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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


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File: 1.48 MB, 3170x498, RGBMonitorsPage03 - Large.jpg [View same] [iqdb] [saucenao] [google]
2036401 No.2036401 [Reply] [Original]

FYI

>> No.2036409

Okay. Thanks.

>> No.2036412

okey dokey

>> No.2036421

>>2036401
RF master ace

>> No.2036435

RGB looks too perfect, might as well put a scanline filter on an emulator at that point. No one actually played games like this, the authentic ways are obviously the ones on the left.

>> No.2036436

>>2036435
This. These games were meant to be played using RF or composite.

>> No.2036442

>>2036436

Right, despite first party component and RGB SCART cables being available for the consoles they're on.

>> No.2036452

S-Video looks like it has a watermark on it.

>> No.2036454

>>2036435
>RGB looks too perfect

Huh, because it's supposed to be? I don't know man.

>> No.2036461

>>2036454
Yeah but you as a player don't remember your TV picture looking like that. RGB monitors were multi thousand dollar equipment for operating rooms and TV studios.

>> No.2036495

>>2036452
Thats because it does

>> No.2036496

Worst part about the /vr/ is the obsession over scanlines and all this crt fetishization. So autistic.

>> No.2036501

>>2036461
>RGB monitors were multi thousand dollar equipment for operating rooms and TV studios

but... there were plenty of consumer grade monitors around for 8/16 bit era computers.

>> No.2036512

>>2036496
Games will always look better on better tvs, and there are no better tvs than modern HD tvs.

>> No.2036513

>>2036512
but that's fucking wrong

>> No.2036514

>>2036496
basically this. I own an old Loewe CRT and don't give a fuck about this special snowflake Sony PVM shit

>> No.2036515

yes but why does he have pink hair?

>> No.2036521

>CRTs make your game look like shit, and people will argue about which shit looks better

Thanks for the info

>> No.2036547

>Caring that much about quality of lines

>> No.2036548

>>2036513
but it isn't.

>> No.2036550

>mfw i played the quality on left when the games were current gen
>now people are obsessed with right quality
>now people buy £400 upscalers and other pointless equipment just to have slightly better quality which didn't even matter at the time
>mfw now the 'graphics obsession' has made its way into retro gaming and people obsess more about having better defined sprites than actually playing a game.

tl;dr
>mfw in 1992 shit like this didn't matter

>> No.2036563

>>2036550
welcome to internets

>> No.2036578
File: 43 KB, 337x191, how the developers intended it.jpg [View same] [iqdb] [saucenao] [google]
2036578

>>2036512

>> No.2036594

>>2036514
Pretty much any CRT connected with rgb scart will look really good ,buying a broadcast monitor takes it to autistic levels,you end up spending more time adjusting your screen geometry than playing the games.

>> No.2036598

>>2036435
Because the fucker didn't bothered to adjust the brightness, contrast and saturation.

>>2036436
>look at me
>i'm retarded

>>2036461
I played my games with via RGB SCART back then.

>>2036496
Because certain CRTs are better.
Especially at displaying multiple resolutions without scaling, better blacks and better colors.
Also the analogue signal processors handles composite way better than any HDTV.
>So autistic.
Nigga, do you know where you are?

>>2036501
Yes, but some required special adapters for RGB SCART or don't have analogue RGB inputs.

>>2036512
>I have no exact idea what i'm talking about but i believe everything that the industry or the salesman says

>>2036548
Damn, will you shut up.

>>2036550
>people buy £400 upscalers and other pointless equipment just to have slightly better quality
Yes, i consider this as stupid.
Properly shielded RGB SCART cable and a consumer Trinitron TV from the early 90s which is calibrated after the SMPTE color bars just gives me the "RGB via Sony PVM" picture and it's compatible with lightguns.

>> No.2036604

>>2036512
Screen Resolution aside CRT technology is superior to any flat screen technology like LCD plasma led ect it's just too big/heavy and more expensive to produce that's why they made the switch ,not only that but it's well known that hdtvs are shit at handling SD signals out the box.

Checkmate faggot

>> No.2036606

>>2036401
There's something wrong with that setup, because the non-RGB output should not be that washed out

>> No.2036610
File: 4 KB, 125x124, 1411649854115.jpg [View same] [iqdb] [saucenao] [google]
2036610

>> No.2036625

>>2036606
Only thing wrong with them is that they are not using modern TV.

>> No.2036629
File: 154 KB, 1280x960, 1280px-SCART_20050724_002.jpg [View same] [iqdb] [saucenao] [google]
2036629

>>2036598
>SCART
europe is weird

>> No.2036632

>>2036629
Wait, how the fuck is it weird? It's a cable, you plug it into things and it transmits video and audio.

>> No.2036638

>>2036625
Yeah, I'm sure badly upscaled 240p on a laggy HDTV would be much better

>> No.2036643

>>2036629
The same i could say about america.

>> No.2036651

/emugen/ leaking again.

>> No.2036662

>>2036401
RGB via Sony PVM looks exactly like emulator shaders such as CRT-Hyllian

>> No.2036757

>>2036513
He's right but this board really does blow how much better CRTs are out of proportion. They are good but they don't need a fucking 24/7 general about them.

>> No.2036763

>>2036629
Surely it's not the bastard child who's weird

>> No.2036768

>>2036550
I agree, as long as it looks decent and sounds good, i'm fine. Sound > graphics for me.

>> No.2036785
File: 25 KB, 528x421, 1.png [View same] [iqdb] [saucenao] [google]
2036785

>>2036401
i'd take this any day honestly

>> No.2036795

>>2036401
Man, I really don't think Rf looks bad. You all shit on it hard, my tv looks fine with rf.

>> No.2036965
File: 3.78 MB, 6560x2456, 100_3949+100_3951.jpg [View same] [iqdb] [saucenao] [google]
2036965

>>2036401
I really hate that he didn't have the transcoder displaying on the PVM as well; The model he was using supports it completely.

>>2036795
RF on a TV with a decent comb filter can actually look pretty nice.

>> No.2036991

How come the covers are missing in all but two of the pictures?? O.o

>> No.2037010

>>2036594

This really. I can't fault people for wanting the best picture out of their games but I'm satisfied with some £5 secondhand CRT and some cheat RGB SCART cables. It does look better than any flat panel and it's affordable.

>> No.2037023

>>2036496
I think it's kind of silly how seriously people take it. I personally use filters because it looks similar to the way my games looked when I played them in the 90s, since I was playing on cheap-to-mediocre TV/VCR combos over RF - composite if the cable came with the system. But if the option wasn't there, I'd still be playing the games and having fun.

I actually tried that ultra-wide custom resolution setup to get games running at their native res on my PC CRT monitor, and I thought it looked pretty yucky to the naked eye, although the camera picked it up nicely. It felt more like I had blinds over my screen than it felt like I was playing on any TV I've ever used.

>> No.2037045

>>2036629
As an Ameriburger who only recently discovered SCART was a thing, I can say it really speaks to American laziness and ignorance that we used composite for close to two decades while everyone else had better picture quality, basically because the little yellow cable was familiar and self-explanatory. Or was it just greed, since a cable with one pin is cheaper to produce than a cable with several pins?

>> No.2037049

>>2037045
>all this projecting
NTSC-M channel 3 worked across an entire continent. Every little shithole in Europe had different television systems, with only the 50hz field rate in common, so raw RGB was the only thing that worked.

>> No.2037053

>>2037049

That and the fact that SCART facilitated things like teletext and subtitling without expensive decoding and re-encoding of PAL and especially SECAM.

>> No.2037057

>>2036401

Why does the YUV version look so washed out?

My component hooked up Wii to WEGA TV makes the game looks closer to the PVM than what's shown.

>> No.2037062

>>2037053
This is one application that American TVs really lacked, though. The idea of an external descrambler or VCR or CC/text machine that connected through one simple cable and automatically triggered the TV is cool. (The American-style RF pass-through was stupid by comparison.) I don't know how well that actually worked in practice, though.

Regardless, the reason American TVs didn't have RGB was because they were televisions, not monitors. They received television broadcasts, which were all already band-limited compatible-color signals. When local video devices became common (video discs / cassettes), they started including baseband video inputs to accommodate them; the source material was still band-limited for transmission over an NTSC-M channel, so it still made sense. As the local playback technology got better, and resolution increased beyond broadcast capabilities, this was accommodated too, with S-video (for JVC's S-VHS decks), and ColorStream Component (for Toshiba's DVD players).

TV video games were always a hack, outside the normal design considerations of the system. The awful high-frequency transitions at pixel edges and between lines were never something that TV was designed for.

>> No.2037065

>>2037057
He didn't bother to adjust his TV.

>> No.2037239

>>2036965
SUP
http://shmups.system11.org/viewtopic.php?f=6&t=43256

>> No.2037286

>>2037239
Hmm?

>> No.2037437

>>2036442
Apart from N64 didnt include RGB because no one was using it on the SNES

>> No.2037442

>>2036629
Britfag here.
Hate these things, had like two tvs in my house with faulty scart sockets. Had to waggle that shit for ages, and if anyone sneezed I'd lose the signel. Much preferred out main tv with the red/white/yellow sockets, never heard of those breaking.

>> No.2037453

>>2037442

>Waggle
That's exactly why it broke.

>> No.2037463

>>2037453
They broke cause I swapping between ps2/xbox/gc

>> No.2037470

>>2037463

The Xbox even had RGB SCART cables?
Or were you swapping out the blocks and not just the RCA ports which plugged into them?

>> No.2037486

>>2037442
I pity the people who can't solder.

>> No.2037627

>>2036496
Agreed.

>> No.2037891

>>2036401
cool filter story bro

>> No.2038416

I hope everyone in this thread realizes this is a fake picture.

First off, the sheets are missing in three if the images, and secondly, there's almost no variation between the non-pvm images. In fact, if anything it looks like worse the further from rf you get. Which is definitely not the case irl.

>> No.2038430

>>2036436

Yeah, it's not like the console was shipped with an RGB cable in some countries.

>> No.2038436
File: 435 KB, 1920x1080, way_better_than_on_CRT.png [View same] [iqdb] [saucenao] [google]
2038436

>>2036625

>> No.2038441

>>2037049
>Every little shithole in Europe had different television systems

What is PAL retard?

>> No.2038442

>>2037437

Almost every SNES I saw locally had an RGB SCART cable.
They didn't made the N-64 output RGB because it would have been too expensive to do, even though the first models had an RGB DAC onboard.

>> No.2038449

>>2038441
>What is PAL retard?
A color encoding technique used in ITU Television Systems B, G, H, I, N, and M (60hz!). Don't forget that some of those also sometimes use SECAM, too.

>> No.2038454

>>2038449

Only France and Russia used SECAM.

>> No.2038457

>>2038454
Right, so obviously a color video game that used composite video of a PAL flavor would not work on standard receivers there. That's only one of many tedious and petty incompatibilities that forced Euro equipment to use raw RGB video.

>> No.2038461

>>2038457

Most TVs where both PAL/SECAM compatible by the 80s man.

>> No.2038463

>>2038461
Well, that's fantastic. Now if you just ensure that your TV supports the right chroma carrier frequency, audio carrier frequency, audio modulation type, and channel frequency table, you might have a chance to use an RF connection.

>> No.2038476

>>2038463

Almost every european countries where using PAL B and G, the other standards where used in South America, Africa and Asia.

>> No.2038586 [DELETED] 

>>2036638
It would still look better than on a 300 pound cancer tube.

>> No.2038783

>>2038586
You are blind or just stupid, thats it

>> No.2038791

>>2036401
How does the signal type afect the sheets on the bed?

>> No.2038792

feels good to be emulation masterrace, i can choose filter freely

>> No.2038796

>>2037045
But, correct me if i am wrong, SCART wasn't automatically RGB, right? I mean, the included SCART cable in most consoles spat composite signal didn't it?
In Europe it was common for SCART to be the only available extra input for TVs, but that didn't mean RGB

>> No.2038804

>>2038796

When it was a full SCART cable, then it did output RGB automatically, with the sync on the composite pin, without any composite signal. The console did output composite through SCART when you used a composite + Audio left and right RCA cable with an RCA composite + Audio to SCART adapter.

>> No.2038813

>>2038796

Yep. Most consoles I ever had only came with composite cables and a Comp->SCART adapter meaning you get the same quality as Comp. I think the Saturn or Dreamcast may have shipped with full RGB SCART cables though. Whatever the case, full SCART cables were about as readily available as S-Video cables were in NTSC land I imagine.

>> No.2038816

>>2038813

The SNES and Megadrive were shipped with an RGB cable too. The playstation had a composite cable shipped with it though.

>> No.2038837

>>2038813
Dreamcast was composite afair

>> No.2038860

>>2038837

The dreamcast was shipped with an RGB cable in Euroland, or at least in France.

>> No.2038891

>>2036401
All highly inferior to emulated and on LCD. You are going to get mad and say I'm trolling, but I'm not. All five images are ugly and blurry. Yeah, you don't see the edges, but that's because you could barely see anything at all.

>> No.2038896

>>2038816

>The SNES shipped with an RGB cable

Really? In what countries can you confirm this to be the case? Certainly wasn't a thing in Scandinavia

>> No.2038903

>>2038891
>You are going to get mad and say I'm trolling

Nope, you're just a retard anon.

>>2038896

It was the case in France. We even had an RGB SCART cable shipped with the PC Engines imported and modded by Sodipeng.

>> No.2038910

>>2038891
Why wouldn't I want to see edges?
the worst about the images isn't even the blur, it's the awful lines everywhere.

>> No.2038919

>>2038910
>>2038891

Friendly reminder that the screens on this pic are from an LCD with filters, explaining why they look like shit.

>> No.2038941

>>2038796
They usually packaged a RCA cable with a SCART adapter.

>>2038804
>with the sync on the composite pin, without any composite signal
>implying that a SCART TV must have pure composite sync for RGB
I know that you know almost nothing about SCART.
Tell me one good reason why a SCART TV couldn't display RGB with the normal composite as sync but can display composite alone just fine.

>>2038796
>but that didn't mean RGB
Stop telling lies, anon.
It is very common that a TV with 2 SCART inputs that one that is the RGB input and the other is S-Video.
If a TV has only one SCART input and nothing else then it's RGB + composite. If you want to get the benefit of S-Video on such TV then a S-Video to RGB converter will do.
I never saw a SCART TV without RGB support, even the ones from the 80s which featured SCART had RGB support.

>>2038816
>The SNES and Megadrive were shipped with an RGB cable too
I guess that the french NES got shipped with a RGB cable, why else would Nintendo go though the trouble to put an PAL composite to RGB converter inside the french NES.

>>2038891
>look i have no money for /vr/ equipment or never got it in the first place but i act superior because i can use emulators
No one really cares, you little shithead.

>>2038919
Nope, just a Sony CRT TV that has been not adjusted.

>> No.2038959

>>2038941
>Tell me one good reason why a SCART TV couldn't display RGB with the normal composite as sync but can display composite alone just fine.

I wasn't implying that at all anon. I was just saying that some consoles don't use the composite pin of the SCART cable for composite, but just for sync.
You know what, I tried to use the sync from my Megadrive RGB SCART cable on my PVM's composite input (using a SCART to BNC adapter), and guess what? No pic appearing on screen. I did the same for my Dreamcast.
Now if some other consoles also supply a composite video signal, okay, but my Dreamcast and my Megadrive didn't.

As for the NES, I never had one, so I can't say.

>> No.2038964

>>2038442
Eh, not like it would have mattered a whole lot, to be honest. Even with RGB, the N64 is still a blurfest.

>> No.2038965

>>2038941
>>look i have no money for /vr/ equipment or never got it in the first place but i act superior because i can use emulators
>No one really cares, you little shithead.
You really do think that SNESs hooked to CRT TVs are some kind of status symbols, don't you, you nutter.

>> No.2038972

>>2038941
>then a S-Video to RGB converter will do.

Some TVs had separate S-Video (S-VHS) and Composite modes so that one didn't mess with the other over one plug, just wanted to say it. Also please stop making yourself look like an hothead.

>> No.2038983

>>2038965

It's the symbol of someone who actually give a fuck about how nice he want his retro vidya experience to be.

>> No.2038992

>>2038959
You could try getting the sync out of the MD to a composite input. See what you can get.

>> No.2038995

>>2038983
Running real 30+ year old hardware is anything but nice, and CRT screens are absolutely terrible and always were. There's a reason they are not used anymore. You're confused and delusional if you actually think that running real hardware hooked to CRT TVs is good for anything but feeding your rampant nostalgia.

>> No.2038996

>>2038995
Being this retarded!

>> No.2039002

>>2036785
Is this the way you played it back in the 90's

>assuming you were born then

pleb

>> No.2039005

>>2039002
Who are you quoting?

>> No.2039007
File: 402 KB, 1920x1079, Best_way_to_play_gaems.jpg [View same] [iqdb] [saucenao] [google]
2039007

>>2038995
>Running real 30+ year old hardware is anything but nice

Yeah because badly synced emulators outputting a 256*240 picture upscaled to a 1920*1080 picture is truly the best way to play to video games.

>> No.2039013

>>2039005
kek!
nice meme!! :))))

may I save it?

>> No.2039014
File: 78 KB, 1349x976, CRT vs LCD.png [View same] [iqdb] [saucenao] [google]
2039014

>> No.2039021

>>2039013
That's some olympic level of mad you got there.

>> No.2039024

>>2039014

>Weight - CRT : 10/10

If it's about making the difference between someone who actually have arms and a faggot, yes, I can agree with this.

>> No.2039025

> emulators vs real hardware

Never change /vr/

>> No.2039028

>>2039014
>score at the bottom
>negative highlights get positive scores like weight
horrible

>> No.2039032

>>2039025
This!
Why should I care where other people play older games! OR WHAT I THINK IT LOOKS BEST
FUCK THIS THREAD!

>> No.2039068

>>2038995
I agree that some people are pointlessly nostalgic, but response time is all I care about. even most small HD monitors using component cables have ridiculous frame delay.

>> No.2039072

>>2039014
>crt has superior build quality
Clearly you've never owned a cheap chinese CRT.

>> No.2039087

>>2039072

>Owning a chinese CRT in first place.
>Implying even chinese CRTs aren't better at LCD when it comes to build quality

>> No.2039098

>>2039087
A chinese CRT usually has a case made of few millimeter thick plastic.
On the other hand a high-quality LCD can have a diecast metal frame.

>> No.2039135

>>2036757

>Stop liking things I don't like! Stop doing things I dont do!"

>> No.2039150
File: 17 KB, 640x448, dithering.png [View same] [iqdb] [saucenao] [google]
2039150

reminder that games were literally designed to be seen through composite

>> No.2039153

>>2039135
This shitty thread is all about
STOP LIKING THINGS I DON'T LIKE, STOP DOING THINGS I DON'T DO!

>> No.2039171

I'll just keep on using composite because it's better than RF and is compatible with pretty much everything. Plus, getting replacement composite cables is cheap as fuck.

>> No.2039181

If HDTV's existed and were affordable in 1992, we would have played games on them. No one back then gave a shit about muh scanlines.

>> No.2039182

>>2039150
Explain dithering on old japanese PC games and arcades then.

>> No.2039183

>>2039181
SVGA existed in 1992.

>> No.2039193

>>2039182
You don't need special cabled or glasses for dithering.

>> No.2039210
File: 13 KB, 1215x885, 30086-ffvi_upres.png [View same] [iqdb] [saucenao] [google]
2039210

>>2039181
Problem is, they weren't

It's not about scanlines, it's more about resolution. Games were designed to be seen at their native 240p resolution. Scanlines are merely a side-effect of that. When you blow up games in HD they just look way too pixellated and ugly.

For example if you take something like a CGW Zero, which has an LCD screen at 240p. Games just look stunning on it, much better than on a CRT.

>> No.2039407

>>2039135
Go back to jacking off over photos of scanlines.

>> No.2039432

>>2039407
STOP LIKING THINGS I DON'T LIKE!
https://www.youtube.com/watch?v=-d3r-AZMI1Y

>> No.2039486

>>2039007
Retroarch on Wii hooked up to my CRT is the best way to play games.

>> No.2039606

Scanlines are necessary to display low resolutions correctly, your eyesight filters out the gaps because that's what your eyes are good at. Same deal with flicker needed for low refresh rates(read: less than 120hz) to have good motion quality.

CRT is a more natural display than LCD for these reasons.

>> No.2039612

>>2039002
>you are only allowed to play old games on old shitty tvs because thats how old people played them

>> No.2039632

>>2039210
>When you blow up games in HD they look ugly.

They look fine to me. Sounds like a personal problem.

>> No.2039703

>>2039210
The higher the resolution of your display the better your games look. Technology moves forwards, not backwards.

>> No.2039707

>>2039703

But not if it's fixed pixel and you have to upscale the graphics.

CRT monitors were high resolution too but could actually display lower resolution modes without any upscaling.

>> No.2039718

>>2039707
I don't think you know how this works. Anything will always look clearer and crisper on a more modern display. The technology is just that much more advanced. The level of fidelity represented by today's displays can only enhance retro content.

>> No.2039730

>>2039718
>Anything will always look clearer and crisper on a more modern display.

Motion does not. CRT running the same refresh rate will be much clearer than an LCD on fast scrolling 2D. And a high res CRT monitor will be just as sharp as an LCD anyway.

LCDs are better at displaying fixed images and 24fps movies, but not retro games.

LCD tech was one step forward, but two steps back. It hasn't reached maturity yet like CRTs did.

>> No.2039752

>>2039718
>The level of fidelity represented by today's displays can only enhance retro content.
No, it can't.

>poor color gamut
>poor contrast ratio
>long response times
>long latencies
>long persistence
>bad scalers

A native display is always best when you're dealing with pixel art, i.e. not a properly sampled and filtered signal.

>> No.2039757
File: 1.14 MB, 1920x1080, HDTV.jpg [View same] [iqdb] [saucenao] [google]
2039757

>>2039703
pic very related

>> No.2039759

>>2039718
>Anything will always look clearer and crisper on a more modern display
kek

i bet you think your ten eighty pee television looks better than 35mm film, right? 35mm has been around for a century.

>> No.2039762

but does RGB on a sony PVM make the game play better?

checkmate atheists

>> No.2039834

>>2036578
>computer monitor
Emulation: how the devs intended.

>> No.2039863

Whoa, the kind of TV you play on changes what kind of covers are on link's bed?! Amazing!!!

>> No.2039865

>not using a modern tv's speakers

buu buut its whaat the developerrrs inteeendeeed

impliciticationing using external sound system 2020 shaggy doggy i shure hope you guys dont

>> No.2039990

>>2039834

Yes, a standard PC CRT monitor will give you much higher quality than an average CRT television.

>> No.2040094

>>2039990
Of course, you'd have to get a line-doubler of some kind to make it work, but yes, that is indeed the case.

>> No.2040520

b-but which is what the developers intended?

>> No.2043359

>>2036606

The non-RGB examples have been intentionally reduced in quality beyond anything the different signals could have caused.

In particular RGB to YUV shouldn't look any different from RGB. No bandwidth is lost there.

>> No.2043365

>>2039182
What he meant to say is console games. Higher resolution PC monitors weren't the same kind of had shit for blending. A blessing a curse.

>> No.2043380

>>2039210
If you're close enough to the actual 256x224 aspect stretched source, then it would look just as awful. Scanlines aren't a side effect of that, scanlines were present at full interlaced resolutions and before. Scanlines are a side effect of the technology used to display it. One they used, as if they had a choice, to make scaled pixellation not look awful.

>much better than on a CRT.
No it isn't.

>> No.2043385

>>2039014
Is this based on some 2003 LCD's ?
>viewing angle

>> No.2043394 [DELETED] 

crts are shit. ppl say oh i love playing retro games on them. well yeah cause retro consoles output shitty looking video. playing on a crt is blurry and just blurs the shitty looking video so you think its good. playing on a lcd/led/plasma dont have shitty blur or scanlines hiding the shitty video output of retro consoles

>> No.2043403

>>2043394
It's only blurry if you have a shitty CRT or have it hooked up via RF or something.

>> No.2043415

>>2043403
had a 36" sony wega and a 27" sony trinitron. dont blame new tvs for making your old consoles seem to look bad. its just that new tvs dont blur and have shitty scanlines to hide the shitty video output of retro consoles. the only good analog video output is component and vga. and they dont fucking have those on consoles before the ps/gc/xb/dc era. i dunno what scart is cause im not a eurofag

>> No.2043450

>>2043415
2/10, you got someone to reply.

>> No.2043454

>>2043394
Why are you here?

>> No.2043457
File: 177 KB, 555x563, gotta be kidding me.png [View same] [iqdb] [saucenao] [google]
2043457

>>2043415
>the only good analog video output is component and vga. and they dont fucking have those on consoles before the ps/gc/xb/dc era

>> No.2043546

>>2038959
That doesn't sound right? Does Jap SCART use separate pins for C-Sync and Composite video? If not, then most consoles were designed to work with RGB SCART. Why use a separate sync when composiste will do? Hence most old consoles would only output Composite video?

>> No.2043549

>>2043546
Soz, comp video rather than C-sync. They obviously put out y/c and RGB in a lot of cases

>> No.2043553

>>2039210
>CGW Zero
the fact they look good might have more to do with the miniature screen they're displaying on. A CRT at that size would struggle, but a slightly larger CRT would probably look better still. Your opinion might be different, of course.

>> No.2043786

>>2039865
>using a modern tv's speakers
>daisy chaining a crt to a flatscreen
Why? No seriously, why? For what reason would anyone ever want to do that.
I know its not audio quality, cause unless you're using gold cables there's going to be degradation.
If you're going video>crt, and audio>modern straight from the console, then thats just horrible cable management. even with an a/v switchbox, turning on two tv's to keep from using the stock crt speakers is a waste of electricity. Why not buy a set of speakers and hook them up to your TV. Every one I've owned has had an extra audio-out or headphone jack just for that purpose.
Besides, every modern tv I've seen had the shittiest quality speakers available crammed into it.

>> No.2043793

>>2043786
>Besides, every modern tv I've seen had the shittiest quality speakers available crammed into it.
I think you can't get better sounds due to the size constraints. I wish the manufacturers didn't bother with speakers and encouraged users to get a separate sound system.

>> No.2043813

>>2043415

VGA = RGB, common on consoles dating back to the 80s.