Quantcast
[ 3 / biz / cgl / ck / diy / fa / g / ic / jp / lit / sci / tg / vr ] [ index / top / reports / report a bug ] [ 4plebs / archived.moe / rbt ]

Maintenance is complete! We got more disk space.
Become a Patron!

/vr/ - Retro Games


View post   

[ Toggle deleted replies ]
File: 59 KB, 240x400, kawase.jpg [View same] [iqdb] [saucenao] [google] [report]
2069159 No.2069159 [Reply] [Original] [archived.moe]

New Umihara Kawase thread again because starting the other one with a webm with a black image as a preview was a bad idea.

What's the best game and field in the series?

>> No.2069178
File: 2.73 MB, 640x360, 1396827904352.webm [View same] [iqdb] [saucenao] [google] [report]
2069178

Here's another webm

>> No.2069208

>>2069178
is that from the 3DS? the gfx look too smooth to be SNES or PSX

>> No.2069346

>>2069208
Nope, it's Playstation. At most it could be the DS port, but the res looks too big.

>> No.2069357
File: 1.31 MB, 640x480, Umihara Kawase jump rope.webm [View same] [iqdb] [saucenao] [google] [report]
2069357

If anyone is curious about the source for those webms, I converted them awhile back when the format was allowed for 4chan. They are from this compilation of Umihara material. http://www.mediafire.com/?6j21i8vw37fc7#6j21i8vw37fc7

>> No.2070149

>>2069357
Oh fucking fuck how
Can anyone here actually do that shit

>> No.2070153

I was good at Worms roping, but this is some different level stuff.
I tried this game and got destroyed by it.
Gotta give it a try again someday.

>> No.2070169

>>2070153
I'm good at aottg and I can't rope for shit in this game. Still haven't beaten any of them.
BTW, does the 30 minute rule still apply to the PS1 and DS Umihara Kawase?

>> No.2070205

>>2070169
>BTW, does the 30 minute rule still apply to the PS1 and DS Umihara Kawase?
It does in the DS version, I was kicked into the last field several times after spending too much time on some pre-crab fields.

>> No.2070467

>>2070169
Yes, I have no idea if it's in the 3DS one though.

>> No.2070836

I used to be pretty good

When I played Umihara Kawase Shun I was able to loop myself around to the first level in about 24 minutes or so

didn't seem to find an actual ending door with credits like the SNES version, maybe I just didn't keep at it enough

I'd get absorbed in the more insane time eating levels with long trap corridors or slide shenanigans

>> No.2070842

>>2069159
I think one of my favorite fields is the one in SNES with the bridge that breaks, you can attach your line to the end of it as it swings to increase your momentum and fling yourself to the upper right corner where there's a ledge you can't even see unless you launch yourself that way, with a secret exit door to boot

I also really liked how some of the fields were like, other fields flipped completely upside down, so you'd die if you didn't throw your line with perfect timing at the start, because you'd fall off the top (bottom?) of the map

>> No.2071523

>>2070842
I think you're mixing two levels up. There is one with a breakable bridge, but the level with the hidden door at the very top right is in one of the school of fish boss levels.

>> No.2072185
File: 2.84 MB, 640x360, 1396828806699.webm [View same] [iqdb] [saucenao] [google] [report]
2072185

>> No.2072198

>>2071523
aren't those the same level?

>> No.2073446

Has that one anon ever posted hack of SFC Umihara he was working on?

>>2069208
that's 60fps for u, isn't 3DS like the only one that runs on 30?

>> No.2073483
File: 118 KB, 300x400, 1406796280608.jpg [View same] [iqdb] [saucenao] [google] [report]
2073483

I missed this thread.

>> No.2073508

>those webms
thanks for making me feel like complete casual

>> No.2073530
File: 31 KB, 256x224, Umihara Kawase (Japan)002.png [View same] [iqdb] [saucenao] [google] [report]
2073530

>>2072198
I went to the top right corner secret door level for you. It's a different one than the bridge. This level had the swarm of fish.

>> No.2073538
File: 32 KB, 256x224, Umihara Kawase (Japan)003.png [View same] [iqdb] [saucenao] [google] [report]
2073538

>>2073530

>> No.2073832

>>2073508
Don't worry, I'm pretty sure most of us are giant casuals compared to those videos.

>> No.2073841

>>2073530
the one with the bridge has a secret door.

>> No.2074584
File: 80 KB, 620x710, Umihara-Kawase-5.jpg [View same] [iqdb] [saucenao] [google] [report]
2074584

>>2073483
Same here.

Been playing the 3DS version, still having trouble with some secret door.

>> No.2074594
File: 32 KB, 240x400, 1410671116490.jpg [View same] [iqdb] [saucenao] [google] [report]
2074594

Did someone say Umihara Kawase thread?!

>> No.2074703

>>2069178
This game is just too pretty.

>> No.2075050

>>2074584
I can't get over how cute Umihara is with her loli face and huge boobies.

... Anyway. Still trying to get good at speeding up. I can get most secret doors, but I often find myself taking a minute on a swing that should only take a try or two to get right.

>> No.2075343
File: 473 KB, 810x1080, 6df22ef68be590556cc49a81d20996c6.jpg [View same] [iqdb] [saucenao] [google] [report]
2075343

>>2075050
How about this?

>> No.2075490
File: 172 KB, 800x1233, 1405476304814.jpg [View same] [iqdb] [saucenao] [google] [report]
2075490

>>2075343
Moar plz.

>> No.2076446

>>2075343
Pointy.

>> No.2076909

>>2069357
That's freakin' cool. How creative.

Also, wasn't someone working on a hack to move the scores, lives, and timer out further from the center?

>> No.2077164
File: 648 KB, 1024x731, umihara_kawase_movie_design_by_stupjam-d7moxtm.png [View same] [iqdb] [saucenao] [google] [report]
2077164

Realistic Umihara.

>> No.2078461

>>2077164
I like it!

>> No.2078490

>>2073530
There are two different fish-swarm levels in the game.

>> No.2078557

been working on this for some time

it's almost done but fuck the last crab boss i mean seriously ugh

>> No.2078563
File: 1.38 MB, 512x512, 00_demo.webmhd.webm [View same] [iqdb] [saucenao] [google] [report]
2078563

>>2078557
forgot webm

>> No.2079065

>>2078563
Sweet webm. Any more of those?

>> No.2079072 [DELETED] 

>>2069159
I just want to put my penis inside her.

>> No.2079090

>>2079072

I really hope Umihara Kawase threads don't end up turning out like Touhou threads in /jp/ do at some point.

>> No.2079151

>>2078563
when doing stunts like this do people use the d-pad or a joystick??

>> No.2079243

>>2079151
There is no magic control pad that lets you do this stuff, use whatever you are comfortable with and just play it til your fingers bleed.

>> No.2079417

>>2079243
>until the joints in your fingers fuse together from overuse

>> No.2079471

>>2078490
Yeah, the other is a flipped field.

>> No.2079484
File: 244 KB, 645x898, sayonara.jpg [View same] [iqdb] [saucenao] [google] [report]
2079484

Besides Bionic Commando which is different in its own right, what are some other games that let you swing on a wire?

>> No.2079495

I've seen this game on gamecenter cx, but never knew there was any english versions until that 3DS release, were the older games released in the U.S.?

>> No.2079569

>>2079484
Rockin Kats for the nes.

>> No.2079734

>>2079151
It's a tas

>> No.2079840

>>2079495
Nope. There is an english "translated" version of SFC Umihara out there though, not that you need it.

>> No.2079854

>>2079840
would you say I should play any of the earlier games? maybe i'll just grab the 3ds game

>> No.2079857

>>2079854
Not him but both previous games are well worth playing, and were re-released in a DS compilation if that's convenient for you.

>> No.2079891
File: 780 KB, 648x998, umihoodie.png [View same] [iqdb] [saucenao] [google] [report]
2079891

>>2079854
They're all good except the PSP port. Fans of the series rank them all differently. If you wanted to emulate Umihara Kawase Shun before buying Yumi's/Sayonara that might be a good idea, Shun's physics are closer to Sayonara. I personally like the original the most.

>> No.2079904
File: 108 KB, 703x800, umihara serves sushi.jpg [View same] [iqdb] [saucenao] [google] [report]
2079904

http://www.youtube.com/watch?v=C8veeOBTPXs

>> No.2079917
File: 229 KB, 640x1408, umiswabbie.jpg [View same] [iqdb] [saucenao] [google] [report]
2079917

So....there's no way that this is Kiyoshi Sakai's twitter it is?

https://twitter.com/B_ROBO

>> No.2079958

Not sure if you're in here, KNG, but some Umihara archive files have been blocked on copyright issues. Anyone got the Shun OST rip?

>> No.2080081

>>2079484
Ninja five-0 GBA
Meril PC
Castlevania bloodlines Genesis
Faussete amour PCE-cd
Aquales x68k
Any worms game with ninja ropes

Anything I missed /vr/?

>> No.2080089

there are four unused enemies in the game

https://www.youtube.com/watch?v=4SLTEzKCmPs
https://www.youtube.com/watch?v=mgMI4AApyLE
https://www.youtube.com/watch?v=XjPet34iXMg
https://www.youtube.com/watch?v=vpj3WU_Y2Pw

i was working on a hack a while ago and intended on using these
oh well

>> No.2080539

>>2080089
Wow, that's awesome, never knew of these.

That catfish is pretty cool. At least they used the puffer fish later in Shun.

>> No.2080559
File: 8 KB, 570x533, 1348174801990.png [View same] [iqdb] [saucenao] [google] [report]
2080559

Taking requests to draw Umihara
Any good ideas?

>> No.2080565

>>2080089
Why wouldn't they use them?
They seem pretty fleshed out, all the animations are there and shit.

>> No.2080579

>>2080559
Umihara-san wielding the Vampire Killer.

>> No.2080587
File: 584 KB, 1280x720, 031VampireKiller[1].jpg [View same] [iqdb] [saucenao] [google] [report]
2080587

>>2080579
Imagine how great it would be seeing this image but Umihara themed
>weird platforms and ponds instead of castle
>flying seahorses instead of bats
>giant tadpole grinning instead of dracula

The dream

>> No.2080591
File: 1.12 MB, 1194x1299, da4e2d1e1d18d2418f59ef2843085667[1].jpg [View same] [iqdb] [saucenao] [google] [report]
2080591

>>2080559

Personally, I think it would be hilarious if she were drawn Obari style, dramatically reeling in something big from off-screen.

>> No.2080598
File: 1.09 MB, 1280x720, chunli_006_bmp_jpgcopy.jpg [View same] [iqdb] [saucenao] [google] [report]
2080598

>>2080559
Draw her with Chun-Li's anatomi in her black qi-pao.

>> No.2081331
File: 44 KB, 958x637, umihara kawacy.png [View same] [iqdb] [saucenao] [google] [report]
2081331

>> No.2081359

>>2080587
Make it happen, drawfags

>> No.2081439

>>2080559
Draw her swinging out of an exploding sushi shop, monster fish included in the blast

>> No.2081747

Played the snes version a bunch and now im having a hard time adjusting to the playstation sequel. I could swear they made the rope shorter or your character feels heavier or something.

Also, god damn the difficulty escalates quickly if you keep going through the tougher doors.

>> No.2082686

>>2079917
That looks like one stage of Sayonara.

It took me long enough, probably ~100 or so tries.

>> No.2083572

>>2082686
Stage 33, right?

>> No.2083604
File: 138 KB, 1023x1820, BScOsHECIAAQ7Vf.jpg [View same] [iqdb] [saucenao] [google] [report]
2083604

>>2079917
Took a quick look around and noticed related picture, which I thought was such a brilliant idea and felt heavy nostalgia since I had one (obviously not Umehara themed) around first and second grades of elementary school.

>>2081747
It's not really shorter, but tighter (less elasticity).

>> No.2084126

>>2079151
tas but if you want to actually git gud, solid d-pad is the way too go

>> No.2084146

>>2079891
Shun's physics are pretty much copy/pasted from SFC, the only difference is the rope's shorter length which allows for better movement control.

On the other hand Sayonara's rope is much more slower, with completely different engine.

>> No.2084842
File: 498 KB, 1000x1000, umihara kawase.png [View same] [iqdb] [saucenao] [google] [report]
2084842

>>2080559
So this is what came of it, I'll probably cram in more mobs and things later

>> No.2084959

>>2084842
Love it, neat style.

>> No.2085502
File: 1.12 MB, 512x512, sample2.webm [View same] [iqdb] [saucenao] [google] [report]
2085502

>>2079065
one

>> No.2085594

>>2083604
Yeah, that keychain was a fantastic idea.

>>2084842
Nice work!

>> No.2086793

>>2084959
>>2085594
Th-thanks

>> No.2088509
File: 170 KB, 600x600, 1395296673030.jpg [View same] [iqdb] [saucenao] [google] [report]
2088509

>> No.2090096
File: 1 KB, 48x48, kawase.png [View same] [iqdb] [saucenao] [google] [report]
2090096

>> No.2090148

>>2085502
getting to the left door on that field is so fucking hard

I always use up like the entire 5 minutes if I don't use save states, if I even make it at all

>> No.2090227
File: 127 KB, 1920x1200, wpA_1920_1200.jpg [View same] [iqdb] [saucenao] [google] [report]
2090227

Yumi's Odd Odyssey is on sale for $10 until December 1st if anyone is interested.

>> No.2090261

>>2090148
It's hard, but not half as hard as what awaits you on the other side of the door.

I really need to get Sayonara soon. If enough people buy it, maybe they'll also release Kanzenban on the 3DS store!

>> No.2090269

>>2090227
Sweet, thanks

>> No.2090297

/r/ing Umihara/Cooking Mama crossover art.

Like, Umihara cutting up fish while Mama cooks the rice, or something.

>> No.2090586

>>2090297
Seconding this

>> No.2091162
File: 59 KB, 640x480, Photo_011009_005.jpg [View same] [iqdb] [saucenao] [google] [report]
2091162

>>2079151

>>2079243 this and that

>> No.2092163

Please is there a download to the music in all games somewhere?

>> No.2092182

>>2092163
Try this link: https://www.mediafire.com/?6j21i8vw37fc7
It has just about everything, but it's from before Sayonara's release.

I was actually hoping to flare up the Sayonara competition from the last thread again.

>> No.2092184

>>2092182
Thank you so much

>> No.2092186

>>2092182
Oh man the OSTs of the old games have been deleted.

>> No.2092196

>>2080089
Did you ever finish your hack?

>> No.2092202

>>2092163
>>2092182
>>2092186
Here's the album of the first 2 games:
http://www.mediafire.com/download/6kekwe3934eyy90/Umihara_Kawase_Soundtrack.zip

>> No.2092204

>>2092202
Awesome.

>> No.2092235 [DELETED] 

>>2092163
>>2092182
>>2092186
I would just like to bring the attention to this really old /vr/ post: >>833246

This thing saved me from a lot of grievances, you don't need 100MB+ files to listen to old games OSTs, who are probably going to be ultra-compressed, it's way better having foobar or winamp synthesising the music on the fly, it sounds better and for the most part each song isn't more than a couple of measly KB.

Take the Umihara Kawase example:
http://snesmusic.org/v2/profile.php?profile=set&selected=15165

>51KB
51KB for a whole OST, now that's something. If you're autistic as me you'll want to set this shit up.

>> No.2092237

>>2092163
>>2092182
>>2092186
I would just like to bring the attention to this really old /vr/ post: https://archive.moe/vr/thread/833246/

This thing saved me from a lot of grievances, you don't need 100MB+ files to listen to old games OSTs, which are hard to hunt and are probably going to be ultra-compressed, it's way better having foobar or winamp synthesising the music on the fly, it sounds better and for the most part each song isn't more than a couple of measly KB.

Take the Umihara Kawase example:
http://snesmusic.org/v2/profile.php?profile=set&selected=15165

>51KB
51KB for a whole OST, now that's something. If you're autistic as me you'll want to set this shit up.

>> No.2092242

>>2092237
Interesting.

>> No.2092472

>>2092182
fun/autistic fact, some of the Sayonara songs are very slightly faster than their Shun/SFC counterparts

>> No.2092603

>>2092182
>I was actually hoping to flare up the Sayonara competition from the last thread again.
We can do that, what's your name on the rankings?

>> No.2092685

>>2090261
Hasn't there only been like one DS game released on 3DS eShop? I think it was an Advance Wars game.

>> No.2092745

>>2092685
Advance Wars Days of Ruin, only in Japan, only for Club Nintendo platinum members.

>> No.2092982

>>2092196
no

otherwise it's done but for release, i need to know how to disable the 30 minute rule.

>> No.2095074
File: 180 KB, 800x800, 1395529180074.jpg [View same] [iqdb] [saucenao] [google] [report]
2095074

>> No.2097170
File: 78 KB, 344x372, 1395527139315.png [View same] [iqdb] [saucenao] [google] [report]
2097170

>> No.2097197 [DELETED] 

>>2069159
fuck this weeabo shit

>> No.2097205 [DELETED] 

People only like Umihara Kawase because it's a woman with huge boobs and loli face so they can be pedos and justify themselves

You know this is true. The games are mediocre at its best. You can't rely only on the slingshot mechanic for so long. The graphics are terrible, the story is non existant, and there's no charm to the characters/enemies, it's just fish.

>> No.2097472

>>2097197
>>2097205
No need to play the devil's advocate to start a conversation.

>> No.2097532

I've never been able to reliably get more than a few levels into the sufami game, but I keep on playing it because the grappling hook mechanics are so ridiculously fun

>> No.2097569

>>2097205
>People only like Umihara Kawase because it's a woman with huge boobs and loli face

That's stupid because the in-game graphic doesn't look even remotely sexual.

>> No.2097573

>>2097205
People only like Megaman because it's a man with big buster and shota face so they can be pedos and justify themselves

You know this is true. The games are mediocre at its best. You can't rely only on the shooting mechanic for so long. The graphics are terrible, the story is non existant, and there's no charm to the characters/enemies, it's just robots.

>> No.2099092
File: 184 KB, 600x600, 1378088996398.png [View same] [iqdb] [saucenao] [google] [report]
2099092

>> No.2099095

I want to play this for the first time, what's the best version to start with?

>> No.2099150

>>2099095
Snes

>> No.2099153

>>2099150
aint the snes version the one that you have to clear under a strict time limit and using the correct warps only? doesnt seem that good for a beginner to me

>> No.2099347

>>2099153
The first two games have an invisible 30 minute timer. If you clear a field after the 30 minutes have passed, you are sent to a randomly decided ending field. And no, you aren't punished for taking a wrong path. The only bad door to take is one in the PSX game that sends you back to floor 0.

>> No.2099441

>>2092202
>>2092186
>>2092182
>>2092163
I also have the Sayonara soundtrack:
http://www.mediafire.com/download/ez0nmhu0ut7sh7o/Sayonara_Umihara_Kawase.zip

>> No.2100123

>>2079484
Not /vr/, but Chain Dive on the PS2 is incredible.

>> No.2100367

>>2079484
Liero.

>> No.2102161
File: 46 KB, 214x373, 1396150090298.jpg [View same] [iqdb] [saucenao] [google] [report]
2102161

>> No.2102223
File: 45 KB, 500x354, 8166588.gif [View same] [iqdb] [saucenao] [google] [report]
2102223

New gameplay mechanics!

>> No.2102296

>>2102223
Kawase in Smash would be so awesome, but it'll never happen.

>> No.2102583

Does Kennyman666 still hold the world record in Umihara SFC?

>> No.2102606

>>2102296

Neither will my request to see her become OBARI AS FUCK apparently... ;_;

>> No.2102624
File: 60 KB, 400x709, tumblr_mjdrzjJs8a1ra1vfao3_500.jpg [View same] [iqdb] [saucenao] [google] [report]
2102624

>>2102223
>tfw I'll never be the director a new umihara clone PC game

I think a move that cuts your line instantly (5ish frames) and provides a new one, while stunning enemies within 5-10 pixels of umihara's hitbox would be neat.

>> No.2102641

I'm late to the party, but I bought Yumi's Odd Odyssey.

So I at least tried to give it support.

>> No.2102648
File: 150 KB, 1920x1200, wpB_1920_1200.jpg [View same] [iqdb] [saucenao] [google] [report]
2102648

>>2102641
You did good, anon.

>> No.2102739
File: 6 KB, 691x138, lures.png [View same] [iqdb] [saucenao] [google] [report]
2102739

>>2102624
Metroid-style powerups are a terrible idea in UK, but it's fun to imagine.

>> No.2102918

I think a fan project would benefit most from a nice level editor.

>> No.2102924

>>2102918
http://ndirt.com/umihara/doku.php?id=start
We made a wiki and started SNES Umihara Kawase level editor development way back.
To my knowledge the editor was like 95% done but the coder guy suddenly stopped answering to e-mails. He might be dead.

Such a shame

>> No.2102930

>>2102924
Was this the same coder that was paid to do it? Or was that just an offer that nobody picked up on?
I also still can't access ndirt without a password.

>> No.2102956

>>2102930
>I also still can't access ndirt without a password.
It should say it on the login window.
Username: umihara
Password: kawase

>> No.2102959

>>2102956
You're absolutely right, my bad. I always dismissed the text as a generic error message.

>> No.2104236

>>2102959
>generic error message
No such thing. All messages are "generic" if you don't bother to read them.

So you're one of those people who just closes out of error messages without reading them? I fix computers for a living, and it's lazy people like you who keep me in business. For that I salute you. If everyone who owned a computer could take ten seconds to read an error message and try to comprehend it, I'd be unemployed.

>> No.2104385

>>2080559
Paizuri, just put a link to it.

>> No.2104482
File: 4 KB, 199x224, sevenleaf whaaat.png [View same] [iqdb] [saucenao] [google] [report]
2104482

>>2092982
I know how to disable the 30 minute rule. I'll tell you if you put my name in the credits.

>> No.2104629

>>2104482
Okay, let's do it.
Bonus point if you know how to change the starting amount of lives.

>> No.2104631

>>2102930
Well, paid, but not yet. I promised him 100 EUR as soon as the job's done.

>> No.2104720

>>2104629
Not a problem, but how do I know you're the genuine article?

Can I see a screenshot showing what you've done so far?

>> No.2104726
File: 9 KB, 512x448, Umihara Kawase (J).000x.png [View same] [iqdb] [saucenao] [google] [report]
2104726

>>2104720
Well I'm at work at the moment, so I don't have the nigh-complete thing to show. I do have a screenshot of the title screen though.

I also made >>2078563 and >>2085502 AND I'm the guy who was supposed to pay the editor coder guy

>> No.2104740

>>2104726
Awesome. Here's what I've figured out.


@ 0x69AD, CE 52 02 <--- DEC $0252
//The timer decrement. Change to EA EA EA for infinite time.

@ 0x0535, 10 <--- starting lives
//Self-explanatory.

@ 0x053a & 0x0539, 08 07 <---- starting time, "thirty minute" default mode
@ 0x0543 & 0x0544, 2c 01 <---- starting time in "five minute" mode
// The second byte is the high byte, so 08 07 is actually x0708, which is 1800 (seconds, obviously)

>> No.2104747

>>2104740
>EA EA EA for infinite time
Oh and just to clarify: That's for disabling the thirty minute rule. It doesn't disable the timer for individual levels.

>> No.2104845

>>2104740
thanks

expect a release soon enough

How would you like your credit? I put my own name in ASCII to an unreferenced part of the ROM so if you open the ROM in a Hex Editor, you might see who's behind the hack.

Did you mean like, into the real credits? Or in a separate readme.txt? And what name? Princess Sevenleaf?

>> No.2104857

>>2104845
I was gonna say put my name in the readme file, but you make it sound like you don't have a readme. Don't just hide your name inside the ROM, that's way too humble. People need to realize good rom hacks don't just materialize in dark corners of the internet; they're created by people. People like us. We've created something of beauty, and you need to OWN it.

>> No.2104993

>>2104857
I don't feel the same way. In fact, I find the act of signing any of my work somewhat repulsive.
But I will add you to the real credits roll if you want/I'm able.

>> No.2104997 [DELETED] 

>>2104993
Write that she sucks dicks as best an ugly hag could.

>> No.2105018

>>2104993
I have to agree. Just write it somewhere in the ROM or mention it on the site you plan to release it on.

>> No.2105348

Okay the hack's done. Not much to say here, but a few things:
• The doors no longer have effect on your path. This hack essentially makes you play through all 49 levels. This is the main 'thing' of the hack.
• Because the game is now way longer, to compensate the added challenge the 30-minute rule is no longer there (thanks, Princess Sevenleaf) and you start with 50 lives.
• Two of the unused enemies (the Puffer Fish and the Catfish) are featured in their respective levels. You have to play 'til you find them though.
• Save the hack and the next time someone makes a UK thread or a Rom Hacking thread, post the link. I usually don't keep things too long so if my mediafire account gets deleted or shit just dropbox it or something.

http://www.mediafire.com/download/855s2bw6dog6pav/Umihara_Kawase_2_Journey.smc

Sure, the game's now as linear as it gets, but at the same time it's the ultimate sightseeing and a tough challenge. I expect you to post your final scores.

>> No.2105363
File: 679 KB, 616x587, 1401426463758.png [View same] [iqdb] [saucenao] [google] [report]
2105363

>>2105348
This is awesome, thank you for your hard work.

>> No.2105371

>>2105348
If I still have the login info for my mediafire account, I'll mirror it for you later on.

>> No.2105376

>>2105348
Thank you so much for this, Anon.

>> No.2105382

>>2105348
Totally rad, bro. Thanks for your hard work. Stuff like this is why /vr/ is easily the best board to browse these days. As soon as i get home from work i'll give it a go

>> No.2105413

>>2105348
Nice job Anon
But can we have an alternate hack with just the 30 minute rule removed?
Or even better an options menu to enable/disable certain features of those.

>> No.2105485 [DELETED] 

>>2104857
>we

Anyone else reminded of the South Park episode where Jimmy invents the "fishdicks" joke?

>> No.2105504

>>2105485
No, because there was contribution to the project here.

>> No.2105512

>>2105413
Well, you could make a Game Genie code easily

>> No.2105530

>>2105348
I realize its more work (probably a lot more?) but if you can make it into an ips patch file or whatever the cool kids use these days, places like romhacking.net would host it indefinitely.

>> No.2105541

>>2105530
ips patches are easy to make, it's basically the same process as applying a patch, but in reverse.

>input filename for unmodified file
>input filename for modified file
>click "create patch"

>> No.2105550
File: 68 KB, 827x768, crash.jpg [View same] [iqdb] [saucenao] [google] [report]
2105550

Softlocked here. No idea if ive got an oudated shit emulator or if these guys are actually a problem.

>> No.2105553

>>2105550
Strange
Never had any problems myself. Try 1.53 or bsnes

>> No.2105558

>>2105550
I think this is actual ingame bug since similar freeze happens when you catch the red fish in similar manner.

>> No.2105654
File: 22 KB, 256x224, Umihara Kawase 2 Journey [Romhack]000.png [View same] [iqdb] [saucenao] [google] [report]
2105654

The fun ends here.

>> No.2105661
File: 71 KB, 827x768, practice.jpg [View same] [iqdb] [saucenao] [google] [report]
2105661

>>2105654
Im too out of practice for this shit. Yeah, I know what else is coming. Pretty cool how they made what is technically the exact same boss so interesting just by changing the level around it each time.

>> No.2105662

>>2105654
This

there should be a way to bypass this and the flying fish field as these are the 2 most difficult levels in the whole series
>savestates

>> No.2105663

>>2105662
What do you mean by savestates? I haven't used them.

>> No.2105667

>>2105663
Just meant it as "it would be too cheap to use savestates" kind of thing

>> No.2105857

So I found out that every time you die, you're penalized 20 seconds. So it IS theoretically possible to run out the "infinite" timer, if you die 90 times.

It's easily fixed, but starting with 50 lives makes it a non-issue. Are there even 40 backpacks in the game?

>> No.2106386

>>2105661
nice score bro

>> No.2106442
File: 347 KB, 872x972, tumblr_mjdrzjJs8a1ra1vfao1_1280.png [View same] [iqdb] [saucenao] [google] [report]
2106442

>>2106386
Man, do you even want a high score in umihara games? Maybe it's more like golf. If you're slowing down to actually capture enemies, doesn't that make you not AS FAST?

Although I guess if you're godlike you can capture enemies while mach hopping. Do we have an official term for that yet?

>> No.2106509
File: 30 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google] [report]
2106509

>>2105654
>>2105661
>>2105662
http://youtu.be/pM86SkkknzY?t=8m42s
(not sure if it works in SNES version)

>> No.2106528

>>2106386
>>2106442
Second guy is right, that score is from me getting bogged down in respawning enemies and going slow.

Often its best not to capture the regular enemies in a level because that allows the game to then start the random spawning enemies.

>> No.2107209

https://www.youtube.com/watch?v=JAhL27B6RTQ
Music

>> No.2107460
File: 67 KB, 720x480, konatathumb.jpg [View same] [iqdb] [saucenao] [google] [report]
2107460

>mfw I've had Yumi's Odd Odyssey less than a week, and already in the top 20 for best survival mode clear time

>> No.2107530

>>2107460
which path?

>> No.2107593

>>2107530
The "normal" path I guess? The one that ends with the giant tadpole.

>> No.2108739
File: 159 KB, 1042x767, yumi_s_fishing_trip_by_stupjam-d6sgach.png.jpg [View same] [iqdb] [saucenao] [google] [report]
2108739

>>2107593
There's other routes with different bosses.


Crab
Puffer Fish
Tadpole II
NEEDLE CRAB

>> No.2108967

>>2108739
>implying speedrunners care about anything but the very shortest route

>implying speedrunners care about Sayonara

>> No.2110568

>>2079958
>Nintendo is pursuing copyright claims on Shun

It's habbening

They're going to release Kanzenban in the U.S., I just know it.

>> No.2111141

>>2110568
What would they call it?

>> No.2111226

What's the point of the 30 minute rule, anyway? Why was that added?

>> No.2111630

>>2111226
if you suck, you have a chance of still seeing the ending

>> No.2111632

>>2111630
what ending? At least in the snes version, there isn't one

>> No.2112158

I would love to see an Umihara Kawase rougelike. The simplistic nature of the level design seems like it would go very well with an algorithmic level generator.

>> No.2112590

>>2111632
Nigga what
The credits roll, you know? Yes, the SNES version.

>> No.2112690

>>2112158
I'd rather have a couple dozen human-designed levels that all offer their own unique challenges. Randomly generated levels just wouldn't have the same soul.

>> No.2112696

>>2111141
Yumi's Odd Odyssey: Seasonal

>> No.2114638
File: 91 KB, 245x600, 1402041858750.jpg [View same] [iqdb] [saucenao] [google] [report]
2114638

>> No.2116740
File: 46 KB, 499x495, 1395548744850.jpg [View same] [iqdb] [saucenao] [google] [report]
2116740

>> No.2116960

Cancelled game developed by UK team: https://www.youtube.com/watch?v=8be242aXQ-0

Looks so dreamy.

>> No.2117484

>>2092685
Actually, there's another one.
Coropata was released as a Dsiware game on the 3DS eshop too.

>> No.2117496

>>2116960
tbh i don't see the appeal

>> No.2117637

>>2116960
The visuals and the ragdoll physics look really nice, but I really can't see how would that gameplay be remotely interesting

>> No.2119409
File: 41 KB, 400x307, 1383453073703.jpg [View same] [iqdb] [saucenao] [google] [report]
2119409

>> No.2120814
File: 80 KB, 600x800, 1398339923677.jpg [View same] [iqdb] [saucenao] [google] [report]
2120814

>> No.2122625
File: 113 KB, 800x800, 1402042473305.jpg [View same] [iqdb] [saucenao] [google] [report]
2122625

>> No.2124547
File: 385 KB, 480x640, 1402039262088.jpg [View same] [iqdb] [saucenao] [google] [report]
2124547

>> No.2126696
File: 382 KB, 786x944, 1402038897152.jpg [View same] [iqdb] [saucenao] [google] [report]
2126696

>> No.2128170

>>2116960
It certainly looks unique, but I don't think it would've been that great to play.

>> No.2129317

>>2128170
>>2117637
>>2117496
It's a tech demo.

>> No.2130448 [DELETED] 

I want to fuck Umihara furiously in pussy, ass and mouth.

>> No.2131341

>>2130448

>>>/jp/

>> No.2132146
File: 369 KB, 600x800, 1402041231454.jpg [View same] [iqdb] [saucenao] [google] [report]
2132146

>>2130448
Good to know

>> No.2132907

So what's everyone's best time in Sayonara?

You know, for those of you who actually play the games

>> No.2133105

>>2132907
I've played but most of my times are pretty shitty.
Made it in the top 20 in a handful of levels.

Not that I really care about times, I just like swinging around.
And I still haven't beaten the second crab boss, also need to unlock two more stages, I forgot which

>> No.2133713
File: 59 KB, 604x604, umi_ads.jpg [View same] [iqdb] [saucenao] [google] [report]
2133713

>>2132907
I have a few #1 times on NA in survival mode. Haven't played in forever but still monitor these threads. I feel like no one in this region really bothers to play survival paths or else those times would be crushed.

>> No.2133727

Recently bought Sayonara, haven't given it as much time as I'd like. I'm okay, definitely room for improvement with physics.

>> No.2133868

>>2133713
I managed to get in the top ten fastest Survival clears after having the game for about a week. I'm actually surprised at how easy it was; it really doesn't seem like that many people play Survival.

Or rather, it implies that not many people have beaten Survival. You do start with only four lives...

>> No.2133992
File: 73 KB, 320x240, zlCfzSxOCM8iKAtSIx.jpg [View same] [iqdb] [saucenao] [google] [report]
2133992

>>2132907
Today I topped the European / Oceanic rankings for stage 44.

>> No.2134209

I can't seem to unlock stage 42 in Sayonara.

The jump is just too far.

>> No.2135564

>>2117484
Really?!?
Now I really need a Gateway.

>> No.2135590

>>2133992
Nice, I only managed 5th place.
Now to get that damn backpack.

>> No.2137451
File: 281 KB, 500x600, 1402042250779.jpg [View same] [iqdb] [saucenao] [google] [report]
2137451

>> No.2137673

>>2134209
Is that the one with the vertical trampoline? That one's a bitch.

>> No.2139161
File: 158 KB, 786x1144, cm.jpg [View same] [iqdb] [saucenao] [google] [report]
2139161

Umihara Kawase was released 20 years ago today.

>> No.2139735
File: 112 KB, 742x1164, 1363924114627.jpg [View same] [iqdb] [saucenao] [google] [report]
2139735

>>2139161
Happy Birthday Umihara!

>> No.2140627

>>2139161
Whaaaat? Oh dang, happy belated birthday Umi!

>> No.2140648
File: 91 KB, 769x667, 46171310_p3.jpg [View same] [iqdb] [saucenao] [google] [report]
2140648

>>2139161
>20 years of the most family friendly oppai loli ever.
I'm deeply moved.

>> No.2140725
File: 473 KB, 810x1080, 6df22ef68be590556cc49a81d20996c6.jpg [View same] [iqdb] [saucenao] [google] [report]
2140725

>>2140648
She doesn't look like much of a loli.

>> No.2141045

>>2140725
If she isn't legal and my boner carves for her she's a loli all right.
>also, I said oppai loli anon-kun

>> No.2141687

>>2141045
She's 19 in the first game.

>> No.2141691 [DELETED] 
File: 469 KB, 763x560, character_chara_thumb.png [View same] [iqdb] [saucenao] [google] [report]
2141691

>>2141687
shes 9 in the first

>> No.2141719 [DELETED] 

>>2141691
>Umihara Kawase (海腹川背) is a series of platform games, starring a nineteen-year-old Japanese school girl of the same name, who has somehow become lost in a world of mutated salt-water and fresh-water creatures.

4chan seems to have eaten your picture, but from the thumbnail, it looks like art from the new game. Child Umihara is a new character, not the original.

>> No.2141992

Oh my god, this game brings on the ultimate nostalgia for me. Back in 1994 me and my father moved to japan for the winter because of some business deal his work made or something. First week there we mostly had fun going to the fishing ponds and some of the arcades in the morning and then walking around trying to get to know the area. Few days later after coming home from temp school dad started telling me about a cool game system that was like a home arcade machine called a Super Famicom that he heard about at his new job. Started to beg for one for christmas as the days went on. Then comes the 22nd. After fishing at a pond I'm told I have to stay up super late tonight for an un-told reason. Around 11 at night I'm told to get my stuff on and get into the car. Half an hour later we stop at a store that stays open late and sells games. We walk around a bit and look a some games and beg to get a few. Finally at midnight we get in line and I jump for joy when my dad had the clerk grab a sfc off the shelf and Super Mario World. The Clerk also pulled out a big shipping box and out came a copy of Umihara Kawase. Needless to say we spent the whole next day playing Umihara and Mario. Best early Christmas ever.

>> No.2143440
File: 196 KB, 592x833, 5242115.jpg [View same] [iqdb] [saucenao] [google] [report]
2143440

>>2141992
Thanks for sharing, the chances of that are pretty staggering.

>> No.2143452

>>2143440
>swastika shoes
Wat.

>> No.2143460 [DELETED] 

>>2143452
nice shes a nazi, I always thought this game was over rated weeaboo shit but I have a new respect for it.

>> No.2143475 [DELETED] 

>>2143460
Speaking of nazis, is /pol/ still fucked up?

>> No.2143480 [DELETED] 

>>2143475
yeah what the fuck is that hissy fit about anyway? When did moot become an even bigger bitch than he already was.

>> No.2143959

>>2143452
http://en.wikipedia.org/wiki/Swastika

learn you something boy.

>> No.2144241

>>2143959
I think it's naivety expecting to use the swastika these days and not having it linked to the obvious connotations that go along with it, regardless of the intentions.

>> No.2144287

>>2144241
Its naivety in the west to think that. In the East, the swastika is viewed mostly as a symbol of luck and other religious purposes. A few years of war in the west isn't going to change thousands of years of their tradition.

>> No.2144314

>>2144287
I keep hearing that, but I would love to see some sort of test with a picture/word association and show them the swastika to see what actually happens.

>> No.2144331

>>2080598
This...is...

Well, now I know what to get to my gf for xmas.

>> No.2144365

>>2144314
Results may differ :)

When going to Kyoto and getting a map of all the city shrines, you'll see a fuckton of them.

>> No.2145437

>>2077164
that's... horrible

>> No.2145759

>>2143440
>that fish with the hooks poking out its eyes from inside

>>2143959
Context clues, though. An inscription on Yumi's cleaver says "blut und ehre", so it's obviously supposed to be a Nazi swastika.

>> No.2148406
File: 41 KB, 400x600, Bc4sUDkCUAE09IE.jpg [View same] [iqdb] [saucenao] [google] [report]
2148406

>> No.2150761
File: 91 KB, 720x540, 1014338_536835863030658_2045524014_n.jpg [View same] [iqdb] [saucenao] [google] [report]
2150761

>> No.2151039

>>2130448
>and not between the breasts

What the fuck's wrong with you, son.

Any why doesn't snes9x play this shit right, i hate having to open up another emulator when it's Umihara time.

>> No.2151513
File: 41 KB, 256x384, Umihara.gif [View same] [iqdb] [saucenao] [google] [report]
2151513

thanks 4chan now i have a good DS game on my list.

Also is the DS version good?.

>Goddamn 4chan won't let me post for my shitty country.

>> No.2151525

>>2151513
Hehe sorry for this comment, i was in a hurry since shitty 4chan filtrers won't let me post anything, but i managed to use another IP for that.

>> No.2151898

>>2151513
I have the DS version, and it's awesome. It has both games and some extra shit. Plus, it's portable, so you can play it on the crapper.

>> No.2151941

any hack to remove the fugly hud?

>> No.2151962

>>2151941
press 3 on keyboard on snes9x

>> No.2151990

>>2151962

look who's got egg on his face now. I only played this once some years ago and there was a weird emulation problem with the water where it all went gray or something, plus that thing with the hud so I didn't bother.
do we have a "grappling hook essentials" list? mostly interested in this because I love worms but uk always struck me as the kind of game that will take you months before you can even grapple around without fucking yourself up constantly

>> No.2152778

>>2151990
Not a definitive list (hopefully), but this post is everything I personally have come across

>>2080081

>> No.2152795
File: 21 KB, 799x599, Untitled.png [View same] [iqdb] [saucenao] [google] [report]
2152795

>>2151990
Super Secret Ninja isn't really retro (2004, made for some tiny filesize contest IIRC), but it's all about grappling and the physics are close to Worms (though slower and therefore more controllable).

>> No.2154868
File: 91 KB, 485x608, xmas.jpg [View same] [iqdb] [saucenao] [google] [report]
2154868

>> No.2155108
File: 200 KB, 800x600, umihara_kawase_by_wupar-d4xbez5.png [View same] [iqdb] [saucenao] [google] [report]
2155108

Happy year guys

>> No.2155140
File: 45 KB, 500x600, 1362587299747.jpg [View same] [iqdb] [saucenao] [google] [report]
2155140

>> No.2155749

>>2151990
>uk always struck me as the kind of game that will take you months before you can even grapple around without fucking yourself up constantly
It is. But it's so worth it.

>> No.2156149

>>2105550
>>2105553
>>2105558
I got exactly the same softlock when hooking one of those fish, on that field, in zsnes. Maybe it's why they were cut from the game.

This is amazing though, thank you based hackanon

>> No.2156187
File: 61 KB, 320x240, umi7.png [View same] [iqdb] [saucenao] [google] [report]
2156187

I love how eerie the SNES backgrounds are.

>> No.2156905
File: 267 KB, 890x372, ny2015.jpg [View same] [iqdb] [saucenao] [google] [report]
2156905

>>2155108
Happy new year to you.

>> No.2157609

>>2151513
I have the DS version and it is the best version of both the SFC and PSX games. Slowdown present in the SFC game has been removed and now the timer measures to centiseconds. It has a remixed soundtrack, however, and some songs now play in different levels. The PSX game had a few doors and levels added to it, and the map on the bottom screen is helpful. Pretty much the only downside is the lower resolution.

>> No.2157720

>>2156187
Me too. It makes the whole game seem somber and kinda cold. Like a dreary overcast autumn day.

I think that's a big part of what drew me into the game initially, was its palette choices. You rarely see those kind of "earthy" colors in a game from that era, usually it's about making everything as flashy and colorful as possible.

>> No.2158102

>>2157720
Theyre, in fact, actual photographs and judging by the compression, originally GIFs.

>> No.2158159

>>2158102
Anon please the SNES has a limited palette, obviously they would need to be compressed to make its way to the SNES.

And GIFs have nothing to do with this. If it was black and white photography GIFs can use all 256 shades of grey necessary to save them without any compression.

>> No.2160089
File: 41 KB, 400x560, 0014.jpg [View same] [iqdb] [saucenao] [google] [report]
2160089

>> No.2160640

>>2105348
Fucking awesome.

>> No.2160809
File: 75 KB, 640x480, my_photo-1.jpg [View same] [iqdb] [saucenao] [google] [report]
2160809

>>2105348
THANKS!
Why don't you 'keep things for too long'?

>> No.2160843

Has anyone ever tried to rip the backgrounds from the games in wallpaper (or near wallpaper) resolution? They are fucking beautiful.

>> No.2160940

Requesting tips for the SNES Daddy Seahorse level. I can never get behind him fast enough after i 'trick' him into going to the other side, since he just spits a ink cloud at me before i can reach the door.

>> No.2161309
File: 32 KB, 418x686, image.png [View same] [iqdb] [saucenao] [google] [report]
2161309

>>2160940
it's a really short swing as there's not much space but it adds enough speed to reach the door. I really like this exit, as it demonstrates well how arcade tight is UK's physics system

>> No.2161316

>>2161309
Thanks.

>> No.2161501

New to Umihara Kawase. I recently bought Sayonara Umihara Kawase on the eShop and I've been enjoying it so far.

Though, I was wondering how is this player able to latch onto the upper platform in this video around the 9 second mark? https://www.youtube.com/watch?v=bQr4o-6zOWU

Is it because he has momentum before he jumps? I can't seem to reach it while I'm jumping.

>> No.2161583

>>2161501
You see how around the 11-12 second mark of the video, when he shoots his line while he's still in the air and once he lands he jumps again pretty much straight away? That's how he was able to reach it.

Not as fast, but you can also stand on the right side of that platform, jump, shoot your line diagonally right at the very top of the jump and jump again immediately after landing, and if you've timed everything right you'll reach it.

>> No.2161617

>>2161583
Oh, I get it now. Thank you for your help!

>> No.2161650
File: 27 KB, 475x518, 1395297393788.jpg [View same] [iqdb] [saucenao] [google] [report]
2161650

>>2161617
Glad to be of help.

>> No.2161714

So I bought an Umihara Kawase R-18 dj at winter comiket this time around. Would /vr/ be interested in pictures when I get back to my dorm?

I don't have any scanner or anything fancy like that though.

>> No.2161734

>>2161714
Sure, but you should probably upload them somewhere else since this is a blue board and the thread could get deleted if you post them here.

>> No.2161758

Is that anon with the fanzine idea from the last thread still around? I'm interested to find out how the planning is going.

>> No.2163681

>>2160843
They'd be very pixelly, but yeah, that'd still be good to have.

>> No.2164937

They are running Umihara Kawase at AGDQ tomorrow for anyone interested in watching. Looks like it is just the quick route though so blink and you'll miss it.

>> No.2164980
File: 65 KB, 320x224, BGP0_0000[1].png [View same] [iqdb] [saucenao] [google] [report]
2164980

>>2160843
Here's one of the PSX version, they look ugly if you're going to use it as wallpaper.

>> No.2164982
File: 34 KB, 320x224, BGP3_0000[2].png [View same] [iqdb] [saucenao] [google] [report]
2164982

>>2160843
Here's another one

>> No.2164984
File: 81 KB, 480x272, 490430-umihara-kawase-shun-second-edition-psp-screenshot-clearing.png [View same] [iqdb] [saucenao] [google] [report]
2164984

Also
>bump

>> No.2165018

So, how about that Vita version of Sayonara.

>> No.2165040

>>2141687

To this new generation of 4chan posters, words mean whatever the fuck they think they mean. And 'loli' does not mean 'little girl' it means 'looks like a little girl.' So yes, a 19 year old titty monster is a 'loli' to these ignorant fucks because she has a 'cute girlish face'

>> No.2165095
File: 59 KB, 320x224, BGP1_0000[1].png [View same] [iqdb] [saucenao] [google] [report]
2165095

>>2164980
>>2160843

>> No.2165097
File: 67 KB, 320x224, BGP2_0000[1].png [View same] [iqdb] [saucenao] [google] [report]
2165097

>>2164980
>>2160843
Here's the last one, i think.

>> No.2165114

>>2165018

neat, but where's the PC version?

>> No.2165327

>>2161714
yes please

>> No.2165369

>>2165327
http://b.dlsite.net/RG20475/archives/41789903.htmThis is the blogpost about it. It wasn't a book for comiket but for another event originally but was sold at comiket as well (along with some other unrelated sfw doujins by another author).

I'll upload photos taken with my potato to imgur I think. Just gotta clean them of their EXIF data and shit.

>> No.2166793

>>2164937
Just watch this. Dude beat it in 4 min. It was a pretty funny run.

>> No.2167365

I have some Umihara Kawase doujinshi, but they're all clean so you guys won't give a fuck

>> No.2167368

>>2167365
You should upload it to the panda anyway.
For archival purposes or whatever.

>> No.2169187
File: 282 KB, 1550x1184, Umihara_kawase_by_Crismoonster.jpg [View same] [iqdb] [saucenao] [google] [report]
2169187

>> No.2170224

Time to get a vita finally.

>> No.2170249

>>2170224
>Not getting a vita from start
Non-retro but step it up senpai.

>> No.2170413

>>2158159
GIF has limited palette too. The dithering used in the graphics just reminds me a lot of the common GIF dithering artifacts.
I mean, I think it's far more likely for the devs to have had software that can downsample photos to 16-color GIFs which they then converted to the SNES 1555 BGR format with their own algos. Rather than have their own custom photo2snes software with custom dithering algorithms.

>> No.2170535

Guys

The SFC game included with Sayonara on Vita has a practice mode

>> No.2170551

>>2170535
Will it have a physical release in the west?

>> No.2170693

>>2170551
In Europe, not a chance. Agatsuma have self-published their 3DS games over there and have been digital only.

In North America? Go bug Natsume about it.

>> No.2171550

>>2165040
It is confusing though, as the backpack (randoseru) she is wearing is implying she would be a grade schooler (小学生). It is something all grade schoolers, and only grade schoolers, in Japan use. Girls generelly get the red one and boys generally the black one.

https://en.wikipedia.org/wiki/Randoseru

>> No.2171557

>>2167365
I'm the one posting about the R-18 doujinshi and I want to see these. I wish I would've found some myself.

I still haven't gotten around to imgur:ing my horrible potato photos of the dj because I haven't been able to find my USB cable...
But they're really horrible anyway.

>> No.2171558

>>2170413
There's more 16-color formats than GIF. Actually GIF would be kind of a stupid format to use as an intermediate being compressed and all.

>> No.2171559

>>2171550
>s/grade/elementary/

I don't know the terms used in 'murica. I'm yuropoor.

>> No.2171990

>>2171558
Can you name any pre-1994 image file formats besides GIF with a dithering specifiction?

>> No.2172421

>>2171550
I guess she really, really likes her old school backpack.

>> No.2172524

>>2172421
Nah, she just hoped to raise our pseudo lolicon ducks in this specific threads some day.
Guess what, it works for me!

>> No.2173137

>>2170535
It does? Holy shit, that's great news. Do you have a source?

I also desparately want to find out if Chirari has Kiyoshi Sakai on staff or not. I'm a little afraid of another Umihara Kawase Portable happening. Although it sounds like for now everything's being improved.

>> No.2173143

>>2173137
Check out the official site: http://umichira.agatsuma-games.jp/

The site also confirms the involvement of Kiyoshi Sakai

>> No.2173145

>>2173143
Awesome! Thank you so much for your help.

>> No.2173151

>>2171550
She looks like she just has a normal backpack ingame. It's not round/hard enough to look like a randoseru. It also has multiple pockets which most randoseru don't have, especially if it came from your parents/grand-parents. it's not even the same color.

I think this is just most fanarts misinterpreting her fishing backpack, which would make more sense thematically.

>> No.2173154
File: 427 KB, 1230x1250, umihara-cover.jpg [View same] [iqdb] [saucenao] [google] [report]
2173154

>>2173151
scratch that, it looks even less like a randoseru in official art, cover art, and even the little fan image she made for Arino in the OP. Though the latter is a bit more ambiguous.

>> No.2173159 [DELETED] 
File: 228 KB, 1920x1200, wpC_1920_1200.jpg [View same] [iqdb] [saucenao] [google] [report]
2173159

>>2173145
Not a problem.

>> 2173151
Good point. Look at this Sayonara wallpaper. Emiko's and Kawase-chan's backpacks look a lot more like a randoseru.

>> No.2173164
File: 228 KB, 1920x1200, wpC_1920_1200.jpg [View same] [iqdb] [saucenao] [google] [report]
2173164

>>2173145
Not a problem.

>>2173151
Good point. Look at this Sayonara wallpaper. Emiko's and Kawase-chan's backpacks look a lot more like a randoseru.

>> No.2173176

>>2173164
Kawase-chan and Emiko's backpacks are randoseru, 100%. They're also elementary school kids. You can see the difference between the normal backpack (kawase) and the randoseru (kawase-chan).

That said, I've still yet to pick up Sayonara, is it actually any good? (I've been out of loop with newer video games for a long time and just recently got a 3ds).

>> No.2173184

>>2173176
I love it. That said, if you're planning to get a Vita soon you may want to hold out for that version.

>> No.2173204

>>2173154
>>2173164


That does not look like a little girl, holy shit.

>but she's got big eyes/cute face

The artist doing the official art must just be into big eyes. Ever seen the Fatal Fury movie?

>> No.2173210
File: 80 KB, 320x240, ss5[1].jpg [View same] [iqdb] [saucenao] [google] [report]
2173210

>>2173204
He's very much into big eyes. Here's a mother character from the game Doki Doki Poyatchio, which seriously needs a translation.

>> No.2173212

>>2173204
We are both advocating that she is not a little girl and she is NOT wearing a Randoseru.

>> No.2174038
File: 344 KB, 1037x977, 38140490.jpg [View same] [iqdb] [saucenao] [google] [report]
2174038

bump!

>> No.2174326
File: 33 KB, 386x316, 1390826591257.jpg [View same] [iqdb] [saucenao] [google] [report]
2174326

>Mfw the sfc version is going to be the vita port of the 3ds version
>Mfw I can finally play the sfc version on the go legit

>> No.2174526

I found this video of someone playing one of the Sayonara background tunes on piano and thought I'd share.
https://www.youtube.com/watch?v=-WWLdpI5gkw

>> No.2174594
File: 97 KB, 260x292, umihara1.png [View same] [iqdb] [saucenao] [google] [report]
2174594

>>2174526
Wow that's really good.

>> No.2175678

>>2174526
TKDla also did some for the original.
https://www.youtube.com/watch?v=OtnRZ6rm2Jw
https://www.youtube.com/watch?v=vNezWZFoEaE
https://www.youtube.com/watch?v=7ohJkR0kB6w
https://www.youtube.com/watch?v=FCHJGcZNU6Q

>> No.2175702

>>2174326
Why couldn't you play it on the DS version?

>> No.2176330

>>2175702
I'm guessing he pirated the DS version.

>> No.2177990
File: 81 KB, 799x600, runesoldiermerrillcap63.jpg [View same] [iqdb] [saucenao] [google] [report]
2177990

>>2175678
>https://www.youtube.com/watch?v=vNezWZFoEaE

>> No.2178460

>>2177990
I can just see Umi getting all flustered and getting her first kiss on a foggy pier now.

>> No.2178693
File: 53 KB, 440x600, 618833[1].jpg [View same] [iqdb] [saucenao] [google] [report]
2178693

Are there scans of any Umihara Kawase doujins?

I'm seeing a bunch around the internet, like pic related, but I can't actually find downloads for them.

If anybody actually has pic related that'd be great.

>> No.2178718

>>2178693
There's like 5 on sadpanda.

>> No.2178816

>>2175678
Beautiful!

>> No.2179034
File: 128 KB, 1920x1080, 1920x1080.png [View same] [iqdb] [saucenao] [google] [report]
2179034

Been in this thread for a bit and decided to play it. It's now one of my favorites because of you guys.

For that, have a wallpaper! (took me a while to make for some reason)

>> No.2179269

>>2178460
lol I remember that post.

>>2179034
Cool pseudo-3D effect, is that a Photoshop filter? Or did you use some other software to make that?

>> No.2179651

>>2179269

Blender3D actually, I just duplicate/spawn a ton of cubes, put them together so it looks like a sprite and color each one.
I do it as a hobby whenever I have free time. A little bit time consuming but fun.

>> No.2179685

>>2179651
I like it but would love it more if it had a background that's more like the game.

>> No.2179719
File: 375 KB, 1366x768, Umihara Kawase Background.jpg [View same] [iqdb] [saucenao] [google] [report]
2179719

>>2179685
not him, but I threw this together in MSPaint a while back when I needed a background.

>> No.2179781
File: 188 KB, 1280x960, 0114151531a.jpg [View same] [iqdb] [saucenao] [google] [report]
2179781

Hey guys. I was browsing around the bookstore today, and found this "secrets of the PS2 video" which I thought was pretty funny. I decided to check it out, and on the inside I found this.

Now, I know it's nothing new or special, but I sure wasn't expecting to find anything in print that even mentioned Den-Sen.

>> No.2180910

>>2179781
Keita Takahashi also cited Den-Sen as an inspiration for the tone of the Katamari Damacy series.
Source: http://www.indiecade.com/interviews/keita_takahashi/

>> No.2181228
File: 530 KB, 1500x1000, umi-kawa.jpg [View same] [iqdb] [saucenao] [google] [report]
2181228

I love this game, but I suck at it.

>> No.2181252

>>2179781
>>2180910
I would really love some Den-Sen fanart in general. Maybe concept music.

I just want more about the game that doesn't exist.

>> No.2181257

>>2181228

I know that feel.

>> No.2181314

>>2179719
>that comfiness

>> No.2181949
File: 405 KB, 600x645, B7djFFvCMAAXbnN[1].png [View same] [iqdb] [saucenao] [google] [report]
2181949

New and terrifying artwork from the official Chirari twitter.

>> No.2181961

>>2181949
It's an early purchase bonus.
http://www.famitsu.com/news/201501/16069672.html

>> No.2182125

>>2181949
>>2181961

So it's a figure?
Would've been cooler if it was a hnaging pose like in this pic:
>>2179719
With a cord, a figure that you need to hang on the ceiling or something.
That would've been really neat.

>> No.2183531

>>2182125
I'm fine with it just being a cute little hanging figure though. I'd love to have a little Umihara conquering random shelves in my room.

>> No.2183651

Man, thanks for this thread. I love this game now, getting spanked, but I am still smiling. Thinking of getting the 3DS game, but since I'm gonna be tight on cash this year I was thinking of just importing the Vita one, how long did the 3DS one take to get released in NA?

>> No.2183659

>>2183651
9 months. 3DS game released in Japan June 2013 and in NA March 2014.

>> No.2183679

Anyone else with a New 3DS experiecing increased lag on Sayonara with the 3D turned on?

>> No.2183687

>>2183679
Sayonara has issues with 3D on with any 3DS.

>> No.2183693

>>2183687
I know it does, but the framedrops seem to have increased after I transferred it from my XL to my new 3DS.

>> No.2183709

>>2183693
Oh, sorry for misunderstanding.
I don't have a New 3DS so I can't help you with that, unfortunately.

>> No.2183723

>>2183659
Thanks, definitely importing then it looks like. I like boxes anyway.

>> No.2184054

>>2183723
Yeah, you should most certainly get the vita one instead. Especially since it's 60 FPS, has more content, and you can play the original Umihara Kawase on it.

>> No.2184265

New to the UK series, playing the hack that got posted here a while ago...

How do I beat the whale boss-thing that hops around and spawns frogs? Hook does nothing, and the only thing I found on the map was a backpack below the platform you spawn on.

what do?

>> No.2184276

>>2184265
You don't kill it. After enough time passes it will jump away and the door will unlock.

>> No.2184292

>>2184276
So, the easiest way is to go below the platform where it can't touch you then after it jumps away make your way back up? I was always worried about the timer running out so I hadn't tried that and though I actually did something wrong.

Thank you.

>> No.2184348

>>2184292
Yep, that's exactly what you need to do.

>> No.2184351

>>2184292
I should add, just to be clear, that you will need to come back up to get rid of the frogs when they're spawned.

>> No.2184582

Anybody know if the Vita re-release of the 3DS game is going to get a physical release? I'll be importing it for sure but I'd like to buy a card rather than a download.

That one will run at 60 and have the Sufami game included, so I'm pretty excited.

>> No.2184612

>>2184582
Yep, it's getting a physical release. Early edition copies come with a little figure of umihara as well.

Roughly $40 for a physical package.

They say they still have announcements forthcoming for it, too.

>> No.2184724

Just pre-ordered my import. I really hope I get that figure with it.

>> No.2184818

>>2105348
Hell yeah, this is exactly what I wanted ever since I first played the game. Thank you based anon!

>> No.2184821

>>2184724
Where from? I haven't found anywhere to preorder it yet. I've been checking amiami almost daily.

>> No.2184825

>>2184821
Play-Asia

>> No.2184830

>>2184825
Ah, gotcha. I did see that one, but I don't want to preorder anything without a picture of the product.

Thanks anon.

>> No.2186224
File: 159 KB, 600x800, 597274.jpg [View same] [iqdb] [saucenao] [google] [report]
2186224

bump with cute kawases

>> No.2187213
File: 88 KB, 447x650, 1395527603243.jpg [View same] [iqdb] [saucenao] [google] [report]
2187213

Umihara Kawase was ran at AGDQ 2015, though the runner choked pretty badly at one point. He still managed to beat the game in under five minutes, which is very impressive.

>> No.2187376

So I promised I'd post my lewd Umihara Kawase doujinshi in this thread earlier. I finally got around to uploading the pictures (taken with a shitty smartphone, that blurs if you so much as think about breathing (you are now breathing manually), so don't expect much).
She's asleep through the entire thing. (RAEP)

They're at this imgoor: http://imgur.com/a/kjw3x

>> No.2187383

What is a fair price for the SFC game, btw?
I only actually have the 3DS version now (have played the SFC game on emulators and at an exhibit though), but I have a perfectly good SFC so I have little excuse not to play the original on actual hardware.

>> No.2187384

>>2187376
She's a really heavy sleeper.

>> No.2187389

>>2187376
aww shit it's straight shota
thank you, you glorious bastard

>> No.2187409
File: 246 KB, 452x423, penis_pain.png [View same] [iqdb] [saucenao] [google] [report]
2187409

>>2187389
How did you like the ending?
I lel'd the first time I read it.

>> No.2187429

>>2187409
What is it saying?

>> No.2187597

>>2187429
Not him, but near as I can tell the hook cut of the shota's dicks.

Thanks for uploading OP. Her being asleep through it didn't do much for me, but that ending made me laugh.

>> No.2188289

>>2187429
悪党共に御仏の慈悲は無用
akutou-domo ni obutsu no jihi ha muyou

I'm not entirely sure but
"For scoundrels the compassion of the Buddha does not apply"

>> No.2190139
File: 21 KB, 277x205, cx02.jpg [View same] [iqdb] [saucenao] [google] [report]
2190139

>> No.2191892

How would you feel if another Umihara game down the line has a boy character?

>> No.2191901
File: 989 KB, 617x876, 2452466-a2.png [View same] [iqdb] [saucenao] [google] [report]
2191901

>>2191892
Should be ok. What's most important is that they keep the same artist and style.

>> No.2192486

>>2191892
I wouldn't mind too much, as long as Umihara herself is still in the game. It would be upsetting if they replaced Umi with a boy, though.

But I'd still play it as long as the gameplay and level design are just as solid, and the environments and music are up to par with the previous games too.

>> No.2192507

>>2191901
Looks cool, I like his adult characters too. Wouldn't it be great if additional content in Sayonara and rereleases was accessed not from menus but in shops placed right on the levels and running by similar looking ojiisans?

>> No.2192517

>>2192507
Would be pretty cool if the was some kind of hub-world in this game.

>> No.2192578

>>2191901
I want to play Doki Doki Poyatchio so bad. I wonder how much actual gameplay there is, or if it will be any fun at my current level of japanese.

>> No.2193094

>>2191901
He's got a pretty bad case of sameface going on there.

>> No.2194365
File: 18 KB, 400x400, _GPVV5vv.jpg [View same] [iqdb] [saucenao] [google] [report]
2194365

How would one go about looking for hidden/unused stuff in Shun? Is there any good PSX emulator for such purpose?

The DS version is probably easier to "dissect" though, idk, just really curious about this

>> No.2194385

>>2194365
get ISO, mount it, check out each file individually.
Mind you, I ripped every sprite in the game straight from the ISO and didn't find anything unusual: http://www.spriters-resource.com/playstation/umiharakawaseshun/

iirc the names of the sprite files were dead obvious so ripping them was easy. I didn't check the "level" files though, so maybe if the game has 50 levels and you find 55 files in the level folder, you've struck gold. I've never played the game.


Also, released just now: https://www.youtube.com/watch?v=3Z9QRSCrj0I

>> No.2194405

>>2194385
Wow, I was actually inspired to post that by watching your video and seeing the last 2 fields' out of bounds view.

Def gonna check the files in both versions if it's as easy as opening the ISO, thanks for info!

>> No.2194412

>>2194405
thanks

you might want to download a tool called TiledGGD

>> No.2194518

>>2194385
Absolutely stunning video. It shows that you really know what you're doing and put in a good amount of effort.

I hope you won't mind if I give a couple of comments as a layman.
A low opacity bounding box around the viewport of the player might be a good way to give immediate explanation to the enemies phasing in and out of existence. It also shows with how little the player actually had to work with during the game.
The flickering water distracts a bit from the gameplay. It's of course a problem with the emulation software, but it might be solved with a de-flicker plugin in After Effects.
Because of the way the maps are ripped, a door appears behind every opened door instead of the usual monochrome background. Since this can't be helped without ripping every map again and editing the doors out of the sprite layer, it might be an idea to replace the doors in the background with a black square.

All in all, you did a great job. I would completely understand if you feel like you are done with the project, so take my comments with a grain of salt.

>> No.2194585

>>2194518
Thanks.
yeah, to be honest, I do feel it's a bit rushed. In retrospect, I could've just made a camera hack that forces the viewport to the top left corner, dump video, top right corner, dump video, etc. And stitch the vids together.

Or even made a 960x540 "full levels" of each field, like in field 57.

I appreciate your feedback. Maybe I'll do Shun next :)

>> No.2194631

I don't know what this game is but this thread's been up for 68.75 days and that's something.

>> No.2194634

>>2194585
That would be great! Let us know if you need some help.

>> No.2194797

>>2194365
You got me interested so I looked into the files.
There's a large file called U3MAP.bin which I'm pretty sure is level data.
It contains 65 headers with offset and size attributes. How many levels are there in the game in total?

>> No.2194830

>>2194797
There's 53 fields in Second Edition, 3 less in the original one.
Some of these could be used for tutorials that are shown before the levels but that still doesn't add up for the 65 headers you found, pretty interesting!

Also what do you use to open these files? Good old PowerISO has failed me and I also didn't manage to open the .str or .xa files which should contain videos used in the game. This would be especially useful for that ending movie which you can't see fullscreen normally.

>> No.2194851

I'm a macfag, I used "The Unarchiver" on the BIN (the CUE is useless)
According to http://www.alles.or.jp/~akfy/ there are 50 unique fields, so you're right about that.

Also, I've confirmed that these indeed ARE level data. There are also eight instances in the header thats' sizes are 0 bytes. They're all duplicates though.

So, how to find possible unused levels:
• Going through each pointer, checking if there are any fields that are never really read by the game.
• With deduction, narrow down the data that is never being pointed to. Create pointer, get level.

>> No.2195084

>>2193094
Not to mention samehair.

>Scientist Umihara
>Rei Umihara

>> No.2195089

>>2195084
i fail to see that as a bad thing

>> No.2197023

>>2194851 here

Can anyone who's played Shun extensively tell me what's the shortest/simplest/smallest stage in the game?
Would help with the level format analysis.

>> No.2198251

>>2197023
F42 or F56.
The latter is only in the second version though. gl!

>> No.2200502
File: 138 KB, 700x700, umihara_kawase_by_kaji04-d5r2xyy.png [View same] [iqdb] [saucenao] [google] [report]
2200502

>> No.2201802
File: 77 KB, 1024x768, B8SB79JCIAApyDI.jpg [View same] [iqdb] [saucenao] [google] [report]
2201802

I want it.

>> No.2202131

>>2201802
Oh no! Does that mean we have to paint it ourselves?

>> No.2204381
File: 116 KB, 600x675, 1402039384065.jpg [View same] [iqdb] [saucenao] [google] [report]
2204381

>> No.2206341
File: 91 KB, 608x640, 489614.jpg [View same] [iqdb] [saucenao] [google] [report]
2206341

This thread is awfully slow right now.

>> No.2207425
File: 32 KB, 480x411, B8hLCa-CYAArRP7.jpg [View same] [iqdb] [saucenao] [google] [report]
2207425

>>2206341
It happens. It'll pick up eventually.

This from the Chirari Twitter account. Sounds like it might be the cover art.

>> No.2207439

>>2207425
Those fucking knockers.

>> No.2208581

The OST of these games is the pure definition of comfy.

>> No.2211143
File: 794 KB, 900x1200, umihara_kawase_again_by_stridersyd-d7houg5.jpg [View same] [iqdb] [saucenao] [google] [report]
2211143

>> No.2211175

I played a lot of Sayonara on 3DS, but I'm actually quite happy it's coming to Vita. More UK is always a good thing, platforms be damned.

>> No.2212271

>>2211175
Agreed 100%. I can't wait to see the new stuff.

>> No.2214138

>>2194365
That picture
>my eyes are up here!

>> No.2214142

>>2211143
I'm really creeped out by this one.

>> No.2214445
File: 511 KB, 2477x3500, 05 - etSAEon.jpg [View same] [iqdb] [saucenao] [google] [report]
2214445

>>2214142
The eye is fucked up, both perspective and style wise.
It actually reminds me of related picture.

>> No.2215259

just beat this on the "speed run" route for the second time. started playing this shit like 3 days ago and im "hooked" (lol)

>> No.2216574
File: 913 KB, 2048x1536, 20150204_132343.jpg [View same] [iqdb] [saucenao] [google] [report]
2216574

>>2150761
Cool.

Check out the one I made.

>> No.2216659

>thread has been going for over 80 days

Goddamn!

I don't know much about Umihara, so I'm thinking about that Vita release since it's the 3DS one at 60fps, and it has the sufami game too, if I hear correctly. Only problem is my lack of a vita...

>> No.2216682

>>2216574
>that Tenshi
nice. Do they have magnets at the back?

>> No.2216690
File: 939 KB, 2048x1536, 20150112_200131.jpg [View same] [iqdb] [saucenao] [google] [report]
2216690

>>2216682
Yes. I sanded the melted side down and used hot glue to attach magnet strips.

>> No.2216740
File: 402 KB, 1600x1200, 1402037420500.jpg [View same] [iqdb] [saucenao] [google] [report]
2216740

>>2216690
Nice kotatsu.

>> No.2216747

>>2216690
From what I can see, your room looks really comfy.

>> No.2216754

>>2216747
My living room is small and crowded but still comfy. It is a total disaster right now, I have beads spilled everywhere.

>> No.2216942

>>2216690
>Umihara Kawase
>Soku
>Perler
>Kotatsu
>Vita
You're my favourite person on this board right now.

>> No.2216945 [DELETED] 

how the fuck does a thread for this shitty game get more replies than more open ended console based threads

>> No.2216948

>>2216945
It's got a small fanbase of dedicated fans to keep the thread bumped. Umihara threads usually last some months before 404'ing.

>> No.2216952 [DELETED] 

>>2216948
fuck you niggas let master system threads die after 30 replies and bump this shit with elementary school tier fan art every hour. Now I guess I shouldn't have called the game shitty cause it really isnt but you niggas need to try some new games instead of circle jerking this shit for months at a time.

>> No.2216961 [DELETED] 

>>2216948
>It's got a small fanbase of dedicated fans to keep the thread bumped
wow, bumping a thread
such dedication

>> No.2216964 [DELETED] 

>>2216948
>small fanbase
>my cult game is so obscure!
Give me a fucking break. Umihara Kawase isn't as popular as Mario or anything but it's far from being obscure.

>> No.2216965
File: 28 KB, 576x351, 319bd489874cf5c97ac326e179c51e55.jpg [View same] [iqdb] [saucenao] [google] [report]
2216965

>>2216754

>> No.2216987

>>2216952
I doubt people here only play Umihara games and never post in other threads. I feel like your complaint should be directed more towards the board in general, though it seems that threads for individual games or franchises tend to last longer because they're more focused.

>>2216961
That's not what I meant. In this very thread someone completed a hack to play the levels continuously, and there are other posters working on cool things like the guy making the Atlas play videos.

>>2216964
Never did I imply that it was obscure, I was just saying that the fanbase is fairly small. Don't put words in my mouth.

>> No.2217873
File: 30 KB, 400x240, juhufe64uUjti453.jpg [View same] [iqdb] [saucenao] [google] [report]
2217873

wow this thread is inmortal or something?

>> No.2217989

>>2216952
could you give me some other games that i can play for time/score that will last a while and have a community online?

i like racing games a lot but no one plays random racing games for time. i've actually been thinking about putting up a thread for racing games and having everyone vote on a new one each week or something and we can all pick a few tracks and keep a leaderboard or w/e

>> No.2218637

>>2194830
>especially useful for that ending movie which you can't see fullscreen normally.

I found that video a while ago, i downloaded and uploaded to Youtube so here you go:
https://www.youtube.com/watch?v=J74ObVoNilE
I believe this is the video that plays on the TV, i guess, i don't know

>> No.2218640

>>2194830
>especially useful for that ending movie which you can't see fullscreen normally.

I found that video a while ago, i downloaded and uploaded to Youtube so here you go:
https://www.youtube.com/watch?v=J74ObVoNilE
I believe this is the video that plays on the TV, i guess, i don't know

I swear that i put a reply a minute ago

>> No.2218786

>>2217873
Nah, /vr/ is slow-ish, i've seen other threads lasting for 3 months like that one HeXen thread that was made in 2013's holidays. Or the first Kirby thread on /vr/, it lasted LONG

>> No.2218882 [DELETED] 

>>2216574
is that you belboa?

I was wondering what happened to that.I'm glad to see it came out well at least.

>> No.2219179

>>2218640
y but I thought it would be in higher quality maybe or something, it was also supposedly released on the Kanzenban OST. Kinda weird no one has uploaded it yet then though.

Also where is the anon who was looking into the unused levels in Shun ;_;

>> No.2219237

>>2219179
oops, I was on phone and thought you linked the old ones that were on YT

my b

>> No.2219260

>>2219237
Old ones?

>> No.2219526

>>2219260
https://www.youtube.com/watch?v=4I2v2b5RNRI

>> No.2219627

>>2219526
Well at least you no longer need to rip-off the ending video, although the quality is not an HD 720p or something, is comprehensible since you're not supposed to watch it at fullscreen

>> No.2220008

Bought Yumi's Odd Odyssey a couple days ago, love the game. How do I bounce up a wall? I'm still getting mixed up with using up to draw more line.

>> No.2221031

>>2220008
http://umi.agatsuma-games.jp/technique/

Check the top right video, also the other techniques are pretty useful to learn.

>> No.2223339
File: 171 KB, 500x707, 1402041474890.jpg [View same] [iqdb] [saucenao] [google] [report]
2223339

>> No.2223487

>>2218786
this thread is my last bastion since badlose's site is defunct. importing uk ds, waiting eagerly

>> No.2223508

>>2223487
Not him, but I made a site last year with a forum if you're interested?

>> No.2223517

A cool dude sent Umi sfc to Mark of CGR.
https://www.youtube.com/watch?v=fDrZHRq0K18

>> No.2224324
File: 44 KB, 1024x1024, B9X7Iv3CQAEpdGk.jpg [View same] [iqdb] [saucenao] [google] [report]
2224324

New picture of the figure.

>> No.2225501

>>2223517
Well shit, those are expensive.

>> No.2225552

>>2218786
>Or the first Kirby thread on /vr/, it lasted LONG

I remember that thread, that was seriously incredible. It lasted for month after month. It was sort of a board milestone when it finally 404'd

>> No.2226278

>>2223517
Yes! my all time favorite reviewer on yt. cgr undertow already reviewed some games, but Mark is the man

>> No.2226349
File: 152 KB, 459x523, New Canvaeeecs.png [View same] [iqdb] [saucenao] [google] [report]
2226349

>>2224324

>> No.2226370

>>2217989
Dustforce. It's similar to Umihara Kawase in the sense that your familiarity with the mechanics is more important than level memorization.

>> No.2226412

>Finally get a localized version of Umihara Kawase and hint that if the western version does well enough, they'll make another game
>They decide to make it digital only
>It also counts how many times you've failed a stage
>Still buy it.
>They then make an enhanced version for the Vita after the fact instead of a new game.

Fucking hell

>> No.2226451

>>2226349
Nice.

>>2226412
Releasing enhanced versions isn't exactly new for the series.

>> No.2227565
File: 253 KB, 400x400, B9fwNArCYAARcFj.png [View same] [iqdb] [saucenao] [google] [report]
2227565

Chirari boxart illustration finished

>> No.2227572

>>2227565
Oh man, they should be a bit more subtle.

>> No.2227579 [DELETED] 

>>2227565
Would you suck Umihara Kawase's tits?

>> No.2227829

>>2217989
Dustforce, Super Meat Boy, and Umihara Kawase are like the holy trinity of physics-based speedrun platformers.

>> No.2229236

>>2227829
SMB is mediocre imo. Never played Dustforce though.

>> No.2230412

>>2227572
Yeah
We all love Umihara's huge knockers but at least be a little bit more classy about it
It's all just marketing though, the actual games don't even remotely show that side of her

>> No.2230481

>>2230412
well if you think about it
SFC: normal title screen
PSX: nice watercolor pic ts
DS: kinda booby pic on ts
3DS: boobs take whole bottom screen ts
VITA: touch supported boobs ts?

Although yea, you wouldn't even recognize she's a girl in SFC and Shun during a normal gameplay

>> No.2232183
File: 93 KB, 503x640, l_54dde5ff3eb38.jpg [View same] [iqdb] [saucenao] [google] [report]
2232183

Full box image

>> No.2232357

>>2232183
>that little face peeking out on the side of the logo

>> No.2232592

did you guys see this?
https://www.youtube.com/watch?v=3Z9QRSCrj0I
Some kind of a HD speedrun(?)
i guess ir's like a TAS on top of a pre-existing map

>> No.2232615

>>2232592
Someone in this thread made that.

>> No.2232628

just started playing the sfc version and boy am i shit at this game but it's fun as fuck

>> No.2232816 [DELETED] 

>>2227579
I HAVE sucked Kawase's tits. =3=

>> No.2234694
File: 92 KB, 612x662, 1402043791714.png [View same] [iqdb] [saucenao] [google] [report]
2234694

>> No.2236053

I know there was no response to >>2223508, but I'm going to post this in case anyone who didn't see the link I posted in the last thread is interested.

Last year I started an Umihara Kawase fansite. As well as pages on each of the games and related items, there's a forum for anyone who wants a place to talk Umihara Kawase with other fans. In the future I also plan to host time attack rankings for Umihara Kawase (Kanzenban and Chirari versions due to centiseconds) and Umihara Kawase Shun for forum members. If anyone is interested in a place to keep talking after this thread ends, check out http://kawasefan.net/

>>2232357
The official site at http://umichira.agatsuma-games.jp/ has her appearing and disappearing!

>> No.2238567
File: 47 KB, 570x400, 1402044786916.png [View same] [iqdb] [saucenao] [google] [report]
2238567

>> No.2240930
File: 431 KB, 900x600, 1402039818728.png [View same] [iqdb] [saucenao] [google] [report]
2240930

>> No.2243234

>>2194851
Does anyone know how could I look into pointers and stuff like that? I'm complete noob when it comes to this but I have nothing to do today and would love to check for some unused data in Shun.

>> No.2243326
File: 28 KB, 256x192, illust01.gif [View same] [iqdb] [saucenao] [google] [report]
2243326

I checked through the DS rom since I couldn't find any noob friendly hacking tools for PSX.

Unfortunately though there are absolutely no unused fields for either SFC and Shun in the DS version. Hoped at least for beta fields like F49 and F65 from the japanese event but oh well.
http://www9.ocn.ne.jp/~umikawa/umi_event.html

The only interesting results came from ripping the graphics which showed some unused background objects like dog house and medallion? Compiled them here together with the photo backgrounds used in the games and some other interesting stuff you can normally see during playing if anyone's interested.
http://www.mediafire.com/download/emuxjwoz0ktnewd/DS_Kanzenban.rar

>> No.2243337
File: 10 KB, 256x192, RestBG.gif [View same] [iqdb] [saucenao] [google] [report]
2243337

>>2243326
This is very cool, dude.
Thanks a lot.

>> No.2243541

>>2243326
Very cool! Worth a mention, these unused enemies http://www.youtube.com/playlist?list=PLUlpBuEOUaJ-8VCG_Qogp8__yKboSpM7J are still in the ds version

>> No.2245737
File: 20 KB, 120x324, maki.jpg [View same] [iqdb] [saucenao] [google] [report]
2245737

>> No.2246017
File: 2 KB, 96x96, gameover.gif [View same] [iqdb] [saucenao] [google] [report]
2246017

>>2243326
Hey thanks, this is really interesting.
Was playing around with the game-over fish a bit and made fixed the little animation.
I hope it's right, as I haven't seen it in the game.

>> No.2246072
File: 2 KB, 96x136, image.png [View same] [iqdb] [saucenao] [google] [report]
2246072

>>2246017
looks good!
>I haven't seen it in the game.
baka

>> No.2246874
File: 2 KB, 32x32, title cursor fish.gif [View same] [iqdb] [saucenao] [google] [report]
2246874

>>2243326
Nice!

I was kind of bored and animated the Shun title cursor fish.

>> No.2249449
File: 25 KB, 300x400, kawaseAnds.jpg [View same] [iqdb] [saucenao] [google] [report]
2249449

>> No.2250064
File: 1.56 MB, 957x878, 1424136910180.png [View same] [iqdb] [saucenao] [google] [report]
2250064

>> No.2250334

Is there any trick for the field with flying fish? The reversed F1 in SFC.

>> No.2250512

>>2250334
I was actually wondering this too. This field is giving me much more trouble than it should, especially after conquering the infamous field 42.

>> No.2250541

>>2250512
I just managed to do it few mins ago, you wanna catch the whole first wave after spawning at the right under conveyor belt. Then move to the middle platform at bottom and after 2nd wave spawns you should be able to catch 2 fish easily. The ones at the end of V symbol I think. Then go up the ladder fall down and catch another bunch, all while they are still somewhat following you in this sorta circle.

After catching whole 2nd wave I started panicking so I went back under the conveyor belt at right, let them get a bit momentum towards me, get back on the middle platform while getting like 2 of them luckily and then repeat previous tactics. Then I managed to die in the next field since I had no more lives -_-

Doubt this makes sense but good luck!

>> No.2250790
File: 618 KB, 2873x1808, 1383453834325.jpg [View same] [iqdb] [saucenao] [google] [report]
2250790

>>2250064
Ft. Bionic Commando

>> No.2251463

>>2250790
I'd buy it

>> No.2251474

>>2083604
where can i buy that

>> No.2252024

>>2251474
I think it was sold with the first run of Sayonara of Japan so ebay would be your best bet

>> No.2253607

>>2251474
>>2252024
It was a reward for selected people who filled out and sent in a questionnaire included with Sayonara. I've seen one pop up on Yahoo Auctions, which I bought. I haven't seen any on there since, but that would be a good place to look. Do keep an eye on eBay, though.

>> No.2255106

i just did 4:10:xx thanks in advance for the grats

>> No.2255138

I love this game, I just hate how it's set up, the whole timed aspect and how I keep messing up and then messing up my recoveries.

>> No.2255358
File: 38 KB, 500x745, 1402045503824.jpg [View same] [iqdb] [saucenao] [google] [report]
2255358

>>2255138
Keep playing, you'll get better.

>> No.2255893
File: 25 KB, 600x450, B-rikgaUcAAywl9.jpg [View same] [iqdb] [saucenao] [google] [report]
2255893

Hnng, I want this so bad!

>> No.2255909
File: 502 KB, 1280x989, tumblr_n2cpy8mWhP1tn6nypo4_r3_1280.jpg [View same] [iqdb] [saucenao] [google] [report]
2255909

I'm glad that UmiKawa has some fans. I picked up the PS1 game maybe ten years ago. Once in a while, on ye olde /v/, we'd get decent threads at night. The fact that there are still new games coming out, in English even, is pretty amazing to me (tbh I had no idea until i visited this thread). I might have to get me a 3ds one of these days.

>> No.2257591
File: 44 KB, 600x450, B-rikh8UUAAyBhd.jpg [View same] [iqdb] [saucenao] [google] [report]
2257591

>>2255893
Me too, anon. Only two more months.

>> No.2257923

>>2257591
Look cute but the hairstyle is a bit off.

Not that it really matters, I can't imagine it being quite difficult to make the hair of a 2D character into 3D.

Also, can't get to the damn backpack of field 17 in Sayonara, the one that's up in a little icy ledge behind the door.

>> No.2258206

>>2257923
That backpack is pretty hard to get. If it helps, I made a video to show how to get to it.
https://www.youtube.com/watch?v=ma6M5EvTBE0

>> No.2258224
File: 1 KB, 48x48, kawase.png [View same] [iqdb] [saucenao] [google] [report]
2258224

Holly molly, there is a bug in Shun's F17 where you can stand on invisible square block next to the rucksack.

Useless but neato.

>> No.2258924

>>2187213
i'm a new player who's been practicing a bit lately and i'm anticipating that one dude putting a time attack thing on his site. the lowest i've got so far is 4:10 but i dont know where that ranks among other people

>> No.2259062

>>2171990
>Can you name any pre-1994 image file formats besides GIF with a dithering specifiction?
Not-that-guy-but...
BMP, TGA, a bunch of other obscure formats IIRC.

>> No.2259332

>>2255909
Just get a vita! It has an expanded version of the game coming out that runs at 60fps instead of 30, and includes the original Umihara Kawase as well.

The PS1 version of Shun (2nd eedition) is on PSN, so you have the whole trilogy playable on a great screen + d-pad.

>> No.2260103

>>2259332
The DS version of Shun has a few more fields though.

>> No.2260156

to expand a bit

DS
+ 8 new fields
+ tutorial (in japanese)
+ Practice mode is much better overall, being more clear and also showing individual time for each door
+ can exchange replays wirelessly

PSN
+ diagonal aims are easier to perform thank to R2, L2 buttons, have to be binded through options menu on DS
+ bigger resolution (although DS can achieve the same with zoomed out picture)

Not a big deals though, it's great that one can have all the games in series on both 3DS and Vita

>> No.2260201

>>2260156
The only thing that bothers me about the 3DS is the d-pad, I don't like playing this with the circlepad so I use the d-pad but it's so small and not very good quality, it just doesn't feel right.

>> No.2260239

>>2260201
I never got to touch the original 3DS but XL's one is ultra solid imo, clicky and all that. Even playing something like BlazBlue feels really good on XL, definitely can't be said about Dualshock 3 or 4 where I can't pull off simple combos.

>> No.2262379
File: 9 KB, 300x300, 1402043718963.png [View same] [iqdb] [saucenao] [google] [report]
2262379

>> No.2262416
File: 105 KB, 508x442, grabbing.jpg [View same] [iqdb] [saucenao] [google] [report]
2262416

I've played these games for many, many hours and I still can't wrap my head around the grab mechanic. What exactly determines when you can or cannot grab a ledge while swinging like pic related? Am I just stupid?

>> No.2262429

The lure is a physical object so it can get in your way sometimes. Just release it before you're about to grab the ledge and it should work.

>> No.2262436

>>2262429
That makes sense, thanks. I'll try it out next time I play. The lack of consistency with the grabs has always been a problem for me and killed a lot of "this feels cool" moments.

>> No.2264159

How do you make the giant tadpole use the 3 jumps + tacke attack, it seems so random

>> No.2264179

Holy shit this thread has been going for months.

>> No.2264321

>>2264159
After the tadpole turns around after having dropped the frog(s), it will start the three jumps once it sees you. You want to make sure you dodge the jumps in a way that leaves you on the platform with the exit door after its third jump, and makes it face you after its third jump while still being in the lower platform. Then, it will try to tackle you.
If it helps, I've made a video for stage 9. https://www.youtube.com/watch?v=18c0xdL4LIU

>> No.2264334
File: 271 KB, 600x763, Sayo-Umihara-PSV-JP-Box-Art.jpg [View same] [iqdb] [saucenao] [google] [report]
2264334

Boxart doesn't say it has PSTV support. Is that normally not a thing for Japanese releases? I've seen it once or twice browsing Vita games in the US.

>> No.2264603 [DELETED] 

>>2264334
No clue, but I don't know why would you want a Vita TV or an actual Vita.

>> No.2264606

>>2264603
Meant to say "over an actual Vita," my bad.

>> No.2264623
File: 78 KB, 436x640, FNjEfdEl.jpg [View same] [iqdb] [saucenao] [google] [report]
2264623

>> No.2264624

>>2264603
>>2264606
Some people prefer playing on a TV over playing on a handheld. I am not one of them.

>> No.2264648

What's that arcade doing for a new year's event?

Umi isn't related to an arcade game of any sort, is she?

>> No.2267301
File: 68 KB, 640x475, mint.jpg [View same] [iqdb] [saucenao] [google] [report]
2267301

Did someone in some past thread post about anime character looking like Kawase?

I finished watching Trouble Chocolate today and excluding her eye color and the fact that she's always pissed because her world domination plans fail, she (Mint) reminded me so much of her...

>> No.2267312
File: 253 KB, 614x1442, trauma returns.gif [View same] [iqdb] [saucenao] [google] [report]
2267312

>>2267301
...especially in the episode about sea monsters.

>> No.2268994

How long do you guys think preorders will last on Amiami? Never preordered from there before, I'm always too late.

>> No.2269048

>>2268994
I'm not sure, but they're offering a bonus mouse pad! http://www.amiami.com/top/detail/detail?gcode=GAME-0013805
Pre-orders are open now, might as well go for it.

>> No.2269448

>>2269048
So... is this a boob mousepad?

>> No.2270213
File: 28 KB, 500x491, neat.jpg [View same] [iqdb] [saucenao] [google] [report]
2270213

>>2224324
That is cute!

>> No.2270245

>>2267312
saved

>> No.2270458

hey guy who made the romhack: do you know anything about how the game's physics work? specifically about how the line wraps around shit, etc

>> No.2271432 [DELETED] 

>>2258924
I have good and bad news.
The good news is that the Umihara Kawase time attack section is now accepting submissions at http://kawasefan.net/time-attack/umihara-kawase There are rankings for each field/door as well as each ending. No one will bother with the F28 ending because only accessible via 30 minute rule but it's still there because why not.
The bad news is that so far there has only been one submission, so you'll have to wait for enough submissions to see how your times rank.

>> No.2271439

>>2258924
I have good and bad news.
The good news is that the Umihara Kawase time attack section is now accepting submissions at http://kawasefan.net/time-attack/umihara-kawase There are rankings for each field/door as well as each ending. No one will bother with the F28 ending because only accessible via 30 minute rule but it's still there because why not.
The bad news is that you'll have to wait for enough submissions to see how your times rank.

>> No.2271719

>>2271439
Hmmm, would it be possible to use the 5min rule to finish F0 at last sec and then just speedrun F28?

>> No.2273610

How many of you guys are getting the new vita game?

>>2271719
5min rule? Outside of losing a life, is there another hidden timer I wasn't aware of?

>> No.2273632

>>2270458
all we know is http://ndirt.com/umihara/doku.php?id=start and http://tasvideos.org/GameResources/SNES/UmiharaKawase/Physics.html

>>2271439
Though this is an anonymous imageboard and you might not believe me, but if you want to, I give you full permission to use my field maps (http://www.vgmaps.com/Atlas/SuperNES/index.htm#UmiharaKawase) at your site

>> No.2273635

>>2273610
Not getting it, I don't have a Vita and I'm poor so I can't just buy a Vita for one game.

>> No.2273693

>>2273632
Thank you very much, but there are two names credited. Do you know if it would be possible for me to also get the permission of the other person?

>> No.2276007

>>2273610
It's just a little secret where if you press Select 100 times on title screen you can get to F28 after 5 minues instead of 30.

Also I'm probably just gonna wait for the game to appear on PAL PS Store and slowly save money for Vita meanwhile. Sucks being student in europoor.

>> No.2277034
File: 138 KB, 256x224, ???.gif [View same] [iqdb] [saucenao] [google] [report]
2277034

See you next thread, everyone!

>>
Name (leave empty)
Comment (leave empty)
Name
E-mail
Subject
Comment
Password [?]Password used for file deletion.
reCAPTCHA
Action