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/vr/ - Retro Games


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File: 23 KB, 256x224, S3&K.gif [View same] [iqdb] [saucenao] [google]
1974545 No.1974545 [Reply] [Original]

Does it bother you that what this game did would be considered shameful in this day and age?

>> No.1974549

Skylanders isn't considered shameful and it's much, much worse than what Sonic 3 did.

>> No.1974563

Since almost every time it's re-sold, it comes with the second half, no it doesn't bother me.

>> No.1974585
File: 602 KB, 1600x1200, Shin_Megam_3h.jpg [View same] [iqdb] [saucenao] [google]
1974585

I doubt it.

>> No.1974590

>>1974545
having gameplay ?
Yes.

>> No.1974595

>>1974549
Have you played it?

>> No.1974601

Not really. Yes, you're basically buying 1 game for the price of 2, but each half is roughly as long as the other sonic games anyway. Together, it's fucking massive.

And it wouldn't be considered shameful these days. Blizzard gets away with it with starcraft 2. Nintendo gets away with it with every pokemon generation ever made.

>> No.1974625

>>1974601
I meant in the eyes of old guard who see the game industry as a wretched hive these days.

>> No.1974637

>>1974545
2 decent separately released games that are each playable standalone without the other that happen to lock together to play as one long-ass game?
No, not shameful at all.
Sonic 3 and Sonic and Knuckles play better as lone games than a lot of other crap released in 94-95. Who would you rather be: the kid that got Shaq Fu for Xmas or the kid that got Sonic 3 for Xmas?

>> No.1974639

>>1974545
No. They're 2 games sold for the price of 2 games and with 2 games' worth of content. What's wrong with that? You want to talk shitty /vr/ business practices, talk PSO ver.2.

>> No.1974641

>>1974545
How is planned sequel bad thing? It's not like S&K was complete when S3 was released.
Shenmue 1&2 are very similar to S3&K. Shenmue 1 and 2 were both developed at the same time and released separately.

>> No.1974662

S3 and Knuckles' add-on feature is closer to how modern games will use saved data from prequels to influence the new game, than comparable to DLC. Otherwise, they're just two games in a series released within the same year, a feature not that uncommon back then. They just link up.

>> No.1975060

>>1974545
>in this day and age
In the day and age where every other game gets DLC 2 days after the premiere, additionally those cost 2 times more than they're actually worth? Not at all.

>> No.1975089

When I was a kid I only had sonic 2 and I didn't even know about this whole deal until I came across emulators so it never bothered me but if I had seen this stuff back in the day I probably would have been as disgusted by it as I was by Ultimate Marvel vs Capcom 3 when that came out.

>> No.1975184

>>1974545
Sonic and Knuckles was playable without Sonic 3 attached, and Sonic 3 was a complete game even if you didn't have Sonic & Knuckles. If you put them together, you get a better experience, but Sega gave you options.

>> No.1975484

>>1974545
It's excusable in this case. The game was too big for one cartridge.

>> No.1975490
File: 1.06 MB, 1600x1440, 1351778955398.png [View same] [iqdb] [saucenao] [google]
1975490

>>1974545
SEGA was always ahead of the curve like that.

>> No.1975498

>>1975484
>It's excusable in this case. The game was too big for one cartridge.

Technically it would've fit in something like a 24mbit cart. I think someone actually hacked it together like that.

What makes it excusable however is that they also added Knuckles in Sonic 2, which was a bonus every which way.

On the other hand, if they released S3&K as one single game, it would've been considered the Mario 3 of the series, massive improvement in every imaginable aspect.

>> No.1975528

What did it do? Lock on technology?

Both games were awesome, so no, it wouldn't. But then again cartridges as we knew them are basically extinct.

>> No.1975538
File: 86 KB, 640x480, 059sonic.jpg [View same] [iqdb] [saucenao] [google]
1975538

>>1974545
Well they were two full-length games. The lock-on was just an added bonus. The only reason they did it is because it was too big to fit on one cart. It's not like Sonic 3 alone is half the size of the other two. Even then, what they did would be considered episodic, like Sonic 4. I guess in that sense it does bother me that it's considered shameful.

>> No.1975539
File: 77 KB, 1008x504, qSMqJXE[1].jpg [View same] [iqdb] [saucenao] [google]
1975539

>>1974549
>>1974595
Skylanders is a special case in that it has a collection aspect to it. You have people who play games and people who like collecting toys, but have nothing to do with them. I think OP is talking about stuff like pic related in today's games, and the fact that episodic games are frowned upon.

>> No.1975556

>>1974545
im playing this game at the moment with my younger brother he only played sonic adventure games and sonic 2. he loves it.

but hell i have problems gathering all emeralds. only could get all once with savestates on the emulator. dunno how i can pull it off on vc without saves

>> No.1975573

>>1975539
All I'm saying is that Skylanders, discounting the "gotta catch em all!" aspect is actually a fun game and doesn't lock a lot of content of any consequence away for not having 12 of them.

>> No.1975583

Did anyone else own Just sonic and Knuckles without 3?

When I finally did play Sonic 3, it felt too easy. And with tails and Saving and getting chaos emeralds early, it made Sonic and Knuckles a bit too easy too.

>> No.1975709

>>1975583
no, but I own sonic 3 without S&K

Never bothered getting the actual cartridge because I pirated the saturn version in sonic jam anyway

>> No.1975717

>>1975556
You do it the way we would do it back in the day young man. You practice, and you fail many, many, many, many, times. Then you beat it legitimately and exult in your victory like you never have before! And you enjoy that feeling because you did it the right and proper way, and now you can shove it in other people's faces like I am doing right now.

Also I could get all the emeralds within the very first two levels I played that game so much. It was great.

>> No.1975721

>>1974625
I would probably look down upon it, yeah.

At the very least, it added new functionality to those who had already played Sonic 3 to death within the previous year.

The only shit that really annoys me is when games end up getting DLC advertisements forced into the game, like Mario Kart 8's character and cup select menus after the most recent update.

>> No.1975827

>>1975717
I know that feel of replaying Mushroom Hill over and over for hours to get that missing emerald at the beginning...

>> No.1976454
File: 72 KB, 200x200, 1400428607873.gif [View same] [iqdb] [saucenao] [google]
1976454

>ITT: People falling for obvious bait

Succesfull troll is succesfull

>> No.1976459

>Sega is the Sony of the early 90s
This just in,grass is green!

>> No.1976482

>>1976454
You might want to rethink your post.
Despite what you may think of the OP, this thread has maintained a civil level of discussion and communication until you turned up with that /b/ tier image and le greentexting shitposting.

>> No.1976495

>>1974601
This. S3 and S&K are full size games on their own.

It's more like that S&K is an expansion pack to S3 that adds just as much content as what's in S3.

>> No.1976519

>>1974637
This
Some of the zones are really long, too.

>> No.1976575

>>1976519
>really long, too.
I actually prefer them as separate games. Sonic 3+Knuckles can feel a little too much like a chore.

>> No.1976727

>>1975538
Not to mention that episodic releases were standard fare in the 90s when it came to PC games. Most games got a "shareware" version that was free to play, and it usually consisted of the first episode. An average length game would have 4 to 5 episodes, which usually weren't finished when the first episode released. The more things change, the more they stay the same.

>> No.1976741

>>1974545
lets see....

Sonc 3
>incomplete game
>"on disc" dlc character
> locked content
>S&K "expansion" needed to unlock full game
>S&K alone has locked content that requires S3 to open (like Tails)

yeah, I am sure gamers would call Sega out on this one and label them as "EA GAMES."

>> No.1976747

Present day:
>More was planned but scrapped for initial release so we can just sell it later when it's ready for more money
>Data Downloads are cheap, we'll just make it DLC.

Then:
>We're out of space on the cart. Instead of delaying it further, we're going to put the other half of the story on a different cart and release it at a later date
>But to make it even better, we're gonna make it so you can interlock carts to play the whole story from beginning to end!

I see a difference.

>> No.1976758

You have to remember knuckles sucked because it was developed by a western team. On top of that, you were lucky as hell to get it working with any cartridge only releases worked with it

>> No.1976784

>>1976741
>"on disc" dlc character

I'm pretty sure Knuckles didn't have any player code except for competition mode. They could've take it out but that's beside the point.

>locked content
Again, there isn't much content to lock away. The only thing close would be enemies and bosses from Flying Battery, the levels are nowhere to be found.

>S&K "expansion" needed to unlock full game

It wasn't advertised as an expansion, but as a full fledged sequel which happened to be "backwards compatible" with a game or two. Whether this grants much more freedom over the original game, it only happens because there is code for it on S&K, but you could still argue S3 had routines to check for a S&K cart to make it happen. In which case I say whatever, because we're arguing technicalities, and besides, Sonic 3 was tacked together so it could be released on time. Adding coherent Knuckles support without any bugs just wasn't a viable option.

Sonic 3&K was meant to be released as a complete game in Japan and we even have access to a bunch of prototypes of what it looked like, but they ultimately decided against it. I think it was for the best.

>>1976758
Sonic 3&K is all Japanese, save for some bgms.

>> No.1976830

>>1976459
Unfortunately, there are people who think SEGA was the Nintendo of the early 90's.

>> No.1976839

>>1976758
Knuckles was mediocre because of forced puzzles and levels that were clearly designed for Knuckles and not Sonic. Sonic Adventure suffers from the same problem. It was all Japan, though. Only western games on the Genesis are Spinball, Mean Bean Machine, and maybe 3D Blast (but parts of Sonic Team still worked on it).

>> No.1976941

It would've been either been split up into two releases or sold as one release at the price of two cartridges.

I'm happy with what we got.

>> No.1977183

>>1975556
You can cheat using level select. Play the special stages, get all the emeralds, then start the game.

>> No.1977187

>>1974639
But owning one is dependent upon owning the other: that's where the real problem lies.

>> No.1977195

>>1977187
Not really, you just get some bonus for owning both. Just like you do with 1 and 2.