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2006529 No.2006529 [Reply] [Original] [archived.moe]

(We mainly talk Doom, but Unreal/Duke/Quake/Marathon/whatever are also welcome! Let's post like gentlemen)


The OFFICIAL Doom Wiki, actively maintained and supported by the Doom community. Want to learn more about Doom? Check this site first!

FAQ/Pastebin, updated semi-frequently

IRC (Password is in the FAQ.)
Channel: #vr

##Our WADs can be found here!##



Vanilla/Boom: http://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: http://www.doomworld.com/idgames/
/idgames torrent (as of 11/25/2013; 12GB): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

>> No.2006531


[10-14] Freedoom 0.9 released, with many improved sprites: https://github.com/freedoom/freedoom/releases/tag/v0.9

[10-12] Cyberdillo 2 has a new dev blog: http://cyberdillo2dev.tumblr.com

[10-12] Realm667 returns: http://realm667.com/

[10-10] HDoom techdemo 6 released with all episode 1 monsters replaced.

[10-09] GZDoom has a new renderer which no one can run

[10-08] Subject_119 is still soliciting for an E1M9 replacement; see below for details

[10-07] Smooth Doom updates: http://forum.zdoom.org/viewtopic.php?f=19&t=45550

[10-05] Zandronum 1.3 is released: http://zandronum.com/forum/showthread.php?tid=5318

[10-01] Demonsteele beta released: http://zandronum.com/forum/showthread.php?tid=5302 / http://forum.zdoom.org/viewtopic.php?f=19&t=46787

[09-30] Doom 2 is 20 years old! In celebration, some guy on Doomworld released a megawad: http://www.doomworld.com/vb/post/1309777 / http://www.kitana.org/arena/doom/doom20anniversary.html

Some dork's been working on a site for us to replace the old, shitty one! Will this one thrive or will it flop as well? http://万板.縮.jp/

Here's a music stream that only plays Doom music, 24/7; feel free to listen if you're interested http://liquiddoom.net/


200 Minutes of /vr/: http://www.doomworld.com/idgames/?id=17781
Cyberpunk Shootdown: https://dl.dropboxusercontent.com/u/48332341/cyberpunkshootdown-v4.2.pk3
Demonsteele: http://zandronum.com/forum/showthread.php?tid=5302
GMOTA: http://forum.zdoom.org/viewtopic.php?p=742401
HDoom: http://hdoomguy.tumblr.com/
Metroid Dreadnought: http://zandronum.com/forum/showthread.php?tid=4561
The Space Pirate: http://forum.zdoom.org/viewtopic.php?f=19&t=37064

Doom RPG: http://forum.zdoom.org/viewtopic.php?f=19&t=33292
DoomRL Arsenal: http://forum.zdoom.org/viewtopic.php?t=37044
Hideous Destructor: http://forum.zdoom.org/viewtopic.php?t=12973

Got something news-worthy? Reply to this post, or it'll certainly be missed.

>> No.2006542


>> No.2006552
File: 157 KB, 700x993, Knee Deep in the World Warriors.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.2006560
File: 61 KB, 524x658, doombuilder30.jpg [View same] [iqdb] [saucenao] [google] [report]

Is there a way to make this texture go down infinitely?

When I attach it to a sector, I can only lower it as low as the textures size is, then I get that gap. I want it to be walked through but I'm worried I might have to make another sector and that's a lot of work if there is a simple solution.

>> No.2006563 [DELETED] 


It begins.

>> No.2006569 [DELETED] 

oh jesus

I always love hearing about how horrible it is to have any kind of sexual fantasy, because clearly if you fantasize about something you're doomed to end up doing it IRL no matter what you think about actually doing it

>> No.2006571

If you're in using UDMF you can check a flag called Wrap Middle Texture.

>> No.2006578

No dice bro :(

>> No.2006583
File: 28 KB, 593x736, Untitled.png [View same] [iqdb] [saucenao] [google] [report]

You are in UDMF right?

>> No.2006585
File: 12 KB, 545x144, texturewrap.jpg [View same] [iqdb] [saucenao] [google] [report]

Damnit /vr/, you guys are so handy I'm surprised I'm not having to pay a subscription.

I was on the wrong panel, I was on pic related.

>> No.2006593

Shh! Don't give moot any more ideas!

>> No.2006601

Is there a way to have the texture not *actually* be infinite?

I'm finding it goes right into the pond I want the player to swim in, so they're underwater with a waterfall....looks bizarre.

>> No.2006620
File: 432 KB, 500x394, reverage.gif [View same] [iqdb] [saucenao] [google] [report]

Hello fellow Doomers. I'm trying to get PSXDoom work with Kyle873's Doom RPG. Has anyone been able to do this? I keep getting errors no matter what I do.

>> No.2006638 [DELETED] 


>> No.2006642

Is there a way in decorate to make a projectile that absorbs damage for a limited time?

>> No.2006650
File: 65 KB, 680x508, dynamic_light.jpg [View same] [iqdb] [saucenao] [google] [report]

What are the experiences you guys have had with editing dynamic lights?

I have a lot of choices but I'm not sure which is the best to use........I'm going to try having large dynamic lights on the ceiling providing soft light to an area.

>> No.2006657
File: 26 KB, 554x315, Realm667.png [View same] [iqdb] [saucenao] [google] [report]


motherfuckers these days have to scratch with their own fingers

>> No.2006667 [DELETED] 

>people think this is real

I want /v/ to leave.

>> No.2006668
File: 15 KB, 671x517, Untitled.png [View same] [iqdb] [saucenao] [google] [report]

For starters you're probably going to want to use a "Light" actor. They're the common dynamic light type, Next, you have to use the Action / ID / Flags tab. The colour is the combined value of R/G/B, white would be 255,255,255 - but for a more subtle light: 64,64,64 would work too.

>> No.2006669


Why is making colored dynamic lights such a bitch, like what the hell. Setting the color there doesn't do shit......I can have it set to pink and I still get a generic yellow.

>> No.2006670
File: 831 KB, 1920x1080, Screenshot_Doom_20141015_214442.png [View same] [iqdb] [saucenao] [google] [report]

What exactly did I expect from a wad called "Mandrill Ass Project".

>> No.2006673
File: 117 KB, 736x751, 1300470035229.jpg [View same] [iqdb] [saucenao] [google] [report]

Now /vr/ is going back in time, answering my questions before I even ask them.

>> No.2006678

Still, it's confusing seeing the "rendering" tab and thinking the color there sets the light color, while in fact it doesn't.

>> No.2006683

Ohhh that's so cute, I want to teach her all about her anatomy

>> No.2006703

Yeah, it's confusing - I don't know what the colour flag even does. Hasn't worked on anything I tried.

>> No.2006719

So, are there any modern shooting games that use a similar abstract method of level design as Doom? You know, the kinds of levels that are designed to be fun environments for gameplay first, and believable environments second.

>> No.2006748
File: 250 KB, 550x700, lewd!.png [View same] [iqdb] [saucenao] [google] [report]


>> No.2006758
File: 234 KB, 286x496, 1310020263596.png [View same] [iqdb] [saucenao] [google] [report]

It really pisses me off reading comments from backseat drivers in the forums.

There is a big difference between
>"I'm a content maker too and this is my perspective, perhaps try this or this?"
>I don't quite like how the light works here, I found a bug!
>Can you just rewrite, resprite and recode everything so the main character/theme can be more like how I'd want it? That would be cool.

>> No.2006761

what in particular are you thinking of?

>> No.2006775

Jinal's shitposting.

>> No.2006796

I thought they banned him for being a cocksnot?

>> No.2006814

Yeah, they did...running across it while exploring threads though just pissed me off and reminded me of other idiots like him.

Abusing the fact that he couldn't outright be told to shut up (unless by a mod) he goes on a spree to say gender/racial hustling crap at every chance before WW finally shitcanned him.

Reading the "Everything else" section of Doomworld recently reveals a similar pattern of people who are smart enough to hide similar stupid views but dress it all up in tryhard snark instead and insults.
So far I've identified:
Captain Red
(possibly) Fraggle

Why do communities have "Everything else" sections, I'm stopping reading it right now before I find out mappers I like are retards irl.

>> No.2006834

More Doomworld browsing.

Shit guys, the cacowards nomination thread only has five pages?


>> No.2006840


It usually heightens up more around the end of the year.
...oh shit, it's only one and a half months until the end of the year.

>> No.2006857
File: 4 KB, 112x154, cacoward.jpg [View same] [iqdb] [saucenao] [google] [report]

I wonder what we will actually see.

I don't see many maps posted on the projects forum at Zdoom, often times it's gameplay mods.

Was The Golden Souls finished?

That looks like cacoward material.

>> No.2006898

Why do people dislike guncaster?

>> No.2006904

I never got around to playing Heretic but guncaster might get me into it

>> No.2006909

I thought the weapons were kind of lackluster and didn't like most of the powers.

Also wasn't a fan of playing as a male character and the weapons/powers were a little way overpowered for Heretic, which was already really easy.

In Doom it's okayish but honestly I'd rather play Demonsteele/MSX/GMOTA.

>> No.2006913

>playing as a male character

jinal pls

>> No.2006920


Also I don't mind if a mod has a male character since I like GMOTA.
It's just the gameplay has to be interesting enough.

And I'd just make an edit to turn the character into a girl if I really care enough

>> No.2006925

>And I'd just make an edit to turn the character into a girl if I really care enough

well at least you're not the backseat driving sjw like he was, fair enough, you're cool

>> No.2006939

I just like having playable girl characters, it's not mandatory for something to be enjoyable

I hate ass attacks though, no exceptions

>> No.2006982
File: 715 KB, 250x196, 1409748849827.gif [View same] [iqdb] [saucenao] [google] [report]

>Be on Z&
>Look for servers
>Chillax 2
>p cool.
>Less than 1000 monsters
>No stolen maps

They're doing it wrong

>> No.2006990


So why aren't we talking about this?

>> No.2006996
File: 8 KB, 80x116, Golden Boner.png [View same] [iqdb] [saucenao] [google] [report]

/vr/ stuff nominated

Metroid: Dreadnought
The Space Pirate
Ultimate Doom 64

anything I missed from that thread?

>> No.2007030

That's pretty cool, but it also sounds pretty complex to get to work like you want based on his description.

>> No.2007042

I only played it in doom, works awesome for slaughter wads

>> No.2007079

Why would anyone nominate TSP for a Cacoward when it's not even close to even being a beta?

>> No.2007107

I dunno but Breezeep and jazzmaster9 did

>> No.2007126

Well, whatever I suppose.
Who knows, maybe Marty will pull the biggest update out of the aethers and bag it.

>> No.2007127


>less than two months to get to 1.0 status in my mod


I gotta get my ass in gear

>> No.2007128
File: 2.05 MB, 320x262, PG_bpz.gif [View same] [iqdb] [saucenao] [google] [report]

I wonder if we could make a better Daikatana ourselves using the Doom engine.

>> No.2007131

With UDMF, probably.

>> No.2007161

I thought he quit Doom.

>> No.2007170

He didn't. He's idling in #tsp right now.
I'm working on part of the update right now. Dunno what that means with cacowards but that's too far ahead to worry about in any capacity.

>> No.2007197 [DELETED] 
File: 126 KB, 640x480, Have Fun.png [View same] [iqdb] [saucenao] [google] [report]

I've been fucked out of #vr by IDE or something.
Haven't been able to join regularly for months.
Password is still the same, right?
My life is not complete without my #vr.

>> No.2007202


We've changed the password.
Check the FAQ.

>> No.2007205

>using IDE
thats your problem. Im not trying to be a dick but IDE is really buggy

>> No.2007245

Absolutely, actually daikatana wasn't that awful except for a few really bad points.

>> No.2007253

how do I use heretic in zandronum?

>> No.2007273


Put the heretic IWAD in the zandronum folder

>> No.2007279

I don't know where it is. I downloaded this from abandonware, and when I tried to load the wad file, it just showed me doom 2 with psychedelic color errors.

>> No.2007291
File: 284 KB, 1920x1080, Screenshot_Doom_20140604_132652.png [View same] [iqdb] [saucenao] [google] [report]

>psychedelic color errors

>> No.2007295
File: 137 KB, 640x480, Screenshot_Doom_20141015_194133.png [View same] [iqdb] [saucenao] [google] [report]

it's more similar than you might think.

>> No.2007302

Not him, but still better than the alternatives

>> No.2007307


Oh, heretic, hexen and its expansions, strife, doom 1/2, final doom, and chex quest can all be downloaded from the faq/pastebin

heres the link: https://dl.dropboxusercontent.com/u/27048651/iwads.zip

>> No.2007309


Oh unless you mean zandronum, then you should probably (re)download from their site

>> No.2007337

You aren't supposed to load it on top of doom, nignog. Just put the wad in your Zandro folder and start Z&. It'll ask if you want to use it.

>> No.2007346

>"Hopefully make it playable in lower-end computers."
Not anymore, you're not.

>> No.2007408


>> No.2007424

Recommend soundfonts for use with fluidsynth?

I'm tired of weedsgm3. its not bad, just looking for something new.

>> No.2007430

SGM V2.01

>> No.2007439

Doom 2's Map 1 is very terrible with this soundfont, holy shit.

>> No.2007475

Arachno is bretty gud

>> No.2007529

I hope HDoom gets infighting animations.

Is it just me or are the Pinky Demon gals going through their heart phase too fast? I can literally sit and spam the use key while waiting for them to "die", and they fall before I can interact with them.

Also I'm not sure if it's something wrong with my game, but the Baroness seems to be glitched. It freezes on the heart animation, and still has the default Baron of Hell sounds.

I should add that I'm using GZDoom, in case that matters.

>> No.2007615

YO /doom/ which is the best source port for Doom on the MAC I want to play doom at work with my buddies on the wifi network.

>> No.2007618


Doomsday, it's what Romero used in the 20th, there's also a picture of him playing with his sons as proof

>> No.2007628

What are you loading with it? Check your skins folder.

>> No.2007631
File: 712 KB, 1280x1684, 1402090712279.jpg [View same] [iqdb] [saucenao] [google] [report]

Hey /doom/ do you have, like your own personal favorite wads folder you could share with me, because I'm fucking lazy and I really want to play some quality doom wads.

>> No.2007634

>Play with my buddies
Choco Doom has the least painful setup, but then you're restricted to vanilla.
If you want Boom, I'm not sure. IIRC PrBoom is a bitch and a half for network play.

>> No.2007636

Well, no, but this kinda needs to be a thing. Especially for levels, gameplay mods abound, but I'm severely lacking in the good maps department.

>> No.2007638

The 667 shuffle wad refuses to work with zandronum or GZDoom. Anybody got any idea why?

>> No.2007639

I knew keeping all my WADS in Google Drive would pay off one day!

This is just my small collection. It's a hodgepodge of stuff I actually enjoy and stuff I've accumulated over the years. There's very few text files (I only recently started keeping them) so download at your own risk.

>> No.2007646


My personal wads folder is 39 gigabytes and holds 5.3k files.
Might be a little bit for people.

>> No.2007652
File: 31 KB, 400x481, ugh.jpg [View same] [iqdb] [saucenao] [google] [report]

Why is final doom so fucking shitty?
I'll probably just drop it and start playing mods

>> No.2007653
File: 169 KB, 800x600, Screenshot_Doom_20141015_225913.png [View same] [iqdb] [saucenao] [google] [report]

>> No.2007656


Oh my. What's this?

>> No.2007664
File: 107 KB, 300x300, 1366074967214.png [View same] [iqdb] [saucenao] [google] [report]

hey /doom/ i just installed smooth doom, aw man, watching the reload animation for the double barreled shotgun in more than 3 frames is like the best thing in the world i never asked for.

>> No.2007667
File: 595 KB, 400x300, zdoom 2014-10-15 23-12-39-57.webm [View same] [iqdb] [saucenao] [google] [report]

WIP weapon for update

weapon hud sprites are just placeholders

>> No.2007668
File: 105 KB, 660x495, harold18.jpg [View same] [iqdb] [saucenao] [google] [report]

but, that shit is gonna make things too easy.

fuck that.

>> No.2007670

Its a bfg replacement.

>> No.2007672

carry on then.

>> No.2007673

hey /doom/ do you know any good fitting music to listen to while playing doom?

something kinda heavy, kinda industrial like this maybe


>> No.2007680


You have my attention.

>> No.2007690

horey shet.

Kind of want.

>> No.2007693

can you play that in a lifetime?

>> No.2007701

Once we achieve biological immortality, I imagine one could complete that before the heat death of the universe, as such, do want.

>> No.2007716

I listen to Hotline Miami music and Ys music and Shmup music while Dooming.
Or at least the real versions of whatever song the map is supposed to be using instead of the OPL version.

Unless it sounds better that way.

>> No.2007787
File: 5 KB, 386x378, a4c.png [View same] [iqdb] [saucenao] [google] [report]


What update? WHAT IS THIS


>> No.2007795


>> No.2007821

Hmmm, Milk sweat?

>> No.2007824

Okay so. Been thinking about this all fucking day.

How about THIS for a POW'd up shield:

tapping alt-fire down consumes a fixed amount of stamina and you block for a fixed time, clicking alt-fire again sweeps the shield away hard, causing a 360 blast that launches nearby monsters away.

The stationary cover thing might be kinda cool but really who plans on staying still for any period of time?

>> No.2007828


Are you playing TNT or Plutonia ? TNT has plenty PLENTY of ups and downs but has a few good levels. Plutonia's awesome.

>> No.2007830

>but really who plans on staying still for any period of time?

Who says you'd be staying still?
A large hallway, set down a shield to block off a part of it and force a choke point so you can take on enemies one at a time.
Head to a fork and block off one door so you can take care of the enemies down one first.
Suddenly come across an archvile or revenants in a wide open area, put down something to hide behind while you fight it.

>> No.2007837


Yeah but you're Lord Blaz, the guy's packing tools to clear out rooms nearly instantaneously.

>> No.2007841
File: 1.99 MB, 450x448, 1366340991056.gif [View same] [iqdb] [saucenao] [google] [report]


If you were carrying anything other than a shield, yes.
But by carrying a shield you are consciously choosing to favor a more defensive playstyle, and trying to create any offensive effect, even just knocking monsters away into each other, goes completely against it.

>> No.2007846


Okay that and I can't think of a good way to implement a projecting shield in a method that's not TOTALLY FUCKING BROKEN.

You could just spam the shields and box everything in

>> No.2007848

Make it take more meter so you can't spam it without kicking some ass.

>> No.2007850


But unpowered subweapons only consume stamina, I feel it'd be really wonky to make it the only subweapon that actually consumes arcane energy when you upgrade it

I mean I could make the projection shield only fire off if you have over X-amount of stamina, but I'm still uncertain how useful a shield like this would be

>> No.2007851


Make the shields eternally-lasting projectiles that, on spawn A_GiveToTarget a shield-count item.
When the count reaches, say, three, you can't spawn any more.

When the shield dies, either via turning it off or spawning another, the it does an A_TakeFromTarget to remove one of the shield count.

>> No.2007852


That works too.

Should I make it so you'd be able to fire your arm cannon through this shield? Should I make this shield solid so actors can't walk through it? I'd also need to figure out how to kill the oldest shield spawned if I do it that way.

Or I could just make it one shield because one solid wall that stops projectiles and monsters would be pretty sufficient

>> No.2007853

>Should I make it so you'd be able to fire your arm cannon through this shield? Should I make this shield solid so actors can't walk through it?

Yes, and yes.
But give it +THRUSPECIES with the same species as Blaz's shots and himself, so that he can go through it.

>> No.2007854
File: 113 KB, 262x313, Oh I know EXACTLY why I have this boner (It's because I'm a goddamn skeleton).png [View same] [iqdb] [saucenao] [google] [report]


See, now this is sounding to be an increasingly dickish tool.

I like it.

>> No.2007919
File: 132 KB, 1062x760, texture2.jpg [View same] [iqdb] [saucenao] [google] [report]

How do I get rid of these bloody texture errors?

I don't want there to be any texture at all but I hit delete over the (!) sign and it doesn't go away.

>> No.2007925

>trying to remove the "no texture" error
>does this by trying to remove the texture

Think a little bit, mate.

You want a 100% transparent texture, not to delete a texture.

>> No.2007930

Well I mean I want it like the two blank spaces next to it, or at the very least I'm wondering how errors like this occur so I don't make the same mistake later on.

>> No.2007946

The "-" texture is "no texture here"-texture for Doom.

>> No.2007961

I'm just gonna thank you guys for providing all these IWADS and the duke nukem files and shit. Most fun week this year.

>> No.2007973

man, Cyberpunk Shootdown is pretty fun, is it still a WIP or should we consider it finished?

>> No.2007974

It's still ridiculously WIP. Progress has just been slow because there hasn't been anyone contributing and Mike's been busy with HDoom. Now that he got a release out for that, there should be more progress on Cyberpunk soon. I know he's working on new sprites for the shotgun and the UMP.

>> No.2007975

What do I need to do to use that orange "no texture" texture over the default red one with a black exclamation mark?

>> No.2007978

>I know he's working on new sprites for the shotgun and the UMP
Oh thank god, I was really ashamed of that shotgun in it's current state!

What's he gonna replace them with?

>> No.2007983

You'll need to update your copy of GZDoom Builder.

>> No.2007984


>> No.2007987

So, no need for Doombuilder 2?

>> No.2007989 [DELETED] 
File: 90 KB, 301x435, gargoyle faggot 2.png [View same] [iqdb] [saucenao] [google] [report]

>> No.2008010

Oh dude, yeah you need *That*.

GZDoom Builder is an upgrade.


It's fantastically useful, so many neat fixes and outright upgrades.

>> No.2008114
File: 121 KB, 800x601, 1402383568807.jpg [View same] [iqdb] [saucenao] [google] [report]

Are there any ACS wizards around? I've got an incredibly dumb idea for how to get multiple players across multiple maps and hubs simultaneously in Zandronum.
It could probably also be used for long term stat tracking, but that just wouldn't be as much fun.

It's not really complex, just ass-backwards.
The idea is, have multiple servers running each with a different map, and an external rcon utility connected to all of them.
When a player triggers the exit script, his current stats are Log()'d by the server and read by the rcon utility, and a ConsoleCommand("Connect *") sends him to the appropriate server. When he connects the rcon pukes scripts that set his stats to what were sent earlier.

The problem is that I can't find a way to Log() a players name and tid at the same time, and without that no way for the rcon to distinguish between players.
Any ideas?

>> No.2008125

Wait hold on that isn't the problem at all what the fuck how do I thinking.

The REAL problem is that the script the Logs the player's stats has to be executed on the server, and the players name can only be accessed by the client.

>> No.2008159
File: 20 KB, 300x386, 1336227387214.jpg [View same] [iqdb] [saucenao] [google] [report]

>Are there any ACS wizards around?

Some come on now and then, they're pretty great I have to say.

>> No.2008240
File: 25 KB, 340x321, 1412820383102.png [View same] [iqdb] [saucenao] [google] [report]

Is there an mp3/flac version of the metal wad?

>> No.2008254

Nevermind, found a download.


>> No.2008440 [DELETED] 

Nazi here,
Könnte mir jemand Anleitungen zur Einrichtung von GZdoom und Zandronum geben?

>> No.2008450
File: 226 KB, 545x351, mmjql7daC81s1amtbo8_1280.png [View same] [iqdb] [saucenao] [google] [report]



>> No.2008464 [DELETED] 

Yoo danke, aber gibt's keine deutschsprachige Anleitungen? Mein englisch ist eher schwach

>> No.2008501


If your English isn't that good, then you're kind of shit out of luck. Sorry, mate.
The Doom community is mostly English, with small patches of Spanish and/or Russian.

>> No.2008505
File: 116 KB, 640x960, image.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.2008507

There's a growing Japanese fanbase!
But not a lot of German. Sorry.

>> No.2008530

Why is there no rule 34 of Ryuushika

>> No.2008532
File: 11 KB, 271x271, xkcd_citation_needed_edit.jpg [View same] [iqdb] [saucenao] [google] [report]

>There's a growing Japanese fanbase!

>> No.2008534

Especially the part where she's getting boned.

>> No.2008537

>growing Japanese fanbase!
where the anime wads at

>> No.2008543

name fo the comic?

>> No.2008552
File: 222 KB, 449x401, 1366784659756.png [View same] [iqdb] [saucenao] [google] [report]

>citation needed
>he's never been to the 2ch Doom threads
>he is completely oblivious to 88alice's art
>he has never played any of the japanese wads
>he will probably deny all of this

>> No.2008553

Personally, I didn't like the self-insert deviantart-tier dragon-man. Mod was kind of interesting but made Heretic way too easy as >>2006909 said.

>> No.2008554
File: 421 KB, 1024x509, sp.png [View same] [iqdb] [saucenao] [google] [report]


>> No.2008560

Oh, I wasn't implying you were wrong. I just didn't understand.

>> No.2008568



>> No.2008585 [DELETED] 
File: 2.98 MB, 1920x1080, shield.webm [View same] [iqdb] [saucenao] [google] [report]

Shields n shit

>> No.2008602
File: 137 KB, 1024x1024, 1392233167269.jpg [View same] [iqdb] [saucenao] [google] [report]

Yeah, dude, Japanese people have really been getting into doom.
Kurashiki is 2cute.

>> No.2008606

rules say no fat girls

>> No.2008614
File: 33 KB, 500x465, 1367960381656.jpg [View same] [iqdb] [saucenao] [google] [report]

sure, m8

>> No.2008620


>> No.2008621
File: 2.91 MB, 960x540, shield.webm [View same] [iqdb] [saucenao] [google] [report]

Dark Souls-like guard break

>> No.2008651

There's a Japanese Community WAD project going on if that counts for anything. Though it hasn't been updated in a while it seems.

>> No.2008660


>> No.2008665

Wait, is that really Kurashiki? Damn she does seem really 2cute.

>> No.2008702
File: 31 KB, 252x235, thank you jesus.png [View same] [iqdb] [saucenao] [google] [report]

>decide to finally give freedoom a try
>play through half of the game
>it updates
>decide to update my version
>previous save is no longer compatible

>> No.2008715

Looks nice! Though for it to be relevant in gameplay you'd probably have to halve player speed , so that sustained blocking is actually a possibility, dodging is just to easy otherwise. The way dark souls has attacking and blocking draw from the same resource pool might be something to keep in mind if you want to do a melee focused mod, because when is a player going to sit there and just block the 4 attacks necessary to drain his shield health to zero?.

Also, was that a parry I saw at the end of the video? That shit looked satisfying as fuck. I liked the way you reversed the attack animation so it looked like he knocked the enemies attack away and then sent them flying with a punch.

>> No.2008749

>not stumbling from shield break and the monster breaking you in half
not dark souls enough

>> No.2008893

You know, I wonder... how different would someone's map design look if they were to create a wad without ever having played Doom before?

Let's be honest, most if not all Doom mappers started out using Romero's existing work as a guide. Some moreso than others (really depends on how architecturally conscious you naturally are), but the influence is pretty blatant for the most part. We've adapted our map designs and styles around the original game's design because initially (this is assuming you haven't played many unique custom maps before mapping yourself) we were afraid deviating too far from the established unspoken rules of Doom mapping would result in something subpar.

But say we took someone who's never played nor seen a sufficient amount of gameplay of Doom, taught them the basics of Doom Builder, and asked them to create a short Doom campaign that they think a regular Doom player would at least be able to tolerate. Just how different would the map design of someone with no experience (outside of playing their own map to test it) with Doom look compared to a new mapper who plays Doom regularly? How difficult would the wad be? What textures would they choose to use? What monsters would they prefer to use over others? What interesting rooms would they throw in?

This is all just hypothetical, really. I personally don't know of any non-Doom player who would be willing to take part in an experiment like this, so I couldn't try this myself. Still, something interesting to think about.

>> No.2008905

Are there any mods for Doom that make the game a little more advanced. More Weapon, Ammo, and Item pickups, stats, advanced inventory, etc?

>> No.2008914

>You know, I wonder... how different would someone's map design look if they were to create a wad without ever having played Doom before?

Look no further than Wesley Johnson's Freedoom maps.

>> No.2008925

>Though for it to be relevant in gameplay you'd probably have to halve player speed
Yeah I've considered that. Blocking also drastically reduces player movement speed

>Also, was that a parry I saw at the end of the video?
That was indeed. It's tricky to pull off at the moment because the way I had it implemented was you had to quickly tap the Alt-fire button to parry/deflect or hold the Alt-fire button to block. Thinking of changing it slightly so parries are easier to pull off in the sense that you don't fuck up by accidentally blocking.

for an earlier preview: https://www.youtube.com/watch?v=d7SXFJNLJis

>> No.2008928

DoomRL Arsenal/Monster Pack are pretty great.

>> No.2008929

Oh and another thing: Failing a parry or having your guard broken caused you to take 1.5x more damage from enemy attacks, a little something to stop people from spamming the parry feature.

>> No.2008953

I'd hate to be the skeptic, but is there anywhere where he states that he hasn't played Doom before?

>> No.2008997
File: 21 KB, 94x92, nophongr2.png [View same] [iqdb] [saucenao] [google] [report]

Does /doom/ have any advice for making sprites from 3d models in a way that doesn't look out of place?

>> No.2009005

When will Haelin get her own player sprites?

>> No.2009024


If you're going for Doom looks, try using hard falloffs for shading to achieve that cartoony feel. Dunno what software you're using, but in 3ds max you can just slap a falloff to diffuse slot and play with it's light/shadow mode's curve. It's really all about the game's artstyle. Also you should try out using three lights and a single ambient light, all with varying brightness levels to achieve a "studio-lit" feel, like in the retro games that used dolls for its sprites, like Blood.

>> No.2009026


Either when I find someone willing to draw them or when my own attempt comes out half-decent.
Whichever comes first.

>> No.2009039
File: 106 KB, 1440x1080, 1407451659312.jpg [View same] [iqdb] [saucenao] [google] [report]

>you were too non-existent to experience the growth of Id Software first-hand
>by the time you realized how influential they were, the company had already died

I mean I don't wanna pull the whole "born in the wrong generation" card... but fuck, man.

>> No.2009051


Even if you were aware of them earlier, anon, you couldn't have turned or tilted what happened.

Nothing you could have done would have changed anything.

>> No.2009052

I remember when Wolf3d first came. Everyone had those shitty 386 horizontal desktop office machines with Windows 3.1. The first time playing it was at the chess club and then it caught on and all my friends were playing it. It was viral before viral was even a thing. It is crazy to think about how quickly it spread. I remember playing the full version of it at a friend's house after some serious sessions of Skifree.

I miss it. ;_;

>> No.2009104
File: 61 KB, 615x302, Galaxy-2.jpg [View same] [iqdb] [saucenao] [google] [report]

can't wait for Forsaken Planet

>> No.2009108 [DELETED] 

lol you cant even git gud at your own mod

>> No.2009116
File: 171 KB, 504x779, 1318595103088.jpg [View same] [iqdb] [saucenao] [google] [report]

Hey man, the Brazillian doom community also has some serious work out there.

BrDoom got shut down though I think, too bad for those guys.

>> No.2009212

I'm looking for a wad/pk3 that has unique pain/active sounds for most/all monsters. I'd prefer that they fit with the existing ones. (11025 Hz)

>> No.2009224 [DELETED] 


ebik maymays XD

>> No.2009289
File: 71 KB, 768x1024, hexen prop.jpg [View same] [iqdb] [saucenao] [google] [report]

Hexen prop Carmack posted, I think it looks pretty cool.
His twitter has lots of cool shit and funny thoughts, among all the techspeak that I don't understand.

>> No.2009298

So does anyone feel like there's too many functions with Blaz's weapons? I was mulling it over last night and there are times I worry I've added too much shit. The dart mode on the arm cannon especially, and attacking using the powered sword.

>> No.2009302


Here we go again...

>> No.2009306

don't you know about the bone mane with the rocket gun?

>> No.2009314

having the sheild bash use some of the sheild power could be cool

>> No.2009323


What? I can't help it if I think too much over balancing and making GMOTA's weapons not suck.

>> No.2009329

I don't really care for the dart-gun, but I enjoy the powered sword as it currently is, my only complaint is that it is a little overshadowed by the super-powered sword

>> No.2009331


This would be the third time you've rehauled the weapon system.
If anything, the problem isn't that there's "too much", it's that the system is unintuitive.

>> No.2009343

That's something I'm planning on doing. Currently I'm transferring the current system over from being specialised on the player's shield to a generic stamina system. Before it only worked on the Shield - now I've got stamina depletion for dodges. Eventually you'll be able to level up your stamina so you can perform more moves before bottoming out.

Also another neat feature I've got in is deflection. If you noticed in >>2008621 there seems to be a wall of fireballs appear - that's a debug graphic for the Parry Deflection window. If you hit a projectile back with a well timed parry you'll be able to strike immediately afterwards. Also it looks cool as fuck.

>> No.2009347
File: 2.95 MB, 768x432, deflector.webm [View same] [iqdb] [saucenao] [google] [report]

forgot .webm. Oops

Battling serpents becomes 20x more intense when you can't move quickly

>> No.2009351
File: 7 KB, 599x333, quack.jpg [View same] [iqdb] [saucenao] [google] [report]

what the fugg

>> No.2009358

Japanese love Doom with a passion which the Doom community had in the late 90's. But they're pretty bad at WAD making, even the Terry-wad makers look like Tormentor when compared to them.

>> No.2009364

dunno about that, I liked 88alice's wad

>> No.2009380
File: 43 KB, 500x483, 1321138401312.jpg [View same] [iqdb] [saucenao] [google] [report]

>browsing Zandronum forum posts

>they're bitching about forum drama and how various things totally unrelated to Doom are serious issues and berating one another for not being more concerned about it, because everytime they have an argument the epeen nonsense comes out and nobody can ever let any thing stupid rest

>on a fucking doom forum

I used to roll my eyes at this but now I realized something....

I think everybody should see forum posts like this on occasion, just so we can all get a greater appreciation for how much nicer it is to have this place...and each other.

So thanks /vr/.

>> No.2009391
File: 781 KB, 1920x1080, Screenshot_Doom_20141016_202623.png [View same] [iqdb] [saucenao] [google] [report]

Learning some Doombuilder.

>> No.2009401
File: 313 KB, 195x210, noice.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.2009403
File: 86 KB, 640x480, Screenshot_Doom_20141016_173407.png [View same] [iqdb] [saucenao] [google] [report]

i'm trying to replace a texture with a hi-res one. tried HI_START and HI_END in the wad and making a "Hires" folder in a zip/pk3 yet pic related happens. any ideas?

engine is zdoom btw

>> No.2009425

Ok guys, I don't frequent /doom/ too regularly. My strategy was to use ChocolateDoom for the "true" experience the first time playing through Doom, which I did. I am now upgrading to zdoom to play pwads, but the number of options is overwhelming, and I want to play pwads the way the authors expect the level to be played... So how do I go about doing that? Like I don't want to be able to, say, aim up-and-down if the level never intended that. I don't want to enable or disable certain features for fear that I'll be missing the effect of the level. Is this an unreasonable fear, and if not what do I do?

I'll read responses to this question later, I gotta go pick up a buddy and drive him somewhere.

>> No.2009427

>Hitler Walls
I can see that.

>> No.2009429

Just don't jump unless it is impossible to advance without jumping.
Most PWADs are pretty blatant in what they allow.

>> No.2009434

Generally it's acceptable to use mouselook on pretty much anything. But when it comes to jumping or crouching it's best restrain yourself from doing so.

>> No.2009437

There are compatibility options in ZDoom for stuff, and you can turn off vertical mouse movement and jumping and so forth. Just check whatever wad's readme to see what the author intended.

There's also PrBoom+ (note, not the same as PrBoom) that is great for Boom compat level or lower maps, so "more vanilla" than ZDoom. It actually runs better than ZDoom so if you're playing Boom wads (like most megawads) then that might be something you want to look into. Won't play anything more advanced than Boom though.

>> No.2009452


Read the readme and see what the intended engine is.
If it's PRBoom or limit-removing, then it's generally best to play with vanilla settings.
If it's intended for ZDoom, it's probably safe to jump or mouselook unless the mapinfo disables it.

>> No.2009464

Thought this seemed relevant:


>> No.2009486

Gotcha. I appreciate all the responses. I'll look into PrBoom+ for those that request it. See you all in hell!

>> No.2009560


Which is why I bring it up. Even I don't use powered strikes that often. And now that I've removed mystic energy generation of the dart mode, I don't see much use in it either. I should probably do something else with the darts, not sure what though

>> No.2009571


Yeah. It is, and I feel like it needs work

>> No.2009610


At the very least I should at least change how powered sword attacks behave. I think the semi-shitty unintuitive weapon system for Blaz is probably gonna stay.

[Spoiler]At least Kuros and Samson will be less retarded[/spoiler]

>> No.2009614


>fucked the spoiler up

Right I'm done

>> No.2009618

Nigga just stop fiddling with Blaz, he's fine.
There's a lot but you can pick a favorite and do what you want.

Work on the next characters already.
You're BLATANTLY stalling

>> No.2009619


I find that I usually use the dart gun to charge up on mystic energy because it's better for that than the regular mode, which I end up charging up and using for its big aoe splash damage. It's also good if you wanna spam the sub weapons for the arm cannon. Removing its ability to generate that stuff would kind of make it pointless. It does very small damage, and you'd be better served using the arm cannon's regular mode if you wanna kill shit faster.

But of a tangent here. I find myself either favoring the sword or the cannon a lot more than the other a lot of the time, and have to remind myself "Oh, right, the other weapon's there, too. Maybe I'll use that now..."

However, that's not REALLY much of a problem. They're both great, and very useful.

>> No.2009625


I ain't stalling. I really do want to work on Kuros. But I don't want things to be shitty or unfulfilled.

That and I'm terrified on what I'm gonna have to do to the item system

>> No.2009627

How do I compose some music tracks on the level of MOCK 2's greatness?

>> No.2009636



>> No.2009640

It sure feels like you're stalling because honestly I thought you were done with Blaz before these double powerup subweapon business.

Blaz is fine, move onward now.
Go back to Blaz maybe after you have the foundation for a second character.

Because right now you are overtweaking Blaz without even having a point of reference for character balance.

>> No.2009653

>But I don't want things to be shitty or unfulfilled.

Your own products will ALWAYS be unfulfilled.
There will never, ever be a moment where you're completely satisfied. There'll always be "oh just one more little tweak".

>> No.2009663

hey /doom/ is there such a thing as a random level generator for doom?


>> No.2009665

True that. Finished a map in a wad, everything set-up, and I just keep opening it to add a little detail here and a little detail there.

If I don't force myself to stop then I'll endlessly add more detail until it's a completely different area.

Yes. It's called OBLIGE.

>> No.2009669

holy shit, thanks /doom/

>> No.2009692


Well. Finding two of the same subweapon has been something that's been pissing me off for awhile now.

Okay I swear the last two things I'm doing to is finish the POW system and change what a charged sword throw does. Then I'll get on with monsters, powerups, and then Kuros

This must be frustrating for you guys

>> No.2009732

It's not really frustrating, I just think you should work on a second character before you continue to tweak Blaz.

As is, Blaz has a ton of stuff to play with and I don't think you'd want want the other characters to be so far behind for so long.

Not to mention what character balance might be like.

>> No.2009748



>> No.2009756

Wouldn't be better to do all basic parts of the weapons, powered up version, subweapons etc at once instead repeating the process every time you make a new character?

>> No.2009813
File: 66 KB, 517x650, so trendy.png [View same] [iqdb] [saucenao] [google] [report]


>> No.2009827

I suppose you should legally be informed that it's really... REALLY shitty.

Notoriously shitty.

>> No.2009831


What about Doom music with lyrics, or music with lyrics about Doom?



>> No.2009841

>Doom music with lyrics

I suppose this counts.


>that part when the guitars kick in


>> No.2009857


I usually do. First it was just the sword, then I added subweapons, then item crashes, now the POW system.

Admittedly a few on the additions was an impulse thing with Blaz. Kuros has more shit planned in advance and written down

>> No.2009869

Remember: demons in hell pale in comparison to the wrath of a lawyer.

>> No.2009903

If Blaz is Doomguy's ancestor and a riotous hot-blooded Capcom protagonist, then who will Kuros be?
Parias' descendant and a nerdy muscular bookworm and visual novel protagonist?

>> No.2009914

>visual novel protagonist
Oh god
My sides

>> No.2009918

>visual novel protagonist?
>hidden power: a big dick

>> No.2009930


And yet because this isn't HDoom his power comes from how he never gets to fucking use it.

>> No.2009938

He could make a guest appearance.

>> No.2009941

Jesus approves Quake

>> No.2009945

Kuros would be a not so ancient ancestor of Parias[Probably his grandpa] who is also a riotous hot blooded Konami Protagonist

>> No.2009984
File: 21 KB, 1234x184, ss+(2014-10-17+at+01.16.06).png [View same] [iqdb] [saucenao] [google] [report]

Gentlemen, behold. I have made a buttgun.

It is a gun for your butt, you see.

>> No.2010007
File: 91 KB, 600x600, Kuros.png [View same] [iqdb] [saucenao] [google] [report]


Kuros is actually this motherfucker.


So he's a hotblooded Rare protagonist who channels Wizards and Warriors through his weapons, and the Battletoads through his foot.

>> No.2010049


>> No.2010062

So is there a gallery of all the H-doom animations?

>> No.2010104
File: 1.87 MB, 1600x1776, project.png [View same] [iqdb] [saucenao] [google] [report]

I ran into something similar when I was doing this, and I think it was a matter of the texture not being a power of two. IIRC, that is. Try it in GZDoom first and see if that fixes it; if not then add to the texture (even if you have to add extra spaces) to make it a power of 2.

Also I wouldn't bother with hi rez, just put it all in a textures folder if using a pk3 then downscale it in the map itself.

>> No.2010106

It's a power of two, 512x512. The engine should be able to scale it to size.

>> No.2010117

I tried searching to see if I could find an answer for you, but I couldn't. I know that this particular thing is referred to as "tutti frutti." I hope that helps you find a solution.

>> No.2010132

Another guy: when to use pk3s over wads?

Because, technically, I know you can just add custom textures into the wad with Slade. But they'd be exclusive to that wad I guess. pk3's can work as a replacement for any wad loaded after. Can I also include WADs in pk3s?

>> No.2010141

Tried doing what you said in GZdoom but it just crashes if i try to look at it in a map

>> No.2010196

You can load multiple wads and have access to textures from all of them

Use pk3s if you like the organization format or when releasing a UDMF map. You can also use pk7, just make a 7zip file and rename it .pk7.

You can include WADs in pk3s.

>> No.2010231

And thanks for the info.

>> No.2010246

I'm not sure what to do then, I think my tutti frutti was on a slope (floor) so it was a different issue anyway. Hope you find a fix for it.

>> No.2010257

If i can't i might as well give up and work on what i was doing

>> No.2010276


turns out i just had to replace the /actual/ graphic (the original 128x128 texture) with the custom one (the custom 512x512 texture). then define it's size and scale in the texture1 lump, apply the scale and make a patch i think.

>> No.2010278
File: 93 KB, 640x480, Screenshot_Doom_20141017_010442.png [View same] [iqdb] [saucenao] [google] [report]

forgot to put the file

>> No.2010281

All that work for a semi-lewd 2hu texture?

>> No.2010284

more or less, but it's a huge advancement.

>> No.2010289

>not even an unlimited color .png

>> No.2010291

Hmm, let me try that. Got anything i could use?

>> No.2010294

The original image?
If it's not a .png already, just save it as one with an image editing program.

Then import it as a .png and voila, palette-less, unlimited colors, for hardware mode.

>> No.2010296

I'll use something else, just to see if it works

>> No.2010312

Would be kinda cool if we could get a /vr/ 1024 megawad going.

Ah, but I guess everyone is busy around this time of the year.

>> No.2010317

plot twist: it's actually a thousand and twenty-four maps

>> No.2010319

>After the initial 30 levels it just restarts at 33 except the difficulty is increased

We Dark Souls now.

>> No.2010321
File: 202 KB, 1024x768, Screenshot_Doom_20141017_014240.png [View same] [iqdb] [saucenao] [google] [report]

Not very satisfied with the results... i think it enforces the palette, ill try in gzdoom now

>> No.2010328 [DELETED] 
File: 142 KB, 640x480, Screenshot_Doom_20141017_014747.png [View same] [iqdb] [saucenao] [google] [report]

Gzdoom displays like it should

>> No.2010334
File: 456 KB, 1024x768, Screenshot_Doom_20141017_015147.png [View same] [iqdb] [saucenao] [google] [report]

Better pic showing that gzdoom displays it like it should

>> No.2010345

>ZDoom needs to convert all images rendered in the 3D view (walls, flats, and sprites) to the current palette. HUD weapons and other 2D graphics, however, are displayed with their full color information. ZDoom's OpenGL-capable child ports can display all graphics with full color information, too.


>> No.2010370

>trying to run Batman.wad Doom2 TC
>chocolate Doom shows the same quirky glitches when just running it
>dehacked patch you have to add via parameters fucks up weapon selection
>running it in Gzdoom with dehacked makes it run fine

I guess I should be able to play it now without a hitch?

>> No.2010380

To be honest, I'm kind of burned out on "gimmick" wads, especially 1024 stuff. I'd rather we put out a normal DM pack or something. I mean, we've all played lots of DM maps, we know what we like in DM maps, surely we could make our own, right?

>> No.2010393

I don't see how a creative restriction like that is a gimmick.

Well, that, and I never manages to developed an interest in the multiplayer aspect of Doom.

>> No.2010394

did you deliberately stage your status bar face to have "hmm no that looks wrong" and "aha yes that looks right" expressions or was it just coincidence?

yes this makes no sense to me, if it's doing overlay graphics in 32bpp why can't it do everything in 32bpp?

it's obviously running in a 32bpp mode if it can do overlays in 32bpp so it has to go to the trouble of emulating an indexed palette mode for the player view. why bother with the emulation? why not convert textures to RGB triples at load time and be done with it?

>> No.2010397

>why not convert textures to RGB triples at load time and be done with it?
by which i mean, convert paletted textures to rgb triples, load truecolor textures as such without color modification, store textures in memory as truecolor rgb triples, write rgb triples to screen memory

>> No.2010490

Checked some stuff in the zdoom.pk3. Can someone explain the difference between the two last lines?

// Generic freeze death frames. Woo!
"####" "#" 5
"----" A 5

I suggest you use this patch to play Batdoom in GZDoom / Zandronum.

>> No.2010525


Go on. Mm-hm, yeah. Yesh.

>> No.2010530

>GZDoom has a new renderer which no one can run

I can run it fine. Though thats probs cause I have a 486 instead of a toaster.

>> No.2010532

Correction. PrBoom-plus won't play anything more advanced than MBF.

>> No.2010538
File: 548 KB, 1920x1080, Screenshot_Doom_20141017_140402.png [View same] [iqdb] [saucenao] [google] [report]

Thanks you! I wonder what happens if I run the patch by itsel-


>> No.2010548


>> No.2010556

man, that alien custom map for reelism is pretty fun, wonder why i haven't heard about it before

>> No.2010603

Me too, but there hasn't been an update in almost a year.

>> No.2010615


You shut your whoe mouth right now, for the sky generator is the best thing ever

>> No.2010626
File: 7 KB, 215x89, GRENG0.png [View same] [iqdb] [saucenao] [google] [report]

Why are there unused sprites in the Strife IWAD?
I've never seen this one before

>> No.2010632

isn't that the grenade launcher? i'm sure you can get it ingame

>> No.2010636
File: 22 KB, 215x194, strife GL.png [View same] [iqdb] [saucenao] [google] [report]

These are the only sprites I've seen so far, but not the green one.

>> No.2010640

There was going to be a gas grenade launcher but I guess they scrapped the idea. Not sure why.

>> No.2010670
File: 68 KB, 470x535, strife gas.png [View same] [iqdb] [saucenao] [google] [report]

Oh I didnt know, yes checked for GAS* and this popped up.
Damn, someone should make a Strife weapon addon.

>> No.2010710

Question from the last thread.

The Great God Imp (from The Sky May Be) is indeed immortal. It lacks the SHOOTABLE flag and cannot be damaged.

>> No.2010727

Those are some sexy smoke clouds.

>> No.2010792
File: 89 KB, 800x599, dead easy.jpg [View same] [iqdb] [saucenao] [google] [report]

Nope! A total victim of coincidence.

i'll try to do that, but i'll take me a while to figure out how to. (i'm a total noob to this, since i just recently started) thanks for the help though

>> No.2010798

what is the console command to show framerate in gzdoom?

>> No.2010802

vid_fps 1

>> No.2010806


>> No.2010868
File: 81 KB, 300x531, Shirous_jackhammer.jpg [View same] [iqdb] [saucenao] [google] [report]

Hello lads I made another wad. It has quite a few gimmicks, tell me what you think. give me some of that good old /doom/ constructive criticism.


>> No.2010896

>Why are there unused sprites in the Strife IWAD?

Because there were a ton of cut ideas.

>> No.2010904

wanna play quake 3 arena again, is ioquake 3 safe to use as in it doesn't have spyware or malware in the installer ?

>> No.2010918
File: 242 KB, 1920x1080, Screenshot_Doom_20141017_201003.png [View same] [iqdb] [saucenao] [google] [report]

No. No no no no no.


>> No.2010925



first attempt. doesn't finish, i died right at the end.

bug: the red door in the courtyard isn't actually locked so you can probably bypass half the level.

and for god's sake get rid of that teleporter spiral after you pick up the red key, it's awful. i cheated because my automap shows up teleporter lines in a different colour.

i quite liked the rest of it though. as gimmicks or what have you.

>> No.2010926
File: 1.07 MB, 1920x1080, Screenshot_Doom_20141017_201338.png [View same] [iqdb] [saucenao] [google] [report]

Nice library though.

>> No.2010928

Is this some kind of taboo anon? I just wanted the player to start with low health.

>> No.2010935
File: 718 KB, 1920x1080, Screenshot_Doom_20141017_201524.png [View same] [iqdb] [saucenao] [google] [report]

I wouldn't know about any taboos. But I think there might be better ways to do it that don't force the player to do it themselves? I am not sure whether vanilla Doom 2 offers some way though.

As for this, I think your intention was that the player would try to leg it once the wall opened, only to run into the monsters that teleported there? There's too much space in front of the ambush for that to happen. Plus, they only sparingly teleported there. You might get more of a panic reaction if the monsters wouldn't just be a Hell Knight and some Demons, as they are easy to outmaneuver, especially with the space you have given the player.

>> No.2010936


first exit in 1:28, exploits red door lacking the necessary key. i still nearly died at the end, ugh.

>> No.2010952

You can just jump over the barrel and tank a hit from the pinky

>> No.2010958

I don't think the author deigned this with jumping in mind?

Although then again we are again at this debate of forcing nojump or not. I really don't like maps that were designed with jumping in mind, but then don't tell you about it either in the description or make it obvious from the level design.

>> No.2010963
File: 2.91 MB, 320x240, CarcassCauseway_fe_0128.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.2010964

You're meant to use the corpses of the demons you just slaughtered to guide yourself through the maze, hence why the wad is called carcass causeway thank you for pointing out the door problem I've fixed it, the link is now updated if enough people complain about the corpse maze i'll scrap it or make it super easy.


>> No.2010970

>You're meant to use the corpses of the demons you just slaughtered to guide yourself through the maze, hence why the wad is called carcass causeway

hahaha oh jesus i'm so sorry. i am too autistically literal-minded to have this kind of imagination. of course it all makes sense now.

the way i assess these things, without author specifying, is as follows:

- it's a doom format map (.wad not .pk3, no behaviour lump)
- it contains no linedef special >141
- it contains no sector special >17

therefore it is _at most_ doom2 complevel. it might break limits but i don't care about them.

>> No.2010993


first exit uv max for v2 in 5:01.

it turns out, to my great relief, you can pick up the red key without triggering the floor lowering, and not have to mess about with obnoxious invisible teleporter line puzzles.

regardless of the fact that it gives the wad its namer, nevertheless i utterly detest this kind of thing, sorry.

>> No.2011030

I made the teleporter maze wider but the solid walls are still the same width making the teleporter maze much less obnoxious

link is updated

>> No.2011080

I didn't spot you before anon sorry, I beefed up the monsters and made the door much smaller.

>> No.2011082
File: 611 KB, 1280x945, Untitled.png [View same] [iqdb] [saucenao] [google] [report]

Can someone help?

>> No.2011090
File: 72 KB, 426x458, 1325837472450.jpg [View same] [iqdb] [saucenao] [google] [report]


anon what the flying fuck are you doing

>> No.2011092

suspiciously censored linedef action

>> No.2011103
File: 121 KB, 520x487, 1374713881668.png [View same] [iqdb] [saucenao] [google] [report]


>> No.2011105

>Action censored

>> No.2011109


>> No.2011114
File: 2.25 MB, 748x426, 1382130875026.jpg [View same] [iqdb] [saucenao] [google] [report]

What the hell

>> No.2011117

>Can someone explain the difference between the two last lines?

The first one means "keep the last frame" and the second one means "keep the last frame" as they will be parsed in that state.

There's no difference there, but the way they behave is different. "----" means keep the last frame, whatever it was, and the A is redundant since it doesn't matter what it actually is. "####" "#" is more versatile and means keep the last one of the sprite name and frame, but separately.


"----" A

is parsed as



"####" "#"

is parsed as



"####" A

is parsed as



SKUL "#"

is parsed as


>> No.2011124

[spolier]puu.sh slash cg96D slash 4ac31f7d9c.zip[/spoiler]
A FDA and UV-Max demo for v2.

>> No.2011146
File: 26 KB, 100x100, 1410554901619.gif [View same] [iqdb] [saucenao] [google] [report]

>play as Corvus in Samsara
>pickup medikit

First I was like "what the fuck?", then I realized that I got the health potion instead of a heal by 25.
I demand a CVAR to toggle between potion mode and normal medikit (Vanilla DOOM) mode

>> No.2011171


Then don't play Corvus?

>> No.2011175

>I demand a CVAR to toggle between potion mode and normal medikit (Vanilla DOOM) mode
samsara_nohealthcap 1

>> No.2011198

How do I play demos anon

>> No.2011223

That's... that's how Heretic worked, dude. Are you saying you can't Heretic and want Samsara to do it for you?

>> No.2011237
File: 50 KB, 646x378, 1408097313057.png [View same] [iqdb] [saucenao] [google] [report]

%portname% -file %pwadname% -skill 4 -warp %levelnumber% -playdemo %demoname%
"-file carcasscauseway.wad -skill 4 -warp 01 -playdemo carcassfda OR implyingfast" <--- this will work in Vanilla and Chocolate Dooms and PrBoom+ for sure, ZDoom won't work at all since demos aren't in ZDoom format.

>> No.2011242
File: 103 KB, 283x244, 1261710854214.png [View same] [iqdb] [saucenao] [google] [report]

Duke Nukem is Doomguy's ancestor

Put it this way

Duke Nukem starts in the 1990s, demons are disguised as aliens and they invade LA. Duke kicks their asses and saves the world. The demons return to hide on Mars to go on a long sleep.

Many years later UAC unleashes hell on Mars and Doomguy has to kick demon's asses again as his great grandfather once did, proving that he is the Duke incarnate. Doomguy descends into madness as he starts having visions of Hell, most likely caused by post-traumatic stress disorder after shooting too many demons.

Also Duke's grandfather is BJ Blazkowicz

>> No.2011245

>using console switches
>launching doom from console
Are you using DOS? or Linux?

>> No.2011248

>Doomguy descends into madness as he starts having visions of Hell, most likely caused by post-traumatic stress disorder after shooting too many demons.

Fuck all of these PTSD edge-fics.

>> No.2011252

b-but anon only zdoom has a console

>> No.2011254 [SPOILER] 
File: 326 KB, 852x1400, 1413580213811.png [View same] [iqdb] [saucenao] [google] [report]

>tfw new Hdoom Imp art.

I hope the red Imp gets massive tits

>> No.2011256

>after shooting too many demons

I don't know why I find this bit so funny.

>> No.2011258

It could be

Maybe when he's at Phobos, he sees Mars under him and starts hallucinating, blinded by anger after demons killed his pet rabbit

>> No.2011259

Seems like I forgot to say that it may be added to shortcuts to ports. Also Chocolate Doom and such ports don't have in-game console so I can't just press ~, type "record OKLETSTRYTHISAGAIN" and continue recording stuff. I use Windows' command line so I don't have to select damn shortcut every time I fuck up a demo, also it's easier to edit parameters this way.

>> No.2011260

>posting porn on a blue board
bye, nice to know you

>> No.2011264


Fuck all of these PTSD edge-fics.

>> No.2011271

Quite. Remember, Doomguy is You. Therefore, I'm Doomguy.

And I certainly don't have PTSD from shooting demons for 16 years.

>> No.2011273
File: 33 KB, 300x413, 1394541479317.jpg [View same] [iqdb] [saucenao] [google] [report]

That's retarded.

>> No.2011282
File: 330 KB, 852x1400, censored.png [View same] [iqdb] [saucenao] [google] [report]



>> No.2011284

it's seriously amazing to me that >>2011254 is considered Not Safe For Work yet >>2011282 is.

>> No.2011285

Is there a wad that changes a player's sprites according to whatever weapon they're holding.

>> No.2011289

I was about to say something like that. Covering nipples and vagina suddenly makes it PG-13 while uncovering them is almost AO. Thanks Obama.

>> No.2011292

Duke is old enough to be BJ's son

>> No.2011293


new artist? the art looks different from the other imp. She looks pretty hot regardless.

>> No.2011294

It doesn't. Images that are clearly NSFW, censored or not, get deleted regularly.

>> No.2011298

Well, the uncensored pic got deleted quickly and the censored one is still up. But maybe the post author deleted it, who knows.

>> No.2011302
File: 48 KB, 323x454, 1410953202969.jpg [View same] [iqdb] [saucenao] [google] [report]

Still not as assbackwards as Japan's censorship system.

>> No.2011304

Yeah. There's some new artists joining in.

>> No.2011306

>it's seriously amazing that an uncensored picture is considered Not Safe For York yet a censored picture is

Are you mentally deficient, anons?

>> No.2011313

>surely my boss/mom/whatever won't mind me looking at this CENSORED >>2011282 picture from few meters away where you can barely see the censorship!

>> No.2011317



>> No.2011321

How would one go about porting Doom maps to build engine game like SW/dook?

>> No.2011324

Back in the day the Duke3D CD brought a Wad2Map tool, surely there must be something more modern

>> No.2011325

wow what a semen demon

>> No.2011343


Picture is gone...

>> No.2011347

It's on the main HDoom page.

>> No.2011350

Hey how many people still use FMOD

I just spent like a day finding soundfonts and I'm really starting to think that I should probably just stick with old FMOD

>> No.2011382


Fun fact is the artist of that drawing got some pretty sweet tits herself.

>> No.2011402

No dice, ill try wad2map and wad2art

>> No.2011434
File: 429 KB, 588x558, Hype.gif [View same] [iqdb] [saucenao] [google] [report]

>mfw these



>> No.2011442

>That voice acting
>Having to claim you're reloading EVERY TIME
That won't get grating at all, no sir.

>> No.2011448

the nip color looks pretty off imo, maybe more white?

>> No.2011451

is that an EDM music remix of paint it black i hear?

>> No.2011452

Sounds in general seem to suck.
Otherwise seems alright.

>> No.2011457

>Check out the HDoom tumblr
>See Berserk sprites
I suddenly lost a bit of interest in HDoom and want the Berserk mod.

>> No.2011468
File: 77 KB, 384x512, carmack.jpg [View same] [iqdb] [saucenao] [google] [report]

>playing with crosshairs

>> No.2011507
File: 57 KB, 300x322, 1830526427.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.2011537



>> No.2011554
File: 276 KB, 800x587, monster_nap_shirt_by_jessicaelwood-d7lpzqz.jpg [View same] [iqdb] [saucenao] [google] [report]


one of the few where she covers them up

>> No.2011562
File: 27 KB, 854x212, Ouchface.jpg [View same] [iqdb] [saucenao] [google] [report]


>liking disgusting cow tits
>liking 3DPD period

>> No.2011563
File: 54 KB, 324x289, 1365835792842.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.2011567

These are some fine boobs, but she looks fat as fuck

>> No.2011574

That's the right kind of chubby i like.

>> No.2011579

shes got a horrible case of internet disease too

>> No.2011581
File: 117 KB, 662x800, tumblr_n5qxgsqB7i1r7gz1to1_1280.jpg [View same] [iqdb] [saucenao] [google] [report]


Dunno, she doesn't look that fat.

>> No.2011584

She sure as hell doesn't look fat to me.
Were you raised in Auschwitz?

>> No.2011586

>having a BBW fetish

>> No.2011587
File: 45 KB, 393x508, 1354383507373.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.2011590

>dem milk pillow
>dat collar
mah dick

she got the right amount of flesh needed in the right places

>> No.2011591
File: 16 KB, 272x377, da fuck.jpg [View same] [iqdb] [saucenao] [google] [report]


wait, who is this chick and we are we even talking about her and her tits?

>> No.2011593

Just look at her face dumbfuck. Look how fat it is

>> No.2011595

any of her face?

>> No.2011597

Artist contributing to HDoom.

>> No.2011604 [SPOILER] 
File: 93 KB, 486x1074, 1413591645295.jpg [View same] [iqdb] [saucenao] [google] [report]


>dem milk pillow

They look perfect for my dick

>> No.2011606

I think I recognize that style, but I'm not sure.

>> No.2011616


>wanting skeleton women

Shut up revenant.

>> No.2011619

so thirsty...

>> No.2011620

Quick, answer me this question.

What is better? Original metal midi soundtrack or the ambient creepy PSX soundtrack?

A pizza dinner depends on this!

>> No.2011625

i'd say the metal midis
they're just so motivating, like "i've got weapons, here be demons, CARNAGE"

>> No.2011628

I haven't played the original Quake in almost two decades, is there a way to play it online co-op?

>> No.2011630

Midi soundtrack, didn't like the creepy psx soundtrack. Also midi can sounds better with the right soundfonts

>> No.2011634


Depends entirely on the mapset and what gameplay style you're going for.
Something like the atmospheric, dark lighting of Dissolution/Unloved is gonna require ambient creepy PSX soundtrack.
Something fast-paced and brutal like DemonSteele, Reverie, or Scythe II is gonna best be fitted with a MIDI soundtrack of rocking tunes.

Out of the two, I would probably prefer MIDI metals, but which is "better" really depends on what it's paired with.

>> No.2011637


>new Hdoom artist
>happens to be a girl with huge tits

Is bad I am genuinely surprised?


The midi soundtrack is cheesy as all fuck. PSX sound is way better

>> No.2011638
File: 6 KB, 321x281, doomguy killing demons while shirtless.png [View same] [iqdb] [saucenao] [google] [report]

Guess SJW's can't bitch about HDoom now

>> No.2011641

nah, they'll complain either way.

>> No.2011643

There's always something to complain about.

>> No.2011645

No, Billy Blaze is Doomguy's present-day ancestor. Commander Keen, Wolfenstein, and Doom are each tales of the Blazkowicz line's asskicking in the present, in the past, and in the future respectively.

>> No.2011647


Keep that shit on >>>/v/

>> No.2011650


DDs I guess?

>> No.2011652

bleh, they'd just consider her a traitor o the sisterhood or something
when it all boils down to jealousy

>> No.2011657 [SPOILER] 
File: 54 KB, 294x360, 1413592738427.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.2011660

You mean nowhere? :v

>> No.2011665
File: 167 KB, 500x341, Sometimes I pull on it so hard I rip and tear the skin.png [View same] [iqdb] [saucenao] [google] [report]

Wait, that's Jessica Elwood? Man, let me tell ya, I've fapped to plenty of her furry stuff.

>> No.2011813
File: 63 KB, 586x587, 1333466972252.jpg [View same] [iqdb] [saucenao] [google] [report]

What are you?

Ok, it looks to me like you dragged one part of the level into another, can't do that most of the time m8?

Linedefs stay attached and then they drag over creating these big fuckups.

>> No.2011821


>Jessica Elwood

This is both good and bad. Good because more quality lewd. Bad because I'm sure someone's gonna bitch.

Had no idea she was that cute though

>> No.2011829
File: 137 KB, 250x250, 1388540197600.gif [View same] [iqdb] [saucenao] [google] [report]

Holy shit, almost as big as mancubus titties.

would suckle/10

>> No.2011841
File: 22 KB, 436x365, 1361554766877.jpg [View same] [iqdb] [saucenao] [google] [report]

Anybody got any advice on ACS?

I'm about to start a slog of reading the stuff on the Zdoom wiki, but any other thoughts on it/amateur mistakes or things that took you a while to figure out?

Time to remember all my coding trauma from highschool.

>> No.2011851
File: 6 KB, 492x328, 1100-boobs.png [View same] [iqdb] [saucenao] [google] [report]

>this thread right now

>> No.2011919
File: 16 KB, 746x495, 0d66160de822d7b2d53c0490e5b66773.png [View same] [iqdb] [saucenao] [google] [report]

I'm trying to make bleed status effect, but right now it only works once until the timer is up. It doesn't override or refresh the old script until the old script is done if you give yourself more bleed.
How can I make it so every time your given bleed, it executes alongside with whatever other bleed there is, so if you get hit twice in a row you'd be losing 2 hp per sec instead of just 1.

>> No.2011926

>one of the few
So where can I find the ones where she doesn't?

>> No.2011943

There's a group on motherless that has a bunch of pics. Looks like she's a total camwhore and a slut

>> No.2011949



Holy shit this is Jessica Elwood.

>> No.2011959

Is Grey Impgirl's nipples supposed to be that pink?
It kind of sticks out a lot. I figured it would be a lighter/darker shade of her skin color.

The picture looks great though.

>> No.2011965


I checked the mod again and they look that pink. Maybe Mike12 and JE can change the colors?

>> No.2011972

>Jessica Elwood!
>Jessica Elwood!

For those of us who have zero idea, give us the rundown.

>> No.2011974

I was just wondering, no need for changes if it's intentional.

She's an artist that did a lot of pictures.

>> No.2011975

Well that much I gathered.

>> No.2011976


She's a DeviantART/Tumblr-famous artist. She draws furry too, but is also known for her massive tits and the fact she likes to show off. Overall she's pretty much one of these Tumblr girls who post lewd selfies, but she also happens to draw decently.

However, lets not derail the thread anymore, shall we?

>> No.2011978

I'm kind of a small tits guy, but those do look like they'd be fun to squeeze.

>> No.2011980

>Overall she's pretty much one of these Tumblr girls who post lewd selfies, but she also happens to draw decently.

Can see how it's rare since as far as I know it's one or the other most of the time.
Fair enough.

>> No.2011985

>reloading! reloading!
Annoying as fuck.

>techno/disco remix of Paint It Black

>Revenant monster with chomp face

The graphics look swell, but there's a bunch of things that immediately stand out to me as objectionable. Also, I never really was a fan of horde/invasion mode gameplay.

>> No.2011990 [SPOILER]  [DELETED] 
File: 208 KB, 1252x734, 1413603286412.jpg [View same] [iqdb] [saucenao] [google] [report]


It was fun when she posted in /v/ a couple years ago

>> No.2011993

Dayum....so whats her face look like?

>> No.2012001
File: 10 KB, 204x136, 1364527273939.gif [View same] [iqdb] [saucenao] [google] [report]

Both good choices, but the best doom soundtrack by far was the SNES.

>> No.2012002

>grabbing a Sten gun by the mag
Not supposed to do that, mate.

>> No.2012013

3DO version had better music than the SNES.


Too bad it was a garbage port but the music was good.

>> No.2012020
File: 480 KB, 850x900, hand-over-your-money.png [View same] [iqdb] [saucenao] [google] [report]

>implying Carmack wasn't in favor of just about all improvements you could think of

>> No.2012024

If I had to pick then the original midi.

Though the PSX soundtrack is great in it's own way, really....play doom64 and you'll see what we mean.

>> No.2012029 [SPOILER] 
File: 173 KB, 800x600, 1413604003413.jpg [View same] [iqdb] [saucenao] [google] [report]


Can't find the larger version of this and she seems to have taken it down, but I'd say she's pretty fine.

>> No.2012040

Confirmed for filthy slut.
-24/10, not going to waifu

>> No.2012043
File: 18 KB, 405x227, 227738.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.2012054
File: 78 KB, 533x800, 1412813850908.jpg [View same] [iqdb] [saucenao] [google] [report]

>love the simplicity of Wolfenstein but can't play it for long periods of time without developing the urge to claw my eyes out

I can only take so much teal...

>captcha: snug ballsit

>> No.2012059

That certainly is a huge/nice rack.

She could lose a biiit of weight though she's still qt.

>> No.2012062

I think it's perfect but yeah she could use a bit less weight

>> No.2012065




>> No.2012073

Then I claim dibs on all of HDoom's demon girls.

>> No.2012075

>Terminus has a japanese waifu crushing on him
>Mike "works" with JE
>you will never find your Doomgirl

Why even live

>> No.2012076

lel fucking furries amirite

>> No.2012083 [DELETED] 
File: 1 KB, 108x31, 2014-04-11 19_33_28-(0) _vr_ - THIS IS TOO MUCH - Waterfox.png [View same] [iqdb] [saucenao] [google] [report]

>> No.2012085

Hey /doom/ are you aware of any artwork feature demons working at UAC?

>> No.2012114

i'll bite, anywhere i can find some stuff on her?

>> No.2012126


It is not easy, anon.

not really, just google jessica elwood you lazy fuck

>> No.2012129

>tfw no Genesis style FM synth Doom

>> No.2012134

Her face is not that great, but that body body...10/10 would ravage

>> No.2012137

Face seems cute enough for me.

>> No.2012140


http://www.youtube.com/watch?v=wbroOMBYBYU Here you go anon.


>> No.2012143


>not getting her to take a pic topless or with handbra with a sign that says "I <3 HDOOM"


>> No.2012145

Yeah, it's cute, but a cute face doesn't fit that person at all

>> No.2012147
File: 156 KB, 1280x720, MadannoOutoVanadis-Episode1-39.jpg [View same] [iqdb] [saucenao] [google] [report]


>tfw your first doom game was the 32X version you replayed a hundred times

>> No.2012158


The epitome of ear candy.

>> No.2012176


>> No.2012180

our daddy taught us not to be ashamed of our rocket launchers

>> No.2012196

My daddy taught me a few other things too, like how not to rip and tear the skin by using someone else's HUGE GUTS

>> No.2012325

So I have a question.

Does /vr/ play co-op games together?
If so, what is the general skill level of everyone?

>> No.2012332


It varies from top to bottom, we have some turbonerds and some turbonoobs.

>> No.2012357
File: 46 KB, 431x300, 1310066775804.jpg [View same] [iqdb] [saucenao] [google] [report]


When you're making your map and import textures....do you just import the whole pack if it's not huge (eg: Community Chest 4)?

Or do you take out each and every one that you want individually?

>> No.2012368

Do the player with less skill get mad at the better ones? I've been having this problem with EVERY circle of players I join in and play with
I'm not even that good, I just want to have fun in multiplayer for once without everyone getting angry.

>> No.2012369

I take each one out individually because it's more convenient for whoever downloads my maps.

>> No.2012378

I've never even heard of people getting salty over co-op games. DM, yeah, all the time. But if someone's acting pissed at someone else in a co-op game, chances are they're just fucking around and aren't really mad.

>> No.2012379

We have some absolute monsters that are borderline unstoppable, and we have many bads. Basically what >>2012332 said, just reiterating.

Don't DM Eric. Just... Just don't.

>> No.2012380

I should add that I'm only talking about our own community - never make assumptions about the level of intelligence of public Zandronum players, because chances are good that you'll severely overestimate them.

>> No.2012382

maybe they get mad cause someone speed runs the level?

>> No.2012387

>I've never even heard of people getting salty over co-op games
My luck has been very poor with multiplayer games.
I always meet people that get angry if I am better than them even in co-op games.
I have also lost a lot of friends because of Killing Floor, because I was top of the scoreboards.
Yes I share dosh with players.

>But if someone's acting pissed at someone else in a co-op game, chances are they're just fucking around and aren't really mad.
Usually when they get angry with me it's over voice and there's no room for misinterpretation for hearing walls being punched and incredibly loud screaming.

This has happened four times, but not always punching AND screaming at the same time

But when they don't lash out that hard they are very clearly angry with me and refuse to let anything go until I leave that group of players/friends.

>> No.2012389

So do you decide every texture you want in advance?

Or load them all in, then use what you want, drop the pack.....pick the ones you chose...then load them back in?

>> No.2012390

The former if I only want a couple, the latter if I want several.

>> No.2012392

I could see that happening, I guess, but then the anger would be justified. Speed running in co-op is kind of a dick move.

>> No.2012394

90% of the time, people were friendly/liked me on KF, but I had people flip shit because I was "stealing all the kills" and shit...

Which never happened, because it can't, really, and I'd never stand over someone's shoulder and nail shit they were shooting at unless they were getting overrun.

Moral of the story? Some people are salty as fuck. Don't sweat it, although I've yet to see it in the Doom community, I'm also not super good at most co-op wads (so sorry, shotgun frenzy people, SO sorry)

>> No.2012401

>Don't DM Eric. Just... Just don't.
That hurts, anon. I just want to be a good opponent. I never meant to discourage anyone.

>> No.2012403

I joined a Samsara server once thinking it was co-op and saw that it was DM.

Eric was Chexguy and he was winning.
I spectated a bit before leaving because I never talked to anyone here outside of /vr/ and thought I would be intruding

>> No.2012417


how would someone new to doom mods go about finding out how to play h doom?

>> No.2012419

1) Get Doom and Doom 2
2) Get ZDoom/GZDoom and ZDL
3) Set that shit up
4) Put Doom and Doom 2 in the IWAD section
5) Put HDoom in the PWAD section


>> No.2012423

thanks lots man

>> No.2012425

This also lets you play any other mod you might have an interest in.

Just put custom wads in the PWAD section

>> No.2012429

good to know man, really appreciate the help with this.

>> No.2012440

I load the whole stuff usualy, as it's kind of a pain to start picking out and deciding on the textures, and besides when you have ton of textures, you might surprise yourself during map making with textures you didnt plan to use but suddenly find and use.

few megas here and there shouldn't hurt if the mappack itself is gona be huge anyway

>> No.2012530 [DELETED] 
File: 4 KB, 243x190, 1409138489606.png [View same] [iqdb] [saucenao] [google] [report]

What's wrong with this anyways?
Really, I always get shit on because I rush the maps, it's because I always play on NM skill if offline.
Dont want to waste my time killing infinite amounts of monsters.
Is it because you guys want to "enjoy" the map?

>> No.2012531
File: 113 KB, 200x200, DICK KICKEM.png [View same] [iqdb] [saucenao] [google] [report]




>> No.2012558

Switcheroom final release: http://www.doomworld.com/vb/wads-mods/70570-switcheroom-official-release-now-ty-approved/

http://www.doomworld.com/vb/post/1314503 is a shorter link

>> No.2012563
File: 433 KB, 1360x768, Screenshot_Doom_20141018_080620.png [View same] [iqdb] [saucenao] [google] [report]

I'm bored as shit, someone duel me

server: :: [BE] Montreal :: /vr/ duels
password: WHOOPS

>> No.2012590 [DELETED] 
File: 54 KB, 724x291, 1404470893620.jpg [View same] [iqdb] [saucenao] [google] [report]

I feel really bad that this place split up with some people going over to the other website that can't be named.

We're a small (but strong) enough community as is and while I support GG I don't think other guys should go so far as to remove themselves entirely from 4chan.

So if any of you guys that left are reading this, I hope you all come back here and we all be doomers together :3

>> No.2012593 [DELETED] 

Who said we were going anywhere?

>> No.2012595 [DELETED] 

Can't link because autoban, but a while back somebody was asking us all to leave and go to /doom/ on that other website.

Anyway, I think many of them have decided to either post on both places or come back, so that's a nice thing.

>> No.2012602 [DELETED] 

To be honest it's a much better place, but each to their own I guess
oh yeah, and fuck you m00tykins

>> No.2012605 [DELETED] 

But it just doesn't get much traffic and I think we'd be cutting off our noses to spite our faces since the sj bullshit hasn't really infested this place much less this board so I think it would be better if we all stayed here for the mo.

>> No.2012608 [DELETED] 

I meant good FM synth ;_;

>> No.2012612
File: 68 KB, 233x294, douk.jpg [View same] [iqdb] [saucenao] [google] [report]

I, for one, am glad that the cancer was seperated from actual video games.
/vg/ may be full of narcissistic idiots and tripfaggots, but at least they talk about the vidya they love.
/vp/ is underage, but they love to talk about Pokaymans and Pokaymans-related vidya.
/v/ is basically SFW /b/ 2.0. Do not visit this place unless you want to encounter faggots from /b/, reddit, tumblrinas etc.
/vr/ is the prime example of what /v/ should be about: Vidya related topics only.

Thank you moot.

>> No.2012614 [DELETED] 

>sucking moots cock this hard

>> No.2012621
File: 307 KB, 1296x759, Expand bone.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.2012626

God damn it, apparently there's some guy called Geckoyamori that made really good DOOM FM versions, but the bitch nigga made all his videos private.

>> No.2012627 [DELETED] 

Except there never *was* any gg controversy here, you nincompoop. That's the whole entire point.

>> No.2012628

Is there a WAD that is similiar to Super Star Wars?
Like, you have to finish the map, and right before the exit theres a boss and you gotta kill him, while badass music starts playing.

>> No.2012629 [DELETED] 

>except there never *was* any gg controversy here
oh boy

>> No.2012631 [DELETED] 

Just go and tell them to come back here so we all can be together again. If they're so concerned, tell them they'll be an immune system against sj bullshit here.

>> No.2012632

storm combat pistol (with a sniper modpack on it) or grammaton cleric beretta?

>> No.2012635 [DELETED] 

What, half a thread and a janitor arrival?
Oooh, peril anon...batten down the hatches.

>> No.2012639 [DELETED] 

Report and ignore.

Talk about DOOM, not videogame journalism bullshit

>> No.2012642 [DELETED] 

I'm pretty sure that everyone who switched permanently won't come back for various reasons

>> No.2012645 [DELETED] 

gg is the only reason i can even think of, what else was there?

did all the acs wizards go there or something?

>> No.2012648 [DELETED] 

The site is much better overall, the userbase is far less cancerous, there's no retarded censorship and you can actually post lewds without being banned, a lot of things

>> No.2012649

I think H-DOOM is too problematic, you guys need to stop including it in the OP.

>> No.2012650 [DELETED] 

It's talking about members of the community leaving and wanting them back, lie and obfuscate until you're hoarse in the throat if you like but /doom/ threads are some of the biggest threads on the entire board.

>> No.2012656 [DELETED] 

Why did members leave? I dont get it, what the fuck are you guys even talking about?

>> No.2012657 [DELETED] 

I think it was fine all being here and those things you mention I consider a small price to pay really, especially since lewds can just be seen (if you really want to see them) on the /vr/ archive.
Leaving like that just encourages a schism in the community where there really wasn't one before nor any need for one. I've gotten a great deal of help with things from /vr/ so it'd be sad if many of those people left to the other place, especially given the help they rendered previously just because m00t decided to be a pussy on an issue that's not a focus of this board.

>> No.2012660 [DELETED] 

>gg happens
>the other chan gets popular as a result of moots censorship on /v/
>some guys here leave and go to the other place with it's own doom board in protest at moot caving

Present day...

>> No.2012663 [DELETED] 

>Doom board
Whats the point? Million of threads on how they hate / praise Brutal Doom? Shit themselves over H-Doom and their raped childhood?
And what about the moderation?
Sounds like some random guy created this board and now he can delete any posts he doesnt like.

>> No.2012664 [DELETED] 

The place is slow as hell so I think most of them have come back anyway and I'm just being overly worried unnecessarily.

>> No.2012667 [DELETED] 

Most of the actual doom threads are either on /v/ or /vr/ actually, /doom/ is fairly dead because of the threads on those two other boards

>> No.2012668 [DELETED] 

Silly anon, you are posting in /doom/ right now.

>> No.2012670

Considering all the DOOM mods for KF, I suppose its fair for this to exist.

>> No.2012678

I have to agree. The weapon sprites really look off because of shit like that.

>> No.2012689

This posts confuse me because I don't know if they are about doomra or doomrl

>> No.2012690

RLA, sorry

>> No.2012804

Is there a mod for Doom, or a Wad as it may be, that makes it so that way enemies will come back after a certain period of time? I wanted to make Doom a little scarier and I figured being unable to actually perma-kill the zombies would do because once i've cleared a level out and i'm just rollerskatin' around the level i start to feel relaxed...this will not do.

>> No.2012810

Nightmare skill? Run the game with -respawn on the command line? Perhaps that makes the monsters come back too quickly, though.

>> No.2012816

Yeah I considered Nightmare skill but that provides a bit too MUCH tension for me because the enemies never stop pouring out of portals. I guess what I specifically want is resurrecting enemies. Should the -respawn line do that?

>> No.2012832

No, -respawn just turns on the nightmare mode teleport respawn without getting fast monsters as well. The creatures won't revive on the spot they died on.

I don't think what you describe has ever been implemented, not in any port/engine I'm familiar with anyway.

>> No.2012836

I wonder if it's possible with the Doom engine. Idk if it's practical. I'll use the -respawn though. Do I just type that in the ~ console?

>> No.2012841

It's certainly possible as a source hack but I expect what you mean is as ACS+Decorate for ZDoom.

You put -respawn on the command line you start the game with. It's probably selectable from ZDoom's console as well, but I don't know what the command would be off the top of my head. I'll go try to find out.

>> No.2012849 [DELETED] 
File: 266 KB, 800x700, here is what you can do.jpg [View same] [iqdb] [saucenao] [google] [report]

All of you retards jerkin' it to girls you'll never meet are funny. Top kek bras.

>> No.2012861 [DELETED] 

I've always wanted to meet someone who's never seen pornography.

>> No.2012881 [DELETED] 
File: 34 KB, 499x499, my cheeks hurt.jpg [View same] [iqdb] [saucenao] [google] [report]


>taking "jerkin' it" completely literal.

>> No.2012882
File: 72 KB, 640x480, 1413649006.png [View same] [iqdb] [saucenao] [google] [report]

All right I think this is what you want to do from inside ZDoom/GZDoom: go to the options menu, go into gameplay options, select "monsters respawn". Then you won't have to mess with the command line.

All right, I hope that helped. Sorry for the delay.

>> No.2012891 [DELETED] 


>> No.2012952
File: 14 KB, 240x320, 137593505136.jpg [View same] [iqdb] [saucenao] [google] [report]


Her belly and hips must be flooded by grooves and cellulite. Let's not even get started talking about her vagina. When you get a picture of her without shirt and pants, things won't look as pretty.

>> No.2012957


>> No.2012958

I'll DM Eric.

I'll upload a picture of my boot to the Internet, send it to him, and tell him that's going up his ass.

I'll DM the fear of God into that boy.

>> No.2012970

There are tons of pics of her naked on motherless

Search ElwoodZone there and voila

>> No.2012979

>I'll upload a picture of my boot to the Internet, send it to him, and tell him that's going up his ass.


>> No.2012985

DM'd him today, hes really weak without his precious Chex.
Lost though, 25-22

>> No.2013002

Thanks for the help!

>> No.2013028 [DELETED] 

Oh don't worry I'll teach you all about your anatomy too... Such a nice body, and fuller too

>> No.2013105


she actually got a really nice midsection and dat ass. Is kinda crazy she is chubby yet has that body shape.

>> No.2013131

I want to play some coop gaymes with my friend on oblige maps

What source port should we use?

>> No.2013134


Zandronum, even if the GZfags say otherwise

>> No.2013150

Zandronum, obviously.
What the hell, only youknowwho recommeds GZ for netplay.

>> No.2013161

he said "friend", 2 player coop works fine(ish) in GZdoom

>> No.2013175

Emphasis on the -ish

>> No.2013176
File: 18 KB, 216x220, 1411092089528.jpg [View same] [iqdb] [saucenao] [google] [report]

I believe you mate.

>> No.2013189

played a lot with a friend who has pretty shit internet, we had like one desynch playing stronghold and no issues (well, except from lag but you can't really help it) on doom RLA (+monsters on an oblige mapset)

just make sure you are both using the exact same version of everything and don't forget to save often, "just in case"

>> No.2013378
File: 295 KB, 852x1400, pinks.png [View same] [iqdb] [saucenao] [google] [report]

>mfw new imp

when can we expect Doom 2 monsters? I want to see the Mancubus

>> No.2013385

That is no more Safe For Work than the previous two.

>> No.2013389
File: 36 KB, 768x576, boner .jpg [View same] [iqdb] [saucenao] [google] [report]

Since they're probably not going to make the mancubi a bbw, I wish they'd make her just a little chubby but with GIGANTIC tits.
A man can dream, right?

>> No.2013396
File: 161 KB, 800x600, B70RTdi.jpg [View same] [iqdb] [saucenao] [google] [report]



>> No.2013402


They just need to as JE to do a self portrait

>> No.2013403
File: 205 KB, 1024x576, hitlercube.webm [View same] [iqdb] [saucenao] [google] [report]

webbum related

Who are you? I've only played a couple duels today, one against GMOTA Guy where he bailed out at 18-1 and three rounds against some guy I've never played before, with an initial close round (not as close as you say though, think the final score was more like 25-19), then a massacre (but it was Nightmare Funhouse so it was hardly serious play), and then he left on the third duel at like 5-2. Unless I've been dueling in my sleep, that's all I've played today.

>> No.2013407

How do I make a LAN server on zandronum so that my friend and I can play over hamachi?

Offline skirmish?

>> No.2013409

My dick...

>> No.2013413
File: 987 KB, 2250x2250, holyfuckingjesus.png [View same] [iqdb] [saucenao] [google] [report]

>mfw Monorus (The guy who did that BFG 9000 girl picture, along with tons of really fucking high quality monster-girl stuff) just volunteered to do some H-Doom Imp H-CG

>> No.2013418
File: 18 KB, 425x316, woah.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.2013432

Oh god my poor, poor dick

>> No.2013443

i don't even recognise half the shit he's carrying there

>> No.2013489

Would someone mind linking the DoomRPG item list again (like what you'd type into the console to get whatever list) or am I gonna have to bust this shit open with SLADE?

>> No.2013508

Oh my fucking Romero
What the hell is this shit?

I knew Brutal Doom mods were bad but what the fuck

>> No.2013531

someone didn't play Shadow Warrior and NAM

>> No.2013539

In my head cannon, BJ Blazcowics is Doomguy's ancestor, who is Quake 2 guy's ancestor. The UAC used the Third Reich's occult research for their wormhole experiments, which unwittingly opened a gate to hell. After dissecting cyberdemons, arachnotrons, mancubi, etc. the UAC begins research on cybernetics in a remote corner of the galaxy where it would be less dangerous and cause less panic to Earth. Predictably, the cybernetics research gets out of hand, and the UAC accidentally creates the Strogg, who expand their numbers several lightyears away before crossing paths with humans again, some generations later.

RTC 3057 is the early cybernetics research period between Doom and Quake 2.

>> No.2013540

Not having her be chunky would be a travesty.

>> No.2013545

Why do people hate Brutal Doom again?

>> No.2013548

Oh shit. I love that pic.

>> No.2013552
File: 1.53 MB, 1748x2550, 1406640917880.png [View same] [iqdb] [saucenao] [google] [report]


>> No.2013567

So I'm playing Hexen and I got to the second part of the Guardian of Steel and the door on the left REFUSES TO FUCKING OPEN and it's driving me mad. No matter which of the switches I pull nothing changes.

>> No.2013573

I'll try to draw it, but we need a picture of Parias shouting at a door to open, and the door answers him ''I refuse''.

>> No.2013575
File: 259 KB, 1280x971, tumblr_nclosvv7jP1r3qdxho2_1280.png [View same] [iqdb] [saucenao] [google] [report]

So, how many HDOOM artists there are now? and who draws what?

>> No.2013576




>> No.2013580

Are there any extra coders, too?
More artists are all well and good, but if there's still only one coder things aren't going to progress any faster.

>> No.2013582


well, art is pretty easy compared to coding

>> No.2013585
File: 126 KB, 1280x960, baroness-standingcg-c.png [View same] [iqdb] [saucenao] [google] [report]

4 confirmed, waiting to hear back from 1, and another who has expressed interest.

Just got this one today (one of the standing CG for the Baroness)

>> No.2013587


>> No.2013592


who are the confirmed artists?

>> No.2013596

Monorus, Jessica Elwood, Mystical, SgtMarkIV..

>> No.2013602


a better question: who is the one with the huge tatas

>> No.2013604
File: 16 KB, 380x300, 1366336429849.jpg [View same] [iqdb] [saucenao] [google] [report]

>well, art is pretty easy compared to coding

>> No.2013608


>> No.2013612
File: 133 KB, 694x488, 1409942973332.jpg [View same] [iqdb] [saucenao] [google] [report]

I laughed more than I should have.

>> No.2013613

One of the monsters will be a loli y/n?

>> No.2013615

cannae, cap'n.

>> No.2013623

*tips bfg*


>> No.2013630

Where does Doomseeker look for PWADs?

>> No.2013638

Wherever you point it to. By default, though, it has a folder in AppData where it also dumps wads downloaded through wadseeker.

>> No.2013639

Make sure to clean the folder once a year, WADs you never play again easily accumulate.

>> No.2013643

How much coding really needs to be done? They've already got the fucking, and that seems to be about all they're going for, other than maybe getting fucked.

>> No.2013648

Well, there's also the VN system, and we'll be doing other gameplay enhancements + features and new weapon stuff in the future.

>> No.2013651
File: 11 KB, 320x240, 1411530876212.gif [View same] [iqdb] [saucenao] [google] [report]

>art is pretty easy compared to coding
mah boi, art is fucking difficult unless you make models and then shoot pics from different angles, but even this takes some effort.
Coding is the easiest to learn, but hardest to master.
Making art is very hard to learn and quite easy to master.
Making maps takes some time to learn and takes ages to master, to make really beautiful maps.

>> No.2013654

Oh god, are we going to be able to find hidden gift items in levels, and then give them to the girls to raise their affection levels like some Harvest Moon shit?

>> No.2013658

Who drew these?
They are pretty great.

>> No.2013665
File: 100 KB, 250x250, doom guy wipe.png [View same] [iqdb] [saucenao] [google] [report]

>find some anti-radiation boots
>give them to Caco-chan
>"Doomguy-kun, you baka! I can't use these! B-but it's not like I don't appreciate the thought...

>> No.2013669

How do I make a pack of wads (I think its a pk3)

>> No.2013679

A pk3 is just a renamed .zip file. You can just put a bunch of wads in a .zip and rename it, but that's dumb and stupid and fuck you if you do that. Better to actually use the pk3 format.


>> No.2013707
File: 71 KB, 450x800, 1401558184597.jpg [View same] [iqdb] [saucenao] [google] [report]

>Download new GZDoom version
>Open that shit up
>Red text in booter
>oh no
>Can't go back to the old GZDoom version I have that works because I fucking overwrote it hours ago

Is this shit a known issue? How fix?

>> No.2013720
File: 25 KB, 271x206, 1409487304519.png [View same] [iqdb] [saucenao] [google] [report]

Theres a GZDoom repository with all versions.

Dunno which one you used before fucking everything up

>> No.2013760
File: 95 KB, 704x896, fff.jpg [View same] [iqdb] [saucenao] [google] [report]

Managed to get some of the radsuit on... sort of.

>> No.2013763

That's surely going to be enough radiation protection.

>> No.2013770
File: 199 KB, 1856x1280, fff.jpg [View same] [iqdb] [saucenao] [google] [report]

Honestly it's not like cacodemons really give a shit about pools of burning waste

>> No.2013786
File: 29 KB, 396x604, 1413680062379kek.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.2013787
File: 302 KB, 1366x768, Screenshot_Doom_ur_final.png [View same] [iqdb] [saucenao] [google] [report]

>> No.2013790

That sounds fairly useful for mods who have multiple wads for options. Though if you run a server and you do that you're fucked in the head.

>> No.2013794

I think she'd care a little considering she put a boot on her head.


>> No.2013798

That's moe as fuck, dude.

>> No.2013813

He's not talking about Brutal Doom, he's talking about Brutal Doom Mods.

>> No.2013816


Sweet Christmas those hips

>> No.2013826
File: 57 KB, 604x474, SNC00241.jpg [View same] [iqdb] [saucenao] [google] [report]

that guy looks just like me

>> No.2013838
File: 195 KB, 317x474, 1404726552878.png [View same] [iqdb] [saucenao] [google] [report]


>> No.2013850
File: 176 KB, 1238x453, 60bb95b430dab8e72d02428fedab38cb.png [View same] [iqdb] [saucenao] [google] [report]

Why is giving myself deep wound making the max hp value go full retard? All I want is for the player's max hp to reduced to 20%.

>> No.2013865

mods asleep it seems

>> No.2013875

Are there any maps either made with Metroid Dreadnought in mind or that just work well with it?

>> No.2013879

There was one map made for Metroid but some sort of hard drive wipe or something erased it.

For just regular levels it works with pretty much anything except slaughtermaps.

>> No.2013882

So, I realize I'm late to the party on this, but I just played Samsara for the first time the other day, and it's badass. Do any unofficial character addons exist? It would be cool to play Doom as Lo Wang or the hacker from System Shock.

>> No.2013893

The good news: Yes.
The bad news: Damn near all of them suck ass.

>> No.2013896

Kyle Katarn's pretty good, actually.

>> No.2013897

>the hacker from System Shock
That's completely impossible though. That's like wanting to play as the guy from Descent.

>> No.2013898


Don't worry, do it the same way they did Caleb!

>> No.2013901

That's why I said damn near.

>> No.2013909


Oh. My mistake.

>> No.2014032

I don't really see how it would be impossible. It wouldn't be exactly like playing System Shock in 1994 without the mouselook hack, but I could see just about every weapon and implant ability working to some extent in Doom. There would be no laying down, leaning around corners, alternate ammo types, or variable-power beam weapons, but the beam weapons could be of different strengths based on relative max damage to the other beams in SS. Since the alt-ammo types in SS boil down to "hurts fleshy monsters" or "hurts techy monsters," there would be no reason to have more than one ammo type per-gun. Given that mana bars, combo meters, etc. exist in modern mods, I see no reason that there couldn't be a "battery life" meter that is consumed when using beam weapons, rocket skates, jump jets, night vision, etc. and "battery pack" items that go to your inventory. Drugs could be usable inventory items. Obviously no cyber space, but I still think having the real-world weapons and implants would be cool.

Not that I have the knowledge or experience to make any of this happen, mind you, I just think it would be very possible, considering that similar things have been done in modern Doom mods.

>> No.2014040

Oh! or make the alt fire on beam weapons toggle beam strength/battery consumption.

>> No.2014101

I'm really looking for your,... Doom Souls?

It's that what you're gonna call it?

As a joke, you could add "Made by B-Team" in the credits.

>> No.2014117

He's one of my favorite artists.
Go check his tumblr.
Now, I ain't a monstergirl kind of guy, but he's genuinely made a beholder incredibly fucking adorable.

>> No.2014127

>You're not a medkit...

>> No.2014154

BFG 9000 girl is my waifu.

I'd love to see him draw other Doom weapon girls.

>> No.2014191

Censoring just the nipples does not make it remotely Safe For Work. Just post it uncensored

>> No.2014212

Or post the artist's page.

>> No.2014224

So, completely unrelated to Doom, really (except maybe tangentially, in that this is what politicians and soccer moms feared 21 years ago when they cried about Doom)... What's /90's shooters/ think of Hatred?


It's kinda like a modern Postal, except that Postal was tongue-in-cheek and funny, and this just looks to be Edgelord Supreme shit...

still gonna play it

Only posting it here because I fucking hate /v/ and it's not interesting enough to warrant a general, if y'all don't wanna talk about it feel free to ignore, but I am curious what you guys think.

>> No.2014234

It's pretty edgy stuff, but I also get the impression the Devs are taking people for a Ruse Cruise, that they know full well what this shit is.

Postal 2 was at least funny though.

>> No.2014239


If you mean Postal 1 (which is what this game seems to be inspired by), then you're confusing it with Postal 2.

P2 was tongue-in-cheek, while P1 was supposed to have a dark atmosphere and feel to it.

>> No.2014246

I'd say it's a lot more reminiscent of the first Postal game. Mainly because of the isometric/top down third person view and the really dark theme of the game.
Although even Postal 1 had a few humorous lines in it, this game doesn't seem like it's going to have any form of humor in it, and it's instead just gonna focus on the edgy violence.

Maybe I'll play it, if anything because I liked the wicked feel of the first postal game but absolutely hate the controls.

>> No.2014247

Oh yeah, they're cornering the edgy teen market, and the controversy stirred up will get them lots of press, I guarantee you some senator's gonna try to get it banned.

P1 is still mildly humorous, boot it up in dosbox right now. Although yes, it's darker than 2, by a lot.

>> No.2014258
File: 5 KB, 190x186, 1413264243509.png [View same] [iqdb] [saucenao] [google] [report]

This is so hilariously corny that there's absolutely no way it's not tongue-in-cheek. I might just play this myself, actually.

>> No.2014259


Looks really boring.
There's a truckload of third-person shooters out and about and this doesn't seem to do anything to separate itself aside from some "it's just a game :)" nonsense.

Unless it comes out with an interesting gameplay gimmick, whatever.

>> No.2014269

That's the whole gimmick of the game though. I don't think there's much to be expected other than
>It's gruesome and upsets people

It's the kind of stuff you either love or hate.

>> No.2014280

I'm a too off put by the fact you have to kill innocents in this. And the devs being partially bona fide neonazis.

It's really too edgy for me. Feels like a game tailor made for 13 year olds who blame the world for their problems.

>> No.2014294


That's a boring gimmick that's been done hundreds of times already, though.
So if that's the only thing setting it apart, sorry, but no, not interested.

>> No.2014308

I disagree that it's been done too many times, but I do think it's been done better than this is looking like it's going to (I know, LOTS of assumptions there).

Like, Manhunt did edgy gore pretty fucking well, and the game they're obviously ripping and updating, Postal did it pretty well.

Still, I'll pirate this, if I like it, I'll buy it. It'll have to be a good game though, I'm one of those weird fuckers that's not put off nor excited by turbo-edgy histrionic violence. I've played some rainbowy cartoony shit for hundreds of hours, and some dark twisted shit just as much. And also thrown games from both groups aside because they suck dick.

>hundreds of hours in Bejeweled, dungeon defenders, etc
>and dozens in manhunt, hundreds in chivalry, killing floor, etc

>> No.2014327

I think this gratuitously off-topic conversation has run its course.

>> No.2014338



>> No.2015131

>Feels like a game tailor made for 13 year olds who blame the world for their problems.


>> No.2016617

What is this?
I want to play this.

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