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/vr/ - Retro Games


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File: 137 KB, 600x600, 37472-Resident_Evil_U-1.jpg [View same] [iqdb] [saucenao] [google]
2146673 No.2146673 [Reply] [Original]

Which version of Resident Evil is the definitive one to play?

>> No.2146674

>>2146673
Your pic related or REmake

>> No.2146675

the one with the kick-ass zombies

>> No.2146676

Dual Shock

>> No.2146679

>>2146673
Xbox 360 remake HD

>> No.2146697
File: 119 KB, 500x375, 10677069206_4f51c9b25a.jpg [View same] [iqdb] [saucenao] [google]
2146697

>>2146674
I actually liked REmake more than the first one.

One of the few times they've done a remake without it being complete shit.

Pic related was fucking scary though

>> No.2146701

>>2146679

>not telling him to get the PC version which is confirmed to run at 60 fps

>> No.2146702

>>2146673
There is no definitive version. Each one has its pros and cons.

>> No.2146706

>>2146702
Which one do you prefer then?

>> No.2146712

>>2146701
Is it restricted to 60 or can you go higher?

>> No.2146736

>>2146706
Personaly I like the Saturn version better :

- it has the best looking exclusive extra costumes
- the 2nd time you meet both the Hunter and Chimera monsters they have a new skin which make them look different
- the 3D looks worse than on PS1, blockier; but the 2D backgrounds look better
- exclusive battle mode mini game when you beat the game which is great

People will recommend you the DS version; but be aware that the DS version is highly different than the original game. Every 3D model was redone from scartch and it palys very differently because you are given 2 new moves (180° turnaround key + use of the knife at all times RE4 style) and zombies have a much better AI which is a lot harder to dodge and fight.

>> No.2146749

If you're only looking to play the original game and don't care about the extra, any version is fine.
However be aware that the difficulty of the PC version is easier than on console. Well, I'm not 100% positive of that, been a long time, but i'm sure that it corresponds to the difficulty of the original biohazard 1 which is easier than the consoles NTSC-U and PAL Resident Evil 1.

>> No.2146802

>>2146736
>>2146749
You forgot to mention that Saturn and Longbox have no auto-aim, which is a difficulty jump that I enjoy.

>> No.2146843 [DELETED] 

>>2146802
I know the PAL Saturn version has autoaim, but I heard (on /vr/) that the Saturn NTSC-U version does have auto aim; so that's why I didn't mention it.

>> No.2146845 [DELETED] 

>>2146802
>I know the PAL Saturn version has no autoaim, but I heard (on /vr/) that the Saturn NTSC-U version does have auto aim; so that's why I didn't mention it.

>> No.2146848

>>2146802
I know the PAL Saturn version has no autoaim, but I heard (on /vr/) that the Saturn NTSC-U version does have auto aim; so that's why I didn't mention it.

>> No.2146856

>>2146802
>blindly shooting monsters off screen
What kind of masochist would prefer that is beyond me.

>> No.2147118

>>2146673
I would argue the Playstation Director's Cut WITHOUT dualshock. It gives you auto-aim on the base game, but doesn't fuck up the music like on the Dual Shock version.

>> No.2147243

>>2147118
And miss out on the ghost-written masterpieces by a fake-deaf genius?
https://www.youtube.com/watch?v=0kcF7E69C6Q

>> No.2147265

>>2146802
Cant you turn autoaim off in the console versions? I know you can in RE2 for N64, and I think it's even off by default.

>> No.2147289

>>2146697
>I actually liked REmake more than the first one.
I am pretty sure everyone does

>> No.2147314

>>2147265
IIRC there are versions of RE1 in which you can and others in which you can't do anything about it but I'm not sure.

>>2147289
I don't, I like both the original and the remake as much for different reasons. Both are very different in atmosphere tone and gameplay.
Actually I probably even like the original a tiny bit more than the remake, after all I 'only' played the REmake about 20 times contrary to the original which I've probably played more than a hundreds time

>> No.2147330

>>2147314
>Both are very different in atmosphere tone and gameplay.
how so?

>> No.2147812

>>2147243
Was that one actually ghostwritten? Seems like that type of shit is the thing a guy with no talent would produce. I thought Onimusha was the big thing he cheated on.

>> No.2147825

>>2146736

A lot of those improvements from the other RE games made Deadly Silence fun, though I wish it had the broken as hell dodge from Nemesis.

Also Saturn RE1 had Zombie Wesker too I think.

>> No.2148040

>>2146673
2

>> No.2148045

>>2146676
>getting the inferior soundtrack
No thanks.

For me it's either the original Director's Cut or REmake. REmake was actually good, go figure.

>> No.2148275
File: 31 KB, 618x311, battle_game.jpg [View same] [iqdb] [saucenao] [google]
2148275

>>2147825
>Also Saturn RE1 had Zombie Wesker too I think.

Only in Battle Mode

>> No.2148532

remake is coming out soon
Preorder it now if you don't have a ps4 because the ps3 version comes with it for ps4 for when you do upgrade

>> No.2149068

>>2148532
Remake was released on the Gamecube.

>> No.2149148

>>2149068
fine, reremake

>> No.2149185

>>2146673
DC is better although it has a different soundtrack. It has improved controls and arrange mode. Probably other additions. Longbox RE is still playable.

>> No.2150129

My personal ranking.
Director's Cut (without shitty music) > Saturn > PC > Original > Deadly Silence > Dual Shock Edition

>> No.2150147

>>2148532
This.
If you listen to this...then you are a fool in the purist sense of the word.

>> No.2150149

>>2150147
Only a few days left to be able to cross buy

>> No.2150156

>>2150129
How do the graphics compare between Saturn and PS1?

>> No.2150159

>>2148532
I'm not buying a botched version of Mikami's masterpiece, fuck Capcom. They're just worried about the series' future and now they're pandering to the classic fans to get more money.

Seriously the game is only out Japan and they already fucked the music up, not to mention all the terrible design choices they went with.

>> No.2150161

>>2150159
It's still a decent game
And it's only 20 bucks, I've spent more on worse

>> No.2150167

>>2150156
The Saturn version's character models are not as pretty as the PS and PC versions. I only rank it high due to its exclusive content.

>> No.2150225
File: 45 KB, 610x468, sony_saturn2.jpg [View same] [iqdb] [saucenao] [google]
2150225

>>2150167
>>2150156
But the 2D backgrounds look better than on PS1

>> No.2150226
File: 32 KB, 618x311, sony_saturn.jpg [View same] [iqdb] [saucenao] [google]
2150226

>>2150225

>> No.2150238

>>2150225
3d isnt even that much better either, to be honest

>> No.2150240

>>2150226
>>2150225

>Tiny resolution

Why do the models look better anyways?

>> No.2150278

>>2150226
>>2150225
Never change nesfag

>> No.2150283

>>2147289

REmake is pretty and all but they fucked up the voice acting. It's still bad but now it's bland. There's no Jill sandwich or WHAT A MANSION.

If there's a version of REmake with the original VA I'd say that's the best version.

>> No.2150297

>>2150283
>they fucked up the voice acting
>best voice acting in the series
>fucked up

That shit was never funny, and the sandwhich joke is still in, it's just a bit more subtle in REmake.

Why people like those awful VA that was never intentional to begin with is beyond me, i guess nostalgia really is that powerful.

>> No.2150306

>>2150297
>>2150283
I wonder if they'll redo the va in the upcoming hd rererererelease

>> No.2150308

>>2150297

I just played Typing of the Dead this year and that kind of voice acting/writing is still funny.

>> No.2150317

>>2150297
It's that B movie charm. I love it.

>> No.2150678

>>2150297
If you can't enjoy things that are so bad they make their way back across the spectrum and become good, I feel sorry for you.

The original script is a prime example of Japanese written English that is generally grammatically correct but has very little context and uses almost nonsensical turns of phrase.

Even if you think the performance detracts from the game, it's one of the prime examples of early game voice overs of substandard quality on a block buster game.

>> No.2150682

>>2150159
What's wrong with the reremake? My jap copy of the collectors edition is on my shelf and I haven't gotten round to playing it yet and I'd hate to be disappointed...

>> No.2150735

>>2150240
Because the game was intended for PS1, and then ported on Saturn. Saturn's models couldn't have triangles so they had to make the models more blocky.

Yeah i'm sorry the resolution is awful but it's all I could find; but even with those small pics you can see the difference with the models and the backgrounds

>> No.2150856

>>2150159
Honestly, if they remade, or only even rereleased RE1 to RE3, but with Re4 style movement control, weapon aiming, and suitcase inventory, but without changing up anything else (except perhaps burn the inkribbon concept at the stake), I'd be all over that.

I'll freely admit, I'm an Re4 babby, but the old games look really cool and interesting, but the controls and the aiming look like they would eat away from the fun for me.

I quite liked Gaiden in concept (gfx and music was topnotch for Gbc), but the combat looks super duper tedious.

>> No.2150863

>>2150856
>but without changing up anything else

That's the thing, they'd have to change everything for it to work.

>> No.2150925

>>2150735
>but even with those small pics you can see the difference with the models and the backgrounds

Not really. You've got confirmation bias. You see the differences you want to see. All I can really see from those pics is the difference in aspect ratio.

>> No.2150934

>>2150925

Yeah man the resolution makes chris' dome look like a cinderblock instead of a head

I swear the fuckers on this board are retarded on purpose

>> No.2150942

>>2150283
>>2150306
Why the fuck would you want to play REmake with the RE1 voices? It doesn't fit in with the serious mood they're trying to set up in that game.

>> No.2150946

>>2150856
>Re4 style movement control, weapon aiming, and suitcase inventory

Those are fundamental gameplay issues. You can't change them without drastically affecting everything else.

Its a good direction, mind you. 2 and 3 and all the spinoffs all get progressively more action oriented as the focus moves from conserving ammo to dealing with how enemies move, but tweaking it to work for the original trilogy would basically amount to slapping an action gameplay on to a conservation game, basically putting half the complaints about 6 in to the game. (no ammo, bullet sponge enemies, reliance on stuns-to-melee)

>> No.2150952

>>2150863
>>2150946
>You can't change them without drastically affecting everything else.
This. RE2 and 3 used 2D backgrounds.

>> No.2150953

>>2150934
All I can tell from the pic in >>2150225 is that left Chris sports what looks like a flat top and right Chris has Hitler face. Also, left has more proper proportions and right looks closer to Beefy McLargehuge.

>> No.2150961

>>2150953
The skin tones actually look more realistic in the right pic as the PS1 looks its typically washed-out self.

>> No.2150964

>>2146673
I've always wondered what the FUCK is going on in this coverart.
The face, the gun, the bizarre mirrored background.

>> No.2150979

>>2150952
I wouldn't see the 2D backgrounds being too much of a problem. Just build a 3D environment replica. 3 would more or less involve the least amount of changes, since it was basically run-and-gun with your choice of weaponry anyway.

2 was a bit different in that its combat is basically centered around sacrificing inventory space for firepower. The only enemies that were any trouble at all were lickers, spiders, and plants, and that's mostly because they either spit or were difficult to kill in one shot. Spiders barely belong up there because they're so easy to avoid, just memorable enough to be a pain dealing with.

>> No.2150989

>>2150961
All the colours look much better on Saturn imo
fav version is fav version

>> No.2151058
File: 976 KB, 1369x2319, Resident Evil Promo.jpg [View same] [iqdb] [saucenao] [google]
2151058

>>2150964
The cover art was basically a traceover of a Judge Dredd publicity still that was a modified to make Chris look less like Stallone's character as possible.

>> No.2151064

>>2151058
And then, in a bizarre bit of foreshadowing, they added symmetrical silhouettes of birds and spiders.

No sharks, though. Disappointing.

>> No.2151068
File: 73 KB, 500x281, 500full.jpg [View same] [iqdb] [saucenao] [google]
2151068

>>2151058
And here's the still in question.

>> No.2151104

>>2151058
>government bio-technology
>government

>>2150964
I heard the gun was a mix between 2 guns

>> No.2153130

>>2150856
>Honestly, if they remade, or only even rereleased RE1 to RE3, but with Re4 style movement control, weapon aiming, and suitcase inventory, but without changing up anything else (except perhaps burn the inkribbon concept at the stake), I'd be all over that.

This is why it's probably best these games never get remade again. Capcom and I guarantee the majority of people would want this and this is the absolutely wrong way to go.

For one they would have to make the game far bigger with more enemies since it will become way too easy. After having played RE4 again a couple years ago I realized how overrated that game was. It's still a great masterpiece sure but it's definitely still a bit overrated for what it truly is. Lastly I find it sad that many (not saying you) don't seem to get or even care why the old RE games worked well the way they did. The so called "shitty camera" and "tank controls" added so much to the old games that to remake 2 or 3 without them is a massive disservice to the games. In fact I would even say it's a massive disrespect to the hard work put into making those games great. It's also a spit in the face to fans of the old games. True fans imo would be perfectly satisfied with the games as they were. If it needs to be remade then I see no reason to remake them as close to the original vision as posssible.

It's so damn sad that in today's age this even has to be discussed like this. It truly shows how samey modern games have become. It shows that tank control RE really isn't up to "today's standards."

>> No.2153291

I played the english version without auto-aim. Really sucks though, so many wasted bullets, especially with the more agile enemies.

What the fuck was even the point of tyrant? He is the weakest boss by far.

>> No.2153294

>>2153291
Intimidation more than anything, I guess. Didn't it only take 15 handgun shots to down him in his first appearance? That's only about twice as much as it takes to kill a zombie (they usually take five to seven shots, for me), which is hilarious.

>> No.2153296

>>2153294
They load you with magnum rounds anyway before the fight. The lab is probably the easiest part of the game too.

>> No.2153298

>>2153296
Yeah, it's definitely not as tense as the mansion, especially once the Hunters start showing up. It's kind of a shame the Chimeras are only right at the very end of the game, because they could've been used pretty well in some other areas.

>> No.2153303

>>2153298
The hunter part is the best part of the game. It burned away my ink ribbons and munition. You also get your savior, the magnum, which is somewhat a glorious moment in every Resident Evil.

>> No.2153304

That gold Tyrant in the Saturn version's battle mode is pretty damn tough compared to the normal Tyrant. Though, even though he takes like 20 magnum rounds to kill, he still doesn't run after you. So, all you have to do is run around the room, taking potshots at him while he slowly lumbers toward you.

>> No.2153309

>>2153303
Probably my favorite part, as well. You had to completely reconsider how you play the game at that point, because Hunters were actually a threat. I know it'd probably be easier to just ignore most of the Hunters, and go wherever you're supposed to, but I kind of made it my personal mission to kill all of them.

>> No.2153313

>>2153294
>Didn't it only take 15 handgun shots to down him in his first appearance?

Yeah, but most people don't know that and usually use the magnum. it actually takes almost as much magnum rounds to kill him than beretta bullets.

I think it's part of the dev's way to always give an "other way" to go with bosses with most of the game. The only bosses you have to kill with bullets are the 2nd snake encounter and the first Tyrant; but for the first Tyrant you can easily use the beretta.
Even the spider boss you don't have to kill, you can even make her destroy her own webs with her spit which is amazing.

Fun fact: in the PC version of the game, the devs who ported the game added a hidden beretta clip at the back of the room for the player to pick up (you can't see it on screen, but it's the shadows in the corner near the door). Probably a hint at how you can easily kill him with the beretta. Very few people know this.

>> No.2153316

>>2153309
I carefully planned which rooms I need to clear. They were pretty agile and there is no greater sin than missing with the magnum.

Thinking back, I never actually killed a single spider in Resident Evil 1.

>> No.2153586

>>2153313
>Even the spider boss you don't have to kill, you can even make her destroy her own webs with her spit which is amazing.
mfw

>> No.2153616

So what was the deal with the Crimson Head-ish zombie in the kitchen? Very fast and strong, yet we never encounter another one like it for the rest of the game.
Go to 2:17 to see what I'm talking about (Warning: terrible music inbound)
https://www.youtube.com/watch?v=8lgdUH9TJnQ

>> No.2153627

Lots of people say REmake but while actually being better than RE, I consider them to be completely different games.

I would go with directors cut non dual shock.

>> No.2153641

>>2153616

Just to keep the player on their toes, it was a nice wake up call during a sort of boring moment.

>> No.2153682

>>2153616
the terrible ps2 filtered graphics really fit the awful music, know what am i saying?

>> No.2153964

>>2153616
Wasn't there a version where zombies could switch rooms or open doors?

>> No.2153985

>>2150942
Because some RE fans actually like that nonsense. I thought the original RE had funny voice acting back in the day but i wanted to see the game get better in all aspects and that included the VA too, they started to stray away from it with RE2 and 3 but the stupid cheese found it's way back in and went ass backwards in CV and RE Zero.

>> No.2153989

>>2153964
Arrange mode had many different things.

-the key item placement is completely different
-enemies deal more damage and take more bullets to kill
-more enemies
-ink ribbons have 3 saves instead of 2
-ammo placement varies
-different costumes

>> No.2154025
File: 259 KB, 977x596, yareyare.jpg [View same] [iqdb] [saucenao] [google]
2154025

The original Resident Evil has some pretty solid remakes, but what about...
Resident Evil 2?

>> No.2154032
File: 8 KB, 246x232, 1372654326647s.jpg [View same] [iqdb] [saucenao] [google]
2154032

>limited saves in a puzzle game

The reason I haven't started playing it yet. I finished Alone in the Dark (great game) and wanted to go right to this but fuck it, I'll play Silent Hill.

>> No.2154051

The one that sadly isn't /vr/

>> No.2154056

>>2154032
This made me panic so much as a kid and then I just fucking played it.
And guess what, it's not even a big deal.

>> No.2154197
File: 206 KB, 700x714, 46957769_p7_master1200.jpg [View same] [iqdb] [saucenao] [google]
2154197

>>2154032
Don't worry about limited saves, if you're that scared then save-scum with an emulator.

>> No.2154217

directors cut
NOT dualshock because
https://www.youtube.com/watch?v=0kcF7E69C6Q

>> No.2154337

>>2154056
>it's not even a big deal
I had two times where I was out of ink ribbons. The first time right before the guardian house boss leading to the hunters. I somehow struggled trough it and could find ink ribbons and the magnum which was like an angel kissing me in a hopeless situation.

The second time was right before getting to the tunnels filled with hunters leading to the spider. I was out of healing items too. This part also caused me to stop playing for months. Eventually I grew some balls, running trough the hunter infested tunnels, fighting and fleeing my way trough it which lead to me having dangerous low health at the spider boss. Thankfully simply running around it made it open the door.

I survived and thankfully they loaded you with bullets, healing items and ink ribbons. The final part was easy in general, so I was able to push myself trough it and beat it. Limited saves really improved the game, it was truly survival horror in the truest sense of the word. The game design and atmosphere are really god tier.

>> No.2154358

>>2154217
>
Kids my age don't listen to this music, instead they prefer bieber and miley cyrus. This generation sucks! They don't know what real music is. The 90's were better, today's music sucks.

I laughed, I admit it.

>> No.2154390

>>2154358
The late 80's early 90's were best

>> No.2154449

>>2154032
Resident Evil games give you a FUCKLOAD of ribbons throughout the game.

They probably did that just so you wouldn't savescum after every little tussle. I think on average, my first time through each classic RE game had me saving about 15-20ish times. You'll be fine.

Maybe it's the way that I play RE, but I could almost make the argument that limited ink ribbons don't make the game any more tense because I always seem to finish with 10 or more.

>> No.2154454

>>2154217
I'm still floored that this passed whatever Capcom had as quality control back then.

Like if I was the project manager and asked you to make some spooky music, I would have laughed in your face if you brought me this.

What's worse is that they had music that was already finished from the original version of RE1 and they STILL included this ear fart fuckery.

>> No.2154528

>>2154454
the composer was someone who was pretending to be deaf and using ghostwriters

>> No.2154576

The original resident evil will always be the best

>> No.2154582

>>2151058
I haven't seen this in ages.. much obliged anon!

>> No.2154728

>>2153586
I made a video of this (it's a knife only run of RE1 as Chris, with autoaim); if you want to see the part with the spider boss
it's on livestream dot com
/survivalhorror/video?clipId=pla_cf97a88a-f135-42c2-9a1f-1592b995f68f

spider boss at around 1h06mins

(I also tried to show tons of different things which sometimes failed in this video; for instance when you're standing on those small elevators outdoors, the dogs can't get to you and with the right timing you can knife them. Also the 2 spiders in the east corridor downstairs when the mouse is full of hunters, if you stand in between two of those furnitures, they can't hit you either and you can knife them... but I kinda failed in that video)

>> No.2154737

not op
different question
given the option, would you rather play Remake on a Cube or Wii with a CRT, or the new hd remaster of Remake on an hd tv?

>> No.2154740

>>2154737
The new HD remaster seems to have quite a lot of new stupid things. For instance the option of a "16:9" mode that actually crops the image at the top and bottom, but makes the background move while you're moving... and the option to have non tank controls
All that is pretty stupid but thank god it's optional.

Then we can't tell for sure but it does seem to look a lot better indeed; and apparently sound too. AND, it's coming on PC which is a huge plus. I'll probably buy it (again.... after buying the original GC version and the Wii rerelease; though I bought both used)

>> No.2154743

RE6 is best, best graphix imho

>> No.2154762

>>2154454
I wonder if it was some sort of placeholder track that was used by accident in the final game.

>> No.2155260

>>2151104
Well, the rear, where he's gripping, looks like it could be an M16 (though lacking the carry handle), the forward part would look to be some kind of shotgun.

The middle part of the gun is really weird, I'm not sure how to describe it, like maybe a really stretched out and elongated Uzi receiver (an inexplicably large Uzi), and then the M16 and shotgun being welded to this, and then someone rubbing and smudging the photo as much as possible so that the gun is impossible to discern.

>> No.2155454

>>2154528
I think you got it backwards. Wasn't he deaf and posing as some modern day Beethoven?

>>2154762
An accident is the only explanation that makes sense.

>> No.2155498

>>2154762
It's been claimed that that was the only track he actually worked on in the game, it's pretty obvious in my opinion when you take the rest of the OST into account, let alone Onimusha.

>> No.2157795

>>2154743
>Resident Evil post 4
>Best at anything

>> No.2157807

>>2157795
>>Resident Evil 6

>Best Resident Evil at using a Deviljho from Monster Hunter 3 model and skeleton as a boss fight

>> No.2157967
File: 54 KB, 640x156, Resident_Evil_Director's_Cut_(PSX)_04.png [View same] [iqdb] [saucenao] [google]
2157967

I think turning the FMV footage black and white actually did it a service.

>> No.2157986

>>2157967
Chris' face gets me every time.

>> No.2157987

>>2157986
Chris smells the devil

>> No.2158407

question:

I remember getting a rip of RE1:DC almost a decade or so ago on my PC, which had full-color, uncensored cutscenes and all the bonus content, without the terri-bad soundtrack of the "Dual Shock edition". Any idea which version this might've been, and where the hell could I re-acquire it?

I found a fan-made custom mix that at least had color intro, but it was all choppy and lowquality.

>> No.2158414

question:

I remember getting a rip of RE1:DC almost a decade or so ago on my PC, which had full-color, uncensored cutscenes and all the bonus content, without the terri-bad soundtrack of the "Dual Shock edition". Any idea which version this might've been, and where the hell could I re-acquire it?

I found a fan-made custom mix that at least had color intro, but it was all choppy and lowquality.

>> No.2158426
File: 8 KB, 480x360, jklölkjh.jpg [View same] [iqdb] [saucenao] [google]
2158426

>>2157967
How many of you genuinely suspected Johnny Bravo the first time you played the game? Be honest.

>> No.2158510

>>2158407
RE1:DC on PC? Either it was emulation, or you're remembering it wrong.
If it exists, I'd love to see it though (I know someone has started, even maybe finished by now, a Director's Cut mod for the PC version though but that's rather recent)

>> No.2158519

>>2158510
it was a PS1 ISO, played it on an emulator. And no, I remember looking it up on purpose back then, but my old PC literally died ages ago.

>> No.2158795

Definitively PC version. All console versions including the Director's Cut are censored while PC remains uncensored.

>> No.2159190

>>2154025
Nothing really. N64 version had a few minor differences. Gamecube port is based on the PC version I think?

No official remake, probably ever because Capcom. Some one was trying to make one in Fallout 3 but I think it died. There was another one in the works in a different game that's also dead. Only other thing I've heard is that RE 1.5 team, but it's been a while since any updates I think.

>> No.2159194

>>2154025
I wanted this new reremake to be re2 so bad

>> No.2159231

>>2159190
both the gc and pc versions are based on ps1's dual shock release

>> No.2159254
File: 40 KB, 640x480, redcds.jpg [View same] [iqdb] [saucenao] [google]
2159254

Director's Cut, non-dual shock. SLUS-00551

Play Advanced Mode for the actual director's cut.
It's not actually harder than the original. They just added different camera angles, default costumes, and changed the item placement.

If you save everyone (perfect ending), you get the infinite colt python.

>> No.2159268

>>2158795
>censored

Just the intro movie. You can watch that shit on youtube.

https://www.youtube.com/watch?v=YUtaxyA6W2o

It's not like Jill or Rebecca flash polygon tits or anything.

>>2158414
>Any idea which version this might've been, and where the hell could I re-acquire it?

Sounds like the emuparadise fan edit. I still have my iso somewhere that I got from underground-gamer (RIP).

>> No.2159284
File: 27 KB, 720x576, 490635-resident-evil-director-s-cut-playstation-screenshot-french.jpg [View same] [iqdb] [saucenao] [google]
2159284

>>2159268
>that cheesy rock music and that cheesy roll-call
>Chris lighting a smoke and being generally badass
>Rebecca being qt
>Barry being /k/
>Wesker slicking his hair

Part of me kind of wishes they'd revisit the super cheap B movie charm of this, if just for a strictly non-canon game.

>> No.2159370

>>2150946
>>2150863
>>2150856
What about just updating the forklift controls, and have an option in the menu to allow for RE4 style laser, if only to give newbs a better clue of where they're aiming.

>> No.2159373

>>2146673
>>2146673
https://www.youtube.com/watch?v=X0MPySDJc8o
I'm just going to leave that here.

>> No.2159392

>>2154032
there's ribbons everywhere and the puzzles are babby tier if you're into puzzle games

>> No.2159404

>>2154032
back then i figure they gave you a ribbon every time you find a new typewriter, so if you just save once at every typewriter you'll be fine

I do think it's bad design, though

>> No.2159406

>>2159404
Not as bad as the save tokens in Dragon Quarter

>> No.2159419

>>2159406
>Nothing is as bad as Dragon Quarter

I fixed that for you.

>> No.2159425

>>2159419
I like the game, I just don't like the idea of making an RPG where you have to ration on your saving.

>> No.2159446

>>2159425
>ration on your saving
And special abilities. You also have to play the game over and over to actually get the full story.

So many things were done badly with that game. I really liked the combat though.

>> No.2159448

>>2159446
I enjoyed it a great deal but it should have been its own game because it killed off Breath of Fire and people bitched it wasn't like the others.

>> No.2159457
File: 109 KB, 614x345, Breath-of-Fire-VI-2.jpg [View same] [iqdb] [saucenao] [google]
2159457

>>2159448
There's always Breath of Fire 6!

>> No.2159461

>>2159457
That is depressing to look at after how gorgeous Breath of Fire IV and V looked

>> No.2159485
File: 30 KB, 615x409, fgt.jpg [View same] [iqdb] [saucenao] [google]
2159485

>>2159461
>tfw you realise it's an mobile mmo

>> No.2159491

>>2159485
Still awful. It looks like a Ragnarok Online clone trying to cash on the Breath of Fire name

>> No.2159506

>>2159491
Looks way more like Maple Story than RO. Don't soil my wonderful RO with this trash :'

On topic I'd go with Saturn RE for the extra content. Though I'm biased because I'm a born-again Saturn Autist.

>> No.2159551

>>2150297
>i guess nostalgia really is that powerful.
You do realise what board this is, don't you?

>> No.2159714

>>2159373
Ok, if the author ever releases the source code to this, someone NEEDS to recreate RE1 in it. RE1 is so fucking hard to get to run on Windows 7.

>> No.2159734

>>2159551
The one where people act elitist about shit quality?

>> No.2159760

>>2159714
>Ok, if the author ever releases the source code to this, someone NEEDS to recreate RE1 in it. RE1 is so fucking hard to get to run on Windows 7.

So... get a fucking PS3 or a playstation and buy a hard copy. 9.99 on PSN dude.

I can't stand when people basically demand someone else make some shit for a problem literally 1 person had. Either learn how to do it yourself, or just buy a fucking hard copy.

>> No.2159776
File: 116 KB, 383x336, biohazard_specialcostume_back.jpg [View same] [iqdb] [saucenao] [google]
2159776

>>2159254
I love this costume so much. It's the best for Jill.
The best for Chris is in the Saturn version.

>>2159714
Running RE1 on PC is all luck. It depends not just on your OS but also on your computer. I remember getting it to actually run perfectly in 7, at the right speed, even though it ran at 150% speed on a less powerful computer with XP.

>> No.2159784
File: 36 KB, 640x480, ThuSep1715-52-542009.jpg [View same] [iqdb] [saucenao] [google]
2159784

>>2159373
What's this? A RE2 mod I guess?

RE2 on PC got some pretty fun mods, like Requiem of Spies.
https://www.youtube.com/watch?v=N1K0Qkd13Zw

RE1 has a mod that lets you play as Barry which is a lot of fun too. Sadly, unlike Requiem of Spies which changes enemy and item placement, Barry's mod only changes character models, the weapon you start with, and dialogues; but at least the dialogues are hilarious

>> No.2159797

>>2159760
>not wanting an easy way to play remastered RE1 with quick turn and all improvements from the other games
Also the PSN version is the dualshock edition, fuck that.

>> No.2159814

>>2159797
>>not wanting an easy way to play remastered RE1 with quick turn and all improvements from the other games
Also the PSN version is the dualshock edition, fuck that.

You get RE1 on DS for that. Quick turn, RE4-style knife, you can skip cutscenes AND doors, all new and shiny 3D models, etc
It works great on emulation, too.

>> No.2159815
File: 34 KB, 1000x500, 1343943402560.png [View same] [iqdb] [saucenao] [google]
2159815

>>2159734
It's the one where people will have actually been around to play the game when it was released, therefore understanding the context behind the "fucked up" voice-acting and controls.

Also, just because you disagree doesn't mean others are being 'elitist'. So quit playing the victim, kiddo.

>> No.2159825

>>2150297
>Why people like those awful VA that was never intentional to begin with is beyond me

Except the VA was always intentional. They deliberately asked the pro voice actors to speak like that, because in the mid 90's that was the idea of how English language should be spoken by Japanese people, for Japanese people.

And it's not just Resident Evil, it's every game at the time.

>> No.2159838

>>2159825
You mean Silent Hill? I always wondered what was wrong with them VAs, they read their lines like first graders. Now it makes a lot of sense, but that and the dramatic pauses (so they could load the dialogue I assume) completely ruined the immersion for me. Or made it even more scary.

Either way, amazing game. I wish they made an unadulterated JP dub, which I understand was actually done for RE1, but it got completely unused.

>> No.2159839

>>2159825
Proof?

>> No.2159842

>>2159838
The funny thing is I hate Japanese voice acting normally, and it was actually better than the English version (though I love the English version for the cheesiness factor). I love how they decided to not go with it because they thought it was bad. The other reason that makes more sense is that Americans don't speak Japanese.

>> No.2159846

>>2159825
>Except the VA was always intentional.

Please, do NOT spread misinformation.

Some time ago the director in charge of the voice acting admitted that it was his fault that they spoke so slowly and unaturally.

And the reason for that was because he and the staff couldn't understand them when they spoke at normal speed as it felt like a mess of words to them.

Personally that was pretty dumb but totally Japanese reasoning, they didn't know English anyway so who cared, but they were all amateurs (especially the staff). And I still think that the only actual reason they went with English and aborted the Japanese voices was because they could actually understand the jp voices, which sound just as shit as the original English track.

And to that guy who likes to post >citation needed, go look it up on google.

>> No.2159853

>>2159839
Interviews of voice actors who voiced jap games at the time.

>>2159846
What you're saying is pretty much what I said. I said "their idea of how English should sound to Jap people".
It is intentional if they ask people to speak in a manner that's more understandable to people who don't speak English, and/or corresponds more to the idea of the English language people who don't speak it have of it.

>> No.2159860

>>2159853
>What you're saying is pretty much what I said.

Well, shit.

Take that as reinforcing your point then.

>> No.2159861

>>2159853
They could have gone all "go on, I trust you to do your own thing since you do English better than we do", or they could have hired someone who speaks better English than they do to direct the VA, but they didn't, and deliberately asked the VAs to sound 'retarded' (to the level of high school grade English lessons) so they and other people who don't speak English understand it better. That's totally intentional.
Maybe they even thought it'd be better for the majority of people in Japan (and also in European countries) because the majority doesn't speak English; especially not kids who play video games.

>> No.2159865
File: 130 KB, 316x684, ticktextured_zps374b0033.png~original.png [View same] [iqdb] [saucenao] [google]
2159865

>>2159714
>>2159784
It is a brand new engine both compatible with PS1 and PC.
The designer, the renown programmer Gemini, currently is occupied with two different projects. A remake of Gun Survivor with classic RE angles like the original games, and a RE1 variation of extreme battle mode like the ones we saw on RE2 and Saturn RE1.
I told him that it would be great if he could port RE1 into his egine, I hope he does.
In any case, check out his thread:
http://www.the-horror.com/forums/showthread.php?10508-Resident-Evil-Behind-the-Mask
https://www.youtube.com/watch?v=G8Ued8jBzis
And yes, the picture is from the SS version of RE1 featuring one of the three exclusive enemies, the Tick!

>> No.2159872

>>2159865
>the picture is from the SS version of RE1 featuring one of the three exclusive enemies, the Tick!

Did somebody just rip the 3D models from the game? Dayum

>> No.2159873

>>2159865
Ah yeah I've heard of that; but like I've said I won't get excited until it gets released, like for RE1.5. Hundreds of RE projects of every kind got started, and only a couple ever got finished.

>> No.2159875

>>2159873
If the author doesn't finish it and is a good person, he could always release the source code. It wouldn't be illegal since it's all from scratch, right?

>> No.2159878

>>2159875
He's using copyrighted material like the models etc though

I don't think legality is the problem here, and all the most interesting RE projects diseappeared off the face of the internet (websites and forum accounts and threads deleted all together etc) without warning, like that RE2 mod that was a whole new game I can't remember the name of.

>> No.2159881

>>2159878
This one, the re2 remake?

https://www.youtube.com/watch?v=nagfeQ74n68

Not that I care for these kinds of projects but your comment got me worried that capcom was suddenly sending c&d's to everyone

I do like that 1.5 restoration mod though, good stuff even if its not really playable.

>> No.2159883
File: 165 KB, 685x494, mitekurisu1_zpsb618d506.png~original.png [View same] [iqdb] [saucenao] [google]
2159883

>>2159872
He did. Including the "Grant Bitman" costume.
>>2159873
If you mean that he could possible be a fraud, he isn't. His team is going to release a playable demo within the month, in addition you can see all of their progress on their youtube channel here.
https://www.youtube.com/user/geminimewtwo/videos

>> No.2159884
File: 179 KB, 695x512, mitekurisu2_zps04c95645.png~original.png [View same] [iqdb] [saucenao] [google]
2159884

>>2159872

>> No.2159895

>>2159878
Just the engine could be released like every other source code release perhaps.

>> No.2159910 [DELETED] 

>>2150856
I think there are some guys redoing resident evil 2 with udk

>> No.2159916

>>2159881
Not this, I couldn't care less about that.

It was a RE2 mod (a mod based on RE2), I think it was called Nightmare something but I could be wrong. Made by a single guy, it was supposed to be a whole new RE with new chars, new monsters, all new environments (he draw his own backgrounds and even succeeded in changing the hit detection in game to tell where there were walls and where there weren't, the only thing he couldn't change was camera angles, but he could tell which room led to where so it wouldn't look too obvious it's the same angles as in RE2). The thing was very promising but it diseappeared at one point.
There was a very promising RE3 mod as well that diseappeared, very interesting because RE3 is VERY hard to mod to its programmed semi randomness factors.

>>2159883
I'm not saying he's a 'fraud'. A project may stop for many reasons. There are frauds, yes, but there are also motivation and time restrictions, people who actually never intended to finish the thing and just liked to show beta stuff to get some good ass licking on forums, and there is always the possibility of C&D too.

>>2159895
The engine might be least interesting thing. I'm sure one could probably do a RE type game in Build using EDuke32 for instance, I bet it would even possible to do it with 2D backgrounds.

>> No.2159920

>>2159916
He and his team has finished several projects already. Here's some of them
http://www.romhacking.net/translations/1427/
http://www.romhacking.net/translations/1249/
http://www.romhacking.net/translations/1214/
>C&D
Well he's from southern Europe like I am, and that stuff doesn't mean a thing to us. Nobody is going to persecute him in Italy, nor he's going to take legal action against him.
C&D papers are as good as toilet papers.

>> No.2159923

>>2159916
It's sort of unrelated but I managed to recreate RE doors in GZDoom. If I could find a way to record it, I could turn it into a webm.

>> No.2159925

>>2159923
use fraps ma man, i wanna see that shit

>> No.2159930

>>2159920
Doing a translation and an entire game is very different.
Anyway, just saying RE fans are used not to see mods and fan games come out.
I'd love to play that and RE1.5

>>2159923
Doors are easy, you can easily rip the textures and even more easily the sounds. The hardest is probably the character models, I remember I ripped the models easily but I would have had to re-do all the animations from scratch.

>> No.2159932

>>2159930
If you check out the thread I posted earlier or his youtube channel, you're going to see how much stuff he made the past year.
I know that you have been let down by other moders and programmers quite a few times, we all have.
It's just they're not the same story as the others were.

>> No.2159935
File: 40 KB, 1280x720, Deus Ex_2.mp4_snapshot_01.36_[2015.01.02_00.45.45].jpg [View same] [iqdb] [saucenao] [google]
2159935

How's this version

http://theisozone.com/downloads/pc/windows-games/reside-evil/

>> No.2159942

>>2159925
How about I upload the wad somewhere? Just let me make a few revisions to it (since I made it a LONG time ago) and tell me where to put it.

>> No.2159946
File: 37 KB, 1600x1200, SURPRISE!.png [View same] [iqdb] [saucenao] [google]
2159946

>>2159942
Here's a reference to RE2 in the meantime.

>> No.2160030

>>2159419
>>2159406
Didn't Dai-Katana have a limited save system like that as well? Save gems or something was it.

I'm fine with limited save slots and stuff in older games, limited space on cassettes and cartridges and what not, I understand that, and I'm fine with only being able to save at save-points and stuff like that.

But having an actual limit to how many times you can save, that just seems to me like... like... a-artificial d-d-iffic-ulty
I'm sorry, I know that's a word that's very easy to abuse and it's used as an excuse by the scrubbest of scrubs for the dumbest things, but it's just how I feel about it, either it's so many save tokens that the system doesn't matter in the first place, or they're given sparsely, as if to make it a resource you have to monitor, and I don't think saving your game should be a resource you have to weigh when playing the game.
Saving your game should just be saving your game.

>> No.2160041

>>2146673
Sweet Home

>> No.2160045

>>2160030
>either it's so many save tokens that the system doesn't matter in the first place

If you look at the number of ink ribbons in RE1 in a "scientific" way, yeah, sure, there is so many that one might think the whole thing is pointless.
But that's why looking at things in such a 'scientific' way simply by looking at the numbers out of context is wrong. It does make a difference because : you get them little by little, so you have enough to save anytime you want to take a break, but not enough that it's worth it to savescum in order to perform better. (Being able to savescum would ruin a good part of survival gameplay).
Also, even managing those saves is part of the survival gameplay : "hmm I have 3 ribbons left, so I can use 1 now, one a bit later or if I want to take a break; and I'll keep one in case of emergency or by then I'll probably have found another one". etc
Also, you have to look for the ribbons, which adds to the whole adventure AND survvial aspect of the game, it adds to the exploration and to its reward.

It's just like ammunition. In RE1, if you look at the numbers alone, there is enough ammo to kill every single enemy (as long as you don't waste it too much). It's survival not so much because of the ammount, but because of how and when you get said ammo.
Same for ribbons.

>> No.2160049

>>2159815
>Resident Evil 3
>worrying about ammo

>> No.2160053

>>2160049
That's what i thought when i saw RE3 Jill

Instead of worrying about ammo i was only worried about one thing: making sure of destroying all zombies and monsters in the most gruesome way with the coolest guns available

my fav RE btw, love how its old school RE but action oriented

>> No.2160056

>>2160045
>In RE1, if you look at the numbers alone, there is enough ammo to kill every single enemy
You get a shitload of ammo at the lab. So much that you have lots of unused ammo at the end of the game although at the hardest parts in the game you may had very dire situations regarding ammo. Same with the ink ribbons at the end. There is also the high possibility that you will miss tons of ammo and ink ribbons in your first playtrough. The Resident Evil survival horror magic is only really completely intact in the first playtrough and loses a bit in every further playtrough. Also loses a huge chunk of the survival magic in every further Resident Evil game in the main series.

>> No.2160061

I played now Resident Evil 2's Leon A and Claire A. Why the fuck is there nothing as deadly as the hunters in RE1?

>> No.2160065 [DELETED] 

>>2160061
May b cuz ppl complained an teh staf listend?

i dnt mis dem

>> No.2160070

>>2160065
>May b cuz ppl complained an teh staf listend
So like what happened with RE6 and what they promise for 7.

>> No.2160072

>>2160065
>2. You will not post any of the following outside of /b/: Trolls, flames, racism, off-topic replies, uncalled for catchphrases, macro image replies, indecipherable text (example: "lol u tk him 2da bar|?"), anthropomorphic ("furry") or grotesque ("guro") images, post number GETs ("dubs"), or loli/shota pornography.

>> No.2160074

>>2160072
sry mang

>> No.2160153

>>2160070
They did listen. They did fix most of the shit that was wrong with 5. No AI partner that will get killed, your inventory wasn't restricted to 2-3 guns, etc. Problem is no one at Capcom knows how to fundamentally balance Shooter with Horror or Action with Suspense. They haven't figured out that what made 4 so popular but what is severely lacking in 5 and 6 is the fact you would enter a room and have to explore it while killing enemies to solve the puzzle or flip the switch. Most of 5 and 6 is running to the next door down a windy corridor or killing enemies while waiting on a timer.

>> No.2160160

>>2160153
They ruined more than they fixed. In fact, it's unbelievable how much they ruined. 6 has probably the worst gunplay in the main series.

>> No.2160182

>>2159861
They didn't ask them to sound retarded, they asked them to sound comprehensible to English-as-a-second-language Japanese people. A bit nitpicky, I'll admit, but they imply different things.

One implies they took Frank Welker, threw him in a sound booth and said "Sound Retarded", and then took random bits and combined them in to Xzar's (Baldur's Gate) voice pack.

The other is a very specific voice direction choice done in a relatively professional manner. They used Japanese expressions, idioms, and sentence structure with a delivery that is clear and easy to understand. They even got the American accent right, which is REALLY something you don't see from a production staff that doesn't give a shit about the English voices.

Like the other guy, I'm basically re-enforcing your point, but you have to be careful when explaining intent lest you end up with people spouting "They purposefully messed up the voice direction, as a joke."

>> No.2160192

>>2160160
I'm not denying that. Not really sure what your problem with the gunplay is, but whatever. The point is, they DO listen. The problem is they keep trying to fix NEW Resident Evil while not really getting why people keep clamoring for OLD RE. Maybe they'll fix that with the upcoming release of Re-REmake and Re-RE0.

>> No.2160194

It's not like the cutscenes by itself aren't cheesy. They would be just as hilarious with serious voice acting.

>> No.2160201

>>2160045
>>2160030
Ink Ribbons were, at best, a form of artificial suspense. You're in a safe room, you run to another room and find an item, better run back and save it before you get killed.

That quickly wears off once you realize saves factor in to rank and the game is actually very short.

Pretty sure the only reason they even bothered in 2 and 3 was because that shit was already programmed in to the engine.

>> No.2160218

>>2160192
>Not really sure what your problem with the gunplay is
In every other main RE the weapons feel just right. From the impact to the feedback and recoil. This peaked with RE4, hardly any game rivals it in this aspect. In RE6 everything feels wrong, especially because 95% of the enemies and all bosses are shit.

>> No.2160226

>>2160218
>In every other main RE the weapons feel just right.
>In RE6 everything feels wrong

I want to punch you in your feels, because I don't give a shit about them.

Seriously, I'm glad you could be specific here. You really justified your position. Well done.

>> No.2160229

>>2160153
>They haven't figured out that what made 4 so popular but what is severely lacking in 5 and 6 is the fact you would enter a room and have to explore it while killing enemies to solve the puzzle or flip the switch

So much this.
I mean, I wouldn't be mad if they had properly aped RE4 for the following couple of games, but they just DON'T get it, RE5 and RE6 just aren't FUN like RE4.

>> No.2160245

>>2160226
You have a hateboner against the word feel. I don't care about your memes, what I said is perfectly clear. I don't need to explain it further, because like I said, the enemies in RE6 are the main problem why the gunplay is so bad. The bosses in RE6 are some of the worst I ever experienced. How unsatisfying it is to battle them a thousand times. What I believed to be a common enemy in one of the chapters (guy with the flesh chainsaw) was an incredible boring segment of a scripted bulletsponge boss fight. That was not even the worst boss. Hell no, it was even one of the better ones.

>> No.2160256

>>2160182
>They didn't ask them to sound retarded, they asked them to sound comprehensible to English-as-a-second-language Japanese people.

Hence why I put retarded in between inverted comas and elaborated between brackets

>>2159861
>deliberately asked the VAs to sound 'retarded' (to the level of high school grade English lessons)

>>2160229
>what made 4 so popular but what is severely lacking in 5 and 6 is the fact you would enter a room and have to explore it while killing enemies to solve the puzzle or flip the switch.

That's bullshitn, there is only a total of 3 or 4 puzzles in the entirety of RE4. And either they're optional to get items or weapons; or they happen exactly during moments when there is no zombie around.

I don't think that's the problem with 5 (haven't played 6 so idk about that), I think the problem with 5 is the forced coop with shitty AI, the uninteresting environments, the lack of 'adventure' feeling of 4 (exploration etc) and more importantly, the lack of proper balance and pace in gameplay. Seriously, they took gameplay from RE4 and made a mess out of it. It's still fun somehow, but only because it's based on a great system and that it reminds us of it.

>> No.2160265

How is Dino Crisis? I want something like the classic RE games. I know Silent Hill is great but not for the same reasons Resident Evil is great.

>> No.2160269

>>2160256
>I think the problem with 5 is the forced coop with shitty AI,

That bothered me the most

>the uninteresting environments, the lack of 'adventure' feeling of 4 (exploration etc) and more importantly, the lack of proper balance and pace in gameplay.

I'm going to be 100% honest, I didn't make it longer than maybe 20 minutes in the game to experience that stuff, because the coop thing drove me batshit and made me rage quit (very few games do that for me). I also remember something felt off with the controls, but I'm not sure, it was a while ago.

>> No.2160272

>>2160245
No, you said the gun play was bad, and you can't back up the claim. Now you're falling back on "w-well the enemies are shit" and "f-fights are scripted".

You can't back up your original claim, and now you're trying to distract with a completely different claim. I could accept something like most combat revolving around quickshot-melee prompts, or the skill system being silly compared to gun upgrades, or being able to cancel the time between gun shots by switching from and then to he same weapon, sure. But "it feels right in everything but 6, and it feels wrong in 6"? Come on.

>> No.2160275

>>2160265
Dino Crisis is the AITD/RE concept pushed to the extreme gameplay-wise.

some examples
- In RE, one key opens several doors. In DC, each locked door requires TWO keys AND a password to figure out with the help of a file you have to find, too
- in DC, most of the ammo you get only puts your enemies to sleep; and they will wake up at some point
- in DC you don't just combine healing items to make them stronger, you combine ammo to make it stronger, too
- etc

Gameplay-wise, it's the best AITD/RE style survival horror imo. It is however arguably less scary.

>> No.2160285

>>2160272
Enemies and weapons make a whole. Enemies are designed for the weapons and weapons are designed for the enemies. How the enemies react to weapons and in which way you can utilize your weapons against enemies is a main aspect of gunplay. If a magnum round doesn't devastate my enemies I'm not playing RE. If generic zombies eat a shotgun shell without eating dirt afterwards I'm not playing RE. The enemies don't respect the magnum or shotgun anymore, they just take it like frozen meat. Pistols feel even weaker than in RE1 although you can aim freely. Enemies rush you no matter what they eat. That gets worse with every new enemy introduced. Only those fucks who shoot back react properly to the half assed weaponry.

>> No.2160291

>>2160275
>- in DC, most of the ammo you get only puts your enemies to sleep; and they will wake up at some point
I don't like this point.

>> No.2160302

>>2160285
I'm not a fan of 6 either but you're saying that because you can't 1shot huge groups of zombies it sucks.

>> No.2160305

>>2160291
U have the fear?

>> No.2160306

>>2160302
If that is what you picked up from my post then fine.

>> No.2160441

>>2160302
That's an amazing simplification of what he said.

His point is that the weapons aren't satisfying anymore, the pistols are weaker than ever, and weapons that are traditionally supposed to be the powerhouses of the series are now lacking and anemic.

>> No.2160480

>>2160441
I'm still not incorrect in my conclusion of what he said.
It basically came down to "gunz 2 week" and to that the only correct response is

gitgud

>> No.2160581

>>2160480
That's a shit retort, why wouldn't you just call him a faggot instead? It'd be the same thing but there'd be no pretense.

>> No.2160586

>>2160480
>gitgud
What does this have to do with anything, especially in a retro RE thread where the games are a million times more challenging than the modern ones. The guns are too weak, in fact not forceful at all. The enemies are bulletsponges where a stagger is most you can hope for. That is especially true for those Left 4 Dead inspired mutants. You basically shoot health bars down till the enemy explodes. How does this make the argument that it has the worst gameplay wrong? Didn't see any arguments from you either, only /v/ tier fast food posts with dumb little nitpicking and lacking reading comprehension, be it on purpose or not. Fact is, the classic Resident Evil games had only a handful of selected enemy types with each giving good feedback to the weapons. 4 was already gunplay porn with its extremely satisfying handling and over effective weapons. The upgrading, weapon selection, detail work, spectrum of reactions, it all made it the absolute best in giving the exactly right feel for an action game. Shooting was really satisfying even with the weakest weapons. And even in the classics you also had good weight behind your bullets. Your enemies reacted accordingly and consistent and gave their satisfying feedback in both animations and staggering time. 5 pretty much copies 4's systems but the weapon selection wasn't as diverse. Still pretty fucking good for merely being a copy with a few changes here and there. 6 tried to overwhelm you trough those systems but they failed miserably.

>> No.2160849

So if I wanted to play the older RE games, would my best bets for playing them on modernish systems be wait for REmake on PC and emulate 2-0 as well as CVX in dolphin? I already have an idea of what happened in RE1 due to getting about halfway through the PS1 version when I was a kid and plot summaries in later games, but I genuinely have no idea what happened in 2 and 3 other than zombies, nukes, and Nemesis, and I know nothing at all about 0 and CV.

>> No.2160865

>>2160849
Pc version of 2 was the best

>> No.2160872

>>2160865
I know there were two versions on PC, but one was only made in nipland and I can't read that. Does the English one work alright? And does it support modern controllers and resolution? My monitor is pretty shit and it doesn't like res's under 1024x768 without stretching them to hell and back.

>> No.2161716

>>2160872
If you have trouble with RE2 there are tutorials around to get it to work.
It does support gamepads, even USB ones, and I don't remember about resolution exactly; but I think you couldn't go very high indeed; though you could play in windowed mode but that kinda sucks.
You should have no problem with RE3 PC. Sometimes there are weird bars all over the backgrounds but it can usually be fixed by turning something on or off in the settings.

>> No.2161723

>>2160872
are your sure your stretching issue doesn't come from the configuration of your screen? have you tried messing around with the settings?

>> No.2162116

In my opinion:
>Resident Evil Director's Cut
>Resident Evil GameCube
>Resident Evil
Then from the screens released so far I'd put the GC HD remake far below these. The DS game was worth a play too.

>> No.2162142

>>2162116

>HD remake far below these

It runs at 60 fps and they had to redo some assets so the game actually looks better

At the least its better than the original REmake

Also real survival mode and more costumes to dress up your husbando and waifu in

>> No.2162146

Original Director's Cut. It's a classic for a reason.

REmake is certainly a nice game, but it's really for people who've already experienced the mansion. It plays with the expectations of veterans of the game, and playing it as a newbie will cause you to miss out on that.

>> No.2162910

>>2161723
Nah, my monitor is an old piece of shit I'm using because I was too cheap to buy a new monitor when I made this build. There's no settings to fix it's scaling issues. That, and it's having a plethora of issues with my GPUs drivers.

I'm planning on moving onto a better monitor sometime soon.

I also downloaded 2 and 3 GCN and they seem to be working fine, so I'll probably just stick with those since I have them working. If something goes horribly wrong, I'll probably move to the PC versions.

Thank you guys for the help.

>> No.2163232

How is Deadly Silence on the DS? I'm thinking of playing a portable version of the game, but my options are either that or the Dual Shock version of DC on the PSN complete with full basement fart music.

>> No.2163570

>>2163232
It's a great port but it is not quite like the classic experience even if you play in 'classic mode':
- all new, more detailed, 3D models for all characters and enemies
- new zombie AI, harder to dodge
- new moves: a 180° turn like in RE2 onwards, and RE4-style knife (you carry the knife on you at all times, it doesn't use space in your inventory, you can switch to it any time you want without going through the menu simply by pressing a shoulder button)

>> No.2163603

>>2163570
It almost sounds like it's somewhere between REmake and Director's Cut in terms of features and new stuff. I had played the REmake before years ago, but I was looking into giving the original game a shot.

I don't have any main consoles or PC right now, so I was looking to play the first game on the go. Would going through the Ass-Band's Basement and having a generally worse OST overall be worth playing DCDS, or should I just go with Deadly Silence? Are the enemy layouts and general progression mostly the same from the original game?

>> No.2164058

>>2163603
>Are the enemy layouts and general progression mostly the same from the original game?

Yeah, in 'classic mode' it's all the same except the differences I mentionned, though to me they do make a huge difference. But it's a good version.
There is also a 'DS' gameplay mode that changes enemy and item placement around and which has new gimmicky stylus 'puzzles' which are on a level of difficulty that 3 years old kids could solve. It also has some forced first person "knife fight" segments which are bad gameplay wise (spam diagonal hits=win) and don't make sense on a survival horror prespective. This mode changes a lot, but the 'classic' mode remains mostly the same except from the new 3D models, the new zombie AI and the 2 new moves.

>> No.2164536

>>2164058
Alright. I'll probably just go with that one, then. I wanted to play through the older RE's before the REmake was rereleased. My only experiences with RE is with 4, 5, Revelations, and Jill's half of the REmake on Easy, so I was hoping to play through 1-3, at least.

I doubt I'll be good enough with the knife to worry about it, but the quick turn sounds like an incredible addition. You said it was in 2 and beyond, right?

>> No.2164545

They have a bundle on PSN with 1, 2 and 3, but it doesn't say what versions they are. Does anyone know if these are the directors cuts or Dual Shocks or whatevers?

It was very cheap though, I feel awfully tempted.

>> No.2164550

>>2164545
1 is the Director's Cut Dual Shock version if you're in USA-land. If you're in PAL land, then it's the regular Director's Cut, but the PAL version, so you get all the oddities that come with that.

2 is Dual Shock.

3 is probably whatever the only version there is for the PS1.

>> No.2164553

>>2164545
>>2164550
Also, Director's Cut Dual Shock version (the one available on the US PSN) is the one with the fucked up music, if you didn't know which one that was. It has a few good tracks, but most are worse overall.

>> No.2164720

No one's come up with a way to convert ps1 iso's for PSN usage?

If you could, surely you could convert a non dual shock Director's Cut iso.

>> No.2164767

>>2164720
>No one's come up with a way to convert ps1 iso's for PSN usage?
what

The PSN EBOOTs are just converted ISOs. Hackers figured out how to do that years ago, since one of the major appeals of PSP CFW was that you could use Sony's own emulator to play PS1 games just fine. You need custom firmware to run them on the PSP/3, though. I think exploited Vita's can also do it.

You can also download the EBOOTs directly from Sony's servers and crack them. Their EBOOTs tend to work better, but that wouldn't really help with RE1 since the US version is the Dual Shock version.

But yeah, it's not that hard. You just need PSX2PSP or some other converter and the original disc image of the game you want to play. RE1 works just fine in any firmware, IIRC, regardless of the version.

>> No.2165506

>>2163570
>new zombie AI, harder to dodge
How much smarter is the AI? I just did a quick run through of some of the early areas in DC and DS in classic mode, and I didn't really see that much of a difference in the AI. Zombies were still getting stuck on walls and doing that dumb thing where they take three steps forward before running into a wall so you can dodge. Dogs are also still easily stun-locked. Is it mostly later enemies with the better AI or is it just slightly improved?

The biggest difference to me seemed to be the quick turning and quick reload. I'm not very good with the knife, though, so I usually offload that sometime early on anyway.

>> No.2165913

>>2165506
I only noticed a different AI with the zombies. I think all the other monsters the AI is the same.

They are harder to dodge, which is the main difference, in the sense that you can't just run that easily past them anymore, you have to be a little tricky to dodge them. The things I do in the original RE1 version, that is to say just run by their side, doesn't work in the DS version.

The knife can make a difference, for instance when enemies are on the ground you can quickly use the knife to save ammo.
Also, knifing dogs is actually REALLY easy. When they're lying on the ground after getting hit, as they get up on their feet again, you can very easily knife them. That will make them go backwards a little and they'll start their 'getting up' animation from scartch again, so if you're fast enough you can keep doing the knife attack continuously, especially if you get them stuck against a wall. Try it against only 1 dog at a time for starters, and to make things easier you can use 1 beretta bullet as a first hit, so that they get on the ground a first time.

What do you mean by quick reload?

>> No.2166491

>>2165913
With the AI, I didn't notice much different since they'd still run into walls and I could run by, but you're probably right.

I'm not doubting the usefulness of the knife either. I know people who can knife-only the game just fine. I'm just really bad with the knife (trying to use it usually gets me killed). I'm bad at video games in general and trying to do cool things usually is a problem for me when doing it the conventional way would have worked much easier. I was just saying that the knife difference wasn't that big for me because I never use the knife much in the first place unless I'm completely out of ammo.

By quick reload, I meant the ability to reload without going into the menu. I really like that I could shoot a few things, reload on the spot, and then keep going. I think it's called tactical reload or something? That one is probably the change that affects things the least since it's more about convenience rather than actually changing a gameplay dynamic.

>> No.2166516

>>2166491
To add on top of this, on thing I did notice about the AI that was different now that I'm thinking about it, was that the Zombies seemed faster. They aren't, but they have a better tracking on you. Their direct line of movement is generally towards you more when you're spotted or in range. I know a few rooms with two or three were hard to get around due to them tracking me better.

>> No.2167982

>>2166491
I didn't notice the quick reloading. You mean that you can reload without going through the menu EVEN if the clip is not empty? I never noticed that. That's really, really cool in a sense, no other RE game do that. However, I think it makes the game easier too. The game has no hud and it was part of the original game to always keep track of many shots you're firing (I'd count it in my head) to know when you should reload, and not to run out in front of a zombie.

>> No.2168445

>>2167982
I suppose, but I always reloaded after every encounter anyway. In my case, it just really helped from preventing me from going through the menu every 5 seconds. That said, in the older games, I'd also use that time to check my health, whereas REDS gives you your health on the map.

Just because of the way I play the games, I don't really know if I'd count it as something easy more as taking away the annoyance of being in the menu all the time.

>> No.2168712

I wonder, why was the "Barry knocks Wesker out" part not canon? In that version of events, Barry knocks Wesker out and accidentally releases the Tyrant, this gives Wesker enough time to run away and activate the bomb. It makes more sense than "I intentionally got myself killed to activate the virus inside me". Also less retconny.

>> No.2168774
File: 18 KB, 720x540, re1_wesker.jpg [View same] [iqdb] [saucenao] [google]
2168774

>>2168712
My older brother and I have always joked that they conveniently forget that moment because it makes Wesker look like an even bigger idiot than he usually is.

>> No.2168971

>>2168774
I just really love how douchey he looks.

Honestly, the entire intro is deliciously 90's, the cheesy rock music for the cheesy roll call, yet Chris manages to be a badass, lighting a smoke (in the uncut footage), Jill and Barry too, Rebbecca being adorable, and then finally, Wesker looking so wonderfully douchy, slicking his hair.

>> No.2168982
File: 71 KB, 640x480, corn_hair.jpg [View same] [iqdb] [saucenao] [google]
2168982

i make it a point to play this game once a year
>"wOW what a man shin"
>*arms flailing around wildly*
>"STOP IT, DON'T"
>"OPEN. THAT DOOR"
it brings such a smile to my face

>> No.2168984

So apparently the Sourcenext version of RE2 with translation patch has some broken save points that won't save regardless of how much ink you throw into them. I was thinking about going through this version since it's apparently more reliable to run, but does anyone know which save points are broken? I just want to know so that way I don't save there and then quit or something.

>> No.2168998
File: 807 KB, 319x174, claire.gif [View same] [iqdb] [saucenao] [google]
2168998

>>2168984
pump room and monitor room

>> No.2169003

>>2168998
Thanks, m8.
I just beat RE1 as both Jill and Chris, so I figured I'd move onto 2. Just wanted to make sure I didn't wast ink or lose progress.

I don't know if I'm going to do both scenarios of RE2 (at least right away), but the general recommended order seems to be Claire A > Leon B, yeah? I doubt it matters either way, but I just thought I'd ask.

>> No.2169024

>>2169003
Claire A does get the shaft in this game, ammo for her only useful weapon is somewhat scarce. This makes it the most fun scenario.
Leon B is a joke, you get so much magnum ammo in this scenario it's not even funny.

I personally like Claire A > Leon B. The only negative thing could be Sherry's section.

>> No.2169028

Wasn't there some ebin fan remake of 2 being worked on somewhere?

>> No.2169029

>>2169024
Back in the day I was always claire because she felt more nimble and could more easily run past.
Also iirc she had the sweet lockpick.

I haven't played since it first came out maybe I should give it another go.

>> No.2169546

>>2169003
I like Leon A -> Claire B better.
First, because it's more challenging to do B as Claire. But then again like the other Anon said, it's also more challenging to do Claire A, Claire is more challenging overall; but Claire B is probably the most challenging of all.

Secondly because Claire A has an additional backtracking at the end of the game in the lab (to get the vaccinne for Sherry) that's not in Leon A and that I find particulary annoying.

>>2168971
I find the intro really great, the tone is spot on

>>2168712
Why? Because the people who did all the retcons and sequels aren't the same people who did RE1. They're essentially official fanfictions, and bad ones at that.

>> No.2169760

>>2169546
>it's more challenging to do B as Claire

Not if

1) You conserve your grenade launcher ammo for boss fights

2) You leave the submachine gun in Leon A

3) You set a hand print for the big door (with the green lickers) in Leon A.

>> No.2169768

>>2169760
You could say the same about Leon B being challenging though. My point isn't that either scenario is that hard, it's that Claire is overall a bit harder than Leon.
Remember that Claire has one completely useless gun (bow gun) and that the grenade launcher takes more precision than the shotgun/magnums. The enhanced shotguns and magnums are insane too, which Claire doesn't have.

Try it on Nightmare difficulty, it's where you realize the most the difference between Claire and Leon. Claire B on Nightmare is a real nightmare

>> No.2169772

>>2169760
btw I usually keep both the submachine gun AND the 2 extra inventory slot for scenario B. You just need not to open the locker to do that (once you open it you have to pick either). You don't really need either in scenarios A.

>> No.2169860

Yeah, I like to horde magnum ammo in Leon A for the final William fight.

Start off with the flamethrower: keep spraying him until he morphs and he won't even hit you once.
After that, at least six (landed) hits with the magnum rounds and he's done.

>> No.2169876

>>2169760
How do you set the handprint?
I haven't played in 15 years or so but I remember never being able to get into that room.

>> No.2169893

>>2169876
Set the login details from the room with the annoying moths (have blue herbs with you).

When you're done with that, go to the door so that your character sets a handprint from scenario A.
Then, go back to the door in scenario B to set another handprint and the door will open (watch out for the lickers).

>> No.2169895

I'm bad at resident evil because it's hard for me to run past zombies without killing everything.

But I'm super good at 5

>> No.2169907

>>2164550
I'm pretty sure BIO HAZARD: Director's Cut on the Japanese PSN is also the pre-DualShock release. Not sure why the US PSN got the version with the shitty soundtrack.

>> No.2169908

It probably had the most sales with it being direct-to-greatest hits and having a nice $20 price tag.

>> No.2169923

>>2169907
Original OST is far too overrated. I'm not saying the new one is in any way better but its gets shat on for two or three terrible tracks, when original one has as many terrible tracks.

>that terrible heavy metal midi sequence that plays in hallways when dogs jump out

>> No.2169948

>>2169923
>I'm not saying the new one is in any way better

That's why it gets shat on. Not only because of the basement track, but because it wasn't necessary. At all

>> No.2170076

>>2169923
I think even Shinji Mikami hated the dualshock soundtrack, which is why some REmake tracks are subtle arrangements of the original music. This leads me to wonder why it was called The Director's Cut.

https://www.youtube.com/watch?v=Ptb4yjA8BQE also objectively better track than the dualshock one

>> No.2170082

>>2162142
No it doesn't look fucking better, there's artifacts everywhere in the backgrounds along with the stupid background movement, and if they don't fix the fucked up music then that will be another thing to add to the list when it releases in the west.

The only thing they did decent was the models, and even then the lighting is still of on them. The only thing good that will come out of this is a PC release.

>> No.2170101

>>2150678
Fine you can use that excuse but that doesn't change the fact that the series VA should've matured with releasing more sequels, you can't tell me that you can't talk in depth about this series because it has the voice acting stigma attached to it.

>>2159825
No it wasn't, Mikami came out recently and said the localization was fucked up. Where's your source, up your ass?

>> No.2170121

>>2169768
>bow gun
>useless
Bow gun is based as fuck. It's better than any handgun and you can easily kill lickers with it.

>> No.2170410

>>2170082
>artifacts everywhere in the backgrounds
Barely noticeable.

>the stupid background movement
Not really a problem.

>the lighting is still of on them
Looks fine to me.

It sounds like you're just looking for reasons to complain.

>> No.2170416

11 more days
i am very excite

>> No.2170452

>>2170076
>This leads me to wonder why it was called The Director's Cut.
Director's Cut was always a misnomer anyway. Vanilla BIO HAZARD already had the uncensored intro, so the new additions basically amounts to an alternate version of the campaign where the protagonists wear weirder new clothes and a pointless easy mode.

>> No.2170454

>>2170416
>very excite

Try harder.

>> No.2170456

>>2162142
>Also real survival mode and more costumes to dress up your husbando and waifu in
The new costumes are literally extracted character models from RE5 (particularly from the Lost in Nightmares add-on chapter). On that note, did the PC version of RE5 ever received any of the DLCs?

>> No.2170461

>>2170456
>did the PC version of RE5 ever received any of the DLCs
No. People are hoping the transfer from GFWL to Steamworks for online that Capcom will throw in the DLC or make it purchasable, but I doubt it.

>> No.2170468

>>2170452
And alternate camera angles and item placement.

>> No.2171468

>>2170082
> along with the stupid background movement

The cut and moving 16:9 backgrounds, as well as the camera centric (non tank) controls, are very bullshit.
However, both of those can be disabled and you can play the game like it should be played.

>>2170456
>The new costumes are literally extracted character models from RE5

I heard from people who played the game already (jap version), that it was the case for Chris only. For Jill it is a new model.

>> No.2173174
File: 96 KB, 320x240, SLUS_005.51_11012015_105406_0633.png [View same] [iqdb] [saucenao] [google]
2173174

I've decided to replay RE: Director's Cut NTSC-U (non dualshock). I'm having tons of fun since it's probably the version I know the less, I mean I have played it tons but not as much as the original game, so I don't actually know all the new item placement by heart.
Pic related, creepy stuff.

Which version do you think has the best enemy/weapon/key item placement? Original ? Director's Cut ? The DS one?

>> No.2173195
File: 106 KB, 320x240, SLUS_005.51_11012015_114254_0594.png [View same] [iqdb] [saucenao] [google]
2173195

Protip: you can knife zombies through the statue. They will keep trying to walk towards you but will be blocked by the statue, so it's a completely safe method.

>> No.2173330
File: 89 KB, 320x240, SLUS_005.51_11012015_130052_0464.png [View same] [iqdb] [saucenao] [google]
2173330

Protip#2 : When you stand at the back of those kind of elevators outdoors (all of them), dogs can't get to you, so you can shoot at them safely. Make sure to stand at the back of it or they might bite you when you're shooting.
With proper placement and timing you can even safely knife the dogs while they're in mid air trying to bite you.

>> No.2173336
File: 80 KB, 320x240, SLUS_005.51_11012015_151206_0451.png [View same] [iqdb] [saucenao] [google]
2173336

Protip#3: In this room, when it's full of Hunters, go upstairs to wake them up, and quickly go back down the first set of stairs. That way, you can shoot at them safely while they can't get to you. Therefore you can use the Beretta to save ammo. It's safer to wake them up one at a time.

>> No.2173340

>>2173336
>did this in REmake instinctively

Ah shit

>> No.2173347
File: 104 KB, 320x240, SLUS_005.51_11012015_152322_0184.png [View same] [iqdb] [saucenao] [google]
2173347

Another safespot here, to kill the 2 giant spiders easily with the knife. Not that you would ever need to go through this corridor when you're back into the mansion let alone kill the 2 spiders, but who knows...

>> No.2173370

NESfag do you have any thoughts on the upcoming REmake HD rerelease for PS3? Any good? I never played the original Resident Evil or REmake, only played RE2, Code Veronica and RE4.

Also while we're at it, what did you think of RE4?

>> No.2173397

>>2173370
I've very excited about it, I've already pre-ordered the Steam version. I don't know if the PS3 version is the same, but judging from the videos the PC version looks incredibly beautiful and smooth (I heard the PS4 version runs in 30fps contrary to 60 FPS for PC but I don't know if that's true).
There are a couple of stupid things in this HD rerelease but they can be disabled so it's not a problem >>2171468
Also, PC version might open modding possibilities.

You should play it, but you should play the original game first. Any version is fine, like this thread says. If you have already played 2 and CV you shouldn't have much trouble playing 1.

RE4 is a great game, I loved the Wii version especially.

>> No.2173402

>>2173397
ps360 is 30fps on 720p, next gen and PC 1080p 60fps.

Which won't feel right given that original was 60fps inventory and door loading screens and 30fps gameplay.

>> No.2173416

Just finished Claire B. I'm really disappointed with RE2. After the RPD the game is merely a walk in the park. Definitely weaker than RE1.

>> No.2173423

>>2173416
RE2 is arguably the easiest mainline RE game.

You should get Dreamcast or Sourcenext PC version and play it on hard mode. Now that is hard as shit.

>> No.2173430

>>2173416
>>2173423
It's not the difficulty that bothers me with RE2, but rather that everything going on is so much like RE1, except with an identity crisis, and a scenario system that takes players for idiots.

>> No.2173435

>>2173423
I was disappointed with the locations in general. I was hoping for more parts like the beginning where you run trough parts of the city. The RPD and the sewers were less memorable than the mansion and guardhouse. Lickers are a joke compared to hunters. The bosses were better than the ones in 1 although not as memorable.

RE2 is pretty much a weaker copy of 1. Why people hold it in such high regards and often name it the best RE I don't know.

Next up is 3.

>> No.2173440

>>2173435
> I was hoping for more parts like the beginning where you run trough parts of the city.

You're going to like RE3. Be sure not play in easy mode, it's pretty much cheat mode.

>> No.2173448

>>2173440
>Be sure not play in easy mode
Always gonna play my games on normal or default.

>> No.2173454

>>2173430
What bothers me are people with poor taste in video games.

>> No.2173462

>>2173454
RE2 is pretty overrated. I'm not sure why people insists it's the best of the classic-style games when it was a rather casualized version of the first game.
>No multiple routes
>Barely any differences between the A and B scenarios.
>Even Normal is too easy.

>> No.2173467
File: 28 KB, 592x414, 10897019_317746508432473_5739533274676637125_n.jpg [View same] [iqdb] [saucenao] [google]
2173467

Resi 1: Fucking awfull
Resi 2: A visible improvement but aged pretty shit
Resi 3: Still thrilling and haunting and even a bit sccary
Resi 4: Shitt
Resi 5: Fun to play with friends
Resi 6: Fun to play with friends
Survivor: Shit
Code Veronica: Quite fun
Survivor 2: Shit
Gaiden: Shit
Remake: Fucking incredible, scary as shit
Dead Aim: Shit
Zero: It's fun, story is nice in a bad way
Outbreak 1: Suprisingly more fun than I expected
Outbreak 2: Great improvement

The rest isn't even worth mentioning

>> No.2173481

>>2173467
> 1, 2 and 4 are shit
> Code Veronica and Zero are good,
You're an amazing man.

>> No.2173483

>>2173467
Jesus christ.

It's only a matter of time before this place turns into another /tv/.

>> No.2173546

>>2173448
RE3 does not have a normal mode. Your choices are Easy and Hard.

There are no bonuses in easy mode. Not even bonus items for knocking-out Nemesis.

>> No.2173549

>>2173430
The irony of RE2 is that RE1.5 looked like a different game than 1. Makes me wonder what was so similar about it that they had to scrap.

>> No.2173562 [DELETED] 

>>2173467
fullretard.jpg

>> No.2173576

>>2173174
I've only played director's cut on PS1 some 10-12 years ago, I remember it being great; my brother played once with Jill and I played once with Chris.
We had to return game then, didn't have time for more gameplay.

>> No.2173581

>>2173549
Techically speaking, RE1.5 looked a lot like RE1, when you look at how the 3D models and backgrounds look.

But the final RE2 is very very close to RE1 in terms of location and progression. The improvements were made in terms of technical detailing, controls, etc

>>2173454
I love RE2, a lot. But like I said I don't like how it's RE1 all over again:
>big mansion
>find 3 first keys like in RE1, all of which open aproximatilevely the same number of doors
>go out the mansion a little bit to find the last 4th key
>key which unlocks the last 3 doors in the mansion; some of the rooms with that key being optional to get supplies
>when you get back Zombies replaced by Hunters/Lickers
>go further down through sewers/underground
>lab, tyrant, explosion

that's the big picture, there are other similatiries like having to find 4 symbols for one door, etc

And then the problem with RE2 is that it doesn't really know what it wants to be. RE1 had the whole b-movie and spooky mansion thing done perfectly; but RE2 has a full identity crisis. Is it about the town? is it a police station or a mansion? Something just doesn't click, doesn't fit. Like it wants to be something more but can't help being exactly like 1 at the same time.
Also, balance is much worse than in 1.
And finally, having to go through the game FOUR times with less than 10% of the game changing every time is pure bullshit. I don't know how people put up with that shit, nobody ever mentions it as a flaw either, but it's a terrible case of "artificial length" added to a game.

>>2173462
>I'm not sure why people insists it's the best of the classic-style games when it was a rather casualized version of the first game.

My theory is that it's because it's the most sold, most played RE game. it was most people's first RE game and for many, the only RE game they played.

>> No.2173585

>>2173562
You need to go to your home!
>>>/v/

>> No.2173602

>>2173549
>>2173581
Also, RE1.5 looked really boring. All those generic offices kinda blend together.

>> No.2173605

>>2154025
Theres an unoficial re2 remake. Its in alpha and unreal 3 engine i think

>> No.2173632

>>2173581
>>2173602
I meant that it could've been more interesting than a mansion clone.

>> No.2173674

>>2173581
>And then the problem with RE2 is that it doesn't really know what it wants to be.

Sure it did. Its RE1, but better. It includes the escape to the mansion, an earlier appearance of the hunter-type enemy, more cinematics with a consistent quality, a side story that explains what happened to the other playable character, another ending after the escape ending, more weapons/upgradeable weapons, decisions that affect the other scenario, an add-on minigame that is semi-plot relevant.

>having to go through the game FOUR times with less than 10% of the game changing every time is pure bullshit.

This coming from the guy who exhaustively plays through all the versions to see what minor changes they made between ports? You don't HAVE to play through the game 4 times. Hell, you really only have to do the the A scenario of one character, the B scenario as well if you want to see just about everything. The alternative A/B, Hunk, and Tofu are just extras.

>> No.2173683
File: 18 KB, 640x352, 1399963682192.jpg [View same] [iqdb] [saucenao] [google]
2173683

>>2173467
>4
>shit

>> No.2173689
File: 8 KB, 320x238, barry_burton.jpg [View same] [iqdb] [saucenao] [google]
2173689

>>2173581
>RE1 had the whole b-movie and spooky mansion thing done perfectly
That thing was so excellent, I wish they'd just revisit it one more time, with shoddy FMV sequences and all, it could be a non-canon side-game.

>> No.2173704

>>2173674
There is no denying RE2 is better technically speaking, or if you make a list of its content.

What I'm saying is that it has a schizophrenic tone, atmosphere and location; and that gameplay balance could be better.

The alternative A/B aren't extra, you have to play them if you want to see every side of the story; just like in RE1 you'd have to play both Jill and Chris. Except this time, it makes of playing 4 times something that's 90% the same if you want to see everything, that's a lot. IMO the A scenarios are pointless, they feel like they are the B scenarios, the real game, with tons of things taken out. I think just the two B scenarios would have been enough.

>> No.2173724
File: 25 KB, 480x360, Desert Eagle Resident Evil 2.jpg [View same] [iqdb] [saucenao] [google]
2173724

>>2173704
Totally different guy here, but the Magnum in RE2 was cool as shit.
Not saying RE2 isn't flawed though.

>> No.2173746

>>2173704
You don't have to play as Jill and Chris in 1 though. It really just makes the whole thing a confusing mess since in no instance do Barry, Jill, Chris, and Rebecca all survive. Similarly, the alternate A/B route in 2 doesn't really add anything except confusion. Most people don't have that completionist "have to see everything" streak.

>> No.2173751

>>2150225
>>2150226
PS version definitely looks better, models and background

>> No.2173768
File: 103 KB, 320x240, SLUS_005.51_11012015_203835_0685.png [View same] [iqdb] [saucenao] [google]
2173768

>>2173174
>>2173195
>>2173330
>>2173336
>>2173347
Portip#5: You don't have to kill the spider boss. You can just knife the webs and leave, but that's very dangerous, the easiest way out is to get the spider to destroy the webs with its own spit.

>>2173746
Even though both sides of the story can't go together, each has small details that help understand the situation better. For instance, you learn a bit more about Umbrella thanks to Rebecca. You learn more about the relation between Sherry and her mother in Claire A, etc etc
So if you want to see the full story, you need to play everything

>>2173751
Those screenshots aren't very good, trust me the backgrounds look better on Saturn.

>> No.2173776

>>2173768
>Portip#5: You don't have to kill the spider boss. You can just knife the webs and leave, but that's very dangerous, the easiest way out is to get the spider to destroy the webs with its own spit.
You mention this every week. Not that I'm complaining.

>> No.2173793

Due to a hardware limitation (lack of transparent effects) of the Saturn, gun smoke appears green and dithered.

>> No.2173823

>>2173793
Personally I think the pros of the Saturn version make up for all its cons by far.
I've always thought the Hunters in the underground tunnels were very repetitive after seeing them all over the mansion, so it's nice to have them with another skin.
The new costumes are the best ones.
The battle mode is tons of fun and challenge.

Then again I might be biased since it was the first version of the game I played.

>> No.2173854

>>2173823
>I've always thought the Hunters in the underground tunnels were very repetitive after seeing them all over the mansion
That whole section is kinda pointless. You get the crank and that's it. They could have at least include another mandatory key part at the other end of the hunter infested tunnel section.

>> No.2173976

>>2173854
Advanced Mode (Director's Cut) adds more to that part.

>> No.2174283
File: 37 KB, 400x300, rick.jpg [View same] [iqdb] [saucenao] [google]
2174283

>>2173467
>1, 2, 4
>shit
>5, 6
>fun regardless of who is playing
>Zero
>good at all

>> No.2175440

>>2173976
Like what?

>> No.2175884

>>2175440
A key and a Doom Book if I remember.

>> No.2175904

>>2175884
Oh neat, is a lot of the game changed like that?

>> No.2176093

>>2148275
>>2150225
>>2150226

Are these supposed to be comparison shots for ants?

>> No.2176449

>>2160201

>Making death actually mean something
>Artificial suspense

Fuck off

>> No.2176475

HD or Director's cut for the shitty live action cut scenes using community theater actors
Everything else is pleb grade

>> No.2176530

>>2176449
Ink Ribbons are like Extra Lives, a vestigial feature from the days of the Arcades, that hang on too long in the 90's.

>> No.2176542
File: 55 KB, 480x360, Barry_Burton_Cast.jpg [View same] [iqdb] [saucenao] [google]
2176542

>>2176475
Wish they had recorded some more sequences with this cast.

>> No.2176613

>>2176542
Why is Barry the best character?

>> No.2176634

>>2176613

family man, goofy. facial hair, kawaii, etc.

>> No.2176669

>>2176542
I love how he's staring at the revolver like he's trying to deciper how it works

>> No.2176670
File: 109 KB, 604x455, barry-burton.png [View same] [iqdb] [saucenao] [google]
2176670

>>2176613
>manly beard, family man
>big guns, NRA member
>best cheesy one-liners in the first game
>has a hot daughter
The best.

I'm actually kind of looking forward to Revelations 2 now, haven't looked forward to a new RE game for a good while now.

>> No.2176735

>>2176670
I know a lot of people didn't like Revelations 1, but I thought it was pretty decent. When I heard 2 was episodic, though, my hype for it was kind of killed, but Barry being the (a?) main character pretty much brought it right back up.

>> No.2176745

>>2176669
I think he's just checking the cylinder, you see how he's closing it up in the next cut.

>> No.2176749

>>2176735
I haven't even played Revelations 1 (5 put me off the series for a while), but what are some of the biggest complaints about it, and which of them would you agree with, and disagree with?

>> No.2176847

I haven't played RE 1-3 since I was a kid. Currently waiting for REmake to hit pc.

Does the RE2 have a decent pc port?

>> No.2176925

>>2150283

there is. When Barry pulls Jill out of the trap he makes a reference to the line by saying she'd fit nicely into a sandwich.

Did you even play the game?

>> No.2176950

>>2176613
You need to play Barry's mod for PC, pic >>2159784


>>2176670
>>2176735
I loved the demo of Revelations 1 but couldn't stand the full game. The demo try to fool the audiance into thinking the game would be more like the older games. Fuckers.

>>2176847
>Does the RE2 have a decent pc port?
It has two. The original PC version which is one of the best version of the game, but which can have some compatibility issues though there are tutorials around to get it to work.
Then there is the "sourcenext" version which has higher quality and no compatibility issues but which is Jap only. Difficulty might be easier too since it's biohazazrd, unless it's reverted when playing it in western mode.

>> No.2177004

>>2176950
Sourcenext version has a mostly complete english translation, someone figured out how to convert the language files from the original.

>> No.2177009

>>2177004
Cool, got a source? I don't even know if I still have my sourcenext versions of the games around anymore and those are hard to find

>> No.2177031

>>2177009
It's a little hard to keep on top of because the guy has a habit of posting all his shit in different places. Assuming you have v1.0 (If somehow you don't it is on one of these forums.) you need:

Main patch: http://re123.bplaced.net/board/viewtopic.php?f=22&t=64

Room/file translations: http://z4.invisionfree.com/Resident_Evil_1_2_3/index.php?s=47a918cbe0ad33bb88826ded7e396b11&showtopic=2479&view=findpost&p=22333587

>> No.2177036

>>2177031
Also heres the torrent for sourcenext:

https://torrentz.eu/ac10330d3eb2604790c6d32efc7f7327f6d63957

>> No.2177120

>>2177036
Thanks

>> No.2178009

>>2176749
You also have to note that I pretty much like all the games individually, so I'm probably not the best person to ask if you only like the older games or newer games, since I tend to look at them on their own merits but:

- Not like the old games (considering how the series has become, this one shouldn't really surprise anyone at this point, but I have a feeling people still bring their expectations up to be let down again. It's more action-based ala 4 and onwards, although a lot of the ship sections felt similar to the older games. The main problem was all the fucking flash backs and inconsistent tone.)
- All the new characters sucked (I agree with this one aside from Parker. The one hacker dipshit and his dumb friend were annoying and I didn't like the girl Chris was partnered up with either. Parker was pretty bro, though. Wouldn't mind him returning.)
- Areas were too small (probably due to the game being on 3DS first, but still)
- Too many flashbacks to different times and places that jumbled up the game (I agree with this one, too. I feel they did they way too often and could have gotten away with leaving them out or explaining them through different means. Most of the flash-back sequences just weren't really all that fun compared to just exploring the ship, and usually focused on said annoying characters and their wacky adventures. Given how the game kind of split itself up a lot, though, I guess I'm not really surprised 2 is episodic because the first game was already sort of like that with all the flash backs).
- The bosses are too hard? (This one I don't get, but I saw a lot of complaints on it, so there you go. I thought they weren't too bad, but I guess a lot of people really hated the final boss)

I didn't mind the game that much, but if you're expecting older RE, you probably won't like it. Personally, as far as the newer games are concerned, I think it's the best one since RE4.

>> No.2179079 [DELETED] 

>>2177031
>>2177036
has anyone actually tried this? I just did and it didn't work. All I got was that now all text is glitched in the settings menu, and everything else is unchanged.

>> No.2179081

>>2177031
>>2177036
This works, really cool!

>> No.2180023

>>2177036
>>2177031
Well this is ass, it keeps saying "Failed to initalize DirectX(R)".

>> No.2181035

alright just tried directors cut played advanced I picked valentine for girl scenes I split up from the guy and went to a hallway and helldogs broke through the windows and triggered me

writing a letter to capcom hoping to tune down the trauma all in all 2/10 game

>> No.2181068

>>2146701
>confirmed to run at 60fps
ubisoft plz

>> No.2181072

>>2158426
>Johnny Bravo
I love you.

>> No.2181094

>>2158426

Well after Barry and Enrico where taken care of and not seeing this fellow in a while I started to put two and two

>> No.2181096
File: 44 KB, 230x192, low ds.jpg [View same] [iqdb] [saucenao] [google]
2181096

>>2159406
>>2159419
>>2159446

>Shitting on Dragon Quarter

they gave you more than enough tokens to get through the game without restarting. Really what? are you saving fucking twice at each spot?

quit blaming the game because you suck

>> No.2183253

>>2181096
Cool story, bro.

>> No.2185801

>>2181094
>where taken care of

>> No.2185814

>>2150682
It's a lazy cash grab. Only the real-time elements (like playable character and enemies) are remade in HD. All the pre-rendered assets (which make up 99% of the game) are NOT redone. They didn't re-render them from original assets or anything like that. All they did was add a shitty filter, akin to someone playing sprite-based games on an emulator would.

>> No.2185835
File: 32 KB, 436x314, yeah.jpg [View same] [iqdb] [saucenao] [google]
2185835

>>2146673

Original had the best soundtrack
Directors Cut fixed some of the clunky aspects
REmake had more content

I like the original the most myself.

>> No.2185845

>>2185814
They redid all the lights and I'm pretty sure the backgrounds are in hires than they were on GC/Wii

>> No.2185847

>>2185845
They are not. They're "high-res" just as playing a SNES game with a filter to smooth out the pixelation is higher res.

>> No.2185857

>>2146673
I'm sure it's all been pointed out a million times already, but there is no "best" version of RE1:

>original has no auto aim and higher difficulty
>The PC version was more or less the exact same game, though some people claim it's easier.
>Directors' cut has auto aim, as well as "arrange" mode, witch has different content than the original game/mode and DC also has more unlockables
>Directors' cut dual shock has totally different music, as well as dual shock support
>the Saturn version has worse 3D models, better looking 2D environments, a few different enemy types and a battle mode
>Deadly Silence has the 180 turn and L trigger knife draw from RE4, as well as "rebirth" mode, witch adds new content and mini games. It also has touch screen support and lets you skip scenes and door animations. It's overall the easiest version of the game though.
>REmake is by far the hardest, and it's effectively a totally different game with all new graphics, largely different puzzles even altered layouts and progression. It has the most unlockables of any version as well.
>REmake for the Wii was the exact same game with a few altered control layouts and it was on one disc, rather than 2
>REmake HD for PS3, PS4, Xbone, ect is the exact same game, but "prettier"

And there you have it. It really depends on what you're looking for, and obsessive types could easily justify buying most if not all versions.

>> No.2186557

>>2185835
Didn't the original and DC have the same music?

>> No.2186568

>>2185814
Source?
From Steam:
>High-Resolution Environments - We've increased the resolution of the background environments by recreating them with a mix of high-res static images, plus animated 3D models.
>Post-processing effects like Bloom filters, which were not easy to do at the time of the original release, have been added to make the HD graphics even more realistic.

Or is that just standard for REmake, not reREmake?

>> No.2186589

>>2186557
They do. The dual shock version is the one with the altered music.

>> No.2186617

Original, Director's Cut, and Director's Cut: Dual Shock all have different serial (SLUS_) numbers.

>> No.2186619

>>2186568
If you look at screenshots comparing the original release, it's pretty obvious they just ran a filter over the backgrounds. A few of them even look smoothed if you look carefully at the objects. There's no direct source other than looking and comparing.

They "increased" the resolution by blowing them up and then filtering them. They also added new lights and shadowing, IIRC, as well, to help hide it/make it look better. With the reREmake, it still looks better than the original emulated, though, so I guess that's a plus (opinionated one, though)?

The new 3D environments are few and far between, IIRC, but apparently they look pretty good, too.

Post processing is applied, though. Some people hate it, some people like it.

>> No.2186987
File: 45 KB, 720x576, 67076-resident-evil-gamecube-screenshot-exploring-the-mansion-may.jpg [View same] [iqdb] [saucenao] [google]
2186987

>> No.2186993
File: 428 KB, 1920x1080, ss_d75906451d3a57bb8fc65fdea7ce09fbf1d3b726.1920x1080.jpg [View same] [iqdb] [saucenao] [google]
2186993

I don't know what else you'd expect. To me the difference is amazing, it's as good as the difference between RE2 on PSX and Biohazard 2 Sourcenext PC version.

Remaking the backgrounds? Why would they remake the backgrounds,they look amazing in 1080p. Yeah, if you zoom in you see that they are a little smoothed out. I see what you mean.
But there is some detailing that weren't visible in the original release, too.

>> No.2186997
File: 1.08 MB, 1598x892, jidjbc.jpg [View same] [iqdb] [saucenao] [google]
2186997

I know those comparison screenshots are shit. It looks like they used a shitty capture device on purpose for the gamecube version in order to pretend that the difference is bigger than it is, because I don't think remake on GC looked as bad as it does on those screenshots here.

Still, everything is clearer and there is some detailing that just wasn't visible in the original.

>> No.2187003
File: 691 KB, 1660x1157, resident-evil-remake-hd-remaster-mansion-candles-graphics-comparison-screenshot-ps4-xbox-one-ps3-360-pc.jpg [View same] [iqdb] [saucenao] [google]
2187003

>> No.2187004
File: 131 KB, 1154x1463, resident-evil-rebirth-hd-comparatif-1_09048205B701611090.jpg [View same] [iqdb] [saucenao] [google]
2187004

Supposedly, sound is better too.
Also I'm hoping that PC version will mean modding possibility but we can't know that for sure yet.

Not sure what you mean by "new 3D environments" though.

>> No.2187025
File: 108 KB, 640x480, RE2Leonsourcenext.png [View same] [iqdb] [saucenao] [google]
2187025

>>2186993
> it's as good as the difference between RE2 on PSX and Biohazard 2 Sourcenext PC version

Actually, more effort were done in this port than in Sourcenext. Nothing was redone in RE2 sourcenext, at least here they worked on the models and on the light/shadows and added post-processing in a way that doesn't seem excessive and which seem to help how the game looks.
It's a port, not a REmake, all this 'HD rerelease!' fad is just a marketing term for ports taking previous gen games and putting them on current gen, like we've been having with every RE (and plenty other games) since forever.
As far as ports are concerned, more efforts seem to have been done with this one than in any previous one, including the best ones like Sourcenext. The only thing one could complain about is the lack of new content (some old RE ports had new bonus modes etc).
A cheap port would have been to take the game, upscale it as it is and call it HD.

>> No.2187208

>>2186997
Yeah, they did use intentionally shitty pics. Somebody was doing comparisons with a capture device as well as emulated screenshots at HD resolutions with filtering. At that resolution, you can see that all the backgrounds were literally upscaled and filtered. The filter they have on the HD backgrounds isn't bad, though, and still does look better overall than emulating it.

>>2187004
>Not sure what you mean by "new 3D environments" though.
I meant 3D models.

>> No.2187420

>>2186568
>>2186619
>>2185814

http://www.pcgamer.com/resident-evil-hd-remaster-review/
>I thought they would have dug the original pre-rendered backgrounds out of some dusty archive and presented them at a higher resolution, but it seems as if they’ve just added a grimy filter to the existing Gamecube files and widened them for 16:9 resolutions.
>As a result it doesn’t look spectacular, especially on larger monitors, but the lighting and atmosphere make up for it. Light sources in the world affect your character as you move past them, which does a surprisingly good job of fooling your brain into thinking these are 3D spaces rather than static backgrounds.

I'll probably still get it because I don't own it eslewhere

>> No.2187520

>>2187420
I don't why everyone is so anal about that.
Like I said it's just a goddamn port. I guess the marketing term "HD remaster" must be very efficient if people have such high expectations of ports... Except even the term itself says "remaster", not "remake".
Plus the backgrounds look already great to begin with and you couldn't even see all the details on the gc/wii versions.

Not a single RE port in the past has had that much stuff redone in it as this one, plus it runs in 60fps, and for some reasons people think it's a scandal.

Personally RE ports is like a mini-passion of mine. I even bought the game.com version of RE2. I think this looks like one of the best ports they've made as the only cons are extra optional stuff (stupid 16:9, stupid 'modern controls' and stupid modern RE costumes).

>> No.2187542

>>2187520
People look to bitch at RE ever since 2012 dropped ORC and 6 in the space of a few months.

I'm really hoping this does well and we get an upgraded 0 and a remake of 2 and 3 using all the techniques they are playing with on this port.

>> No.2187556

>>2187520
Just because you're a fanboy that buys any edition of a game doesn't make it an anal subject. You're clearly (like a lot of people on the internet) are confusing criticism for whining. Those aren't details you're seeing in the remaster, those are artifacts from poor upscaling, and i shouldn't even have to mention the screen scrolling during movement. I mean what is the point in this port if the only way to make it look decent is play in 4:3? You might as well play the original at this point, because it has none of the faults that come with this version.

>plus it runs in 60fps, and for some reasons people think it's a scandal.

I'm sorry, but how is 60fps in any way helpful to a slow paced horror game? The difference is going to be beyond negligible. See this here? >>2187004 you're gonna be seeing that quite a bit of that darkness in the remaster, i know because i've played the japanese release already, which also has fucked up music like this.

https://www.youtube.com/watch?v=LDzLccGMyVU

They still haven't patched the JP version by the way, so i would only hope they don't fuck up the US release as well.

>> No.2187606

>>2187556
The upscaling is better than emulating to get those great looking models against a hugely pixelated background. I real don't understand the complaints against it. It's basically a bit better than what you could get on an emulator, with a few touch ups for 20$. It's not like they're even sticking to just upscaling. Some rooms the just flat out rendered in polygons.

>> No.2187818

>>2146673
5

>> No.2187854

>>2187542
They aren't play with any new tech with the REmake re-release. They're not even re-rendering the backdrops in HD, and are instead just applying a filter to smooth things out. I want a REmake 2 just as much as the next fan, but it's not going to happen, because that would require actual effort.

>> No.2187927

>>2187854
I'm not sure what you mean by "they're not playing with any new tech". Have you watched any of the videos of the development process? For all the areas with moving bits, they basically had to re-model those bits, because upscaling the movie files doesn't work so well. They modeled the entire V-Act tomb apparently because the whole thing has that lighting affect going on from the fires.

The point of this effort wasn't to remodel the mansion (again), it was to replicate the REmake as near as they were able at higher resolutions. If they could avoid changing something, they did.

The whole point of this exercise is basically a testing of the waters to see if old school RE still sells, because they still can't figure out if REmake sold like shit because it was on the gamecube or if it was because everyone is tired of the formula.

>> No.2188801

>>2187556
Just played it myself on PC. The artifacts aren't even really noticeable and the scrolling movement isn't bad either.

It really does sound like you're just wining about minor preferences. I'm not even saying this as a fanboy because I've only played RE1 on PS1 and RE4.

>> No.2191591

>>2188801
>wining about minor preferences

He is just winning the argument?

>> No.2192909
File: 50 KB, 900x600, zombie.jpg [View same] [iqdb] [saucenao] [google]
2192909

>played this game first time when I was 5
>got to this scene
>hit power and turn television off
>unplug playstation and television

>> No.2193280

>>2187004
There is already a mod to add the zero suit Jill from RE5.

>> No.2195741

>>2192909
I hope you grew up to be less of a pussy.

>> No.2195815

Not anywhere close to retro, but has anyone tried ReREMake? It just came out a week ago or so on PC.

>> No.2195823

>>2195815
wouldn't the experience aside from it being HD be the same?

>> No.2195985

>>2195815
It's got some minor issues but overall it's great, the best version of the game. Make sure to get the PC version.

>> No.2198337

>>2146675
That sure narrows it down.

>> No.2198343

>>2195815
There is absolutely no reason to play this over the original game except maybe if you're a PC exclusive enthusiast.

>> No.2198345

>>2187606
>using emulation as an argument on /vr/

The original game looks utterly fantastic on a CRT setup and blows the HD version into orbit.

>> No.2198360

>>2198345
I, too, like my 3D games looking like blurry shit when I play them. Clearly superior.

>> No.2198586

>>2198345
>CRT
>looking good

I don't miss those fat blur-boxes one iota, if there was a window with the blinds open or a light in the room, half of what was on screen was obscured, they also attracted lots of dust and made low pitch noises that would give you a migraine.

I was fucking overjoyed when we started moving to flat screens, because they were less blurry, they didn't gather nearly as much dust, they were space efficient, and they didn't make that fucking noise that your ears would pick up on from across the house.

I genuinely can't comprehend why some people cling to CRT screens, I hated them as a kid and I'm glad they're gone.

>> No.2198602

>>2198586
i think like that too but its useless to argue that on /vr/
people here have defended loading screens as intentional challenge for fuck sake

>> No.2198616
File: 174 KB, 1280x720, Resident-Evil-HD-Remaster-13[1].jpg [View same] [iqdb] [saucenao] [google]
2198616

>>2195815
OH you mean the version with the upscaled and clearly photoshopped backgrounds?

>> No.2198635

>>2198616
The second half of the game looks even worse, anything that isn't dark or one of the few cherry picked 3D modeled rooms looks terrible.

>> No.2198646

The biggest thing I noticed in the HD version is that shadows from the environment actually cast on characters now.

>> No.2198649

>>2198616
I don't see what so bad about this. Probably usual 4chan nitpicking.

I bought the game to hopefully rise the chances for future survival horror RE games.

>> No.2198660

>>2198360
>>2198586
>not playing the game the way it was intended

Ok.

>> No.2198668

>>2198660
I'm emulating and I'm not using the original controller. I certainly don't play the games like originally intended.

>> No.2198669
File: 19 KB, 264x246, 1422067186406.jpg [View same] [iqdb] [saucenao] [google]
2198669

>>2198602
>people here have defended loading screens as intentional challenge for fuck sake

...

What.

>> No.2198675

>>2198660
>the way it was intended
Fuck the devs intentions, J.E Sawyer meant Dead Money to be a lesson about greed, but I swiped every single goldbar from that vault and got away with just to spite him.

Again, I don't give a flagrant fuck about if the devs intended it or not.

>> No.2198687

>>2198602
>>2198669
>believing the bait of an earlier shitpost thread

>>2198660
>>2198586
>>2198360
Let him play it how he wants bro.

>> No.2198691 [DELETED] 

>>2198660
You didn't develop like your parents inteded.

>> No.2199656

>>2198345
There is no fucking way the original GC game looks better than the HD re-release.
There is also no fucking way the devs built REmake with the idea of scanlines and curved screen in mind.

I can somewhat understand the CRT argument for some older games where the scanlines clearly make a difference in colour for instance, but for something like REmake? No fucking way. When playing on GC, with a CRT, it looked so bad at times I could barely make out what was some of the stuff.

Yes, this is the most stupid thing I've heard in a RE thread since that one Nintendo fanboy claimed the N64 version of RE2 was the superior one and had better sound.

>> No.2201975

>>2173467
What about REVELATIONS?

>> No.2204482

>>2201975
Revelations: The Demon Slayer?

>> No.2204563

>>2146673
I'm guessing by this you mean original, directors cut or REmake?

I liked the music in director's cut more. Yes even the mansion basement music. It's a tough call though. I think REmake slightly edges it now imo though. It basically lived up to the hype for me. Been playing the remastered version btw.

>> No.2204639

REmake and RE are different games.

>> No.2204661

>>2201975
RE: Revelations -> A return to form.

Revelations 2? We'll see how that pans out.

>> No.2204820

>>2151058
>Keep looking over your shoulders

Did....did they foreshadow the series transition?

>> No.2204893

>>2204661
It's got fucking Barry, it's gotta be at least a little better.

>> No.2205014

Why i remember had seen the uncensored intro on my modded PS1 back then in the '90s?

>> No.2205016

>>2192909

Yeah, that face hit me too.

>> No.2205019

>>2159815

Ganados are spanish, not mexas, you pice of crap.

>> No.2205023

>>2159373

Is there a possibility to mod Remake like this?

>> No.2205024

>>2205019
>Implying americans can tell the difference

There's a reason America is the butt of the world's jokes.

>> No.2205040

>>2159268

>tfw you are just one year older than Jill

>> No.2205048
File: 68 KB, 876x584, eel.jpg [View same] [iqdb] [saucenao] [google]
2205048

>>2205040
>jill is 41 years old this year

>> No.2205051

>>2205024
Hilarious that the rest of this ungrateful world thinks their shit doesn't stink while spouting their hypocritical rhetoric about America to make themselves feel good.

>> No.2205060

>>2153616

The hand made it look that was a new kind of hunter.

>> No.2205085

>>2205023

i mean, how hard would it be to change the monsters positions in REmake?

>> No.2205116

>>2205048
You would still put your penis inside her.

>> No.2205128

>>2205116
MILF pussy is best pussy

>> No.2205189

>>2205116
of course I would, Jill can play the piano best girl

chris cannot play the piano worst girl

>> No.2205202

>>2146673
imo
RE1 = PC tied with PS1 Director's Cut
RE2 = Dreamcast
RE3 = GameCube
CV = Dreamcast (X on Dreamcast is only available in Japan though)

>> No.2205223

>>2205189
this is the only true metric. i will be using this from now on

>> No.2205253

>>2205085
Changing sounds and changing character models around is easy in any RE PC version. Changing item and enemy placement is on a whole other level and has only ever been done in RE2.

>>2205014
Because some versions of the game have uncensored intro.

>> No.2205290
File: 219 KB, 700x1000, 1204627196773.jpg [View same] [iqdb] [saucenao] [google]
2205290

>>2205202
>RE3 = GameCube

I thought the dreamcast version was the best one for RE3.

>> No.2205659

>>2205290
The PC versions are the best ones, but the Dreamcast version comes very close.

The Gamecube version is good too, it has one advantage over the others : it has no jittering on 3D models, which every other version has. It looks particularly better in cutscenes and helps immersion and realism but that's the only reason to play it over the others.

Let's also not forget that a console version equals playing with the pad of that console in most cases (unless you own an adapter to use another pad, like I do and use a PS2 pad to play RE games on Gamecube). RE games are better played with a d-pad, and the GC and DC pads are awful for that.

>> No.2205717

>>2205290
I chose GC because it has the best looking character models out of all versions.

>> No.2206064
File: 23 KB, 640x480, Osmund Saddler.jpg [View same] [iqdb] [saucenao] [google]
2206064

>>2205024
Osmund, pls

>> No.2206065
File: 259 KB, 1000x1275, 19564985.jpg [View same] [iqdb] [saucenao] [google]
2206065

>>2205116
>>2205040
What about Rebbecca? She's the cutest, how old would she be now?

>> No.2206071

>>2206064
>I will free you of your world of cliches...
>proceeds to get blown up by a conveniently dropped RPG

>> No.2206084

>>2206071
Dragon Quest hurt it that bad huh?

>> No.2206140

REmake and REmaster are the two definitive versions. Director's Cut is fine, too.

>> No.2206145

>>2206065
30 something, close to 40

>> No.2206325

>>2206145
I hope she's still as short and slim

>> No.2206350

People pretend like this is still about the definitive version and not just a RE general.

>> No.2207146
File: 126 KB, 720x480, 1402217827951.gif [View same] [iqdb] [saucenao] [google]
2207146

>>2173467


>thinks outbreak file 2 is an improvement
>actually thinks outbreak file 2 is good

>> No.2209183
File: 19 KB, 207x276, image.jpg [View same] [iqdb] [saucenao] [google]
2209183

>bought resident evil survivor today
what am i in for gang

>> No.2209228

>>2146712
pcgamingwiki says it can be uncapped, and that it won't mess with the physics

>> No.2209232

>>2209183
>what am i in for gang

Voice acting worse than RE1, for starters.

>> No.2209243

>>2146673
The one that came out 10 days aho

>> No.2209340

>>2159284
Remake lacks this intro. i hope some 1 mods this intro into Remake HD

>> No.2209345

>>2205659
Why are you assuming everyone uses a d-pad to play RE games?

>> No.2209347

>>2209183
A decent game with voice acting almost on the level of RE1.

Also if you struggle with the movement there is L1 for the 180 turn.

>> No.2209494

>>2209232
thank god

>> No.2209509

>>2209345
Because if you do otherwise you fail at video games

>>2209183
a very underrated game. make sure to play it several times to see all paths. Are you playing it with a gun? I am going to for the first time very soon.

>> No.2209527

>>2209509
>d-pad
>for anything but sidescrollers and older console games

I don't see how anyone would want to play a 3D game with a d-pad, I mean, everyone has different preferences but space and volume is so different for 3D games.

Though, then again, the old RE games weren't really fully 3D either.

>> No.2209531

>>2209527
The way RE tank controls work, you have a lot more precision with a d-pad.

When playing REmake on GC, I used to think the controls were a bit fuzzy and worse than RE1/2/3. Then I played it using a PS2 pad, turns out REmake has the most precise and reactive controls of the entire series, it's just that the analog joystick got in the way.

>> No.2210043

>>2173423
The only RE2 version I played was one of the PC versions, which I never had to do a translation patch or anything. How hard is that version?

>> No.2210908

>>2210043
That one does have the hard difficulty, it's unlocked after beating a scenario B iirc. in the sourcenext version EVERYTHING gets unlocked after only beating 1 scenario A though.

>> No.2210934

>>2198616
>>2198635
I keep seeing neckbeards say this and not surprisingly no neckbeard ever posts comparison shots. You guys are being drama queens.
>>2198649
>I don't see what so bad about this. Probably usual 4chan nitpicking.

It is.

>> No.2210949

>>2210934
i've been playing it tons lately and i'm loving it. Looks great, best version of the game. The only bad things about it are optional things (16:9 ; non tank controls ; very easy difficulty) so i can't complain

>> No.2211846

So they're apparently porting the Team IGAS RE1.5 to that RE Behind the Mask's engine.

https://www.youtube.com/watch?v=CNccYRHNEzs

>> No.2211920

>>2177031
what will still be left in Japanese?

>> No.2211924

>>2177031
that 2nd link isn't working

>> No.2214036

>>2211924
You snooze, you lose.

>> No.2214110

>>2198675
Chris Avellone was the lead designer of Dead Money.

>> No.2216098

>>2210949
You are on a plain.

>> No.2216271

https://www.youtube.com/watch?v=YNaimXIyr0g

>> No.2217186

>>2209183
Some fucking fun man.
Terrible (but terrible in the awesome way) voice acting, GREAT soundtrack, RE2 and 3 asset reuse which means it has the feels you want.
Also the Tyrant is metrosexual as fuck, it's hilarious.
Have fun!

>> No.2217393

So what makes Director's Cut so different from the original PS1 dualshock? I always thought they were the same game aside from costume additions and music swaps. I mean if it's as good as everyone says I might try to play it.

>> No.2217689
File: 19 KB, 485x495, 1422766292130.jpg [View same] [iqdb] [saucenao] [google]
2217689

>>2217393
https://www.youtube.com/watch?v=0kcF7E69C6Q

>> No.2217704

>>2217393
Director's Cut has a new mode in which item (both key items and equipement) and enemy placement is changed. This means that you go through the game in a different manner, it's pretty cool for fans for extra replay value.
The textures in the guard house are also different, some new camera angles too, etc.
The new music isn't in every version btw.

>> No.2217752

>>2217393
PS1 dual shock is the directors cut. It includes all the changes between the original release and the directors cut, and then took it one step too many and fucked up the music in the basement and the introduction. If you can get your hands on a Director's Cut non-dual shock version, you can play the arranged mode and with auto aim without having your ears raped.

>> No.2219547

>>2177036
Good stuff

>> No.2219617

>>2217752
I don't get it. I've seen many praise the music in the DC dual shock version. Now I'm seeing more people bash it. Although Mansion Basement was always bashed.

Is it because that composer got caught being a fraud that I'm seeing neckbeards bash it?

>> No.2219651

>>2219617
The dualshock version always sucked entirely imo.

The only good theme was that mansion 2nd floor revisit theme. And even that one is shit.

The mansion basement argument is bad because the original theme was also bad with its low quality orchestra hits.

>> No.2219667

>>2219617
People bitched about it before. It only really came in to force when RE went up on PSN and everyone wondered why the intro suddenly sounded like shit. The basement swap is just sort of a mini-meme.

>> No.2219702

>>2219651
>>2219667
I had no problem with the music. I thought it was good in fact because it is very fitting to the games setting and bad voice acting. It makes RE1 seem more so like the B rated horror that it was supposed to be. Somehow this was lost on the masses though.

I like both games OST's.

>> No.2219718

>>2219702
Well the original had stuff like this:
https://www.youtube.com/watch?v=ATyDoLk8hKo
It really gives that B movie vibe. And it's actually good.

>> No.2220391
File: 54 KB, 800x600, Linda.jpg [View same] [iqdb] [saucenao] [google]
2220391

>>2219667
Trumpets-aside, I think Dualshock DC suffers the most for losing the instrumental version of Gaze of Ice in the intro and Still Dawn (Which sounds like Toto crossed with something out of The Bold and the Beautiful; dates it perfectly, really) in the credits. There's some good stuff there though, I honestly maintain the save room and Rebecca got better themes out of it.

https://www.youtube.com/watch?v=bd4s4ZVbJ94
https://www.youtube.com/watch?v=0jiKienmRiQ

>> No.2220848 [DELETED] 

>>2220391
There is something about that save room theme that reminds me of Final Fantasy VII

The save room theme is interesting because it does convey confort while at the same time giving the feeling that danger is still in the background.

>> No.2220854

>>2220391
There is something about that Rebecca theme that reminds me of Final Fantasy VII

The save room theme is interesting because it does convey confort while at the same time giving the feeling that danger is still in the background.

>> No.2220878
File: 25 KB, 320x240, Linda2.jpg [View same] [iqdb] [saucenao] [google]
2220878

>>2220854
Yeah, I quite like the whole "lullaby with a sense of urgency" thing the DualShock save room theme has going on. I know people swear by Safe Haven, but it never really did much for me tbh.

Also, curiously enough, Rebecca's DualShock theme seemed to have an extremely strong influence on Zero's save room theme. I'd stop short of saying it was out and out recycled, though probably not far off.

https://www.youtube.com/watch?v=81uOP52RhhM

>> No.2220893

>>2220878
>Rebecca's DualShock theme seemed to have an extremely strong influence on Zero's save room theme.

An unexpected development indeed

>> No.2220921

>>2220878
I had never noticed that, nice

>> No.2220983
File: 92 KB, 646x505, based one sitting.png [View same] [iqdb] [saucenao] [google]
2220983

Just did a regular run through of RE2 with sourcenext. It felt way easier than normal even though I was on normal.

>> No.2221010

>>2220983
>S

Nice, now play hard/nightmare mode and get your asshole ripped open.

>> No.2221019
File: 103 KB, 640x480, RE2ClaireA.png [View same] [iqdb] [saucenao] [google]
2221019

>>2220983
Did you play in normal or in arrange?

Normal in Sourcenext = Jap version = BH2 = easier than RE2 (it takes 2 more bites to die from a zombie for instance, and some ammo is more in sight and not hidden)
It is also easier to get an S rank in BH2 than in RE2, you are allowed more saves for instance. With 4 saves you'd never get S in RE2, even if you didn't use any spray. Pic related.

Now that you should have unlocked Nightmare difficulty, go try that in Arrange mode.

>> No.2221020
File: 18 KB, 478x329, RE2X_scene.jpg [View same] [iqdb] [saucenao] [google]
2221020

I forgot to mention for Nightmare difficulty, prepare your anus

>> No.2221021

>>2221019
I played in arrangement mode, normal difficulty.

>> No.2221048 [SPOILER] 
File: 826 KB, 2048x1536, 1423330090733.jpg [View same] [iqdb] [saucenao] [google]
2221048

fuck

>> No.2221050

>>2221048
T-There's two?

>> No.2221053

>>2221050
in Extreme Battle mode, there is.

In RE3's battle mode there is a room with two Nemesis-es. The fun thing is that you can get one to kill the other, since the first one fires rockets.

>> No.2221729

>>2147243
>complaining about the composer of DS RE:DC
>using this particular piece as "evidence" of an "inferior" soundtrack

in a game where you're trapped in a derelict mansion inhabited exclusively by blood thirsty monsters, this alien and unsettling piece really drives the atmosphere home. I had nightmares involving the guardhouse dorm theme.

fuck you I like it

>> No.2221935

My body was not ready for nightmare mode and the bullet sponge zombies.

>> No.2222293

>>2221935
each zombie takes a random number of bullets to die, between 1 and around 35. It could be just 1 bullet if you're lucky.... But it could be 35 as well. I've had some pretty awesome moment where i'm stuck at the end of a dead end with 5-6 zombies coming at me at the same time, while I keep shooting and shooting... and each of them went down when they were 1 or 2 steps close to me.

At least you do get more handgun ammo than in normal, but you get less of the rest kind of ammo.

Also the lickers can do a 2 hits combo that takes 100% of your health

>> No.2222601
File: 13 KB, 320x240, Mac-11.jpg [View same] [iqdb] [saucenao] [google]
2222601

>>2221020
Fuck me that's the biggest MAC-10 or MAC-11 I've ever seen in my life. Shit, like the receiver looks like it's the size of 3 vhs tapes stacked side-by-side. I don't think there was ever a prototype model that big.

>>2222293
>between 1 and 35
Blimey that's a lot, can you still headshot them?

>> No.2222621
File: 31 KB, 320x256, SLES_027.32_08022015_130531_0067.png [View same] [iqdb] [saucenao] [google]
2222621

>>2222601
You mean with the shotgun? I don't remember but I think you can, the thing being that you get more handgun ammo but less shotgun ammo (some shotgun ammo pickups got replaced by handgun ones, and one ammo pack gives 5 shells instead of 8) so you're better off saving that shotgun ammo for other enemies and bosses.

As for headshots, the "random number of bullet between 1 and 35" are actually headshots. What I mean is, if a zombie dies before the ~35 bullets mark, it will be by a random headshot.

Speaking of RE and shotgun, I'm playing RE Survivor as we speak, using a lightgun for the first time. Pic related, shotgun bullets.

>> No.2222623

>>2222621
>>2222621
>Shotgun Bullets

It's very probable that the translation team in charge of Survivor is the same one that translated Dino Crisis's "Grenade Bullets"

>> No.2222630
File: 79 KB, 342x224, 22lr-shotgun-load.jpg [View same] [iqdb] [saucenao] [google]
2222630

>>2222623
>>2222621
Well, a shotgun slug could be considered a bullet of sorts. A large, heavy bullet.

I guess you could also load a shell with loose 9mm bullets instead of pellets. Would be weird and give you wonky as shit ballistics and the bullets would almost certainly curve in the air, but it could be done.

Pic related is whole .22 caliber cartridges loaded into a shotgun shell. There's no good reason to do this by the way, it's just silly.

I don't think I've ever heard of anyone calling them "shotgun bullets" though.

>> No.2222639
File: 39 KB, 1024x682, Ladies Home Companion.jpg [View same] [iqdb] [saucenao] [google]
2222639

>>2222630
Of course, .410 bore shotguns can often chamber and fire .45 Long Colt cartridges, though the bullet won't be too accurate, since shotguns aren't typically rifled, it will work just fine.

Some guns are made with that in mind, such as the Taurus Judge revolver, or the goofy fucking Ladies Home Companion, by Cobray, developed from the hilariously shitty Streetsweeper shotguns. The home companion can shoot .45-70 rifle cartridges though (if I recall right), which is vastly more powerful than the hottest .410 bore and .45 Colt cartridges combined.

I guess my point, which really isn't an argument against shit translation, is that some shotguns can legitimately shoot bullets.

>> No.2222657

>>2222630
Dude,
>>2222639
what?

>> No.2222662
File: 121 KB, 700x788, 1423272220624.jpg [View same] [iqdb] [saucenao] [google]
2222662

>>2222657
I don't know, I think I just dumped my mind into the posting prompt or something. Fuck I need to eat.

>> No.2222670
File: 40 KB, 600x450, plz-stop-post.jpg [View same] [iqdb] [saucenao] [google]
2222670

>>2222662
go play some more RE or DC, buddy

>> No.2222676
File: 7 KB, 320x256, SLES_027.32_08022015_163707_0567.png [View same] [iqdb] [saucenao] [google]
2222676

>>2222623
You tell me (pic related)

Survivor also has a "Grenade Gun" but that doesn't sound that bad.

Well I have to say Survivor with a gun was fun, but I do like the game a lot to begin with which helps. If you thought the controls were ass with a pad, they're worse with a gun. You can not actually use a pad AND a gun at the same time (unlike RE:Dead Aim) and the game was made before guns had d-pads....
So in order to move, you use the 2 buttons of the game to go left and right (shoot both buttons to open the menu) and... you shoot offscreen to move forward/backward. Shoot once and hold to walk forward, shoot quickly a 2nd time and hold to run, shoot 3 times to go backwards.... Sometimes shooting a 2nd time will fail at running and either make you stop or keep walking, which can be a pain during a fight; but after a while you get the hang of it, but I can tell you that you already forget about going backwards.

However since I'm using an Aimtrak and emulation (I've got neither a CRT nor a GunCon1), i've "cheated" the controls a little and used a pad in my left hand which I used to go left and right rather than using the buttons on the gun. Also through emulation you do get a crosshair, contrary to the real thing. So my experience was a little different.

I have to say that it's sad there is no perfect way to play this game. Using a controller, movement is good but shooting is ass. Using a gun shooting is good but movement is ass, and using the Chinese PC port of the game, both movement and shooting is good however the game has glitchy sound and they "forgot" to port the AI of the enemies, which renders the entire game pointless.

Oh well. Survivor is neither a great RE game nor a great Gun game, but it's a unique hybrid between both that's fun especially if you like you like both RE and lightgun games. (this stands for RE:Dead Aim as well, which at least has better controls)

>> No.2222832

RE games still freak me the fuck out like I'm 7 again. Jesus fuck the goddamn music.

>> No.2224739

bump

>> No.2224958

What was that one site called that listed all the differences between the different versions, plus pictures?

>> No.2226164

>>2177031
>http://z4.invisionfree.com/Resident_Evil_1_2_3/index.php?s=47a918cbe0ad33bb88826ded7e396b11&showtopic=2479&view=findpost&p=22333587

do you have a mirror for this link?

>> No.2226325

I like how, in the remakes and whatnot, they still give that giant snake green blood for some reason.

>> No.2226334

>>2159784
DAT VOICE ACTING

>> No.2228885

>>2226164
See >>2214036

>> No.2230810

>>2222676
>they "forgot" to port the AI of the enemies, which renders the entire game pointless.

Does that mean all enemies freeze?

>> No.2230831 [DELETED] 

>>2230810
That means they just slowly, barely, walk towards the player in a weird way and will not attack.

>> No.2230840 [DELETED] 

>>2230810
>>2230831
https://www.youtube.com/watch?v=SUSL_TFA5uc#t=635

>> No.2230845

>>2230810
That means they just slowly, barely, walk towards the player in a weird way and rarely attack.

Check the lickers at 10:35:
https://www.youtube.com/watch?v=SUSL_TFA5uc#t=635

also notice how zombies footsteps are those of lickers.

>> No.2232821

>>2230845
Gotta love the ear piercing sound quality between loading screens.

>> No.2232832
File: 485 KB, 832x1169, Wb2S8R8.jpg [View same] [iqdb] [saucenao] [google]
2232832

Apparently someone just made these public today.

https://imgur.com/a/o8V4O

Pic related is one of the sketches, could've had a female tyrant in RE0

>> No.2233212
File: 448 KB, 1378x1936, akDcsgx.jpg [View same] [iqdb] [saucenao] [google]
2233212

>>2232832
Holy shit, guy isn't bad at drawing monsters and zombies, but can't into humans. Jill, Steve and Rodrigo look so retarded.

Looks like I could have liked Annie for RE0, would have been a better idea to have all new chars than reusing Rebecca for the sake of fanservice while getting her a completely new personalitly and retconning the events of RE1.
I like how Alfred was supposed to be a neo-nazi, the game would have been better that way.

>> No.2233215
File: 361 KB, 832x1169, fXEmpP8.jpg [View same] [iqdb] [saucenao] [google]
2233215

motherfucking chicken zombie holy shit

>> No.2233218

>>2233212
I think every old RE game pretty much had that problem. Even RE1's human art looks bad.

>> No.2233330

Been doing some searching and apparently there are a couple of mods. Which version is best?

Zorlon mod, Ultimate director's cut uncut or something else? They don't exactly tell you everything about how the game has been changed or bugs etc. so choosing is difficult.

Basically, I want the non-dualshock musical score, completely uncut FMV and no changes unless the bugs introduced by those changes have been sorted out.

>> No.2233357
File: 25 KB, 640x480, RE1barrymod2.jpg [View same] [iqdb] [saucenao] [google]
2233357

>>2233330
Mods for the PS1 version? Where?

I only know of mods for the PC version. >>2159784

>> No.2233370

Resident Evil: Deadly Silence

>> No.2233401

>>2233330
>>2233357
Well apparently the Resident Evil Ultimate Directors' Cut Dual Shock mod has a mod with new item placement. That's pretty cool, I have never played a RE1 mod with different item placement; i'll check it out if I can.

>> No.2233604

>>2233357
Zorlon's mod is in the emuparadise forum:
www.epforums.org/showthread.php?31152-Resident-Evil-Director-s-Cut-Dual-Shock-Uncut&highlight=resident+evil+director

Ultimate directors cut uncut is on a forum called 'the horror' or something like that.

Notice that Zorlon uses the dualshock version as a base so does that mean that it has the butchered music?

The other mod has the good music but there are gameplay changes with bugs if you read the replies. Ideally I wanted just uncut fmv and original directors cut music, no re-arrangement changes or skins.

>> No.2234891

for the Source Next version of RE2, is the patch + the normal PC version's files enough to fully translate it into English? Is the Source Next version of RE3 translated (or is it even better to begin with)?