots of high level goodies, nothing can ever be balanced, but thats why Homm3 is god tier

also i dont really do multiplayer

>> No.2194425

>>2194340
>i dont really do multiplayer
Into the trash bin it goes then.
Enough of the noobs thinking they're the shit.

>> No.2194426

>>2194069
>leaves your cause whenever he feels like it
What?

>> No.2194451

If you just want the most brokenly OP heroes, that's the three logistics specialists, really nothing can compare to them.

Dessa is the best hero in the game, because he's also the best hero type, battle mage. It's almost impossible to get bad skills with him, and provided you don't shackle him with slow troops he often negates the need for a second courier.

Kyrre gets archery which is substandard, but he's obligatory on Tower, Dungeon, Castle due to accessible and powerful ranged troops.

Gunnar is good but tactics is not a skill I prefer. You have the same chance of getting earth magic as Dessa, and are less likely to get magic-related junk skills.

My personal favorite support hero is Aine, since she has wisdom, scholar, and +350 gold. As long as you don't try to use her as a courier, (way too slow) she can deliver critical spells even at level 1.

If you want slow fighting heroes (for some reason) Tazar and Mephala are the best choices, for armorer specialist. Neela has a horrible skill selection.

Other heroes can be good, but these are the ones that are always good.

>> No.2194459

>>2194451
>using heroes that have non-battle specialities

Arent't you in a huge disadvantage if, say, you have a lvl 20+ Dessa as your main, and face someone's lvl 20+ Crag Hack, or lvl 20+ Sandro?

>> No.2194461

>>2194459
A logistics specialist will have moved so much further that you'll likely have level, creature, and resource advantage, and be fighting in a place of your choosing.

>> No.2194469

>>2174817
P-p-p-PLEASE RESPOND ;_;

>> No.2194521 [DELETED] 

>>2194459

Level 20 Sandro isn't exactly a strong hero just so we are clear. Like Expert Sorcery gives you a 15% spell damage bonus and a level 20 sorcery specialist will get 30%. That's... the difference between your lighting bolt doing 500 damage, 575

>> No.2194550

>>2194459

I seriously don't get people's obsession with Sandro. besides having necromancy he is complete weak sauce. Like I can get why Solmyr has his fans simply because he starts with Chain Lightning and that's actually gives you a bit of an early game advantage.

Sorcery spec is bad both early game simply because the difference is barely noticable and late game simply because the difference between having double expert offense or armorer is much. much better.

>> No.2194574

>>2194469
I can't help you mate, I suck with EVERY faction in EVERY difficulty mode.
I play the game because I like the atmosphere, but I'm forced to cheat because I'm a total scrub at it.
Maybe worse than DSP.

>> No.2195785
File: 2.38 MB, 1440x900, Armageddon.png [View same] [iqdb] [saucenao] [google]
2195785

>>2194550
I dunno m8, what is double expert offense gonna do when you can pop one of these each round?

>> No.2195808
File: 43 KB, 512x384, 1392447389196.jpg [View same] [iqdb] [saucenao] [google]
2195808

>>2194069
>tfw seeing a 22 level hero with 5 artifacts in the tavern

>> No.2195817

>>2195785

Think about running into a Crag Hack with the same units as that Sandro. Or one with orb of inhibition or vulnerability.

He'd fucking destroy you.

>> No.2195838

>>2195785
>tfw find Armageddon's Blade in the Luxembourg treasure trove on the Viking We Shall Go map
>tfw everything ceases to be a challenge, ever

>> No.2195886

>>2195817
Fair, but it's not like it's common for Crag Hack to have tons of immune creatures. Orb of inhibition is very rare, and that's the only hard counter since a vulnerability just means that you're gonna chain lightning/meteor shower them to death instead.

>> No.2195891

>>2195785

>3 month of playtime later

yeah you're totally gonna bust out armageddon when most of the map is already conquered and all enemies have weak as shit armies

Magic Heroes are useless for 90% of the game

>> No.2195893

>>2187585

They're all kinda shitty, but they force you to attack early and srategize like a pro

>> No.2195979

>>2195886

Having Sandro do 4.6K Armageddon while walking around with dozens of magic immunity units isn't exactly more common.

>> No.2197742

So if you got to pick a town with your favourite lvl 1-7 creatures, what would you choose? Do elaborate on why you pick those creatures. Me:

lvl 1: Centaur Captains. Best lvl 1, it's either this or Halberdiers but I prefer speed.
lvl 2: Harpy Hags. No retalitation + huge speed? Fuck yes. Great fun to harass attacking enemies from inside the castle walls.
lvl 3: Grand Elf. Great damage, shoots twice, nice silver armor, what's not to like?
lvl 4: Vampire Lord. Favourite unit in the game. A stack of 40 can easily defeat a 200 Griffin Conservatory without any losses.
lvl 5: Minotaur King. Great damage, solid stats, nothing special but just a really nice unit.
lvl 6: Naga Queen. Awesome design, great stats, and dat constant damage.
lvl 7: Archangel. Great damage, huge speed, and ressurection ability is the icing on the cake.

>> No.2197746

>>2197742
>Minotaur King
They're quite solid, but I think I like Mighty Gorgons better.

>Archangels
Boring. They're just too good.
Black Dragons and Titans are sweet though.

>> No.2197760

>>2197746
>Titans
It's a ranged T7. What's not to like?

>> No.2197820

>>2197746
Gorgons are sweet too, I just never play Fortress because I find them boring.

Titans are super sweet, my second favourite. I occasionally play Fortress and get the guy with Archery special and since he's got Leadership you can end up with an army of Marksmen, Monks, Titans, Arch Mages, Grand Elves etc.. Super fun to play, especially with some archery artifacts.

>> No.2197878

>>2197742

grand elf is actually average, scarcely better than marksmen, because of their low health and defense

R.Griffon, Cerberus, and Serpent Flies all have utility, don't die in one hit, can counterattack effectively, and respond better to bless

>> No.2197881

>>2194307
It's better IMO. Feels more like another expansion than other huge deals, and it pairs with the HD mod perfectly.

>> No.2197882

>>2197878

Grand Elves primary advantage is speed.

>> No.2198954

>>2197742
lvl 1: I don't really like using lvl 1 units, because to me they're all fodder trash, I avoid buying them later in the game but if I had to choose I'd go with Master Gremlins, because they take AI aggro much better than the rest.
lvl 2: Battledorfs! holy fuck these guys are fast and tough as fuck, magic resist is really nice.
lvl 3: Evil Eyes are OP and can take a punch even against lvl7 units
lvl 4: Crusaders, these guys are walking wrecking machines, they get a lot of double turns. Pretty sure can wreck vampires due to all the double turns.
lvl 5:
lvl 6: Death Knights, I never liked Naga Queens, their multy hit has nothing on raw POWA and Mighty Gorgons while tough are succeptible to spells, plus I hate fighting gorgons.
lvl 7: Titans definitely, these guys can wreck most walking 7th tier units, not as strong as archangels, but every time I play with archangels, I can't help but cheat using them. Plus I don't really like dragons, they're the most unimaginative unit in the game repeated 3 times wtf. Hydras and behemoths are easy to wreck.

>> No.2198959

>>2198954

whops forgot lvl 5.

Either Cyclops or Dendroids, But I'm leaning more toward dendroids because Cyclops dwelling is more expensive that Behemoths for some ungodly reason.

>> No.2200136
File: 33 KB, 300x282, Solmyrtcm2111706[1].jpg [View same] [iqdb] [saucenao] [google]
2200136

>Orb of the Firmament just beside my starting town
GGNORE

>> No.2200708

Not enough HotA maps out there. Create some plz, anon.

>> No.2201861
File: 2.60 MB, 1440x900, I am Shiva.png [View same] [iqdb] [saucenao] [google]
2201861

>>2200136
>Play Necropolis
>Get Cloak of the damnd literally the first week
>Week 3, I have a Dungeon Town
>Buy Artifact Merchant on the whim
>All three pieces I need to complete Armor of the Damned
>a while later, pic related

>> No.2201875

>>2201861
>diplomacy

>> No.2201895

>>2201875
Yeah it's broken as fuck, but it was either that or fucking ballistics.

>> No.2202291

Is there a pastebin or a guide of what to install and where to find shits about this game ? I've been playing an old Complete version I torrented like 3 years ago.

>> No.2202320

>>2201861
Godspeed, you glorious Sandro-expy.

>> No.2202504

>>2202291
Google HD mod and install it by installing it.

There are also good fan mods like Wake Of Gods and Horn Of The Abyss.

>> No.2202528
File: 12 KB, 230x230, 1393815576919.jpg [View same] [iqdb] [saucenao] [google]
2202528

Why does no one care about the HD "remake" of HOMM3 ?
it's litterally the least hyper I've ever heard about the remake of a game that popular

>> No.2202541

>>2202528

I think people who like multiplayer are gonna get it

a lot of Homm players just like dicking around though

>> No.2202545

>>2202528
It doesn't have the expansions. I'm not sure if it even has random maps.

>> No.2202561

>>2202545
>It doesn't have the expansions

I don't really see this as a bad thing, the expansions only brough grief in the form of conflux.

>> No.2202562

>>2202504
>Wake Of Gods
Where get WOG?

>> No.2202724

Why does no one talk about heroes IV? I liked using my hero as a unit.

>> No.2202731

>>2202724
Only good thing with that game is the caravan system.

>> No.2203056

Are there any RNG templates that don't use or rely lesson portals?

>> No.2203598

>>2197742
Oh man, nice picks. It would be very hard for me to say...

lvl 1: Centaur captains, I guess. They're so robust amd fast that even having only 100 of them make them a force to be reckoned with. Either that or Master gremlins, because of range.

lvl 2: If lvl 1 is centaur captains, I'd say Marksmen. Otherwise I'd say Battle Dwarves. Lowlevel range units are both nice to have, but you have to have one tough stack, and dwarfs do really nicely with their high defense and magic resistance.

Lvl 3: a tricky one, I would have to say Dragon flies, because they're incredibly fast and debilitating. If necessary you can even sacrifice them to weaken an entire army. Their speed makes the enemy's range units vulnerable.

lvl 4: Vampire Lords, no contest. Crusaders are nice, but they don't fly. Regeneration is insanity in huge battles. I just love em.

lvl 5: another difficult one. Seeing as my other units are quite fast, Thunderbirds would be logical. Their chance on a lightning strike is nice, but Mighty Gorgons are still more powerful in my eyes. They pull aggro really well and a small stack can handle powerful units easily with death stare.

lvl 6: Dread Knights. Another great unit to debuff the enemy with. No one is escaping from a siege unless seriously damaged in this town. Critical strike makes them quite OP, it's not uncommon for even a small stack to hit above 3k

lvl 7: I would have to go with Titans. Archangels are great, sure, but Titans are just so versatile and more useful. Their stats are quite amazing and with archery on a hero they are sure to wreck shop

>> No.2203660

>>2202731

>caravan system
>good

that's what secondary heroes are for

>> No.2203676

>>2203660
>having more than one hero
I know you're bad, but don't assume everyone is. I bet you're one of these guys who pick gold over experience.

>> No.2203683

Hey is there anywhere I can read the bios of the heroes I always loved them it showed that someone cared about backstory.

>> No.2203689

>>2203683
http://www.heroesofmightandmagic.com/heroes3/heroescastle.shtml

>> No.2203690

>>2203689
>http://www.heroesofmightandmagic.com/heroes3/heroescastle.shtml
Thank you so much this game was my childhood

>> No.2203736

>>2203690
You do know that you need to be at least 18+ to be here?

>> No.2203749

>>2203736
came out in 99 yea

>> No.2203762

>>2203749
Already? Damn.

Also,
>waspwort creature
>it was named triffid in the French version

>> No.2204597
File: 44 KB, 600x393, 1410982841041.jpg [View same] [iqdb] [saucenao] [google]
2204597

all you want is some monsters, good eco and
CHAIN LIGHTNING
CHAIN LIGHTNING
CHAIN LIGHTNING
CHAIN LIGHTNING
mana recharge!
CHAIN LIGHTNINGCHAIN LIGHTNINGCHAIN LIGHTNINGCHAIN LIGHTNING

>> No.2205241

>>2204597
I don't get why peopler are obsessed with Chain Lightning. It isn't that good unless you're Solmyr or have ridicolous spell power.

>> No.2205401

>>2201861
How can you have Cloak of the Undead first week and have only 1270 liches five months later?

>> No.2205660

>>2204597
Damnit I love your pic, he's the only guy from that gang who aged well, except Johnny Knoxville I guess. Bam Margera went complete retard with his ridicolous band. Ryan Dunn died, and the others just disappeared.

Based Steve-O got his shit together and started his Jackass-y stand-up.

>> No.2205870

>>2205401
I had a shitton of bad luck and didn't get TP until very late, so I couldn't zap around and kill tons of creatures. Also gave a bunch of lich to my other guys. But this is 3 weeks later.

>> No.2205875

>>2194425

never said i'm the shit. just what i prefer

multi maps are lame as fuck, "balance" is a poisonous concept in vidya. if you want a fair competition, go outside and play a sport

>> No.2205878
File: 2.79 MB, 1440x900, Shiva23.png [View same] [iqdb] [saucenao] [google]
2205878

>>2205870
Forgot muh image

>> No.2205881

>>2195785

this is stupid, this would only ever happen if you were 3-4+ months into a game, which pretty much never happens even on XL maps.

the decisive battlles usually happen in month 2, when no one is going to have delivering 4000 damage armageddons, and even if they have strong armageddons they are unlikely to have enough immune units to overpower a full crag hack army

>> No.2205884

>>2205878

what map are you playing where you still have 1/2 of it unexplored 5 months in?

i dont think ive ever even managed to hit month 4

>> No.2205917

>>2205878

I highly recommend disbanding the zombies. The distance a hero can travel on an given day is determined by the slowest unit in his army so those zombies are literally just slowing you down.

>> No.2205930

>>2168134
Did someone forget about Chain Lightning and Implosion???

>> No.2205932

>>2205930
No, they're almost useless. Level 1-3 spells are where it's at. You'll never gonna do substantial damage, and your opponent doesn't give a shit if you implode one of his guys while he mass slow you..

>> No.2205947

>>2205930

a mass haste (or slow) is 1,000,000,000x more useful than a chain lightening/implosion, and you dont need wisdom for those.

>> No.2205957

>>2205930
Like other guys said, spells aren't worth shit, speed is what matters.

Imagine this, a might hero and a magic hero is gonna fight. First turn, might hero moves first, casts mass haste, and starts to tear your shit up. When you have the chance, you can either cast a spell (which will do pitiful damage compared to what a level 20 might hero will do every turn) OR you can Mass Slow to stop his advance momentarily, but then you're just equal and he'll still win due to his superior attack.

>> No.2205964

>>2205932
>>2205947
>>2205957
Get Berserk'd, faggots.

>> No.2206000

>>2205964

What's the benefit of being a magic hero with Berzerk rather than a might hero with Berzerk?

>> No.2206036

>>2205947

I think slow is a better spell, because you can split up and gang up on enemy units

>> No.2206040

>>2206036

while enemy units will have trouble ganging up on you, unless there's an army of dragons. But Dragons are dicks anyways.

>> No.2206096

HD Edition came out on Steam.

>> No.2206105

>>2206096
>rebuying what already works well with an HD mod
I would probably for mobile if that had more improvement that it brought out. Because DotEmu I'm not bothering. It's already been said why on that front.

>> No.2206153

>>2206096
I made some stuff for it, RMG and playable AB/SoD maps. https://www.youtube.com/watch?v=sG5W6EtunHo

>> No.2206165
File: 34 KB, 473x527, 1396232617190.jpg [View same] [iqdb] [saucenao] [google]
2206165

>tfw reloading a savestate reminding yourself you just wasted half an hour of your life

>> No.2206353

>>2206153
Hmm, the graphics look kind of plasticy.

>> No.2206956

>>2206153

It actually doesn't look so bad

>> No.2207364

>>2206956
>>2206353
My video is not a great reference for the game's graphics since I have it set to low resolution for the purpose of demonstrating my tool.

Personally I feel the graphics are a bit hit or miss, some stuff looks really good while other stuff not so much.

>> No.2207365

>>2206096
It's a fucking abortion.

Just get the GOG version and then use the HD patch.

>> No.2207367

>>2206000

Might heroes have no spellpoints.

>> No.2207394

>>2207365
>It's a fucking abortion.
lol opinion

>> No.2207403

>>2207365
I wish the HD remake went to HOMM2 instead. At least then it wouldn't be such a typical hack job, it would have some sort of advantage other than multiplayer.

>> No.2207474

>>2207367
Of course they do, just not a redundantly large amount. You just get a high-level hero with a knowledge boosting artifact and you're good to go.

>> No.2207796

>>2207403
>At least then it wouldn't be such a typical hack job
Come on, this was never anything more than a cheap cash grab by Ubishill, a perfect opportunity to get some easy dosh. Take a beloved game with a decent fanbase, get the intern to go over the models with the blend tool in photoshop, leave out big parts of the game for possible future shilling and there you go.

>> No.2207897
File: 22 KB, 471x350, why.jpg [View same] [iqdb] [saucenao] [google]
2207897

>>2206096
>no random map generator

>> No.2207931

>>2207897
Having just finished one last night, I'd have to agree.

It's so weird, yet still so good.

>> No.2207945

>>2207931
I used spend hours upon hours with my cousins playing random maps on an old computer.

I think if I were to load up heroes on it right now it'd still have hundreds of saves of games where we already have tier 7 troops.

>> No.2208027

>>2207945
>no gold mines whatsoever
>trapped in a northern island with either sailing or underground tunnel out
>one gem mine in the center of the map
>one crystal mine in the south underworld
>three fucking necropolii
>two fortresses
>mage's towers e'rywhere (+1 power or +1 knowledge for money)
>monk's gardens e'rywhere (+1 knowledge free)
>griffon conservatories almost everywhere, all with two angels in them as reward

It was bizarre but a lot of fun.

>> No.2210085

>watch some retarded "documentary" called Lost Tapes
>hear HoMM3's fight music
DAMMIT

>> No.2210397

>>2175776

Spell power actually does matter with spells like haste and bless, each point of spell power adds a turn to the duration of the spell

>> No.2210403

>>2210397

doesn't seem like much of a thing really

>> No.2210419

>>2210403

It's only important with sub 10 spell power, constantly recasting basic spells can be really a detriment

>> No.2210985

So the hero specialities that boost a skill (offense, sorcery, necromancy) do they cap at 100 % or can they get more than 100 % boost?

>> No.2210998

>>2210985
I believe they can go above 100%. There's a screenshot somewhere where a fuckhuge stack of Archangels does 1 damage to one Pikeman in a level 1000 Tazar's army, so that proves it, I guess.

>> No.2211000

>>2210985
>>2210998
Though it should be said that Necromancy does have a certain cap, you can't resurrect more units than you've killed, if I recall correctly.

>> No.2211027
File: 119 KB, 780x525, 1409042407905.jpg [View same] [iqdb] [saucenao] [google]
2211027

>playing campaign
>before the finishing fight I have 3 powerful armies (castle, fortress, stronghold) lead by 3 powerful hereos (leveled 17,19,21) all with crazy stats because im 5 maps in and my autism doesent let me finish the game before i buffed my carryover heroes to the limit
>shit tonna minor artifacts and the fucking titan's gladius
>next map, supposed to be right after the previous map
>"LOL MAGIC AVALANCHE KILLED UR ARMY, ITS OK YOU ONLY HAVE YOUR HEROES AND YOUR VANGUARD, GLHF!!! "
>my vanguard
>a pack of goblins and wolf raiders, the standart number each hero gets when they get bought
>mfw

>> No.2211029

>>2210985

Necromancy caps out at 100% however I think the most important thing you need to realize is that you need to be an absurdly high level to actually get 100% necromancy without necromancy amplifiers and artifacts.

Like a level 20 Isra doesn't have 130% necromany, but rather 60% necromancy. Likewise Sandro doesn't get 115% spell damage boost t level 20 but 30%. Tazar of course doesn't get 115% damage reduction at level 20 because that'd make him unstoppable.

>> No.2211167

>>2175776

Spell power increasing the buff effects would be insane, not matter how you flipped it. However uberhaste woudn't really be broken just extremely good. The really broken spell would be something like slow which already has a 50% speed debuff. If it was something like 75% it would be devastating in the extreme when combined with something like a 10-20 round effect.

>> No.2211185

>>2175776
>just make implosion stronger and be able to cast it on everyone

Get the orb of tempestuous fire and optionally the Armageddons blade; and possibly any and all spell power boosting artifacts. There you go!

It's actually really, really super powerful... If you happened to have Conflux, you can make a god tier scout with only 1 phoenix in there (phoenix guarantees 1st attack as it is the fastest unit in game, and Armageddons blade murders everyone on 1st turn... if it doesn't, surrender, rehire, and repeat).

>> No.2211195

>>2211185
Man no matter how cheap Armageddon is it's so much fun running around with Malekith with a bunch of Phoenixes and blasting errything

>> No.2211203
File: 2.55 MB, 1440x900, it begins.png [View same] [iqdb] [saucenao] [google]
2211203

>>2211195
>Wanna play a Malekith run
>Pick up random spell scroll just outside town
>Pic related

>> No.2211209
File: 11 KB, 200x200, 1331589596104.jpg [View same] [iqdb] [saucenao] [google]
2211209

guise, what are your favorite items?

>> No.2211216

>>2211209
Bird of Perception

>> No.2211569

>>2211027
That happened in the final mission of the first Tarnic (Tarnum? Tar-something,) campaign. Except you killed your generals[other heroes] too.

But it turns out that if you have 40 Attack and 40 defense? Yes, you can whack a pack of ogres with a pack of hobgoblins and take no casualties.

>> No.2211909

>>2211209
That golden helmet with wings that looks fancy as hell. I'm pretty sure it gives nice stats too.

Many of the orbs are nice aswell, and the resource/money-earners.

>> No.2211929

>>2211209
Angelic Alliance/Armor of the Dragonfather/Sharpshooter's Bow

But if we're not allowed combos, >>2211909
The Helm of Heavenly Enlightenment isn't too shabby.

>> No.2212209

>>2205875
>"balance" is a poisonous concept in vidya. if you want a fair competition, go outside and play a sport

And we have a winner for "Dumbest comment made on /vr/" for Jan 2015.

>> No.2212302

can anyone tell me which Might and Magic game is the one were the intro takes you to a room with all of the factions and makes you choose from chaos, order, fire, water, and I forgot the rest think it was nature and wind? I haven't played that game in years and I forgot what it was called, so if any of you annons could help me I would really appreciate it .

>> No.2212343

>>2158446
How bad is the HD remake? The Steam reviews say it's awful, and it's only the vanilla version.

>> No.2212384

>>2212343
There's a bunch of talk on the thread about it so you can skim through it, but it's basically the same thing that has always been on sale with steamworks, somewhat worse graphics, and inability to use expansions. Meanwhile the HD mod for the original (which is sold including all expansions way more often than not anymore) has been around forever, so outside of steamworks this thing has been obsolete before it was even thought up.

The only reason you would use it is for online, but if the reviews say what I think it's going to say I doubt that community will last long at all.

>> No.2212390

>>2212302
>chaos, order

sounds like 4th

>> No.2212393

>>2212384
>online isn't going to last long
I'm sure the community would spring up on Android at least. Having this with online multiplayer on a tablet sounds fun at least, not to mention there's a resounding 0 TBS games on the device minus source ports.

Speaking of which, that's the only reason why you would fork over the money AFAIK. Then again, I don't even know if anyone is porting over any mods for it (would the Android version even be mod compatible?)

>> No.2212394

>>2212343

You can play the HD remake on iPads and Android Tablets

in my book that's a huge plus, also there is no conflux, which is a good thing.

>> No.2212402

>>2212393
>there's a resounding 0 TBS games
There's a few really good Advance Wars clones like Great Big War Game and Avadon, but nothing like HOMM at all.

>> No.2212612

>>2212390
I was checking out the gameplay for it and it does look like it but the version I played didn't have that start screen instead it made you choose your faction and each of them had their own unique portals, also whenever you would lose it would show a cutscene of some dark lord laughing , thanks anyway

>> No.2212619
File: 66 KB, 640x480, 106356-lords-of-magic-windows-screenshot-choose-one-of-8-different.jpg [View same] [iqdb] [saucenao] [google]
2212619

>>2212302
I am 100% sure the game you're talking about isn't HoMM but rather Lords of Magic.

>> No.2212634

>>2212619
Bruhhh that's the one! thanks now I can sleep, also is this game crap compared to HOMAM?

>> No.2212643

>>2212634
I liked it, though it's been ages since I played it, and I only had it on a demo disk back in the day. I'm not sure if it's correct to compare it to HoMM though. I remember it having totally different town, hero and battle systems. Thanks for reminding me though, I'll have to play it again sometime.

>> No.2214039

>>2212393
I might port some stuff at some point, right now I'm mostly focusing on map mods stuff (AB/SoD maps, RMG). I have a sticky on official forums: http://steamcommunity.com/app/297000/discussions/

>> No.2214689
File: 32 KB, 558x640, 1394918058440.jpg [View same] [iqdb] [saucenao] [google]
2214689

>>2211569
no i was talkign about the previous mission where you cross the wallpeaks but killing all of the commanders was so stupid, why did he have to go full autism, why did he have to kill the peasants, why didnt i get to know what the fuck was going on because i finished the maps too fast and the story was like one paragraph per week.

Yeah my stats were superb but still my comanders were with me through the entrie campaign adn they had pritty much 80% of the stats due to stackign and letting them do the fights after Tarnum reaches level cap

>> No.2214698

>>2214689
I was always a leveling-autist, never finished a map before I could get Tarnum to every stat-booster on the map.

Which meant by the final mission, he was good enough that I just took him and day three creatures and made a beeline for the end of the map. And it worked. Made me finally understand just how badass might heroes were.

>> No.2214928
File: 44 KB, 450x603, 1400788856424.jpg [View same] [iqdb] [saucenao] [google]
2214928

>>2214698
yeah same here, I was also lucky enough to get Diplomacy at the univercity in the 4th mission.

Started the seccond chapter, conquest of the underworld today but got demotivated for losing such a buff hero.

>> No.2214983

>>2214928
God yes, it was such a shock to go from lvl 30 Tarnum to lvl 1. "You mean I can't trash dragons with my starting army? What?"

Word of advice; if you're like me and super shitty/take your time, it's possible for #3 (or whatever the one where you need to kill Sandro is,) to become unwinnable. He's trapped beyond a one-way portal, but the enemy can somehow get to it and will occasionally kill him before you do. Doesn't end the game though.

Happened to me once, I didn't realize why it was unwinnable for the longest time.

>> No.2215156

Hey guys I just picked up this game on gog and I'm having a blast.

I must be blind but how do I check an enemy's strength before attacking them? I right click them but all I see is just their picture.

>> No.2215492

How do you find people to play against online? I'm pretty good in single player and ready to get trashed in multiplayer.

>> No.2215502

>>2215492
Aight I'm in gameranger and looking for games, if some anon wants to play a noob with whatever rules you want lemme know.

>> No.2215559

>>2215502
I'm beginning to think that I'm not going to find anyone alright with noobs, and my sense of propriety prevents me from just joining any of the games without messaging people first. /vr/ should plan ahead when to play or something maybe.

>> No.2215732
File: 997 KB, 245x245, 1402736549652.gif [View same] [iqdb] [saucenao] [google]
2215732

>>2214983
the thrid mission of the seccond chapter? Havent gotton there yet, im gonna play the first mission today but im not too eager because Tarnum is level 1, limited to 6 and I'll have to manage two other level 1 commanders on an S map.

>>2215156
Under the portret it should say the approximete stack number, heres a chart:

Heroes 3 Wandering Creature Population Lables:
Few 1-4
Several 5-9
Pack 10-19
Lots 20-49
Horde 50-99
Throng 100-249
Swarm 250-499
Zounds 500-999
Legion 1000+

also if you want to know the exact number of creatures either get Rougues or use the Vision Spell. Either of these will alow you to know the monster's disposition towards you, weather they'll join,fight or flee.

>> No.2215790

>>2164459
No real difference

I got scammed out of 15 bucks

>> No.2218097
File: 615 KB, 1587x600, 1320427963117.png [View same] [iqdb] [saucenao] [google]
2218097

Bump

>> No.2218104

>>2218097
The survivor was obviously riding in the cart like a boat

>> No.2218126

>>2218097
If I were him I'd shovel the ore out until I had my own little island.

>> No.2218205

>>2218097
I love those.

Had a bunch but lost all my hoM&M with last hard drive.

>> No.2218217

>>2164752
game is cheaper on GoG and actually comes with expansions

>> No.2219975

Anyone up for playing a game of HOMM3 (or 2?)

>> No.2220128
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2220128

>>2219975
kinda late of a reply but i'd love to play some anons on gameranger.

also heres oc a santahat guy on /v/ made for me

>> No.2220132

What the fuck is it with people not reading the thread? We already answered the same questions about HD many times.

>>2219975
Speaking of GOG, strategy sale. How is Disciples 1 and 2 compared to HOMM3?

>> No.2220192
File: 362 KB, 1424x842, 1416785963385.jpg [View same] [iqdb] [saucenao] [google]
2220192

>>2220132
Both are fun
The music is kickass in the 1st one, atmosphere also nice.
Some mechanics aren't as good though. Still worth a play in my opinion. 2 builds on everything 1 did right and is more praised. I still prefer 1 though

>> No.2220198

>>2220132
Disciples 1 has an amazing art style and music. It's nowhere as geared for multiplayer or balanced as HoMM and has an RNG factor, but is quite fun to play. Think of is as a mixture between HoMM, Ogre Battle and a bit of Pokemon. Most fun comes from developing your hero's party and watching it evolve RPG-style.

Disciples 2 is a sequel done right which is just straight Disciples 1 with tons and tons of new stuff heaped on it, but I still prefer D1 due to the artstyle.

>> No.2220219

>>2220128
I've not tried to connect yet, but if you host a game (my pc is a netbook from 2008, dunno what kind of drain hosting a homm3 game is, but my pc can't handle lots of things all that well) I'll definitely join. First time playing online but fine with whatever rules you want to play by. Lemme know what game to join.

>> No.2220231
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2220231

>>2220219
its nearing midnight over at where i am now anon, I dont think its smart to start up a game which will last long. depending on your timezone, i can host one in exactly 12 hours if you're up for it (or any other anon, all are welcome)

>> No.2220237

>>2220231
Aight. It's almost 11pm here so 12 hours from now will work.

>> No.2220252
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2220252

>>2220237
sounds good
I'll make it lobby name /vr/, pw vidya. we'll figure out rules and shit later on

>> No.2220293

>>2220132
I played Disciples 2 and I thought it was terrible. The resemblance to HoMM is misleading.

The leveling system forces you into just sending one stack across the map in order to gain levels, which has the secondary effect of negating any strategy on the overworld in regards to map layout or maneuvering forces since you're only typically playing with one hero. There's nothing to do but march from one town to the next. The battle system is over-simplified to the point that all you can do is select who to attack and use items. You can use spells outside of battle but there's not really any tactics around it; you just spam any particular summon or attack magic to weaken enemies and then throw your units at them. It's like every component of the gameplay was made lukewarm and simplistic with expectation the others would pick up the slack, but none of them do, and the whole game ended up shallow as a result.

That game had such incredible art design, it's a shame it was wasted.

>> No.2220295

>>2220132
I fucking loved the shit out of disciples 1.
I actually found the jewel case in the basement today and was stoked, but when I opened it it was empty.

>> No.2220550

I think I have disciples 3 somewhere. Many undead units are extremely original, as opposed to HoMM's classical approach, but it doesn't like like HoMM. In fact, it's boring.

>> No.2220558

>>2210085
music soundbites plays all the time on south park.

>> No.2221408

>>2220252
Gah, I ended up not being able to get home as quickly as I thought, so I'm only here now. I should be able to play a game in 2 hours or so.

>> No.2221543

>>2210085
>>2220558
also in that ned scholl show
they used the begining of a week one

>> No.2221576

>>2212619
>>2212634
Is the gog version of Lords of Magic any good?

>> No.2221663

https://mmh7.ubi.com/en/blog/post/view/necropolis-line-up-reveal-p2-3

Help /vr/, it hurts.

>> No.2221724
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2221724

>>2221408
tomorrow around the same time good? (12 Eastern)

>> No.2222056

There should always be a homm-thread going on. This one has been glorious.

>> No.2222279

>>2221724
Yeah let's do that.

Also if you (or anyone else here) does irc, there's an irc channel on #/vr/heroes@irc.paradoxirc.net

Someone else posted the irc and I joined it and set it to autojoin on irc start, but I appear to be the only person in there for like a month. Might make coordinating things easier.

>> No.2222525

Town - Necropolis
Hero - Galathran
Creature - Basic Skeletals

>> No.2222702
File: 466 KB, 1200x801, 1419546299987.jpg [View same] [iqdb] [saucenao] [google]
2222702

>>2222279
I don't use irc, but if heard people on /v/ use steam groups for games like unreal or serious sam which apparently worked out great for them.
if there's any interest for that here we could try it

>> No.2222879

>>2222702
I'd be interested for sure

>> No.2222960

https://www.youtube.com/watch?v=D0SIhMzO8gU
god tier OST

>> No.2222984

>>2222960
How is that related to HOMM, exactly?

>> No.2223030
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2223030

I feel like I've done everything campaign related to HOMM3 and it makes me sad
I've played the vanilla campaigns a few times but they aren't that good
I've played the AB campaigns a few times but it's enough for me
I've played the SOD campaigns which are mostly good
I've played the Heroes Chronicles which are OK I guess except that most maps are XS.
Is there any cool campaigns out there? I just love when the maps are well done and there is a sense of progression / scenario

>> No.2223035

http://steamcommunity.com/groups/hommvr
here we go. if it will work i will just let this group do its own thing.

>> No.2223116
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2223116

>>2223030
there are a lot of great usermade maps
Unleashing the Bloodthirsty is one of my favs- don't try it unless you consider yourself an expert
i also liked Vengeance is mine, which is an inferno-themed map (hard but not as hard as UtB)
Lastly, The Lord of War is a Crag Hack Stronghold map, where no matter how strong you think you are, the next enemy will shit on you
all of them are worth several playthroughs

>>2223035
joining asap

>> No.2223454

>>2223035
/joined

>> No.2223727

Do you guys know how to play with a friend who is in the same room as you AND a friend who isn't in the same local network? For some reason Hamachi / Gameranger / LANbridger cannot connect the three of us at the same time and I don't know any other alternatives. I'm not really good at computer stuff so any help would be greatly appreciated.

>> No.2223791
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2223791

>>2223727
i don't see why hamachi wouldn't be able to work anon
could you elaborate on what error messages you'd get or just give out more details?

>> No.2223856

>HotA will eventually have Forge added
I like it a lot. HotA's been rather higher quality than WoG in my opinion, so I can't wait to see when this ends up in the updates.

>> No.2223861

>>2223856
Where do I get either one? Please, someone tell me where to get WoG.

I'll try HotA if you want me to as well, but I want WoGso I can play the map with mai waifu that I found

>> No.2223870

>>2223861
You can't use both at the same time, but HotA's more compatable with the HD mod if it helps your decision.

HotA: http://heroescommunity.com/viewthread.php3?TID=39830

WoG: http://wog.celestialheavens.com/

>> No.2223872
File: 1.14 MB, 532x360, 1414878658583.gif [View same] [iqdb] [saucenao] [google]
2223872

>>2223861
a homm3-loving waifu is a keeper anon

>> No.2224008

>>2223872
I meant Mutare.

>> No.2224019

>>2223870
Fug. Where do they even squirrel away their installer anyway?

>> No.2224665

>>2222702
I don't use steam :-(

>> No.2224679

>>2224665
>>2222702
>>2223035
Wait apparently I have a steam account and steam installed. Last login 2008. Just joined group.

>> No.2224847
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2224847

>>2223791
When the friend in the same room as me create a session, I can join it just fine but the other one don't even see it on the list. It's the same when the second friend hosts, we don't see him on the session list and trying to search for his IP results in the message :"That IP address was not found".
According to Hamachi the three of us are connected via direct tunnel. Do you have any idea of what we're doing wrong?

>> No.2225005

>>2223870
Looking at it, #1 problem with HotA:
6/7 of the Cove creatures are just people. Bipeds. Single-hex, I bet.

I mean, come on. Even the castle didn't do that.

>> No.2225167

>>2225005

Bullshit. Cove is great. Corsairs are shooters with a Gorgon like instant kill ability. Ayssids have double strike. Nix warriors are the toughest unit ever.

>> No.2225275
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2225275

>>2224847
usually the top ip is wrong, you can google "whats my ip" to get a more accurate one and connect to that one
did you guys try using gameranger? its the one i use and it never fails me.
also the standard stuff like check if your versions are all the same.
if you end up waiting for replies here, in the meantime you can try looking through this thread /viewthread.php3?TID=12141 on heroescommunity.com

>> No.2225303

>>2225275
Things are going to get spooky.

>> No.2225548
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2225548

>>2225275
We tried searching for the host's public IP but we got the same message over and over again.
We also tried using gameranger but it was acting weird : One of us would start a session and the game would launch itself on the other computers (I guess that's supposed to happen). Then we see the "background" of the menu. Just like pic related but without the "shadow of death", "restoration of erathia", "armageddon's blade" etc... only the background pic. Then the game closes itself after a little while.

We also messed with the router trying to forward ports and I was able to play with the friend in the same room as me via gameranger. We told the other friend to do the same and the menu's background happened again.

I once managed to play an entire game with one friend via LANbridger but when two of us are in the same local network trying to play with someone else on the Internet we get the "That IP address was not found" error.

What I think is worth mentioning is that my two friends are brothers and when I managed to play with him he was at his house, where the one we cannot seem to connect with is right now. That's why I don't understand nothing is working.

Anyway sorry for the post as long as a copypasta and thanks for trying to help me.

>> No.2225669
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2225669

>>2225548
Gameranger works that way by launching the games, but the background issue I think has to deal with game versions, since it often has happened to me when trying to connect to people there. i assume you guys looked into versions already, but just for safe measures you could try torrenting/buying from the same source.
This type of problem is either game version or some sort of internet blocking, a la firewall or whatever. Try turning off your firewalls when you're connecting to each other (then turn them back on if youre feeling unsafe).
there also might be a small chance that one of you guys have a 'port-restricted cone nat router', which could be preventing those with symmetric routers to connect. if you did some port forwarding you might've already fixed this, but make sure your router is portwarding UDP port 16000
if all else fails check if your router supports UPNP (universal plug 'n' play) and enable it if it does

>> No.2225798

>>2225669
UPNP was already enabled and it's only after we forwarded port 16000 that I was able to start a game with the friend in my room. We of course only played a few turns and quit to give instructions to his brother but maybe he just didn't do it right since his router isn't the same as here and he's only 15.
We'll try getting the exact same version and turning off our firewalls tomorrow. I'll keep you informed if it works.
Also I just remembered our DNS server just stopped working a few days ago and we had to manually change it on every device. Do you think it could be related to our problems?

>> No.2225827
File: 200 KB, 728x1067, 1420150554434.jpg [View same] [iqdb] [saucenao] [google]
2225827

>>2225798
I'm not sure whether the DNS server issue might be connected, but I doubt it
good luck anon, godspeed

>> No.2227280

Should resource silos be purchased? They don't seem worth it.

>> No.2227391

>>2227280
they are pretty useful at hardest difficulty.

>> No.2227441

>>2225827
Now there is something weird happening :we all got the exact same version of the game. My friends are able to launch it and play it perfectly but I get a message saying I need the CD.
For some reason I can't post with an image so here's the pic with my error message :

http://oi61.tinypic.com/ajt7pz.jpg

Also let's say the friend in my room is friend A and the other one is friend B. When friend A is hosting I can join him but friend B get the background issue and when friend B is hosting friend A can join but I get the background issue. I can't try hosting because of the "no CD" error.

>> No.2227564
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2227564

>>2227441
did you crack the game? does it need cracking/mounting, etc?
and this really is weird. best advice i can get is you to try and mimic whatever friend A has his settings on- although that probably wasn't much help. i feel like the people over at the heroes community link i posted earlier might know more than i do, try them if you haven't already.
also, it would probably help knowing you guys' ability to connect to other people. try joining a random game on gameranger and see if it works for any of you. if you need me to, ill host a room for all you guys to try it

>> No.2227650

>>2227564
I was able to solve the "no CD" issue. When I try hosting the game friend A can join me but friend B can't.

I looked through the heroescommunity thread but couldn't find a post reporting the same issue as me so I'll create an account and ask them.

We haven't tried joining random game yet, we'll try it tomorrow (it's already late in Europe). Thanks for proposing to host. We'll probably need you if nothing else works.

>> No.2227741

>>2227650
let me know when and ill try and figure something out

>> No.2229590
File: 764 KB, 274x211, Theherothisworldneeds.gif [View same] [iqdb] [saucenao] [google]
2229590

Bump

>> No.2229631

don't buy the HD edition, it looks worse than the mod, doesn't have the expansions, and rewards shitty nostalgia cashing devs.

>> No.2229639

>>2229631
We've been saying this since the moment it as announced. And multiple in the thread.

>>2223856
It's a long wait though. I'm fine with that though, I'd rather things get fixed before adding another town.

>> No.2232043

Hey people ! Don't get the HD edition, I just bought it, and it's shit.

>> No.2232642

>>2232043
Wow, thank you captain obvious.

>> No.2232702

>>2232642
Hey people! If you get shot in the face, it'll hurt!

>> No.2232709

>>2232642
he just wanted to bump the thread
>>2232043
>>2229631

>> No.2232742

Is WoG the only way I can play Forge now? It sounds interesting in a "what could have been" way.

>> No.2232782

>>2232742
What's the Forge? Are they the Dwarves from the Fifth game?

>> No.2232989

>>2232782
http://mightandmagic.wikia.com/wiki/Forge_%28town%29

They were going to be the 9th faction but that fanbase didn't like the sci-fi aspect and they used the conflux idea instead

Frankly, it was a good choice. Forge looks stupid as fuck and totally out of place in HoMM3.

>> No.2232993

>>2232989
Forge is not entirely out of place considering how M&M games have a history of schizotech sci-fi influences and it'd be cool to have something like that bleed over into HoMM. Plus anything could've been better than Conflux honestly. It's boring as shit (we've seen half of its units in the vanilla game for crying out loud) and ridiculous in every way.

>> No.2233010

>>2232993
Yes, you do make some valid points there.

Forge could have worked if they didn't make it sci-fi. Steampunk would have fit much better. Also I think the story arch of killing the king of the Kreegans is alot cooler than blowing a bunch of towns up with a sword.

Also, totally unrelated but I just saw this now:
http://heroescommunity.com/viewthread.php3?TID=38439

Some russians turning HoMM3 into HoMM2, looks neat. Still in beta though, and the current release is apparently a shell of what the game is right now in terms of progress.

>> No.2233056

>>2158446
Not sure I have a favorite town.
I guess I have less-than-favorite towns, though.
>Inferno has too fragile creatures that don't do enough.
>Stronghold runs out of gas pretty quick, can't seem to get a good late-game, shitty magic
>Rampart is...there. Kind of a non-entity to me
>Fucking Conflux fuck fuck fuck that shit

I guess that leaves Castle, Fortress, Dungeon, Tower and Necropolis, all of which are pretty chill.

>Fav hero
Used to play Rion a lot when I was younger, mainly thought he looked cool, and he had First Aid, which helped my creatures not die.
Oh and Thane.

>Fav Creature
Shit, just one?
Archangel or marksman.

>> No.2233058

>>2159984
>Pic
Dude, what the absolute fuck is that, and where can I get it?

>> No.2233103

>>2158446
Town - Inferno (Not sure why)

Hero - Sir Mulloch

Creature -- Mighty Gorgon

>> No.2233109

>>2167704
Sorcery is mid-teir.

Scholar is shit

Tactics is demigod

>> No.2233135

>>2212634
Yeah, the real-time combat in that game was shit

>> No.2233418

>>2227741
Sorry we were kinda busy these past few days (also got tired of trying to play and looking for solutions 3 hours a day) and we might not be able to try again until the end of next week. I'll keep you updated when it happens and thanks again for trying to help us.

>> No.2234918

>>2233058
> he doesn't have the real time HoMM3 mod

>> No.2235442
File: 2.81 MB, 220x209, and it burns burns burns.gif [View same] [iqdb] [saucenao] [google]
2235442

Dont you die on me

>> No.2236553
File: 1.60 MB, 480x340, 1415632347616.gif [View same] [iqdb] [saucenao] [google]
2236553

>>2235442

>> No.2238105

Thread's dying again.
Oh well, HoMM a shit anyway.

>> No.2238123

>>2238105
great bait mate
i rate it eight out of eight

>> No.2238758

>>2238123
Sorry, but it's the truth. Just look at that dying thread.
If HoMM wasn't a piece of shit, you wouldn't have to bump it.

>> No.2241245

>>2238758
Bump-answering to bait here.

Would a shit-game get 424 replies with relatively high quality?

>> No.2242117

>>2241245
>p-please respond

>> No.2243965

>>2242117
very well then

>> No.2244428

Questions are needed to keep threads alive

So I have one, which is better stronghold or fortress?

>> No.2244572

>>2244428
I've never heard anyone say that the fortress is best at anything. In fact, Mighty Gorgon and Tazar are the only good things about it, afaik.

What's the best (and most feasible) combination artifact to acquire on a random map?
I'd posit Sharpshooter's Bow or Cloak of the Undead King, 'cause they're both 3 items and extremely pronounced in effect.

>> No.2245089

>>2244572

Fortress also gets Wyvern on the first days in week one.

>> No.2245132

>>2245089
Facing even a few Wyverns early-game can be very tough, so that's pro-Fortress.

However I have never really "felt" Fortress and Stronghold. They don't have the same feeling as the others. Tower isn't that cool either, but they're decent.

>> No.2245138

>>2244428
They're both bad. Necropolis is the real deal.

>> No.2245148

>>2244428
I prefer Fortress but that's maybe partly because of aesthetics. I guess they're fairly equal in terms of how good they are. Stronghold is better for rushing and comfortably creeping because potentially day 2 Behemoths, but Fortress isn't too shabby in this aspect either. I find Fortress easier to build up because most buildings require just wood and ore and little else and you're not looking at stuff like 20 wood for level 4 units and 20 ore and crystal for level 6.

I don't know, I guess on what map/template you're playing and how you like to play your games.

>> No.2245565

Fortress is strong with upgraded units such as mighty gorgon and the firefly, however pretty weak at the start with the basic units.

I believe players need to pick their Combat more wisely compared to stronghold

>> No.2245587

>>2245565
That's a pretty fair point. Regular Wyverns still deal a lot of pain early game though.

>> No.2245603

>>2245148

With gameplay balance fixes brought by HotA, Cyclopses are only 20 ore no crystal.

>> No.2245651

>>2245587
Having wyvern at the start out speeds many things, but keeps it very open to many attack if it does not manage to defeat the enemy stack, causing the rest of the stack to target it, very vulnerable

Same for the fireflies, though both upgraded versions proved more beneficial with their bonus effect to make the battle theirs when used correctly

>> No.2245820 [DELETED] 

>>2244428
>>2244572
>>2245089
>>2245132
>>2245148
>>2245565
>>2245587
>>2245603
>>2245651
Samefagging.
That's really sad.

Inb4 photoshop.

>> No.2245868 [DELETED] 

>>2245820
I only wrote one of those posts, so you're wrong.

>> No.2245904 [DELETED] 

>>2245868
>I only wrote one of those posts
How did you know he was talking to you? Normally somebody would say something like, "one of those posts are mine, but not the rest."

I think you just outed yourself, homo.

>> No.2246495

>>2245651
Serpent flies i mean, having just dispel is useless if opponent do not use beneficial spells on its own units

>> No.2247171

>>2245651
The benefit from day 1/2 Wyverns comes from the ease of defeating level 1 (and variably 2) stacks. Most of the units you're fighting will not be able to really harm your Wyverns if you're playing it right. Of course, if you're biting off more than you can chew you will lose your Wyverns but that's just a matter of picking your battles carefully.

Serpent flies are frail and not really useful for early game creeping anyway, except when you're using them to block enemy shooter stacks.

>> No.2248435

>>2247171
What serpent flies are great at, and even better dragon flies, is sticking one on a secondary hero if it's a resource rich map. Them fuckers will FLY around the map, and since you likely started on swamp they will avoid the movement penalty for non-fortress creatures too.

>> No.2248592

>>2247171
>>2248435
Fair point, like many people I m not experience with fortress so there was a bit biasness with my ideas

Also I would like to know which units are the best to place inside the town of each race for defending

>> No.2248629

Just booted up a hotseat game to play with my gf. I hope she enjoys it. Sh'es pretty open to games shes not tried. Brave New World allies with her as Dungeon and me playing Fortress.

Is the steam version worth it? I really want to play online with people but the lack of expansion maps is sad.

>> No.2248637

>>2248592
Anyone who can take a beating while your archer towers pick off their army: zombies, gorgons, golems, ogres, etc. couple that with a ranged stack and you can make taking a town hell.

>> No.2248849
File: 89 KB, 600x600, 1418341452799.gif [View same] [iqdb] [saucenao] [google]
2248849

>>2248629
steam version is not worth it anon
enjoy playing with your gf though, my ex liked vidyagames but hated homm3
this is why i'm currenly single

>> No.2248853
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2248853

>>2248849
also self-reply
there's like 6 people in vr's steam group and nobody seems to play often
im always down to play any anon, and making a 2v2 game or something could also be fun if we'd have an evening free or something. if you haven't, look up the group, the link is posted somewhere in the last 50 posts

>> No.2248916

Can those of us with a real copy of the game play with Steamfags?

Steam version looks like shit but it'd be cool to have some new blood in this depressing community

>> No.2248936

>>2248916
Nope. Barely any new players either

>> No.2249061
File: 18 KB, 450x450, wojak.png [View same] [iqdb] [saucenao] [google]
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>>2248936
Why does nobody else like my favorite game

>> No.2249293

>>2248629
Expansion maps are not really the problem, HD Edition compatible expansion maps (first 87, then all 113) were made available by community on release day, see video in:
>>2206153

HD Edition still has a lot of other issues but the community can create fixes just like for the original game. Here's a video adding the AB/SoD feature space bar for re-visiting objects: https://www.youtube.com/watch?v=Orp62cW8Oyo

When the game goes on sale for a couple of bucks eventually and the community has had some time to fix the broken shit / lack of HD mod features etc it could be a pretty good multiplayer platform where new players could be found.