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/vr/ - Retro Games


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1980114 No.1980114 [Reply] [Original]

Let's talk about Dragon Quest. What's your favourite game, /vr/?

>> No.1980140

Sonic 2

>> No.1980145
File: 386 KB, 1028x936, DQ7_3DS.jpg [View same] [iqdb] [saucenao] [google]
1980145

I really think that II had some of the best concepts and worlds in the series but its difficulty and lack of balance fucked up everything cool about it.

That being said, my favorite is probably either III, IV, or VII which I'm still playing through right now.

Speaking of the Loto Trilogy, I want to see a game between 1 and 2 about Alefgard being abandoned by almost everyone there in favor of the rest of Torland. Make it like, right when the MC from 1 died so we don't have to deal with the weirdness of seeing him, and instead it's from the perspective of someone not of Loto's line.

>> No.1980146

Dragon Quest 4 might be my favorite NES game. So annoyed at where SE is taking it over here. Both in force accents that doesn't really work and the lack of any push for the console version.
>>1980145
Playing VII right now. Just got past the Temple and now understand why people hate that part so much. The lack of a party heal spell really makes that whole second a pain in the ass.

>> No.1980147

>>1980114
I'm a huge fan of IV, gives me nostalgia all over. I love the chapter system, all the characters, just love it.

>> No.1980148

I absolutely adore Dragon Quest V.
III and IV are up there too, but I mean I've only ever played the first five games, plus IX, so I don't exactly have a lot to pick from.

>> No.1980150

Why does it seem like nobody mentions VI? Was it the bad game of the series?

>> No.1980153

>>1980150
Not many people have played it, even with the DS remake actually making it out of Japan

>> No.1980235

>>1980150
The problem isn't that it's bad. It's actually pretty good. The problem is that it comes right after 3, 4, and 5 which are considered some of the best JRPG ever made. So pretty good looks a bit meh compare to those. It's still a game all DQ fans should play.
>>1980147
IV is amazing in that way. Making you play all the side characters gives you more of a feeling like they are as important as the MC. Which even nowadays games have a hard time doing.

>> No.1980390

>>1980150
I didn't particularly like the characters, job system, or story. The only thing I liked about VI was that there was plenty to explore, though I just don't remember any of the locations.

>> No.1980425

>>1980150

VI generally just isn't regarded as highly as dragon quest 3, 4, 5, or 8.

It's still a good game, as most DQs are really, except 2, and 10. But it uses the class system and some people probably love that or hate that. It also has weird arbitrary level caps on certain areas of the game which is bizarre, not a real problem since you can grind in the 99 cap zones still but meh, 7 also has level capped areas, but that game is so fucking long I don't think anyone notices.

>> No.1980563

Best DQIII team is Fighter, Thief, Sage

>> No.1980579

>>1980235
I replayed DQ4 this past week. I think this is what I liked the most about it, you can play most of the game in the absence of the MC and a lot of the monsters/bosses respond to other characters.

I ended up playing it with random.org to constantly generate a different party after a certain area/boss. It was a lot of fun and at the end all of my characters had something to do in the story. The first time I played it I just used Alena, Ragnar, and Cristo throughout the entire game once I got them. This was actually a lot more fun.

>> No.1980640

I've only played V and VIII so far and loved both of them.

Been thinking about playing the other games in the series, starting with the first. Are there any remakes that worth mentioning?

>> No.1980675

I started playing the series early this year, in February. I went through 1, 2, 3, 4, 5, Monsters, and 6, but now I'm having some trouble getting into DQ7.
I finished the intro, and I'm currently fighting in the mines but...I don't know, there's "something" missing, and it's really driving me crazy.

>> No.1980689

>>1980640
There used to be a pastebin with recommendations, but I can't find anymore.
From what I've read, /vr/ usually recommends the SNES remakes of the Roto Trilogy (1/2/3), and I agree with that. However, the GBC remakes are also good, as they have a little more content and an official translation. They look worse, but that's to be expected, since we are comparing SNES with GBC.

>> No.1980778

>>1980579
I love how much time to spend with all the side characters before you actually meet the MC. Make you feel like they are all as important as the Hero/Heroine. Which is unlike any RPG I've come across. It's a very refreshing feeling that I wish more did. Just wish the DS wasn't so poorly handled over here.
>>1980689
Both SNES/GBC are good. Yeah the GBC is a bit worse off but the localization is really good and there's a few extra stuff added that the SNES didn't.
As for the others it's really up to the player. Personally DS of 4 was so horribly done I can't really get into it. Luckily the NES version is still really good. Yeah it sucks not having a bag or other things but I can get by.

>> No.1980976

Hey guys, I have been playing DQ7 for a while and I don't know how can I start using the Monster classes.

What do I need to do?
I already rescued Melvin and have several monster hearts with me, but Dharma Shrine still don't let me use any monster class.

>> No.1981873

>>1980778
>DS DQ4
>horrible
Yah, nah

>> No.1981909

We have this thread every week I swear.

... also 4 is my favorite.

>> No.1981973

>>1981909
and sometimes two at a time, like now.

>>1980675
yeah, it took me quite a long time to get really into 7, and i mean like 20 hours. and it doesnt' help that your party feels "incomplete" for a long while and areas are slow to be revealed, once the world map is bigger and you have some more leeway it gets a lot better. but i've always thought that 7 was best played last out of the whole series, when you just want a dragon quest game that seems to never end and can just savor it for the 120~ hours it takes to beat

>> No.1981978

>>1980976
it's been a while, but i guess just make sure the character you're changing is holding the heart. i remember there being multiple pages for class overview but i don't remember if that applies to just viewing your classes or selecting them for a class change. sorry to not be of more help

>> No.1982069
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1982069

Probably 3

>> No.1982198

I love DQ7 3DS. It keeps alternating between funny and touching stories, and most of all just keeps on going forever. The time travel aspect is cool, orchestral soundtrack sounds really good, and the "episodic" format fits well with my preferences.

>> No.1982586

>>1980778
I played it through the iOS that brought on the Party Chat. At first, I didn't really care about it but as the game progressed I found myself checking it more and more. I don't know why people care so much about the accents or the dialects they use. If you're not a retard you can basically completely understand what they're saying?

>> No.1982609

>>1980689
Alright, thanks!

>> No.1982620

>>1981873
As I said personally. I hate the accents and sometimes the puns are a bit too much (yes they have it in the Japanese but they seem to pop up when it's a somber moment).
>>1982586
I personally just didn't enjoy having to get through it. If it's not a personal thing (that is if it's a semi important character and it's part of him) I feel it's unwarranted. Having every NPC speak in an accent just made me not want to speak with them.

>> No.1982661

Does anyone know where I can get the translation patch for the PS2 Dragon Quest V? The one on DQTranslations isn't there or something, I don't know

>> No.1982675

>>1982620
I remember you from previous threads. Still going on about that?

>> No.1983148

>>1982661
There isn't one

>> No.1983183

>>1983148
Google "Dragon Quest V" and "1.2".

>> No.1983190

>>1983183
oops, meant to quote this post >>1982661
So, yeah, the latest version of the patch is 1.2, and there's a lot of mirrors out there.

>> No.1983232

i wish there was re-translation I-IV on the nes.i wanna play them but i dont like the changes on dragon warrior

>> No.1983569

>>1980563
Are you me?

>> No.1983623

>>1983569
Anything's possible.
How did you build up to that final team? Class changes'n'such

>> No.1984491

I'm thinking about replaying III
What kind of party should I make and what should it become by the end of the game via class changing?

>> No.1985353

>>1984491
If it's just a fun replay of the game just have fun with it. Maybe an all Goof-Off run or a team of classes you never really use.

>> No.1985561
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1985561

>> No.1986560
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1986560

>>1980114
I've only played the Roto trilogy, SNES remakes ( plus the mobile port of the first game ), played them in a marathon last month for the first time. I want to get the DS remakes of the next trilogy.

I honestly can't pick my favorite. They're all so great. I think im going to lean toward the 3rd. There was quite a bit more effort put into the story without going overboard, class changing was intereseting, battles were tough, and I never really needed a guide but it still wasn't an easy game. Absolutely loved the connections to the first game.

I want to fuck dragonlord and hargon

>> No.1986684

III mostly because of the music and the mind-blowing parts.

Am I the only one who has given up on Square letting Enix doing anything? And on tp of that actually enjoyed the mobile phone ports of DQ 1, 4, and 8. ...And wish they would hurry up with DQ2 and DQ3 for mobile?

>> No.1986691

>>1986684

I only just now joined the Dragon Quest bandwagon and im so sad to see what a horrible state its in.

I've been largely against mobile games for the longest time, but I think with old school RPGs, it actually works great. I'm gonna buy the II and III ports when they get here, but I'm thinking I'll just try and track down the DS remakes of the other games.

>> No.1986768

Restarted DQ VI after a long lapse in playing.

Anyone else get the feeling that this game throws too strong enemies at you too quickly? The level progression doesn't seem to be as brisk as in IV or V to me. Maybe it's just my imagination.

This game seems huge, too. I'm grinding to get strong enough to kill Murdaw again.

One of you mentioned not caring about the characters strongly, right? Yeah, I'm with you on that. They're okay, I guess.

>> No.1986872
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1986872

>>1980146

Theres a party heal. You just dont get it in the beginning classes are key.

>>1980150

I love VI and VII. Aparently a lot of people didnt. I think I like them so much because I have so much nostalgia attached to the games. The music score in VI and VII were some of the most phenomenal of the series that mixed with the fact that theyre so utterly unique.

>>1980675

You might just be Dragon Quest burned out m80. It took me forever to beat VII because I would burn out on grinding. You gotta fucking love grinding to love that game.

>> No.1986874

>>1986768

I liked Carver, Milley and Terry were alright. Didnt give a flying dildo about Nevan, ever.

Its not your imagination. There are a couple spots where the level progression doesnt seem smooth MAINLY where youre at right now.

>> No.1986959
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1986959

>>1985561
>click
>blank image

>> No.1987028

>>1986872
I was talking about how the Temple part was annoying because of a lack of a party healing spell. I know there's one in the game after you level the classes.
>>1986874
It's sad since III, IV, and V had nice stories and interesting character (III not the main guy but tons of people you interacted with were). So playing VI feels like there was a lot of stuff missing. VII however I'm enjoying it fully. Party Chat is a wonderful thing in it (first DQ to have it I believe).
>>1986959
Do you know what that is meant to mean or just shocked by it's gone when you clicked it?

>> No.1987043
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1987043

I beg by pardon, but is Hero Yoshihiko accepted in this thread?

>> No.1987046
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1987046

>>1986959
It's a mystery.

>> No.1987107
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1987107

>>1985561

>> No.1987464

>>1987028
Of course I know what it means.
It's just really cool.

>> No.1987517

The best DQ game is clearly DQ3 SNES version

>> No.1987530
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1987530

>>1987043
Damn, that show was fun. Even the second season was great.

>> No.1987706
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1987706

>>1987530

>> No.1987731

>>1987706
"The Hero Yoshihiko," a TV series that's a parody of/homage to Dragon Quest and retro JRPGs in general. Two season's out, both uncharacteristically good; shit's hilarious, watch it. I'm recommending this Japanese TV show as a person who can't stand TV, let alone Japanese TV.

>> No.1988312

>>1982198
I wish I could play it. Damn it, SE!

>> No.1988326

>>1987517
I agree

>> No.1989780

Dragon Quest V

Which wife is best wife?

>> No.1989784

>>1989780

The non retro wife.

>> No.1989801

>>1985561
Nice one there, you crafty bastard.

>> No.1989826

>>1989780
The one you like the most.

>> No.1989967

>>1986768
I've suffered the exactly same problem. I got to the point where nerdy priest kid just joined my party and then I had to go defeat the Big-Bad. I barely cleared the first fight and then he had a second form which creamed me in 2 rounds. That killed my interest in the game and I haven't played it since.

>> No.1989987

>>1989780
Ojou-sama if you think with your dick, Childhood Friend if you think with your heart, Hime-sama if you think with your brain.

>> No.1989991

>>1989987
Look at this weeb.
>think with your heart
more like allowing yourself to be guilted.

>> No.1990075

>>1989991
Bianca is the only one the MC would realistically have some kind of connection with.
Rich bitch comes out of nowhere and means nothing and Deb is just pandering to femdom simps.

>> No.1990367

>>1984491
Use random.org for class selection, then when class changing comes use random.org again. It's a lot more fun I've learned especially during a replay of the game.

>> No.1990378

>>1990075
But this game is a Medieval setting. You don't marry for love, you marry for political alliances or to have a trophy to show your manly prowess!

>> No.1990423

>>1990378
If the characters in this game acted like what was typical in the setting nothing would happen. There weren't these types of heroes in real life.

>> No.1990970

Replaying III
What does /dq/ think of this team:
Fighter > Sage
Thief > Warrior
Cleric > Fighter

>> No.1991283

>>1990970
I'd do Thief > Merchant over Warrior personally.
Merchant gets similar growths as Warrior and can use more weapons.

>> No.1991384

>>1980150
IV and V are so damn good it makes VI lame in comparison. To be fair though, VI's job system is lame.

Anyways, I think DQV DS is the best game in the series.

>>1990970
looks good to me

>> No.1991731

>>1991384
The problem with VI system is mostly the limit of where you can level your jobs. If you happen to be too high of a level you can't gain any job levels so you are either too low character level wise or can't gain the job levels needed to get better skills.
>>1990970
I would say before changing Cleric make sure s/he gets the revive (forgot the actual name) spell just in case. I think you get it mid 20's so it's not that big of a deal to hold off.

>> No.1992201

>>1991731
I would say to wait even longer than that. Fighters don't get MP increases, so even if you're just using it for off-healing, it would lose half of it's MP at the time of the Class Change and potentially be useless.

>>1990970
That said, I don't think using a Cleric at the beginning of the game is needed. The Hero as well as Herbs are more than enough to keep the party healed for at least the first quarter of the game, if not the first half. But if you're just trying to build up an emergency off-healer like you seem to be doing, I guess it could work out. I'd bring along a Dealer and just drop it off at the immigrant town, THEN get a Cleric to level up and change into a Fighter, myself.

>> No.1992361

I'm debating on playing Dragon Warrior III or VII currently, what do you guys think?

>> No.1992421

>>1992361
As in like, which I should play.

>> No.1992453

>>1992421
3, for sure. It's one of the best of the series easily. 7 is amazing but it's basically a slow burn, drawn out so you get as much DQ as you can stand in one game. I think it's best to save for last.

>> No.1992559

So,
Is it Zene-ith?
or is it it Xen-ith?

>> No.1992596

>>1992559
Zenith when it's spelled that way and Zen-ithia when it's spelled that way

>> No.1992625

>>1992596
That's
That's kinda stupid

>> No.1992741

Anyone know the name of the artist who did the box-art for the original Dragon Warrior NES games?

Can't fucking find it anywhere, want to see what he's done since.

>> No.1992994
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1992994

>>1992741
Katsuya Terada. He also did a lot of the artwork for the early US releases of Zelda titles. He drew this for DQ's 25th anniversary.

Anyone hyped DQ2 landed on phones today? Just me? I can't wait to die in Rhone

>> No.1993313

>>1992994
While I hate the "!" and sparkle in DQ 1 (seriously why did they do that for the Fairy Flute) I feel it would be a good thing to have in DQ 2. There's a lot of weird hidden stuff that makes the game annoying to play. Also seem they are changing some of the crest (the one I know is the Earth one that's not in the cave any more but in Tantegel Castle.

>> No.1993721

>>1992994
No. Because all the phone ports/remakes for Dragon Quest and Final Fantasy have sucked.

>> No.1993737

>>1993313
>>1992994
I got it when it was like first available to be quite honest. In my opinion at least, these phone ports have been pretty good, at least a lot better than the Final Fantasy ones.

>> No.1993761

Please post more old DQ art by Toriyama. It's so hard to come by in decent resolution.

>> No.1993837

So what generic/more common rpg archetype does the Dragon Quest Hero translate into? I want to say paladin, but the hero tends to have a lot more nuking abilities than paladins usually have. Anytime I play other rpg's where you can choose a class or character I usually just want to play the 1st or 4th Dragon Quest hero and everything seems to fall short.

>> No.1993839

>>1992994
Thanks a lot for the information, had a friend who wanted to know to track him down too. Cheers.

>> No.1993843

>>1993837
I'd say they fall more into the Warrior tree than anything else. (Albeit with a little bit of magic capability) They're generally not pious as a Paladin, but have the qualities of a good Warrior.

>> No.1993889

Was DQ5 released early into the SNES' life cycle? It has these undetailed and raw looking sprites and graphics that many RPGs from around that time have.

I find that charming as fuck.

>> No.1994185

>>1993889
Super Famicom was launched in 1990, Dragon Quest V in 1992

>> No.1994221

I should probably pick up the DS version of Dragon Quest VI again. I played up to the point where you defeat Murdaw for the second time but got confused as to where I was supposed to go after that. The quest is to find the protagonist's body, but fuck if I know where to even start looking.

>> No.1994443

>>1992994
I didn't know it was released. Good thing im getting paid tommorow, I'll be on that right away.

I really liked the DQ I remake, hope this one is just as good.

Also hoping they release the rest of the series quickly. ( I haven't actually played anything beyond III, so im considering picking up IV tommorow as well )

>> No.1994510

>>1994443
Yes. Please support the death of video games by buying shitty mobile phone ports.

>> No.1994518

>>1994510

heck yeah bro #gamurgate fight the power

>> No.1994563

>>1994510
I just bought DQ1 on my phone to spite you

>> No.1994575

I'm largely against mobile games, but RPGs actually kind of work on mobile.

Plus, considering the state the series is in when it comes to localizations, I'd rather support DQ any way I can.

>> No.1994637

>>1994510
>>1994563

I did too. I hate mobile games but the icon was sexy and it was just too tempting.

>> No.1994648

>>1993761
>>1993761
>>1993761
>>1993761
This so much please!! I'd love some high res older DQ pics

>> No.1994652

>>1994648
I wish they were easy to find, and I seem to remember a website that had abundant Toriyama artwork before I got into the series, but now it's like only a fraction of Toriyama's DQ art is anywhere online at all.

>> No.1994798
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1994798

>>1994563
>>1994637
Enjoy your shitty looking games then.
And don't complain when Squenix refuses to bring any more games to real video game consoles.

>> No.1994809

>>1994518
>not accepting subpar ports means you're a LEEJUN HIPSTER XD
Fuck off, retard.
Board quality is already low enough without you shitposting.

>> No.1994820

>>1989780
Deborah is clearly the only choice.

>> No.1994826

From the DQ's I played

DQV>DQIV>DQ7=DQ6>DQ:Joker

But they were all good. I really liked Melvin in DQ7. It was an interesting change to get an old geezer in your party when everybody expected some epic warrior in his prime.

>> No.1994829

>>1991384
I think the job system is the best thing about VI. I love how its structured.

VI has problems elsewhere, though. The narrative feels weak compared to the two games before it, and the pacing (with gameplay features in particular) is a mess. It's like, what, 10 hours until you unlock the class system?

>> No.1994830

>>1994820
Fuck yes, Lioness Woman.

It's also worth noting that if you marry her, all of the potential brides will end up with husbands. If that's the sort of thing you like doing.

Though I DO feel a bit sorry for Bianca. She marries some inn dude and let's be honest, he ain't no Hero.

>> No.1994837

>>1994830
Well, if countless hentai manga are to be believed, she gets pounded by the hero even if she's not chosen.

But yes, Deborah. Then your children are black haired as proper heroic children should be, not some douchy super saiyan assholes.

>> No.1994842

>>1994837
>douchy super saiyan assholes.
The only thing I hate about marrying Bianca

>> No.1994847

>>1994837
>>1994842
>Not wanting Zenithian children to look like the Super Saiyans they actually are

>> No.1994848

>>1994847
Zenithian children should have green hair

>> No.1994859

>>1994847
No. I want them to look like their badass Mr. Satan grandpa.

>> No.1994868

does dragon quest 3 SNES have as much post game stuff as the GBC version?

I regret not completing all the bonus stuff when I was a kid and I wanna know if I can check out the SNES port or if I should go with GBC for inferior graphics/music but more content

>> No.1994891

>>1994868

No, the GBC has "monster medals" which you collect as non-item prizes from beating monsters, and a second bonus dungeon that you can access if you get a bronze medal from all 155 monsters you can fight up until that point.

Personally I like the SNES version better despite having slightly less stuff.

>> No.1994894

>>1994891

Yeah, the monster medals and the dungeon it unlocks are the only thing I didn't complete playing the GBC version as a kid, though so I think that's what I'll have to go with...

Gotta beat that GranDragn.

>> No.1995018

>>1994848
If they ever remake or port DQ5 again they might just add a green haired wife.

Crossdressing Henry?

>> No.1995045
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1995045

>>1995018
Dragon Quest V remake with a Female Protagonist choice would be nice, too.
Henry would definitely be up for marriage, but who else? Pippin? Sancho?

>> No.1995063

>>1995045
Borongo

>> No.1995083

>>1994830
It's even worse in the SNES version. If you happen to marry Flora Bianca dad dies and she becomes a bar maiden. Horii really liked her it seem and did everything he could to make you like her. I feel the PS2 and DS changed it because he felt sorry for forcing the player like that.
>>1995018
In any case I would just like it if you went on a little adventure with each girl. Take Flora to the fire cave so it felt like you did something with her and not just meet her for 5 second and the only connection with her is her dog happen to like you.

>> No.1995095

>>1994798
I don't own "real consoles" so I don't give a fuck

>> No.1995098

>>1995095
Quality should concern you anyway.

>> No.1995103

>>1994443
The mobile version of 4 includes party chat. Get it. Enjoy it.

That feel when one day you'll have DQ 1 through 8 on your phone and continuously play through them.

>> No.1995123

>>1995103
Is that a confirmed thing that is happening?
All I know of is that we'll be getting III shortly.

>> No.1995130

>>1995123
Confirmed for Japan. Since its cheap for them to rescript and send over mobile games without any real effort--I dont see why we wont have 5, 6, and 7 as well.

>> No.1995134

>>1995103

Why do people have such a hard-on for party chat?

It's a nice thing to include, but the fact that this seems to be a bit of content that makes or breaks the DS release for some baffles me, outside of the shitty accents anyway.

>> No.1995135

>>1993721
DQ has been marginally better at least. They didn't fuck up the graphics but as a tradeoff it's one picture mode only which really sucks if you own a tablet, then again all Square ports were awful on those anyway.

I think this is how Squeenix thinks:
FF=Must make it new somehow, even the ports.
DQ=Keep it the same.

>> No.1995137

>>1995134
Being able to talk about recent events with your party is much more fun than a cast of characters who shut up forever as soon as they join the party despite their unique backgrounds and scenarios.

>> No.1995140

>>1995134
Adds that little bit extra. No one likes the idea of cut content either.

>>1995135
The ports for FF3 and FF4 After Years were pretty good. Every other "Square" based port has been utter shit.
DQ has done really well at making the transition though. Even if they're easy as shit with the way quick-save works in them.

>> No.1995215

So what's so bad about the FF ports? Namely the first one, since I was thinking about getting that one someday.

>> No.1995226

>>1995215
Copy paste of the PSP remake with shittier controls. It's not as bad as the FFV and FFVI remakes and their weird graphics, however. It's mid tier of the FF phone ports.

>> No.1995293

>>1995226
Is the difficulty dumbed down the same way the GBA game was?

>> No.1995309

>>1995130
>7
Because of translation. Reason why we are not getting the 3DS (at least their reasons). But I thought I read somewhere that it was impossible for them to do a iOS of 7 because of how massive it was.
>>1995134
I was mostly upset they prioritized the accents over party chat. So we got annoying accents and no party chat.

But I enjoy the party chat. It's a nice little touch to give more character stuff to your party since they don't have much to say most of the game.
>>1995135
Wasn't the iOS of FF4 just the port of the DS version?
>>1995215
Can't say about iOS but everything after PSX they basically put it always on easy mode. So no spell charges and other things that use to make the game a bit more challenging. Which is why I always feel PSX was the last good version of FF1.

>> No.1995385

it looks like the ios of II still has the old time english for a translation. didn't most people have a problem with that with the first game? why would they do it again?

>> No.1995398

>>1995385
also, wouldn't it actually be easier to use normal speech than to retranslate it into medieval speech?

>> No.1995409

>>1995398
>>1995385
http://www.siliconera.com/2014/08/31/square-enix-want-bring-dragon-quest-vii-3ds-west-arent-sure-itll-sell-enough/

“From Dragon Quest VIII and beyond, we’ve revamped the translation,” Fujimoto explained. “For example, we’ve added regional twangs like those from Baltic regions sounding Russian and things like that. We’ve also updated the spells and monster names, so any classic titles we revisit, we want to say consistent. That being said, when we go back and update the classic titles, we make these changes. That’s another step in the process.”

Basically they feel this is how people know Dragon Quest and will keep it like that. And than complain that going through DQ7 will be too much work because of the new translation. This is one of the many reason Dragon Quest fans really hate SE right now.

Can you take any screen shots of the localization? Would like to know how badly it is because DQ1 looks way worse than the NES version.

>> No.1995539

>>1995409
https://www.youtube.com/watch?v=bpqLESzUCbc

I found this short gameplay vid. It looks pretty much the same as the first, down to the graphics and the translation.

I've heard that the ios of III uses the snes graphics and has less blurred edges, so thats a plus. hopefully they will fix the dialog too

>> No.1995590

>>1995539
The problem is that to SE there's nothing to "fix." That's how they think Dragon Quest fans want their games. They think accents in VIII was what people love about it and so they continued it. Not thinking that accents are annoying to read and should only be used rarely. So no 3 will not be "fix" I 100% believe it.

>> No.1995612

3 on GBC is my favorite.
That Pachisi track.

>> No.1995617

I finished DQ VIII and I enjoyed it. I've started DQ V but it's in my backlog now. Right now, I'm playing IX, and it's actually a lot better than VIII.

>> No.1995656

>>1995135
>They didn't fuck up the graphics
See >>1994798

>> No.1995721

>>1995590
I like the accents and I'm glad they're sticking with them

>> No.1995739

>>1995721
WELL YOU CAN GO AND FUCKYOURSELF
THAT TUPID ACCENTS ARE HARD TO READ AND REALLY ANNOYING!
PLEASE JUST DIE!

>> No.1995751

>>1995617
>likes IX more than VIII

Sounds like you might enjoy DQ3 more than DQ5.

>> No.1995765
File: 13 KB, 320x240, 016.jpg [View same] [iqdb] [saucenao] [google]
1995765

>>1995739

>> No.1995769
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1995769

>>1995739

>> No.1995938
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1995938

>>1995309
iOS versions of 3 and 4 are ports of the DS versions with polished graphics and better controls than most mobile games. Mainly because movement can be done anywhere on the screen.

The mobile version of 4 After Years is also the only version to use the 3/4 DS style gameplay.

So what DQ is everybody tackling right now?

>> No.1995951

Do DWM 1+2 count as part of the series, or are they just spinoff excluded from it?
If they don't count, DQ5 DS. I like the whole monsters formula present in those games, much more than I do Pokemon.

>> No.1995975

>>1995938
I'm playing II on mobile right now, and I'm really liking it.

Also you can disagree with me all you want but I'm just gonna go out and say that 2 has the best world and lore attached to it.

>> No.1995976

>>1995938
You got that wrong, man, there's no DQ3 DS.
DQ3 iOS is based on the SNES version, graphics included.

>> No.1995993
File: 93 KB, 640x480, dq2016at1.jpg [View same] [iqdb] [saucenao] [google]
1995993

Speaking of DQ2, some of you might be interested in this interview with Horii about it. He's aware of it's difficulty and pacing, and isn't proud of it.

http://shmuplations.com/dragonquestii/

>> No.1996007
File: 223 KB, 750x1334, image.jpg [View same] [iqdb] [saucenao] [google]
1996007

>>1995976
I was talking about FF iOS.

>> No.1996025

>>1995993
Yeah I heard about that. That's why every new version of 2 it felt a bit more balance in your favor. You can buy things faster and you level in a pace that isn't annoying. Also they give you more clues on where to find the crests. There's still a lot of problems but I can't say Horii never tried to fix them in later versions.

>> No.1996028

>>1996025
Speaking of problems does anyone know where I can find the damned sunken treasure?

>> No.1996034

>>1996028
I actually just looked it up because I actually forgot. Try talking to one of the guys in Tantegel Castle.

>> No.1996047

>>1996034
Oh thanks, you didn't have to talk to him before, I wonder why they changed that.

>> No.1996065

>>1996047
Tell me if that works? I just looked it up and it was from the GBC so it might be somewhat different.

>> No.1996083

>>1996065
>>1996047
It looks like there's a lot of weird little changes for the iOS version. Cannock just hit 21 and he still hasn't learned Firebane/Sizzle.

>> No.1996089

>>1996083
Ouch. That's rough since that's his really only good spell and really only thing that made him useful. Heard of a lot of weird issues with the iOS ports. From crashing a lot (seem it's based on if you happen to switch from one signal tower to another because of auto saving) and sound effect issues. Did that ever happen to you?

>> No.1996094

>>1996007
Ah, damn. Sorry.
I saw the image and just assumed...nevermind.

>> No.1996104

>>1996089
I've had the sound effects turn off a few times, but it's usually fixed by just closing the app and restarting. I only had crashing problems when I got Moonbrooke. I went from getting her to the weapon shop and would crash. I saved after getting her, reloaded, and it worked fine.

I do feel like leveling is a lot quicker though. Plus it seems like every metal fight I'm getting into has 7 Metals in it.

>> No.1996114

>>1995938
>Rhys
>Orfeo
>Varia

Uh, can you change the heroes' names at will, or do you still need to input the code?

>> No.1996118

>>1994829
>It's like, what, 10 hours until you unlock the class system?
Something like that, yeah. I tend to spend too much time in the casino to verify, though. It's several events down the line in the game.

>> No.1996123

>>1996114
Hear you have full control over the names.
>>1996104
Sucks there even issues for such a simple game.
>>1996118
At least it's not DQ7 where it takes 40 hours just to unlock the class system.

>> No.1996124

>>1996114
You can change them at will when you start. I wanted to name them after the NES names since the translation is closer to the Erdrick iteration.

>> No.1996164

>>1996089
Cannock finally learned Sizzle at 23.

>> No.1996171

>>1996164
Man that's a long time to get it. Just looked it up and seem he meant to get it at 18 in the NES (and I'm guessing GBC). Weird they changed that. When did Moonbrook get Whoosh if you remembered?

>> No.1996206

>>1996171
I believe she still learned it at LV 4 like she always did. Hopefully she has Explodet at 19 or sooner.

>> No.1996289

>>1996206
And can confirm that she didn't learn it at 19. Peculiar changes.

>> No.1996315

>>1995975 here
I have three of the crests or sigils or whatever since I just got the gold key and I think I'm gonna take a bit of a break for now, I don't want to end up beating the game so quickly and then end up having to wait forever for III to come out next month.

>> No.1996353

>>1996315
Alright. Please when you do play keep this updated. I actually would like to know more about some of the changes. You're awesome.

>> No.1996374

Guy from >>1995938 here
Still no Explodet for Moonbrooke at 20.
Cannock finally learned Kabuff at 25.
They also renamed the Water Flying Cloth into "Flowing Dress" and the weaver heavily implies Moonbrooke using it.


Already have the 5 seals and the Moonshard, will tackle the Sea Cave in the morning when I get off from work. I'm gonna try to breeze through the game, though I do plan to slow down at Rhone for "necessary" end-game grinding.

>> No.1996389

>>1996374
Heard they renamed Rhone but I forgot to what. Also they changed Dew yarn to something that I completely forgot too. Are the sparkles on the floor helpful? I like the idea since DQ2 has a lot of bullshit stuff on the floor like seeds but the really screwed themselves up with the fairy flute.

>> No.1996413

>>1996389
Dew Yarn was renamed to Celestial Skein.
The Loom was renamed too, but I didn't keep it long enough to remember.

I enjoy the sparkles, but it makes it way easier. For example, the sun seal is an obvious sparkle sitting in the shrine. Kind of makes the clues for it feel unnecessary. Reminds me of how DQ1 mobile did the fairy flute.

Sadly, I dont remember seeing any sparkles being seeds. I do remember having a random ?-bubble appear for a seed in front of Mad Clown, however.

>> No.1996907

Are there any intreviews where Horii explains his mentality for stories and story telling? I'm really curious about that since I find that DQ does an excellent job with its plots despite them being really down to earth and not as gaudy as the stuff in other RPGs.

>> No.1996948
File: 52 KB, 500x333, horii.jpg [View same] [iqdb] [saucenao] [google]
1996948

>>1996907
From the site I linked to yesterday he did two more interviews about Dragon Quest, I think in one he touches on storytelling a little bit but I forget which.

http://shmuplations.com/dragonquestiii/
http://shmuplations.com/dragonquestiv/

>> No.1996951

>>1996948
I'll look through them then. Thanks!

>> No.1996958

>>1996374
Moonbrooke gets Kaboon at 21 now. Still 8 MP all enemies.

>> No.1996961

Fucking Dragon Monsters son. Forgot the real name.

>> No.1997000

>>1996413
>Celestial Skein
Never heard of a Skein until now but I'm not that into knitting (my mom would 100% know I'm guessing). As for the sparkle for the crests (or sigil) I always hated that fire crest one. Took me over an hour as a kid to actually find it.
>>1996958
Does she still have nice HP and defense? I remember she was actually better than Cannock basically everything (Better HP, MP, Armor (since it's based on agility which she had the most))

Any chance you can take a screen shot of some of the dialog with your phone?

>> No.1997007
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1997007

>>1997000
I'll post some screenshots, sure. I have a few from earlier too, not too many though.

>> No.1997009
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1997009

>> No.1997015
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1997015

>>1996413
I like how they gave the King of Tantegel one of the sigils in this version, actually making the location a bit more important. To be quite honest, I feel that SE did an alright job with this version, but that's just because every version of DQ2 is better than the last.

>>1997000
Here you go.

>> No.1997017
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1997017

Cannock has been getting most of the seeds, but for the most part Moonbrooke is comparable. Falcon sword can work some wonders though.

>> No.1997020
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1997020

>> No.1997023

>>1997017
Where do you get the falcon sword again?

>> No.1997024
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1997024

>> No.1997030

>>1997023
Tulin.
I believe they changed they name to Slewse in the mobile port.

>> No.1997048

>>1997007
Thanks. Just was wondering about the UI and how some of the localization went.

Ratio looks off but they never fixed DQ1 so I wasn't really expecting it to be better. Any big problem with the accents/ye olde language?

Any other changes you noticed you would like to comment on? Any lines you happen to remember?

>> No.1997049
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1997049

>> No.1997056
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1997056

Nothing big in the differences really. Mostly just different names to have to adjust to. Everything still works mostly the same with the exception of the king of Tantagel having the life seal.

>> No.1997061
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1997061

There is This random flame-spirit keeping you from entering the cave unless you have the idol and have spoken to Rubiss.

>> No.1997064

>>1997030
Ah okay I found it, also I opened up the floodgate there but I need to know what that should achieve because nothing looks different.

>> No.1997065

>>1997064
You can now get the ship up to the Moon Tower. The Moon shard will lie within. You'll need the moonshard to raise the tide in front of the Sea Cave so you can get the false idol to enter Rhone Cave. Er. Rendarak cave.

>> No.1997070

>>1997061
Heard there was something stopping you from getting into the cave to Rhone (or whatever they call it now). I don't think I'll ever be able to get use to the new names sadly. To use to Rhone and other things.

Are you enjoying the localization even with being a bit mixed up with the new names?

>> No.1997076
File: 93 KB, 750x1334, image.jpg [View same] [iqdb] [saucenao] [google]
1997076

>>1997070
Yes without a doubt. I loved the olde English in the NES versions, I'm happy with it.

>> No.1997083

>>1997076
Glad you are enjoying it and might pick it up. Even if it's my least favorite of the series I don't think it's too bad. And to tell the truth I'm ok with the sparkles in this game since finding the crest was a bit of a pain. Wouldn't mind them taking them out in DQ1 and 3 however since those didn't have nearly as much hidden stuff as 2.

>> No.1997093
File: 493 KB, 750x1334, image.jpg [View same] [iqdb] [saucenao] [google]
1997093

And in Rhone. The cave was exactly the same as it's always been. I think I'll do a little grinding and then head off to bed for the day.

DQ2 is one of my guilty pleasure favorites. It has so many flaws but I can't stop loving it.

>> No.1997098

>>1997093
Glad you didn't meet any Batboons (or whatever they are called now) and Blizzards. I remember having to redo that cave 5 times because of those fuckers.

And thanks again for sharing this with us :)

>> No.1997106

>>1997098
I met those Instant-Death bastards directly after leaving the cave though. Mini-heart attacks every time I see them. And now since it's grind-time, they're everywhere

>> No.1997113

>>1997106
Luckily you are at the last saving point so you don't have to worry about redoing the cave :P

Guessing you just hit run over and over just praying to live to see the priest. Because that what I did.

Seriously just the picture of those guys gives me a heart attack as well.

>> No.1997119

>>1997113
I'm actually a big believer in StopSpell and Explodet. StopSpell actually works in DQ2. Well. More than in other games. Also, I feel like the experience curve is a lot different. Leveling in Rhone is almost too easy even compared to the GBC version.

>> No.1997124

>>1997119
I use those but only after I got to the save area. Wasn't going to try to risk getting hit until I knew I was safe. Are you leveling like mad? Remember having to grind a bit in the GBC. Not much but still had to.

>> No.1997129

>>1997093
Who learns defeat and when in this game? I remember in the NES version it was a life saver.

>> No.1997165

>>1997129
http://dragonquest.wikia.com/wiki/Prince_of_Cannock

Defeat level 23. But it might have changed in this version.

>> No.1997182

>>1997165
Yeah it's definitely changed because I don't have it yet at lv 25.

>> No.1997184

>>1997009
>Armamentalist
>Mage
>"Descendant of Heroes"

Shouldn't the main Hero be a Warrior or something? Especially since the three of them are descendants of heroes. What a strange choice.

>> No.1997517

>>1997184
Yeah weird. Personally I would have gone with "Warrior" "War Mage" "Mage" since that fits well personally. If I remember right Armamentalist is that but Cannock can learn healing spells so it's not really like Armamentalist in IX.

>> No.1997549

>>1997024
>>1997020
>>1997017
>>1997015
>>1997009
>>1997007
Ugh, that proportion difference between the tileset and charasets bugs the hell out of me

>> No.1997608

>>1997549
I promise it looks better in person. Screenshots look worse than the game itself for some reason.

>> No.1997620

>>1997549
Heard it's because it's a basic port of a older mobile version. Heard that DQ3 fix the ratio problem but I never really cared to look them up.

>> No.1997656

>>1997620
https://www.youtube.com/watch?v=dgFECZZPXbM
Found a video of DQ3. Looks a lot better.

>> No.1997712

>>1997620
>>1997608
I'm not talking about the aspect ratio problem (though that bothers me, too)

I mean the difference in size between character sprites and the rest of the world around them. The environment is still made up of small squares so you've got these tiny doors, walls, counters, etc all over the place compared to giant character sprites. It's not so bad on the world map because it's always been like that, but once you go into towns and dungeons, it looks pretty bad

>> No.1997952
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1997952

Help me here, vr.
I was talking with a friend today about Dragon Quest and he told me that, after you finish the main quest in DQ3 GBC, you can leave the Hero in the Inn and make a party full of generics.
I never heard of such a thing before, but, then again, I never tried it. Is this possible or was the guy bullshiting me?

>> No.1997972

>>1997952
yeah you can do that.
make sure you use savestates if playing snes version, because i remember hearing that saving without the hero on your team can fuck up saves.

>> No.1998040

>Check how much the DA version of DQ5 is
>73,44€

Yeah screw that, I'm emulating.

>> No.1998041

>>1998040
DS version, derp.

>> No.1998601

I've been playing DQ2 on iOS. It's not bad, I definitely did miss dying repeatedly in the early game. I feel like it was this one that started the trend of grind hard in the early game. What does a loyalty card do from the tombola game?

>> No.1998772

>>1998601
Well they keep trying to balance the game of 2 but it's just a bit of a mess sadly
>>1995993
As for the loyalty card I believe it cuts everything you buy by 25%.

>> No.1999391

Has anyone tried talking to the priest in Midenhall's dungeon? He won't do anything even if I try.

>> No.1999396

>>1997972
Oh, that's great. I might do a Sage solo, if that's the case. Thanks.

>> No.1999409

>>1999391
Nevermind I had to actually tap on him.

>> No.1999489
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1999489

Dragon Quest first-timer here.

Started Dragon Quest I this morning and already finished it, Hero at max level, too.
Really short game, uh?

It was okay, but nothing spectacular. I liked how simple everything was, including the story (Legendary Hero vs Dark Lord).

Time for DQ2.

>> No.1999498

>>1999489
Just as a tip, try to find items that can be used to cast spells because conserving MP is really important at certain points in this game.

>> No.1999503

>>1999489

I'd honestly recommend you skip to DQ3 unless you have a huge tolerance for old JRPGs. DQ2 is barely more interesting then DQ1 but does have around 4 times the bloat so the endearing simplicity is pretty much gone.

>> No.1999507

>>1999503
I'm assuming he's playing the mobile versions, so I don't think he'll have too much of a problem with the game now. He should just play the first three in order because provided he doesn't know the plot, it'd be a pleasant surprise for him at the third one.

>> No.1999516

>>1999489
DQ2 isnt as bad as people say it is. But if you're going in completely blind then may god have mercy on your soul.

>> No.1999518

>>1999507

Did DQ2 have much connection to 3 at all? Since it takes place after the first one then playing DQ1 should be all the prep one needs for DQ3.

>> No.1999521

>>1999518
The only thing it has in common is Rubiss, I think. Still, if theyre playing a remake DQ2 can be fun. It'll make them appreciate DQ3 more than the average person that hasnt played 2.

>> No.1999530

>>1999521

Well if he likes it then good on him. Just saying it's not a game really worth forcing your way through IMO and that it would be a shame to burn out on the series right there considering what hotness comes next.

>> No.1999539
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1999539

>>1999530
>considering what hotness comes next
I like you.

>> No.1999542

>>1999530
>Just saying it's not a game really worth forcing your way through IMO and that it would be a shame to burn out on the series right there considering what hotness comes next.
This.

People really shouldn't play inferior games in the series like DQ2 before they've experienced DQ3 and DQ5.

>> No.1999551

>>1999542

To be fair, playing later games in the series would probably just make it even harder to go back to something like DQ2 so I'd at least give a little shake first.

>> No.1999578

>>1999551
Why shake your dick wildly if you can enjoy a nice tug instead?

Yeah dq2 isn't the worst RPG ever and technically a much more involved and cohesive experience than the first, but I would say the vaugness, the grind, and the lackluster story are reason enough to just skip it. As the last chronological arc in the trilogy, you really aren't missing much playing 1 and then skipping to three.

>> No.1999909

The DQ2 iOS version does boast some nice balancing changes.

Cannock can use the Erdrick sword, I don't remember him being able to do that which makes him a lot better. Status effect spells hit a lot better this time around, also the music sounds a lot better. I never really disliked DQ2 but it was weaker than 3,4, and 5 to me. This port is actually a lot more enjoyable though, thus far.

>> No.2000086

I do say play DQ2. If you are really annoyed at finding some of the crests just look up a guide since they really made it annoying to find. If you are playing the iOS version (play 1-3 all on the same version) one crest isn't where it was before. DQ2 isn't bad it's just has a lot of issues that make it not as enjoyable as 3 onward.

>> No.2000108

>>1999909
Most of those changes were from the Remix version from years ago.
The best thing it did was add the option to warp to towns of your choosing. Very convenient.
Shame about all the other bugs and bullshit.
And what the fuck is up with the leveling and spell learning this time around? I'm pretty sure even the jap original of FC wasn't this inbalanced with spell-learning.

>> No.2000319

>>2000108
It seems like leveling is a lot easier in DQ2 iOS. I'm at end-game and in the upper 40s lower 50s without any trouble.

>> No.2000363
File: 271 KB, 700x528, 23016224_p1.jpg [View same] [iqdb] [saucenao] [google]
2000363

>>1987530
Second season just felt like a forced afterthought, but to be fair, it was really hard to top the first one. Yoshihiko having to wear 3D glasses in order to see Buddha was where I realized the kind of ride I was in for. And damn, was it a good one

Also, I'm kind of aware of the changes between Dragon Warrior NES & GBC, but what about the SNES Dragon Quest port? Any major differences? Or is it just a facelift?

>> No.2000364

>>2000319
>lower 50s

So you can level higher than 50 this time?
The max level has always been 50/45/35 (Hero/Prince/Princess).

>> No.2000390

>>2000363
GBC is more or less a port of the SNES version if I remember right. So all the changes from the NES to GBC were in the SNES. The only difference if I remember right is in DQ3 where GBC added monster medals and an extra post game dungeon if I remember right.

>> No.2000408

>>2000390
GBC 1-3 are all remakes.
Remakes of the SNES versions, which themselves are remakes.

>> No.2000423

>>2000319
I think they lowered how much each person needs but this encounter rate is still the same, holy fuck.

>> No.2000437
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2000437

lol
So I thought I'd run though each version of dq3 simultaneously in different windows with the same controller, but they run at different speeds.

>> No.2000540

>>2000437
Well NES and GBC are in grids. One movement is a box. While SNES isn't like that. Actually is the iOS in grinds like NES/GBC or free movement like SNES?

>> No.2000561

>>2000540
iOS 1 and 2 is still grids.
SNES 3 is also grids, they're just broken up into half-squares compared to NES and GBC

>> No.2000569

>>2000540
the actual walk speeds are different too. like dq3 gbc walk speed is like triple compared to nes.

>> No.2000574

>>2000561
Right sorry. Always felt like more freedom than just broken up in half-squares. So are the iOS the NES/GBC squares or SNES half squares?

>> No.2000579

>>2000574
iOS of 1 and 2 is full squares.
iOS of 3, being a port of SNES, is half-squares.

>> No.2000581

>>2000579
Alright thanks for in info.

>> No.2000818
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2000818

>>2000364
Not that guy but I know the cap has definitely been raised for the prince and princess.

>> No.2000915

>>2000818
Where are you grinding? I remember that the second floor of Hargon's castle has lots of Metal Babbles but I'm getting there now and if it doesn't, Ill just stick to the Rhone area I guess.

>> No.2000937

>>2000915
I'm farming Cave to Rhone for another Mad Cap right now. Occasional Metal babbles show up and Chance (Hocus Pocus in this ver) has a pretty good chance of instant killing everything.

>> No.2001000

>>2000818
Wow Cannock actually has alright stats.

>> No.2001458
File: 318 KB, 750x1334, image.jpg [View same] [iqdb] [saucenao] [google]
2001458

I'm still going to grind some more in my down time, but I really wanted to see a credit roll tonight.

I don't remember if the other remakes are like this but Attack capped at 255. It got to a point where it was better for hero and prince to use Falcon Swords than their best weapons.

>> No.2001841
File: 34 KB, 260x470, dragon_quest_suntory_syrupy_slime.jpg [View same] [iqdb] [saucenao] [google]
2001841

Just curious, what's the best overall game to start with in the series for someone who's new and not particularly fond of the standard RPG genre?

>> No.2001857

>>2001841
Well just to tell you Dragon Quest is by definition standard. I mean it's what really birth the JRPG. But if you really want to play a nice charming JRPG that has a great story than it maybe best to start at 5. Both DS and PS2 (fan translated) are great.

>> No.2001863

>>2001841
I hate to break it to you, but these are VERY standard RPGs.

>> No.2001917
File: 79 KB, 225x222, tornekomadmoney.png [View same] [iqdb] [saucenao] [google]
2001917

>>2001841
Your best bets are either 4 or 5.

>> No.2001935

>>2000818
>>2001458
No wonder they learn their spells so fucking late now.
Still sucks because they learn everything super late now.

>> No.2001947
File: 295 KB, 724x929, tonnura san.jpg [View same] [iqdb] [saucenao] [google]
2001947

>>2000818
>those names
This fucking guy.

>> No.2001950

>>2001841
Rocket Slime.
>b-b-but that's not /vr/!
Torneko no daibouken then.

>> No.2002257

Never really gave the series too much attention, about to play the first game, any tips? I'm not very good at RPGs

>> No.2002270

>>2002257
Try not to run from battle unless it's absolutely necessary. Otherwise you'll probably find yourself too weak to take on whatever the next boss might be.

>> No.2002271
File: 183 KB, 800x1153, DQ1_artwork.jpg [View same] [iqdb] [saucenao] [google]
2002271

>> No.2002273
File: 181 KB, 393x215, Hero-1.png [View same] [iqdb] [saucenao] [google]
2002273

>>2002271

>> No.2002275
File: 86 KB, 192x180, Lauru 2-1.png [View same] [iqdb] [saucenao] [google]
2002275

>>2002273
What is it that she wants exactly?

>> No.2002279
File: 254 KB, 318x312, Laura captured-1.png [View same] [iqdb] [saucenao] [google]
2002279

>>2002275

>> No.2002283
File: 1.26 MB, 660x1028, Scenes-1.png [View same] [iqdb] [saucenao] [google]
2002283

>>2002279

>> No.2002306

>>2002270
I hear DW is a grind-heavy game, is it something I should just not worry about?

>> No.2002319

>>2002306
In general, I've mostly only done money grinding, because I'm autistic for upgrading equipment when I get to a new town. It tends to get any EXP grinding out of the way at the same time.
Your experience may vary.

>> No.2002356

>>2002319
How do I get spells?

>> No.2002357

>>2002275
She wants the Dragonlord's head on a plate.

>> No.2002359
File: 1.16 MB, 200x150, debora_001[1].gif [View same] [iqdb] [saucenao] [google]
2002359

BANG!

BANG!

BANG!

>> No.2002367

>>2002356
spells are gained as you level depending on character and/or class

>> No.2002395

>>2002306
1 and 2 are a bit grind heavy. Each new version (SNES, GBC, and now iOS) added a bit more exp and money for gear. So iOS or SNES/GBC are the best one to play. 3 onward fixed the need to really grind. I mean you can be like >>2002319 but for the most part as long as you upgrade what you can buy you never really need to grind. And games like 6 and a bit of 7 hurts since you can only gain class levels in areas that are based on your level. So if you are too over powered for a area you don't gain class levels.

>> No.2002883

>>2002395
>And games like 6 and a bit of 7 hurts since you can only gain class levels in areas that are based on your level. So if you are too over powered for a area you don't gain class levels.

This might "seem" like a problem, but in 6 as long as you progress through the story, you won't even have to worry about this. In 7, you MIGHT run into this, but if you want to play it safe, just learn the expel spell, as it prevents you from gaining experience (and gold), but still counts as a battle won, and adds to the tally.
Some crazy fucks have used this to actually class grind up to Hero class ASAP.
Also, there's a few areas in both games where there is no level limit to worry about, so you can grind in those areas to your heart's content.
Also, IIRC, in Disc 2 of DQ7, the level limits disappear entirely. Again, that's IF I actually do recall correctly. If they don't, then just go grind where yggdrasil is in disc 2, as there's no limit there AND metal king slimes to kill.

>> No.2002927

>want to support DQ in the west
>don't want to be stuck only playing future DQ games on phones

Shit sucks. I hope DQ11 is on a region free console.

>> No.2002940

>>2002927
I just want it not to be on a nintendo console again, so I don't have to hear "nintendo is the savior destined for DQ" faggots again.

Really hope Koei kicks SE straight in the ass with DQ Heroes and localizes it themselves.

>> No.2002948
File: 181 KB, 323x558, widdle milly.png [View same] [iqdb] [saucenao] [google]
2002948

Just remember, you'll never be able to save her in the end.

>> No.2002954
File: 157 KB, 600x1000, mom kept all the height to herself.jpg [View same] [iqdb] [saucenao] [google]
2002954

Now you know why he's so short.
His dad is the King of the Pirates and of midgets.
Dat ship tho.

>> No.2002960

>>2002954
That is a big fucking boat

>> No.2002994

>>2002960
It's two big ass ships with a castle in the middle. I was surprised when I saw it, honestly.

The original PS1 version just showed it as two normal ships with a mini-castle in the middle. Still pretty kickass though, even then.

There's some arrangements they did I'm not too found of, such as the Tula strumming song (not the one in the cutscene, but the one when you walk around the deja's camps) having many more instruments and being more upbeat compared to the few instruments of the original and the more somber tone, which fit way better with the scenes IMO. Also, the cheery festival song seems to play way more often than the original where the "heavenly town" song was more often used instead.
There's others that sound good, but I realized most of them were just from the symphonic version of the PS1 (if not, then the sound is so similar that it doesn't really make a difference). Oh well.

Here's what I mean about the Tula song.
PS1's symphonic (mostly the same as the original in melody and instrumentation though)
https://www.youtube.com/watch?v=jWStZ2-8B5U
3DS version
https://www.youtube.com/watch?v=EPZXybxA8Wg&t=54m40s
I mean, as a song it still sounds good, but the general feeling is far too whimsical and loses that subtle, but mystic rustic atmosphere. It feels more fit for a ballet, if anything.

>> No.2003015

I've been meaning to go back and play 1-6 at some point, I always really enjoyed 7, 8, and 9 when I had played them. I'm a bit concerned about 1-3 though, as a number of other old school NES RPGs I've played before tend to be really vague or hard to figure out what needs to be done next, or just contain an absolute ton of backtracking. Just curious if the early DQ games suffer from that too, or is it a bit more clear in what kind of thing you should be doing during your quest?

>> No.2003051

>>2003015
1 doesn't have much stuff to do and you can do it when you like.
2 can be a bit troublesome if, assuming you're not using a guide/faq, you don't find the echo flute, talk to the townspeople, or talk to the fortune teller in the crescent-shaped island.
3 is pretty easy in terms of figuring stuff out, as most of your finds end up being wherever you haven't filled in your map, so doing that will lend you an easy enough time. Again, talking to townspeople helps, along with a certain horse in the "native american" town of Soo/Sioux.
4 is pretty straightforward, though once you get everyone together in chapter 5 of DQ/DW4, you get to explore around more, with said exploration generally being like DQ3's "if you haven't been there yet, that's probably where you need to go" style. The balloon is nice for visiting any spots you may have missed, but can't warp directly to, as there's some nice non-mandatory extras you can find, such as the Metal Babble/Liquid Metal Sword, along with the minimedals.
Most DQ games, even the early ones, are still beatable by a child, as I know first hand when I first beat them (though by the time 3 came out, I was a teenager).

>> No.2003123

>>2003051
>Most DQ games, even the early ones, are still beatable by a child
dq2 needs a guide for the crests

>> No.2003128

>>2003123
I'd say the only bullshit one is the Life Crest in Rhone. but, to a lesser extent, the fire temple one is also kind of dickish for the first few searches, since you have to search outside the temple proper but still in the screen where the warps are.
The other three are piss easy to find if you actually pay attention to the world and NPCs.

>> No.2003146

>>2003128
I'm glad that in the iOS version that they gave the life crest to the King of Alefgard instead, it helped give the location just a bit of significance still. Though I understand that in the previous versions they were trying to make a point about how the world from the first game was not significant

>> No.2003159

>>2003123

I beat DQ2 on my gameboy pocket when I was like 8. Not to brag, but I'm pretty smart. But if you're not super dumb I don't see how you couldn't beat it.

>> No.2003162

>>2003146
I liked that a bit better, as well, but hated how unceremonial it was. I expected them to change how he acted and to drop his "retired weapon owner" act right there, but literally all he did was say something dull as fuck along the lines of "hmmm... Yes, I see. Take this life crest." and then he just acted as normal. The game doesn't even give you a "received life crest" message.
Although, just replace crest/seal with sigil in iOS. One of the few changes they made that I actually like, as (I personally feel like) sigil has an air of importance higher than crest/seal.

>> No.2003169

>>2003159
>playing DQ1 and DQ2 in monochromatic black and white
You're a sick fuck, but I commend you.

>> No.2003181

>>2003169

When you're 8 and the other options are reading the bible, or literally running around the house the shades of grey are like double rainbows.

>> No.2003195
File: 25 KB, 300x400, michael jackson.jpg [View same] [iqdb] [saucenao] [google]
2003195

>>2003181
I WISH THE BRIDGE IN DQ1'S IOS PORT ACTUALLY HAD A RAINBOW.
SADLY IT DIDN'T.
Also
>open the dam/floodgate in DQ2 iOS
>screen fades to white and the area is flooded when it fades back
>didn't even animate it when all other versions, even the NES did
WOWWWWWWWW

Captcha: Thwackum rsgifec

>> No.2003206
File: 123 KB, 374x383, image.jpg [View same] [iqdb] [saucenao] [google]
2003206

>>2003195
A-at least Cannock doesn't s-s-suck...

>> No.2003209

>>2003195
From what I understand, dq1 and dq2 ios ports are actually just the really old phone ports japan got a decade ago.

>> No.2003213

>>2003209
They are. That's why they look bad; they were just stretched up to a new resolution without any regard for aspect ratio.

>> No.2003223
File: 1.59 MB, 880x1136, port vs port.png [View same] [iqdb] [saucenao] [google]
2003223

>>2003206
He never sucked (except in NES version). I even beat DQ2 with him alone and the other two cursed sacks of shit dead after the point I got him to join.
>>2003209
A ding dong. You are right.

>> No.2003226
File: 680 KB, 1125x750, Dragon.Quest.III.full.306438.jpg [View same] [iqdb] [saucenao] [google]
2003226

>>2003213
What's the dq3 ios port? I heard someone say its based on the snes version, but there's also a phone version japan has listed at year 2009.

>> No.2003227
File: 36 KB, 407x447, cannock chuckle.png [View same] [iqdb] [saucenao] [google]
2003227

>>2003213
Yup.
As you can see in >>2003223
Shit's aspect raidou as fuck.

>> No.2003232

>>2003226
It is based on the phone version, which was partially based on the SNES version.
Phone version lacks Prologue (the song, as it still has the personality test and personalities, but not the actual song for the scene and instead uses the generic temple song), monster animations and sugoroku/pachessi/T&T.
I shit you not.

>> No.2003236

>>2003232
>>2003226
https://www.youtube.com/watch?v=dgFECZZPXbM

Video for comparisons.
I wonder if the Wooden Boomerang is obtainable at all since no Sugoroku/etc. Still gonna solo as soon as it hits.

>> No.2003247

>>2003232
Wow, I've heard of enhanced ports, but gutted ports?

>> No.2003262

>>2003232
>>2003236
that's a bit strange. I guess they didn't want to go the extra mile, or had some sort of size limit in 2009. also noticed the music was remade.

>> No.2003302

>>2002883
>just learn the expel spell, as it prevents you from gaining experience (and gold), but still counts as a battle won, and adds to the tally.
I feel like a fucking moron for never thinking about this. That's fucking brilliant. I only use it against enemies that are too annoying to deal with (normally enemies that have breath that deals a lot of damage).
>>2002940
They always went to the most sold console. It just happen Nintendo was the best selling console for the past 10 years. But I really hope you are right. Any localization outside iOS is good and people can actually try to support DQ.
>>2003232
>Phone version lacks Prologue (the song, as it still has the personality test and personalities, but not the actual song for the scene and instead uses the generic temple song), monster animations and sugoroku/pachessi/T&T.
Wow. That's just bad. Why take those out?

>> No.2003371

>>2003236
Probably have to wait until you get the steel/metal boomerang, I imagine.
I wonder if they actually bothered to make the items available via some sort of bonus store or something (as in one that (hopefully) doesn't use cash money, but in-game golds). Also
>soloing DQ3
Have fun. No really, you should try your best to have fun, because soloing any version of DQ3 is tedious and imbalanced as fuck. It takes a steel will to see it all the way through.
>>2003247
You haven't seen FF4TAY's iOS shitheap. Completely took out the bosses from other FF games AND the challenge dungeons. However it supposedly had an in-game store on the moon where you could buy the stuff in the challenge dungeons, which is why I wonder if DQ3iOS may or may not (probably not, given SE) have something similar to make up for no board game time.
>>2003262
Psh, yeah right. That piece of shit phone had more than enough power, especially if a GBC could do it. SE were just lazy as fuck.
>>2003302
It is a mystery.
They also took out Blue Skies~ill Omen from DQ2, which is a goddamn shame because it fit the intro really well, much better than the stock castle and battle themes. They might have shortened the intro segment, IIRC. I could have swore that soldier went to at least one other town.
Also, they took "Morning in Eden" out of the 3DS version, though it exists in the code.

>> No.2003384

Oh I was going to say though.
One thing they DID add in DQ3's iOS port is tactics. They work like the ones from DQ7 onward (individually applicable, allies not stupid, etc.), but regrettably, personalities don't seem to have any affect on their choices.

I don't know how they can fuck that up, since it's been a thing since DQM1. I guess not everyone can be based TOSE though.

>> No.2003389

>>2003371
3DS version being DQ7

>> No.2003392

>>2003371
>took out the bosses from other FF games
What? But those bosses were supposed to be a plot point

>AND the challenge dungeons.
That was like half the game right there!

>> No.2003397

>>2003392
Exactly.
One thing they did add was facial expressions and posing (which work fairly well in their plot points, and really gave a bit of extra oomph to the kain vs kain scene).
And band skills have limited "leveling up" to become better. However, off-hand I don't know if that makes them better than the WiiWare/PSP bands or they start out weaker and merely get to the strength they were in the other versions.
Shit's stupid.

>> No.2003442

>>2003232

Is it bad that the only thing I'd lament being rid of is the monster animations?

I don't even remember the prologue song, and I ended up selling/dropping the parchisi tickets because that shit wasn't even fun.

>> No.2003459

>>2003442
>I don't even remember the prologue song
Your loss. It's fucking rad, especially the symphonic version.
https://www.youtube.com/watch?v=hh6J1pp2cqA
>and I ended up selling/dropping the parchisi tickets because that shit wasn't even fun.
I don't even know where to start with this, but in short: ya blew it.

>> No.2003527
File: 278 KB, 768x1024, wizard ring bitch.jpg [View same] [iqdb] [saucenao] [google]
2003527

>>2001458
I know you said you grinded a lot, but I feel like I didn't grind enough, especially due to the damage reduction of spells and breath attacks being fucked up in this version.

>> No.2003534

>>2003527
Also, out of curiosity, what other "default names" for the prince and princess have the rest of you gotten?
I only checked twice, but the ones I got were
Prince: Kain, then Conrad
Princess: Elaine, then Fleurette
The names I used for the first pair was Guy, and for the second pair I used 8 Z's in a row (ZZZZZZZZ).

>> No.2003559

>>2003527
What do you mean fucked up? I don't really know much about it but I know the lack of a multi target heal spell really fucks you up in that game.
>>2003442
Well to each his own. I really love the mini game and that prologue song is amazing (but really all DQ songs are amazing).

>> No.2003571

>>2003559
I actually thought the DQ II battle theme was a pretty bad assault on the ears until I heard the mobile version, but maybe it was just from playing the SNES remake

>> No.2003573

>>2003571
Heard DQ1 iOS use the Symphonic Suite (I'm guessing 2 iOS) which sounds alright until you actually play it. The blasting music feels like it should have been for the "Bosses" (Dragon, Knight guarding your armor, ect.) and not random slimes you fight on the field.

>> No.2003594

>>2003573
But it was used for bosses.

>> No.2003607

>>2003594
I mean exclusively for them.

>> No.2003615

>>2003571
The Android/iOS versions of these phone parts are using the symphonic music. It's pretty much the only redeeming quality of these ports.

Would it kill Square to just stick the games on the 3DS eshop or something?

>> No.2003635

>>2002954
Wait, is that 3DS VII?

>> No.2003674
File: 164 KB, 609x1118, dq3.jpg [View same] [iqdb] [saucenao] [google]
2003674

Beat DQ 1+2 last week and really enjoyed them, they're the first DQ games I've ever played, besides a few hours of DQ8 years ago that I barely remember.

Thinking of starting 3 here soon, and I've read before that it's best to have all female characters and "sexy" as a personality, but is it really necessary or can I just make whatever and still get by in the game?

>> No.2003726

Okay so what I've been looking for in every DQ thread that gets posted and still have yet to get a solid answer to: if I were to play one game of the series assuming I've never played one before. Which one should I play and on what system.?

>> No.2003754

>>2003674

I never even noticed what impact their "personality" had on the game.

>>2003726
Go for Dragon Quest I on the SNES. It's basically a demo to the series considering how short it is, if you enjoy that, it'll be your answer to weather or not you might like the rest of the series.

>> No.2003760

>>2003615

They'd probably be the "Dragon Warrior" originals from the NES, since Nintendo absolutely despises the idea of enhanced ports on the E-shop. It's a fucking miracle we got the GBA version of Yoshi's Island.

I know this is /vr/, but I just can't do NES RPGs.

>> No.2003770

>>2003754
Cool. Thanks. It seems like almost everyone us a different opinion. Starting from the beginning will feel good on my Oct anyway

>> No.2003773

>>2003770
OCD

>> No.2003810

>>2003674
Sexy is female only and the only one with positive stat growths in all areas.
I'd compare personality stat changes to Pokemon's personality star changes. You get some bonus stats if you want to min-max and progress faster--but for the most part you can ignore it and just play the game without any issues.

If you want to build your characters stats to your liking, I'd suggest looking into the stat growths if each personality and how to manipulate them. It's not very hard and can be extremely rewarding.
There are also some accessories that change personality. Increasing health and defense of a Mage in the early game might be crucial where later you're more focused on agility and MP growth. Etc.

>> No.2004068

>>2003760
It's up to the individual game devs. If they want to be cheap and simply submit the original game rom to be injected into the virtual console emulator, that's their choice, not Nintendo's.

>> No.2004250

>>2003674
Just make the Hero female and the rest can be whatever you want. Since there are really good armor that only females can wear. As for personalty they don't really factor too much.

http://strategywiki.org/wiki/Dragon_Warrior_III/Personality

Just make them be whatever personality that works best for that class. Like more Int and MP for magic users and more Str and Vit for physical fighters. There are books you can use to change them. Also accessories change them so watch out for those. I think the Garter accessory gives "Sexy" and if so just give it to the Heroine and never take it off for the best stat growth for her.

>> No.2004271
File: 207 KB, 750x1334, image.jpg [View same] [iqdb] [saucenao] [google]
2004271

These late level stat growths are crazy.

>> No.2004296
File: 264 KB, 750x1334, image.jpg [View same] [iqdb] [saucenao] [google]
2004296

Metal babble drops mysterious hats now. Oh snap.

>> No.2004303
File: 488 KB, 750x1334, image.jpg [View same] [iqdb] [saucenao] [google]
2004303

Can confirm at this time at 50 is the max level for all three.

>> No.2004316

>>2004303
Looking at my GBC save, the Prince and Princess also got boosts to HP and MP.
The Hero has the exact same amount, though (238hp/0mp).

>> No.2004338
File: 485 KB, 750x1334, image.jpg [View same] [iqdb] [saucenao] [google]
2004338

Individual stats for comparison.

>> No.2004341
File: 485 KB, 750x1334, image.jpg [View same] [iqdb] [saucenao] [google]
2004341

>> No.2004343
File: 485 KB, 750x1334, image.jpg [View same] [iqdb] [saucenao] [google]
2004343

>> No.2004345

Why is DS DQ V so expensive and difficult to find? It's my favorite DQ and I didn't buy it when it was cheap because I wanted to get the trilogy in order and now I have IV but can't find V.

Maybe I should get VI fast before it becomes expensive too.

>> No.2004365

>>2004345

I found V used at gamestop for 24$, and its the most expensive of the 3, for some reason.

IV is like 14, VI is 19.

>> No.2004369

>>2004365
Being American must be good. All that stuff is cheap as balls.

>> No.2004432

>>2003559
Like, the damage reduction doesn't seem to be done properly when you wear the Erdrick Armor, Magic Armor, and Flowing Dress.
Despite having all of those on, when Malroth used his blistering flames, all 3 characters took 50-100+ damage, with 111 being the highest I saw.
I don't know why it's so absurdly high this time other than damage reduction not working, or it was coded to be that way to make up for all characters being able to hit 50+ in levels quickly, but even in the past remixes, it only did about 55-70 damage.

>> No.2004437

>>2003571
I personally feel the SNES version is pretty bad in terms of aesthetics.
Even the NES looks and sounds better, but I rec the GBC version just for aesthetics alone. Sure, the res reduction makes some aspects of the game a little tougher, but to me, that's not as bad as having your eyes and ears annoyed.
Also, DQ2 (and 1) are pretty small in scale anyways. The only one that "suffers" from a smaller res is DQ3, and even then, not that much.

>> No.2004441

>>2004345
Because SE only sent out a small amount of copies which boost the price. Right now Gamestop has some for $25. If you are near one give them a call and see.
>>2004432
Heard DQ1 had a issue like that. Where at a certain level breath damage suddenly went from 50+ to 20 for no reason. Guess the coding for the armor is based on levels...for some reason. Wonder if DQ3 iOS will have that issue as well.

>> No.2004445

>>2003635
Yeah. There's a full playthrough from start to finish on youtube.
I don't like the idea of Gabo being so tiny and riding his wolf everywhere, but I will say that at least it makes his wolf skills make some sense. That and the wolf seems to gain some accoutrements depending on what class he is. So, while I'm not fond of it story-wise, at least it doesn't totally suck. Also
>Wolf wearing the Zenithian helm while Gabo is in hero class
Nice touch.
>>2003760
I personally don't know what's stopping them from using the GBC ports.
I mean, they fucking OWN Eidos, so it's not like they have to ask permission.

>> No.2004450

>>2004271
>12
JESUS CHRIST
>>2004296
Yeah, that's disappointing as hell. I think it was that way in the remixes as well. Damn shame, I wanted to hear what Lora had to say.
>>2004303
Eh, I was hoping it'd be 99, honestly.
>>2004341
>people still say cannock sucks
Obviously he's just a late bloomer.

>> No.2004456

>>2004441
I think it's a fuck up in the coding of the iOS ports themselves, because the erdrick armor in 1 is meant to reduce breath damage by about 1/3.
Also, I had a nasty bug in 1iOS where the dragonlord ONLY used his strongest breath attack. He's supposed to choose between that and a normal physical attack. In the remixes, he also has a weak fire breath attack, much like the Wyvern/Chimera monsters have, but I don't know if he has it in iOS or not. I've heard other people say he did normal attacks on them, but I literally just had to power level through. I pretty much know it's a bug, because DQ's RNGs are never THAT bullshit.

>> No.2004459

>>2004338
>>2004341
>>2004343
Happy they finally fixed it so Cannock is actually in the middle of most things. Before he seem like he got less health and defense than the Princess (since defense is based on agility) but never had high attack to really be useful that way.
>>2004450
He doesn't suck but they never really made him useful. There was a guy on /v/ that played the GBC solo with him and even than he never seem to really do enough damage physical until late levels and his magic kind of sucks.
>>2004338
>>2004341
>>2004343
Can you show Cannock and Princess's spell list? Just want to know if they have the same spell list as the GBC (I know the names change).
>>2004456
Wait are you the guy that did the Tony run?

>> No.2004469
File: 13 KB, 1600x720, yes.png [View same] [iqdb] [saucenao] [google]
2004469

>>2004459
>Before he seem like he got less health and defense than the Princess (since defense is based on agility) but never had high attack to really be useful that way.
It's been fixed since the SFC/GBC.
>There was a guy on /v/ that played the GBC solo with him and even than he never seem to really do enough damage physical until late levels and his magic kind of sucks.
That's because he was only at level 25 and had no Defense spell to help him.
He didn't even learn Sacrifice.
>Can you show Cannock and Princess's spell list?
Not him, but they seem to be the same. Only spell I didn't get was the Princess' last spell, which I'm going to assume is "open", but I don't know the new name for it.
>Wait are you the guy that did the Tony run?
No. Filename related.
Also, I beat 2iOS a few days ago, but I ahve to go through and thin out my screencaps, as I ended up taking over 1000 of them for some dumb reason.

>> No.2004474

>>2004469
So going to do another showing on /v/? I enjoyed watching it. Sorry you had to suffer for my joy.

>> No.2004491
File: 337 KB, 768x1024, STILL DA BES.jpg [View same] [iqdb] [saucenao] [google]
2004491

>>2004474
I will once I sort through them all and edit them to splice dialogues together. I might I'll link it in one of these threads.
I won't comment unless it's worth noting a difference between the old and new versions in gameplay. Or there's something interesting about a battle in terms of effects or damage.

(Because fuck commenting on every script change and fuck having to deal with all of the bitchers who think the new script is "good" and "fine" and anyone who thinks otherwise is "an autist" and "bitching merely about flavor text").

For reference, here were Tonnura/Tony's stats this time around.
https://www.youtube.com/watch?v=gZ5TtdsT4Po

>> No.2004556

Anyway we could get a comprehensive list of the preferred port for each game in the series?

>> No.2004559

>>2004556
No, because it's arguable.

>> No.2004564

>>2004559
Well I don't want to have to try every port to see what one is best... You can't come to some sort of consensus? Is it generally agreed that the original NES titles are preferred to the SNES ports?

>> No.2004579

>>2004564
>Is it generally agreed that the original NES titles are preferred to the SNES ports?
Some sick fucks will say they are.

>> No.2004581

>>2004564
>Is it generally agreed that the original NES titles are preferred to the SNES ports?

The opposite. The SNES versions are the definitive versions of the original titles.

DS for 4 and 6, 5 both the DS and PS2 versions are good - I personally prefer PS2 for 5 because it looks/sounds nicer. 8 is only on PS2, and 7 is down to preference for PS1/3DS.

>> No.2004590

>>2004579
So you prefer the SNES ports? Why? For someone completely new to the series it's a bit overwhelming having not only a long series to choose from, but also a shit ton of ports. Looking for input

>> No.2004591

>>2004581

fan translation of snes for 5

stop dicking around on the ps2

>> No.2004596

>>2004564
Personally my list (and this is my list not universal)
1-3: SNES/GBC. Cuts down on grinding and a few stuff added (which the iOS of 3 took away like the board game).
4: NES since I'm not a fan of accents. Some people feel it's charming which I will never argue them on but for me I'm not a fan of them. iOS also put back the party chat so iOS is arguable better than the DS one.
5: PS2 because of the music/sound. DS adds a extra wife which is nice and a few extra monsters but not really enough to make it a better version.
6: DS since I heard the SNES isn't 100% translated and DS is still perfectly fine.
7: 3DS did a lot of things to make it a more streamline game without having to cut really much of anything. But it's not localized so PSX it is unless you can read moon.
8: PS2. Don't even think about touching the iOS version.

Once again my list.

>> No.2004598

>>2004590
The remakes of DQ games generally look and sound better, have more content, and lightened up on the grinding necessary to get through the game.

Also better translations and not having to open up a menu to go up/down stars or open doors.

>> No.2004605

>>2004591
>playing the worst version of 5
You're a sick fuck and I don't commend you for that.

>> No.2004609

>>2004596
Should also say NES of 4 has a lot of things people might not like. Menus are a bit annoying to get through and there is grinding involve. Once again it's really depends on how you think of accents.

>> No.2004610

>>2004609
>grinding
No.
DW4 and DQ4 have pretty much the same amount of grinding.

>> No.2004617

>>2004610
Don't remember having to really grind at all in the DS version. Outside of Torneko and just farming money to buy tons of those holy swords to carry over to Chapter 5.

>> No.2004629

>>2004617
You don't have to grind much in DW4 either.
>bothering to do the cautery/malice sword trick
lol casual

>> No.2004653

Can we emulate dq4 ios?

>> No.2004654

>>2004653
Probly. Not sure why you want to.

>> No.2004673

So, since DQ4 iOS retained the party chat, the new translation toned down the accents, and iOS seems to be pretty acceptable on /vr/, is DQ4 iOS the best version of the game?

>> No.2004684

>>2004673
>the new translation toned down the accents
Who the fuck told you that?
>and iOS seems to be pretty acceptable on /vr/,
Only one guy here really seems to like it.
>is DQ4 iOS the best version of the game?
Fuck no. Not by a long shot.

>> No.2004703

>>2004673
It's worth playing for the party chat alone.

>> No.2004725

>>2004703
No it isn't.
I bought it for the party chat alone and regret it, because the game is even worse than it was on DS.
https://sites.google.com/site/dq4opentrans/

>> No.2004909

>>2004725
Besides the controls, how is it worse than ds version?

>> No.2004973

>>2004445
>ports
Remakes

>> No.2005046

>>2004909
Less text per page in menus and thus requiring multiple button taps (the DS had room for up to 8 instances, such as spells, items, etc. where as the iOS only has room for 4, DESPITE having a bigger resolution (for reference, in-battle the NES version had room for 6 and in out-of-battle menus had room for everything)), needing to confirm things more than once to let them work (this becomes very notable in chapter 5 when shuffling members and changing tactics mid-battle), frame rate for battle and animations seems to be cut in half, with characters, enemies and effects going slower in general, movement and checking are more or less mapped to the same instance, which is irksome when trying to check something, and needing to press 2-3 button taps instead of one just because you aren't lined up right, battle portraits for the heroes are small as hell, most melodies now have introductory segments which gets really annoying when traveling around or just going into towns, really ugly ass stretching of visuals, and the script is still the exact same, despite having years to fix it.
Some of these are minor annoyances at best, but you can't in all honesty say it's the better or even best version, especially when most of these problems never existed before and could have been solved with proper buttons.
>>2004973
No.
Felghana is a remake of Ys 3.
The SNES/GBC versions of DQ1-3 are ports. Enhanced ports, but still ports.

>> No.2005072

>>2005046
Uh.. No? The SNES/GBC versions of DQ1-3 are remakes.

>> No.2005083

>>2005046
They're remakes.
The SFC versions aren't remade from scratch since DQI-II uses the DQV engine and DQIII uses the DQVI engine, but they're certainly not ports.
The GBC versions of all three games are from-the-ground-up remakes.
The Mobile versions of I and II are again ground-up remakes, and were then ported to iOS and Android. The Mobile version of III was a port of the SFC version, and then that version was ported to iOS and Android.

>> No.2005097

>>2005083
Doesn't matter about engine or being built from the ground up.
They aren't drastically different from the original, so they're ports. If you can play them in the same manner, they're ports.
You can't play Felghana the same way you do Ys 3 and vice versa.
The Loto Trilogy didn't suddenly become 3D and play DQ6 and 7 with timed hits.
They're ports. Deal with it.

>> No.2005107
File: 16 KB, 225x222, Whackatrio.png [View same] [iqdb] [saucenao] [google]
2005107

>>2005097
Keep being delusional, mate.

>> No.2005109

>>2005107
If you're going to be this much of a /v/faggot, then say "versions" so you don't look quite as retarded as you are.

>> No.2005117

>>2005046
Damn, less menu room is actually a real downer. I can only hope the ds rom eventually gets party chat added back.

>> No.2005119

>>2005117
Well, the project to do so has been dead for a while.
see >>2004725

Damn shame.

>> No.2005126
File: 12 KB, 293x289, dragon-quest-heroes-rocket-slime-20060428051944113_640w.jpg [View same] [iqdb] [saucenao] [google]
2005126

>>2005119
I believe that was made before the ios version was known to have all the party chat translated. It might just come down to someone compiling all the party chat in ios version and finding someone else who can insert it.

>> No.2005138

>>2005126
>wanting accents chat
No thanks.
The nice thing about that project is that they were going to retranslate the main script as well to better match the original.

>> No.2005709

>All this accent hate
The only "bad" ones were the Scottish accents and even then they were charming, maybe you all should get better at reading or something.

>> No.2005890

>>2005709

Was bianca's scottish? Because that type was god awful.

>> No.2005903

>>2005890
I think they were going with hick.
>>2005709
The Russian's being broken English was really bad too. And it's a personal thing. Some people liked it some don't. I personally enjoy a normal read over having to work out accents but whatever. SE feels accents are part of DQ anyways so my opinion holds no weight anyways.

>> No.2005919

>>2005709
I can read it just fine. It's just annoying to need to bother and there's literally no purpose to it and it's added for no good or sound reason.

The problem is that they're adding it for no good reason whatsoever.
DQ has always been easy to read in japan, and most of the games localized in english before 8 also followed suit.
It wasn't until 8 and plus alpha that everything went to honeywood's shithole.
Even then, there was ORIGINALLY NOT EVEN GOING TO BE ACCENTS IN 4, if you accessed the prototype language options in the jap version.
Even then, what's the fucking point? There's nothing about Saintheim that even comes close to being "russian" or needing to be renamed zamovska and having to have backwards ass english introduced.
Was there anything about the desert inn where you meet Hector/Hoffman that suggested an old western howdy doo atmosphere? Fuck no there wasn't. Hank even mentions guns and ten-gallon hats in his party chat, and there have NEVER been guns or cowboys in any DQ, not even in a "muh deepest lore" way. Literally, the closest thing to that was Monsters Wanted, which was a mobile phone spinoff that came many years later than 4DS' translation.

There's nothing about these games that suggests a british background, thus making all of the cockney and chav slang total bullshit.
Hell, 1 and 2 don't even take place in fucking Britain, they're in Alefgard and Torland. Do those places exist in the real world as Britain? Fuck no they don't. I can already smell how stupid DQ3's iOS translation is going to be, since the light world is LOOSELY based on our world and continents, but I can guarantee you that if Oli Chance isn't going to shit a brit on the script, then its going to be accents out the ass. I bet your motherfucking ass is just putting on the biggest shitfaced grin as you cream yourself in glee imagining Aliahan having Australian lingo and expressions.
In b4 stockass /v/-tier responses like "autism". At least I can see the problem here.

>> No.2006062

>>2005919
>No purpose to it
In the Japanese versions it's just different Japanese dialects for every place, and besides they want to make a whole wide world feel like a whole wide world with different locales and greetings among other things.

Also using the prototype language options as a guide to what there was and wasn't going to be is the shittiest reasoning I've heard, of course the Japanese wouldn't code in accented English because regular English can already be difficult enough for them.

Furthermore, Aliahan won't be Australian, it's too out of place, it will be that one place with the cave where you're alone that will be Australian you fucking retard.

>> No.2006070

>>2005919
>In b4 stockass /v/-tier responses like "autism". At least I can see the problem here.
There is a good reason they add them: it's entertaining. Very few people honestly give a shit what's in the original Japanese version.

Just because you have a problem with it doesn't mean other people do.

>> No.2006080

>>2005109
But you're the one who is retarded, mate.
You can't even tell the difference between a port and a remake unless it's a drastically different remake.

>> No.2006246

>>2006062
>In the Japanese versions it's just different Japanese dialects for every place,
WRONG.
There is no fucking existence of this and it's a bullshit rumor that's gone on far too long.
You can look into the jap scripts themselves. There is NOTHING but standard japanese with some slight regalism for the kings and queens.

>> No.2006250

>>2006070
Technically, EVERYONE has a problem with it because it's what keeps SE from bringing over DQ7 3DS and DQ10, along with other games.
>oh but we have to add the accents and puns and silly name changes or we'll be inconsistent
THEY HAVE GONE ON RECORD TO SAY THIS
Don't act like it's just a cute (it isn't) little thing they do just for "flavor". It isn't at all.
Shitstains like you are a cancer to this franchise.
http://www.siliconera.com/2014/08/31/square-enix-want-bring-dragon-quest-vii-3ds-west-arent-sure-itll-sell-enough/

>> No.2006365

>that GUY who talks like THIS!

>> No.2006369

>>2006365
Nice counterpoint.
Enjoy whining for DQ in english, crying that it never comes over, then lapping up the pointless and needless changes despite the fact that they're what keep it from coming over in the first place, ya hypocrite.

>> No.2006370

>>2006365
but anon, he has STRONG OPINIONS about ACCENTS in VIDEO GAMES

>> No.2006404

>>2006370
Way to complete ignore everything else I mentioned.
Goddamn, you lot are worse than /v/.

>> No.2006406

>>2006250
It's hilarious how you think the accents are the only thing holding it back. Keep being mad (and illiterate)

>> No.2006410

>>2006406
That's a big fucking part of it.
That combined with no advertising don't help at all.

>> No.2006636

>>2006404
>/vr/ is one person

>> No.2007434

>>2004345
>>2004365
Gamestop just started selling reprints of DQV, or so I've heard, like they did with Metroid Prime Trilogy and Xenoblade.

>> No.2007534

>>2007434
I wonder if the case's different or anything. That could trigger my autism to search for first print copies. Still, at this point I just want to have the game.

>> No.2007550

>>2007434

I work at gamestop (I'm the guy that posted the NES thread), and we do definitely get "pre-owned" DQV games in on the DS whenever we run out.

>> No.2007696

>>2002359

Does Debora have a cameo in DQVIII?

>> No.2007731

>>2007696

Nevermind, I figured out that it's from Batttle Road Victory.

>> No.2007750

>>2007731
That reminds me, I need to try emulating that again now that I have a computer that can actually handle Wii games.

>> No.2008032

>>2007534
Nope same case. I actually bought it for someone in Canada. Hell knowing Gamestop I was shocked they had cases. Nowadays they seem to do all they can to throw that and the manual away.

>> No.2008076

>>2008032
Truly the worst crime imaginable.

I recently bought Devil May Cry 4 because for some reason I've never played the game. It was the greatest hits version which I'm not a fan of, but the game also had no manual.

That's super gross.

>> No.2008164

>>1980114

So, I just started the mobile version of IV. First time playing it at all and I cleared chapter 1. Seems interesting so far.

I've seen what 5 looks like, and im wondering if it would just be worth it to wait until the mobile version of 5 comes out, if it indeed does.

Do we know for certain which games are getting remade besides 1-3?

>> No.2008374

>>2008032

Canada dude here, I'm waiting on my bank to transfer the shipping money to paypal. I noticed that there was some white-out on the manual. When I peeled it off there were no marks underneath, so obviously some people at Gamestop are intentionally blemishing game packaging to make it look used.

>> No.2008410

>>2008374

Yeah, gamestop will switch new games to pre owned. new games that don't sell out like "tomb raider" for xb360 are all switched over to used, even if they are new in package. It allows us to control the prices more

>> No.2008609
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2008609

>>2008164
>Do we know for certain which games are getting remade besides 1-3?

1 to 8

>> No.2008787 [SPOILER] 
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2008787

Finished DQ8 last night (post-game included), damn satisfying ending.
Only DQ9 left, and this makes me feel depressed, since I'll never be able to play DQ10 in English...oh well, it was fun while it lasted.

>> No.2009146

>>2008609
Except 1-6 aren't being remade (again, mind you)
They're all ports of existing remakes.

>> No.2009226

>>2008164
They've still got 3 to get through translating, though it is released in japland already.
After that, 5 is probably next.
Then 6.
I can't wait to see 7. If it's a port of the 3DS version, there's gonna be people losing their shit. If it's a port of the PS1 version, there's gonna be people losing their shit. And if that port of 7 PS1 ver is literally just an emulator running it, and the words Dragon Warrior VII are on the title screen, -I- am going to be losing my shit, especially because I'd rather just them put it on PSN, where I can at least have buttons.

>> No.2009268

>>2008787

I've got a feeling that X is going to make it over at some point, FFXIV ARR is doing really well in America and Reggie is a massive Dragon Quest fan who was half the reason IX got localized in the first place. The WiiU is also really hurting due to the lack of major releases so I'm sure Nintendo would love for SE to bring is overseas. Especially now that you can get every mainline game in English, it seems silly for SE not to bring it over.

>> No.2009274

>>2009268
>I've got a feeling that X is going to make it over at some point
http://www.hardcoregamer.com/2014/09/05/dragon-quest-xi-likely-to-see-north-american-release-x-not-coming-westward/102709/

>> No.2009275

>>1986684
Enix bought Square, not the other way around. So I don't see how Square isn't letting Enix do anything (especially since they are one now; identity crisis?)

>> No.2009282

>>2009275
Enix was never a developer.

>> No.2009287

>>2009282
And?

>> No.2009342

>>2009275
The Square part of the company handles everything in the west.

>> No.2009363

So it's not technically retro, but I started DQ8 as my first DQ game. Just wondering if the skill point builds make a huge difference, because I have no idea what I'm doing with the characters. Anyone have any good recommended builds?

>> No.2009367

>>2009342
I went on nhs training in the same building that housed square's uk hq. It was one floor below! I thought about it. Was playing ff4 on gba a lot at the time too.

>> No.2009494
File: 26 KB, 350x300, 1318586093794.gif [View same] [iqdb] [saucenao] [google]
2009494

>>2009363
>Just wondering if the skill point builds make a huge difference
Yeah they make a huge difference, and determine if you need to grind or not. Basically choose what you want to be your main weapon and sub, but don't distribute the points to the others. The only mandatory class is bows for angelo because he gets mp steal. Item stealing in the game doesn't work well, so don't bother making yangus go for scythes. I've had the most luck with Jessica using staffs, although her whips get crazy damage later. Her sex appeal skill is great for the free team heal.

Its really up to you

>> No.2009506

>>2008374
Sorry about the manual. I only opened it up to check the game. Just saw it had one but didn't really look at it really closely. And no problem about the money just pay me when you can. Like I said I'm way to trusting in general. Happy you got it at least.
>>2008076
Seriously makes me cry at how they treat it. Sad how now 3DS games have their manual on the cart and slowly stopping all printed manuals.
>>2009226
I don't know where I heard it but I heard SE said they won't be able to do a mobile version of 7 because of how massive it is. 8 is just graphically impressive which can be easily downgraded. 7 however is massive because of all the text it has. But I actually don't know if what I've read was right or wrong. What I do know is if they do make a mobile version of the 3DS and decided that would be localized I will be so fucking pissed off.
>>2009274
>“We’re pretty sure that Dragon Quest XI will see some sort of western release,” said Miyake, whose words were followed by only a mild retraction. “Yes, we’re hoping XI will be available in the western regions.”

It's quotes like this that really annoy me as a DQ fan.
>>2009363
Hero: Courage until max since it lowers MP cost
And personally Spear for Metal hunts but swords is good too
Yangus: Humanity until 16 (for treasure hunting)
Fisticuffs 42 for Thin Air (amazing ability)
Axes after
Jessica: Whip until 23 (she becomes the best single target physical fighter with the best whip)
Staff 31 for Magical Barrier
Rest in Sex Appeal.
Angelo: Bow 76
Staff 65
And the rest I put into Charisma (but he doesn't really get a lot of skill points so by the end I didn't really have much in that)

>> No.2009550

>>2009363
Personally I'd even make an exception for DQ8 because while it's not retro due to its release date or graphics, literally everything about the game's design philosophy and stuff is retro as hell.

>> No.2009570

JUST started DQ3. (SNES ver)
anything I need to know so I don't screw myself over like I did in 8 with the stat points thing?

>> No.2009584

>>2009570
Only thing I can think of is Mages are not that great early on but their buffs and debuffs are crazy good later on.

>> No.2009592

>>2009570
don't save with the hero not in front of the party

>> No.2009613
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2009613

>>2009506
>I don't know where I heard it but I heard SE said they won't be able to do a mobile version of 7 because of how massive it is. 8 is just graphically impressive which can be easily downgraded. 7 however is massive because of all the text it has. But I actually don't know if what I've read was right or wrong.

I haven't seen that. I do remember seeing an interview where SE was doubting a release of DQ7 3DS due to length of translation. It's already confirmed that Japan's getting DQ 1 through 8 for mobile. Ever hopeful to see we at least get a mobile version of 7. Maybe then I can finally nestle down to play it.
I already have the plans to import a 3DS and the DQ games we haven't got yet.

>>2009363
Guv: Spears and Courage
Spears are useful for metal hunting, Courage gives you some useful Hero-skills and the ability to cast spells at discounted MP.
Yangus: Axes and whatever else. Thin Air from Fisticuffs isn't that necessary, but it can be useful early on. Humanity isn't all that amazing, but I like having the extra healing in a pinch--even with Yangus' pitiful MP.
Jessica: Everything is good. You'll want enough Staves for Kazing without a doubt. The rest is really up to you. With enough in Knives she can eventually use Swords and become an interesting character. Whips are better overall between group damage and Twin Dragon Lash, if you're into that kind of thing. Sex Appeal's biggest skills come from the chance to charm enemies, in my opinion.

Angelo's bows are best. Charisma has some neat things in it, but its a bit eh. I'd split Bows and Staves personally.

>> No.2009646

>>2009226
>3DS version of VII translated on iOS/Android only
Holy shit I will mail letterbombs to Japan

>> No.2009651

>>2009342
They're the same company now
There's no "Square Part" and "Enix Part"
Stop being stupid

>> No.2009656

>>2009506
Text alone doesn't make something massive.
They're just making excuses for being lazy.

>> No.2009823

>>2009226
>and if that port of 7 PS1 ver is literally just an emulator running it
Observe Final Fantasy Tactics.

The DQ ports have been above average for Squeenix, but I wouldn't put it past them at this point.

>> No.2010029

>>2009646

I'd be thankful just to get it at all.

>> No.2013082

I just got DQ9 for DS.

Is my thief ever going to be able to reliably steal stuff? Pretty sure it only works like 5% of the time. So I basically have a useless party member. Am I doing it wrong?

>> No.2013101

>>2013082
Steal chance is based on the character's deftness.
But yeah, Thieves are kind of useless in-battle, they have some useful out-of-battle support skills (mostly involving treasures), but that's it.
If you need some tips, look here:
http://vsrecommendedgames.wikia.com/wiki/Dragon_Quest_IX

>> No.2013108

>>2009613
>>2009506
Hey thanks guys, helped me figure my skills out a bit better. I just wish there was a way to reset skills so I wouldn't have had to worry so much about pre-planning.

Still can't decide between Swords or Spears for my Hero yet, but I'll probably go spears just because they're cooler looking. Are they hard to find decent ones in game though, or pretty common?

>> No.2013321

>>2013082
>want to replay 9
>don't want to delete my save because can't download quests and guest characters anymore
>also just plain don't want to delete my old save
life is suffering

>> No.2013332

>>2013108
Most equipment types are fairly common.
As for resetting, you can't do that until you max out the job class.

>> No.2013337

>>2013321
The second point is not a problem.
If you try to connect to the DQVC, all quests and guest characters are automatically unlocked.
The VC-exclusive items are lost forever, though (unless you use the save editor).

>> No.2013340

>>2013337
There are multiple sources that say you're wrong

>> No.2013364

>>2013340
I started DQ9 last week (currently fighting Hootingham) and that's exactly what happened. I don't know what to tell you.

>> No.2013367

>>2013340
Those sources are wrong then.

>> No.2013426

>>2013364
>>2013367
Yeah I think I'm going to trust those sources over the word of a couple anonymous 4chan users

>> No.2013543

>>2013426
Uh...okay. You're welcome?

>> No.2013657

Is there a benefit to sticking with a bare handed martial artist the entire playthrough? Mine's damage is getting pretty shitty compared to everyone else's since he's a long ways off from his next barehanded ATT upgrade.

>> No.2013708

>>2013426
>trusting wrong information because you like the source

Let me guess, you're Christian?

>> No.2013716

>>2013708
>The entirety of the internet says you can't get these things anymore because wifi is shut off
>two people on 4chan say that's wrong and expect to be believed

>> No.2013841

>>2013716
I was planning on starting a new file tomorrow morning. I'll check for you with pics. I know there's a lot of things you're scared to lose, I don't blame you.

>> No.2013918

>>2013716
You didnt check enough of the internet. There's tons of people who say you're wrong. Don't get bitchy because you refuse to admit you're wrong.

>> No.2014128

Some of the story bits in Dragon Quest 6 are genuinely moving.
Anybody feel me on this?
I'm not sure if it works better than 5, but it did eventually rope me in.

>> No.2014136

>>2013101
That piece of shit is horribly outdated and makes shittier things seem better than they are.
I should know, I made that page.
I also need to update DQ1 and DQ2, fuck it, the entire DQ page and DQ game pages

>> No.2014153

>>2013657
In what, 9?
Nope. Not at all. Barehanded literally has no weapon-based upgrades and there's no equipment that directly boosts the power of barehanded attacks, just physical strength, and that works for all weapons. You even get a shitty strength accessory from the swinedimples mentor, and there are far better ones than that one you get.
Most weapons and jobs are severely imbalanced in 9. Part of the reason that fisticuffs were "decent" in 8 was because there wasn't as huge a power creep from 7 to 8 as there was from 8 to 9. So while in 8 you could potentially punch out everything with a little extra effort, you can't do the same quite as easily in 9, especially not in post-game.

Amusingly, Square-Enix themselves fixed several issues with 9 in 10, but, y'know, no localization ever.

>> No.2014159

>>2013657
Only benefit is it looks cool to beat shit up with your bare-hands. Otherwise it's exactly as >>2014153 says

>> No.2014170
File: 88 KB, 516x591, sarah and 6mc.jpg [View same] [iqdb] [saucenao] [google]
2014170

>>2014128
I liked all the subtle stuff in 6.
Blade/Rusty being a notable one.
The man crying for his master is another.
I even felt bad for the MC and his sister (Sarah, not Tania), and even worse once I realized why his relationship with Tania was the way it was in the Dream World.

6 had quite a few things that don't really hit you until you think about them for a bit. It's not quite as sad as 5 or as emotional as 7, but it definitely deserves better than how people generally look at it.

>> No.2014213

>>2014170

6 is mostly forgotten because it comes after 5 and before 7, it may have been more liked at its release, but in retrospect there are better games in the series to discuss.

But I did enjoy it.

>> No.2014807

Who do you guys give the various skill seeds to in DQ8? I've pretty much been hoarding them because I'm unsure of who would best benefit. I always just used to dump them all on the Hero in other DQ games when I was younger, but thats probably not the best idea

>> No.2014820

>>2014807
I try to dump them into characters that would benefit from getting a stat boost.
If Im doing a Whips or Swords Jess, She gets a chunk of Str Seeds to counter-act her Str.
If Im going to give Yangus some Humanity to back-up heal, he's getting some MP Seeds.
Etc.

>> No.2015886

>>2009506

I think I've lost your email, are you able to send that to me through whichever email account I used to contact you so I can send you the shipping money through paypal?

>> No.2016041

>>2014820
Humanity healing fucking sucks and is worthless.
If you're going to have Yangus heal, have him use equipment as items.
Really, the only character who should heal regularly is Angelo. The Hero's Omniheal is great for pinch healing. Don't waste points getting hustle dance. If you're going to have Jess heal, just give her the Sage's Stone.

>> No.2016102

>>2016041
Not him but I give him some of the MP Seeds for Thin Air. After a few of them he should be able to do it enough times to last until I can rest at the next town. Angelo got most of the skill seeds. And I forgot the rest.
>>2015886
Sent you a reminder.

>> No.2016934

Started DQ9 last night and...uh, it sure feels different from previous DQs, uh?
I'm not sure how to feel about this, but I'll just keep playing (currently fighting the Wight Knight).

>> No.2016973

>>1980114
Are the Android ports any good? I'm assuming that 1 and 2 are based off the super nintendo remakes?

>> No.2016987

>>2016934
>Started DQ9 last night and...uh, it sure feels different from previous DQs, uh?
Not really. It's basically a modern 3.

>> No.2017095

>>2016973
They're easier and pretty good I'd say.

>> No.2017385

>>2016987

DQ9 isn't even close to 3, it has similar concepts but all DQs do.

9 is complete trash and maybe could have been redeemable if it didn't have shitty fucking dlc garbage.

9 is really just a prototype of the MMO fuck that shit.

>> No.2017503

>>2016987
It really isn't. In theory, yes. In execution, fuck no.
3 was actually thought out and good in so many more regards, it's almost ridiculous.
Hell, even just walking up to dharma/alltrades is a massive slog in 9 compared to all other games with it, thanks to that massive ass staircase.

>> No.2017507

>>2016973
>are based off the super nintendo remakes?
Somewhat.

>> No.2017521

>>1995993
>The first unfortunate victim were the large kamishibai-esque pictures we planned to use for cut scenes and such. We put them in at first, but as the graphics memory got larger and larger in the end we had to remove them and abandon the idea. I imagine few people have noticed this, but we stealthily printed one of those images in the story section of the DQII instruction manual. Of course on the famicom it would have actually been in color.

Pictures for cutscenes? Daaaang, that would have been pretty cool.

>> No.2017541

Guy playing DQ8 for the first time here, I gotta say my favorite part so far is how weapon skills don't seem to cost any MP or have any downside to spamming beyond whether the skill is effective against the enemy type. Makes me feel like I'm actually improving as a swordsman - which is nice because the Hero only gets 2 or 3 skill points per level whereas Yangus has been getting 5 or 6 usually.

Also got playing DQ1 this weekend because of it. Surprised how well the game has aged and how much I enjoyed it. Short too, ended up beating it and it was awesome taking the Princess along with me into the final fight. Will probably start DQ2 this weekend.

>> No.2017547

>>2017385
>9 is complete trash and maybe could have been redeemable if it didn't have shitty fucking dlc garbage.

lol wat

I don't consider 9 a good game, but the DLC has shit to do with it. You just have your panties in a knot over that concept, don't you?

>> No.2017565

>>2017385
I agree with you that dlc is pure garbage
>>2017547
Go and play your mmorpg daily dosis faggot!

>> No.2017568

>>2017565
>Go and play your mmorpg daily dosis faggot!

What?

>> No.2018086

>>2017385
Technically speaking, 9 doesn't have any DLC
Everyone's included on the cart. The game is just checking the server date to unlock things.

>> No.2018397
File: 506 KB, 1192x953, 1372617692633.png [View same] [iqdb] [saucenao] [google]
2018397

>>1995993
>Another idea we had for the ending was this: in the final battle, the Prince of Cannock would sacrifice himself to defeat Hargon. Your quest would be complete, but the Prince of Cannock would not return. Wishing him peace in the next life, you and the Princess of Moonbrooke would return to Middenhall. The people there would be praising your great exploits, and a grand ceremony would begin…
>But then!
>A single girl would rush up to you, yelling “You killled my brother!” And you realize only too late the dagger in her hand, as she plunges it deep into your breast. This, of course, was the younger sister of the Prince of Cannock. The people are shocked. Life slowly fades from your body…
This would have been odd as hell. DQ2 definitely has the hints of the darker aspects that would come in later DQ games, but this wouldn't have made any sense whatsover.

That said, the concept alone made me wish there was a mock-up of it, just because I find it that amusing. Honestly, I almost wish they had done it, just to see what the reactions would have been. The MC dying in the story, especially in the ending wasn't exactly a common occurrence back in the day.

It would have been amazing if they had done this to where simply using Sacrifice on Sidoh (or Hargon as they note) would have caused that ending, making it still possible but secret.

>> No.2018453

Can confirm at this time that attempting to connect to the down servers through DQVC to unlock past adventurers--does not work. You just have the Royal suites and nothing else.

>> No.2018484
File: 347 KB, 663x620, dq9emu.png [View same] [iqdb] [saucenao] [google]
2018484

>>2018453
that's really unfortunate. but everything can be enabled somehow if emulating right?

>> No.2018490

>>2018484
There's a save editor floating around the internet somewhere that can enable everything.

I believe you can also use a flash cart with the save editor and the wifi options to unlock the extra quests on an official cart.

>> No.2018491
File: 18 KB, 180x255, 180px-Not-Star.jpg [View same] [iqdb] [saucenao] [google]
2018491

Never played any of them, which should I start with?

>> No.2018504
File: 95 KB, 799x598, neonking.jpg [View same] [iqdb] [saucenao] [google]
2018504

>>2018491
Play 1 first. It's short enough that you'll beat it in a day and still be thirsting for more. From there, you can play any DQ you want to and enjoy it just as much.

3 and 5 are great for the second game to play. Three emphasizes exploration and allows you to build any team you want. 5 emphasizes story.

Stay away from 2 and 7 until you're ready; 2 has some bullshit and 7 is extremely long. If you want, the mobile version of 2 is tolerable and probably my favorite in terms of balance.

>> No.2018538

>Moonbrooke flirting with the Hero in the ending

B-But they are cousins, right?

>> No.2018549

>>2018538
Savage times. Incest was probably more commonplace.

>> No.2018580

>>2018397
Would have made it a interesting game since Cannock isn't what you call...good in DQ2 NES (each new version they seem to make him better). So having him actually have to use it and him the day would have really made me rethink the character. Plus the extra ending with his sister would be massively shocking to my 6 year old self.
>>2018491
1 on SNES or GBC (iOS is alright I heard but I'm not a mobile gamer). I say play 2 just because it continues the stay and you won't get all the reference 3 has (it's not needed to play it and get the story but it has a lot of nice touches all over the game).
>>2017568
I hope /v/ isn't trying to slip into our board. We really don't need their raging over here.

>> No.2018751

>>2018484
There's no reason not to just emulate the game, as your picture clear shows.

>> No.2018869

>>2018538
DQ2 is a hundred years after DQ1, and the three royal families were founded by the children of DQ1's hero. So I'm not sure if they really count as cousins anymore. Thier great, great, great, and maybe one more great grandparents were siblings, I don't know what that makes the DQ2 heroes themselves as far as relations.

>> No.2019579

>>2018538
Not quite, their parents are cousins. I'm not sure what that makes them, cousins once removed?

>> No.2019667

>>2018538
>only Cannock/Sumaltria surives in Caravan Heart
Incest is not wincest.

>> No.2020550

One thing I really like about DQ6 is that, once you get to a certain point, you can basically go anywhere and do anything in whatever order you can manage. It sort of reminds me of the end of Chrono Trigger where you can just pick certain tasks in no particular order. I could imagine that some might say unfocused or haphazard, but I just think it's nice not to have your hand held all the damned time. I mean, the fortune teller kept going on about finding the prince and I did like 3 other things before I actually listened to her.

>>2018504
5 has a really great story. I firmly believe that, if it had been released in the USA, it would have been up there with FF4 as early SNES titles go. Surprisingly moving. DQ titles aren't usually where I'd go for a good story (the gameplay is what I like about it), so I was floored when I got one.
>>2018538
royals, man
that's just how they do it

>> No.2020653 [DELETED] 

>>2013367
>>2013364
>>2013337
FUCKING TOLD: >>2018453

>> No.2020658

>>2018484
>>2018490
The game already looks like the right image if you play on a standard DS
And yeah, shit can be enabled if you pirate.
http://www.woodus.com/den/games/dq9ds/save_editor.php

>> No.2020660

>>2018869
100 years is not that long.
The Kings aren't young. They've all got white hair. And if it's only 100 years after DQ1, there's a very good chance the current Kings of each Kingdom are just the grandsons of Hero and Gwaelin. It's even possible they are their direct sons.

>> No.2020979

Is it just me or are the early levels in DQ2 really anemic? My party of assholes barely get more than 1 or 2 HP a level.

>> No.2021068

Dragon Quest VI SNES, endearingly incomplete translation patch. Mute audio. Turn on Grandmaster Flash.

That's how it's done.

>> No.2021076

>>2020658
wow that dq9 editor/unlocker works really well. there's nothing to worry about with the "dlc" gone

>>2020979
dq2 is just kinda hard in general

>> No.2021491

>>2021076
>there's nothing to worry about
Except, y'know, it only works with roms unless you want to go out of you way to buy a modification device to inject the save file into your legitimate cart, which most people probably won't want to do.

>> No.2022121

>watching some Dragon Quest III iOS clips on youtube
>no monster animations

W-Why?

>> No.2022210

>>2021491
I kinda assume that people who already own dq9 have already got all the dlc legitimately

>> No.2022329

>>2022121
I won't miss them tbh. Battles will transition much faster.

>> No.2022563

>>2022329
It's going to make Ortega's fight a pile of shit.
Also, they go really fast, so it's not like they'd lose anything by having them in.
>tfw Zoma fight is going to be dull as fuck now.
I'm almost, ALMOST, very tempted to buy 3iOS to see how much they fucked up. But I swore I wouldn't after DQ2.
If someone were to give me an itunes card, I'd buckle down and rev it up, but I'm not spending a cent of my own money on any more of these things.

>> No.2022610

>>2022563
>Implying the music alone doesn't make the Zoma fight fun
I don't understand your taste...

>> No.2022638
File: 78 KB, 600x408, 2012-12-15_202434.jpg [View same] [iqdb] [saucenao] [google]
2022638

I just want to get nice and comfy with my 3DS next to the fireplace this winter and get lost in DQ7's remake.

Why does Square Enix have to be such fucking cum-guzzling twats who couldn't do anything right if their life depended on it?

>> No.2022648

>>2022210
Until you want to start a new file.
Then your "dlc" becomes locked again and you are unable to get it.

>> No.2022656

>>2022638
I'm just guessing, but there's probably someone at square enix that wants dragon quest to be japan's private thing. Its almost too obvious at this point.

>> No.2022673

>>2022656
Given that the American website has pretty much zero reference to DQ, I'd say it's also a stateside problem.
>>2022610
Don't get me wrong. Hero's Challenge is one of the best songs in the series, especially given the shit that goes on when it plays.
But Zoma's animations give it that extra flair that makes fighting him without animations just seem lacking. He's so full of confidence and wrath in every pose he does, it's like he has to spend every single move he does letting you know that you fucked up by taking his ass on.

>> No.2023672
File: 52 KB, 212x150, chiyohappy.gif [View same] [iqdb] [saucenao] [google]
2023672

>my thread lasted this long

>> No.2023724

>played the whole series last year
>feeling empty inside

I want to play some DQ again, but I already 100%'ed every mainline game excluding X.

>> No.2023808

>>2023724
>100% VII
Oh god that must have been tough

Have you played through Dragon Warrior Monsters again? Might as well I mean

>> No.2024007

>>2023672
they're pretty much dq generals at this point

>> No.2024276

>>2023808
Not him, but
>Oh god that must have been tough
Wrong, dumbass.
7 isn't shit to 100%. But 9 is a pile of hell in itself to.

>> No.2024519

I've been playing DQ2 alongiside DQ8 this week, and honestly I'm not really enjoying it too much. I loved DQ1, it oozed charm, but something about DQ2 just feels really lacking in something I can't put my finger on. Part of it might just be because I'm playing DQ8 at the same time.

Speaking of which, DQ8 is crazy addicting. I finally have a fully party and it's made me much braver about going out and exploring the wilds and collecting monster coins. My only real complaint is that I can't scroll the world map at all.

>> No.2024585

500 posts seems to be the bump limit

>> No.2025231

How connected are 4-5-6? My friend is selling me his copies of 5 and 6 for the DS for pretty cheap, but he doesn't have 4. Does it really matter if I play them before 4, or should I track down a copy of 4 first?

>> No.2025328

>>2025231
IV, V and VI aren't really linear sequels, but if you had to assign a timeline to them it'd be VI, IV, V.