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/vr/ - Retro Games

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File: 88 KB, 1366x768, Screenshot_Strife_20140618_121159.png [View same] [iqdb] [saucenao] [google]
1975683 No.1975683 [Reply] [Original]

DOOM + ASSORTED RETRO FPS THREAD - Last thread >>1970565
(We mainly talk Doom, but Unreal/Duke/Quake/Marathon/whatever are also welcome! Let's post like gentlemen)


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Channel: #vr

##Our WADs can be found here!##



Vanilla/Boom: http://www.doomworld.com/vb/wads-mods/
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>> No.1975684

Duke 64 or Doom 64? I'm about to dig out my 64 and get some new cables and I wanna give one of these games a shot.

>> No.1975687


Doom 2 is 20 years old today. In celebration, some guy on Doomworld released a megawad: http://www.doomworld.com/vb/wads-mods/69383-doom-2-20th-anniversary-map-pack/

Some dork's been working on a site for us to replace the old, shitty one! Will this one thrive or will it flop as well? http://万板.縮.jp/

Got an itch for realism? Shattered Tranquility is a super-early WIP aiming for slightly more realistic weapons and weapon behaviors. http://forum.zdoom.org/viewtopic.php?f=19&t=46650

Here's a music stream that only plays Doom music, 24/7; feel free to listen if you're interested http://liquiddoom.net/

We've been featured on Doomworld! Well, sort of. /newstuff Chronicles gave 200 Minutes of /vr/ a pretty favorable review. http://doomworld.com/php/topstory.php?id=4198

"Ulti Doom" is yet another take on Doom 3 weapons/enemies in Doom, but Skornedemon's known to have made some pretty impressive stuff before. Will this succeed? http://forum.zdoom.org/viewtopic.php?f=19&t=46675

One of our own has just replaced a beta of his megawad. Give it a shot and let him know what you think! http://forum.zdoom.org/viewtopic.php?f=19&t=46676

GMOTA just updated to version 0.9.5. New features include golden boners, imp replacements, and new blood. Check it out below.


200 Minutes of /vr/: http://www.doomworld.com/idgames/?id=17781
GMOTA: http://forum.zdoom.org/viewtopic.php?p=742401
HDoom: http://www.best-ever.org/download?file=m12-hdoom-techdemo5.pk3
Metroid Dreadnought: http://zandronum.com/forum/showthread.php?tid=4561
Cyberpunk Shootdown: https://dl.dropboxusercontent.com/u/48332341/cyberpunkshootdown-v4.2.pk3

Doom RPG: http://forum.zdoom.org/viewtopic.php?f=19&t=33292
DoomRL Arsenal: http://forum.zdoom.org/viewtopic.php?t=37044
Hideous Destructor: http://forum.zdoom.org/viewtopic.php?t=12973
Hocus Doom: http://forum.zdoom.org/viewtopic.php?t=45804

Got something news-worthy? Reply to this post, or it'll likely be missed.

>> No.1975697

Doom 64.

>> No.1975705

just wondering, what do you guys think about doom reborn?

>> No.1975707

Is spritenoob still around with us?

>> No.1975708 [DELETED] 

Wait, so does it or does it not affect jumping and other physics?

>> No.1975728

>doom reborn

Never had a good experience with people trying to put old fashion Doom on III's engine. They're fun for trippy backwards nostalgia factor, but that's about it.

That said, haven't tried Doom Reborn. What makes it any different than the other map remakes?

>> No.1975735

well i haven't played it i haven't downloaded D3 yet but it has custom models

>> No.1975801

Patiently waiting for news on Cyberpunk Shootdown.

>> No.1975812

Is there any way i can make Zdoom load stuff like the nightmare difficulty confirmation screen or a custom "a secret is revealed" sound from a custom wad/pk3? those two i mentioned are inside Zdoom's own .pk3

>> No.1975815

I meant confirmation text, not screen. I think i answered my own question though

>> No.1975840 [DELETED] 

Do i have to make a .lmp file of it or plain ol png will do?

>> No.1975852

Happy birthday doom.

>> No.1975869

it isn't doom's birthday, it's doom 2's

and frankly i don't think we should celebrate doom 2's birthday

the level design is uninspired, the main selling point was the ssg which completely fucked weapons balance (why use anything but the ssg except for gimmick stages like map30)

new enemies were cool at the time though i can't fault that

>> No.1975872

>Doom 2 is 20 years old today. In celebration, some guy on Doomworld released a megawad: http://www.doomworld.com/vb/wads-mods/69383-doom-2-20th-anniversary-map-pack/

The DL link doesn't seem to be working. anyone have it?

>> No.1975878


We should celebrate Doom 2. It's the foundation for so many mods it's not even funny, anon.

Celebrate Doom 1's level design and balance

Celebrate Doom 2's enemies and modding flexibility

>> No.1975885

I'm actually getting tired of seeing this every time something about Doom 2 is posted. We know. Level design is bad and SSG is overpowered (though wouldn't be if the levels were better designed - so really it's just some kinda shitty level design). Don't need to see it every time, or treat it like some black sheep we mustn't speak of. It's added a lot to keep the community alive and that's good enough. And the new monsters more than made up for any of its shortcomings.


>> No.1975901

Gonna host a vanilla-settings DM server for the 20th anniversary. Mapset suggestions are welcome.

>> No.1975903

>Pretty good at UV
>Decide to try playing Nightmare
>Get completely massacred by sargents
What strategies do you guys use to kill them? Trying to shoot them before they can shoot you isn't working so well.

>> No.1975907

Machinegun them until you can run past them. Don't bother trying to kill anything unless you need to in Nightmare.

>> No.1975910

stunlock is what I was trying to say, really.

>> No.1975914

>What strategies do you guys use to kill them?

You don't.

Just run.

>> No.1975915

I haven't been able to get the machine gun. I can't get past level three.

>> No.1975919

If I don't get any suggestions, I'm gonna use Dwango 5. I'm sure nobody wants that, right? Right?

>> No.1975936

why not use the mappack that was released for the occasion? is it not multiplayer compatible?

>> No.1975940

The one in the news post?
It's not a DM set, is it?

>> No.1975943

oh, DM...
sorry, didn't notice that, it's not
blah, i'll take it as a sign that i'm too tired to play anyway

>> No.1975956

I'd say add vrskins but I know a lot of people hate skins, especially in DM.

>> No.1975961

Nightmare is where you kind of stop going for 100% kill runs because it's pointless, it becomes more of a speedrun thing. Nothing stopping you from going for more kills though.

>> No.1975963

Skins aren't meant to be loaded on the server side, anyway. You're supposed to put them in the skins folder. That's why the skins folder exists in the first place.

>> No.1976004

so how's that server coming

>> No.1976008
File: 438 KB, 960x718, Are you finished with those Barons.png [View same] [iqdb] [saucenao] [google]

>> No.1976023
File: 75 KB, 601x1765, doomguy.png [View same] [iqdb] [saucenao] [google]

I feel like there aren't enough Doomguy comics in these threads

>> No.1976032


I miss doombro.

>> No.1976037

It's up and ready to be played.

:: [BE] Montreal :: /vr/ Doom 2 20th anniversary party server!
password: whoops

>> No.1976051

Dang, you guys weren't kidding about dwango 5 being awful.

>> No.1976067

The only map in dwango 5 that was good was map01
but then again that could be because I used to love duel

>> No.1976072

If someone had suggested something else, I would've hosted it! But apparently there aren't any good DM sets that play by vanilla rules, or there are and nobody knows of them, or the people who know of them just didn't want to speak up because ?????

>> No.1976112

Here's a Doom/Doom 2 server, for anyone who wants to co-op tonight!

:: [BE] Montreal :: Presidential Campaign /// Samsara - Survival on Doom and Doom II with 5x Monsters

>> No.1976141

>one player
>seven players
And then you guys get all defensive when someone says you don't play DM.

>> No.1976203

I was gonna join, but I got real busy. I usually only play deathmatch with you guys anymore anyway. Got real sick of Survival and slaughterfests. Least interesting game modes imo.

>> No.1976243

anyone know who made the Synas and Seenas skins in Skulltag?

http://www.skulltag.com/stmanual/credits.html is incomplete

>> No.1976246

Yeah, I always get sick of waiting for everyone to die or the level to end.

>> No.1976258
File: 1.63 MB, 640x320, Oh boy here we go.webm [View same] [iqdb] [saucenao] [google]

You know what sucks in GMOTA?

Finding the same subweapon twice

Let's make that not suck.

>> No.1976261

oh boy this is going to become a bullethell

>> No.1976264

>picking up the same weapon twice upgrades it a la go go ackman 3
hell. yes.

>> No.1976283

Ok, so what happens after 2 then?

>> No.1976284

you gain cho aniki wingmen

>> No.1976291


Anon please I gotta draw the line somewhere.

>> No.1976324

.We played a whole bunch of Samsara DM the last couple of days.

>> No.1976412
File: 35 KB, 746x541, okay.png [View same] [iqdb] [saucenao] [google]

Thanks ACS

Thanks SLADE

>> No.1976417

You can't see the text in the box?

>> No.1976419


It's an error message with no error

>> No.1976421

It's there plain as day. Are you colorblind or something?

>> No.1976427


Yes that's fucking hilarious anon. Nice one.

>> No.1976431

Sorry I couldn't resist.

>> No.1976432


I'm not fucking laughing. This shit brings my piss to a boil.

>> No.1976435


>> No.1976493
File: 1.46 MB, 640x320, I got a little lazy with this one.webm [View same] [iqdb] [saucenao] [google]

Okay I'm good and we got this shit back on track.

also no the POW system won't affect item crashes because item crashes are fucking nuts as is.

>> No.1976521
File: 2.03 MB, 640x320, Skill level is at mAXE.webm [View same] [iqdb] [saucenao] [google]



>> No.1976552


Holy fuck, this shit is HILARIOUS, look at the bizarre ultraviolence and everything.
Has anyone made a N.A.R.C Total Conversion?

>> No.1976561



This game is fucking hilarious, remember kids, drugs are bad, so scatter the druggies across seven blocks with your rocket launcher!

>> No.1976591
File: 190 KB, 500x375, gamestop-store.jpg [View same] [iqdb] [saucenao] [google]

>Krak Stop

>> No.1976596


we might need a sound rip up in here

>> No.1976602

Doom 2 was great. The levels weren't thematically as good as doom 1 imho but had impressive gameplay and layouts in my opinion

>> No.1976612
File: 28 KB, 273x200, crazy-looney-tunes-daffy-duck-elmer-fudd_200s.gif [View same] [iqdb] [saucenao] [google]

>yfw the NES version is censored to "KWAK STOP"

>> No.1976623

Here's a Narc clone


>> No.1976679
File: 1.63 MB, 320x213, fuck off I don't want your gat damn pizza.gif [View same] [iqdb] [saucenao] [google]

I'm trying to think of a visual element I can add to POW subweapons and I can't think anything. I'd use translation but my colorblindness really gimps me on that, and I feel like I should add SOMETHING to show players have got a power up.

Any ideas?

>> No.1976684

a slight glow?

>> No.1976685


That's what I'd love, just like an aura or glow around them but that's not possible due to limits.

I could always just make them blink on and off rapidly using bright but that feels really cheap

>> No.1976690

well in the HUD you could probably just add a white/blue aura thing, and are you sure you can't attach a small light to the projectile (a bit like the megasphere one) as you're using GZdoom anyway

>> No.1976694


You mean like a GLDef? cus yeah I could do that, but I feel that'd be inconsistent seeing as nothing else uses lights, plus that'd take a bit of a hit on performance, AND I doubt it'd be that strikingly noticeable.

I already got the HUD element planned though, you can see in the webms I posted above there's a POW icon next to subweapons

>> No.1976695

oh, right.

well, how about a small trail of... mana dust?

>> No.1976696


See I can't do that because the hatchet's animated, so you'd wind up with little poots of dust if I did that rather than a smooth trail like the POW lance.

I might have to bite the bullet and do without a visual effect. I'm thinking of a POW effect for the hatchet right now anyway, and I was thinking of you throw two hatchets, and one of them is bigger and rebounds off monsters whereas the normal size one doesn't

>> No.1976713
File: 1.01 MB, 640x320, let's try this.webm [View same] [iqdb] [saucenao] [google]

Okay how this

>> No.1976762

Doom 2's gameplay blows the first's out of the water. Stop parroting so hard you silly tryhard.

>> No.1976840

>duum too's gameplay is beter guise
>yu git sooper shooty
>muh monsters
>muh shottyguns
>muh gameplay

Doom 1 was a better horror game, because it had actual atmosphere. You could tell what a room was supposed to be.
Doom 2 felt like an arcade game more than anything, with a cheap, high-power weapon that you'd probably get after dying if you could pump extra coins in to resurrect. Instead of using the enemy variety to build tension just like the last game, they used it to make the first slaughtermaps.

>> No.1976842

Yeah and it was better for it. Keep crying faggot.

>> No.1976895

Anon that was not okay.

>> No.1976925

2 is fine. Gradius lets you upgrade your double/laser twice and then that's it.
You could also stop at 3 ala CV's II/III runes

>> No.1976926

GMOTA guy, do you want me to make you a chart that helps you with your palette? Like labels and shit?

>> No.1976929 [DELETED] 

Sorry if this was said already, just been out of it for a while. But looking at these is giving me the idea of same sub attacks stacking as you pick more up.

Is that a thing?

>> No.1976939
File: 22 KB, 1189x595, colours.png [View same] [iqdb] [saucenao] [google]

See if this doesn't help you out, GMOTA guy

>> No.1976947
File: 35 KB, 255x174, Happening.gif [View same] [iqdb] [saucenao] [google]


>> No.1976952

>gif no move

>> No.1976957 [DELETED] 

Post waifus

>> No.1976965 [DELETED] 
File: 137 KB, 1024x1024, 1392233167269.jpg [View same] [iqdb] [saucenao] [google]


>> No.1976975

Whats that one really hard .wad with a shit ton of enemies called again?

i'm drawing a blank and my friend was asking about some cool doom maps

>> No.1976981


>> No.1976984


>> No.1977000

Slaughterfest2011 / 2012
Newgothic Movement 1

>> No.1977008
File: 588 KB, 640x480, e1m9.webm [View same] [iqdb] [saucenao] [google]

>> No.1977012

This expands dong. Can't wait for the official release.

>> No.1977020

Okay I kinda had wrote it off due to disliking the characters design, but all of that video made me interested

>> No.1977032

>Doom 2's gameplay blows the first's out of the water
I disagree.
I don't hate Doom 2, not at all, the first 10 levels are great even, but the levels are just not as good as in Doom 1, they just don't have the same appeal and atmosphere as Doom 1.

But I love the supershotgun, I love the new monsters, the new textures, the new music, they've been a fantastic resource for mappers for all these years.

>> No.1977034

why does the player character have an american accent. it's like i'm watching a shitty dub. please get someone with a really thick asian accent to voice act for you. thanks.

>> No.1977041

continued: basically this is your voice acting http://www.youtube.com/watch?v=WAefGu7EIOk

>> No.1977043

Are you new here? I already struggle to fathom someone getting this bothered about voice acting for a Doom wad as it is, but this is just icing on the cake.

>> No.1977063

"shitty dub" is probably the most appropriate and funniest choice given the style of the mod. I love it.

>> No.1977086

Trying to play Blood with bMouse using this command:
Whenever I launch it, I get this on the command line:

>src\blood.cpp(1551): Invalid argument: -control
>returned from BLOOD.EXE

Can't find anything about fixing this. Any ideas, /vr/oom?

>> No.1977098

>bmouse launch blood.exe

Not sure if that changes anything but I remember having issues until I did that.

Are you sure bmouse is in the folder?

>> No.1977103

Pretty damn sure.

And that isn't working.

>> No.1977106

Where are you putting the command line? If you're using the dosbox version, you should put it in the conf file. For instance in the GoG dosbox verison, open dosboxblood_single.conf and replaced "blood.exe" by "bmouse launch blood.exe"

>> No.1977114

I'm running the original version, with DosBox.

>> No.1977182

The SSG ruined multiplayer, too.

Doom 1 felt sorta like Quake in that each weapon had checks and balances, and were useful for different situations.

Doom 2's SSG is so stupidly overpowered that it makes other weapons completely irrelevant. Just close the distance and blast your opponent into next Tuesday.

>> No.1977186

Terminus best zdoomer

>> No.1977216


Kids call it swag
Men call it swag

>> No.1977231


So, doom wad that replaces default reverent sound with RAR when?

>> No.1977239

No one plays Doom 1 MP, because it's shit. There are like two good duel maps for it and I only remember nyssy from the top of my head. Good players (call them elite nolife trnyfags if you wish) generally prefer Doom 2 over the OG, because it's much more fun.

Also you have no idea what you are talking about re: SSG. It's necessary against the slew of mid-tier monsters D2 introduced. Only scaredy corner snipers can defend SG over SSG.

>> No.1977275
File: 807 KB, 1366x3935, screencap.jpg [View same] [iqdb] [saucenao] [google]

Reposting this on the off chance the map author didn't see this the first time:
I played through it. They're nice maps, and detailed enough that it felt like I was playing a build engine game instead of idtech1, but not overly detailed like some maps are. I didn't mind the gameplay tweaks, except for the lost souls dodging rockets like they're fucking Neo. I wouldn't mind playing a couple more maps like this.

There are a few mis-aligned textures on the second map, as well as the exit on the first. See attached images 1-3 for examples. The circled imp in pic 4 is too close to the torch and can't move (UV difficulty), so you might want to move him just a little bit. The 5th image show a texture oddity when you raise the nukage after the archvile appears - you might want to change that to nukage fall texture or else alter the geometry to add a lip or slightly raised pipe or something to separate the red area from the green. Finally, the last picture (6) shows how the fence texture just cuts off. This looks odd, and would look better with a small post attached to it. Overall, a pretty solid pair of maps.

Also, the sliding glass doors on the first map make a silly sounding dripping sound that doesn't quite fit the tone of the map. I think a change might be an improvement.

>> No.1977292
File: 727 KB, 1366x768, Screenshot_Doom_20141001_140016.png [View same] [iqdb] [saucenao] [google]


>> No.1977296

So I'm trying to play hideous destructor but I just don't get how you're supposed to heal yourself.
Supposedly I fire with the medical weapon slot (8 I think it is) but it's not doing shit all and then I bleed out.
I get it's supposed to be hard but it's pretty much completely impossible to never get hit.

>> No.1977297

Yeah I never quite got the grasp of the medkit. But it heals over time, or something.

>> No.1977304

No, the "weapon" on slot 8 is for healing your buddies in co-op. You heal by using the medikits and stimpacks in your inventory. Use medikits to stop bleeding, then stimpacks to restore lost HP. Do not use stimpacks when bleeding, or you'll just make things worse. You can also use berserk packs to recover a lot of health very quickly, but when it wears off you'll probably have a whole lot more wounds than you started with. Don't use a second berserk pack until the first one wears off, or you'll kill yourself.

>> No.1977312
File: 188 KB, 1366x768, Screenshot_Doom_20141001_141151.png [View same] [iqdb] [saucenao] [google]

What's down here

>> No.1977313
File: 286 KB, 1366x768, Screenshot_Doom_20141001_141155.png [View same] [iqdb] [saucenao] [google]


Wad is Bloody Steel

>> No.1977319

Ugh, I don't get it and I don't like it.
You move like your feet are tied together and I just can't understand how this UI works.
I like the idea of it all being really hard and stuff but it's just not fun and it's incredibly hard to even move around.
I walk faster IRL than the sprint function in this game moves.

>> No.1977330

Why does the shotgun seem to flicker when you have the sword out?

>> No.1977331

>I walk faster IRL than the sprint function in this game moves.
You aren't wearing three suits of armor, lugging around tons of medical supplies, and carrying upwards of 10 weapons, including a rocket launcher, a minigun, a cannon, bigass experimental weaponry, two assault rifles, two shotguns, two pistols, an SMG and ammo for all of them.

>> No.1977350

Neither is the guy I'm playing in HD, he's carrying a shotgun, a pistol, one suit of armour and 4 medkits.
If I were being attacked by demons I'd certainly up the pace a little.

>> No.1977352

Is it just me, or is the voice actor Runka chunk?

>> No.1977364


That's taking damage. Donutsteele uses an old arcade-y style health system where you have X tokens and one hit = one token taken.

>> No.1977369
File: 355 KB, 600x800, tumblr_ncop9xwDfd1rsmw8oo1_1280.png [View same] [iqdb] [saucenao] [google]


>> No.1977378

Can't wait for co-op severs. A whole server going going WHOOPS WHOOPS while spamming the Omen simultaneously would be a great sight.

>> No.1977381

>keep accidentally overtwriting saves of parallel games because of the cursor jumping over them when I'm selecting another save with the keyboard
now I have to starts btsex ep 2 from the start thanks zdoom

>> No.1977387

I just cant wait for co-op servers in general. I've never liked survival.

>inb4 the usual bullcrap

>> No.1977394

I'm going to try and knock together a list of .wads that are perfect for use with Hideous Destructor, besides Vaecrius's list.

>> No.1977398

will this lead to yuri

>> No.1977405 [DELETED] 

with butch haruhi up there? for sure

>> No.1977408 [DELETED] 

She looks more like rapist Recette, tbh.

>> No.1977418 [DELETED] 

More Fire Mario to me.

>> No.1977421
File: 718 KB, 1366x768, Screenshot_Doom_20141001_150649.png [View same] [iqdb] [saucenao] [google]

Bloody Steel is neat.

>> No.1977437

DooM is stupid about speed. The rockets in vanilla are apparently going 60 miles per hour in that engine.

>> No.1977454

Guys, I want to play both multiplayer and single player doom.

What would you say is like the top 3 wads ever made for single player, the top 3 mods and what should I use for multiplayer? Theres a load of options like skulltag and zandronum etc, just not sure which has the best features and community.

>> No.1977469

For singleplayer, do you want evel .wads, or gameplay wads

>> No.1977470

*level. Fucking keyboard.

>> No.1977494
File: 3.68 MB, 1543x4500, SoYouWantToPlaySomeFuckingDoomV5.png [View same] [iqdb] [saucenao] [google]


Take your pick from these.
"Top 3 ever" is impossible.

>> No.1977505

Well, either or I guess. Theres a metroid one I saw that looked fucking amazing, but so many of those look very unfinished. I would want something that was consistent in quality and complete.

>> No.1977515

That's a garbage infographic. Missing tons of amazing and very well known megawads like eternal doom, hell revealed etc

>> No.1977526

>eternal doom
>hell revealed

>> No.1977531

Yep, and memeto mori 1&2 and requiem. All missing. I've been browsing doomworld for around 12 years now. The guys there know a thing or to about what's good and what's not.

>> No.1977537

Wait, are you asking which SOURCEPORT you want?

>> No.1977539

in order I asked for wads, mods and then best MP sourceport.

>> No.1977549


Aeons of Death basically throws together most non-military FPS weapons and enemies into one wad. If you ever wanted to destroy giant sumo wrestling demons with pump-action energy rocket launchers and kill Nazi cultists with a volcano cannon, this is the wad for you.

Russian Overkill offers 20+ cuhraaazy weapons. It's mostly for stress relief or beating up hard-ass wads.

As for level wads:

Winter's Fury really pushes the limits of GZDooM. It's beautiful and very arcade-y.

Unloved is like nearly every surreal/psychological horror film + DooM. People who say action + horror isn't a good fit are morons. It's super atmospheric and creepy, while offering you tons of demons to blast.

>> No.1977569
File: 1.19 MB, 1280x720, cia.png [View same] [iqdb] [saucenao] [google]

What are your top 5 user-made megawads?

>> No.1977570

Thanks for the input!

>They're nice maps, and detailed enough that it felt like I was playing a build engine game instead of idtech1, but not overly detailed like some maps are.

That's pretty much the kind of look I was aiming for. Details are nice but I'm not a big fan of overly cluttered map design.

>I didn't mind the gameplay tweaks, except for the lost souls dodging rockets like they're fucking Neo.

They also have a lot less health to make up for it, makes fighting Pain Elementals a lot more fun imo. I'll try to make their movement a bit less spastic though.

>Also, the sliding glass doors on the first map make a silly sounding dripping sound that doesn't quite fit the tone of the map. I think a change might be an improvement.

Yeah, that's just a placeholder I used to test custom sounds, it'll get replaced eventually. I'm planning to add more ambient sounds to map 2 as well.

>> No.1977592
File: 57 KB, 500x500, Slayer-hell-awaits.jpg [View same] [iqdb] [saucenao] [google]

What do you like to listen to when you're Dooming?

For the original games (not TNT as iirc that uses custom made unprofessional shit), I'm fine with the original music. But I fucking hate most user made music. It sounds like fucking acid being thrown into my ears.

So... I put on some fucking SLAYER.

I don't listen to much metal anymore but my god SLAYER goes with DOOM like peanut butter with jelly.

In particular, I like their early discography. Hell Awaits, Reign in Blood, Seasons in the Abyss, Show No Mercy/Haunting the Chapel, South of Heaven.

God I love this shit. http://www.youtube.com/watch?v=wvHsX2lSW64

>> No.1977598
File: 23 KB, 599x486, 1364957565935.png [View same] [iqdb] [saucenao] [google]

Yeah, sure. But let's look at the age of the wads in the pic and the ones you're suggesting to add. You can also make "Doom Classics" pic or whatever.
Also, considering DW has reputation here as That One Damn Fortress of Vanilla I wouldn't call them the right guys that I should always listen to. Even though they're staples in Doom community and other unrelated things, I doubt we have the same preferences regarding mapping design, detailing and gameplay decisions.

>> No.1977601


same here

>> No.1977612

True, but I haven't seen anything of real quality being talked about except alien vendetta

>> No.1977618
File: 18 KB, 420x300, 1408778016356.jpg [View same] [iqdb] [saucenao] [google]

This month can we have a /vr/ doom spookathon featuring all of our favorite spooky wads?

I need this in my life.

>> No.1977620
File: 66 KB, 500x500, Deicide.jpg [View same] [iqdb] [saucenao] [google]

I put Deicide on while playing hell themed wads.

>> No.1977624


I was thinking about giving players SOMETHING if they pick up another subweapon after getting a POW

Maybe an inventory item that allows you to drop a random subweapon. I don't want to just give the player ammo and I think upgrading subweapons even more would be silly

>> No.1977627


>SLAYER goes with DOOM like peanut butter with jelly.

a lot of doom's original music was inspired by/adapted from 80's speed metal

shit's fuken baller yo

>> No.1977630
File: 41 KB, 432x327, Atcud20.jpg [View same] [iqdb] [saucenao] [google]

Well, you gotta start with the classics, anon...

>> No.1977642


Okay, tell us what megawads we're missing.
And then tell us what other wads should fill in the void of others to keep the categories equal.

>> No.1977643

>Okay, tell us what megawads we're missing
I just told you about 8

>> No.1977646
File: 220 KB, 640x480, byhaut.jpg [View same] [iqdb] [saucenao] [google]

What an interesting turn of events. I guess "Doom Classics" pic wouldn't hurt since they're being mentioned in the very first replies to anyone asking for moar wads in the thread, anyway. The "real quality wads" are rea-a-a-ally subjective to every other anonymous poster here so I won't bring up that topic because it's pointless.
I don't have any specific preference and just have a huge playlists with song styles varying from this:
to this:
to this:
to this:
In general it just have to somehow fit the shit happening on screen and it's fine.

>> No.1977648

>And then tell us what other wads should fill in the void of others to keep the categories equal.

>> No.1977650

Okay, now come up with 8 levelsets, 8 gameplay mods, 8 multiplayer mapsets, 8 multiplayer gameplay mods, 8 of /vr/'s projects.
Unless you wanted it to be horrendously ugly with one section bloating the fuck out of the chart.

>> No.1977651

are we not allowed to be bothered by bad things in doom wads

are we automatically new if we don't silently accept bad things because doom has bad things it's doom modding doom modders we always have bad things lol quality? no no doom. DOOM. we have doom not quality.

>> No.1977661 [SPOILER] 
File: 28 KB, 632x470, 1412208945242.jpg [View same] [iqdb] [saucenao] [google]

Someone help me restrain this man! HE'S ESCAPED THE LOONY BIN!

>> No.1977690
File: 397 KB, 1360x768, Screenshot_Doom_20141001_202737.png [View same] [iqdb] [saucenao] [google]

:: [BE] Montreal :: /vr/ & Friends DYNAMITE DM

Come and play, nerds

>> No.1977720

Why is everyone on this thread so adicted to post pics without sharing the sauce?

>> No.1977725

yeah, including Slayer songs themselves breh


>> No.1977726

I shared it a few posts down, wad is called Bloody Steel.

>> No.1977761

So what would make the best blend of Doom, Heretek and Hexen monsters?

>> No.1977807
File: 378 KB, 1366x768, Screenshot_Doom_20141001_184240.png [View same] [iqdb] [saucenao] [google]

There's some odd Russian posters all over the place in Bloody Steel. I assume this is just some kinda work safety one, but there's some other ones in here I'm not sure of.

Overall though, the wad is pretty fun. It's from one of the Russian guys who did maps for Whitemare 2.

>> No.1977851
File: 37 KB, 116x178, BS.png [View same] [iqdb] [saucenao] [google]

At risk of falling for bait:

I am new here. This is my first post in a Doom thread. And you are automatically new if you can't punctuate correctly. "We have doom not quality" - that's a little difficult to understand.

The reason that people are angry at you amounts to a few things:

1: Why post "continued"? Why not just put your whole argument in one post? It honestly makes you look like you sorta sent the reply without really thinking about it - which doesn't really reflect well on you.

2. The character has an American accent because the game was made in America, presumably. Casablanca, despite being set in France, had no french accents, because it would've been grating to the ears.

3. Asian accents never sound good unless you're trying to create a stupid stereotype. There are good dubs, and - I say this as an idiotic weeaboo - none of them use thick Asian accents. Your argument might be valid if you suggested she spoke in Japanese; but the only work that were everyone had Asian accents was Mega Man 8. And that dub sucked.

3. Voice actors with any degree of talent are pretty hard to get. I would agree that we shouldn't accept bad things because refusing any content is bad; but this isn't actually objectively bad. That's just an opinion.

4. What makes you think /vr/ accepts this "because doom has bad things"? /vr/ has called out tons of wads on bullshit. When /vr/ sees a bad wad, they tear it apart. The fact that they're not doing that for this implies that most people probably like it to some degree.

5. Nobody wants this again: https://www.youtube.com/watch?v=phitdexy3YI

In conclusion: if it annoys you so much, ask for an option to turn voices off, and please try to use better grammar.

My personal opinion is that it looks great, and the voices are entertaining, but I can understand how some people might not like them. To ask for a full re-dub? To imply /vr/ and the Doom community accepts bad things "because it's Doom"? See image.

>> No.1977854

Lo Wang's quotes were great though..

>> No.1977860

>unless you're trying to create a stupid stereotype

>> No.1977867

>Nobody wants this again
talk for yourself

and as demonsteele parodies old anime (and power metal, but that's not the point), those all had terrible dubs, so that's the point
i'll never forget the french city hunter dub

>> No.1977872


Hae-lin a cute

>> No.1977884


Also video games of that era had pretty cheesy voice acting.

That and I think the voice actress sounds cute and fits hae-Lin

>> No.1977895

>the top 3 wads ever made for single player

Doom 2

>the top 3 mods

UV with respawn
Pistol Start Options

>what should I use for multiplayer?

Zandronum. In short, Skulltag is basically an older ver. of Zandro

>> No.1977904

now that i think about it, a black hero is missing to the build engine

something like... a black dynamite game

>> No.1977973

Who is the voice actor anyway?

>> No.1977987

The voice kinda reminds me of Marty Kirra's girlfriend, who's doing voicework for his mod.

>> No.1978000

She ain't half bad. She should probably go pro.

>> No.1978006

Credits file says Adoxographist, who definitely isn't Marty's girlfriend.

>> No.1978035
File: 1.97 MB, 919x1500, 1386905623032.jpg [View same] [iqdb] [saucenao] [google]

Does anybody else find the music in Duke Nukem nowhere near as good as the music in Doom?

It was all made by the same guy but still...it's nowhere near as captivating except for perhaps two songs.

>> No.1978036

I'm going to be blunt.

I don't post on /vr/ like, at all.

Is it kosher to ask for commercial wads like for doom or hexen?

>> No.1978040

You can find a link to download them on the pastebin.

>> No.1978043

Ok cool thanks.

>> No.1978045
File: 18 KB, 487x179, chungun.png [View same] [iqdb] [saucenao] [google]

Would anyone here be interested in playing an Unreal-esque exploration fps? But a little more open exploration. Like a mix between zelda/unreal? Just an idea I started to work on passively.

>> No.1978054

I hate to sound like a llama, but, none of the links are working.

>> No.1978063

I think the music in Doom 64 is boring and monotonous outside of the game, and I wish that Liquid Doom would stop playing it.

>> No.1978065

You using UDMF format?

Has the most features to get the best out of exploring, like swimming around, room over room, colored lighting and a heap of other cool sector and line effects.

>> No.1978067


>> No.1978069

Yeah, it's got a time and place......it adds to the mood of skulking around gloomy corridors but you can't really rock out to it on your own.

>> No.1978072

Killer, thanks.

>> No.1978074

:: [BE] Montreal :: DemonSteele - Kawaii As Shit

sup bitches let's get sugoi

>> No.1978080

Bro, Lo Wang is great for his character. Isn;t the game supposed to be a parody of all them asian films of it's time?

>> No.1978086

Built in unreal engine 4. I mean a whole new retro (haha - fuck that term) style game...

Just a thought. Wanted to bounce it off people who give a shit.

>> No.1978089

i know im late but
>checks and balances with weapons
wot? it had a fucking super shotgun too that immediately made the former useless. it had a super nailgun that immediately made the former useless. there were only three weapons people would use online, the rl, gl, and lg. it was no fucking different than doom or doom 2.
>mg makes pistol useless
>brass knuckles make chainsaw useless (seriously what the fuck)
>only things people use are the pg, rl, and ssg

>> No.1978102


I give a shit. Give us boomerang and hookshot style items and I'll be really hyped

>> No.1978103

Anybody have the "huhuh what a mess" Duke picture?

>> No.1978107


Brass knuckles?

>> No.1978109

I was actually thinking about the hookshot in particular. Probably a late level item, and would only work on certain surfaces (like rope arrows in thief... or... like hte hookshot I guess).

>> No.1978110

That sounds like a cool idea but especially with the tech in UE4 you'd have quite a bit of detail to put in........perhaps make the first level as a sort of tech demo, like when you get off the crashed ship...that part.

He's a parody of kung fu movies which had english dubs.

>> No.1978114

Whatever you would like to call it. the spiked fists, your starter infinite weapon. Berserker, as well as the fact that you aren't pulled into your enemies, are what make it superior to the chainsaw, something you would pick up later in the game.

>> No.1978116

I haven't worked out a plot at all. Gonna do some engine tests since I haven't worked in unreal since UT3 came out. At the moment I'm thinking going from underwater station to teleporter to alien world, then maybe to space. And building a plot off of that.

>> No.1978121


Aw man. Context sensitive grappling items suck

>> No.1978126


Oh right. Fists. Those are too slow for my liking, at least with berserk you punch really hard.

>> No.1978132

Well you'll still be able to grapple into enemies to skewer them. But I can't have you grappling out of maps and shit. Pretty game breaking thing.

Also it'd probably be best to have it used for getting to some "dungeons", but not others

>> No.1978135


As long you make it a decent combat tool. That's good

>> No.1978137
File: 76 KB, 391x391, 1379473112681.jpg [View same] [iqdb] [saucenao] [google]

UE4 guy, what exploration pieces were you expecting?

What I remember from the original Unreal was being amazed at the huge waterfall and wide open expanses......sometimes you really don't need to spice them up with monsters, in fact monsters can sometimes detract because they're a distraction.

>> No.1978141

That's the idea.

To make this all more Doom related, another plan is to make the bodies "crackle" like dooms. With ribs sticking out and some ragdoll physics on the body to make it flop about a bit. As opposed to just gibbing like Quake or Unreal. So it still has some semblance of anatomy rather than just being a flying torso/leg...

>> No.1978147

That's the idea. In the beginning it'd be less monsters more "this is so alien" and large vistas with nooks and crannies to explore... Sometimes with monsters in them to keep you on edge. Sometimes with items/journal... logs to keep you interested.

Later areas would likely have more monsters to plow through, but with larger monsters/better items/more interesting story bits in the nooks and crannies. Sort of an escalation that never hits sluaghterfest in the slighests.

>> No.1978194
File: 15 KB, 320x320, fight for the front and freedom, move out!.png [View same] [iqdb] [saucenao] [google]

A strife screenshot in the OP, clearly labelled too, and no mention of strife...

>> No.1978210

It's obviously welcome.

It's just less popular than the other games.

>> No.1978227

If it's stated "doom and assorted", that doesn't help. If a thread with a strife, heretic of hexen image said "doom engine games", that would probably help focus the attention for that particular thread somewhat.

>> No.1978230

We also aren't engine specific, though.

>> No.1978232

they go 20 units per tic.

tics are well defined: they are 1/35 of a second, giving a conversion factor from tics to hours of 35*60*60. but the "real world" size of map units is up to interpretation.

my own is: the player can fit through gaps >=32 units wide. my bedroom door is two feet wide, and i estimate a large man carrying an outrageous amount of heavy ordnance would just about fit through it. therefore 32 units is 2 feet.

therefore, the conversion factor from units to miles is 16*3*1760. therefore the speed of a rocket in miles per hour is:

20 * (35*60*60) / (16*3*1760) ~= 29.8.

(incidentally the conversion factor seems very close to 1.5, i shall have to remember this instead of going through the derivation in my head every time this comes up...)

>> No.1978247

That's still 30 miles per hour, and normal Doomguy is running faster than that.

In HD, you're probably running at 1/6th that rate.

>> No.1978250
File: 45 KB, 407x407, you-sir-are-a-swine-and-you-aint-my-nigga.jpg [View same] [iqdb] [saucenao] [google]

>not TNT as iirc that uses custom made unprofessional shit

>> No.1978258

So everything up to quake 3, heretic 2, jedi knight and so on? Okay...

>> No.1978262

that is a rather unnecessarily large file. it would be nice if it only contained the commercial iwads. the rest are easily available elsewhere.

>> No.1978278

>1: Why post "continued"?

just so you know, the author of >>1977651 is not the author of >>1977034 and >>1977041.

the latter posted "continued" simply because he - that is, i - was trying to think about what the voice acting reminded me of and it didn't come to me until after i had pressed submit the first time (4chan, of course, lacks an "edit post" feature, for better or worse).

i hope this clears up a misunderstanding.

>> No.1978326

They won't be discouraged. Just less likely to be expounded on. What do you think of jedi knight?

>> No.1978424
File: 104 KB, 704x1216, scrap456_b.jpg [View same] [iqdb] [saucenao] [google]

Posting moefied revenant girl who actually isn't very revenant like but whatever. Aaaa.

>> No.1978445
File: 1.42 MB, 640x320, fwoosh argh burn etc.webm [View same] [iqdb] [saucenao] [google]

This is getting ridiculous

>> No.1978464

>HDoom: http://www.best-ever.org/download?file=m12-hdoom-techdemo5.pk3
I still think you should change this to http://hdoomguy.tumblr.com/

>> No.1978465


>that pinky finisher

jesus christ that's a lot of cum

>> No.1978467

>keep the catagories equal.

Do you have OCD? Are you a socialist? Are you a firm believer in affirmative action regardless of individual merit?

If not then I don't understand why you would sacrifice the utility of the infographic for the sake of balancing out every category. No. It's just a fact that there are more megawads/levels than their are multiplayer sourceports or /vr/ projects.

The bulk of the info should be useful. If it happens to be the case that it's comprised of megawads then so be it.

>> No.1978468

>Unless you wanted it to be horrendously ugly with one section bloating the fuck out of the chart.

Useful information > looking good.

You're an idiot if you can't see how to design it to accomodate these changes

>> No.1978474

I think there are actually enough quality items to fill out the chart with the other categories anyway. For /v/r stuff there's Gunmod, DogDoom, The Space Pirate, Demonsteele, and that's just a start.

>> No.1978486

So how much longer until tsp gets it's next bi-annual upate?

>> No.1978501

six months, presumably...

>> No.1978503


Sometime after GMOTA gets Heretic/Hexen support and before Half Life 3.

>> No.1978507 [DELETED] 
File: 484 KB, 1842x1170, 1.jpg [View same] [iqdb] [saucenao] [google]


>> No.1978509 [DELETED] 
File: 14 KB, 284x228, 2.jpg [View same] [iqdb] [saucenao] [google]


>> No.1978510 [DELETED] 
File: 867 KB, 1097x887, tfw6.png [View same] [iqdb] [saucenao] [google]

>> No.1978513 [DELETED] 


>> No.1978514 [DELETED] 

donald has reached a new low

>> No.1978520

I still need to think of a POW affect for the shield. The shield right now grants full invuln when blocking with it, and the item crash does that cool dash thing.

So I'm trying to think of a cool utility I can give to a POW-ed up Shield. any ideas?

>> No.1978523

I want that little AA skeleton on the knapsack.

>> No.1978525

So what's the deal with all these weapon upgrades?

I must have missed the explanation.

Easy mode would be to make the block a reflect.

You could make it a bash as you activate the powered mode. Maybe a short range shockwave or something that hits hard or an AoE that launches people in the front without moving you forward like the dash thing.

>> No.1978529


Finding two the same subweapon sucks dick and it always annoyed me. I'm addressing that with the POW system: Pick up the same subweapon twice or a POW item and get an upgraded subweapon til you either pick up something else, or leave the stage.

and actually blocking grants a reflective property right now anyway, an AOE shockwave that shoves enemies back might be cool, maybe outwards and upwards because that shit's always funny

>> No.1978530

it;'s one of those phone straps that's twice the size/weight of the phone it's attached to.

>> No.1978543

summon a minstrel to sing of your mighty deeds

it's a terrible singer and distracts all the monsters temporarily, causing them to attack the minstrel, and each other.

(naturally, the minstrel singing is a sequence of DSSKESITs played at random pitches)

>> No.1978548 [DELETED] 

What the fuck is your problem? Why do you keep boogeymanning? Mods and janitors banned all german proxies and even put a rangeban, same goes for the BE servers.
You do realize that its just /v/ or /b/ acting like kids?

>> No.1978561
File: 8 KB, 408x286, 1410890134672.png [View same] [iqdb] [saucenao] [google]


That's not a bad idea, but I'll save something like that for Kuros, because I think he could do with an ability like that more than Blaz.

Plus I like the idea of a crude looking strawman throwing insults or whatever at monsters

>> No.1978567
File: 446 KB, 636x360, tumblr_n7dh03QeSb1r7k51co2_1280.png [View same] [iqdb] [saucenao] [google]

>the minstrel singing is a sequence of DSSKESITs played at random pitches

>> No.1978570 [DELETED] 

>Mods and janitors banned all german proxies and even put a rangeban, same goes for the BE servers

>> No.1978582


actually fuck that. A retarded skeleton minstrel is even better.

it's mandatory that when he dies, it's done with an explosion of bones and his lute goes flying, doing that Hanna Barbera guitar KABONG as it smashes against the floor.

>> No.1978586


Well, to have unreal-esque exploration and atmoshpere you need SOLID music.

>> No.1978731
File: 314 KB, 800x600, Screenshot_Doom_20141002_162116.png [View same] [iqdb] [saucenao] [google]

Map 13 of buttsex2 was pretty fucking neat.
I like the flooding effect.

>> No.1978754

So, GMOTA Lewd Doom crossover when?

>> No.1978759
File: 309 KB, 800x600, Screenshot_Doom_20141002_162439.png [View same] [iqdb] [saucenao] [google]


>> No.1978784
File: 280 KB, 800x600, Screenshot_Doom_20141002_162801.png [View same] [iqdb] [saucenao] [google]

Also really fun fighting.

Dropped down the sludge pit, and then saw a bunch of revenants heading for me. I couldn't jump back up, so my instinct was to simply run through them for another place of cover, at which point I ran into a number of Mancubi, Zombies, Cacos and a Vore (arch-vile replacement), which had me promptly NOPE and turn back, choosing rather to try and drop the skellingtons with the rocketlauncher without getting to much splash damage on my clothes. And so I did.

I gotta say, I kinda love how the past few levels have had enemy setups like these leading to fantastic "OH SHIT!" moments.

>> No.1978806

Do we really need Mike12 jumping through even more whoops?

>> No.1978807

So your argument boils down to "fuck the chart and accommodate my liked mods".

>> No.1978812
File: 57 KB, 334x379, yis.png [View same] [iqdb] [saucenao] [google]

Unfortunately I'm no musician.

>> No.1978815
File: 81 KB, 480x537, yis2.png [View same] [iqdb] [saucenao] [google]

wrong pic. Can't see a damn thing past those controls...

>> No.1978816

Which mods stack best with eachother?

>> No.1978818

is this BTSX?

>> No.1978829

yes hence the "butt sex 2"

>> No.1978854
File: 214 KB, 800x600, Screenshot_Doom_20140930_130437.png [View same] [iqdb] [saucenao] [google]

I feel that the aesthetics of Accessories To Murder fit absolutely great with Back To Saturn X.
Some say that Epic2 is a good fit for Nazis.wad, and I'm inclined to believe them.
Russian Overkill I hear is supposed to be fun with slaughtermaps.

Yes indeed.
I heard some say that it was disappointing or not as fun as part one, but so far, I think it's been just as fun.

>> No.1978998 [DELETED] 
File: 1.06 MB, 640x360, 1410659881659.gif [View same] [iqdb] [saucenao] [google]

With youtubers like PewDiePie having made Doom 3 Let's Plays, how has the Doom community not become completely oversaturated with annoying twelve-year-olds? How have we come to dodge that all-consuming bullet?

>> No.1979005 [DELETED] 

>The irony of this post especially with that picture
Uh. Sorry to tell you this, but the /vr/oom community really isn't far from what you're describing. At all.

>> No.1979012 [DELETED] 


Well, as long as people like >>1979005 are around, we haven't entirely dodged it.

>> No.1979015 [DELETED] 

But you ARE it m8. That's the point.

>> No.1979016
File: 323 KB, 1360x768, gzdoom 2014-10-02 21-06-37-04.png [View same] [iqdb] [saucenao] [google]

Good think than most of the kids are afraid of pixels.

>> No.1979026 [DELETED] 

I'm not saying the community's perfect at all. Like any other game community, the Doom community has its terrible aspects.

But considering the damage popular LPers have done to other games, it's a miracle they've made virtually no impact on the Doom community. Or, at least, it hasn't extended to the classic Doom games.

But anon, you forget the monstrosity that is Minecraft.

>> No.1979030 [DELETED] 

>Let's Plays, how has the Doom community not become completely oversaturated with annoying twelve-year-olds?
I think Brutal Doom saturated those levels for us already.
I don't think we'll see much more newfags until Doom 4 is out.

Although, didn't he do an LP of Ghoul's Forest? I imagine that might have brought in a few kiddies for Zandronum or something.

>> No.1979031 [DELETED] 

>look how kewl I am guiz I'm playing pixelated gaems in 2014 xD
>i'm liek so speshal and youneek omg xD
>if /vr/ wasn't made I'd still be playing halo all day lolzz :PP

>> No.1979032 [DELETED] 


Sure thing, kid.

>> No.1979036 [DELETED] 

/vr/oom = reddit

>> No.1979038 [DELETED] 


>> No.1979054


We have someone who claims to be a 28-year-old crying worse than any 12-year-old could ever muster and singlehandedly embarrassing himself more than any of the supposed reviled "doom babbies" he rails against, does that count?

>> No.1979059 [DELETED] 

>only one guy on /vr/ hates the constant /vr/oom circle jerk shitting up the front page

>> No.1979060 [DELETED] 

>>if /vr/ wasn't made I'd still be playing halo all day lolzz :PP
You keep saying this, but can you actually prove that that is the case for anyone here? Has anyone ever actually said that? I'll be here all day, so take your time.

>> No.1979062 [DELETED] 


You seem to be seeing words that aren't there, anon.
Are you feeling all right?

>> No.1979063

yes, and your post is in reply to him, setting up the pins for himself to knock down in later posts.

>> No.1979065 [DELETED] 

Are you? Shouldn't you be in the middle /vr/oom orgy sucking each others dicks for playing a video game? :)

>> No.1979069 [DELETED] 

*of a

>> No.1979076

He can if he wants, I don't really care.
I'm just amused that for all his talk about kids and babbies, I'm older than him and yet he's still pretending his age makes him cool.
Every desperate response he makes warms my heart.

>> No.1979102

You're all faggots. Less internet tough guy posturing and more Korean girls stabbing people.

>> No.1979108

server where?

>> No.1979114


:: [BE] Montreal :: DemonSteele - Kawaii As Shit

>> No.1979186
File: 855 KB, 853x480, from-beyond-1.png [View same] [iqdb] [saucenao] [google]


Is it just me, or does this remind anyone else of Dr. Betruger?

>> No.1979298

I'd play a Black Dynamite game. That movie was fucking great.

>> No.1979314 [DELETED] 

Don't be so sure, hipsters who like to think they get retro games can have a bad influince

>> No.1979321

Did you watch the animated one?
It's really good.

>> No.1979325

What is disable mouse on menu, Alex?

>> No.1979372

Only half of it was by Bobby Prince. Lee Jackson did the rest, including the theme song.

Most of the ambient-ish late E2 songs do suck ass. But E1's start and most of E3 are awesome.

>> No.1979391

>MAP command to get back to the level you were on
>GIVE command to get back the items you had

>> No.1979394

Fortunately, I am. Http://music.onslaughtsix.com

>> No.1979397

I liked the music for the Abyss and also Lunar Reactor.

>> No.1979408


>Although, didn't he do an LP of Ghoul's Forest? I imagine that might have brought in a few kiddies for Zandronum or something.

*Skulltag. And yes, whether we like it or not, back in the day it was factor for GvH to become as big as it is/was

On a more on-topic note, here's the best variant never released ever


That movie was SO fucking messed up. And the ending, holy shit

>> No.1979409

well people shit on doom3 when it accomplished way more than doom2 ever did.

>> No.1979413


>> No.1979490

I did not! I didn't even know there was an animated movie. I'll have to give it a look.

>> No.1979503

It's actually an animated series. Animations done by the same guys that did Boondocks.

>> No.1979530

What the hell is steelegrill saying when she does special attacks??
It sounds like shit like "bag oppu" or "blow gi"

>> No.1979560

The second one might be Ougi.
Which would be secret.

Which is used a lot in japanese special moves.

>> No.1979603

So I got the latest version of Demonsteele and don't seem to be able to turn on Iron Maiden anymore.

I was the input changed or something?
Or do I have to find it now?

>> No.1979604
File: 281 KB, 343x430, 292555b78ca628b232843189b505cfed.png [View same] [iqdb] [saucenao] [google]

koreafag here. she's speaking korean.
nothing really special, just 꺼져/kkeojyeo (get lost), 이거나 먹어라/igeona meog-eola (take that), 여기/yeogi (there), 떨어져라/tteol-eojyeola (fall/perish) and etc.
her transformation sequence uses 변신/byeonsin, meaning (unsurprisingly) "transform".

pronouncing is a little suspect, but for the most part it's surprisingly grammatically proper - i expected a mixed up tenses and google translate bullshit

>> No.1979605

Nevermind, I guess I just messing up.

I was also worried Whoops was gone for good.

>> No.1979612

That's cool, I like this.

>> No.1979628

This is probably my favorite one she uses.

Sounds cool even though I don't understand what she's speaking.

>> No.1979656

So in Demonsteele are the iron maiden hands placeholders?

When transforming the gauntlets that start forming look much different before there ends up being just gloves.

Iron Maiden mode feels more useful too, was it buffed?

>> No.1979674
File: 440 KB, 1280x960, Screenshot_Doom_20141002_194236.png [View same] [iqdb] [saucenao] [google]

I haven't seen many guns in this mod. There's nothing but a sword, I think.

No need to add any guns, Term. This sword will do just fine.

>> No.1979676
File: 433 KB, 1280x960, Screenshot_Doom_20141002_194621.png [View same] [iqdb] [saucenao] [google]

That's weird, 4chan. My gamma is set to normal levels. Testing.

>> No.1979680
File: 62 KB, 218x214, tels.png [View same] [iqdb] [saucenao] [google]

>Everything is Ok

thank you _zip.bat :)

>> No.1979696

There are lots of guns.

But they only spawn on places where weapons actually are meant to, never dropped by enemies.
By the time you get to Tricks and Traps you should have found every gun.

>> No.1979704
File: 431 KB, 1280x960, Screenshot_Doom_20141002_195421.png [View same] [iqdb] [saucenao] [google]

Oh, I was joking. You start with a gun, but the sword is so much fun that I haven't even bothered with them.

Though I did use the BFG.

[One more gamma test image. Only 4chan displays gamma differences. My system doesn't notice.]

>> No.1979714

Also, Terminus, if that's you -- the way weapons appear couldn't be better. I hope that stays just about like it is.

>> No.1979723

I am not Terminus, I was just explaining that there's lots of guns.

Only one I don't like is the pistol.
Feels really lackluster and has no purpose once you get anything.

I mean I get that it's a pistol and that's kind of the norm but considering how every other weapon is I would have liked to see it still be kind of useful.

>> No.1979737
File: 6 KB, 314x152, PUNGD0b.png [View same] [iqdb] [saucenao] [google]


They're placeholders, aye, and so is the pickup sprite. I threw them together at the last minute before releasing, and I'm really hoping I can get replacements for them down the line. Maybe something much more armored and bulky, to add to the weight of the punches (and emphasize that you're in armor).
I was hoping to use the RTC-3057 punching sprites (pic related), but there's only a small set of them, the readme very explicitly forbids their use, and I wasn't able to get in contact with the creators for permission. Oh well!

And yes, it was buffed quite dramatically. The energy consumed on usage was reduced, the soul reduction over time is reduced, the damage on both the attacks was buffed, the damage resistance on the armor was buffed, and all landed punches are guaranteed stuns.

I'm still not 100% happy with the defensive capabilities, but I'll have to figure something out later.


It will. And yeah, I'm quite proud of that as well--it took quite a bit of finagling, but I think it really sets things apart right away and lets you know what kind of ride you're in for.


The pistol is supposed to be the sniper weapon of the batch. Nearly-pinpoint accuracy and decent punch, for fighting enemies at a great distance away, but you're not the only one that's saying it's not too remarkable.
Should I increase its damage or RoF some?

>> No.1979746

Another guy about the pistol here. The damage is probably at least high enough, but I wish I could fire as fast as I could click.

It feels awful that only every other click registers. At least in vanilla Doom you can hold the button and stop worrying about it. Presently it's the worst of both worlds.

>> No.1979754

Well on the subject of the pistol I feel the accurate guns should be heavy hitters.

Like if that pistol was a magnum or something that would be cool.

It doesn't have to fire too fast(Sword's for rapid slashes anyways) but I think damage would be cool.

And I noticed the Iron Maiden mode being upgraded because I claimed it was useless recently and the changes are really nice.

What were you thinking for defensive capabiities though?
Just taking hits better?
Armor gauge going up?
Put up barriers at the cost of extra energy, cementing it with a defensive role by giving it a defensive ability?
Punch powers instead of slash powers?

>> No.1979774

What's the best weapon in DRLA and why is it the storm combat pistol?

>> No.1979778

RoF guy here. Damn, two completely opposite ideas. Why can't we let Term have nice things? I think I could appreciate a high-power/accuracy pistol if the animation matched up.

If she's holding the pistol at the ready, she should be able to fire. What about slowing down the animation so I don't have to spam clicks?

>> No.1979783


Well, I'll see what I can do with the pistol.

As for defensive capabilities, one of the big things I wanted is for the player to have a slight cushion--considering the sheer aggression the Iron Maiden encourages, taking hits is going to be inevitable. So I wanted to have a system where the armor can take X amount of damage before the player starts getting hurt. Likewise, this will really help in slaughter scenarios, since there's always those massive fucking hordes of enemies where you're gonna need some shielding from damage.

I initially tried an expansion of the token system, where the Iron Maiden would have two spare "over-armor" tokens in the vein of over-life tokens, but testers quickly would get damaged twice, hop back and wait for the tokens to return, and then come back.
The problem with this regenerating armor system is...the complete opposite.
There's no real indication of when an attack is going to go through and damage you, and at the moment there's a whole shit-ton of attacks that can take off your armor and then damage you as well--plus, the constant regenerating doesn't fare as well in a slaughter environment when enemies keep constantly pounding at you, carving at you through the armor.

I'm not sure what I'm going to do just yet, but I'll think of an alternative method to do that cushion.

>> No.1979801

if I make it far enough in development ill prolly shoot you an email. gotta see what im capable of first - coding wise.

>> No.1979804
File: 581 KB, 1360x768, gzdoom 2014-10-03 03-14-46-92.webm [View same] [iqdb] [saucenao] [google]

>> No.1979851

>I was hoping to use the RTC-3057 punching sprites and I wasn't able to get in contact with the creators for permission.

Use it anyway, I highly doubt they're gonna come back from the dead just to say "Stop using our shit".
If they do, just ask them to continue development on RTC-3057. They've delayed for far too long.

>> No.1979856

>Use it anyway, I highly doubt they're gonna come back from the dead just to say "Stop using our shit".
People gave Pillowblaster shit for using the playersprite from RTC-3057 in Russian Overkill.

>> No.1979863

and yet nobody bitches about Cory Whittle's stuff being used.

Quite the double standard, innit

>> No.1979871

Not quite true. Aenima's Super Skulltag came under fire for that exact reason. Well, that and the fact that he was trying to pass it off as "95% original content".

>> No.1979917
File: 147 KB, 425x282, 5587.png [View same] [iqdb] [saucenao] [google]



>> No.1979945

That glitch really got my head rolling

>> No.1979946

One might say that he's rolling in his grave

>> No.1979949

This guy really knows how to turn heads

>> No.1979982 [DELETED] 

please just go home

>> No.1979986 [DELETED] 

Your post, I can't believe I read it

>> No.1979993

it got screwed up in mysteries of the sith, for some reason the sound ended up dropping to half the sample rate, and that just stuck out like a sore thumb.

>> No.1980004 [DELETED] 


>> No.1980008

Any modder bros need professional quality VO for their shit?

Here's some generic swat grunts and such I've done:


>> No.1980014 [DELETED] 

Epik maymays ayy lmao

>> No.1980059

Give the Iron Maiden fists it's own soul gain mode.

You know those soul orbs that fly from Kharon kills?
Make it boost armor a bit.

The bigger your target the bigger the armor meter gain.

Allow overcharging(Maybe 20-30% bonus) if you kill enough without losing the armor meter.

This would encourage bashing the shit out of everything and you get some armor repair for doing so.

>> No.1980082

nigga please, as if anything other than the shotguns or rocket launcher/bfg are of any use

>> No.1980119
File: 352 KB, 1049x1387, doom_hackers_guide.jpg [View same] [iqdb] [saucenao] [google]

Dad found this for me at a thrift store or something. Doom hackers guide from 1995, it even still has the included CD, looks like it was never really used. Of course, a lot of the book is pretty outdated now, but they have an interesting little chapter on good level design.

"Avoiding the 'Things Everywhere' Syndrome"

"I do not know why it happens, but immediately after finding out how to place monsters in a level, people learning to make new levels throw in 500 demons in episode 1, mission 1, and start playing. I did it, you have probably already one it, and I'm sure the guys at id did it when they finally got doom working.

The next question is usually 'But why not?' The answer is very simple. No Doom player in the world enjoys walking into a room with 50 monsters in it."

>> No.1980136
File: 66 KB, 385x475, 61G2CFRKYPL.jpg [View same] [iqdb] [saucenao] [google]

I used to read this one at hastings but I couldn't afford to buy it
those quotes brought back memories

>> No.1980168

>people learning to make new levels throw in 500 demons in episode 1, mission 1, and start playing.
Reminds me of the levels Oblige has been giving me.

>No Doom player in the world enjoys walking into a room with 50 monsters in it.
Don't tell me how to live my life!

>> No.1980180

>No Doom player in the world enjoys walking into a room with 50 monsters in it.
stay casual

>> No.1980203


Can modders be called doom hackers instead?

>> No.1980207


I'm interested.

>> No.1980225

That's when we didn't have any mouselook for doom, it's nothing to do with being a casual player.

>> No.1980227

Plutonia wouldn't really be possible if those kinds of numbers were too hard to deal with.

And there was always mouse turning.

>> No.1980256

stephanosrex@gmail.com, yo

>> No.1980259


>> No.1980367

No love for suicide bomber?
They go AAAAAAAAA just like revenants do

>> No.1980375

They are considerably easy to deal with despite being so memorable.

>> No.1980398


Suicide bombers are boring.
They're a dude holding a bomb, with a recycled Serious Sam voice-clip from a more notable and interesting enemy.

Revenants, on the other hand, hit numerous key notes at once.
4chan has long had a thing with skeletons, and the Revenant being a skeleton obviously carries over to that. One point.
The Revenant isn't just a demon, he's a cybernetic demon--a wired (and fucking giant) skeleton soaking in blood with twin rocket launchers. Instantly visually striking, and thus instantly memorable. Another point.
The Revenant is also a gigantic piece of shit in gameplay, thanks to its homing rockets that aim only to impregnate bitches and you're the closest thing around. They're gigantic fuckers, and with that they stay long cemented in the player's memory. Another point.
Finally, they're the slaughtermap's enemy of choice, and so the player often engages tons upon tons of them at once. Ohhhhhhhhh, and that builds a deep resentment for them very quickly. They very fast become the enemy you love to hate. Another point.

>> No.1980406

> I was hoping to use the RTC-3057 punching sprites (pic related), but there's only a small set of them, the readme very explicitly forbids their use, and I wasn't able to get in contact with the creators for permission. Oh well!

Shaviro is probably the guy to contact, he still comes to Doomworld every now and then and he's a cool guy. Just hope it won't come to having to ask Nick Baker. He's around too, but he's... Nick Baker, bitch.

>> No.1980407
File: 1.27 MB, 800x450, zandronum 2014-10-03 02-48-32-35.webm [View same] [iqdb] [saucenao] [google]


>> No.1980418

In this case it's Ebola/Kristus you need to care about, he WILL throw a massive sperg fit if you use his art.

>> No.1980448
File: 353 KB, 1366x768, Screenshot_Doom_20141003_004213.png [View same] [iqdb] [saucenao] [google]

So Terminus mentioned that some interesting things happen if you run Demonsteele with Brutal Doom.

Pic related.

>> No.1980458

yeah, i like that
it's an obvious "don't run this with brutal doom" but at the same time they're -solid and you can run through them so it's not completely unplayable

it strikes me like an enforced time attack thing

>> No.1980460
File: 1.35 MB, 1366x768, Screenshot_Doom_20141003_005137.png [View same] [iqdb] [saucenao] [google]

It gets worse.

>> No.1980479

>dat framerate

>> No.1980486

yeah, but what i'm saying is you have to actually stay in the map for it to reach that level

>> No.1980490

i dunno maybe i'm just looking too much into it but it really strikes me as less mean-spirited than the instant dumping "fuck you" revenants in hdoom

>> No.1980497

What's up with Nick Baker?
I remember hearing his name, but I forget the context.

>> No.1980498


Don't forget their goofy walk cycle and completely outrageous haymakers they throw.

>> No.1980502


>> No.1980508

Nick "NiGHTMARE" Baker

he was a well-regarded mapper around the turn of the century, when i first started following doom sites and forums online

however at some point i remember he got on the wrong side of some kind of argument on doomworld and ended up being losered for a while, i remember his custom title being set to "On Probation" after this, and i think he mostly stopped posting

(annoyingly i can't remember exactly what the disagreement was about, if there's anyone else here who has any idea what i'm talking about it would be great if you could fill in the details.)

>> No.1980524
File: 22 KB, 256x128, BILB03.png [View same] [iqdb] [saucenao] [google]

He got super-butthurt after kdizd leaked and everyone laughed and salted the wounds.

>> No.1980556
File: 27 KB, 376x440, 1400002726525.png [View same] [iqdb] [saucenao] [google]

What happened with this?

>> No.1980559
File: 108 KB, 300x449, 1408805275412.jpg [View same] [iqdb] [saucenao] [google]

Not who you're talking to but Revenants are so fucking overdone as monsters it's painful.

They're -too- good in their niche as a medium threat monster, they're fantastically designed but I've seen them so fucking often part of the reason I even like the occasional custom enemy is to take over where a revenant might be.

After playing Plutonia and it's offshoots, massive slaughterfest maps, I'm over these cunts.

>> No.1980562

>but they have an interesting little chapter on good level design.

I'd love to read that shit, is it long?

Perhaps you can scan it and put it all in 1 image?

>> No.1980569

Went the route of Trailblazer and the Berserk mod.

>> No.1980572


>A1 concept sprite

gee I wonder

>> No.1980580

Too bad :(

I think there was 1 more so it gave me the idea that there would be more.

>> No.1980581

I think they're a fun challenge.

When they aren't abused.

>> No.1980583
File: 184 KB, 813x967, 1339536320335.jpg [View same] [iqdb] [saucenao] [google]

Re: Custom monsters

Guys, guys, guys...listen.

We have our differing views on custom monsters but surely we can all agree that we're well and truly fucking over fighting Icons of Sin, Cyberdemons and Spider Masterminds?

Custom bosses (with health counters!) are alright by me.

>> No.1980584

Btw regarding cybers and spiders I mean as end level/scenario bosses, not ones used as sub bosses or whatever.

>> No.1980593

Icon of Sin was never a good boss battle.

It was interesting but outside of the gimmick it was never really a satisfying conclusion to Doom 2 onward.

>> No.1980618
File: 33 KB, 500x370, duke_exploding_barrels.jpg [View same] [iqdb] [saucenao] [google]

Just finished Duke Nukem then and I have to say, I love it's "blow shit up, new area revealed" mechanic.

How can you do this in UDMF? Considering it has so many damn features? It would be possible, how would you go about doing that?

I'm familiar with DoomBuilder myself, I'd love to try it out even as just a little tech demo for myself.

>> No.1980638

>How can you do this in UDMF?
ACS I imagine.

You'd need some cool explosion graphics, and you'd want to mark out those walls with cracks or something.

>> No.1980735

can somebody post cyberdemon butt punching webm?

>> No.1980739
File: 38 KB, 1007x710, Samsara.jpg [View same] [iqdb] [saucenao] [google]

I have a screenshot I took in Samsara kicking a cyberdemon in the butt......that help?

>> No.1980741


>> No.1980743


Not using both feet 0/10

>> No.1980750
File: 221 KB, 1024x1024, 1411125467314.jpg [View same] [iqdb] [saucenao] [google]

It keeps happening.

>> No.1980753
File: 2.52 MB, 640x360, pow-right-in-the-sphincter.webm [View same] [iqdb] [saucenao] [google]


>> No.1980763


Colon clobbered
pooper pounded
butt bashed
bum busted
rectum wrecked
sphincter smashed
tush trounced

He should have invested in a butt-shield.

>> No.1980835 [DELETED] 

doom shits

>> No.1980837 [DELETED] 
File: 9 KB, 569x146, 1412349143.png [View same] [iqdb] [saucenao] [google]


>> No.1980838

Hell Awaits is great.

Currently listening to a variety of 80's inspired dark synth.

Carpenter Brut
Mega Drive

>> No.1980845


There wasn't.

>> No.1980850


Better than co-op.

>> No.1980857 [DELETED] 

Goddamn Doom shits. Piss off to >>>/vg/ already.

>> No.1980861


TL note: Better = More Frustrating

>> No.1980865


Maybe you should git good

>> No.1980868

___________________ won't prevent other players' idiocy from ruining your day. Survival is a mode to play only with others as dedicated as you; certainly not with other random who fuck around.

>> No.1980871


Sounds like a personal problem. I've never had a bad experience in Survival, and all sessions it's been infinitely better than the never-ever-lose-ever w+m1-to-win snorefest that's co-op.
If you don't like survival, then just don't join.

>> No.1980876
File: 43 KB, 540x405, sJ5yQ.jpg [View same] [iqdb] [saucenao] [google]

requesting doomguy trying to ignore an archvile on a plane image

>> No.1980886 [DELETED] 

>never-ever-lose-ever w+m1-to-win snorefest that's co-op.

Stop playing baby wads where it's impossible to die.

>> No.1980890

>never-ever-lose-ever w+m1-to-win snorefest that's co-op.

Stop playing baby wads where it's impossible to die.

Edit: alternatively, play on Nightmare skill.

>> No.1980894 [DELETED] 


That's why I'm not playing co-op, nigger.

>> No.1980896 [DELETED] 


Oh, you're actually a racist troll. I shouldn't be replying. Sorry for the noise, everyone.

>> No.1980901 [DELETED] 

>All this reddit
top lel

>> No.1980902 [DELETED] 


Having a different opinion is not trolling.

>> No.1980903 [DELETED] 

There's so much reddit in these doom shit generals. It's unbearable.

>> No.1980905 [DELETED] 

>racist troll
when we say nigger and faggot
do you really think we actually mean it

>> No.1980907 [DELETED] 


True. However, I refuse to engage with users of hate language.


Your casual acceptance of hate speech is just as bad.

>> No.1980908 [DELETED] 

I mean it, you fucking niggerfaggot.

>> No.1980909 [DELETED] 

yeah well
you're a niggot

>> No.1980910

i thought it had been posted recently...

>> No.1980912 [DELETED] 
File: 987 KB, 5000x5000, sick.jpg [View same] [iqdb] [saucenao] [google]


Just look how shitty the /vr/oom community is. It's such a fucking disgrace to this website. Literally the worst 'community' on 4chan, even worse than fucking bronies.

>> No.1980917

is that from alien vendetta? it looks a little like dark dome

>> No.1980925

I disagree. I think they're great boss fights in the proper environment...

>> No.1980938

such as the end of switcheroom e4m8?

>> No.1980941
File: 324 KB, 1030x1065, 1412353935.png [View same] [iqdb] [saucenao] [google]

that freaking revenant gif is #2

>> No.1980949
File: 10 KB, 204x136, 1364527273939.gif [View same] [iqdb] [saucenao] [google]

it must be #1

>> No.1980969



>> No.1980990 [DELETED] 


>> No.1980997 [DELETED] 


>> No.1981002

where do you see this info at?

>> No.1981004

the archive, moe.

>> No.1981026 [DELETED] 



>> No.1981274 [DELETED] 

is racism banned here? Jesus fucking christ 4chan get it together

>> No.1981306 [DELETED] 


Right there in Global 3:

"You will not post any of the following outside of /b/: Trolls, flames, racism, off-topic replies, uncalled for catchphrases, macro image replies, indecipherable text (example: "lol u tk him 2da bar|?"), anthropomorphic ("furry") or grotesque ("guro") images, post number GETs ("dubs"), or loli/shota pornography."

>> No.1981313 [DELETED] 

>uncalled for catchphrases, macro image replies

not him. everything else is ok but, is this new? not that it matters, of course

>> No.1981324

http://www.twitch tv/bethesda
If you want to have a migraine.

>> No.1981329

this is fucking torture

>> No.1981331

Wait...have they been on Map01 this whole time? And not willing to go through the Options menu to figure out the damn bindings?

>> No.1981337


>> No.1981338

cant change bindings on bfg edition apparently

>> No.1981339

Still it's odd how it's apparently bound to escape especially with how people in the chat are saying that for them in BFG edition it was bound to something else.

>> No.1981359

>dies on MAP02 for probably the fourth time
Screw this, I quit. Also
>playing inferior bfg edition version

>> No.1981361 [DELETED] 

been there since before /vr/ existed, i think

>> No.1981364

the bfg edition further proves itself as a complete insult to its players and the rest of the community

>> No.1981365 [DELETED] 

Global Rule 3 is pretty much the least-enforced rule on the site.

>> No.1981380 [DELETED] 


I don't mean to be rude, but here at 4chan pretty much none of the rules get enforced, the mods just do what they want, and this site has always been a cesspit of casual hate speech, child porn, and bad behavior.

Welcome to 4chan.

>> No.1981405

Tried asking /v/ but nothing. Is Perfected Doom 3 a good mod? I want to play it for the first time in years and I never used it

>> No.1981414 [DELETED] 

when will they html5ify twitch, that it still needs flash is a joke

>> No.1981423

I wish I played early FPS like Doom when I was younger to get a taste for it. I mostly played platformers so that's mostly the stuff that I like even these days, I learned to really like some 3rd person shooters, mostly crime simulators but I'm horribly bored by FPS which is quite the fucking dilemma since it became THE genre, platformers became rarer and the type of 3rd person shooters I like are pretty rare overall. I wonder how wider my gaming scope would be if I played stuff like Doom

>> No.1981427
File: 1.28 MB, 884x1024, That's right.jpg [View same] [iqdb] [saucenao] [google]

>Shekelbergstein: I hope these people arent making Doom 4
Which one of you guys posted this?
Thank you. You made me kek.

>> No.1981435

You know how every mod-able game has a mod that tries to make the game more realistic, and to do so makes everything a glass cannon? that's the mod for Doom3.

IMO it works really well with doom 3 and puts me on the edge.

graphics wise it is equivalent to a sikkmod preset

and obsviously, try vanilla before mods

>> No.1981437


Thanks for the welcome.

It's been my experience on /vr/ that trolls, flames, etc which I report have been removed, though.

One of the reasons why this board seems much more pleasant than many others, perhaps.

>> No.1981452

It doesn't matter how often you die because you get infinite retries.

Only levels that are made to stop progress on fuckups will ever be challenging in co-op.
And very few maps try to do this, in fact only two or three exist in Hell Revealed 2 and that's made to kick your ass.

>> No.1981482

it's a real blast to play doomRLA in coop, but i guess not everyone can enjoy it because
>GZdoom multi

>> No.1981556


This board seems populated with an older user base than most of the others it seems, for obvious reasons.

But still its pretty civil for this website.

>> No.1981606

Yeah, use UDMF and ACS, it's not that hard. Create an explosion in DECORATE (very easy, just get some graphics and make an actor that dies immediately and calls A_Explode) and then use ACS to spawn that around whatever you're blowing up. Then in the same thing use ACS to change the world how you want it changed.

If you've never used ACS before, my recommendation is to first use it to recreate some simple Doom tricks--make a script where a switch makes a lift work, or opens a door in the room or something. Then try to figure out how to complicate that script, by making the switch do two things at once--open a door and make a lift lower, for example

>> No.1981745

Can we keep Demonsteele's main focus on coop/singleplayer?

We dont need another Metroid: donut, whose singleplayer support was thrown out the window in favor of becoming a DM mod

>> No.1981749

What? It's perfectly playable in SP, what are you talking about?

>> No.1981757

>whose singleplayer support was thrown out the window in favor of becoming a DM mod
see also: what literally never happened

>> No.1981759

it's main development focus turned into DM at the last second and singleplayer and coop was sorta tacked on at the last second

>> No.1981762

>turned into DM at the last second
>singleplayer/coop was sorta tacked on at the last second
So...which is it?

>> No.1981764


Anon, the very first test server Dreadnought had was DM, with Eric/Medi/Doomguy.

>> No.1981768

Of course it's going to feel tacked on, Deathmatch is just that god damn fun.

>> No.1981769

I myself dont even know what I'm talking about

>> No.1981770


instead of what, figuratively?

>> No.1981773

I'm following the directions for compiling zdoom for GNU/Linux from the zdoom wiki. I'm on a 64-bit machine, am using a build directory, and I have fmod inside of the source directory.

I used
cmake -DCMAKE_BUILD_TYPE=Release -DFMOD_LIBRARY=~/zdoom-2.7.1-src/fmodapi42636linux64/api/lib/libfmodex-4.26.36.so -DFMOD_INCLUDE_DIR=~/zdoom-2.7.1-src/fmodapi42636linux64/api/inc ..
to get the prepared files.

I'm having problems with fmod. This is the output from make.

make[2]: *** No rule to make target `../fmodapi42636linux64/api/lib/libfmodex-4.26.36.so', needed by `zdoom'. Stop.
make[1]: *** [src/CMakeFiles/zdoom.dir/all] Error 2
make: *** [all] Error 2

Anyone want to help me out?

>> No.1981779

We just tested PvP, and it was utterly broken. What are you talking about?

>> No.1981782

You seem like you could use a buttshield

>> No.1981794

There was a PvP test? Why didn't anyone tell me about it? ;_;

>> No.1981810
File: 10 KB, 300x200, Carlton laughing.jpg [View same] [iqdb] [saucenao] [google]


I actually think Doom 2 was overrated to a certain extent, but it is way better than the game that pioneered lights and monster closets.

>> No.1981816
File: 122 KB, 533x800, 1390023365162.jpg [View same] [iqdb] [saucenao] [google]

So what's wrong with Dreadnought's PvE support, now that DM's been "tacked on"?

>> No.1981914

Doom 1 and 2 kickstarted a massive FPS craze and generated a shitload of clones.
It's engine was revolutionary for the time and it was the defining FPS until Quake.

Doom 3 didn't do any of this and it didn't push the way forward for the genre.
It's just Half Life with monster closets and screens you can interact with.

>> No.1982014

So I am playing Demonsteele but can't turn on Iron Maiden mode.

Is there some sort of prerequisite before being able to do it or something?

>> No.1982072

Berserk mod's not dead. Not sure what happened with Trailblazer.

At any rate, it was just a concept sprite.

>> No.1982073

Since you're on 64bit that should be libfmodex64-4.26.36.so

>> No.1982082

Well fuck. Thanks anon. I'm running make again right now to see if that's the only thing I've messed up.

>> No.1982083

Gotta pick it up now, it replaces the bfg slot.

>> No.1982084

Oh well alright then.

>> No.1982103

You should also get the latest source from git for new features and bugfixes. 2.7.1 is over a year old and I don't think there's any reason to stick to the "stable" releases. In particular an ancient stuttering bug in non-Windows platforms was very recently fixed (if you want to play with more than 35 fps).

>> No.1982105

Now I'm getting this when it's trying to link it.

/usr/bin/ld: skipping incompatible /home/user/zdoom-2.7.1-src/fmodapi42636linux64/api/lib/libfmodex64-4.26.36.so when searching for -lfmodex64-4.26.36
/usr/bin/ld: cannot find -lfmodex64-4.26.36
collect2: error: ld returned 1 exit status
make[2]: *** [zdoom] Error 1
make[1]: *** [src/CMakeFiles/zdoom.dir/all] Error 2
make: *** [all] Error 2

I guess I'll just pull from the git and start over.

>> No.1982153
File: 747 KB, 1366x768, Screenshot_Doom_20141003_205531.png [View same] [iqdb] [saucenao] [google]

Wad is Bloody Steel. I'm a sucker for these heavily detailed maps.

>> No.1982158

I'm still waiting for proper OpenGL integration into GZDoom. All sprites and other things are all still CPU rendered.

>> No.1982162
File: 1.02 MB, 1366x768, Screenshot_Doom_20141003_205338.png [View same] [iqdb] [saucenao] [google]

Yeah, as you can see it kinda takes a toll on my FPS.

Playing with Brutal Doom probably doesn't help.

>> No.1982165
File: 72 KB, 500x738, 1407457749672.jpg [View same] [iqdb] [saucenao] [google]

Why is Zandronum such an outdated piece of shit?
I swear, half of the commands and functions from Zdoom wiki I try to use in decorate aren't supported.

Shitty, assbitch. I'm fucking pissed. Fuck.

>> No.1982167
File: 415 KB, 800x1316, 1389774169487.jpg [View same] [iqdb] [saucenao] [google]

>trusting Zandronum
>thinking Zandronum can handle things better

>> No.1982184


Unless it comes to netplay.

>> No.1982192

Man, fucking Frostbite has better netcode than Zdoom.

>> No.1982235

i hope that face is a bad photoshop

>> No.1982238

those pylons are copypasted straight out of phobos.wad.

>> No.1982242

It is.

>> No.1982251

Is there a place I can find Powerslave assets? I tried digging through AEoD, but that's a mess.

>> No.1982334
File: 1.23 MB, 1366x768, Screenshot_Doom_20141003_233730.png [View same] [iqdb] [saucenao] [google]

Man these maps have been pretty great. Kinda regret doing it with BD:SE though. Getting a bit too hard for my liking. Oh well.

>> No.1982351

What is this?
It looks fucking nice.

>> No.1982357

read the thread please, it's been posted several times already.

>> No.1982362

I had a very hard time finding it, I'm sorry anon.

>> No.1982371

Just finished replaying Half-life today lads, Looking for something to play through next Is the unreal expansion pack any good?

>> No.1982375
File: 863 KB, 1366x768, Groovy.png [View same] [iqdb] [saucenao] [google]

Bloody Steel

>> No.1982385


It really isn't.

>> No.1982393

Is it really that bad?

>> No.1982417


It takes what made the original Unreal so great an completely throws it out the window. Very generic, boring designs, tons of corridors, very sprawling mazes.

>> No.1982438

alright m8 I'll play SiN instead.

>> No.1982528 [DELETED] 
File: 13 KB, 1141x670, Euphoric Mancubus.png [View same] [iqdb] [saucenao] [google]

>> No.1982531

So how's that Cyberpunk thing going?

>> No.1982629
File: 1.41 MB, 478x218, 1364527565314.gif [View same] [iqdb] [saucenao] [google]

My god, GMOTA and Demonsteele are fucking amazing
I don't get why everyone is saying /vroom/ and the Doom community are so fucking awful, there's so much freaking sweet stuff being made all the time
Like seriously, probably the most productive gaming fanbase I know, and this game is 20 fucking years old holy shit

With that said, any good level packs recommendations for those two mods?

>> No.1982649
File: 325 KB, 800x738, 1405487100635.jpg [View same] [iqdb] [saucenao] [google]

Underhalls Remix alpha/demo/not finished map should be ready for testing inside the next few days.

Fair warning in advance, it's an unfinished map. I'm posting it up to test the "flow" of it over the details, so when that's good, then I can get into the serious details. No point in making an area look all nice and then people say it plays poorly.

When I post it I'll have a screenshot of the map and my comments on it and if you like ya'll can tell me what needs work and what is good enough.

>> No.1982679

glad to see so much matroyshka helmet representation

>> No.1982742

Is it me or is it actually possible to grenade jump in DemonSteele?

>> No.1982746

Can i run gzdoom on portable device?

>> No.1982748

There's a port for Android.

>> No.1982752

fuck i mean storage drive, will it fuck around with system?

>> No.1982771

Don't see why not, the program doesn't need any registry settings and works of an ini file in the root directory.

>> No.1982773
File: 36 KB, 500x385, hue.jpg [View same] [iqdb] [saucenao] [google]


>> No.1982785
File: 287 KB, 386x218, a simulation of erupting sides.gif [View same] [iqdb] [saucenao] [google]


>> No.1982838

Four revenants spawn every tic, so in 30 seconds you have 4200 revenants.
This makes most maps unplayable.

>> No.1982880
File: 51 KB, 378x363, 1342497775086.jpg [View same] [iqdb] [saucenao] [google]

and I thought *I* had an eye for doom maps!

Yes anon, it is.......you've got a good eye!

>> No.1982909

Scythe 2's hell/gothic levels, dissolution, brotherhood of ruin, Epic (not epic 2)

>> No.1982951
File: 997 KB, 500x373, 1408318385462.gif [View same] [iqdb] [saucenao] [google]

i just recently got into playing these new fangled "wads" as you kids call it

it's like I'm 6 again I have 20 years to catch up on, so psyched

>> No.1982957

I had that phase too, man, what a time.

If you can, listen to heaps of heavy metal music while you're doing it to get the real vibe ID was in.

>> No.1982961
File: 634 KB, 1280x720, princess-carry.webm [View same] [iqdb] [saucenao] [google]

It's great, isn't it?
Doom is great in it's standard form (even the gimped ports are fun), but it just keeps on giving, the core gameplay mechanics are solid and basic enough, and the modding & mapping is basic enough, that a large community is regularly providing good content for decades after it's release.

I love Doom.

>> No.1982970

>dead simple

>> No.1982995
File: 6 KB, 448x96, get-psyched.png [View same] [iqdb] [saucenao] [google]

>I'm Psyched

>> No.1983038

thank you. i have actually won prizes for this sort of thing (on doomworld, more years ago than i care to remember, there was a contest to identify obfuscated screenshots of iwad maps)

>> No.1983041

Prizes? What do you win?
I used to be able to do it too but I've not played Doom much these last few years as I've mangled my hand.

>> No.1983045

just a custom title, nothing impressive.

>> No.1983061 [DELETED] 

What the fuck is this shitty-ass weeaboo mod everyone keeps masturbating over and why the fuck did someone think Doom needed some fucking oc donut steel anime fanfiction with a shitty chink waifu

>>>/a/ is over there

>> No.1983064


newstuff #466

>> No.1983068
File: 167 KB, 400x359, 1386190384688.png [View same] [iqdb] [saucenao] [google]

>> No.1983075

I just realized that the megasphere looks sort of like a Shih Tzu.

>> No.1983098

It looks like a mancubus to me

>> No.1983112

THat's because it is

>> No.1983123
File: 246 KB, 800x600, Screenshot_Doom_20141004_203302.png [View same] [iqdb] [saucenao] [google]

>Buttsex 2
>Map 14
>Find blue key in a secret
>"Huh? What's that for?"
>Find BFG9000
I am literally in a state of euphoria now.

>> No.1983131

i was happier to finally see a backpack on that level

>> No.1983134
File: 910 KB, 782x1102, bfg-9000-tan.png [View same] [iqdb] [saucenao] [google]

That too.

But Jesus, I just dig the BFG, it's great when it's rare. That's how you make the player appreciate it, or they'll take it for granted.

>> No.1983229
File: 17 KB, 250x250, leShiggySkeleton.jpg [View same] [iqdb] [saucenao] [google]

>Not #1

>> No.1983298
File: 140 KB, 800x800, decade.jpg [View same] [iqdb] [saucenao] [google]

slayer has been complimenting tnt exceedingly well
it still blows my mind after 20 years doom still gets this much attention, but I love it

>> No.1983380
File: 183 KB, 1366x768, Screenshot_Doom_unholy_realms.png [View same] [iqdb] [saucenao] [google]

>> No.1983485
File: 15 KB, 351x314, doomguy waving arms.jpg [View same] [iqdb] [saucenao] [google]

Revenant scream in console doom sounds too much like a parrot. Is it coincidence that in the Pirate Doom mod the revenant uses parrots to guide the cannonballs?

>> No.1983496

the fuck is this? the second level of golden eye?

>> No.1983515


Yea I agree,

Which is one of the main reason I hate servers with respawning ammo, complete bfg fest

>> No.1983576

Is it possible to make a monster walk over other solid things? I know that it's possible if you place the monster over the solid thing, but how can I make the monster "escalate" the thing? I am trying to use zdoom's bridges, but they are blocking the monster's movement.

>> No.1983642
File: 71 KB, 450x800, 1401558184597.jpg [View same] [iqdb] [saucenao] [google]

>Guy who made Oblige said he probably wont work on it anymore


>> No.1983663 [DELETED] 

why do people hate brutal doom?

>> No.1983678

if HChex was an actual thing, what would it look like?

>> No.1983682 [DELETED] 

I thought it would be pretty obvious, what with the Shitaku posts about it and Grezzo II being "the most offensive mod" or "the bloodiest mod"
Grezzo II's good though.

>> No.1983685 [DELETED] 


>> No.1983698

If you had to go to any Doom level in reality (with your own physical capabilities), where the only way to make it back to your regular life was to beat the level, which one would you pick?

I'd probably go with Hunted. I doubt I'd make it through, but at least I'd be able to feel the terror of being stalked by arch-viles before my death. Alternately, Stronghold might be fun too, just because of the chaingunner right next to you at the start.

>> No.1983710
File: 39 KB, 680x383, ayyy phex twin.jpg [View same] [iqdb] [saucenao] [google]

MAP01: Entryway

>> No.1983719

Do you get to keep everything after clearing a level?
Can you touch powerups?

This is really important.

>> No.1983734


I might try to just run and jump to dead simple's switch, but I can't run as fast as doomguy so I'm afraid I'll just end up toasted by mancubi fire before I get to cheese my way out of it.

>> No.1983737
File: 459 KB, 1366x768, Screenshot_Doom_20141004_200558.png [View same] [iqdb] [saucenao] [google]

I'm a skinny bastard, so I could probably slip through the walls blocking the exit in Nirvana without actually collecting the keys.

>> No.1983787
File: 72 KB, 481x481, overly_manly_man.jpg [View same] [iqdb] [saucenao] [google]

Why, go2it of course.

>> No.1983789

The Chex warrior would be a chick and it'd be a glue fetish wad.

>> No.1983815

chaingunners will rek ur shit

>> No.1983834
File: 311 KB, 700x600, 1401575991220.png [View same] [iqdb] [saucenao] [google]


>> No.1983838

I'd probably go with E1M1, only because I've gone through it so many times that I could navigate it blindfolded.

>> No.1983850

Im thinking E3M1 due to having no hitscanners and being somewhat simple. Problem is getting the shotgun without getting killed.

>> No.1983851

>Sorry up with for messing you my zorcher fluid

The YES makes me think it's Captain Falcon's penis

>> No.1983863


>> No.1983870
File: 13 KB, 416x448, delineupx4.png [View same] [iqdb] [saucenao] [google]

Good luck getting raped by a dozen chaingunners.

>> No.1983882

He wouldn't have to, he can squeeze through the key gates.

>> No.1983904
File: 40 KB, 394x325, 1343593531635.jpg [View same] [iqdb] [saucenao] [google]


>But still its pretty civil for this website

The maturity gap between /v/ and /vr/ is pretty neat to see, especially on 4chan of all places.

But just remember that today's /v/ is tomorrow's /vr/

>> No.1983956

Quick community question. Is it true that a lot of the Doom fanbase overlaps with the Darkstalkers fanbase? Like I've been looking through videos of Doom channels (prime example is the Pro Monster Strats guy) and a lot of times there is a stray Darkstalkers 3 video, not that I'm complaining, I fucking love me some Darkstalkers with my Doom.

>> No.1983976

I have never heard of such a thing before.

I wouldn't be TOO surprised since Doom fans like the Doom monsters so it wouldn't be out of place for them to like other monsters.

>> No.1983983

jesus i thought that dude was a strigoi

>> No.1983989

Nearly 90% of my Darkstalkers friends are always up for a session of Doom or any other mid-90s shooter if I ask, it could be that they both came out within a short time of each other and we just grew up with both games with their sounds and sights firmly hardcoded into our brains. Holy fuck it has been 17 years of me playing Darkstalkers and Doom and 15 years since falling in love with Morrigan, and somehow I still feel so damn young

>> No.1983997
File: 14 KB, 184x184, ec0a80a4c47045493c25b50b45f2b327b93c39df_full.jpg [View same] [iqdb] [saucenao] [google]

>today's /v/ is tomorrow's /vr/
Don't ever say such things.

>> No.1984002

Fucking hell how the fuck did I not click the post number

>> No.1984007
File: 950 KB, 1280x720, tumblr_n9epxfwr8H1qazkdco1_1280.png [View same] [iqdb] [saucenao] [google]


>> No.1984024
File: 35 KB, 487x386, 1360585579458.jpg [View same] [iqdb] [saucenao] [google]


You know it to be true just as well as I do. Just accept it and enjoy /vr/ for what it is right now while it lasts.

>> No.1984025

Modern /v/ doesn't like anything before 2007.

>> No.1984029

modern /v/ doesn't like anything

>> No.1984040
File: 25 KB, 249x213, 1361257446366.jpg [View same] [iqdb] [saucenao] [google]


I'm saying the kids of /v/ will grow up and modern games will be considered 'retro', ushering in a new wave of /vr/.

But maybe it's not such a bad thing. We were all just as opinionated and edgy and stupid as the average /v/ goer when we were teenagers. I guess that's just the way of things.

>> No.1984050

Maybe it will just stagnate like classic rock, playing the same songs on the radio for years.
Maybe today's retro stuff will become classic games, while today's modern will be retro.
I don't know.

>> No.1984063


At least Doom has made it this far. I can't think of any other game that's lasted this long. It gives me some hope that it will live on through the ages.

>> No.1984078 [DELETED] 

Eh, this general is full of 'modern /v/'

>> No.1984079

By that time I don't really see why it would really matter.

You got, what?
10 years?
20 years?
Shit son if you're concerned about things that far off then maybe you need to reevaluate or just just enjoy things as they are now since it probably won't be around in the future

>> No.1984085
File: 63 KB, 337x290, 1398995233150.png [View same] [iqdb] [saucenao] [google]


>probably won't be around in the future

no no la la la blah blah can't hear you

>> No.1984091 [DELETED] 

How old are you? Because I swear you're a fucking retard.

>> No.1984095 [DELETED] 



I'm being facetious.

>> No.1984101 [DELETED] 

Oh really? I thought you were just being retarded. My mistake.

>> No.1984106 [DELETED] 
File: 7 KB, 278x182, 1359119754870.jpg [View same] [iqdb] [saucenao] [google]


Well I had fun.

>> No.1984112 [DELETED] 

You're 25 and you have a folder full of all these juvenile reaction images? Manchild much?

>> No.1984113 [DELETED] 

chill out bro

>> No.1984115 [DELETED] 

Go back to >>>/r/eddit

>> No.1984116 [DELETED] 


>> No.1984117 [DELETED] 
File: 84 KB, 230x234, cacodemoning intensifys.gif [View same] [iqdb] [saucenao] [google]


>> No.1984118 [DELETED] 


>> No.1984120 [DELETED] 

ok :^(

>> No.1984121 [DELETED] 

Jesus Christ just look at how utterly shitty these generals are holy fucking hell.

You are probably the second most cancerous thing on 4chan right now after the entirety of /v/, which is of course exactly where most of you came from.

>> No.1984124 [DELETED] 
File: 18 KB, 400x400, 1410743777757.jpg [View same] [iqdb] [saucenao] [google]

You sound cranky. Maybe you should take a grumpy dumpy.

>> No.1984126 [DELETED] 

Stop giving him attention.

>> No.1984128 [DELETED] 

Fucking redditor crossposters.

How many of you fags actually post on there as well? 95%?

>> No.1984132 [DELETED] 


>dumping on people's fun
>using reddit as an insult
>being this angsty and retarded

It's like I'm really posting on /b/

People were just goofing around a bit but you had to go and ruin it by being a total sour puss. It's time for you to go back to /v/ where your edginess can thrive with the other angsty teenagers.

>> No.1984134

marriage mechanic being implemented when

>> No.1984146 [DELETED] 

thank you mods

>> No.1984168

GMOTA and Scythe 2 fits very well
Demonsteele and jenesis is god tier

>> No.1984173

it is

>> No.1984179

I prefer when you obtain the BFG in situations when you really need it
For example, in Hellbound's Map 13, when you get the BFG is a badass moment since after that, you get raided by a lot of demons, Hellbound with MSX is a much better experience

>> No.1984203 [DELETED] 

>I'm saying the kids of /v/ will grow up and modern games will be considered 'retro',
Halo, the biggest killer of the FPS genre, is already considered retro.

>> No.1984232 [DELETED] 

Not by this board's standards. Hopefully the mods aren't dumb enough that they're actually going to allow 6th gen and later discussion here. 5th gen was a stretch, and I'm still not entirely sure I agree with the Dreamcast being allowed. Remember that screencap of a mod saying that the reason 5th gen wasn't allowed originally was due to fear of Sony fanboys shitting the board up? Imagine what'll happen once PS2 and Xbox kids are allowed in.

>> No.1984272
File: 990 KB, 1793x1575, 1387496274689.png [View same] [iqdb] [saucenao] [google]

>implying /vr/ will allow XBox, PS2 and Gamecube in this decade or the next decade
more like
>implying 4chan will exist in the next decade

On another topic
What happened to the guy who wanted to make an actual monster out of the combinations of pic related?

>> No.1984293

>implying 4chan will exist in the next decade

I mean it's survived for 11 years and is practically mainstream now, I don't think 4chan will be going away for a long time.

Also I need that monster to happen.

>> No.1984296
File: 18 KB, 448x408, 1412488845.png [View same] [iqdb] [saucenao] [google]

nobody ever uses the correct aspect ratio when making collages involving doom sprites.

>> No.1984301

>Remember that screencap of a mod saying that the reason 5th gen wasn't allowed originally was due to fear of Sony fanboys shitting the board up?

No, can you post it?

>> No.1984304

the whole concept of this board doesn't scale

you can't lump together 1985, 1993, 2001 era stuff and call it all "retro", they're completely different

>> No.1984324

I dunno, the more time passes the more I look back on early 2000's stuff as being in sync with earlier games and being a natural outgrowth of 1990's video games. I really don't see it as a problem.

>> No.1984364


But why is it?

>> No.1984420


>> No.1984445

Here, take all of my money, and every other physical thing I own in this dimension.

>> No.1984457

New thread when

>> No.1984730

Are you in Australia?
Nobody posts around this time in these threads.

If you're in Aus like me, from about our dinnertime to next day noon this place is a ghost town......

>> No.1984731

>have you all gone to ∞?
The volume of infinity symbols with the word "love" or whatever stupid word is incorporated into it, that I see on a daily basis makes me depressed whenever I see the actual symbol

And I'm still here, I was just asleep

>> No.1984741

I've been to both the Doom threads on their /vr/ board, and the literal /doom/ board.

It's a goddamn ghost town, fucking tumbleweeds, man. There's no reason to even go there. I don't see why I should leave 4chan's /vr/.

>> No.1984742

i'm going to go find a picture and make a new thread

>> No.1984751



>> No.1985809

this pls