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2020529 No.2020529 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>2014334
(We mainly talk Doom, but Unreal/Duke/Quake/Marathon/whatever are also welcome! Let's post like gentlemen)


The OFFICIAL Doom Wiki, actively maintained and supported by the Doom community. Want to learn more about Doom? Check this site first!

FAQ/Pastebin, updated semi-frequently

IRC (Password is in the FAQ.)
Channel: #vr

##Our WADs can be found here!##



Vanilla/Boom: http://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: http://www.doomworld.com/idgames/
/idgames torrent (as of 11/25/2013; 12GB): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

>> No.2020531


[10-21] Insanity's Requiem v3.0: http://forum.zdoom.org/viewtopic.php?f=19&t=37130&start=150#p789753

[10-18] Switcheroom final release: http://www.doomworld.com/vb/post/1314506

[10-14] Freedoom 0.9 released, with many improved sprites: https://github.com/freedoom/freedoom/releases/tag/v0.9

[10-12] Cyberdillo 2 has a new dev blog: http://cyberdillo2dev.tumblr.com

[10-12] Realm667 returns: http://realm667.com/

[10-10] HDoom techdemo 6 released with all episode 1 monsters replaced.

[10-08] Subject_119 is still soliciting for an E1M9 replacement; see below for details

[10-07] Smooth Doom updates: http://forum.zdoom.org/viewtopic.php?f=19&t=45550

[10-05] Zandronum 1.3 is released: http://zandronum.com/forum/showthread.php?tid=5318

[10-01] Demonsteele beta released: http://zandronum.com/forum/showthread.php?tid=5302 / http://forum.zdoom.org/viewtopic.php?f=19&t=46787

Some dork's been working on a site for us to replace the old, shitty one! Will this one thrive or will it flop as well? http://万板.縮.jp/

Here's a music stream that only plays Doom music, 24/7; feel free to listen if you're interested http://liquiddoom.net/


200 Minutes of /vr/: http://www.doomworld.com/idgames/?id=17781
Cyberpunk Shootdown: https://dl.dropboxusercontent.com/u/48332341/cyberpunkshootdown-v4.2.pk3
Demonsteele: http://zandronum.com/forum/showthread.php?tid=5302
GMOTA: http://forum.zdoom.org/viewtopic.php?p=742401
HDoom: http://hdoomguy.tumblr.com/
Metroid Dreadnought: http://zandronum.com/forum/showthread.php?tid=4561
The Space Pirate: http://forum.zdoom.org/viewtopic.php?f=19&t=37064

Doom RPG: http://forum.zdoom.org/viewtopic.php?f=19&t=33292
DoomRL Arsenal: http://forum.zdoom.org/viewtopic.php?t=37044
Hideous Destructor: http://forum.zdoom.org/viewtopic.php?t=12973

Got something news-worthy? Reply to this post, or it'll certainly be missed.

>> No.2020539
File: 172 KB, 800x600, Screenshot_Doom_20141022_013806.png [View same] [iqdb] [saucenao] [google] [report]


>> No.2020545

What is this?
Seems 3spook5me

>> No.2020551

I just tried the duke 64 tc and it's pretty fucking awesome

>> No.2020570

what's with the title? anyone asked the artist this question for real? that'd be comedy gold and a bit of sad.

>> No.2020574
File: 15 KB, 643x406, 1413957637.png [View same] [iqdb] [saucenao] [google] [report]

sorry, perhaps i should have posted the link, it was in the last thread.


it's from the second paragraph.

>Check out this fun little video promo I made with the help of my 6 year old son, Lucian, who wants this sculpture for a nightlight.

>> No.2020579

Anyone have a good reliable Andriod port? For free?

>> No.2020580

>that'd be comedy gold and a bit of sad.
and yes it was hilarious when i read it, but i don't think it's sad at all. his kid is cool!

>> No.2020583
File: 229 KB, 800x600, Screenshot_Doom_20141022_005504.png [View same] [iqdb] [saucenao] [google] [report]

So if anyone remembers, I was working on moving platforms a while ago and then dropped it after getting a hacky version working. I worked on it again tonight and the result is the first demo release version. Might need some tweaks, but here it is:


Note that this requires GZDoom. Old version without new opengl runs it just fine.

Here's a rundown of what is featured in each demo level:

Map01 - model platforms and moving method 1
Map02 - model platforms and moving method 2
Map03 - sprite platforms and moving method 2
map04 - model platforms used as 3D floors, includes monsters

Future planned demo releases will include:

--Zandro compatibility for moving method 1 (moving method 2 is impossible in current zand because of how it handles A_RadiusThrust)
--Voxel versions of model used in Map01 (doesn't add functionality, and less easy for people to get different appearances than models with skins, but pretty for ZDoom)
--A couple more levels showcasing how existing functionality this can be used (trams, monsters on flying platforms, items on moving platforms, etc)
--Some more tweaking of numbers to make moving on a moving platform a little easier in method 1 (method 2 is pretty much what it's gonna be.)

Anyway hope you guys enjoy and put to good use.

>> No.2020584

"i'm not afraid of the monsters under my bed because i have a ROCKET LAUNCHER"

>> No.2020585

oh... he's his own son, eh? I thought someone wanted to buy that masterpiece and told him that.

>> No.2020587

The guy behind "The Golden Souls" might be very interested to see this considering it's Mario base.

>> No.2020591

whats his name

>> No.2020601

nvm found it

>> No.2020616

Fact: Hell Revealed 1 maps without RoTT music suck.

>> No.2020625

I almost want to go pirate D3 just to play this but it's probably not worth the time it would take when Doom is already so good.


>> No.2020638

i have no idea why there aren't more doom 3 mods. Such a wasted opportunity. youd think people would be bored of modding the same 2 games over and over

>> No.2020643

Probably just Doom 1 and 2 are generally more fun to play repeatedly so it's hard to envision something great with the D3 engine however there are a good number of sweet ass mods that spawned from D3 such as the Thief game that started as The Dark Mod for Doom 3.


>> No.2020645

I remember that several months ago, someone who's somewhat prevalent in the Quake 1 and Final Fantasy 7 PC modding communities was making faithful 3D renditions of the Doom 1 weapons and wanted to port them into Doom 3. However, he didn't know the proper methods or formats, and no one bothered to tell him because they probably didn't know either.

So that probably got quietly shelved afterwards.

>> No.2020681
File: 32 KB, 640x480, 1301747627999.jpg [View same] [iqdb] [saucenao] [google] [report]

Because the difficulty curve in modding those games is *much* higher, especially the detail you may have to craft into a map for it to be acceptable to the eye.

Not that making Doom maps is easy, but making just the basic parts could become extremely tedious very fast in something like 3 considering the number of hours to what you would get.

>> No.2020746 [DELETED] 

Aight, got map01 and map04 working in zand. In 2.0 everything looks good online and offline (assuming the screen flash fix works online), and it 1.3 stuff mostly works good except occasionally the platforms will ding you for 1 damage and sometimes when they stop moving you will slide off (but you can prevent yourself from doing so pretty easily.)



>> No.2020753 [DELETED] 


Updated links:
Zand 2.0:

>> No.2020757

Updated Link:

Also got map01 and map04 working in zand. In 2.0 everything looks good online and offline (assuming the screen flash fix works online), and it 1.3 stuff mostly works good except occasionally the platforms will ding you for 1 damage and sometimes when they stop moving you will slide off (but you can prevent yourself from doing so pretty easily.)



>> No.2020781

there's quite a few, not including just playing it in DOSBox or an emulator. They all play like ass though compared to just keyboard/mouse.

>> No.2020784

Guys, i was playing unloved and it's absolutely amazing.
But i was wondering, is there any mods that use flashlights?

>> No.2020810

I can't really think of any off the top of my head besides that Aliens TC remake, I think that tossed a flashlight in there along with Alien Trilogy sprites.

>> No.2020825

buttpain has a prety good one

>> No.2020851

The best one is pay, but it's worth it because of Chocolate Doom/GZDoom.

>> No.2020854

I don't think a fleshlight mod is out yet.

>> No.2020860

lol dude its about the light and not the flash

>> No.2020861

So I've started working on a mod based on converting doom to a sort of tactical fps, counter strike, enemy territory. Basically slow it down a lot.

So I've learned most of gzdoom builder in one evening and thrown together a pretty good mockup of dust2 as both a method of getting familiar with the program and as testing for later on.

Now there's a few things I want to do and I'd appreciate if anyone can point me to any resources, existing examples or tutorials.

A couple of things I want to add or alter;
>player lean
>alter weapon properties
>alter player physics (I believe this is possible via most builders)

>> No.2020863

You may want to take a look at Hideous Destructor's code for inspiration, I'm not sure if it has a lean but it does a lot to turn Doom tactical.

>> No.2020867

Oh and if I get proficient enough with ACS and if its possible I'd even try implement some of the features of the shadowrun fps like blinking through walls and shit.

If there are any mods or conversions similar to what I described please let me know

>> No.2020869

Lack of documentation I think

>> No.2020874

Looks like the pace I am going for, thank you

>> No.2020882

inb4 hmod

>> No.2020890

someone should make a fleshlight controller for hmod

>> No.2020906

Very late, but I'm in love with this mod already

>> No.2020910

I see Quake 2 weaponry, Doomguy's face, what I'm assuming to be Splatterhouse's life bar..

This is all over the place, but it's actually really cool.

>> No.2020919
File: 163 KB, 640x480, Yellowsubmarine.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.2020921
File: 2.78 MB, 768x432, bloody hell.webm [View same] [iqdb] [saucenao] [google] [report]

Thanks man. It's gonna be a while till I'm finished though.

You mean sort of like this?

>> No.2020924

That's pretty cool, wouldn't have minded seeing a corpse land too.

>> No.2020948
File: 2.91 MB, 768x432, blood and guts falling FROM THE SKY.webm [View same] [iqdb] [saucenao] [google] [report]

How about this?

>> No.2020950


This is getting increasingly silly.


>> No.2020952


>> No.2020954

I'm trying to keep the combat fun by adding slight hints of silliness - the ATATATATA attack sequence only happens 0.5% of the time, while the Splatter Uppercut only happens 8% of the time when you kill an ettin with the Uppercut

>> No.2020957


Oh my god you're actually keeping them in? You're fucking amazing.

>> No.2020960

Man, I've been wanting a kick-ass Hexen mod forever, this looks sweet.

>> No.2020967

>So I've learned most of gzdoom builder in one evening and thrown together a pretty good mockup of dust2

Well if you've learned as much as you've said you've learned and mapped as well as you've said you've mapped I'm impressed.

>> No.2020968
File: 2.66 MB, 768x432, Upperwhat.webm [View same] [iqdb] [saucenao] [google] [report]

Thanks, hopefully the combat will be great with the other weapons I'm hoping to implement - but if it's gonna take as long as the Gauntlets have then I'll be at this for a loong time.

Hell yeah, consider them a small easter-egg!

Also here's a new feature - uppercuts knock enemies back, so I guess you could uppercut an enemy off a cliff. Or just make them back the fuck up. It can also launch them into hard to reach places, it seems.

>> No.2020970

Guy you replied to here.
Yeah, somewhat like that yes....but you'd have bits of him come down from the roof.

I don't know if you're going for the over the top comical style or over the top gore style (eg: brutal) but either way you're on the right track.

Anyway I'll leave my comments there because backseat-driver type stuff pisses me off bigtime considering the effort you're going to.

>> No.2020972
File: 230 KB, 404x600, Clipped Doom.jpg [View same] [iqdb] [saucenao] [google] [report]

>if its possible I'd even try implement some of the features of the shadowrun fps like blinking through walls and shit

Don't fucking tempt me with shit like this. I remember the Shadowrun FPS being nothing like Shadowrun, but that didn't stop it from having cool as fuck abilities and tech.
Don't Kart me bro.

>> No.2020986
File: 1.61 MB, 768x432, Hyper Punch.webm [View same] [iqdb] [saucenao] [google] [report]

Eh, input is always nice.

Now, I'm still on the fence about the forward-dash attack. Any ideas anyone?

Also, new attack: Hyper Punch - in the early stages yet, but if you hold the +SPEED (default shift) key and press attack you will begin to gather energy, once you release the attack key you will release that energy in a single, powerful punch.

Currently there isn't a limit to how much you can charge and you can hold it in indefinitely, so theoretically you could deal any amount of damage. Currently the minimum amount you can deal is 51 (50 base damage + 1 tic of charging). The debug value is displayed at the bottom.

>> No.2020992

i think the hyper punch would be better as a kick, but i like the concept

and for the forward dash, how about a clothesline ?

>> No.2020996


Shoulder tackles, backhand punches, clotheslines, and double lariats please

>> No.2021001

>Terminus, Marty and whoever makes GMOTA all post here and the idea that they're all "from 4chan and that place should like, be *banned* i don't like it!" is such a wank.
>Some of these people really need to get over their own egos and desire to control how other people think and stop being try hard witty comedians when they clearly aren't.

i agree.

>> No.2021012
File: 2.94 MB, 768x432, Spinning Attack.webm [View same] [iqdb] [saucenao] [google] [report]

Hm, double lariat sounds like a good idea.
>lets try this out

well.. okay then.

>> No.2021014

well, here they are, all the doomRLA modpacks yeah, except the armor modpack, i know, but this one probably needs a total rework
in .vox format, for magicavoxel
>anonfiles com/file/effbd4c13fa178877a1d8cdbef86b3bf
and in .slab.vox for... well, slab6
>anonfiles com/file/76f73defa803dd69d1a74108bf9c10e4
now, i guess i'll need someone to set the base point in slab6 and save them as .kvx
(i can't use slab on this computer, it does this weird force field glitch with the mouse)
and to put them in a wad/pk3 to actually finish the thing.

>> No.2021020

Spinning Lariat stuns enemies and pushes them back, deals a little damage but not a huge amount. It's more of a defensive "get this fucking shit out of my face before I go medieval on your ass"

>> No.2021043

I have a Boom port on my Android that runs like utter shit.

>> No.2021051

Only watched until E1M2, but I gotta say, that intro sequence really does the mod a disservice, it does not look very good at all.
E1M1 doesn't look too great at all places.
E1M2 looks way better.

>> No.2021071

Yeah the intro is terrible.

>> No.2021092
File: 425 KB, 2048x888, 15354342006_8f69f2f1b6_k.jpg [View same] [iqdb] [saucenao] [google] [report]

I'm trying to find an old wad I played a couple of years ago. It was just a single level, but really huge. You started on a beach with some greek-style ruins, then descended in some enormous lava-lit caverns, then blasted through an underground demon city ( I distinctly remember the various buildings having little signs like 'Belphagor's Butchery' or 'bath-house'), then escaped through a maze of winding tunnels back to the surface and end up on the same beach you started, but with a different clear skybox and relaxing music.

>> No.2021096
File: 2.20 MB, 768x432, Aerial Smasher.webm [View same] [iqdb] [saucenao] [google] [report]

New Attack: Aerial Smasher.
Only unlockable when you obtain the ability to perform a super jump (powerup, or permanent effect not sure yet)

Hold Shift then jump, quickly press the attack key. You will plummet to the ground and unleash a devastating blow to the floor, annihilating anything in the vicinity

>> No.2021129

I am beginning to suspect you are entirely capable of making a mod where you get no weapons, just fist and shield and you don't actually need any other weapon.

I can say at least the combat wouldn't be stale.

>> No.2021131


Graf Zahl decided to speak up on the divide between gameplay mods and mapsets.

>I find gameplay mods boring. Period. I don't want to search for maps that may play well with them.


>> No.2021138


Graf Zahl's a cunt, this is no surprise.

>> No.2021148
File: 541 KB, 768x432, GUI.webm [View same] [iqdb] [saucenao] [google] [report]

Well I was actually thinking of having more weapons and stuff. Hammers, Axes, Maces, Swords and Daggers.Then I was gonna plop my Spell Casting system on top.

>> No.2021151
File: 13 KB, 150x190, 1413769666691.jpg [View same] [iqdb] [saucenao] [google] [report]

>You're not authorized
>You're not authorized
>You're not authorized
>You're not authorized

>> No.2021157


You seem to have posted in the wrong thread, friend.

>> No.2021158

I bet he thinks his sourceport and the Doom community in general would be as big as they are without Zen Dynamics, Aliens TC, WildWeasel's stuff.

>> No.2021160

Alien Cabal is a retro FPS I think.
I didn't even get to play it a lot and I was already sick of hearing it.

>> No.2021167

Yeah I know it's an abomination of a shadowrun game. But it's also counter strike with fucking MAGIC SPEELS AND SHIT

>> No.2021179

I loaded up on coffee and didn't sleep last night.
About six-eight hours and I had the architecture of dust2 done complete with skybox, slopes, stairs and the bridge over CT spawn.

There's loads of little differences between, builders, source ports and map formats which makes finding tutorials as noob really hard.

i'll post it when I get home.

I'd assume ACS is what i'm going to be using for altering gameplay? Being a retard i'm not looking forward to it.

>> No.2021181

that doesn't make any sense. think about it. he doesn't like vanilla/boom stuff that doesn't change the game, he doesn't like mods that do change the game.. what's actually left for him to like?

>> No.2021202
File: 2.86 MB, 768x432, Shield Basher.webm [View same] [iqdb] [saucenao] [google] [report]

Okay the Lariat is a great move and all, but it's hard to balance and it looks kinda odd.

I replaced it with a swift shield bash which stuns enemies momentarily.

>> No.2021207

He likes saying NO a lot.

>> No.2021209

All these special moves look really cool and fun, but those standard punches look frustratingly clunky. I think they're even slower than the vanilla punches.

>> No.2021236

I found a video on Youtube and the game looks like fucking shit.
The concept is dorky and goofy and I wouldn't be caught dead playing it.

>> No.2021249

Still not as bad as Redneck Rampage or Witchaven

>> No.2021261

The HUD is horrifying but the Intel of Sin is pretty sick.

>> No.2021267
File: 2.58 MB, 768x432, Fisticuffs.webm [View same] [iqdb] [saucenao] [google] [report]

I've sped up the animations from 4 tics to 2, it seems all right, maybe I should implement a punch-combo system to make primary attacks feel on par with the specials.

>> No.2021271
File: 2.25 MB, 768x432, This is SPARTA.webm [View same] [iqdb] [saucenao] [google] [report]

I forgot to add, left and right punch attacks are random at the moment.

>> No.2021273


The cutscenes are very iffy, and probably only about as good as such cutscenes would be if made in Doom itself.

The game still plays well, and is an interesting experience in how much more adept the AI in D3 is compared to the originals. You can get fucked up pretty badly by just a few shotgunners.

I tried to finish it but There's a part in E1M6 IIRC with a ton of spectres that was legitimately 2spooky4me

>> No.2021278

>not aerial smashing the corpse when falling

>> No.2021279

Pretty cool, nice work.

>> No.2021290
File: 15 KB, 249x137, boots.png [View same] [iqdb] [saucenao] [google] [report]

Are you GMOTA guy working on a new project?
Anyways, will you add Baratus feet too? Like, creating sprites from the Duke boots

>> No.2021292
File: 14 KB, 236x135, feet.png [View same] [iqdb] [saucenao] [google] [report]

oh forgot about this one, would be easier

>> No.2021298
File: 2.87 MB, 600x338, zandronum 2014-10-22 13-59-36-31.webm [View same] [iqdb] [saucenao] [google] [report]

Won't be in the next build, but I had so much fun making these I just wanna show them off.

>> No.2021302

I've played it before, it's pretty good. It's a shame they weren't able to do the other episodes where we'd really start getting into more interesting architecture.

>> No.2021308

No, I'm not GMOTA guy, but I've been thinking about adding a kick but I'd need some decent sprites and I'm by far no sprite artist

>> No.2021309

Are there any mods that make the Doom levels better? Like Brutal Doom except for the level design?

>> No.2021310
File: 1.03 MB, 1120x800, 1412520328266.jpg [View same] [iqdb] [saucenao] [google] [report]

do any wads contains "neutral" monsters that are more like the wild animals in red dead redemption? like a wild imp thatd just run around and be shootable without attacking the player

>> No.2021313
File: 11 KB, 236x135, scrubba dub dub i love to rub.png [View same] [iqdb] [saucenao] [google] [report]


>> No.2021318



Here, anon, Brutalist Doom.

>> No.2021324

Man that looks fun as fuck.

>> No.2021325

This isn't what I meant. I want something that complements the modernizing gameplay of Brutal Doom. No keys, or mazes, etc.

>> No.2021327
File: 13 KB, 500x504, 1412289959467.jpg [View same] [iqdb] [saucenao] [google] [report]

>Are there any mods that make the Doom levels better? Like Brutal Doom
What the fuck am I reading?
You mean gameplay mods?

>> No.2021331

>I've been thinking about adding a kick but I'd need some decent sprites and I'm by far no sprite artist
Alright, I'll try to create some sprites then. I hope you dont mind I'll use Dukes sexy hairy legs as a sprite base

>> No.2021334


Oh, you want something that compliments Brutal Doom. One moment.


Here, these should work fine.

>> No.2021335 [DELETED] 
File: 236 KB, 424x448, 1413046978560.png [View same] [iqdb] [saucenao] [google] [report]

why is the doom mod scene such an old white male country club? doesn't it get stale?

>> No.2021336 [DELETED] 

HDoom has plenty of non-white non-males.

>> No.2021337

>name isn't a metal reference
Who are you and what have you done with Terminus

>> No.2021339

Updated them, they're even smoother now in method 1:

(G)ZDoom Version:

Zandronum 2.0 Version:

Zandronum 1.3 Version:

If someone could record a webbum or gif of themselves riding these that would be helpful for spreading these. Can't myself because GZDoom or Hardware rendering Zandronum + Fraps makes my toaster stutter.

>> No.2021342
File: 77 KB, 954x954, maxresdefault.jpg [View same] [iqdb] [saucenao] [google] [report]



>> No.2021343

Go ahead man, I'd be happy for you to contribute something!

>> No.2021346

This picture gives me the urge to play Fallout

>> No.2021347

Carry on, then

>> No.2021365


>> No.2021369
File: 125 KB, 500x492, UmkCOeI.jpg [View same] [iqdb] [saucenao] [google] [report]



>> No.2021378

here, packed for you

hope you had fun making them

>> No.2021401

Is it possible to change witch levels use boss specials with dehacked?

>> No.2021403

not with dehacked, no

>> No.2021404
File: 626 KB, 800x600, Screenshot_Doom_20141022_211936.png [View same] [iqdb] [saucenao] [google] [report]

i fucking love you

yeah, i did have fun making them, even if it got a bit repetitive at the end and now that i see them in game they feel a bit too thin

>> No.2021407

sadly not. the maps they work on are hard-coded into A_BossDeath.

>> No.2021414

What about A_KeenDie? Does that work with other actors?

>> No.2021418

yes it does, it doesn't have keen's mobjtype number hardcoded into it. it just checks that all other mobjs of same type as the current one are dead.

>> No.2021424

Is Insanity's Requiem's balance completely broken on purpose?

>> No.2021430

yea basically...
the entire idea of the mod is "total insanity"

mostly just a bunch of fun shitz I thought would be cool to throw together...

>> No.2021442
File: 359 KB, 800x600, hellground.png [View same] [iqdb] [saucenao] [google] [report]

Give me some decently pretty maps that won't make my toaster explode. I've already played Scythe 2, Hellground and BTSX. I have a preference for ancient ruins, castles, demonic fortresses, rusty metal and generally anything that isn't your run-of-the-mill techbase.

>> No.2021445

I may or may not be tinkering with a concept that pits the forces of hell against a (Not so black) drunk, bomb-throwing Scotsman.

Currently I may or may not be working on the 'stock grenade launcher. Question: Should this weapon be balanced around 4-round "mags" or 6-round "mags"?

>> No.2021447


More explosions.

I don't see why this is even a question.

>> No.2021461


>> No.2021468

>tfw HacX will never be finished

>> No.2021475

It is a strange mod. Usually a mod that gives me cheap deaths and lack of ammo that much would be dropped in a second, but something just makes me keep coming back for more. Must be the fun.

>> No.2021481

and 2.0 is basically dead, it sucks

too bad we're the only people who still care

>> No.2021484

Why are those book cases so deep? You would have to pull out like eight layers of books to see the books in the back.

In all seriousness, though, I've always loved Unloved (spooky theme, some castles, a condemned school, a torture dungeon), all three Cheogshes (mostly gothic castles and ancient ruins), Demons of Problematique (hell castle), and Brotherhood of Ruin (Aztec ruins).

>> No.2021487

just because.

>> No.2021504


>are you GMOTA guy working on a new project?

I'm genuinely flattered you're confusing this guy with me. But I have a strong hunch this guy's code work is cleaner than mine.

Plus I can't be working on other projects til I at least get things sorted out on GMOTA

>> No.2021509

isn't this already natively possible in hexen with poly objects?

>> No.2021541

is this real?

>> No.2021581

iirc it's a real wad and the anon that posted it said it was a WIP that will probably not be finished

>> No.2021582

I think horizontally moving blocks are but you can't stand on them without moving yourself along with them

>> No.2021585

Or is it fantasy?

>> No.2021587

From what I have on this laptop I can suggest you maps by Shadowman (Hellfire series, Khorus, Cheogsh series), CyberSky, Epic and Epic 2 by Eternal, Demonized and that one wad by Tango http://www.doomworld.com/vb/wads-mods/69734-mayan-maps-4-map-beta-mbf-compat/

>> No.2021589

Hey guys. I just compiled gzdoom for my laptop running Arch by following this guide: http://zdoom.org/wiki/Compile_GZDoom_on_Linux

I got Doom 2 running fine, but for some reason when I try to run Wolfenstein 3D TC, I get an "Unknown player class 'WolfPlayer'" error.

>> No.2021591


That just means you're loading the files in the wrong order.

>> No.2021596 [DELETED] 

go back to tumblr

>> No.2021597

Thanks for the help. The Wolf3D site says to do this:
First, copy your zdoom-USERNAME.ini to Wolf3D.ini
Run zdoom -config Wolf3D.ini +exec Wolf3D.cfg -file Wolf3D.pk3
Be sure to include the path to each file.
Which I'm doing, only I'm being told that I can't open the Wolf3D.cfg file.

>> No.2021602


Well that's weird.
In my version of the wolf 3D TC, I've got a whole shit-ton of other additional pk3s to load as well--Wolf3D_E1, Wolf3D_E2, Wolf3D_E3, Wolf3D_E4, Wolf3D_E5, Wolf3D_E6, and Wolf3DGL as well.

>> No.2021608

I can't seem to find anybody else having these problems on other forums either. And my Wolf3D download was a .pk7 as well, not .pk3.

Similarly, Reelism isn't working because of some "segmentation fault" error, though I'm not doing anything observably wrong. Like I said, Doom 2 works fine.

>> No.2021617


Well, shit.
Hate to say it, mate, but I haven't a clue. Sorry.

>> No.2021621

That's fine! I'll figure it out. Thanks for the help!

>> No.2021661

I have no idea what you're talking about, but I love it.

>> No.2021668

Cheogsh 1.

>> No.2021692

is there plugin or something for doom builder 2 that will allow me to see slopes in visual mode?

>> No.2021694
File: 1.84 MB, 1000x1493, EvilDoom_ArmyOfDemons_darker_resize_2.jpg [View same] [iqdb] [saucenao] [google] [report]

Can someone tell me what´s the name of the wad for doom that is doom 3 but in a classic style

>> No.2021701


Legacy of Suffering and Threshold of Pain are the closest thing you can get.

>> No.2021713
File: 29 KB, 384x367, 1411947843864.jpg [View same] [iqdb] [saucenao] [google] [report]

thanks, will be checking them

>> No.2021716

Not the guy you're responding to but just a heads up, Legacy of Suffering is more like Painkiller with it's gameplay.

>> No.2021725

where did you get your doom 2 wad

>> No.2021735

sadly this. But someone knows the name of a game I used to play as a kid because i could not install doom on my pc. It was doom like but in some kind of alien base, similar to the movie but with robot probs and blu laser doors?

>> No.2021742

The style is incredibly similar but as I said it was a only a MAP01 replacer, and except for a shit-ton of custom resources and decorations in the demon city part everything was strictly vanilla.

>> No.2021754
File: 11 KB, 278x181, zdoom_multiplayer_experience.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.2021776

>playing scythe
>with every level the maps get shittier and shittier
>finally arrive at map 26
Did the author just give up at this point? What the fuck is this abomination supposed to be.

>> No.2021789


Welcome to toddler's first slaughtermaps.
If you're having trouble, you may want to consider A: giving up on the rest of the megawad, B: playing on a lower difficulty, or C: getting good

>> No.2021801

I fail to see how something like this could be enjoyable. With russian overkill maybe, but that's about it. I mean what exactly is the fun in killing hundreds of monsters in a tiny arena that looks like a 12 year old's first map?

>> No.2021807

I got ripped and played the whole thing with Demonsteele. Had a load of fun.

>> No.2021809 [DELETED] 


>> No.2021813 [DELETED] 

Mods goin HAM today

>> No.2021835

Be careful when you try Scythe 2 and X, Hellground and Deus Vult, the slaughter starts sooner and sooner. Unfortunately a lot of pretty good wads tend to go full slaughterwad in the last 5-10 maps.

>> No.2021838

Thanks for the heads up, I'm probably going to avoid those then

>> No.2021863

>I mean what exactly is the fun in killing hundreds of monsters

gee i dunno scoob

>> No.2021878


Also learn what a fucking slaughtermap is faggot, it's not you being incapable of doing something difficult in a map because you think it's unfair, it's a map with 1000+ enemies in a medium size map where lots of circlestrafing takes place during combat.

Scythe series does not fit this criteria at all, unless you're going to use the difficulty excuse.

>> No.2021891
File: 139 KB, 500x350, Cathy-Comic1.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.2021893

mars3D TC (plus trad) when? that game looked fun

>> No.2021908

Where did I say at any point that it's difficult? I'm pretty sure I could do it without much effort, I just don't see the fucking appeal. Run in circles while constantly shooting projectiles at a gigantic mass of enemies and wait until it disappears. It seems to me that it's just a silly excuse, why bother putting any effort in architecture or anything if you can just make a box and put few hundred monsters into it because it's somehow "difficult" because of it? If I wanted to play an fps with bullet sponges where fights consist of basically holding left click for several seconds and waiting I'd just get borderlands.

>> No.2021913

>Run in circles while constantly shooting projectiles at a gigantic mass of enemies and wait until it disappears.

Have you considered that Doom may not be the game for you?

>> No.2021923

Have you ever considered that maybe there's a little bit more to good wads than just that? inb4 "but killing tons of monsters is what doom is all about!" show me a fucking slaughtermap in Doom1, Doom2 or the official expansions. Come on, faggot, show me that true spirit of doom

>> No.2021925

Nothing wrong with slaughtermaps, but I personally don't like them, and would prefer if the author didn't make 25 moderately difficult maps that barely reach 400 monsters followed by5 final maps where the monstercount suddenly skyrockets to 4-5 digits.

>> No.2021932

When you say slaughter map do you just mean 1000+ monsters or do you mean a map that's focused very heavily on fightning?

If it's the latter then Go 2 It and Suburbs has it even if Suburbs is very poorly done.
Also Refueling Station.

>> No.2021937

I meant the former. If an encounter takes too long it stops being fun and just gets tedious as fuck.

>> No.2021941

>show me a fucking slaughtermap in Doom1, Doom2 or the official expansions

Welp, you heard him guys. Nothing new is allowed, we have to adhere to what's only in the official Doom maps.
Sorry, guys, slaughtermaps are officially Not Fun by virtue of this scrublord. Pack up. Go home.

>> No.2021943
File: 144 KB, 890x736, wilbon what.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.2021950

Go 2 It still has an unusually large amount of enemies that are all very resilient.
I think it kind of applies in design even if it doesn't reach the same scale as something like Deus Vult.

>If an encounter takes too long it stops being fun and just gets tedious as fuck.
I also feel that pacing is very important and it's why I don't really like slaughtermaps personally.
I still play them from time to time though.

>> No.2021958

I didn't say you have to adhere to what's in the official wads only. What I said was that it's not in any way, shape or form what "doom is all about". Thanks for reminding me why I hate 4chan's vidya community with such a burning passion though.
Go 2 It is a secret map though, secret maps can and should be different from what's normally in the wad. That's pretty understandable especially for plutonia

>> No.2021964

Y-yeah, guys, h-he could totally do it! He just doesn't FEEL like it!

>> No.2021965

>Thanks for reminding me why I hate 4chan's vidya community with such a burning passion though.
then what the fuck are you doing here?

>> No.2021967

>Thanks for reminding me why I hate 4chan's vidya community with such a burning passion though.

Then get the fuck out and don't come back.
You don't shit on a timeless classic because "slaughtermaps aren't fun guys seriously!" and then desperately backpedal with "it's not what Doom is about!!!!"

>> No.2021969

Even if you handwave it like that something like Map 15 and 16 have some pretty big fights too.

>> No.2021976

The weapon sounds from that movie would make a good resource for new plasma wads.

>> No.2021978

>I mean what exactly is the fun in killing hundreds of monsters

>> No.2021985

alright guys, need some feedback on my nearly completed map01


I took earlier feedback from anons and implemented it
added some barrels to slime area, made baron room more seizure inducting and added some details, improved outdoor area with some hills, which I would like to get feedback on the most actually, I have also blocked out windows so you cant get outside anymore with jumping

this wad is meant to be played with GZdoom, I dont know if it will work in Zdoom, Iwad you should be using is Doom2, there are minor differences in skill levels, and you can 100% this map without bigger problems, just some advice, baron room is completely optional, so if you really want to clear it out, consider doing it after killing everything else on the map

also, music used is just a placeholder, I was checking if I cant into ACS

>> No.2021991



Hey guys

What if maybe

And I say maybe

Different people have different tastes?

>> No.2021998


I'm fine with different tastes.
But the amount of people who cringe the moment something challenges them is really fucking sickening me as of late.

>> No.2022051

>Things I Dig
That sloped hill in the first room is pretty
I liked the green filter for the slime room and fighting the knights/arachnotron in the dark
Luring enemies into barrels is always fun
Can be speedrun in seconds
The only hard encounter is optional
Extra legwork for the secret
Secret levelwarp exit

>Things I Don't
That MAP02 Wip is, like, really WIP
Lack of chaingun makes clearing that last room a tad annoying
The only hard encounter is optional

>> No.2022060
File: 67 KB, 500x448, zhksayssomething.png [View same] [iqdb] [saucenao] [google] [report]

Well, at least big crowds mean big guns and plenty of ammo. Map26 of Scythe is pretty easy, later levels have less enemies though. I must say final map is quite tough so prepare to get good quickly.

>> No.2022062

well this is MAP01, and its like 90-95% complete, needs some tweaking, I did not want to give player too much stuff right at beginning, hell originally shotgun ammo was much more limited but anons started crying.
room that has a lot of enemies after getting blue card can be half-cleared when you shoot at enemies across slime room, as you enter it, you can kill enemies through window, thats pretty much the purpose of that space.

MAP02 is not even getting past translation phase, as in, putting my design from paper into editor, on this map you will get chaingun

what do you think of outdoor area?

>> No.2022074
File: 5 KB, 329x152, 2014-10-22 19_29_09-Request denied..png [View same] [iqdb] [saucenao] [google] [report]

In the famous words spoken by chinese grill from donut steele



>> No.2022079

You mean the lake wth the little trees and the slopes you can see from the windows? I like it, it adds a nice touch of atmosphere to the map.

>> No.2022085


>> No.2022087

>Run in circles while constantly shooting projectiles at a gigantic mass of enemies and wait until it disappears.

That's nice but doesn't occur pretty much anywhere in the Scythe wads. You should see something like Newgothic or Holy Hell if you want to see the true meaning of that greentext,

>> No.2022096

>Holy Hell

I actually watched that 2 hour playthrough on youtube where the guy barely fights anything and instead runs everywhere, flipping every switch, and making all the monsters start in-fighting.

Made me think about a slaughter-puzzle wad where you have a pistol (just to activate things) and have to make your way to the end by avoiding enemy's constant fire.

>> No.2022098

That would make a fucking great spiritual sequel to Cyberdreams.

>> No.2022106

just make sure you have no hitscan monsters, will be more fair if its projectiles you can actually dodge

>> No.2022107



Where is this?

>> No.2022114

>I actually watched that 2 hour playthrough on youtube

if you did, go make some justice to Dooming and watch Deus Vult MAP05 Uvmax by ancalagoon for some real action.

it's like one hour long, and has far less views compared to the holy hell playthroughs which is a fucking shame if you ask me

>> No.2022115 [DELETED] 

doom board is the most pleb on /vr/ 95% of you suck at the game you claim to love. Guy says he doesn't like slaughtermaps because its a square room just filled with enemies. That is a legitimate critique your guys YOU NEED TO GIT GUD replies are fucking pathetic, he never said it was hard. Kind of makes me want to come out retirement and smack all you little fucks around at duel32. I know none of you would show up because you're all talk

>> No.2022117 [DELETED] 


Sorry, nerd, Scythe isn't a slaughtermap.
But feel free to keep pretending being able to click slightly faster in Duel32 means you're cooler.

>> No.2022118 [DELETED] 


glad to know one of our shitposters is actually an asspained clantard, trying to provo---

wait a sec

you're either one_two, or that other redditor

>> No.2022119 [DELETED] 

or simply we are laughing at one moron who hates certain type of gameplay and comes here to cry about it, then you come, take statements out of your ass and try to smack us with your epeen. how am I supposed to react to this other than laughter?

>> No.2022123 [DELETED] 

Why are you even fucking responding?

>> No.2022127 [DELETED] 


because you can't stop touching yourself at night

and also because pretty much any clantards who have posted here are actually fucking serious about the shit they spit so it's more hilarious in hindsight

>> No.2022128 [DELETED] 

procrastinating when I should be mapping

>> No.2022130 [DELETED] 
File: 611 KB, 900x900, 1v1 me fgt.png [View same] [iqdb] [saucenao] [google] [report]

I'll make you feel bad about yourself over a videogame. Get on IRC and call yourself a fag; I'll be waiting.

>Kind of makes me want to come out retirement
You retired from a hobby, or from being a decent person?

We all know these posts are going to be deleted anyway.

>> No.2022134 [DELETED] 

He called Scythe a slaughterfest wad, which is certainly not square rooms filled with monsters. That's equivalent to saying Doom 1 is really hard, it's just not true.

The argument's over anyway grampa so hang it up.

>> No.2022142 [DELETED] 

I know what you mean. Doombabbies are a joke. Both a disgrace to Doom and to this board and to all of 4chan actually. I'm pretty sure a good 90% of these children come from reddit.

>> No.2022145

Speaking of which, what do you guys think about Hellbound?

>> No.2022151

Absolutely love it with MSX, not so much vanilla.

>> No.2022152

It's great, but the length may turn some people away. Feels like a huge expansion to Doom 2.

>> No.2022162


>> No.2022167

Are the hdoom girls going to have personality? Or are we going to have to use our minds? I need one to drink with right now.

>> No.2022169 [DELETED] 
File: 7 KB, 228x221, Do ya punk.jpg [View same] [iqdb] [saucenao] [google] [report]

>I know what you mean
>posts almost 10 minutes apart
>95% in first post
>90% in second post

We all know it's the same person.

>> No.2022172

They're gonna turn it into a VN.

I can't believe there was a fucking hearing about this and how seriously Lieberman takes the cheesy descriptions and difficulties.

>> No.2022173

Imp is already a tsundere.
Hell Knight acts voluptuous.
Mancubus girl is a strong independent black woman who need no man

>> No.2022179

>mancubus girl
yup, my type of gurrrrrl

>> No.2022192 [DELETED] 

no it's not, I actually just got home from work I'm 95%, I stand by my statement you're all shit and you guys are all talk.

>click faster
HAHAHAHAHAHAHAHAH you just threw yourself under the bus you fucking casual. Seriously, clicking? How fucking pleb are you? I don't click because my crosshair is always on you so i can only shoot as fast as the game engine lets me.


HJAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA you're the one that needs to get gud, not that other faggot who complained about AESTHETICS and you told him to git gud. I didn't know maps looking like shit meant I was a bad player, always thought it was the mappers responsibility to make things look nice. Or are you guys just straw manning his argument because you're all gay for scythe?

>> No.2022195 [DELETED] 

You sound like you're 12.

>> No.2022197
File: 75 KB, 593x592, 1383635641778.jpg [View same] [iqdb] [saucenao] [google] [report]

>Talks about helping parents buy games with the rating system
>Proceed to plead with developers to stop adding needless violence because kids
>Contradiction out the ass
>We need ratings to separate kids games with games made for teens and adults but i really wish Teen and Adult games didn't exist!

So he was completely bias against games being a form of entertainment for all ages which is contradictory to the rating system that ensures gamers of all ages can enjoy the games designed for their age group.

>> No.2022203 [DELETED] 

I don't care how mature I sound, the fact is you guys are all the biggest faggots on /vr/ just total assholes to each other and all of you fucking suck at doom so I have no idea where these egos come from.

>> No.2022204 [DELETED] 



Shut the hell up.

>> No.2022205 [DELETED] 


>> No.2022214 [DELETED] 

stop being faggots to each other, the guy said the maps were lazy not hard. I'm sticking up for him because you clowns are just too stupid to handle. Can anybody critique anything without being ripped apart by idiots in here?

>> No.2022220 [DELETED] 

Nah, sorry, you lost all validation the moment you said "he was complaining about aesthetics not gameplay!!!".

Go fight >>2022130 already and have a blast up the ass.

>> No.2022221 [DELETED] 

>I don't click because my crosshair is always on





>> No.2022228

We need dark souls combat hexen mod bro to post something cool.

Hexen combat bro needs a name for his mod so we can address him and his mod easier.

>> No.2022230 [DELETED] 

>any clantards who have posted here are actually fucking serious about the shit they spit so it's more hilarious in hindsight
See? I told you

>> No.2022231

Hexen's Souls

>> No.2022234

yeah, hexenbro should consider getting a name, this mod looks fucking awesome so far

>> No.2022236

>yeah, hexenbro should consider getting a name

Technically, he has a name. The question is more if he wants to be identified with it or to make a new name for 4chin posting.

>> No.2022237

well he is usually posting with webm vid, so its easy enough to identify him

>> No.2022238


Then again it's just inspired by dark souls, he also has a touch of absurdity and the top-ness in as well

>> No.2022239 [DELETED] 
File: 19 KB, 320x337, YES.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.2022241

Big Painkiller fan and bigger Doom fan here. What's wrong with this combination? Too slow for Doom?

>> No.2022250

Not at all, it's actually pretty fun.

However when the poster said he was looking for a Doom 3 but in classic style I was assuming that he was talking about the gameplay of Doom 3.

>> No.2022256


I just think his mod needs a name and we can refer to him that way

>> No.2022264 [DELETED] 

>projecting this hard
not a clantard, I can rek any faget on renegades something all of you could only dream of. Why do I want to be in a group with less skilled players? I was invited to [V] to learn zdoom wars though, I didn't bother though I have too much other shit to invest time into. Just don't be so rude to each other none of you should have an EGO except maybe some of the modders because of the excellent work they put out. The rest (95%) can't say shit.

I'm a human aimbot you're hit as soon as my SSG is reloaded.

>> No.2022279 [DELETED] 
File: 177 KB, 555x563, gotta be kidding me.png [View same] [iqdb] [saucenao] [google] [report]

>this whole post

>> No.2022297

With Zandronum Premium accounts, you can spend 666 Zandrocash to start with a BFG10k and full cells on all maps for a week.

Makes slaughtermaps so much more tolerable. (also evens the playing field when DMing with eric)

>> No.2022301

this is an example of a terrible name
try giving it an at least partially original title

>> No.2022314

Hexen's Souls 2: Prepare to Die

>> No.2022316


To be fair, we have a mod called "Accessories to Murder" which is the most insipid shit I've ever heard on my entire life

>> No.2022335
File: 24 KB, 367x350, 1360643259976.jpg [View same] [iqdb] [saucenao] [google] [report]

GZDoomBuilder m8.


>> No.2022339

got a funny story about shitty name for a game
>working in the studio
>we are pitching ideas for a new game
>after negotiations etc we come up with idea for a game that would be survival horror where you are being hunted by vampires and their minions
>it has survival elements similar to arma or stalker, you gotta eat, sleep, keep yourself hydrated, patch up wounds etc.
>game gets called "vampageddon" by teamleader
>somehow this manifests on my face
>teamleader asks me whats wrong
>tell him this name is silly
>tells me to stick to my job
>three months later game gets shelved
so yeah, if you guys want, "vampageddon" name is free, the shittiest name for a survival horror you can think of

>> No.2022360

Sounds pretty normal. It's apparently easier to try and blame all games than to actually enforce the ratings system and make parents give a shit and adhere to it. Though to be fair, I think you can trace most societal problems back to parents not doing their job right.

>> No.2022384

I'm sure it was shelved for other reasons but yes...."Vampageddon" is dreadful.

It's so bad even something with "Chronicles" in the name would be better.

>> No.2022385 [DELETED] 

/vr/ needs doom babies like it needs an asshole on its elbow

>> No.2022397

oh god
>Vampageddon: Chronicles
and it was shelved because fresh blood assigned to the team was bad and could not get things moving, half of them were students on internship and it was our teamleader first game, it was me and two other guys from old team that had experience and were actually able to work on it

>> No.2022398

Vampageddon Chronicles, of course!

>> No.2022406

The real shame is that IMX was a faggot and deleted the youtube playlist.
Yes I still mad.

>> No.2022408 [DELETED] 


>using crosshairs

>> No.2022416
File: 20 KB, 322x236, 1411083027802.jpg [View same] [iqdb] [saucenao] [google] [report]

>Vampageddon Chronicles

I laughed in spite of myself, so so bad.

>> No.2022417


>videos featuring terrywads, badly made mods and high impact, gameplay-emergent wads with hundreds of thousands of views
>playthroughs showcasing actual skills and well-thought gameplay modifications get little to none recognition


>> No.2022418

People like seeing how Doom can be changed, not how good a player is.

Also most mods are going to be niche unless it's BD, that's just how it is.

>> No.2022423

BD is very visual, that's the main reason.

Like anybody can view it and go "Holy shit, that's insane".

Shame about all the forum drama crap, I heard all about it long after it had ended. Be nice if things were still moving at the same pace they were before.

>> No.2022459
File: 6 KB, 194x260, images.jpg [View same] [iqdb] [saucenao] [google] [report]

>Finally got around to fully reading the doom comic
Sweet Christmas this is the best thing ever.

>> No.2022461

>But the amount of people who cringe the moment something challenges them is really fucking sickening me as of late.
I don't know about you, but "FIGHT A BAJILLION REVENANTS IN THIS FEATURELESS BOX WITH YOUR INFINITE AMMO BFG" doesn't sound very challenging. It doesn't even sound remotely interesting. Personally, I'd rather play a mapset that focuses on good placement over sheer enemy count. One well-placed chaingunner can be so much more of a problem than a wall of 50. One or two barons in a tight space makes for such a more interesting fight than a hundred of them in a big open space. I could go on, but I think you get it. By and large, slaughterwads sacrifice everything else that makes Doom great so they can have more monsters. Cool architecture? That'll bring down the framerate once there's 20000 monsters active, can't have it. Interesting layouts? Who wants to explore a maze when you could be fighting thousands of enemies the entire time? There can be good slaughterwads (Deus Vult II would be the most obvious one, and I suppose some parts of Going Down get rather slaughter-like, too), but these are definitely not the majority and they're not what's being played by the unwashed masses on Zandronum. They're playing Chillax, Holy Hell, Slaughterfest 20XX, shit like that.

>> No.2022469

>By and large, slaughterwads sacrifice everything else that makes Doom great so they can have more monsters. Cool architecture? That'll bring down the framerate once there's 20000 monsters active, can't have it.
>what is Sunder

>> No.2022470


Name 5 serious wads where this actually happens.

>Cool architecture? That'll bring down the framerate once there's 20000 monsters active, can't have it. Interesting layouts? Who wants to explore a maze when you could be fighting thousands of enemies the entire time?

See above.

>> No.2022473
File: 36 KB, 203x158, sm01_thumb1.png [View same] [iqdb] [saucenao] [google] [report]


>> No.2022478

>but these are definitely not the majority and they're not what's being played by the unwashed masses on Zandronum. They're playing Chillax, Holy Hell, Slaughterfest 20XX, shit like that.
>let's see what the Zandro players are playing right now
>pop on Doomseeker, sort by gametype

Cooperative maps being played:
Alien Vendetta, GreenWar (in cooperative? Weird), Doom 2 Reloaded, MSPaint Doom Maps, Resurgence, vanilla Doom 2 maps, Jumpmaze.

Try again.

>> No.2022494
File: 918 KB, 1366x768, Screenshot_Doom_20141023_000341.png [View same] [iqdb] [saucenao] [google] [report]

A mapset that suffers from severe framerate drops because it doesn't sacrifice on architecture?

>> No.2022497

That map runs perfect in both PrBoom and GZDoom, the author specifically stated there were frame drops with ZDoom.

>> No.2022501
File: 909 KB, 1366x768, Screenshot_Doom_20141023_000312.png [View same] [iqdb] [saucenao] [google] [report]

That's the last GZDoom 1.9 devbuild. Admittedly, the performance is much improved in 2.1, but nobody can run that so it doesn't really count.

>> No.2022513
File: 482 KB, 1280x720, Screenshot_Doom_20141023_002124.png [View same] [iqdb] [saucenao] [google] [report]


Dude, seriously.
Stop. You're just embarrassing yourself at this point.

We get it, you hate slaughtermaps for dumb reasons and are desperately trying to justify it.
That's okay.

You can play other things. Stop trying to flail about hoping everyone else will suddenly agree with you.

>> No.2022524
File: 275 KB, 1582x794, door.png [View same] [iqdb] [saucenao] [google] [report]

alright lads, I got exit door locked with blue key, and before you get to blue key, you gotta open up two locks that have switches somewhere in the level, switches have lock texture near them so you know which lock you are opening, when you press a switch, you will hear a specific sound and you will get a print message on screen saying that either lock one or two was open, I am hoping this will be foolproof, opinions?

>> No.2022527

>different location
>smaller resolution
Wow, you sure showed me.

>> No.2022532
File: 81 KB, 959x424, 2014-10-22 23_29_01-Doomseeker.png [View same] [iqdb] [saucenao] [google] [report]


not your PC's fault when you're playing a Boom wad in ZDoom.


Vanilla Doom 2 maps? IN FUCKING ZANDRO? Hold on lemme do this by myself instead

11:15 PM, just opened Doomseeker. Filters off. Sorted by most populated.

>SHR++ whatever. Megagame.wad. RP server? Y/Y
>Alien Vendetta WITH RGA2 (and vrskins.wad)
>#1 PubStars [CTF] || ARGENTINA. With CTF maps. Cue the ignoramuses thinking everything below the U.S. is Mexico.
>AV with Complex Doom
>PSX Doom...with Complex Doom
>Another MM server
>AV with Hard Doom
>Oh there it is, the vanilla-only server. Only two slots, american flag. Quick, make a wish!
>MM with Saxton Hale
>A strange BE server that seems to be running a jokewad of sorts
>Chilean server playing Resurgence with a randomizer and sharedkeys. Locked.
>Wapanese server with Zone300...and Donutsteele (!)
>JumpMaze and JumpMaze accessories
>Strange Taiwanese server with no extra wads innit. MAP07, something tells me someone got stuck
>CChest with Complex Doom
>random zombie wad

gonna refresh in a momment

>> No.2022539
File: 721 KB, 1600x900, Screenshot_Doom_20141023_003441.png [View same] [iqdb] [saucenao] [google] [report]


What, you want higher resolution?
Sure thing, kid.

>> No.2022548
File: 83 KB, 961x423, 2014-10-22 23_36_49-Doomseeker.png [View same] [iqdb] [saucenao] [google] [report]



11:32. No filters. Most Populated.

No big changes, only these

>FreeDoom maps with Doom 64 weapons and other stuff
>Argentinian server with MM8BDM stuff. Pretty normal to find these daily.
>CC4...with samsara addons.
>Epic 2...with the addons

...yeah nah fuck it, not gonna see what else is down there

>> No.2022549
File: 4 KB, 32x72, lock.png [View same] [iqdb] [saucenao] [google] [report]

shit guys, I need help, for some reasons the lock texture I am using works incorrectly, it looks fine in editor as you can see on my screenshot here >>2022524 but when I check it in game, it shows lock 1 instead of lock 2, after some testing, it looks like gzdoom ignores how I move texture and moves it around as it pleases, this results in any texture I set up being adjusted from leftmost pixels first and any justification, gets ignored

anyone know the solution?

>> No.2022561

ok nvm fixed it

>> No.2022565

mind detailing how?

>> No.2022568
File: 152 KB, 1600x1200, Screenshot_Doom_20141023_004921.png [View same] [iqdb] [saucenao] [google] [report]

>> No.2022574

I was using GZdoom visual mode, its not showing texture offsets properly when you are outside of UDMF format, simply I had to enable standard visual mode, to get both working I have them set to separate keys, so one is being used for texture alignments, the other one is for slopes

>> No.2022586

Thanks for obliging me.

What in the actual fuck.

>> No.2022650

Witchhaven was ugly as sin, but it at least had gameplay.

Redneck Rampage was funny.

Alien Cabal is just stupid.

>> No.2022735

>deleted the youtube playlist
Holy shit, I didn't notice it was gone. Why did he do that?

>> No.2022739

because eric removed his chanop status from the irc

>> No.2022740

>chanop status
Channel operator? I thought he was the owner of the channel.
I call bullshit, IMX was a nice guy

>> No.2022743 [DELETED] 

mindless circle strafing? hah! modern slaughter maps have actual choreography, try playing a Ribbiks map on Ultra Violence some time.

>> No.2022754 [DELETED] 

But that just means you have to play them in exactly the way the author envisaged, down to the exact movement pattern.

>> No.2022776

>Why did he do that?

He ragequit after people told him to quit with the boogeymanning "every shitposter is always Donald" shit.

>> No.2022805

That's.......that's a stupid reason to get banned for.

>> No.2022806

The idgames torrent doesn't seem to be working for me. It doesn't load any trackers at all. I do have udp and dht enabled in case that was the issue.

>> No.2022817


Banned? Who said anything about banned?
Nobody was banned.

>> No.2022824
File: 21 KB, 90x90, 1364783303234.gif [View same] [iqdb] [saucenao] [google] [report]

I'm thinking of making a mod using the 3DGE engine

Good idea / bad idea ?

>> No.2022826


You'd have to give us a ton more detail, anon.
That really doesn't tell us anything.

>> No.2022850
File: 84 KB, 600x371, YOU'RE RIPPING AND TEARING ME APART.jpg [View same] [iqdb] [saucenao] [google] [report]

My idea would be to basically make Doom play like a 3d platformer
More precisely, instead of going from point A to point B then onto the next level, you get a hub world that leads to bigass level with multiple objectives and objects to collect.

I've been thinking of using 3dge since it has a bunch of cool features, like video support, md3 models, splitscreen for bro-op, post-processing rendering stuff, and its own scripting language which is pretty powerful according to what I've heard. Also, it has a Dreamcast port, which is insanely cool to me
But on the other hand, zDoom's DECORATE is way easier and more documented, so I'm still on the edge about what I should be using

>> No.2022862

<tom_> dosdoom has turned into EDGE
<tom_> which stands for extremely dumb gay engine

>> No.2022864

>zDoom's DECORATE is way easier
DECORATE and ACS are piss ugly and very bugged.
I'm still waiting for a single programming language that replaces EVERYTHING, like SNDINFO lumps, KEYCONF etc., supports threads and much, MUCH more.

>> No.2022867

>My idea would be to basically make Doom play like a 3d platformer

>> No.2022879
File: 355 KB, 400x348, 1313999333940.png [View same] [iqdb] [saucenao] [google] [report]

>use platform
>screen turns red
alright then

>> No.2022886

which version are you using, and what version number of the port are you using

>> No.2022889


>> No.2022890


wait try these updated links:

(G)ZDoom Version:

Zandronum 2.0 Version:

Zandronum 1.3 Version:

>> No.2022892

Are you using zandronum 1.3?


>> No.2022898

What sucks so much about it?

I don't want to make a straight up 3d platformer. More like a Doom collection I guess? I'll still check out your demo tho

>> No.2022902
File: 2 KB, 288x280, 1364687115879.png [View same] [iqdb] [saucenao] [google] [report]

Collectathon, I mean

>> No.2022907

I had the same problem as >>2022879, where the screen turned to red while I was standing on a platform. Didn't die though.
Also for the record, I'm using the latest version of Zandronum.

>> No.2022912

>What sucks so much about it?
Obviously, it sucks because some IRC dork named "tom_" doesn't like it and thinks it is "gay".

>> No.2022913
File: 394 KB, 320x240, This sucks.webm [View same] [iqdb] [saucenao] [google] [report]

Using Z1.3, build 141005-1947

>> No.2022916

Try the link in here
It should be platform_demo_5_zand1.3.pk3
I tried it just now in singleplayer with no issues, also tried it earlier online with no issues.

>> No.2022929

3dgedude here, tried it again, no more problems on my side!

>> No.2022934

>More like a Doom collection I guess?

You may want to check out Golden Souls for inspiration.

>> No.2022936

awesome, glad you got it working.

>> No.2022946

I actually tried it out already and it's really enjoyable! But it's the complete opposite of what I wanna do. Golden Souls has that Mario 64 feel, but the levels are still pretty straightforward. I want my mod to still look like a regular Doom game, but the levels will be huge and open, with multiple goals per world.

(I get the feel that I'm starting to sound like an ideas guy. I'mma gonna go work on some sketches and stuff so I gots things to show)

>> No.2023030

Can anyone here pinpoint the exact moment in their lives when they realized they wanted to be a cacodemon?

>> No.2023058


>wanting to be a fat, round, red ball of goo that will eventually get savagely shot in the face with a double barrel shotgun

no thanks

>> No.2023059

The moment I read that. I'm thinking of alice88 cacos, though.

>> No.2023063
File: 100 KB, 96x96, 1366499976110.gif [View same] [iqdb] [saucenao] [google] [report]

Like that's not gonna happen to you, fatso

>> No.2023093


>26" waist

doubt it

>> No.2023114

>two right feet

>> No.2023125

>Duke "Nuke"m

>> No.2023127

Explains why he's so bad at dancing.

>> No.2023136

maybe the monster they turn into depends on the sins they've committed

>> No.2023138


wut? but he was halfop, right?

>to quit with the boogeymanning "every shitposter is always Donald" shit.

to be fair that shit still keeps being said every now and then, even after he left

>> No.2023142

Even DoomWads couldn't avoid the fact about TotLM3 having a little bit too much lizard stuff

>> No.2023158


>FIVE Megaman8bit servers, common knowledge is that they don't really play DM anymore.
>Rip off of a questionable randomizer being actively used.
>OMG SO REAL WEAPONS LIKE COD AND STUFF (for the most irrealistic game on earth nonetheless)
>other gameplay mods that had their good run years ago
>a legacy of a pretty good mod being ruined by some unbalanced bullshit people insist to play

Zandro 2.0 can't come soon enough

>> No.2023161

Is getting shot in the face with a shotgun really that bad, though?

>> No.2023162

What's Zandronum 2.0 going to do exactly?

>> No.2023165


-update to zdoom 2.5.0
-cure cancer

>> No.2023167

Wouldn't the Zandronum community mostly stick with the mods they already like though?

>> No.2023168
File: 391 KB, 677x779, doom 2 map21.jpg [View same] [iqdb] [saucenao] [google] [report]


eh, who knows

>> No.2023174


Thanks for the "bump" of my request

>> No.2023181


Smaller but with less retarded shitmapers, shiga95 is a fine example of how shitty it can get.

>> No.2023184
File: 75 KB, 601x1765, 1363594897084.png [View same] [iqdb] [saucenao] [google] [report]


that would be dumb as shit, though

who the fuck would keep playing the same goddamn shit from the skulltag days?

also wasn't reelism going to have zandronum compatibility? that's the kind of stuff the zandronum fanbase would like to play till no end

>> No.2023189


Golden exit door nigga

>> No.2023198

>a legacy of a pretty good mod being ruined by some unbalanced bullshit people insist to play
Are you talking about Samsara?

>> No.2023205

I can see them picking up Reelism for reals.

But I think people just enjoy the mods they currently play so I'm not thinking they'd just drop it because of a large update.

>> No.2023219

Not him, but Samsara is pretty balanced and a great mod.
Don't know why he claimed it's "unbalanced bullshit"

>> No.2023220

>to be fair that shit still keeps being said every now and then, even after he left
refer to the /doom/ comic

>> No.2023221

oh god let's not start this again

>> No.2023224
File: 33 KB, 640x480, Armscor 1600.jpg [View same] [iqdb] [saucenao] [google] [report]

>those old .22 rifles made to look like M16A1s while not looking like them at all
I kinda don't miss those.
Pic almost related.

>> No.2023225


probably the addons

>> No.2023238

Oh yeah.
They suck.
Caleb is a shit Duke copy (I still love Blood though).
That ROTT guy is okay, I guess.
Then theres Blakestone, he feels like BJ and Doomguy mixed and then there are tons of characters I have never heard of.

>> No.2023239

That still exists?
Why not use GZDoom pre OpenGL 4.0? It has a way better renderer and can do about the same things.

>> No.2023250

THE Doom comic? What?
I dont get it....

>> No.2023251

haha yeah
them guns, I tells ya...

>> No.2023253

the /doom/ comic, not the doom comic

>> No.2023254
File: 553 KB, 1179x2678, 1410199296645.png [View same] [iqdb] [saucenao] [google] [report]

I believe they're referring to this beauty.

>> No.2023265
File: 31 KB, 466x238, duck.png [View same] [iqdb] [saucenao] [google] [report]


specifically, if you didn't notice

>> No.2023267

Wait on doomscript i'd say.

>> No.2023271

I have never understood the who Benellus thing. I mean, I'm aware of the original image, but the story and all.

>> No.2023274

I dont remember this comic at all.
But it's neat, thanks.

>> No.2023276

Well if you know it's an image edit that got out of control with funny results, you know all the story.

>> No.2023278

What is Brutal Doom? I know it's a mod, but what does it have that makes everyone hate it ?

I'm being serious.

>> No.2023280

It's the most popular mod, even to people who are actually not that much into Doom. They mostly claim it's the way Doom was meant to be played.

>> No.2023284 [DELETED] 

They are all jealous because Marks mod is the most popular of all time, next to Dwango

>> No.2023286

Ah. I see.

>> No.2023287

I wouldn't mind if someone created a new epic /doom/ comic, this one is leddit tier garbage with too many "lol maymay" references

>> No.2023291

Because it has some obnoxious fanboys.
Because Mark did some dumb shit.
It also has rabid haters who look for any excuse to spew bile about it and Mark like an avalanche of diarrhea out of their mouths.

>> No.2023295

>running jokes can never be acknowledged or referenced
Stop, please.

>> No.2023313 [DELETED] 

No, the comic is fucking crap.
Literally every panel has at least one or two references, turning it into another bad comic where noone will remember these kind of references in a few months or years once /vr/ ceases to exist.
Then someone will spot this very comic, read it and question themselves: "Who the fuck thought this was funny? I dont get it at all and I'm a huge Doom fan".
Stop posting this gay comic

>> No.2023323

In short, it's a gameplay mod that uses modern features (reloading, iron sights), excessive gore, and cheesy one-liners, as well as some other smaller features that I'm completely forgetting. It's pretty fun if you just want some campy edge-ridden action. We all need something like that once in a while.

The reason it has such a bad reputation is because it's led new players to believe that it's a total improvement of the vanilla experience. I've known a few chucklefucks in the past that actually told people who have never played Doom before to use Brutal Doom on their first playthrough. This has also led newer players to complain whenever any new mod they happen to run doesn't work with Brutal Doom running alongside it.

There's nothing inherently wrong with the mod itself; I think it's fun, and it's really just a matter of preference and if you're in the mood for that sort of thing. It's just the "community" and the author that make it seem like the worst thing ever.

Don't let it bother you.

>> No.2023325
File: 1.19 MB, 1280x720, cia.png [View same] [iqdb] [saucenao] [google] [report]

Can somebody make a CIA/Bane Doom mod pls?

>> No.2023338

Topical humor != memes.

Please stop parroting other people's opinions.

>> No.2023340


shit this thing is so fucking ugly

>> No.2023345

>meanwhile at Taurus

>> No.2023350
File: 1.12 MB, 1280x720, dr.png [View same] [iqdb] [saucenao] [google] [report]

pls pls pls pls pls pls it will be a big mod for me

>> No.2023361

>everything ever made must be written to be understandable for the world of tomorrow
>nothing can ever just be relevant to the now or regarding current events
>being topical or flavor of the month means it doesn't have the right to exist

Just shut up.

>> No.2023375


My favorite part is the whole
>where noone will remember these kind of references in a few months or years once /vr/ ceases to exist.
thing he whines about. Like, no shit? Does he think he was made for every Doom community ever?
Of course people outside /vr/ won't get it.

>> No.2023384

I want to play that wad that's built around forum drama on doomworld, but I haven't because I don't know wtf went on and I probably won't get the references. I'm not that other guy, but I can understand not getting the gist of things because you weren't around when shit went down.

He could've been less of a fag about it though.

>> No.2023386

it's bretty good, actually, the mapset is still pretty solid around it
give it a run

>> No.2023390


is there any tutorial on howto cutscenes in ZDoom?

>> No.2023394


Hah, did he just discovered that?

>> No.2023398



>> No.2023401


stop fucking spamming question marks, it makes you look retarded and unable to form a proper sentence on the internet

>> No.2023403 [DELETED] 



>> No.2023432

Updated Zandronum 1.3 version with a script that checks if the player lost exactly one health (no more) and if so gives them back that one health to negate the occasional damage caused by the platforms.


>> No.2023447 [DELETED] 

i just found the source of this quote and i think your post misrepresents his intention. the full quote is:

>I find gameplay mods boring. Period. I don't want to search for maps that may play well with them. I'm more interested in newly made maps than newly made weapons.

which means he's more interested in complete packages, than playing the same old maps with reworked gameplay.

i find this quite a reasonable position. how often do we hear the opinion that some gameplay mod needs a mapset designed for it?

>> No.2023453 [DELETED] 

i just realised this post is completely redundant and the whole thing has been discussed over there already by terminus et al. sorry for the noise

>> No.2023456
File: 35 KB, 395x327, moskito man.png [View same] [iqdb] [saucenao] [google] [report]

We just need a CIA sprite

>> No.2023458

>how often do we hear the opinion that some gameplay mod needs a mapset designed for it?

2 times out of 1

>> No.2023460

>how often do we hear the opinion that some gameplay mod needs a mapset designed for it?

Only from the mouth of someone who doesn't know what they're talking about.

>> No.2023503

Can't get AEoD to work for the life of me. Tried about 40 dev builds for both Zdoom and Gzdoom.

Script error, "AEoD.pk3:aeod6hud.wad:SBARINFO" line 24:Expected integer constant but got 'default' instead.\

Anyone have an idea what's up?

>> No.2023514

Probably has something to do with AOD being an ungodly mess of everything clashing with everything.
It's amazing that anyone gets it to run.

>> No.2023523

Yeah, I can guess. Just really have nothing else to do right now and I never really touched this back then. Just been seeing some webms of it floating around and thought it looked interesting enough.

>> No.2023527
File: 10 KB, 100x100, 25pjtk3.gif [View same] [iqdb] [saucenao] [google] [report]

>> No.2023534

i heard zdoom had to fix its wad loading code to remove some limit on number of entries just for aeod.

>> No.2023535


Are you loading the multiple files in the right order?

>> No.2023539

Looks good but I don't like the monster itself, seems to be a fat monster that has trouble walking, makes it more ridiculous than scary (maybe it's the point).

>> No.2023550 [SPOILER] 
File: 726 KB, 1680x1050, 1414091951165.png [View same] [iqdb] [saucenao] [google] [report]

What am I doing wrong? Almost all of my WADs are have missing textures like this.

>> No.2023553


-update your GZDoom to 1.9
-don't play it on zandronum
-use doom2.wad
-watch out

>> No.2023558


What are you running your wad with?
Looks like you're using the wrong iwad.

>> No.2023563


maybe he is using custom textures and didn't include them into the .wad

>> No.2023567


completing my previous post : if you add textures or decorates or whatever to your editor, it's not included in your .wad and when you play it without your editor, the game tries to load textures that doesn't exist

>> No.2023568
File: 2.86 MB, 750x422, zandronum 2014-10-23 15-21-38-25.webm [View same] [iqdb] [saucenao] [google] [report]

The Allmap replacement is now a little cherub called the Sentinel, a sentient angelic turret that targets enemies and pounds at them with automatic machinegun fire, distracting them away from you and providing openings for you to cut into them with.

It also makes cute little beeping and booping NES noises, but you can't hear that. Whoops.

>> No.2023586

Cool, are you plannng to replace any other powerup?

>> No.2023589


Accidentally had Doom 2 set to launch Doom 1 wad in ZDL, I am an idiot ;__;

>> No.2023590


That'd do it, anon.

>> No.2023595


I might replace the Infrared/Radsuit/Invulnerability sphere with something explicitly more magical/arcade-y with the same function, but at the moment the Blursphere, Berserk, and Allmap are the only powerups explicitly replaced with something different.

>> No.2023629
File: 58 KB, 600x450, 1413201149727.jpg [View same] [iqdb] [saucenao] [google] [report]

Are there any wads with level design that "feels" like Half-Life, for lack of a better word?

>> No.2023649
File: 230 KB, 1280x768, Screenshot_Doom_20141023_194914.png [View same] [iqdb] [saucenao] [google] [report]

Anyone speak german here?

>> No.2023657


Paranoia is probably the closest to Half-Life in Doom.

>> No.2023662

I do. But it's grammatically incorrect gibberish that assume was translated via google or babelfish or whatever.

>To stop tomb of the soul space, that death. The green marines shoot with their shotgun into the blue square is a teleport. Then go to room 2 and repeat the process, until is your puzzle solved. Make sure that grab you the green sphere, before push you change the yellow button. She should the yellow button and exit.

Uh. I guess try shooting the blue square, repeat that in room 2 until the puzzle is solved, and grab the green sphere before you leave.

>> No.2023663

That there is pretty much Google translate tier German

>> No.2023665

Nazi here.
Looks like gibberish / Google Translator output.
Basically tells you to shoot green marines within a blue square (to teleport them?). Next you go on to Room #2, and repeat the process.
Collect green balls and press the yellow button.
Then you'll be able to exit the map.

>> No.2023674

Thanks everyone.
Turns out I had to shoot a Voodoo Doll to push it on a teleporter pad a couple of times. This was to unlock an invincibility sphere that made a mad dash through a tiny corridor with exactly 35 cyberdemons in side alcoves possible.
In case anyone is wondering it's from one of the super-secret zdoom only levels in Whispers of Satan.

>> No.2023745

i pretty much agree with this guy >>2023539
except i do like the monster
but yeah, it seems to have trouble walking, so maybe put him only in some sewer/swamp level?

>> No.2023786

Any maps particularly good for the Nazis mod?

>> No.2023802

Epic 2

>> No.2023810

it pretty much is half-life in doom

>> No.2023820

>We need dark souls combat hexen mod bro to post something cool
I'm here but I don't have anything cool. I've run out of cool ideas for the time being.

>Hexen combat bro needs a name for his mod
I haven't got any clues, to be honest. At the moment the mod is simply just called shield.pk3 in my /wip directory.

Right now I'm fresh out of ideas for what to do next, I've hit a dead stop. Any cool little ideas and suggestions would be pretty neat.

>> No.2023821

So I noticed you did a lot of things for the fist. You can probably leave it alone for now.

Anything for the axe and hammer?

>> No.2023824

I'd suggest sorta incorporating "Hexercise"-styled Dual wielding, but I suppose that'd conflict with what you're doing with the shield.

>> No.2023827

If not conflict, it would make things horribly over-complicated.

Yeah, I suppose I could always work on the Axe, though I'm not sure what I could do in terms of attacks.

>> No.2023832

You can give axe direction attacks or some heavy really strong single target hits. Or parries or something, I don't know.

Then you could give the hammer shockwaves like the big weapons in the Souls series.

Then the sword can have some charge up wave attacks like Drake sword and others.

>> No.2023834

Some kind of GREAT CLEAVE or something. Like, if you hold your attack, it could do more damage and a shockwave line.

>> No.2023835

Conflict in a "You need to block stuff, but you're using two weapons so you can't block, not totally" type of way

>> No.2023839

Super late reply, but yeah. Just seems like the whole thing is garbaged up.

>> No.2023840

Eh, well it would still overly complicate things. I'm feeling nauseous at the thought of so many extra state-jumps and inventory item hacks.

Hm, sounds like a good idea. Also a spinning attack would actually work with the Axe. Horizontal and Vertical swipes. Two-handed heavy cleave maybe. I'm liking the sound of this.

>> No.2023841

There's also the unfinished Freeman Samsara class, the weapons feel pretty good / exactly as in HL1.
I personally dislike that the sprites were simply ripped from the model instead of converting them to QuakeIII models and use these instead.

>> No.2023846

I feel it should be like this for Hexenbro's weapon system:

Punching for general clobbering

Sword for a better reach and focus on single targets

Axe for slicing multiple targets at once

Hammer for AOE booms and thuds, and the ability to thump a fucker so he's buried waist-deep in the floor

>> No.2023894
File: 39 KB, 352x910, doominanutshell.png [View same] [iqdb] [saucenao] [google] [report]

I'm sorry

>> No.2023897


Mark's hand amsues me

>> No.2023902
File: 689 KB, 350x272, 1341416380514.gif [View same] [iqdb] [saucenao] [google] [report]


Amuses even

I got brain problems

>> No.2023909
File: 85 KB, 495x457, image.jpg [View same] [iqdb] [saucenao] [google] [report]

>glorious imp-tan
Hey! I made it in!

>> No.2023947
File: 2.81 MB, 768x432, Let me axe you a question.webm [View same] [iqdb] [saucenao] [google] [report]

axe confirmed. still working on it. Sped up the animation by one tic. Now I need to make some new specials for it. Can't be too similar to the fist though.

>> No.2023956


Wrath of Cronos has some swiping attacks for the axe, and the axe could let loose with wide air slashes, useful for chopping up crowds and shit.

the hammer obviously has to have a throwing trick of some kind

>> No.2023963

For the hammer I was thinking maybe throwing it and the hammer rips through crowds bouncing off walls and stuff before returning to the player's hand.

>> No.2023967


aaaww fuck son we Mjollnir now

>> No.2023969
File: 36 KB, 206x268, OmenFrameUpB.png [View same] [iqdb] [saucenao] [google] [report]

Hope you gentlemen weren't too attached to the Hexen mace.


>> No.2023970
File: 47 KB, 640x480, mugen012.png [View same] [iqdb] [saucenao] [google] [report]

Not quite what you're looking for, but close.

>> No.2023971



>> No.2023973


>> No.2023976
File: 44 KB, 373x500, nigbarf.jpg [View same] [iqdb] [saucenao] [google] [report]

>EVE screenpack

>> No.2023978


>> No.2023980

It's a classic. I don't like the hitsparks, though.

>> No.2023982

Jesus help me

>> No.2023984

Is she going to hold it from the moddle when she swings?

>> No.2023989
File: 19 KB, 135x146, OmenIdle2b.png [View same] [iqdb] [saucenao] [google] [report]


That might be an option sometime down the line.



>> No.2024023
File: 6 KB, 380x210, aliens.png [View same] [iqdb] [saucenao] [google] [report]


nonono don't feel sorry, oc is oc

also filename

>> No.2024030

Is that normally how a hammer is held when hitting something?

I am used to seeing weapons held towards the bottom.
Looks great though.

>> No.2024048


It isn't. If you're one-handing something, you put the hand near the top for maximum control when running around with it and your hand near the bottom for maximum strength when actually swinging to damage something.
Holding it in the middle theoretically would give the best of both worlds but ends up with half strength and the rest of the handle kind of flopping against your arm.

I think it looks neat, though, and it already fills up the screen a good chunk more than the mace as it is--too much more of the body would probably fill up the screen.

>> No.2024129
File: 113 KB, 262x313, 1413444002163.png [View same] [iqdb] [saucenao] [google] [report]

Not sure how well-known this is but...


>> No.2024138

It's like Flatland meets FPS. Brilliant.

>> No.2024228

Well that was fun if not really short.
Wouldn't mind seeing something like a playable Wolf3D through an automap like Doom with IDDT

>> No.2024275


>> No.2024286

Can you honestly say that, given the chance, you wouldn't let Doomguy shoot you in the face with the super shotgun?

>> No.2024303


You're really intent on pushing your masochist fantasies, aren't you?
We get it, your dick gets hard to dumb shit.

>> No.2024329

But I'm not a masochist. Pain doesn't arouse me at all.

>> No.2024337

By doomguy? Nah. But by some kind of a doomgirl? Yes, very yes.

>> No.2024346

whatta nerd

>> No.2024353
File: 2.66 MB, 640x320, as if the scattershot wasn't already ridiculous enough.webm [View same] [iqdb] [saucenao] [google] [report]

God damn, once again a POW'd up weapon produces results I couldn't expect but I love

>> No.2024359

Well I like what I'm seeing here.

>> No.2024364


What are some good map packs for Duke Nukem 3D? Bonus points if it can be run in Megaton Edition. I had been playing megawads for Doom and was wondering if theres any good equivalents for DN3D.

>> No.2024402

why don't they know what they are talking about? Are vanilla maps not too easy for some mods? I don't know what the butthole who was deleted said but I think a mapset should go with gameplay mods cause you can get a common theme, using vanilla weapons on a fantasy map set would feel wrong too so it goes both ways.

>> No.2024410

I'm thinking about setting up a Youtube channel, playing through and focussing on old FPS games exclusively. Doom (And it's many wads), Heretic, Duke Nukem 3D, Hexen, Quake, Blood and such. Maybe work through a heap of wads and showcase some newer ones - how would people suggest I go about this?

>> No.2024425


Updated these guys again:

(G)ZDoom Version:

Zandronum 2.0 Version:

Zandronum 1.3 Version:

Things are now even smoother with regard to being able to move in the opposite direction the platform is traveling, moving while a platform is going up or down, and moving right when a platform stops moving.

Also scripts run by the player from items/painstates have changed; rather than the script needing a case which specifies the exact movement the script is instead passed the x, y, and z velocities of the platform the player is standing on and handles it from there. Script 200 handles movement from integers, script 201 handles stopping from integers (passed the same arguments as the movement one to stop that movement.) Old stopping cases have been retained in script 202 under cases 1 and 2. Scripts 300 and 301 act the same as 200 and 201 except that they accept fixed points by inputting the fixed point number you want * 65536. So for instance if you wanted to have -2.5, you would input -163840.

This means that, while it's really easy to control the platform movement via ACS, if you wanted you could now implement these platforms using only decorate (via A_ChangeVelocity, inventory counters and the above mentioned scripts) and copypasting the relevant scripts into your project.

>> No.2024426

Do you plan on doing voice-overs throughout your videos?

>> No.2024434

Not if people think it would be detrimental.

>> No.2024445

gee I dunno if you've posted enough about this yet
>>2020583 >>2020587 >>2022916
>>2020591 >>2020601 >>2022929
>>2020757 >>2021339 >>2022936
>>2021509 >>2021582 >>2023432
>>2022867 >>2022879 >>2022913
>>2022886 >>2022889 >>2022907
>>2022890 >>2022892

>> No.2024461

zandro 2 is out?

>> No.2024465

>Development Builds

>> No.2024469


>> No.2024482

should I update less frequently?

>> No.2024484

Oh, not at all. The only reason I'm asking is because a lot of people who do use mics in vidya playthroughs tend to forget to actually sound entertaining.

Not to sound like a cynic or anything. Just a fair warning. There's nothing quite as refreshing as discovering someone who actually puts a bit of personality into their work.

Good luck, mate.

>> No.2024554
File: 943 KB, 862x4478, BestSinglePlayerWads2014.jpg [View same] [iqdb] [saucenao] [google] [report]

Any thoughts or opinions are welcome.

>> No.2024557

Source: http://pastebin.com/f76J7N9u

>> No.2024560


I was really hoping this thing would come back.

>> No.2024573

>no Going Down
>no BTSX E2

>> No.2024575

Umm,that thing lacks BTSX 2

>> No.2024583
File: 31 KB, 320x200, HammerZeit.gif [View same] [iqdb] [saucenao] [google] [report]

did someone say



>> No.2024603

I like it.

>> No.2024619
File: 979 KB, 862x4478, BestSinglePlayerWads2014.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.2024621

anyone got the completed one from 2013?

>> No.2024646

What is Going Down?

>> No.2024650

It's a wad.

>> No.2024665

Gameplay or map?

Just wondering.

>> No.2024678

It's a full 32-map replacement.

>> No.2024685

It's a megawad by Cyriak, who you may know as that guy on youtube that does all those crazy animations.

>> No.2024692

Well time to check it out, thanks for answering my questions anons.

>> No.2024693


>> No.2024716
File: 33 KB, 640x480, TS8GSd3.png [View same] [iqdb] [saucenao] [google] [report]

>no The Adventures of Square.

>> No.2024721
File: 1012 KB, 862x4478, BestSinglePlayerWads2014.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.2024734
File: 644 KB, 1366x768, Screenshot_Doom_20141024_035052.png [View same] [iqdb] [saucenao] [google] [report]


>> No.2024735
File: 618 KB, 1366x768, Screenshot_Doom_20141024_035246.png [View same] [iqdb] [saucenao] [google] [report]


>> No.2024743
File: 526 KB, 1366x768, Screenshot_Doom_20141024_035410.png [View same] [iqdb] [saucenao] [google] [report]


>> No.2024750
File: 100 KB, 250x250, Doom Sweatguy.png [View same] [iqdb] [saucenao] [google] [report]

>more of your time is spent modding than playing Doom nowadays

>> No.2024754
File: 398 KB, 825x667, approval.png [View same] [iqdb] [saucenao] [google] [report]


>working on fun gameplay mods for others to enjoy

>> No.2024772

Is there a way to make the player just take more damage from everything in ACS? Like the player gets a stackable item, that causes something like 1% more damage intake, and if he keeps getting it it can get to absurd numbers like 100% extra damage intake.

>> No.2024773

>Giving up your time playing Doom to make fun gameplay mods
Bless your hearts.

>> No.2024775

>APROP_DamageFactor Generic damage factor for the actor. It is applied before any specific DamageFactor.

>> No.2024782


It's a labor of love anon. I do this because I want to one day make vidya, and I feel like this is a good place as any to start learning what feels good in terms of gameplay

>> No.2024797



>> No.2024798

Yes. What else could you use in that sentence?

>> No.2024804


What is this..."playing" you speak of?
...Is that like when you test something, but...without for testing?

>> No.2024825
File: 11 KB, 598x255, 2d71cdb865658b66a0938dbc559db519.png [View same] [iqdb] [saucenao] [google] [report]

I don't get it, it's only reducing the damage I take.

>> No.2024828

what are you doing

it looks like that would make base_stax smaller not larger

also fixed point numbers are weird and you can't multiply them with *, you gotta use fixedmul()

>> No.2024832

Also 1 is really small, you want 1.0

>> No.2024870
File: 400 KB, 1280x720, Screenshot_Doom_20141024_012758.png [View same] [iqdb] [saucenao] [google] [report]

Thanks guys works great

>> No.2024874
File: 296 KB, 750x3579, how_to_irc_hexchat.png [View same] [iqdb] [saucenao] [google] [report]

I'm one guy btw.
get on irc for quicker help if you want

>> No.2024897
File: 298 KB, 800x450, zandronum 2014-10-24 05-08-43-28.webm [View same] [iqdb] [saucenao] [google] [report]

I'm gonna need to adjust this guy's aiming abilities.

>> No.2024903


It's cute because he's trying so hard

>> No.2024938


That wall's dangerous, man. It could turn on you at any moment.

>> No.2024970

Sounds interesting.
BE link?

>> No.2024989
File: 44 KB, 300x300, 1309035039078.jpg [View same] [iqdb] [saucenao] [google] [report]

damn right

>> No.2025007
File: 1.39 MB, 640x320, clusterfuck.webm [View same] [iqdb] [saucenao] [google] [report]

Hey guys do you like carpet bombing hellspawn?

>> No.2025009 [DELETED] 


>> No.2025012

what kind of balancing are you hoping to achieve? "The enemies are fucking broken, but so do I"?

>> No.2025013


I really wouldn't call the enemies broken. But once I get this shit sorted out the idea is to have MSX balance, where monsters are a threat but you can clear them out quickly as well

>> No.2025017

cool, I like MSX balance.
Just a reminder that in MSX you don't actually lose health if you don't get cornered and you alway have max shield for the next fight, dunno how you'll make that glass cannon balancing work without this

>> No.2025019


well blaz is anything but a glass cannon, the guy's pretty resilient, and his powered arm cannon has lifesteal

The other heroes might be another story and I'll have to think of something to keep that flow

>> No.2025028

i like that EWP reloading animation you put as an idle

>> No.2025039

You had me at carpet.

>> No.2025107

are the doritos guys hype or calling bd shit

>> No.2025110

calling bd shit i think

when was the last time El Markiñho was even here anyway?

>> No.2025113

A month or so ago.
And that pic is silly if it says that because Mark usually posts cool shit and gets a lot of replies of people liking it.

>> No.2025120
File: 948 KB, 1366x768, Screenshot_Doom_GENE-TECH.png [View same] [iqdb] [saucenao] [google] [report]

>> No.2025124


Neat! What wad is that?

>> No.2025126

read the filename

>> No.2025127


I searched it but didn't find anything.

>> No.2025130
File: 1.10 MB, 1366x768, Screenshot_Doom_20141024_112820.png [View same] [iqdb] [saucenao] [google] [report]

Gene-Tech: Before the Storm

>> No.2025143
File: 762 KB, 1366x768, Screenshot_Doom_20141024_114442.png [View same] [iqdb] [saucenao] [google] [report]


>> No.2025195


That's hot (because the archvile burns, ya know?)
'kay, I'm out...

>> No.2025246
File: 32 KB, 400x267, 1412517411781.jpg [View same] [iqdb] [saucenao] [google] [report]

>the shotgun actually looks better in this than it does in Quake 2

>> No.2025251
File: 1.35 MB, 1366x768, Screenshot_Doom_20141024_131741.png [View same] [iqdb] [saucenao] [google] [report]

Fucking hell.

>> No.2025267
File: 218 KB, 1280x1024, Untitled.png [View same] [iqdb] [saucenao] [google] [report]


>> No.2025268

>In light of discussions later in this thread, for the time being it seems as if the mod works best if you use one of the GZDoom 1.9 Git builds until a few minor problems are sorted out with the latest version of GZDoom.


>> No.2025269

I'm currently trying to make a version of NowThatsWhatICallMidis for Samsara. Any particular song from the games you would like in for some reason? I can't just dump in every song from every game because it'd be sort of imbalanced.

>> No.2025274
File: 1.35 MB, 500x313, 1413202755954.gif [View same] [iqdb] [saucenao] [google] [report]

Ah, alright that did it. Thanks.

>> No.2025314


>No Uplift

>> No.2025319

Are you blind?

>> No.2025321


>be blind
>say shit

ddin't see it

>> No.2025331

Anyway, this is the updated version: >>2024721

>> No.2025342

i think there's an issue with oblige, at some point (after the 2nd splash screen, map 12) it generates piss small and easy levels with no secrets, as if all the settings in the generator had be reset and put to minimal
it's... not normal, right?

>> No.2025350

>all that on the doom engine
Jesus christ man! it might as well be quake at that point! I actually like my enemies flat.

>> No.2025373

Noob question: would a mod that changes enemy/weapon behaviour but not their graphics (Dakka, ProjectILE) work with Smooth Doom? Also, where can I find the latest version of Dakka now that Ijon's old site went under?

>> No.2025376

Sewage Works is remarkably old to be included on a "best of 2014" list. It dates back to at least March 2000.

>> No.2025434

Is there any to make an actor check if it got hit?
Say you have a shield, and you block a hit, so you remove your stamina since you got hit but didn't take damage.

>> No.2025459
File: 35 KB, 640x480, gfs_50248_2_10.jpg [View same] [iqdb] [saucenao] [google] [report]

Doom 64 more like Projectile Dodging Simulator 64 amirite

>> No.2025520

If the shield uses projectiles to block attacks, their target is the player that spawns them. You could use A_TakeFromTarget to do what you want.

>> No.2025552

just leaving this here before he does


>> No.2025556
File: 122 KB, 640x751, Wolf-front.jpg [View same] [iqdb] [saucenao] [google] [report]

What's your favorite song for killing Nazis, /vr/?

>> No.2025560


>> No.2025568

It's called good lighting design

>> No.2025570
File: 25 KB, 410x396, 1413693006306.jpg [View same] [iqdb] [saucenao] [google] [report]



>> No.2025576
File: 36 KB, 320x200, tumblr_ndxvjoX71A1syxgg9o1_400.gif [View same] [iqdb] [saucenao] [google] [report]

>not posting the gif

>> No.2025578

It sounds great
But I only wanted Wolfenstein music anon

>> No.2025579


alwyas likes this picture, the nazis with M16s BJ with an awesome 3 barelled machinegun, it totally makes sense!

>> No.2025581

This is the only good Spear of Destiny song.

>> No.2025585

Oh, then in that case this track.


Got a nice swingy beat going on.

>> No.2025587

Yeah but I only want it to take away the item IF the player successfully blocked an attack

>> No.2025602


I want the first stage theme from duke 3d: stalker

>> No.2025628

Spear of Destiny was just downright lazy.

>> No.2025641


The Doom, Doom II, Spear of Destiny, Wolfenstein 3D, Chex Quest 1, 2, and 3, and Heretic lists are completed.

Hexen is 12.5% complete.
Duke is 12.5% complete.
Marathon is 0%.
Quake is at -50% because I still need to do the coin flip to decide to use the Quake I or Quake II OST.

Each of the eight characters gets eight songs from their games.

>> No.2025652

>Quake 2
The fuck you doing mate?

>> No.2025658

I said I was flipping a coin. Quake is known for two different kinds of awesome music.

You'll be happy to know I went with Quake 1 after the coinflip.

Having such a limited track selection but nothing unusable, Quake is already done. I basically included every song except the main theme and Aftermath.

I'm currently working on Duke and Hexen.

>> No.2025660


I like musics from Duke3d ep2, some are really awesome

>> No.2025661

You'll be happy to know that Aliens, Say Your Prayers! will DEFINITELY be in.

>> No.2025664

I just don't think Quake 2 music would work when you aren't playing as that Marine.

>> No.2025665


Plasma is cool too, in a different way, waht's more it fits different themes

>> No.2025674

bitterman was his name

>> No.2025678


If it works when I doing my homeworks it can work for many things

>> No.2025680

With that, Duke is finished and all that's left is Hexen and...Marathon.

Any requests still welcome for consideration.

>> No.2025808

Where can I download the Adventures of Square?
Download on Zdoom forums is ded.

>> No.2025829



try now

>> No.2025834

Okay Hexen Combat guy here again: I had a small idea but I'm not sure if it's worth implementing:

So basically I was thinking of small utility weapons that the player can carry, like throwing knives, bombs(?), and other such stuff. Would this be a good idea? It would give the player a little range so you don't have to punch afrits out of the sky every damn time (trust me, it gets tiresome missing your punches). I was thinking maybe use the +RELOAD or +ZOOM keys to use them, maybe use the inventory to switch between which is equipped (or a new UI entirely)

If you think this is a good idea, what could weapons/items would you like and what I do the make said items unique?

>> No.2025882

Yes it's a good idea especially since you have a whole inventory system to work with.

>> No.2025884

Give them unique ways to move through the air. Do bombs move in an arc, and is that arc favorable to far or tall tosses?
Give them unique damage. Do bombs do as much damage as knives?
Give them unique properties with certain enemies. Do knives go through ghosts/ethereals?
Give them unique time constraints on use. Can I lob bombs at the speed of sound or do I need to wait for a long animation?

>> No.2025886

This sounds pretty cool. I do think this is a good idea, yes.
For the weapons, throwing knives could be used for quick ranged attacks, not very powerful but able to stun enemies maybe? Poison knives? The bombs could be great for crowd control, but isn't that already the role of the axe or the maul?

>> No.2025891

sounds good
throwing knives for long range
explosive flasks for impact nades
good old blackpowder bombs for more bouncy 'nades
throwing axes for mid range (stronger than knives but less precise)
ice flask for plateforms/cover/freezing enemies
a stone. yes it's shit, yes it's not precise, but it can hit switches

hmm, amulet of decoy, maybe? (makes a clone in front of you, copies your moves)
coin of side-changing (throw it at an enemy to exchange places)
soulgem of the slave (resurrects a monster near you and makes it friendly)
fairy powder (mesmerizes the enemies in front of it, pretty much like a BFG that only stuns)

>> No.2025923
File: 69 KB, 600x715, Hae-Lin.jpg [View same] [iqdb] [saucenao] [google] [report]

Could any MC in early FPS or FPS mods beat Hae-Lin? And I'm not talking about Edo Tensei Hae-Lin. Hell, I'm not even talking about Juubi Jinchuuriki Gedou Rinne Tensei Hae-Lin with the Eternal Mangekyou Sharingan and Rinnegan doujutsus (with the rikodou abilities and being capable of both Amateratsu and Tsukuyomi genjutsu), equipped with her Gunbai, a perfect Susano'o, control of the juubi and Gedou Mazou, with Hashirama Senju's DNA implanted in her so she has mokuton kekkei genkai and can perform yin yang release ninjutsu while being an expert in kenjutsu and taijutsu. I'm NOT Talking about sagemode sage of the six paths Juubi Jinchuuriki Gedou Rinne Tensei Super Saiyan 4 Hae-Lin with the Eternal Mangekyou Sharingan, Rinnegan, Mystic Eyes of Death Perception, and Geass doujutsus, equipped with Shining Trapezohedron while casting Super Tengen Toppa Gurren Lagann as her Susanoo, controlling the Gold Experience Requiem stand, having become the original vampire after Alucard, able to tap into the speedforce, wearing the Kamen Rider Black RX suit and Gedou Mazou, with Hashirama Senju's DNA implanted in her so she has mokuton kekkei genkai and can perform yin yang release ninjutsu while being an expert in kenjutsu and taijutsu and having eaten Popeye's spinach. I'm talking about sagemode sage of the six paths Juubi Jinchuuriki Gedou Rinne Tensei Legendary Super Saiyan 4 Hae-Lin with the Eternal Mangekyou Sharingan, Rinnegan, Mystic Eyes of Death Perception, and Geass doujutsus, equipped with her Shining Trapezohedron while casting Super Tengen Toppa Gurren Lagann as her Susanoo, controlling the Gold Experience Requiem stand, having become the original vampire after having absorbed Alucard as well as a God Hand, able to tap into the speedforce, wearing the Kamen Rider Black RX suit, with Kryptonian DNA implanted in her and having eaten Popeye's spinach while possessing quantum powers like Dr. Manhattan and having mastered Hokuto Shinken.

>> No.2025927

I see.

>> No.2025931


I always wondered where this copypasta originated.

>> No.2025939

It was made in response to all the generic "who would win in a fight", in which all of these characters would get super-OP under specific circumstances.

Nothing quite brings out nerd penis sizes like character fights.

>> No.2025963
File: 28 KB, 500x339, what-the-fuck-am-i-reading-spiderman-DW2ZDe.jpg [View same] [iqdb] [saucenao] [google] [report]


Uh... Huh

>> No.2025964
File: 40 KB, 390x364, nervous nicole.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.2025965

>eating popeye's spinach
The toppest of kekkest when she eats the bestest

>> No.2025975

Good ideas. I like the idea of using rocks to hit switches and stuff. The idea of an ice-flask which freezes over water creating a platform is fucking awesome.

Of course, I wouldn't want to make each item functionally the same with the exception of damage and distance. The unique item properties like passing through ethereals is great. Perhaps you could throw knives quickly but bombs take priming or simply take longer to lob due to being heavy.

Poison Knives are also a workable idea. Though about the bombs vs maul, not sure really. Hell, if it takes this long to make even one weapon complete then it might just remain Fist, Shield, Magic & Utility Items

>> No.2025979


She's Hae-Lin the weeaboo lass!


>> No.2026019
File: 996 KB, 862x4478, BestSinglePlayerWads2014.jpg [View same] [iqdb] [saucenao] [google] [report]

It's true. Pic related: Fixed and updated version.

>> No.2026064
File: 72 KB, 512x512, 1382568140325.png [View same] [iqdb] [saucenao] [google] [report]

Anyone interested in Samsara TLMS?


No addons included.

>> No.2026094
File: 2.81 MB, 540x270, post-74-1269190459-larger.gif [View same] [iqdb] [saucenao] [google] [report]

>watch catastrophe get his ass kicked with Security Officer
>"fjck you"

>> No.2026135
File: 57 KB, 362x278, arch lmao.png [View same] [iqdb] [saucenao] [google] [report]

How do I run Wrath of Cronos?
I load the mod, the patch for doom, but some items and projectiles are invisible

>> No.2026139

performance question

how many vertices can I have on my map before GZdoom shits itself?

>> No.2026142

are you loading the NotHexen patch before the Doom patch? otherwise I don't know

>> No.2026156

Oh, I hadn't loaded the NotHexen Patch. I read it as "Hexen patch" at first. Thanks.

>> No.2026169

Hey if you didn't see yet, 3HA2 Realease Candidate 1 is up http://forums.zdaemon.org/viewtopic.php?t=16144

>> No.2026187

>Projectile Dodging Simulator
That's... that's just Doom, man, part of the gameplay, if you want to git gud, is that you gotta learn to dodge, dance and duck away from volleys of enemy fire, that's what it's always been.

>> No.2026194


and that's also a part of the fun, Doom2 would lose a big part of its fun if we couldn't dodge those mancubi fireballs while blowing their fat belly

>> No.2026196

first time fighting these fat cunts as kid
>what is this? fat big targets? no problem!
>oh god there is fire EVERYWHERE

>> No.2026198


Funny you should say that. I feel like you do a waltz to dodge projectiles

>> No.2026206
File: 158 KB, 800x346, if you can dodge a wrench you can dodge a fireball.jpg [View same] [iqdb] [saucenao] [google] [report]

It's all about them 5 D's.

>> No.2026212
File: 227 KB, 1360x768, Coop-20141025-035615.png [View same] [iqdb] [saucenao] [google] [report]

Hey, it's been a while since I posted screenshots of the maps I'm working on.

Here are a few from my E1M4


>> No.2026215
File: 260 KB, 1360x768, Coop-20141025-035625.png [View same] [iqdb] [saucenao] [google] [report]


>> No.2026217
File: 226 KB, 1360x768, Coop-20141025-035651.png [View same] [iqdb] [saucenao] [google] [report]


>> No.2026224
File: 10 KB, 204x136, you came to the wrong neighborhood motherfuckAAAAAAAAAAAAAAAAAAAAAAAAAAAAA.gif [View same] [iqdb] [saucenao] [google] [report]

These actually look pretty cool! Can't wait to play.

>> No.2026240


You'll have to wait for my whole episode to be done ^^ , and I'm so slow at mapping it won't be done before months x)

>> No.2026275


I thought he was Russian

>> No.2026303

What do you think of Plutonia?

>> No.2026313
File: 13 KB, 250x194, spurdocopter.gif [View same] [iqdb] [saucenao] [google] [report]

bretty good
t.Plutonia dev

>> No.2026315



>> No.2026323

Mancubi are threatening in alleys and confined spaces and the like, but they can be an amazing asset for creating infighting out in the open, or even just run in front of them to use their swath of fiery death to take down lesser enemies in one fell swoop.

>> No.2026331
File: 2.42 MB, 159x114, plutonia.gif [View same] [iqdb] [saucenao] [google] [report]

You'll briefly think you're hot shit before a skeleton runs up to you and punches you in the back of the head.

>> No.2026336

>Playing Doom as a kid
>Always have God mode on because I don't want Doomguy to get hurt
>Dodge projectiles like it hurts anyways
I wasn't even bad at it, I just didn't like hearing Doomguy in pain.

I still don't.

>> No.2026342
File: 121 KB, 575x301, Jjaro_Boxers_Mac_Hall.jpg [View same] [iqdb] [saucenao] [google] [report]

I've selected 8 (out of 16) Marathon tracks I'd like to see in the mixer, in no particular order:

What About Bob

Also, I wonder if there can be a separate playlist that's only used for intermission screens. 1, maybe 2 tracks per game?

>> No.2026345

I had fun with it back when it was new, I just find it kind of tedious now.

Go 2 It is still a fun little level.

>> No.2026552
File: 68 KB, 624x645, ''AAAAAAAA'' Yourself!.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.2026634



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