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/vr/ - Retro Games


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File: 155 KB, 500x346, B-cv64[1].jpg [View same] [iqdb] [saucenao] [google]
2071331 No.2071331 [Reply] [Original]

ITT: Games you like despite them being flawed.

Castlevania 64:
>Accurate transition from 2d to 3d
>Spooky atmosphere
>Faithful enemies to the series
>Overpowered secondary character
>Voice acting cheesey bad as SOTN which can be unintentionally hilarious

Game lacks a lot of music, but I still like what's there. Overall it's a game I can enjoy. And yes, the camera can be horrible at times.

>> No.2071341

I love this game as well OP. Actually actually the first one I played in the series maybe that's why.

>> No.2071343

>>2071331
Still some of the best 3D entries to the series. Miles above the latest trash they put out.

>> No.2071358

>>2071331
I love Castlevania 64 despite the camera being hard to control at times. It's still a good game, and I wish more Castlevanias kept that survival horror-esque vibe this one had. It has a subdued tone through regular stretches, and then you get stuff like

>the maze
>rosa watering the plants
>vampire attacks
>malus and renon
>THAT FINAL BOSS

My favorite Metroidvania is Circle of the Moon, so maybe I just really like KCEK's approach to the series for some reason.

>> No.2071361

>>2071343
Yeah, seems to me Lament of Innocence was the best 3D title and everything just got stupid after that.

>> No.2071390

>>2071343
>>2071361
We're talking about Lords of Shadows, right? Because that sucked. Seemed too generic and trying to cash in God of War.

I agree Lament of Innocence was the best 3D, though I like 64's atmosphere more.

>> No.2071396
File: 243 KB, 1600x1082, ps1mortalkombatspecialforces8e.jpg [View same] [iqdb] [saucenao] [google]
2071396

Dont ask why. I just enjoy the combo system and some silly things that are all around this game.
Also
ONLY GOD CAN JUDGE ME

>> No.2071812

I actually really enjoyed it. I just finished beating IV, and I'm ready to go back to 3D. Is Legacy of darkness worth upgrading to?

>> No.2071918

>>2071331
I like Silver Surfer, as long as I have a turbo controller handy.

>> No.2072349

>>2071331
I actually really like LoD. But the original release was just awful.

>> No.2072381

>>2071331
I think more people like Castlevania 64 than it seems. The people who seem to stigmatize it are usually the people who haven't played it. I still blame AVGN and I blame Egoraptor for people shitting on SCV4

>> No.2072537

I enjoy:

1. CV64
2. Quest 64
3. Lagoon

I wouldn't call these "flawed" because that makes it sound there is something very specifically broken. It's just that to most people these games are simply poor quality/underwhelming in most area.

Ogre Battle is another game I can list for myself here. I think it is flawed to the core, but the whole package is very fun until you get sick of it.

>> No.2072616

>>2072537
>Ogre Battle is another game I can list for myself here. I think it is flawed to the core, but the whole package is very fun until you get sick of it.
Oh, this. It's heresy to point out a Matsuno game's flaws, but Ogre Battle is a mess. A fun mess, but a mess still. Tactics Ogre is even messier in a way, and also fun.

>> No.2072623
File: 138 KB, 768x1021, cv64-various-2.jpg [View same] [iqdb] [saucenao] [google]
2072623

>>2072537
>>2072616

OB games are generally praised though.

>> No.2072693

>>2072381
>I blame Egoraptor for people shitting on SCV4
He did point out that it was a good game though. Sub weapons were quite underwhelming in this game. Replay value is still endless.

>> No.2072698

>>2072381
Yeah, I had never heard a bad word of SCV4 before that

>> No.2072710

>>2072537
Lagoon has some pretty straightforward flaws. The camera is either too close or the layout is too expansive, making navigation a bit harder than it could be (this is the most minor point, I admit). You move close to the edge of the screen, so you have little space in front of you that you see while progressing, while there are massive amount of land behind you. Some of the bosses don't work that well, since the best option can be to just rush into them and damage them faster than they can damage you.

It's still a pretty enjoyable game to me too, however. And I especially like the magic system with gems and staffs. It's a pretty fun adventure in my opinion. The lack of huge production values isn't that big of deal at the end of the day, and there are even some fairly great environments to see.

>> No.2072742

>>2072710

you didn't mention the tiny tiny sword--that's just awkward, you have to win a weird minigame of "get REALLY close to the dangerous thing but not TOO close!" every time you want to hit something with it

also the spells were very poorly balanced against their costs, if I remember correctly

but yeah it's an okay game and it deserves to be liked by at least a few people

>> No.2072861

I genuinely like Ghostbusters on NES.

>> No.2072870

>>2072349
Op again here, I do own LoD but I'm playing through Cv64 first before I get to it. From what I understand they reworked a lot of the original levels in the "remake"

I honestly don't mind playing through it again, but I'll be seeing the prequel stuff first.

>> No.2072912

>>2072742
Can't disagree about the sword, if I ever saw a dinky sword, that's the one. Didn't turn me off the game, but didn't do much to make you feel like a formidable swordsman.

I have no memory of the spell costs, but you are probably right.

>> No.2072936

>>2072870

Remember CV64 has various endings.
I only managed to get the bad ending with Carrie.

>> No.2072954

>>2072870
Honestly the original release feels like a beta next to LoD. Not saying that LoD isn't flawed, which it is, but playing it after LoD just make all the fixes very obvious. The only regret I have is that the visuals from the battle tower are not as fabulous as they were in the original.

>> No.2072959
File: 68 KB, 640x480, Castlevania (U) (V1.2) snap0015.jpg [View same] [iqdb] [saucenao] [google]
2072959

>>2072954

Is The Villa (stage 3) as great on LoD as it is in CV64? That level alone makes the game worth playing. Castle hall too.

>> No.2072984

>>2072959
I don't think this level changed much aside from better textures. More creepy I think.

>> No.2074081
File: 99 KB, 641x800, 542164-cv64_offart38.jpg [View same] [iqdb] [saucenao] [google]
2074081

I love that /vr/ has been talking about CV64 so much lately. Its such an under appreciated gem that I wish more people would give a chance.

>> No.2074109

>>2074081
I know, this thread makes me happy. The game has some legit criticism but sometimes I think people just saw the AVGN's review and jumped on the hate train.

>> No.2074120

>>2071331
This game is great, I love the derpy way you can get reinhardt to jump sideways and backwards really quickly.

About 3 years ago me and my friends played through this, and have made it an annual event. Extremely fun to play taking turns with friends.

>> No.2074161

>>2074120
>I love the derpy way you can get reinhardt to jump sideways and backwards really quickly.

Yeah, that's cool, like a primitive dodge mechanic

>> No.2074163

>>2074081
>>2074109
Oh my god, am I dreaming? People besides me who really like Castlevania 64?
Holy shit. You guys just made my night.

>> No.2074305

>>2072693
I'm not saying it was Egoraptor's intention to allude that it was a bad game, but now everyone just parrots "muh subweapons". Anyway Castlevania seems to go through popularity phases. I remember everyone liking SotN, then SCV4 had the best atmosphere, then everyone liked Rondo's gameplay the most, then CV3 was loved for being hardcore, and now it looks like people are jumping on the Bloodlines bandwagon.

>> No.2074307

>>2072537
>>2072710
Also dat music.
https://www.youtube.com/watch?v=GmMgQm-tBa0
https://www.youtube.com/watch?v=y-WZJpc5Ihs
Phantom Hill was always my favorite. SNES or X68000, take your pick.

>> No.2074313

>>2072984
The maze is a bit different. Also Cornell's escort mission with Henry in LoD is hell.

>> No.2074871 [DELETED] 

>>2071331
Speaking of CV64, did the AVGN not make a fatal flaw in his video? He mentions there being a game breaking bug. But he's wrong, it doesn't matter whether or not you get the mandragora or nitro first.

He was even selecting it out of the inventory screen, and not using the action button instead.

>> No.2074885

>>2071331
Speaking of CV64, did the AVGN not make a fatal flaw in his video?

He mentions there being a game breaking bug. But he's wrong, it doesn't matter whether or not you get the mandragora or nitro first.

He was even selecting it out of the inventory screen, and not using the action button instead when attempting to place it. He put almost no effort in that section of his video honestly.

>> No.2074943

>>2074885

Yeah the whole complaint about the nitro thing was very silly, he didn't know how to dispose of it, and also he did a lot of retarded things like, for example, jumping a lot or getting hit. That nitro part is really easy, the problem is the platforming later in the game, like in the tower of sorcery. But I think AVGN never got there.

>>2074305
Yeah, I agree about the Castlevania fads, although I still think most people tend to have different favorites, and lately I see a lot of love for CV1 and 3, which is good, but I think IV is getting underserved criticism from contrarians.
Also I actually see more bloodlines criticism now than before.

>> No.2075562

>>2074943
>Hating on IV
Ugh, these people exist. And I hate when Egoraptor parrots bring up subweapons being useless. No idiot, they're still plenty useful, the whip is just really good in that game.

>>2074120
I like your friends, I'm still in the process of convincing mine it's a decent game. They have been watching me play though.

>> No.2075573

I like some of the tracks in Castlevania 64. And I thought it was really cool you could slash with a short sword on top of striking with the whip

>> No.2075762

>>2075562
Didn't need to convince the only other person I know who played it. We both love it.

>> No.2075943

Sonic R. Despite literally being the worst racing game of all time next to big rigs, I have many fond memories of it

>> No.2075951

>>2075562
Nobody "hates" IV, but people who don't have the nostalgia blinders on because they didn't have it as a kid can see why it is not top tier.

>> No.2075960

>>2071331

You give CV64 a little more credit than I do but I still think it's a lot better (by that I mean it's okay) than popular opinion dictates.

>> No.2076002

I made it all the way up to the Execution Tower and then my N64 memory card died.
Haven't had the motivation to play it again and finish.

>> No.2076063

>>2075951
That's funny, I beat castlevania 3 and then went to 4 just a few weeks ago. Only recently got into castlevania.

I only wish I had it as a kid. It's definitely one of the best SNES action platformers I've played, but by all means give an opinion of one you'd prefer.

>> No.2076083

>>2071331
Someone who has only seen the AVGN video, so I'm ignorant of it. I understood right away he was probably just being an idiot about the cracked wall, but is 'faithful enemies to the series' true? All I saw in the video was some skeletons and then the chainsaw monster and motorcycle enemies. Are those just isolated low points, or are those considered faithful? (Skeleton may be but it's still not interesting)

The other points seem fine though, it did look spooky and seemed like the setting was fine.

>> No.2076086
File: 107 KB, 256x187, Armorines.png [View same] [iqdb] [saucenao] [google]
2076086

>>2071331
Armorines. I can't really explain why. Maybe the combination of the muddy graphics, midi music, fog, and the way enemies gib just add up in a weird way that tickles my subconscious.

>> No.2076091

>>2076086
Also, the title music is burned into my brain forever.

http://youtu.be/opyhWsfqcQs

>> No.2076107

>>2076002
>N64 memory card
Why were these even a thing? Way to squander one of the few advantages of the cartridge unit, developers.

>> No.2076121

>>2076107
The only advantage I could possibly see would be letting people play Gauntlet Legends together while retaining their own characters. Otherwise it was a total waste and I don't know why developers chose to do that.

>> No.2076131

>>2076121
Save a few bucks on every cart?

Seems like unnecessary penny pinching on what were already premium priced games. But we're talking companies like Akklaim here.

>> No.2076138

>>2076107
A way for third parties to save money. Remember, they were already been squeezed hard by Nintendo on manufacturing and licensing.

>> No.2076172

>>2076083
You got me there on the motorcycle skeletons, I continue to chuckle at them when I see them. I didn't really see a problem with a chainsaw frankenstein monster, but I see what you're saying.

Honestly I would consider those isolated if anything.

>> No.2076190

N64 Castlevania games were great, they really nailed the atmosphere. Why couldn't they recreate that feeling nowadays?

>> No.2076194
File: 8 KB, 480x360, hqdefault[1].jpg [View same] [iqdb] [saucenao] [google]
2076194

>>2071396
You know I did play this a bit, it did have a sort of charm.

What I never hear is people mention mythologies sub zero. I loved the game as a kid, but I imagine if I went back to it now it'd be a mistake.

The cutscenes were the best part in my opinion.

>> No.2076196

when /vr/ first opened everybody gave me shit for saying that castlevania 64 wasn't that bad

now it's regarded as a hidden gem, or at least a rough diamond

what happened?

>> No.2076198

>>2076196
More than 5 people started visiting the board I assume.

And people stopped taking AVGN's reviews seriously as well.

>> No.2076202

>>2076196
I can't imagine. Partly because I remember that when /vr/ first opened, everyone were behaving extremely gentlemanly.

>> No.2076206

>>2076202
I remember that. The first few months were the best. I'm guessing that's what most new boards are like depending on their subject matter.

Now you get stragglers from /v/ in here and it's about half as good as it was then. Shitposting in CRT threads are more rampant, and you get people that throw around insults such as 'nostalgia goggles' more often now too

>> No.2076238

Body Harvest

>> No.2076261

>>2071331
One of my favorite games on my N64 back in the day

I love some of the cutscenes, keep in mind I played this before I played Ocarina of Time or Metal Gear

Some of the scenes were awesome

>walk up to a skeleton lying on the ground
>it starts shaking
>rises up from the ground to fight

>walk up to statue of an angel
>it starts crying BLOOD
>makes a puddle on the ground and a blood man rises up out of it

>the whole thing with the vampire in the villa
>walk in on him eating someone

>rose trying to commit suicide

>Walk up to poison water river
>a beautiful woman rises up out of the water
>she walks out to reveal her bottom half is like a tarantula

Holy shit I loved this game I'm going to replay it soon

>> No.2076280

>>2076261
sounds terrific, I'll try this too some day

>> No.2076472
File: 264 KB, 634x479, cv64.jpg [View same] [iqdb] [saucenao] [google]
2076472

>>2076190

Because CV64 allowed itself to be both spooky but at the same time not being completely 100% serious or grimdark like the LoS games try to be.

>> No.2076492

>>2075943
I'm glad I'm not the only one. I tried to watch gameplay footage of Sonic R as an adult and I can scarcely believe that was the same game I put so many hours into as a child. There's something about being a child that makes banal things amazing.

>> No.2076496
File: 856 KB, 760x2176, 1414580259563.jpg [View same] [iqdb] [saucenao] [google]
2076496

>>2076472

Hey now. Biker Skeletons are no joke. they're goddamn hooligans.

>> No.2076535
File: 41 KB, 350x445, 42117_front.jpg [View same] [iqdb] [saucenao] [google]
2076535

>>2071331
The Hiryu No Ken / Flying Warriors series. I've always dug the unique fighting mechanics, soundtracks, and character designs even though the overall execution is rather flawed.

>> No.2076550

I never played CV64, but I did play LoD. I loved LoD, and it's probably one of my favorite games to date.

>> No.2076551

>>2074313
FUCK HENRY. HENRY SHOULD JUST DIE, I HATE THAT LITTLE FAGGOT.

>> No.2076562

>>2071331
It controls sluggishly, but the creepiness and the drama really make for a great experience. I felt like the environments were pretty good looking for the time, and the music suited the game...although a few more of the Castlevania themes would have been nice. Good game.

>> No.2077080
File: 59 KB, 341x480, -Metal-Gear-NES-_.jpg [View same] [iqdb] [saucenao] [google]
2077080

I'm somewhat partial to the NES Metal Gear and Snake's Revenge, even if Kojima outrights disowns them. The expanded jungle segment in the former gives the game a bit more flavor to it than the MSX2 version, where the outdoor sessions were just transition phases from one building to the next. If the game was a bit more refined (i.e. retained the higher alert phases and item drops), I would consider it almost on par with the MSX2 version.

>> No.2077087

>>2077080

You probably have read this but just in case

http://www.hardcoregaming101.net/metalgear/masahiroueno.htm

Snake's Revenge was also pretty cool, it was developed by the Castlevania III team and Kojima himself said he liked it. it's just the zealous MGS fanbase who dish the NES games because Kojima openly stated he disliked the NES port of Metal Gear, but as you said, it has some interesting design choices, it only needed more polish (as it says on that interview, Konami only gave Ueno 3 months to make the NES Metal Gear, I'd say it's not bad at all for such short development time)

>> No.2077107
File: 300 KB, 850x1205, 28022101.jpg [View same] [iqdb] [saucenao] [google]
2077107

Wardner is a really weird and hanky game. Highly derivative of Ghosts n Goblins, and extremely generic setting and characters, but there's something about the game that keeps drawing me back to it. It's totally the type of game you would play once at a pizza place 20 years ago, forget about, then try to remember only for the description to sound like a dozen other more notable games.

>> No.2077110

>>2077087
>You probably have read this but just in case
Yes, I did.
>it was developed by the Castlevania III team
It's sort of true, but a bit misleading. There were some common staff members between the two games (namely programmers H. Akamatsu and Y. Okuda, as well as graphic designer T. Fujimoto), but not everyone who worked on CV3 was involved in SR and vice-versa. Not that it matters, since both games have a relatively small staff, and H. Akamatsu was (allegedly) the lead programmer/designer for both games (as well as CV1 and CV2).

>> No.2077150

>>2076535
I'd say that only the nes/gameboy games were good. The N64 game was just not as good.

>> No.2077942

>>2076551
But he becomes so awesome once he grows up. That gun is too much fun.