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/vr/ - Retro Games


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File: 22 KB, 233x300, RarewareLogoOld.jpg [View same] [iqdb] [saucenao] [google]
1993542 No.1993542 [Reply] [Original]

1985 - 2001

Never Forget

>> No.1993561

http://en.wikipedia.org/wiki/List_of_video_games_developed_by_Rare

Looking at this list, they made their share of crap in the NES era too. Wonder how they hit such a golden stride for the N64?

>> No.1993573

>>1993561
They probably had to take literally every developing job availabe so they could gain enough funds & trust for more adventurous games.

And despite all the quiz game shovelware, I wouldn't call Marble Madness, Snake Rattle 'n' Roll and Battletoads crap.

>> No.1993574

One of the very best.

>> No.1993575

>>1993561
The NES wasn't ready for Rare.

>> No.1993576

Banjo Kazooie is my favorite 3D platformer and Perfect Dark is my favorite fps. Goddamnit Rare is miss you. :(

>> No.1993579

>>1993542
too bad microsuck ate them and crapped them out

>> No.1993595

They just made fun games. I never played a game from them that I didn't enjoy.

>> No.1993597

Why do people ignore the fact their N64 games were glitchy as all hell?

>> No.1993605

>>1993597
1) I've never seen any glitches ever
2) Even if you're right, glitches don't subtract from the fact that the games are fun as hell.

>> No.1993609
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1993609

>>1993605
Dude, DK64 is broken beyond belief.

>> No.1993610

>>1993542
>2001
sounds about accurate, since starfox adventures was the death keel

>> No.1993612

>>1993609
Never saw any glitches, sorry. I've played through that game twice too.

>> No.1993634

>>1993597
Refresh my memory because I don't remember any glitches in Conquer or Banjo.

>> No.1993637

Diddy Kong Racing > Mario Kart 64

This is undisputable fact.

>> No.1993647

>>1993609
>>1993612
>play DK64 as a kid, enter Crystal Caves
>enter box room that rotates as DK
>rotate the room and run towards the floor/wall turning
>end up glitching below the room and in a dark space by accident

Sorry for the blog but if you've never experienced a glitch in DK64, you've never experienced DK64

>> No.1993658

>they're responsible for Beetlejuice

>> No.1993669

>>1993647
>Sorry for the blog

Not a blog. You're talking about games, dude. Most people who call posts blogshit are shitposting. Don't mind them.

Also, for the guy who hasn't experienced glitches in a Rare game, have you played Goldeneye or Perfect Dark much?

>> No.1993679

>>1993669
Don't own them, but I did play both those plenty with friends. Why is it so hard to believe that I never experienced any glitches?

>> No.1993723

>>1993612
You probably played the PAL version of the game, that has some glitches but you'll never really come across them in casual playthroughs
the american NTSC version otherwise is a glitchfest, both for speedrunning and casualplay
walls are non-existent

>> No.1993738

>>1993542

How come every game published by LGN is shitty? Rare had some good games back then, but all of the ones they made that were published by LGN are shit. Did LGN give every developer like 2 weeks to make the games or something?

>> No.1993758

>>1993723
Every glitch I remember from those games you would have to go out of your way to find. There was a lot of weird shit like unkillable inactive NPCs behind locked doors, but you'd never see them in casual play.

>> No.1993814

>>1993637
Wizpig was the greatest villain ever conceived. He needs to make a return somehow.

>> No.1993818

>>1993637
Crash Team Racing > Diddy Kong Racing > Mario Kart 64

>> No.1993832
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1993832

>>1993738
>How come every game published by LGN is shitty?
yeah nah

>> No.1993856

>>1993610
Stairfax Temperatures.

>> No.1993883

>>1993832
That and also Terminator 2 Arcade.

>> No.1993970
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1993970

>>1993738
Maximum Carnage is an okay, if unremarkable, beat 'em up.

>> No.1993982

>>1993679
I didn't experience glitches in DK64, Banjo Kazooie, or Banjo Tooie. But I didn't fuck around much with the game either, it seems like a lot of the glitches I see in youtube videos are whatnot are from people going out of their way to fuck around with the game.

>> No.1994006

>>1993597
That's what happens when you play on emulators.

>> No.1994035
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1994035

Kind of absurd how hot Orchid was.

>> No.1994114
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1994114

And this.

>> No.1994115

>>1993738
Back to the future was decent

>> No.1994189

>>1993634
Conquer isn't glitchy per se but it runs look absolute shit. You can feel the N64 melting when you play it.

>> No.1994387

>>1994115
Oh honey, no. No it wasn't.

>> No.1994403
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1994403

I remember when they were called Ultimate Play The Game.

>> No.1994420
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1994420

Company is overrated as hell within the retro gaming community. Sure they had 'ideas' and certainly a few great games here and there, but they did their fair share of rehashing and doing a lot of dumb shit near the end. No use in bitching or crying about current Retro cause no one works there besides a bunch of sucker interns

>> No.1994421

Is it bad that I'd rather rareware remain a hollow crappy garbage bag of a company that it is now than them have a single quality title on an Xbox console?

>> No.1994431

>>1994421

Yeah, cause you're denying good games regardless of what console it's on.
I'd rather have good games all come from Nintendo, Sony, and Microsoft, but for some reason all three studios either keep holding themselves back or selling out to the demographics.

>> No.1994436
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1994436

>>1994035
>Kind of absurd how hot Orchid was.

If you consider Michael Jackson in drag to be absurdly hot, I guess.

>> No.1994450

>>1994420
Nah.

>> No.1994454

>>1994387

I got a boner from this post.

I've got a thing for milfs and I pictured one saying this to me

I wanna fuck this post

>> No.1994459
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1994459

>>1994420
Shut your mudda fuckin mouth

>> No.1994464
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1994464

>>1994454
you're welcome hun.

>> No.1994474

>>1994464

Brb. Porn

>> No.1994805

The only Rare games I've played are DKC1-3 and those are pretty fucking amazing and I don't think anyone disagrees.

That being said though, I do not know any other truly magnificent Rare games.

>> No.1994821

>>1994805
Conker's Bad Fur Day?
Banjo Kazooie?
Killer Instinct?
Battletoads?

A few ex-Rare devs also went on to make the Timesplitters games. There's a really good article about how their company was tore apart by Publishers.

>> No.1994834

>>1994805
>I do not know any other truly magnificent Rare games
Well, you just said you've only played 3 of their games, so you really don't know anything.

>> No.1994841

>>1993738
Nightmare on Elm Street had its flaws but it was still super fun in my opinion. Definitely not a 10/10 but still far from being a bad game.

>> No.1994872

>>1994805
You never played Goldeneye?

>> No.1994885

Nothing of value lost, really.

They stopped making good games after the NES.

>> No.1994964 [DELETED] 
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1994964

>>1994885
oijnokmolkmolnonm oi joij oij 9u0909 jojhoijn 09j 0 njb9uh09ij nkj Banjo-Kazooie njnjnjnj nhyyyy 9h 098j0iokn Super Donkey Kong 1-3 b9uoijk nu okm okm!

>> No.1994970
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1994970

>>1994885
saoidjs 199sdn sdpdoj noma ok okm sah scnbaoiun splm suee pekptro BANJO-kazooie wpoek md okm okm dhwo Super DONKEY kong aowek okm pok!

>> No.1994978 [DELETED] 

>>1994970
which maymee is this?

>> No.1994990

>>1994841
My friends an I will some time whip out the four controllers just to play it, tons of fun!

>> No.1995105

>>1993609
>Dude, DK64 is broken beyond belief.
I feel it's important to note that the game was patched over various versions.

Most buggy to least buggy:

NTSC > PAL > JAP.

Actual gamebreaking bugs are very rare, and one of the worst ones was patched in PAL.

>> No.1995343

No mention of the best Rareware fps (perfect dark), I'm disappointed.

>> No.1995775

>>1993542
>On 24 September 2002, Microsoft paid a total of $375 million to own 100% of the company.Because of this, Rare is now a first-party developer for Microsoft's Xbox and its successors, the Xbox 360 and Xbox One. This left Donkey Kong Racing, which was due to be released for the Nintendo GameCube, unreleased.
>Donkey Kong Racing
WHAT? HOLY SHIT

>> No.1995872

>>1994420
Yeah, and what's with all the "evil Microsoft buyout" crap? Sure, most of the games they made in the Xbox era were crap (except Nuts and Bolts), but it beat being Nintendo's second party bitch.

>> No.1995909

>>1993610
Star Fox Adventures wasn't really that bad of a game. It was just uninspired and even a little boring. Its biggest problem is they really had no business attaching the Star Fox name to it. Had they stuck to the original name and characters, well, it still might have been viewed as a flawed game, but it would not have attracted anywhere as much scorn as it did.

>> No.1995913

Fun fact: the reason DK64 requires the Expansion Pack is because during development, Rare ran into a glitch that would make the game randomly lock up, which they could not make heads or tails out of. Inexplicably, adding Expansion Pack support fixed the glitch.

The game's code is THAT broken.

>> No.1995926

>>1995872
The quality of their games is more important to people then some imaginary "second party bitch" stigma. Who knew?

>> No.1995943

>>1995913
They started development with the expansion, if I recall correctly.
Then when they planned to work that out they couldn't find the bugs that would be preventing it from working without it.
Sometimes that shit happens and a lot of other devs have probably had similar experiences...

>> No.1996156

>>1993647

I think i encountered that exact same glitch

>> No.1996158

>>1995872

...and now they get to be Microsoft's "second party bitch" instead AND make inferior games at the same time! great

>> No.1996178

>>1995913
I think you mean Conquer.

>> No.1996202

>>1996178
No, he's correct. The glitch is with DK 64, Conker's BFD runs fine without the expansion pak.

>> No.1996251

>>1993758
>stay on the exct path deaignated by the developers and you'll be fine
I've never experienced any DK64 bugs, but this reasoning bugs me. "You can't go over there because we never finished that part" should never be in the developpers vocab...

>> No.1996264

>>1995872
You are so fucking wrong it hurts. Rare loved working at Nintendo as they had a lot more freedom there than at Microsoft, watch the Game Grumps special with Grant Kirkhope if you don't believe me.

Also N&B was trash, it was a fucking escort mission game with annoying physics, the only thing it had going for it was the customization and music.

/offtopic

>> No.1996272

>>1995872
Chris Seavor said that he loved working on games for Nintendo systems because they let him get away with much more shit. Especially with chainsawing the N64 logo in half and shit.

>> No.1996274

>>1996202
You're right, it makes me wonder why though, is it because DK was so humongous?

>>1995872
I don't know if disinfo or literally a 12 year old.

>> No.1996292

>>1996274
mabey grant kirhope can bring rare back

>> No.1996304
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1996304

>>1993542
RIP the company that reinvented the FPS genre forever.

>> No.1996415

>>1996274
>is it because DK was so humongous
He was a pretty big munky-guy.

>> No.1996430

>>1995872
Rareware wasn't even "good" when they went to MS, so I don't get it either.

IIRC, most of the good staff had fucked off to FRD by that point in the game.

No comment on the second party bitch thing, though.

>> No.1996453

>>1996292
He's just the musician...

>> No.1996472

>>1996415
HE?

>> No.1996496

>>1996304
what did they even offer to fps games that were positive influences? seems to me they just popularized tacticool shooters where every fucking gun is hitscan. other than that, the arenas in both goldeneye and perfect dark were boring and unimaginitive, and their worst offense is simply being on a console. though the game would have been about as popular as a russian fps on a pc because it had better options out at the time.

>> No.1996506

>>1996496
Well you have to take into account that multiplayer was a last minute addition by one man in Goldeneye, and four first person scenes on the same screen take a lot of resources, so multplayer levels had to be stripped down to offer better framerate.

>> No.1996508
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1996508

>>1996472

>> No.1997518

>>1996496
>what did they even offer to fps games that were positive influences?

Mission based FPS design. It's even been documented that the Thief devs used Goldeneye as an influence.

>> No.1997531

>>1994436
you mean Janet Jackson?

>> No.1997570

>>1996496
Not /vr/ but Goldeneye progressed to PD which climaxed with the Time Splitters series (different company, same people)

>> No.1997582

>>1993579

>What is Viva Pinata

God fucking damnit. Every fucking Rare thread the people who whinge "Hurr, M$ killed Rare" never fucking played Viva Pinata. Every. Single. Fucking. Time.

>>1996272

Seavor embelishes the truth a bit to make himself seem like a saint when a lot of people also said he could be an absolute prick and near drove out an entire dev barn over a single bug in BFD (Even he admitted he could be a prick himself). Rare had a rep of being hardcore as fuck work environment since the 80's. Most of the reading you have to do from old mags.

Apparently most of the time it was Minoru Arkawa and Ken Lobb laughing their heads off while Howard Lincoln looked like he was going to choke them out. In the end, Arkawa signed it off. MS would let them away with it as well. Seriously, the ten of you who played Grabbed By The Ghoulies will wonder how in the absolute fuck did they get so many masturbation jokes and hentai references in an E-Rated game and Viva Pinata had some ridiculously dark humor in it's lore. Again, that was Lobb who had moved to MS Studios letting them away with murder. It all changed when Peter Moore left MS and Don Matrick took over who basically hammered a "No Fun Allowed" sign in the ground and foisted a MS Research project on all their developers because it could make the company billions. The rest you know.

I mean. I don't doubt Seavor and Kirkhope but they are the ones who are talking so they get to paint the picture they like. Steve Mayles and Chris Sutherland retired from full time dev and aren't saying a word (Chris Sutherland is a MS Studios advisor working part time on Killer Instinct and Fable Legends)

>> No.1997587

>>1994841
Friday the 13th isn't all bad either. Creepy soundtrack too.

>> No.1997594

>>1997582
>God fucking damnit. Every fucking Rare thread the people who whinge "Hurr, M$ killed Rare" never fucking played Viva Pinata. Every. Single. Fucking. Time.

Been meaning to play this forever. I think I might order it off of Amazon today with some N64 games. Thanks for the reminder.

>> No.1997602

>>1997594
One decent game doesn't make up for the rest of their mediocrity, anon.

>> No.1997606

>>1997570
Not retro but damn it sucks that the TimeSplitters series will probably never be revived. I'll take TS2 multiplayer over Goldeneye and Perfect Dark anytime.

>> No.1997607

>>1997594

Trouble In Paradise is less frustrating than the original so go for that.

I mean, holy shit I was near sending death threats to Twycross over the Chippopotamus conditions.

>>1997602

Kameo was decent but needed a stronger hand in dev. They were finding their feet with VP before the rug got swept out by Matrick and they were stuck on the Kinect project.

>> No.1997616

>>1997518
Dark Force had it.
Marathon had it.

>> No.1997618

>>1997518
>that the Thief devs used Goldeneye as an influence.
Thoses are the one who developped System Shock.

>> No.1997624

>>1997616
You do realize influential doesn't mean the first right?

>> No.1997635

>>1997624
therefor, Halo and Cod ARE the influential fps.

>> No.1997648

>>1997624
>Marathon
>Not influential
Get out.

>> No.1997650
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1997650

>>1994420
SHUT YOUR FUCKING FACE

>> No.1997738

>>1993605
Some of the glitches in GoldenEye were pretty famous. Paintbrush?

>> No.1997780

>>1997635
They're hugely influential.

>> No.1997784

>>1997738
GEDDAN

>> No.1997824

>>1997784
I also spent hours with my cousins playing with the floating items in the Bunker.

>> No.1997837

>>1994970
I was never really impressed with the DKC games. They looked nice, but the games themselves were nothing special.

I hate collectathons, so the vast majority of Rare's N64 games are out. The rest of their N64 games were just OK.

Sorry, I think their NES games were the last games they made that were actually good.

>> No.1997842

So how was Live and Reloaded? Just got my hands on an Xbox and never played the original so I gotta know.

>> No.1997853

>>1997842

Gameplay was significantly better along with the camera. But it had a last minute censorship problem because Wal-Mart were going to refuse to stock Xbox products if they released it. They had to censor single player and made a code to uncensored multilayer (As at the time you were supposed to be 18 and over to use Live). It's technically better but the N64 version is the one to go for nostalgia. Even with how fucking bullshit the War chapter was on N64

>> No.1997858

>>1997853

I have no nostalgia for the original game so I think I'm set. Thanks for the advice.

>> No.1997886

>>1997648
I didn't say it wasn't. Way to be defensive.

>> No.1997910

>>1997842
I haven't played Live and Reloaded so take this with a grain of salt.

I watched some videos of it and it seems that they somehow sucked a lot of the life out of the game. Maybe because its a translation of an n64 game into the next gen, but it definitely is lacking some of the charm and the characters don't feel as well animated.

I do have a lot of nostalgia for the original though, so that might be why I feel that way. I just found the art style of Live and Reloaded to be kind of a turn-off. The original was oozing with that 90's n64 Rare charm.

>> No.1997914

>>1996251
Not him, but the thing with Perfect Dark requires some pretty out-of-the-way play. In the third level, for instance, the models used for the end-of-level cutscene are standing around in a locked room that was accessible in the first level. It's towards the beginning of the level. If you kill two guards without them noticing you later, that causes a special guard to spawn elsewhere in the level who drops a keycard when you kill him. This keycard is supposed to let you into someone's office as a secret easter egg, I think there's a gun in there which is useful for something or other. This is a fairly obscure secret you might never notice if you just play the game normally. However, this keycard also unlocks that first room at the beginning of the level which lets you see those models. It's not a case of the developers not wanting you to do this, it's a case of it being obscure enough that they didn't likely consider it a possibility. They coded that locked door as having the same key as the office you're supposed to be able to access without thinking about it because you have to do a lot of backtracking to get to the glitch room and only cool guys like us would ever notice it.

>> No.2000002

>>1997914
This is why I love Rare so fucking much.

>> No.2000031 [SPOILER] 
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2000031

>>1993575

I guess you could say that the NES was just to... common

>> No.2000081

>>1993818
>CTR

Muh nigguh

Choose The Right

>> No.2000089

>>1997784
DO A LITTLE POWER

>> No.2000104

>>1993561
Snake Rattle 'n' Roll was god tier though.

>> No.2000143
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2000143

If you are in the UK this has an article on rare inside. Not that great really, just a paragraph or 2 on each game they made as rare (no ultimate play the game stuff) and a quarter page interview with Gregg Mayles.

http://www.mobygames.com/developer/sheet/view/developerId,51913/

Maybe worth a look if you are passing by a whsmiths and are willing to drop £10 on a 180 page magazine, or you have no shame about reading things then putting them back on the shelves.

>> No.2000489

>>1993856
Aw yeah. Look at dat climb! He is sexy!

>> No.2000575

>>1997837
I was never really impressed with the DKC games. They looked nice, but the games themselves were nothing special.

I hate collectathons, so the vast majority of Rare's N64 games are out. The rest of their N64 games were just OK.

Sorry, I think their NES games were the last games they made that were actually good.

>> No.2000576

>>2000002
So he the one with the magical post number had spoken

>> No.2000645

Rare did crazy world-building. All of their worlds were begging to be explored. Ive never played Kameo but just looking at the pics, I want to explore that world. Damn.

>> No.2000957

>>2000031
too*

>> No.2001479

>>2000645
I played it for a bit before my Xbox red ringed for the second time and I just gave up on it. The world seemed like a whole lot of empty to me.

Unless you count a whole lot of ogre vrs. people War as something to explore.

>> No.2001482

>>2000645
It was a great game. I don't like 3d platformers but it was special.

>> No.2001515

>>1993723
>PAL region got the better version of a game
Holy shit, how often does that happen?

>> No.2001521
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2001521

Post your banjos

>> No.2001770
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2001770

>>2001479

Kameo was a launch title rushed out with some features like bigger worlds and massive ogre worlds. The original Xbox Huge version that leaked was much more compact but had much better worlds.

Also looks like Nintendo and Microsoft are playing nice again. Donkey Kong Country trilogy is going on the Wii-U VC along with Donkey Kong Land trilogy for the first time. Maybe this time they will actually be able to get DK 64 up without Iwata being an asshole again (Reggie almost had a deal for Rare's back catalog on VC in exchange for MS getting GoldenEye on XBLA. Iwata nixed it the last hour. MS were pissed and didn't renew the license for DKC when it was up as they own the codebase and engine while Nintendo owns the characters and assets)

>> No.2001782

>>2001770
HNNNNNNNNNNNNNG, I've been considering buying a Wii U and Iwata is seriously making it hard to say no