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/vr/ - Retro Games


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File: 55 KB, 500x303, super_famicom.jpg [View same] [iqdb] [saucenao] [google]
2000701 No.2000701 [Reply] [Original]

>> No.2000750 [DELETED] 

Who cares? Is there really nothing else going on in your life where this question needs to be answered? I can't stand people like you who have no direction in life.

>> No.2000757

>>2000750
Segasshole detected.

How's your 90's nostalgiaglasses treating you, bro?

>> No.2000758

>>2000750
http://www.youtube.com/watch?v=YgHNtzxO0y8

>> No.2000759
File: 1.64 MB, 3000x4332, PopChartLab_Controllers_Print_ZOOM_0419.jpg [View same] [iqdb] [saucenao] [google]
2000759

It's not a contest, is it?

I think atari had a fair contribution, but nintendo invented a control that don't break after a year.

>> No.2000760

>>2000750
I agree. there's been a huge influx of stupid threads lately in /vr/ with little discussion

>>2000757
>being this defensive

confirmed pleb.

>> No.2000762
File: 126 KB, 516x433, 1412801299178.png [View same] [iqdb] [saucenao] [google]
2000762

>>2000750

>can't stand people like you who have no direction in life
>posted by tripfag on a retro games board

superb projection

>> No.2000786

I don't see how, what did it do that was so new?

I'd say the original Famicom was the most important controller ever created honestly.

>> No.2000787
File: 1.99 MB, 400x310, 1405260058085.gif [View same] [iqdb] [saucenao] [google]
2000787

>>2000760
>pleb

>> No.2000789

>>2000757
How do you know he's a Sega fan? He could be a Playstation fan too, you know.

>> No.2000791

>>2000789
That would make no sense sine the playstation controller is just a dogbone controller with wings.

>> No.2000793

>>2000786
I wouldn't say it was the most important but the shoulder pads were pretty revolutionary

>> No.2000798
File: 127 KB, 600x267, Jerry-Lawson.jpg [View same] [iqdb] [saucenao] [google]
2000798

>>2000759
Great pic.

Didn't know the Channel F was the Atari base but did know Jerry Lawson was the only black man to design a video game system.

>> No.2000840
File: 45 KB, 613x919, magnavox-odyssey-100-1972.jpg [View same] [iqdb] [saucenao] [google]
2000840

>>2000701
No, this is. The Odyssey is shit, but it sure is important.

>> No.2000864

>>2000786
It set up the way almost every controller has been structured since

the shoulder pads + 4 button diamond layout face buttons

>> No.2000906

>>2000864
That actually makes me dislike it a bit, because it started controllers becoming homogenized.

>> No.2000920

>>2000906
The layouts and shape are still very different. The xbox and xbox s controller have 6 buttons.

>> No.2000925

I'd have to say the Famicom controller. First controller to make use of a directional pad and buttons rather than a joystick. People finally had a controller that didn't have one hand higher than the other, which reduced strain while increasing player accuracy and response time.

>>2000840
I want to kill myself just by looking at that.

>> No.2000929
File: 33 KB, 443x325, har har har.jpg [View same] [iqdb] [saucenao] [google]
2000929

>>2000906
>this company tried something new
>every other company built on their idea rather than trying something new
>that makes me dislike the company that tried something new
>because no one else is trying anything new

wot

>> No.2000936

>>2000920
Oh god that first xbox controller was so close to being perfect. Why did MS listen to all those faggots who wanted a smaller controller, forcing B and W to under the thumb joint?

>> No.2000940

>>2000936
I don't like either but the s is a lot better in my opinion. Not bad controllers but not a fan of bubble buttons and asymmetrical sticks.

>> No.2000950
File: 136 KB, 985x438, XboxOriginalController.jpg [View same] [iqdb] [saucenao] [google]
2000950

>>2000936
I loved that fucking controller.

>Pressure sensitive facebuttons that almost no game used, and got dropped next gen

I mean /v SCUM GO HOME

>> No.2000954

>>2000940
How the hell was the s better with the fucking retarded button placements?

>> No.2000961

>>2000936
It was perfect because sega designed it. It's a literal transition from Saturn and dc. Makes you think what would of happened if sega stayed in while Microsoft couldn't even figure out a controller

>> No.2000963

>>2000954
I thought it was better personally. This is xbox were talking about. So everything is varying degrees of shit.

>> No.2000965
File: 41 KB, 800x652, DS1.jpg [View same] [iqdb] [saucenao] [google]
2000965

still the best

and no the dpad doesn't suck, maybe your thumb is just retarded

>> No.2000968

>>2000965
Nintendo d pad is still better. But ya dogbone controller with wings and sticks. Why it's good.

>> No.2000970

>>2000965
I like the dualshock, but I don't know if it's the most important. The PlayStation controller started out as a SNES controller with two more shoulder buttons.

>> No.2000980
File: 78 KB, 500x322, 360ControllerRocks01.jpg [View same] [iqdb] [saucenao] [google]
2000980

>>2000965
having the sticks parallel is so much better than this weird ass shit

>> No.2000985

>>2000970
The DualShock line up to the fourth one was god-awful. Mushy buttons, joysticks too close together, needs tiny Japanese eight-year-old hands to hold properly, and was light bordering on flimsy.

>> No.2000986

>>2000786
Fucking defensive new fag

>> No.2000990

>>2000985
>Mushy buttons
>light bordering on flimsy.
Confirmed never held a playstation controller. Please go back to /v/. No one cares about ps2 and later.

>> No.2000991

>>2000985
Dude, it's been 20 years. Don't tell me you're still holding the DualShock wrong and pressing the handles into your palms.

>> No.2000993

dualshock 1's seem to be made of stronger plastic than anything that came after them.

>> No.2001047
File: 45 KB, 1023x508, Z0050003[1].jpg [View same] [iqdb] [saucenao] [google]
2001047

>>2000990
The psone controller specifically is one of the sturdiest, nicest feeling controllers ever. The regular dualshock 1 and 2 controllers feel like flimsy pieces of shit in comparison.

>> No.2001062

>>2001047
Dual shock is the same thing...

>> No.2001065

>>2001062
they look the same

>> No.2001071

>>2001065
They are the same. One says PSOne on it and the other PlayStation. If you want to be autistic about it the plug is different.

>> No.2001095

>>2000954
A lot of games don't make much use of the Black and White buttons. I find the S to be a much more comfortable design and the buttons themselves aren't those retarded jellybeans.

>>2000963
Oh, shut the fuck up. The Xbox was a great console and there were a lot of quirky and unique games for it. Look past the Halo shit and there's a lot of good to be found.

>>2000970
All modern controllers use the Dualshock as a base. Internal rumble, similar styled analog sticks, clicky buttons for the analog sticks, 4 shoulder buttons (well, some are a combination of shoulder buttons and triggers, but whatever).

The SNES might have had an influence on the original PS1 controller, but the Dualshock took it further.

>> No.2001107

>>2001095
>The Xbox was a great console and there were a lot of quirky and unique games for it. Look past the Halo shit and there's a lot of good to be found.
The failure rate is a joke. So many xbox are not holding up at all.
I'll admit I look at 6th very with bias. Xbox is not that great though.

>> No.2001109

>>2001095
>All modern controllers use the Dualshock as a base
Not even the latest DualShock uses the DualShock as a base.

>> No.2001114

>>2001109
its the same exact thing what are you smoking
everything is in the same place

>> No.2001118

>>2001107
I've never heard of that. The only issue that I know of is the power cord needed a revision. The original Xbox was a rock solid console. My Xbox is from 2003 and it works as well as the day I bought it. Meanwhile, I've owned 3 PS2s, the first two developing DREs within only a few years.

>>2001109
Yes it does. They changed the aesthetics and added a touch pad, but it still has the same basic design. Again, the internal rumble, two sticks, 4 shoulder buttons, etc. are all still present.

>> No.2001121

>>2001118
>The original Xbox was a rock solid console.
Every single one I see is broke.

Also I think saying all controllers are based off the dual shock is a stretch when the dual shock itself is based off a dogbone controller.

>> No.2001125

>>2000701
maybe

who gives a shit

>> No.2001127

>>2000925
>I want to kill myself just by looking at that.


This.

This is how you tell someone is young.

>> No.2001152
File: 3.30 MB, 3780x2580, Sega-Genesis-3But-Cont.jpg [View same] [iqdb] [saucenao] [google]
2001152

Best controller comin' through

>> No.2001163

>>2001121
And every single one I see is holding up well. The original Xbox had a very low failure rate. The 360 is the one that breaks.

As far as 6th gen consoles do, the PS2 was by far the least reliable.

>dual shock itself is based off a dogbone controller.

The SNES took the NES design further, and the PS1 took the SNES design further.

>> No.2001169

>>2001163
That goes back to the OP's opinion. Not dual shock.
The only consoles I really see hold up from 6th are the gamecubes.

>> No.2001178

>>2001163
I had an XBox that the power cord failed completely and I boxed up for 3 years. Took it out one day, plugged it in, and WAMMO worked again.

XBox discs always seemed unstable
>Fable always crashed
>Deus Ex glitched out all the time
>Halo 2 was just plane fucked (not a loss there, hue hue)

>KOTOR2's chance to load successfully could be expressed as

1/(n+r-g)

[where 'n' is number of times you've tried to load the game, 'r' is your rage, and 'g' is number of goats sacrificed to Bill Gates]

>> No.2001179

>>2000701

I'd argue that the dual shock is. I think that controller had the last major innovations of a console controller. The general layout and function of the controller is still used today.

>> No.2001181
File: 2 KB, 238x211, images (1).jpg [View same] [iqdb] [saucenao] [google]
2001181

>>2001179
>last major innovations of a console controller

>> No.2001183

>>2001178
the first dvd drives of the xbox are known to be shitty. Cool thing is you can just change them and they will work or you know load games from hdd.

>> No.2001184

>>2001181
Should have stated, the last major innovations that are still regularly used today.

>> No.2001189

>>2001184

The wiimote and it's technology is still regularly used today.

>> No.2001193

>>2001169
Going by that logic NES would be the most influential since it was the basis for the basis.

Everything is influenced by something else. That's how design evolution works. But if you held up a PS4 or Xbone controller next to a PS1, SNES, and NES controller, most people would say the Dualshock is the most similar to the modern ones.

And all consoles break eventually. There are just as many broken Gamecubes on ebay as there are broken Xboxes.

>> No.2001204

>>2001193
Consoles rarely break. At least pre 6th gen.
the nes controllers have no shoulder buttons and only 2 face buttons. snes on the other hand looks a lot like a modern controller.

>> No.2001215

>>2000759
>wu tang controller

>> No.2001217

>>2001204
Cartridge bases consoles are much more reliable than disc based ones because lasers go bad much more frequently. However, it's still hard to find a good NES front loader these days that works 100% of the time.

>> No.2001230

>>2001217
idk most of the snes and nes I see that don't look like they were dredged from a lake usually work.

>> No.2001242

>>2001217
>Moving parts

Cartridge based consoles are more reliable because they have no moving parts.

Modern consoles have at least 2 disc drives (optical and HDD), some have moving trays, and the head mount for the laser moves.

Also: Fans. Most RROD that 360s experience are due to overheating and poor ventilation, often from older fans slowing down.

All of these points of failure make them prone to failure.

But as HDD tech marches forward and parts become more efficient (thus producing less heat), as well as the gradual abandonment of optical media, this gen and future gens could very well have a long functioning lifetime.

>> No.2001245

>>2001230
SNESes are pretty solid, but NESes have always been pretty fickle. Don't tell me you've never had to blow in a NES cart.

>> No.2001252

>>2001245
Dirty contacts and the console breaking are two different things.

>> No.2001346

>>2001252
Blowing doesn't actually clean the contacts. In fact, it can damage the console and games in the long run.

The problem with the NES is that the 72 pin connectors wear out and it get harder to make proper connections with all 72 pins over time.

>> No.2001390

>>2000762
This

I'd say the NES/Famicom controller was the most important to date, game controllers went from paddles, keypads, stiff joysticks and other dumb shit to the D-pad and buttons. It really was the prototype for modern controllers.

>> No.2001439

>>2000759
>Vectrex + Saturn = Saturn 3D

wat?

>> No.2001453

I'd say that it is. With a relatively ergonomic shape, more than two face buttons, and shoulders, the SNES is probably the first real modern game controller.

>> No.2001460

Who actually cares, and how could you prove what controller was the most "important"? Nintendo fans just keep sucking after an aura of superiority. It's such a tired act.

>> No.2001480

>>2001152
snes's is superior. the way the genesis is setup i only use the b button in games like sonic.

>> No.2001486

>>2001460
You sound upset.

This controller layout remains the standard today so I would say it's without a doubt very important. As to whether it's worth a thread, no.

>> No.2001503

>>2001460
>Nintendo fans

In my opinion it's SEGA > Nintendo overall but I have to admit Nintendo nailed the controller with the NES/Famicom. Then they basically just expanded on that with the SNES. The square D-pad on the SMS is kind of wonky, SEGA definitely catched up with the six-button Mega Drive controllers though.

>> No.2001606
File: 1.30 MB, 2620x2280, PSX-Original-Controller.jpg [View same] [iqdb] [saucenao] [google]
2001606

This is the greatest controller of all time,obviously a direct copy of the snes controller but the handles made it so much more comfy.

The later dual shock model for some reason just doesn't feel the same in the hand,the plastic feels cheaper and the buttons feel more clunky,its heavier,its got rumble which is a pointless gimmick and the analog sticks were ok but got in the way when you went to press start/select and most games didnt need them anyway

>> No.2001607

>>2001346
Blowing in the cartridges does work but obviously it was a temporary fix

>> No.2001609

>>2001071
Depends on the manufacturer i guess,my psone controller is made of the shittiest quality which makes sense since the psone was a budget system.

>> No.2002009

>>2000950
Playstation retained pressure sensitive face buttons from 2 onwards.

>> No.2002034
File: 6 KB, 286x176, wiiugamepad.jpg [View same] [iqdb] [saucenao] [google]
2002034

>>2001181
I'd go as far as to say this is still innovation for many reasons. I thought it was a hideous controller until I got a Wii U.

>> No.2002036

>>2001480
SNES had more functionality due to more buttons, but the Genesis blew it out the water in the ergonomics department

>I only used the B button in games like sonic
uh... okay? I wouldn't expect anyone to spontaneously switch around using A, B, and C when they all do the same action.

>> No.2002052

>>2002034

>innovative
>dreamcast did the screen inside the controller shit with the VMU

>> No.2002101

>>2002052
>Facepalm
WiiU's screen is a touchscreen interface, with the normal controls surrounding it.

So you know, a DS

>> No.2002167

>>2002101
So why is a touch screen innovative these days?

>> No.2002196

Megadrive/Genesis controller was much better.

The design was perfected in Saturn's controller.

>> No.2002205

>X controller was the best
>No Y controller was better

>> No.2002209

>>2002167
>>2002052
Works as an item/menu screen. No need to ever pause a game again. Doesn't sound like much till you play a game like wind waker.

>> No.2002272
File: 350 KB, 1308x716, cont.png [View same] [iqdb] [saucenao] [google]
2002272

>mfw when i realized this

>> No.2002280

>>2002272
Maybe a bit of a stretch on the remote part, but I made the same realization about the nunchuck being basically the same as the N64's middle leg.

>> No.2002284

>>2002209
You missed my point,innovation implies a new revolutionary idea being implemented but touch screen use is widespread these days and the ds precedes the wii-u anway.

>> No.2002293

>>2002284
Innovation doesn't mean new. You can take an old idea and apply it differently and bam innovation!
Really is a stupid argument when what should be said is nothing new was invented instead of innovated.

>> No.2002714

>>2001179
> I think [the dual shock] controller had the last major innovations of a console controller. The general layout and function of the controller is still used today.

The DS ripped off the success of the analog stick and rumble packs pioneered by Nintendo.

I also dare say that the 8-point analog stick is better than the perfectly round analog stick being used by Sony/MS, as it allows the player to more easily move in a straight line.

>> No.2002720

>>2001217
I disagree. The modern consoles were less reliable because of poor design choices that assumed people would handle their machines like fine China and place them in 68F/18C, well-ventilated environments while they inserted optical drives and high-end GPU chipsets that were significantly more fragile and ran significantly hotter than their predecessors.

Had they not cheaped out on internal cooling and ruggedness of design, people wouldn't have reported so many problems. Also, this:

>>2001346
> The problem with the NES is that the 72 pin connectors wear out and it get harder to make proper connections with all 72 pins over time.

It didn't quite shit the bed, but sitting there for 5 minutes blowing into your cartridges and wiggling them in the receiver just to hope the game turns on isn't quite 'working well.' Nor is having your games with no save states or passwords suddenly turn into a pixelated mess when someone takes a step in your room, shaking the ground *just* enough to dislodge the cartridge.

>> No.2002723
File: 2.65 MB, 3460x2440, Sega-Genesis-6But-Cont.jpg [View same] [iqdb] [saucenao] [google]
2002723

This might be a nitpicky thing to say, but I miss facebutton setups that weren't just a cross (+) with buttons in each of the cardinal directions. I liked it better when buttons were situated more like rows instead of being sitated at 45 degree angles from one another.

Even the SNES, the progenitor of the standard 4 button design, didn't have a perfect cross. That didn't start happening until the playstation. I'd really just prefer it if every console since then just tilted their face button layout about 20-30 degrees or so clockwise

>> No.2002729

>>2002723
The SNES controller had buttons in the same relative position as the PSX controller. You are being tricked by an optical illusion on the SNES controller when the light grey ellipses connect X and Y and A and B, whereas the PSX controller has a cross-shaped indentation.

>> No.2002731

>>2002714
Nor Nintendo or Sony used 8 point sticks. Each axis could reach 8bit values, making up a whole 1024 different directions per stick.

>> No.2002732

>>2002284
WiiU was the first console with a touchscreen interface. That, and the fact that the other controller can be different, means the WiiU has a LOT of potential.

Sadly, most of it's wasted.
>Perfect D&D platform
>Anything that involves a "director" or one player being the antagonist.

The WiiU has actually done more to bridge the PC-Console capability gap then any other of the non-retro consoles.

>> No.2002743

>>2002729
No i'm not. the vertical distance from X to B is shorter than the horizontal distance from Y to A. If you were to connect the dots, you'd get a rhombus instead of the playstation's square.

>> No.2002770

>>2002743
Yes you are. Go look at OP's pic. The buttons make a cross, but don't appear to because Nintendo shaded buttons in a particular way to sub-pair them.

>> No.2002778

>>2002731
I was talking about the plastic part that limited the stick motion. Nintendo's is an 8-point, Sony's is round.

The only problem with Nintendo's is that over prolonged heavy use, the stick wears down from the sharp edges.

>> No.2002784

>>2002770
They make a cross but not a square. I already pointed this out.

>> No.2002797
File: 52 KB, 600x400, KB.jpg [View same] [iqdb] [saucenao] [google]
2002797

>>2000701
No. Keyboards are.

>> No.2002817

>>2002784
Go measure it and post a screenshot.

Pro-tip: You're wrong.

>> No.2002845
File: 360 KB, 1696x1138, SNES_Controller.jpg [View same] [iqdb] [saucenao] [google]
2002845

>>2002817
I can't believe you're going to continue on about this when you're objectively wrong.

It's not a square. It's a rhombus. The placement is not the same as playstation. The horizontal and vertical spacings between buttons is different.

>> No.2002860

>>2002209
The ds already did that a decade ago.

>> No.2002867

>>2002034

The Wii U game pad is just a console version of the DS.

>> No.2002870

>>2002860
That's a handheld...

>> No.2002872

>>2002036
>SNES had more functionality due to more buttons, but the Genesis blew it out the water in the ergonomics department

A layout where you can't use one of the face buttons without a major shift of your thumb placement is not ergonomic.

>> No.2002875

>>2002870
It still did it a decade ago.

>> No.2002878

>>2002875
Your point?

>> No.2002879

>>2002872
confirmed for never using a genesis controller. That is not a problem whatsoever. And if so, it applies even more to the SNES layout.

>> No.2002880

>>2002872
Are you a dwarf or something

>> No.2002881

>>2002878
My point is that repetition isn't innovation.

>> No.2002885
File: 9 KB, 250x199, 250px-N64-Controller-Gray.jpg [View same] [iqdb] [saucenao] [google]
2002885

Nintendo was always innovating before anyone else, and companies tend to follow suit on their successes. Lets look at the things they invented first:

D-Pad. (1982, for handheld Donkey Kong)
Shoulder buttons.
Vibrating controller.
Touch-screen functionality.


What I don't understand is why the Gamecube's controller layout didn't catch on more than it did.

>> No.2002887

>>2002881
They're two different things. What's repetitive about it?

>> No.2002890

>>2002885
GC's layout was fucking great. Of course, it had some problems when games used it that weren't actually designed for the layout. Many snes games are a pain in the ass to play on virtual console with the GC controller, for instance.

>> No.2002891

>>2002887
my point is that what was claimed to be an innovation had been done 10 years before. Which makes it significantly less innovative.

>> No.2002897

>>2002891
It's a handheld. Are you this autistic?
Handhelds aren't controllers.

>> No.2002898

>>2002897
Are you? I mean holy fucking shit.

That's like saying the NES innovated the D-pad. It didn't.

>> No.2002902

>>2002897
they have built in controllers. The fact it's hand held does not change the fact it did it first.

>> No.2002904
File: 403 KB, 1920x1080, zoolander_image_1.jpg [View same] [iqdb] [saucenao] [google]
2002904

>>2000965
what is this?
a controller made for ants?

>> No.2002910

>>2002898
What? I didn't say anything about nes. Misquote?
>>2002902
You got to be trolling me.
How can you directly compare a handheld with a console?

>> No.2002916

god tier controller would be a saturn model 2 controller with gamecube triggers and dual xbox 360 analogue sticks.

>> No.2002920
File: 22 KB, 512x512, yee-hee-hee.png [View same] [iqdb] [saucenao] [google]
2002920

>>2002904
Oh ho ho

>> No.2002921

>>2002910
okay, so you're either just trolling or retarded.

>> No.2002932

>>2002921
You do understand handhelds have
-their own games
-their own generations
-their own displays
-their own built in control inputs
-their own built in speakers
I mean I'm giving you the benefit of the doubt that you're not mentally retarded.

>> No.2002949

>>2001152
It's good but the Saturn controller is a direct upgrade. Unless it's the US model 1 Saturn controller.

>> No.2002959

>>2002949
direct upgrade to the 6-button, you mean. The 3-button had a different, larger chassis. I prefer the original 3-button's chassis design and I prefer the bigger buttons. Oh, and the 3-button's D-pad is different than the one for the 6-button and saturn controller.

>> No.2002963

>>2002959
>Oh, and the 3-button's D-pad is different than the one for the 6-button and saturn controller.

Yeah that's pretty much why I think it's an upgrade. Don't get me wrong the 3 button Genesis pad was fantastic but the 6 button one was even better and the JP Saturn controller and US Model 2 Saturn controller improves it even more.

>> No.2002967

>>2002963
That's not an objective upgrade like 6-button to saturn is. I respect your opinion though.

>> No.2002972
File: 100 KB, 600x423, nesdogbone.jpg [View same] [iqdb] [saucenao] [google]
2002972

>>2000701
The NES dogbone controller with 2 more buttons and Left and right triggers?
Wouldnt it be the Nes dogbone controller than

>> No.2002974

>>2002972
The shoulder buttons are kinda a big deal.

>> No.2002979

fuck 4 face button controllers. 6 face button master race

xbox controller a shit though

>> No.2002982

>>2002932
None of that changes the fact that the DS did what you claimed was innovative ten years before the Wii U. I'm sorry if that offends you.

>> No.2002987

>>2002885
>Innovated shoulder buttons
>Literally something that happened on the Genesis 6-button pad first

>> No.2002989

>>2002982
Well guy. I think you may be retarded if you think invented and innovated are interchangeable.

>> No.2002992

>>2002989
I think you need a dictionary.

>> No.2002995

>>2002992
Are you legitimately retarded?

>> No.2003004

>>2002989
I think you need to know what those words mean, actually.

Innovation is making something useful. The Wii U gamepad's touchscreen didn't innovate because it's the same thing as the DS's touch screen. It didn't take a concept and make it workable, since it was already workable. An example of innovation would be something like the N64 innovating the analogue stick previously seen in the atari 5200.

>> No.2003023

>>2003004
>It didn't take a concept and make it workable
Ya streaming a game wirelessly to a controller is the samething the DS does.
You two are confirmed fucking retarded.

>> No.2003032

>>2003023
wireless streaming isn't innovative. touchscreen isn't innovative.

You know, a couple of posts ago I thought you were just trolling hard. Now I'm just embarrassed for you.

>> No.2003037

>>2003032
>wireless streaming isn't innovative

Name me one other game console that does what the wii u does. I'll wait retard. Inb4 some mental gymnastics.

>> No.2003039

>>2003004
The N64's analog stick was garbage though.

Every analog controller that came later, even ones on Nintendo controllers, emulated the orbital style used on the Dualshock rather than the pivoting style on the N64 controller. They also utilize internal vibration like the Dualshock rather than an addon pack (well, besides the DC).

>> No.2003040

>>2003037
so technology is arbitrarily innovative when applied to a dedicated gaming device?

>> No.2003042

>>2003037
Vita did it!

>> No.2003052

>>2003042
Remote play is the console streaming to a handheld.
Wii U streams games to the controller or uses the controller's screen to add to games.
Pretty damn different...
>>2003040
>so technology is arbitrarily innovative when applied to a dedicated gaming device?
Cool redirect. Any other mental gymnastics you want to try?

>> No.2003054

>>2003042
That's...actually true.

>> No.2003203

>>2002885
> What I don't understand is why the Gamecube's controller layout didn't catch on more than it did.

It was a great layout for like 90% of the games out there because you usually press one button a lot compared to the others.

However, for the other 10%, such as fighters and some sports games, it failed miserably.

Unlike Nintendo, other console manufacturers want to keep the widest array of 3rd party developers.

>> No.2003221

>>2003203
The other two don't makes games so ya.

>> No.2003229

>>2003221
>The other two don't makes games so ya.

Wroooooong. Both Microsoft and Sony have their own game studios.

>> No.2003231

>>2003229
They publish games. They don't make them. Far as consoles go anyway.

>> No.2003237

>>2003231
No. They both own a lot of those developers.

>> No.2003242

>>2003237
What has Microsoft made? Console wise.

>> No.2003248
File: 113 KB, 1291x754, rekt.jpg [View same] [iqdb] [saucenao] [google]
2003248

>>2003242
Le sigh, they actually own a ton of game studios

>> No.2003250

>>2003248
>the own developers so they directly make the games
Please stop. Please.

>> No.2003252

>>2003242
>>2003248
Not to mention they used to own ensemble and shit.

>> No.2003256

>>2003250
That's like saying Nintendo doesn't make Pokemon games because their subsidiary does, retard.

>> No.2003259 [DELETED] 

>>2003250
Not that guy but, yes? Nintendo isn't some heavy load of people in a tight space cramming out random titles. They're developing teams and they have names.

>> No.2003270

>>2003256
Pretty much true. Would be gamefreak.

>> No.2003272

>>2003250
http://en.wikipedia.org/wiki/List_of_Nintendo_development_teams#Partners
You first, fuckface.

>> No.2003276

>>2003272
Scroll up on the page you linked.

>> No.2003280

>>2003270
Actually it's "The Pokemon Company" now.

I'm not fucking kidding you. They're the ones who technically own the Pokemon IP

>> No.2003285

>>2003280
Ok. I haven't really touched any of the later pokemon games. Still not direct Nintendo though but I assume Nintendo owns them right?
Idk why that other guy is on /vr/ if he thinks Nintendo doesn't directly make their own games.

>> No.2003298

>>2003285
They own the company that owns them, which I think we'll all agree means that Nintendo is still really the ones who develop and make Pokemon, just under a different name.

>> No.2003305

>>2003298
Just because a company is owned by another doesn't mean they can't work independently of that other company.
My point of games being made directly by Nintendo vs the developers Microsoft and Sony own.

>> No.2003310
File: 52 KB, 960x720, 1411937712410.jpg [View same] [iqdb] [saucenao] [google]
2003310

>>2003248
Nearly all of those studios are absolutely terrible. The fuck is Microsoft thinking?

>> No.2003314

>>2001439
I guess because Vectrex had an analog joystick.

>> No.2003318

>>2003305
But that's just a semantics things. Big corporations split off smaller ones for their projects literally all the time, but they're all treated as studios within the whole.

>>2003310
To be fair, Lionhead used to be good at one point, and 343 is better then Bungie is now. Which... isn't saying much.
>Let's just skip over Rare... (tears)

>> No.2003325

>>2003039
Just because something is innovative doesn't mean it's automatically not garbage

>> No.2003329

>>2003318
If you're going to debate first party games then I think it should be noted.

>> No.2003330

>>2003325
>>2003039
Sony actually stole the tech to make DS' internal vibration.

Patent lawsuit ensued.

>> No.2003331

>>2002932
>-their own generations
Not true. They're held to the same generations as consoles.

>> No.2003339

>>2003331
They release years apart often. handhelds can't be and aren't held to console gens.
Usually the longest span of time between consoles releases is 3 years. Most the time much less.

>> No.2003345
File: 327 KB, 1600x1455, $_57.jpg [View same] [iqdb] [saucenao] [google]
2003345

>>2000965
Thought I'd mention something interesting regarding ps controllers.
If you go to your local gamestop you can get this gamstop brand ps2 controller for $10

The cool thing about it is, when you have the analog button turned off on the controller, the analog sticks switch mapping to the dpad and face buttons respectively. So you can use the analog stick for control in games that never supported analog. It just maps the dpad to the stick.

I played through ff7 on ps1 and it was great. The controller is decent too for $10

>> No.2003415

>>2003345
So the only good thing Gamestop ever did was make a console controller that does functions USB controllers have been doing for years?

>> No.2003690

>>2002723
>>2002729
>>2002743
>>2002770
>>2002784
>>2002817

>>2002845

>Rekt

Could've just gotten a ruler, you know?

>> No.2003715

>>2002898
Which console used the D-pad first then? As far as I know it was the Famicom/NES indeed.

>>2003042
And the PSP!

>> No.2003728

The Game & Watch was the most important, since it invented the d-pad.

>> No.2003730

>>2003715
considering the NES still has a patent on the directional cross, and everything before it had sticks or knobs, I'd say you're right.

>> No.2003742

>>2003728
This.

>> No.2003747

>>2002897
You dense motherfucker

>> No.2004479

>Nintendo invents the d-pad, everyone copies it
>Nintendo introduces diamond-shaped button layout and adds shoulder buttons, everyone copies it
>Nintendo adds a analog joystick, everyone copies it
>Nintendo adds analog shoulder buttons, others copy it
>Nintendo introduced motion-sense controllers, everyone copies it
>Nintendo introduces controllers with an integrated touchscreen, in before everyone else goes on to copy it

Why they never ever patented any of these things is beyond me. They keep inventing stuff all the time and everyone just rips their ideas off and gets away with it.

>> No.2004535

>>2004479
Nintendo didn't "invent" most of that shit, a lot of it already existed they just utilized, improved and marketed things better.

>> No.2004667

>>2000965
Shit d-pad, terrible analogs.

>> No.2004674

>>2003728
The d-pad is just a shitty version of the arrow keys on keyboard.

>> No.2004683
File: 40 KB, 1600x1200, B_IBMPCG1.jpg [View same] [iqdb] [saucenao] [google]
2004683

>>2004674
Early home computers did not have arrow keys as we know them.

>> No.2004704
File: 61 KB, 161x157, arrows.png [View same] [iqdb] [saucenao] [google]
2004704

>>2004683
Not always as dedicated buttons, but they were still there!
A lot of older keyboards, especially ones made for terminal use, had a cross shaped bunch of arrow keys, and those were dedicated buttons.
Some computers had an even weirder arrangement like the C64 with its 2 keys for all 4 directions.

>> No.2004717

>>2004479
>Nintendo adds a analog joystick, everyone copies it
Plenty of consoles older than the N64 had analog joysticks, like the Atari 5200 and the Vectrex.
>Nintendo adds analog shoulder buttons, others copy it
Ah yes, how could I forget Sega copying the Gamecube controller for their Saturn 3D Control Pad.
>Nintendo introduces controllers with an integrated touchscreen, in before everyone else goes on to copy it
Sorry, did you mean: Nintendo makes a tablet with a bunch of buttons on the sides?

>> No.2004726

>>2004674
Not really... It allows for control by a single digit and allows for easier rolling motion,. It is basically a combination of the joystick and arrow keys.

>> No.2004768

>>2004726
Wouldn't that already apply to the directional disk on the Intellivision?

>> No.2004775

>>2004479
They did patent the d-pad. Only their consoles have the actual cross-shaped chunk of plastic. That's why Sony had to use those segregated little arrows and sega/ms uses that shitty disc thing.

>> No.2004779

>>2004768
It could, I dunno honestly, I know nothing of Intellivison. Just pointing out that the D-Pad has arguably positive differences from arrow keys.

>> No.2004784

>>2000950
I wonder what would of happened if sega didn't design their controller. Microsoft has the shittiest engineers if it wasn't for sega xbox would be dead. It's a descendant of the big Saturn and the dc

>> No.2004786
File: 1.74 MB, 2620x2500, Intellivision-Controller (1).jpg [View same] [iqdb] [saucenao] [google]
2004786

>>2004779
Intellivision had a 16 directional disc which seems pretty unique.
It had four buttons on the sides and a 12 button keypad with overlays.

>> No.2005340

>>2004704
Not to mention HJKL, which is still in use by websites as keyboard shortcuts today.

>> No.2005352

>>2001193
>Going by that logic NES would be the most influential since it was the basis for the basis.
I agree. The NES is the only correct answer.

>> No.2005358

>>2002720
>sitting there for 5 minutes blowing into your cartridges and wiggling them in the receiver just to hope the game turns on isn't quite 'working well.' Nor is having your games with no save states or passwords suddenly turn into a pixelated mess when someone takes a step in your room, shaking the ground *just* enough to dislodge the cartridge.

I owned a NES all throughout childhood. I mean I literally owned one from the time I was about 4 until I was around 16. It never pixelated due to the ground shaking from a step. That's just absurd. And the very few times I actually felt the need to blow into it (yes I realize now that was a mistake) it only took an additional 30 seconds at most, not 5 fucking minutes, and I never wiggled it around like that either.

You are being hyperbolic as FUCK.

>> No.2005374

>>2004674
Uh...I game mostly on the PC, but even I don't understand how you can think the d-pad is shitty compared to arrow keys. The arrow keys work great for certain genres, but platformers in particular (among others) work much better with a d-pad. Hell, even fighters are much better with a d-pad (I know arcade stick is generally the way to go, but d-pad on a controller is pretty good).

>> No.2005408

>>2000701
Yes.

>> No.2006401

>>2004717
>Plenty of consoles older than the N64 had analog joysticks, like the Atari 5200 and the Vectrex.

Those are JOYsticks dumbass.

Analog sticks are much, much smaller, and meant to be used with just the thumb.

>> No.2006469

>>2003242
absolutely nothing. they're a me too of sorts

>> No.2006502
File: 24 KB, 369x235, Nintendo-Play-Station.jpg [View same] [iqdb] [saucenao] [google]
2006502

>>2000701

>> No.2006705

>>2000759
>Steel battalion sitting all by itself

It's like this chart ignores all PC peripherals that ever existed

>> No.2006714

>>2002872
If you really cared about that you'd use keyboards, kid.

>> No.2006762

>>2000759
How is Neo Geo Pocket descendant of Game Gear?

>> No.2006770
File: 66 KB, 800x536, wu-controller.jpg [View same] [iqdb] [saucenao] [google]
2006770

>>2001215
>not representing the wu at every opportunity
Do you even protect your neck?

>> No.2006962

>>2000798
>Jerry Lawson
You made me google him.
>The biggest effect of the Channel F in the market was to spur Atari into improving and releasing their next-generation console which was then in development. Then codenamed "Stella," the machine was also set to utilize cartridges; after seeing the Channel F, Atari realized they needed to release it before the market was flooded with cartridge-based machines. With cash flow dwindling as sales of their existing Pong-based systems dried up, they were forced to sell to Warner Communications to gain the capital they needed. When the Atari VCS gaming system (whose name was coined as a takeoff of the VES) was released a year later, it had considerably better graphics and sound.

God damn he put a fire under their ass, too bad the thing didn't succeed.

>> No.2006986

>>2003415
I really love their wireless gamecube controller, it has the perfect fit for a controller of its size it's a shame the QC is garbage and so many of them have wonky joysticks that give bad input.

>> No.2006997

>>2006770
looks decent to use actually. would buy.

>> No.2007023

>>2004479
>Why they never ever patented any of these things is beyond me
Please god no patent law is ridiculous enough as it is.

Might as well patent connecting a controller to your game console.

>> No.2007049
File: 212 KB, 520x500, rey_Marvel.jpg [View same] [iqdb] [saucenao] [google]
2007049

>>2000980
agreed.
XBOX had the worst design decisions

>>2001606
shit i was gonna put that picture. i have a PC gamepad just like that that i love for any 2D PC game

>> No.2007065

>>2000980
master race controller

>> No.2007076

>>2007023
Nintendo patented their d pad, that is why the other companies didn't copy them. Their patent expired in 2005 if I recall correctly.

By the way, this year on EVO a person playing with a Playstation 1 controller won the Street Fighter tournament, (character Rose).
I prefer the SNES style DPAD, but the Playstation 1 controller is for sure good, especially for hadouken motions, half circles etc.

>> No.2007143

>>2007023
>a person playing with a Playstation 1 controller won the Street Fighter tournament

Street Fighter has a lot of rolling moves (where you hold down both e.g. down AND right for a brief moment), and the Playstation d-pad actually works better than the original one-piece Nintendo d-pad. On the other hand Mortal Kombat has tapping moves (i.e. with no diagonal overlap), where the Nintendo d-pad would probably fare better than the Playstation one.

>> No.2007150

>>2004704
This is what the NumLock key was actually useful for. With the dedicated arrows/del/ins/etc. keys, it's basically pointless to ever turn numlock off.

>> No.2007168

>>2000759
According to this graphic the SNES controller has most direct influences. Thus, the answer to OP's question would be "yes".

>> No.2007173

>>2000759
this picture is incredible. god i love video games.

>> No.2007182

>>2007076
This?
http://www.youtube.com/watch?v=bi7L5aBlt4Y
what's with all those projectiles my god.

>> No.2007195
File: 7 KB, 271x186, 12837928467.jpg [View same] [iqdb] [saucenao] [google]
2007195

>>2000701
yes, but this is the best one ever made

>> No.2007210
File: 30 KB, 704x396, snapshot-2014-10-11-03h30m02s148.jpg [View same] [iqdb] [saucenao] [google]
2007210

>>2007195
Kibe please

>> No.2007221

>>2005340
Fellow vim user?

>>2005374
Keyboard is pretty much equivalent to a Hitbox. Sounds like you need to get creative with button mappings. Keyboard can make some motions ridiculously simple. It's fine for both fighting games and platformers.

Not that the dpad is bad; it's fine too.

>> No.2007231

>>2007210

Saturn does have the best d-pad

>> No.2007232

>>2007210
i actually tend to favor nintendo's games and franchises over sega's. that controller is just god-tier.
>dat perefct d-pad
>dat 6 button layout plus shoulder buttons

>> No.2007238

>>2007195
One of the best, sure. But not the most important.
Please learn to read.

>> No.2007241

>>2007238
>please learn to read
the irony

>> No.2007259

>>2000980
you're insane. the 360 controller is the best ever produced. maybe not important, but the greastest so far.

>> No.2007267

>>2007241
this. thanks for havin my back, anon

>> No.2007292

To the people that hate on 6 face button controllers.

Why?

>> No.2007298

>>2007292
because not everything is a fighting game

>> No.2007301

>>2007292

I have to bend my thumb too much

>> No.2007305

>>2007292
reach
I hate the gamecube controller for a similar reason.

>> No.2007306

>>2007301
But you bend your thumb the same amount. The only difference is that instead of bending it to the right when resting it on B and Y to hit Z and C (As you would bend it to hit A and X on the SNES controller), you can also bend it to the left to hit A and C.

It's just another option. You're not bending it any more or less.

>> No.2007339

>>2004784
>I wonder what would of happened if sega didn't design their controller. Microsoft has the shittiest engineers if it wasn't for sega xbox would be dead. It's a descendant of the big Saturn and the dc

Microsoft was actually making gamepads and joysticks for over half a decade by that point, look up the Sidewinder series.

>> No.2007358

>>2007306
exactly I swear 4 face button kids are delusional. My question was more to bait out those I HAVE TO MOVE MY THUMB TOO FAR TO DO COMBOS fags, they really grind my gears because

>implying the button detection on capcom games is that accurate

>> No.2007361

>>2007358

The only one being argumentative here is you

>> No.2007396

>>2007358
i doubt you were alive when consoles were using 6-button controllers.

>> No.2007428

>>2007361
nah you missed out on previous threads where people actually tired to argue how shoulder buttons were better because some bullshit made up reason when you dont even have to put inputs in that fast so moving from a to c isnt a big deal. I say use whichever works best for you, previous threads just always had SNES fanboys saying how much better their controller is than anything invented ever even with the atrocious L button placement.

>> No.2007431

>>2007396
Doubt that, my first console was an NES you cock shitting faggot.

>> No.2007436
File: 72 KB, 516x433, 1412804599178.jpg [View same] [iqdb] [saucenao] [google]
2007436

>>2007431
>cock shitting faggot

Yes you seem to be very mature for your age

>> No.2007446

>>2007431
you're up a bit late. get to bed.

>> No.2007449

>>2007436
Very, why should I give a serious response to the 4 button elitist that got baited out. You had to make some smug remark about my age because you're one of those stupid people that thinks having more fingers on more buttons magically improves control even though games don't even accept input that fast.

>> No.2007453
File: 8 KB, 250x250, 1405394429893.jpg [View same] [iqdb] [saucenao] [google]
2007453

>>2007449
>elitist
>got baited out
>one of those stupid people

guy, you're like 12 years old. fuck off.

>> No.2007463

>arguing 4 button over 6 button

I'd rather have 2 extra face buttons and not use them than not have them and want them.

Not every game uses all 6 buttons, and you can essentially treat it like a 4 button control scheme in those situations.

>> No.2007474

>>2007453
Why you hef to be med?

https://archive.moe/vr/thread/1496342/#1499631

that's the type of shit I am used to dealing with sorry i devolved to their level. I could dig up 100 more of those threads. I'm just gay for 6 face buttons not even fight sticks are as comfy as a saturn pad.

>> No.2007480

>>2007298
How do six buttons hinder you from ignoring two and just using four of your choice if you happen not to need more?

>> No.2007491

>>2007474
i have no problem with your argument. i don't care about controller layout.

i'm saying you post like a fucking child because you either are one or you need some medication. get this shit off of /vr/

>> No.2007567

>>2006986
that controller has fucking input lag like a mofo it kills any competetive smash bros potential power

>> No.2007607

>>2007567
Didn't know that since I use it for fire emblem, I wonder why it lags it's just a generic bluetooth chip connected to a controller board.

Weak signla?

>> No.2007645

>>2002272

most n64 games didnt use the d-pad, and most wii games dont use the d-pad as a d-pad if youre playing with the nunchuck

so i always saw the wiimote+nunchuck as the n64 right leg and middle leg

>> No.2007697
File: 64 KB, 736x615, dogy hapy.jpg [View same] [iqdb] [saucenao] [google]
2007697

>>2000757
>/v/ tier shitpost of a thread asking obvious shit
>someone says its a waste of time
>label it as console war bullshit
>its console war bullshit
>post gets deleted

>> No.2007719

>>2002885
Games designed for the Gamecube controller work fucking great with it. Games that weren't designed for it, not so much.

>> No.2007735 [DELETED] 

>>2007697
mods who were in diapers when some of us were posting on 4chan. not even once.

>> No.2007776

>>2000701

>Important controller
>Red, yellow, green, and blue buttons instead of two purple, two lavender

>> No.2007786

>>2007776
>the day he learned video games are better off without america

>> No.2007791

>>2002972
Well, the SNES was released before the NES-101/039...

>> No.2008253

>>2000965

From what was available at the time, this was the biggest jump in console controller tech at any point.

>> No.2009634 [DELETED] 
File: 70 KB, 222x224, SNES.png [View same] [iqdb] [saucenao] [google]
2009634

>>2007786

Thou plebeian eurotrash.

>> No.2009674

>>2009634
I prefer the SFC version honestly, and obviously they paved the way for xbox buttons

>> No.2009905

>>2009674
How they got it all reversed irks me, though. Though I guess it might be for legal reasons. Like, you get used to it, but because a is used like a Playstation X, I keep pressing y to try to cancel. And I used to get the a and b mixed up.

>> No.2010696

>>2002890
That's because they mapped the buttons to correspond with the same latter. It would have been okay if
GC A = SNES B
GC B = SNES Y
GC X = SNES A
GC Y = SNES X

But the fucking mongoloids figured the kids would be too stupid or something.

>> No.2010703

>>2009634
Why do Americans like to hold a blue waffle in their hands?

>> No.2010706

>>2000701
not even close pleb

>> No.2010796

>>2001127
Not necessarily. I'm only in my early 20's and it looks interesting to me. I want to own one for the historical significance alone.

>> No.2012070
File: 306 KB, 973x1600, qj-430_2z.jpg [View same] [iqdb] [saucenao] [google]
2012070

>> No.2012237

>>2003345
it's a rebranded Pelican controller.
But yes, that controller is fan-fucking-tastic for PS2. It feels a lot better. If it had a Nintendo Dpad, and those hard rubber buttons the DS2 has, it would be absolutely functionally and aesthetically perfect.

>> No.2012242

>>2010696
why does everyone seem to think that the GC X and Y buttons are "backwards" in comparison the SNES?

>> No.2012318
File: 43 KB, 900x600, 453.jpg [View same] [iqdb] [saucenao] [google]
2012318

someone at sony back then was sniffing glue

>> No.2012342

>>2007697
http://www.youtube.com/watch?v=YgHNtzxO0y8

>> No.2012351

>>2012318
Sure, its fugly, but at least they did everything they could to make the best possible controller. There's like 50 different psx controller prototypes and we got the final. I feel happy knowing that the dual shock was behind hours and hours and hours of R&D

>> No.2012360

>>2007182
yes, the rose player uses a Playstation 1 controller.
Rose's special moves are very easy to do with a dpad.

I use an arcade stick myself because I played in arcades from around 1992 to the mid 00s, and I mainly play charge characters. Also, some ultra combos are pretty much impossible with d pad (vega`s, blanka, guile)

>> No.2012391

>>2012318
that dpad looks superior to what we actually got.

>> No.2012409

>>2012360
>EVO Finals
>literally the first 15 or so seconds of every round is spamming the characters hadouken equivalent
I never got fighters.

>> No.2012617
File: 32 KB, 530x288, Sony_saturn_clone_controller.jpg [View same] [iqdb] [saucenao] [google]
2012617

>>2012391
They decided to drop the clone dpad at some point.

>> No.2012673

>>2006401
>Analog sticks are much, much smaller, and meant to be used with just the thumb.
>being this retarded

>> No.2012997

>>2012673
You're pretty stupid if you think that analog sticks were not designed to be manipulated with a thumb, whereas older joysticks were designed to be manipulated by your entire hand.

The two are not the same.

>> No.2013012

>>2000701
The NES controller is much more important.

>> No.2013029

>>2013012
It actually isnt
Theres nothing really innovative about it

>> No.2013034

>>2013029
Except the D-Pad which is way more important than shoulder buttons.

>> No.2013058

>>2002714

nintendo didn't invent analog control nor force feedback though it definitely was a trend setter for the console market