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/vr/ - Retro Games


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File: 7 KB, 300x100, q3avsut_logo.jpg [View same] [iqdb] [saucenao] [google]
2052517 No.2052517 [Reply] [Original]

the year is 1999. 2 of the greatest multiplayer fps came out. which side are you on?

i like both but quake 3 wins. better gameplay and the weapon balance is perfect but unreal has better game modes

>> No.2052546

>you will never LAN party like its 1999 ever again....

oh yeah and I preferred Quake 3 cuz better weapons

>> No.2052548

Unreal. Loved Unreal 1, loved Tournament. It is aesthetically pleasing, and feels more creative, whereas Quake started the brown n' bloom fad (ok, it didn't start bloom).

>> No.2052552

>>2052517
For me and my buds it always was Quake

>> No.2052558

Def Quake3. Shit I remember most of the gamers around me playing more Turok 2 than Unreal Tourney.

>> No.2052561 [DELETED] 

It's honestly sad how FPS has become. What was once triple backflip jumping over peoples heads and skillshotting has now been degenerated into random cone fire + slow as balls movement speed + Iron sight shit, because casuals can't stand being shit on by better players so they need the gameplay to be dumbed down as much as possible.

If there is one genre that has been truly ruined by scrubs, the FPS genre is it.

>> No.2052564

>>2052517
>highschool
>joins the utfag group
>in constant cold war with the quakefag group
>both ended up playing counterstrike

>> No.2052609

Quake 3. Though UT has much more satisfying single player.

>> No.2052632

>>2052517
I liked both, but I lean more towards UT. The DC port of Q3 was better than the port of UT tho, so there's that.

>> No.2052640

Quake 3

>> No.2052643

>>2052548
Wasn't it Gears of War, if anything, that started that?

>> No.2052653

I always liked both, I have a greater fondness for UT simply by virtue of it being the first of the pair I picked up and because of Assault maps.

>> No.2052654

>>2052517

I love UT, but I never actually played Quake 3 so I can't really contribute much to this debate.

>> No.2052659

>>2052517
>Being a UTfag
>being this much of a casual.

>> No.2052664

Unreal Tournament is more fun and geared towards "fun" instead of being competitive. So I could easily spend more time playing it. The 2nd attack the weapons have can add a lot of depth to the game play and the soundtrack is clearly superior.

>> No.2052670

I play both with friends from time to time. UT is better when it comes to playing with my non-FPS player friends, more fun overall for them, instead of being pounded by flying rockets everywhere and only having the machinegun during the whole game.
But when I play with my other friends, Quake 3 is what we jam to and the fag train doesn't stop until something big tries to stop it.

>> No.2052823
File: 58 KB, 532x270, tricycle.jpg [View same] [iqdb] [saucenao] [google]
2052823

UT is for people who are shit at quake

>> No.2052828

>>2052823
As a motorcycle aficionado those both look babby-tier but at least the tricycle isn't pretending to be something it isn't.

Quake 1 shits on both and is the best FPS of all time in my estimable opinion.

>> No.2052831

answer me this: why should I play UT if I can play quake 3 and no "its more fun" is not answer
its like why should I play lol if I can play dota2?

>> No.2052835

UT for maps.
Q3 for weapons.

Why chose one when you could play both?

>> No.2052836

UT. Q3A gets boring way too fast.

>> No.2052837

UT for options/ai/crazy weapons/fun
Q3 for DM/levels

>> No.2052845 [DELETED] 
File: 1.47 MB, 3060x1528, 1412749650483.jpg [View same] [iqdb] [saucenao] [google]
2052845

this is all I have to say

>> No.2052851

>>2052845
Looks like somebody sucks at fighting games.

>> No.2052857

UT. More imaginative, bigger, wackier, more playstiles, more game modes, better sense of style, more M-M-M-M-M-MONSTERS. Also, that fucking rocket launcher.

Quake 3 is tight in its own right but the fun wears off really fast comparatively. From then on it's just a grind to become the twitchiest.

>> No.2052865

>>2052845
Back to /v/ with your shitty image macros, if you suck as FG just say so, you're only making yourself look like an immature unbearable faggot and we don't want that here.

That said, while Q3 had better weapons and it was better as a game played competitively UT was more immediate fun and crazy shit, the ideal game to play with bros back in the day, sit back with a beer and have a good laugh.

>> No.2052871 [DELETED] 

>>2052845
that picture doesn't make any sense. Isn't UT an arena fps game? I agree about the DOTA section though

>> No.2052876

>>2052871
some people say dota2 requires skill because you need to memorize a lots of things and to recall them quickly.
what your counter argument would be?

>> No.2052878
File: 42 KB, 423x338, JKDFII.jpg [View same] [iqdb] [saucenao] [google]
2052878

Bitches don't know about dem lightsabers and force powers.
Used to throw late 90s lan parties at the school I was graduating from. Editing . INI files for all short of crazy shit was where it was at, from customizing your lightsaber to fucking up the force powers.

>> No.2052882 [DELETED] 

>>2052876
my counter argument would be memory =/= skill

>> No.2052910 [DELETED] 
File: 27 KB, 1202x175, edsx.png [View same] [iqdb] [saucenao] [google]
2052910

>>2052882
what about this?

>> No.2052943

Q3A for more serious competition
UT for sheer fun with friends

The Dreamcast version of UT is pretty good btw. It has some exclusive maps which are pretty good, I wonder if they ever got ripped or remade for the PC version... IIRC the consoles versions of Q3A also had new maps.
When playing UT on PC, my friends didn't have a chance against me, even if they sided 2 vs 1 against me, but on DC due to the pads, it evened things out.

>> No.2052970

>>2052517

I love this retro board, and wish the rule cutoff was even earlier. But damn, I'm just going to say that UT 2004 is better than both.

>> No.2052987 [DELETED] 

Lmao fighting games are designed for mongoloids and blacks. Don't kid yourself, it's legitimately the most cringe worthy genre of videogames, fighting games and their fans are such a monumental drain on the medium, you guys should just go fap to wrestling or mma or something.

>> No.2052992

>>2052987
???

Unreal, although I don't really like either.
Unreal Gold 4 lyfe

>> No.2053061

>>2052987

Sounds like you're not very good at video games.

>> No.2053135

>>2052992
You better play a pre-patched Unreal '98
After some patches there wer changes in graphix, sounds and some uther stuff.

>> No.2053180

>>2052517
For me it's UT, just because of the amount of mods (instagib, multi-ctf..)

>> No.2053181

Unreal, Q3A is good but after all this years it feels incomplete. It really lacked of game modes. I still play UT from time and time

>> No.2053429

i didn't really stay invested in Quake at all after Quake, but i played an absolute fuckton of unreals.

i didn't even really know about the MP side of quake just the scary monsters and level puzzles which i dont really care for. but i played unreal on lan and then UT came out and it was like, straight up MP mayhem arena game, with instagib CTF and all that good shit, i was hooked instantly. i'm pretty sure those fucking train assault demo servers are still running for uh, ut2k4 i think, and i played on them when the demo came out.

>> No.2053458

>>2052517
Quake for 1v1, Unreal for everything else.

>> No.2053470

Quake 3 has better physics, Unreal Tournament has more weapon variety.

>> No.2053481

Quake 3 - less cheesy and feels more robust.

>> No.2053546

>>2052517
I prefer Halo.

>> No.2053576

I like the stages/weapons in UT99 more than QIII.

>> No.2054430

>>2052517
Q3. Better animations, better movement and speed, better weapon dynamics and balance. Crosshair is actually spot on, that was still a problem with UT. You don't get headshots in Q3 but at the same time you don't get aggravated because the hitboxes for the body/head are so broken that the game misses clear headshots (this is still even a problem in UT2K4 and it would have better to just not have them at all than to allow such broken random detection). The engine for Q3 is stable as fuck unlike UE. Q3 ran better and smoother. Plays better online. Bots in Q3 don't cheat like UT bots do. Though UT bots follow commands better from what I recall (yet again they carried this tradition of cheating bots that followed orders through to UT2K4 unfortunately.)

About the only thing UT does have is the game modes but that's not really much of a benefit when the game behind those modes is stiff, broken and unbalanced all that good anyway.

>> No.2054431

>>2052828
> motorcycle aficionado
>doesn't know shit about trikes

>> No.2054445

>>2052517
Our gang was about ten people, so we would always go for UT. And then counterstrike happens.

>> No.2054579

quake 3 had better gameplay
UT had better music and non deathmatch maps as well as a better variety of gametypes

>> No.2054589

>>2052831
>its like why should I play lol if I can play dota2?

More like: "Why should I play AoEII:C if I can play SC:BW?"

Back in the day it would be decided by what your mates were playing.
Nowadays, both are small and easy to try out so you can see which one 'clicks' for you.

>> No.2055267

>>2052517
UT is superior in any way. Pretentious as fuck "competitive" Q3 players pretending their game wasn't shit.

>> No.2055275

>>2055267
This guy gets it.

>> No.2055279

>not playing both all the time
UT: Deep (for an FPS that is) strategic fast paced gameplay
Q3A: Fast as fuck twitch skill-based gameplay

We all win.

>> No.2056389
File: 265 KB, 1064x566, 1414347400460.jpg [View same] [iqdb] [saucenao] [google]
2056389

>>2055267
go fuck yourself and die. UT is quake for children

>> No.2056520

>>2055275
>>2055267
These guys don't get it.

>> No.2056553

Quake 3 is, and forever will be the superior product. Fuck the doubters.

>> No.2056695 [DELETED] 

>>2052828
Quake 1 shits on both and is the best FPS of all time in my estimable opinion.

Maniga.

>> No.2056703

>>2052828
>Quake 1 shits on both and is the best FPS of all time in my estimable opinion.

Maniga.

>> No.2056712

>All these elitist Q3 players...

UT is more fun to me. That's it really.

1v1 instagib CTF on Facing Worlds with high gravity and quad jump... I swear those matches would last forever. Those were the fucking days.

>> No.2056814

>>2056712
Mug, 1v1 insta ctf? Lawl. You are the lowest of the low. Quake 3 virtually scalped losers like you

>> No.2056858

>>2056712
I really like FW until everyone got so good that matches would bog down with no one scoring a point for an entire hour. In hindsight, having 90% of the map viewable through a sniper rifle at any time was probably a bad idea.

>> No.2057057

>>2056814
See that's what's wrong with Quake players.
>LEL I'M SO MUCH MORE HARDCORE THAN YOU!!
Nigga I play video games for fun.

>> No.2057531

>>2052564
>both ended up playing counterstrike
haha no
but even so counterstrike is still on the quake engine

>> No.2057553

>>2052517
I enjoy both, but prefer Quake III. I started with Unreal Tournament and really enjoyed it. But then I started playing Q3. The controls are magnificent compared to UT. I always feel like my movements are sloppy and slide, and I don't think this is a good quality to an arena shooter. Q3 also has superior console customizability, which I very much enjoy. There are more skills to master in Q3 as well, many involving the exploitation of weapons and movement which I fucking love. And I really don't understand what people mean when they say UT maps are better. I like them too but I prefer Q3's because more thought was put into making them balanced with strategic placements of armors and the like, and the clear focal points where battles mostly take place are just the icing on the cake. Weapons are much better balanced and have more functions even though UT has alt fire so I consider them superior. Q3's mods are also very impressive, with even something as simple as racing is a huge fucking learning curve due to the physics of the game. I do like the customizability of multiplayer games in UT though, it is easy as fuck to host with whatever modifier available to you. There are a lot of gamemodes and stuff to choose from. But Quake is the clear winner for me.

>> No.2058469

>Q3A
>Slightly tighter gameplay than UT

>UT
>Better maps
>Better gamemodes
>Better music
>Better weapons
>Nicer graphical style

Don't get me wrong I really do like both but UT as a wholesome experience is just more fun.

>> No.2058528

Q3A is more tightly designed, it comes off as a programmer's game. UT is comparatively outdated and not as tightly designed, but it's done purposefully. The tightness comparison is made on the basis of weapons and items. UT is more built around having variety, while Q3 is built around a concise toolset. The variety goes a long way if you use it creatively, and so if you're creative with it then UT is the better experience. Without your own input, however, Q3 is better because it's more tightly designed to its focus.

Personally, I'd take Doom and TimeSplitters over both games.

>> No.2059238

>>2052517
I like both for different reasons, none of which are related to gameplay (to me, they're both "generic" multiplay-only arena shooters and feel exactly the same).

QuakeLove:
>easy server administration
>open source via ioquake3
>far more powerful engine if you know how to use it
>lots of good derivatives on the engine (jedi knight 2, open arena, urban terror)
>john fucking carmack

UnrealLove
>easy map editing
>marathon resurrection
>nostalgia
>engine liscenced games include deus ex
>better aesthetics in the stock game
>not open source, so no shitty half baked open source turd-games made with a german linux nerd's sense of humour

If I wanted to start a project, either for modding or server hosting, I'd opt for ioquake3. If I wanted to actually play a game and have at least a 70% chance of it not being some shit a third worlder put together for the 12th international ex-colonial guatemalan game dev contest, I'd play an unreal engine game.

>> No.2059252

>>2056712
>1v1 ctf
But why?

>> No.2059264

>>2059252
more interesting than DM I'd guess. It becomes about going faster than your opponent back to your base, as well as avoiding their shots in that same timeframe.

Though if the game in question lacks advanced movement options then I find 1v1 ctf to just be frustrating.

>> No.2059951

I find that both are unique enough as to not be comparable, I just play both

>> No.2059953
File: 76 KB, 935x360, utfagsgettold.jpg [View same] [iqdb] [saucenao] [google]
2059953

Seriously, I don't know anybody who is good at Quake and thinks that UT is better.

>> No.2060328

>>2059953
>dat image
>CS not being anything but uncompetitive shit

>> No.2060336

>>2060328
>CS
>not competitive

>> No.2060337

>>2057057

I'm always at the top of your scoreboard, unbind tab, you don't need it

>> No.2060614

I remember getting my first rig in 2002 and then installing shit ton of games back then, one of the first games alongside with RA2 was Q3, after finally getting it me and one of my friends couldn't ignore it for like three weeks, until yet the same friend got the UT, after that we barely played anything but it for more than two months straight, so I'd say UT, more cool stuff to play around with, even in vanilla version.

>> No.2060879

>>2052517
I literally just made a thread about this. UT wins in my book. Better gametypes, weapons, system requirements, almost everything is better. And it runs on Windows NT 3.51.

>> No.2060884
File: 1.04 MB, 1023x676, Maximum PC feb 2000 Games.png [View same] [iqdb] [saucenao] [google]
2060884

>>2055267
But the rocket launcher HAS to be overpowered to impress Quake playing fags! The UT rocket launcher shoots 6 rockets/grenades with lock on, spread fire, and cluster capabilities at once and it still isn't as OP. The Q3 railgun is merely okay. The shotgun is shit, grenade launcher is a fucking joke, virtually every weapon in UT is useful.

>> No.2060907

>>2060884
Most of the Quake 3 fans are really just loyal to id Software no matter what. I thought Quake 2 had the best deathmatch out of the bunch. That's the same reason people today will still praise Doom 3, despite it being total garbage gameplay wise.

>> No.2060919
File: 42 KB, 432x432, Pavilion_533w.jpg [View same] [iqdb] [saucenao] [google]
2060919

>>2060614
My family's first new PC was in 2002 (pic related) I downloaded both UT and Quake 3 on Limewire and played the hell out of both when I was in 5th grade. I also played UT2004 and HL2 on that computer after my brother gave me some old Geforce MX 4000 card.

>> No.2060935

UNREAL TOURNAMENT RUNS ON NT 3.51
http://www.youtube.com/watch?v=kPy1XKq0Dog

QUAKE PLAYERS BTFO

>> No.2060940
File: 84 KB, 800x448, WP_20141112_001(1).jpg [View same] [iqdb] [saucenao] [google]
2060940

>>2060919
You don't say? That's the sane computer I use for DOS and stuff.

>> No.2060942

>>2060940
Yeah the case is almost the same. Yours is probably a year or two earlier. I think they sold these at Wal-Mart. Mine came with XP on it, but it ran Windows ME for a while after a brief hard drive issue.

>> No.2061508
File: 339 KB, 1152x864, SAM_0030.jpg [View same] [iqdb] [saucenao] [google]
2061508

UT forever

>> No.2061817

>>2060919

I had one of those to around 2003. First computer thay was actually mine. Before it was replaced it had a 1.1ghz celeron, 512mb ram, and a geforce 4 mx4000.

Good learning experience, i don't know how many times i took it apart and put it back together just because. And lots of starcraft, AoE, and Shogo.

>> No.2062137

>>2060884
>But the rocket launcher HAS to be overpowered to impress Quake playing fags!
You mean it has to be powered.
That is, it's actually balanced with the other weapons.In Q1 the weapons were balanced situationally. Q3 is similar but all the weapons now can pretty much murder the crap out of you, even the starting MG can rip apart a player if you can aim (it technically has a higher DPS than the rail even but it doesn't allow for hit and run the same way and it's recovery is quick). Every weapon has viable DPS but they all have a preferred range. When fully stocked it still takes five direct rockets to kill someone, that's a good four seconds minimum and you have to hit the target and they can evade or fight back. That doesn't sound overpowered to me when you can still get ripped up by other weapons.

Also at 85 shots a rocket and six rockets, 510 damage, enough for one shot to kill you don't consider that overpowered either? There's a delay and noise for loading it up which makes it harder to use but without quad the closest thing to that in Q3 is the BFG really which is still only as strong a rocket anyway just with the projectile and rate of a plasma gun. Even that's rare.
Also the Redeemer isn't overpowered as well? Yeah you can shoot the thing down but only if you get the chance too, pop it around just around corner instead of in the open and there's almost no possibility of doing so.
Or how about the flak cannon, pumping out 8x26 damage or 225 damage grenades, literally doing 80 more damage per second.
Relics come from mutators so let's ignore that really since it's not standard, so in UT typically you can expect 150 damage removed from the shield belt or what, 75% reduction. So when you do get rolled with the RL it'll be closer to 360 damage if you minimize the spread against their 200 health in a single shot. Or with the Flak it'll take all of two well placed shots in rather optimal conditions which aren't really going to always be the case.

>> No.2062150

>>2060935
two towers, that music. i'm an old cunt.

>> No.2062265

>>2062137
The six rockets on UT are actually 600 damage and 6 grenades is 660 damage. It is not overpowered because of the slow travel time however. Quake's rocket is faster; the faster speed makes it much harder to avoid. Quake's machine gun is too inaccurate to be useful. The Enforcer is highly accurate with the primary fire and it takes 4 shots to kill normally. The Flak is more overpowered than Quake's shotgun, but only because of its usefulness to medium range. The most overpowered gun on UT that Quake players overlook is the sniper rifle. The sniper is a 1 hit headshot kill in ALL circumstances except when the target has a shield belt. The rate of fire is pretty good as well. The head is VERY easy to hit in the original UT. The Ripper's primary fire also shares this ability, but it isn't hitscan and headshots are less easy to get. The damage monster of UT among the "regular" weapons is actually the Bio Rifle. One fully charged shot can kill any target regardless of armor, and you rarely require a full charge except for Shield Belt users. 2 quick shots kill an unarmored target. The shots that miss get stuck to walls/floors and explode on contact. One thing you have to realize is that UT's weapons are more accurate and combat takes place at longer ranges than Quake. The Enforcer (single wield primary fire), minigun (primary fire), sniper rifle, shock rifle (primary), are all highly accurate at long ranges. This makes it odd for Quake players since they can only get railgun kills reliably at long ranges.

>> No.2062272

This is the kind of the was that rally highlights the average poster on /vr/. 14 years old and arguing about games they've only played recently.

There was never some big divide between quake and UT. People played and loved both. You should all feel ashamed for such a shitty thread - this is on par with console war nonsense or a quality autistic cats vs dogs thread. You miserable faggots, I bet the lot of you don't even actively play either series.

>> No.2062313

>>2062272
>There was never some big divide between quake and UT. People played and loved both.
Yeah... and that was pretty much every game ever, including this whole console vs PC bullshit. Nobody cared and everybody enjoyed everything. You've reminded me of life before becoming a 4chan regular.

>> No.2062318

Unreal, no contesto.

>> No.2062339

>>2062313
So head on down to tumblr.

>> No.2062386

>>2062272
Dude, no one said we HATE each other. I play both and enjoy them, but I love UT and love to poke fun at Quake players. I PREFER Unreal Tournament over Quake, but I love both. Are we allowed to have a fun argument or not? This rivalry has existed for 15 years and it is still a major topic of debate.

>> No.2062631

>>2060884

like most stupid people who play UT you consider "imbalance" to be something only your limited brain can instantly comprehend

rocket launcher is like queen figure in chess of course it is more powerful then other figures it is able to move any number of squares vertically, horizontally, or diagonally. but because of this "imbalance" it allows for superior tactical decision making and planing. Just like rocker launcher in Q3 if every weapon would be like rocket launcher BECAUE LOL ITS FUUN GUIS XDDD HUE it would be shit boring game like UT.

while guns in UT are like checkers every figure moves the same every figure is "balance" and boring and like UT it offers inferior brain work and challenge

>> No.2062638

Quake 3, yeah!

>> No.2062642
File: 9 KB, 183x200, 1391359671763.jpg [View same] [iqdb] [saucenao] [google]
2062642

>>2062631
>Weapon balance is bad!

>> No.2062658

>>2062642
its not imbalanced you dont know how to use it

>> No.2063085
File: 24 KB, 559x556, 1390775758961.jpg [View same] [iqdb] [saucenao] [google]
2063085

>>2062658
>point and shoot
>It's only overpowered because you don't know how to use it!

>> No.2063304

>>2063085
>point and shoot
>your target uses ASMD and launches a shockball
>he sidejumps all your rockets
>you dodge the ball
>BOOM shock combo has offed you.

Pointing and shooting does not work well in UT, m8

>> No.2063391

It's a shame how low both the series have sunk. I enjoyed UT a lot more overall. Dual mode for weapons (dem shock combo's yo!), and hammer jumping in ctf... ah... good times.

Quake 4 and UT3 just shit the bed though. Failed pretty hard, but I didn't have much issue with Q4 personally. At least it felt like a game, unlike UT3, which felt like a brick carrying a bag of bricks.

But the correct answer here is Jedi Knight 2: Jedi Outcast.

>> No.2063524

>>2063304
I was talking about the Quake 3 rocket launcher being point and shoot, though to be honest the shock rifle's primary fire works fine by itself.

>> No.2063626
File: 63 KB, 350x83, balance.png [View same] [iqdb] [saucenao] [google]
2063626

>1999 AD
>Still playing FPS with hitscan weapons
>Not spawning with a fighting loadout.
>Not having a jetpack
>Captcha: Pinvest imply
>imply
>implying implications.
>Need to include tribes sceenshot, can't include my implying implications captcha

>> No.2063979

>>2063626
wtf are you rambling about namefaggot?

>> No.2064010

>>2063979
I think he's asking why you'd pick between anything when Tribes is an option.

>> No.2064020

Never understood the UT vs. QIII "war" some faggots waged. Both were great.

>> No.2064081

Quake is the best FPS series for multiplayer, hands down

>> No.2064205

>>2062265
You can also move faster in quake, much much faster. Making it easier to avoid. You can also knock other players around.

>The six rockets on UT...
Sorry had the numbers from Unreal not UT on that one. Makes it worse still.

>Quake's machine gun is...
No it isn't, it's fairly accurate and there's pretty much no distance in the game where it's not useable even on custom maps. You can fight someone at the rail with it on the longest yard and still kill them.

>The sniper
I almost want to give the the sniper a pass because the poor hitboxes that make getting headshots in the game reliably.

The bio is also a major damage output too and up close it's fairly dangerous but it's easier to dodge than the rockets and flak.

>One thing you have to realize is that UT's weapons are more accurate and combat takes place at longer ranges than Quake.
The accuracy on the MG is the only gun with significant variance and even it's accurate enough to hit you every time from across any map and maps vary, if anything most Quake maps spend their time at medium encounter ranges, UT has distances can vary more especially because it's a lot harder to cover ground so it's harder to get farther and it's harder to get closer. Plenty of it's action is claustrophobic even, it does have it's share of long range bits occasionally (more so for non DM modes).

> This makes it odd for Quake players since they can only get railgun kills reliably at long ranges.
The MG will do it easily, the rail is the standard pick because the high burst damage, plasma is harder but can do it depending on the ground levels and is spot on just a projectile though, spammy and quick enough to net kills also depends if you have the quad as it becomes the most dangerous weapon you can use barring the BFG. Rockets can and will kill you at range and it's not uncommon at all they're just best done players don't know or can't avoid them with jump pads mid air.

>> No.2064208

So, how about those unaligned crosshairs in these games?
Oh wait, that's only UT. My bad.

>> No.2064742

>>2052517
UTfag here, they are both great games but I just prefer UT. I like the maps, weapons, player models better.

>> No.2064749

>>2052878
I love DF2: Jedi Knight but it really could have done a better job of integrating force powers into gameplay.

>> No.2064751

>>2052970
>I'm just going to say that UT 2004 is better than both.
I liked the vehicles, but other than that I prefer UT99's gameplay

>> No.2064801

>>2052878

Loved the shit outta this game. Modding cogs.

My favorite was the modded force power that would cause the persons client to crash.

>> No.2064848

>>2052878

I wish this game had somewhat shorter levels. I like it but I usually get bored to tears long before I finish the level I'm on.

>> No.2065145

>>2052517
Oh you cant do that i love both games equally. I spent more time playing quake than Unreal but unreal is more team friendly.

>> No.2065179

So yeah, to recap:

Best Duel: Q3
Best Team: UT
Best Mods: UT2004*
Best Warfare: Tribes

*Ballistic Weapons, enough said!

>> No.2068929
File: 72 KB, 282x196, Sniper Rifle.png [View same] [iqdb] [saucenao] [google]
2068929

most overpowered weapon in UT, even the Redeemer gets less kills than this

>> No.2068936

>>2064205
The head hitbox is HUGE on UT. That's why most of UT2004's characters have what appears to be tiny heads on huge bodies, because they made the hitbox smaller. I still don't think Q3's machine gun is any good past "medium" range. UT's minigun and enforcer are both long range weapons if you use the primary fire. I love Quake's railgun though. The Quake plasma gun and lightning gun are fun too, but UT's pulse combines them both into a better weapon.

>> No.2069095

>>2056389

> single fire mode
> no shock rifle
> not even dodge
> superior

I don't want to burst your bubble...

>> No.2069836

>>2068929
The only reason for that is the lack of ammo.

>> No.2069841

>>2069095
>no plasma wall climbing
>no double grenade rocket jumps
>weak rocket jumps
>much slower movement

>> No.2071192
File: 125 KB, 800x600, 1211-Skopje.jpg [View same] [iqdb] [saucenao] [google]
2071192

UT99 for me. That Infiltration mod really adds a lot for me.

http://infiltration.sentrystudios.net/

>> No.2071195

Q3A all day errday. I'd later gladly defect to UT04 though.

>> No.2071829

>>2069841
>no hammer jumping
>no dodging
>no hammer boosting teammates
>no zero/reverse gravity zones in maps
>no shock combos
>no pulse sawing
>less swimming
>no dashing up slopes
>no headshots

>> No.2071872

>>2071829
I'm seeing most of those as positives, buddy.

>> No.2072025

>>2071872
The only minus would be the endless translocator spamming. The translocator is only enabled by default in CTF and Domination, and it can be disabled anyway.

>> No.2072045

>>2072025
You misunderstand.

The fact that Quake doesn't have those things is part of the reason why it's superior.

>> No.2072048

>>2072045
So rocket jumping is good, but hammer jumping is bad? Most of that stuff is tons of fun.

>> No.2072071

>>2072048
>So rocket jumping is good, but hammer jumping is bad?

In short, yes.

But you clearly love it because you listed it twice.

>> No.2072718

>>2072071
Hammer jumping works the same as Quake but you don't run out of ammo. You can also use the hammer to boost teammates over obstructions. I don't think you can do the same with your teammates on Quake using the rocket launcher. The translocator is a good tool but it gets overused on CTF servers by people trying to not get hit. I think a grappling hook is the best tool, but neither Q3 or UT have one by default.

>> No.2072720

>>2052643
No. Quake 1 is one of the brownest games I've ever played.

>> No.2072734

>>2072048
Hammer jumping is awful compared to rocket jumping. Technically it's a good thing you can do it at all, but it does much more self damage, isn't speedy to use at all and it barely even gives you good lift in most cases. Congrats you've got a skilled movement mechanic, it's a shitty one.

>no zero/reverse gravity zones in maps
I don't remember those at all in UT. I remember low gravity portions. Though low gravity is fucking terrible and I tended to play on maps without them.

>slope dodging
Is something that's largely unneeded gets you shorter height than rocket jumping and ends up feeling less clunky and putting you in a worse position (against a wall)

Dodging itself is generally kind of done clunky, it could be done better but Quake's better for just moving faster without it.

The pulse sawing isn't strictly a terrible thing but it is in this case. I'd rather not have the effect in Q3 especially since you'd need to properly balance for it which would make it situationally worse in some case as it would have been designed to be used with sawing not non sawing.

Not having headshots is a good thing for what the game is. The collision boxes are actually kind of janked in that they're fixed angle prism.

>> No.2072782

>>2072718
>I don't think you can do the same with your teammates on Quake using the rocket launcher.
You can also jump off their heads mid air. It's even more versatile than the hammer since you can boost friends across horizontal distances from the bottom if you're really really fucking good.
Though even better is that you can boost friends with other weapons like the plasma gun, they could also boost themselves with a plasma gun.

>> No.2072791

>>2072718
https://www.youtube.com/watch?v=sIir0bf1GmA

>> No.2073059
File: 203 KB, 1203x523, Quake 3 BTFO on GameRankings.jpg [View same] [iqdb] [saucenao] [google]
2073059

>> No.2073069

>>2073059
>96% on mac
Does anyone have either of these games on a Mac OS Classic computer? I saw a video of both on Youtube running on a PowerMac G3
http://www.youtube.com/watch?v=8NZ1KbIEawM

>> No.2073314 [DELETED] 

>>2073059
>posting metacritic
We can all spot the new babby here.

>> No.2073321

>>2073059
>posting review scores
We can all spot the new babby here.

>> No.2073775

Quake 3 is fun, but UT is simply better.

>> No.2074115

>>2073775
I don't consider any FPS that can't even get the fucking crosshairs done correctly better than Quake 3 of all games. It doesn't help that UT is slow and clunky as well. But fuck the wrong crosshairs. Even UT2K4 which is a much much better game than 99 fucks up the crosshair on the shock rifle.

>> No.2074139

>>2073069

I have both. Originally played them on the second gen iMacs. Worked great.

>> No.2074502

>>2073775
if its better why it is such a fucking boring, shitty and mindless game?

>> No.2075108

Goldeneye because it had more fun multiplayer.

>> No.2075172

>>2075108
>1/4 of the screen
>only four players

Well people have fun lots of different ways, I guess.

>> No.2075657

>>2075108
No. Not even close. It's slow, the movement is bad, the weapons are poorly balanced anyway, the weapon switching is shitty as fuck.
You would have seemed at least the tiniest bit reasonable if you said PD and even then you'd still be wrong.

>> No.2075692

>>2075657
Weapon's are pretty balanced. Like the explosives will always be OP in goldeneye but the shotguns are fucking rape cannons. What weapons are "broken" the P90?

>> No.2075703

Goldeneye Doom > Goldeneye

https://www.youtube.com/watch?v=gbcJSZLgFrA

n64 plebs btfo

>> No.2075971

>>2075108
*Breathes in* *Breathes out* No, just no. Duke Nukem 3d had online multiplayer on the saturn the same year, quake had splitscreen multiplayer the same year but only 2 player and when quake 2 was released the problem was fixed and had 4 player deathmatch which was way better than Call of Duty Advanced Eyefare. What did goldeneye do that everybody else didn't do? "Realistic Weapons"?
>inb4 James bond

>> No.2076015

Unrealfag here. UT99 sucked, but Quake 3 with CPMA is still largely inferior to UT2. And yes, I'm talking strictly about competitive gametypes.

>> No.2076113

>>2076015
When you say UT2, are you talking about UT2003?

>> No.2078478

So anyone who plays UT99, is there way to do bright skins or something? It's fucking impossible to see players in some situations like dark skins floating against black space with coronas in your face.

>> No.2078582

I like both games. BTW Epic truly challenged id software. Before Unreal there was no epic FPS games other than id software FPS games.

>> No.2078763

>>2056389

Exactly, mang, quake 3 is like niggers trying to play chess

>> No.2078764

Unreal. I had my fun with Quake but unreal had the better online, better weapons, and better maps

>> No.2078810

>>2074115
The crosshairs are not misaligned, they are stretched at certain resolutions. If you use the plain dot crosshair, it won't look any different. Some of the crosshairs are also mangled if you have the bad fortune of having to play at 320x240.

>> No.2078830

>>2074502
Come on now, Quake 3 isn't that bad.

>> No.2078835

>>2056389
>Q3
>strategy
pick one.

>> No.2078875

While I liked Q3 more than UT, I still played Q2 at the time.

>> No.2079286
File: 66 KB, 1024x768, quake-arena-carnage.jpg [View same] [iqdb] [saucenao] [google]
2079286

Quake 3 > UT

>> No.2079302

>>2078835
https://www.youtube.com/watch?v=XdkDjsBiO58

>> No.2079346

>>2073059
I can just imagine how this happened
>joins a quake 3 lobby
>gets absolutely wrecked
"fuck this game its full of defects lets just give it a moderate high because the graphics and tack on .77 percent just incase we forget some other hidden quality"

seriously how the fuck do you gauge a game so specifically?

>> No.2079531

>>2079346
These are averages of many reviews, dude. Did you even look at the image? GameRankings and Metacritic are review aggregators.

>> No.2079556

>>2079531
Ah I didn't know that. Thanks for the tip. Still though, why do people consider it so average? I had thought it was much more popular. And how come Metacritic is much higher?

>> No.2079567

>>2079556
I think it was the weapons recycled from Doom/Quake, lack of maps, the bots, etc. Coming out after Unreal Tournament was the biggest hit, it probably knocked the average review score down by a bit. I believe UT also sold quite a bit more. Metacritic assesses more reviews so it's not as bad. Metacritic has the problem of using too many sites though.

>> No.2079573

>>2079567
Eurogamer's first 10/10 was Unreal Tournament. I have yet to see a Quake 3 review written at the time of release that didn't mention Unreal Tournament.

>> No.2079581

>>2079567
Well, it IS a sequel to Quake, so I would guess that should have been expected that some weapons would make the cut. But it did introduce new weapons, such as the PG, gauntlet, machinegun, and it's iteration of the BFG, as well as many new CTF weapons. There were also plenty of maps, not as much as UT mind you, but they were balanced well enough that you could play them a million times and enjoy it. As for the "too many sites" issue for metacritic, I will defend. Should all reviews come from the same source? It seems it shouldn't as it turned out rather biased from the difference.

Now my issue with UT is that most maps are rehashes of Unreal maps, most guns as well, most everything. In fact, I have no preference over either's multiplayer because they are so damned similar. But nobody seems to give a shit about that for some reason.

>> No.2079595

>>2079581
The "too many sites" aspect of Metacritic is more relevant to the film reviews but it also applies to the game reviews. RottenTomatoes has less reviewers and more professional ones. GameRankings usually also has more reviews from the time of release I think. That makes a big difference, since newer reviews are less likely to compare the two games.

>> No.2079613

>>2079581
Unreal Tournament gets away with rehashing Unreal's weapons since that game was only a year old. Most reviewers thought the weapons were improved. Most of Quake 3's weapons were around in some form since Doom. Quake 2 had all of them except the plasma gun and gauntlet (the BFG was quite more like Doom's though). The gauntlet was often criticized, and I think UT's weapons were more liked because they had alternative fire modes.

>> No.2079652

>>2052654
today is an excellent day to rectify that.
Have fun.

>> No.2079696

>>2079595
Good point, though wouldn't that mean that the reviews might be less biased, since it isn't being compared to something that came out a few months before it? Release date has an effect on reviews and popularity, Quake is a good example since it overshadowed many games in it's time. Now that this stigma would be out of the way, the reviews might would rely on describing the game it is reviewing, and not it's competition. Also, Unreal Tournament has a lower score from Metacritic, so if we were to compare the two today, with reviews from more recent times, wouldn't it be the more accurate resource?

>>2079613
As someone who bought Unreal on release, I disagree. It was a giant slap in the face to just get the same game twice but without a singleplayer mode in the second. Not even a year after the game was released, a fullon standalone game was released. Same GUI, engine, maps, everything. They even took out the cool as fuck designs of guns like the 8ball and replaced it with some generic piled-on models. This was what Doom 2 was to me, an addon with a full game's price. Quake II was only 2 years before Quake III, why doesn't it get a free pass too? Not a single map was rehashed in Quake III either and the weapons are very unique between games physics wise.

>> No.2079713

>>2079696
From what I have seen, UT has generally much higher scores, though Quake 3's score is always considered "great". A lot of the reviewers thought Unreal's weapons were "wimpy" or boring sounding. Unreal Tournament's Assault mode really stood out even with the relatively few maps. Domination is also fun, especially with 3-4 teams, but hardly anyone plays it anymore.

>> No.2079727

>>2079713
You aren't being near as hostile as I had hoped you would be. I have never played UT Assault. If you want, we could play some. Might be pretty fun.

>> No.2079771

>>2079727
I'm not trying to be hostile, lol. I actually started playing the two at the same time, since I at the time pirated both games over Limewire. I think I was in 5th grade at the time. I got plenty of fun out of both games, but UT stuck with me more than Quake did. For many years, UT would be the first program I installed after getting a new PC or upgrading/reinstalling Windows. I never really got into any other FPS until Cod4 came out. In high school, I played UT with a friend in my typing/Office class. I also played UT2004 in my engineering class (the only class I ever failed a semester of) and we played Halo in our robotics class. In college, it seems like everyone plays LoL, DOTA2, some boring RPG, or Pokemon. I'd be happy to play any FPS if there were enough people to play it on a LAN with.

>> No.2079824

>>2079613
And the BFG, same name different gun and the lightning gun.

>>2079567
>Coming out after Unreal Tournament was the biggest hit,
Was it? It was two days and technically the official Q3test was out six months before UT even hit the shelves and many of us were playing it even with the busted textures and shit. Did UT even have some sort of pre-release of the game? So while it wasn't 'retail' before that, there was a mostly functional version that you could literally play and there were servers up for it for free before either of them were out. I'd consider Quake 3 to kind of 'be out' before UT in that plenty of us played pretty much the core elements of the game and largely unchanged including what three maps for it. The grappling hook had no graphic but honestly I can't tell you the last time I've seen the grappling hook in a match, no one ever puts it on really and it's relatively left out of CTF where it was essentially supposed to be for.

>> No.2079846

>>2079824
Why did they remove the grappling hook? It would have been more fun than UT's translocator but they disabled it. Quake 3 was going to be a team-based game but they ended up focusing too much on deathmatch. Team Arena was fun but few bought it.

>> No.2079880

>>2079824
Yeah, I think people were exposed to Quake 3 before UT, but maybe that hurt it even more. I was 4 years old in 1999, so I didn't play Q3test, but maybe the finished product didn't have enough content compared to UT. UT had a demo, but that was released in September of 1999 with only two maps IIRC. There are some Penny Arcade strips about the Q3 vs UT stuff, if you care to Google them.

>> No.2079894

I think that in a way Unreal Tournament and Quake 3 are inseparable. It is EXTREMELY rare in gaming to see two games diametrically opposed like this (Dota2 vs LOL maybe). It's like Coke vs Pepsi, Red vs Blue (notice how most of Q3's artwork is red and UT's is blue), Sega vs Nintendo, Crips and Bloods, Republicans vs Democrats, you get the idea. Also, which boss was cooler, Xan or Xaero? A kind of Buddhist monk that wants to die honorably so his spirit can be free, or a robot/cybernetic life form that was programmed to be the perfect self-learning war machine that views all organic life as flawed? For whatever reason, they both have names starting in the letter X.

>> No.2080040

>>2079880
>There are some Penny Arcade strips about the Q3 vs UT stuff, if you care to Google them.
I probably read them back when they were released since I used to read it before it started getting worse, though much better drawn.

>> No.2080475

>>2080040
Penny Arcade sucks now, it used to be just commentary and jokes, now it's long fantasy story arcs that go on for far too long.

>> No.2080719

>>2076113
2003 and 2004 are pretty much the same game. 2k4 just has more nonsense.

>> No.2081081

>>2080719
he was asking if they meant 2k3/2k4 because there's UT3 but no UT2.

>> No.2081435
File: 935 KB, 2699x3449, UTposter.jpg [View same] [iqdb] [saucenao] [google]
2081435

Here's a poster if any of you guys have access to high quality printing materials.

>> No.2081441

>>2052517
damn man, 99?
i was 18, i played doom 2 and sonic adventure on dreamcast.
my vote would go to doom 2

>> No.2081467

>>2068929
That's actually a quite realistic sniper. It looks to me like an SR-25 with a greatly extended barrel. Quakers would find this weapon boring compared to a railgun, but it's still legendary.

>> No.2083023

What day was Unreal Tournament actually released? I think it was November 23, 1999, which would make its 15th anniversary tomorrow, but some sites list November 30th.

>> No.2083506

>>2052517
UT at the time i found it much more interesting though i appreciate Q3A much more these days

>> No.2084000

>>2083023
I think so. Happy 15th birthday, Unreal Tournament!

>> No.2084102

The only real answer is Starsiege: Tribes.

>> No.2084621

I've never played unreal, but I have to say quake 3 multiplayer isn't nearly as good as quakeworld. The near complete removal of aircontrol makes the movement so much less interesting and the game overall slower.

>> No.2086995

>>2084621
Which is why people play cpm instead of vanilla q3.

:)

>> No.2087000
File: 2.88 MB, 569x320, QUAD DAMAGE.webm [View same] [iqdb] [saucenao] [google]
2087000

Quake will always be better.

Ut will always be quake for shitters.

>slower
>le gimmicky weapons
>but m-muh facing worlds

>> No.2087001

>>2086995
air control is still worse than qw though

>> No.2087014
File: 1.86 MB, 853x480, flick.webm [View same] [iqdb] [saucenao] [google]
2087014

>>2087000
>trips
>not quads

so close

>> No.2087415

>>2087000
>>2087014

You really shouldn't use those as your indicator of player skill...

>> No.2087712
File: 1.91 MB, 853x480, air rock.webm [View same] [iqdb] [saucenao] [google]
2087712

>>2087415
>n-n-n-no really guys ut t-t-takes more skill t-t-this is e-e-easy

Kill yourself

>> No.2087731
File: 92 KB, 800x388, 214699599_UMQPh-L-2.jpg [View same] [iqdb] [saucenao] [google]
2087731

>>2079880

>> No.2088728

>>2087712
>>2087014
>>2087000
High FOV makes me look cool!

>> No.2088730

>>2088728
Quake Live is not /vr/ and it is shit compared to Quake 3.

>> No.2088734

>>2087014
that's called random

>> No.2088736
File: 2.75 MB, 1280x720, flact7.webm [View same] [iqdb] [saucenao] [google]
2088736

>>2088730
>quake live
>implying

>>2088728
>not having massive fov so you can see everything

>> No.2088749

>>2052823
>>2056389
>>2056553
>>2056814
>>2059953
>>2072045
>>2071872
>>2087000
>>2087712
What is with all the anger and elitism coming from Quakefags?

>> No.2088760
File: 2.85 MB, 427x240, defrag run 4.webm [View same] [iqdb] [saucenao] [google]
2088760

>>2088749
One of these games is highly balanced with a massive skill ceiling.

The other is a casual shooter with gimmicks.

Comparing them is idiotic. UT shares more similarities with halo than it does Quake.

>b-b-but ut is more fun
>muh shock rifle

Quakes movement alone takes more skill than anything in UT. Not to mention just how shit ut movement is, the new cod fucking has better movement than ut.

https://www.youtube.com/watch?v=-T6IAHWMd2I

So when you see someone coming along acting superior about an objectively lower skilled game it gets people upset.

>> No.2088763

>>2088760
How is "kill yourself" objective? UT has a lower skill ceiling but it is the better game. The quality of a game has NOTHING to do with the skill ceiling. Quit pretending that the value of a game is entirely decided by a small group of competitive players.

>> No.2088768

I enjoy UT99 more, and that's all that matters.

>> No.2088769
File: 2.66 MB, 569x320, defragrun.webm [View same] [iqdb] [saucenao] [google]
2088769

>>2088763
What?

You can say you enjoy it more, but dont even for a second pretend its a higher skilled game.

Thats really all I care about.

You can say you enjoy UT more than quake, and I'm fine with that. Same if someone says they enjoy cod more than quake, its irrelevant to me.

And of course quality of a game comes at least partially from skill ceiling. Who wants to play a game where a dude who has played for 5 minutes has just as much chance to win as someone you has played 1000 hours? That'd be retarded.

UT is just a more casual game, and if you enjoy it more thats fine.

>> No.2088772

>>2088769
Why do you keep responding with trickjumping videos? That is just boring as hell, at least post actual gameplay.

>> No.2088773
File: 2.86 MB, 853x480, excellent.webm [View same] [iqdb] [saucenao] [google]
2088773

>>2088772
Sorry mom

>> No.2088779

>>2088769
QL is casual now. They added AUTOMATIC BUNNY HOPPING and ammo shared by all guns. The default rules are more casual than CoD now. Besides, it's not /vr/ anyway so stop suggesting it is identical to Quake 3.

>> No.2088783
File: 82 KB, 403x604, yescoollerdisniggaissrs.jpg [View same] [iqdb] [saucenao] [google]
2088783

>hey guys which game is better
>quake fans
>well here are objective elements why our games require more skill, thus allowing you to sink far more time and enjoy it more
>ut fans
>WHATEVER FAGS LOL UT IS MORE FUN LEL SHOCK RILFE COMBO 4 LYFE FACING WORLDSSSSS

>> No.2088784

>>2088779
wtf? last time I played QL it was the same as quake 3 minus some of the movement physics. What the hell is this shared ammo?

>> No.2088785
File: 2.68 MB, 747x420, speed.webm [View same] [iqdb] [saucenao] [google]
2088785

>>2088779
I havent posted a single webm from Quake live nor have I been referring to quake live.

>> No.2088787

>>2088783
Which game is better
quake fans:
>kill yourself fuck you fag children i play quake live on t2 fuck you casual fags quake 3 is better

>> No.2088790

>>2088787
Thats it faggot I'm coming over there and kissing you

>> No.2088792

>>2088783
jesus christ just because you put hours into something doesn't mean its better. Quake 3 is just as shit as UT anyway, only quake is real.

>> No.2088793

>>2088792
Generally if someone plays a game more that means they're enjoying it more.

>> No.2088797

>>2088763
>Actual gameplay
>Muh skill ceiling.
https://www.youtube.com/watch?v=-qY8s7X-f30

>Knowing the flag route so well you can snipe the capper through the fog layer.

>> No.2088798
File: 433 KB, 1920x1080, 1410998029492.jpg [View same] [iqdb] [saucenao] [google]
2088798

If you guys like arena shooters chiggidy check out reflex.

https://www.youtube.com/watch?v=xxnwax7jzYs

Its fun as fuck, right now its in pre alpha and the map maker is fucking GOD TIER, just be warned netcode and optimization are more or less non-existent so you might want to wait a bit for a more polished build, but god damn I havent enjoyed a game this much in a while.

>> No.2088806

>>2088798
>netcode is nonexistent
So UT or unity based?

Fuck, why doesn't anyone use Torque.

>> No.2088807

>>2088793
You can put just as many hours into UT, thats personal taste not fucking objective criticism you fuckhead.

>> No.2088814

>>2088806
They made their own custom engine. Right now for a pre alpha, its pretty goddamn good. On a 7870 I can get a solid 120fps in 720, and around 90-100 in 1080.

The movement and everything feels fucking great, even better than cpma.

>> No.2088824

>>2088814
>custom engine
Somehow I doubt that.

>> No.2088826

>>2088824
They spent the last 2 years building it from scratch nigga.`

>> No.2089152

>>2088793
That's a large generalization. I have well over a few K in CS and it's fucking shit and I don't really enjoy it but with friends and the more or less dead scenes for better games I've ended up playing it to at least not lose my edge completely.

>> No.2089174

>>2089152
CS is fun if you're playing a scrim with a serious team if its retards that have no concept of strategy or economy then its the worst. Pubs can be fun too if you're just stomping kids and trolling. I would give anything to play some blood multiplayer though :(

>> No.2089196

>>2052643
>Gears of War
Your new here aren't you?

>> No.2090101

>>2052517
quake 3 feels perfectly balanced and just right, plus it had more attractive visual presentation. it feels perfect as it is and that's probably why it stood the test of time so well.

unreal has more variety, though. weapons, modes, characters. if you need diversity, that's the game you want out of the two.

>> No.2090140

The year is 1999 and I'm very much impressed with UT99's over the top arsenal. I'm already a fan of Blood, Carmageddon and other gimmicky gorefests. I check out Quake 3 but my computer can't really run it anyway.

I have no quality internet connection and some people are playing UT in local LAN clubs. Things are peachy, I'm enjoying myself.

Time passes and I get more familiar with Quake, it's movement system and other finer points of the game. The novelty of UT, it's ridiculous weapons and mutators has got me bored by now and I'm increasingly attracted to Quake. DeFrag becomes a thing, I spend hours and days practicing.

The conclusion is what you'll hear over and over again because it's true: Quake 3 is more refined. UT is fun, LAN party kind of fun. Quake is a different sort of fun, the kind that grows on you and eventually comes out superior.

Quake has a far better movement system. The gameplay is slick and fast, almost a hybrid of racing games and FPS. Weapons are simple and intuitive and you stop thinking of them as weapons, but simply extensions of your skillset.

In comparison, UT is clunky and slow. The dodging move is fiddly and unsatisfying. Engagements revolve more around the initial encounter where both parties involved launch everything they got and hope they are more precise. Good for what it is, but traversing maps is a boring chore. Not just because of a lack of strafe jumping, but the weird "floaty" feeling of the UT engine. Hard to describe, but anyone who's been following FPS games for a long time knows that Quake engine games have a certain magic to them, a gripping and immediate sort of feel. Perhaps it's due to how the unit-based movement is calculated, perhaps it's a lack of engine-level input lag. I have no fucking clue, I'm no programmer, but I know what I feel. Quake 1 through 3 had this, Half Life 1 and it's mods had it, even the Call of Duty series. Unreal engine games, in comparison, feel oddly "smooth", sluggish and "processed".

>> No.2090487

They are equal. You heard me right. They are two sides of a coin.

Quake 3 is about mobility and fluid motion

UT is about accuracy and control

>> No.2090490

How many threads about this are there?

>> No.2090493

>>2090490
1, the other one is about Quake 2 versus Unreal. Completely different games.

>> No.2090498

>>2090487
That kind of makes sense. To be honest, I do about the same on UT and Quake servers so I don't see a difference in skill ceiling. UT has a lot more hitscan weapons than Quake does. UT is more about sniping and long range encounters. That explains the abundance of UT sniper and instagib servers. Quake is more about moving fast, jumping, finding the fastest way from A to B while killing anyone who gets in your way. That is due to the bunnyhopping, rocket jumping, and bouncepads.

>>2088797
That's why it's pointless for talk about skill ceiling, since Tribes is way harder than both games, yet it sucks in comparison and no one plays it.

>> No.2090646

Is any arena shooter alive anymore? I think the only one I know of is UT99 that has people playing on a number of servers.

I am seriously considering buying Quake III on Steam.

Also Unreal Tournament 99 is more comparable to Quake II multiplayer. UT2004 is comparable to Quake III in my opinion. UT came into its own as a competitive game with 2004.

>> No.2090690

Personally i like UT more than quake.

I like more area denial weapons, complex levels that feels themed and not arithmetically accurate and mirrored for balance sake.

Essentially these are two different games with different skill applications, difficulty curves and stuff. If there were UT championships at something like dreamhack the main discipline will be TDM. Where Q3 is usually DM 1v1.

>> No.2090898

>>2090646
I have Q3 via Steam, there are still a bunch of servers, always populated. You can try Quake Live out...but it's gone through some changes lately. Stuff like Warsow is dead as fuck.

Also I disagree on 2004, I think signified the death of the arena shooter aspect of UT - it felt like battlefield with all those new additions like massive maps, new battlefield-style game modes, vehicles, more players on servers, etc.

It's a fun and unique game (that fucking train level! Genius stuff!), but it doesn't come anywhere near UT99 for competitive arena action.

>> No.2090906

>>2088798
Obscene gpu requirements for what looks like a source game. Shame.

>> No.2090908

>>2090898
I'm different in that I liked the bigger maps. Sue me.

But have you played the duel maps? It's really something different. It's not as fast as Quake but the amount of area control you have to do with the large variety of weapons is pretty insane and can get hectic.

>> No.2091157

>>2087712

You're seriously retarded if you think those are high skill segments. It's not an even a UT/Quake debate.

>> No.2092195

>>2090487
This guy nailed it. I like both games. Is the QIII4A Android port good? I play on my desktop PC and laptop, but playing Quake 3 on the phone might be fun.

>> No.2093984

>>2052517
Q3A. It sustained my fun for multiple years to come, but I had been playing since the first Quake. UT I had some great fun on, sniper maps were my shit just to fuck around in but not instagib sniper. The single player for UT reminded me of Q2 a bit. Q3A had Defrag and CPMA and tons of other shit.

>> No.2094030

>>2087712
>>2088736
wow, so much depth

>> No.2094515

>>2094030
You could just remove all the weapons except the rocket, then make tons of platform based levels and make the player collect puzzle pieces like Banjo Kazooie. About half of the Quake fans would love it and the other half would just keep playing Quake.

>> No.2094519

>>2092195
Playing any FPS newer than Doom on a touchscreen is extremely difficult. That being said, the Android port is excellent if you have a controller or mouse.