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/vr/ - Retro Games


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2107128 No.2107128 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread >>2099718
(We mainly talk Doom, but Unreal/Duke/Quake/Marathon/whatever are also welcome! Let's post like gentlemen)

===WEBSITE/COMMUNITY===

http://doomwiki.org/
The OFFICIAL Doom Wiki, actively maintained and supported by the Doom community. Want to learn more about Doom? Check this site first!

FAQ/Pastebin, updated semi-frequently
http://pastebin.com/vPbiw4NR

IRC (Password is in the FAQ.)
irc.zandronum.com
Channel: #vr

TUTORIALS/UTILITIES
http://pastebin.com/7vKYWYp0

===WHERE DO I GET WADS?===

Vanilla/Boom: http://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: http://www.doomworld.com/idgames/
/idgames torrent (as of 11/25/2013; 12GB): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

##Our WADs can be found here!##
http://pastebin.com/5sKRiJzS (old)

===POPULAR MODS===

/vr/:
200 Minutes of /vr/: http://www.doomworld.com/idgames/?id=17781
Demonsteele: http://zandronum.com/forum/showthread.php?tid=5302
GMOTA: http://forum.zdoom.org/viewtopic.php?p=742401
HDoom: http://hdoomguy.tumblr.com/tagged/hdoom
Metroid Dreadnought: http://zandronum.com/forum/showthread.php?tid=4561
Push: http://zandronum.com/forum/showthread.php?tid=5423
The Space Pirate: http://forum.zdoom.org/viewtopic.php?f=19&t=37064

Other:
Doom RPG: http://forum.zdoom.org/viewtopic.php?f=19&t=33292
DoomRL Arsenal: http://forum.zdoom.org/viewtopic.php?t=37044
Hideous Destructor: http://forum.zdoom.org/viewtopic.php?t=12973

>> No.2107130

===NEWS===

[12-05] GMOTA v0.9.7: http://forum.zdoom.org/viewtopic.php?t=45115

[12-05] Is Strife being resurrected? https://twitter.com/NightDiveStudio/status/540671183952154624

[12-04] Cacowards soon! Nominations tally: http://www.doomworld.com/vb/post/1326083

[11-30] Doom 3DO source recovered: https://github.com/Olde-Skuul/doom3do

[11-29] 3 Heures D'Agonie 2 final release: http://www.doomworld.com/vb/post/1325069

[11-29] The /newstuff Chronicles #469: http://www.doomworld.com/php/topstory.php?id=4275

[11-28] Some recent /idgames releases:
- MAYhem2048 http://www.doomworld.com/idgames/?id=17943
- SecretDoom: The Green Machine http://www.doomworld.com/idgames/?id=17936
- Incineration http://www.doomworld.com/idgames/?id=17934
- Doomkid's Deathmatch 4 http://www.doomworld.com/idgames/?id=17933
- Bloody Graveyard http://www.doomworld.com/idgames/?id=17930

[11-27] Mayan Mishap final version, with Zandronum co-op compatibility: http://www.doomworld.com/vb/post/1324408

[11-26] Pimp My Texture (Doom Graffiti) has released something downloadable. http://www.doomworld.com/vb/post/1304029

[11-23] Total Chaos combat teaser https://www.youtube.com/watch?v=Ta1EGfCQN4Y

[11-21] Push is a full megawad now, congratulations. http://zandronum.com/forum/showthread.php?tid=5423#pid74727

[11-21] Immoral Conduct (ICD-ZD) "unfinished" release: http://forum.zdoom.org/viewtopic.php?t=37985

[11-19] Golden Souls full release: http://forum.zdoom.org/viewtopic.php?t=35135

[11-18] Wrath of Cronos update: http://forum.zdoom.org/viewtopic.php?t=35846

[11-17] New Doom2 world record speedrun by Zero-Master in 23:03: https://www.youtube.com/watch?v=h8j2zj-A5tE

Some dork's been working on a site for us to replace the old, shitty one! http://万板.縮.jp/ Although it seems abandoned.

Here's a music stream that only plays Doom music, 24/7: http://liquiddoom.net/

===

Got something news-worthy? Please reply to this post with it.

>> No.2107140 [DELETED] 

There is a /pol/.wad going around there. Is there any other 4chan board based mod?

>> No.2107158
File: 347 KB, 494x487, FC4_1911.png [View same] [iqdb] [saucenao] [google]
2107158

Srs question. Is OMG HONEY BADGER game worthy of gun ripping?

>> No.2107180

>>2107158

what game, again?

>> No.2107181

I just finished episode 1 of DTWID.
God bless you whoever recommend it to me.
It's perfect in every way, I love me some Doom 1 level design.
are the episode 3 levels as shitty as the ones in the original

>> No.2107182

>>2107158
Depends on what the shotgun looks like.

>> No.2107183

>>2107180
Far Cry 4.

>> No.2107187

>>2107158

Can never go wrong with more modelrips to use as bases for spriting.

>> No.2107215

why isn't there a warhammer 40k wad? Doom has been out for over 20 years already

>> No.2107229

>>2107215

We've discussed this in the past thread, if there is/was a project, it would've been C&D to death.

Not sure if you're the same guy and what you're trying to accomplish

>> No.2107236

>>2107229
Not that anon, but I think it could be done if the people in the project did it as privately as possible.

>> No.2107240

>>2107215

Why isn't there a Bugs Bunny mod? Doom has been out for over 20 years already.

>> No.2107243
File: 52 KB, 450x282, 1395836537377.jpg [View same] [iqdb] [saucenao] [google]
2107243

[UK] -->Grandvoid--> EURO FRIDAY NIGHT FRAGFEST #247 - Push

We haven't been pushy all week. Let's rectify this.

>> No.2107253

>>2107240
>Why isn't there a Bugs Bunny mod?

You're Elmer Fudd. The only weapon is the SSG. You have to shoot wabbits and ducks. Modify the default textures to have a poster proclaiming what season it is on the walls. Change it via acs so often. You get penalized for shooting something out of season. There is a slight chance that it can become Fudd season, in which case all wabbits and ducks get SSGs.

>> No.2107257

>>2107253
Oh my god, this sounds brilliant. Can someone get on this please?

>> No.2107262

>>2107158
Definitely. The .700 Nitro and Buzzsaw make it worth doing.

>> No.2107275
File: 162 KB, 1024x768, retrojam2_slices.jpg [View same] [iqdb] [saucenao] [google]
2107275

For Quake fans: Retro Jam 2 was released yesterday. It's retro in name only as the three mappers went nuts with the theme ("fantasy brick cities in the skies"). Highly recommended (not on Quaddicted yet so have this link instead).

http://www.celephais.net/board/view_thread.php?id=61143

>> No.2107280

>>2107275
Just downloaded this. Great mappack so far. All of you should give this a try.

>> No.2107282

>>2107253
This does sound like it could be pretty fun. Heck maybe could make a multiplayer mode out of it.

>> No.2107284

>>2107275
That picture reminded me of the colored sides on N64 game boxes.

>> No.2107294

Am I the only one who thinks Plutonia isn't that difficult. It's a step up from the other main games, but there's nothing that's hard enough to give it its reputation.

>> No.2107345
File: 52 KB, 419x750, 345634534.jpg [View same] [iqdb] [saucenao] [google]
2107345

>>2107275
Oh hell yes.

>> No.2107389

>>2107158
Yeah, some of them would be worth ripping, if they can be made centered.

>> No.2107391

>>2107389
>if they can be made centered.

PLEASE
THIS

>> No.2107408

>>2105986
"You not Lo Wang. You No Wang."
"Let the bodies hit the floor."
"It's just like one of my korean manhwas!"
"Your lucky letters today are: F U C K"
"This message dedicated to Eric, the biggest fgt I know."

>> No.2107435

>>2107389
>>2107391

They can't, unless one of you mods it in (Gibbed extractors work with FC4 and system is the same). If you do so, contact me on zdoom/forum

>> No.2107438

That >>2107435 is Sinael btw.

>> No.2107439
File: 25 KB, 195x234, doomguy looks for secrets behind an unicorn.png [View same] [iqdb] [saucenao] [google]
2107439

You know what i've realized about the secret placements in any fanmade stuff, let's say, community chest?
They are obvious, super god damn obvious
Oh, a texture that looks different?
Secret
Oh, you can hop in that small room with a megasphere?
There's a backdoor or a teleporter nearby, in yet another secret
Oh, that's a nice BFG in a pillar
*click switch*
AAAAAAAAAAAAAAAAAAAAAAAAAAAA

I blame doom 2

>> No.2107442

>>2107439
by the way, the last one is actually a point from a slaugherwad

and i made a typop on the second point. its meant to say that you can't hop in a small room or platform[unless you enable jumping]

>> No.2107447

anyone feel like the strife resurrection has anything to do with the doom 64 announcement?

>> No.2107456

>>2107447
if that was the case, it could have been announced at Doom64ex main page instead of twitter

>> No.2107548

I recently got into Marathon and I fucking love it. Does anyone play multiplayer anymore?

>> No.2107557

>>2107439
Play HR you imbecile fucktard.
It's basically Wolfenstein 3D since you have to spam the use button everywhere to find a secret, unless you take a look at the map.

>> No.2107561

>>2107181
>episode 3
>shitty

>> No.2107573
File: 217 KB, 1024x768, Screenshot_Doom_20141201_223535.png [View same] [iqdb] [saucenao] [google]
2107573

So I'm working on what will eventually be a 32 map megawad for zdoom called Login Incorrect. The premise is simple: as set of small, straight forward maps with a task that needs to be accomplished.

Here's a link to the 5 map demo:

Download:
http://www.mediafire.com/download/4ehwh4a91e42jhk/loginIncorrect.zip

For each level:

MAP01: SERGEANT AT ARMS
* Eliminate all Sergeants *

MAP02: GOING COMMANDO
* Eliminate the Chaingunner *

MAP03: GATTA GO FAST
* Eliminate the Baron of Hell in under 90 seconds *

MAP04: Q*BERT
* Change all floors from blue to red *

MAP05: OF MICE AND MEN
* Eliminate the Cyberdemon *
* At least one Zombieman must survive. *

>> No.2107580
File: 16 KB, 999x1001, E3M6_map.png [View same] [iqdb] [saucenao] [google]
2107580

>>2107561
Apart from Pandemonium, yes, very much so I'm afraid.

>> No.2107581 [DELETED] 

Do not download the wad above.
It's a terrywead.

>> No.2107583

>>2107573
so it's kinda like cyberdreams

>> No.2107590

>>2107580
uhhh MT. Erebus is one of the best levels in UD

>> No.2107597

>>2107573

Seems interesting. A combination of Expired License and Cyberdreams.
The community could use with a lot more "do X in Y" maps.

>> No.2107603
File: 99 KB, 640x400, e3m6.gif [View same] [iqdb] [saucenao] [google]
2107603

>>2107590
It's a shitty attempt at an open map with poor direction in both gameplay and aesthetics.

>> No.2107608

>>2107548

There's occasional multiplayer, but it's getting rarer and rarer.
You'd be better off finding a few mates to go with, public games are near-impossible nowadays.

>> No.2107610

>>2107603

>"at any moment, I just KNOW something is going to happen..."
>never does

fugging gifs

>> No.2107612

>>2107583
>>2107597
I actually came up with the idea for map05 while playing Cyberdreams.

>> No.2107624

>>2107573
Not so original.
It feels more like a generic WAD, but with one single requirement, so its not that special.
And do I have to jump? Fuck you.

I suggest you create something original, as original as the real Cyberdreams.
It always had the same objective, but there were many different and original ways to solve these puzzles.

>> No.2107628

>>2107624
>And do I have to jump? Fuck you.
welp, time to pack it up
you heard him, anon
jumping is the devil

>> No.2107631

Is Thunderpeak designed to require jumping and crouching?
Please respond

>> No.2107634

Woops. Posted on the old thread

>>2106981 #

I think I'll make them move faster and give them a draining knife throw. Can't help the attack animation though. Sorry.

I'll look into tweaking the sword throw one more time. But cool visual effects don't come essay for me, but I might remove the ripper effect and just have the sword flip out and pinball on monsters

And no, no ripper immune enemies yet. I'll be working on that in the future

>> No.2107636

>>2107631

Yes.

>> No.2107638

>>2107634
>But cool visual effects don't come essay for me

You simply can't include more effects until you write an essay on one.

>> No.2107640

>>2107638

Fucking autocorrect.

>> No.2107653

>>2107624
>It always had the same objective

Then lets see what you have.

>> No.2107681

Sorry to ask but is there a Doom brawler?
like zeno clash or some wad with great melee combat?

>> No.2107683

>>2107681
The Space Pirate has melee combos but it's not done.
Demonsteele has very powerful rapid slashes but no depth to slashing other than attacking quickly.
Action Doom 2's melee is very boring.

>> No.2107689

>>2107683
>The Space Pirate

Is Space Pirate /doom/'s mordeth ep2 yet, or does it need to blow through a couple more release dates first?

>> No.2107697
File: 631 KB, 500x500, n7u45ubzmD1qzcyf0o1_500.gif [View same] [iqdb] [saucenao] [google]
2107697

>>2107683
>The Space Pirate has melee combos

Confession time:
I completely hate the dial-a-combo system in TSP, Zen Dynamics, and what a few other mods have tried.

I get that it's taking from DMC, God of War, and other fighting games, but there's several reasons as to why it works there and doesn't work in Doom.
1: In fighting games, you have only one or two enemies at once, while in Doom you're surrounded by everyone and can easily be taking hefty damage from other dudes.
2: In DMC/God of War/every other game with dial-a-combo, when you hit an enemy both you and your enemy are frozen in place for a short bit. An animation plays out and your character locks on to the position of the enemy while they stumble back, unable to flee. In Doom, you're not locked in place and you don't face the enemy, and their pain animations are over very quickly so it's more than easy for them to scoot away or retaliate before you bring out the other blows.
3: Half the time there's no point to the intricate combos. Either you use it on the mooks and they die after just a few hits, or you use it on the big guys and you get pounded in the face by the time the animation ends.

GMOTA's short chains are excellent. Each attack is powerful, and whiffing a few doesn't mean the end.
Demonsteele's rapid slashing is simple and doesn't have any depth, but every attack is just as effective and you don't have to worry about whiffing a chain or getting a claw to the face.

I dunno, maybe there's a way to do dial-a-combo well, but I think it'd require a LOT more work than TSP is getting.

>> No.2107703

>>2107689

TSP isn't that much of a /doom/ project, but more of a project of a person who posts in this place.

If anything, I'm sure Marty has other random project that he could consider his very own "mordeth", but I can tell you that TSP is far from being that.

>> No.2107708
File: 105 KB, 1024x576, journey_to_mars.jpg [View same] [iqdb] [saucenao] [google]
2107708

>>2106558
>spend 10,000 hours in mspaint while watching nasa tv
>USAKA

>> No.2107715

How do i get 3D Models into Doom?

>> No.2107716

>>2107697
IIRC space pirate has longer pain states for melee

>> No.2107718

>>2107697
> In DMC/God of War/every other game with dial-a-combo, when you hit an enemy both you and your enemy are frozen in place for a short bit
This doesn't happen on the hardest difficulties.
And they are also able to block attacks too.

Either way, combos don't have to be intricate but there should at least be a single chain or two simple ones as an option or something.

GMOTA does it well. I like GMOTA a lot.
Demonsteele's rapid slashes is kind of lackluster despite being so effective. The death animations and specials really pick up the slack though and makes it feel very satisfying.
I'm not even hating on Demonsteele, it's easily top two gameplay mods of all time with me next to GMOTA

I just think slashing should be a little more than mashing, doesn't even have to be about positioning or whatever for melee. I just like pushing alt fire with my fire button every once in awhile.

I did bring up TSP because it had melee combos, I don't know if Zeno Clash had any but I do think TSP should be brought up when talking about melee in mods.

>> No.2107720

>>2107715
MODELDEF

>> No.2107721

>>2107718
>>2107697
What would you recommend changing from TSP? Make the individual melee do more without combos, up the combos? Or what?

>> No.2107725

How much non-linearity should I put in when I make my maps? The last map I tried making non-linear I took it a bit too far and a good chunk of the map can be skipped as a result. Lots of giant rooms off to the side connected by multiple corridors all leading from various places.

>> No.2107743

>>2107721
>>2107718 here
Personally I'd say more unique effects at the end of each chain or even in the middle of one.

Whether it's something simple like knockback on a finisher or some hit in the middle does bonus damage/multihits it would make it more useful on things past Demons.

Early hits could also hurt a tad more so you can punch through lesser enemies quickly.

Right now it's like it doesn't hurt enough to really warrant going for it when you have a shotgun that wrecks shit and a rocket launcher that does too.

Granted guns will probably always be the better choice when it comes down to it but with strong melee that would make it at least viable once you get the shotgun and onward.

>> No.2107747

>>2107634
>Can't help the attack animation though.
I really cant see why you even picked that thief in the first place. Stabbing is really awkard and he is unremarkable otherwise. A sabreclaw or centaur sprite would look much better. Its not like the thief's dagger screams magebane anyway.

You also dont need cool visual effects for the sword.
Make it only start moving on its own after 1~2 seconds or hitting a solid object, that way it will actually hit what you want.
Pinball sword sounds even better, but anything that is fun to use and doesnt do a fucktrillion damage is fine.
What would be really nice is having Reload detonate the sword instead of it vanishing.


Played some oblige levels, decided to stare at a lone revenant in a cage.
Mr skeltal took twenty seconds to fire a single boomerang bone at me that did like 10 dmg.
15 seconds later it hit me with triple bones, then shortly after it killed itself. Not sure if the bone shower finally did it or if the floating head was the problem, but point is all caged revenants are now horribly weak instead of seeking missile turrets of death. God help it if there is anything near to be enraged because they keep throwing those close range random bones even when their target is a mile away.

The problem is not the enemy itself, its pretty damn agitating already and I really liked it. The problem is that regular revenants are much stronger at range and dont infight like a drunk mastermind.

If I had to fix it, I would remove all bone attacks and add the old rockets back. Then use the original revenant sprite to make a melee 'n bone only skeleton to replace the spectres. Immune to their own bones of course.

>> No.2107749

>>2107253
That sounds like it would be fun as fuck actually, anyone with skill willing to invest time and effort in making this?

>> No.2107750

>>2107703
That's for Marty though. Scroton is as much of a /vr/ character as you could get.

>> No.2107752

>>2107749
Most of the work would probably be required for graphics. The coding would be pretty easy.

>> No.2107757

>>2107590
I disagree, Mt. Erebus is in my opinion the worst map of E3, and I overall like E3 pretty well.

>> No.2107760

>>2107580
Honestly this would fit in as a level for something like Super Mario 64

>> No.2107765

I've just started e2m4 of DTWID
I was not expecting to be so spooked so easily.

Why does no one talk about this WAD? It's so good.

>> No.2107771

>>2107747

I actually think the saberclaws and centaurs look like shit. But your skeleton idea sounds good. I could make chaos revenants specter replacements. And make another skeleton that shits projectiles at you

>> No.2107780

>>2107765
Oh god, I was serious not expecting this level to be so atmospheric. Especially with all those lifts and doors being triggered.

the use of the cacodemons and lost souls by the blue armour was clever

>> No.2107786

I'm really enjoying Mayan Mishap so far. The new enemies, the atmosphere, the new gun sounds and sprites, it's fantastic. Level design is pretty neat too, open and with "arenas" but doesn't try to be a slaughterwad. I could see how some people could dislike it but I think it's nice because you get space to dodge and stuff.
>>2107765
Cuz most of us finished it already I think. Yeah it's pretty good.
D2TWID is a bit lackluster though, sadly.

>> No.2107796

>>2107128
What a coincidence. I was looking at exactly OP's pic, lastnight.

>> No.2107801
File: 354 KB, 1129x677, 2YYYkra (1).png [View same] [iqdb] [saucenao] [google]
2107801

>>2107697
>>2107743
http://vocaroo.com/i/s0lGrmvAap5F

Long story short, wrote a huge post, it was eaten. Sorry for the rambles, hope I made sense.

>> No.2107804

>>2107765
>Why does no one talk about this WAD? It's so good.

I guess if /vr/ has been created back in the day we would've discussed it to hell and back. Pretty sure it's in the "So you want to play Doom" pic.

>> No.2107807

>>2107760
It's reminiscent of lethal lava land with randomly scattered structures.

>> No.2107825

>>2107801
>http://vocaroo.com/i/s0lGrmvAap5F
I like the sound of what's coming for the melee attacks and sword.

I played TSP with Hell Revealed and it almost works entirely until those levels where you desperately need a BFG

>> No.2107826

>>2107765
My favorite part of that megawad is how every map contains nods to their originals. Like in E1M2 where there's a secret hidden in a dark maze for example.

>> No.2107831

>>2107786
>D2TWID is a bit lackluster though, sadly.

I thought it was pretty good, myself.

>> No.2107832

http://forum.zdoom.org/viewtopic.php?p=798551#p798551
>I Dont Understand To Copy DMC (Which Is A Car) I Like Damon Steal Like It Is For Not Preting Like Another Thing.
Is leileilol a sock account of a certain someone from /vr/?

>> No.2107836

>>2107765
>Why does no one talk about this WAD?
Because everyone has already played it.
If you pulled an average anon into an alley and put a gun in their face and asked them what they thought about DTWID.wad, I'd wager most of them would say that it's a textbook example of a good megawad and please don't hurt me just take my wallet.

>> No.2107839

>>2107832

I know, right? Sometimes that's how leileilol rolls. Most of the time he posts as a normal person would do, but other times he "roleplays" as if he were an indian in fb

>> No.2107845
File: 376 KB, 1366x768, Screenshot_Doom_20141205_235956.png [View same] [iqdb] [saucenao] [google]
2107845

And so it ends.

>> No.2107848

>>2107845

Hey now, you're missing MAP31

>> No.2107851

Yes.

>> No.2107859

>>2107851

then play it

>> No.2107864
File: 669 KB, 1366x768, Screenshot_Doom_20141205_220231.png [View same] [iqdb] [saucenao] [google]
2107864

>>2107845
Things I liked:
New palette
The new sprites (new gloves are pretty)
The new sounds
The theme.
The fact that it was short, I think.
Didn't go completely overboard with monsters in the final levels.

Things I disliked.
The SSG sprite is neat but it has these things on the base of it, like for the break action I guess, but they look out of place.
The Plasma gun new bolts and sound suck, honestly.
I think that's pretty much it. Good wad overall.

Pic unrelated, just what happens if you load cleanrender.pk3 with Mayan Mishap.

>>2107848
Did it earlier, but replayed the levels so I got that.

>> No.2107867

>>2107765
People DID talk about DTWID. But that was nearly three years ago.

>> No.2107897

>>2107580
I liked Unholy Cathedral, myself. But yeah.

Some people might not agree, but I felt Petersen improved in Doom 2, gameplay-wise. His maps may have still been ugly, but outside of Chasm, and Icon of Sin, I always see myself coming back to his maps more than McGee's and Romero's.

>> No.2107992
File: 258 KB, 680x542, HUGE FRIGGIN' GUTS.png [View same] [iqdb] [saucenao] [google]
2107992

Okay, so this probably has been asked 1000 times already, but is there any good doom port for android? I saw one called D-touch or whatever, but it's paid, and I wanna know if it's worth my 5 bucks.

>> No.2107994

>>2107992
If you're willing to subject yourself to playing a fast paced FPS with on a tiny touch screen? Maybe.

>> No.2108002
File: 22 KB, 645x773, that feel when no ssg.gif [View same] [iqdb] [saucenao] [google]
2108002

>watch UV MAX videos of wads
>realize I'll never be that good
Damn.

2 questions, /vr/:

What's your policy on saving/loading and what difficulty you play on? I generally only save when I feel I'm mid level or so just in case the wad creator does a really unfair thing. If I die, I restart the level. I usually play on low difficulties because of that

2. Are there any great UV MAX runs I should watch?

>> No.2108004

>>2108002
Want to get good?
No saving allowed, always UV.

>> No.2108032

>>2108004
Not really, that doesn't sound fun.
I'm alright being a ITYTD/HNTR casual.

>> No.2108039

>>2107992

Its damn good. Has prboom gzdoom and chocolate doom in one. Can load mods and wads. Absolute best portable version of doom. Got it installed on my s4 and nvidia shield. The quake ones by the same guy are awesome as well

>> No.2108040

>>2108032
It's not a matter of it sounding fun or not, you don't get better at games by taking half damage and cutting monster count by 2/3rds

>> No.2108042

>>2107994

Doom touch has full controller support

>> No.2108045

>>2108040
As I said I'm alright with that.
I don't really want to git that gud.

>> No.2108047

>>2108002
UV only.
Start of level autosaves or only before really big moments like that circle slaughter room in Abbatoire

>> No.2108132

>>2107992
boom/original executable via dosbox

>> No.2108183

So a question about TSP's future update with the sword.

How strong is the sword going to be?
Could I go rules of nature somewhat effectively through normal levels?

>> No.2108195

I've noticed a bit of an input lag when playing Quake 2 online. Like, I'll click the mouse, and my gun will fire after about one second. Any way to fix this?

>> No.2108234

>>2108040
Not everyone feels the need to enlarge their e-penis by being great at games, mate. Some people play for fun

>> No.2108238

>>2107130
the very-definitely-final-i-mean-it-this-time version of Mayan Mishap
http://www.doomworld.com/vb/post/1326516

>> No.2108241

>>2108002
>What's your policy on what difficulty you play on?

This is how I see the minimum difficulty requirements.

UV - Doom-TNT level Challenge.
HMP - Plutonia-AV tier challenge.

Never play on HNTR or ITYTD. If a wad is too hard even on HMP, then its probably the same with HNTR, Authors for stuff like Sunder and Newgothic for example, don't often bother optimising the easier difficulties.

>> No.2108285

doom 4 trailer hinted for video game awards appearance

>> No.2108295

>>2108285

I'll believe it when I see it.

>> No.2108405

>>2108241
this but replace hmp with hntr, i rarely bother with hmp for some reason. UV for most stuff, HNTR for slaughtermaps. or some kind of handicap (e.g. dehacked patch that speeds the guns up a bit, or turns monster infighting on) - whatever makes it fun really.

>> No.2108407
File: 34 KB, 701x682, FATASS.png [View same] [iqdb] [saucenao] [google]
2108407

>> No.2108470

>>2108002
>>2108032
You should try and step it up to HMP, the challenge is pretty fun.
Try Episode 1 on HMP and then maybe Episode 2 if you liked it.

>> No.2108532

>>2108238

that's a kickass title graphic

>>2108285

no way, source?

>> No.2108546

>>2108407
Is there a wad with this?

Please, please let there be a wad with this.

>> No.2108552

>>2108470
Oh, I beat all the Doom episodes on UV, keyboard only.

It's just user wads that I play on HNTR.

>> No.2108563

What maps would you guys recommend to go with GMOTA?

>> No.2108581

>>2108563
Unloved
Going Down
Scythe 2
Castle Nevermore

>> No.2108582

>>2108552
Well I really think that's something that would depend on the user made .wads, some are harder than others.

Typically, I play the iwads on UV, but stuff that's Plutonia styled, or otherwise harder, I tend to bump down to HMP.

>> No.2108606

>>2108285
Please God, let this be true.

>> No.2108610

>>2108285
>for video game awards appearance

but those are over already

>> No.2108621

>>2108546
Good news! It is for a wad in development, should be out by Christmas.
The bad news is: the wad is by Omegalore

>> No.2108624

>>2108581
>Castle Nevermore
cool, someone else here knows this

>> No.2108636

>>2108610
Did wolfenstein get any awards?

>> No.2108656

>>2108636

New Order actually was nominated for best narrative but it diden werk

>> No.2108669

>>2108407
http://youtu.be/MB5vxWnjX7o

>> No.2108675
File: 2.79 MB, 150x118, 1392024865514.gif [View same] [iqdb] [saucenao] [google]
2108675

>>2108669
holy shit his voice

>> No.2108681

>>2108669

I gotta admit, he may be a sperglord, but his intro's not bad.

>> No.2108683

>>2108669
God damn, son.
His dad must have been in his teens when Doom was released.

>> No.2108684

>>2108683

I believe Omegalore is actually in his early twenties.

>> No.2108691

http://forum.zdoom.org/viewtopic.php?f=19&t=35268&start=120#p798568

Hey dudes, just released another version of tiberium doom....
Thinkin about makin this the final version, not much else to do

llemme know what you think and shits.

>> No.2108710

>>2108241
Yeah I generally play UV for things like Doom 1 and 2, but I play HMP if I'm playing a new mapset unless I hear it's already really easy.

>> No.2108717
File: 10 KB, 590x90, fgshhshgs.png [View same] [iqdb] [saucenao] [google]
2108717

HEH, we'd better all behave now.

>> No.2108719 [DELETED] 

Do not respond to the post above.

Remember:
Report and ignore.

>> No.2108723 [DELETED] 

Why don't you faggots fuck off to >>>/vg/ already?

>> No.2108735
File: 343 KB, 913x836, wrRIW6S.png [View same] [iqdb] [saucenao] [google]
2108735

Someday, there will be a not-terrible vehicle in Doom.

Someday.

>> No.2108745

>>2108717
she is not lurking here now is she?

>> No.2108746

>>2108745

She's posted several times before.

>> No.2108748

>>2108691

So far I don't like the reload mechanic for the quad shotty, how loud the minigun is while spinning, and the spirits are loud as fuck.

>> No.2108754

>>2108405
>HNTR for slaughtermaps

No. Stuff like HR/AV, HNTR is usually easier than UV in doom 2. Stuff like Sunder/Newgothic, theres no major differences between difficulty settings to begin with.

>> No.2108757 [DELETED] 

>>2108723
Moot says our threads belong in /vr/

>> No.2108761
File: 671 KB, 600x450, wolfenstein.webm [View same] [iqdb] [saucenao] [google]
2108761

This is fucking hilarious

>> No.2108762 [DELETED] 

>>2108757

Don't respond. He doesn't actually care, he's just trying to stir up shit.

>> No.2108767

>>2108761
what the fuck is this

>> No.2108768

>>2108761

And that mod is?

>> No.2108770

>>2108768
>>2108767

Super Wolfenstein 3D.

>> No.2108774

>>2108767
>>2108768
What >>2108770 said.

http://gamejolt.com/games/shooter/super-wolfenstein-hd-now-with-realistic-physics/39194/

You can download it from there, it's pretty fun.

>> No.2108783

>>2108754
yes, thus "some kind of handicap"

>> No.2108784

>>2108774
How many levels does it have?

>> No.2108787

>>2108241
>UV - Doom-TNT level Challenge.
>HMP - Plutonia-AV tier challenge.

I'd put Plutonia in the UV boat. Its harder than Doom 2, but its still perfectly managable compared to AV styled stuff which can occasionally get ridiculous.


>>2108754
>Stuff like HR/AV, HNTR is usually easier than UV in doom 2

Not sure about easier, but I still agree that AV styled maps shouldn't be played on HNTR. The authors intended to make hard maps, meaning HNTR was likely an after thought. This can lead to an inconsistently balanced progressive run.

>> No.2108789 [DELETED] 

Who wants to play some BRUTAL DOOM?

Link: https://www.dropbox.com/sh/s6x7zy4qbsm3vuj/AAAmDJvUzl-1RcuMZSKB4pnka?dl=0

Instructions:

1. Download, place in Program Files (unless you want to keep it elsewhere, in which case you might need to do more directory path shuffling)

2. Inside the folder, take brutal19.pk3
3. Drag ontop of Zandronum.exe
4. Choose Hardware (OpenGL) and Doom2.wad because mouselook matters
5. Go to options and multiplayer, change the options so you have a crosshair, always run, and mouselook on and also a name
6. Hit "~" and type in "connect 98.109.115.237:10666"
7. Play!

>> No.2108791

>>2108774
And nazis have dicks on their helmets.

>> No.2108792

>>2108789
>not Sperglord Edition

>> No.2108793

>>2108783
I honestly don't recommend using dehacked as a handicap. It'll just spoil you, and reduce the likelihood of improving your skills.

>> No.2108795

>>2108789
>6. Hit "~" and type in "connect 98.109.115.237:10666"

If you want to advertise your server, it's easier to just post the name of it in Doomseeker.

>> No.2108802

>>2108792

>Sperglord Edition
>not Quaker540 Edition

>> No.2108806

>>2108795
For some reason it doesn't pop up in Doomseeker for me. I got a friend to connect last night with the connect command.

>> No.2108808

>>2108795
How is connecting through console not easy?

>> No.2108813

>>2108802
But that one is shit.

>> No.2108845

>>2108808

You're either kidding, retarded, or a ZDoom netplayer.

>> No.2108849

>>2108806
This probably means you're not actually broadcasting to the master server.
Doing a hacky and clunky console connect won't fix that, that's just a sub-par workaround.

>> No.2108851

>>2108845
lrn2console. that anon literally told us the ip to connect. Its not hard.

>> No.2108858

>>2108851

No shit he told us the ip. Does stating the obvious make you feel smart?
Have fun with whoever joins, it's not gonna be a lot of people.

>> No.2108861

>>2108285
I don't think they'll ever be able to top Doom 3 for sheer disappointment, it really raised the bar for shattering dreams and lowering expectations

>> No.2108863

>>2108858
>Does stating the obvious make you feel smart?
When someone like you is too dumb to use an obviously easy method, then yes.

>> No.2108869

point and grunt interfaces ruined computers

>> No.2108872

Yo.

Going Down or Ultimate Torment and Torture?

>> No.2108873

>>2108851
>console

sorry dude I play on PC only lol fag

>> No.2108874

>>2108793
this is true but the alternative is don't play these wads at all, which i find unsatisfactory.

>> No.2108882
File: 6 KB, 414x148, 1417896950.png [View same] [iqdb] [saucenao] [google]
2108882

>>2108872
>Going Down or Ultimate Torment and Torture?
random.org picked UT&T

>> No.2108886

>>2108882
Alright then.

For the little I played UT&T uses lots of ZDoom features, like swimming.
Does it require jumping and crouching?

>> No.2108892

>>2108886
Not sure about crouching, but I'm sure there were moments that needed jumping. Can't remember, Its been ages since i last played it.

>> No.2108893

>Play through DooM/DooMII UV
>Thought I was good.
>Savescumming like it's going out of fashion
Jesus Christ, looking back I played with iddqd a ridiculous amount as a kid.

Also fuck E4M2.

>> No.2108904

>>2108892
Alright then, I will report in a few days.
>>2108893
I can understand savescumming in E4 on UV, but the rest of Doom 1 episodes were pretty easy anon.

Doom 2 has some though levels, and some tedious ones, so I can get that too.


But if you're savescumming why not play on a lower difficulty?

>> No.2108906

>>2108886
i think if it's designed for g/zdoom and doesn't work with anything else, then you can assume you are allowed to jump and crouch. if you weren't, it would be using zdoom-specific methods to disable jump/crouch, or it would at least state so in the text file.

>> No.2108909

>>2108904

Can't speak for that guy, but I like fighting huge hordes of baddies. That's why I always go with UV even if sometimes I have to savescum.

>> No.2108915

>>2108904
Yeah it's E4 and the later levels in DooMII mostly.

>> No.2108924

>>2108893
E4M2 is a bit harsh. Though its actually potentially easier on pistol start, then on a progressive run, since E4M1 on UV has almost no health pickups

>> No.2108928

>>2108924
>Bit harsh
>50 pistol bullets and 2 shotgun drops to kill a horde of cacodemons.
Next you'll be telling me that brutal doom is a bit bloody.

>> No.2108931

>>2108928
>>50 pistol bullets and 2 shotgun drops to kill a horde of cacodemons.

infighting, son. also it's not like you can't drop down, go grab the soulsphere and go back

>> No.2108932

>>2108681
Darkscycho/jack101 did it for him. It seys so in his earlier videos

>> No.2108938

>>2108928
Drop down, and go up the stairs. you'll get more ammo.

>> No.2108939

>>2108928
you're not supposed to kill them, you're supposed to run off and get the plasma gun, then charge for the blue armour secret. and then bump the bfg through the wall, and strafejump past the blue key pillar (okay, maybe not the last two, they're speedrunning tricks)

>> No.2108942

>>2108938
and lose half your health running up a lava staircase and having to kill a bunch of monsters at the top of it.

seriously i can't imagine how i beat it back in '98 when i first got ultimate doom and i was still a keyboard player. mustve savescummed it to all heck

>> No.2108943
File: 1.20 MB, 643x643, club_Preview.gif [View same] [iqdb] [saucenao] [google]
2108943

>> No.2108945

>>2108942
>and lose half your health

...there's a radsuit below...

>> No.2108946

>>2108942
Dude, theres a radsuit literally as you drop down.

>> No.2108951

>>2108942
You are fucking retarded.

>> No.2108953
File: 238 KB, 1280x960, 2014-12-07_00001.jpg [View same] [iqdb] [saucenao] [google]
2108953

>>2108942

>> No.2108954

I remember when I was a child playing an African Safari shooter in the same likes as DooM. Anyone know what game that was?

>> No.2108959

>>2108945 >>2108946 >>2108951 >>2108953
haha yes i know about that *now*, of course!

>> No.2108972

>>2108943
Are we getting normal mapped sprites?

>> No.2108979

>>2108954
http://bushdoesntcaregame.ytmnd.com

>> No.2108987

>>2108979
funny

But really I remember hunting lions and you're face becoming more gruesome the more damage you took. Same setup as DooM

>> No.2108996

>>2108943
What program?

>> No.2108998

>>2108943

if used correctly, one would whip whole spritesheets easily.

>> No.2109014
File: 454 KB, 1600x900, Screenshot_Doom_20141206_162113.png [View same] [iqdb] [saucenao] [google]
2109014

Being productive has been a bitch for some reason.

>> No.2109018

>>2108996
Alferd Spritesheed Unpacker. Look it up.

>> No.2109085

>>2107628
It most certainly is when it comes to platforming sections and puzzles, if you're gonna do jumping sections do it within the limits of how jumping in the original game worked, it becomes obnoxious when you use ZDoom jumping.

>> No.2109096

http://www.doomworld.com/idgames/?file=levels/doom2/Ports/m-o/obambday.zip


what

>> No.2109113

UDINO is "voting for a new leader".
What is it with long-running community projects I swear.

>> No.2109125

>>2109096
I feel like i've played this before.

>> No.2109129

Hello yes, I am not dead - I've been really busy with work and shit also I've been playing Far Cry 4 a lot - so I haven't really had much time to mod, I burnt myself out.

>> No.2109132
File: 630 KB, 1600x900, Screenshot_Doom_20141206_173730.png [View same] [iqdb] [saucenao] [google]
2109132

>>2109014

Finished the BFG-slot weapon - FIM-92 Stinger Rocket launcher.

Thing has a one-missile mag and has four rounds max surplus-ammo. Thing fires a missile that hits with the force of a fully loaded freight train (1,000-1,500 direct impact damage, 500 splash damage over 350 units).

>> No.2109146
File: 34 KB, 600x800, B213qZhCYAAh_Em.jpg [View same] [iqdb] [saucenao] [google]
2109146

>> No.2109152

>>2109129

Welcome back.
Hope to hear about some progress soon.

>> No.2109195

>>2109152
Expect something in the coming week - I've got a few hours tomorrow evening free so I'll probably dedicate that time to the mod.

>> No.2109218

>>2109132
So...

Where did you get that delicious sky from?

>> No.2109227

>>2109218

I found it on the ZDF a while ago. I may replace it with the PSX flame-skybox at some point, though.

>> No.2109295

>>2109146
Did it find its way into the wild somehow or is that a picture taken by Carmack or someone else who was involved with making it?

Either way the files inside that floppy need to go out into the public. I've been awfully curious to see how ID re-created SMB3 for DOS.

>> No.2109326

>>2109295
Wasn't it already out as "Dangerous Dave in Copyright Infringement"?

>> No.2109328

>>2109326
That was the demo for when they finally managed to get screen scrolling to work on DOS. They made an actual demo of SMB3 afterwards that they sent to Nintendo, contained in the floppy in the post that I replied to.

>> No.2109352

>>2109146

So, who shared the pic on twitter? Carmack, Romero, or Hall?

>> No.2109367

>>2109146
>>2109352

Okay, looked at their twitter accounts and found nothing; looking for "id software" in twitter also yields nothing

Where you got this?

>> No.2109436
File: 132 KB, 1533x778, ss+(2014-12-06+at+08.24.22).jpg [View same] [iqdb] [saucenao] [google]
2109436

>>2109367

It was a guy in the Early FPS Megathread on SomethingAwful who worked on Quake Live and was going through the id archives.
The thread is shittacular beyond all imagination (some nerd was going on about how John Carmack was "a shitheel who didn't deserve the talent he has" based off something he half-remembered he thought he might have said years ago about women), but occasionally some neat things pop up.

>> No.2109438 [DELETED] 

>>2109436
They're fucking goons, what did you expect?

>> No.2109454

>>2108872
>>2108882
Eeh, the fps drops a bit on my pc. So I'll try Going Down now. If anything, I like the name better.

>> No.2109462
File: 917 KB, 800x450, zandronum 2014-12-06 20-33-48-61.webm [View same] [iqdb] [saucenao] [google]
2109462

For all the people that think DemonSteele was inspired by Derp May Herp, this probably won't convince them otherwise.
But I don't care, this is fun.

>> No.2109465

>>2109462
HOLY SHIT

>> No.2109474

>>2109462
YES

Will there be a slash that moves you up with them too?

She wouldn't have to stay up for very long but I would love to hit an enemy up and then do like the spin slash or something.

>> No.2109514

>>2109462

IMO it's alot more like the new Shadow Warrior shame no enemy can have it's head used as a weapon in demonsteele.

what about melee air combat?

>> No.2109518

>>2109462
Nice. What do I need to play this?

>> No.2109536

>>2109474
>>2109514
>melee air combat
Maybe, but it won't be in v0.74. At the moment it's just launching people up and gunning them to keep them up.
I may do jumping up for follow-up cutting another time, but the system is already rough enough as it is and I'd like to polish it and see if it works online first.

>>2109518
Zandronum or G/ZDoom.

>> No.2109537

>>2109462
even if it would be inspired by DMC, is it a bad thing?
to me its like two great games coming together, its not supposed to be insulting to either game, so what is the butthurt about?

>> No.2109540
File: 356 KB, 861x614, kJYOu.png [View same] [iqdb] [saucenao] [google]
2109540

What do you guys think about this? I wish it got more updates.

http://www.moddb.com/games/doom/addons/doom-hdv03

>> No.2109541

>>2109462

Oh shit.

>> No.2109543

>>2109540
It's shit.

>> No.2109548
File: 75 KB, 227x375, hghghg.png [View same] [iqdb] [saucenao] [google]
2109548

>>2109540
It seems there has been some updates.

>> No.2109552
File: 28 KB, 312x312, 1411858297471-2.gif [View same] [iqdb] [saucenao] [google]
2109552

>>2109537

It's not really a bad thing or insulting.
If anything, it's kind of funny--which is why I went ahead, looked through combo videos, and nicked the most prominent thing I could find.

If I was actually upset about it, I'd probably be taking steps to remove similarities, which would likely result in a worse thing overall.

>> No.2109553
File: 471 KB, 594x880, shit Nigga.png [View same] [iqdb] [saucenao] [google]
2109553

>>2109540
>That baron

>> No.2109557

>>2109536
Well that's okay.

I'd really just like to just jump up and spin slash, that would look really cool.

I already dash spinslash into everything

>> No.2109559
File: 50 KB, 960x464, p_crea10.gif [View same] [iqdb] [saucenao] [google]
2109559

>>2109553
It isn't 100% bad, it's just unpolished. I was looking at some stuff and founf this. Looks like a solid remodelling method. Too bad it takes so much time.

kofaniv.snkplaymore.co.jp/english/info/15th_anniv/2d_dot/creation/index.php

>> No.2109579

>>2109540

I remember it had a pretty hilarious and cringey ZDoom thread

>> No.2109580

>>2109540
it looks like someone smoothed the sprites and then added detail the top of the barons head is a blurry shitty mess

>> No.2109585

>>2109557

I just tried, and it's actually really fun to launch an enemy up, jump underneath and spinslash, and watch them go flying off into the distance.

Everything went better than expected.

>> No.2109590

>>2109559
Unrelated but the first character's jeans looked better in the before part.

>> No.2109596

>>2109590
It seems they took some lberties in remodelling, like changing their pants and other stuf. Still, the animations look great.

>> No.2109609

Anybody know a good wad that attempts to add a story without changing the gameplay? Preferably without a lot of humor, as while the Massmouths were good, I'm looking for something more serious.

>> No.2109689

>>2109540
It just looks like someone applied filters and modifications to the sprites.

The only way Doom can get a good HD sprite project, is if a decent artist draws the new sprites from scratch, I'm afraid.

>> No.2109694

>>2109553
fuck off, freddy

>> No.2109718

>>2109689
Which also means, its never going to happen, unless id themselves actually pays a professional team to do it. Making proper HD sprites from scratch is not exactly a thing people can just do in their free time, as >>2109559
points out.

>> No.2109735

>>2107275
>download this cool mapset/gamemod that people say it's good
>install it
>try to set it
>get an error
>end up heartbroken for being the only one not able to play it

All the fucking time. How do I set the starting map? Already followed the instructions in the readme file for the .exe.

>> No.2109745
File: 725 KB, 1200x1200, 1406764544662.jpg [View same] [iqdb] [saucenao] [google]
2109745

>>2109735
Nevermind, the map names were supposed to be retrojam2 instead of 1.

Godammit, map developers.

>> No.2109770

>modders using GZDoom dev elements post 2.0 in their mods

I thought we were supposed to be stopping this?

>> No.2109773

>>2109770
You can't stop modders from using what they want to use anon.

>> No.2109775

>>2109770
what do you mean?

>> No.2109782

>>2109775

weren't we raising hell because we needed nuclear machines to run GZDoom 2.0?

>> No.2109789

>>2109782
which dev elements are you talking about? The only mod I know of that uses one that isn't available in an earlier dev build is the mario dm mod

>> No.2109807
File: 304 KB, 1034x1183, Mel by AlinaJames.jpg [View same] [iqdb] [saucenao] [google]
2109807

The Space Pirate now has a public plan document:
https://docs.google.com/document/d/1Zx_Y2qWWi8uZsPUNTlEhY52D0GHeCWeoQwVQXI5CQAE/edit?usp=sharing

Check out our ideas and such! Weapon and future character spoilers are included if you care about them, so be warned. Scroton and I are still working on it, but feedback and more ideas are always welcome!

>> No.2109814

>>2109782

Yes, and it's still shitty.
But we're not gonna be able to stop every single modder from using new stuff, especially when the aforementioned new stuff is either A: Super-useful, or B: Available in ZDoom as well.

>> No.2109815

>>2109807
You had me at those melee weapons and an ice shotgun.

And a standard double barrel shotgun.

>> No.2109818
File: 35 KB, 394x500, YOUTAKEMYLIFEBUTILLTAKEYOURSTOO.jpg [View same] [iqdb] [saucenao] [google]
2109818

>>2108735
Nigga is dat sum CARMAGEDDON 2

>> No.2109826

>>2109807
boobs

>> No.2109831
File: 23 KB, 393x377, PC.png [View same] [iqdb] [saucenao] [google]
2109831

>>2109807
>that VA
I have a boner from seeing the gameplay and from her voice.

>> No.2109850

>>2109132
the hype is back

>> No.2109868 [DELETED] 

>>2109540
God why do they draw this shit so fucking gay and ugly?
Why not upscale the original sprites 2x and redefine each pixel cluster? (means: a single big 2x2 pixel into 4 different pixels, forming a 2x2 cluster)

>> No.2109871

>>2109831

This'll sound weird but whats the sauce of that pic?

>> No.2109923

>>2109782
>nuclear machines to run GZDoom 2.0

Graf Zahl doesnt even have a powerful graphics card. this is a huge exaggeration made by toaster owners who dont actually pc game outside of decade+ old games

>> No.2109925

>>2109923

Graf, stop trying to defend your shitty decisions.
If I can run Crysis but can't run GZDoom, there is a problem.

>> No.2109928

>>2109925
IIRC, Graf's graphics card was a 550 ti. Which is not only nearly 4 years old, but wasnt even a high end card during its day.

>> No.2109932

>>2109925
>If I can run Crysis

Crysis hasn't been super demanding by todays standards for years.

>> No.2109934

>>2109782
>>2109923
>>2109925
I'm on a laptop, and GZDoom runs just fine.

CPU - AMD A6-5200 Quadcore @ 2000MHz (APU)
GPU - AMD Radeon HD 8400

>> No.2109935

>>2109932
>the point
>your head

Someone who is capable of running modern games perfectly fine should not need to have a super-special upgrade for a source port of a 20-year-old game.

>> No.2109936

>>2109935
>2006
>modern

right....

>> No.2109937

>>2109782
>>2109923
>>2109925
The real problem isn't so much the sudden hike in requirements as it is that there's no fucking benefit to it. I have found exactly one situation where GZDoom 2.x runs better than the old renderer did, and that's a ~20 FPS increase on Sunder Map10. Everything else I've played runs identically, if not worse than it used to.

>> No.2109938
File: 97 KB, 410x324, 4990139841.gif [View same] [iqdb] [saucenao] [google]
2109938

>>2109936

>> No.2109939

>>2109935
If you had modern hardware (or even 3-4 year old hardware), you wouldn't be having this problem.

>> No.2109942

>>2109937
see >>2109939
Theres no excuse for this, mate. Graf shouldn't have to cater to those who refuse to upgrade every once in a while

>> No.2109943
File: 1.07 MB, 1366x1536, dynlights_comparison.png [View same] [iqdb] [saucenao] [google]
2109943

>>2109937
And let's not forget how sprite details get raped by dynamic lights now.

>> No.2109945

>>2109937
>a ~20 FPS increase on Sunder Map10

Thats a pretty big deal for some people. I hated how unplayable Sunder was on older gzdoom versions

>> No.2109946

>>2109943
I don't get it. What am I supposed to see here?

>> No.2109947

>>2109946
Facial features on the Soulsphere sprite are hidden because of the lighting.

>> No.2109950

>>2109939
>>2109942
>Graf shouldn't have to cater to those who refuse to upgrade every once in a while
>If you had modern hardware (or even 3-4 year old hardware)

Give me a legitimate reason as to why you should require modern hardware to play DOOM.

I'm waiting.

Hint: You can't.

>> No.2109953

>>2109950
If you're a PC gamer, you should be upgrading regardless.

>> No.2109956

>>2109943
I have 2.3, and this problem doesnt happen for me.

>> No.2109959

>>2109956
Wait shit, 2.1.03

>> No.2109961

>>2109950
I think he's saying that Graf shouldn't cater to the minority rather than blindly defending the decision to increase hardware requirements.

>> No.2109962

>>2109868

because we clearly need a graphic update for such a shitty 20-year-old game, bro

>> No.2109963

>>2109961
>the minority
personally, i've seen nothing but complaints about the opengl jump, and i've had tons of people unable to play my mod since the jump that i've had to walk them through how to downgrade back to 1.9 i don't know how they'd get 2.1 without knowing how to get 1.9 but whatever
while obviously we can't tell without a show of hands (which isn't really feasible to get), i don't think it's a bit more than a minority

>> No.2109964

>>2109962

warning, the quoted post (which is mine) is meant to be a joke.

a shitty one that even I'm sick of typing it, but a joke regardless

>> No.2109965

>>2109956
>>2109959
okay, gzdoom-g2.1.pre-343-g717c82e is what I have

>> No.2109967

>>2109963
>i don't think it's a bit more than a minority
shit
i meant to say "i think it's a bit more"
i'm drunk shut up

>> No.2109968

>>2109963
>personally, i've seen nothing but complaints

I've mainly seem complaints here in /vr/.

>> No.2109995

>>2109559
Terry Bogard mod when?

>You will never BUSTA WOLF the Cyberdemon

>> No.2109997
File: 23 KB, 250x250, 1386652736834.jpg [View same] [iqdb] [saucenao] [google]
2109997

>>2108761
Oh, this game is just fucking fantastic!

I fucking love you for showing me this gem.

>> No.2110001

>>2108761

[MEIN LEBEN INTENSIFIES]

>> No.2110003

>>2109950
Your question is retarded. By default GZDoom was not a low end source port (by doom standards), because it used OpenGL. It recently increased the requirements because Graf updated the version of it. I simply don't see the issue, because hardware from the past 5 years (And I'm not just talking high-end stuff) should be able to run it fine.

If you want Doom to be able to run on old hardware, theres plenty of other source ports to use. Its not like you're completely locked out of playing Doom now.

>> No.2110007

>>2109367
>Where you got this?
for the record, the "post your doom picture" thread on doomworld. however i suspect >>2109436 was really what you were after.

>> No.2110008

>>2109540
>>2109548

Kill Me It Hurts To Live

>> No.2110009

>>2109462
>For all the people that think DemonSteele was inspired by Derp May Herp
i haven't got a clue what that means, please enlighten me

>> No.2110015

>>2110009
devil may cry

>> No.2110024

>>2109943
this is not a fair comparison. of course the soulsphere further away will lose visual detail, due to being scaled down!

>> No.2110031

are we back on yet?

>>2110015
ah, thanks, i'm not familiar with the new-fangled stuff.

>> No.2110052

>>2109950
this is a fallacy, a question based on a false premise which thus has no answer, as modern hardware is certainly not required to play doom. you seem to be confused that gzdoom is required to play doom, which is certainly not the case.

>>2109963
>personally, i've seen nothing but complaints about the opengl jump
where? apart from here, of course.
>and i've had tons of people unable to play my mod since the jump that i've had to walk them through how to downgrade back to 1.9
in some private message channel, presumably.
>i don't know how they'd get 2.1 without knowing how to get 1.9 but whatever
this does undermine your argument somewhat.

>>2109968
i seem to recall saying at the time that complaining on /vr/ will do nothing because the developer will not see it here. so for a couple of weeks after the issue first appeared, i checked around zdoom.org and teamdrd for others raising it in a place where they would see it, but found basically nothing.

>> No.2110062

>>2110052
>this is a fallacy, a question based on a false premise which thus has no answer, as modern hardware is certainly not required to play doom.

No, this is you dodging the question.
New GZDoom doesn't work. Response say upgrade hardware. I ask why should I upgrade hardware to play Doom. Now you're trying to dismiss it.
No, there is no legitimate answer. The point that you're so desperately trying to dodge with "fallacy! fallacy! FALLACY! FALLACCYYYYYYY!! *SCREAMS AND COVERS EARS*" is that you shouldn't need to fucking shill out money to upgrade your computer to play Doom.

Yes, you can try to excuse it with "b-b-but gzdoom isn't the only source port, th-th-there's others out there!", but that's moving the goalposts if I ever saw any.
The purpose of ZDoom and GZDoom is to play mods with Doom. That's why it's suggested. Take that away the "can be actually fucking played" aspect and there's no more reason to actually use it. The primary strength of the engine is gone. Sure, there's always ZDoom, but FUCK ALL THE MODS using GLDEFS, non-paletted sprites, and other OpenGL-exclusive features that worked PERFECTLY GODDAMN FINE before this move.

Next argument that comes up is "b-b-but anon you can't expect to use old hardware forever!", fuck off. I'm not using old hardware. Anyone who legitimately thinks that only toasters have issues with the new OpenGL is A: Retarded, B: Trolling, or C: Both. As mentioned before, even people who play modern games can't run GZDoom.

Finally, my favorite is the "j-j-j-just upgrade, i-it's not gonna cost much, e-e-even a few year old hardware can do!", fuck you. I am not going to spend money upgrading this rig with something completely proprietary just for the sake of playing GZDoom--especially if it's the only goddamn thing that needs it. There are a million other things that could be bought with that money that would be much more useful and well-spent than trying to play catch-up with a goddamn source port of a 20-year-old game.

>> No.2110065

>>2110062
>I ask why should I upgrade hardware to play Doom

Why should you need OpenGL to play Doom?

I mean, fuck. GZDoom doesn't even work on the old early/mid-90's hardware.

>> No.2110067

So, why does a source port of an almost 21-year old game require modern specs?

>> No.2110068

>>2110052
>i seem to recall saying at the time that complaining on /vr/ will do nothing because the developer will not see it here.
the developer simply does not care
graf zahl is notoriously difficult to actually discuss things with

>> No.2110069

>>2110067
Because GZD dev's a dick.

>> No.2110073

>>2110069
That aside, what does it technically entail? What does this allow GZDoom to do that it previously could not before?

>> No.2110076

>>2110073

Fancy pants lighting.

That's pretty much it

>> No.2110081

>>2110076
I see no difference in the lighting, what did they change?

>> No.2110082

>>2110065
Good luck playing something like Lasting Light on anything other than opengl

>> No.2110085

>>2110062
Holy jesus, you sound like a baby who throws a tantrum because he didnt get the chocolate bar at the super market.

Doom may be from 1993, but we are in 2014, nearly 2015, now. 21 years more advanced in hardware and software. A Source Port, particularly an OpenGL one, shouldn't have to cater to old hardware anymore just because "Doom is 21 years old guys!". I'm sorry, but thats the reality of the matter.

OpenGL 4 has been around since 2010, aswell. So its not exactly a new thing anymore. Plenty of current and old hardware is compatible by now. Its not Graf Zahl's problem that you refuse to upgrade. Its yours, and you better start accepting that fact.

>> No.2110087

>>2110082
But Doom predates OpenGL. I shouldn't have to use OpenGL to play it. Why won't GZDoom cater to my needs? :(

>> No.2110090

>>2110082
While it needs OpenGL it does not need the LATEST OpenGL to work. The old one worked good enough.

>> No.2110091

>>2110062
Jesus christ dude. Next you're going to complain about modern games having higher requirements than ones from 2005. We are living in 2014, almost 2015, the developer can use a technology that is fairly modern for a sourceport that's also...mmm, I don't know...MODERN? It's nobody's fault that you're using a toaster. There are other sourceports, you can even play doom in dosbox. Either get your pc upgraded or change the sourceport, nobody is going to cater to the toaster crowd. People like you and consoles are exactly why the progress in so many things in vidya is slow - "b-but muh old hardware!". Fuck your old hardware.

>> No.2110094

>>2110085
Tablets and netbooks with integrated graphics are largely OGL-incompatible. I use a netbook with an IntelHD, and while the 1.9 GZD works perfectly fine for me, the 2.1 does not.

>> No.2110095

>>2110062
i thought /vr/ was full of old people with whom one could discuss things sensibly

>> No.2110097

>>2110091
Correct me if I'm wrong, but the update brought nothing new to the engine that was worth the OpenGL version transition.

>> No.2110101

>>2110097
I personally felt the performance increase on stuff like Sunder was much needed.

>> No.2110102

>>2110094
I didn't say everything is compatible. But even then, Tablets and Netbooks are not what gamers usually get.

>> No.2110103

>>2110101
I personally felt the performance decrease on pretty much everything, since I went from 300 fps down to zero because the thing is not working on my notebook.

>> No.2110106

>>2110097
Performance increases in certain resource intensive situations an slightly prettier graphics I believe, I'm not an expert though

>> No.2110107

When will Smooth Doom have glowing flats and brightmaps?
They make everything look so nice and vivid.

>> No.2110114

>>2110107
I dislike some of the monster animations in Smooth Doom. Most of it is great, but some animations feel a bit unnaturally paced.

>> No.2110116

>>2110114
The caco death is way too fast and the baron/knight attack has weird timing that cripples the sense of weight and power in the arm swing.

>> No.2110119

>>2110116
I feel the walking animation of the imp is a bit off too.

>> No.2110128

So I have both Registered Doom and Ultimate Doom iwads apparently.

Pretty Interesting, though they're virtually the same thing outside of E4, E1M1's modifications, and the Title and Credits Graphics. Registered still has the "Purchase Doom" screen from the shareware, too.

I actually kinda like the Registered version more, because E4 always felt a bit out of place to me.

>> No.2110129

Now I remember why I didn't go with a bouncing charged-sword throw for GMOTA, there's a weird bug that happens if the sword comes straight down on a monster where it'll bounce off them harmlessly and do no damage.

So instead how about this: I reduce how much ripper damage it does, and lower the rate at which it targets monsters so it goes through an enemy, flies off in a direction, then snaps back?

Also I'm mulling over what kinda visual effect I can do for the max charged shot, I could probably use a variant of the crash hammer's shockwave and more of those particles that fly out when you shoot shit with standard shots

>> No.2110130

>>2110128
it is out of place, it was grafted awkwardly into the timeline. it feels more like a pwad collection, which is basically what it is. same with final doom but at least the final doom wads are standalone.

>> No.2110137

>>2110129
try not to overdo it with particles though. Maybe some lightning sparks?

>> No.2110140

>>2110137

well I don't picture the energy shots being electrical, and really I wouldn't use THAT many particles, just a little more than a standard shot and maybe make them linger for just a little longer and bounce.

Trying to think of some kinda extra feedback or something I can add to the charged throw too. Then I'm gonna get back to working on monsters.

>> No.2110198

>>2110062
you sound like a fucking moron, use older versions of GZDoom and accept that one of the source ports is going to try and keep up with modern hardware.

>> No.2110208

>>2110130
Final Doom at least had a proper sense of difficulty progression. Thy Flesh Consumed just seems like they decided the order through rng. Final two maps are easier than the first two maps, which definitely shows how little they bothered balancing the order.

>> No.2110235

What's the point of Odamex?

>> No.2110239

>>2110116
IIRC he fixed that.
>>2110114
Agreed. I find myself just rolling with perkristian smooth weapons most of the time. Especially since it doesn't break custom textures.

>> No.2110246

>>2110235
competitive play, I guess

>> No.2110260

Just started playing Joshy's Resurgence. Really liking it so far.

Being a fan of Speed of Doom, Would like to see Darkwave0000 do a megawad of his own, now.

>> No.2110263

>>2110235
Its meant to be a multiplayer port that has a more classic feel. It was used at 2013 Quake Con iirc.

Most of its community usually play in arranged games, from what I've gathered.

>> No.2110280
File: 374 KB, 1366x768, sw.png [View same] [iqdb] [saucenao] [google]
2110280

shaked so hard he believes he a kitchen table

>> No.2110282

>>2110280
>that bright pink gun
>that angry scooby doo
>everything looks like it's made out of clay

We need more things like this.

>> No.2110303

https://www.youtube.com/watch?v=7fO0XV2Smiw#t=1067

How would you image Doom made in modern tech with the same gameplay?

>> No.2110306

>>2110303
>detail detail detail
yeah i agree, fuck that
focus on physics, atmosphere, weather, etc

who here gives a shit about 4k textures

>> No.2110307
File: 1.84 MB, 325x244, 1800 beamup.gif [View same] [iqdb] [saucenao] [google]
2110307

>>2110282
>>2110280
>hiting the pink gun makes it fall off, making the nazi very confused
>using the shovel to dig a way around because I had no ammo just to find secret rooms full of ammo that can only be reached that way
>nazis shooting around breaking everything
>the voice clips

>> No.2110308

>>2109559
Weren't Doom's original sprites digitized from models? All we need for DoomHD is play-dough and a smart phone, somebody get on that please.

>> No.2110312

>>2110308
we also need skilled pixel pushers

and monies

>> No.2110315

>>2110307
You can also shovel enemies to get your knifes back

>> No.2110328
File: 8 KB, 309x300, 1380011786787.jpg [View same] [iqdb] [saucenao] [google]
2110328

>>2110280
Too bad it stutters like unholy motherfucker.
Why don't people optimize shit nowadays?

>> No.2110329

>>2110308
Only the spiderdemon, cybie, bruisers and marine were models iirc

>> No.2110330

>>2110328
because people that don't obsess over a 20 year old game can afford to throw hardware at a software problem

>> No.2110338

>>2110328
because it's some small indie thing and not some company that can afford qa

not that larger companies spend money on qa

>> No.2110349 [DELETED] 

>>2110308

>Weren't Doom's original sprites digitized from models?

Models made by a professional artist on a payroll, which then were used as base for additional edits since they looked like shit because the clay models melted down like the brain of a mexican after a shitposting spree

>> No.2110350

>>2110330
Well if an Intel i7 and a Geforce GT 550 can't run it I guess I'm having a hard time throwing anything more powerful currently.

>>2110338
Look at it though. It could easily have smaller polycount; bricks in the walls have unnecesarily large polycounts and the rubble could disappear after a certain time.
Here, I've found a partial solution to the problem in less than 5 minutes without hiring a whole team.

>> No.2110381

>>2110350

Don't worry, if the nerds from before are any indication, that just obviously means you're running a toaster and need to upgrade for the sake of one game.

>> No.2110387

>>2110381
>using nerd as an insult on /vr/
Is this nigga for real?

>> No.2110464

>>2110381
no it probably means something is wrong with his system, my specs are i5 and 560Ti, and I ran this game fine. if you got problems running unity game, something must be wrong with your system, because hardware should be more than able to run it

>> No.2110489

>>2110328
I'd guess it's because every wall is breakable, and it's a low budget indie game.

>> No.2110514

>>2109807
is v 0.05 JC Denton based?

>> No.2110540

>>2110514
Nope! Scroton had a deployable robots idea, I thought it'd be cool to have a character be a mechanic and be able to fix things up for other players.

>> No.2110546

>>2109689
that's exactly what they're doing.

From the modDB page:
>I am using program called SpriteBomb to get 4 time VECTOR SCALED sprites, this automatically adds pixels and smoothens interiors and edges, and then using GIMP I can add some HD elements to that sprite

>> No.2110572

I never really got a chance to play the 90's FPS so I'm playing through them now

Finished
>Doom 1
>Doom 2
>Duke Nukem 3D

What's the next logical step? There are so many popular 90's FPS' in the Id Tech 1 and Build Engines

>> No.2110576

>>2110540
i just guessed because of the laser sword, drones, and armour ability

>> No.2110582

>>2110572
Blood is great. Use bmouse.exe, though.

System Shock is amazing, too, but you have to play it more slowly and methodically.

>> No.2110587

>>2110572
Did you finish Final Doom?

And like the other anon said, Blood is great. Basically you fight cultists and monsters from beyond.

Hexen is awesome too, a fantasy medieval FPS with a great aesthetic. Puzzles can be disorientating though, and while the game has 3 classes they only have 4 weapons each, and just 3 for most of the game.

>> No.2110647

Hello /vr/

i don't know if you remember, but I released a map last year simply named agitation. I had made an update for it almost a year later, but forgot to post it. here it is, agitation: the agitationing - fixed some texture errors and stuff. enjoy!

https://dl.dropboxusercontent.com/u/17640143/Agitation.wad

>> No.2110676

>>2110582
>System Shock

No doubt that I love this game, but to call it an FPS is to call shit like Daggerfall an FPS.

>> No.2110685

>>2110582
>Blood is great. Use bmouse.exe, though.
Man I really have become spoiled with source ports. I don't think I can handle playing this in DOSBox, but we'll see how it goes. Thanks for the BMOUSE tip though, last time I tried Blood it was the mouse that was bothering me, now I know why.

Wasn't System Shock's controls terribly convoluted? I think I heard someone talking about it.

>>2110587
I played a little Final Doom, it didn't really hook me in. I guess I'm a little overburnt with Doom right now, might pick it up later.

I might play Hexen if I get pissed off with Blood. At least it has a source port.

Thanks guys.

>> No.2110696

>>2110685
Hexen is awesome, but the puzzle-oriented level design might piss you off a bit.

Warrior is best Hexen class.

>> No.2110701

>>2110696
warrior is gay, parias a best

>> No.2110708

>>2110647
10/10 anon

>> No.2110713
File: 14 KB, 489x514, 1406777485353.png [View same] [iqdb] [saucenao] [google]
2110713

>>2110701

>> No.2110714

>>2110696
Maybe I should just play Shadow Warrior for more of the same cheesy humor as DN3D has provided me. I really am not digging playing Blood in DOSBox

>> No.2110715
File: 1.10 MB, 638x739, Herewhat.png [View same] [iqdb] [saucenao] [google]
2110715

>>2110713

>> No.2110717

>>2110714
Personally I think Shadow Warrior beats the shit out of Blood anyday.

>> No.2110770

>>2110647
Is this malware?

>> No.2110775

>>2110770
Not really, but close.

>> No.2110801

>>2110770
it is not.

>> No.2110802
File: 99 KB, 638x739, oh fuck skeletons.jpg [View same] [iqdb] [saucenao] [google]
2110802

>>2110715

>> No.2110814

>>2110647
https://www.youtube.com/watch?v=9wrCqJdhF_w&feature=youtu.be
there you go anon

>> No.2110823

>>2110814
I wonder what happens if you press the switch before fighting the revenants?

>> No.2110827

>>2110823
they are at least twice as fast
I could not survive that

>> No.2110830
File: 37 KB, 320x296, 1410765803349.jpg [View same] [iqdb] [saucenao] [google]
2110830

>>2110814
>that music
11/10

>> No.2110831

>>2110830
I came here to make that post.

>> No.2110832

>>2110801
Thanks, I don't like to run ZDoom wads from random sources without some reassurance they're not malicious.

>>2110814
Ah, cool.

>>2110830
Yes, I think I'll keep the MP3 on loop for a while.

>> No.2110834

>>2110830
>ABUELAAAAA

>> No.2110835

>>2110830
its music put there by map author, not by me (video anon)

>> No.2110840

Oh wait what eduke32 doesn't play Shadow Warrior?
I was under the impression it played all Build Engine games, just like zDoom and shit like that.
The things I learn

>> No.2110841

>>2110802
I just nostalgiad so hard. Thank you x

>> No.2110842
File: 228 KB, 500x394, 1417438585597.png [View same] [iqdb] [saucenao] [google]
2110842

>>2110834

>> No.2110848

>>2110840

Nooooooooo.
It's specifically for Duke Nukem 3D.

>> No.2110852

>>2110848
RIP my Shadow Warrior polymer dreams

>> No.2110932

>>2110852
Polymers are shit anyways, all they do is slow the shit out of your computer

>> No.2110942

>>2110840
>I was under the impression it played all Build Engine games
I fucking wish it did.

I still fucking hate your guts, Atari.

>> No.2111018

>>2110942
When will Atari release Blood's source code?

>> No.2111026

>>2111018
When they get their heads out of their assholes. Either that or when they go bankrupt again, but this time gets bought out by a company who has the intent to release it.

I also believe that the people who developped Duke 3D Megaton and Shadow Warrior Classic Redux offered to do the same for Blood, but Atari asked for a million fucking dollarydoos which the dev did not have.

>> No.2111046

>>2111018

Last anyone was aware, they were asking for about a teragazillion billion gojadillion dollars.

>> No.2111057

Guys, bear with me now.

What's the definitive console version of Doom? 4th/5th generation preferred.

>> No.2111060

playstation or 64

>> No.2111064 [SPOILER] 
File: 35 KB, 532x446, 1418001334518.png [View same] [iqdb] [saucenao] [google]
2111064

>>2111057
Saturn

>> No.2111080

>>2111060
64 wasnt a version. It was its own game.

>> No.2111087

>>2108002
shoot the demons
dont get shot
????
profit

>> No.2111102

>>2111057
360, even with the medkit editing and whatever else stupid shit was probably pulled.

otherwise I'd say jaguar with Vulgar Display of Power playing in the background.

>> No.2111229

With Maps, what exactly do "Modern Standards" even mean outside of aesthetics?

From my experience, a lot of modern maps share very similar gameplay to Final Doom and Hell Revealed, which were both from the 90's.

>> No.2111232

>>2111057
EXBAWKS HUEG.

>> No.2111235 [DELETED] 

test

>> No.2111242 [DELETED] 

>>2111235

F-, see me after class.

>> No.2111250
File: 778 KB, 277x288, doomguyFaceShadows2.gif [View same] [iqdb] [saucenao] [google]
2111250

>>2108972

>> No.2111257

>>2111229
It means aesthetics and the gameplay should be challenging because most people who play Doom nowadays are those guys who have played it for years.

>> No.2111265

Doomers! I would like to ask you guys what are your opinions on Doom 3. Yahtzee has described it as "the Doom franchise being in a coma and then waking up, thinking it's System Shock". I can see how D3 is a huge departure, including literally shooting in the dark, so what would guys say is the closest thing to a Doom successor? Painkiller and Serious Sam come to mind, any others?

And why did the retro FPS genre die out? Was Half-Life to blame?

>> No.2111268

>>2111265

I thought Doom 3 was alright.

>> No.2111275

>>2111268
It's a good game on it's own merits, but it's not quite a Doom game. And while powerful enemies attacking you when you can't see shit is a good trope aversion, it's VERY annoying. The zombies are manageable, what about the undead soldiers that shoot you and move around quickly?

>> No.2111292

>>2111265
I didn't think it was very good, even taking it as its own game and ignoring the rest of the franchise. The plot and the horror aspects just weren't that well done, and as an action game, it was boring. Doom 64 and its weird atmospheric hell levels are what that game should have been imo.

>> No.2111296

Me too.
I mean, it's not fantastic, but it's an alright shooter if you can adapt to it. No shame in a flashlight mod of some sort.

I always loved the chainsaw in Doom 3, best chainsaw in any videogame in terms of feel and power.
Hell levels were cool.
Monsters were all relatively cool in design (even if I like the old ones better).
The way the shotgun reloads two shells at a time (or only one if you only need one more, or one is all you have left) is the bomb, modern wads with reloading should copy this behavior, makes perfect sense and is cool.

Now, for some drawbacks:
Dark all the time, obvious one, but some places could be better lit. I like the dark atmosphere a bit, to be perfectly honest, but it was just too much dark too much of the time.
A whole damn lot of the game are these steel gray corridors, the game could have mixed this up more.

Guns felt awkward and some wimpy, pistol is absolutely useless and you will never ever use it by choice, it's too slow, too weak, and it's not fun. Simply making it hurt a bit more and making it so you can fire it almost as fast as you can click/tap would have made the pistol fun and useful.
Shotgun spread is completely asinine, like a blunderbuss on crack, literally cannot score a coherent group across your livingroom, this is in contrast to the shotgun in Doom, which had a relatively tight spread that was actually decently useful across a courtyard (like a real shotgun, actually).
Chaingun could have been so much more, would have made more sense for all the ammo to be one big belt (rather than inexplicable 60rd belts), it should have shot twice as fast (not only to justify the gatling design, but to set it apart from the SMG).
Hand grenades are relatively useful, but have a strange and erratic bounce pattern, could greatly have benefited from being thrown with a quick button, ain't nobody gonna trifle with switching to that in manually in the heat of combat.
Plasma is fine. Some hate the PEW PEW PEW, but I love it.

>> No.2111385

>>2110802
lol now that I am reminded of the awesomeness of the Heretic boxart does anyone have a hi-res pic of it

>> No.2111463

>>2111257
Even with the gameplay expected to be challenging, the codifier for the challenge still happens to be Final Doom and Hell Revealed. Making the term "modern standard" a bit ironic in that regard. I'm well aware that no one is going to accept 94-95 tourist tier challenge anymore, but people havent been accepting such for a lot longer than some modern doomers realise.

I can understand the aesthetic side, because modern technology is so much more advanced, meaning we don't have to settle for 90's aesthetics anymore. Limit removing and Boom compatible mapsets are more plentiful now because its far less likely to run into slowdowns on more detailed maps than it was back in the 90's/early 00's.

>> No.2111465

Is there a bulk download for Back to Saturn X E1's soundtrack anywhere?

>> No.2111481

>>2111265
>the Doom franchise being in a coma and then waking up, thinking it's System Shock

What we got was a spookier version of Half-life, that had PDAs. It was too linear and actiony to be trying to be System Shock.

I think Doom 3's direction would've worked a lot better if they actually did attempt to make it like System Shock.

>> No.2111486

>>2110208
Even though Episode 4's difficulty progression is totally fucked, its M2 and M6 are definitely the best maps in the original Doom. It has that going for it at least.

>> No.2111495

>>2111481
The actual quote by Yahtzee is "Some people refer to Painkiller as the unofficial Doom 3, since the actual Doom 3 tripped over something in the dark, banged its head, and forgot that it wasn't System Shock." But I still don't see how there's any similarity between the two, and as you said it, it was closer to a spookier Half Life... set entirely in dark metal corridors.

>> No.2111496

>>2111495
>Some people refer to Painkiller as the unofficial Doom 3,

This is wrong because the unofficial Doom 3 is Doom 64.

>> No.2111509

>>2111495
>"Some people refer to Painkiller as the unofficial Doom 3"

Who is this "Some people", yahtzee? I've never seen a legitimate Doom fan say this.

>> No.2111523

>>2111465
If there isn't, you can always just extract it from the WAD yourself

>> No.2111530

Painkiller is a Serious Sam style arcade shooter where you mow down waves of monsters. It is fun, but it isn't anything at all like Doom. I've never heard anyone compare them...

>> No.2111531

>>2111509
To be fair, he was reviewing Painkiller, so he probably had to throw that in there.

>> No.2111532
File: 110 KB, 917x1200, 1384691881992.jpg [View same] [iqdb] [saucenao] [google]
2111532

>>2111385

>> No.2111571

>>2111496
Doom 64 is a step back from Doom 2, though.

>> No.2111579

>>2111509
Yeah, Yahtzee can get pretty bad

He has his good moments, but just because he's a well known game reviewer, he thinks everything that comes out of his mouth involving videogames is infallible

>> No.2111581

>>2111532
that's quite the fabulous pose

>> No.2111642
File: 101 KB, 1280x853, KillingFloor-20157.jpg [View same] [iqdb] [saucenao] [google]
2111642

I noticed this map from Killing Floor has no instances of "floors above floors", and mostly lacks in slopes.

I wonder if it could translate well into a Doom map

>> No.2111651

>>2111495
>>2111496

I'd more say Painkiller is the unofficial Quake 4. The art style more aligns with Quake 1 than Doom's colorful comic book/B-movie style, and the jumpy fast-paced combat is more of a Quake thing. For me Doom was as much about exploration and cool environments as well as the action.

>> No.2111656
File: 91 KB, 640x480, 1418023415.png [View same] [iqdb] [saucenao] [google]
2111656

heh

>> No.2111704

>>2111581
That's a Gerald Brom piece.

>> No.2111776
File: 41 KB, 361x500, 1418030148767.jpg [View same] [iqdb] [saucenao] [google]
2111776

I've been playing this game the whole day and my hand hurts something fierce. Can we talk about it even though it's not really about being an FPS?
>Being scared of SHODAN traps everywhere
>Blowing self up with grenades
>Gigantic interface holy fuck why is there so much stuff
>Fun as fuck exploration

>> No.2111835

>>2111642
I could see a Reelism map coming out of it, though it would have to be upscaled to account for the larger mobs of enemies.

>> No.2111887
File: 83 KB, 100x96, CjKO6b2.gif [View same] [iqdb] [saucenao] [google]
2111887

>This guy will never be finished.

Kill me

>> No.2111905

>>2111835
https://www.youtube.com/watch?v=oTuCCIpgR6k heres gameplay.

>> No.2111913

>>2111651
Quake 1 had plenty of exploration and cool environments too. The mission packs and sequels kind of put an end to that though.

>> No.2111918

>>2111913
I like to think Romero's departure was a factor in this.

Explorable maps with secrets was what Tom Hall made sure of in id's FPS games before he left, John Romero likely agreed with that mindset himself, and made sure it still took importance in Quake.

>> No.2112010

>>2111918
>Explorable maps with secrets was what Tom Hall made sure of in id's FPS games before he left

That must explain why his Wolf3D maps were literal mazes.

>> No.2112015
File: 24 KB, 448x448, e6l0.gif [View same] [iqdb] [saucenao] [google]
2112015

>>2112010

>> No.2112051

>>2111913
I thought Scourge of Armagon wasn't too bad with the level design.

>> No.2112061

>>2111642
That doesn't look to hard to create, architecture-wise, but I'd have to see a few gameplay vids to judge how big some of the anything is.

The top-down makes it look small, but even if it was a little small, we can just stretch that bitch to make it fit. I'll see what's up.

>> No.2112073

>>2112061
see >>2111905 for gameplay.

>> No.2112076

>>2111704
Thought it looked familiar, I haven't seen much Brom art since I stopped playing MTG though.

>> No.2112083

I tried to get Demonsteele from Terminus's github but it says I have no space to extract the pk3 folder and running the .bats says no path found.

I have 300 gb free space.

I have no idea what's going on.

>> No.2112207

>>2112083

Ah, don't worry. I'll be releasing a new build either later today or tomorrow.

>> No.2112209

>>2112207
"GIve Me A Cacoward" Edition?

>> No.2112219

>>2112209

Pfffttt.

I really hope they're not waiting until, like, the very day before judging/deciding/writing them up.

>> No.2112229

>>2112219
"Like how the Cacowards have become the de-facto highest honors in the Doom community, and people actually discuss them and take them seriously, where it's like, you know this is usually something that one dude banged out on December 9, right?"

-- Linguica, http://www.doomworld.com/vb/post/1326511

>> No.2112249

>>2111530
Hell, it really isn't much like Serious Sam- at least not the early SSs, which had solid explorative level design, even if they were a little arena-like. Painkiller by comparison has virtually no level design. I didn't even think it was fun. You literally walk through a series of rectangular areas, killing everything in one until the door opens. It's the definition of dull, and Doom shouldn't ever be compared to it.

>> No.2112259
File: 17 KB, 483x346, 1384919590714.jpg [View same] [iqdb] [saucenao] [google]
2112259

>>2112229

Well then.

>> No.2112274
File: 262 KB, 392x592, baron.png [View same] [iqdb] [saucenao] [google]
2112274

WHY WON'T YOU LOVE ME

>> No.2112285
File: 256 KB, 392x592, baron_otaku.png [View same] [iqdb] [saucenao] [google]
2112285

>>2112274
I do love you, Baron-kun

>> No.2112303

>>2107130
Looper has allegedly taken back his D2 speed record with a 22:45. More to follow I guess.
http://www.doomworld.com/vb/post/1327152

>> No.2112313

>>2112274
what is he doing with his hands?

>> No.2112319

>>2112229
We should shit out "faggotwards" then with beloved WADs of /vr/.

>> No.2112325

>>2112313
Skiing.

>> No.2112359

>>2112274
Uh yeah I love you, sure, whatever you say man, err, say, have you seen your sister around anywhere?

>> No.2112376
File: 1.43 MB, 640x480, dm.webm [View same] [iqdb] [saucenao] [google]
2112376

Remember me, /doom/? I've come to shill a game we made once more. Because it's fun. And it's out of beta testan now. Would you play it?

>> No.2112381
File: 1.16 MB, 640x480, videoplayback.webm [View same] [iqdb] [saucenao] [google]
2112381

>>2112376
Shitty coop map for stress-testing included.

>> No.2112408

>>2112376
>>2112381

Oh shit. I was wondering about this just yesterday.

>> No.2112412

>>2112303
He won't even "release" it, because... well, if you watch it, you'll understand. That map30, oh dear.

>> No.2112525
File: 253 KB, 800x512, auteurs-2.jpg [View same] [iqdb] [saucenao] [google]
2112525

Would you watch a 'The Social Network'-style film adaptation of 'Masters of Doom'?

Because I sure as fuck would.

>> No.2112534

>>2112408
doom2d.org/files/df/DFv0666.php
Direct download (.php is for the download counter), because the site itself is in Russian, because the dev team is Russian, but the game has an English translation enabled by default. 100% no viruses guys, trust me, I'm a Slav.
Multiplayer went mostly dead after "release" and the game has a lot of bugs (mostly in multiplayer, actually), but nothing too game-breaking. It also has single player, split-screen and bots. So there's something to fuck around in for a while.

>> No.2112540

>>2112525

I would literally watch anything based on MoD, really

>> No.2112550

>>2112540
I'm honestly surprised nothing like this has been made before.

>> No.2112571

>>2112525
Hell yes. Which actors would play the employees of id?

>> No.2112572
File: 8 KB, 80x116, Golden Boner.png [View same] [iqdb] [saucenao] [google]
2112572

>>2112319
You mean the Golden Boners?

>> No.2112580

>>2112572
ayy

>mfw 4chan X is broken
>mfw there's new Google captcha where I don't have to type anything
Nice trade!

>> No.2112642

>>2112319
OP would always win.

>>2112229
>this is usually something that one dude banged out on December 9, right?
>Cacowards was specifically designed to act as an award ceremony for the most prominent and notable releases of the year, following the Top 100 Wads
>next to zero effort is put into it
SHEEEEEEEEEEEEEIIIIIIITTTT
THAT'S FUCKIN' PATHETIC

>> No.2112664

>>2112381
>bunch a shotguns raining down
>muh sides

>> No.2112676

>>2112642
i don't think it was designed at all, i think it was "hey we enjoyed doing this for the 10 year anniversary let's do it again"

>> No.2112718

>>2112376
This looks fucking cool

>> No.2112726

I haven't played Doom in forever and I thought I'd give Plutonia a go. Five minutes into this and I'm already mad. Surprise chain gunners, surprise arch-viles, and apparently I need to save scum until I find the right path through the level or I'll get murdered by mobs of things I don't have the weapons to handle yet.

This wad is hurting my feelings and making me feel bad about myself :(

>> No.2112750

>>2112726
Don't savescum.

>> No.2112762

>>2112726
>save scum
>in doom
If the game allows you to easily save and load, save scumming doesn't exist in it. It exists only in games that have some kind of an enforced permadeath or ironman mode. Play to have fun, not to increase your e-penis

>inb4 a bunch of angry elitists tell me how wrong I am and that I'm a casual

>> No.2112771

>>2112762
Not really, play however you want, it's a single player game.
However most levels allow pistol starting them, and I find constantly saving and loading tedious so I just play on HNTR/HMP.

Also I'm fucking loving this captchaless shit.

>> No.2112786

>>2112726
>>2112762
The problem with save/loading so often is that you don't really learn how to deal with encounters and every fight will be frustrating without savescumming.

I can completely see why someone would want to do this for those really long and difficult maps.

>> No.2112803

Thing is I'm not a fan of save scumming but I'm not fond of LOL CHIANGUNERS BEHIND U either, so it's a matter of weighing how bad I want to memorize the level.

>> No.2112810

>>2112803
To be fair Plutonia isn't very fun and many encounters just feel like a variation of the same ones you see early on which I think hinders the level set.

I play different challenging level sets, the modding community really knows what's fun and challenging.

>> No.2112974

So is DOOM active online?

I'll just say I'm new to Doom, been playing the single player to Ultimate Doom via Zdoom and I'm not the most familiar with consoles in games.

But I read that vanilla doom has support for multiplayer.

So is it active? Is there a more popular way to do it? (I see Zdaemon, not sure what that is)

Seems like it'd be tons of fun in co op, or on custom maps or whathaveyou

>> No.2112996

>>2112974
Zandronum is the most active (and advanced) online source port.

>> No.2112997

>>2112974

Zandronum is the port for MP. Servers vary from being terrible to pretty awesome.

Get 1.3, that's the most common server version atm. 2.0 isn't really primetime yet.

>> No.2113003

>>2112974

If you want the most active community, then you'll want Zandronum.
If you want retro-style play, the next active is ZDaemon, but there's a massive lack of people there.

>> No.2113004
File: 413 KB, 640x480, Screenshot_Doom_20141209_015021.png [View same] [iqdb] [saucenao] [google]
2113004

>> No.2113019
File: 605 KB, 1600x900, Screenshot_Doom_20141208_210341.png [View same] [iqdb] [saucenao] [google]
2113019

The author of this mod surely had some odd ideas for weapons.

>> No.2113027
File: 222 KB, 1280x720, Screenshot_Doom_20141208_130714.png [View same] [iqdb] [saucenao] [google]
2113027

New DemonSteele update. Now you can juggle enemies in the air. Oh, and a few other changes.

http://forum.zdoom.org/viewtopic.php?f=19&t=46787&start=240#p799337
http://zandronum.com/forum/showthread.php?tid=5302&page=3#pid75503

>> No.2113030

>>2107128
Before the Nightmare is a singleplayer prequel to the critically acclaimed UACMN, featuring a whole new suspenseful storyline, all new weapons, over 30 maps, and is set to be released around December 2014 or January 2015. Trailer: https://www.youtube.com/watch?v=JXEBWbUMkDc

>> No.2113032

>>2112996
>>2112997
>>2113003

Thanks, so should I just use Zandronum instead of zDoom? At first glance Zan appears to be the same but with multiplayer

>> No.2113034

>>2113032

Zandronum is far behind in terms of functions and capabilities, but makes up for it in terms of having netplay that isn't complete shit.

In layman's terms, you wouldn't be able to play Reelism with Zandronum, but you wouldn't be able to play online worth any sort of damn with ZDoom, so it's good to keep both.

>> No.2113035
File: 107 KB, 768x768, heeheehahaha.jpg [View same] [iqdb] [saucenao] [google]
2113035

>>2113027
The Blind Guardian will no longer trigger the Sentinel and send it into a Tumblr fit. In the off chance it does, the Sentinel will check its privilege and reassert itself.

>> No.2113039

>>2113032
If you want to play online? Yes.
ZDoom's netplay is entirely unplayable, it's built on P2P for some wholly asinine reason, so you'll never ever get it to work properly.

>> No.2113041
File: 15 KB, 246x342, tumblr_nga5oxlmMi1tlb4xko1_250.png [View same] [iqdb] [saucenao] [google]
2113041

Max Kek

>> No.2113043

>>2113004
wut mod

>> No.2113051

>>2113041

I don't get it.

>> No.2113054

Why does Doomguy's armor not protect his gut?

>> No.2113058

>>2113054
It did, but it was ripped.

>> No.2113068
File: 10 KB, 345x292, bog o longston.jpg [View same] [iqdb] [saucenao] [google]
2113068

>>2113035

Oh c'mon Term, you're better than this.

That said, I'll be checking the new update out soon.

>> No.2113072

>>2113051
>>2113041

make it two. I don't understand it either

>>2112771
>Also I'm fucking loving this captchaless shit.

sometimes you have to type stuff, it's extremely rare you do.

>> No.2113080

>>2113068
>Oh c'mon Term, you're better than this.

That's pretty much exactly what the fix was, actually. Sometimes the Blind Guardian caused the Sentinel to flip out and start shooting everything.
So what I did was have it check to see if it's allowed to shoot the target before actually firing.

Pretty much the only thing I added onto it was the word Tumblr.

>> No.2113082

>>2112249
>early SSs, which had solid explorative level design, even if they were a little arena-like.

What the fuck am I reading here? Serious Sam's levels, even in First and Second Encounters were not explorable. Lots of large, optional Sidepaths to many unnecessary but fun areas are what makes a level more explorable. Serious Sam had almost none of this. There were occasional moments of choosing the path order, but each path was still a linear slog.

>> No.2113089

>>2113027

update? waiting for something, are we?

>> No.2113131
File: 187 KB, 960x1280, tumblr_ngahzzPVt11t85s2ro1_1280.jpg [View same] [iqdb] [saucenao] [google]
2113131

>>2113072
>>2113051
Sweaters like these (with boob windows) have suddenly been trending over the weekend.

>> No.2113136

>>2113027

Server up, for anyone interested.

:: [BE] Montreal :: DemonSteele - Onegai, Senpai

>> No.2113165

>>2113043

Still working on it... just finishing off some more stuff on decorate, should have a techdemo out for playtesting before christmas.

>> No.2113173
File: 26 KB, 405x456, tumblr_inline_nga0hrhAUQ1t0gq1l.png [View same] [iqdb] [saucenao] [google]
2113173

>>2113041
>>2113131
Also this picture.

>> No.2113178

>>2113173
Baroness of Hell went from top tier to god tier.

>> No.2113197

>>2113041
>>2113173
leisure suit Doomguy when

>> No.2113212
File: 44 KB, 554x295, dsnoserv.png [View same] [iqdb] [saucenao] [google]
2113212

About a year ago when I went into the Doomseeker there were servers everywhere? but now all I see is picrelated - empty servers with no players. What am I doing wrong? Maybe something prevents the servers from showing up?

>> No.2113215

>>2113212

I'm looking right now and seeing ton of servers, so, uh.
I dunno m8

>> No.2113219
File: 106 KB, 459x476, ridley kraid cheer.png [View same] [iqdb] [saucenao] [google]
2113219

>>2107253
Posts like these are why I love /vr/

>> No.2113250

>>2107158
Far Cry series often has good gunplay, So I don't see why not.

>> No.2113331

>>2107158
If they can be centered:

>Mauser Pistol
>Auto-9 (mainly because of Robocop)
>629 .44 Magnum (though I'd prefer if one were to use the Far Cry 3 long barrel model)
>Webley
>Agram 2000
>Tec-9
>Skorpion
>Steyr MP34
>Winchester Shotgun
>Elephant Gun
>Galil ACE
>P416 (if anything for just making modern M16 derivatives)
>Socom 16
>MG42
>M79

>> No.2113421

>>2107992
If you want a free version I guess you can emulate the GBA or PS1 versions.

>> No.2113440
File: 314 KB, 469x474, 1417748052489.png [View same] [iqdb] [saucenao] [google]
2113440

>>2109540
>356 KB
Ugly ass fuck.
Pic not related

>> No.2113485

>>2113072
if you have configured your browser for any kind of online privacy, you have to type every time, and it needs more clicking and waiting.

>> No.2113491
File: 19 KB, 999x1510, E3M2_map.png [View same] [iqdb] [saucenao] [google]
2113491

>>2112771

Oh man, pistol start on E3M2, Slough of Despair. It's impossible unless you've been practicing UV Tyson runs or something.

>> No.2113497

>>2113491
go for the thumb, there's a chaingun in it.

>> No.2113502
File: 110 KB, 640x960, 1418108651.png [View same] [iqdb] [saucenao] [google]
2113502

i noticed an inaccuracy in zdoom's flat renderer. i wonder if it is endemic to the hacky way software mouselook works.

>> No.2113503

>>2113491
Punching zombies, pinkies, souls, and cacos isnt that hard anon.

Only time its hard to tyson, is if arachnotrons, mancubi, and the Bosses are used.

>> No.2113507

Is there any way to convert .MUS files to .MP3? Or am I just gonna have to find some hacky way with Slade?

>> No.2113510

>>2113507
There's mus2midi you can use, then you can just take the MIDI and convert it to MP3.

>> No.2113512

>>2113507
Adding onto >>2113510 according to
http://www.vgmpf.com/Wiki/index.php?title=MUS
Foobar2k can play MUS files with the MIDI decoder, you could then just load up the files into Foobar2k and convert them into MP3.

>> No.2113524

>>2108002
>realize I'll never be that good
Use the map, take time to read it, memorize useful secrets or at least take time to find Computer Area Map.
Use the right weapon for appropriate situations and ranges. Scattered big targets from range means Plasma or RL, while from up close it's always BFG, for everything else there's SSG.
Doom have "readable" enemies, they have patterns and sometimes exploits, use them, fake them out from the game. Circle strafe, draw squares, initiate a close punch/bite them back out.
Doom have "readable" traps, check the ground, listen the noises of opening doors, try to figure an escape route as you grab the keycard because something will rumble soon.

>What's your policy on saving/loading and what difficulty you play on?
I save before key required doors on the familiar wads. I generally savescum on the wads first time I play but my reaction is not bad at all.
I play at UV difficulty, take it slow, find and memorize every bit of secret I could use. For example if there's a megasphere, super charge or heavy armor in a secret ofcourse I would like to know it.

>Are there any great UV MAX runs I should watch?
Uhhh... Only watch the ones that YOU are interested in.
I know some insane doom wads out there, which takes 30 minutes straight for maximizing everything at UV "in a single level".
Levels made of nothing but agitation, black walls and lava; a deep contrast of red and black might even drive the player insane. That's simply eyesore and as a long time player my stomach can not handle it but there are people who do out there anyway.

>> No.2113526

>>2113491
Theres more ammo in that map than you give it credit, anon. Just stick to punching pinkies and souls to conserve ammo.

>> No.2113530

>>2113491
I just did a pistol start run of it. Impossible is a massive overstatement.

Finished it with 100% health, 50 bullets and 23 shells left. Only used fist on pinkies and a couple lost souls.

>> No.2113552
File: 81 KB, 999x1510, 1418108241544.png [View same] [iqdb] [saucenao] [google]
2113552

>>2113530
>>2113491
>shells and bullets
dood

>> No.2113557
File: 11 KB, 352x288, hissy.jpg [View same] [iqdb] [saucenao] [google]
2113557

Can we have Hissy as the next thread's image?

>> No.2113561
File: 2.19 MB, 640x480, e3m2.webm [View same] [iqdb] [saucenao] [google]
2113561

>>2113491
i expect this isn't really what you wanted

>> No.2113564

>>2113552
I wasnt going for a 100% run. Was merely refuting his "impossible on pistol start" claim.

>> No.2113579
File: 467 KB, 1776x1000, Screenshot_Doom_20141208_225455_01.png [View same] [iqdb] [saucenao] [google]
2113579

>>2113491
You should try pistol start E4M2. Wowee. I liked to think that I was good at Doom.

Then again each time I play this map I lose a lot of health because of bumbling into the lava, and there isn't very many places to get health back on it. Plenty of barons, though.

>> No.2113581

>>2113579
E4M2 is funnily enough, potentially easier from pistol start.

Unless you manage to never get hit in E4M1 (Which is very challenging considering the barrage of shotgunners at the beginning), you may end up having low health by the time you exit to E4M2.

>> No.2113582

>>2113581
Yeah. This is evident by the fact that some speedrunners would often exit e4m1 through a death slide, so they have full health in e4m2

>> No.2113591
File: 202 KB, 1216x1344, scrap579_a.jpg [View same] [iqdb] [saucenao] [google]
2113591

>>2113581
Oh god now I remember. At least there's a soulsphere you can get asap in the lava pit, but both of those levels are ones where health is at a premium compared to ammo.

>>2113173
Off the shelf clothes don't always work out so well for some of the girls, sadly.

>> No.2113606 [DELETED] 

>>2113591
Haha.

That reminds me is HDoom's Cacodemon meant to be an amputee?

>> No.2113658

>>2113581
If you do manage to keep your HP high enough you can walk out with a rocket launcher though.

That helps.

>> No.2113717

>>2113030
>critically acclaimed UACMN

LOL, you had me there. 0/10, off you go.

>> No.2113765

>>2113491
>mfw power glove.jpg

>> No.2113792
File: 23 KB, 600x600, fdc.png [View same] [iqdb] [saucenao] [google]
2113792

So after mulling it over all day I've decided to keep the shithead thieves. But I'm gonna tweak their behavior and give them some knife throwing tricks (which also drain mana because fuck you)

But I need to retool the Chaos Revenants too. Most of their attacks are a little gimmicky anyway. Pointlessly so.

>> No.2113796

>>2113792
make their melee steal inventory items if you have them

>> No.2113801

>>2113796

Thought about that, the problem would be I'm not sure how much of a pain in the ass it'd be to have them drop items they steal.

>> No.2113807

>>2113792
Make it so their knives have a random chance of bouncing off a wall.

>> No.2113808
File: 63 KB, 702x679, SgtShivers+-+follower.png [View same] [iqdb] [saucenao] [google]
2113808

>>2113807

Rebounding knives? I dunno I feel like I should save bouncing projectiles for the arachnotron and mastermind replacements, they're gonna be asshole mage dudes. Thanks to some old sprites Sgt Shivers made I already have a set for the arachnotron replacement, these cool hood-wearing magic rifle guys.

>> No.2113815

>>2113808
I was thinking just one bounce, nothing more.

>> No.2113818

>>2113815

Well how much of a difference would a randomly occuring single bounce make though? Unless I somehow make it so the rebound aims for the player.

>> No.2113826

>>2113808
ooh, purple.

>> No.2113827

>>2113818
I thought it would be like a trick throw and it cements them as dickass if they are able to rebound a shot into you.

>> No.2113831

>>2113826

...That's purple? I thought it was blue. Damn my eyes.

>>2113827

Noted. It'd be pretty easy to just add an a_jump frame in the crash state of the throwing knife, and have it spawn a new knife that flies at your ass rather than vanish.

>> No.2113847

>>2113831
Definitely make the knife make a loud "TINK" as it rebounds. Distinctive, definitely.
That way, the player can tell that this is a different sort of knife.

>> No.2113851

>>2113847

Yeah, that's a must. Don't worry I'll start working on all that shit later today.

and because I'm lazy I'll probably just take the dagger subweapon and recolor the hilt/blade for the magebane's knife throws.

and as much fun as those chaos revenants are. I'm seriously considering if I should keep them. Their spin attacks and lunge punches are great, everything else, not so much. and I can't imagine it would be hard to retool them and give them a good polishing

plus it'd mean I can make their code something I can understand

>> No.2113862

>>2113831
the background is blue. well, cyan.

>> No.2113869

>>2113862

Wait the background? I was more concerned about the blood during that death animation.

>> No.2113870

>>2113869
ah, yes, there is lots of purple in the blood. same as the flash of purple on the end of the guy's weapon in row 6. i thought that was the point, actually.

>> No.2113893

>2113847
Unless the dagger is slow as fuck, it wont change much. The sound is nice if you missed that description in the changelog, but you will get hit unless you expect every dagger to rebound at you.
Either make rebound chance 100% or make a distinctive sound play when the thief throws it so you know that dagger is different.

>>2113801
>drop items they steal
Why would you do that?
Unless those tweaks include making them cloak and run away after hitting you, there is no point.
Being unable to throw a hammer (at absolute worse, since most itens are better used outside combat) for two seconds is really, really worthless. Even more worthless than their 20% mana drain when they behave like an unstealthy spectre.

If you want thieves to be assholes, make their melee atk do close to no damage and random effect like 50% red mana drain, 50% blue drain or permanently steal an item.
Similarly to the skirmisher, if you're more than say, 10 steps away from them, they instead of chasing you to steal shit, try to kill you with throwing daggers.

>> No.2114085

https://www.youtube.com/watch?v=HQL2AqEkcBk

What kinda of wad would you like to see that music in?

>> No.2114234
File: 53 KB, 680x599, 8b8.jpg [View same] [iqdb] [saucenao] [google]
2114234

Confession time: I really fucking hate Golden Souls.

The weapons are weak, the enemies are too bullet-sponge-y, and FIRST PERSON PLATFORMING ON TINY PLATFORMS HOOOOOO

>> No.2114235

>>2114234
TOO BRAVE BRO

>> No.2114242

>>2114234
I wish Slaughtermaps did NOT have traps. I mean, they're hard enough already without spawning an archvile in your fucking face on an open area with death pits all around.

>> No.2114249

>>2114234

Bullet sponge enemies killed it for me.

Slows down the game so much.

>> No.2114256

>>2114234
Same.
>The weapons are weak, the enemies are too bullet-sponge-y
Related: Quake.

>> No.2114264

>>2114234
I don't mind the platforming and the weapons are surprisingly really powerful if you play without the bullet sponge enemies

The bullet sponge enemies really demotivate me though.

>> No.2114314

NEW THREAD

>>2114310
>>2114310
>>2114310