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/vr/ - Retro Games


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File: 243 KB, 1024x1024, 1416304258151.jpg [View same] [iqdb] [saucenao] [google]
2077728 No.2077728 [Reply] [Original]

pick your poison

>> No.2077741

I liked the N64 graphics better. PS1 games all had grainy, jpg-quality texturing. Both looks great on emulators though

>> No.2077743 [DELETED] 

LE 3PIC 5TH GEN SHITPOSTING!

ALL ABOARD THE FALLDOWN OF /vr/!

>> No.2077745

>>2077743
It's better than the retron shit at least.

>> No.2077747

>>2077745
>shitposting
>better

anon, shitposting is shitposting.

>> No.2077749

>>2077728
saturn.
not even shitposting

>> No.2077752

>>2077747
True but at least this shitposting is about retro games instead of clone consoles.

>> No.2077753

>>2077728
I prefer the pixelation. If I could get that on N64 I'd be happy.

>>2077743
>posting a thread to spark discussion on the graphics of 5th gen consoles is the bane of /vr/
>not e-celeb shit
>not not-retro shit

>>2077747
And what you're doing is exactly that. Just stop.

>> No.2077756

>>2077753

Man, I've seen this OP on /v/ like yesterday.

OP is the same shitposter that's been doing the whole N64 vs PS1 bait the whole week
It won'

>> No.2077761

>>2077728
Both.

>> No.2077762

>>2077756
The thread was on /v/ but it doesn't mean it needs /v/ tier replies

contribute something you consider quality posting instead of complaining

>> No.2077763

>>2077753
>posting a thread to spark discussion on the graphics of 5th gen consoles is the bane of /vr/
Posting two extremes of the graphics isn't sparking discussion. It's shit posting.

>> No.2077767

>>2077763
N64 used bi-linear filtering on the textures and PS1 did not. It's not shitposting.

>> No.2077770

PS1: https://www.youtube.com/watch?v=bbBhRkoeQiE

N64: https://www.youtube.com/watch?feature=player_detailpage&v=H-S0BwVQ5Vo#t=93

Your pick?

>> No.2077772

>>2077767
And playstation characters models all had tourettes.
haha funny shit posting.

>> No.2077775

>>2077762

No, you're the shitposter that's forcing the whole N64 vs PS1 shit on here and you need to fuck off.

>> No.2077781
File: 96 KB, 363x548, kjbbkv kk.jpg [View same] [iqdb] [saucenao] [google]
2077781

N64's graphics are arguably it's strong point, what you can't put in an image is the CD quality sound, the size of the medium for FMV (if the creator desires) and the ability (without Stop n' Swap silliness) to put a game on multiple disks.

As far as the console goes, PSX the unmistakable Master Race (between that and N64, the Saturn is objectively better on certain types of games)

>> No.2077797
File: 30 KB, 160x159, 1408451476502.png [View same] [iqdb] [saucenao] [google]
2077797

>>2077772
>>2077775
Are you fucking kidding me? I'm not the one who posted it

What the fuck is wrong with you people

>complaining this hard about shitposting
>By shitposting

Yes, graphics arguments are definitely the problem here

>> No.2077801

>>2077728
Bilinear filtering is objectively superior to nearest-point in 3D games. The Playstation didn't have the option of bilinear, while the N64 could do both (as some games like Perfect Dark demonstrated).

N64 games often had poor texture resolution which is a separate issue, because developers either struggled to program decently fast texturing routines or artists couldn't be bothered breaking down textures into smaller pieces.

Programmed properly, N64 textures shouldn't be any worse than PSX. It's an objectively newer, more powerful system, in every single way except sound processing. The problem is that the PSX is already good to go with programming, while the N64 has all of these special things you have to do if you want good performance out of it (like reprogramming the microcode, etc).

>> No.2077804
File: 221 KB, 650x961, bilinear.jpg [View same] [iqdb] [saucenao] [google]
2077804

>>2077767
That's not an accurate representation of Bilinear vs Nearest Neighbor filtering, though. It shows 2 deliberately extreme examples. Classic shitpost material.

Here's an actual example.

>> No.2077806

>>2077801

Too techy.

Either post shit like "N64 is blurry" or "PS1 is all jaggy" or don't post at all.

>> No.2077809

>>2077804
Definitely prefer the top one

>> No.2077810

>>2077797
Please leave. Please.

>> No.2077813

>>2077810
No.

>> No.2077823 [DELETED] 

>>2077813

I'll pay you if you stop shitposting here.

Give me your paypal address and I will send you 10 bucks if you promise you stop coming.

>> No.2077826

>>2077823
It's really cute how you assume I'm the OP

good meta shitposting I like the part where you ruined the thread

>> No.2077827

>>2077809
Me too, to be fair though, the bottom one is the exact same game being run on an emulator upscaled with filtering enabled. The top looks better because it's closer to how the game was intended to look on the hardware.

The n64 had one really major advantage over the ps1 and saturn when it comes to 3d and that was z-buffering. It had better graphical capabilities than the ps1, but many fewer devs who could take advantage of them.

>> No.2077829

>>2077806
this is /vr/ son. Having in depth knowledge about video games is the one of the things that separates us from /v/. I like it this way.

>> No.2077832

>>2077826

>ruined the thread

wow this was a N64 vs PS1 thread? Oh my god I think we've NEVER discussed this before! I'm so sorry to have ruined such a creative and fruitful thread. Not.
Fuck off.

>> No.2077836

>>2077827
I would say that developers did take plenty advantage of what the hardware could do. Believe it or not in terms of features I'd call the N64 GPU the first real modern consumer GPU.

Developers just struggled to get high speed polygons and textures out of it, because it was so hard to get everything in balance.

>> No.2077840
File: 124 KB, 1024x1024, 1416451597620.jpg [View same] [iqdb] [saucenao] [google]
2077840

>>2077728
more accurate representation

>> No.2077845

RT FOR N64
FAV FOR PS1
You're no better than any of those le 90s kids faggots all over the web.
Who cares

>> No.2077852

Just some more interesting hardware tidbits:

The N64 GPU is basically a miniaturized Silicon Graphics workstation GPU, which were always designed for accuracy over speed (hence why the default microcode is over accurate and too slow for games).

The guy who designed the N64 GPU also designed the Gamecube GPU (when he moved from Silicon Graphics to ArtX). He said he regretted how hard the N64 GPU was to program.

>> No.2077854

N64 for me

PS1 had to include cutscenes to make up for the extremely pixellated textures.

>>2077840
Someone should add fog to the N64 side

>> No.2077858

>>2077854
>Someone should add fog to the N64 side
then somebody should add pop in to PSX side

>> No.2077860
File: 372 KB, 1024x1024, hvkjjvjv.png [View same] [iqdb] [saucenao] [google]
2077860

>>2077840
Nah, this is more accurate.

>> No.2077865

>>2077860
kek

>> No.2077869

>>2077762
This. Who cares if it was on /v/ let those faggots bicker about the new smash wii u and COD. The replies here may be more genuine because /vr/ tends to be frequented more by people who care about this generation of videogames.

Personally I preffered the way n64 looked over ps1. The blurry was annoying in some cases, especially the first Mario Party. Have you seen that shit lately? I promise you that you will try to fix your tv

>> No.2077883

>>2077869

what's wrong with Mario Party exactly?
Maybe it's because you're playing it using a modern TV?

The prerendered boards still look as good as they did back then on my CRT. The 3D models look like shit, but they always had. Don't think it looks blurry, though.

>> No.2077886

>>2077860
Load screen of Robotron X?

>> No.2077895
File: 1.05 MB, 499x341, 1407464093919.gif [View same] [iqdb] [saucenao] [google]
2077895

>Not owning one and having a friend who owns the other

We'd go to my house to play four player Goldeneye and Perfect Dark matches in my garage and then to my friends for Crash and Spyro.

>> No.2077896
File: 959 KB, 1024x1024, N64-PS1.gif [View same] [iqdb] [saucenao] [google]
2077896

>>2077860
Made it even more accurate

>> No.2077906

>>2077896
HAH

>> No.2077907

>>2077895
It's always the same story
>I had the N64 and all the multiplayer games
>my friends had the PS1 and all the singleplayer games
>they never had to buy an N64 because they could get all they had to offer by just visiting someone

Kinda makes sense why the N64 is outsold 3 to 1 by the PS1. For every person that owned an N64, they had three friends who owned a PS1 and they all came over to play whatever was the newest MP game on the N64.

>> No.2077919

>>2077728
The left is objectively better from a signal processing perspective. There is no argument.

>> No.2077950

>>2077919
Unlike you I like my games to look like I didn't drop my glasses.

>> No.2077951
File: 101 KB, 1010x1010, actual bilinear.jpg [View same] [iqdb] [saucenao] [google]
2077951

>>2077728
I didn't know the N64 could apply a 1024x1024 gaussian filter.

>> No.2077956

>>2077896
lol

>> No.2077969

>>2077951
>actual bilinear.jpg
Trilinear is not bilinear.

>> No.2077972

>>2077969
>trilinear in a 2D space

haha

>> No.2077976

>>2077951
This one's much closer to what N64 textures actually looked like than the first example. The N64 used a weird, incomplete version of bilinear that resulted in jagged-looking textures like that.

>> No.2077979

>>2077951
technically speaking N64 used 3 sample bilinear instead of the 4 sample bilinear that is standard

also it was also technically capable of trilinear when mipmapping was enabled

>> No.2077981

>>2077951
Now make the PS1 wobble in a gif

>> No.2077983
File: 277 KB, 1400x600, tawny hook.png [View same] [iqdb] [saucenao] [google]
2077983

>> No.2077985

>>2077981
See
>>2077896

>> No.2077986

>>2077985
Luls

I didn't see that on it's entirety

>> No.2077987

>>2077972
Fair enough.
>>2077976
Bilinear still has a much better frequency response than a box filter.

>> No.2077990

>>2077770
I would say im more of a 64 fan than a ps1 fan. But in this comparison the n64 example actually made me feel sick and dizzy and I couldnt finish it.

>> No.2077997

>>2077983
PS1 looks better here but N64 has nicer looking shadows, and the window effect seems better.

Did a lot of games have dynamic shadows back then like that?

>> No.2078000

>>2077770
The compression on the first video is so heavy that it's actually acting as a low pass filter, which is exactly the thing that the PS1 is missing in the OP.

>> No.2078001

>>2077976
Yeah but OP's pic is anything but how bilinear works, provided the the right one is the original texture. Bilinear is supposed to be jaggy because it only uses 2 points for interpolation while OP is obviously using more than 2.

>> No.2078002

>>2077728
PS1. N64 textures are too low-res for filtering to actually help them. Hell, if the PS1 did filtering, a fair few games would look better with it -- especially due to the fact that textures could be higher resolution than on the N64, but many wouldn't.

that being said, the PS1's perspective transformation is the absolute worst, and I cannot stand the way nearish textures get all wavy and awful, and that's before you take into account how near-screen polygons get resized to fit inside the screen

see >>2077840

>> No.2078014

>>2078002
I don't know why people can't stand the affine mapping, it wasn't nearly as bad as people make it out to be and my suspension of disbelief didn't seem to mind. I was already familiar with strange perspectives (namely 2.5D raycasters) so I only focused on what I was doing more than how the game looked.

>> No.2078017 [DELETED] 

>>2077728
>>>/v/

>> No.2078037

>>2077728
5th gen:

saturn>ps1>3dO>FMtowns>n64>pcfx>jaguar

>> No.2078054
File: 102 KB, 1092x775, v.png [View same] [iqdb] [saucenao] [google]
2078054

Meanwhile, on /v/...

>> No.2078070

>>2077728
thats not accurate
psx shitty textures should be wobbling all over the place out the ass
god playstation games looked so fucking disgusting

>> No.2078114

Obligatory

https://www.youtube.com/watch?v=TuH7RDIDZN4

>> No.2078131

I always preferred the PS1 because it looked alot sharper, and the framerate for games was usually way better. N64 had better graphics totally, but I think thge controller, CDs, high quality music, framerates, ect just made the PS1 better in general when it comes to technical stuff.

>> No.2078149

There really is something to be said about the N64's lack of massive loading times (they are still there, just very short). As far as I know, Nintendo forced developers to shoe horn all those fancy ass effects into their games so you get crap like Turok 2, which looks nearly as pretty as a Dreamcast game, but runs at a crippling 10ish fps.

>> No.2078151

>>2078114
You realize it only looks like that because Mario64 used fuck huge polygons, right? PS1 games didn't look like that because they used much more smaller polygons for the environments.

>> No.2078160

Loading times was a bigger deal to mean than graphics for the most part. Nothing killed immersion like waiting a half hour for a new screen,

>> No.2078173

>>2078160
>waiting a half hour for a new screen

I know this is an hyperbole, but consider this:

PS1's RAM is 2MB, VRAM 1MB and SPU RAM 512KB. That's 3,5 megs of data.

Now PS1 had a 2x disc drive, which could load 300KB per second. This means we would have to wait something close to 12 seconds for the entire memory to be wiped out and refilled again which hardly ever happens because there's always some persistent data so it's 5 seconds on average. Games which take longer than this usually involve data decompression or stored in different sectors.

>> No.2078189

>>2077728

I love Sony more than any other developer, but on this one I have to pick N64

>Better designed for multiplayer
And even having said that, it also had great solo play games ( Zelda games, etc )

If I was trapped on a desert island with some buddies and one of those systems plus everything needed to play it, I'd pick the N64 despite its controller being absolute shit.

>> No.2078236

>>2078189
I like your post, but I never understand why people rag on the 64 controller. In comparison to modern day style yea its wacky and weird but personally I never saw a problem with it. Except for the fact I never really saw a use for the dpad

>> No.2078242

>>2078236
Preventing yourself from using one half of the controller is stupid design.

>> No.2078243

>>2078236
Only children who started gaming after the 5th generation find the controller to be weird.

It gave the option (that wasn't necessary, but it was nice that they foresight) of playing exclusively 2D or exclusively 3D games.

>> No.2078246

>>2078242
one third

>> No.2078279

Can anyone disagree that N64 was better multi-player wise?

>> No.2078283

>>2078279
Most n64 multiplayer games squeezed your fucking screen into a corner which was fucking stupid back then and still fucking stupid now. There's a few exceptions that actually show everyone at the same time but splitscreen multiplayer is fucking garbage.

I was dirt poor and so was my friends but we still managed to get together with two PS1s, a link cable, 2 TVs, and 2 copies of DOOM CPE and play fullscreen on opposite screens where we can't see the other player like a real gamer should.

>> No.2078285

>>2078283
>paying for all that shit and only two people can play an FPS from 1993

Meanwhile on N64 four people could play Goldeneye, literally the most advanced FPS at the time of release.

>> No.2078286

>>2077983
If not for the absurd amount of blur, the N64 would look better.

>> No.2078294
File: 242 KB, 1280x600, CAN'T LET YOU FILTER THAT.png [View same] [iqdb] [saucenao] [google]
2078294

>>2078286
Certain plugins allow you to play without all the filters and such, resulting in a sharper (though heavily dithered and sometimes darker) image.

>> No.2078304

>>2078294
>sharper
Aliasing is not sharpness.

>> No.2078308

>>2077728
PS1. Even though N64 games had better graphics I prefer the games on the PS1 - that doesn't mean I don't like N64 games.

It's a real shame that Sony hasn't had a good console since the PS2 (unless you count the PSP).

>>2077756
This exact thread is on /v/ right now. >>>272597462

Unsurprisingly it has much more civil discussion than the usual Wii U vs PS4 vs Xbone vs 3DS vs Vita flame war threads and the "IT'S OVER SONY/NINTENDO/MICROSOFT IS FINISHED" shitposts.

>> No.2078313

>>2078304
Except N64's AntiAliasing isn't technically AA.

>> No.2078317

>>2078313
If you're talking about the VI Filter not being anti-aliasing, then you're right. But the N64 does actually support real anti-aliasing.

http://n64devkit.square7.ch/tutorial/graphics/6/6_1.htm

>> No.2078330

>>2078313
I'm talking about upsampling filters, not polygon AA.

>> No.2078351

Both have great games and both have shit graphics, just in different ways.

>> No.2078358

>>2078351

NO! YOU MUST DEFEND ONE OF THEM WITH ALL YOUR HEART, IF YOU DON'T DO THAT ITS GAME LIBRARY WILL BE FOREVER ERASED AND YOU COULD NEVER ENJOY THEM ANYMORE.

>> No.2078359

>>2078351
But the N64's clunky polygons are clearly more beautiful than the PS's clunky polygons.

>> No.2078391

Dreamcast > N64 > PS1 = Saturn

>> No.2078404

>>2078391

For fuck's sake anon, the dreamcast was almost on par with the ps2.

>> No.2078412
File: 4 KB, 72x90, dude.gif [View same] [iqdb] [saucenao] [google]
2078412

>>2077983
>last gen version of THPS3
Nigga I love the retro too but that version sucked total balls

>> No.2078413

>>2078404
And it had the best game library.

>> No.2078416

>>2077983
Now add a Dreamcast screenshot for comparison.

>> No.2078425
File: 155 KB, 364x329, 180350.png [View same] [iqdb] [saucenao] [google]
2078425

>>2078416
>THPS3
>Dreamcast
holy cock could you be even more idiotic

>> No.2078434

>>2078425
Give me a break, all the retro Tony Hawk games look the same. I thought it was THPS2
>holy cock could you be even more idiotic
Yes, I could be posting youtube shit and saying things like "holy cock"

>> No.2078493

>>2078404
>For fuck's sake anon, the dreamcast was almost on par with the ps2.

Far from it. PS2 had way more horsepower and flexibility, but it required a little out-of-the-box thinking (you had to texture from system memory instead of video memory if you wanted high resolution + good textures).

Dreamcast was easier to port shit into because it had a more traditional setup, which is what they were aiming for after the Saturn fiasco, but it was essentially fixed function hardware.

This is why it took the PS2 a couple of years to match the Dreamcast in graphics. That, and some hardware bugs (AA was broken).

>> No.2078494

>>2078493
technically speaking, the PS2 was like the N64 to the dreamcast's PS1

>> No.2078498

>>2078494
wat

>> No.2078508

>>2078498
n64 was more powerful than ps1 but it was harder to program

like the ps2 was more powerful than the dreamcast but it was harder to program

>> No.2078509

>>2078493

http://wars.locopuyo.com/cwsystemspecsold.php

The DC was most times less powerful, but it also had some superior aspects over the ps2.

>> No.2078515

>>2078494
I wouldn't say that, N64 was pretty standard, just had some oversights. Optimizing graphics for it included doing stuff like tessellating your models so you can subdivide your textures into smaller pieces, to get around the 4k limitation.
As long as you didn't want to get into the microcodes, which most developers didn't even have a chance to.

PS2 was way stranger. Optimizing on that machine meant setting up all the VRAM as framebuffer + large texture cache, then dynamically loading textures from system memory into the VRAM as you were drawing them. So you had to synchronize memory transfers on a per-texture basis, and the only reason that worked was because the vector units had something like xbox360 levels of bandwidth. All that to get around the broken hardware AA, so you could still get sharp graphics.

But this also meant that it had a ridiculous level of flexibility.

>> No.2078516

Somehow, I completely bought the N64's graphics back then. Not so much the PSX's, except during FMVs.

FMVs did look fucking outstanding to me, though. It always felt like a slap in the face having to go back to shitty gameplay graphics after those beautiful videos. The Final Fantasy VIII opening made me shit myself. https://www.youtube.com/watch?v=mw55ClfeF1g

>> No.2078523

>>2078515
n64 and ps2 were both the only consoles ever to use rambus though

>> No.2078537

>>2078509
That list is a joke. Highly inaccurate with missing stats, and that is on top of such statistics not being directly comparable due to architectural differences.

PS2 had a dedicated vector unit for doing transformers, lightning... hell, whatever the fuck you wanted to program on it, and another vector unit for actually plotting stuff into framebuffer. This was many, many years ahead of the curve, and it took some generations before PC graphics cards could do the same. As long as you had the math, you could do anything on it. There was a PS2 game that did normal mapping, even (something you mostly saw on the best Xbox titles).

But this was the era of multiplatform middleware ports, which very often did not push any of the hardware, in order to be able to more easily run on all of them, which meant that the PS2 versions came out the worst most of the time, because of its unorthodox setup.

>> No.2078540

>>2078537

PS2 could do normal maps through software only, the dreamcast was able to do it through the GPU and in a more complete way.

https://www.youtube.com/watch?v=OY4DN97fiCo

The ps2 was no magical box.

>> No.2078546

>>2078537
the n64 had a highly programmable vector unit through microcodes...

>> No.2078553

>>2078540
DC had bump mapping in hardware, and it cut down on speeds a lot.

PS2 had whatever mapping you could code in it in software, and a shit load of bandwidth you could use.

This actually makes the PS2 the equivalent of a magical box. You could code anything on it, as long as you didn't run out of bandwidth. DC was fixed function.

>> No.2078562

>>2078553
by that logic the n64 is a magic box too

>> No.2078564

>>2078546
>the n64 had a highly programmable vector unit through microcodes...

In all 5 or 6 games where Nintendo allowed custom microcode.

>> No.2078567

>>2078553

But the problem in having everything done in software is that the CPU will end up burdened to its limit pretty fast.

On the other hand on dreamcast you could use BOTH hardware and software effects http://yam.20to4.net/dreamcast/index_old.html

So if anything the dreamcast was an optimized magicbox then.

>> No.2078571

>>2078564
they allowed custom microcode in every game

people just didn't have access to documentation

and it was a lot more than just 5 or 6 games, a lot of games just tweaked the existing microcode a little bit

>> No.2078607

>>2078567
You are greatly overstating what the DC was capable of. For one, it had no hardware transforms, it had to do all of that on a slower main cpu. The gpu was also slower. Remember, you needed to run some game logic behind moving and transforming all those graphics, and computing lightning and shadows.

PS2 had, on top of the main cpu, two vector units - one for math (normally transform/lightning but also whatever the hell else you wanted), and one for plotting. They also both had a HUGE amount of memory bandwidth, which means a lot of possibilities. And by huge I mean a generation ahead of their time huge.

Doing everything on a CPU isn't a problem when that CPU in question is two dedicated vector processors, both running in parallel to the main cpu, and either one of them being faster than all of the DC.

>> No.2078807

Turok 1 has a cheat where you can disable texture filtering and make it look like a Playstation game. It's CLLTHTNMTN.

Now everybody can make up their own mind.

>> No.2078808

>>2077896
You brilliant bastard.

>> No.2078819

>>2077756
>>2077753
Just quit being whiny faggots. There's a Quake 3 vs UT thread right now. /vr/ doesn't have to be a hugbox, we're allowed to debate the merits of consoles/game

>> No.2078841
File: 172 KB, 1024x768, Doomguy in THPS3.jpg [View same] [iqdb] [saucenao] [google]
2078841

>>2078425
>>2078416
Have a PC screenshot instead.

>> No.2078846

>>2078841
FLIP AND GRIND!
FLIP AND GRIND!

>> No.2078853

>>2077804
I prefer the top, mad brah?

>> No.2078856
File: 93 KB, 400x399, frodo2.jpg [View same] [iqdb] [saucenao] [google]
2078856

>>2078189
>If I was trapped on a desert island with some buddies
What if you were trapped on a desert island with nobody?

>> No.2078860

>>2078856

Then i would have less meat for survival.

>> No.2078864

>>2078494
Come to think of it, some of the PS2's highest profile games were developed by companies that fiddled around with the N64, DMA Design's (now Rockstar North) GTA3 and SuckerPunch's Sly series.

>> No.2078868

>>2078864
Don't forget Timesplitters with Free Radical. Constant 60 frames per second and the first full implementation of dual analog controls that started with Goldeneye and Perfect Dark's 2.x controls.

>> No.2078873

>>2078285
It's like you can't read.
He said he didn't enjoy split screen.

>> No.2078906

>>2078358
If what you are saying is true, then I will go with the PSX. I sold my N64 since I was dissatisfied since there are less games and most of the good ones are expensive.

>> No.2078994

>>2078285
>the most advanced fps

AHAHAHA no. Quake, released a year prior, had a fantastic mod community, draw distance that let you see the other end of the corridor and 16 players (with their own screens). It also let you move and aim simultaneously, and didn't rely on a terrible controller.

>> No.2079087

>>2078243
No, it was fucking weird. And the default setup of left stick, A, B, C buttons was awkward.

>> No.2079093

>>2077749
my nigga

>> No.2079095

>>2078285
>most advanced FPS at the time of release.

Dark forces II.
I don't need to say anything else.

>> No.2079285

execute everyone in /vr/ and /v/

>> No.2079293

>>2079095
You could dismember limbs with the lightsaber in that one right? I know you could do it in Jedi Outcast.

>> No.2079320

>tfw PC textures

>> No.2079352

>>2077728
i grew up a nintendo kiddo, so i bought a nintendo 64 when it came out because of loyalty. though now i would probably be happier with a ps1 because i enjoy more games on it now, especially since the PSP can play them and i have more time to explore the system

>> No.2079402 [DELETED] 

>>2079352
Faggot

>> No.2079590
File: 216 KB, 800x600, s3tc_800x600x32_0415hd.jpg [View same] [iqdb] [saucenao] [google]
2079590

>>2079320
>pc master race textures

>> No.2079612
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2079612

>>2079590
>tfw I've been PC gaming master race for as long as I remember

>> No.2079614
File: 448 KB, 500x275, sad.gif [View same] [iqdb] [saucenao] [google]
2079614

>it's almost 2015
>we're still fighting an early generation console war from 20 years ago

we are a bunch of sad, old veterans who can't let go. the world has forgotten us. war has changed.

>> No.2079629

>>2078994
> draw distance that let you see the other end of the corridor
So did Goldeneye. Are you thinking of Turok?

>It also let you move and aim simultaneously
I'm sorry you were unable to find Goldeneye's comprehensive control settings mode.

Ultimately Quake was just Doom in 3D. Goldeneye gave people a taste of Half-Life over a year before it came out.

>>2079095
>Dark forces II.
Dark Forces II wasn't out yet when Goldeneye was released.

Ultimately it was still a Doom-clone like everything else, while Goldeneye was more forward thinking.

>> No.2079634

>>2079614
maybe you are. if you think most posters here care about that bullshit you would be mistaken.

>> No.2079660

I don't really have a preference in graphics actually but I prefer the PS1 over the N64 any day. I love a few games on the N64 but the PS1 library is just so much better.

>> No.2079682

>>2077728
I couldn't gibe any fucks about how blurry the N64 is or how jaggy the PS1 is. What I care about is the games.

>N64: fewer truly good games, but of a higher on average quality
>PS1: WAY more games, of more genres, and several new (at the time) genres. Literally something for everyone and then some. On top of that, many, many, MANY more AAA games than the N64 of a lower quality to start, but on equal ground by the end of the gen.

Sorry kids, but OoT, Goldeneye and... Well those two games anyway, are NOT enough for me when PS1 has RE, MGS, FF, Tekken, NFS, GT, GTA, Tomb Raider, Twisted Metal, ect, ect, ect, ect, ect

So I pick PS1. By a not very surprisingly massive margin.

>> No.2079683

Why choose when I can easily play both nowadays?

>> No.2079685

>>2079682
>Tekken
Opinion invalidated.

>> No.2079690
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2079690

>>2079685
>N64
>fighting games

>> No.2079697

>>2079690
http://www.racketboy.com/retro/nintendo/n64/the-n64-fighting-game-library

>> No.2079698
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2079698

>>2079614

>> No.2079717 [DELETED] 

>>2079697
It's worse than I thought.

>> No.2079718

>>2079682
>RE, MGS, FF
Who needs movies when you can play F-Zero X?

>> No.2079738

>>2079685

OK, then Tekken 3 specially. Jesus...

It's like when people claim the Saturn is better than the PS1 because Daytona USA is better than Ridge Racer 1, when the PS1 has literally hundreds of racing games with better gameplay than either, more content, unlockables, ect, while the Saturn has exactly 7 racing games with 2 vehicles each (a red one and a blue one) and 2 courses each ( an "easy" one and a "hard" one). There's just no comparison

The PS1 has fuck loads of great fighting games, and some shitty ones. The N64 has like maybe 10 fighting games all together and they almost all suck balls. Even the best of them (MK4) is kind of a joke and not really worth bothering with. And also a multi platform game...

>>2079718
>RE
>movie
Holy fucking shit son. Have you ever actually played an RE!? There's exploration, puzzles, item management and more.
MGS may well be 60% movie by volume, but what gameplay there is (there's still about 7 hours of it, BTW) is legendary and FFVII, FFIX and especially FFVIII have tons of side quests, customization and alternate strategies and such. And FFVIII specifically has an extensive crafting system and a side game that is effectively an entire game unto itself..

F-Zero X has driving in circles and passing 140 retarded AI enemies who are only there to pad the experience every lap.

If I want to play an F-Zero, I'll stick with the original, thanks. It's a better overall game with no fluff, unlike the others.

I'll never understand nintenyear olds mindlessly sucking the N64's cock, when literally 99% of it's good games are multiplats, while the rest of it's library consists literally of 20 exclusives. Only 5 of witch are worth a fuck.

>> No.2079750

>>2079738
>literally 99% of it's good games are multiplats, while the rest of it's library consists literally of 20 exclusives
Pretty sure the N64 doesn't literally have 2000 games, anon.

>> No.2079757
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2079757

>>2079614
Never give up the fight if you think your cause is just. Never, even if they laugh at you, call you the devil, drag your name through miles of mud.

Never, ever, EVER relinquish.

>> No.2079769

>>2079757
Nah, I think I'll just go play some video games and get laid. It's more fun and productive.

You guys have fun fighting 20 year old console wars that not even Nintendo/Sony/Sega/whoever cares about any more.

>> No.2079770

>>2079717
>n64 has no fighting games lelkekhaXD
>>the n64 has a few fighting games
>n64 has fighting games that aren't on playstation lelkekhaXD

You can discuss old games without reverting to your age at the time of their release, you know.

>> No.2079773

>>2079769
>>2079769
>play games and get laid

Do you not strive for a greatness more than yourself? For your people, your descendants, for history?

Be more than a sack of selfish meat and hormones.

Let us charge into this pointless battle for all of eternity!!!

>> No.2079784
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2079784

>>2079614
Trautman: You did everything to make this private war happen. You've done enough damage. This mission is over, Rambo. Do you understand me? This mission is over! Look at them out there! Look at them! If you won't end this now, they will kill you. Is that what you want? It's over Johnny. It's over!

Rambo: Nothing is over! Nothing! You just don't turn it off! It wasn't my war! You asked me, I didn't ask you! And I did what I had to do to win! But somebody wouldn't let us win! And I come back to the world and I see all those maggots at the airport, protesting me, spitting. Calling me nintendrone and all kinds of sonic crap! Who are they to protest me? Who are they? Unless they've been me and been there and know what the hell they're yelling about!

Trautman: It was a bad time for everyone, Rambo. It's all in the past now.

Rambo: For *you*! For me civilian life is nothing! In the field we had a code of konami, you watch my back, I watch yours. Back here there's nothing!

Trautman: You're the last of an elite group, don't end it like this.

Rambo: Back there I could fly a gunship, I could drive a tank, I was in charge of million dollar equipment, back here I can't even hold a job *parking cars*!

>> No.2079785

>>2077983
Left is what you see. Right is what the developers intended.

>> No.2079794

>>2079784
Okay, I laughed so hard I woke up my wife.

>> No.2079798

>>2079773
You only get one life and I'm about spending it having fun.

When I'm on my death bed, I will think about all the video games (PSX AND n64) I've played and all the sex I've had. Much better memories than having whack ass arguments on the internet.

>> No.2079801

>>2079785
>Left is what you see. Right is what you don't see.

FTFY

>> No.2079810

>>2079798
Dude, I'm obviously joking, do you literally suffer from Asperger Syndrome?

>> No.2079815

>>2079810
Yes.

Now I'M joking.

>> No.2079819

>>2079798
>When I'm on my death bed, I will think about all the video games (PSX AND n64) I've played and all the sex I've had. Much better memories than having whack ass arguments on the internet.
All the angry stuff is jokes, people debate it cuz they enjoy debating it. Console wars are just an amusing concept in general. I still make xbox hueg jokes. In real life, even.

>> No.2079835

>>2079770
>lelkekhaXD
>>>/v/

>> No.2079863

>>2077997
it's not a dynamic shadow, it's just animated to look like it's the right shape

>> No.2080065

>>2078841
>>2078846
>THAT FIELD IS HUGE
>IT MUST HAVE HUGE RAILS!
>FLIP AND GRIND
>FLIP AND GRIND ON RAILS!

>> No.2080073

>>2079629
>Doom-clone

Dark forces 2 and let me repeat it, TWO.

>> No.2080094

>>2079718
It's not like there wasn't Wipeout on PS.

>>2079757
This is why I don't even bother reading debates on Internet. People aren't actually trying to be objective or reasonable, they fucking fight and just want to be the winner, making the whole thing pointless.

>> No.2080098

>>2080094
>This is why I don't even bother reading debates on Internet. People aren't actually trying to be objective or reasonable, they fucking fight and just want to be the winner, making the whole thing pointless.

To be honest, you're trying to have a "serious" discussion about a console war from 20 years ago. It's the same as with SNES vs Genesis, except it seems the kids who grew up with SNES and Genesis grew older, some married, got cold down, and now we're seeing less 4th gen shitposting, because now it's the turn of the late 90s kids, those who grew up with PS1 and N64 (and Saturn), and it's their turn to shitpost.

You're not doing any amazing argumental work, you know? It's literally "look, I have a similar toy, too, my toys are better than yours", pathetic.

>> No.2080145
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2080145

>>2079697

>> No.2080250

>>2079738
Quality>Quantity
N64>Playstation

>> No.2080278

>>2077728
left hurts my eyes, not even playing

>> No.2080318

>>2080094
>It's not like there wasn't Wipeout on PS.
Not to mention, Wipeout >>>>>>> F-Zero X

>> No.2080340

>trying to retroactively start console wars for consoles that anyone with a part-time job can afford both
I want /v/ to leave.

>> No.2080893

>>2080318
I can't believe anyone could be this pleb.

>> No.2080921

>>2080098
It's all just a crock of shit anyway, there is no reason to argue for which machine was better. Just get whichever and enjoy whatever good games were on it. Even the Jaguar and 3do had good games, so it's not like you need to defend them as some kind of rabid fanboy.

Just enjoy the games that were good, and fuck the rest.

>> No.2083068

>>2080921
>Even the Jaguar and 3do had good games

top fucking kek

>> No.2083074

>>2080921
>Even the Jaguar and 3do had good games,
yeah, like a total of 10 "good games"

>> No.2083082

>>2083074
doesn't matter, they were good games.

Compare that to, I dunno, CDI or CD32, which had fuck all.

>> No.2085107

>>2077728
PS1 all the fucking way

goddamn did the N64 suck. The SNES was the last great Nintendo console.

>> No.2085469

>>2077804
That example also skips the way it looked viewed on a TV. Which was not like that.

>> No.2085819

I think if Nintendo had stopped being so concerned about piracy and just put their games on CDs like the PS1 and Saturn were doing, we might have seen some more games for the console. Maybe we could have actually had all the things that Miyamoto promised in Ocarina of Time and even more

>> No.2086171
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2086171

>>2079784
HAHA! Bravo, anon! One of my favorite movie moments!

>> No.2086208
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2086208

>>2077749
This guy knows what's going on.

>> No.2086220

>>2085819

I think all the problems with lack of games from 3rd parties actually was a bigger problem than the media storage.

>> No.2086239

>>2077728
If you squint with the picture as a thumbnail the look almost the same.

>> No.2086250

>>2078173
Is it 3 megs or is it 5 megs? Please make up your mind.